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Warhammer 40k General

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Bear These Words Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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First for renegades and heretics
>>
damn you shitheads ... when will anyone leak the damn fucking DW codex already
>>
>>48591695
2-3 weeks before its release of items we see leaks. When is DW supposed to come out?
>>
>>48591695
>yet another space marine codex
>still no good codex for slaneesh, nurgle, tzeentch, nids, CSM, or Orks

No thank you GW.
>>
>terminators are a melee unit
>stike at I1
>>
Trying to re make my old daemonhunters combined task force from ye olde edition in 7th. Got the stormtrooper start collecting (couldnt show the hellrain formation in battle scribe) and dug out my old grey knights. Only thing I'm missing is the inquisitor - my old ones are all power armor.

I was never able to make effective use of henchmen after retinues got axed so meh. Also I own all assassins if one would be superior. Thoughts?
>>
>>48591854
Part two.
>>
So Ward's back: what's he going to be up to do you think?
>>
>>48591895
Be amazed at how far GW has fallen since he left.
>>
>>48591895
He's pretty impressed with the state of orks right now, so he's going to be applying some of their design principles to the latest nid dex.

Latest word is that the nids will have a +1 buff to strength when hitting themselves due to bad instinctive behaviors.
>>
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>>48591895
>yfw Ward comes back to make sisters of battle OP with a full plastic upgrade and his recklessness is reigned in by Kelly
>>
>>48591965
Not because they're really fired up?
>>
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>>48591783
Don't forget Sisters of Battle.

Can't even 60 Multi-Meltas in a single CAD
>>
>>48591895
Grey Knights falchions are Str D
Sister hats- immune to psychic powers for +1ppm
Some stupid Dreadnight Knight thing that's basically a gargantuan dreadknight
Army wide monster hunter
Psi-bolts ignore cover
Decurion that makes all dedicated transports free, including Land Raiders

t. time travel expert.
>>
out of curiosity, /tg/, which codices are considered good, balanced, and fair? Name three?

For comparison, which are the three most OP, unbalanced, and/or impotent?
>>
>>48591854
What are you making that list with?
>>
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>yfw the board tells him Xenos are fine but he could get to working on the Black Templar's codex
>>
>>48592086
Eldar is the only unbalanced codex
Tau merely has a handful of undercosted units
>>
>>48592105
Battlescribe you still need to be careful. The way how things are counted is not consistent
>>
>>48592086
IG, Orks, CSM, Deldar and Sisters can all have pretty nice battles with each other.

Tau, Eldar, SM, Necrons similarly.

Nids and Demons lie somewhere in the middle, where they can't compete against the top but the rest don't have an answer to a pair flyrants or FMCs in general.
>>
>>48592086
Lurk for more than a fucking day, you faggot.

Every other thread will mention Eldar/Space Marines/ Tau/ Necrons are towards the top (probably that order).

Look no further than >>48591783 to see what is at the bottom.

Dipshit
>>
>>48592130
You mean overpowered codex. There are plenty of codexes that are underpowered and therefore unbalanced.
>>
>>48592156

I bet you have a lot of friends
>>
>>48592160
fair point
>>
Best strat/comp for when you're too drunk to remember most rules?
>>
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How's this for an Iron Hands list?
>>
So, I threw together a 1000 point Tzeentch demons list from what I had from long ago. Am I doing this right?

Tzeentch Daemons - 998

HQ
Lord of Change - 320
ML 3, Greater Gift x2, Paradox

Herald of Change - 130
ML 3, Grimoire

Troops
Horrors x11 - 109
Icon

Horrors x11 - 99

Heavy
Demon Prince of Tzeenrch - 340
ML 3, Flight, Armor, Greater Gift, Soulbane

I would assume Tzeentch on the LoC to fly around doing shit, summoning on the herald, and not sure a out the DP/Horrors.

>>48591613

Yea, I actually kinda miss it. That was my fucking around army, and I had a blast with it. The old 5pt Changeling was funny when it worked. I remember hitting a carnifex, which then proceeded to unload on his buddy.
>>
Tier one House Elf Codex when?
>>
>>48592149
>>Nids and Demons lie somewhere in the middle
>daemons
>anything but top tier
LMAO at you. With the new demonic incursion there is no way to argue that daemons aren't at SM, eldar and tau tier.
>>
I'm going to include psykers in my Khorne army.

Their only purpose is to die and generate blood tithe points, and if they survive, get possessed by bloodthirsters.

I'm fluffing it out as they're sent to the front lines as punishment by the renegades and heretics.

Would this bother you?
>>
>>48592195
Dude, none of those units do anything for the others...
>>
>>48592254
The lists that are topping tournies aren't even using Daemonic incursions IIRC. The Daemonic Incursion just is so inflexible.

But yeah, Tzeentch lists are OP. My original post was lamenting that pure nurgle/slaneesh armies are not viable.
>>
>>48592086
Guard Daemons and space wolves don't really get many complaints and their players enjoy their codex.

Chaos marines are like loyalist marines but shittier for the same price.
Tau would be balanced if they didn't put in giant battle suits everywhere that are completely superior to their other choices.
Tyranids are complete shit with the exception of the flying hive tyrant. Tyranids and Orks really suffer from not having any invulnerable saves.
>>
>>48592254
Daemons are lower high tier.
They can really pull some bullshit but at the end of the day they're still a melee codex in a shooting edition.
>>
>>48592141
I used battle scribe. Couldnt make that storm trooper start collecting formation naturally, but everything else seemed fine.
>>
>>48592333
Sisters on the other hand, require almost perfect play.

Sure I could table by turn 5 a wraith spam necron, but the sheer amount of dice luck require was retarded.
>>
>>48592195
Those techmarines are going in that land raider, aren't they?
>>
>>48592373
>daemons
>melee codex
Hahahahahaha
It just keeps getting better. Daemons do best as in the psykic phase, which they absolutely rule. To say daemons are anything other than a psykic codex is retarded. The death of that D-thirster means fuck all when it was the result of a pink horror unit that was summoned in.

Please stop posting about shit you know nothing about. As a Tzeentch player I find it fucking hilarious, but it clearly demonstrates a severe lack of knowledge on your part
>>
>>48592386
It took me a long time to figure out that SoB didn't add the weapon choice to a model in the squad, it added a model and the weapon. So for a long time I play with lower model count and overprice as fuck.
>>
>>48591895
in during ward breaking the game under imperium retardation for yet another edition.
>>
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>>48592276
if you do kdk sure, i'd play ya but then i'm mostly slaanesh so i'm sure i'd slaughter you or be killed fast

>>48592333
astra guard complain all the time about their book, their paper tanks, their lack of flexibility, their lack of armies besides cadian, and something else i can't remember

>>48592222
not bad, i'd see about adding in some exalted flamers or screamers in at higher points.
>>
>>48592195
Get rid of Chapter Master for a Librarian with Technomancy.
>>
>>48591783
>>still no good codex for slaneesh, nurgle, tzeentch
What are you talking about? The chaos daemons codex is good.
>>
>>48592479
see
>>48592308


I basically want a khorne daemonkin for each of the other gods.

Though tzeentch can suck a dick (or two), he's already great enough in the main codex.
>>
>>48592545
Hey fuck you buddy. Tzeentch may be great in CD, but he's the fucking worst in CSM
>>
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Have you ever totally crushed somebody? Like not a close victory or a drawn out battle, have you ever obliterated your opponent?
>>
>>48592475

Yea. I was going to add them to this list, but then I realized I don't actually have the models. I used to use Dryads from my wood elves, and my screamers are all a mess because they're metal and currently borked from a broken chariot conversion.

What powers should the DP/Horrors use, btw? And should I take normal flamers with the exlateds?
>>
>>48592576
I play SM so no.
>>
>>48592050
+++ 60 multi-melta (2794pts) +++

++ Adepta Sororitas: Codex (2013) (Combined Arms Detachment) (2794pts) ++

+ No Force Org Slot (350pts) +
2x Sororitas Command Squad (175pts)
··5x Celestian [Bolt Pistol, Multi-Melta]
··Immolator [Twin-Linked Multi-Melta]

+ HQ (150pts) +
2x Canoness (75pts) [Chainsword, Combi-Melta]

+ Elites (320pts) +
2x Celestian Squad (160pts) [2x Celestian, Celestian with Meltagun, Celestian with Multi-Melta]
··Celestian Superior [Bolt Pistol, Combi-Melta]
··Immolator [Twin-Linked Multi-Melta]

+ Troops (900pts) +
6x Battle Sister Squad (150pts) [2x Battle Sister, Battle Sister with Meltagun, Battle Sister with Multi-Melta]
··Immolator [Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Melta]

+ Fast Attack (564pts) +
3x Dominion Squad (188pts) [Dominion, 4x Dominion with Meltagun]
··Dominion Superior [Bolt Pistol, Combi-Melta]
··Immolator [Twin-Linked Multi-Melta]

+ Heavy Support (510pts) +
3x Retributor Squad (170pts) [4x Retributor with Multi-Melta]
··Immolator [Twin-Linked Multi-Melta]
··Retributor Superior [Bolt Pistol, Combi-Melta]
>>
>>48592576
I play Dark Eldar so no.
>>
>>48592576
I haven't assembled an army yet, so no.
>>
>>48592565
a tome of change that provided tzeentchian options for all the chaos armies could be cool.
>>
>>48592576
Just once, destroyed the other guys markerlight support in one turn with massed warrior spam, he got buttmad and quit, since he sunk like a third of his points into pathfinders. Turn 1 too
>>
>>48592604
>he can't utterly obliterate people with SM
That's just sad.

