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How well would The Covenant do in the 40k universe? Not talking

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How well would The Covenant do in the 40k universe?

Not talking about who would win in an all-out war, just how they'd manage in the setting.
>>
>>49225523
They'd get the shit kicked out of them. Their fleet assets on 40k's scale are garbage, and unlike the Tau they don't have super duper technology to hold back the Imperium and Orks from just rolling right over them.

Covenant eventually manage to piss off Imperium, get stampeded by a minor crusade a couple centuries later.
>>
>>49225523

Minor alien empire to be stomped by the Imperium or Orks, unless they had some astrographical advantages like Warp Storms making it dangerous for a crusade fleet to travel.
>>
Fight tau and end up like the kroot.
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>>49225523
Decent.
Their ships had pretty extreme shielding even if they were frail as shit under it, and they mastered warp-less travel. Remember, they were precise enough with slipstream jumps to appear from the orbit of one planet and into the orbit of another.

They won't be winning, but I can't see them getting 'the shit kicked out of them' at all, because they'd be masters at hit and run tactics. Let's not forget that they don't even necessarily have to show up to attack - they could always fire something out of slipspace, or fit their equivalent to a nuke onto a disposable autopiloted ship with a slipspace drive on it and have that just appear out of nowhere onto a planet for massive damage.

They would NEVER win direct combat, though. That's for sure. They couldn't even win in direct combat against humans in halo. Fuck, their ground units were so shit that a colony of worms pushed their shit in and they had to threaten to nuke them from orbit to get them to surrender.
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>>49225523
Not the best but they've got enough ships who can glass planets to be notable. The Forerunners would do much better.
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>>49225523
slipspace drives are the only important thing they have. cheap personal shields might also be decent
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Better question guys;
>How would the Flood do in the 40k universe?
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>>49225787
No. The Covenant is too weak to do anything in 40k, the Forerunners are too powerful and would roll over everybody besides Chaos.

>>49225877
Those shields are shit and get popped by bursts of modern day bullets.
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>>49225894
One word.

>EXTERMINUS!!
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>>49225894
aren't Orks basically already the flood?
>>
The entire covenant?
If they stuck together, they would manage quite well. They'd one of the few species to be able to go at FTL speeds without using the warp.
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>>49225894
A) Exterminatus before they get shit done

B) Entire Galaxy is fucked
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>>49225756
>slipstream jumps

That shit doesn't exist in the 40k universe.
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>>49225894
We talking Game Flood or the stupidity that is Lore Flood?
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>>49225894
Depends; your typical infection? On a human world, it would burn out like a wild fire. Its too virulent. It'd infect a whole planet in the time before some one returned, and in that time, it'd have gotten most of the planet, earning it a exterminatus
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>>49225952
I haven't read any of the lore behind the Flood, what is wrong with it?
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>>49225952
Game Flood is basically a starving Flood without the resources they use to have.
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>>49225523
At best, they do as good as the tau as long as they keep to their little corner of space. A dedicated Ork WAAAGH or an imperial crusade would wreck them pretty hard though, they lost to a shittier version of the Imperial guard with far inferior weaponry and far less troops
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>>49225950
There are equivalents.
"They can't use x because of the setting!!!" isn't an argument, shitlord.
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>>49225894
>bunch of alien gribblies who flap about and try to absorb lifeforms

Standard fodder for Space Marines. They'd do even worse than the Cuckenant.
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>>49225894
Oh fuck, that would be bad. If they were detected by the Imperium early? Exterminatus. If they had a chance to spread?
No HALO arrays to wipe out all organics, and more food than they know how to eat. The universe would be fucked if the Tyranids didn't fuck them up.
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>>49225983
The Forerunners alone are more comparable to the Necrons during the War in the Heavens than the Imperium. The Precursor-Flood fucked the Forerunners in way which would make Tzeentch & Slaanesh pleased.
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>>49225989
Every fucking 40k crossover thread, EVERY GOD DAMN ONE, no less than 40 faggots will try to pull shit shit to gimp the visiting team. No. Fuck off. The idea is to take the FULL concept and capabilities of the faction and fit it within the setting as a thought experiment on how they would fare with what they can do.

IT'S TIME TO STOP.
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>>49225913
>The Covenant is too weak to do anything in 40k
They've got some decent FTL travel & plenty of Exterminatus capable ships.
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>>49226128
Read the post you responded to more closely
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>>49226192
I think he was agreeing with him ans emphasising his point, not calling him out, and even if he wasn't agreeing with him, he probably just responded to the wrong post.
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>>49226226
>I think he was agreeing with him ans emphasising his point
Yeah, that was the intent there.
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>>49226128
>>49225989
>How well would the Covenant do IN THE 40K UNIVERSE

That's what OP said.

Nothing about "and they also get the same physics of their old setting."

>b-b-b-b-b-b-but muh Covenant get killed if dey no got teh slipstreem ;_;

Cry harder, Halofags. I'm right, you're both stupid goalpost movers.
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>>49225894
Lore flood would win the setting forever,they fucked over the equivalent of war in heavens necrons, game flood could be bad depending on how it interacts with orks/'nids/chaos and how soon it's intercepted
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>>49226280
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>>49226280
>Cry harder, Halofags. I'm right, you're both stupid goalpost movers.
>saying someone else is a goalpost mover
>>
>>49226280
>Nu-uh they can't use x because I say so
U wot m8?That's exactly like saying Star wars ship couldn't use their hyperdrive,which is equally retarded.You're the goalpost mover,you insufferable retard
>>
>>49226004
The real question is the Flood at their full power versus the Nids at their full power. To make it more of a level playing field, planetary infestations only. The Flood just steal other races' ships and the Nids have the worst in the setting.
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>>49226374
>Flood at their full power
You might as well have spawned that Phazon Ing X-Parasite from that Metroid thread a day ago.
>>
>Flood infest Orks
>Gain power of WHAAGGH
>?????
>PROFIT
>>
You are all irrelevant. Either the Flood takes over the Tyranids and gain their abilities or the Tyranids absorb the Flood and gain their abilities.

End result is everything becomes Tyranfloods. They win the galaxy, chew it all up, and move to the next one. Again.
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>>49225913
>Those shields are shit and get popped by bursts of modern day bullets.
It takes more than a burst to take down a shield and even if that was the case a cheap easily manufactured shield which absorbs 1 shot every 20 seconds is still incredibly useful.
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>>49226340
I mean they CAN, but unless they get proper starmaps (or whatever they call them) it's entirely unpredictable (as in you crash into something)
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>>49226282
To be fair, the Flood got to where they were because the Forerunners refused to take them seriously as a threat until it was too late, then their chief defense against them, Medicant Bias, sold them out handily.
It's less the Flood is great, but circumstances and Forerunner arrogance.
As for OP, I think the Imperium would come out on top in terms of war, because the Covenant did NOT have a production foundation capable of replacing lost material quickly.
I mean, by H5, neither the Covenant remnants nor the Arbiter's forces possessed many capital ships, using mostly corvettes and destroyers for space battles, liches having replaced escorts.
An assault cruiser would be maybe the flagship of an entire fleet, but none have been seen since H3.
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>>49226593
>Point scanner at destination
>Use path-tracking software to determine if any celestial objects will be in the way of the destination based on their current speed and orbits/trajectory
>Teleport to the safe location based on the data

Even though it's hundreds of thousands of lightyears away, the data should be fairly accurate barring immense intervention of some kind.

And I wouldn't worry about crashing into other ships. Space is so fucking huge that the chances of that happening are...ASTRONOMICALLY low.
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>>49226593
Very possible and probably would happen, but I would rather have the chance to survive then get my ass devoured by Tyranids.
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>>49226690
>by H5, neither the Covenant remnants nor the Arbiter's forces possessed many capital ships, using mostly corvettes and destroyers for space battles, liches having replaced escorts
Given how the Covenant collapsed & both sides are nowhere near as organized as their former selves, that's normal.
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>>49225523
Maybe they join up with the Tau empire or something, they probably wouldn't last too long on their own. They get their shit kicked in by the technologically inferior humans in their own setting, so I don't see them holding out against enemies like the Imperium, Chaos, or the Tyranids.
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>>49226161
Those ships aren't exterminatus capable. Glassing takes hours upon hours to get done and requires a fleet. Meanwhile Covenant ships are so weak that most Imperial orbital defense stations could probably wipe out entire fleets with little sweat. The Covenant's FTL only matters if they actually have the firepower to do anything more than raid fringe agri worlds with minor defenses.
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>>49226818
Well, even in H3, Truth's great fleet on his way to the Ark consisted of 28 ships, period.
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>>49226280
Nah, you're like those faggots that cry and moan about how the Metal Gear Rising characters can't exist in the Shadowrun universe because of its retarded essence bullshit.
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>>49226877
>Meanwhile Covenant ships are so weak that most Imperial orbital defense stations could probably wipe out entire fleets with little sweat.
Holy unsubstantiated comments!
I'll play your game for a minute.
Every UNSC ship has a 40k nova cannon as it's PRIMARY ARMAMENT, and even the smallest Covenant escort takes at least 2 center mass shots to score a kill.
Carriers could take multiple super MAC rounds before the shield collapsed.
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>>49225523

Lore vs. Lore?

Pre-Covenant Civil War, about as well as the Tau.

Post-Covenant Civil War, they'd be a footnote at best.
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>>49226941
>Every UNSC ship has a 40k nova cannon as it's PRIMARY ARMAMENT
lolno. We know from MAC cannons being fired in-atmosphere that they're not nearly that powerful or else they would have killed everybody within a several mile radius in Reach. The batshit MAC yields are wholly unsubstantiated by all the rest of the Halo canon and the cutscenes from the primary material of the games. Halo circa the time of the Human-Covenant War toss around Megatons, 40k deals with teratons with basic broadsides. There's little a two OOM difference that will result in Covenant ships getting one-shotted by just about everything, including Escorts. MAC cannons are no-where near as powerful as Nova cannons as there's still a fleet left after they fire. Nova Cannons wipe out entire sections of fleets and multiple shots can destroy planets. A single Imperial Navy Torpedo has enough firepower to kill an entire continent with one shot.
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>>49226969
Brutes really that bad at leading or are the Sangheili really that good?
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>>49225523
>How well would The Covenant do in the 40k universe?

