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/srg/ Shadowrun General -Where Magic and Machine Meet

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Thread replies: 337
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...Identity Spoofed
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Connected to Metaplane Megahost...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>49183210
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

What sort of weird interactions have you had between magic and machine? Free spirits abducting programmers to teach them how to Matrix? E-ghosts who think they're from a crazy metaplane? Merrow living in a sunken freighter, using the cargo arm to snatch ships passing by on the surface? Health spells woven around a street sammy until he was an unstoppable juggernaut of magic meat and chrome?
>>
>>49208015
This just in, SR editing sucks. More news at 11.
>>
>there are people in this thread RIGHT NOW that think "Chummer" is an insult
What a bunch of drekheads
>>
>>49208103
I just punched my friend for calling me "buddy". What a cunt.
>>
>>49207840
>>49207886

Well that's disappointing. I was hoping people would say differently so we could have:

>Wear nice suit
>take K10
>Hulk Out
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>>49208103

If you'd called me "chummer" I'd gaze at you angrily.
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>>49208184
I honestly find it disturbing that so many people recommend using a drug that can make your character effectively a cyberpsycho.
I'm not the only one who thinks like this now am I?
>>
>>49208202
If you think that he wouldn't use cyber then adept is pretty much your only bet.
But if you ask me, I find it less likely that Franky would use magic than that he would have some form of ware be it cyber or bio.
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(Reposting from last thread, cus I'm a drekkopf) Last game, one of my players asked me when I'm going to have recurring antagonists in the game. One badguy from the last game, (a rigger hitman), will become an NPC, but I need a true challenge for the party. Frank Castle is my inspiration for the homicidal vigilante who shoots up honest BTL dens and destroys mafia casinos, but should he be an adept, or a Street Samurai? The Punisher isn't the type to use cyberware, I don't think.
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>>49208258
If he uses magic, he isn't aware of it. Fronk is superhuman in a certain subtle sense.
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>>49208271
>>49208258
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>>49208222
No. People in /srg/ always talk about drugs without talking about what it's actually likely to use them.
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>>49208290
>the_moment_when_you_realize_your_fixer_is_a_keeper.jpg
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>>49208290
In the sense that Batman is magic, because regular humans would and could never do the things those guys do.

He's a Recon Marine who cross-trained with SEALs and Airborne. In Shadowrun, he'd definitely be cybered up to the gills, Pain Editor, Wired Reflexes and Platelet Factory absolute minimum.
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>>49208271
I feel like adepts could be reskinned as a badass who seems to be almost superhuman, unless you get the really obvious powers.
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>>49208526
Average street samurai.jpg
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>>49208619
I believe a lot of lesser adepts are just viewed as very skilled people. Like, you don't have super human speed but you definitely have quick reactions. Until someone checks the guys aura or something
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Ask yourself, how prepared are you?
>>
Two questions:

Can dodge be used against Ranged attacks? The wording in the core rulebook seems to indicate that ONLY normal defense, and full-defense can be used against ranged attacks, which makes sense to me.

And also, can someone provide me with a example of play of a full combat scene? It can be from an actual play episode, text or even created by yourself, I'd just like to see how combat normally goes in the game to see if there's anything I'm missing, and to get a feel of the game before I actually play it.
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>>49208526
That always made me laugh, mostly because of how out there 'Age - 36 Caliber' sounded. It's not even ridiculously edgy, just nonsensical.

>>49208619
What >>49208664 said. It's really easy to be a mundane seeming Adept. IIRC, a lot of the early Adepts were initially seen as just really talented or lucky.

>>49208714
Implant weapon. And sometimes a back-up pistol-finger.
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>>49208714
This was written by someone who has never held a gun.
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>>49208834
Here's what the writer Eliot R. Brown says at the back of the first issue out of 10. That roll is in the third.
You can read 'em here: http://readcomiconline.to/Comic/The-Punisher-Armory
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>>49208714

I always have at least two hold outs on me at all times.
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>>49209066
Loaded with stick'n'shock or something else?
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Could my character use frangible ammo in his legally owned caseless weapon, making said weapon be unlinkable to a crime, forensically?
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>>49209093

One with APDS, one with Flechette.

I like having options, you never know who you're going to be shooting in the face.
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>>49208526

>where do you live
>ON THE EDGE

toppest kekkest
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>>49208271

He is more of a weapons specialist. So points in infiltration, guns and gun related trades with crime and military tactics

Or use a life module and use it make Frank Castle to give you an idea of what he is like
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>>49208714
So non-main weapons? All hidden within my cyberarm, monofilament whip, silenced light pistol, and a grappling fist. Then I've got a survival knife in my boot. But so far I have only had to bust out the whip to deal with getting melee rushed.
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>>49209128
Yes, at least ballistically. You also have to consider that a legal gun might use it's internal RFIDs to broadcast it's license to any scanner in handshake range, which is less than ideal.
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>>49208828

> back-up pistol finger

Remember to train your finger-pistol fighting skills daily.

https://www.youtube.com/watch?v=26y9H2ZLf0w
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>>49209337
>Exotic Melee (Monofiliament Whip), Pistols, Exotic Ranged (Grapple Hand), Blades, and possibly Unarmed

How do you afford all that?
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>>49209366
Maybe pic related?
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>>49209415
I meant in terms of karma. He said that's non-main, and it's 4-5 different weapons skills, two of them Exotics that have very specific uses. Even if he wanted to be only decent with them (R3-4), it's hella expensive.
>>
>>49209366
A in skills, dump skill group points in guns, buy into the exotic skills. Blades and Unarmed are at 0 but since I have 10 agi in the cyber arm I could handle myself if I needed too, the knife is my absolute last ditch effort.
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>>49209457
Probably has sky high Agi to compensate for low skill.
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>>49208714
Three words: Weaponized Cyber Nipples.
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>>49209548
That reminds me of one of the All Cyber Man builds I went for. A gun in every cyberlimb.

You want head shots? He can shoot from the head.

Dick shots? Probably what the weapon in the cyber-torso gives out.

Want to show off those guns? .... Well, that's probably actually a problem because you've possibly got them literally coming out your ass too.
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>Player's gear list has Ultra-Glide Industrial Grade Lubricant.
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>>49209415
>wanting a way out of the business
Like they say, you gotta do what you love.
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>>49207965
The BBEG is using Shedim to create cyberzombie robocops.
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>>49209611
>uses it to make giant slip and slides out of corp hallways so he can finish the run faster
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>>49209611
>Player's gear list has telescopic mirror on a stick and duct tape.
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>>49209702
Mages operate on line of sight, remember?
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>>49209702
>not having duct tape
Gotta love the classics
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>>49209611
>Player's cyberware list has TWO cyberdicks
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>>49209783
What if they put a cyberdeck into one of those cyberdicks?
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>>49209856
"I SAID JACK IN, NOT JACK OFF! CHRIST!"
"That's what I'm doing you asshole!"
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>>49209856
>>49209891
Man our decker really jacked into that mainframe.
>>
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'sup /tg/. I'm making my second SR character ever, first for 5e, and first mage. I'm planning on going for more of a support mage build than a pure heavy hitter, but I'm kind of not entirely certain that I did a decent job with it, and I figured I'd get a second opinion from people more used to it than I.

Primary concerns are that while going elf allows me a greater maximum charisma for dealing with spirits and tanking drain, I'm not entirely sure where I can dump from to make up the points to have a high charisma other than maybe reaction or intuition, which would hurt my defenses. I'm considering to a charisma-based tradition, and have my eye on Shinto for its selection of spirits. Commlink is sorta shit, but I'm planning on slaving it to our decker's deck, and if that fails, a fairlight caliban (with an installed carrier program with virtual machine probably running an agent and wrapper if need be).

The GM's houseruled that glasses and contacts are more google glass than oculus rift in that they can be cast through, meaning that smartlink, image link and flare compensation do not detract from seeing through them for direct target spells (ofc, this doesn't meant that I can target someone that I'm only seeing through an image link), whereas visual enhancement, magnification, low-light and thermographic are off limit for said spells. Alchemy's also been hit with a series of buffs to make it not terrible, including only rolling once when the preparation is made for its stats, lasting until sunrise to remove the tedium of tracking when they were made, not needing to learn the spell twice to cast it via Spellcasting and making preparations via Alchemy, and making fetishes work for alchemical preparations, all of which are open to being removed if they're found to imbalance the game too much. Due to our working for a corp, we've been told to not bother with fake sins and licenses, and that if a given job requires a fake sin, it would be supplied.

Sheet attached.
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How do I make the most Max Payne of Max Payneable character for SR4th.
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>>49210091
I don't know. It could be quite payneful to pull off.
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>>49210118
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>>49210036
>The GM's houseruled that glasses and contacts are more google glass than oculus rift in that they can be cast through
Isn't that how those work normally? First of all they're clear surfaces, and you can already cast though clear things, secondly, the whole point to those is that mages can use them.
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>>49208271
EDGE MONKEY.
Adepts can get fucked by mages, and Street Sams can get fucked by deckers, but Edge Monkeys can only be be killed by dice rolls.