>>48592576
Yep. Played a cheese off tournament with my gaming group at 2000 points recently. I took a detachment of Gladius strike force, skyhammer with allied Tzeentch daemons. I play blood ravens so I just """""fluffed""""" it as blood ravens getting back to their roots as TS.
It was an absolute massacare of everything except the one other person who took SM and the eldar player.
>>
>>48592576
Yep. Tabled a Necron player turn 2 with 8 Thunderwolves, 2 Wolf Lords on Thunderwolves, and a pack of Wulfen. Killed like 1200 points of his shit by his round of turn 2 and he just quit.
>>
>>48592576

My SM/Tau Gunline stole the initiative vs lined up Mech Dark Eldar in a tournament once in 6th. Demeched his entire army and he conceded before even touching his models.

It bumped me up to second place, but I still felt a little bad.
>>
>>48592576
>Have you ever totally crushed somebody?

A couple times to be honest.
A few of those the opponent knew what they were getting into but were too proud to let me bring a weaker list. They were Really Fired Up
I play Ravenwing so not many armies can stand the quick AP2 to the face I throw at them.

Most of the time now though I have learned enough about the game to gauge my opponent and can tone down my list (a la Deathwing) accordingly.
>>
>>48592665
The Blood Raven's chapter master went to chaos you don't need to justify shit like that
>>
>>48592577
don't take exalted with flamers, put them in pink horror squads. normal flamers got nerfed to hell, but a lot of templates will hurt and ap3 is nice.

summoning will make you 'that guy' while divination is good for self buffs. i only use summoning against grey knights, tau or eldar, possibly marines as well. it helps to have 4k or so of daemons
>>48592576
a few times, some days i get really good at rolling 5++. my favorite victory this year was getting all but swept by the enemy while my friend had incursion while i did CAD daemons. we won on points and objectives while 1 nurgling base scored in a corner. they were either not fast or long ranged enough to take out the nurgling.
>>
>>48592222
For less than the price of that LoC you can field kairos who knows more spells, has a higher ML, has a better invuln, and a re-roll on any d6. I'd also drop the icon since the horrors should be sitting on objectives making warp charges anyway and drop both the soulbane and armor for the dp and give him another greater reward.
>>
>>48592665
Not everyone wants to buy and assemble 50 fucking razorbacks.
>>
>>48592733
What a fucking loser
>>
>40k end times

Is it finally time? Are Sisters going to join Brets on the great gaming table in the sky?
>>
>>48592733
>50 Razorbacks
>He doesn't take 8 Drop Pods

Do... do you think Razorbacks are the competitive build for Space Marines?

Do you even play this game?
>>
>>48592769
No. 8e next year.

Definitely not End Times.

I wish people would stop forcing that meme.
>>
>>48592769
They're already dead
>>
>>48592769
I'm surprised you didn't post that picture with the wrong French.
>>
>>48592624
The one time I played as Dark Eldar I table by opponent only losing a raider and 2 Kabalite Warriors when it exploded.
>>
>>48592818
Against what army in which edition using what other units?
>>
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Does this list look ok?
>>
>>48592681
Not you personally, but I absolutely fucking hate Thunderwolf players who use Wulfen to only boost their guys.

>2000 SW vs SM
>I bring an infantry heavy list with a couple of dreads and a redeemer, tell him this the day before we play so he doesn't think i'm a cheeser (This was when AoD came out and no one was to keen to play against SM for a couple of weeks)
>Day we play, he runs 14 thunderwolves including Lords and Techmarines on wolves, Wulfen in a Crusader, two drop podding dreads with those shields, and Wulfen hidden in a fucking crusader just so they could buff everything
>Lose literally everything by turn 2
>He has the fucking gall to say that he was disappointed by my list
>Remind him I told him what I was bringing the day before

I know this is random and I know I could have brought something like bikes, but fuck.
>>
>>48592468
>implying that Ward didn't write the best codices of 5th edition, all of them capable of both fluffy lists for the theme player, midline lists where almost every unit was basically viable for it's role in the army, and high tier tourny lists that could all go toe to toe with each other.
The only exception to this is SM, as they were a test bed where Ward couldn't really go all out.
>>
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Once again begging for a pdf/epub/mobi of this book.

Beheading when?
>>
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>>48591785
Mine strike at initiative 6 :^)
>>
>>48592714

I don't actually have the Kairos model, and bringing him to a 1k point game sounds like some crazy overkill. Sure, my one friend is eldar, but like me, he doesn't have anything from post 5th yet. It's not like he's rocking Eldrad and Wraith Knights.

I will drop the other stuff, though, but why no armor?

>>48592702

Alright, cool. Thanks. I'll keep that in mind.
>>
For the Ordnance Tyrant, do you need your weapon to have both the barrage/blast rules, or is it an either/or thing?
>>
>>48592889
Outflank those Ravenwing and you should do well.
>>
Why are raptors 95 points when assault marines have the same stats for 70
>>
>>48592893
That's the douchiest thing I've ever heard

I run TWolves because they came in the start collecting packs I bought, Wulfen because I think they're kewl and didn't know what their rules were when I bought them, usually a pair of Shield Dreads and lots of Blood Claws. I think I accidentally ended up with a Mayor McCheese army, but it wasn't my intention when starting out so I kind of refuse to feel too bad about it.
>>
>steal the initiative

Who thought this was a good idea
>>
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>>48592978
Because you're a heretic
>>
>>48592776
I still don't get it.
SM drop pods haven't changed in rules for almost 4 editions now.
They only got a little cheaper (matching the trend of the game towards higher model count) and even got nerfed some as now no model can assault out of deepstrike from a drop pod.
Why are drop pods broken NOW if they are the same as they were years ago? Is it due to a single formation that is basically a grav delivery service? If that is the case, then grav is the problem, not drop pods.
>>
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What would a good Nurgle/Plague Marine list look like? I really want to run them since Plague Marines are my favorite looking Chaos units.
>>
>>48592956
It isn't a Ravenwing Strikeforce.
No Outflanking auto-arrive turn 2.

The Ravenwing Attack Squadron just gets scout for the Landspeeder since the bikes already have it.
>>
>>48592837
Space wolves
7th ed
More raiders with kabalites and an archon in a venom.
>>
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>>48593010
>Watching a big 2500 point game
>Eldar player steals the initiative
>Revenant Titan shoots the Harradain dead turn one

Is it a good mechanic though, like how in Sigmar you roll to see who goes next and someone can get two turns in a row
>Tyranid player folds
>>
>>48593035
I thought anything with scout also had outflank.
>>
>>48593018
>They only got a little cheaper
They are literally free in a battle company and then SM use that other formation that is just Devs and Assault Marines and the later can hop in a Drop Pod (that they pay for I think though) and assault from deepstrike.
>>
>>48592195
What app is that?
>>
>>48593010
The same people who thought that having one person issue and complete orders for the entirety of their army before another more unfortunate person gets to do the same was a good idea.
>>
>>48593070
Quartermaster.
>>
>>48593057
You might be right about that then, I play pure Ravenwing but just for a bit more than a year now.

I will believe you till I can get arsed to pull out my rulebook.
>>
>>48593034
It would probably have a bunch of plague marines and Nurgle units.
>>
>>48592576
Played against IG as Tau, the poor guy lost 30+ men in one turn when all my infantry merely looked at him, and he didn't have the strength in his artillery to do any damage.
>>
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>>48593102
Thanks, anon. I'll try that.
>>
>>48593034
My friend plays Nurgle CSM/Daemons and has one unit of Plague Marines he brings in some games. Mostly the list is supported by Nurgle Bikers and (misspelling>) Obliterators and his allied Daemon detachment. (Which is a Nurgle Prince, a bunch of nurglings and some plague drones.)