Well, there are no Forerunner wrecks to steal in the 40k universe, so I guess the Covenant would never become more than a loose alliance of primitive aliens using looted Tau and Imperial tech.
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>>49226128
>IT'S TIME TO STOP.
This should be said for crossover threads in general. Granted, they aren't the plague they were a few years ago.
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>>49227045
https://www.youtube.com/watch?v=2k0SmqbBIpQ
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>>49227030
Have you played battlefleet Gothic?
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>>49227032
The post civil war covies are just so shattered. Massive swaths of war material and capabilities was smashed against themselves.
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>>49227077
And? Battlefleet Gothic was an accurate tabletop abstraction of ships slugging it out with triple digit gigaton and single to double digit teraton broadsides and torpedo barrages. All ships in 40k are incredibly powerful, and a fleet of them are capable of mass scattering a planet by all just shooting it (see destruction of Nostramo, chunks of the planet were found around 150 or more lightyears away from its original location after ten thousand years of travel. Meaning that the explosion was so powerful it sent chunks of the planet flying at relativistic speeds.)
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>>49226508
>Tyranfloods
>Not Floodanids
Git Gud
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>>49227045
They can be entertaining on occasion. I'll grant that they usually aren't, but sometimes you get stuff like those Dead Space/Mass Effect crossover threads from a couple years ago.
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>>49227030
>Nova Cannons wipe out entire sections of fleets and multiple shots can destroy planets. A single Imperial Navy Torpedo has enough firepower to kill an entire continent with one shot.

What the fuck are you talking about?
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>>49227163
>Floodanids
>Not Nidflood

Git Gud(er)
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>>49227210
>nidflood
>not nod

Git Gud((er))
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>>49225523
If they just... zooped in because of slipspace fuckery with assets like High Charity, Unyielding Hirophant, and other such slipspace capable installations... they'd do pretty well as a mobile 'sector raiding' faction. They already do well with hit and run fighting, and if we assume that their ships are still the powerful weapons of war they are in their native setting they can get in and out with enough punch to fight most patrol fleets in running fights.

Their religious zealotry would most likely get them fucked by a crusade fleet soon enough, as they'd charge right into the shnoz of some sector fortress...


Oh, another thought. They'd likely zhhhoop in near terra, or some swath of the orion arm. AKA some of the most densely fortified IoM systems of the entire galaxy.
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>>49226280
By this logic all their tech would be invalid since it works on different assumptions, thus the question would be moot.

It's safe to presume then that the question implies they get to keep all their old tech.
Fuck off 40kid
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>>49227210
>>49227239
>Nidflood
>Nod
>Not Tyrfloos

Git Gud(ererr)
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>>49227239
Floonids?
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>>49227148
If you played you'd note that only very very specific and rare types of novacannons have fleetfucking powers.

But yeah, the MACs are closser to Macro Cannon batteries. Super MACs are as strong as most run of the mill Nova Cannons.
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>>49227077
In his defence, that would be true if it wasnt for the astronomical scale of ranges that 40k ships operate in. And the fact that ships are spread out, remember that the ship itself occupies an infinitismall point on the map and the model is just for reference. The fact that Nova cannons still have an aoe template means we are taking about absolutely ridiculous explosions we would measure in the tens, or hundred thousands, (I cant remember the scale) of kilometers.
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>>49225914

well you fucked that up.

it's exterminatus you heretical pleb.
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>>49225523
are we talking covie at height of power? they are a pretty good sized empire, larger than the thousand worlds that the UNSC had. assuming once again having them at their height, were talking about giant fleets that can travel about a thousand lightyears a day with some hard hitting guns. im sure that the plasma projector would cut though a void shield at a decent rate, and then it would absolutely cut though the hull of any imperial ship, and plasma torpedoes are just the icing on the cake.

>>49227295
i would argue that standard MAC's are harder hitting than macro canons since they run the whole spine of the ship. macro canons (by virtue of just being larger in mass) would be stronger than the railguns used as PD turrets but not that much worse. the main threat would be from the lances on ships instead of the macro canons
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>>49227455
I would argue that its a little hard to compare a specific gun (in this case MAC) to an imperial class of weapon (Macro battery).

A macro battery can be any weapon which is ship grade, it could be anything from simple projectile cannons to huge missile pods.
Equally the destructive powers of said weapon systems are.

Now I did a quick google which told me that these ships are between 2 and 4.000 meters long, putting them in between an imperial escort (which do have spinal weapons in the form of a single lance) and light cruisers (And the Dauntless does have a spinal armament of 3 lances).

Reasonably this would put these MAC's at roughly 2 lance-equivalents, namely a str 6 battery. Which is just about half the broadside of an Imperial cruiser, and about a quarter of the firepower needed to bring down a cruiser scale voidshield array. Does this sound fair?
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>>49227626
fair enough. also remember that for the UNSC to contemplate any sort of space engagement it was generally recommended that they have a 3 to 1 advantage over covie without orbital defenses as a stop gap, and that was with the assumption that this would still be heavily weighted as loss for the UNSC. with imperial ships, this would obviously be closer, but pound for pound i would have my money on covie ships in a 1:1 engagement with their equivalent classes
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>>49225523
How would they manage? Depends on how well their models sold. If they sold well GW would make plenty of ass-pulls to have them do well like the Tau.
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>>49226280
>Cry harder, Halofags. I'm right, you're both stupid goalpost movers.
>Goalpost movers
>The only one who's actually moving the goalposts
>Calling others post movers
I need you to take this asian girl, and stretch her eyebrow up another meter or so
>>
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>>49226280
You know what?
You're right.
Let's make all non-warp FTL travel impossible in 40k.
Eldar of both varieties and the necrons are now essentially stuck wherever they are, waiting to be assraped eternally by the warp-travelling factions. And probably a lot more factions end up stuck and unable to travel, too.
In fact...fuck it, let's make it so that there's only two factions - chaos and the imperium of man. The rest are just extra fluff anyways, right? They don't really matter, even if they have vastly different capabilities, playstyles, and technology.
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>>49227734
Let me first say that I know jack all about Halo. So this is just a pure thought experiment.

How effective would you say that these mac weapons are? I ask because on average a frigate (around the scale of the smaller would stand up to roughly 3-4 volleys of a str 6 weapon firing at optimal circumstances.

This frigate would be about the size of a cov carrier/destroyer according to the chart I found (about 1500 meters)
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>>49227870
But the Webway is a sealed off part of the Warp.
Necrons have their own Webway portals and also have (had?) other dimensions to use for faster-than-light travel, if I remember correctly.
I'm not exactly sure about the last part, though, I might be wrong.
>>
>>49227987
That may be, but it's not the direct perilous warp travel that anon wants, so we're going to get rid of it just for him.
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>>49227936
Standard MACs fire 600-ton slugs at 0.01% the speed of light. So about 2.44x10^13 joules?
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>>49228153
Are you sure they're that slow? I thought they fired at .3c, with the Super MACs firing at around .5 or .6c.
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>>49228153
please dont make me think that hard about this.

"How many MAC's before a destroyer goes boom?"
>>
>>49227210
>>49227239
>>49227251
>>Nidflood
>>Nod
>>Not Tyrfloos

Not GraveHiveMind.

Git Gud(est)
>>
>>49227936
going for the size equivalent, the destroyer would boast surving multiple standard mac before the shield failed. this of course depends on the ship that is firing it, since either a larger ship could have more energy build up or a more efficient generator for more power to the coils. if were going by the destroyer class, one of the mainline ships of the covie navy, i would hazzard it would take roughly 3 mac volley of 2 at a time of a marathon class (the most valued ship during the war), once again assuming a static slug fest engagment to drop the shields and then actually destory it
>>
>>49225894
Better question: How does the Gravemind keep Papa Nurgle from pat-patting it?
>>
>>49228307
I think that it's pretty likely that the Gravemind would swear allegiance to Nurgle, actually
>>
>>49228236

Alright, so the Marathon is slightly smaller then an Imperial Sword/Firestorm. (the firestorm has 1 spinal lance, so I'll use that for comparison with this class of MAC)

Against an imperial escort (frigate) that level of firepower would be somewhat overkill, but not to any great degrees. I would say 4-5 MAC equivalents would be enough to ensure the destruction of an imperial mainline Escort.

So we have a advantage in durability to the Covenant over the Imperium in this case-

This is rather fun so far.
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>>49228185
Ah, there was a typo on the Halo wiki... it said 30, meter per second one place but further down it seems to have meant 30,000 km/s.

>>49228187
Uh, several. I'm not sure if it's ever clearly demonstrated in the games exactly how many normal MAC hits it takes to take one down so I'd have to go digging around in expanded universe stuff for that figure and that can be iffy depending on the writer. It's like a 64 kiloton bomb each hit and the best estimate is "several".
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>>49228454
Or rather the energy of a 64 kiloton bomb all going in one direction.
>>
A better question is if the tau found them first, and got access to their ftl travel and personal shield tech, how fucked everyone would be.
not very
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>>49228423
4-5 mac vollies of the marathon? the marathon has double spinal mac so that would be 8-10 actual rounds being fired. which of course depends on how much power there is behind those shots which depends on how fast the generator charges the coils. for imperial ships are the lances an instant shot after shot or do they have a capacitor to charge for each shot?
>>
>>49228423
ok so to continue with firepower, an Imperial Firestorm has a total firepower of roughly 1.5 equal size MAC equivalents if you account for the macro batteries its fitted with.

How does this stand up to the Covenant destroyer? I'm sorry if I'm making this difficult but I honestly dont have any references other then MAC-equivalents.

I'm guessing they are rather dangerous considering a 3:1 scenario was prefered?
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>>49228592
Aah, let me clarify. he said 3 volleys of 2, so I counted 6 MAC-equivalents required to destroy the Covenant destroyer and 4-5 for the Imperial escort.

