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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion

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Old Thread: >>48809255

Have you ever played a game set in the Elemental Plane of Air?
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>>48819848
>Have you ever played a game set in the Elemental Plane of Air?
No, but I have journeyed there. Pic related was my character - a summoner.
>>
>>48819848
quick on the draw
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What skill proficiencies would best represent a Lawyer with all their levels in Warlock?
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Migrating this to new thread cause I just missed it.

Currently playing a bladelock. Game started as low magic but is available now. So currently 4 Fighter 1 Warlock. Currently have GWF and a greatsword, the question is would it be better to get to Fighter 6 before putting more points into Warlock to get GWM and Extra Attack or Should I go right into Warlock and stop with fighter? The hope is eventually either 4/16 or 6/14.
>>
>>48819988
(Wisdom) Amorality
>>
>Elemental Plane of Air

No.

>Elemental Plane of Water

Oh christ I've been there a few times.
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>>48819988
Deception, Insight, Investigation, Perception, Performance, Persuasion
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>>48820005
>Currently playing a bladelock
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>>48819988
Deception
Investigation
Sleight of Hand
Persuasion
>>
The Adventurer's League session that I attended had magic item cards for the DM to print out on cardstock and give to players. Does anybody have them in PDF form?
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>>48820040
Some people just want to feel cool, bro.
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>>48820069
Don't bother. The new season is getting rid of the certs in exchange for log entries for everything.
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>>48819988

>What skill proficiencies would best represent a Lawyer with all their levels in Warlock?

History, Investigation. Why you are playing a lawyer in a fucking fantasy RPG is beyond retarded though.

>>48820005

> you will never be a powerful necromancer who spares a young girl from a village you attack with undead and train her to be a loyal bodyguard for you and be the only human you care for tenderly, before one day when you have achieved ultimate power and she is hoping to find her place in your new kingdom you promise her a land tract of her own, and bring her into your inner chambers for a bestowing ceremony with all of your zombie and skeleton warriors in attendance. Then you tell her that true power is reserved only for you, and smash her ankle with your staff. She tries to limp away but the undead quickly overtake her, their claws raking lines down her pale flesh. She screams and falls into the horde. The zombies crawl over her, hungrily gnawing on her face, throat, and breasts. The skeletons stab her over and over with their scimitars, making sure to aim for non-vital places to prolong the agony. Eventually, almost nothing is left, her torso fades into a mass of gore, while her once-shapely legs and hips are gone entirely. The blood pools on the obsidian floor, and the skeletons and zombies slip on it as they continue their feast. Eventually her screams turn to gurgles, and you cast some of the only healing magic you know to keep her alive as long as possible, until all that is left is her head, trailing veins as the entire rest of her body has been devoured. You reanimate her head with necromancy and place it into a jar of acid which you refresh every 24 hours. You also set a contingency spell to cast Healing on her head every few hours to keep her alive so that she is constantly suffering for the duration of your reign as king of the undead.
>>
>>48819848
Is there a premade campaign with timeskips?

You never really get to use the crafting system.
>>
>>48820139
playing a warlock lawyer in D&D sounds dope.
>>
>>48820179
Out of the Abyss has an unspecified amount of downtime at the halfway point.
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>>48820179
>You never really get to use the crafting system.

There's a reason for that.
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>>48820139
Necromancy sure is great! Right guys?
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>>48820139
Litigation Trickster you pleb
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>>48820139
>you will never...
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>>48819848
How do you get the most out of a 3 level Fighter dip for Champion's increased crit range?

Do unarmed strikes count towards it?
Ranger for Multi Attack + Horde Breaker?
Great Weapon master?
Dual Wielding?

Basically I'm trying to maximise sheer number of attack rolls.
>>
>>48819988
Investigation, history. Get the persuasion/deception invocation. Don't dump your INT.
>>
>>48820311
Barbarian for Reckless Attack. 19-20 crit range with advantage is a 19% crit rating. Grab GWM to get a bonus action attack and have advantage and extra crit reduce the impact of that -5 to-hit. Be a half-orc with a greataxe for those big crits.
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>>48820311
if you really want to be a crit fisher just stay with fighter. thats going to treat you best.

barbarian for brutal critical is okay, but i've run the numbers, and iirc, its not really better than just having more attacks.

crit smiting is really, really powerful. so if you want you can go paladin and be an absolute madman sometimes. champion doesn't have spell slots (obviously) so watch out.
>>
Is it reasonable to put a limit to short rests? Like after taking two short rests you cannot benefit from them anymore until after you take a long rest
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>>48820780
What kind of game are you in where taking 3 or more short rests in a day is a common thing?
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>>48820780
It's better to just make encounters where they can't short rest reliably. Make patrols or monsters that roam around the area. If the players manage to make a safe spot for themselves, they deserve to have a rest, in my opinion. It's up to you to create an environment where they are unable to get any peace of mind.
>>
>>48819988
Between a built-for-flavor Lore Bard with highest scores in Int and Cha, and a similar Fiendlock, who would win in a court case?

Between the two, who would win in a fight?
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Anybody else get the Tome of Beasts? The book itself seems pretty awesome, but whatever they printed it with is giving me a headache...

Also has anybody listed the monsters in it by type? My group is gonna go to the Feywild soon and I wanna be ready with a hexcrawl of death...
>>
>>48820826
Random Encounters ftw.
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>>48820873
I think it's reasonable for creatures to roam around an area, especially if it's an ooze or something in search of food. Sentient creatures, such as guards, should always be patrolling an area unless they are put on watch duty at a specific spot.

It's not really random unless the DM just magically spawns enemies. You can't expect to rest in an hour in a goblin's lair if the goblins are being active in their own lair. It's very reasonable to expect them to have things to do and wander about.
>>
>>48820984
Random in the idea that the DM has a table that he rolls on to determine what happens. I only use them in certain dungeons and wilderness locales, however.
>>
Are there any magical weapons/armor/items that let you attack with your hands at increased damage? I found out the Demon Armor in the DMG but was wondering if there were similar items.
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>>48821193
Don't think so, but you can make them fairly easily.
>>
>>48821193
There are some in PotA. They give you better punching and a burrowing speed--basically you become Knuckles.
>>
>>48821193
Insignia of the Claw is a magic item from HotDQ that basically is a +X item for fists and natural weapons (since it is low-level, it is a +1 in that book). Theoretically, a custom item that casts Alter Self would also work.

Oooo, and Claws of the Umber Hulk from Princes of the Apocalypse! Basically act as a 1d8 slashing weapon that are your hand-claws, and also gives you both a 20-ft burrow speed and the ability to burrow through solid rock 1 foot per round!
>>
>>48820984
Rope trick.
Bam, sleeping in a goblin's lair.
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>>48821259
>20ft burrow speed

There are some people who, if you put this on them, would burrow through the earth faster than they could walk on land.
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>>48821339
Bulette campaign when
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>>48821422
Those things are brutal for their CR. Multiple ones can destroy even much higher level characters so quickly with their jump shit.
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Guys, how do I keep the DM from pulling us into his magical realm?

Literally all of the girls we end up interacting with are lolis or futas.

How do I break it to him?
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>>48821504
How in the world would would you discern a fucking futa in a D&D game? Are you playing some stupid erotica shit?
Is your DM throwing stuff like pic related at you?
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>>48821504
punch him. hard.

or talk to him like an adult. then punch him.
>>
Any good Artificer homebrews out there?
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>>48821535
He mentions bulges, and our visits to the slave market.

>>48821541
Sadly he lives 3 states away and we are doing this on skype.
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>>48821564
>He mentions bulges
What. The fuck.
Abandon that shit.
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>>48821564
>He mentions bulges, and our visits to the slave market.
Leave his Roll20 game and block him on Skype.
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>>48821504
>>48821564
Talk to him on skype and tell him "Dude, no, keep perverted stuff out of the game"
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>>48821578
>>48821575
He's a good friend though, and the rest of our campaign is actually loads of fun... and the other people seem into it.

Maybe I'm just the odd man out here.
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>>48821564
this guy >>48821578 has the right idea. no game is better than a bad game.

talk to him first, say its stupid, fetishy, and just god awful uncomfortable(this coming from a futa fan. keep your fetishes to yourselves people). if he doesnt change bounce the fuck out
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>>48821597
Alright well, just say that you're not comfortable with him inserting sexual stuff into the campaign and would like to play something a bit more vanilla, a campaign in the missionary position, lights off, for the sole purpose of recreation.
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>>48821601
outted myself as a futafag. ill just take my anon tag and see myself out...
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>>48821597
>and the other people seem into it
>bulges
Link this gif to them. It's relevant.
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>>48821617
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>>48821481
Yea the first time i fought one was with a party of four level fours.

I was a paladin with a bard, bladesinger, and a monk. Almost one shot the singer and bard with it's leap and I chugged a potion of growth to tank it while they got away. We ended up killing it, but I was at 1hp because of my half-orc race ability.

The fucking bard killed it with some hurtful word cantrip or something that dealt 1d4 damage by calling it a bitch.
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>>48821564
>bulges
Yikes.

What the fuck is the campaign about that that shit makes sense?
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>>48821657
>>48821617
>>48821601
Everyone seems to have jumped on the futa, there was like one futa.

Everyone else seems to be lolis or loli like.

Maybe I'm just being drawn into a collective magical realm.
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>>48821678
Well there can be legitimate reasons for children being around.
There is very very little reason to point out a fucking bulge.

For instance, you might have something like pic related as a young sorcerer or warlock, given those D&D 5e classes may have their powers manifest at essentially any age.
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What's the best way to go about making something like the Master Thrower from 3.5?
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>>48821678
>Maybe I'm just being drawn into a collective magical realm.
damn
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>>48821780
Battle Master or Champion that only uses throwing weapons?
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>>48821780
>>48821799
Battlemaster is going to be the better choice.
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>>48821822
Battlemaster is the INTERESTING choice
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>>48821780
Suck your DMs cock. No thrown weapons have the ammunition property so even if you pick up a feat you won't be able to draw more than 2 in a round.