Sometimes the prince is with the CSM though and he brings a Herald in the allies instead.
>>
>>48593060
>They are literally free in a battle company
That makes them better, how?
Unless everything is area denial, a transport you come out of counting as moved isn't good for heavy dakka, and is useless for assault units.
You are literally hedging your argument on the existence of a single formation (that either shouldn't exist or should have a price tag attached to it off the bat like formations used to in Apoc) and calling drop pods OP because of something that came out years later.
>to be fair, tho, it is one of the only ways to make assault marines worthwhile, and I always wanted combined infantry arms approaches in SM REWARDED, versus relying on elites and MSU
>>
What's a decent Iron Hands list at 1000pts without being a cheeselord with smashfucker?
>>
>>48592936
IMHO the additional greater reward is better than the armor since the greater reward can get you a 3+ armor at same cost, a 4+ FnP, and re-rolling all your failed invuln saves. Given that AP3 weapons aren't hard to get and that if you roll cursed earth these other options become better is why I prefer the second greater reward.
>>
>>48593188
10 dreadnoughts
>>
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>>48592944
>>
>>48593188
Decent in what context?

>Decent at tournaments
>Decent for pick up games

It all depends on your meta and the people you play with.

An anon just the other day was talking about his two MSU Tac Squads in Razorbacks and then an array of tanks to back them up. He also mentioned he played against Bottom Tier codexes (and Space Wolves).
>>
Might be a little off topic but does anyone know any stories of a space marine that gets stranded on a backwards primitive world with nothing but humans with maybe middle ages tech at best and a couple of giant beasts? I know the primarchs did this shit but i'm talking about a blood angel or black templar being the sole survivor of a crash on some shitty nobody world.
>>
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>>48593225
Yeah, I am reading it, that's the problem. I'm going to guess this is an OR thing, because I'm not sure weapons get both the barrage and blast rules.
>>
>>48593006
The models look fucking amazing, and I really like Wulfen as the models and even the rules aren't terrible when they don't have storm shields. Dude is an asshole anyways though, and it was only after we played I figured out no one else likes him because he pulls that shit all the time.
>>
>>48593202

Alright, that makes sense to me. Guess there's really no point when there are two chances for some good defensive options.

This list isn't going to make people hate me, is it?
>>
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>>48591895

LORD WARD, OUR SPIRITUAL LIEGE, PEACE BE UPON HIM, RETURNS TO HIS CHILDREN IN THEIR DARKEST HOUR.

As the Scriptures foretold, He shall bring about a Second Renaissance, a time of glory for all. He shall reward His faithful, bestowing upon His chosen people a new age of equality and balance. He shall open His hand to those who reject Him, for His heart is ever filled with mercy.

Rejoice! For these are blessed times! There are those who said this day would never come. What are they to say now?
>>
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>>48593420
>>
>>48593317
I have a hard time remembering to use the Curse of the Wulfen rule honestly. I know it helps a lot but at some point there's just too many rules to remember.
>>
>>48593420

Shiiiiiiiiit
>>
>>48592576
I play Orks. So I'm usually the one getting totally crushed.
>>
>>48593307
Every barrage weapon I know of has the blast rule.
>>
>>48593404
As long as you aren't making your invuln a 2+ you'll probably be fine.
>>
>>48593529

Alright, cool.

I've also never used fliers before. Anything to know here? There a good place that explains everything? The people at the shop I went to made it sound weird.
>>
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Fireblade-60
Fireblade-60

Riptide-195
Ion accelerator, EWO, CDS
Riptide-195
Ion accelerator, EWO, CDS
Riptide-200
Heavy Burst Cannon, Velocity tracker

Strike team-128
12 fire warrirors, shas'ui, support drone
Strike team-128
12 fire warriors, shas'ui, support drone
Strike team-118
12 fire warriors, shas'ui
Strike team-118
12 fire warriors, shas'ui
Breachers-130
12 breachers, shas'ui, guardian drone
Breachers-130
12 breachers, shas'ui, guardian drone

Pathfinders-98
8 pathfinders, shas'ui
Pathfinders-76
6 pathfinders, shas'ui
Vespid-190
10 vespid, strain leader

Sniper team-174
9 drones, 3 (spotters

2000 points

Well?
>>
>>48593514
Blast is incorporated into the barrage rules, yes. But not the other way around.
>>
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>>48593589
>3 riptides
>>
>>48593261
There was a short story where a Space Wolves Thunderhawk was running from some Word Bearers (I think). It crashed and only one Space Wolf survived. It was a backwater world without tech. He hooked up with some local fisherman and was on his way to do something when a traitor Thunderhawk landed and some traitor marines hopped out and killed him.
>>
>>48593589
Would not play/10
>>
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>>48593420

It's a little early for April
>>
>>48593589
I'd play against it. 3 riptides is mean but they're the only suits you have and the rest is just massed str 5 shooting with a low markerlight count, and no transports.
>>
>>48593018
The FAQ made them retarded. You can open 1 door, deploy the guys inside, and leave the rest of the doors shut - creating los blocking terrain, or essentially an AV 12 fortification.
>>
>>48592978
Because GW is managed by fucking retards.
>>
>>48593420
So they hire Ward for another End Times? Or another OP-army?
>>
I've been thinking of using Kill Team as a way to get into 40k again after a long break. I've never enjoyed playing 40k above 1000 points but I love the setting and minis so I just want an excuse to buy a box or two every few months and to do conversions/"your dudes" stuff again.

I have one person who has never played 40k before willing to start with me and I'd say Ill be able to convert a few other people once I've decided if I want to play or not for sure. What I want to know is if HoR is really as good as they say it is, or if I should stick with official Kill Team, or if there is some other low model count game variant out there thats better than either alltogether.

Also, show me your Kill Teams, tell me your KT stories.
>>
>>48593715
I thought the same thing.

Sure three riptides is a meme but like you said it doesn't have the support.

I have had great luck against farsight enclave recently so this kind of infantry spam with no transports would be fine.

Against Tau my default is three Darkshrouds for my Ravenwing so they won't be overwatching the assault as they eat hammers
>>
>>48592978
Cause imperium

Shut up, have another space marine codex and model release, fuck you

Go play 30k retard, theres no traitor love to be had here
>>
>>48593757
>tell me your KT stories.
An assault sergeant tripped over a tree root and died.
It was funny.
>>
>>48593757
HoR is as good as people say, and with deathwatch coming soon, you have a perfect excuse to collect a few of them and a bunch of xenos.
>>
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What has been the most fun army you've played against? Least fun?
>>
>>48593855
Most fun: Imperial Guard. My bud and I have a BLOODY slugfest and it always comes down to a few models.

Least fun: Chaos Daemons. The guy who plays it manages to pass just about every save, test, make tons of hits, etc. It's fucking bullshit how lucky he is, and I know he's not using loaded dice.
>>
>>48593564
>There a good place that explains everything?
BRB look up Flying monstrous creatures and go from there.
>>
>>48593010
maybe you shouldn't be deploying so far forward sempai

>>48593589
looks alright, if you're doing that many dudes how about an etheral?
>>
>>48593764
>three darkshrouds
I doubt those would be a problem for that list.
>>
>>48592793
>Definitely not End Times.
Source?
>>
>>48593597
as it says here >>48593307 you can only use it with weapons with the blast AND barrage rule the second part exists for when you are firing the gun below its minimum stated range in which case you do not use the barrage rule only the blast rule.

>TLDR
Master of Ordnance only works with weapons with Blast and Barrage.
>>
>>48593940
I am sure they would throw tons of shots into them. But those are shots at an 80pt Landspeeder and not the 18 Black Knights,
Grav Bikers and other shenanigans I would be throwing at it.

>>48593855
>What has been the most fun army you've played against?

Spacewolves. My main Space Wolves opponent is a great guy and we play up the whole DA v SW honor duel thing. He is into RP too so we always make it an event. Our HQs are fluffed up rivals at this point to him.

White Scars are fun opponents for the exact same reason.

>Least fun?

My third 2000pt game when I was still pretty new was Pre FAQ War Convo w/ BA ally

Never.
Again.
Ever.
>>
>>48593855
>most fun
Battle Company
Shoveling marines off the board was funner than I though it would be.

>least fun
Necron Wraithstars
Couldn't remove one fucking model.
>>
>>48594032
Imagine 48 fire warriors firing at one landspeeder
That's a funny mentel picture
>>
>>48593932
>maybe you shouldn't be deploying so far forward sempai

This. Steal the Initiative exists to make sure getting the first turn isn't too much of an advantage. You can't deploy in a super-aggressive fashion, confident that you've got free reign to pile forwards unopposed.
>>
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>>48594067
>was more fun
I am sorry, I couldn't stop myself.