Give him as much edge as possible. Make him a human, and give him Revels in Murder from Chromeflesh. Give him a chem seal so that he doesn't die due to gas based weapons. If you get any 'ware, make it bio so that it can't be bricked by deckers.
>>
Hey, chummers, how would a Moderate-tier Compulsion manifest itself?
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>>49208762

Bump
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>>49209339
Is there any concrete guideline about the gun being mandated to broadcast that?
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>>49208762
I'm fairly certain dodge is purely for melee. Most ranged attacks are gonna be from guns, and people don't tend to actually dodge bullets.
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>>49210208
Why are Street Sam fucked by deckers? Don't most people keep their cybernetics offline?
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>>49210208
perhaps for the recurrent antagnist idea he wants it's a triumverate of chrome, adept, and they are lead by an edge-monkey.
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>>49210450
...not in 5e...
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>>49210379
As a general thing, a legal whatever doesn't have to broadcast anything or be online, but it can definitely be sketchy. (IIRC, though, you want to at least be broadcasting any licenses you have just to not get attention.)

Like, if you have a gun and a KE guy sees it, but not the gun's icon, they're likely to at least ask something.

Can probably be waved off with the thing being bricked or the like, but too much stealth can also be visible in its own way.
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>>49209665
That sounds like a good way to do it, honestly. A lot easier to make an eldritch pact than it is to use metahuman magical knowledge for cyberzombies.
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>>49210169
It is. Unless they're doing something like using some kind of zoom in the glasses, which is a digital image being projected.
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>>49210450
Most non-runner types are going to rely on their Commlink's firewalls or the firewalls of the company's spider or host and keep stuff online 24/7.
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>>49210469
Even in 5e, it's not worth it usually to have your cybernetics connected to the Matrix unless you've got a novahot PAN.
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>>49209783
>Player's cyberware list has TWO cyberdicks
>Character is female
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>>49210208
Same anon.

If you want to be a dick as well, you can have every piece of edge he uses to keep himself alive once he's killed.

If I was you, I'd put your runners on gray runs, and
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>>49210036
You could definitely cut down Intuition to a 3 or 4 and Body to 3 (because even BOD and WIL don't grant additional boxes)to bump your Charisma to a peak. Or just keep the Wicca INT tradition, ship the BOD point to CHA, and still be pretty darn competent at handling spirits.

Other than that, nothing outrageous. Can't tell what you're good for other than magic (not spectacular at social skills, infiltrating, driving, or any other subroles) but that can be worked out in play.
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So I have a drone in mind that is essentially a glass cannon mini jet that will serve as a strike craft. The question I have is what non explosive weapon should I be using to maximize vehicle fighting. I was thinking a high damage belt fed assault rifle w/tracer and ADPS rounds.
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Are bioware weapons any good? Specifically looking at the claws and the electrical discharge.
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>>49210455
Another prime runner I considered was an ork had a special made bioware pig's nose, titanium plated tusks, a mohawk, and pink square-framed glasses. Yes, I know. But the idea was the dude was a dedicated bounty hunter for the gangs in Redmond. The players royally pissed off the Halloweeners by murdering their favorite punk band, so I need a flamboyant character to add contrast to the grimdark ones.
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>>49210833
http://suptg.thisisnotatrueending.com/archive/22021634/

oinkbane....do it, you know it needs to be done.

give that boy a hammer, a BIG one, because hammers are TOO SUBTLE FOR YOU.
>>
How do I Chummer to PDF so I can post a character in this thread for critique?

Or do I even want to do that? Suddenly, showing my character off to a bunch of anons seems like maybe a bad idea
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>>49210988
It's normal to show your character off here.
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>>49210988
Print to PDF. Don't put your name on it like a retard.
>>
How, as a DM, can I discourage min/maxing?

Do I outright tell them to not do it? Do I make buying stuff and learning stuff actual part of the game? (As in, they have to actually track down and find someone who will have the bodymod they want, and then someone to do the surgery).
>>
>>49207615
>How about a browser based chummer?
There's Omae, which isn't super feature complete aside from the awesome 80s aesthetic. https://heyomae.github.io/
>>49210988
Get a PDF printer like CutePDF or something. Most PDF readers include one.
>>
>>49210450
>>49210552
I don't understand why you would need wireless connections to your cyberware, it's literally attached to your body wouldn't you just have a "wired" connection to them?
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>>49210733
Shields
Fly down and shield bash people at super fast speeds.
Just do sniper rifles like everyone else does, any other weapon will be useless at such long ranges.
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>>49211177

Some of them make a degree of sense, for example Vision Enhancement probably pulls data from other sources (eg cameras, other Vision Enhancement users) to help fill in the gaps, and Smartlink needs wireless to talk to your gun; others are just weird, like Wired Reflexes/Reaction Enhancers.

That said, there's also Internal Router, so you don't have to worry about it.
>>
>>49211259
>That said, there's also Internal Router, so you don't have to worry about it.

I don't like what the internal router represents.

It's like they did acknowledge that they fucked up their editing and that Wireless Bonus was used for stuff that really just needed a DNI signal or to be part of your PAN Network, and that as-written those bonuses still needed a full matrix subscription to function.

But instead of an actual fix they put it behind a piece of cyberware that's as expensive and essence-heavy as a cyberarm.
>>
>>49211127
Just ask them to keep the min/maxing down, if someone is causing issues, take them aside and ask them to tone down the character, if they're somehow still an issue, study their character sheet and constantly throw their weakness at them, min/maxing by definition will have huge weaknesses in some areas that can be exploited. Or you could just boulder them I guess.

You should consider using buying rules anyways, a lot of items are balanced by their availability and legality.
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>>49211226
I was thinking a sniper rifle too but it just seems weird to have a drone sniping people at mach 3. I guess otherwise It would have to be some serious math hammer like an edgy full auto called shot with all the trimmings.
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>>49211347
>Just ask them to keep the min/maxing down
Good advice
>if someone is causing issues, take them aside and ask them to tone down the character
Great advice
>if they're somehow still an issue, study their character sheet and constantly throw their weakness at them, min/maxing by definition will have huge weaknesses in some areas that can be exploited.
Bad advice.

Don't play the system-mastery game with people. If people are causing problems, talk to them. If they keep causing problems, talk to them again.
If they STILL are causing problems, don't let them play, tell them clearly why their behavior is an issue, and in general treat them like a rational adult instead of a child.
>>
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>>49211420
What drone specifically? The Wolfhound (the microjet in R5) only has 1 mod point available, probably specifically so people couldn't make a flock of supersonic murderbots.

With 1 point, you can only put a light/holdout pistol on it (which have shit range, and any GM worth his salt will rule you can get maybe 1 shot off at a penalty as the thing streaks past following the rules in the Maximum Pursuit chapter of R5), or a single grenade, which is the most practical choice. it can also mount reach 0 melee weapons, so put a shock glove on the front and give people electric high fives to the face at 800 km an hour
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>>49210091
Human with gunslinger with maximum Edge.
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>>49211947
I was actually looking at the Ares garuda drone missile. It has base 2 mod points and a few more points can get scraped out of the stats and body for what 4-5 points total?
>>
>>49208048
While the dig at SR editing is waranted often, this isn't one of those cases. I meant that I could have phrased what they were replying to better
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>>49211177
Being wired to your cyber doesn't prevent those wires becoming damaged. It's not like shadowrunning is a sedate desk job.
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>>49212013
Well it still fits against SR itself. If the system has combat drugs in such a central role, why not clearly mention them in the rules?
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>>49209611
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>>49212058
No, yeah, I know. I'm just saiyan that *that* particular dig was targeted at my miscommunication, not the editors.
>>
https://ttop.rem.uz/Shadowrun/Sourcebooks/

This archive has quite a few books which the current drive is missing (like Street Legends Supplemental).
>>
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>>49211992
> Furthermore, no matter how many Downgrades you make, you only receive a single extra Mod Point.

So at best you could mount an SMG or underbarrel grenade launcher.

And what's wrong with the weapons the Garuda already has? If you're at the point where you can't have a rotodrone and you need a supersonic strike force, it might as well use explosives. At least those are things that can be used by a jet as it flies by, and you don't have to argue with the GM about the level of cheese in a gun platform that is unable to be targeted by anyone (except I guess a decker going through your RCC to fuck with it in the Matrix).
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>>49210733
>>49211420
>>49211947
>>49211992
All I can imagine is a sidewinder missile being launched off a fighter looking like pic
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>>49212013
>>49212058
>>49212090
I think that one of the main mistakes with editing is that it's like writers don't intend to have the books being read in a physical medium.
Honestly, the next time you read an SR PDF for any reason, don't use links, search or bookmarks function. It's hell.
>>
>>49212057
If the wires inside of me and my chrome are getting damaged I think I have other problems than being able to use my weapon slide as a free action
>>
>>49212102
What about reducing the body? It frees up 2 mod points but then it says only 1 mp is gained net.
>>
>>49211315
>part of your PAN Network

That's basically the way around it. You slave them all to a decent commlink, and they get their full wireless bonus and a commlink to defend them from deckers.