With this in mind, RAW you would probably be best off playing a rogue x/battle master 3.
>>
>>48821830
It's also the mathematically more optimal choice.
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>>48820198

Because it rains magic items if you roll good on loot tables?
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>>48820436
Just note for a moment, I believe I recall that one of the Sage Advice errata stated that critting on a 19 does not mean an automatic hit, and if for whatever reason, your 19 + mods doesn't meet or exceed the target AC, you still miss. Only a natural 20 is an autohit.

Normally, with bounded accuracy, that doesn't mean much, but stacking with GWM could potentially see that happening.
>>
I need someone to point where should I READ NIGGA READ:
Where the devil is standart bandit statblock?
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>>48820817
one with a warlock
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>>48822079
It's the opposite. http://www.sageadvice.eu/2015/12/21/are-fighter-champion-improved-critical-hits-like-a-normal-20/

A critical hit is always a hit.

>>48822092
Check the appendix. One is of animals, the other is of NPCs.
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>>48822092
MM 343.
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>>48820826
>>48820984
Yes I was considering adding patrols, also which page of the DMG has the rules for wandering monsters?
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>>48821780
Thief Rogue 3+ (for Use an Object to draw multiple weapons as a bonus action) / Battlemaster Fighter 11+, with the Close Quarters Shooter Fighting Style from the Underdark UA (or Archery or Dueling if it isn't available) and preferably Martial Adept as one of your feats.

Alternatively, a Fighter 11+ or anyone else with access to 3 attacks could use Magic Stone every round instead.
>>
>>48822146
Random Encounters, DMG pg. 85.
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>>48822079
>>48822101
The important part about critical hits comes from attacks that become critical hits.

With either the Assassin's ability, paralysis, or being unconscious, a successful hit becomes a critical hit. Note that only applies to attacks that actually hit, though it is fairly likely when you also have advantage...

So anything that makes you get a critical when you roll a 19 or an 18 is an automatic hit, but conditions that convert hits into critical hits have to first beat the AC.
>>
>>48820873
>>48820984

>DM puts us through some amazing encounters while we're out exploring.
>Orcs that track us, Owlbears that relentlessly followus through the night until we're forced to deal with it, Ghouls that tried to drag us into the woods to feast on us in the middle of the night
>Thought it was all amazingly done
>Running my own game
>Reading through the module myself
>Shocked to find out that EVERY single one of them was a random encounter

How do I git gud at wandering encounters to make it seem like they were pre-planned?
>>
>>48822101
I stand corrected.
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>>48822146
Not sure. You can just make the patrols yourself. It wouldn't be hard.

Assign each mob or group of mobs with a path, and makes them go along that path. They move 5 feet every round. If it's not a combat situation, just roughly calculate how long it'd take them to make a round of patrol but also add in a 5 minute break or so.
>>
>>48822175
You need imagination. The best DM's have amazing imaginations and creative potential.

If you really purely on example charts, you'll never think of creative encounters. The examples given are just there to give you ideas. It's up to you to expand on them.

There's a big difference between owlbears stalking you all night long and make you feel uneasy as you hear twigs snap but can't see anything, as opposed to just
>An owlbear steps out of the woods while you try to rest. Roll initiative.
>>
>>48821854
Depends. Champ is better for dips and in combination with magic(such as elemental weapons and anything that adds damage dice).

Expanding crit range is a huge deal in 5e, it's quite common with advantage.
>>
>>48822822
It's not actually a huge deal most of the time since it only multiplies damage dice, which tend to be fairly low with only a few exceptions like rogue, ranger, high-level barbarian, and paladin. And even then, you're expanding your normal crit range by 5%. That's not large.
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>>48822822
>Expanding crit range is a huge deal in 5e
As compared to any other system that grants a base 5% chance to crit?
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>>48822994
Expanding crit range to 19 makes the probability of criting on advantage go from 10 to 20 percent; doubling your chances of seeing a crit. That's really good considering how well it scales for just 3 levels.
>>
>>48822895
There's plenty of magic weapons, spells and items that give damage dice. Half-orc Paladin with a champ dip and two elemental long swords/Javs of Lightning is a classic; toss on enlarge, poisons and he'll demolish with his smites.
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>>48821854
lmao no
>>
>>48820780

Not really, but absent a really bizarre group composition it shouldn't be necessary. Outside of fighters and warlocks shorts are mostly just a chance to cash in hit dice. If it's getting to be a problem you might want to check the tuning on fight difficulty, healing access, and expectations. Your players may just be conditioned to expect a surprised mega-ambush out of nowhere and assume it's their responsibility to keep themselves in peak condition at all times.

That's fine if you want that, but it's not really how 5e is set up to play. The guideline is 2-3 fights per short and 8 per long, so if you're too far off from that it might behoove you to sit your players down and ask something like "We seem to be taking a lot of short rests compared to what the module suggests. Is something weird going on?" It helps a lot more than it sounds like it would.
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>>48821504

"So, let me explain why we're cancelling the game...."
>>
One of my players loves Magic Missile as a spell, but can't justify using it as often as he would like. Rather than just make sure a Wand of Magic Missiles falls into his grip early, would making a homebrew cantrip be all that overpowered?

Cantrip Evocation (Sorcerer, Wizard)
Casting Time: 1 action
Range: 120 feet
Components: VS
Duration: Instantaneous

You create one glowing dart of magical force that deals 1d4 + 1 force damage to its target.
The spell's generates an additional dart at level 5, and again at levels 11 and 17. Each dart hits a creature of your choice that you can see within range The darts all strike simultaneously, and you can direct them to hit one creature or several.
>>
>>48822097

A bad warlock, maybe. Warlocks shouldn't be running through spell slots that quickly unless they're running some seriously sub-optimal strategies.
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>>48823685
I don't suppose it's that bad--though at 11th it becomes equivalent to an at-will 1st-level spell.

Considering the minimal damage, it's unlikely to break anything. I say go for it.
>>
>>48823685
Magic missile isnt that different from sacred flames autohit, and eldritch blasts multi target. So its easy to compare to that basically
Yours is doing weak autohit die, but gains a plus one, and theres no save. I might lower the range. Its not pverly strong to do 4d4+4 each turn, but theres no way for hogh ac/low hp ennemies to avoid it, and certain class abilities may up the cantrips damage
>>
>>48823699
As a counterpoint, Firebolt is 3d10 at level 11 which is equal in power if not more than level 1 spells. Eldrich Blast is 3 bolts of 1d10, only a little weaker than Scorching Ray. So yeah, I'd agree and say go for it. I mean dropping a wand early isn't a huge deal ultimately but I'm always a big fan of players coming up with their own cantrip or spell to really define their characters style.

In our game our Sorcerer designed a cantrip that the DM approved, I'm unsure of the specifics but I think it's something like..

As part of this spell, make a melee weapon attack. If it hits the target takes Spellcasting-mod Lightning damage and you teleport to a square adjacent to the target. Damage increases 1d8 at 5th, 11th and 17th.
>>
>>48823685
i created a similar cantrip that still requires an attack roll but deals triple the damage on a crit and fires multiple darts to avoid the spell being an at will magic missle. so far it feels a little underpowered but the crit hits are definitely noticed. thinking about adding more abilities that increase the crit range or reroll 1s or something to balance out its poor damage.
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>>48823743
>As part of this spell, make a melee weapon attack. If it hits the target takes Spellcasting-mod Lightning damage and you teleport to a square adjacent to the target.

>*unsheathes katana* *teleports behind you* nothing personnel kid
>>
>>48823727
Evocation Wizards will get +Int to damage, which is the only problematic one I see since Sorcerers can't get Force-dragon type. A 11th level Evoker with 20INT will be hurling out minor-missile doing an automatic 3d4+18 damage automatically hitting compared to Eldrich-Blasts 3d10+15 but rolling to hit. Slightly earlier but less common might be an 8th level Arcane-Doman Cleric.

Ultimately though, even 3d4+18 isn't oppressively powerful compared to throwing out a leveled spell like Fireball.
>>
>>48823804
meh just specify it doesn't benefit from +mod abilities per dart, just once.
>>
>>48823791
It was more a "Hammer of Thunderbolts" kind of thing on a Dwarf Sorcerer two-handing a warhammer but yeah, I totally see the edge.
>>
>>48823834
To be fair, There isn't any real harm in Evoker Wizards being able to use the Cantrip particularly well, EB is already the "Mechanically correct choice." So throwing a different one in isn't going to make a huge difference. If they want to use Firebolt they will use Firebolt, if they want to use Magic missiles let em.
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>>48823867
i think auto hit cantrip is a bad idea anyway
>>
>>48823743
This is now a Cantrip Homebrew thread.

Minor Missile.
Thundercrash.

Lets add some more.

Bigson's Boulder. Wizard, Sorcerer, Druid.
Conjuration Cantrip 30ft Range.
Roll to hit, deals 1d6 Bludgeoning damage to the target. If hit, Strength Save or knocked Prone.
Damage increases 1d6 at 5th, 11th and 17th.

Melf's Minor Arrow. Wizard, Sorcerer.
Conjuration Cantrip
Roll to hit, deals 2d4 Acid damage to the target and an additional 1d4 acid damage on the end of its next turn.
Damage increases both dice by 1d4 at 5th, 11th and 17th.

Grip of the Dead. Wizard.
Necromancy Cantrip. Concentration.
Conjure set of ghostly hands that rise from the ground to claw at your foe, they inflict Strength save vs one target within 5, pass or take 1d4 Necrotic damage and be grabbed to one target of Medium or smaller, DC10 to escape. The hands count as undead and have AC10 HP5. They vanish if the target has escaped their grasp. At higher stages, summon an additional set of of ghostly hands.