>Necron Wraithstars
We had a new Necron player show up and I played a pick up game with him.
He played a Destroyer Cult with a Canoptek Harvest.
What more can I say?
>>
should i sperg out and buy a Nemesis Dreadknight battle-suit for my grey knights?
>>
>>48593976
Could you explain how a barrage weapon fires within its minimum range? The rules I've seen suggest it can't.
>>
>>48594230
Then buy a dreadnought and replace the baby carrier.
>>
>>48594265
You can't indirect fire within its minimum range but if you have Los then minimum range doesn't matter
>>
>>48594230
depends on how competitive you want to play, since they're the army's only competitive unit.
>>
>>48594230
sure, make a hobby project out of unfucking the model, its ripe for conversions and allows you to expand on your hobby skills quite a bit.
>>
>>48594074
Yeah some people really hate them in my lists.
My recent Necron opponent complained that he had to kill the 2+ rerollable land speeder to deal with the 3+ AP2 units while keeping all the other threats linking.

Smarter players seem to go after the black knights to dwindle some of their numbers.
>>
>>48594301
What rule or FAQ supports that? Because as I'm reading these rules, to target an enemy, the enemy has to be within the range defined by the unit/weapon. Which would mean it has to exceed minimum range, and be within the maximum range.
>>
>>48593976
A weapon still uses the barrage rule when it fires directly. Notably, you still scatter using barrage rules. So I don't think your interpretation makes sense.
>>
>>48593420
god fucking dammit. Is army balance not fucked enough??
>>
Ramming should increase in damage with distance
You should be able to tank shock with drop pods
>>
>>48594437
>Ramming should increase in damage with distance
It used to

>You should be able to tank shock with drop pods
Khorne can
>>
>>48591695
Fuck off to

>>/wr/

If you want that shit.

Oh, and fucking wait till it's released you dumb fucking cunt. You know what? I'm going to report every single upload of DW codex, just to spite you.

>>48591783
>I want to be able to win tournaments with my army of choice!!!!

And then other people moan and we go on and on and on. Do you moan that Dallas Cowboys aren't as good as the Patriots or something? Or do you moan that your local burger joint isn't as big as McDonalds? Or what?
>>
>>48593855
Can't say the best game, but the worst was Grey Knight-Ultramarine combo vs my Tau. got absolutely curb stomped when they stole the initiative and proceeded to alpha strike my hard hitters, all while the SM player made miraculous saves against my Nova-charged Riptide when I shot his HQ and Tactical Marines. It wasn't even grav spam other than 1 Devastator unit that took out a Devilfish.
>>
>>48594363
Yeah I think I will, I was meaning to give it an adeptus custodes homage without fucking with the general color scheme too much. In my head canon I like to think that the Adeptus Custodes are the predecessors to the GKs which is why none of them have ever fallen to chaos.
>>
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>>48594480
???
>>
>>48593754
Time of Ending is happening in 40k, whether you like it or not. It just won't 'end'.
>>
>>48593754
I think Ward was actually against the End Times idea.

With him back he might start to work on the races that don't have rules anymore.
>>
>>48594542
You mean like saving the nids from Robin "extra chromosomes" Cruddance?
>>
>>48594502
What is difficult to comphrend about that? The guy is being a piratefag when the fucking thing isn't even out yet. I could understand if it was released, but there are entire boards for him to request shit. Instead, he just insults the people who actually buy the stuff and upload it for his poorfag ass and demands they give it to him.

As for the second guy, he's moaning that the codex is unbalanced which is fine, but EVERYTHING is unbalanced. Everything is 'unfair'. Filling up /tg/ with this day in day out solves nothing. There is an easy solution. You email GW with a well thought out and reasoned changes to a codex.

There is a fucking specific email for it:

[email protected]

There. Email them why a codex is unbalanced and explain why. Instead of moaning about it on here.
>>
>>48594385
>What rule or FAQ supports that?
The barrage rule in the BRB.
>>
>>48591783
>>yet another space marine codex

People were promised a Codex: Xenos Hunters back in 2003 / 2004, so this thing is at least 12 years overdue...
>>
>>48594561
I was thinking more like Bretonians and Wood Aelphs. But he could rewrite Nids and Sisters too.
>>
>>48594494
Adeptus Custodes exist in 40k though. Bit of an odd headcanon.
>>
>>48594566
>[email protected]
>forwards to GW's spam folder
>>
>>48591783
What do you care? I doubt you give any money to GW. Oh, and fun fact, it's been a hinted codex for like a decade. Just like SoB update, except DW is popular and worth doing.
>>
>>48594494
With the Horus Heresy getting more lore we found out that the Grey Knight predecessors are mostly warp-resistant marines from indiscriminate legions.
>>
Why would anybody pay money for new rules from GW when the new edition is a few months away?
>>
>>48594582
No I know they do exist, but they don't leave the imperial palace due to a vow they took after the horus heresy. In my head canon, the grey knights are descendants of the adeptus custodes that refused to hide from the imperium's foes and that would take the fight to chaos wherever it may be.
>>
>>48591919
What do you mean? Ward did the End Times for WHFB. He's barely been gone 2 years. Nothing has 'fallen' any further than it already had back then.

>>48594586
Then don't email them, simple as. Or write them a letter with your changes. Moaning bout it on here does NOTHING. Furthermore, the company has cared more about player feedback than they ever did under Kirby. Hell, they even have feedback options on their emails.
>>
>>48594614
Maybe not the core rulebook but it isn't as though the next edition hits and every faction gets their codex the same day.
>>
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>>48594570
I don't see anything that says you can fire within your minimum range.
>>
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Is pic related a good combination on the table top?
>>
>>48594494
except we know for certain fact that the precursors to the grey knights were malcador's knights-errant and a bunch of candidates pulled from all of the legions.
>>
>>48594594
I've bought 2 codexes, and the BRB. I'd pay good money for some more codexes that reflect my interests, but nooo, more pauldron men doing pauldron men things instead of interesting stuff.
>>
>>48594843
It's okay. It's going to be a great combination when Mat Ward gets to take a shot at the sister's codex in a bit. Expect a lot of funky and fluffy rules, that really show how the sisters selflessly support their superior grey knight brothers.
>>
>>48594816
And never mind. I'm a moron. That's silly though.
>>
>>48594816
its right there on the page fuckwit, first bullet, last paragraph
"if a barrage weapon has line of sight to its target it can fire directly, even if the target is within its minimum range"
>>
>>48594884

Hrm. Waaaay back in 4th and some of 5th, I used to run them together using the old ally rules in the Codex. I'm stuck at like 1500 points and can't even buy my dedicated transports anymore, so I figured I'd look into an old classic.
What would I want to bring? Librarian, terminators, and Dreads? Is there a point to even take PAGKs anymore? I'm just skimming the Codex right now.
>>
>>48594900
how is it silly? every single artillery vehicle or peice in modern production has the ability to do this, the most notable historical example is the germans in WWII using the 88mm flak cannon as a tank destroyer gun firing directly from ambush positions.
>>
>>48594843
I wish they roll GKs and Sisters with Inquisition in one Codex. At least Sisters, Inquisition and assassin's would make sense but GKs would ensure support continued because muh uh-star-deez
>>
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>>48594566
oh heavens to betsy people are discussing the tabletop game on a board about tabletop games! Better call the cops.
>>
>>48594976
they're actually decent, the sisters bring a lot of anti-tank that GKs lack, while GKs make up for the sisters massive close combat deficiencies. grab an exorcist and a couple repressors with line sisters for taking and holding objectives, use dominions for AT work.

>>48594997
unlikely, we're getting deathwatch in august which is yet another chamber militant of the inquisition, honestly I'd just like to see an updated inquisition codex and some new inquisitor sculpts (preferably a good one for xenos), plastic henchmen would be rad as well.
>>
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:3

lets post some gods
>>
>>48594816
First bullet point.
>>
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Do you brag to your opponent?
Do you whine to your opponent?
Do you give your opponent no regards?
Do you make Monty Python references to your opponent?
>>
>>48595163
yes, no, yes, no. a little bit of banter never helps and while i've seen monty python it's been years and it's old
>>
>>48595163
Not unless we are friends, never pick up games.

I am sure after a few bad rolls I have complained like anyone else that rolls dice.

No Regards? I try to play lists that are as competitive as my opponent wants to play. If that means full WAAC or bottom tier players I can match either pretty well. Besides elder.

I play knights on "steeds" with a great save. The Knights that say Ni and coconut sound get brought up enough.
>>
>>48593757
My kill team of Raptors gets constantly bitched at because my bolters can fire as Heavy 1 Rending. Actually everyone bitches at me because my bolters have Heavy 1 Rending, even in normal 40k.

In reality I'm rocking a 0 - 11 win/loss ratio with my kill-team, and the newest update to space marines that took away Honour Guard made it even worse. My lascannon though seems to be really good at fairy-dusting people at least.