>as-written those bonuses still needed a full matrix subscription to function

As far as I can tell, slaving them to a commlink should suffice. It even says in the Wireless Bonuses section that you can defend wireless enabled items with a good commlink (p421, which then refers you to the section on WANs and PANs, p233). That said, ONLY the wireless bonuses actually need a wireless signal to gain their benefit, if I'm reading it right you can't hack a cyber arm and use it to punch its owner in the face (as amusing as that would be).
>>
It's kind of annoying how Bull (the freelancer's (who is called Bull) self insert character) gets to be the hero of the entirety of Harlequin's Back (the book says the runner is a special snowflake chosen by fate). It also delegitimises any table which had run the adventure before as well.
>>
>>49212263
>you can't hack a cyber arm and use it to punch its owner in the face
No, but you can turn it off so they can't punch YOU in the face
>>
>>49212347

I'm not sure you can to be honest, though I'll have to reread the Matrix section to be certain.
>>
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>>49212305
>has Harlequin in the title
>thinking it will be in any way good

But Bull earned the right to be a canon snowflake by shilling for CGL and pretending that embezzling a million dollars is no big deal.
>>
>>49212347
>>49212421
I think it would only be the particular device, not the whole limb
>>
>>49208167
He's not your friend, guy
>>
>>49212251
That still a downgrade, which only produces 1 mod point, as fits the "can only gain 1 mod point through downgrades" rule. It says you gain 2 but only 1 net, which is poor wording but still means you only get 1 point.
>>
>>49208526
>Every_That_Guy_Ever.jpg
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>>49212248
Depends on whether they're being stressed by use outside safe parameters, or broken through direct damage.
>>
>>49212347
Yeah. If the owner's being stupid (for a runner) about having the whole arm operating on wireless instead of other methods, you can punch 'em with it.
>>
>>49212305
He gets to be one of the heroes, the real hero is his friend, who took the "sacrifice yourself to save the world" option. Which Bull could have taken with him, but was too much of a chicken shit coward.

You know, while Bull was being the shithead that he is and wanted to punch Harlequin in the face while the world ended around them.

>>49212464
I actually like it.

If only because Harlequin does nothing, and you get to see exactly how much of a fucked up douchebag, dealing with the trauma of living thousands of years by getting increasingly detatched and fucking what must seem to him as children.
He sits on his lonesome trying to hold back monsters while you travel through the Astral and get to do all the cool shit.
In the end, YOU rescued the princess, YOU saved the world, and YOU offer up yourselves to stand guard at the Astral Bridge to stop the horrors coming through.
>>
>>49211127
1) Make learning, buying stuff and acquirng sklls part of the game. This actually encourages the game itself; you use your contacts to get skills, players suddenly want to talk to people and getting items can be an adventure in itself (instead of spending 2 million to get it, why not rob a cyberclinic for new upgrades?). It doesn't have to be a major part or time consuming, but if the conversaton goes:
"okay I spend my karma on improvng my automatics skill"
"How?"
"What?"
"How? Do you practice at the range, do you find an instructor, what's your method?"
then it does tie characters into the game - and it allows you subtly hint that some stuff is too minmaxy ("Sorry, that instructor isn't available"). Don't use this to control the game, use it as a natural extension of it.

2) Just ask them to avoid the obviously broken stuff if obviously broken stuff appears. Sometimes people can be a bit leery of being told "Don't do option X" because of some idea that if it's in the rulebooks then by golly, they'll use it. That's fine for the most part, but it's also okay to simply say "No, we are not using X". A good example is something like buying 6 cheap commlinks and slapping agents on them, then carrying the agents and having them roll 6x tests on every matrix thing for you. Or some dice stacking combinations.
"Hey, don't do X"
"But it's in the book!"
"It doesn't really fit the tone of the game"
"But it's in the book"
"Yeah, I know. I just happen to think that rule is a bit silly, so we're not using it because it means you roll 30 dice when everyone else is rolling 10".

Most people are pretty reasonable about it as long as you're not an ass.

3) If the majority of the group is minmaxed and one of them isn't, just ask the people that are to help person X build their character a bit better. Then everyone's on the same level, and suddenly min-maxing isn't really an issue because everyone operates on the same scale and you can plan accordingly.
>>
>>49209733
There really needs to be some kind of nanite hive that produces duct tape and dispenses it through a bodily orifice.
>>
>>49209856
>I'm gonna hack this computer terminal
>BY FUCKING IT WITH MY CYBERDONG
>>
>>49212347
You can. 4e or 5e.
>>
>>49210618
Now we're talking
>>
>>49208103
>>49208167
I always imagined that "chummer" was much like "buddy/friend" in that it could be used in both ways, depending on what tone you used it in.
>>
>>49212794
Exactly.
Omae however is a different story.
>>
>>49212655
It still really doesn't change the fact that the author managed to get his self-insert to be a part of the snowflake gang, while also screwing up the purposely vague 'shadowrunners did this' part of all the other adventures.
>>
>>49212794
You're completely right. It's just that there was a dumbass in last thread that thought that it was an insult to call another person "chummer".
>>
>>49212833
I wonder if they really are Canadian?
>>
>>49212833
https://www.youtube.com/watch?v=zuQK6t2Esng
Seems relevant.
>>
>>49212719
Stop that, R2.
>>
>>49212822
Why does it matter to you?
According to Bull, his GM ran him and his friend through both Harlequin adventures, and then killed his friend in a third one he made himself. They evidently couldn't reference that, as it was never published, so they went with the former one.

Furthermore, Bull's hatred of Harlequin is well established, and the only way to explain it is to reference the fact that he did that adventure.

I'm no fucking fan of Bull, but really I don't see why it's annoying you.
Bull's an established character, and while I don't know the guy well enough to know if he's a self-insert (but given Bull's supposedly competent I can't imagine it is), the fact that he was someone's actual character doesn't really bother me that much. Most mainline Shadowrun NPCs are.

So Bull went on a 2e adventure and that's canon, so what?
I'm just happy they're referencing it like they did Imago.
>>
>>49212833
Yo do realise there were multiple people who said that, right? It didn't come out of nowhere, I can definitely remember it being used as a pejorative that can be used familiarly (like nigger), and apparently several people last thread can remember that happening too.
>>
>>49212347
>>49212421
>>49212484
If you go by the order of priority in the rigger section, DNI would get priority over remote control so you couldn't control an opponents cyberarm anymore than you could a jumped-in drone. However, if you brick the cyberarm via matrix damage overflow, then the whole thing becomes useless (based on how bricking works for any other device where it becomes useless even offline) is how I interpret it.
>>
>>49212884
Hi yekka. Have you noticed that Chummer5 tends to crash when dealing with custom PACKs? Not only crashing but sometimes information like the name of the PACK and it's contents can also be borked. The official/premade ones seem to be fine tho.
>>
>>49213029
In all honesty I don't use them (And I'm not in any games at the moment so I'm not using Chummer aside from debugging), so I hadn't noticed. Can you send me a custom packs file for me to test?
>>
>>49212947
My GM ran through Harlequin's Back with me too, I wouldn't insert my character into canon (if I was a writer) and ruin continuity with every other PC who might have ran that adventure too.

I guess the problem comes from Bull being the author's pet *wink-wink* character. But it's not really important anyway, I'll just ignore it in my own table.
>>
>>49213075
Fo sho. Here: https://my.mixtape.moe/wajcdg.xml
Also, I just managed to reproduce crashing by switching from one custom entry to another without even implementing eather one on the character I was viewing ATM.
>>
>>49212347
>>49212421

Ok so I reread the Matrix section, turns out you can hack a cyber limb and brick it (which gives me an idea for a character). However as I said, you can slave it to a commlink to help out. If you can somehow get a Matrix Persona, you can hide all your devices in that and make it even more difficult.

That said, how DO get a Persona? The book says it's given to people using the Matrix, but is that via deck only? Only in VR? Or can you have a commlink permanently connected to the Matrix that you then hide all your device icons inside?
>>
Can someone check over my Shadowrun 4e character sheet?

First time character built using Chummer4 and I want to make sure before I try running it for my group
>>
So I'm trying to find the stats for the Mist lynx, from the Paranormal creatures of North America Source book. Does anyone have them?
>>
>>49212954
To be frank, if you are insulted by a word for any reason there should be a government appointed band of homeless people that follow you around screaming the word at every thing you do.
>>
>>49212992

I think you can get around that with Spoof Command. I'm not sure though, this matrix system is pretty much a separate RPG in and of itself, not to mention it's tricky to parse.
>>
>>49213075
You still haven't found a game yet?
>>
>>49212954

I thought Omae was the insult (or at least disrespectful) when used by someone that isnt a close friend?
>>
>>49212916
>*Pissed off chirping and beeping*
>>
>>49207965
>* You have 1 new private message, titled 'Just saw a fleshform with a Junkyard Jaw. We're in trouble.'

Can possession spirits use cyberware? What if it's instrumental to the body? For example, if they possess someone with Move-By-Wire, do they just constantly seize, or can they not move at all because the wires are replacing their nervous system?
>>
>>49213607

Isn't omae just "you"? That's what it means in Japanese, which is probably where they got it from.
>>
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How would you make a Fuhrer Bradley? Cyber or phys adept?
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>>49213656
I remember some japanophile going nuts about how its disrespectful to use in regards to anyone who isnt really close because it lacks the honorary terms or some shit.

Fuck Japan is confusing..
>>
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>>49209665
>>49210496

I forget does psychic powers exist in Shadowrun? You could do PSYCHIC cyberzombie robocops.

I wish Cyber City OEDO 808 had more than three episodes
>>
Can someone verify for me how custom cyberlimb attributes work?

I'm using Chummer and when I set an arm up to 6 strength 6 Agl, that's not the number that comes up in parentheses - I tested it out replacing every limb, too, and it keeps bringing up different numbers.

When you have a cyberlimb, and you're using a skill with that arm, you just use the cyberlimb's strength and agility, right?

