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Is it a Lawful Good act to, swiftly and without undue pain, massacre

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Is it a Lawful Good act to, swiftly and without undue pain, massacre goblin children?
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Depends on their alignment. Now go away /a/, your manga is edgy, all characters except GS are dumb and the world doesn't make much sense.
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It's too big of a grey area to choose to kill them or help them.

Walk away and let their fate fall where it will.
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>>49002912
>t. GIDF
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If goblins are irrevocably evil and will always grow up as a menace to your group, then yes.
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If it is, it follows it is a Lawful Good act to swiftly and without undue pain massacre any children of a non-fixed alignment in the right circumstances (e.g. they are poor and more likely to become criminals)
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>>49003132
That's the secret anon.

It's always right to massacre below average quality children
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It depends on the Paladin beyond alignment.

If you're sworn to kill all evil creatures then yes you would.

If you're sworn to uphold peace and fairness, well no, even killing regular non-hostile goblins wouldn't be in line.

If you're sworn to uphold the law and the law says don't kill children, even evil ones, then no.
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>>49003132
Pretty big leap, chum.
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>>49003153
Who decides the human standard is the average? Aren't elven and dwarven children objectively of higher average potential?
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>>49003153
Hey, I am called (literally) the paladin of my group of friends, and I have a mental disorder. Is it evil to kill me?
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>>49002798
>using alignments and ALWAYS EVIL REPENTLESS NEVER GOOD races
>starting a blatant trolley paladin thread
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>>49003176
Not at all. I'm just following through the logic. You have to have some actual standard (say, this child is 80% likely to murder innocents) but no matter where it falls it'll be arbitrary.
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>>49003192
No.

You weaken the species.
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>>49003208
I feel like it wouldn't be much of a stretch to assume you do as well, my edgy friend.
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>>49003228
Since I have no intention to breed, I have no effect.
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>>49003244
>confirming my suspicions

Jesus anon, you should at least try to defend yourself. Now I'm sad.
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>>49002798
In GS universe yes, because they're evil-by-nature vengeful rape machines.
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>>49003263
Why lie about it?
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>>49003263
>you should at least try to defend yourself.

Buy anon, you are the normalfag on 4chins, you are the one who needs to defend his choices in life.

Everyone expects the grognard to act and live like a grognard, but what do you have to say for yourself and your white-knighting?
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>>49003303
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>>49003303
I believe you are confused. I also said I have a mental disability.

As for my supposed "white knighting", I do not white night. I simply try to be a good person. I will help people young and old, weak and strong, no matter what sex or creed you are. People only need to ask for help and I will provide it.

Call that white knighting if you will, but I feel that I am a better person for it.
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>>49002798
I can't wait for this meme series to die.
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>>49002798
No, no matter what Gygax tries to claim.
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>>49003386
It needs less rape and more pragmatic monster slaying
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>>49003339
>but I feel that I am a better person for it.

Oh okay, so you are not trying to be a decent person for the sake of being a decent person but only so you can get your moral high-ground.

I sense your fedora even from here.
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>>49003386
I cant wait for your mom to throw you out of her basement.
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>>49003565
Wonderful retort anon. Have a gold star for trying.
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>massacre children
>EVER lawful

I am the defender of justice and friend to all children! You won't get away with this!
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>>49003180

They're not from a culture that wants to kill all human men, rape all human women, and eat all human children. Goblins are.
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Filthy greenskins
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>>49003192

Helpful Comrade and plenty of other intolerable, spergy tripfags all thought of themselves as incredibly moral paladinish people too, so yeah. Execution for you!
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Goblin children, no. Demon children, probably.

It's probably a lawful act in most places unless you have an obvious reason that you're not supposed to but it's almost certainly not good
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>>49003193

Fuck off SJW, we're not taking gobbo refugees.
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>>49003153
Uncle Adolph would be proud.
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>>49002798
I'm a Gray Guard. I don't give a fuck.
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>>49003791
Kind of irrelevant in the case of the individual goblin child.
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>>49003832
Following the laws of man =/= Lawful act. The universe defines lawful, not mankind
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>>49003386

Goblin-loving lieberal detected.
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>>49002798
Is that a new chapter?
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>>49004089

Who will grow up to kill human men, rape human women, and eat human children. Find your balls, get your mace, and do the RIGHT thing. Better you hurt a little inside now than a lot of people end up dead later.
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>>49002798
Not in all cases.
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>>49002798
Yes. always. The presence of alignment system means objective good and evil, and aligned races, exist in the setting. Goblins are evil. Killing them is both lawful and good act. End of statement.
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>tfw goblin partymember
I can understand innate alignment when it comes to devils and angels and the such, but why would you want it on regular creatures? Seems kind of silly desu
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>>49004160
Well, that leads back to >>49003132

If you're thinking about this in the context of future evil deeds, it doesn't actually matter that it's a goblin. Effectively goblin is shorthand for "is X likely to commit intolerable evil deeds". The same can apply to children from many other species and backgrounds, including many human children.

If you're a paladin, you ought to be just and apply a just standard fairly and without bias. You ought not to be a hypocrite.
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>>49004312
Have Goblins ever been 'Always Evil' D&D? Your statement really only applies to the 'Always Evil' races.
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>>49004312
Ah right, I forgot something that is propably even more critical to the question. Goblins are classified as -monsters- not people. The question of alignment on the act of killing them doesn't even enter the picture.
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>>49004349
When has that ever been a distinction of anything more than propaganda?
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>>49004339
Well, grabbing the Monster Manual closest to me, which is the 2E binder edition, Goblin entry says Alignment: Lawful Evil, and the fluff text doesn't imply thay can be anything else.
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>>49004368
It is the single most important distinction in the entirety of D&D multivers. There are people, and there are monsters. The two groups operate on entirely separate considerations (and most of the time, game rules).
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>>49004387
Well in the Complete Book of Humanoids:
>Alignment. The race's typical alignment is listed here. The range of PC options is usually more extensive.
That featured Goblins. So in 2e we have mutability of Goblin alignments, unless we accept that only PC Goblins can be non-Evil, which is kind of weird but potentially interesting.
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>>49002798
>goblins are evil
>goblin kids are evil too
>by killing evil goblins you are doing something good
>paladins fight against evil
>paladins kill evil goblins
>paladins fight against evil by killing evil goblins
>evil goblin kids are evil goblins, no matter how you try to spin it
There, no fuck off with this shit.
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Goblins are corruption of the one ring akin to ringwraiths and gollum. It is your sacred duty to murderhobo goblin children.
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>>49002798
Its not like Goblins are people or anything, just little packets of XP.
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>>49004417
Eh, it's irrelevant. It's actually just the "goblins are evil" argument with different coded language. The principle of >>49003132 still applies. It is the not the act of being a "monster" that necessitates killing someone, it is their deeds and/or thoughts. Or it's hypocrisy and you aren't actually following through on your claimed principles. "Monster" is just shorthand for "has or is likely to have or is likely to commit intolerable evil deeds" all over again, but even less effectively than goblin is because monster is vaguer, harder to classify, and even in the core text features good examples.

If your PCs go purely by what is considered a monster in public opinion they must be an ineffective and easily manipulated bunch. Every good party interested in retributive justice ought to have killed a few non-monsters too.
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>>49004439
>wizard casts spell that turns all kids in the world evil, permanently
>paladins become obligated to kill all kids
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>>49004517
Yes, and? That's actually so much more simple than the goblin question.
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>>49004318
It's based in their culture and general behavior in the setting, but, in diferent settings those can change.
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>>49004528
>another wizard casts spell that turns all paladins evil, permanently
>paladins become obligated to kill each other
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>>49004517

Of course, the keyword there being "permanently". They're effectively dead the moment they turn evil and getting rid of them is objectively good aligned. Comparable situation would be people irreversibly turning into zombies -- of course it's okay to kill zombies.

I don't know what point you were trying to make aside from a ham-fisted attempt at calling him a child-killer.
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>>49004387
3rd Edition has them listed as "Usually" Neutral Evil, which means more than 50% but still markedly less than all of them.

More to the point I bet if you looked up drow in the 2E binder, would also not imply the capacity for any other alignment, yet we have a multitude of canonical examples of just that.

>>49004312
>The presence of alignment system means objective good and evil, and aligned races

By that logic all high elves should be Chaotic Good, but I'll bet a tidy sum of money that it wouldn't be hard to find elves who are other than that.

If elves can be evil, why can't goblins be good?
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>>49004561
I'm not sure you've thought through that example, anon. Consider how step 1 affects step 2.
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>>49004581
I really haven't. The paladins would probably fall in that situation, though no fault of their own.
I'm just having fun spitballing ways evil wizards can use slaydar paladins to make civilizations collapse.
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>>49004581
Paladins no longer have an alignment restriction, and haven't for 2 editions now. A paladin obligated to kill Evil doesn't necessarily fall if they themselves become Evil through some curse rather than their own actions.
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>>49002798
Yes. It is written.
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>>49004505
You are misguided by only letting yourself consider IC views and ignoring OOC. People have, in the "Players Handbook," a "Race Entry" and they can take up one or more "Character Classes" and all that implies. Monsters on the other hand live and die by "Monster Manual" stat block, and most editions don't even give them something as fundamental to people-hood as attribute values.

People =/= Monsters.
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>>49004627
So Gary has no idea about his own Alignment system then.

Makes sense really.
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>>49004627
Gygax's word was written more than a decade after he stopped being the IP holder of D&D and a couple of editions later besides. He was just some guy speaking his own opinions on the matter, without being in any position of authority to do so besides his reputation.
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>>49004627
Deus vult!
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>>49004628
>You are misguided by only letting yourself consider IC views and ignoring OOC
Well, that is absolutely the correct way to think about it, so. You should ignore OOC for PC decisions in a blank slate question.
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>>49004628
Your PCs must be working on a terrifyingly alien moral code, then.
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>>49004690
Of course, they're adventurers.
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>>49004628
>and most editions don't even give them something as fundamental to people-hood as attribute values.