I'm going to change up my kill-team soon, so it'll focus on Bolter-cloak scouts, with Sternguard, and a sergeant rocking the EBR-Pattern Bolter. So a kill-team of shooty snipers whose goal is to just up and assassinate the other kill team like proper raptors should.
>>
>>48593307
I'd say it's either/or. Barrage rules include blast by default. So it doesn't really make sense to say Barrage (and blast) and blast. Additionally, the or at the end that you pointed out leaves the possibility of a unit getting hit with a weapon that is either barrage or blast. If a weapon is barrage, it is barrage regardless of whether the victim is within the minimum range or not. >>48593976 gets that bit wrong.

Further, there are a lot of weapons that are just blast in the renegade list, so it seems odd to leave those out.
>>
>>48595080
That's how it was back in the day, too. Sisters brought melta, and knights crashed into melee. In 4th, I would occasionally run the 20 model blob for mowing down literally fucking anything thanks to the not!Rending act of faith, and I'd walk PAGK right next to them with psycanons and a beacon. Meanwhile in the back, I had a line of terminators standing in front of my exorcists, who were just tall enough to give them a cover save. Usually by the time I got across the field, I was close enough that my Termie HQ and retinue would drop down on the beacon and shit would get real.
>>
>>48595163
Man pooh is a dick
>>
Does the Grey Knight "aegis" rule work when denying blessings? I'm thinking not because none of your units are actually making the deny test, but I might have missed a FAQ somewhere.
>>
>>48595368
you are correct. All the deny-buffing wargear in the game requires you to be a target of the spell to use.
Its what makes blessings so good
>>
>>48595368
no, it does not. blessings are why the 40k psychic phase is broken I play Grey Knights and still say this
>>
>>48595394
Yeah, but we don't have any 3+ or 2+ harness methods (that aren't ludicrously expensive to field) like just about every other psyker capable army. We have to sit there and pray for 4+.
>>
>>48595590
It's not so hard when you have 16 dice, but more dice means more perils.
>>
>>48594542
>I think Ward was actually against the End Times idea.
Actually ET was his last job for GW. And let's be honest ET can save 40k the same way as it saved WHFB.
>>48594561
>Ward
>saving someone
>>
>>48595590
if you're fielding double librarians as you should, your dice pool for GKs is large enough you'll be able to cast most powers you want reliably.

standard dice pool for 2250:
Librarians: 9
Terminators: 3
dreadknights: 2
Purifiers: 4
Interceptors: 2
Paladins: 1
21 dice for power pools, depending on the powers you can easily get 6 successful powers/turn with minimal deny chance from the opponent as they're all blessings.
>>
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what's a good amount of warpcharges to have? i always feel like i should have 12 or so at 1500 for my daemons. lv3 on keeper, lv3 on tzeentch herald, pair of lv2 slaanesh heralds and 11 pink horrors plus d6. my last game i had 16 to his 1k sons 6 or so
>>
>>48595810
0
>>
>>48592052

>Decurion that makes all dedicated transports free, including Land Raiders

Wow that could make Grey Knights actually competitive and Land Raiders not shit.
>>
>>48595713
How are you getting 9 for Librarians? 3 per ML right? 2x3=6 + Daemonica = 7. I play at 1850 and can get like 15-16 max.
>>
>>48595868
get out of here black templars, by the way good luck fighting those powerful psykers with no psychic defense. maybe if you guys were more like kharn you could hit invisible people
>>
>>48595713
But you still have to roll all of those dice and risk perils of the warp. Tigurius with two buddies in a conclave can cast anything on a rerollable 2+. Dice spam is a weaker option unless the opponent has a ton of deny dice.
>>
>>48595901
Errr, 1 per ML, at lvl 3, 3 charges per Lib.
>>
>>48595923
>>world eater senpai, I chained my axe to my vambrace. Why can't I hit invisible heretics?
>>
>>48594428
The game was more balanced with Ward at the helm of a handful of armies than the whole of 6th or 7th editions.
Did you play 5e, where IG and SW stood on top until the Necron dex?
>>
>>48595704
>end times
>saved fantasy
You fucking what mate?
>>
>>48596053
Oh come on ET and AoS saved GW fantasy line.
>>
>>48595901
double librarians and a second NSF for the 3rd librarian and terminator squad at 2250
>>
>>48595937
if you are carful and know your statistics, perils is very, very low chance of occurrence unless you're gunning for WC3 powers.
>>
So I haven't played 40k in about 6 years, dug out my old Tau, how's this look for a start:
Hunter Cadre
Commander: 2x Plasma, NSJ, EWO
Strike Team, 6x including a Shas'ui
Strike Team, 6x including a Shas'ui
Strike Team, 12x including a Shas'ui
Pathfinders, 6x including a Shas'ui
Pathfinders, 6x including a Shas'ui
Hammerhead, SMS + Submunitions
Hammerhead, SMS + Submunitions
Hammerhead, SMS + Submunitions
Riptide, Burst, TLPlasma, Velocity
Riptide, Ion, TLPlasma, EWO
Riptide, Ion, TLPlasma, EWO
1500pts

Is it too static? Should I ditch a hammer (and... something) for a pair of devils?
>>
>>48596287
Get some devilfishes, add the wargear option that lets them overwatch & supporting fire with weapons S5 and below. Replace the EWO on the Commander with Vectored Retro Thrusters to escape melee, add the NWS relic. Try to get a Cadre Fireblade/put a cape and knife on a Fire Warrior. Add disruption pods to all vehicles, and try using some Fire Warriors as Breachers in a Devilfish. That would make for a good start.
>>
>>48596350
Neuroweb System Jammer, so NSJ, not NWS.
>>
>>48596287
Ditch two of the riptides for fairness's sake.
Add some crisis suits, more fire warriors, and a stealth team.
>>
>>48593018
Drop Pods have always been good. Full stop, stop being a retard.

The things inside have gotten better, and everyone else has been losing the ability to do null-deploy style lists which makes the Pods even better.
>>
>>48595810
Depends on point level. At 1K I just run a Warpflame Host, so I'm looking at 14. At 1850, I jump up to 21- 29 depending on whether I go for FMC's or some Heralds in a CAD.
>>
>>48596371
what do people even run on Crisis these days? All of the plasma? Tau seem to be seriously screwed in the AP2 department.
>>
>>48593731
Our local meta is completely ignoring the FAQ regarding drop pods.
>>
>>48595810
Depends on how much you like the psychic phase. You can generate 29 at 1850.
>>
So I'm relatively new to 40k.

Why are people happy Matt Ward is back? Isn't he part of the reason the game is an imbalanced mess?
>>
>>48596551
sarcasm.
>>
>>48594843
Is Gambit a space marine now? Is he going to make the flower explode before painting his armor im her blood?
>>
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>>48596475
>Tau seem to be seriously screwed in the AP2 department.
>Guys it isn't fair, I only have a 72" S8 AP2 Ignores cover large blast and the ability to take troops all equipped with plasma weapons that don't get hot, we barely have any good AP2 :*(
>>
>>48592978
Because they also lack chapter tactics and ATSKNF.
>>
>>48596583
I think we've reached more GK and SoB blood jokes than Ferrus head jokes.
>>
>>48596514
You can generate 48 if you take nothing but level 3 Sorcerers through the Cyclopia Cabal.
>>
>>48596551
>Isn't he part of the reason the game is an imbalanced mess?

Yes.
No.
>>
>>48596514
>>48596466
holy hell, i don't think i need more then a few psychic powers per turn and i don't wanna cut into my cqc units. gotta give this some thought.

>>48596551
not really, the books he worked on are outdated. 40k favors ranged, some armies are weak, some armies need updates, and some are heavily favored. i think some complain about psychic powers but you really gotta invest in them and there's not a lot that's OP
>>
>>48596743
I'm running mono-Tzeentch, so I need a lot of dice to actually do anything. The FAQ limiting my Horrors to one power per turn is a bummer, since it incentivizes using Malific Daemonology even more.
>>
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>>48593757
Part of an IG Kill Team for HoR. 15 Scions, a Sentinel, and a squad of Guardsmen.
They got worked hard vs 200 and 250 points of Mechanicum. It was ugly both games getting tabled.

Last week they beat an Inquisition list at 250 points. The sentinel came in and burned melta gunners. The survivor missed, and got burned the next turn. Then his outflanking reserves came in beside my Tempestor and my Medic. They took out my two Hot-shot volley guys, then got owned the next turn. His Inquisitor Outflanked turn 3 and destroyed my guardsmen squad. My Sentinel just flamed everything and it was over.
>>
one thing that has always sorta bugged me about 40k is how they classified riptides, ghostkeels, stormsurges, wraithknights and nemesis dreadknight's as MC's and GMC's. I swear they should be walkers/superheavy walkers.