If you had a quad-amputee with 1 str but all of his cyberlimbs were amped up to 6, what would have to happen to use the (3) strength it's giving me or, god forbid, the 1 strength? Is it up to the GM?
>>
>>49213714
There's magic, which is psychic enough- you can read minds, levitate shit, all that jazz.

Psionics separate from magic is a mistake in all games
>>
>>49213720
>Cyberlimbs have their own Strength and Agility ratings. When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task. If a task requires the careful coordination of several limbs, use the value of the weakest limb. The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs (such as a Strength Test when gripping something with an enhanced cyberhand).
>>
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>>49213159
Right, found the problem; custom PACKs with lifestyles weren't working properly. Should be goodish now.
>>49213350
An active persona replaces the device icon for the device that it runs off. In almost all cases, this means a commlink or cyberdeck. Slaving your cyberlimb to that commlink or cyberdeck does give it some extra protection as standard devices don't have Firewall ratings.

I should point out that it's substantially easier just to shoot someone than to try and brick all their cyberware UNLESS you've got time to hack everything beforehand.
>>49213437
Running Wild, page 138. Nothing for 5th, but they're easy enough to port over.
>>49213466
Still gets trumped by DNI, unless your GM permits shenanigans like shutting down ASiST channels.
>>49213656
It's a social distance thing. It's slightly condescending from your immediate superior, it's an informal reference if you're close equals, in all other circumstances it's gauche at best and most of the time incredibly rude. For the same meaning with more braggadocio, you'd generally use ore. In both cases you're implying that there are no honorifics needed (or deserved) in the conversation.
>>49213675
Thematically phys adept, mechanically burnout adept.
>>49213720
Chummer defaults to treating your torso as a limb, and averages based on that. Change it to 4 limbs in your options menu. (You'll need to be on one of the more recent nightlies for that option to be visible).
>>49213714
Not really. It's generally considered to be an offshoot of hermetic traditions with some bullshit restrictions thrown in. Practitioners claim they're more powerful than other mages because they're tapping the unlimited potential of their own minds, but they're considered a bit of a laughingstock by other traditions.
>>49213506
Not really looking, to be honest. I missing playing/running, but I've got enough on my plate at the moment that it's nice just to have time to work on Chummer.
>>
>>49213714
psionics is a magic tradition
>>
>>49213797
right, but where does your torso come into play? I get that a running test would use the average of both leg, or using a rifle with both hands would use both arms, but what's the case for having to include your torso (Or head, I guess) In a test?

Is there something obvious I'm missing? Because Chummer seems to think that the body and head should be included in the average, and I can't think for the life of me why.
>>
>>49213874
>Should be goodish now.
Thanks dude, You're a regular technomancer, you know that?
>>
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>>49213884
Head and Torso are potential cyberlimb slots, because you can get a cyberskull and cybertorso. Whether or not the GM uses those to average stuff on any given test is entirely up to them. They might rule that something like a Gymnastics test uses the body, because it requires core strength.
>>
>>49213913
So you guys should register for rooms at the Seattle ACHE, I hear there are great things going on in the upper levels
T͖̻̱Ḩ̲̹̼̱̣E͏͔̹ ̫́G̦̗̰IF̼̜͉̥̗͘T̗͙̦̥̻̹̻S̠͓͢ ̴O̡͓̝̱F̝͎͉͕̀ͅ ̵̺̩̱̟͙D̨̬̲̞̱E̬U҉͍S̫͇͙ ̴͕͕̰̠̯A҉R̷̖̜̱Ḙ̻̟̻͉͍ ̩͈̻͜M̻̭͈̬̩͍͙I̼͕̥͓̪̲͡ͅG̣͇͟ͅH̛͚̩͙͉̮̲ͅT̛͔̥Y̜̟ ͏͇͖A҉̪͙̥̯̤͔̘N͟ͅD̛ ̩̤̭ͅDE̗͉̣̼S҉̣͙̻̖U̙̬̪͕̞̲͇
>>
>>49213874
>Running Wild, page 138. Nothing for 5th, but they're easy enough to port over

Based chummer.
>>
>>49213874
>Still gets trumped by DNI, unless your GM permits shenanigans like shutting down ASiST channels.
I think the only thing that can get around that is one of the complex forms a techno gets. Can't think of the name at the moment, but basically it forces a Device/Persona to perform an action the next turn if you win?
>>
>>49213770
this guy gets it.
I would actually like to see more magical research stuff in shadowrun relate to material like Altered States, Akira, Stranger Things, Video Drome, Beyond the Black Rainbow and other new-age style mysticism stories. Aside from some neat bits about astral projection SR magic feels really shallow. Aside from being a source for superpowers and security systems, magic doesn't feel like a growing, living presence in the world as presented. I want to see mysteries unfurl from the function of magic itself. I want to it to feel like primal energy and not just fireballs in your favourite flavour of mythology.

I think going the "beyond the bounds of consciousnesses" route of pseudo psi-fi could really add some much needed personality to magic while still feeling hammered in the griminess of the 6th world.
>>
>>49213937
Right, thanks, I figured it was something like that.

>>49213874
>Chummer defaults to treating your torso as a limb, and averages based on that. Change it to 4 limbs in your options menu. (You'll need to be on one of the more recent nightlies for that option to be visible).

figured it was something like that, I'll find the option. Thanks for sharing how it works!
>>
>>49214164
Did you read Aetherology? It would be right up your alley.
>>
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>>49212263

My beef is with the fact that, for example, you need to have an active subscription to WirelessArmSlides.mtrx to use your wireless arm slide. There's no 'I send a signal to it wirelessly and it extends', it needs a full matrix uplink. If you're out in the wilderness, or even in a heavy spam zone, and can't connect to the matrix? It turns off.

The Internal Router even admits that there are a lot of items where that 'wireless bonus' shouldn't require an active matrix connection, but they still require that connection unless you have the, as stated, overpriced Internal Router cyberware.

Linking it to your commlink doesn't do anything if you're out in a static zone in the barrens.
>>
>>49213874
>personas

That makes sense, but if I read the persona section right, the persona hides all the devices in the PAN, so you could use the persona to hide your cyber limbs.

>bricking

There's actually an example in the matrix section which makes it look fairly quick and simple. It won't kill them but if you can find the right item to brick you can incapacitate them fairly easily.
>>
>>49213355
First and foremost, go into chummer, Go to tools, options, and uncheck 'Print all Active Skills with a Total Score Higher than 0'.

This will just print all the skills you have actual dice in, since you're just defaulting on everything else.
>>
>>49214217
Yes, we've known ever since 5e was released that wireless bonuses were created by (at least) two people who didn't speak with each other - thus smooshing PAN and Matrix bonuses into one unhappy whole.

Here's your dead horse, obligatory (you), and one riding crop.
>>
>>49214334
>>49213355

Also it'd really help if you told us what the character's shtick or deal is supposed to be. Why is his Str 4 but his body 2?
>>
>>49214217
An in game explaination is that yes, most of those things really DON'T need matrix connections, but in order to get the full potential of your shit you need to be connected 24/7 to Ares/Aztech/etc servers as a form of DRM/datamining (which has already been attempted today/is happening with different forms of digital media).
In game it's there so that deckers can fuck with you and your decker can fuck with enemies.
>>
>>49213874
>standard devices don't have Firewall ratings.
All devices have firewall ratings, it's just equal to their device rating so it's usually really low unless it's a commlink.
For example, a gun is considered DR 2, so it's firewall would also be 2, so it'd roll 4 dice for defense.
>>
>>49214358
was shooting for some kind of combat hacker/rigger

I mostly threw shit together because I want to know if i actually built it right.

Not worried about optimization since its never going to be played

.>>49214334
Will do
>>
>>49214338
>You can't ignore hacking because its almost entirely the point. Wireless bonuses were to give people a reason to leave their shit vulnerable to hacking. The internal router is to give people an expensive option to avoid that to a limited extent. >the real point of [Internal router] is not to let you use wireless bonuses in static zones and whatnot, it's there because people LOST THEIR SHIT over enemy deckers potentially being able to hack them and demanded a way around it continuously. You can't ignore hacking when that's the whole reason it exists.

I've seen it argued that it's this way on purpose as a 'Nice things for hackers' thing and that the Internal Router is deliberately overcosted and overpriced because of that.

You are the first person I've seen who's admitted that it might be bad design.
>>
How does religion factor into religious based magic? If I make a Jewish mage and he eats bacon, does the magic go away? If I make a Christian mage and commit some sin, does that effect his magic?
>>
>>49212867
I assume that's some kind of link between "buddy" and chummer"
As a Canadian I can say that buddy is not an insult but a friendly or sarcastic way of addressing someone you aren't particularly close to. I don't know about Americans but I haven't met anyone up here who actually calls their friend a "buddy."
Buddy is what you use when being friendly with strangers, talking a guy down or telling a guy to back off in a polite way.

It's not an insult but it isn't overly friendly, just a casual way of addressing someone.
>Would call a coworker buddy when I want to get his attention or address him without knowing his name. I would probably not call my boss buddy out of professionalism and I probably would call my friend buddy because presumably I know their name.
>If a guy is acting like a dick I might refer to him as buddy when telling him to fuck off
It's basically the same as "bub"
>>
>>49214519

It can, but...?

It's a mental thing, really. Many paths to magic, and a christian mage eating bacon isn't going to take a hit to his magic at all. And magic works just as well for the hermetic who doesn't believe in ANY higher power can cast just fine.

