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/5eg/ D&D Fifth Edition General

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Thread replies: 335
Thread images: 34

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>Old Thread
>>48589956

>July 2016 Unearthed Arcana
http://dnd.wizards.com/articles/features/quick-characters

>August 2016 Unearthed Arcana
http://dnd.wizards.com/articles/features/faithful/

How would any of your characters raise their children?
>>
>>48603859
>That OP image
>>>/pfg/
>>
did the fucking pathfinder guys found their way here or something ?
>>
Like a loving father, who only wants what's best.

Extremely low int, high charisma Folk hero from a small town of Westchestertonfieldville, Nowhere. He's the smartest in town, and goes off to become a wizard.

He sucks at being a wizard, can't remember anything, writing things down wrong, and when he does cast spells, something always goes wrong. Lovable guy, but just not the sharpest crayon in the sack.

Mechanically, it's Human Wild Magic Sorcerer. He still has a spellbook (but each spell just isn't right), and has the pointy hat and robe, and tries his darndest.

Spend all the money he saved up adventuring, trying to find the scroll, and scribe it, and learn the spell water walk to have fun with his kids at the lake next summer. End up learning how to cast Wall of Water.


Stuff like that. I'll never get to play him though, because I'm the only one my circle of friends will allow to DM :/
>>
>>48603922
>implying it's not trolls making the threads until generals get banned
>>
If i'm running Lost Mine of Phandelver for 2 people, should I make a DMPC or should I tone the encounters down?
>>
From last thread; what do you think of this?

College of Mimicry
The college of mimicry specialises in the study of the behaviour of people, in how they engage in their livelihoods. Through weaving of bardic magic into performance, the mimic is able to emulate the abilities of others.

Apprentice Mimicry
At 3rd level, you gain proficiency in Performance, if you don't already have it. In addition, choose a class feature of 2nd level or lower that you don't have. You gain that feature. If that feature refers to class level or a class table, use half your bard level rounded up as reference

Specialised Mimicry
At 6th level, choose a archetype feature of the class you chose that is 5th level or lower and you don't have. You gain that feature. If that feature refers to class level or a class table, use half your bard level rounded up as reference.

Adaptive Mimicry
At 14th level, at the end of a long rest you can choose a different class and archetype feature for your Apprentice and Specialised Mimicry. They still have to be of the same class.
>>
Go back to your containment thread, aberration
>>
>>48603889
Thanks, that's what I needed to know.
>>
>>48603989

Let them hire some people on for 1/2 share of the treasure. That's how older editions did it.

Do not ever make a DMPC.
>>
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>level 9 wizard
>+5 Int mod, +4 proficiency
>Cloak of Protection, Stone of Good Luck
>level 9 paladin ally with +3 Cha mod

My Intelligence saving throw near the paladin is +14.

Does this mean I can spam Contact Other Plane over and over while near my paladin friend?

Sage Advice:
>Is a 1 on an ability check an automatic failure?
>Rolling a 1 on an ability check or a saving throw is not an automatic failure. A 1 is an automatic miss for an attack.
>>
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>>48603859
My guy is a reclusive Monster Hunter with a dry sense of humor and is just awkward to talk to. Him having a kid would be like pic related.
>>
>>48603997
>beast shaping bards
>healers with arcane ward
>>
As a sorcerer, do Cantrips count towards my spells known alottment?
>>
>>48604068
Nope.
Cantrips aren't normal spells at all.
>>
>>48604068
Nooooooooooooooooooope. Look at the Sorcerer page, it tells you how many Cantrips you know and how many regular spells you know.
>>
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>>48604068
No.

Also, >>48603931 would basically look like pic related
>>
>>48603859
Spoil them into Oblivion probably.
>>
>>48604068
Nope, cantrips never count towards your known number of spells.
>>
>>48604062
Bards don't have a lot of abjuration spells.
>>
>>48604068
check your class table
there are two different columns for spells know and cantrips know. So no they do not.
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>>48604028
Source for that image, please?
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>>48603859
I'm glad that /5eg/ has finally learned how to make good OP images. Start taking cues from glorious /pfg/ and maybe we can start getting this system back on track.
>>
>>48604028
I imagine doing this more than "every once and awhile" would lead to the DM (via whomever you contact) to be less and less helpful.
>>
>>48604268
Pretty much how I try to react to players who try to spam a game breaking technique over and over. I either throw in the monster that counters that technique and or severely hold back on bluffing rolls that throws the players a bone.
>>
>>48604312
>>48604268

Or maybe, your constant meddling in extraplanar activity would attract the attention of some less savory, or easily annoyed extraplanar entities.
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>>48604268
>>48604312
>>48604389
Or maybe, instead of being passive-aggressive in-game, you could have a talk with your player about how they have managed to find a breaking point of the system and that it would be nice to reach some kind of compromise.
>>
>>48604389
or the being itself
imagine being the awesome demigod that you are and some wizzard calls you every 10 minutes to ask you some stupid questions.
Smiting ensured
>>
>>48604389
I'll just toss and example. Playing a game with a Paladin, 2 Fighters and a Cleric and a Sorcerer. Both fighters and Paladin were using shields so every single encounter they had which involved "you open the door, there are bad guys in the room." Would lead to them forming a shield wall at the door with one covering the door and two on either side so no one could slip through. The Cleric and the Sorcerer would then find something to stand on so they can sling spells over their allies heads. They did this the entire session so in the next one when they attempted this again I said. "All the noise you are making has attracted the attention of some creatures up in the shadows of the ceilings (this was in a fortified cave.) Suddenly, fluttering down is a massive swarm of Stirges!"

They party survived but without the Cleric and Sorcerer and one of the fighters getting downed.
>>
>>48604268
>>48604312
>>48604389
>>48604436
Why not ask a different entity each time? There are a kabillion entities in the multiverse.
>>
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>>48604475
>how to spot a passive aggressive, adversarial DM
>>
>>48604434
No dude, it's not being passive-agressive it's making the game challenging. As a DM I reward players for thinking smart but if they are going to spam the same game breaking maneuvers over and over then I have to make the encounters harder so those maneuvers can not be always relied on.

Never tell your players to stop doing something that works, it's cancer and it kills the fun.
>>
>>48604028
Did you read about the OTHER drawbacks to using that spell?
>>
>>48604501
>that image
why
and yes i am familiar with (at least the basics of) the meme
>>
>>48604501
No, it was a lesson. This party didn't check the room they were in and just rushed to the next door. After that encounter they now always check to see if something can or will flank them. They still used this tactic but not often now because I added elements where it wouldn't work.
>>
>>48604509
>game breaking maneuvers
the "game breaking maneuver" is the strong guy stands in the door way?
jesus christ
>>
>>48604509
>Never tell your players to stop doing something that works, it's cancer and it kills the fun.
Yeah. It's much better to let them do something that works, but have the world/NPCs react appropriately (for example by getting annoyed), than to just sandbag the players' ideas. Especially since the former can lead to interesting story developments.
>>
>>48604527
Like what, concise one-word answers? That's not too bad.
>>
Character idea: Whirling Dervish with dual wielding flails and going full on Tasmanian Devil.

So far, my idea is this (6th level)

Barbarian (Eagle totem) 3
> Rage damage
> Battlefield navigation

Fighter (Champion) 3
> 2 weapon fighting
> higher chance of critting if I'm always recklessly attacking.


Any ideas on how to optimize this for max carnage? And future paths?
>>
>>48603859

>my characters are a male human planeswalker and a female half-orc bard
>planeswalker would half-settle down, returning often to the mother and child to take care of them while still fighting across different worlds
>bard would still travel, toting her baby around and encouraging it to be as cute as possible while strapped to her, wouldn't be as smashy due to the baby
>>
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>>48604652
>>48604652
Is this your planeswalker?
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>>48604595
Half-Orc, and Great Weapon Master.
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>>48604696
I was going to go for Dual Wielder instead of GWM, because I plan on Dual Wielding flails.
>>
>>48604551
>Use simple tactics that regularly works
>GM shits on players
WHAT DO YOU WANT THEM TO DO? RUN THEMSELVES THROUGH ON THE ENWMY'S WEAPONS?

Try making enxounters that the same stupid tactic won't work with. Maybe the enemies have some form of gas thing to make them do something other than stand effectively in the door way?
>>
>>48604673

He was a fighter for Avacyn's church who ended up in my DM's world after a near-death encounter. The journey opened his eyes to more possibilities, he's still good-aligned, but went from LG to NG, leaning slightly chaotic.
>>
>>48604757
or even more simple
make the npcs go and close the door.
But honestly shitting on players for playing smart.
Hurr Durr Dropping mobs and almost killing them how smart of me.
>>
>>48604595
i would do
barbarian 5
fighter 1
or vis versa so you have extra attack. but barb 5 fighter 1 seems closer to your concept imo.
>>
>>48604887 (me)
>>48604733
also to dual wield flails you need that ASI for the dual wielder feat anyway
>>
>>48604917
>>48604887

Aside from ASI / Extra attack, does barbarian 5 net me anything else? Is the better chance on crit not worth action surge vs. extra attack?