Rosethorn Quill. Druid
Transmuation Cantrip
Roll to hit, 1d8 Piecing damage. If hit, target makes Con save or take 1d8 Poison damage. Damage increases both 1d8 at 5th, 11th and 17th,
>>
>>48824020
>homebrew thread

I'd rather it just get bumped out of existence.
>>
>>48824020
Prone is a bit much for a cantrip that also deals damage (compare to: Vicious Mockery).

Grip of the Dead is also a bit much, maybe just have it be a ranged (30ft) grapple cantrip using Strength/Dex saves.

And Rosethorn Quill's damage is too much entirely if it's at range.
>>
>>48821339
And then the monk gets his hands on it with his extra 30ft movement speed and another 10 ft from mobile.

"I am mole! Destroyer of gardens!"
>>
>>48824060
Boulder and Quill have higher than average output because they offer two chances to fail, first the spell can miss, and then the target can save. But perhaps that isn't enough to balance the added umpf. Thoughts?

Grip is tough to word, I wanted to have it be a short-ranged grapple but grapples need something to grab with, and there is no "Snared or Rooted" condition other than Restrained which is far too strong for a cantrip. Doesn't really need the damage at all though so it could just be a cantrip for CC. Any idea how I could word it better?

Thanks for the input famarino.
>>
>>48823743
Shown my DM the Lightning-Blink one, he thinks its awesome and gave me the thumbs up to swap out one of my Cleric Cantrips for it on my spear wielding Level 12 Tempest Cleric.

Going to get some extra UMPH out of this, hitting for 1d8 Piercing + 1d8 Thunder + 2d8 Lighting + Strength + Wis, blasting them back 10ft and then teleporting back into combat with them.
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>play as girls in all my videogames
>can't play dnd as a girl or my friends will think i'm a fag
>>
>>48824135
I'm fairly certain I've actually seen this in a kung fu film.
>>
>>48824155
How about this for your necromancy cantrip?

>Grave Reach. Necromancy cantrip. 1 minute. 5' burst, centered on self.

>Spaces adjacent to you count an difficult terrain. Creatures who occupied a space this cantrip effects since their last turn cannot take the Dash action. At 5th level, increase the range of the cantrip by 5 feet. At 7th level, increase the range of the cantrip by 5 feet. At 11th level, creatures in the spells area cannot take a Disengage action. At 17th level, increase the rage of the cantrip by 5 feet.

Something purely CC based and slightly different. Perfect for that necromancer with oodles of skeletons or wraith guards.
>>
>>48823804
The Evocation Wizard ability was errata'd to only apply to one damage roll. So was the sorcerer's.
>>
>>48824413
Magic missile is intended to be a single damage roll like fireball or any other AoE.

https://twitter.com/JeremyECrawford/status/557823175581769729
>>
Is ghostwise halfling Moon Druid a good idea?

Probably starting with..
STR 8 DEX 12 CON 14 INT 13 WIS 16 CHA 12

Looking at proficient in.. Insight,Perception,Persuation and Deception
>>
>>48824684
Its abilities can actually be useful when transformed and it gets a WIS Bonus. I'd say it's good.
>>
>>48823218
Not quite. Advantage takes the regular crits from 5% to 9.75%. For crits on 19, it goes from 10% to 19%. And with crits on 18, it goes from 15% to 27.75%. It never actually doubles and the marginal amount goes down each time.
>>
If a level 10 Druid wild shape into a Polar Bear...

Would he use Polar bear proficiency bonus or his own bonus to calculate attack?
>>
>>48820833
>Objection, your honor!
>I move to hurl this Bard through Hell
>I'll allow it.
>>
>>48824135
I don't think that actually works. I think that Unarmored Movement only boosts the monk's speed, whereas the CotUH give a specific speed. Much like how a Broom of Flying gives a set 60' fly speed to its rider, whereas Winged Boots lets the user fly as fast as he can normally run (which for high-level monks with Mobile and/or wood elves is actually higher).
>>
>>48824684
Go for it! I built one that was a Land Druid (Underdark) instead and it was awesome. Do remember that you can only communicate telepathically within 30' and with one person at a time.
>>
>>48824806
>>48824700
Thanks!
>>
>>48824828
Don't forget to make use of less conspicuous forms with it. Poker would be great as you could tell your allies exactly what cards are in play while in a rather innocuous form.
>>
>>48824763
Whichever is higher
>>
>>48819988

Top Tier

History
Citing case law

Investigation
Finding loopholes and fine print

Persuation
Getting the judge and prosecution to close deals

Good Tier

Insight
Know when the witness is bullshitting you

Performance
For those closing and opening statements

Deception
Because you are a lawyer

Perception
If you dont have a second chair whose job is to case the room
>>
>>48819988
Dip in Cleric for buff spells
https://en.wikipedia.org/wiki/Trial_by_combat
https://en.wikipedia.org/wiki/Trial_by_ordeal
>>
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>>48825079

I ran a simulation for you
>>
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>>48825244
>>
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>>48825250
>>
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>>48825253
>>
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>>48825263
>>
Quick question. About to throw a cursed item at my party members; after killing an enemy, the wielder must roll a wisdom saving throw equal to the amount of enemies it has killed with the blade, or else go mad under the curse. Of course there's a plus side to it too; it's a +2 weapon, and if they manage to kill 10 enemies in a row without going mad, then they can use the weapon without any sanity checks.

Now, I'm wondering, should I do the wisdom saving throw roll in secret or publicly? Should I just describe how the blade absorbs the victim's blood and it how it seems to give the wielder a sense of greatness after each kill, or should I also show them the roll?
>>
Are dragonborn warm-blooded? Can they sweat?
>>
>>48825278
In secrecy, but for love of Dreeg don't fudge
>>
>>48825319
Ofc I won't fudge that.
They're entering a wizard's tower and the place is basically filled with cursed items and magic power that can drive you mad; there's two large pools of magical water; one blue, one green. Blue will grant a temporary boon to one spell cast per day, meanwhile green will grant a permanent boon to all spell casts. And also makes you mad to the point where it can only be undone by killing you and casting True Resurrection.
>>
>>48820139
Courtier Barrister Warlock here, been playing curse of Strahd with mine for months now and it's been a hoot. Gotta make pacts, arrange a party charter, and know the inner workings of noble courts and local government.

Currently pissing off Strahd left, right, and center with clever ploys, guile, and signing Irena to my firm to safeguard her heart and soul. That firm being Asmodeus, Asmodeus, & Asmodeus.
>>
>>48823804
>Force Dragon type
I now want to make a Dragonforce draconic sorcerrer with bonuses to thundering and force damage.
>>
>>48825644
Only if, as part of it, the character has to have long, feathered rocker hair.
>>
>>48825644

sounds like my Big Bad Wolf dragonborn reskin
>>
I gave the party rogue a Dagger of Venom at level 4, and she's had it as her primary weapon until now (level 8). She's saved up some money and made good connections with wizards, blacksmiths, engineers, and alchemists etc. throughout the campaign.

Just recently she posed the questions: "How can I upgrade this to either A) only need a bonus action to activate, and/or B) be able to use different poisons for different effects and/or C) have more than 1 charge per day.


Not really sure which way to go, or how to go about upgrading it. Thoughts?
>>
>>48826540
Upgrading items sounds nice. Shows that the player really likes their weapon.
A) Could be fairly simple; she's been using that weapon for a fairly long time, would make sense that she's become more apt at using it, requiring less time to activate. Implementing this now though would kinda seem like a cop out.
B) The Dagger of Venom is commonly made by magic and gathering of said poison, and then using magic to infuse the dagger with a recharging supply of the used poison. Could simply have her do the same again onto the same dagger; infuse it with different kinds of poisons (mission 1, finding them), and then getting someone who can do this (mission 2, find that person).
C) Idk. Charges are usually determined at the creation of the item. She could just collect multiples of the same Dagger and keep swapping them.
>>
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>https://youtu.be/Nfcja-6hr24?list=PLDXQ_XXbAws7gyakXAPAC8XmqzW38Ivbk&t=1437

>Is a druid
>Non believer

Is 5e responsible for this degeneracy? Also if you stick with it until the end of that conversation(like 40 seconds) she ends the convo with M'LADY and I don't think anyone caught it. Are anti-reddit meme senses too active?
>>
>>48825319
>dreeg
The god from grim dawn?
>>
>>48826851
The hagspawn guy from Mask of the Betrayer was an atheish spirit shaman, that's similar.
>>
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question about phandelver

from what I can tell, Banshee's are elves that are cursed. is there any way or has anyone ran the Phandelver adventure encounter with Agatha and had them figure out how to rest her soul? Apparently the curse has to do with beauty.
>>
>>48826851
>M'LADY and I don't think anyone caught it.

That's because she was being sincere and in character. They were talking to someone they venerate / holds a high position. "My Lady" was an appropriate response.
>>
>>48826995
It was a random peasant.
>>
>>48827015
Well fuck me then.
>>
>>48826851
>gunslinger
Which homebrew are they using?
>>
>>48827115
Gunslinger 5e (Matt Mercer)
>>
>>48826851
>>Is a druid
>>Non believer

Existentialism, Animism, Gnosticism.....pick one.
>>
>>48827159
>D&D
>Non believer

Gods, literally exist. Gods have literally brought her friends back to life.