What do you mean by this?

No, I'm not memeing, I mean, what do you actually mean by this? What is an "attribute value"? Do you mean the 6 ability scores and derrived base statistics? Because in fact most editions give them exactly that.
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>>49002798
>massacre goblin children?
oh for the love of!

THIS AGAIN?!
Have you absolutely nothing better to do than beat this dead horse?
Just gonna block this.
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>>49002798
Why do we have to keep having threads about this garbage?

Shit is fucking nothing.
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>>49004627
Remember, "rape" didn't originally mean having sex with a woman without her consent, it meant having sex with a woman without her father's consent.

So if a young woman elopes with her lover, a Paladin is bound by the precepts of Law and Good to mutilate him and drag her back home.
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>>49004787

Remember, Gary Gygax wrote that in the 21st century and was clearly referring to the common law definition of rape.
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>>49002924
True Neutral detected
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>>49004787
I would unironically play a setting that abided by a Burgundian legal code, sure.
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>>49002798
>Lawful Good
>Massacre

Massacre implies they are helpless or otherwise no threat to you. otherwise you'd have asked if it's okay to battle goblin children.

If you are in no immediate danger, it is MURDER, plain and simple.

The LG solution would be to raise them into loyal servants of your god (because why would you be LG if you weren't dependent on a god) so they may serve a better purpose
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>>49004826
No, he wasn't. He's specifically siting the Anglo-Saxon punishment for rape, e.g., what the Anglo-Saxons defined as rape.

This means that either,
a) He knows what "rape" used to mean and still considers such a punishment Lawful Good; or
b) he didn't know what "rape" used to mean and therefore did not do adequate research into the matter.

Regardless, like I said, Gygax's word is not law and had not been law for some time at the time that post was made. 17 years, in fact, since he left TSR in 1985. Two entire new editions of D&D had come out (2nd and 3rd), and two more have since followed it.

Treating Gygax's word as final on the matter would be quite a bit like a military man taking orders from Bill Clinton or George W. Bush today.
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>>49004906
People are going to say that goblins will stay evil no matter how they are raised, solely because the Monster Manual says they are evil. Mark my words.
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>>49004945
The counter-argument is that we have innumerable examples of non-evil kobolds, drow, orcs, mind flayers, even outright demons (lookin' at you, Falls-From-Grace). From 2nd Edition onwards at least, it has been accepted as fact that alignment is not a straightjacket.
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>>49004945
>>49005037
plus iirc the 5e rulebook states that alignments stated are societal norms for that species' society, but it's entirely possible to defy societal norms
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>>49002798

Ah great. Someone has brought up this pseudo-hentai series again.

I just wonder, is this rapist behavior exclusive to goblins or not?
If it is then why does the guild not warn female adventures that this is the monster that rapes people?
Or are we going to find out that there are bands of orcs that lay waste to entire cities and kidnap legions of women?
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>>49005098
The people of Goblin Slayer are terminally moronic.
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>>49002798
reminder that the only good goblin is a dead goblin
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Depends on setting.
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>>49002798
If you ask Gygax, yes.
Pretty much everyone else says no.
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What's funny is that true neutral or neutral evil types should object to this more than good types because regardless of what alignment they grow up to be, a goblin child can be kept and raised as a slave who could in turn provide them with more money as a result of their forced labor than the bounty for killing all the goblins.

>>49003267

Aren't they literally produced as a form of radiation from a war between the gods?

>>49004457
Actually in Tolkein Canon they're the same thing as orcs who in turn are really a sub-type of elf.

So yeah, to murder goblin children is literally no different from murdering elven children a completely good and righteous act with no downside
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>>49004690
I would call it quite a confession for a D&D player to call the rules of the books as "alien."
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>>49004325

That's nice if you're sitting in a comfy church writing on morality instead of fighting. That child won't forget his dead parents or forgive you, ever. He will grow up hating you, and someday exact vengeance. Kill it now.
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>>49005599
Ah this reminds me, I think we all agree that True Neutral does not have universal, blanket moral objections to slavery, only those of moment-to-moment convenience - that is, as they relate to their specific, immediate, personal situation.
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>>49004517
You know it's easy to make new kids right? And the new ones aren't gonna be evil
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>>49004867
I was about to say this, actually. Seems like it would be fun to follow the old laws.
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>>49004938
I'd say a more fitting allegory would be a military man taking orders from Sun Tzu. He may be good at it, and know what he's doing, but he's fallen behind the times.
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>>49005960
Not to mention, isn't part of the chain of command anymore either.
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>>49005866
Forgot to mention that the spell also makes any children born from the time the spell is cast to the end of time permanently evil.
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>>49005683
Does every being in any given D&D setting know the whole contents of the Player's Handbook and Monster Manual?
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>>49002798
No. As children they can be re-educated and integrated in civil society.
You only kill the adults and only if they won't be saved by Pelor's Word.
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>>49003153
Planned Parentood's drone spotted.
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>>49006183
Gotta keep the Irish population down somehow.
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>>49006229
Time travelling 19th century Britons plz go.
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>>49003805
Damnit, I was going to post this.

K A R L F R A N Z
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>>49002912
>your manga is edgy
/a/ fag here. People only read it ironically, or to get a boner, nobody but clueless cross boarders think its any good.

Personally I read patrician fantasy manga like Dungeon Meshi or Helk.
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>>49006451
>Dungeon Meshi
I like your style.
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>>49006451
Why is isekai such garbage?
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>>49006578
For the same reason weekly shounen manga is garbage: they are slaves to marketing and popularity.
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>>49006631
None of those are isekai, though. Just regular fantasy with some Dragon Quest tropes.
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>>49004719
>Block this
>Dat I CANNOT EVEN indignation

You have to go back to whatever cuck website you come from.
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>>49004906

The Turks tried that on the Serbs, it didn't work. Why would you be loyal to someone who killed your father and all of your tribe?

>Why would you be LG if you weren't dependent on a god

What do you mean? Because the alignment fits?
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>>49005098

Female adventurers are notorious rape fetishists.
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>>49002798
What chapter is this?
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According to 2e and 3e D&D, alignment is the result of primarily actions, then the intent behind them. Someone who does good for selfish reasons is neutral, someone who does evil for good reasons is evil.
Evil is also a type of magic, and stuff of the soul.

Demons are not "born", they are created fully-formed from evil magic. That's why they are evil.

Goblin children who have done nothing evil yet, and were born as flesh rather than shaped with evil magic, are not yet evil. Even if they kill with malice tomorrow, they are not evil until they have done so.

So killing goblin children is killing innocents. Always Evil describes what they end up being, not what they are.
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>>>/a/146278379
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>>49004349
>>49004417
>>49004505

Alignment is stated in 3e to only not apply if the creature is below INT 6, because then it isn't intelligent enough to have an alignment because it is just an animal.
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>>49007840
>Always Evil doesn't meant they are Always Evil
D&D's morality system is fucked.
Always Evil means what it says.
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>>49007874
That's Int 3, anon.
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>>49007208
See >>49007841
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>>49005738
I'm glad you can see the sense in the reasoning, even if your own mind is as damaged and woven up by hate, (perhaps through service on the frontiers) as any goblins' might be. We will, ultimately, do better by it.
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>>49007111
Well the Turks tried the opposite, genocide option, on the Armenians, and that didn't work either.
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>>49002798
Knits make lice. Wipe them out.
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>>49006451
>Helk
The absolute best. You're alright.
>>
>>49002798
Trick question. You might as well be asking if it's okay for a lawful good person to murder demon children.

Of course it is. They grow up to be demons, you dummy.
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>>49002798
I always homebrew Dnd/path without alignment to avoid this kinda masturbatory garbage.
>>
How cucked has /tg/ become, to be more sympathetic to goblins than /a/?
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>>49004577

Because nice goblins who aren't willing to fight for food die pre-adolescence in the wild?

This gobbo-love is some weird SJW bullshit I want no part of.
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>>49005599

That lichpope looks so fucking baller.
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>>49004561
Except those fuckers won't follow that obligation because they're evil now.
They'll live lives of wicked benevolence, only using force to defend goblin children from righteous people who will justly slay them. By doing this they commit the evil act of making sure these goblins survive to continue this vile cycle of isolationist protectionism by protecting their own children.
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>>49008886
You must be new if you think the "is killing an infant of [insert monster race here] is a new quandry. The answer will always be, it depends on the setting.
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>>49006103