Heck in might even balance them more if they were, anyone else agree or disagree?
>>
>>48596350
Speaking of that vehicle overwatch thing for tau vehicles, does the clause saying it affects vehicle drones mean tau vehicle drones can't normally overwatch even though it says they're treated as embarked passengers with their own fire points or something like that?
>>
>>48596475
One fucking Fusion-Blaster. TWO if you're feeling spicy.
>>
>>48593839
Truth. HoR is probably the best way to play 40k right now.Limited cheese, quick games. Simple campaign/warband rules even.
>>
>>48596945
>inb4 butthurt GKfags
>>
>>48596972
HoR still has massive imbalances, CC is still fucked, and it's still slaved to 40k's shitty rules.
>>
>>48596984
I'd rather have a reason to ditch the baby carrier as being shit, and take more terminators. not a loss I'd mourn (or many other GK players would either)

aside from needing outside support for anti-tank, GKs are doing ok on the few units that are decent.
>>
>>48596945
The Riptide and Ghostkeel make sense, it imitates what the Crisis Suits are classified as.
>>
>>48597082
Make crisis suits walkers :^}
>>
>>48597088
you misspelled stormsurges
>>
>>48596945
the problem is how good MC/GC are vs walker. what they really need to do is just remove AV entirely and give vehicles a save, wounds value and toughness, then borrow from AoS where the performance of large creatures/monsters/vehicles degrades the more wounds they take.
>>
>>48596945
They should convert everything to the Toughness and Saves system instead of AV, and then make all the non-living MC/GCs into walkers again so melta can hurt them.
>>
>>48597116
>They should convert everything to the Toughness and Saves system instead of AV, and then make all the non-living MC/GCs into walkers again so melta can hurt them.

I like the idea of removing AV and just having unit types (vehicles, walkers etc.) define what they can and cant do. But my main issue with removing AV, there would also be the removal of having rear and side Armour. always thought that was a cool tactical element to the game trying to hit rear Armour on a tank.
>>
>>48597082
Make a MC damage chart. If you suffer a wound from a weapon equal or higher than your toughness, you roll on it. If the weapon's strength is 2 points or higher than your toughness, they get +1 on the roll. 1-3 is disorienting blow (fire snap shots), 4 is stunning blow (fire snap shots and halve movement), 5 is weapon damaged (snap shots first time, gone if second time or weapon S is T+2), 6 is mobility damaged (halve movement first time, can't move if second time or weapon strength is T+2), 7+ is Devastating Hit (deals an additional D3 wounds).

Redo vehicle damage chart to be inline with this. Unveil it alongside a new Tyranid Codex so that they can be updated to reflect this new liability.
>>
>>48597206
That's true. Perhaps make it like Knights with the shield facing, so they get a reduced save on a given facing.
>>
>>48597208
Also MCs take a leadership test every time they suffer a wound unless they are natively fearless
>>
>>48596121
It has all but destroyed any interest we once had in my region. No one even wants to do Warhammer fantasy battles because of the GW induced suicide.
>>
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New weapon for purchase for all Imperial/csm factions. 25 points.

Shooting: Str 4, Ap 5, assault 5
Melee: Str x2, Ap2, Me;ee, Concussive, Specialist Weapon, Unwieldy, Double Tap*, parry*

*Double Tap: For each hit that you land, a str 4, ap5 hit is applied along with the rest of your hits.

Parry: Being that the ThunderHamer Extremenatus comes with a chain hand guard, any hits that are missed against the wielder of the hammer causes the attacker to take a str user, ap- hit.
>>
>>48596371
As a Marine player, that list is already pretty bad, and if he removed two whole riptides to add transports, then he better have some personal goal in the game, because he literally cannot win the game.
>>
>>48597208
This is the worst suggestions I have read in a long time. Crud, is that you?
>>
>Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before

>The gameplay is rich and varied:
>spend your points
>make your list
>choose your deployment, and fight!
>Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios.
>Choose among many different types of weapons
>watch your flanks and make a wise use of the terrain: any tactical choice will be vital.

>campaign system
>skirmish mode
>map generator
>multiplayer PBEM++ support the game offers endless replaybility.

Much hype

>Lead the Space Wolves in their struggle against the Orks

Fukken muhreenclaps
>>
https://youtu.be/LTdfyjk1J6o
Because anon is a basic bitch who brings no source.
>>
>>48597208
Its shit.
Better to just use the RT MC Hit location chart, then you can disarm, hobble, blind or do headshots.
>>
>>48592793
>WHFB ended in their 8th ED edition
>8 is the number of the Lord of Murder Khorne

PANIC!
>>
>>48592921
I was told yesterday that I shouldn't upload this. Something that nobody cares about BL trash.
>>
>>48597736
Well it was about huge blobs of oeople being blown/chopped to salsa so plenty of blood did flow.
>>
>>48592921
When you buy it.
Providers have closed ranks, invite/upload only.

Do we have to put it in the thread pasta for people to finally stop asking?
>>
>>48594494
You know FW is making the Custodes into an actual army this uear for 30k, right?

Also, the GK precursors were the Knights Errant, Malcador's personal army.
>>
>>48596999
The only problem lists we've found are Eldar and Mechanicum. The Tau one is obviously stupid too, but 3 out of about 20 isnt bad.
>>
>>48597845
Depends how stupid they are.
>>
Is there a Space Odin Ork Codex equivalent for CSM?
>>
>>48598147
Not really, SOOrks are partly hiveminded by /tg/ the csm famdex is just one guys idea of what "everyone" (read; he) wants.
>>
Pardon ignorance but which faction/chapter/army is strongest... LORE WISE?
>>
>>48598262
Chaos.
>>
>>48598262
Chaos/Orks/Tyranids
>>
How many %points handicap do Orks/Nids need to compete in a fluffy manner?
>>
>>48598262
Chaos by far.
>>
>>48598343
double.
>>
>>48598370
That might be a bit much, you'd reach "reverse knight" levels where the enemy doesnt have enought shots in to win in 6 rounds.
>>
>>48598370
I think you might be exaggerating JUST A WEE BIT.
>>
>>48592276
Khone only hates if you use pskers to win a fight you could win with your fists. He still use pskers to empower weapons and summons greater daemons. Only in recent years did GW forget this and gave Khone a massive hard on for hating psykers. Use a sword dont throw a firebaal, nothing against making that sword imbued with fire.
>>
>>48593589
With Marine players using two Knights from that new box and Ad Mechanicus players using War Convo and Eldar having non GC d weapons it's fine for 2k Points.

Those who are bitching run armies that would be annihilated by 2k points worth of Fire Warriors anyways.
>>
>>48593589
>>48598450
>3 riptides

The sad thing is this isn't even scary anymore.
>>
>>48598462
Check your privilege imperial scum.
>>
>>48598468
Nids, CSM and Orks would lose to 2k points worth of Vespids.
>>
>>48598413
sadly no. not against good marine lists
>>
Star Phantoms Chapter Tactics

Battle Demi Company(Drop Pods)
Captain:Power armour, Power Fist, Storm Shield
3X Tactical Squad, Meltagun, Combi-melta, Grav Cannon
Land Speeder, Heavy Flamer, Heavy Flamer
5 Man Devastators, 4 Grav Cannons

Battle Demi Company(Drop Pods)
Chaplain, Stock Loadout
7 man Assault Marines, 2 Flamers, no jump packs
3x 5 man tacticals, Flamer, Combi-Flamer
5 Man Devastators, 4 Grav Cannons

Anti-Air Defence Force
Hunter
2xStalkers

alternatively
CAD
2XML2 libby, one with storm bolter, one with combi-plas

Command Squad, SS and Grav guns for all
Sternguard, 6 Man, all combi-plas, Drop Pod
Sternguard, 7 Man, all combi plas Drop Pod

3xTacticals, 10 Man, Melta, Combi Melta, Grav Cannon

Fire Raptor

both are fairly nasty, at least for my meta, which one is going to be a better list to build towards, if i plan on mainly playing casual-ish, but also want to hit up tournaments
>>
>>48598479
No.
Insufficient shots for a sweep and no onsec to win by points.
>>
>>48598511
shite, in the second list the tacs are in drop pods as well
>>
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>>48598517
>playing a points game

I'm sure glad my opponent drew secure objective 1 five times and I drew supremacy and Acedency as well as the objective in his deployment :^)
>>
>>48598538
>Emoji to signify intentional shitpost

Good thing you remembered it, almost gave you a serious reply.
>>
>>48598562
More anger than shit posting. I've never had a good objective game. Most of the time my opponent had complete control but I was bullshiting him with easy points towards the end or vice versa.

Though I've seen plenty on the Internet go well, but it's just such a weird idea that caught on. And no one really questions it either, which I find odd. Why do we play objective games so religiously?
>>
>>48598623
Because otherwise it's a meatgrinder battle where army comp can decide the game turn 1
>>
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>>48598623
>>
>>48598623
mainly because it encourages a fast moving, dynamic army build, rather than building your list around static firepower and being able to sit on an objective till the end of the game, which leads to boring, boring games
>>
>>48598562
>using weeb-speak for emoticon
for what purpose
>>
>>48598638
Not in my experience. All the close games I've had is the "meat grinder." games. At least with good players the objective is to identify the opposing players top 3 units and use your units to exploit their weaknesses and neutralize them.

