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Tell me about that character you've had in mind but have

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Tell me about that character you've had in mind but have yet to play /tg/.

Whats their back story?
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Afghanistan/Iraq War veteran with subtle PTSD (he's still functional, not some kind of drama queen) who is currently a DEA agent.

Yes, I did recently watch Sicario.
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We're planning on setting up a M&M game in the Four colors setting and I put this together the other night.

Alan Tully. Veteran of the Great war. Returns home a changed and stoic man. He finds work as an Ice deliveryman and spends a year or two doing that. Keeping mostly to himself.

One chilly morning he's out at the lake cutting out blocks like he's always done. Except he stumbles across some bootleggers executing someone. They catch him. Beat him withing an inch of his life. Throw him in the boot of their car and drive him into the woods and dump his body in a ditch with the other corpse.

He manages to struggle to his feet once they've gone. Dizzy disorented and unsure which way leads back to civilization. He spends 4 days in the cold.

But that cold isn't what gets to him
The hunger isn't what gets to him.
Its the silence. Everything muffled by snow.
And he's struck by the juxtuposition of it from his time in the trenches. It drives him a bit mad but he's powers through it and eventually makes peace with it.

On the Third evening he's managed to get some sort of fire going to keep warm. He huddles close to it listening to the crackle and feeling its warmth.

He closes is eyes and holds his breath for a moment to prevent his beard from frosting further. -- And the crackle of the fire ceases.

He opens them to see the fire is still burning.
He exhales. And the sound picks up.

He's developed the ability to create a sound nullifying field around him while he holds his breath.

He makes it back to civilization. Now thought dead.
And becomes a masked detective. "The Silence"
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>>49095268
The character that has been at the back of my mind for the longest time has been a Heretek.

They aren't so much for the full-blown chaos artificer method of 'shove demons into it until it works,' but rather a fringe radical who actually wants to build up an understanding of the various technologies they work with.

A mechanically-augmented genius, they actually grasp a lot of how things work intuitively, but to test their theories they insist on taking things apart to see how they work, and then putting them back together again.

Now, with your basic las-gun or even the occasional bolter, I imagine that's relatively simple and standard. A certain amount of low-grade tech heresy is probably to be expected and to some extent tolerated in brilliant young tech-priests.

But once they have an understanding of the most basic of the imperium's technologies, able to disassemable and reassemble basic weapons, basic machine parts, basic armour just from their understanding of how it works rather than rote knowledge, they start to turn their curious ocular-perceptors to rarer technologies, more difficult to understand.

Plasma guns, power fists, entire tanks- maybe even terminator armour.

But when they try to take these more precious items apart, well, that's when the imperium's machine cult comes down on them like a ton of bricks.

Forced to flee, leaving their research behind, they fall in with cultists and monsters, resenting the fleshbags both for their ignorance, but also for their veneration of petty and malicious gods as they try and build their own cult of enlightened tinkerers - only to probably eventually fall to the seductive power of chaos, maybe selling their internal servos to tzeentch for a shot at some genuine knowledge, who knows?

Oh, and their sarcastic autonomous servo-skull minion called Severus Cranius
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>>49095268
The son of an innkeeper in a small town, as a boy he always wanted to travel the world, have adventures and stuff.
His uncle, a retired adventurer and captain of the town watch, decided to teach the kid the basics of swordsmanship.
At 15, a few days before his coming of age, he was wandering in the forest when he came across a recently dead adventurer. He brought the body back to town for a proper burial, keeping the man's swords for himself.
He spoke to his father again about his desire to travel and make a name for himself. His father acquiesced, on the condition that he wait until his two younger brothers were old enough to help out around the inn. He agreed, and spent his free time for the next two years figuring out how to use two swords together.
Once his brothers were old enough, he signed on as a guard with a passing trade caravan, and left to find adventure.
At the start of the campaign his contract with the caravan has just ended, and he's looking for more work.
The swords are a longsword and shortsword, of good but unremarkable, craftsmanship, though clearly meant to be a pair.
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>>49096650
Still trying to decide whether to give him a sweetheart back home to write letters to, or just have him send them to his little brothers.
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>>49095268
Grognag the Barbarian, Human Fighter.
His mother is the "Queen" of a small conglomeration of Barbarian tribes. Named her son "Grognag the Barbarian" to show people that he doesn't fuck around. But he grew up to be more interested in academia than Barbarism. Learned everything that the Barbarians in his tribe could tell him, plus what little snippets he could from prisoners.

He believes he got an amazing education, and eventually decided to strike out on his own to teach all those who were not fortunate enough to have an education like his. Unfortunately for the rest of the world, he is as stupid as he is stubborn.

Believes that the sun is an illusion created by mages to one day hold the world hostage, that goblins have a secret committee that runs the world, and other such ridiculous conspiracy theories.

His mother is extremely dissapointed in his choice of career.
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>>49095445
Good taste/10, anon.

Here's hoping for some nice operating, in and out of cars.

May the high speed, low drag be with you.

>>49095268

D&D LE Monk.

She's living by the age old creed of the strong should prevail and be able to do whatever they want and is quasi-compelled to challenge everyone remotely important to a duel.

Has absolutely no idea how to act in society, ain't nothing to do but fight, train, fight, rinse and repeat in the monastery where she grew. So manners like an animal, swears a lot, constant bravado, poorly dressed. That kind of things.