Basically, you can't sneak bacon into a Quabbalist's sandwich and then HO HO HO and shoot him because he's powerless, he actually has to feel bad about what he did, enough so that it damages his connection with his power. Those things can raise mental blocks, but it's not 100% they will.

Magic is very personal and a lot of it depends on the practitioner as much as the tradition.
>>
So what can a restaurant hire shadowrunners for?
>>
>>49214002
Puppeteer, yes.
>>49214306
Your persona replaces the device icon for the device that it runs off. Your other gear will be visible as being slaved to your persona.

As for bricking, the problem you've got there is the example is set up to show how awesome bricking is. In most cases, the only people whose gear you can easily brick aren't worth the effort of bricking it in the first place. Since it's a free action to switch ALL of your gear to wireless-off, you'll generally get one swing at trying to take out a guy's gun or cyberware or electronic sex pump before he gets a warning that someone's just tried to spike his gear and he shuts it off. GG, best case scenario you've negated some wireless bonuses that probably weren't going to be used anyway.
>>49214519
In most cases no, unless you're subject to a geasa or you feel REALLY bad about eating that bacon.
>>49214581
Retrieve rare ingredients. Steal rare recipes. Discredit opponents. Distract inspectors. Deal with a devil rat problem. Remove unsightly homeless from the area.
>>
>>49214581
>Riggers manage the WaiterDrones
>Adepts are on chopping duty
>Faces are the Hosts/Hostesses, obviously
>Deckers manage inventory and orders, as well as monitor Yelp reviews on the Matrix and... Deal with negetive reviews
>Mages use their spells to clean the dishes quickly and efficiently
>Sammies do... security?
>>
>>49214657
If it's upscale, the sammies can be the bouncer-type
>>
>>49208271
It seems like recurring antagonists would be kind of hard to pull off, because Shadowrun PCs typically respond to threats with overwhelming amounts of lethal force. It's kind of hard to have a recurring antagonist in that case unless you can somehow stop the PCs from murderizing him whenever he rears his ugly head.
>>
>>49214691
>It's kind of hard to have a recurring antagonist in that case unless you can somehow stop the PCs from murderizing him whenever he rears his ugly head.

This. Unless you cheap out and 'save' him repeatedly with nonsense, it's hard to have a recurring antagonist.

Hackers and mages as long-term antagonists fare better, since they can HON HON HON at the group via spirits and sprites and can voop out of combat if it looks like things are going bad.
>>
>>49210091
Wired reflexes, platelet factories, pain editor.
>>
>>49214733

To be fair. People tend to forget muscle is called muscle for a reason. They should be built like a modern tank against a bunch of conscripts with AT rifles. Yes you can try and fight him but he is gonna be tanking hard and having a fallback option.

Enemy faces should be connected to several heavy duty contacts who sole purpose is to keep you busy. HTR Teams on tap, a hostage lifeline. Reasons to keep him from pulling the trigger and doom your team.

Riggers would have ustom drones with easy to resemble plans like Korschei. You think Ractor is the only guy with a prototype no one has? Think again.
>>
>>49214691
Don't put the PCs within LOS of the RA.
>>
>>49213355
take with grain of salt, I am drunk
1) Your stats are weird. 2 bod, 4 str, 5 agi, 3 rea? you're also getting engumbered by something, looks like. Less armor, x2 your bod

2) Your stats also low and weird. You've got 6(8) in a lot of things that really should be a lot higher. You kind of want ~12 for your focus areas.

3) yea her armor's fuckd. You are not stronk nugff to wear 6/6 or 5/3 armors. best you can wear is 4/4 without underwear armor.

4) your alta has a lser sight and a smartlink, those don't stack.

5) do not get control rig unless you a rigger. could have spent that essence on better things. It does not good for you as is since you only got flypsys

6) best programs for hacking are STEALTH and EXPLOIT, and then you everything else. those should have been your highest rated progz.

Also having everything hacked isgonna be BALLS to maintain.
>>
>>49215306
Go home, Shadowstep. You're drunk.
>>
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I'm trying to use chummer 5 to build a shapeshifter but I cannot find the option. Am I dumb/blind? Normally my problem relates to me being cripplingly retarded but this time it might just not be a released functionality.
>>
>>49214896
If you make a guy who's got heavy milspec and 4 fully armored cyberlimbs and 34/32 armor, and basically immune to bullets

The wizard's gonna stunbolt him.

And if you make the recurring badguy a Gnome so they are hard to stunbolt, the hacker's gonna get into his armor and lock him in place.

Big dangerous things are in fact big and dangerous but the thing with runners is they -usually- have a way to deal with powerful single opposition.

An enemy runner team who's got Armor Guy, who's being protected on the astral by spirits summoned by Mage Guy, and who's firewall is secured by Matrix Guy, is better at challenging the party


The message of shadowrun is friendship and teamwork.
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>>49215358
no u
>>
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>>49214561
>>
>>49215394
Build your character as though they were normal then get one of the SURGE qualities in the qualities section.
If you don't see it then your running an older version of Chummer and should update.
>>
>>49215306
to be fair the alta comes with the laser, i didnt choose it
>>
Is it just me, or is the Dynamic Bow not a thing in Chummer?
>>
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>>49215488
Ah. Sorta helped, I was looking for the option to get the stats for the animal shape and the metahuman shape but couldn't find the option.
>>
>>49210496
>>49213714
source?
>>
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>>49215692

>>49210496 is Robocop 2.

>>49213714 is Cyber City Oedo 808
>>
So I'm building a campaign and pre-generating the characters to go with it. I'm building a misfit team of DocWagon extraction specialists. It is going to go poorly and they are going to crash on the top floor of a building and will need to work their way down a large number of floors a la The Raid in reverse.

With this in mind, any thoughts on building a misfit team? I'm thinking I'll have 8 sheets, 4 players, so the remaining sheets not used will be the first casualties.

So what I want to see are mis-optimized characters. Your traditional magic user as a techie, your traditional muscle as magic user, etc.
>>
Looking through hard targets I found this ammo drone, anyone ever use it? seems like something nice to have so if our gun bunny runs out of ammo I can resupply him.
>>
>>49215394
Shifters aren't in chummer 5 because of the irritating rule that they have to buy up their stats separately once you hit career mode. I've never bothered to think of a proper way to implement it without having to re-do like a million things in the code. There's a custom file floating around somewhere that would allow you to make one, without the separate stats.
>>49215640
There's currently no way to change the rating of a weapon dynamically once you're in career mode, so it can't be represented well.
>>
>>49216186
>There's currently no way to change the rating of a weapon dynamically once you're in career mode, so it can't be represented well.
I see. Well, would you saying buying a dynamic bow is worth it if you don't really have anyone or anything to boost your strength and wont be raising it for a while?
>>
>>49216211
Hm. In most cases, I'll always recommend you go for the or concept that appeals most to your character rather than what's most mechanically effective, but a lot of that's just that I'm tired of seeing Crocketts and Ares Alphas everywhere and I like to encourage diversity.

That said, bows are rather awful. In most cases you're going to be better off just shooting someone with a heavy pistol unless you've specced for massive strength, which is a bit of a trap in and of itself. Someone will wander in in a moment and tell you they're great for alchemy, but that's stacking two shoddy things together and calling it effective. Specifically for the dynamic bow, losing a point of accuracy hurts it a bit since you need to rely on getting your net hits as high as possible to guarantee a takedown, otherwise your primary advantage of 100% silenced weaponry goes out the window.
>>
>>49216370
>losing a point of accuracy hurts
That's what I was thinking, honestly

>That said, bows are rather awful
Oh, I've noticed that one big time.

Overall the character's not that great, but they're an archer and will be fun to play.
>>
A normal man with little money or resources must take down four average shadowrunners looking for him in a sprawl/barrens setting. His only advantage is they have only the broadest idea of where he is and what he looks like, whereas he knows them all by sight and knows a few stops around the area they stop by regularly. How do?
>>
Assuming my character is fucking fed-up with Vampires ruining everything for him constantly, are there any specific anti-vampire avenues I could look at? My knowledge of the setting is relatively shallow, being about as in-depth as possible for literally entirely second-hand knowledge of Shadowrun. I have never properly read a primary text or played any vidya. I mean, it helps me roleplay as a guy who hasn't exactly taken an academic track in life, but I had in my backstory that I fought HMHVV species a few times as part of a corp-affiliated militia around Asamando's borders, and now every fucking run my group has been on has ended up having surprise vampires and ghouls involved despite me telling our face that I was fine with any run that didn't involve vampires.

As a result, I'm starting to feel my knowledge of HMHVV countermeasures really isn't up to scratch even for a guy that I have played up as being relatively unread, given that it's such a constant issue for him. What kind of well, RUNNER level countermeasures can I put together? Like, not even to become fucking Van Hellsing per se, I just want HMHVV to go and stay go.
>>
>>49216701
grenade boobytraps
>>
>>49216739
Look into Running Wild, it has comprehensive information on a HMHVV weaknesses.

For example, Vampires have a severe allergic reaction to wood. So gas grenades modified to spread wood shavings throughout the area are fucking brutal against them.
>>
>>49216743
>>49216815
Thanks, I'll definitely look into some kind of wood-shavings grenade. I was struggling a little because the weakness to holy symbols which is for instance far and away the easiest to implement, isn't actually consistent from individual to individual. Pretty sure the Nossies I've been fighting have some kind of protection against sunlight (sunscreen?) as well since our first encounter with one was out in the open a little bit before dusk.