This is for a one shot, so atm I don't PLAN on using this character again.
Variant human was the idea.
>>
>>48604757
>players use tactic
>GM has some enemies use their own tactic and positioning that defeats tactic
>players are forced to adapt to new situation
>party does so successfully, still uses same concepts but now accounting for different possibilities

Sounds like a fun and successful game to me, famygdala
>>
>>48604595
the eagle dash will eat up your bonus action you need for 2WF.

also, you'll be doing around 25% less damage than a typical fighter 5 or barb 5 using a greatsword.
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>>48604954
Barbarians are a class for tanking and shrugging off hits. They get advantage on dex saves, resistance to damage, and more HP than anyone else. Action Surge and Extra Attack are higher priority if you want to shit out damage.
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>>48604954
literally nothing you can possibly ever do to your character to improve their melee damage will be worth more than extra attack
>>
>>48605077
Gotcha. I might see if I can convince the group to bump it up to 7th level and go Barb 2 / Fighter 5, just for that rage, especially after >>48604995 this oversight.

Attack, Extra Attack, Bonus Attack @ 19-20 crit range sounds like fun and Action Surge.
>>
Dervishfag here

>>48604995
>>48605012
>>48605077
>>48604917


If I went the Barb 2 / Fighter X route, which would get me more mileage?

Champion
>hit harder, have a chance to explode on damage

Battlemaster
> Evasive Footwork, Parry, Riposte for slicing, dicing action for longer.
>>
>Play a Beast Master Ranger
>Instead of an animal companion, pick an NPC statblock with CR 1/4 (like the Acolyte, for example)
>Play as a ranger with an apprentice/son/sidekick/etc.

Would you allow this?
>>
>>48605253
No. Nothing intelligent.
>>
>>48605243
i personally love having more character options/utility so I would go BM most of the time. since you already get free advantage, the only two maneuvers i'd say get for sure are menacing and riposte.

that said, the extra crit range on champion will definitely improve DPR, so up to you really.

i've actually never done a one-shot campaign, is there no leveling involved and it only lasts for a few sessions?
>>
>>48605253
Probably not. I feel that intelligent NPC followers should be something gained through roleplay, not through hardcoded character options. I'd like to avoid Leadership shenanigans as much as possible.
>>
>>48605243
Champion.

And either go full barb or full fighter. There's no point in 5E in multiclassing multiple martial classes.
>>
>>48605253
Ehhh, not as your animal companion and the buffs they get.

Had a player who took Noble (knight variant) for the retainers. His three retainers were his sons. Oldest was the successor / protege', 2nd oldest was a girly boy, 3rd was....simple.

It didn't end well regardless.
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How to make beastmaster not suck?
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>>48602314
because i dont want the class to be casting its spells at its highest level, nor do i want them to have such a massively reduced casting ability like the warlock.

granting many level 1st-3rd level spells at will would also be pretty ridiculous.
>>
>>48604108

Potter really let himself go, man.
>>
>>48605329
Dipping three or four levels into another martial class is good for a lot of martials. A rogue going Battle Master 3 can double his output (through riposte and Action Surge prepared attack) five rounds per short rest and the fighting style doesn't hurt either. Rogue with barbarian 2 can get at-will advantage for sneak attack (as a Strength rogue). Reckless Attack is great for any Strength martial, honestly.
>>
>>48605425
That was the idea, to get the most out of the increased Crit range by giving myself Advantage at all times. Armor because I'm not worried about unarmored movement / defense.
>>
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There's been a lot of talk about Theurge, but not much about the Seeker patron. What about it? How do you guys think it stacks up with existing patrons, both in strength, lore, utility, and having unique abilities?
>>
>>48605489
Shielding Aurora is a bit much as a bonus action, but would be fine as an action or if the damage had an associated save.

Pact of the Star Chain is underwhelming without some invocations.

Astral Refuge is interesting but amounts to burning through what few spell slots you have in a single turn to buff yourself. It does, however, actually make Blade Ward a worthwhile cantrip, since you can Blade Ward and then Armor of Agathys or what have you in a single turn.

Far Wanderer is fine, though resistance to two types of damage feels a tiny bit strong.

Astral Sequestration is a great feature that makes a ton of sense for a warlock and benefits the entire party.
>>
>>48605358
Scrap it.
>>
>>48605489
I believe seeker is actually one of the more solid choices.
It isn't strong, mind, and it still has fucking legend lore, but it's a lot better suited for "asks a higher power for help" than Undying Patron which is almost exclusively there to play as a more magical take on the eldritch knight.
>>
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So I'm making a Kobold Monk character for an Out of the Abyss campaign and I have a good idea of my backstory but I am not sure if it's good...Could I ask your help /tg/?

So her tribe which are barely hanging on due to recent encounters (possibly with adventurers) and they go to hide in a very deep cave. Unbeknownst to them, they stumbled into an entrance into the Underdark (not sure if that's how this actually works) and are found by a Duergar scouting party who kills most of them. Kiva herself hides just enough to delay her fate. Amused by this and at the same time displeased by the lack of any useful info or items the others have, they take her to be sold to the slavers in Gracklstugh (I think that's how to spell it).

There she meets a monk who becomes a good influence for her, leads her on the path of being a monk and makes her challenge her craven ways and Kobold ideals. (Leads her to be lawful neutral? Questioning everything she's known before.)

Somehow the monk dies and that leads her to escape, which then leads her to be captured by the Drow that imprison the character's at the beginning of the campaign.

How does this sound? Any tips for roleplaying Kobolds? This is the homebrew race I'm using. I can give more of the stuff I got for her but this is the most basic...I actually fucked up and typed this before and lost it so sorry it's not as good as it was the first time.
>>
>>48605489
the expanded spells seem... okay. more utility and investigation stuff that'll be good in certain campaigns.

their pact boon seems kinda shit.

i like astral refuge, but i'm worried that it'll force you to use up spell slots in order to return, cause the wording implies that you need to cast two spells in order to return. nevermind the fact that you won't be able to contribute in the fight for at least 2-3 turns.

lorewise seems kinda interesting, i like seeing more warlock variants that aren't just the standard "we made a contract with the devil and we're bad".

overall it seems to be a more utility/defense focused patron, though it would definitely be more useful in certain campaigns.
>>
Can the level 14 conjuration wizard ability do anything besides buff your familiar and elementals? I can't find anything else wizards can actually summon.
>>
>>48605694

I think Astral Refuge happens in one turn. You use your turn to go to the Astral Plane, where time flows differently allowing you to get two self casts on, and then return at the end of your turn.
>>
>>48605645

jesus christ this homebrew is way too much.
>>
>>48605833
It is a bunch but my DM is fine with it and I'd be OK if he limited but he doesn't seem to mind.
>>
>>
>>48605852
>>48605645
Kobolds should not have a speed of 30 feet. They also should not have seven (!) different racial abilities to keep track of. On the other hand they also should not have sunlight sensitivity. Whoever wrote this was taking the piss.
>>
>OP
co...could we get a translation of that text p-please?
>>
I have a few feat ideas I'd like to get rated.

Blood Bound weapon - You bind a weapon to your self through a blood ritual.

While attacking with said weapon you gain +1 to hit and can summon it as a bonus action as long as it's on the same plane as you.
Requires either Wis/Cha or Int at 13.


Flying strike - as part of your movement action you can make one attack.
Requires 13 Dex.
>>
>>48606117
So... It's a stronger Blade Boon?
And
>Make monks even better at having the most attacks in the game
>>
Rate my character /10 ?

Variant Human UA Tempest Sorcerer 7th level

> Feat Magic Initiate for Thaumaturgy, Eldritch Blast, Hex
> Urban Bounty Hunter background
> All wind / storm / thunder based spells, blink, and other utility.

Personality is a cross between Spike Spiegel philosophy and Space Dandy mannerisms and attitude. Constantly pantomimes with a gun, shooting Eldritch Blasts when not running around trying to avoid fights if need be.
>>
>>48603922

Hey, you keep telling them to switch to 5e. You shouldn't be surprised when they do.
>>
>>48605997
Actually, that's probably the one thing they got right; according the 5e Monster Manual, Kobolds DO have Sunlight Sensitivity, though they only have normal Darkvision and not Superior Darkvision.
>>
>>48606117
Neither of those ideas work well with the action economy or bounded accuracy of 5e. A feat should never give you a flat bonus to hit. That's what ability score increases are for. There's also no "move action" in 5e.
>>
Rogue Or Bard?
>>
>>48605997
Kobolds have traditionally been fast and spry for small creatures, having a 30-foot speed compared to other races' 20 or 25.
>>
>>48606205
Well personally I won't complain...we have low starting stats so I'll take any advantage I can get.
>>
>>48606205
That's weird. Why in the hell would they have that? Drow, I get it, they live their whole lives deep underground and have never seen the sun. But kobolds are much closer to the surface. They should have a passing familiarity with natural light.
>>
>>48606323
Maybe they prefer Milwaukee's Best
>>
>>48606163
What do you want? Should I also give monks the ability to cast hex of Wis by spending 1 ki?

The flying attack lets anyone who has 13 or more Dex make an attack while moving.
Rogues would love this shit.
Any melee caster would love this shit.
Any barbarian would love this shit.
Heck anyone with 13 Dex would love it.

As for the blood bound weapon.
It costs you a feat to get a whooping +1 to hit with one weapon and the EK weapon summoning feature.
It's a reasonable price.

And also why aren't you homebrewing bladelock invocations anyway?

Here's two examples:

Eldritch blade - while wielding your pact weapon you gain a to hit bonus that scales with your character level +1 at lvl 5, +2 at lvl 10, +3 at lvl 15 and +4 at lvl 20
Requires blade pact and 5 warlock levels.

Arcane sharpshooter:
You can shift your pact weapon into a ranged weapon and also summon 1 piece of ammo as a bonus action. You can't summon the ammo unless the previous piece of ammo was already used. Any ammo summoned this way dissapears after 1 hour.
You also gain a +1 to hit while executing ranged attacks with your pact weapon.
>>
>>48606323
Because they're little runts that usually spend their whole lives in the dark making traps and mining

I guess it varies from DM to DM, but I just always thought sunlight sensitivity shouldn't really be that hard to work around anyway.
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How do I not self-insert as a player?
I always make the same character a wizard focusing on herbalism and brewing potions, since I am a nerdy chef in real life.