Back in the monastery, everyone was in the same spirit of "training to fight and kick things and be strong is the path to perfection". So things went pretty well. Until she stopped controlling her strikes because it seemed way more effective and attacked like a madwoman everytime. This resulted in two students maimed and one in a Stephen Hawking-like state

So, she's banned of the monastery, no one wants to teach her because no one wants a fucking animal for a student.

Walking the earth and kicking stuff to prove to everyone that fuck it, I'm stronger and I'm gonna come back and high kick the whole monastery to hell and back.


R8, and tell me where you think it can be better.

Pic maybe related for the look, Seven Swords is an über dope movie.
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>>49095268
About to take part in a fate game that's half supernatural horror, half neo-noir.

I wanna run a somewhat crazy old cryptoid hunter.
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>>49097163

The Dresden Files system works fine for that.
Never totally understood the shit it gets on this board.
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A fighter or maybe Paladin who's completely insane, but wants to right the wrongs of the world. Think Don Quixote.
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A younger man/woman, haven't decided yet, who wants to follow in the footsteps of their late Paladin father, but have no idea how. I just thought this character up yesterday, but I think it might be neat to play up to becoming a Paladin rather than starting off as one.
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>>49097285

When they come across actual giants will they think they're windmills?
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>>49097269
It gets shit because it's FATE. Whether the system is legitimately bad or /tg/ just doesn't like that sort of game is beyond me, though.
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Trundle from League of Legends.
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Bard/Illusionist, can be in any setting with magic really.

He's an actor, show magician, comedian, can sing and dance, general entertainer. Was on his way to making it big, but he got most of his acting deals and breaks with help from the equivalent of the mafia. Ended up getting deep into using his skills and magic to help with assassination, thefts, information gathering, and generally helped them get huge. When he "got out", his newlywed wife and infant son were brutally murdered shortly after. The mafia told him it was because some of his enemies wanted revenge, and he was no longer under their protection.

Basically, a few screws become loose, he begins to lose sight of what his personality is. Not so much multiple personalities, but he treats everything like a joke, or makes things needlessly dramatic, effectively acts like he's on stage 100% of the time. Doesn't necessarily become evil, but he begins to not care much about doing the right thing, and instead settles for whatever he feels like at the moment.
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>>49096693
I would go with the brothers. After all, they're family.
Also, nice story. Simple and comfy.
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>>49095268
Faldo Thrile, Human Bard

>not particularly good at music, but great at public speaking.
>fights for the cause of the common man
>hates elves with a passion, particularly because an elf stole his spot at a Bard's college
>bitching facial hair

may or may not be literally hitler
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clown Wizard searching for new audiences and or tricks
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>>49095445
Nice. I just finished Kubo, and want to play a young adult Kubo as a bard just travelling the world telling the story of what happened to his village, and how he wants to travel the world seeing the beauties it has to hold with his one good eye.

D&D 5e College of Lore bard, Folk Hero from Kara-Tur. Most spells reflavored to reflect flying pieces of paper and different origami.
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Teenage Dwarven Monk who wants to be boxing champ of the world.

Dumb but lovable, charismatic, jovial and portly middle-aged father of two who works in a tavern kitchen at night, and goes to wizard school during the day to provide a better life for his kids. Low intelligence wizard who just doesn't get proper magic; is actually a wild magic sorcerer.
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An Alchemist from a port town. Years of watching the kingdom ships unload spices from distant kingdoms and their fragrant scents inspired him to be an Alchemist. Seen as a promising candidate. His brother, a skilled slayer has gone missing after an lucrative contract takes him far from home and his father is ill with a treatable disease but too expensive medications even with his alchemy skills. Moonlighting as a drug dealer he draws the attention of an combat drug addict who is an accomplished adventurer. He offers to recruit him with a signing bonus on the basis he keeps his drug needs fulfilled.
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>>49095268
I want to play a Hunter. Just me, a shotgun, maybe some body armor if I get lucky, and three other dudes just like me. No world spanning shenanigans, no great and evil conspiracies, just four dudes against any kind of creepy crawly that tries to fuck with our neighborhood's shit.

>>49097548
It requires social interaction, and you can't minmax your character. Of course /tg/ hates it.
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>>49095268
Dr Ghost.

Mutants and Masterminds character. A Doc Savage style hero from the Golden Age who wound up getting thrown to the other end of the universe. On his way back he's gone through a number of Sword and Planet style adventures, fighting alien menaces, robot hordes, mad scientists, etc.

Now he's a man out of time, an oldy time super-adventurer with oldy time beliefs and mannerisms having to adjust to the modern age. I imagine him to look a lot like the Phantom, but in a lab coat. He's basically my excuse to have a low-level Cosmic character (stolen and adapted alien tech).

Also: Pencil-mustache and domino mask. Classy.
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>>49095780
Had a similar thing but with a Rogue Trader, too bad it's always shot down.
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I don't have any of the M&M books but seeing the generals (and being all about My hero acadamia/OPM) got me to thinking of a few heros:

1. Street Geist - Essentially a psychic Ironman. He was going to be used as a psychic battery of sorts sort of like the people plugged up into the Hyron project so had a majority of his body replaced with cybernetics powered by his latent psychic powers until he was rescued. Now he wears baggy cloths and a coat over a hoodie to hide his helmeted face because he can't take off the armor. He can be found lotiering about floating or sleeping atop buildings so he looks like some kind of hobo ghost.