Imperial lances are gargantuan laser arrays, they most certainly require charge times (iirc bfg has each turn be roughly half an hour, in that timespan a lance shoots once).

They are however, especially for imperial weaponry which often rely on mass saturation, very accurate even over interstellar distances.
>>
>>49227295
>>49227936
I'd call the MAC guns of halo essentially like lances, and the hilarious broadside missile arrays more like macrobatteries

i'd say that a UNSC cruiser is roughly the same as an overgunned 40k frigate, but more fragile due to the lack of shielding.
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>>49227030
>We know from MAC cannons being fired in-atmosphere that they're not nearly that powerful or else they would have killed everybody within a several mile radius in Reach

Look up "coilgun" on a wikipedia. They're basically a "dial a yield" form of weaponry. An in-atmosphere MAC would of course be sailed down to be able to not kill everyone within miles. Same for the round fired at the Covie ship that fell in the lake.

That said, I think the Covenant would end up like the Tau if they're lucky. Very, very close anologue actually, like the thousands of other generic alien empires the non-unique Tau are supposed to represent.
>>
>>49227040
>no Forerunner wrecks to steal

>"Our Prophets have declared that the Tombworlds are the equivalent the holy Fortress Worlds!"
>>
>>49228771
Yes, I've so far counted the MAC weapons of a class to be roughly equal to the spinal lance weaponry of a similarly sized imperial vessel.

Ie 1 marathon MAC volley = 1 lance = str 3 Macro battery.

in comparison a sword has a str 4 long ranged (roughly 50% longer ranged then the Firestorms weaponry) turreted battery (albeit the effectiveness does fall off quite alot at the longer ranges) while the Firestorm has 1 spinal lance and a str 2 turreted macro battery at range equal to the lance
>>
>>49228565
>tau
>beating the covenant

realistically i would say no and that the tau would make a wonderful 'addition' to the covenant, especially when the huragok got a hold of rip tides

>brutes charging in with explosive grenade shells, spiker grenades, and hammers with spikers, ripping and tearing and eating everything they can get a hold of
>buzzards flying all over the place and landing on rip tides, placing plasma charges and blowing them up
>tau realizing that they can cheese THE WALL of hunters with fuel rods
>jackel snipers with needle rifles, plasma sniper and corc guns picking any tau poking their head out
>endless grunt horde suiciding foreward
>all being driven foreward by elites with plasma swords or carbines
>with stealth elites hunting around picking off single squads

but, since tau have more plot armor than the ultramarine and grey knights put together, it doesn't matter

>>49228671
it was one part the durability of the ships, and the fact that the covenant armament was scary. main weapons were plasma lances that reached hundreds of thousands of km that sythed though ships no problem for a majority of the war until near the end, magnetically encased balls of plasma that they used a torpedoes that could turn 90 degrees on the spot made avoiding them near impossible.

secondary armaments was pulse laser batteries that i would put equivalent to broadside lances (since they were enough of a threat that they were rated on par with the energy projector and torpedoes), and turret sized versions of needelers

>>49228749
if the charge time for a spinal lance is half an hour, they would only at most get one shot off before being slammed with the projector, torpedoes, and the pulse turrets since they fire at a much faster rate than once a half an hour. they still have a charge time, but much much shorter than that
>>
>>49226941
If you think MAC cannons are equivalent to Nova Cannons you are very wrong.

MAC cannons fire a nine meter block of metal at around a 4th of the speed of light. Standard Macrocannon batteries -those things every Imperial ship has tons of on its sides - fire larger projectiles than this at greater speeds, able to accurately target opposing vessels at systemnal ranges.

Nova Cannons fire munitions the size of hab blocks at far greater velocities than standard Macrocannons, usually containing a plasma payload sufficient to generate a fireball many times the size of most 40K ships on impact. This is why they are called Nova cannons - they essentially detonate into a small star on impact.
>>
>>49228860
>can't cheese THE WALL*

that's what it's supposed to read
>>
>>49227626
>Now I did a quick google which told me that these ships are between 2 and 4.000 meters long, putting them in between an imperial escort (which do have spinal weapons in the form of a single lance) and light cruisers (And the Dauntless does have a spinal armament of 3 lances).

Do what? Those a turrets, maybe. (At least that's always been my understanding)
>>
>>49225894

They take over a few worlds, get obliterated by Exterminatus, but an indeterminate number escape to wreck havoc. They become a mortal threat to the Imperium, like all the other mortal threats to the Imperium.

Buy the Flood codex today!
>>
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>>49228883
>macro canon shoots faster than .04 c
>with powder charges

i might give you firing larger size in order to compensate for the need to use a powder charge, but no way is it hitting harder than a 600-ton slug at .04 c. as for hitting things far away, that is by virtue of the ships being absolute shit when it comes to manuvering. the only thing i would equate to a nova canon is the ODP, and those things are static but hit like a nova canon
>>
>>49225523
>How well would The Covenant do in the 40k universe?

Religiously fanatical, using ancient technology they don't really understand but worship out of ignorance... Isn't that the Imperium's schtick? The Imperium does alright so the covenant should do fine too.
>>
>>49228988
Nope.

Macrocannonsfor the most part use magnetic acceleration, just like MAC cannons. The difference being that they fire much larger projectiles much faster.

A Macrocannon burst would annihilate the largest Covenant ships instantly.

If you honestly think powder weapons are used to hit Eldar ships from light seconds away you are being more than a little silly.
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>>49227177
I always figured the Reapers and Brethren moons blended together would have been a great villain
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>>49228860
Ooh, now we are getting somewhere.

I do like that their weapons atleast use the same range scales as the 40k weapons. Thats going to cut down my headache by a massive amount.

I would be careful with naming things as lances, as the main differances between macro batteries and lances is: Mass volleys or few/single accurate shots, and more importantly that lances does not care one bit if it hits an eldar escort (very flimsy comparatively) or the armored prow of a marine Battle Barge (not flimsy at all). Amount of armor has no bearing on it, what a lance hits a lance pierces through end of story whereas armour has a significant effect on macrobattery fire

Exactly what the weapons fire has no bearing on their classification
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>>49228883
Dude, the standard MACs fire a 300 ton shaped high explosive charge/tungston slug at .3c. That's a shit ton of Force. A Super MAC fires a 36,000 ton tungston slug at around .5(?)c. Now, I know, and acknowledge, that this isn't as powerful as a Nova cannon, but they are at least as powerful as Macro cannons.
>>
>>49229030
see
>>49229089

And no, ODPs are not nearly as powerful as nova cannons. These things produce blasts so huge they can annihilate several retardedly oversized 40K ships at once.
>>
>>49225523

I think the sangheili would probably be welcomed due to their 'muh honor' tactics but only under the loosest of alliances. If not the imperium would probably slaughter in ground fights.
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>>49229089
>Macrocannonsfor the most part use magnetic acceleration
Source.
It is an expressly stated thing that linear acceleration is something only used for nova cannons, and not even in all models, only in Mars pattern.
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>>49229089
>http://warhammer40k.wikia.com/wiki/Macrocannon

A Macrocannon is the largest member of the family of Auto Weapons and it has been used as a main armament on the warships of the Imperium of Man since the time of the Great Crusade in the late 30th Millennium

>largest in family of auto weapons
>auto weapons

black and white right there bro. the only rail guns used by the imperium (to my knowlage) are special mechanicus weapons and nova canons.

macro weapons are charge weapons like all auto weapons, and they compensate for the lower speed by upping the mass to the best that they can get.

>>49229136
lance is just the name that they give, and the do function similarly to what you described as being able to go though multiple ships at once.

>>49229179
ODP are demonstrated multiple times form multiple sources to gut several ships stem to stern with full shields and still have enough to vaporize a few more smaller ships behind it with the thermal bloom. if that isn't a nova canon equivalent, then i don't know what is
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>>49229010

If they flood got let loose in the 40k setting, they'd become a problem comparable with Chaos if they had any initial leeway.

They'd only need to take over one or two ships before the problem would become too big to handle. Their spoors are as annoying to handle as Ork spoors, they can assimilate victims and learn from them - as well as the same sort of 'nid idea of getting specialised units based on their victims, but produced faster relatively speaking.

The only decent defense is to just Exterminatus any planet they think they might have landed on.

If the Flood can be influenced by Chaos - and there is no reason to assume it can't - then shit gets even worse.
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>>49229216
Google image search Macrocannons. Literally the first result. I'm on my phone so picking it up is awkward.
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>>49229252
a counter example is the fact that both the Tyrant and Murder class are both explicitly refered to as using plasma macrocannons.

its a broad classification, not a specific system
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>>49229282
Nurgle would declare them his chosen race
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>>49229252
The detailed description of macro weapons states that they are fired at hundreds of thousands of kilometers per second by electromagnetic means.

They are auto weapons in that they are automatic weapons that fire solid shells.
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>>49225989
>>49226280
Let's put this straight. Nothing in 40k lore suggests that other than "gellar-warp" travel is impossible. So any wormhole, Alcubierre-warp travel is possible, so is hyperspace and slipspace.
On the other hand there are Necrons that have 0 warp presence, can't use warp travel yet still have FTL superior to that of Imperium.
Also Tyranids use some kind of gravitational wormholes to travel between galaxies without warp.

So your argument is bad and you should feel bad.
>>
why dont people actually put up a real threat in the 40k universe.
How about the replicators at full strength (from Stargate)
>>
>>49229338
>>49229291
>>49229216

what we have here is a clear failure to clear up what a macro canon consists of by GW.

>>49229388
if going by what >>49229291 posted and use the first one which give us thousands of km per second. if you can show me a source that give me hundreds of thousands of km, i'll concede that macro are stronger than spinal mac
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>>49229478
>what we have here is a clear failure to clear up what a macro canon consists of by GW.