>guest cleric has a diety that only gives him power because shes his wife
>she believes that deity exists
>random god of peasants and farming

NAH THAT CAN'T POSSIBLE EXIST
>>
>>48820089
I don't want to fabricate AL Items if that is what you are leaning toward. What I want is the high quality pdf so that I can make a template for my own item cards.
>>
>>48826851
>Is 5e responsible for this degeneracy?
Their campaign started in Pathfinder about a year before 5e came out, so I doubt it.
>>
>>48827205

> >she believes that deity exists
> has seen her power first hand
vs.
> random god of peasants and farming
> In whitestone, she saw what shitty state everything was in

You can believe in some gods, or all gods, or no gods.
>>
>>48827205
I think it's clarified at various other points, but it's not that she doesn't believe they exist. She just doesn't believe they're deserving of worship.
>>
>join a group
>first thing asked by the guy with the anime avatar is "can i make an evil character"

In for a great time
>>
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>>48824020
>Bigson's Boulder
>Roll to hit
>>
Wanting to roll a character as a Kobold. Are there any GOOD kobold playable race homebrews that aren't just "Lol sunlight sensitivity and pack tactics" because both of those are totally balanced for player use.
>>
>>48827601
Use Gnome / Halfling as a template. Reflavor as kobold.

There, you've done it without lol sunlight sensitivity and pack tactics".
>>
>>48827619
Halfing traits, replace Bravery with Darkvision 60ft, possibly 120ft.

Stout Kobolds +1 Con resist poison.
Lightfoot Kobolds +1 Cha, Hide better.

Maybe if being generous, allow stout kobolds to have resistance to fire/lightning/whatever base don "Dragon lineage".
>>
>>48826851

does anyone else like acquisitions inc over critical role or do i just have shit taste
>>
>>48819988
Persuasion is a must for any kind of negotiator or diplomat whatsoever. Intimidate won't hurt either though. Any skill that has to do with negotiation, really. Then again, if you're a warlock, you could always take that one invocation that gives you a few of those skills for free.
>>
>>48827844
I feel like there PAX show is ass. Only one I sat through was the Morgan Webb one, because it was Morgan webb.

Critical Role is just all around more engaging, and imo more entertaining if I'm going to be watching other people play D&D. It helps that they have the natural charisma of actors, played with each other for over a year before recording (and are all friends irl) so they have natural chemistry.
>>
>>48827927

I usually watch the one where they're in some PA guy's basement doing stuff.

I also think it helps that the party isn't so fuckin huge. Something about a 7 person party really turns me off.
>>
>>48827927
I feel like I'd really like the show if it was just 90's Hair, Butch Deadlift, Smiley Ratface, Steampunk Mallgoth, and maybe Lips too. The rest are either annoying or boring and usually step on the toes of the more competent improv actors with their cheesy rehearsed lines or bland 3 syllable responses.
>>
>>48827959
Keep in mind that Critical Role started with 8 PCs, which you can see really bog down combat in the earlier episodes. Once they got to 7 it was slightly better, and when one of the players left to film a primetime network show, they basically went to 6 (she Skypes in occasionally to play) it became much more manageable in terms of combat and watching people.

Personally I think for any group - home game, twitch stream, whatever - you should have at most 6 PCs. Any more and it turns more into a combat simulator and you dread running anything related to combat if only because it'll take literally 20 minutes to do 1 round of combat.
>>
>>48827601
I know there's a DMs Guild submission that has a decent kobold race where sunlight sensitivity is completely optional. I think it's by Kittenhugs if you want to search for it.
>>
Thinking of making a Ranger for my next char; I really want Faerie Fire, so I'm a bit torn as to whether I should dip a level (Bard or Druid), or go Magic Initiate (either Bard or Druid) for it, I can see some benefits to all the options desu.
>>
>>48828157

Oh? Which voice actor/character left?
>>
>>48828211
Alternatively you could go Drow who get Faerie Fire at 3rd level, once per day.
>>
>>48825921
>>48825644
i saved a screenshot of that
>>
>>48828232
Orion Acaba aka Tiberius the Dragonborn Sorcerer left the show.

Ashley Johnson aka Pike the Cleric works in New York currently, and has long spells where she remotes in sometimes, or just doesn't play.
>>
>>48828232
Orion (he was playing the Dragonborn Sorcerer) left due to differences of opinion with Matt Mercer (the DM) on various things and to work on his own stuff.

The person who left to do primetime network TV was Ashley (the Gnome Cleric), but she Skypes in occasionally, and showed up for games when she was not filming (the show films in NYC).
>>
Anyone have Book of Lairs from Kobold Press?

Or any high quality map resources for that matter.
>>
>>48828157
>Personally I think for any group - home game, twitch stream, whatever - you should have at most 6 PCs.

If you're doing something like a stream or a show you should limit it to about 4 or 5. That way everyone gets their shit in.

Also, is it me or is that Force Gray show fucking awful? All of the fucking quick cuts and blundering through exposition, like does Nerdist not get the appeal of D&D? also wear pants pointy knee lady
>>
Speaking of RPG shows, did you all notice I Hit It With My Axe is back?

https://www.youtube.com/watch?v=g0KVUEYd6E8
>>
>>48828234
Drow was not an option per the DM. I'm semi tempted to see if he'd say no to an Eilistraee worshipping wood elf.
>>
>>48820780
My current short rest houserule is that they take fifteen minutes per hit dice used, minimum of 1 hit dice must be used. You can't benefit from a short rest if you have no hit dice left to roll.

They can either take a bunch of really short breathers to gather themselves and restock on some of their abilities, or fewer but longer rests to really patch up some wounds.

If you have no hit dice left, you're basically at the end of your rope and running on fumes. You're past the point where a half hour breather will help you, you need actual rest, sleep and downtime.
>>
>>48828481
You just want your character to walk around naked.
>>
>>48828430
The overproduction and "fake fun" atmosphere really turned me off.

>also wear pants pointy knee lady
I didn't notice until my wife pointed it out, and then the show was literally unwatchable. She probably tore up all her pants trying to put them on.
>>
>>48828460
This looks like a weird early 2000's documentary, but was aired straight to 90's era VH1.
>>
I've heard that sorcerer is like the worst spellcaster option. Wild mage sounds like fun, but the lack of spells looks like hurt. Opinions?
>>
>>48819848
No. I'm DMing a game where the party is navigating a secret political coup between their benefactor (Bronze Dragon) and the target (Efreeti trade prince that is actually a pirate). The party gets portaled off into the Brass City by the Dragon to locate a Black Book (party warlock worships A great old one). The book is triggered by fear and the trade prince is paranoid of assassination attepts but is a greedy thieving fuck so the dragon makes a big show of acquiring this book and spends tons of dosh to smuggle it to the material plane knowing the trade prince will seize it and be "eaten" by the book.
>>
>>48828720
Our normal DM got mad because i called him predictable so he announced I would be DMing once everyone had sat down. He got super pissed because I spend most of my free times studying the lore of the various planes and reading fantasy stuff so I was able to pull a game everyone enjoyed out of my ass.
>>
I've been out of the loop for a while. Has anything good actually ended up on the DMs Guild, or is it still "unplayable shit and Matt Mercer shilling"?
>>
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So my Kobold is soon to gain her Way of the Four Elements abilities in the midst of a session. How do you typically handle your character suddenly knowing things at level 3? Like gaining the ability to cast spells they previously didn't know?
>>
>>48828708
Sorcerers are probably the worst for traditional dungeon-delving, but can be some of the best (dips, especially) for more free-form games. Subtle Spell allows for casting when you really shouldn't be able to. Cast Suggestion on the king and there is no evidence you did anything. Extended Spell is also good, having a low cost and increasing how long you can pull shenanigans with certain spells.
>>
>>48828791

depends on the class, kobold fetish girl. make it a realization, either through meditation if it's during downtime or just a good old anime ass pull if it's during a fight or something.
>>
>>48828663
No, that's only for holidays.
>>
>>48828430
For a stream I'd probably go with 5 PCs and the DM, but 6 PCs is still manageable, so long as everyone works together. 5 PCs lets each sort of flesh out their roles evenly, where-as 6 probably has to let you (as the DM) focus on PC arcs broken up over the course of 3-5 episodes for a stream.

The issue with Force Gray is that Nerdist added production quick cuts and removed a lot of the banter for exposition and gameplay. I think it's having that bit of banter and out-of-character stuff that helps the show grow organically.

Then again, every show needs to find its own groove to be successful.
>>
So I wanted to implement a pair of house rules, and wanted to see what people think the impact might be (I'm not as familiar with 5e as with other games). These are:

1. Static numbers.
Every die that's not a d20 (or a "chance of X" roll) is now static, using the average of the die, rounded up, to determine its value. That means that 1d6 is now 4, 1d10 is now 6, and so on. This is per die, so 2d6 is 8, not 7 (this choice was made for speed of calculations... it's only a second or two, but I want to shave off as much as I can). I know this will slightly increase damage values for those that roll a lot of dice for damage, but I'm okay with that.
This rule is to speed things up a bit, and to remove the need to bring a bunch of dice to the table. I've already asked my players how important actually rolling the dice is to them, and they said not much at all.

2. d20 = 2d10
d20 rolls are now rolled using 2d10. This will skew numbers toward the average, making the character's ability scores and proficiency more important, which I like. It also allows 2a to be implemented, which heps alleviate a problem I have with static damage numbers.

2a. Solid Hits and Critical Hits
A Solid Hit occurs when you roll doubles on your 2d10 for an attack roll, and the attack hits the target. When you score a Solid Hit, you add that number to the damage value. So, if you roll 5 and 5, you deal +5 damage. A Critical Hit is still a natural 20 (a pair of 10's), but since they happen far less often now, I'm adding the +10 damage for a Solid Hit, as well as doubling all damage, not just damage from dice (this will also save time in figuring out how much of the static damage is from "dice", and how much was from other bonuses).
This rule is to both add some variance back into the damage numbers (via Solid Hits), and to help mitigate the fact that rolling two 10's is far less common than rolling one 20... Critical Hits are going to be less common, but Solid Hits are a 1 in 10 chance to compensate.
>>
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>Think up a gimmick build that might be fun to use
>Later on realise that it might actually be pretty strong so read in more
>tfw reading in realise that you've skipped a word and it's nigh useless
>>
>>48829024
Changes to Class Features
I already know that the Champion Fighter will need a change, since their increase to critical threat range doesn't work well with the new system for Solid and Critical Hits. My change is that Champion Fighters now add their Proficiency Bonus to the damage of any Solid Hit starting at level 3, and they add double their Proficiency Bonus at level 10. Combined with the fact that Solid Hits already happen more often than Critical Hits in the normal version of the game, I think this does a good job of adapting their feature to the new version.