Dispersing wood shavings fucking everywhere, while a little inconvenient, and not without respiratory issues for us as well, would definitely fix most of my problems since the major issue is these guys adepting their way past our hail of bullets and shanking people (and then running off at the speed of sound once their bullshit for the day is exhausted). The only time we managed to bring one down was when I deliberately let it in close so I could taze it with cyberware, then backed off and let the survivors of the runner group it just hacked apart empty their magazines into it.
>>
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Pros and Cons of Technomancers in 4e?
>>
>>49217059
>Hosaka
>Sony
Make up your bloody mind
>>
>>49217059
cons: start a bit slow, pay a lot for their abilities which will be less immediatley impressive than someone dropping 100k on Hack Tools. Fragile. Attribute dependent. Incredibly stretched for BP because you need attributes skills forms and sprites and everything else.

Pros: Threading is amazing, as you can thread up most anything. Echoes can be really, realy good. With some Karma on board you bloom out very quickly. Sprites are incredible. Get drone. Throw machine spirit in drone. Profit.
>>
>>49217141
Just going to add that threading is really good with Command (IIRC, it replaces your attribute for piloting tests), as is Stealth. (threshold for being noticed)
>>
>>49217059
I always loved that this was an unfathomible beast in the original novel, but by the third, it was so outdated, it was compared to a Fisher-Price toy.
>>
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Hey there guys, new player here. Is a magical detective viable in 4e? Also, what are some good spells/tricks to do with that kind of character?
>>
So how much of a de-rep would someone get if they specifically sought out to murder a well-known (and likely well-hated) runner called Kane?
>>
How can I hide my aura? I'm an infiltrator and need to be able to not be immediately found by any random dickhead astrally perceiving
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>>49217707
Metamagic, or cardboard box.
>>
>>49217532
I mean, how would a magical detective fit into a group of mercenary criminals? Like, what do they do?
>>
>>49217856
Legwork, mainly. That includes finding people, information, tailing, tracking, the like. Plus they're magical.
>>
>>49217115

Sony is probably a subsidy of Hosaka and produces some of the components.
>>
>>49217856

Utility. You probably would want to skip most combat spells and had for detection and manipulation.

They'd be kind of like a magical face.

I also think there is a metamagic that lets you experience the last moments of the dead, which is great for solving a murder case.
>>
>>49217900
So like a face/infiltrator/magician? I guess it's feasible, yes. I'm not sure if you'd be spreading yourself too thin or not.
>>49217919
>I also think there is a metamagic that lets you experience the last moments of the dead, which is great for solving a murder case.
How many times do you need to solve a murder over the course of a Shadowrun, though?
Magic face is a fine contribution to a team, though. Even if it is done quite often.
>>
>>49217945
>How many times do you need to solve a murder over the course of a Shadowrun, though?

Well not often, but hey its there if you want it.
>>
>>49217741
metamagic doesn't hide it, just makes it look different

>>49217707
There isn't a way to basically turn invisible, astrally-speaking. But if you get an object big enough to fit your body in like the cardboard box the above anon mentioned, they can't see your aura through the box. Nothing's stopping anyone projecting or a spirit in the astral realm from passing through it to see what's what, but just looking doesn't give you away.
>>
>>49218045
>but just looking doesn't give you away.
finishing my thought: because objects show up in Astral Space, but don't have an aura and show up as a gray thing.
>>
>>49218045
It allows you to disguise your aura in such as a fashion as to be ignored by spirits, assuming you've done some legwork.

There's also an illusion (IIRC) spell specifically for the astral planes.

>>49218058
Shadowy thing, if we want to get accurate.
>>
>>49218045
>cardboard box
I'm assuming full-body clothes/armour don't count for this, am I right?
>>
>>49218075
>It allows you to disguise your aura in such as a fashion as to be ignored by spirits
Yeah, but they're talking about hiding, not blending in. I'm just splitting hairs here, honestly.

>There's also an illusion (IIRC) spell specifically for the astral planes.
You actually just reminded me that if you cast a mana spell on the Astral plane it works there, which I think there might be an invisibility one.

>>49218090
>I'm assuming full-body clothes/armour don't count for this, am I right?
You are correct. Not 100% why, but clothes and shit don't count. Probably 'cause they're too close?
>>
>>49218112
>which I think there might be an invisibility one.
There is, but you also have to be projecting to cast it in the astral plane so dead end there. Oh well
>>
>>49212666

Thanks, man. Those are great tips.
>>
>>49218090
Nope. There's a chance your GM will laugh at the box idea and point out that auras stand out a few inches, at least, and you'll still show through.

Then you're stuck using background counts and/or other living things (people, plants, even bacterial aura 'fog') to make reading or noticing your aura more difficult.

>>49218112
>You actually just reminded me that if you cast a mana spell on the Astral plane it works there, which I think there might be an invisibility one.
You can do that, but it doesn't stop the spell from being visible. This other spell alters perception of the astral plane.
>>
>>49218152
>bacterial aura 'fog'
What's this?
>>
>>49218298
Just a side effect of everything down to bacteria having their own aura.
>>
This may be a symptom of my retardation, but how would a dog track by scent?
>>
>>49218452

The same way they do now?
>>
>>49218460
Okay, mechanically. Smartass.

The book doesn't seem to mention tracking them by any other way than, apparently, watching them
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>>49209856
Then the REAL fun begins.
>>
Should I go pistols to eventually get dat savalette or automatics? With the right mods you can get a remington suppressor more accurate and concealable than a guardian with a built in suppressor, 3 more rounds per magazine and only one less RC/damage.
>>
>>49218882
Automatics is generally considered to be more useful if you only want to invest in one skill, I think. Depends on what you're making, though.
>>
>>49218487
Perception. With +2 dice/+1 limit when using smell thanks to the dog's improved senses.

The DM will set a threshold on the test depending on how easy/hard a particular scent is to track in a given environment.
>>
I'm wondering something from the perspective of Personas/MPCPs. Since they are, for all intents and purposes, synched up to your own brainwaves, running your thought processes through the main program in order to navigate cyberspace, run additional subroutines and so forth.

Based on this, would it be feasible to suggest that the MPCP would, over a long period of time (presuming that you're still using the same, base MPCP while upgrading the rest of your deck around it) basically retain latent 'memory' of the user's time spent jacked-in in the form of brainwave data and the likes? Basically that it's all a bunch of 1's and 0's and brainwaves and patterns inside of the MPCP, but that at its core it's still the decker's memories from within cyberspace?
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>>49214733
>Unless you cheap out and 'save' him repeatedly with nonsense

>not having important NPCs burn edge
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>>49216211
>Well, would you saying buying a dynamic bow is worth it if you don't really have anyone or anything to boost your strength and wont be raising it for a while?

I wouldn't. Dynamic bows are basically only for adepts who are going to be boosting their STR regularly through magic. Anyone else can buy a far cheaper standard bow, and if/when they get another point in STR they can buy a new one.
>>
Hey there fellow SR GMs. How often do you have NPCs use edge? Do you only let important NPCs use it? Do you have sure every group of street punks uses their group edge when they meet PCs?
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>>49221295
Punks may spend it, but only to Second Chance or Close Call if the dice turn shitty on them. They don't get to Blitz, Push the Limit, or do any of the fun stuff.
>>
My DM just opened up the use of all the books (we used to only use just the handbook), did they ever end up printing a revolver better than the Ruger Super Warhawk?
>>
>>49217707
>any random dickhead astrally perceiving
Random dickheads capable of astrally perceiving are super fucking rare, and doubly so the ones skilled enough at assensing to be able to tell that you're not a security guard or other person who's supposed to be there.

You're worried about a real non-issue.
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>>49221898
The Deputy is a touch more accurate, but hits a bit less hard. The LeMat is nice for the shotgun barrel that you can load with something special, but it's pretty damn expensive for a handgun.

New Model, Omni-6, and Super Warhawk is a solid array.
>>
>>49218882
Automatics.

With Automatics, you can start the game with a Steyr TMP (with a folding stock) for a concealed, suppressed weapon with a magazine size big enough for full-on suppressive fire, a Smartgun X for your everyday carry piece that's hilariously suppressed, legal, and still capable of receiving Electronic Firing, and an Alpha in a locked case for when shit hits the fan and legality can go fuck itself.

Automatics doesn't have quite the high-end punch offered by the burst-fire sniper rifles nor the automatic shotguns, and doesn't get quite as concealable as a light pistol, but it's versatile enough to do more or less everything well enough.
>>
>>49220892
That's not how any of that works. A Persona is just your user account, not some semi-independent synchronized digital entity.
>>
>>49221898
>did they ever end up printing a revolver better than the Ruger Super Warhawk?
Nope.
>>
>>49222021
>>49222181
Looks like I'm keeping my gun-fu for now, thanks anyways
>>
>>49222169
I was under the impression that you needed an MPCP in order to run any kind of Deck/Terminal's ASIST functions, plus at least two books I read mentioned that the MPCP is tuned to your own brainwaves - and using someone else's deck, as a result, comes with penalties due to incompatibility issues. Mind you I'm basing this off 2050's tech levels, not SR4~5 era stuff.
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>When shooting you only use Accuracy even if your physical limit is lower
>Skimmers lower your physical limit but not your accuracy
>mfw
>>
>>49222181
>>49221898
>did they ever end up printing a revolver better than the Ruger Super Warhawk?