Or a deliberate refusal to accept that Macrocannon is a cover-all term and that even ships of the same design won't necessarily have identically functioning weapons. Each ship is a story unto itself, and their weapons are as unique as the ships themselves.
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>>49229471
chaos corruption

>but what abou-

doesn't matter, chaos wins when it comes to AI.which is the most fucking stupid ass piece of shit that i have ever seen and there is no recourse to be discuss it because people are shitheads like that

Orks, eldar, crons and astates should be fine, but IG get's shit on until they get ahold of bullet guns instead of lasguns. tau are fucked
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>>49229504
>mfw i forgot this fundamental concept of the setting.

im sorry anon. i got caught up in trying to get even details and make them as comprable as possible and i got lost trying to bridge the two
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>>49226280

I'd like you to meet >>49229470
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>>49229554
well, they did retcon the crons using realspace intrtialess drives to accelerate to ftl speeds to them just carving out a section of the webway for themselves
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>>49229478
"Weapon batteries form the main armament for most warships, ensuring that most of their hull is pock-marked by gunports and weapon housings. Each battery consists of rank upon rank of weapons: Plasma projectors, Laser cannons, Missile Launchers, Rail guns, Fusion beamers and Graviton pulsars. Weapon batteries fire by salvoes, using a co-ordinated pattern of shots to catch the target in the middle of a maelstrom of destruction."

bfg rulebook page 20, for reference.

the definition of a macro battery seems quite clearcut to me.
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Fully charged plasma pistol shot disables all vehicles and power armor

Space Marines rendered entirely useless
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>>49229544

I know the pain. Best we can do is figure things out by results. Space Battles occur in 40k, so we have to assume that any non-guided weaponry is either fired at an appreciable percentage of light speed or they are fired in numbers so great that they can't be easily dodged.

Given the distances the fights take place over, I'd be leaning towards weapon speed over numbers - though it's probably a mix of both. The ships in 40k may be slow and ponderous, but you don't have to move that far for a shot from the half a light-minute away to miss.

Nova Cannons are world breakers in scale, so I'd put them as a little bit more dangerous than a Mac-Cannon. That being said, I'd put a Mac-Cannon as stronger than just a MacroBattery.

Either way, the most important thing the Halo-verse can bring to the Imperium is cheap personal shields.
>>
>>49229638
space marines can still function without any power in their armor, and unlike halo combat gear its protectiveness isn't 90% shielding

That's WHY they're universally big guys underneath. Gotta be prepared for everything.
>>
>>49225938
Orks are flood, except they grow SUPERHUMAN SUPER WARRIORS WITH GENETIC MEMORY.
Floor really isn't scary in any way shape or form.
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>>49229691
Forerunners annihilated 99% of a flood fleet composed mostly of civilian craft and freighters

The last bit that made landfall took the planet in a matter of days
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>>49229672
>mfw it would take hundreds of years for the AdMech to 'discover' an stc dealing with plasma shielding after encountering the covenant

>>49229691
>orks are flood
>demonstrating a full lack of understanding of what the flood is to this degree
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>>49225634
>he forgets that literally everything in 40k is garbage-tier
>tanks worse than WWII tanks
>etc
>>
>>49229728
>>49229720
Then WHAT is the flood? I have seen from countless Halo threads is that:
1. Its a zombie spore
2. Zombies understand its them against the world
How do this get from Zombies to FTL building super zombies?
>>
>>49229471
It's hard to come up with stuff that matches up to 40k's bullshit right off the top of my head. Forerunners from Halo would do pretty well I imagine. M. Banks' Culture would do pretty well too. Some factions from the Star Wars EU might be alright, but planet destroyers in Star Wars are a rarity which implies a general lack of fire power equivelant to that of 40k. But, if the Tyranids can thrive in 40k then I'm sure the Yuuzhan Vong could.
>>
>>49229747
1. eat guy who knows how to use a ship
2. use the ship to find earth
Literally the plot of the first halo
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>>49229691
Eh, flood are a tad different since they don't pop up out of the ground. They infect people or corpses and turn them into warped body-horror monster soldiers. Think of them as something Nurgle would make after taking a bit of inspiration from the Nids. Oh and don't forget they collect biomass to make giant psychic tentacle monsters over time that have the memories of all those it has consumed. Graveminds are fun.
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>>49229747
It's a parasite that infects sapient life
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>>49229747
it starts in stages
>Feral stage is the lowest form: communicating via pheromones, and have the natural instinct to harvest enough calcium to establish a viable Gravemind
>Coordinated stage is when the Flood becomes truly dangerous; they are now controlled by the Gravemind that was created in the first stage
>Interstellar stage allows the Flood to take control of most technology and spread throughout the galaxy to infect more hosts

basically, if it eats something with knowlage of something it didn't know before, it now knows it and is smarter because of it. magnify that on the scale of a hive world, then a system once it gets its hand on an FTL capable ship, and that is when all hell breaks loose. it's only really dangerous when the gravemind comes about, but if even a single spore lands on a planet, it is safer to glass a giant swath of land to stop it form getting away
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>>49229810
>then a system once it gets its hand on an FTL capable ship
Thats the part I don't get. Why would The Flood became Dangerous IF it gets to steal a FTL ship?
Do that imply that The Flood is incapable of making its own space crafts? Or that it can only leech of technology?
>>
>>49229810
good thing everyone in 40k is retarded, so ever eating several systems would result in easily dealt with flood once one of the few people with actual brainpower shows up
>>
>>49229691
Nah, they work somewhat similarly, but they're both dangerous in their own way
To my knowledge the flood can puppet technology with a surprising degree of competence
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>>49229747
They stuff that became the flood was actually sort of the remains of the Precursors(those are the halo verse version of the Old Ones, like the Forunners are kind of the equivalent of the Eldar). Or rather a substance/organism that was supposed to rebuild them if they went extinct. It sort of decayed/mutated/got corrupted. It still sort of revives them once it reaches a certain point, Graveminds. Though they the are twisted and quite insane.
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>>49229831

The second. It has no technology of its own, and it's more efficient to just steal whatever tech it can find.
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>>49226280
The slipstream drives could, possibly, be converted into warp drives.
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>>49229831
it only can make what it knows, and it only knows what it consumes. if a system doesn't have anyone who knows to either pilot an ftl capable ship or build an ftl capable ship or anyone who might have acess to the knowledge of where to get either one of those things, than it's out of luck for spreading quickly. so if all the astropaths and tech priests are dead or had their mind wiped before getting eaten, than the best thing the gravemind could do is load up on several ships, point them in one direction,drop a distress beacon and wait. the gravemind can think for it's own and out smart most everything it comes across.
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To make it interesting the Covenant should know the location of a Halo ring and are constantly trying to kidnap someone to activate it
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>>49229910
it kills everything in with a brain in a 25,000 ly radiusin real space and severly hampens everyone involved. imagine if cadia was in that radius. the ultramar sector, even terra. either way, when that thing goes off, everyone just got fucked over
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>>49229772
The problem with 40k scale is that it don't have real scale.
We just don't know how big Imperium of Man is, aside from it being as big as plot demands it at time.
Other settings also don't have scale.

For example SW Empire pre Yavin have Death Star, that destroys planets, so they should be weakre as they have only one exterminatus weapon.
But smaller New Order have base that destroys systems.
So maybe Empire's doctrine focused on ground support and massed smaller ships? How to compare it's values?

Also how do we compare tech?
Would Dune Empire win with 40k?
It depends how Holtzman effect would work in 40k. If it would work as in Dune, then it would be fair chance that Leto would replace old emps as god-emperor of man. Due to making all 40k war doctrine obsolete and having superior melee combatants.
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>>49229943
it also fucks over chaos as it means nothing with a soul to sustain them
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>>49230001
Can the flood eat chaos demons?
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>>49230073
if it has physical form and actual matter and not weird warp matter, then yes. it would be aweful and the gravemind would say fuck that, but it could still eat it
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>>49230086
If it's a Slaaneshi Daemon then they'll be saying Fuck That in a whole new context
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>>49225523
I think they'd do well, all things considered. I'd place them somewhere above the dark elder for survivability. I think there main strength would be having FTL outside of the range of the Astronomican. In addition they can reliably communicate on an interstellar level. I dont think any species in W40k can do that, so thats a definite plus. Logistics is supposed to be like the defining thing in war right?

There shields are plus, and their weapons aren't anything to scoff at. I mean, they have reliable plasma weapons and aren't those supposed to be really good?

I think their weaknesses would be in personnel. A lot of the races of the covenant are drawn right from stable existing populations. depending on how the Covenant got into W40K being cut off from those personnel resources would be really bad. Losses are expected and if they aren't able to recuperate at a reasonable rate then they're toast. Likewise, as a gestalt culture they'd need a strong cultural base to maintain cohesion. Both of these things need a comfy homeworld(s).

The Covenant does not seem to have a problem equipping their soldiers, but I dont know about its ability to innovate. Like as in, I dont know. Someone help me please? They can certainly work some crazy reverse engineering and there's enough dead ancient civs out there to provide alot of advancement.

Their soldiers seem better equipped then the guard but worse then the elder or the tau. I think the main sticking point benchmark wise would be the space marines. does anyone know how well plasma works against space marines? I think they'd be doing better if they gave everyone shields, but that's wishful thinking.

So yeah, they'd survive. And do well enough outside of the Astronomican.
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>>49229944
>Due to making all 40k war doctrine obsolete and having superior melee combatants
pfftt hahahahahaha
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>>49230116
not sure if naively cute or genuinely ignorat
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>>49230173
Lordy, you and my co workers apparently.