Does anybody have any other thoughts on how this might change the game, class features that I'd need to modify because these rules break them, stuff like that? I just want to make sure I've looked at all the possible pitfalls before I try to implement this in a real game and see how it goes.
>>
>>48820080
Yeah, but that's clearly a Red Mage, and everybody knows Bard is the best Red Mage in D&D, not Bladelock.
>>
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>>48820040
You know what'd be cool? An older bladelock. You see a lot of young edgelords, but most of them cool off as they age. Someone older and still an edgy, but seasoned, dark knight could be a pretty cool character.
>>
>>48829100
I would guess that the best Red Mage analog is a Valor Bard if we go by straight class porting.
>>
>>48829126
Well, there's something to be said for Lore Bard for the early access to blasting spells, which is the only Red Mage thing the Bard is really lacking. You can easily get by with a Red Mage in light armor without a shield, but it's hard to pull off without at least a few low-level elemental blasting spells. A tiny bit of sonic damage won't really work all that well for the concept.
>>
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So I'm wanting to build a transmution school wizard with an alchemist flavor to him. What race, feats, and spells would you recommend?
>>
>>48829160
Gnome, gnome, gnome, gnome! For feats, Keen Mind so if you accidentally torch your books you can replicate them. Spells should include Fabricate for creating what you need, though it opens up from there.
>>
>>48829061
Feel like sharing, anon?
>>
>>48829078

seems pretty shitty, especially all the solid hits garbage
>>
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How would you stat the son of a shepard?
>>
>>48829290
The short version is Tempest Domain cleric with a spear and polearm mastery.

The idea was that at level 8 you apply lightning damage to attacks and you can knock people back 10ft whenever you hit them.
So you attack when they enter your threat range, hit them with extra lightning damage, knock them back, which stops their attack and puts them back at safe distance, perfect for dueling and such.

Then I realised that
1) It's thunder damage not lightning damage, so no knockback
2) You can only use that on your turn, so can't abuse it with AoO
>>
>>48829380
like son of a carpenter, minus the Cleric levels
>>
>>48829160
You should take a look at the Unearthed Arcana "Artificer" archetype for the Wizard, as well. It doesn't really capture the Artificer very well, but it can do okay for an alchemist, especially since it gives you a class feature that lets you make potions (it's limited, but every little bit helps, I guess).

>>48829369
"Seems pretty shitty" tells me absolutely nothing. Feel free to elaborate, assuming you're not just shitting on it because this is 4chan and shitting on everything is just what people do here.
>>
Does anyone have the pdf of the updated "All Character Options" list?
>>
>>48829106
I kinda wanna play an edgey grandpa now. His likes include bingo and human sacrifice, his dislikes include teenagers, gnomes, and ethnic minorities.
>>
>>48829434

>seems pretty shitty tells me absolutely nothing
Except for it tells you my opinion of the whole house rule? "Hey guys what do you think of these rules" "they seem bad"
>and shitting on everything is just what people do here
Sometimes people shit on things for a reason. The fact that your champion (who even plays a champion anyways) deals almost 20 static damage on a crit no matter what type of "solid hit" it is is pretty dumb to begin with.

My initial guesstimate is to just expand the crit range from 10+10 to 9+10/10+10 and then to 8+10/9+9/9+10/10+10 to simulate rolling an 18-19, but I don't know if this would match the statistics of rolling an 18-20.

I still stand by it being pretty shitty though.
>>
>>48829150
Back in the day when ff1 ripped off D&D, the bard got access to the wizard spell list. They had their own spellbooks and everything.
>>
Running a one-shot (may extend to 2 sessions) this weekend for three 3rd level players.

Was considering running something with Jackalweres and a Lamia.

Any suggestions for an adventure? Or suggestions for any other uncommon monsters / setups of appropriate CR?

1 player who I introduced to the game 2 weeks ago (1st level character), and 2 other experienced players.
>>
Im new to this. Making a character sheet is not easy.
>>
when the fuck are they going to do a dark sun campaign?

IM FUCKING TIRED OF THE FORGOTTEN REALMS

COME THE FUCK ON

OH

MY
GOD

AEEEONS
>>
>>48829683
They'll do a UA like they did Eberron and call it at that.

Fuck man, they are more likely to do Dragonlance over Dark Sun right now.
>>
>>48829706
To be fair, dragonlance is easy. You just need kender, a fighter subclass, and some dragonborn subraces that explode on death, turn to stone, etc.
>>
>>48829706
>they are more likely to do Dragonlance over Dark Sun right now
Dark Sun scored waaay higher than Dragonlance in the setting poll. Dragonlance and Spelljammer are both dead in the water.

Expect Eberron next year and Dark Sun the year after that.
>>
>>48829527
>"Hey guys what do you think of these rules"
Not actually what I said... I asked about specific things, not just what people thought in general. Because, as I said, unspecific thoughts don't help me in the slightest.

> Sometimes people shit on things for a reason.
Sure, but that still doesn't mean anything if you don't actually tell me that reason.

> The fact that your champion (who even plays a champion anyways) deals almost 20 static damage on a crit no matter what type of "solid hit" it is is pretty dumb to begin with.
I'm not sure what you mean here... on a Solid Hit, it's +2 to +12 damage, depending on your level. On a critical hit, it's +4 to +24 damage, again depending on your level, but a Critical Hit only happens 1% of the time, on a pair of 10's.

> My initial guesstimate is to just expand the crit range from 10+10 to 9+10/10+10 and then to 8+10/9+9/9+10/10+10 to simulate rolling an 18-19, but I don't know if this would match the statistics of rolling an 18-20.
I had a whole paragraph here explaining my reasoning (basically: my way is slightly faster at the table)... but now that I think about it, I could just do double 9's (but not 9 and 10) at 3rd level, and double 8's at 10th. The original Champion doubled their critical threat range at 3 and tripled it at 10, and doing this does the same thing... it just goes from 1% to 2% to 3% instead of going from 5% to 10% to 15%.
I think I will change that, actually. Drop everything I said about the Champion Fighter, and they just crit on a pair of 9's at 3, and a pair of 8's at 10.

Thanks, giving a specific criticism actually helped me make something better. See how easy that was?
>>
>>48829683
No, you'll take 10 more years of Forgotten Realms blandness and you'll bloody well like it!
>>
>>48829778
>Believing WotC will follow a mere poll and not shit out shitty setting UAs while shilling more and more FR Shit
>>
>>48829778

maybe

they're going out of their way to pump out a psionic class. Psions are a big part of DS. I dont know about eberron, but not...right?
>>
Working on a plain jane blank slate straightforward Sorcerer archetype in the same vein as Champion Fighter.

Main class ability would be Improved Spell Critical: Crit on spell attacks increased to 19-20.

Any suggestions for other ideas for a straightforward caster?

Thinking something along the lines of Paragon or Exemplar bloodline. Like a direct descendant of an Epic Hero of the Ages type.
>>
>>48829683
I playtested a bit of the new season last Saturday. It may not be darksun but in the expedition I playtested it felt like we were playing darksun. Almost the whole adventure took place in a harsh desert and it would a like multiple expeditions will take place in that desert.
>>
>>48829982
>I dont know about eberron, but not...right?
It's not a main part of the setting in that it's everywhere, but there is an entire chunk of the world that's basically "Hey, this is psionics-land." It's a big enough part of the world that a lot of Eberron fans (myself included) believe that psionics is necessary to do the setting right.
>>
>>48830059
And there's a rather iconic race of Eberron based pretty heavily in psionics.
>>
>>48830052
........but the next season is storm kings thunder.
>>
>>48830169
They might introduce psionics in the Players Guide PDF
>>
>>48829963
It's not that Forgotten Realms is bland.
It's that WotC is horseshit and MADE it bland after TSR lost control of the license.
Shit, every "new" piece of information that they published was paired down simplified and paraphrased from existing books with most of the interest fluff content removed entirely, with the exception of shit like the Shades and other book-driven pieces of garbage fluff that ended up being useless for players because they weren't even proper plot or adventure hooks, just plug-ins for bad novels.

The only people who think FR is bland are 3e babbies who jumped into D&D when WotC basically spent as much substance as a cat's fart on the setting.
>>
Well my most recent game was awful and confusing.

>playing a new dnd game with some people I've just started to get to know

>really nice high functioning autistic guy is the dm...

>but also the bard... Oh
>i mean I get it, I love playing both sides of dnd but it's better to just stick with one side right?
>ESPECIALLY if you've drawn all the dungeons and know where everything is.
>I roll as my typical wood elf ranger, typical stats ranging from 9 - 17
>He rolls as the bard
>"I have some good stats"
>STG 23
>DEX 24
>CON 30
>INT 25
>WIS 25
>CHA FUCKING 42
"fucking what?! You can't have stats like that how did you even get these?"
>"the normal way, rolled 2d20"
"that's not even... Then how did you get fortyT W O?"
>"I'm a half elf vampire."

I tried to explain it to him but he wouldn't have it he says the game is starting NOW
>I'm basically standing next to some kind of fucking eldergod
>find cryptic door
>"I KNOW THIS"
"you wrote this of course you do."
>PULLS OUT A FUCKING BOOK OF HAND WRITTEN ELVISH WRITING AND TELLS US TO READ IT TO FIGURE OUT THE DOOR.