We Dark Souls now, then. Hooray for undeath!
>>
It is good to kill evil creatures.
Therefore it is evil to protect evil creatures.
Therefore a creature whose whole purpose in life is to protect evil creatures must be an evil creature.
A race of creatures like this that all protect each other, their fellow evil creatures, but commit no other crimes towards outsiders is an evil race.
Paladins slaying these creatures will be comitting good acts.
When stopping a paladin from slaughtering the children of these creatures you are comitting an evil act.
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>>49002912
>Expecting things to go fine
>Dog tags in first few pages
>Clerk failing to communicate Goblins fight back
>Visible starts failing spot and perception, and the party fails to communicate the fact some of them almost manage a full spot check
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>>49008859

wut
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>>49008099

Save your sophistry, there IS no sense in your reasoning. It's a comfortable fallacy meant to keep you shielded from having to make hard decisions. Let's say, hypothetically, that you leave the capital for long enough to encounter this situation. You slay a band of goblins, and find their dozen or so children...and I do mean children, as soon as a goblin is old enough to swing a club and get a boner he's considered an adult...cowering in a corner. You won't kill them, so you take them in. Now, some of them at least will be old enough to know how a proper goblin behaves towards the species they hate. One of them is going to knife you the first time you make camp (and I mean make camp, because no inn will let goblins in and with good reason). That's an absolute. Either you terrify them so much that they view you as an entity that can't be killed by them at all, or the little fuckers kill you in your sleep and run off rather than be taken as slaves, which is their closest equivalent to adoption and how they'll view what you're trying to do. So let's say you're really, really lucky. You don't find children, you find babies. You're also lucky enough to have a church patriarch or monarch who shares your views and lets you keep and raise them. That's -1 knight in the field (and therefore more dead human villagers) because you're busy raising children. Hard work, harder when that child's brain is literally shaped differently than yours, and it has different instincts. Rapacious, predatory instincts from a line of evolution where the goblin children who weren't willing to trample their siblings for a scrap of food died (and were probably eaten. You can teach it to loathe its own urges and keep it in a permanent state of penitence for its race, if you like, the reaction it will get from most people will help with that...but in my mind, that's just another sort of monster.
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>>49002798
What chapter is this and where do you guys read it?
I only have 3 chapters where I read it.
>>
>>49009324
>as soon as a goblin is old enough to swing a club and get a boner he's considered an adult

Depends on setting

>That's -1 knight in the field (and therefore more dead human villagers)

You assume that the +1 knight would guarantee those same villagers would not die. This seems to be a logical extreme of a paladin setting out to do the righteous thing, unfortunately I only see it being a path to falling.
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>>49008099

Ahem, to continue from >>49009324

Whether or not the child you raise decides that, in the end it's not sorry about its proclivity to immediately resort to violence and treachery to solve its problems and simply becomes a well-fed and well-trained goblin who knows how humanity's defenses work or whether it turns into a zealot that despises its own kind is completely irrelevant. Because unless you want to be, as you put it, guilty of bias, now you have to do the same for all the goblin children. Every single one you can. Otherwise you're letting babies be murdered by men like me, after all. So fighting me will be the least of your problems, you'll have to declare war on the lucrative profession of adventuring itself. That keeps the kill-for-pay social class busy when there isn't a war on. If you fail, some lucky sod kills you. If you succeed, congratulations, a lot of those adventurers are going to become bandits because killing for pay is their only marketable skill. That completely aside, what do you do with all of those goblin young? And since you don't want to look RACIST, that's got to apply to the children of every 'evil' race, right? Drow. Orcs. Gobbos. Hobgobbos. Xvarts. Duergar. Sahuagin and their slimier cousins the Kuo-Toa. Chromatic dragons. Half-demonic vessels of Graz'zt. An untold number of children, even assuming you only spare the ones too young to look up to the elders you put down. What do you do with them? Tax the human peasantry to pay for the upbringing and schooling of these future terrors? Do you even bloody know what it's like being a farmer and trying to survive taxation AND goblins without having to pay for those goblins' children to get a noble's education?

It's a good-intentioned idea that isn't practical and whose implementation would cause more evil than good in the long run.

At least you had the balls to admit you're nothing more than a parade-armor knight.
>>
>>49007840

If "Always Evil" doesn't mean "Always Evil" then why not call it "Mostly Evil" instead?

D&D morality is fucked, I'm glad they stopped giving a shit about it in 5e.
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>>49009432

>Depends on setting

Name one exception that isn't parody. Human warrior cultures view a boy as a man at thirteen, why would goblins be MORE lax?

>You assume that the +1 knight would guarantee those same villagers would not die. This seems to be a logical extreme of a paladin setting out to do the righteous thing, unfortunately I only see it being a path to falling.

I assume nothing, I know for a fact that without that knight there more people will die. It's a hard solution, nobody ever said knighthood was an easy path, and some are lucky enough to never have to make that choice, but it's the right choice for someone who actually has lives riding on his shoulders.
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>>49004622

They just become Evil Dickheads killing one and other and any other evil mother fucker they find. By any means necessary. No longer considering the collateral.
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>>49009526

>you'll have to declare war on the lucrative profession of adventuring itself

Depends on setting. I have yet to see one where large-scale baby killing is the norm.

>a lot of those adventurers are going to become bandits because killing for pay is their only marketable skill

Once again depends on setting. Also depends on how this "war" was waged.

> That completely aside, what do you do with all of those goblin young

Obviously they would go out and live their lives like decent people.

>that's got to apply to the children of every 'evil' race, right

Depends on setting. Some races are literally born evil. Some don't even have anything that we would recognize as a baby.

>Tax the human peasantry to pay for the upbringing and schooling of these future terrors

You are making a lot of assumptions about how this system would work.

>It's a good-intentioned idea that isn't practical and whose implementation would cause more evil than good in the long run.

You just pretty much strawmanned your entire argument.
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>>49009180

It reminds me of Overlord, but without the neckbeard lich OPing his way through everything with his cute henchmen.
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>>49009584
> Human warrior cultures view a boy as a man at thirteen, why would goblins be MORE lax?

Why are you coming to conclusions about a fantasy world with our world?

> I know for a fact that without that knight there more people will die

Nope. People are strong. Also depends on setting. If you are looking at a setting where lone knights are literally the only things wandering around protecting everything then yes but that sounds like you would have to do a lot of leg work to have that world make sense. Especially if you want people to think about the setting.
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>>49004628

In the DM's guide there's rules for giving monsters in the Monster Manual classes. There's also rules to modify NPC statblocks with monsters and different races, giving you rough racial templates (as well as attribute values) for monsters.

So, by 5e logic, which seems to be the logic of this comic (Going by the registration being 5e character sheets), Goblins can have class levels, and they can be treated as a race.

In a way, that's just people-hood with extra steps.
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>>49006287
it needs his hammer shooped in place of the club to really be perfect
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>>49009158
Now imagine there was a race who exist only to massacre and persecute this evil race.
Their whole economy and culture is build around killing them and taking their stuff. They have no quarrel with humans, elves and dwarves. Extorting the first race is enough for them and they don't need to trick or attack any other thinking beings.
This race would be good aligned.
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>>49009644
>Depends on setting. I have yet to see one where large-scale baby killing is the norm.

Because it's a depressing thing to contemplate, but ultimately it's what would have to be going on unless you just let the goblin women and children go to find another tribe, make more young, and continue attacking humans even more fervently.

>Once again depends on setting. Also depends on how this "war" was waged.

Name one where people don't need to eat.

>Obviously they would go out and live their lives like decent people.

You expect them to be self-sufficient? As young children? That's naive bordering on insane. Life doesn't work that way, you have to pay to feed them, raise them, clothe them, and eventually they have to have a career of their own. If you want them to become adventurers, you'd better hope they're alright with killing their own kind. This isn't a case of "oh I'll just be a good example and rub off on them", you would need brainwashing.

>Depends on setting. Some races are literally born evil. Some don't even have anything that we would recognize as a baby.

Which of the ones I named didn't?

>You are making a lot of assumptions about how this system would work.

I assume that the sun will rise every morning, too, because the laws that govern reality dictate it will. You can't just raise a child into a healthy, functional adult for free, or else there wouldn't be half the whores there are on the docks.

>You just pretty much strawmanned your entire argument.

The world would be a better place if every last goblin was dead, does that make you uncomfortable?
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>>49005098

I don't know if you could tell, but everyone in Goblin Slayer has just about 0 perspective on anything. Seriously, we get full blown narration from the Priestess, and she is extremely vapid, and so are all her adventurer pals, who are proudly announcing that they'll be beating up a bunch of Goblins in the Adventurers Guild bothered to be like "Oh, hey, Goblins actually behave like wild animals who can use tools and tactics. Also, there's an almost 100% chance they'll rape your women if they overpower you."

The quest giver at the guild also keeps saying how dangerous Goblins are, but then at the same time says no one wants to deal with these weak, easy to kill, creatures.

It's not terribly well-written.
>>
>>49009688
>Why are you coming to conclusions about a fantasy world with our world?

Because I've never seen a fantasy world where boys weren't considered men in their mid-teens. There aren't many where goblins, regular fantasy goblins, aren't incredibly savage either. Savage cultures consider boys as men at a younger age, it's an observable trait.

>Nope. People are strong. Also depends on setting. If you are looking at a setting where lone knights are literally the only things wandering around protecting everything then yes but that sounds like you would have to do a lot of leg work to have that world make sense. Especially if you want people to think about the setting.

Good lord, I hope you're never in a position to save anyone's life, ever. Nah, these adventurers totally aren't necessary. If we just believe in ourselves really hard, the local lord's knights or adventuring parties can all retire to raise goblin babies and we'll be fine because we're strong. We totally won't get buttfucked by the first group of monsters that decides it's not scared of minimum-level farmers with pitchforks and sickles.
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>>49009862

It triggers the shit out of liberals who see goblins as a stand-in for whatever pet minority they're up in arms about offending instead of as literally another species with different instincts and reactions to stimuli than humans have. It's like trying to domesticate a chimpanzee, but a smarter one whose species deliberately goes out of its way to attack humans. For that, I can forgive it for the fact that lowbie adventurers act like retards, because that fits most gaming groups I've seen.
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>>49009807

>what would have to be going on unless you just let the goblin women and children go to find another tribe, make more young, and continue attacking humans even more fervently.

Not really. I don't know a lot of setting that go into the reproduction of monsters like goblins and the ones that do literally have the creatures pop out from the ground.

>Name one where people don't need to eat.

wut

>As young children?

Sorry, I assumed that you were talking about "after they grow up" since your argument overall seemed to assume that there would be a support structure to nurture and raise the goblin young.

>you would need brainwashing.

No you wouldn't.

>Which of the ones I named didn't?

That literally does not matter since there are a shitton of 'evil' races across all settings. Also you ignore the concept of creatures being born evil.