Also, since I'm all about EP I wanted to make a character who makes use of F rep being a celebrity athlete either being a Hyperelite MMA fighter or a Barsoomian MX racer who helped founded the league during the early days of Mars.
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>Cleric who forsook his faith years ago out of bitterness over some incident, only to later call upon his powers in a desperate situation and find that they still worked, despite his continuing sacrilege.

>Clouded Oracle with a deep fear of orcs for reasons, forced into a party with an amiable half-orc.

>Blind Witch with permanent Beast Eye effect with her familiar.

Haven't found an appropriate game for any of them.
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>>49100684
>You can't mimax your character
But that's wrong. Seriously, nearly every time I play FATE, at least one person tries to minmax the fuck out of their character.
It's retarded, but it happens a lot.
>I want to put all of my points into a Magic skill so I can cast cool spells whenever I want and change the definition of the power fluidly.
>What do you mean 'that's broken, you can't do that'? Fuck you, DM, you're being unreasonable!
I seriously had a conversation with a (former?) friend of mine who seems to have a complex where he automatically picks a dark and brooding magic user whenever he gets the chance. And I do mean WHENEVER.
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Noblus Gwenricus

3rd son of a count in [anywhere] raised in the capital to become a knight and fight for the throne no matter what.

Fucks the king's daughter and get her preggo, not being such a smart guy he runs only with his horse, his sword, and his shield.

Not to dishonour his family's name he begins a penitent quest by joining the "local" knight order, the Grandmaster is literally satan and being a idiot he is he runs to [totally not magical america].
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>>49095268
A halfling fighter, but what the other players don't know is that he's actually a paladin who hates bragging/pride. I'd have to keep it secret from the players because they can be metagaming chuds. Hopefully, I can reach a moment where we are vastly outgunned and then start smiting foes in a blaze of glory, only to give credit to everyone else later.
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A high level psion character in DnD.

I forgot the name of the prestige classes but basically there's one that allow you to have followers like with the Leadership feat but you can kill them or whatever and new ones arrive the next day. There's another one which allow you to put people into cocoon and suck their vital energy for power.

I'd have plenty of expendable followers and present myself as the prophet of some God, telling everyone that the end is near. Key part of the character is the "hell chariot" : a huge flying chariot pulled by my follower in rags, despite this being useless. On the vehicle, a golden organ being constantly played.
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>>49100975
Get them to pay refresh (like a stunt, possibly more than 1 refresh it they use it for everything) to unlock more uses of the 'Magic' skill, just like the rulebook tells you to. Sure, they'll use 1 skill for almost everything, but they'll be lacking in terms of stunts and refresh.
Just set some limits on what it can do in the setting.
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>>49101168
Yeah, well, he wanted it to be his +4 skill and wasn't willing to spend Fate points to be able to use it on everything, which boggled my mind.
>Me: Dude, I'll just compel it and slap -2 on it for a +2 skill towards everything, you can use a Fate point to make it +4 and break the compel. That's broken as shit already, why do you want it to be +4?
>Dude: Why should I have to take the -2 penalty when I have a +4 magic skill?
>Me: Because if I let you use your +4 skill for everything, it's broken as fuck.
>Dude: So? It's magic!
I really hate that this isn't an exaggeration. Fuck the 'Magic always fixes everything at no sizable cost' meme.
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>>49100332
Oh the brothers exist and will get letters either way.
It's just a question of if a sweetheart also exists.
And thanks, it's kinda what I was shooting for. No angst, no real tragedy in his background, just a kid who wanted an adventure.
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>>49101312
The best thing to do would be to do a lot of compels on the aspect he took to be able to cast magic and make him take a different stunt for each magical spell/effect, e.g. fire, ice healing, etc. So he pays points of refresh to use 1 skill in place of others and has to keep on burning his limited fate points on compels if he tries something really broken.
Even better, don't let him burn whole buildings down unless he buys 2 or more fire magic stunts.
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>>49101515
I tried to do that, but he wouldn't hear it.
And this was literal years ago, anyways.
Unsurprisingly, his favorite class was Dread Necromancer or some sort of spellcaster, and he enjoyed anything that summoned undead/let him have undead templates.
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>>49095268
He's a young son of a blacksmith, who answered the call to adventure with nothing but a simple sword when his villagey was destroyed by (insert the antagonist here).

It's time to reconstruct tropes, /tg/
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>>49097285

The old Star Wars D6 game had something called a "Quixotic Jedi" that I'd always wanted to try. Maybe the next time my group runs EotE or something...
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>>49101562
FATE is meant to be collaborative between the GM and the players, so I can see him rejecting it, but the other players should get a say in worldbuilding too. Just have a group think-session/vote on how magic works, integrate his ideas into it and charge him refresh accordingly. And if he won't hear of it tell him that the group says magic works that way, so he either goes along with it or doesn't play a wizard.
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>>49095268
I had a Drow OC called Jathal the Whiteguard.

The concept for her was she was a bitchy noble who got outbetrayed and lay on the rogund bleeding to death.

In desperation she pledged her soul to whoever, whatever could save her.

But before Asmodeus or Orcus could claim it, a minor god of Rainbows and springtime jacked it and saved her first.

As a result she's forced to do good deeds, only promised her soul back when she genuinely understands the real meaning of friendship.