Get to our first fight, some skellys.
"i use my longbow.. *roll* 16"
>"nope"
"how fucking protected are these things?"
>"n..no the have low health you just missed."
>He rolls
>"10! I pull out my FLINTLOCK PISTOL AND SHOOT THEM THROUGH THE HEAD
>He starts making gun noises and gurgling sounds.
>He apparently kills three with this attack.
>next player rolls a national
>"wow critical ok now roll again to see if you hit"
"what"
>"it's confirmation to confirm you hit it."
"it's a nat20 it is already..."
>He starts making whining noises
>give up.
>just play according to his rules
>finish for the day he puts stuff away upstairs.
>his mom starts telling us that she's so happy he has finally found some friends
>she starts crying.

I don't know what to do anymore.
>>
>>48830280
>It's that WotC is horseshit and MADE it bland after TSR lost control of the license.

I used to think this was bullshit until I started reading the 2e FR stuff a week ago.
Players who jumped on at 3e like myself really have no idea how crazy deep Ed Greenwood's setting autism goes.
There are currently 7 entire RPG books of 2e material that is literally nothing BUT fluff describing things like customs, flora, fauna, food, languages, and even shit like where the best place to get a drink in Shadowdale is and the best-priced rooms in Waterdeep is for what you get out of them.
>>
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>>48830350
>>
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>>48830350
bail the fuck out before you get any deeper in the rabbit hole
>>
>>48830350
Just fucking lose sight of them man, no need to torture yourself or lead autismo lad along thinking you are his friend.
>>
>>48830363
As a obsessive worldbuilder, I love those books, but I also use them as a cautionary tale. If I start getting that deep, I have to stop and move on to something else.

Doesn't always work, though. *looks at the 31 language names he's created for his game*
>>
>>48830421
>>48830483
I was hoping I could invite him to play on of my shitty games and maybe teach him but I don't think that would work.

>>48830363
I would buy books of just fluff and world building
Not story or anything just pure fluff and descriptions
>>
>>48830363
>tfw the FR Gods and Religions book has lovingly detailed ceremonial garb for all the gods on every page
>tfw 2e FR had half a dozen distinct pantheons
This kind of stuff may have bled TSR's coffers dry but it was almost worth it.
>>
>>48830490
True that. The major difference is that Greenwood gets paid for them.
Also, I actually like the languages stuff. It's kinda like Tolkien in that it creates a bit of authenticity to the setting thanks to how languages work in real life.
>>48830551
You're in luck.
Every single Volo's Guide book from 2e and Elminster's Forgotten Realms are like that and the Volo's Guides you can find online for free.
The EFR is apparently COMPLETELY free of stuff like that, not even talking about stuff that's useful adventurer's but instead about stuff like everyday life in the Realms.
Even the stuff like religion and magic it talks about is more like how people worship and what their temples and religious garb tends to look like and the exact metaphysical mechanics for magic rather then hard numbers type stuff.
>>
>>48830363
And the depth Ed Greenwood can go to is already apparent in the grey box. In the Cyclopedia you can find two lists of names: one lists every person, from Lord Mourngrym the boss of Shadowdale to the kitchen boys, who lives in the Tower of Ashaba (the seat of government). The other list is literally everyone who lives in Shadowdale proper.

But the setting books and boxes are great. Im mean the Waterdeep box has huge maps that show every house and tons of info on who lives there and how the city functions, and then there's Volo's Guide as well if you want to know where to get lagered up and find a good broth... I mean festhall when you drag your arses into town after a hard day of dungeon delving.
>>
Best uses for the Gust cantrip?
>>
>>48830566
A number of things bled TSR dry, but mostly it was the changing nature of print media costs.
It happened to EVERY game published up through the 90's, it's just that TSR only really had one major product so when it stopped selling well the company went under.
Conversely, if WotC stopped making D&D products their profit losses would be minimal since the majority of them come from MtG.
>>
>>48830618

honestly, if you want setting autism check out ed greenwoods forgotten realms.

shit has food recipes using ingredients that dont even exist

it tells you how long it takes fictional milk to spoil in the sun

i mean

what the fuck
>>
>>48830618
Mate that sounds fuckin perfect
I live for books like that
If you know of any more or similar, please.
>>
>>48830618
Linguistics is a hobby I am desperately trying to avoid taking up. My campaigns are already too involved to include actual, functioning conlangs.

Even though I REALLY want to.
>>
>>48830668
Also, one thing that I would throw money at would be a book that contains a few dozen naming languages for use in D&D games.
>>
>>48830639
>good broth... I mean festhall

There's that one where all the girls dress up like topless mermaids, one that looks like a Calimshite bodouir, one that is actually a place of religous worship, one that keeps a pair of Sunite clerics on hand to keep everyone in good shape, one that's run by a fucking lich in disguise, etc.
>>
>>48830566
The Faiths & Avatars and Powers and Pantheons are fantastic. Everything from holy days to what they wear is described from the big nobs like Tyr down to demigods.

Pictured: the blingiest cleric to ever show a holy symbol.
>>
>>48830698
>one that is actually a place of religous worship
Of course there's Sharess, the goddess of... festhalls (and cats), formerly Bast of the Mulhorandi pantheon. Unfortunately she's not listed in the 5E giant list of gods, even when the other minor newcomer (Siamorphe, goddess of nobility) gets a name check.
>>
You know, I'd also love a book written by an astrophysicist solely to help writers and DMs who homebrew their world work out the size of the planet, orbits, moons and phases, etc.
>>
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>>48830660
Roast stirge and wyvern steaks baby!
>>48830665
Just the ones I listed.
>>48830668
Did you know Dethek (the Dwarven alphabet, although also the functioning alphabet of the Moonsea, Cold Lands, and Impiltur region due to early human cultural integration with dwarves as they were the most advanced friendly civilization) is written in spirals?

This is a memorial runes tone detailing the defense of a bridge by a dwarven hero, even including the number of foes slain and how many died there.
>>
>>48830730
I used it for a dead BG2 mod (I wanted a lightweight version of what rogue rebalancing does as I hadn't heard of it), and used F&A which I'd never seen before. I was kinda floored at the insane detail.
>>
>>48830730
>>48830660
>>48830639
>>48830618

I'm going to buy all of these
This is literally perfect for me.

I'm the kind of guy who will design an entire city when all the players will use is an alley.
I'll even set up trade routes.
Thank you /tg/
>>
>>48827015

Both Kima and Keileith are Ladies by title though.
>>
>>48830730
>"Don't touch me. I'm super important."
>>48830754
I'm guessing Sharess is still around, just not listed. It's not like "Whores" is a Cleric Domain you can pick or anything.
Sunites will rub ya down too, they'll just tell you they love you while doing it.
>>
>>48830800
>I'll even set up trade routes.
Also get City of Splendors then, describing Waterdeep in ridiculous detail.
It actually DOES talk about trade routes.
>>
>>48830786
>(the Dwarven alphabet, although also the functioning alphabet of the Moonsea, Cold Lands, and Impiltur region due to early human cultural integration with dwarves as they were the most advanced friendly civilization)

What the shit is all this?
Is this in Forgotten Realms?
>>
>>48827205

it gets clarified as it goes on. She knows there are supernatural entities of enourmes power that manifest their beings into the world

She just finds them to be unnatural aberrations that range from tolerable to downright abominable, and the concept of their worship disturbs her.

She then goes and does the exact same thing to Nature, but its a character flaw that gets worked on progressively throughout the series as she gets confronted with more and more nuanced and layered implications of clerics, paladins and other forms of divine intervention
>>
>>48830847
Doesn't Al-Qadim have an entire setting book dedicated to caravans and traders as well?
>>
>>48827619

deep gnomes template, replace something you don't like with something you do


I get around playing kobold by claiming an underage dragonborn stats
>>
>>48830868
Yes.
Impiltur is a kingdom region to the east populated by humans that early on trades heavily with dwarves, and thus borrowed their Dethek alphabet for writing. These humans migrated north and west into the regions called the Cold Lands where the language shifted but the writing system remained even as they blended with other ethnic groups.
Giants (and thus ogres, who only rarely read and write anyway) also use the Dethek alphabet, though there's evidence that they got it originally from the dwarves (giants are a pre-writing civilization despite their intelligence) due to them both living in mountains, and gnomes due to their closer association with dwarves use it as well.
>>
>>48830922
Yes.
>>
>>48830847

Ok this may come across dumb but is Waterdeep, sword coast, cormyr
Is that all forgotten realms?

I know it doesn't matter really because I can just take bits and pieces from it but I'd hate to say X thing and it be from something else entirely
>>
>>48830935
Wait, so WHY is FR bland again? Because stuff like linguistic migration and ethnic groups traveling is high-tier worldbuilding stuff like Tolkien did.
I jumped on during 5e and I always hear how boring and bland it is, but if this is all in there then I don't get it.
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>>48830828
Also Sharess is an equal-opportunity employer. Even her male clerics could easily feature on the cover of a Harlequin bodice ripper.

However, there's a distinction between Sune and Sharess - Sune's the goddess of romantic love (and beauty), Sharess is the goddess of sensual love. Regarding Sune's dogma, her clerics were supposed to be of the "beauty is more than skin deep" sort (they're even supposed to give out tips on how to look good) but before the Time of Troubles, a lot of them believed only the pretty people were worth their time, which backfired on them with a major example in the TOT novels.

>>48830868
It is. The grey box and the 2E campaign setting at least have charts of the Dethek (dwarf), Espruar (elven) and a few other alphabets, the Horde box has the Tuigan alphabet and I think some other books have them as well.

>>48830960
Waterdeep is a city on the Sword Coast (a big stretch of seashore on the western edge of Faerun, the "main" continent of the Realms), Cormyr is a small but important kingdom a ways to the east of it. I'll fix you with a map presently.
>>
>>48830960
>Ok this may come across dumb but is Waterdeep, sword coast, cormyr
>Is that all forgotten realms?
Yes.
>>48830971
It's not.
There is a nearly surefire way to tell if someone jumped into D&D during 3e and later, and that's asking them if they think that FR is bland and boring or not.
Basically people just talk shit about shit they don't know fuck-all about because they wanna be cool and smart and knowledgable but they can't be bothered to actually do even the barest amount of research on the subject themselves.