> You can't just raise a child into a healthy, functional adult for free

...so you have to tax people to raise a child?

>The world would be a better place if every last goblin was dead, does that make you uncomfortable?

That depends on the setting. Warhammer 40k/Fantasy not really since all goblins are horrible wretched creatures. Like, yeah the concept of genocide makes me uncomfortable due to how it is used in our reality but in another world where goblins are essentially evil meat robots then yeah you would wipe them out.
>>
Wow, this all boils down to nature vs. Nurture. As of the 3rd edition of D&D goblins were a mortal race who by Nurture in their society becomega evil. A goblin raised in any other setting might have more aggressive urges but that might land him with a job in law enforcement. The simple fact is in mortal races Nurture wins out, but nature is a clear influence.
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>>49009688
>> Human warrior cultures view a boy as a man at thirteen, why would goblins be MORE lax?
>Why are you coming to conclusions about a fantasy world with our world?

This right here is the guy who's questioning what's wrong with living with his mom when he's thirty and doesn't like being reminded that the Hebrews used to take those Bar Mitzvahs very seriously.
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>>49009876
> I've never seen

So because you've never seen it, it can't exist.

>it's an observable trait

An observable trait in our world (and that's not even getting into the semantics of something being "savage" or not)

>If we just believe in ourselves really hard

Uhhhhhhhhhhhh I'm pretty sure you are straw manning pretty fucking hard right now.
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>>49009324
You might want to note I didn't take the position that killing goblin children was wrong, but that we should have sound reasoning for our decisions and fully think them through.

Just another brash knight's voice - full of sound and fury, signifying nothing. Doomed to be used and spent.
>>
>>49010026
Remember what a game is, anon
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>>49009967
>that fits most gaming groups
>lowbie adventurers

I am surprised that you feel that actual, thinking creatures that go out to fight against literal rape murder monsters would have the same mentality of people hanging out with their friends and rolling dice.
>>
>>49010026

wut
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>>49009972
>Not really. I don't know a lot of setting that go into the reproduction of monsters like goblins and the ones that do literally have the creatures pop out from the ground.

So, just a very literal interpretation of JRPGs. Got it. Even going by the most basic, Warcraft, DnD, or Tolkien, goblins actually have sex and reproduce the way most mammals do. Ask your parents how this is done.


>wut

Good lord, you go beyond ignorant and into stupid. Adventurers are people. People need money, so they can eat. The kind of work adventurers know how to do is kill people for money. If there isn't a war on for them to fight in for pay, or adventuring in peacetime, their choices are banditry or starvation unless they have the option of going home to become an alchemist or farmer or something.

>Sorry, I assumed that you were talking about "after they grow up" since your argument overall seemed to assume that there would be a support structure to nurture and raise the goblin young.

I was pointing out everything wrong with it in the wildly improbable event that you got them to adulthood successfully earlier, so I see how you got confused. Which was overly kind of me, since such a system would be logistically impossible.

>No you wouldn't.

Yes you would. How else do you convince a child to hate its own species? Cultural Marxism? You need mass media for that. So you would have to brainwash them.

>That literally does not matter since there are a shitton of 'evil' races across all settings. Also you ignore the concept of creatures being born evil.

You're making no sense.

>...so you have to tax people to raise a child?

Yes. How the fuck do you think urban families where mom flips burgers and pays for eight kids by different dads happen? Everyone else is literally taxed for her welfare check.

>That depends on the setting...Nurture wins out, but nature is a clear influence

Try raising a baboon into a decent human being. That is raising a DnD goblin.
>>
>>49010094
The media hyped WWI as some big manly adventure that would be short and harmless. You'll just hangout with the dudes, bang some foreign bitches, and everyone will go home a big hero.
>>
>>49010303
Except for the ape having an int of 2, and the goblin having an int of around 8 or so. The goblin has the intelligence to overcome it's nature the ape not so much.
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>>49010058
>So because you've never seen it, it can't exist.

Find a counterexample, breh.

>An observable trait in our world (and that's not even getting into the semantics of something being "savage" or not)

What would make a savage culture in a fantasy world different? Why would goblins have sheltered, innocent childhoods? You're making a lot of setting assumptions, I'm going by what already exists, as cliche as most of it is.

>Uhhhhhhhhhhhh I'm pretty sure you are straw manning pretty fucking hard right now.

It's not a strawman just because you don't like it. Go join the army, motherfucker, and go AWOL and see how they like it. You think the church is going to be more sympathetic, or a king? You are an ignorant, stupid child even by the internet's standards.
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>>49010308

Don't forget the Civil War. People brought snacks and went to be onlookers at the first few battles because they thought it would be over in no time, relatively bloodlessly.
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What's the need for races that are incurably evil from birth, anyway?

I mean I can understand demons and other purposefully created creatures, but doesn't it make for a stifling and boring setting if all 'monstrous' creatures are without any exception or variation utter pricks from top to bottom?

Besides, it always tends to feel more compelling and satisfying to fuck up bad guys who are doing evil shit by choice, rather than some fucked-up instinct to be a prick from the moment they pop out of the womb.
>>
Isn't genocide being evil a pretty modern preconception when you think about it?
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>>49010640

Go back to tumblr.
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>>49010696
I dunno if you're trolling or just taking this thread way too seriously
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>>49010711
Anon it's just shitposting, the entire thread, he's just trying to provoke you.
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>>49009967

The problem is D&D using "Race" and not "Species" or some other term that fully encapsulate the inherently alien nature to these creatures. Yes, they are thinking, and clearly can feel things like fear and sympathy to others of their own kind, but that empathy doesn't extend outside their species, or maybe even their immediate tribe. Which is why all the Goblins in this comic are little rape monsters. They're like some other form of hominids that are competing for the title of Apex predator, and didn't get the memo that the other hominids aren't playing that game.

Sure, the little green bastard can't help it, it's in his nature. That doesn't mean you have to stand by and let it rape and kill people. It's literally a monster and not a stand in for anything else.
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>>49010640

Goblins could be cured but it would be like curing Islam, you would have to dismantle their entire culture and there's no way to predict the aftershocks.
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>>49010852

This. They're not just humans with funny faces.
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>>49004787
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>>49004417
>>49004505
>>49004628
>There are people, and there are monsters. The two groups operate on entirely separate considerations
>"Monster" is just shorthand for "has or is likely to have or is likely to commit intolerable evil deeds" all over again
>People have, in the "Players Handbook," a "Race Entry" and they can take up one or more "Character Classes" and all that implies. Monsters on the other hand live and die by "Monster Manual" stat block
Actually if we're going by game terms there are "good" monsters too like good-aligned outsiders.
"Monster" isn't a specific qualifier of alignment or type or traits but rather a general term for npc creatures although there are often rules for characters to be "monster-races" or for npc monster-characters to have supplementary class advancement.

>most editions don't even give them something as fundamental to people-hood as attribute values
Now you're not even making sense, they often have ability and skill attributes and even equipment and things like known languages.
If you're not just trolling then what essential "attributes fundamental to people-hood" are all "monsters" missing?
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>>49002798
I want to read this series, but I don't want to have to go through all the rape scenes/pages.

I wish someone would compile every single page/panel/scene where the paladin/armored guy kills/tortures goblins.
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>>49012509
I think there's like 1/2 panels, not pages, that show rape at all. And it's not detailed.

Berserk this ain't.
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>>49004126
yes
>>
>Goblin Slayer OP
>thread full of edgelords
Like stink on shit.
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>>49010663
Yeah but the /pol/ edgelords think it's cool so they like their fantasies to provide excuses to justify it and still have them be "the heroes".

I mean all the posts reeeeeing about "stupid liberals sjws having monsters as stand-ins for their pet minorities" make it kind of blatantly obvious how they're projecting their own actions, using the monsters as an acceptable stand-in for the targets of all their real life frustrations. It's ok to violently exterminate every last one of them even the children because they're all dangerous inferior savage "monsters" that are born bad and sure to grow up to hurt innocent people, gee where have I heard that.
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>>49011322
>Actually if we're going by game terms there are "good" monsters too like good-aligned outsiders.

Don't forget flumphs!
>>
>>49013255

I don't think you read my post and are also projecting a lot harder than most of the posters in this thread. Please stop. I don't like /pol/, I don't like /pol/acks, but you and your kind I like even less because at least the nazifucks are fighting for something greater than themselves. Let the goblins die, it's traditional, and this is the board for traditional games.
>>
>>49009657
Ainz is a bundle of paranoia, or was until he nuked a whole army and fucking no one did anything to stop him, now he's putting ancient /tg/ pasta into practice while driving around the country with his best friend Random Old Man.
>>
>>49012509
Grow some thicker skin, the rape in this is fucking nothing.
>>
>>49007959>>49009578
The thing is that they aren't described as "always Neutral Evil". They're described as "usually" Evil in the 3.5 Monster Manual, which means (according to the appendix that defines it) that a majority (51%) of them are Neutral Evil, but that still means that a notable minority (49%) are not.

Even "Always Evil" is defined as being only 99.999...% of the time. There are *always* exceptions. If we take it as fact that angels can fall, then so too must we accept that demons can rise. That's exactly what Falls-From-Grace represents, after all.

>>49008886
>Because nice goblins

Good does not mean nice, and besides which, there's an entire spectrum of alignment (LN, TN, CN) that allows for non-evil goblins that still aren't Good.

>>49011518
My character in that campaign was a drow elf raised by humans. She made it 1000% clear that under no circumstance would she allow the dragon eggs to be destroyed, experimented upon, sold, or in any way treated as anything other than what they were, which was infants.

