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I don't have much experience with d100 systems, but I want

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Thread images: 3

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I don't have much experience with d100 systems, but I want to make a game that uses primarily (and hopefully, only) d100.

What are some shortcomings and negative things in d100 systems you could point out for me to avoid when laying out the rules? What are some d100 systems that you feel have done things right for me to learn from them?

Pic unrelated.
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>>48817016
Do not make a system based on a die.
Think about what you want to make, then choose dice appropriate to your concept.
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>>48817016

d100 is best when you really want to portray randomness. It works for CoC, DH, and games like that which aren't focused on a tight game experience and lend themselves to wacky things happening.

If you just like the d100 in general maybe take a look at RuneQuest 6.
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>>48817016
The type of dice you pick does not determine anything about the system other than the type of dice it uses.

There is nothing inherently bad, or anything inherently good about using a d100.
Tell us something concrete about the game you want to make.
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>>48817016
If you use percentile dice, make sure you're actually taking advantage of the granularity and not just using it for BIG NUMBERS. Unknown Armies is good for this (adding the digits for melee damage while using the number as-is for firearms damage, matched successes/failures being different than crits/botches, flip-flopping dice, probably something else I'm forgetting)
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>>48817016
>I have never driven a diesel car, but I want to work on the engine of one
>where should I start

Why don't you try either a) learning and getting a good feel for d100 systems, or b) homebrew a system using d20, d6, 2d6, etc., whichever you're more familiar with
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>>48817016
source on image?

All the advice in this thread is good.

>>48817178
>d100 is best when you really want to portray randomness
Except for that. How random a d100 is depends on how the game is interpreting the results.

The 40K RPGs are a bad example, imo, mostly because they have too low standard success rates, circumstance modifiers everywhere and don't really use the single digits. It may as well be a d10 system, it'd be simpler and accomplish the same.

>>48817268
Using dice in more interesting ways than just "beat this number" is also good
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>>>48817794 source on image?
Just did some digging. LoL fanart.
>http://suqling.tumblr.com/
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>>48817016
As others have said, the only thing d100 gives you is a random number between 1-100. How you use the numbers matters more. A percentile system would have players roll under a target, providing an easy and transparent appraisal of chances of success. A system based opposed rolls would be very wildly swingy. A dicepool system on d100s would be ill-advised.
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>>48817147
this
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>>48817016

That image is adorable.

I love the idea behind it, and Ahri just makes it cuter.

>>48817865

His Sejuani one is adorable.
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>>48817794

great post faggot
Thread posts: 12
Thread images: 3


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