Imagine a CE cleric forced to follow the paladin oath.
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>>49101617
Stealing this
Stealing this so hard
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>>49101651
Brilliant. I'd make it a little less childish by replacing 'friendship' with something more along the lines of 'selflessness', but that's just me.
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>>49095268
It's an Ilithid that finds out how the overbrains really work. Meaning that illithids that get merged with them don't retain their individuality. But he/it knows he can't tell the others, he'll be wiped out for daring to question the foundations of their society. So he escapes the underdark.

Now, at first, he merges with society and thinks of getting by with the occasional bite of human brain, but then an idea comes to mind.

Eating an overbrain. Or at least part of it.
Of course he could never go and beat it by himself.

Then he joins a party of adventurers who are venturing to the underdark for other reasons -possibly to deal with the illithids too-.

He offers his help in guiding them there.


I'm prepared to rp with full -semi Nixonian- tentacle mouthed accent.
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>>49101720
And how will the illithid resist to the party's mage?
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>>49101691
The idea was that the god of rainbows is incredibly childish and using the logic of
"Good turns evil is extra evil, therefore evil turned good is extra good so I'm going to make her a good guy and be the best god ever."

Inevitably the pair turns into a Raven and starfire dynamic whenever I explain it to someone.
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>>49101617
Okay, hear me out.
>Young boy with a strong bloodline is adopted by a kind king and is raised as a prince.
>His real father kills the king and raises the prince without ever telling him about his parentage.
>His mentor, who is his real father, is killed and he is left to become king.
>However, he has no power because the secretly corrupt council is in league with his adoptive uncle, who is evil.
>He's sent out to adventure so he can be killed in a non-suspicious way.
>He is extremely talented but somewhat selfish, self-important, and impatient.
>Falls in love at first sight with the most beautiful woman he's ever seen, they actually end up being hitched with little to no thought put into it.
>His best bro is a warrior monk, and they get along like a house on fire.
>Eventually, he is entrusted with a plot device and sent off with his new best friends to kill his evil uncle, but it's a trap.
>After getting defeated by the more experienced evil uncle magician, he is betrayed by a former ally and left to die.
>His wife is pregnant with his twins, and he's afraid his enemies will have her killed, so he makes a deal with dark powers to live.
>However, despite his best intentions, his deal ends up backfiring and getting his wife killed, his twins spirited away, and himself transformed into a force for evil.
>Now he seeks vengeance and has fully devoted himself to the cause of his infernal master, becoming a dark contrast to the spiritual warrior that defeated him and a shadow of his former self.
>The only person who could redeem him being one of the twins he never had the chance to raise, who are being taught the same spiritual warrior skills that left him the way he is.
So how many points do I get on the Cliche-O-Meter?
Keep in mind that this actually happened in game, his full development from Chaotic Good to Lawful Evil.
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>>49101786
You mean and not eat him?
Illithid knows he can't take everyone on the group and since they're going to underdark, it's good to keep their force united and in full power.

Plus, having mostly lived in the underdark with non-illithid being mind-controlled slaves meant for food, he finds the experience of interacting with the above-world and its inhabitants educational.
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Spirit trapped inside Huge suit of armor with skeleton being his "face and body."

Died in glorious battle but fucked up earlier in life (committed a "sin".) so he can't go to heaven until he completes a task (Maybe like the Grim Reaper's assistant or something I don't know).

Think he would be badass but also kinda goofy and a smooth talker.
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>>49101877
Hamlet-Star Wars crossover?
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>>49101720

>He offers his help in guiding them there.

The question, besides how to get a illithid stated for a pc campaign (Let me know how you do it, I've wanted to have a Beholder who through a critical fail hit itself with its own charm ray and is now charmed by EVERYTHING ELSE. So it's both compelled to listen and do anything the other pcs tell it AND is convinced it's in charge).

But why would the pcs believe him? Im not trying to naysay, but your playing a magnificent bastard rogue agent of a race of magnificent bastards. If I saw your character i'd assume it was a trap by said overbrain.
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>>49101922
Close enough.
When I first made my character, I thought, "This guy's gonna turn into Anakin Skywalker, isn't he?"
Man, I have never been more coincidentally right in my life.
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>>49101950
they don't have to absolutely trust him

they have to be aware he's the only one who knows the way through the caverns
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An old animatronic sheriff from a cowboy theme park.
He's rusted up and falling apart but still wants to bring justice to outlaws and make kids laugh.
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>>49095268
A skellington cleric that was once a human who worshiped a good diety, but near the end of his life he lost faith in his god and prayed to a really seedy diety to "prolong his years anongst the living" (exact verbage). He dies and was revived as an undead, then is promply driven out of his temple and is being passively hunted by the cleregy of his former god. He is now indebted to the seedy god and soon comes to regret the decision, as he is not an inherently evil person and the clergy of the bad god demands increasingly terrible things from him.

Also, he is raised with no voice, all he can do is rattle and gesture. I always wanted to RP a silent character.
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>>49101994
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>>49101994
I'm really sorry, that sounds like a great character and all I can think of is Festus from NV.
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>>49101994
I'm the illithid and crying through my tentacles now.
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Me and my friend wanted to run a necromancer and skeleton fighter combo. The skeleton is actually the necromancers brother, a pit fighter who died in a rigged fight. The sister turned to necromancy to bring him back, but due to the way necromancy works in the setting we normally run with he retains he base personality but his memories are wiped.