Thankfully it all paid off during the Council of Wyrms in Rise of Tiamat. I got one of the dragons to agree to take the dragon eggs under his wing and raise the hatchlings to be good.
>>
>>49009644
>Obviously they would go out and live their lives like decent people.

except in this setting, because the author either didn't think through his world building to the extent of "where do little goblins come from?" or he did and made it magical realm as possible (and thus didn't ask the question of how that might limit the reproductive rate of goblins, the typical goblin rape gang's size, and thus their actual threat to the world they're in and thus the neccesity of Goblin Slayer himself), goblins seem to be an all manlet race that reproduces via raping human women.
>>
>>49013255

I would shoot that goblin in the face with a crossbow and feel no regret.
>>
>>49014669

So your special snowflake tried to create more special snowflakes, big deal.
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>>49014756

This. Magic the Gathering goblins would be a different manner.
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>>49015721
My character's a "special snowflake" only in that I've intentionally made her as unlike Drizzt as possible while still keeping her Chaotic Good.

>>49015749
Depends on the plane...
>>
>>49003539
No you idiot, I want to be a better person because I just do. Nobody told me to, and nobody cares if I am or not, so I will be one because fuck it, why not?
>>
>>49015841
>lina inverse
>chaotic good
Shit anon, shes chaotic neut at best.
Wants dem monies, saves the world because it's where she keeps her stuff
>>
>>49016234
I don't disagree, but she's the closest to how I play my character. Imagine a Good version of her.
>>
>>49006451
>>49008387
>Helk

Is that the full name? I can't seem to find any info.
>>
>>49002798
Alignment doesn't come into it.

In D&D, the only RPG where "alignment" exists as a game mechanic, killing Chaotic Evil or Lawful Evil creatures only lessens the influence of those alignments on the mortal plane. It isn't a +10 Lawful Good or whatever. That would be like saying an airplane increases the influence of Anti-Gravity by defying Gravity.
>>
>>49017578

Search Helk manga. That should get you results.
>>
>>49006451
I genuinely think it has potential to be something outstanding.

However I heard there's a Light Novel that's ahead in the story and that it doesn't improve.
>>
>>49017726
Nah. It's Helck. That's why I couldn't find anything.
>>
>>49017764
What is this called? I almost want to try giving it a read other than the 2 pages I've seen posted here.
>>
>>49003132

It doesn't matter what alignment they WILL be, it's what alignment they are at the moment. If they are not evil at the moment, it is not kosher to kill them.
>>
>>49010303
>So, just a very literal interpretation of JRPGs

Warhammer 40k is japanese?

> The kind of work adventurers know how to do is kill people for money.

Is your definition of an adventurer completely bound by videogames? Have you played a roleplaying game?

>since such a system would be logistically impossible.

Yes it would

> hate its own species

Who ever said anything about hating them?

>You're making no sense.

Neither are you

>Everyone else is literally taxed for her welfare check.

It would take a lot of legwork for me to believe a medieval fantasy setting has welfare.

>That is raising a DnD goblin

So goblins only exist in one setting?
>>
>>49010308

Yeah, and then they had those dudes in big groups with other dudes.

They didn't just send waves of 4 guys at a time at enemy machine guns.
>>
>>49010428

That is my counterexample.

Just because you've never seen it doesn't mean it doesn't exist.

I've never seen all the planets that NASA has found, doesn't mean they aren't there.

>What would make a savage culture in a fantasy world different

Why would a "savage" culture in a fantasy world be the same?

>It's not a strawman just because you don't like it.

It's a strawman because you are claiming that I believe in the power of friendship or some stupid shit.
>>
>>49010640

It's useful to kind of have a generic badguy to kill.

Also if you want your characters to kill children to prove that your setting is dark and edgy.
>>
>>49014756
>didn't think through his world building to the extent of "where do little goblins come from?"

Here's what bugs me the most. He didn't need to have kids in there. They serve no purpose aside from showing off how dark and edgy Goblin Slayer is and there are soooo many ways to do it that are just as effective without adding all this messy worldbuilding shit.

Like, the author wanted to show chicks getting beat up for being dumb, then raped, and have Goblin Slayer kill children, without even thinking about the kind of batshit insane world he was creating by having all these things going on.

WHY THE FUCK IS THE ADVENTURING GUILD LETTING PACKS OF 4 DUMBASSES GO AFTER RAPE/MURDER MONSTERS????
>>
>>49018612
I'm not really a fan of this manga, but your objections seem a little forced. Not everyone wants only a censored and safe world in their fiction.
>>
>>49018612
because nobody else other than GS would take up goblin slaying quests, and the guild only mediates quests, they're not hand-holders
>>
>>49018612
>There's no point to have the gobbo kiddos in there

There is. I can list three off the top of my head.

1. It shows just how fucked up mentally goblin slayer is that he instinctively just starts bashing skulls in if it has green skin.
2. It presents us with the morality of the world in stark contrast. Goblin Slayer is less an adventurer, and more of an exterminator; this shows in later chapters.
3. It gives us a moment to pause and think about just what we'd do in that situation.
>>
>>49018698
> wants only a censored and safe world in their fiction.

That's...pretty straw man. You mind pointing out to me where I said that?
>>
Guys. Guys I've figured it out.

This entire manga is an analogy for the Yugoslav wars. Goblins are serbs, and Goblin Slayer is NATO coming in to fuck their shit up. Just think about it.

>Goblin Slayer is traumatized by past events caused by serbs (World War I)
>Goblins rape, murder and loot, much like serbians do
>Goblins have no redeeming value what so ever, much like Serbians
>If you don't kill every goblin, they come back, also like Serbians
>>
>>49018699
> nobody else other than GS would take up goblin slaying quests

So is the whole guild in organization and membership completely devoid of Good characters???

Is Goblin Slayer the only person in the history of the existence of the rape/murders who decided that he wants to kill them right back???
>>
>>49018789
More accurately, nobody but lower level adventurers take up Goblin contracts. They have kinda shitty pay for the effort it takes to successfully pull it off and involves a load of legwork compared to say, Trolls.

Would your group of murderhobos rather go and fight a dragon and get a bunch of shit, or deal with some lower level goblins that happen to be terrorizing a village for less pay?
>>
>>49018789
gobs are shit pay, and people think dragons and beholders are more of a threat, so only poor low rankers will take the quests
>>
>>49018750
>1. It shows just how fucked up mentally goblin slayer is that he instinctively just starts bashing skulls in if it has green skin.

Already got that with him killing the gobbos. Fuck, they could have goblins operate with nuclear family shit of female gobbos and they could keep their baby killing.

> It presents us with the morality of the world in stark contrast.

No, it presents to us a world that makes 0 fucking sense. See previous comment.

>3. It gives us a moment to pause and think about just what we'd do in that situation.

No it doesn't because we have not enough information about goblins to make a sound decision. It just shows that he really doesn't like goblins. Just in case the name Goblin Slayer wasn't a clue.
>>
>>49018802

>They have kinda shitty pay

This makes 0 fucking sense to me.

Why the fuck are they called adventurers?

They are fucking contractors.

> to successfully pull it off and involves a load of legwork

So there are no Good characters in the setting? Everyone is just fueled entirely by money? Everyone in that adventuring guild is just fueled by money? Nobody has had a loved one or has survived a goblin rape/murder attack?

> murderhobos

See, this is a funny thing to point out how players act. It completely falls apart when you put it in practice of actual logical, thinking creatures.
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>>49018807

> people think dragons and beholders are more of a threat

Was this ever mentioned?

> only poor low rankers will take the quests

Why isn't there a huge influx of high-rankers? If goblins are so piss easy should there be a huge amount of high rank "adventurers" that drives down the count of beholders and dragons? How common is a beholder or dragon in the world? How are they getting their requests to the guild so quickly before their town/city is destroyed? Are beholders/dragons dumb that they don't know how to game the adventuring guild system and constantly move from place to place to keep ahead of the guild sending agents? Is all this avoided because the ranks do thin out as you move up the guild hierarchy? Doesn't that imply that A LOT of people die in this line of work? Why aren't armies and shit handling these things? Can't they just have adventurers deal with the super bad shit and have their soldiers patrol to kill all the petty shit like goblins? Who the fuck decides to be an adventurer if there would be such a high mortality rate at the lowest ranks? Does the adventuring guild hide high mortality/rape chance to get more people? How much do these jobs pay? Aren't there any super power high level people with so much dosh they are just like "fuck it I hate murder/rape, let's wipe out goblins?"
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>>49018830
>This makes 0 fucking sense to me.
>Why the fuck are they called adventurers?

Because they adventure places to deal with monsters.

>So there are no Good characters in the setting? Everyone is just fueled entirely by money?

Most of the Adventurers in the guild so far, yes.

> Nobody has had a loved one or has survived a goblin rape/murder attack?

Goblin Slayer did, but not everyone who has a traumatic experience becomes Batman.

>See, this is a funny thing to point out how players act. It completely falls apart when you put it in practice of actual logical, thinking creatures.

Logical creatures would probably go for the the best reward. Goblins can be handled by shitty adventurers most of the time. If the first group doesn't succeed then a second almost certainly will.

>>49018861
>Was this ever mentioned?

Yes, Goblins are only reckoned to have the strength and intelligence of children.

>>49018861
>Why isn't there a huge influx of high-rankers?

Most people simply aren't very strong. This is like asking why everyone wasn't a king in medieval times.
Even if you enter the guild doesn't mean you'll rise to the top.

>Why aren't armies and shit handling these things?

Wars.

>Who the fuck decides to be an adventurer if there would be such a high mortality rate at the lowest ranks?

People who want money, are fucked up or who are genuinely heroic.

>How much do these jobs pay?

Goblins not much, more dangerous things pay better.

>Aren't there any super power high level people with so much dosh they are just like "fuck it I hate murder/rape, let's wipe out goblins?"