I mean I have tried playing rogues, clerics fighters you name it. but I always just end up bored and wanting to kill that character and just play as me in DMs magical realm. I know it's bad and want to quit doing it, any tips?
>>
>>48603859
OP image got me thinking. How would you handle it if one of your players characters got knocked up for whatever reason? If it was your character? Would they be temporarily out of commission? Stat losses?

I'm wondering because one of the characters in my game is a female warlock who likes to sleep around, and I was considering rolling behind the DM screen to see if she might get pregnant, but I also feel like that might just not be fun if I can't do it right.
>>
>>48606466
I don't think I would ever allow either of those invocations. Attack bonuses should be kept more sparingly than that. At the most I'd probably allow an invocation that gives an unchanging +2 to the blade pact weapon, but even then I don't really like that. I'd sooner give the blade pact some sort of "X happens on hit with a save" whether it's a push, prone or some general status effect
>>
>>48606163
>Make monks even better at having the most attacks in the game

Thats a dual wielding fighter though.
>>
>>48606323
Beats me; I don't remember them being light sensitive in 3rd edition, but it's been some time since I checked out that material, too.
>>
>>48606554
> How do I stop doing X
Solution: Stop doing X

Adisirregardless of how hard it is, that's the actual answer.
>>
>>48606597
I mostly just wouldn't bother with making a character deal with pregnancy unless they were looking for a way to retire their character, or it was some sort of body horror thing.

I'd just say "as a roving slut, you probably know to drink your moon tea" or whatever the setting has.

Also fuck that OP image. If I were a less lazy person I'd make a new thread, but that shit belongs in the pathfinder thread
>>
>>48606554
Maybe you should make small steps, take your wizard herbalist and change one thing, focus on that one thing, and go from there. You'll get comfortable playing something else, and you can improve. I started with a self insert fighter sword and board, then played another fighter two handed, then another fighter sword and board with maneuvers, then a ranger, then a paladin. It's all about baby steps.
>>
>>48606466
>not just giving Bladelocks Cast and Slash
Literally BARDS have that while a class who has less options for equipment and spells and shit doesn't.
>>
>>48606714
yeah maybe I should try that, I guess just "blind-diving" to another class is wrong approach to this
>>
18 monk/2 fighter
>>
>>48606597
>>48606708

I helped my DM develop a pregnancy system for a fellow player who didn't know her character was knocked up with a half-deity baby at first. It was temporary stat changes along with the inability to use some of her magic armors as she grew (lost by size category). Ending in a permanent -1 Dex (body changes during pregnancy permanently to a small degree) and +1 Cha (as a new mother).

We tried to penalize her without being dicks about it, with the changes breaking even at the end of the pregnancy and still keep it funny. The pregnancy also only lasted 9 days.
>>
>>48606961
As a father, do either your or DM know how pregnancy actually works in real life?
>>
>>48607009
> *you or your DM
>>
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Anyone got the tome of beasts pdf? The monster look pretty interesting and fun.
>>
>>48607009

Generally, he does more than me, his parents had his youngest sister when he was 17. We weren't getting complicated with it.
>>
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What are some interesting ways to implement an Ultroloth as the villain of a campaign?
>>
>>48605997
That homebrew is crap but kobolds should totally have a land speed of 30 feet. There's no reason to take it away from them, just count it as one of two or three neat racial abilities.
>>
>>48607164
Read AD&D 2e Planescape.
>>
>>48605358
use consensus ranger
>>
About the dark gifts in Curse of Strahd:

Some of them allow you to cast spells. Does it say anywhere what the spell save DC is supposed to be for those spells?
>>
>>48606117
>Flying strike - as part of your movement action you can make one attack.
Requires 13 Dex.

OK, lets start with the basics. By that I mean, you literally need to read the rules, there is no such thing as a move action, and you can already move in between your attacks. Second off, even if this was just a momentary lapse of intelligence and you meant to say Dash action (the action the lets you move double your speed) that is literally already a feat called Charger.

Same advice I give to all homebrewers that suck: Actually read the players handbook. Cover to cover. You don't need to do that much to play the game, but you do need to do at least that much to homebrew for it.
>>
How do you guys stick to one character? I'm extremely prone to making a character, and a session or two later, coming up with a completely new character that I want to play and the cycle repeats itself. I'm trying to lessen this as its annoying for my GM and other players and I don't want that.

My previous character was a Dwarven Barbarian, with a rich backstory. I ended up having to leave the gaming group due to finally finding work a few months ago, now I'm able to go back but my character seems boring now. Im working on a Half Drow Red Draconic Sorcerer Warlock now that my DM oked. And I just want to keep him for a while longer before my A.D.O.S kicks in again.
>>
>>48605536
>Shielding Aurora is a bit much as a bonus action
It's really, really not.
>>
>>48607496
Make better characters with interesting backgrounds, and work with your DM to incorporate that into the overall story. Also, stop trying to make special snowflake characters (half drow red draconic sorcerer warlock). Usually, when you get a taste of that special snowflakiness and you get to play them, the desire to stick with that character melts away.


Also, quit being ungrateful. I'd love to have the chance to play in general. I can't because I DM because apparently only a few select people in this world are allowed to do it well in rural areas.
>>
>>48603859
>こら。。。そう急かすな。。。
>赤子がおどろくではないか
>あっ
>今吾のお腹をけったぞ。。。フフ。。。
>>
>>48607164
All he wants is to be a murderhobo, leading his army across the world killing people and taking their shit.
>>
>>48603989
2 people if they're crafty can honestly make it through the adventure just fine. If it feels like they're losing a lot, maybe give the monsters a little bit less HP
>>
>>48607406
Doesn't seem to, so I'd assume it's up to the DM to determine an appropriate stat.
>>
>>48607496
>How do you guys stick to one character?
By sticking with it. It's called will power. The same way you stick to any sort of commitment, such as quitting smoking, dieting, and not killing your wife when she says something dumb.

Just promise to yourself that you won't switch because it's fulfilling to see a character through to the end of a campaign. If you can't do that, you're a 5 year old. Do you want to be a 5 year old? No? There you go.
>>
>>48607550

How am I being ungrateful? I mentioned I couldn't then said I managed to work it out that I could.

And Yeah Half elf, using Half drow rules from Scag and Draconic bloodlines red dragon. Not really special snowflake status but ok.

Unless you thought I was half drow half dragon which im not.
>>
>>48603859
>How would any of your characters raise their children?
One of my characters' backstory is that she got involved with some gangs in order to feed her family, went to prison and then decided to go off on an adventure to make money. So she's hardly the best mother.
>>
>>48607676
Actually being 5 doesnt sound to bad, recess, cartoons, juice boxes, video games. Good times, sign me up.
>>
>>48607496

Sorelock is fine but starts sucking at later levels at least for me. It got really repetitive and boring and if that's what keeps happening you won't stick with it long. Play something you know you'll like and won't get bored of.
>>
>>48604047
a pedophiles dream?
>>
OP image isn't very blue-boardy.
>>
Do you guys think these charms are balanced with each other?

>Charm of Heroism.
As an action, you can call upon this charm. For the next hour, you gain 5 temporary hit points at the start of each of your turns, and you are considered to be under the effects of a bless spell. The temporary hit points vanish after the duration has passed. Once you do so twice, the charm vanishes from you.

>Charm of Protection.
As an action, you can call upon this charm. For the next hour, you and friendly creatures within 10 feet of you gain a +2 bonus to AC. Hostile creatures within the same radius have a -1 penalty to AC. Once you do so twice, the charm vanishes from you.

>Charm of Persuasion.
This charm allows you to cast the suggestion spell as an action. Saving throws against the spell are made at disadvantage. Once used five times, the charm goes away.

>Charm of Second Life.
The next time you die and are not brought back to life within a minute, you instantly become the target of a reincarnate spell. In addition, you may call upon this charm to extend the limit of a revivify spell you cast from 1 minute to 24 hours. This second property can be used three times.

>Charm of Far Sight.
This charm allows you to use an action to cast the scrying spell as if you were familiar with the target of the spell. Any connections you might have to the target can still modify the save. You must still provide a focus for the spell, however such a focus doesn't need to be worth anything. Once used three times, the charm goes away.
>>
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I have a greentext story for you guys
>>
>>48608170

Should've copy/pasted it. I wouldn't have minded.

Different Story, this time, it's just about bitching.