Yes. THIS is the greatest handgun ever made.
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>>49222458
My character was heavily inspired by Ocelot.
You're pretty good.
>>
Hey, I'm a new GM, and I'm a bit nervous. How lethal is Shadowrun? One of my players gets really attached to his characters, and I'm not sure if I should tell him not to join in a game of Shadowrun if it's very likely his character will get fragged.
>>
>>49222537

If you plan ahead, think of escape routes, place your characters' survival above completing the mission and don't play with dickish GM? Swinginess of the dice may occasionally get you but having this spare point of edge should suffice.

Otherwise - pretty lethal.
>>
>>49222297
I don't know anything about 2050s tech, but nothing I've seen in the editions I've been around for have mentioned literally anything like what you're talking about.
>>
>>49222564
Alright, thanks. I'll plan for multiple escape routes. I don't plan to dick him over, but there's gonna be 3 rotating GMs, including myself.
>>
>>49222537
>How lethal is Shadowrun?
It depends on how tough you make your character. It's possible to make someone borderline unkillable, but for your typical character? It usually takes about two solid hits to get dropped, and a third to die outright.

Armor is super important.
>>
>>49222537
Depends on the GM (so you really), and how they run it. My GM has been incredibly lenient so far and I've even gone entire runs without being hit once.
However I once dropped a fellow runner with a single hit before
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>>49222573
From SR1's 'Virtual Realities' and SR2's 'Virtual Realities 2.0', both entries on the MPCP.
>>
>>49223215
I see.

Then to answer your original question, no, that's not how that shit works. It's not customized to a user's brainwaves, it's customized in the same way that a street racer's car has been reworked to give them a special edge in their personal driving style.

You're not going to retain and kind of echo of the user.

You might be able to pull something out of an ASIST system, but even that's unlikely as fuck, because there were basically zero successes at digitizing intelligences back then, so a basic-ass ASIST system isn't going to retain a comprehensive enough echo to be actually comprehensible. It'd be like building a complete biometric profile based off of the indentation someone's ass left in their work chair - it's unrealistic at best, and utter nonsense most realistically.

Also, next time, please specify if you're referencing 2e/1e-exclusive shit, because 99% of the people in these threads are from 4e at the earliest.
>>
>>49223320
>It's not customized to a user's brainwaves
>The MPCP chips are custom-aligned to a specific decker's brainwave patterns.

..O..kay..? I mean, I don't mind if this shit isn't feasible, but these two statements seem to conflict.
>>
>>49223363
Shit, missed that bit.

Even so, I'd say no, for the same reason that you can't reverse-engineer someone's past actions or medical conditions from examining custom-tailored clothes.

You might know that, say, their Alpha Waves tend to run on the high side in the same way you could learn from a suit that someone has broad shoulders, but that's probably about it.
>>
>>49223880
Well, the idea I was toying with was less reverse-engineering and more just kind of.. residual memory data. Like the idea of a data entity such as perhaps an AI being able to read it, but only because the AI itself was a digital entity and didn't need to somehow engineer that data into anything.

I guess you could call it 'imprint reading' or the likes in that regard. That the MPCP does carry those trace thought patterns, but not in any way that we could translate ourselves, but an AI could perhaps do so in the same way that an Awakened person can read the residual imprint left behind in the Astral. In that same way, they wouldn't be able to read EVERYTHING, just those very strong instances that left deep impressions during the session.

Again, it's all just spitballing and idea-spewing, and if it's not something that's feasible, that's perfectly fine.
>>
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Sorry if this gets posted a lot, or if theres a sticky somewhere I didn't read

So, I've got tons of 4th Edition material, books, pdfs, etc - I'm fairly knowledgable about the 4th Edition timeline and metaplot.

I've been tasked with running 5th Edition.

What books\pdfs do I need to understand the differences, and what books\pdfs do I need to catch myself up on the metaplot?
>>
>want to play a murderous robot
>murderbots are terminally unviable in all ways but disposable
>no terminators allowed unless it's actually a cyborg
Man, it just isn't the same if you're playing a cyborg. It's got an entirely different feel to it.
Especially since you can't be yelling about burning organics if you've got organics.
>>
>>49224770
Guessin' you're not playing SR5 then, since that time period's pretty much crawling with AIs in robo-bods.
>>
>>49224871
I've not gotten onto the 5e train yet, and I've heard that AIs still suck in robot bodies.
Did that change at any point?
>>
In SR5e, what's the best way to be a Troll Halloweener street-sam, focused on as much mayhem and carnage in melee as possible?

Cyber or physad? General advice?
>>
>>49209128
Technically, cleaning your barrel is enough to change the rifling on the barrel, so you don't have to worry.
>>
>>49226164
Smart operators have a 2nd barrel for just such ocassions.
>>
>>49214733
Bring in a corporate level fixer who's also a hacker, who's constantly pulling strings to make the runners lives a living hell. He leaves his icon on everything in a job. It's small, and is a databomb that goes off if you try to track it. Even if they disarm it, all it does is send the runners on a crazy proxy chase. He works only through cybernetically augmented people connected to the matrix, so that he can be sure to send lethal biofeedback on those that try to turn on him. He holds all the cards, right in front of the runners, but they're none the wiser. Why does he do it? Because they royally fucked his family over, without knowing it. And he's the one that can make them pay
>>
Quick question about the extended clips/mags: do I install them as an accessory/modification and then all my spare clips become extended, or do I have to pay 35¥ for each extended clip I want to use
>>
Here's a question.

Our 4e game is very mirrorshades. On that note, is there any advantage to registering ourselves as a PMSC (Private Military/Security Contractor), considering that our GM is very fond of having realistic consequences of our actions?

Opinions?
>>
What's a good starting run to introduce new players to Shadowrun without overwhelming them?

I don't want to use Food Fight; it's funny, but not that illustrative of what the setting has to offer, and it could turn some of my players off, since they'll be expecting some Ghost In The Shell/Blade Runner/Neuromancer kinda thing.
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>>49227859
I'd personally would say that it's 35 nY per mag/clip/whatever

>>49227884
On the one hand by doing this you can avoid some legal consequence. Officer stopping you due to being loaded with some Heavy stuff? just show them your license.
On the other hand you may get problems due to being more easily trackable since you are pretty public. Some Mr.Js may not wanna hire you

>>49228112
Check these out. I'd say that using the training ground one may be the best to introduce most mechanics
>>
Is there a site full of pregenerated runners handy that can be dumped into chummer5?
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>>49228282
there is Omae. Just open Tools --> Omae
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>>49224467
Chica a qt, she deserves to have more art of her.
>>
>>49228280

Would it lead to an increase in jobs? As far as I understand, PMCs IRL are basically runners that are better equipped.
>>
>>49229280
I don't know about an INCREASE in jobs
but the style of jobs would most likely change
Less jobs where being unknown is key (Infiltration, Espionage, most jobs where you have to be deniable)
More jobs that rely on presence (Bodyguard, Extermination/War, most jobs where you are very public)
Many areas like wild Things and Acquisition won't change because who you are and how known you are isn't important there
>>
>>49224467
Skim the intro bits to the 5e core book, then read 4e's Storm Front and 5e's Boston Lockdown. Should get you most of everything that matters.
>>
>>49228302
I don't see this in chummer5.
>>
>>49230481
In later releases you need to enable it in the settings.
>>
Has anyone done any fun things with the adept power Hang Time? I'm a relatively new shadowrun player that's starting up a physical adept in a new game and I'm kinda weighing my options as far as powers go.
>>
>>49229280
You are mistaken


- /k/
>>
>>49229626

Cool, thank ya!
>>
So I'm making a techno with the Otaku to Technomancer quality. Since Otaku's needed datajacks to access the matrix back when they were around I'm thinking I should take one.

Is losing that point of resonance going to fuck me over bad?
>>
>>49231521
The gain of a datajack and the rest of the point of essence can outweigh the loss of one resonance.

Choose well.
>>
>>49231723

Alright then heres the next question, what 'ware would I get alongside the datajack to make it worth it? That LOG boosting bioware would probably be good..
>>
>>49231755
>datajack
>reaction enhancers 3
bam one whole point of resonance and your initiative will thank you, might even let you lower your point investment in REA to put it in LOG or INT
>>
>>49231755
Depending on grades and expenses, the Log booster, the Int booster, hardwires, a pain editor (if you're not going to make it submission 2), or a healing booster.

Any of those can help. Might replace the possibility of hardwires with a smartlink . Get all those extra dice from a Machine Sprite and then two more.
>>
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anyone have a mega of 3e and 2e shadowrun shit?
>>
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>>49227884
Once you become part of a PMSC with official licencing and all, you will no longer be runners because you are no longer deniable assets. So you and your team will be taking on "legal" jobs like running sabotage in wars or securing a place against runners. Think MGS5 or Peace Walker
>>
>>49232389

Well, right up until you get disavowed and have to hide in the Seattle underground because you were arrested for crimes you didn't commit.
>>
>>49232570
That's when people start hiring you to solve their problems that no one else can help, if they can find you.
>>
Are there any actual play podcasts I can check out?

Just to get an idea of how to run the game.
>>
>>49232676
I know of one, I've been meaning to start watching but 30ish episodes, each being 3 hours long... It's a significant time investment.

https://www.youtube.com/playlist?list=PLHKocVDXoWBtzze1SGGUnU6KB5UFrDLFo
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>>49232651
>>
>>49232755
Wow a channel with some production value, I'm surprised; though I was hoping for something more audio-podcast and not video.