Goblin Slayer. Except he doesn't have much money because he only kills Goblins. Most higher level adventurers look down on Goblins and do other shit with their time.
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>>49020306
>If the first group doesn't succeed then a second almost certainly will.

But, see, that's part of the problem. In Goblin Slayer, the newbie adventurers have an attrition rate of 50%. Half of all newbie adventurers die to goblins.

That is *absurd*. More to the point, it is a known fact, at least to the Guild, and presumably to any adventurers who survive facing them as well. This means that goblins are far more dangerous than they are being given credit for, but we've yet to see a good reason as to why they aren't being generally treated as a the threat they are.

In D&D terms, with a 50% TPK rate, they're not CR 1 monsters, they're more like CR 4. Newbie adventurers shouldn't be facing them on a regular basis. That world's Dungeon Master is an asshole.
>>
>>49020378
>This means that goblins are far more dangerous than they are being given credit for, but we've yet to see a good reason as to why they aren't being generally treated as a the threat they are.

Because there are more powerful monsters, with bigger rewards attached, that the tougher adventures prefer.
Goblins can be and are handled by the worst of the worst.
In the world of Goblin Slayer there are too many monsters and not enough tough adventures to go around.
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>>49003339
lel wat a fag
>>
>>49020453
>Goblins can be and are handled by the worst of the worst.

No, they can't be. No general in history would accept a 50% casualty rate of his troops going into battle unless the objective achieved was absurdly worth the effort. The beaches of Normandy, for example, were expected to be potentially as high as 70%, but getting a foothold on the mainland was important enough to warrant it.

>with bigger rewards attached

But why do they have bigger rewards when goblins are just as challenging to overcome (since, again, in D&D terms, a 50% TPK rate is considerably above what a level 1 group should be facing)? And is the TPK rate against the bigger monsters just as high? If humanity is at its best breaking even with the monsters it fights, then the world of Goblin Slayer should look a LOT different than what we've seen, which is a typical faux-Medieval setting. Instead it should look more like something out of Mad Max. Or Dark Sun, I guess.

The world is not well put together, is my point.
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>>49020564
>No, they can't be.

Yes they can be.

>No general in history would accept a 50% casualty rate of his troops going into battle unless the objective achieved was absurdly worth the effort.

If they don't go then people get killed by Goblins, you can decide if that's worth the effort or not.

>But why do they have bigger rewards when goblins are just as challenging to overcome

Goblins are not just as challenging to overcome, Goblins are just underestimated be cocky new adventurers. When adventuring parties get experienced enough at killing Goblins they'll move onto bigger threats.

>The world is not well put together, is my point.

it's fine as far as Fantasy worlds go. Goblins really aren't a threat to a prepared party. Mostly shitters lose to Goblins.
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>>49020564

Not that fag, but it would be almost kek-worthy if it turned out that the original 'adventuring party' were just fucking incapable.

As in, Goblins effectively never TPK groups, but this group shat the bed so hard they became a statistical anomaly.

But that'd require foresight and consideration of real-world logic, virtues rarely seen in moonspeak comics.
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>>49020690
I'm more surprised that adventurers don't, you know, tell newbies that they're going to get murder-raped by goblins unless they follow X, Y, and Z.

I mean, fuck, you could probably charge for a course or something.
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>>49020693
The text makes it pretty clear that it's not unusual for the first group of green adventurers sent after goblins to die, requiring a second group to finish the goblins off. Sometimes a third is even needed.

Goblins are also defined as by far the most numerous threat, and their numbers are steadily growing. And they're threatening enough that they've burned down villages. AND it's implied that sometimes newbie adventurers just don't show up and so the goblin problem goes unresolved.

Y'know what it reminds me of? World War Z. The book, not the movie. Right now the world of Goblin Slayer seems to be in the "denial" phase, but if what's been said is true than in just a few years time the world isn't going to have to worry about liches, dragons, or beholders. It'll be overrun by goblins.
>>
>>49017578

I thought it was spelled Helck?
>>
Is the best way to avoid this shit just saying that most bands of roving goblins are composed of adolescent males looking for females to start their own tribe? You could have relatively peaceful, settled tribes in Moria-esque dungeons where they've had generations to breed and farm mushrooms in the dark, causing no trouble themselves but frequently putting out raiding bands of young males that adventurers winnow out.

>>49018612

What's unrealistic about a party of scantily-clad teenage girls acting like total retards?
>>
>>49018787

Mudslime detected.
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>>49018231
Goblin Slayer
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>>49020306

>Because they adventure places to deal with monsters.

No they don't adventure places. They go places. There is no adventure. They are going to a place that they are paid to go to kill stuff they are paid to kill. This is apparently the entirety of the work at the Adventuring Guild. That's not adventuring. Hell, that's probably not even how mercenary contracts work, that's just pure wetwork.

>Most of the Adventurers in the guild so far, yes.

Why? Are they living in an extremely capitalistic society? Are they all that separated and raised away from the bonds of humanity that they don't care about rape/murder monsters?

> but not everyone who has a traumatic experience becomes Batman

Yeah, but not everyone needs to have the same kind trauma. "I'm going to kill murder/rapists" seems like a good enough motivation for people to go out and kill goblins. Speaking of which, why would villagers spare the children of murder/rapist monsters? They know that the baby was born from a murder/rape, and apparently good goblins aren't a thing in the setting, so why would the thought even occur to these villagers that the children aren't monsters too? How would it be any different then drowning a litter of puppies because you can't raise them and don't want to invite wolves nearby? Is everyone in the setting completely adverse to killing a baby anything? Why?

>Logical creatures would probably go for the the best reward

Yes they would in that they would make decisions based on their life experiences that would guide them to the reward that they have been instructed to see as the "best." I.E. a villager would go out and kill the things that made village life so shitty because he hates those things since they made his village life shitty.
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>>49020306
>Goblins are only reckoned to have the strength and intelligence of children.

Ok so the strength thing is shaking my verisimilitude even more for certain scenes and certain feats of strength they can do (like opening a woman's legs and tear off clothes) but how does this prove that beholders and dragons are more of a threat? Are we just supposed to assume that? Because in other settings goblins don't need to rape women to have children but we are supposed to assume that beholders and dragons are the exact same too?

>This is like asking why everyone wasn't a king in medieval times.

No it's not at all. The position of "king" is one that is so bullshit and complicated (and not to mention ceremonial/religious stuff that people will enforce) that it's completely different from a position where entry-level is "kill creatures that have the strength and intelligence of children." The two things are COMEDICALLY different. Especially since all the higher-levels except for GS seem to be so dismissive of the murder/rapists, you'd think that there would be more people higher up in the ranks since they all beat up goblins who are so apparently known for being piss-easy to kill that there wouldn't be a large mortality rate for people going up against them.

>Wars

Was this mentioned in the manga? Also no one sends 100% of their armed forces to go fight a war. Especially where there is apparently a hyper greedy adventuring guild operating inside of your kingdom. What's stopping a group of high-level adventurers from becoming uber-bandits that shake down your treasury and skip town? Apparently they only operate by money so I don't see why they do that.
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>>49020306
>Goblins not much, more dangerous things pay better.

No I mean specifically. In D&D you can retire and live a happy life off of a few hundred gold coins. And that's pretty easy to get in the early levels and higher level adventurers will get so much money that the only reason they aren't running kingdoms is because those tend to be not up for sale. So I'm wondering how much these jobs pay because there might be a really high retirement rate for adventurers but that would result in a bunch of badasses flooding the country to retire, making it even more unlikely that goblins would be a problem. And that's not getting into comedically powerful higher-rank adventurers. Why would they still risk their lives for money? Why aren't a bunch of them retired or setting up armies to stop the murder/rapists that they saw in their early levels?

>Except he doesn't have much money because he only kills Goblins.

How much money do you get from killing murder/rapists? Why do the villages have lords/barons/kings or something that want to protect the people from getting murder/raped? Surely they notice the drop in productivity when their villagers are getting murder/raped by goblins so wouldn't they make it worth your while to kill the monsters? Why the hell is the entire guild filled with people who don't care about murder/rapists killing villagers?
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>>49020690
>Goblins really aren't a threat to a prepared party.

Then why isn't the guild making sure that people are prepared? It's a fucking guild. Or is that just a name that the author uses without thinking about it? Why is the guild even allowing 4 man bands any more? They seem to be pretty populous so they could easily crank up the minimum party count to make sure that the adventurers don't fucking die.
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>>49021102

>What's unrealistic about a party of scantily-clad teenage girls acting like total retards?

Because they don't live in a world where being scantily clad would make sense in the first place.
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>>49025450
Because as long as someone gets the job done the guild doesnt give a fuck and most people think gobbos aint shit so they dont bother to prepare properly.
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>>49020881
>It'll be overrun by goblins.

But these are all seasoned adventurers who have gone through the trenches of goblins and know exactly how they work. They aren't completely detached politicians who are hearing things from different parties and reading reports. They fought goblins, they know how goblins work, and they have met people murder/raped by goblins. It makes no sense that they wouldn't take the goblin threat seriously unless the world is so saturated by liches, dragons, beholders that it's all inevitably going to implode and become Kingdom of the Monsters.

Why the fuck are humans fighting wars in this world that's on the brink of destruction?
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>>49025521
Because people are fucking stupid.
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>>49025507

> the guild doesnt give a fuck

Why doesn't the guild care about it's members? It's a fucking guild. Are they seriously that populated that they don't even need to do the most half-assed of insurances to make sure their members don't die? Where are they getting all these people from? How is humanity maintaining this kind of population? Is this supposed to be a crazy high-fantasy setting where magic is everywhere?