The Internet is an enabler of stupid people and reinforces said stupid behavior.
>>
>>48830971
As someone who also just jumped in on 5e (and recently at that), info on Forgotten Realms is scattered across so many books and wikis, finding out about the more interesting aspects of the setting is pretty difficult.
>>
>>48821777
>There is very very little reason to point out a fucking bulge.
What if it's a time-travelling Corellon Larethian?
>>
>>48830991
Whores can be men too.
There's just no "Whores" Domiain.
If there is, there's just one type of spell; "Summon Whore", levels 1 through IX, each one summoning a correspondingly larger number of whores then the one before it.
You actually still have to pay all of them though.
>>
>>48830618
This is all horrifying me desu. I was kinda bored by some of the stuff in the guides to <place> 3e ravenloft had. This kind of detail is...
>>48830786
That seems like it'd be space intensive assuming square pages. A much better spiral design would be
1234
cde5
bgf6
a987
>>
>>48830350
F-fifth edition...?
Help me, anon
>>
>>48831016
That's fair.
Candlekeep calls it "Realmslore" for a reason.
>>
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>>48830960
And here's the map. This is from the 2nd Edition FR atlas. So far there has been no map of this magnitude for 5E, the 3E map was "compressed" because the map maker was told to make Faerun smaller, and the 4E map was the post-Spellplague shit that is apparently retconned now.

You can find Waterdeep at grid ref D11 (the Sword Coast is the coast it's on). Cormyr's at grid ref F16, Impiltur at F21, the Moonsea a little to the northwest of Impiltur, and the Cold Lands are to the north of the Moonsea (The Ride, Thar, Vaasa, Damara).
>>
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>>48831064
>That seems like it'd be space intensive assuming square pages. A much better spiral design would be
They don't use square pages. Dwarves only write on stone tablets, like the Nordic peoples did way back when. Paper is too "temporary" in their eyes.

Humans use Dethek as a regular left to right alphabet,
>>
>>48827205
Gods aren't omniscient, omnipotent, and also die all the time. At a certain level of knowledge a character in many D&D settings should know that the Gods are either just ascended mortals or personifications of beliefs that arose out of whole cloth. They can be depowered through a lack of faith or just stabbing them properly.

Not worshipping any of them is also much different from actively saying none of them exist when it's obvious they do. Gods only go around trying to smite people that personally wrong them, not everyone who happens to like some other deity better.
>>
>>48831087
>Evermeet is over 2000 miles away from Faerun proper
Man, 3e shrunk the Realms to an INSANE degree didn't they?
>>
>>48831087
You're awesome anon, thanks so much

>>48831073
Yes it was 5e, homebrew
>>
>>48831087
>4E map was the post-Spellplague shit that is apparently retconned now.

My group is handling this in an amusing way, but it's actually working out so far.
A lot of our FR campaign is about figuring out why these changes happened and what exactly changed and went down.
>>
>>48831141
Also full 2E Toril included Maztica, Kara-Tur and Al Qadim plus iirc two still unknown continents.
>>
>>48831201
Even Kara-Tur was awesome.
It didn't exactly seem like it originated from the cultures in question admittedly, but it did seem like proper Sword and Sorcery in an Eastern Asia part of the world.
>>
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>>48829683
The Forgotten Realms can be cool but everyone sets their campaigns in the most boring and milquetoast locations. You will never have anything interesting happen in Cormyr because it's just fucking England, and anything "neat" that comes out of the Neverwinter area is extraplanar bullshit that could happen literally anywhere; the actual cultural background of the city and surrounds is the same bog-standard fantasy shit you've seen forever. Imagine if every Dark Sun game just fucked around the Tablelands forever and you never went to the Sea of Silt or fought halflings in their forest or went up into one of the flying Gnomish bio-towers that broke the sun.

But Storm King's Thunder has you trying to steal an ancient mecha built by fire giants so that's an improvement.
>>
>>48831114
>Dwarves only write on stone tablets, like the Nordic peoples did way back when. Paper is too "temporary" in their eyes.
Huh. I imagine this must make record keeping a bitch, esp. if they don't even use clay tablets. (Just as well really, with spirals clay tablets would easily end up smudged.)
>>48831135
IIRC back in 2e vecna was all knowing, but only within the bounds of his domain in ravenloft. Tho he deffo wasn't all powerful, as made obvious by the whole "stuck in ravenloft" thing.
>>
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>>48831141
Yep. To the "at least one entire nation disappeared" level. I usually point to this example: take a look at the Deepwash on the 2E map (grid ref I16-I17) and then compare it to this one of the 3E map. See where the lake is, and how Impresk Lake and environs are gone.
>>
>>48831258
The tablelands are still p.cool. Instead of generic fantasy shit you've got something halfway between the bronze age and mad max.
>>
>>48831261
>Huh. I imagine this must make record keeping a bitch, esp. if they don't even use clay tablets. (Just as well really, with spirals clay tablets would easily end up smudged.)

You'd think, but dwarves are REALLY good with writing on stone. Also, they probably don't keep records. At least not like we do, obsessively noting stuff for trade purposes.
A lot of dwarven stuff is built on the assumption that the stone and the dwarves who build on it will always be there, and usually fails to take into account orcs or dragons overrunning the place and thus them being driven out.

As a consequence a lot of dwarven history is lost because it's all written on shit that they don't own anymore.
>>
>>48831324
Dwarf Fact #39: All Dwarves can read upside-down effortlessly.
>>
>>48831258
All of this sounds amazing. How do I incorporate this or any of the settings left out of 5e in my 5e game?
>>
>>48831258
The Vast is fun for a fallen society feel, Sembia is the superior Cormyr and the lands of intrigue are imo better "generic fantasy europe" than Cormyr.
>>
wanted dark sun content for years now
fuck it
use a homebrew dark sun conversion, take the old quests and just re-spec them.
>>
>>48831324
>Also, they probably don't keep records. At least not like we do, obsessively noting stuff for trade purposes.
IIRC that was one of the main purposes of cuneiform, which is (one of) the first languages.
>>
>>48831324
Birthright's PG to Baruk Azhik was pretty fun for somewhat fleshed out dwarves (including things like a page on the dwarven diet, which in an emergency could include stone and dirt and had some gems as a delicacy, in addition to more pedestrian stuff like honey and pork)
>>
>>48831376
Tethyr is better for that.
Close to every single listed Duchy, County, and Barony has been described so it's peerage is REALLY well-developed. Small surprise seeing as it was designed as a "courtly intrigue" setting for FR from the get-go.

Sembia has the problem of mostly being fleshed out for FR3e, whereas previously it wasn't too well-developed with deliberate intent.
>>
>>48831275
And 5E's made things even smaller. Say what you will about 4E fucking with the map, but at least they put out a book that described nearly every Faerunian nation and what's going on there now. Even places like Vaasa, which is unimportant as shit and was all but ignored outside of Bloodstone Lands shit, got fresh new happenings.

5E doesn't seem to think anything exists but the Sword Coast. Hell, they forgot half the gods, too, and in some cases their omissions are absolutely mind-bending.
>create a campaign about elemental cults trying to draw their dark masters into the world and fuck everything
>not a single mention in the adventure or any previous material of Grumbar, Kossuth, Istishia, or Akadi, let alone the Good-aligned archomentals opposing the PotA villains
>>
>>48831418
Lands of Intrigue is Tethyr-Amn-Calimshan (which is basically condensed France, Spain and Turkey) so that's more or less what I meant. Also imo the best two printed modules for 2e FR are in these three kingdoms.
>>
>>48831363
Should be pretty easy to find old pdfs for any setting you want to run in 5E. Dark Sun / Athas is one of the more popular alternatives to Forgotten Realms, so there's no shortage of that stuff. Implementing it in a 5E game is only a matter of restatting enemies. Warlocks can easily be refluffed as Templars, and everything else is pretty much 1:1 with the exception of Clerics which will require a lot of domain rejiggering since they operate on the elements rather than deities.
>>
>>48831410
Dwarves are just rad at inscribing things into stone tablets really fast I guess.
My guess is that the dwarf who's job is to write it just memorized everything he needs to write down then inscribes it at the end of a day and puts it in their records.
It's complicated, roundabout, and slow, but results in records that never deteriorate unless you physically loose them.

Kind of like how dwarves build EVERYTHING if you recall.
>>
>>48831448
>no game based in or including Amn has ever played up the Spanish angle
Really saddens me.
>>
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>>48831467
>>
>>48831427
No, 5e actually restored the original size. You can tell from the map and the shape of the Moonshaes.

The issue isn't size, it's simply detail, namely not publishing many books about anything outside the Sword Coast, North and Western Heartlands.
>>
>>48831376
Wait one, the Vast is hardly a fallen society, it's the place with Raven's Bluff (the city of adventurers) and Procampur (who is so well ordered that the town ordinance describes what colour roof you must have in each district). If you want truly fallen societies, there's always the old Imaskar Empire to the east, where you can accidentally dig up an old mecha designed to fight demons like the dwarves of Almorel did.

And the lands of intrigue's "generic fantasy Europe" really only concerns Tethyr before the civil war, since Amn is more a nation of Italian merchant republics with a bit of Ferdy and Isabella's Spain (Maztica and all that) and Calimshan's the not-Ottoman Empire.

>>48831427
5E restored the old, larger size. You can see it when you look at the Moonshae Isles and the distances down the coast.