Thanks though.
>>
>>49232953
http://criticalglitch.com
http://arcologypodcast.com
>>
>>49233029

Thanks!
>>
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>>49232676
I've been listening to the Arcology actual play podcast, enjoying that. Their roleplay is pretty great, and they've gotten themselves into some high-level bonkers drek.
>>
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>>49230481
Keep in mind that Omae lists characters from 4th edition as well for reasons that are somewhat beyond my control, which can cause a crash if you select the wrong file. That's why we hid it away behind the options menu.
>>
What type of weapons would you give a big game hunter style gunbunny? I'm thinking nothing Full Auto and sniper rifles.
>>
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>>49233826

I don't think Shadowrun has one, but you need a big double rifle
>>
>>49225936
Carnage and mayhem? Cyber. Adepts get bigger dice pools (because of weapon foci) but cyber gets better Strength boosts and way more armor, plus utilities like a Pain Editor and Platelet Factories.
>>
>>49233826
Sniper rifles, shotguns, and maybe a big fucking revolver.
>>
>>49233826
Probably an Assault Cannon, especially with awakened animals on the loose.
>>
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>>49233826
High power, high accuracy. Put the time in to set up the one perfect shot you need to drop your prey.
Customized rifles, revolvers, and shotguns (for drone hunting, duh) tooled just how you like them. Lots of gadgets for finding/tracking your prey, things like camera sensor tags, tracker rounds, spotter drones, etc.

A drone with an Indian personality mod trailing behind you, holding your spare firearms and ammunition.
>>
>>49233965
But Adept gets just as much of a Str boost because it can just pay PP for it, and it gets Combat Sense?

The only real downside that I'm seeing is that you apparently can't get 5d6 initiative?
>>
>>49234267
Strength boosts are way cheaper and easier with cyberware/bioware, and trust me, if you're causing carnage you're going to want to be able to soak the shots that inevitably will end up hitting you. As great as Combat Sense is, having 25 armor, the ability to ignore all wound penalties, the ability to not get knocked out when your Stun is full, and the ability to ignore 1 out of every 2 points of Physical overflow is WAY better for the terrifying meat-wall that all the guards are going to focus fire against at once.
>>
>>49234464
I suppose.

What DO adepts actually excel at? Can you make a stealthy melee assassin guy reliably?
>>
>>49234514
Adepts have stupid-good dice pools. Pools to hit, pools to dodge, and specific skill pools. It's also cheaper and easier for them to get Initiative, even if they have a lower hypothetical maximum.

If you want to be the sword guy with unparalleled technique, a magic sword, impossible dodging skills, and crazy-good reaction time? You want an adept.

If you want a guy who can chop a guy in half on a glancing hit and tank a missile salvo without even noticing he's injured, you want a street samurai.
>>
>>49234636
Can you combine them?
>>
I'm trying to make a character and no mater what I do, I just can't resist the urge to create a combat monkey. How do I make a real character that doesn't just go around killing everything in sight?
>>
>>49234873
Sure. Pick up Muscle Augmentation, Platelet Factories, and a Pain Compensator as bioware. Grab two cyberlegs (maximum Agility for movement speed, Hydraulic Jacks because everyone deserves to be able to drop 15m without even needing to roll for damage, and then as much armor as you can cram into both legs).

And then whatever you have left magic-wise you stick into Improved Reflexes, attuning to a Weapon Focus, and maybe Astral Perception if you feel like fucking a spirit to death.

Biocompatibility will be your friend, as will Exceptional Attribute (Magic). If you can find a way to afford the Burnout's Way at chargen, it'll really seal the deal.

Be aware, though, that you can't get the Pain Compensator at chargen - that's an in-game purchase. The same goes for upgrading from a partial-rating Muscle Augmentation into full-rating Muscle Augmentation.

And all of that said? A non-troll will almost definitely be the better choice. In 5e, at least, it's very hard to put together a good build for a troll, especially if you need both cash and magic.
>>
>>49212464
csx-sucks.com
I'd be wary of three of them at one vertex.
>>
>>49234967
Create a combat monkey who's more than happy to not-fight whenever possible. Someone who considers it a successful run when they didn't need to bust out the killing power - though, of course, runs successful in that manner are few and far between.

And then, to supplement that, you get kinda good at whatever you're already also good at.

Your typical combat-monkey has good Reaction, Intuition, and Agility, for example. Reaction lends itself to driving, Intuition lends itself to perception and disguise, and Agility lends itself to sneaking and gymnastics.

So, you can easily take a combat character in the direction of being the getaway driver (who gets out of the getaway car and starts murdering if shit hits the fan), the sneaky ninja type who physically infiltrates (because you can leap tens of meters horizontally and land as quiet as a cat), or, if you also have some Charisma, you can shock everyone by being a pretty solid social infiltrator with your disguise skills and ability to case the shit out of a place with Perception.

That last one is even more powerful if you're playing an Adept. With the Astral Perception power and an Intuition at or near max, you can be absurdly good at Assensing, on top of normal Perception, with it only costing you 1 PP, and with it gaining you the ability to see (and murder) immaterial spirits.

Don't fight your instincts to create a murderfucker. Just expand into areas that synergize with murderfuckery.
>>
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>>49234967
Make them bad at it? Your muscle is going to need support, whether via matrix, socially, medically, or transportation. You can't fight your way in and out of everything.
>>
>>49235086
>That last one is even more powerful if you're playing an Adept. With the Astral Perception power and an Intuition at or near max, you can be absurdly good at Assensing, on top of normal Perception, with it only costing you 1 PP, and with it gaining you the ability to see (and murder) immaterial spirits.
I cannot recommend this enough. Being a murder-everything combat guy tends not to be super useful during legwork, but when you spend 1 PP on Astral Perception (which helps you in combat by letting you stab immaterial spirits and astral-projecting mages), some skill points on Assensing, and with you already having a good Intuition for Initiative, suddenly you're absurdly useful during legwork because you can gather a grotesque amount of intel using Assensing - easily one of the best legwork skills in the entire game.
>>
The Wanted negative quality can be used for private contracts from say, an extremely angry scientist who's mad one of his subjects escaped, right?
>>
>>49235454

If they have the resources of for example the gov guys going after Dark Angel or The Center going after the Pretender then yes.
>>
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>>49235535

Also seems like it would lead to some fun in game stuff trying to settle the bounty without my character dying

>tfw they'll just turn me in when they find out
>>
So what are some example of upscale dining franchises in the sixth world? I know irl a lot of upper end places that isn't a fast food place is usually run by a restaurant group.

After all McDonalds isn't the only known franchise
>>
What do you riggers use for the team bus? I'm making Allan Quartermain: Rigger (the concept fits surprisingly well considering just how useful drones would be on safari) and I just dont think a van fits his style..

>>49235763

Red Lobster probably survived. But if you want truly upscale I suggest you download Seattle 2072, pick the restaurants you like and plant them straight into wherever you're running.
>>
>>49236686
Red Lobster is still called Red Lobster despite pretty much exclusively serving Krill now. Their lobster is krill, the shrimp is krill, and surf and turf is krill and mushroom steak.

On a related note: What do you think happened to the sports bar and grill, like Applebees or Buffalo Wild Wings? Are they still around airing cyberfootball or Urban Brawl over bowls of synthetic buffalo wings?
>>
>>49232311
Please repeat with me the General Anthem:
"CHECK THE OP
CHECK THE OP
CHECK THE OP"
>>
>>49232570
>>49232651
Isn't that basically what happened to Raiden at the end of Metal Gear Rising? I mean, aside from the 'crimes you didn't commit' part. He DID fuck up Denver, after all. But as I recall it, he legally and 'officially' cut ties to his PMC group and went rogue. Sure, they supported him off-the-books for the rest of the game, but from a legal standpoint he's a deniable asset by the end of the game.
>>
>>49237880
More importantly, it's a nod towards the A Team.
>>
>>49237924
..now I want some kind of legendary Prime Runner version of the A Team.
>>
>>49237935
Howling mad Murdock would be a That Guy rigger
>>
>>49238034
What about a troll Mr. T?
>>
How should I equip my brand spanking new dalmation? I already have rotodrones with ares alphas and I want a big 'fuck you' drone.
>>
>>49233877
Two of these are in the German Extrabook "Schattenhandbuch 2".
I posted them a few months ago, idk if the data got saved somewhere.
>>
Just looking for some clarification here.

Can a deck be remotely operated and if it can, can noise scrubbers help with the interference that'd come from being a couple blocks away from the deck you're using?
>>
>>49238133
Street sam troll for B. A. Baracus
Elven face, for faceman
Hannibal would probably be an adept who can also act as a face
>>
>The runners get hired to participate in Horizon's latest advertising campaign
>They are promoting a new ultra-luxury coffee delivery service, where your high quality coffee is delivered to you by real shadowrunners.
>A thermo filled with coffee worth like half a million nuyen must be delivered to a high-profile rock star, while filming their activities with a Horizon Flying Eye
>After slipping past all security undetected, they finally find the guy, who's playing some sweet riffs in a dark room(Voodoo Child starts playing)
>As they deliver the coffee, they realize they have actually stepped into a concert that's being broadcasted
>Fireworks go off and colorful AR displays advertise Horizon Shadowcaf as fans loudly cheer

How's that for a run
>>
>>49238547
..Sounds like Saints Row.
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