> most people think gobbos aint shit

Why? Aren't there stories about them being murder rapists going around? Aren't there people saying "Yeah, half the people who go to kill goblins fucking die." Why isn't this information more widespread just in general? Does the guild have any sort of vetting process for membership? Why would they accept people with no experience?
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>>49025571

No they aren't. They are limited by their perspectives and can get caught up in a fast-paced life that de-incentives critical thinking in favor of fast action. They also get disallusioned by the sheer size how organizations and their effectiveness. But seeing as life and death are on the line you'd think critical thinking would be higher up on the list. Also are the people in this setting devoid of natural human pack loyalty? You'd think that these groups of tight-knit adventurers living lives of constant threat of murder/rape would start banding together and help each other out more. Or you'd think that the guild would do stuff to have vets work with newbies to drop that fatality rate.
>>
where is chapter 4 I can't find it, there was a thread with raws but it got cut off at a random point
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>>49025711
>people arent stupid
Maybe on their own or in a small group but in large numbers people are the dumbest animal on earth.
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>>49025750

Yeah, but this is an organization of a bunch of small groups operating apparently independently. You'd think they'd come up with a solution by now.
>>
Alignment systems are unnecessary and constrain character actions into broad stereotypes.

Hell, you can play D&D perfectly fine with the alignment system stripped out.

Effects that target creatures of a particular alignment may as well be retooled to target broad categories of beings like servants of an enemy faith or extra dimensional entities.

Moral Realism built into the system is fun in some games; Pendragon: The Arthurian Role Playing game for instance makes character conduct into a core mechanic.

D&D's alignment system though only ever seems to get in the way of the fun.

If a man if perfectly loving to his friends, and perfectly cruel to his enemies is he Good?
Evil? Neutral?

No; he's a man who has drawn stark lines in his head between "Them" and "Us".

And that's more interesting than a dot on a 3x3 grid.
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>>49025643
>Where are they getting all these people from
They walk in off the street.
>How is humanity maintaining this kind of population?
4-8 people for every goblin nest isnt very much.
>Is this supposed to be a crazy high-fantasy setting where magic is everywhere?
Not that much magic shown so far. Minor healing spells, holy light, fireballs a barrier spell.
>Why?
Most of the gobbos they run into are stragglers and actually arent shit so thats what they base their opinion on.
>Aren't there stories about them being murder rapists going around?
Yup.
>Aren't there people saying "Yeah, half the people who go to kill goblins fucking die."
The guild girl is. But they dont seem to listen to her because of overconfidence. Very first thing she says to them is ther will be another adventurer coming to kill goblins soon, maybe you should wait for him and go together.
>Does the guild have any sort of vetting process for membership?
Doesnt look like it, they just got to fill out a form.
>Why would they accept people with no experience?
Because some of those people are godlike an I guess most of them with any brains dont start fighting goblins until they get a bit more experience. The guild recommends they start out fighting giant rats first.
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>>49025888

>Alignment systems are unnecessary and constrain character actions into broad stereotypes.

No they don't.
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>>49025814
What solution is there?
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>>49025909
You'll forgive me for not taking your word for it, especially since you seem less than invested in convincing me that you're right.

Real humans, and "real" fictional humans contain within them a polarity that defies such an axis.

We are all quite capable of absurd extremes of charity or malice when properly coerced; the main difference is in the circumstances that provoke these actions.
>>
Yes. Goblins are corrupted and twisted creatures, mockeries of children born from abducted women and their monstrous fathers.
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>>49025814
Which returns us to: the world of Goblin Slayer exists solely to make Goblin Slayer the most badass person in it, but it achieves this by making everyone else terminally incompetent.
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>>49026006
Anon, you are another one of those people that are misunderstanding what alignments mean in regards to actions.
You think alignments are meant to force a player into a box, when alignments are an indicator of a character's general disposition.
The only time alignments inform upon an action is when the class has mechanical effects that hedge on it. Beyond that, a pc can do what they want, but their alignment is supposed to represent what their general tendency to do is out of hand.
>another one of those threads where people haven't read the book
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>>49025891
>They walk in off the street.

The street? Is this a city? How populated is the city? Do the adventurers come in from the countryside as well? Does the guild just let anybody in? What about shitty people who would ruin the reputation of the guild? Is there some kind of vetting process for all this stuff?

>4-8 people for every goblin nest isnt very much.

Well that all depends on how frequent the jobs come in and how many newbies that regularly come in. Also this rate might give us insight to how many people this setting is supposed to support.

>Most of the gobbos they run into are stragglers and actually arent shit so thats what they base their opinion on.

Why would anybody pay people to get rid of goblin stragglers? Villagers can handle themselves against small groups of goblins so it would make way more sense if the goblins that people have experienced were the kind that have nests and fortifications.

>But they dont seem to listen to her because of overconfidence.

Why doesn't she just not give them the job? Is it official guild policy to let people who look like they have no idea what they are doing go into the grinder? Why isn't she having an existential crisis about all the people she is literally sending to their deaths? (this line of questioning ties into how many people the guild receives regularly)

>Doesnt look like it, they just got to fill out a form.

Why? Why is this the system the guild has to send people to fight murder/rapists?

> The guild recommends they start out fighting giant rats first

Wait, is the giant rat population that large? If they have so many people that losing half of the newbies regularly ain't shit and the other half is starting off with giant rats how are there any giant rats left in the kingdom?
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>>49026053
As long as hes killing goblins. There are lots of people who fight things more badass than goblins and there is an entire rank of guys stronger than him.
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>>49025913

Crank up the party count.

Have requirements to join the guild aside from "the clothes on your back."
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>>49026006
>We are all quite capable of absurd extremes

Your extremes are your alignment.
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>>49026101

Well apparently goblins are the most badass things around. Either that or the kingdom is so fucked by higher-rank monsters that it's pretty much a countdown to when the entire world is taken over.
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>>49025888
>Alignment systems are unnecessary and constrain character actions into broad stereotypes.

No they don't. Alignment is the result of your actions, not the source.

>Hell, you can play D&D perfectly fine with the alignment system stripped out.

That's true, but the same applies if you remove arcane spellcasters. You're removing a core feature of the game.
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>>49026090
>Is this a city
The guild is.
>Do the adventurers come in from the countryside as well?
Yup. Goblin Slayer is from the countryside and so is the fighter that gets murdered in the first chapter.
>Does the guild just let anybody in?
We only see one person get let in and they dont question her too hard. But then she was able to do magic.
>What about shitty people who would ruin the reputation of the guild? Is there some kind of vetting process for all this stuff?
Seems to be none besides the other adventurers getting sick of their shit.
>Why would anybody pay people to get rid of goblin stragglers? Villagers can handle themselves against small groups of goblins
They dont and what do you think the newbies practiced on before deciding to be an adventurer? Shitty straggler goblins. So they think I killed tons of goblins before this will be a piece of cake.
>Why doesn't she just not give them the job?
Because most of the villagers who call the job in have barely enough to pay for the lowest rank of adventurers and all the other high rank adventurers go after more dangerous, better paying jobs.
>Why isn't she having an existential crisis about all the people she is literally sending to their deaths?
She does, thats how you learn about how bad it is and why she seems to like goblin slayer so much. On that day they got three separate jobs to fuck up goblins but one of them was just goblins stealing chickens.
>Wait, is the giant rat population that large?
Dude they are fucking rats, what do you think?
>If they have so many people that losing half of the newbies regularly ain't shit and the other half is starting off with giant rats how are there any giant rats left in the kingdom?
Presumably most newbies dont actually decide to fight goblins and rats breed like fucking rats.
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I don't know what's going on but keep it up.
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>>49026069
And yet whenever I've played D&D I've always been accused of playing "out of character" particularly when I've been vicious and implacable to particular non-human enemies, but consistently reasonable and kind with civilised folk.

This is not my judgement, but that of multiple successive GM's I've played under, and I'm afraid to say that your argument still doesn't tell us WHY we need the alignment system.

As a "general indicator of a character's disposition" it won't do a fat lot of good if it's as non-restrictive as you claim - and indeed, simply removing all restrictions on character action beyond that of establishing a consistent character with motivations creates an atmosphere where people tend to come up with much more interesting and polarized characters.

Often the precise kind of people who might say, go out of their way to rescue a local village girl from a gang of goblins, and at the same time not care one jot if they hack through a dozen nursing goblin wives with babes in arms - because they don't give a shit about goblin lives, not because there's some big cosmological balancing act going on - which is absurd and Manichean.
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>>49026176
>Well apparently goblins are the most badass things around.
They really are not. An ogre shows up at some point and fucks op goblin slayers day. The other badass adventurers stick to the more badass monsters, goblin slayer just slays goblins because he is a crazy person with a huge grudge.
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>>49026356
>And yet whenever I've played D&D I've always been accused of playing "out of character" particularly when I've been vicious and implacable to particular non-human enemies, but consistently reasonable and kind with civilised folk.

That sounds Neutral or Evil to me, depending on what you mean by "vicious and implacable".
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>>49026090
>Wait, is the giant rat population that large? If they have so many people that losing half of the newbies regularly ain't shit and the other half is starting off with giant rats how are there any giant rats left in the kingdom?
Nigga, they're rats, you leave one pair alone and that's enough to replenish a whole population.
>>
>>49026445
This.
The attitude you are espousing is firmly in the realm of a neutral character by definition.
You apparently didn't realize that and called yourself a good guy despite ACTED UPON bigotry that was a rule, not an exception.
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Let me clarify a little. When you make a character who is Lawful Good, other players and the DM will naturally assume that you will act both Lawful (rigid in your methods) and Good (caring about the welfare of everyone).

If your character then proceeds to, say, describe in painful detail what they plan to do to a captured elf bandit maiden - things involving barely three inches of water and stabbing and stuff - then your players and DM will naturally call you out for your character behaving in a way that is not Good.