Will never happen because necromancers in setting are (rightfully) abhorred and no self respecting party would tolerate one. Even if they did, everywhere they went they would be killed on sight.
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>>49102230
Has the necromaner considered looking for the philosopher stone?
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Blackbird Raum, ranger-cum-bard. Woodsman's son from a backwater town. Loves to sing, spends his time between chores composing little songs and writing little stories. Eventually gets noticed, gets kind of popular in the surrounding villages. Strikes up a friendship with a local travelling troubadour, who helps him refine his music, and in exchange he uses his honest, down to earthness (and occasionally skills with a bow) to get his friend out of trouble. They adventure together, Blackbird to earn money for his aging father and live out the dreams of adventure he's always had, and the bard to get cash and ass.
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>>49102829
Nothing like it exists

Unless your making a FMA reference. Then yes, and she has metal limbs and is small and doesn't afraid of anything
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THE character I want to play is heavily setting-related, and the setting being a somewhat obscure Fading Suns you'd probably not want to hear how exactly the (al Malik) powers that be have in mind to reclaim Hargard without either triggering the Hawkwood neither giving the planet to the Emperor. Which means heavy, HEAVY Mutasih involvement, a veritable trove of information to be bartered (most probably two or even three jumpkeys for other Lost Worlds), a bizzarre church-house alliance that could be pretty dicey for the entire Al-Malik dominion, because it revolves on non-Istakhr nobles.
This while she, being a (former) famous space fighter pilot of an actually pretty innovative shaprutian airspace force, has no idea what the hell is actually happening at the start.
This without covering the actual character history and details. And hell, I even have an idea of how she would dress at a gala in Byzantium Secundus AND how she could go on the cozy group spaceship.

>basically, I don't have only the idea of the character: I have the backstory for the campaign. Which means shit is almost unplayable. Too much imagination could be a bad thing.
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>>49097548
>>49100684
>>49100975
I've played Dresden FATE twice now, and it was super fun both times. We did San Francisco and London. Pretty swank.
>>
An earnest, heroic knight who believes in heroism and tries his best to be valorous and defend the defenseless.
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>>49104473

So basically you can't play him because nowdays grimndark is the norm?
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>>49101865
Pretty funny shit.
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>>49104473
If you want some inspiration, watch the anime Samurai Flamenco. Stick with it even if it starts to lull a bit.
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>>49104506
No, because my group always expects my characters to be eccentric clerics, Wizards, or other "cerebral" types, and I'd hate to disappoint everyone.
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>>49104605

That's... actually pretty strange. At least in my group anyone who had played the same character type for some time got the usual talk "buddy, how about changing that a bit?".

I didn't think the opposite happened.
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>>49104728
No, it's a pretty strong informal rule that the funnyman is always funny, the dickhead rogue is always a roguish dick, and do forth. I guess it's a form of specialized labor.
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>>49095268
MoroM coalmind/coalmined

Dwarven firstborn of a coal mine operator and merchant.

After mining coal for many years MoroM broke through a thin vein and saw light in the cracks. Alone in the mine he opened the crack wider, exposing a small hole in the solid rock. Big enough for him to stand in. He felt warm, and there was a smell that burned his nose. But he found the source. A thick vein of metal, with crystal clusters growing out of it. The metal and crystals glowed

He spent hours down in the mines, slowly mining out the strangely hard metal, making mightily seem soft. The crystals were the opposite, easy to shatter and thinking them valuable he spent more time slowly pulling each one out safely. After many hours he finally pulled the last green glowing bits off the wall, and packed up his incredible find. He would call the metal, morium. And the crystals romium.

After leaving the mines he found the glow from the ores lit his path brightly and quickly reached the main tunnel, where his father and other miners stopped to stare slack jawed at the glowing dwarf.
Morom waved and ran to them. Excitedly explaining the new ore he discovered that glowed. He removed the now, inflowing ores and frowned. For he could still see the glow from it. On his hands...on him he was glowing! He had absorbed the energy from the ores and he glowed from it!

>Obviously it's radiation, basically I have 2 scenarios, 1. He forges the ores and crystals into a mace which can absorb radiation from him to do extra damage, plus is basically indestructible due to the strange metals and crystals

>Or 2. The radiation fuses with his innate magic and turns him into a strange nuclear wizard.

Unfortunately radiation isn't in any game I play which is a huge bummer.
>>
A Warrior-Bureaucrat, ex paymaster of a mercenary company currently "between jobs" (read; wanted for embezzlement), he manages the party's finances and complains that they could get this whole adventuring thing done a lot more efficiently if we'd just hire contractors; ideally the party would refuse these requests categorically to act as a foil to my ambition and give me a reason to role-play a passive aggressive penny-pinching egomaniac.

He'd fight with a crossbow and a battle axe; his shield would be in the likeness of an ancient oversized silver coin and bear the portrait of a winking Statesman in a toga.