But honestly, what's up, did I get something wrong? what was it?
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>>49227185
>"These projectiles vary more than the nature of the cannons themselves, ranging from sophisticated plasma warheads which burn with the ferocity of a small star for a fraction of a second, to implosive devices which exert destructive gravitational forces upon all those caught within several thousand kilometres of the detonation."
>-Rogue Trader RPG : Battlefleet Koronos, page 15
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>>49229628
>the primary armament of Imperial vessels is literally a battery of "eh, whatever works"

Kek.
>>
>>49225523
Everyone forgets that the Covenant shit stomped humans for like 10 years, and the only reason the UNSC won was because of pure luck, a civil war started within because prophets were stupid beyond beleif in promoting Brutes above Elites, and plot armor on the scale of a video game protagonist.
In otherwords they'd do decent against Guards, Orks, and the possible Tyranid. Others are debatable.
Get off you're high gothic horse, the technology in 40k is pretty bad on the human and orc side. And the others don't care enough about the goings on of other races.
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>>49230338
>technology in 40k is pretty bad on the [...] orc side
No it is more or less non-existent there. Their stuff only works because they are idiot-savant reality warpers.
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>>49229672
Another mark for weapon speed over volume of fire is that Imperium ships are a lot faster than people tend to assume.

And some of the non human factions have ridiculously fast and manoeuvreable vessels, yet Imperial weapons do manage to target them. Necrons and Eldar are the prime examples.

That said, I think Eldar vs Covenant would be more intesting than Imperium vs Covenant.
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>>49230143
You can't use ranged weapons against shields and none of 40k warriors ever fought against one.
40k guys can have more skill, speed, strength and such but due to not knowing how to bypass shield it all means nothing, while fucker with knife can hit all he wants till destroying something important
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>>49228388
And then the Gravemind would consume Nurgle
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>>49230116
> they have reliable plasma weapons

The Covenant plasma weapons don't hold up compared to 40k plasma weapons, based on their performance. However, they are reliable - as you said. They still overheat, but they don't do so explosively. They seem contemporary with low-to-mid powered lasguns.
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>>49229672
I think it would be the communications rather then the shields. I dont know of any other group who are able to easily do intergalactic communications like covenant would.
>>
>>49230143
...do you realize how OP the melee capabilities of mamy combatants in Dune are?

You have people fighting at well beyond supersonic velocities in that series.
>>
>>49230453
Aren't lasguns on similar power scale to autoguns which are other name for our assault rifles?
I remember reading that Imperium ditched autoguns not because lasguns were superior but because lasguns meant much less logistic problems. And it was mentioned that standard rifles could be better than lasguns due to ability to use different types of specialized rounds.
>>
>>49230338
>In otherwords they'd do decent against Guards,

The Covenant's biggest powers are:
1. Mass grunt rampages.
2. Elites with personal shields.
3. Those fucking Worm Tanks.

These points are countered with:
1. The Imperial Guard has far greater numbers than the UNSC. Assuming they can leverage those numbers correctly and get the people where they need to be, this is a fine counter against the grunts.

2. Those personal shields work better against kinetic impact instead of energy impact. That's why plasma weapons are so handy in Halo for dropping shields. Guardsmen's standard armament is the Lasgun - an energy weapon. The shield would still be handy, but no-where near as good as it was against the UNSC.

3. Okay, they'd still be a thorn. However, the Imperium has teams of Lascannon batteries, as opposed to single shoulder-mounted units only used by Spartans.
>>
>>49230453
you want lore or do you want in game?
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>>49230338
40K human technology is incredible, it's just applied in an ignorant manner.
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>>49229471
I think that inhibitors from Revelation Space series would destroy 40k. IOM for absolute sure.
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>>49230453
By that do you mean like, hand held lasguns? From what I've seen they can just keep scaling the lasguns up bigger and bigger just like they can the plasma guns. Im also thinking of how they would effect void shields. From what I understand void shields work by shunting the offending objects potential energy into the warp, which is pretty cool, but, just reading between the lines, for that to work it would need to maintain shunt and the longer the shield has to be maintained the more power it uses up. I think its significant then that the Covenant plasma weapon has a rather slow projectile. You could overload void tech by forcing it use up more power per shot.
>>
>>49229471
Supreme Commander vs 40K
done, goodbye everything in 40K, you are all machine now.
>>
>>49230521
>forgetting about brutes with spike weapons and grav hammers
>forgetting about buzzards with needelers
>forgetting about jackels with needle rifles and particle rifles to snipe you from ages away

pretty sure that hunter shield is made out of the same stuff they make the scarab armor out of
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>>49228771
>'d call the MAC guns of halo essentially like lances

I would agree to this.
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>>49230338
>Get off you're high gothic horse, the technology in 40k is pretty bad on the human and orc side. And the others don't care enough about the goings on of other races.
Bitch please, the problem is that you just know fuck-all about Imperial technology and only know about 40k from memes, and haven't read even so little as forty or fifty of the hundreds of 40k books.

The average soldier, the Imperial Guardsmen, is armed with a lasgun. Most models have a capacity of over 100 rounds on average. A single shot from an average strength round has the power to blow a leg clean off, strip muscles away, and otherwise very lethally harm the target. Its power is comparable to a modern day high powered sniper rifle, only it literally has laser-accuracy and can be fired at an effective range of about 2 kilometers before the laser loses cohesion to do lethal damage.

This means that every single grunt in the Imperial Guard has an LMG able to spit out 100 or more shots, all on target, dishing out damage to tissue comparable to WWI rifle cartridges (AKA where did my ribs go?) and able to sear through most armor types. Considering the Covenant got its ass kicked by the UNSC all the time on the ground- who use Vietnam Era firearms and a tank with a tiny-ass 90mm cannon, the Guard will do just fine against the Covenant. Hell they'll slaughter them. It doesn't help either that the Covenant, even by 40k standards, is fucking RETARDED when it comes to ground warfare.
>>
>>49230566
You picked the worst from the trio.

From an in-game purely mechanical perspective, SupCom is the second best of TA, SupCom, and PA. From a lore perspective, TA is basically supposed to be the best ever, TA is a spiritual successor so it's like, right behind them or right with them, and SupCom isn't quite there yet because there's still planets left to fight over.
>>
>>49230471
>I think it would be the communications rather then the shields. I dont know of any other group who are able to easily do intergalactic communications like covenant would.

Communications are great, but if you don't have the ability to stand and fight, you're only delaying a losing battle.

But yeah, the best thing the Covenant will bring to the Imperium is it's technology.

1. Reliable communication.
2. Non-warp FTL.
3. Personal shields.
4. More reliable/mass producable plasma weaponry.
5. Dat anti-grav and camo technology, yo.
>>
>>49230566
What's SupCom's space capabilities like? I'm well aware that on the ground, you have 30 minutes to try to rush a commander before it starts to shit out experimentals at an obscene rate. Followed shortly by converting the entire planet into shields and guns.
>>
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>>49230492
Remember: 40k logistics involve ammo per enemy tank/titan/wall
Autoguns being better doesn't really matter when the exotic nuclear explosive rounds is a logistic nightmare, so you can't actually use them.

Meanwhile Lasguns can go into high energy modes for sieges, titans, or 40k armored nightmares.


Then again, 40k is written by uneducated Brits. They don't really understand how 40k's supply chain work, they just try to copy WW1 combat for grimderp on Humans v Orks, and extrapolate from that.
>>
>>49230492
Lasguns have been mathed to explosively evaporate much of a human being's torso. They drill staight through steel.

Autoguns are a huge category ranging from shitty antiques used by gangers to top of the line automatic weapons. Military grade autoguns have the effectiveness of modern firearms relative to the setting, but are not the same as them.
>>
>>49230424
Covenant shields are complete dogshit and they might as well not even use them. They can be ruptured by fucking small arms fire, which is inconceivable by 40k standards, as shit like Iron Halos will eat tank cannons.
>>
>>49230613
well, that and 27 km sized super carrier
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>>49228860
>secondary armaments was pulse laser batteries that i would put equivalent to broadside lances

I disagree on this. I would rate them as equivalent to macros. I don't remember any specific instances in the books of pulse lasers being able to destroy UNSC ships on their own, and I don't recall a single volley of macros being able to cheese a BFG escort on average.
>>
>>49230521
Actually Covenant ground forces were their weak point. The Covenant was primarily a naval power. UNSC ground "victories" were usually immediately followed by the Covenant saying "fuck it" and glassing the planet from orbit.
>>
>>49230492
Lasguns are easier to keep functioning in the field, and have a nearly limitless ammunition source as long as they have generators.

But where autoguns can use specialized ammunition, the lasgun can change the power of the shot and then have hotshot rounds on top of that.
>>
>>49230618
supposedly they have the power to produce a Navy at the same rate, but they don't use it because they have the teleporting tech stuff.
Of course that doesn't matter when they can make any planet into a cannon on the level of that new star wars one in under a week, provided they thought to build it and design it.
>>
>>49229353

Flood-infested Plague Marines
>>
>>49230116
Don't worry. >>49230173 doesn't know what they're talking about.

The issue is Halo (the games) and Halo (the lore) seem to be on opposite sides of a fence. Plasma in the lore is supposed to melt through people in a single shot. In game, the plasma pistol does less damage than a gunpowder-propelled handgun.

Warp-free FTL and reliable, replicatable plasma weaponry give them a good chance to survive. They'd probably be like a more mobile Tau.

Even when Covvie plasma overheats, it can vent in a few seconds and doesn't injure someone who's wearing power armour. A Sanghelli PC can overheat their plasma rifle until it runs flat, without any injury.

If you go by the games, their weapons are weak and toothless compared to ANYTHING in 40k. I'd put an in-game plasma pistol on the level of a Lasgun, if not for the charge shot.
>>
>>49230613
I disagree with you but I think we're coming at it from different angles. You're right about the covenant not having a communications advantage during battle, but, communications are extremely important for a war effort. W40K keeps going on and on about how losing the astronomican will be the death of the imperium for this reason.

lol, And I totally agree with the list you made! I'd put at a close 7th being able to get lots of species working together. That level of cultural hegemony is pretty impressive!
>>
>>49230619
I agree, that due to logistic problems lasgun is superior even if per indivdual basis it would be inferior to autogun.

But if autogun would be equivalent of lasgun it places IG infantry at equal ground with cold war infantry.
And I wouldn't be surprised if modern armies would be more mechanized than IG and have more efficient combined arms doctrine.
Then modern military would stomp IG at equal numbers.