The correct response from the DM is to shift your alignment to match your character's thoughts and actions. Welcome to Evil Town, Population: You.
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>>49026316

>The guild is.

Then this ties into the population questions and the recruitment rate questions. What is the population of the city? What is the guild's population spread like? Are they mostly from the city or other places?

>They dont and what do you think the newbies practiced on before deciding to be an adventurer
They practiced? How did they get together? Did anyone give them advice? Did they kill goblins on their own? Where'd they get the idea that killing straggler goblins are enough? How are there that many people in this society who have no support network to say "no that's stupid?" How the fuck are these people getting to the town and not getting murdered by monsters?

>Because most of the villagers who call the job in have barely enough to pay for the lowest rank of adventurers and all the other high rank adventurers go after more dangerous, better paying jobs.

No I mean why doesn't she not give them the job until they have more people?

> thats how you learn about how bad

How long has this been going on? How long have goblins been around? How long has this guild been a thing? Why aren't people more aware of the threat of goblins? Why aren't villages becoming more organized to deal with the goblin threat?

>Dude they are fucking rats, what do you think?

Giant rats dude, very different. If you want we can discuss the many possible ways a giant rat can be formed and exist and then see how ludicrous it would be for there to be a large population of giant rats anywhere.

>Presumably most newbies dont actually decide to fight goblins

Why the hell not? If they are the next step up from giant rats why wouldn't a fuckton of people be fighting goblins as part of the natural progression of moving up?
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>>49026549
>, you leave one pair alone

How do you know that? They are Giant Rats and off the top of my head that seems magical to me. Does the magical process that allows Giant Rats to exist make them sterile?

Fuck, let's say they do breed like rats. Why isn't the entire world overrun with giant rats?
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>>49026365

This brings me to the problem of what are the rank demographics of the adventuring guild. Logic would dictate that the number of high-rank adventurers would go up and up but is there a high-rank monster population to support that many adventurers? Or is this world running off of MMO rules and mobs just magically respawn?
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>>49026779
Unless, of course, the attrition rate against giant rats is even WORSE.

Which makes me wonder if there's a Rat Slayer character somewhere...
>>
>>49026847

But then if the Giant Rats breed like normal rats then the whole world should be overrun with giant rats.
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>>49026779
>Then this ties into the population questions and the recruitment rate questions. What is the population of the city? What is the guild's population spread like? Are they mostly from the city or other places?
Its unclear
>They practiced?
Some of them do.
>How long has this been going on? How long have goblins been around? How long has this guild been a thing? Why aren't people more aware of the threat of goblins? Why aren't villages becoming more organized to deal with the goblin threat?
According to LN fags goblins at some point have become more dangerous do to a god mucking about but goblins are still mostly just dangerous because of their numbers and how sneaky they are. Even the newbie squad who gets murdered manages to kill more than twice their own number.
>If they are the next step up from giant rats
this is said nowhere.
>why wouldn't a fuckton of people be fighting goblins as part of the natural progression of moving up?
Thats exactly what most of them do.Some of them however jump straight into it like retards and die.
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>>49026872
They are just big generic giant rats. They seem to live in the sewers.
>>
>>49026826
It's just not a well thought-out world...
>>
>>49026826
Monsters seem to be around because the gods are at war. The highest rank adventurers, gold, fight shit that threatens nations but they are few and far between from the sounds of it. Apparently most of them were strong enough to fight dragons and shit when they just started off.

Just from adventurer chatter in one scene they seem to have enough to keep them in work with manticores and demons and shit.
>>
>>49026921
>this is said nowhere.

Didn't the guild girl tell them to start off with Giant Rats?

>Some of them however jump straight into it like retards and die.

Didn't the manga say that it was around 50% and they would need to send three separate groups to deal with goblin infestations. That seems comedically inefficient.
>>
>>49026943

Why don't they leave the sewers?

Why haven't they already left the sewers?
>>
>>49027088
>Didn't the guild girl tell them to start off with Giant Rats?
Didnt say they should jump from rats to goblins though.
>That seems comedically inefficient.
Its not great. The main problem is that goblins mainly bother poor villages and poor villages cant afford to pay good rewards so the only people who are bothered to go out and fight them are people at the lowest rank. Goblin Slayer is the second highest rank but he takes the jobs just because he fucking hates goblins and doesn't really care about the money.
>>
>>49027163
The rat hunting seems to be much more effective than goblin hunting.
>>
>>49003153
Jew detected
>>
>>49018612
>WHY THE FUCK IS THE ADVENTURING GUILD LETTING PACKS OF 4 DUMBASSES GO AFTER RAPE/MURDER MONSTERS????

Because the guild as an organization doesn't give a single fuck about a never-ending supply of expendable newbies.
Also from the LN, its only very recently that the goblins became actual threats because a dark god is buffing the goblins to bully a loli goddess
>>
>>49026582
Nope, I was pretty solid on my character being Neutral by gameplay terms.

Dm kept telling me I was evil for taking trophies of severed goblin heads - but frankly Goblins hadn't been seen in the area for ages so I thought it best to bring evidence to the sheriff.

The whole thing made me relaize though that nothing in 4e was actually mechanically dependant on alignment, and that it was basically an entirely superfluous addition to the system, which isn't actually necessary to create a character on any level.
>>
>>49027493
Addendum; basically, I feel like "Neutral" is a pretty fucking boring and non-helpful to describe a person in any case.

I mean, I'm sure as hell not "Neutral" towards Goblins or Goblin enablers.

I much prefer the description "Pragmatist" - which is much more helpful in determining where a character's values lie in some objective sense that doesn't rely on a rickety shoehorned in cosmology of good versus evil.
>>
>>49027493
>but frankly Goblins hadn't been seen in the area for ages so I thought it best to bring evidence to the sheriff.

Well, in this instance you're right - that's not Evil. You just ended up with a shit DM.

>I mean, I'm sure as hell not "Neutral" towards Goblins or Goblin enablers.

...having said that, I feel I am not getting the full story.
>>
>>49026795
Because there's Rat Slayer somewhere out there who made it his life's purpose to murder the shit out of rats.
>>
>>49027865

The sad thing is that if Goblin Slayer had in fact been a goblin himself it'd have opened up the possibility of adventures as Goblin Slayer continued to slay things that were not goblins after the reveal.
>>
>>49026847
>Which makes me wonder if there's a Rat Slayer character somewhere...
Warhammer had a ratcatcher class.
>>
>people still defending this shit manga
I'm guessing this time he burned down the goblin nest while the first adventurer team got raped just like the villagers that were captured. I bet the cleric bitch does something and then complains about the morality of it all.
>>
>>49003805
Is this Japanese S A D ?
>>
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>>49032337
holy fuck the manga has only 4 chapters and all this hate about basic history introduction and character development?
>>
>>49002798
No, but it's still the correct thing to do. You can't take care of them, you can't convince anyone to take care of them. and without care they will do what goblins do.

ALIGNMENTS ARE SHIT
>>
>>49034554
There's a light novel series already.
The story does not at any point get more sophisticated or complex.
>>
>>49031875

weren't they ratkin who captured people though?
>>
>>49004517
You kill all of the children you can, yes.
You then kill the wizard.
You then work to making another generation.

I also assume that we know it is permanent because we exhausted all searches for a reverse. No way I am simply taking the wizard's word for it.
With no reverse, and with the children being changed against their will, it would be immoral to let them live with a condition they cannot change and are not in their right minds to request keeping.

You also then spend the rest of your life shouldering the burden of what you had to do like any good paladin. It is duty, not desire that drove you to do it.
>>
>>49012956
I went and read it and wow! It's fucking nothing except for the introduction of Elf Archer.
>>
>>49037473

to be fair, the novel series has only been going since February and it's ongoing. it's a bit early to say it never goes deeper
>>
>>49040283
Only February? Seems kind of impressive that it's already a manga. But then I don't really know how the industry works.
>>
>>49009324
>I'm a coward masquerading as a knight with no real ideals

Next
>>
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>>49009324

bullshit, the obvious best solution, even if the behaviour of goblins is unchangeable, is to teach the young gobbos to fear and respect you, and to send them out to clear gobin nests on your behalf - after all what is a goblin best suited at doing? sneaking around in dark caves and murdering things.

As long as you keep your goblins well fed and well trained with some basic human level equipment your professional band of "goblin slayers" should be easily able to best any mere amateur goblins.

For you see jackie, only goblins can defeat goblins.
>>
>>49012956
what is this from please
>>
>>49043740
Goblin Slayer.
>>
>>49002798
If you had asked Gygax, he would have said it is the only solution for children of evil races.
However, you should likely ask your DM about how they are handling alignment rather than a board populated largely by people whose experience with ttrpgs rarely extends beyond the theoretical.
>>
>>49010303
>Good lord, you go beyond ignorant and into stupid. Adventurers are people. People need money, so they can eat. The kind of work adventurers know how to do is kill people for money. If there isn't a war on for them to fight in for pay, or adventuring in peacetime, their choices are banditry or starvation unless they have the option of going home to become an alchemist or farmer or something.
What you are describing is an assassin or (at best) mercenary. If an adventurer has no life skills beyond killing other sapients and looting their bodies, that's a murderhobo.
Very few classes could comfortably be this.
By 5th edition, it is almost impossible to make a character who lacks some form of marketable trade. Besides that, many backgrounds come with lodging built in.
All casters (other than violence emphasized Sorcerers and truly psychotic Warlocks) will have magic they could use to great profit.
Anyone trained in Survival or Performance lives very comfortably.
Even in other editions, there are professions and crafts and other tasks one can make a living off.

In retrospect, that was stale bait.
>>
>>49027493
>Neutral
>4e
You don't even research before you make shit up, do you?
>>
>>49040283
is the novel series translated/being translated?

I might give it a look.
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