>5th edition
>Hey guys, I know it was horrible the last time I DMed, but I wanna try again
>says the player who, through six years of playing Martial characters, still had trouble remembering how to calculate his to Hit bonus in 3.5.
>Three of us agree to let him.
>It's gonna be shit, but it's usually outrageous and funny shit
>low magic campaign, you're mercenaries, don't make wizards and shit (red flag, nobody says "low magic" and means it. It's always "I don't want *you* to have magic")
>make a Shadow monk, it's what this guy loves, a regular fighter with a little something extra and a little mysticism
>Player 1 makes Fighter(Champion)
>Player 2 makes Barbarian
>Player 1 and I make halflings, since we've decided they're the Ubermensch
>game goes along decently. Lacks any real plot, but there's good RP and we agree it was all right.
>second session is bad. It's like he took all the advice we gave him and did the opposite of what we said.
>3rd game goes over very well. Good pacing, nice bits of action, humor and RP all around
>I'm sensing a pattern, could it be the Star Trek movie curse?
>sure enough, the 4th session is absolute garbage. There's flesh golems everywhere, groups of mages levitate as one (about 50ft high) and thow fireballs.
>there's about 9 mages doing this. Underneath them there's a circle of plate armored veterans forming a shield wall on all sides.
>despite our ambush, diversion tactics, hiting the enemy at night from stealth while they didn't know we were in the city AND having sabotaged them, our side is losing
>they all have armor on anyway, and also a hive mind, or else have perfect discipline, since they immediately prepare a fantastic defense

1/2
>>
>>48608240

2/2


>I take an NPC Halfling rogue (whose our subordonate)
>Pass without Trace. Minor illusion. He's got a +20 to Stealth attempts. He can fully be hidden by my minor illusions.
>we take out 3 of the mages
>suddenly, they rise higher than he can throw daggers, and he somehow just can't bear to use the shortbow I gave him. The mages seem to have unlimited flight, so we abandon this
>focus on the enemy leader
>keep attacking him but we "can't hit him beause of all his men that surround him"
>while he's fighting
>okay, we try to kill off his men
>despite them being engaged in a vicious battle, they realize our undetectable characters are actually around, killing them off
>never manage to hit the leader, even though he's cleaving away scores of men with his oversized axe
>eventually convince the GM that, at some goddamn point in this battle that's lasted over an hour
>"No, NPC doesn't want to attack the leader"
>and he just wouldn't
>the mages still haven't come down, despite me having to use another Pass Without Trace (which lasts an hour)

It was clear he wanted us to fight the leader 1 on 1, or at least personally kill him, but come the fuck on.

We end up hijacking an enemy ship, burning the others down and bombarding their camp (which was in range of the port, for some reason).
Naturally, our side lost with no survivors save the us, and the NPCs who worked in our company and we had secure the ship.
>>
What escape DC/HP should a net made of mithril thread have? The PCs have pissed off some people in high places, and there's some elite bounty hunters after them now.
>>
>>48604027
Good advice.
>>
>>48606708
Yeah that was my trepidation. I had thought of body horror, her being a warlock and all, but we'll see.

>>48606961
That's the other thing. Time scale is the most obvious issue.

Overall I'm just looking for ways to throw the party, and the individual characters themselves, some curve balls. Something interesting they may not have seen done before or have happened in one of their campaigns.
>>
>>48607496
i made a rogue so hes awesome duh xD
no but really thats what i did
my group isnt super rp heavy but uh.... we do make like a lot of memes about our characters or some shit, me most of all, which has lead to my character actually having a somewhat meta personality which i enjoy. so idk maybe try that or something.
>>
I'm having a dilemma /tg/.

My PC's have gotten themselves into some trouble and can't possibly realise yet how badly they fucked up.

>New campaign
>Have some sort of secret organisation/CIA with agents in their starting town to use as plothooks later.
>PC's were seen stealing shit from the local shopkeeper by one of the agents.

They know they were spotted, but continued their burglary anyway since they found another entrance into the shop.

As far as they know, they have been seen by some random townfolk, not by a full-fledged spy.

All players except one are completely new to the game. How would you handle this?
>>
>>48607496
My DM gave me great advice after I told him I was going to create a "backup" character since my current one was in deep shit and ready to die.
"People who create "backup" characters become so attached to them, because they are perfect while in their head. Once they get attached to that illusion, they abandon their old characters and unsuccesfully try to realize their vision. That's why it's not a great idea to create a bunch of character ideas if you are playing already."
My character in question actually was originally a joke idea for a backup character, but a backup nonetheless. I stuck to that character and I'm having so much fun. He is in way deeper shit now, though.
>>
>>48608523

Well, let me ask you this:

Does the magic CIA really give a shit?
I mean, is it worth potentially exposing one of their operatives just to catch some thieves?

Unless they stole something the CIA wants. And even then, if you're a government spying agency with the funds and talent, you just get your guy with Invisibility and good Sleight of Hand, Stealth and Thieves Tools to get it back.
>>
>>48608523
this>>48608647
its obviously not a direct analogy, but undercover cops dont report crimes they see while undercover, because it can blow said cover

if they're stealing, and they KNOW 1 person saw them, and they have at least an inkling it was the ONLY person who did. unless its just the regular ole guard coming to ask for money, they're going to wonder why john Q villager can just call down the swat team
>>
>oh cool new arcana is out
>theurge huh, that seems neat
>At 14th level you gain your chosen domain's 17th-levels benefits

FUCKING WAT!? I know those 17th abilities aren't super amazing but fucking seriously? Did we not learn from the Bard when he got to steal spells from half casters?
>>
>>48608523
I'd slap my own wrist for being a big an idiot who gets his own game stuck in a stupid situation and have the spy guys recruit the party.
>>
http://dnd.wizards.com/articles/news/dungeons-dragons-teams-my-little-pony
>>
>>48608869
Compare the illusionist wizard's level 14 feature to any cleric 17.
Then come back.
>>
>>48608869
I STILL THINK IT WOULD BE COOL TO BE
arcane theurge 14
any paladin 6
so you can have and cast wish and an 8th level spell and then also be a level 6 paladin.
>>
>>48608955
or take war domain so you have resistance to non magical damage.
>>
>>48606708
>I'd just say "as a roving slut, you probably know to drink your moon tea" or whatever the setting has.

Don't you think it's kind of presumptive to assume any female character that spreads her legs for a man is a "roving slut?"
>>
>>48608955
You cannot. Cast wish. As a level 14 arcane theurge.
READ. FUCKING. ARCANE INITIATE.
>>
>>48609023
a wizard 14 paladin 6 is has the spell slots of a level 17 character
>>
>>48609007
cant you only take arcane, light, and knowledge?
>>
>>48609058
nope, those are just the "suggested" ones.
>>
>>48609023
are you retarded?
>>
>>48609043
You can't add a domain spell to your spellbook unless you have the spell slot for it though, so you'd have to take wizard as your very last level.
But yes I see what you mean now.
>>
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>>48609066
People in the last thread thought you could do that.
I read what he said wrong, assuming he was a retard like them.
Jaaa~
>>
>>48608909
Hey, they know their audience.
>>
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I like 5e's saving throw system, but I think it could use some improvement, since intelligence and charisma saves are hardly ever used.

Charisma saves seem like they would be the thing for save vs. fear, save vs. domination or any other case where the character's sense of self is challenged and they must fight back with PURE WILLPOWER

Int saves, though, I'm drawing a blank on. What do you guys think? Maybe for sources of mental effects are a result of actual sensory input (color spray, hypnosis, etc.) rather than targeting the metaphysical mind directly?

Let's brainstorm here
>>
>>48604130
Eh.. I though meta modified cantrips did

>not using a Wizard/Sorc

it's like you can't even spell
>>
>>48609126
I prefer charisma as the "willpower" stat, but that doesn't leave much room for wisdom to do much senpai. There's already pretty decent conceptual overlap between the mental stats.
>>
>>48609085
>>48609070
i understand this point but i think rai wouldn't be to make the level 14 wizard feature for an arcane theurge pointless. but thats okay its ua and furthermore they really didn't think the implementation of this archetype through at all so whatever...
sorry i questioned your mental accuity
>>
>>48605253
BM Ranger Guard
medium humanoid (human), neutral

AC 25 (splint, shield)
HP 80
Speed 30ft.

STR 14 (+2)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)

Saving Throws Dex +10
Skills Athletics +10 Perception +8
Passive perception 18
Languages Common, Goblin

Actions
Multiattack - 2 longsword or two longbow

Longsword +10 to hit, hit 12 (1d8+8) slashing
Longbow +10 to hit, 150/600ft., hit 12 (1d8+8) piercing
>>
>>48609149
It's a matter of how you might resist.

Do you resist meditatively by focusing and clearing your mind, or do you have to just go HHHRAAAGH and fight da power? The former would be a wisdom save; the latter would be a charisma save. Wisdom would be for resisting charm person, while charisma would be for resisting dominate person.
>>
>>48609126
charisma is good enough as is imo
>majority of casters use it
>social skills use it
if its not a common save whatever, at least that makes cha casters that much more slightly slightly slightly dependent on another attribute.
>>
>>48609161
14 arcane theurge really actually is redundant except in outlier multiclass cases though.

>sorry i questioned your mental accuity
No, please continue insulting people. Never apologize.
4chan in general needs to maintain itself as being a vitriolic place. I shall do my part as well, faggot.
>>
>>48606117
Movement doesn't require an Action you retard
>>
>>48606171
>>48606171
SCAG has a Storm sorc
>>
>>48607406
Just use either their spellcasting stat or their highest mental stat
>>
>>48609020
Having sex is not the same as "sleeping around". It's completely fair to call a character like that a womanizer/slut/lecher
>>
>>48607953
There already is a Charm of Heroism
Make Charm of Protection grant only the user +2 AC and thats it
Change Charm of Persuasion to advantage on Charisma checks and rename it Charm of Personality
Charm of Second Life is fine but maybe make it you are just Revifified once
Charm of Far Sight is fine
>>
>>48609384
> It's completely fair to call a character like that a womanizer/slut/lecher/mom
ftfy
>>
>>48609245
>except in outlier multiclass cases though.
yeah but thats what makes it interesting to me.
otherwise just pick light or storm or war like a normal sorcerer.
>>
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>people already trying to use UA bullshit

Remember how people used to categorically ban anything that appeared in Dragon from 3.5?
>>
>>48609423
I MEAN CLERIC
fuck
i'm the one who is retarded i guess
i feel like death could be kind of cool too. twinning necromancy spells off the wiz list?
touch of death makes you kind of gishy in a certain way?
>>
>>48609428
The Seeker patron is fine.
Actually, if anything, it's a bit undertuned compared to the existing patrons.
>>
>>48608364
AC 21 , HP 20, DC 20 STR

But really mithral is crazy expensive so why
>>
>>48607702

half drow is already on the first step to special snowflake, anon.
>>
>>48609384
>It's completely fair to call a character like that a womanizer/slut/lecher

Or maybe she just has a healthy sex life.