For this thread subject it would imply that if covenant could fight well in ground war against UNSC then it would win against IG without great problems.
>>
>>49229638
>Space Marines rendered entirely useless

kek, but if that were true Mjlonir armor and Elite combat harnesses would lock up too.

>Gee, that's a mighty fine Baneblade you've got there.
>Shame if a Jackal got pissed at it.
>>
>>49230676
Halo has long put gameplay balance over lore accuracy
>>
>>49230613
>2. Non-warp FTL.
That's unlikely to last for long. Necrons have hyperspace and that's been breached by Daemons and is no longer safe. Even the Webway has daemon problems, slipspace will probably get corrupted a couple centuries/millennia later. Although it might give the Imperium enough time to launch another Great Crusade.

>3. Personal shields.
40k already has those, they're called Rosarius' and they're 100x superior to Covenant infantry shields. Not to mention logistically it will be infeasible for the Imperium to give all its guardsmen energy shields, not to mention the added weight wouldn't be appreciated. Finally, Carapace Armor is superior to energy shields in that it doesn't collapse after getting shot a couple times. All in all the shields just aren't worth it unless the Imperium could crank up their power so they could stop a bolter or other big guns.

>4. More reliable/mass producable plasma weaponry.
Covenant plasma isn't actually plasma for one, it's just called that by the UNSC because they don't know what it really is. It also isn't special because lasguns are superior weapons to plasma rifles used by Elites. They're more accurate, have far greater range, and have vastly superior stopping power. Lasguns are also logistically superior.

>5. Dat anti-grav and camo technology, yo.

BINGO

Anti Grav is the SINGLE MOST IMPORTANT THING THE COVENANT HAS. If the Imperium gets its hands back on massed anti-grav vehicles that can carry military grade armor and firepower, they will slaughter everybody. Imagine all the Space Marine Chapters getting jetbikes and landspeeders, en mass. Even the Imperial Guard can get landspeeders and jetbikes.

JETBIKES FOR EVERYBODY
>>
>>49230574
All those troops are basically just assorted special infantry, and not too different from shit the IG already has to deal with. The Lekgolo are unique enough to deserve mention, as were the grunts - who are basically just one-upped gretchin.

>>49230629
Never played Mythic or read the lore, eh?

>>49230645
The Covenant Fleet doesn't stand much of a chance on the 40k field. Their shields are great, but everything in 40k has shields. That was their big draw over the UNSC.

Assuming a Macro Battery is anywhere in the same league as a Mac Cannon, and the Covenant fleet is pretty small potatoes.
>>
>>49230676
People are wanking it too. In lore plasma guns are only about as powerful as lasguns and modern day rifles. They don't outperform anything else and aren't some massive OCP weapon like bolters.

Covenant "plasma" is like a lasgun, but shittier, less accurate, less ammo, and worse logistics. I'll take the space AK every time.
>>
>>49230629
1. You must play Halo on baby mode.
2. Yeah, the ones that are mass produced and given to significant portions of their army aren't as good as are ancient, rare and extremely valuable artifacts. Tartarus (a boss from halo 2) arguably had something in the ball park of the iron halo as it took a tank busting laser to temporarily bring it down.
>>
>>49230757
>Never played Mythic or read the lore, eh?
Mythic isn't canon, and the lore agrees with me. Bursts of 7.62mm rounds from the Cold War are able to drop Covenant shields fast, that's bad. Especially when a lasgun can magdump a shitload of fire all on a single point, or just dial up the power and go clean through the shields, the armor, and the guy under said armor.
>>
>>49230676
urgh, your right. ok, from now on all covenant weapons will be evaluated from a "legendary" difficulty. That should help with some of the comparison issues.

This is more of a side note, but, plasma pistols can knock out vehicle's right? How well can being able to reliably cripple armoured assets factor into this?
>>
>>49230783
>1. You must play Halo on baby mode.
We see in FOTD, the Halo games themselves, and comics that rifle rounds are capable of bursting the shields. That's not impressive at all and basically serves as ablative armor allowing elites to run from cover to cover and take fire before having to wait for them to recharge. That's not nearly as useful as being able to just stand out in the open and eat everything fired at you.

>2. Yeah, the ones that are mass produced and given to significant portions of their army aren't as good as are ancient, rare and extremely valuable artifacts. Tartarus (a boss from halo 2) arguably had something in the ball park of the iron halo as it took a tank busting laser to temporarily bring it down.
I wouldn't call a Zealot's shields mass produced, but they got dropped by 25 rifle rounds. Brute Chieftains seem to be the only guys who get the really good tech, maybe even from the time before the Brutes nuked themselves into the stone-age. All major Chieftains seem to be armed with esoteric shit, as seen in Halo Wars, Halo 2, and Halo Wars 2.
>>
>>49229901

Why? The Tau have basically the same thing and it's not a warp drive.
>>
>>49230853
>This is more of a side note, but, plasma pistols can knock out vehicle's right? How well can being able to reliably cripple armoured assets factor into this?
This is only an example that the UNSC and Covenant are retards when it comes to engineering and NONE of their vehicles are EMP hardened. Which isn't surprising given that the Wraith was clearly designed by a complete and utter bonehead and the Scorpion is only armed with a piddly 90mm cannon yet is the size of two abrams stacked on top of each other.
>>
>>49230728
>All in all the shields just aren't worth it unless the Imperium could crank up their power so they could stop a bolter or other big guns.

If the personal shields are easily reproduced, they'd be better to have than not. That isn't even open for discussion. Even if you're underselling the usefulness of the shields themselves, this is like saying wearing extra body armour is a bad idea.

>Covenant plasma isn't actually plasma for one

Fair point, but if anything in that technology can be used to improve 40k Plasma weaponry, it'd be worth it.

>JETBIKES FOR EVERYBODY

The Imperium has had Anti-grav technology for yonks, yo.
>>
>>49230706
Jesus Christ, my sides are vibrating just thinking about that
>"BEHOLD FOUL XENOS! ELEVEN BARRELS OF THE EMPERORS WRATH!!
>*whiiii* *pew*
>"BY THE EMPEROR, THE MACHINE SPIRITS ARE DEAD!!"
>and ten feet away is a grunt giving them the bird
>>
>>49229880
And they have a penchent for speaking in iambic pentameter
>>
>>49230891
I dont think many things actually hardened against EMP. Like, we dont often expect to be nuked so I think you can give them a pass on that one. That being said, are you under the assumption that everyone in W40K hardens their tech in the event of a EMP? I think the Imperium has like a 70/30 chance, and like none of the guard would have it. And that's a bad thing because they've all got laser rifles.
>>
>>49229746
>He forgets that the covenant are effectively defeated using Autoguns
>Forgets plot armor of the 40k universe as a whole
>Forgets that some douchebag special character will probably snowflake any threat that comes along.

The '40k Universe' will always trump whatever threat comes up against them in some convoluted manner. You can have the most techno advanced culture show up and the universe will somehow defeat it in the 11th hour.

For example:

Enemy Robot Race from setting A - Crons / ELdar/ Chaos defeat it.

Hero Race from setting B - Imperium / Space marines crush it

Aliens from setting C - Tyranids eat them, or Orks adapt and win.

Doomsday entity from setting D shows up - Inquisition / Eldar / Snowflakes have the answer to beat it.

Christ the 40k Universe is literally the only IP I can think of that is Zombie proof.
>>
>>49227455
>i would argue that standard MAC's are harder hitting than macro canons since they run the whole spine of the ship

Running the spine of a ship 500 meters long isn't really any different than being mounted in a broaside of a ship 1 km wide.
>>
>>49231083

So of a broadside macro is 509m long, and the ship is 100 wide, where's the breech and loading mechanisms?

There's no internal space between batteries? Ammo transport lines, maintenance chutes, keel structure?

It's just guns?

>I thought that was orks, not the Imperial Navy
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>>49231052
>I dont think many things actually hardened against EMP. Like, we dont often expect to be nuked so I think you can give them a pass on that one.
https://en.wikipedia.org/wiki/Radiation_hardening

It's called radiation hardening and we do it all the time. The M1A1 for example is basically a nuke bunker. There's no reason for any sci fi to not EMP harden their shit.
>>
>>49231075
I'm sure that not even Chaos can defeat certain organizations. I can't imagine the Celestials being taken down by them.
>>
>>49230603
>a modern day high powered sniper rifle
I'd argue that it's closer to an assault or battle rifle.
>>
>>49231333
Not really, at least not modern rifles. 7.62 is some nasty shit, but overall fairly survivable. 9.5mm? Not so much.
>>
>>49231075
Wouldn't any interstellar civilization be zombie-proof due to the isolation of planets and star ships?
>>
>>49231354
What setting are you putting those lasguns at? It's completely possible to turn them to a stronger or weaker setting.
>>
>>49231075
I feel as though the Q would have their number.

Along with all the chaos gods.
>>
>>49230338
UNSC had what amounts to 100ish Space Marines (except weaker in every possible way) and a fleet numbering a few hundred ships smaller than most Imperial escorts and they still managed to give the Covenant a good run for their money. There are Imperial Hiveworlds which have more men than the entire UNSC easily, and a million odd Space Marines. Imagine the shitstorm that would endure if you sent a thousand Blood Angels instead of Blue Team and it's four Spartans backed up by 30 million Imperial Guard and a major battlefleet. There can be only one winner here.
>>
>>49231439
Based on most stuff I've read from the books. Blowing limbs clean off, vaporizing cat-sized objects,

>As the stones pattered to the ground, a Deathlight flashed the stunted bushes itno flame. Tarok sprang up and fired at the Brannath who had just given away his position. The man fell forward out of the bushes with a fist-wide, smoking hole punched through his body from front to back. Strange, thought Tarok, that there is no blood.
>>
>>49226874
reminder that it was just one spartan mary sue doing the asskicking
>>
>>49231545
A Lasgun can be set on various settings to manage power usage. The higher ones can drain a power pack in about 30 shots whereas the lower ones can take a hundred before empty.
>>
>>49231279
point taken. so aerospace electronics parts are hardened, but do we do we harden everything? How much more work is it to harden something? I worked on a film where they sent the footage down from the ISS and like, tons of it never made it to us because of radiation damage. so I know its a thing, I just dont know how much they do it. Like, is it cost effective to equip a land force with hardened equipment if they wont be in space?
>>
>>49231333
Blowing a leg clean separate from the body is more like a 50cal or even a 20mm cannon. There is no assault or battlerifle that will actually dismember a person at any range.

https://www.youtube.com/watch?v=DHQxtgPp7fM

Imagine that shit as a small arm and you essentially have lasguns. And the IG flak vest is at least resistant to their own weapons, which means it is loads stronger than any modern body armour.
>>
>>49226874
>got their shit kicked in

everything was going south for the UNSC for 30+years that the war was going on. if it wasn't for MC, humanity would be extinct

>joining up with the tau
>a massively smaller empire than the entirety of the covenant

sure kid
>>
>>49230788
Why fixate on the human firearms as a measuring stick, actually?