On the other side objective games just come down to whoever draws the best cards most often. The fact that "secure the objective in your deployment" or harness the warp is as many points as killing a flyer or monstrous creature is pretty asinine.

It's a bad system that doesn't get much flak. The cards are pretty terrible, even if you like objective games.
>>
>>48598623
Because table quarters and victory points aren't in vogue anymore.

I kinda miss victory points.
>>
>>48598683
Guessing you dont play many top v bottom tier games then.
>>
>>48598698
Most of us have top and bottom tier armies.

I also don't know what kinda satisfaction you can get from a points victory when you were clearly ass raped on the table. I've done it with non FHT Nids and I just felt hallow.
>>
>>48598735
U still win
>>
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>>48598623
To get you to leave your deployment zone, Shas'o.
>>
>>48598750
>yeah I sure drew secure objective 1 more than you drew secure objective 2
>bitch.
Really doesn't get those tactical juices flowing. I could do play Red Alert 3 and spam to the Super weapon first if I wanted that feeling.
>>
>>48598735
I get the satisfaction of knowing the game isnt settled at deployment and all my actions are just a futile waste of time.
>>
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>>48598772
>tfw you play Dawn Blade Continent and all those cover camping Tau insults roll off you
>>
>>48598794
Sure, i bet you also play aspect eldar and podfree marines.
>>
>>48593855
My best game was when I tabled a White scars army on turn 2 with my renegades and heretics on 1000p
Here is how it went down
>My opponent deployed first
>I stole the initiative
>Bombarded his group of bikes that held his warlord into submission. I also take potshots at his other units.
>His warlord and his unit fail their leadership and go off the table since they haven't even left their deployment zone
>I continue to bombard in my next turn and he gives up
>Felt good that a 55p tank took out his warlord and a ton of bikes
>>
>>48598821
Forgot to mention that my 55p tank was a wyvern. He wasn't salty though, he too found the situation hilarious and unexpected.
>>
>>48598818
>aspect eldar
>thinking thats not still stronger than nearly every other army out there, outside of the trifecta of niggers tongue my anus tier armies
>>
>>48598818
>>48598854
There's nothing you can do to Eldar really.

I've toned down my Tau to give Ork player good games. Necrons just have to take off Decurion and Ad Mech just have to take all the random upgrades.

But Eldar? Nope.
>>
So what are your hopes for this upcoming Deathwatch codex?
>>
>>48598896
Something like tempestus shitDex for SM.
>>
>>48598874
Guardians matc up fairly well with boys, Bladestorm means shit to a 6+ save and t3 means se isnt that bad in melee.
>>
>>48598930
But you know it's gonna be obsec tacticals with special issue ammo, veterans with monster hunter plus free stom bolters and preferred enemy Xenos.
>>
>>48598896
a proper deathwatch squad box (on the level of the stormtrooper kit for variety) and not just an upgrade sprue. Because otherwise they'll be mismatched with the overkill marines.

I am going to be disappointed, though.
>>
>>48599066
Can't be worse than DW/Regular chosen, or AOBR/Regular Deffkoptas.
>>
>>48599114
I mean it wouldn't be BAD (space marines are spoiled for choice on dudes), just underwhelming. Especially if we're getting another fucking flyer in its place.
>>
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>>48592604

>I play a top tier codex so no
>>
>>48592576
Three times.
My orks v. Nids once and my orks v. Space Wolves twice
>>
>>48592576
4 time grey knight vs SM nid v SM necron v SM and chaos SM v SM guess who win also grav gun OP ?
>>
>>48592576
Don't think I've ever managed to table anyone before turn 4, and that was largely because he was running a tripple LR list and they all blew up on the first or second pen rather than going through all the hull points so it was decided by turn 2, but it took 2 more turns of mopping up because an IG infantry+artillery list isn't exactly fast.
>>
>>48592576
When i was playing corsairs against KDK
He couldn't charge anything because after every overwatch I got that sweet sweet 6+d6 movement away
>>
>>48592576
My Necron friend blew me off the table by the end of turn 2.

I was playing a half blob guard, half artillery list and he ran a full Decurion.
>>
>>48592576
Once a guy kinda lost to me even before deployment.

I've been playing convocation and he - psychic deathstar. I got to go first. He deployed his 3++ guys in a first rank to survive my first turn shooting. He'd even got inquisitor with servoskulls to block my army wide scout moves and placed them along my deployment zone. But he did it before i rolled my warlord traits. And then I found infiltration in strategy table...
>>
>>48599296
So... you deployed within 18" of his units.
Then what?
>>
>>48599309
He's been hiding most of his deathstar models behind a large building so initially I got no LOS to them. I infiltrated 2 squads of destroyers and ten vanguards with plasma calivers along with sicarian infiltrators. This way a went around his tanking 3++'s and had a clear LOS to every model in his main unit.
>>
>>48599309
I'm guessing deployed behind him and applied radium anal devastation
>>
>>48599363
25 shots from infiltrators' burst pistols, 9 plasma shots, 18 radium, 36 grav canon shots and some phosphor blasters. Everything under effect of skitarii BS doctrine and rerolls from CM song.
>>
>>48599385
And this folks is why you always have infiltration denial in your own deployment area
>>
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Let's talk about how hard GW dropped the ball on this box.

I waited for months, looking at the other SC boxes, calculating the raw value of those deals, excited for the day my army would get one.

And then this shit appears.
>>
>>48599296
>I got to go first
You are supposed to roll for warlord traits immediately before putting down your first unit so he should have known about your infiltrators ahead of time, granted it's a common thing to forget but considering how difference knowing about that would have made to his deployment it was pretty shitty to just turn around and say "I forgot about my warlord trait, 3+warlord units are infiltrating now" without giving the option to change his deployment.
>>
>>48599461
What's wrong with it?
>>
>>48599461
That's probably the best 'start collecting' army in the game.
>>
>>48599461
>waaaaah, my overpowered army didnt get an ebig starter box
its not even a bad one, considering if you get three of them you have your farseer+warlock buttbuddies, 9 scatbikes and 3 nightweavers, which is not a nice thing to play against
>>
>>48599461
>complaining that only 2/3rds of your box has great spammable units in it
>>
>>48596483
>Our local meta is completely ignoring the rules
Hey, that's cool. My meta does a lot of homebrewing too.
>>
>>48593731
No.
You can GLUE 4 of the doors shut and leave only one able to open in vhich case its the sole entry/exit
>>
>>48599474
I rolled traits normally before deployment. His mistake then was placing servoskulls before that happened.
>>
>>48597382
>It has all but destroyed any interest we once had in my region.
Anecdotal evedience.AoS bring back a lot of veterans and made fantasy popular among newcomers.
>>
>>48599517
>its not even a bad one,
>no Wraithknights or even warlocks
>>
>>48599727
>Anecdotal evedience.AoS bring back a lot of veterans and made fantasy popular among newcomers.
How is this not also anecdotal evidence?
>>
>>48599714
Drop pod is open topped you don't need doors.
>>
>>48599740
>How is this not also anecdotal evidence?
Because you can see a lot of veterans in AoS events, in AoS-general, and according to votting results GW best model is new Archaon. I think it's better than "oh no AoS is dead because few salty neckbeards in my region didn't want to play it".
Also, orruks first wave was sold out after few days since release.
>>
>>48599765
Its only open topped when doors are deployed.
>>
Do CSM or Daemons make the best Deamon Princes?