He would wear an armet with a real laurel wreath; if his laurels start to go brown he complains until the party stops in at a town, where he promptly buys himself some bay laurel, makes a new one and ceremonially bestows it upon himself.
>>
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I just want to play a dapper gunslinger of some sorts.
>>
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Or maybe just some campaign where killing has huge consequences but firefights are unavoidable
>>
>>49100456
Terrible idea, but made me kek
>>
the bastard son resulting from an affair between a noble lady and a mysterious, handsome wizard. grows up recognized as the noble lady's noble husband, but stops training to be a knight at around the age of 12 after a freak accident that leaves him with several toes missing and a shortened right leg. starts reading and getting into esoteric magic stuff. leaves to study at a monastery at the age of 17. after meeting his true father at the monastery at the age of 21, and discovering his true ancestry, he leaves in a fit of confusion and anger in the night. he's now a wandering wizard with a proficiency in history and high wisdom

it may seem a bit autistic, i guess. but i really want to do this if my group begins a new 5e campaign
>>
>>49108037
>recognized as the noble lady's noble husband's son

fixed
>>
>>49095268
One of the children of an old character, with no idea as to her heritage.
Alternatively, my old tiefling paladin who got offed within in-game hours from meeting him in Curse of Strahd, with the gag being that he keeps getting killed in increasingly mundane ways but somehow always coming back.
>>
Native American Cyborg Ninja
>>
A not very intelligent "fallen" paladin. He would hold himself to really high moral standards, and then after making a simple mistake, would become convinced that he had become evil. The fact that he couldn't register anything after trying to use Detect Evil on himself would be seen as proof that he fell and lost his powers.
>>
>>49095268
Toraminus the Everliving, He Who Defies Death.

A brilliant necromancer who was hounded by sickness and disease all of his childhood, who saw his brothers and sisters fall one by one to violence, hunger, and plague. He held his mother's body as she lay bleeding after bandits ransacked his his family's farm. Yet through all of this he did not give up, he did not give in to despair and malaise. He instead stood defiant and angry. Angry at the world that took and took and took and gave nothing back. Angry at the cruelty of lords who would stand by idly while brigands ran rampant through the backwaters of their counties and kingdoms. Angry at the gods for presiding over a world of such horror and doing nothing to alter it. Just angry.

He isn't evil though, despite pursuing undeath. He'll raise undead, but he won't defile souls unless they're evil. When adventurers and townsfolk rise up against him, he makes a point to subdue then rather than kill them. If his undead cannot subdue them, he'll order them to maim them instead, but to keep them alive. He only kills and torments those who make an effort to inflict harm, those who are cruel to others. He deals with devils and the like to gain knowledge, and never commits fully to any actual pacts, only conversing with them and using his spells to extract information.

His end goal is to become powerful enough to kill the reigning god of death, and take his place to create a kinder, gentler world where the innocent need not fear the cruel. Death would still occur under his regime, but he would make the end easier, he would allow souls to converse with their loved ones during a transitionary period after death, to ease the pain the living would feel.
>>
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>>49101994
Holy fuck, it hurt to read this.
>>
Gnoll Paladin that was exiled from his pack and picked up by some Melora worshipers. Struggles with Yeenoghu whispering all the bad shit in his head and is ferocious in combat. Still does things like eat carrion if he has to because that's just natural as long as it's not off of dead sentients.

Pretty boring atm but I don't have anyone to play with so I haven't really bothered fleshing him out all that well.
>>
A swordsman that tells the party he's a great warrior dedicated to unlocking the secrets of the blade.

He's actually just a NEET whose mother is having trouble supporting the two of them, so he's adventuring for some more money to help ma pay the bills.
>>
I have things I want to do
>Vomit alchemist
>generic fire swordsman
>dual shielder
>super buff dude
>>
>>49102076
>>49102147
>>49102166
>>49108527
Well this pretty much confirms I have to actually make this character asap.
>>
>>49109205
Just so you know I'm stealing your idea as a basis for a short story.

How'd you come up with the idea?
>>
>>49109234
Wow that's pretty cool anon.

And honestly I couldn't tell you a direct inspiration, I think it's probably just the result of a mental bukkake of ideas.
>>
A bag of sentient marbles.
>>
Typical adolescent female protagonist in typical fantasyland setting. Raised from childhood by a creepy, demented stepfather (who was a failed adventurer) into becoming a living fulfillment of his ideal "player character". Her life revolves around treating the world like some kind of codified questing experience. One day her dad got arrested, he told her that she now has her tragic backstory and should go out and have the adventure she's been training for.
>>
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>>49101617
Why is it always a blacksmith's son?

Is it just so the hero can have a cool sword?
>>
I wish I had any ability to rap or sing but after being apart of a Shadowrun game that fell as fast as it came up I regretted the character I was going to make (A transhumanist baby from Evo who left because they wouldn't let him do what he wanted) when suddenly I came up with the idea of a up and coming artist and rapper who's essentially a pyro maniac who ran the shadows with the hopes of building his own music label and purchase the block where his old home was burned down.
>>
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Sentient nude greco roman statue
>>
>>49104417

I've been part of a Dresden files game for about - shit 3 and a half years now?

Its set in North Jersey area.
We're nearing the end of the 5th campaign in that setting.

The longer you play in a city the more it comes alive.

The current party consists of:

A ex military sniper who found jesus.

A Bar owner who can turn into a fucking bear

Former drummer in a shitty local band. Current crazy son of a bitch wanted for domestic terrorism.
>>
>>49095268
A barbarian who fell deeply in love with a medusae/gorgon.

Banished from his clan because harboring a forbidden love.

Keep sculpting little figurines in bone, ivory and stone to give to her. Leave jewels and necklaces near her lair with a little wooden figurine of himself.

Absolutely refuse to hurt or kill snakes as he belives it will bring a curse on him.

Dream of finding a way to be able to look at his lover's eyes directly.
>>
>>49101919
...

I have played this exact character.

His task was fixing an issue caused by a badly thought-out deal between the Gods and the Lords of Death that was going to cause the end of the world.