What else is she going to do in town? Read?
>>
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>>48609474
i think its pretty damn good.... a time controlling support warlock is cool too.
>>
>>48607702
half drow red dragon sorcerer is definitely like.... a combo of descriptors that is well on its way to special snowflake
but unlike a lot of members of this forum i don't really think thats a bad thing...
>>
>>48609549
i certainly enjoy it's pact abilities, the pact spells, although useful, could have benefited from some more spells that bulk up when cast from higher slots.
>>
>>48609549
I like the fluff a whole lot. Making Astral Refuge a bonus action would be the one change I think I'd want to make to the core of the archetype, given what you're explicitly limited to doing while in Astral Refuge isn't all that mechanically good.
>>
>>48609578
If it's just flavor and mechanically a half-elf, then I don't see a problem with it.

It's only a warning sign of special snowflake faggotry, not a guarantee. If the character is half two more things, royalty, and descended from divinity... then there's a problem. But just a single warning sign doesn't mean much.
>>
>>48604108
>dadbod
that guy's straight up obese

even his fish is fat
>>
>>48609667
yeah casting two spells that target you when you only have 2 most of your career is not so great.
>>48609638
agreed
>>
>>48609428
Some of the UA stuff is either underpowered or not fully realized.

The biggest offender (prior to Theurge Wizard) was probably Undying Warlock or the new Ranger build. Most everything else looked to be ok as-is, or require small changes that a reasonable DM could do on the fly.
>>
>>48609720
>Undying Warlock
you mean undying light right?
>>
>>48607074
Looks interesting. Not 30 bucks interesting, but still cool.
>>
>>48609744
Undying light is a really good archetype though, not underpowered or "not fully realized" at all.
>>
>>48609764
oh yeah sorry, i thought you just meant unbalanced in general. which imo the undying light warlock is significantly overpowered
undying isn't ua which i guess tripped me up. undying does suck tho.
>>
>>48609794
I think undying light is a bit overly good compared to the other warlock archetypes. I wouldn't say it's game breaking or anything though - a level 14 illusionist wizard is still far and away better, and that's in core.
>>
>>48609744
Yeah, Undying Light Warlock. From a fluff standpoint it's fine (your patron is some random thing from the Plane of Positive Energy, if not the whole plane itself).

Shadow Sorcerer's 'Strength of the Grave' feature is also strong, but most everything else about it either underpowered or situationally good (Shadow Walk), so I let that one slide.
>>
>>48609828
i think warlock in general is pretty weak as a class, with some good abilities.
if we use illusionist as the measuring stick tho we're all in trouble.
>>
>>48609851
Warlocks are a bit unique in 5e to begin with.
I don't really have a good comparison. The wizard/sorcerer comparison is what I'm used to, which always leaves me just a little bit salty.
Eldritch blast gives them very good and consistent ranged magical damage. They gain a lot of general utility through their invocations. Their spells, even if they don't get many, reset on a short rest, and they still end up getting their 1-day 6th-9th spells later.
I don't think they're in a bad spot.
>>
>>48609946
i think they just get too few spells and too many things which should just be class abilities take resources (spells known, certain invocations, etc).
then at higher levels they just... don't really get anything. some higher level spells that they cant up cast at all, from a really limited list, and then they are stuck with 5th level spells other than that.
idk i'm going to make one if my current character ever dies or if my group starts a new campaign, because i want to try it out. but i was trying to make one the other day and it was too hard to pick from all the things i wanted to pick from.
>>
I think Warlocks are fine for levels 1-10 if you want to just play a blaster mage and zap people with Eldritch Blasts. Once it gets above level 11 or so, I think it falls off because it gets so few spells and it's main benefit (regaining spells on short rest) is harder to do/benefit from because of how most CR 11+ things are intended to be large fights that occur once a day and let you set up for.
>>
>>48609974
I feel like they play out fairly fine.
I would like them to have just a bit more expendable resources, given "spell, spell, eldritch blast x8" isn't the most engaging gameplay.
>>
>>48609400
I feel like just advantage to charisma checks would be really underwhelming compared to the others. Considering these charms are limited things, I really don't mind them being somewhat powerful, as long as they are relatively balanced with each other. Again, just +2 to the beneficiary's AC also seems underwhelming, but it could be some other thing, I'm open to suggestions. The charm of protection is for a paladin.
>>
>>48609677
He's talking about draconic bloodline sorcerer, as a half drow for race.
I think you're confusing the end of the race and the class descriptor. I did the same initially.
>>
>>48609946
>>48609974
Warlocks are for people who want to play a caster but are just interested in dealing damage and being rigid but simple to use.
>>
Any recommendations for fun one-shots, from the mega trove or elsewhere?
>>
>>48610212
Death House.
>>
>>48610212
>>48610227
Ignore.
>>
New to D&D here.

Can you use cantrips without limit? A Warlock can just spam Eldritch Blast all day without no restriction?
>>
>>48610314
>Can you use cantrips without limit? A Warlock can just spam Eldritch Blast all day without no restriction?
Yes. It's useful but not as good as you may be thinking.
>>
>>48609272
Yeah, the only difference is the UA one gets spells. My DM says it's cool, and it's worked for that session.
>>
>>48610324
Just trying to clarify, is all.

Therefore, a spellcaster doesn't need to rest to refill cantrips because they don't use spell slots, right? It's just an at-will thing you can do if you can spend the action for it.
>>
>>48610383
>Therefore, a spellcaster doesn't need to rest to refill cantrips because they don't use spell slots, right? It's just an at-will thing you can do if you can spend the action for it.
Yes basically.
>>
>>48610200
No, I got that.

I was referring to that bullshit you see every once in a while where some autist is all, "he's half drow, half pixie, and half platypus!"

Someone noting that a half-elf's elven half is drow is perfectly fine, as long as they don't try to get extra benefit or attention from it beyond just being a half-elf.
>>
>>48610235
What's wrong with it? Other than tying into the Curse of Strahd adventure line.
>>
>>48610211
I dunno. You can get depth out of warlock.
I like them, I just think their archetypes should include "cha mod x per long rest" features like a light domain cleric's warding flare or a bard's bardic inspiration.
>>
>>48610434
The recommended level for it.
>>
>>48603859
Shitty pic OP.
>>
>>48610211
Or playing a Charismatic caster type. One of my players is a Warlock and he's become the face of the party.
>>
Warlocks kind of remind me of the Wilder from 3.5 Psionics: your spells are limited, but you're good at dealing consistent damage, even if it tapers off later on.

Anyway, it's my favorite spellcaster now because I always love trying to put limitations on my characters. It makes it more fun to roleplay and think outside the box when your box is small, to begin with.
>>
Is there any way I can get an expertise bonus on a set of tools?
>>
>>48610800
Rogues can get expertise on thieves tools.

I dunno if their expertise or Bard's expertise can be used for any other tools.
>>
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If anyone would browse my archetype homebrew I made and give me feedback that would be nice. I feel like it's balanced but maybe that's because its my work.

http://www.dmsguild.com/product/189754/Archtype-Booster-Pack?src=newest_community&filters=0_0_45381_0_0_0_0_0

My first attempt at something like this. Pls no bully.
>>
>>48610842
Just upload the pdf.
>>
>>48611048
I would but it's almost 20mb
>>
>>48610434
I dunno what that anon is on about, but there's nothing wrong with it. It's an incredibly fun adventure. It CAN kill people if they're huge babies like this guy: >>48610573

But I've run it for 3 groups now, and I've yet to have a serious problem with the difficulty as 2 of the groups managed to beat it fine, with the last group doing well until they disbanded due to time.

And I'm NOT a lenient DM either.
>>
I'm working on a setting and so far, 5e seems like a perfectly fine fit, except for the way magic works. I really hate the idea of magic as this scientific, perfectly predictable constant thing. It doesn't make sense to me that a wizard can pull a fireball out of his ass without any chance of failure (beyond the target dodging out of the way), while in the middle of a hectic fight.

I want magic to be more like the ocean, so to speak; you know that it's very deep, you know that it's wet, you know that sometimes its rough and stormy. A student of the sea can sometimes tell how deep it is roughly, can see a storm brewing on the horizon, can judge the direction of the wind and tide; however, the sailor does not control the sea. Sort of like this, is where I got some of the inspiration: http://www.darkshire.net/jhkim/rpg/magic/antiscience.html.

The long and short is: how would one go about magic magic in 5e more "mystical," without simply preventing people from choosing spellcasting classes?
>>
How have your experiences with uploading to DMs Guild been? I've been writing out my current dungeon in Word just so that I can organize my thoughts better and it wouldn't be too much more work to make a nice PDF and upload to the Guild.

Are Dungeons in any demand there?
>>
>>48611445

play another system
>>
>>48610842
Skipping to the Oath of the Arcane, I can already say I like it. However rather than Arcane Prison just being a generic force cage, they should get some sort of silence/anti-magic instead.

t. Wizard Hating Paladin
>>
>>48611510
I should clarify that I'm not trying to make much or any money off of it. I just want to post it somewhere that people can find it and hopefully make use of it.
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>>48611514
I'm considering other systems as well, and if I can't find a way to make it work then I suppose I will have to abandon 5e.