>>48831448
Two of the best setting boxes in my opinion are The Lands of Intrigue and the Empires of the Shining Sea. I just wish BG2 hadn't turned the Cowled Wizards from a group of harassed underground magic-users of all alignments united in their magic to the enforcers of Amn's anti-magic laws.
>>
>>48831427
Well with Elemental Evil you actually aren't even fighting a cult or deity that's native to Faerun and the Elder Elemental Evils are more like powerful demons then genuine elements.
Good thing too, because the elemental cultists are bad news but the REAL deity they are worshipping is much worse by far.
>>
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>>48831500
>>48831427
Overlaying them shows that the 5e SCAG map is true to the scale of the 2e map.
>>
>>48831552
But the books mention Imix, Olhydra, and the other Evil Archomentals, and you even fight them directly. It's really bizarre to have a book that's all about fucking up Imix and not mentioning his greatest opposition (the Good Archomental of Fire, Zaaman-Rul) or Kossuth, God of Fire, pretty much the most powerful Faerunian deity around. Kossuth isn't even listed under the Gods section of the PHB. How is 5E ever going to mention Thay?
>>
Anyone here ever play through Arcane Trickster Rogue Path? Is it any fun?
>>
>>48831665
>>48831500
I guess it really was just the lack of detail bothering me. Everything looks so empty in the 5E maps.
>>
>>48831467
They deteriorate if smashed.
Also, clay tablets are much easier to make and are basically better in every way cuz if you don't want them to be permanent, you can just smush and reuse them instead of firing them.
>>
>>48831685
I have one in my party that I DM for. He's one of the more useful players, while still dealing rogue damage.
>>
>>48831685
>rogue's decent damage and nonmagical utility
>plus magical utility
>plus GFB/BB shenanigans
It's criminally underrated.
>>
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>>48831667
All the elemental gods of Faerun are in the SCAG list, though. Imix and the other Elemental Princes are at least as old as the 1E Manual of the Planes and this is the first time I can remember a Forgotten Realms product even mentioning them.
>>
>>48831667
Actually I think there's legal reasons why WotC doesn't use the original guy and their boss, and why they've referred to him solely as "the Chained God" during 4e; Tharizdun and Friends are Greyhawk characters originally.
But yes, a lot of deities are missing.

I don't think they're gone mind you, because there's a LOT of missing shit nearly empty on detail in that book.
>>48831689
The lack of detail is a product issue unfortunately. Detail is expensive.
>>48831725
"Re-using" implies dwarves ever get things wrong when they write shit down.
Stupid logic, but tell me that it isn't the exact type of logic fantasy dwarves wouldn't employ.
>>
>>48831485
To be fair, the Venice angle is worth it.
>>
Clerics and spells known, what's your house rules on it?

For the intro sessions I've been playing a cleric and the DM insists I can only pick spells from the domain (life) I picked on character creation. Basically making me a healbot.

I think I should get to choose my prepared spells from all the available cleric spells for my level and an additional free cast for those domain spells.
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>>48831839
>For the intro sessions I've been playing a cleric and the DM insists I can only pick spells from the domain (life) I picked on character creation. Basically making me a healbot.
Your DM is an idiot. IIRC, you can prepare spells from the cleric list and your domain spells always count as prepared.
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>>48831725
>>48831814

Dwarves don't only write on stone, though. Both the grey box and the 2E campaign setting mention they also use sheets of metal on which they stamp the runes on. Stone is simply the most common material.
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>>48831496
That really was the best D&D story ever.
>Varis: "Some say the Feywild came first and was the prototype of the Material Plane, but no one know-"
>Khal: "No. The Material Plane came first."
>Varis: "You can't possibly know tha-"
>Khal: "Dwarves are the first and most blessed race and they were born on the Material Plane, so it came first."
>Varis: "....I cannot argue with that."
>Khal: "Glad to help."
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>>48831876

hey guys

how would you write a good 5e dark sun adventure?
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>>48831883
>no one ever told Khal that Dwarves are actually from another planet, just like Orcs
At least Humans are still older than Elves.
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>>48831879
That'd take a long time unless they used tin or something, and it'd be absurdly expensive.
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>>48831920
It's a good thing Dwarves live 3-4x longer than humans, have the patience of stone, and are fucking loaded.
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>>48831920
It's almost like dwarves are super patient or something.
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>>48831920
Huh? Make a sheet of bronze, take the stamp tools and a hammer, stamp Dethek runes into the sheet, replace page when full. There are examples of spellbooks in the grey box where the pages are made of copper and electrum, even.
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>>48831883
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>>48831920
Considering how quality-obsessed Dwarves are, they must be producing tons of "not good enough" metal for every given quantity of shit they find acceptable to use for construction or axe-making. No use letting it go to waste, though, so shave it, cut it, sell it to the kids as paper.
>hey adelbrun, the latest batch of khazgorian iron has an impurity quotient of 0.0026%
>I WOULDN'T LET MY GREAT GRAND-NEPHEW THRICE REMOVED ON MY CLANMOTHER'S SIDE WRITE ON THAT
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>>48829606
bump

Is involving a Flameskull, or some Jackalware encounters with a Lamia at the end too much for 3rd level characters?

I'd like to run something from the MM (CR 2~4) that aren't very common, especially in other games / mediums.
>>
Rolled 2 + 6 (1d20 + 6)

>>48832001
>>48831883
>>48831496

What's the source of these?
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>>48832017
You can always lower HP/AC/saves/damage if it turns out to be too strong.
Hell, you can do it in the middle of the fight.
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>>48832039
IDW comic. It's just titled Dungeons & Dragons.
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>>48832039
The IDW D&D comic.
Best D&D comic series ever, because the characters actually act like real-life D&D parties do, namely make stupid fucking plans and figure shit out as they go while ruining everything for everyone and CONSTANTLY giving each other shit.

Lasted only 12 issues, which was too fucking short because there was clearly more plot to explain and I would have loved more.
>>
So would a beast master ranger with a familiar be overkill or would it have a function?
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>>48823413
lmao yes

https://www.reddit.com/r/dndnext/comments/3gdhj7/champion_vs_battlemaster_why_5e_has_bad_math/
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>>48831839
Your DM is a moron.

You always have your domain spells prepared. In addition, you can prepare a number of spells from the Cleric spell list equal to your Wisdom modifier plus your Cleric level.

Seriously, it's not hard to just read half a goddamn page.
>>
>>48831949
They wouldn't be fucking loaded if they wasted metals on this shit (assuming it was commonly used for writing, and isn't something that rich dwarves have to show off)
If it is something used by rich dwarves to show how rich they are, ignore my comments.
>>48831993
>electrum
Sure, but that's a one off thing made by a (presumably) wealthy mage.
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>>48824187
Just play 3/4 of your characters as men. 1/4 of your characters as a chick won't bother anyone at that point.
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>>48832370
>plebbit
Did anyone bother to save tohoufag's charts on the subject?
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>>48832017
A flameskull can be fun as a small, flying magic user. But be aware that Fireball can and will drop most of a 3rd level party if the rolls go against them and they bunch up due to not expecting it. Consider not using that particular spell.
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>>48832386
I don't think you understand exactly how much Dwarves mine. The create artificial scarcity in trade with surface civilizations by limiting the release of goods, propping up prices. It's like how diamonds are actually fucking everywhere but DeBeers puts 90% of them in a fucking vault and says "OH MAN THEY'RE SO RARE".

Dwarves are sitting on piles of fucking gold. They have so much gold it barely has value to them when they're amongst themselves. Also, don't think too hard about D&D economies, they make absolutely zero sense.
>>
When is going to end the trend of translating every game to 5e?
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>>48832483
5e is the most popular tabletop RPG on the planet right now.

So, until that stops being the case, and even then only until the people who still play it stop playing it. Give it 10-15 years.
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>>48832461
>Dwarves are sitting on piles of fucking gold. They have so much gold it barely has value to them when they're amongst themselves
Is this actual FR fluff or is this something you just made up yourself? It's the second one, isn't it.
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>>48832499
Fuck, my current GM is trying to translate an old Anima BF game to 5e and is literally impossible and is going to let down every player.
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>>48819848
Is there any way to change difficulty for random encounter generation on kobold.club? The Goblinist only uses the MM but I kinda need to be able to change that to use it.
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>>48832404
>an additional 2d6 damage every 10 swings is greater than 4d8 + advantage on 4 swings + the regular 2d6 damage every 20 swings in a normal combat
Lol.
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>>48832508
No, there's truth to it.
Dwarves Deep mentions that successful dwarven kingdoms don't actually value precious metals as potential currency like humans do because traditionally they have been VERY good at finding it.
Rather everything they mine they value for it's artistic worth in making jewelry and beautiful armor and weaponry.

Dwarves are kind of creators at heart; as Moradin created them from nothing (as their religion claims), every act of creation of any kind is to some degree a religious experience for them as they pay homage to the way they themselves were made.
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>>48832520
I don't see a problem, doesn't that game has similar character concepts? I assume is a medieval fantasy game, if it's, literally no problem translating it
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>>48832386
I think you're misunderstaning this. Both the 1E and the 2E FR boxes state that the dwarves "seldom write" on what is perishable, and they use the diamond-shaped runestones or metal for the stuff they want to leave to the following generations. However, there is nothing to indicate - even in FR11 Dwarves Deep - that they don't use parchment, vellum or paper to record the day-to-day stuff. In fact, if memory serves one of those "so sayeth Ed" bits on Candlekeep mentioned the difference between important and transient records.
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>>48832616
Hell, the entry for subraces in Dwarves Deep says "almost all Gold Dwarves are rich beyond the wildest dreams of most humans".
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>>48832747
I like the idea that they wear so much gold on them (bangles, earrings, rings, armbands, bracelets, necklaces) that they basically look like stereotypical Indian Raj's or pirate kings, just so festooned with gold that they forget any of it has any real value anymore.
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Let's go talk about the new adventure.

>>48832950
>>48832950
>>48832950
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>>48832413
Duly noted.

Any insight on Lamias and how to run them?
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