His 'sin' was picking up the item that designates someone as royalty to the lords of death, despite not being royalty.

He died transmuting his and the BBEG's blood into lightning using a sympathetic blood magic spell.

He was incredibly charismatic but also completely guileless. Also a drunkard. After he died he floated around as a ghost for a while until the party got hold of a suit of magical armour that kept souls trapped inside. We filled it with meat to replicate a body, wrapped around his skeleton, then filled the space around it with moonshine (he also had the ability to infuse alcohol with part of his essence due to some very poor choices in play...), lit it on fire and hey, presto! Suit of armour with flaming skull walking the world trying to fix it.
>>
Drow Thief.

Houseslave caught stealing from nobility and was going to get executed. Dwarves attacked the City. He took the chance and somehow escaped the warzone and made it to the surface where a bunch of wandering murderhobos took care of him.
>>
>>49098438
So you made the Joker.
>>
>>49112488
If I recall California's Shadowrunners actually are celebrities who do shit like that so you got your hook.
>>
>>49100456
if you do it, you have to play him straight and see how long it takes the other players to realize who he is...
>>
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>>49101994
>>
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a dwarf character based off of some type of WW1 StossTruppen/SturmTruppen.

spawned from a conversation with a friend where we came to the conclusion that the stereotpyical heavy armored, large shield and large axe carrying dwarf fighter, makes literally zero sense for a race that likely prosecutes 75% of it's wars in Subterranean battle-spaces.

debating between a fighter that uses light armor and gear (likely using a Handaxe that looks suspiciously like a Spadaten as his main armament), or a Alchemist for a Grenade/chemical weapon specialist.
>>
I want to play a drow bard who dreams of spreading happiness through song and dance. He has curly hair, a feminine voice and wears a sparkly military jacket.
And boy does he love halfling
>>
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>>49119842
Somebody else already did it as a BBEG concept.
>>
>>49120023
Damn that's much better than the idea I had.
>>
Dark Heresy medicae, except he doesn't really know medicine. He just sticks guys with whatever he has. Sometimes it's medicine...sometimes it's hallucinogens
>>
>>49096887
I like this
>>
A freighter pilot in a Star Wars game. Not a smuggler or anything like that, just a tramp freighter pilot, taking mundane cargo and passenger jobs until he gets drawn into something bigger.

Grew up in a working-class family on some backwater planet. He never went hungry, but his parents could never get enough time off to even take a family vacation to the fucking moon. He always wanted to travel the galaxy and have his own starship, so he took the first crappy job he could get working for a freight company.

He scrimped and saved all he could from his job, only spending money on necessities and whatever the Star Wars equivalent of car magazines are. Finally he saved up enough to buy his own freighter and start his own company.

His ship is nothing fancy at all, probably something like a Barloz-class freighter, and he bought it used. He pours all his credits into the ship, upgrading and personalizing the cabins, installing more modern systems, etc. It's doubtful anyone will ever mistake his ship for anything other than an old freighter, but it is a phenomenally well-maintained ship, because it's his baby.

He knows a lot of people look down on him. Smugglers see his legitimate freight work as boring, unskilled, and poor pay. The upper crust of the galaxy see spacers of all kinds as low class (he's basically an independent trucker). But he couldn't care less about what people think of him. He is the captain of his ship, and the entire galaxy is open to him.
>>
I want to play a young inexperienced kid, from a village in the middle of butt fuck nowhere, that gets recruited into an adventuring party for reasons. Despite not ever wanting to go on an adventure he's excited by the prospect of seeing the world. After a while with the party he starts to want his warm bed and home back but he feels he's come too far to turn back.
>>
>>49095268
I really want to play Glen Tarly, a paladin of the goddess of the sun and agriculture.

Think of a large, tan middle aged man in full plate with a cowboy hat. Now picture him chewing on the end of a wheat stalk while quietly watching the wind blow across the fields.

He was raised on a farm, the kind of kid that would always do what his ma or pa wanted and got pretty ripped from farm work. He heard goddess calling the day he turned 18 and left home to do her bidding. He still sends money back to his parents when he can and had his shield painted with three stalks of wheat, to remind him of his humble upbringing.

He would be a high WIS/low INT kind of character that is soft spoken, hard working and kind.

Thoughts?
>>
>>49124325
Also tinkering with the idea of making his mount an oxen.
>>
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In a city to the east, in the land of Xingguo, a young boy was abandoned at an orphanage. The orphanage taught the boy that nothing is free, nobody is your friend, and if you can't defend what's yours someone stronger will take it from you. So the boy learned to fight and steal. He left the orphanage as a young man and found the streets of Huangjin Cheng to be no different than the orphanage bunks.

One day he spotted a blind monk begging for alms. The boy thought to steal his food, but the old monk swatted him away easily. The boy tried to stab the monk, but he snatched the blade from the boy's hand and struck him with a blow sent him tumbling into the street. The monk then did something shocking to the boy; he offered him some food.

The monk was Master Lao, an abbot of the Bei Tang monastery. He offered the boy a place to stay at the monastery. When the boy refused to give the monk his name, Lao simply began to refer to him as Monkey, given how they met. While at the monastery Monkey fought to suppress the ways of his upbringing. Master Lao had been kinder to him than anyone he'd ever known, and so he felt obligated to follow in his master's footsteps. Master Lao worked hard to teach Monkey about patience, generosity, and humility.