The question wasn't "I want x, give it to me," it was "I want x, how can I make it work with y?" but I thank you for your effort anyways.
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Okay first off THIS IS NOT BAIT

I am just curious why the NPCs in the Monster Manual are classless? And why there are no NPC classes? I mean I wouldn't go full retard but it seems to me a bit weird that the Veteran isn't a 9th level Warrior or something. No judgment, just curious if someone can explain it. I mean I get that its more freeform and gives them more freedom with giving them spceial abilities, it just feels like it hurts the idea of a 'unified" system for making NPCs, PCs, monsters, etc. in terms of hit dice.
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>>48611445
It's done that way as game balance. If you could fail casting a spell, it would make playing a spellcaster even more RNG in a game where dice rolls already determine a lot. You can only cast so many spells per day, but now you also have to worry about RNG making you fail sometimes? Why?

You can pull a fireball out of your ass because it's implied to either be innate to you, given to you by a higher creature who understands those magic elements easily, or because you toiled away at books for months learning how to do it. And the reason why the spell Fireball even exists is because spellcasters throughout the ages have perfect the art of turning magical energy into a ball of fire. Martial weapons are the way they are through years of use and fine-tuning. Simplistic cloths give way to hide armor. Hide armor is eventually replaced my minerals once people understand how to use it.

It just makes sense. If wizards are turning magical energy into fire for centuries, they're eventually going to perfect a standard of it where the magical energy use is balanced with the output. It's called Fireball because it's a ball of fire.

D&D is very archetypal, to begin with: it's generic Tolkein fantasy that you can shape and mold to your liking. You can do something more unique, if you want, but be prepared to put a lot of work into balancing it out so the Wizard doesn't just throw his arms up and decide to play a Fighter, instead.
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>>48611445
barring making everyone roll on wild magic tables, which would be retarded, or just giving failure chances (which would be worse) nothing
just make spellcasters rarer in your world or something. if you start making spell failure chances, you're going to need to up the spells per day to compensate. wild magic (without expanded homebrew tables) is going to just end up either boring, or annoying to have to roll
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>>48605997
>>48605645
>>48605833
>>48606205
Ok well, the homebrew is a bit much but could I get some critique/opinion/tips on the story itself?
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I want to make a Paladin/Sorcerer multiclass worshiping a dragon god.

Flavor-wise, what would the best oath to take?

Right now I am thinking of taking oath of the ancients and refluffing it as dragon themed instead of druid themed.

Any Suggestions?
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So this is my first time GMing and the third session will be in a few days.
My setting is kinda vague/generic, only major point is there are no elves: What I had planned was having humanoid races that got experimented on by some mad wizards (injecting them with fey/elf blood, transplanting organs/limbs, brainwashing) trying to recreate the race or something.
The main enemies will be these mad humanoids who think they are elves, but what are some good and fitting monsters from the feywild or related to elves that I could add as reinforcements for these humanoids?
I was thinking displacer beasts, owlbears and fairy dragons.
Party is currently level 3 btw.
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>>48611579
NPCs/Monsters are built around the CR system; not exactly better, per se, but much easier to balance, I think, since you can add abilities as you like. If you want to add levels to an NPC, you can.

The DMG has all the rules for that.
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>>48611579
Do whatever you fucking want.
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Starting an off shoot campaign from my main, I kind of defaulted to paladin.
I wanna play one, but I'm trying to come up with a personality beyond lawful stupid that's fun to play, and I'm just drawing a blank.

Any suggestions/places to look for inspiration?
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>>48611579
>I am just curious why the NPCs in the Monster Manual are classless? And why there are no NPC classes?
NPCs only need to be statted with what they have for *one* battle. A stat block only serves to represent an NPC in the off-chance they get into combat. Going through the trouble of building them through PC rules is way too much effort for poor results, especially when it comes to balance. CR is mostly linear, but PC power levels go all over the places and there's real no way around that.
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>>48611445

Play Savage Worlds. You have to roll to successfully cast a spell and failure results in "backlash" that can fuck your shit.

Hate to shill it in a 5e thread but it's probably what you want.
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>>48611649

sorry i was distracted by that simply awful homebrew i couldn't even read the story

i might have had time to read it though if the race didn't have a million stupid features to read through jesus christ
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>>48610383
Correct.
It's basically the auto-attack for casters.
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>>48611725
Well, I didn't make that ;_;
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>>48611445
Mechanically you have everything behave the same, you just have magical things happen which aren't explainable. Have NPCs act with deference and reverence to magic. Treat wizards and sorcerers knowing magic the same way a PHD knows their subject: if they are really intimately familiar with the material, they are experts; if it is outside of their expertise they can only give vague estimates.

You could look into making it so that PC's playing Wizards are locked into one field of study (abjuration, conjuring, evocation, etc) where they can cast spells with no problems. If they try to cast a spell outside of their field, they have to make a roll on the Wild Magic table (alternately a lot of older editions also had random spell effect/spell failure tables).

Also, just a heads up, it sounds really romantic and awesome to have magic be this primal thing which is difficult to control and hard to master. But it isn't really possible to convey that kind of flavor through DND mechanics. Even if it was, it is more of a hassle than anything else. You're going to all this trouble to make a guy who has fewer hitpoints than the rest of the party, can't attack worth crap, and to top it off, they aren't even that great at magic.
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>>48611256
Reminder that if you run Deathhouse as a one-shot for level 1's you're a fucking retard.
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>>48611662
Oath of the Ancients isn't nature themed, it's beauty and joy and good themed. If you read the tenets, it never once mentions nature.
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>>48611702

Well what about recurring villains or allies? I know Izmark in Curse of Strahd is supposed to use the Veteran stats. I guess my favorite part of prepping for D&D was making NPCs; I've got an index card box full of NPCs my party killed over a 6 year campaign because every time I made a dungeon there'd be 2-3 unique NPCs in it, like a hexblade wielding a double hammer or a warlock-rogue or samurai-turned-druid (I just wanted the best/worst classes as a multiclass for lulz).

But yeah I understand that taking up a lot of time. It just triggers my autism that there are not NPC classes, because I feel like in terms of elegance and unification, every hit die should be justified. But then I play Savage Worlds where none of that holds true and they encourage you to BS the NPC stats all the time.

>>48611671

Ahhh okay perhaps I should read the DMG more closely. Does it also have rules for making NPCs? Does the Mega have a transcription now rather than a fuckhuge 289 mb PDF that takes forever to scroll through and doesn't have ctrl F function?

Thanks for answering my idiotic questions btw.
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>>48611731

It seems fine for the most part except for some poorly constructed sentences but the one thing I don't understand is where she meets this monk and how long she spends with him. Are they both slaves just waiting to be bought? Is he her owner? Am I being drawn into some weird magical realm?

I once knew a girl who played a 'sexy' kobold and who wound up in tons of sexual encounters by request so I guess that and your weird sexy kobold ass picture make me feel like I'm in an enchanted piss forest.
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How do you go about giving loot to the party without massively overpowering them?

I want my players to be finding items and treasure, but I don't want them to be in a Monte Hall adventure.
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>>48611869
Just going to take a wild guess from his pic and say the guy you're replying to probably has a collection of kobold porn on his hard drive, but who really knows
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>>48611869
Well, this is tg after all. Anything kobold related is probably leading into something sexual and or fucked up. Such is life
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>>48611913

Literally the only people that actually think Kobolds are interesting are people sexually attracted to them.
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>>48611913
>>48611928

I was going to say I thought Kobolds seemed like a somewhat oddly common "thing" around here, although other boards get that stuff sometimes too. It just makes me think of that girl, although she was a HUGE furry. Fursona and everything, she posts that shit on Facebook a lot.
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>>48611953
If we're really going down this road I think gnolls are far worse in that regard, but I'm not exactly a fan of either
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>>48611873

5E isn't the game for lots of magical items. Give them money, give them story rewards(favors, reputation, titles, etc), give them a free feat, or if they do something a god really likes, maybe give them a blessing.
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>>48610829
fuck I just want to be a based blacksmith.
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>>48612049
So lets say that they're in an ancient tomb. What could they get as treasure as they go through it? I'm assuming the tomb would have treasure of some sort, since that's why they were going down there in the first place.
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>>48611869
Sorry, that's not like a legit write up, I know it was trash. I haven't thought the exact details yet, which is why it's vague. I figured they're both slaves and it might not be very long but to put it simply, he ends up becoming her rock and is inspiring enough that she learns the path of a monk from him? This was my general idea. I was hoping suggestions from her might help me solidify some.

While I can't say I wouldn't welcome sexual encounters and I don't purposefully have a sexy ass kobold picture...but I keep that kinda thing under wraps and definitely don't bring it into the group. I dig the face of that Kobold though, so I'm using a cropped version for her character picture until I find a better one.
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Is there a good reason to use a hand crossbow if you're also able to use a heavy crossbow?
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>>48612205
Crossbow Expert lets you make a free attack with one as a bonus action.
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>>48612133
Buried with art, mundane but well crafted weapons/armour (lower DC on certain charisma checks maybe), gems/coin etc
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>>48612181
I can say with some confidence that your group knows what you're doing.
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>>48611913
You were right
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>>48612081

Well, don't try to be anything interesting like that in 5e. It's entirely based on COMBAT COMBAT COMBAT, and any notion of wanting to be something interesting outside the adventure to flesh out your character is immediately scoffed at by video-game addicts who sperg out the second something looks like anything else but a fast-track adventure on rails with a deep sweeping moving plot. Your blacksmithing is a backstory; wanting to actually take downtime to craft items or have a secondary profession is fucking thoughtcrime to these people.
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>>48610800
A recent UA has come with a few new feats that gave expertise in certain sets of tools (if you already had proficiency with them). Work with your DM to create a similar feat, anon.
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>>48612181

Being a monk takes tons of hard work. I'd probably lengthen the time they're together.