In lore, these same shields have withstood shots from small arms capable of flash vaporizing lekgolo pairs with massed fire, armor and all. Lekgolo themselves can vaporize people with their cannons, which spartans have managed to take with similar shields.
>>
>>49231617
Lasguns are also more likely to burn wounds closed & don't have as many specialized ammunition as autoguns have.
>>
>>49231606
>tons of it never made it to us because of radiation damage

No, that was because it accidently captured footage of spess aliens
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>>49231166
You essentially have the same problem with Halo Guns. They run the long axis of the ship sure but none of them run the entire length. Half the length of that MAC cannon is the breech and firing mechanisms. Not to mention a lot of Halo ship designs simply don't allow for the MAC to actually run front to back, as the frigates have a bend in the spin preventing that, and larger ships probably have their engines taking up a significant portion of their length.
>>
>>49228233
>GraveHiveMind.
>Not The Hive Grave

Git Gud(esterer)
>>
>>49231769
lol nooo it was radiation damage. alot of the footage from the space walks had tons of artifacting. Although there were enough rumors flying around about a lack of footage from where area 51 was, so, maybe it was aliens.
>>
>>49231075
There are occasionally 40k versus Supreme Commander threads. There was one a few weeks ago. Didn't end too well for 40k.
>>
>>49229907
It could also play the long con, sending out floodfilled generationship-style vehicals by the dozen
>>
>>49231856
>Not The Hive Grave
>Not The Hive Mind Two: Electric Boogaloo

Git Gud(ereresterest)
>>
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>>49230574
>Forgetting about the FUCKING BUGS MAN
>>
>>49230540
The necrons would be the only real threat to the inhibitors in terms of raw war making power. the simple fact that the inhibitors work on hundred year time scales at the fastest[as far as iv'e read which is salvation arc] and does shit like turn stars into flamethrowers leaves them ready and willing to play the long con with the 40k universe. Granted, they would have their work cut out for them, what with zippy little whippersnappers utterly infesting the place, and the threat of chaos corruption when they collect into the database-mind things.
>>
>>49230629
he was talking about dune shields.
>>
The question is are we talking legendary mode, or normal mode?

I always thought legendary mode was supposed to be more canonical.

Based on that, an elites shields, depending on rank, could take multiple clips of assault rifle ammunition, or multiple direct hits from a rocket to burst it. They also have damn good stealth tech, Arbiters outdated model not withstanding.

Near all their weapons are plasma based, with good effective ranges including standard grenades issued to grunts and plasma launchers with large clips.

Dunno why folks shit on the covenant. They're pretty fancy and have a variety of super heavy options. They also have their own titan already, in the scarab.

The biggest issue they would run into is lack of knowledge. Raid a few planets, figure it out and they'd be a pretty effective group of raiders. Or worse if they head into the foundling worlds and start claiming territory.
>>
>>49228843
Oh good lord. That's how they got their slipstream drive.
>>
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>Plasma Tank
http://www.halopedia.org/M145D_Rhino

>RailGun Buggy
http://www.halopedia.org/SP42_Cobra

>I can't believe you forgot about the fucking mech suits
http://www.halopedia.org/HRUNTING_Mark_III_Cyclops
http://www.halopedia.org/HRUNTING_Mark_III_Cyclops

http://www.halopedia.org/M68_Gauss_cannon
>>
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>>49232500
Oh no, a flying bug enemy! We've never fought anything like this before!
>>
>>49232689
So Using the stats in legendary and the the ballistic weapons as a base line, can we measure the Halo stuff against the 40k stuff based on the RPG stats?
>>
>>49232689
The one below Legendary is canon. It literally has "the way Halo was meant to be played," in the description.
>>
>>49232739
you forgot the Mantis Mech
>>
>>49232762
But the bugs have shielding tech and are engineers along with a actual hive mind
>>
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>>49232804
No I didn't u did

http://www.halopedia.org/HRUNTING/YGGDRASIL_Mark_IX_Mantis
>>
>>49233030
oh fuck they even have dreadknights
>>
>>49232689
>>49232778
>>49232803
That's not how fucking canon works in Halo. None of the gameplay mechanics is canon. Cutscenes however are as they're rendered specifically to the dev's desire. In them we see Elites getting killed with single shots from rifles with their shields down, and Zealots, the best of the Elites save the top tier commanders, getting their shields popped with 25 bullets.
>>
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>>49225523

So I have a better question. How would Thomas Covenant do in the 40k universe? Would any Psyker or warpcraft set him off? How much of a reaction would he trigger? Would he be able to aim at the Chaos Gods themselves or merely their proxies?
>>
>>49232803
actually that's heroic, but I do think it best to consider the Covenant as they are on legendary.
>>
>>49233533
cannon is pretty fucked up in halo, we have vidya cannon and book cannon. The argument resides in which one do we take into account.
>>
>>49234623
im also kinda drunk so ignore spelling
>>
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>>49225523
How well would The Chozo do in the 40k universe?

Not talking about who would win in an all-out war, just how they'd manage in the setting.
>>
>>49233832
>>49234895

Literally who?
>>
>>49234911
the Bird wizards that adopted Samus and raised her into the Dragon slaying, planet cracking, Metroid genociding Bounty hunter we know
>>
>>49234911
The ones who gifted us with Samus' body.
>>
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>>49232689
>Clips
Anon..
>>
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>>49232689
>clips
Anon please
>>
>>49235068
How would /k/ react to this?
>>
>>49235104
call it a dumb carbine pistol thing
>>
>>49235104
It's a carbine. Like, hi-point style.
>>
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>>49235104
Its been posted there many times, /k/ loves Halo and that image tends to receive praise when its posted.
>>
>>49235068
>>49235097
Do Plasma Launchers actually take magazines?
>>
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>>49235155
>-could take multiple clips of assault rifle ammunition
Anon...
>>
>>49235104
IIRC it's a fan depiction if the M6J Carbine the UNSC Army uses. Looks alright to me. The stock wouldn't interfere with the slide going back, and the selector being on the stock is reasonable. The H&K VP70 does the same thing. I approve.
>>
>>49235181
I didn't spot that one, your post was what got me in this thread.

But the question still stands.
>>
>>49225877

Slipspace as an alternative to warp? Or would they be one in the same, if not equal.
>>
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>>49231378
>mfw
>>
>>49225634
/thread
Honestly Covenant have no chance, they couldn't beat Halo level human with guns barely better than our current technology and single master chief, how are they going to beat the Imperium who has better weapons and armies of master chiefs?
>>
>>49226011

Not nurgle?
>>
>>49235391
They mercilessly fucked them with their plans. Maybe Khorne'd be happy at how violently they fucked them or Nurgle happy about how they went in raw & condomless. The amount of death would have been a plus.
>>
>>49235490

Since the Halos presumably just vaporized everything (based on that anime) would Khorne even be able to feed off of them?
>>
>>49235686
Anger, hate & butthurt.
>>
>>49232689
I'm not sure we should be using stats directly from the game. Going by that, your average human can take multiple rounds of REAL FUCKIN NATO straight to the head and be none the worse for wear.
>>
>>49235792
This
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>>49226699

>Space is so fucking huge that the chances of that happening are...ASTRONOMICALLY low
>>
>>49226314
Rare bait pic, can I save it?
>>
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Seeing as this is an 'X vs. 40k' thread and I'm loathe to make another, one matchup I've been interested in is EVE's playerbase vs. 40k.

Just the players in EVE Online.

Sure, no gates that they typically use for travel, but with some autism, it's not unrealistic for people to use warp drives over a few days to get to the next system over and build one.

Once an economy and materials are harvested, they have facilities that can construct a frigate in minutes, cruisers in tens of minutes, battleships en masse and capitals over the course of a few days. A single capsuleer can control anything from an interdiction frigate to a fully blown Titan. Sure, the individual ship isn't very impressive measured up against 40k, but it's the sheer industrial might that seems fun to gauge.

Having two thousand EVE players doesn't sound like a lot, but when those two thousand people all control their own ship, it starts to measure up a bit better. And if you take the entire EVE playerbase, it starts getting a bit apocalyptic.