Far as I can figure its a throwdown between Black Mace on one side and supwrior psychic powers on the other, though that's less of an issue if you go for a biomancy prince.
>>
>>48599766
>Because you can see a lot of veterans in AoS events

still anecdotal, in some areas you see fantasy players liking AoS, in other areas you see them hating it


>according to votting results GW best model is new Archaon

I also really like the model but I don't play AoS, unless there is some rule where you arn't allowed to vote if you don't play AoS

>Its only open topped when doors are deployed.

and you need at least 1 door open for it to be deployed for disembarkation, so it is always open topped unless you glued everything shut

It still blocks LoS sure, but its also open topped
>>
>>48599790
CSM, but demons are a better army.
>>
>>48599766
People really liked Iron Horde as a faction.
So why wouldn't they buy figurines for it?
>>
>>48599793
>in other areas you see them hating it
But for some reasons usually WHFB community in these areas was weak as fuck.
>I also really like the model but I don't play AoS,
But you still like this model, so more likely you will buy it, which means AoS models are popular.
>>48599799
>People really liked Iron Horde as a faction.
And we both agree that AoS saved fantasy line.
>>
>>48599815
>But for some reasons usually WHFB community in these areas was weak as fuck.

again anecdotal

>which means AoS models are popular
models being popular is nothing to do with the tabletop game though
>>
>>48599815
Like EA Saved Westwood games.
>>
>>48599794
What I figured as well.
It's a combined CSM/Daemons army though so codex powerlevels don't mean much, I was just hoping for a good reason to take the DP as the Daemons HQ and just go cheap with a marked lord for Cult Troops in the CSM half.
>>
>>48599820
>models being popular
That's was the point.
>>
>>48599835
False analogy.
>>
>>48599871
oh in that case let me just get my spade so i can move my goalposts aswell, the conversation was about interest AoS, not only the models
>>
>>48599888
>the conversation was about interest AoS, not only the models
GW selling models, so conversation was mostly about models.
>>
>>48599844
Might as well, really. Fluff trumps stats unless you're aiming for optimization, which is kinda silly in 40k.
>>
>>48599766
>Because you can see a lot of veterans in AoS events, in AoS-general
So anecdotal evidence?
>and according to votting results GW best model is new Archaon.
>Also, orruks first wave was sold out after few days since release.
The models are awesome, but that says nothing about AoS as a game. I know a ton of people who bought sigmarines to use for 30k.

And all 4 shops near me still can't get rid of their AoS starter sets, and the shop keepers says they are selling like shit.

Might be getting better now, but only because they gave the game actual rules again. Release-AoS wasn't an actual game. I can't even come with a proper comparison, because all other games I know have actual rules.
>>
Quick! Someone mentioned Matt Ward! Let's make the same three tired jokes over and over aND OVER AND AAAAAAAAAAAAAAAAAAA
>>
>>48599922
Models are models AoS is the system and the lore.
>>
>>48599720
>We fucked up the order of how to play the game
>His mistake
You were both retarded. Learn how to play the game for once.
>>
>>48599962
When you play CSM and the slowest part of the Daemons optimization's a valid concern.
>>
>>48599922
keep moving those goalposts anon, its pretty fucking obvious that peoples gripe with AoS isnt the models, they were never in question
>>
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WE WUZ SIGMAR N SHIT
>>
>>48600062
Is he ONLY wearing mail over his crotch or does the mail just get really narrow around the chest area?
>>
>>48600048

Well, some of the early Sigmar models were amongst the worst looking high quality miniatures I've ever seen. There's also rampant monoposing issues, and prices on some of the new kits are disproportionate even by GW standards.
>>
>>48600029
But, if he learns how to play the game, he won't get to assfuck noobs.
>>
>>48600092
Gotta protect the BBC.
>>
>>48600104
He's protecting other people FROM the BBC
>>
>>48600062
That's actually pretty cool, reminds me of the Diablo 2 Paladin or a Solar Exalted.
>>
>>48600015
Can I tell the one about having to burn my models now?
>>
>>48600029
We clearly didnt fuck up the order. Both traits rolling and servoskulls placing is done before deployment. He could wait till i roll my traits but for some reason he didnt.
>>
>>48600029
I think its psychological shit. Kinda "hm, i play against convocation, they all have scout move. Need to place those servoskulls in line with his deployment zone ASAP no matter what"
>>
>>48600157
Pretty sure you roll warlord traits before even deciding on the mission and battlefield. Seem to recall certain warlord traits that affect those rolls, at least.
>>
>>48600265
I personally remember none such.

Anyway this game was a part of huge tournament and rulepack clearly stated when trait rolling is done - after choosing your table edge but before deployment.
>>
>>48600157
The order was clearly fucked up, and the onus is on both of you to ensure that the rules are followed. Why did you not say, "Hey, we need to roll traits before you do that!" What exactly did he do for traits? Why did you place servo-skulls and then wait to do traits?
>>
>>48600307
He should instantly have picked back up his skulls, and placed them again after seeing your roll.

You got a win by cheating. You are the shitty kind of faggot people hate to play with.
>>
>>48600393
>>
>>48600390
>other guy makes a mistake
>rules say it was the other guys fault
>you are a shitty kind of faggot

wewled
>>
>>48600360
Again, both the rolling and placing is done at same time. It was completely optional for him to place them before i roll traits.
>>
>>48600307
>rule states to roll traits before deployment
>Wait til after someone deploys to roll traits
>I didn't cheat.

Only two of these statements can be true at the same time. Not all three.
>>
>>48600403
We didnt break any rules. He just didnt think the whole thing through and made tactical mistake.
>>
>>48600424
Are you aware that placing servoskulls is completely different thing to deploying your forces? As they follow rules for objective markers. May be its better for you to go and read some rules, codex inquisition particularly?
>>
>>48600466
Sorry, let me correct the semantics.

>Rule states to roll traits before deploying servoskulls
>wait till after someone deploys servoskulls to roll traits
>I didn't cheat

There, I made it even more obvious for you. You're still a cheating faggot.
>>
>>48600509
"Rule states to roll traits before deploying servoskulls"

But it doesnt.
>>
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>>48592576
I once played Eldar at a local tournament.

Never again. It wasn't even fun. It was a shit list and I tabled two out of three opponents on turn two while losing like three models in the entirety of these two battles combined.

I just did it to show my faggot whiny eldar player friend that no, his army isn't "underpowered, unusable bullshit that cannot compete with Space Marine cheese". Also this happened in late 6th edition so go figure what the fuck he was even thinking, but that eldar faggot, like all eldar faggots, refuse to even acknowledge that their army has been consistently OP since first fucking edition so yeah.

Fucking eldar faggots.
>>
>>48600557
can i have an idea of your list like ur most powerfull units things like that king sir
>>
>>48597208
This exclusively cripples MCs, when GMCs are the real offenders here.
>>
>>48600557
Funny thing Eldar Codex have always been broken. The thing is thee unit type that is broken changes with each new codex.

There was a time falcon spam was broken, others psyker spam, bike, aspect, etc

So any old Eldar player, by the time a new edition comes he already has the broken units.
>>
>>48597676
>>48597703
I wonder if the SW units are better at Orks than their own schtick, & if point costs for the Ork units still don't reflect their highly situational effectiveness.

Hate to see GW spreading unrealistic expectations for the tabletop.

Inb4
> HUGE war machines like the Wraithknight and the Gorkanaut!
>>
>>48600605
It was over three years ago I don't remember the details, but Wave Serpent spam was still a thing and I abused it to death.

That's all I remember. Seriously.
>>
>>48598669
I set some Immortals on an objective who sat there the whole fucking game because that was the optimal way to ensure points.

WOOO DYNAMIC PLAY

We do the 6th Ed missions twice as often as Maelstrom.
>>
>>48600627
SH and GMC should also be affected, just to a slightly lesser extent. And they should fuck off back to Apocalypse.
>>
>>48600759
>SH & GMC should fuck off back to Apocalypse

Include "all D-weapons" & you've got yourself a deal.
>>
>>48600821
Of course. D-Weapons are only needed to combat the big shit.
>>
>>48600438
>I didn't cheat, I am just a tactical genius
WEWLAD
E
W
L
A
D
>>
>>48600529
>Rule states to roll traits before deploying >but you can roll for traits after deploying servo skulls
Alright, I am done. Can't reason with literal retards.
>>
>>48600853
Hey, not every player is clever enough to wait until after his opponent has deployed to roll his Warlord Trait.
>>
>>48600888
See the post right above yours.

Just stop please.
>>
>>48600880
Yeah, placing skulls is not deployment btw.
>>
>>48600897
Not him, being sarcastic, dumbass.

It's not entirely clear based on the rules when Warlord Traits and Servo-Skulls happen in relation to each other. Servo-skulls just say to do them in-between determining deployment zones and deploying. Warlord Traits are done "immediately before you deploy the first unit in your army." That seems like it would mean Servo-skulls then Warlord Traits, but only if you deploy first. Otherwise you would do skulls, then opponent rolls his trait and deploys, then you do your trait and deploy. ITC necessitating both players rolling their traits together as step 6 muddies things up.
>>
>>48599766
>GW best model is new Archaon.
Yeah fucking right. That peice of shit has been rightly reviled by literally everyone I've ever seen comment on it.
>>
>>48599766
>according to votting results GW best model is new Archaon

there was a poll on /tg/ 40k general just before the new year the Tau stormsurge was voted worst model of the year, the same model won second best in White Dwarf's best model of the year. Just saying.
>>
>>48592149
>Guard have no answer to flyrants.
My 3 hydras beg to differ
>>
>>48592576
As DE vs an Eldar wraith army. The guy was an idiot though. He charged my beastmasters with his wraithkight on turn 2. The game went to turn 5 but only because of this combat.
I overheard him later asking a more experienced player if wraithknights were actually any good.
>>
>>48592576
I can't recall
Thread posts: 400
Thread images: 45


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