Mentor doesn't even have to die, can just get sold off before her and she takes his lessons with her when she gets bought by drow.
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>>48612181
And by not too long maybe like a year or two. I thought it could be during her younger, formative years which is why his discipline and life ideals leave a strong impression on her.

>>48612218
Honestly, no. I've known them all for years and they're pretty thick, they just tease me for always having attractive characters. Believe me, if they had any idea of my internal thoughts relating to being a kobold, the teasing would be unbearable. They're not shy.

>>48612258
True, I agree. It could even be a better driving force to lead her to want to find and free him of her own power.
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>>48612133
Finely crafted artwork like sculptures, busts, bowls, cups, etc.

Maybe they find the sword of Baron Gulas, who held back the invaders who breached the wall single-handed at Fort Highcrag in 879, which earned him the title of Baron. It's nonmagical sword, but perhaps a collector would be willing to part with a few hundred gold for it.

Like that.
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>>48611579
It was postulated in a previous thread that this might mean that the PCs are some serious Chosen One material, maybe even Exalted-tier "become a god among mortals" type deal because they have so many more options than NPCs.
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>>48612296

Do you only play sexy girl characters? If you're a guy that's probably kind of suspicious, although I don't think it'd be that weird if you were a girl.
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>>48612212
But besides that a heavy crossbow is better?
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>>48612234
Oh boohoo, the game doesn't have explicit rules telling me exactly how to do this one thing I want to do.

It's entirely too much to expect that you talk to the DM about it like a normal fucking person.
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>>48612358
I usually DM and I'm a girl so probably not too weird.
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>>48612368
A heavy crossbow weighs a significant fraction of the typical human's "unencumbered" carry weight.
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>>48612368
Small characters like gnomes and halflings have disadvantage with a heavy xbow due to the heavy tag. Plus its a martial weapon while the light xbow is a simple weapon.

It does do more damage(1d10 vs 1d8) and have a slightly longer range than a light xbow, though.
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>>48612383
>It's entirely too much to expect that you talk to the DM about it like a normal fucking person.

Yes it is when most GMs are spoonfeeding us the same bullshit. But I don't expect you to understand. You've never played AD&D or anything of that sort, all you understand is caffeine-fueled high adventure because "ITS LE GAME THEREFORE EVERY MOMENT MUST BE EXCITING"

>>48612396

No you're not.
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>>48612133
Don't take the other anon's words to heart, you can give magic items, it's fine. It's just not a requirement, as it was in previous editions. It also throws off the encounter math a bit, but you can work around that. Depending on their level, you can give them uncommon items, or consumables. Though, as the DMG says:

"A character doesn't typically find a rare magic item, for example, until around 5th level. That said, rarity shouldn't get in the way of your campaign's story. If you want a ring of invisibility to fall into the hands of a 1st-level character, so be it. No doubt a great story will arise from that event."
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>>48611992
nah kobolds are worse than gnolls in that regard.
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>>48612396

Honestly I wouldn't be surprised. For whatever reason this whole conversation reminded me of that girl I mentioned. I don't know why, we weren't particularly close or anything, but I guess some people, even with a short exposure really imprint themselves on you.

Anyways, for your story I'd just make the time they're together longer. Maybe a few weeks/months (leaning towards months) for her to get that level 1 in her class, and after they get separated whether it's through him dying or one or both of them getting sold off to different people (I like this angle more) she takes the teachings to heart and practices what she learned over time to advance in the class, maybe forging her own path through it as she gets stronger (and selects an archtype and what have you).
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>>48612483
Nigger, I started with AD&D 2e before the fucking Player's Option books were published.
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>>48612081
man the likelihood of you needing to make blacksmithing checks is really low. what would that even be? expertise would do nothing. just tell your dm you want to be a based blacksmith and can he pretty please have some opportunities for you to do so.
the fighter in my party got in with the fire cult in pota because he impressed them with his blacksmithing, and his dream isn't to become the very best blacksmith like no one ever was.
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>>48612505
Consumable magic items are way more easy to balance around and adds a resource management angle that's more interesting to use than "how many spell slots does the caster have left."
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>>48612527
Thanks for your help anon, I definitely agree with you on the whole angle change there. My DM just hasn't been very specific on how the slavery in that city works but I suppose it's not too much to assume.
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>>48612205
crossbow expert, crossbow with a shield, have a hand free to swing from ropes, have a hand free to grapple, have a hand free to hold a different weapon (but you can't pseudo two weapon fighting with a hand crossbow without the expert feat, but you can trade off doing one or the other), have a hand free to hold torch, have a hand free to...
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>>48612205
It is very useful for those making use of their other hand, like with shields or a weapon focus. Of course at that point you don't have a hand crossbow, you have a brace of them that you draw a new one from when needed. Also handy for Dueling users to get a ranged attack in while still leveraging opportunity attacks.
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>>48611953
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>>48612541
Blacksmithing is a tools proficiency, just like most career abilities in D&D 5e are. This actually makes a lot of sense, as any commoner can spend time and money training (aka the apprenticeship) and become able to do those jobs.

Which is probably why they don't have NPC classes, many of those things are better represented by special trained abilities. PCs can take advantage of this, but usually have better things to do (I could spend 200 days learning to be a blacksmith to forge ordinary weapons, or I could kill some people and take their magic stuff in 10 days). Weak NPCs don't have that option, so they train the long and uninteresting way.
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>>48611953

What about goblins?
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>>48611814
Tell that to plant growth, commune with nature, tree stride and Natures Wrath
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>>48611953
I mean, as someone who also is sexually attracted to the idea of being a kobold, they have appeal as dragony little underdog-types too... I also dig the idea of a tiny thing taking down legendary monsters/bosses, etc.
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>>48612331
>>48612216
>>48612505
>>48612548
I really appreciate the advice. The cool lore items with consumables sounds like a great place to start.

I guess I was concerned that the players would clear this tomb and not get any cool gear and that would bum them out.
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Is there a spell that is capable of teleporting objects from one person to another? Like Sending, but with a physical object instead of words.
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>>48612772
I said the tenets didn't mention nature.

lrn2read
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>>48612402
>>48612431
I'm playing an elf fighter and we're ignoring carry weight unless it gets excessive, so heavy crossbow is my best choice?
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>>48612772
Fluff the spells
Nature's Wrath is now Dragon's Wrath. Dragon Claws appear and grab the target.

Commune with Nature you could call Dragon senses.

You get it.
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>>48612897
Yes, but unless you take Crossbow Expert, you can't benefit from Extra Attacks with it, because of the loading property.

Meaning, once you get to level 5, you can still only attack once with a crossbow.
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>>48612897
If you are just going straight-up archer, yes. Hand crossbow has more niche uses, while light crossbow is for people who can't pick up the big guy!
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>>48612383
To be fair not having a way to get expertise in skills or tools is pretty fucking retarded. Feats pretty much don't exist, and neither do very many ways to actually define your characters prowess or abilities in any way. You really have to have a nice Dm that lets you interact with NPCs and items in interesting ways in order to get any sort of functionality kind of similar to any other edition.

I like feats when they don't do combat stuff, +1 to a weapon is super fucking boring, but I wish they would have an optional "perk" system that just had an entire book of random perks that ranged from being better at haggling, to being better at stealthing in a snowy terrain, to having a bonus to checks to hold your breadth. Basically really minor/specific bonus's that help define your character. I'd also like way more feats.
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>>48611873
Simply giving a weapon they use that is magical with no other bonus is a massive reward. It doesn't need to be +X or have other big abilities when it just needs to puncture resistances and immunities.

I also like to have magic items become magic after slaying a powerful creature, instead of finding some random sword. In 3.5 terms, I just consider all weapons masterwork quality to begin with and the blood of that demon/dragon/etc. just gave it a bit of a bump, then it might become a specific magic item depending on how it is used. I find it gives all magic items a story behind it and makes it more treasured.

As for rewards for characters, I usually just back up a dump truck of money and valuables or the XP/story events are enough. If you hit an ancient tomb you might find a few functional magic items, money in the form of valuable objects, and for major victories/story events there could be lordship/blessings/feats/etc.
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>>48612962
That's what I was planning on doing, thanks m8!
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>>48608909
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>>48612989

Well, proficiency is different than expertise. Proficiency at level 1 would put you right there with the talented smiths, and as your proficiency bonus increased(and the appropriate stat - Int or Str for smithing), your character's hobby would grow to outshine most dedicated NPC smiths.

Maximum proficiency bonus AND expertise would make you one of those legendary smiths that produced items worthy of songs and stories.