The other monks, jealous that the venerated master would spend so much time with an uncouth outsider, took to torturing and mocking Monkey. When Master Lao passed away, the abbots banished Monkey. Before he could leave, abbot Zhao, who took Lao’s place, played a cruel trick. In Xingguo, thieves have their faces branded to mark their crime. Before his exile, Zhao had Monkey branded, forever making him an outcast in Xingguo.

Monkey left Xingguo and travelled west until at last he came to a land where no one knew the meaning of his brand. He struggles to live up to Master Lao's example, even when the skills of his criminal past might aid him and his friends. It is hard to do the right thing, but for Master Lao's sake he will try
>>
>>49111677
Yes. It doesn't make sense for a pig farmer to have a sword.
>>
>>49111677
Because blacksmiths make weapons, and the greatest weapon they ever forged was your character.
>>
>>49115448
Spend 6 turns contemplating, then another 2 holding a disc to throw, before hoisting a massive boulder on your back to roll at them, then pose for victory.
>>
Legless, alcoholic Vietnam veteran who hasn't been happy since the war, who gets a new lease on life when the zombie invasion happened.

Actually played this one for a bit in a game ran by one of our high school teachers, but the game went no where fast and ended before the players had the PCs had met up and only a couple of zombies around.
>>
>>49095268
A civic minded city torturer who is on vacation. He recognizes he's a sadist but also recognizes the need to for a productive and well functioning society, so he got a job as the city's torturer and executioner. After having successfully done his job for a number of years he has enough vacation days to go on an adventure, travel the land, torture new people, see new ways of torture, and learn about different infrastructure and bureaucracy and see if they can benefit his city. He's also been successful in introducing judicial reforms and introducing a small but slowly growing merit based bureaucracy to run the city as opposed to blue bloods getting positions based on birth and rule by decree. He loves torturing but he wants to make sure he's torturing the right people. Self indulgence can only goes so far, when he puts his head down on the pillow he wants to know he made the world a better place by utilizing his talents.
>>
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I thought I'd have gotten the chance to play him years ago but somehow a campaign where someone has kidnapped a princess has NEVER come up in my group.
>King hires adventures to rescue his daughter
>They go off to fight BBEG for her
>On the way, they run into the the court jester who's already on his way to rescue her
>They ask why a jester would go off on his own to rescue a princess.
>He tells them:
"It is a jester's job to keep the king happy. And right now the king is not happy. He is encased in a sadness like I have never seen, from which I cannot free him. And I have tried, OH how I have tried and tried. I've tried lunacy, tomfoolery, BUFFOONERY! ...But nothing. Not a laugh ...not even a smile. I know now the only thing that will make the king happy again is to have his daughter back.
And it is a jester's job to keep the king happy."
>>
>>49128347
I want tripfags to leave.
>>
I wanna play a depressed freight broker on a hive world, he has financial power but has come to the realisation that the positions above him are for nobles rather than the middle classes. I want him to explore drugs and women, debt and misery to escape reality until he stubbles across chaos pirates who supply the hive with drugs.

When playing I'll attempt to run the pirate renegades rather than be a slave to the system like when I was working as a freight broker. I'll be the one to keep the warriors together and record our various dealings.
>>
>>49095268
I've wanted to play as a scout robot. The idea was that it would be built by an automated factory, then left inactive until the other PCs discover and activate it. It would then imprint on the PCs and obey their commands.

I'd talk with the other players and the GM beforehand regarding the design and personality of the robot.
>>
>>49095521

So I came up with a better name than "The Silence" last night.

"The Quell"
>>
>>49097588
Pre or post rework lore? If it's pre, then good taste.
>>
>>49111449
That's from Terranium in Drawer, innit?
>>
>>49095268
Steven, an insurance salesman from Phonix.

He's not really sure how he ended up in a medieval fantasy realm but he's going to try to make the most of it.
>>
>>49131226
Phoenix*
>>
>>49108384
Nice.
>>
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I've got a few.

Slaaneshi Tech-Marine whose goal is to create speakers so loud it can vibrate a planet into dust.

Snow Elf Apprentice Shaman going on a quest to find a specific herb to complete his training and or save his Master's life.

Death Korps Watchmaster leading a mixed squad.

Paladin of the Sun or similar God. Live a life of poverty, giving to charity, being the best Paladin I can.

Death Knight in the vein of pic related. Loved that idea when I came up with it and eventually I want to play it. Not to mention that Death Knights are some of my favorite kinds of characters. Necromancy and a Bastard Sword? Yes please.

Dryad Gunslinger adept who burries bodies in their garden to get rid of them.
>>
>>49122851
I want to see this played.
>>
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A sleazy, cynical, lazy, manipulative and alcoholic black cat.
>>
>>49122851
My advice is don't play this in star wars. All campaigns boil down to the same old boring thing. It's like all GMs are CMOT Dibbler.
>>
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>>49131661
Truth. Most Star Wars games end up Jedi / Sith-centric to the detriment of everyone else.

Firefly setting would be your best bet for this kind of character and game style.
>>
One of my players is playing a gnome rogue. He says he is Gnogly, a gnome raised by wolves and later hired by Druids to do their dirty work as an undercover agent in the civilized lands. But he is actually just an actor going on a tour around the realm because he was bored with his life. He had earlier appeared to the others as prince Gnali from the desert lands and as Gnoly Boggins, merchant extraordinaire. He has basically been changing his backstory to the group every three levels or so.
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