>Risk-free FTL
>Every warm body can sit in a big ship with big fucking guns
>With a single recon ship, entire warfleets can immediately re-deploy within a certain bubble of light years
>Massive industrial might hindered only by raw resources
>The larger ships fire munitions the size of double-decker busses (Hello, artillery-fit Naglfars)
>Carriers and supercarriers vomit out wings of fighters, fighter-bombers and support craft
>Cloaked stealth bombers to stealthily deploy, interdict and fire bomb volleys
>Wings of fast, small, hard-hitting strategic cruisers
>Destroying a battleship is nothing - there are hundreds more still shooting at you
>Killing a capsuleer does nothing. He just woke up back home and is getting into another ship to come back at you
>Not to mention, to the capsuleers, dying is fun
>>
>>49237907
Do we count alts?
>>
>>49228307
>"Who'sa cute little Gravey-wavey-poo? You is, yesyouis!"
>>
>>49231075
>What is: Supreme Commander
>What is: Exalted
>What is: The Culture?
>>
>>49226593
Super late here but they have sensors that show them where they're going in slipspace. Even sensors that can see into slipspace from realspace. It's why they popped the pillar of autumn out of slipspace in orbit rather than inside the ring.
>>
>>49227032
Yes on both accounts. The elites just had the honor of being the most physically capable amongst the forces along with numbers as well as tacticianery.
Once they fell out of honor the only other possible replacement was the brutes who were also physically strong and in good numbers even if they sucked at tactical analysis 2 out of 3 was the best the prophets could do.
>>
>>49227210
>>49227239
>>49227251
>>49228233
>>49231856
>>49232400
>not Floodid
"We're getting Floodided!"
Git Guderestinismed.
>>
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I'm more interested to see how the Cabal would do in 40k, seeing as they're literally just space marines if space marines were walrus-men.
>>
>>49238622
Wait. In-lore or in-game. Lorewise they literally plow through moons and planets on their flight to places with zero damage incurred before waging an uneeded ground war because their doctrine demands it. Assuming they win or are about to lose said planet just gets blown up using explosives that would fit in the backpack of one of theirs.
In-lore? They die from like 3 bullets to the head and their ships get damaged from sublight impacts with other ships.
>>
>>49238665
Oops. In-game* their ships get damaged and 3 bullets kill.
>>
>>49225523
They would do amazing. 1 encounter with an Imperial Scout and their Engineer race could perfectly craft and maintain every bit of tech on the ship. Repeat as needed with tau and maybe necrons.

Their proclivity for "Ancient" tech would have them scrounging up all sorts of shit in no time and they would have it bother newer and in better condition/understanding than the imperium.

Plus their tactics already fit 40k style combat anyway.

Overwhelm them in space, clog their barrels on the ground then finish up with super soldier tactical genius, and if that doesn't work send in some monstrous creatures.
>>
>>49225894
They would be consumed as biomass by the Tyranid.
>>
>>49238731
Not sure they could. Flood particles attack things on the molecular level if they have too though they prefer going for living shit offhandedly for efficiency. This is why flood controlled areas have that fleshy look.
Eating anything flood related would mean you'd just be converted from the inside out rather than outside in.
>>
>>49225950
"Wahh your made up shit doesn't apply to my madeup shit"
>>
>>49238665
Obviously lore-wise. I don't see anyone quoting stats from the minis in these threads. It's always shit from books and fluff.
Even in-game, the Cabal have fucking jump-jets, use full-auto micro missile smart-slugs that can alter their trajectory, and vehicles that are literally the size of skyscrapers. Guardians kick their asses because they're quasi-immortal demigods. If the Cabal came up against IG, they'd total them.

And, fuck, Cabal are like the second shittiest race in Destiny. Imagine what the fucking Vex would do, or the Hive. The fact that the Vex aren't completely dominating their own universe by now is already baffling.
>>
>>49238868
The traveler is actively fucking them up and the guardians as an extension of the travel have immunities against time warp BS. The guardians keep their local area's free from the vex's time shit so the vex have less time control than they otherwise would.
>>
>>49235383
>comparing a hero to elite grunts
The Imperium probably just has 1 army worth of Master Chiefs with Space Marine Captains and the Assassins. Less than 20,000 individuals, so no more than 1 army.
>>
>>49238907
That's true, and the Vex can't outmaneuver Guardians in anything but realtime, since Traveller influence prevents the Vex from being able to simulate Guardians to predict their actions. They're gimped against Guardians because their planets(plural) worth of processing power isn't able to just brute-force outthink them. Vex might have trouble with Chaos for that same reason, but anything short of direct intervention by a chaos god/the emperor himself would probably be foreseen a century ahead of time.

And the Hive are an entire species of immortal motherfucking space-liches genociding their way through the galaxy just to prove a fucking point.

I feel like Destiny might be one of the stronger contenders for this age-old dickmeasuring contest.
>>
>>49238972
Pretty much. The only deal with destiny is the traveler is actively stopping all solar system fucking shenanigans requiring ground war tactics so we have no idea what shit like the Hive can actually do when not being throttled back.
>>
>>49231378
Some interstellar Civilizations have more convenient forms of FTL than others.
Its just that 40k has a incontinent form of FTL, and has methods to purge planets so it can be terraformed again.
Its also high on the power level scale, meaning a lot of problems for lower Sci Fi settings isn't really a problem.

>>49232224
I remember those. Supreme Commanders resource usage is impressive.
>>
>>49239004
>that one time the Vex used time-bullshit to convince you to help them by leading you to "rescue" a man who died what seems like decades/centuries ago
>the general shit they have going on in the Vault
>The Hive can hide their "deaths" in things like a phylactery
>the leadership can literally hide their souls in pocket nightmare dimensions
>Oryx was actually the least powerful of his siblings, and was only worth a shit because he could Take other races

Shit's gonna get real when his sisters hear we killed their little brother. For all that Hive seems to take great pleasure in betraying and hurting each other, it's almost the way they show affection. You can tell that for all that Oryx though Crota was kind of a fuckup, he was still his son.
>>
>>49233832
>Thomas Covenant


He would get shot after raping someone.

Alternatively, a Nurgle cult would try to befriend him for his disease. In the course of the activities, possibly after some Daemon summoning, he would blow up half the sector.
>>
>>49225523
They would be a tau level threat (size wise at least) but would have more infighting issues, less tech, although their zealous attitude would fit in the setting somewhat.

I expect they would be a minor upstart group that would get little attention until the imperium got fed up with them or a hive fleet or waaagh headed their way
>>
>>49226374
>Game flood
Nids steamroll

>Lore flood
If they get strong enough everyone dies
>>
>>49235383
What is reach?
>>
>>49237907
Eve players could ruin any enemy, strictly on the power of their own subterfuge.

Eve players have a history of being tricksy and backstabby.
>>
>>49238833
Having said that, tyranids do the same thing, they have molecular level spores that eat away at everything. Also if a few spores got into some gaunts, the others would turn around and massacre their brothers

Although the way the flood are in the book... nothing can really stop them
>>
>>49241535
Oh one major corps goes to hell cause some bitch thought he could make AND sell the crack and suddenly its EVERY player.
>>
>>49225523
The entire Covenant? Pretty well, might shack up with the Tau or even some Eldar, as the Great Journey is not unlike Ynead.

Whatever the case, they will definitely against Chaos, the Imperium, the Necrons, the Tyranids, and the Orks, which may really put a wrench in their survival.
>>
>>49229471
Goku in 40k or even Beerus could win
>>
>>49242053
>Goku or even Beerus
You say that like Beerus is below Goku? Which he isn't

Also its my belief that anyone from frieza saga onwards could probably take 40k
>>
>>49242295
Vegeta from the saiyan saga was capable of one-man exterminatus.

That being said, how would the planet trade organization fare in 40k? Growable supersoldiers (saibamen), plasma guns and widely used flight tech, elites that practically cant be stopped (especially frieza, cold, and cooler), a few notable but talented psykers (guldo, frieza, probably some others), the bullshit that is ginyu's bodyswitching, adequate spacefaring and cybernetics, regeneration pods, and probably shit ive forgotten about that isnt on the list.
>>
>>49227163
>flaunts
>flipper swarms
>flarnifex
>flictors
>flenestealers

flyrants
>>
>>49242457
Saibamen can move faster than the average human can see, they are stronger then people who can blow up moons and are at that level considered quite weak. With ki anyone with over a thousand would be more than capable of wiping out entire continents worth of enemies. They would physically be able to punch through titans. Ctan and to a much lesser degree the necrons might pose a threat to them, but the cold family wipe the floor with everything, heck even the ginyu force could probably go toe to toe with a fully formed ctan
>>
>>49242630
>Ginyu uses Change Now on a c'tan
>>
>>49242630
Hard to be accirate with dbz when an ordinary person turned into a cyborg can somehow resist world-destroying attacks.
I guess gero is just that good
>>
>>49242790
That shit never made sense, the best alien tech made frieza a little better, but gero made cyborgs capable of casually kicking his ass (he literally must be THAT good)
>>
>>49243093
The best alien tech really just preserved Frieza & was the equivalent of a crutch.
>>
>>49235155
>>49235181
I think the people talking about plasma launchers with clips mean the fuelrod cannons. A some what understandable mistake.
>>
>>49243258
Technically they DO have clips which are also rechargeable. They just don't know how to take them out and the energy required to recharge them means emplaced LARGE, by covenant standards, facilities. It was easier back when they had an HQ to just plug the shit into the powercore they didn't understand.
>>
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>>49229511
>Implying that A.I can't resist chaos by useing "undeniable logical truths".

Also known as plugging your ears like a 1st grader and going lalalalalala I can't hear you. Also after reading dune I can quote their reasoning behind the robot upriseing. As being the robots just tried to toss out humans because they were deemed a waste. Which is retarded because anyone who puts a self replication process that doesn't demand human compliance for their reproduction is retarded and deserves a robot to murderfuck you.
>>
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>>49229471
One legitimate threat, coming up.
>>
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>>49229471
>>
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>>49242053
>>
>>49244850

Kek, I recognize those generic blobs
>>
>>49245288
Nerd moment: literally impossible. God mode goku can only be hurt by God Ki. unless every lasgun has a literal god as a functioning part of their workings than it would do all of jack shit. That's the issue if goku or beerus shows up. The only thing that might have a chance to screw them would be chaos and thats IF warp energy counts as energy from a literal god and not pseudo made from peoples thoughts type of god.
>>
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>>49245575
It annoys me how accurate that image is.
>>
>>49243804
I never understood why AI was so much more succeptible to chaos than everything else.
An AI does not need or necessarily have emotions. It has no true soul to corrupt or influence. It is a complex execution of algorithms with enough randomness and capability for learning and adapting to effectively simulate the intelligence you would expect to see in a person. Their every action is, and always should be, dictated by the programming in the end. I could understand it if chaos somehow hacked them, but they simply corrupt them.

Also, basic necrons are legitimately just robots, and they arent affected.
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