But it's all easily doable, just ask your DM for some training to get the appropriate feat. UA details feats to be swapped over to any kind of tools.
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>>48610842 Fuckin wall of text mode
barb i first thundering rage was a bit op, but its during rage only, so i think its fine. overall i like it

bard fine, maybe a little weak. i also want to bring to your notice that this effectively limits them to only Handaxes (the other options are all d4). also that (so far) most bard collages include an alternate inspiration use

cleric i thematically and mechanically like it, even if it sorta just makes them warlock-lite. might be op though with being a cleric that has Eldritch blast +wis +cha if thats how it stacks

drood im not sure if any of these things would/should work in beast form, or if you want them to or not

fiteman something about maximized d10s feels wront to me, but you would have to spend 4ki anyway to max 4 attacks, so i guess its fine. (might have too much ki regen, base monk has practically none) also >versatile dex warhammer attacks

mook its funny, i like it. base monk needs a way to regen ki, (your fighter does) and this way is good until wizards gets off their ass
pally 10 free destructive waves from arcane font is ALOT, even if its one combat. also paladin capstones include a visual change while in use. i like it though, especially its "arcane paladin" spell list

ranger seems fine, if a bit rogue lite

1/2
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>>48613204
>>48610842
2/2
rogue i dont really know. it seems fine, but i dont know rogues. cr4 isn't massively high for the summon though, so that should be okay. i dont know the monster either

sorc the word geomancy is based on literal earth, not animals. il read all of these later i guess

lock i dont know how i feel about caked in frost, since its just a weightless studded leather. Cold snap does on average quite a bit more than Hurl Through Hell, but it also is a Save or nothing, so i dont know how i feel about that. maybe lower the damage and remove the save and/or make it half on save

wyzard im never a fan of racial restrictions (specifically elf/dwarf, the most common) i like it otherwise though, but just want to make sure you know it effectively lets you doublecast any spell you want, with no down side. maybe limit 1 arcane arrow fired per turn

overall for the most part, the arguable op things, arnt that op. a number of the specs are X class, but with Y archtype! though, but even the ones like that, arnt just cut and paste. So props to that, people that normally do that, literally just copy the second classes abilities
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>>48613166
If my characters goal is to be the best blacksmith and I follow that up to level 20 I expect to climb mount olympus and apprentice under Hephaestus.
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>>48613252
Sounds like an adventure to me.
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I'm confused about "casting time" here.

I knew that you can only cast cantrip, on the round that you use bonus action spell. But what about reaction?

Ie: Can my Warlock cast Hex (Bonus Action) > cast Eldritch Blast (Action) > Walk pass enemy and get hit > cast Hellish Rebuke (reaction) in return?

Also is the order of casting matter? Ie: If I already cast Armor of Agathys, I can't cast Hex anymore right?
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>>48613252
that actually sounds like a lot of fucking fun
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>>48613504

no to your first one, yes to your second one.

I think the casting rules for bonus spells are pretty dumb.
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>>48613504
No limit on your reaction.
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>>48613544
>>48613549
Who do I believe..?
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>>48613569
There is no limit on your reaction.
Virtually all reactions you can possibly take are on someone else's turn in the same round, not on your turn.
Casting Mage Armor does not stop you from casting Shield with your reaction when someone were to hit you on their own turn.
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>>48613234
>>48613204
>>48610842
most everything in sorc seems to be animal based options, so the nature ones feel a bit thematically wrong, and could easily be changed to an animal's equivilant
bark skin = gator scales/tortise shell
cave sight = bats hearing

some of the options seem a bit useless, rather than op. but i guess a few of the "useless" ones combo with multiclassing. alot of the options are just skill proficencys, and the melee oriented ones just fail, because you still only have 1 attack per turn.
overall i thematically like it, but im not sure what the "goal" of the archtype is. nothing really makes your casting better, theres not enough to run a melee sorc, and i dont feel like theres enough useful proficiency to be a skill slut. i do like it though, i just feel like it needs to be... i dunno better? maybe have more drift slots? i dont know

overall though, like i said in the second post. nothing is really op. Cleric's eldritch blast, warlocks cold snap and fighters maximized dice per short rest are the only things that even seemed it, and thats mostly small changes/clarification.
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>>48613627
But what if, Hellish Rebuke was cast during my turn? (Albeit as a reaction to enemy's opportunity attack).
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>>48613627

IIRC one of the 5e big wigs has said that you can't cast a reaction spell in the same turn.

FWIW the rule book only mentions it slows you down for the "turn" and not for the "round" so I'm more inclined to agree with your interpretation.
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>>48612742
Goblins can actually be interesting and/or cool because there are so many types of them. At least one of them is bound to be badass.
Besides, unlike kobold threads, goblin threads dont always devolve into discussing how good of a lay they would be. Just most of the time
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>>48613695

Meant round in that first line there. Although now that I'm reading it, if you walk past someone the turn you hex something you can't cast Hellish Rebuke because it's not a cantrip and you've already cast a spell as a bonus action that round. However if it were to trigger after your turn has ended I think you can Hellish Rebuke.
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>>48613504
Your first example, you can cast Hex(bonus action), Eldritch Blast(action), move, Hellish Rebuke(reaction to getting hit). All in one turn.

You no longer have any actions to use at that point except for reactions. You used your move, you used your one bonus action, you used your one action.

Second example, if you cast a spell with a bonus action, you can only cast a cantrip with your normal action. Armor of Agathys isn't a cantrip, so you can't cast it after Hex. If you cast it first, you cannot cast Hex that round.
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>>48613686
>>48613695
You can't in the same turn.
Which is good - if they'd designed things such that you *WANTED* to be reckless and intentionally provoke opportunity attacks against yourlself just to be able to cast your reaction spells that would be stupid.

Like I said - virtually all reaction uses are going to happen on someone else's turn.
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>>48613733
hmm... might have to find a new nova option then...
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>>48603922
>>48604263
>>48603922
Pathfinder General doesn't like this either, some fag makes them when we're on page 3 and shit and we end up with 3 /pfg/ threads at once because of him.Also bullying is mean guys.
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>>48613759

I just don't think you can use a reaction the same turn you use a bonus action. The rules are pretty explicit that you can only cast Cantrips the same turn you cast a BA spell.

Also you no longer have any actions to use at that point except reactions isn't true either because you just used your reaction to hellish rebuke...

>>48613801

Sure but the wording in the original post and some subsequent posts suggests that they're not looking at it that way. In the same turn they're running past someone and provoking an OA which they Hellish Rebuke the same turn they Hex, which you can't do.

>>48613813

Not gonna lie Anon, that seems like a pretty lame nova option.
>>
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since we have a 5e trove, why not add .epubs and pdfs of the contents of Appendix E to the mega as well? been reading some of these and I haven't yet been disappointed.
>>
>>48613733
Entirely wrong. Hellish Rebuke is a reaction spell, not an action or bonus action spell, so it can be used whenever the condition is met(being attacked by someone within 60 feet).

And the Sage Advice column specifically points out you can cast reactions on your own turn, even while casting another spell, if the conditions are met(the example given is casting a counterspell to counter an enemy counterspell before it can disrupt the first caster's fireball).
>>
>>48613824
>In the same turn they're running past someone and provoking an OA which they Hellish Rebuke the same turn they Hex, which you can't do.
That's exactly what I'm saying.
>>
>>48613830
>>48613830
>>48613830

Abandon this fetish-strewn thread.
>>
>>48613835

Okay. But that's not what >>48613833 is saying.

And to >>48613833 you can't because you already cast a Bonus Action spell that turn. It has nothing to do with casting a reaction spell while you're casting another spell, you just can't cast a spell that's not a cantrip on the same turn you cast a Bonus Action spell. You can't Hex someone then run past them to provoke a Hellish Rebuke because, even though Hellish Rebuke is a reaction who's conditions have been met, it's not a cantrip.
>>
>>48613833
>cast fireball with verbal and somatic component
>someone counterspells as a reaction with a somatic gesture
>"uh, akkksshually, I still have my reakksshun available with which to countershpell the enemy countershpell"
No.
>>
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>>48607074
Same, just looking at the monsters they preview is great. I'd love to see what's in the rest of the book.
>>
>>48613866
I know that's not what he's saying. That's why I've responded to him.
>>
>>48613873
You know what the Sage Advice column is? It's the developers of 5E answering questions.

The example I gave is literally the one they use.
http://dnd.wizards.com/articles/features/ability-check

Right there.

And the rest of you faggots are wrong. You can only use your ACTION to cast a cantrip, your reaction is unbothered by using a bonus action spell.
>>
>>48614105
>You CAN'T cast another spell during the same turn, EXCEPT for a cantrip with a casting time of 1 action.
If you use your bonus action to cast a spell, you can't use your reaction to cast a spell on your turn.
>>
>>48614105
I'm telling you I don't care.
No.
You cannot cast a spell that is countered *DURING THE CAST* with a counterspell that *ITSELF* has a cast. Unless you'd like to just abandon your cast and counterspell their counterspell for shits and giggles.
Fuck you.
No.
I don't care what Gayremy Fagford says.
No.
>>
>>48614105
Refer to pic related.

Page 202, under 'Casting Times,' you can't go spell + cantrip, but you can fire off two cantrips in one round.
>>
>>48614150
That's not what the ruling is. The ruling is that the only kind of spell you can use your ACTION for is a cantrip. It says nothing about limiting your ability to use reaction spells.

>>48614161
Then be wrong.
>>
I think that RAI is that you can use your action and bonus action to cast up to two spells, and then use your reaction WHEN IT ISN'T YOUR TURN to fire off a reaction spell (usually Counterspell).

RAW may allow it, but at my table it makes no sense and I won't.
>>
>>48614206
I'm the DM. I'm right necessarily. Lamo.
suck uh my dick lel
>>
>>48603989

>>48604027
mostly has it right

Generally you should only make DMPCs if they complain about the sellswords or whatever not being important enough to the story, and even then, make sure that the character you introduce does not ever usurp the main characters in importance/plot agency. It's very very hard to do right, requires a lot of checking player feedback, but it's possible to do without making anyone shit their pants. Not for novice DMs though.
>>
>>48614105
incorrect, you can use a reaction to cast a cantrip.
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