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Age of Sigmar General

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Thread replies: 376
Thread images: 49

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>resources
pastebin.com/6y3WjKs6

Let it go edition

>General's Handbook is up
Who can convert it in pdf with hyperlink function?
Rough version is up, still waiting that kat uploader version.
https://mega.nz/#!DxJhhQRa!ObBJiQp43LJK2gC22ioeyXsMNU1_BjwyAR-sjeAoHJg

>OP image album
imgur.com/gallery/12eeL

>Cheer for your faction!
seasonofwar.games-workshop.com/

Old thread:
>>48524790

Can you imagine that, let it go+ogors?
>>
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nth for >tfw the star drake kit seperates the stormcast torso from his upper body in such a way as to be perfect for magnetizing
>no longer have to worry about choosing between a templar and a celestant

I'm more excited for this than I should be
>>
does anyone in particular post the pdf versions of the new battletomes? all I can find for the new battletomes are epubs
>>
So while the seraphon players are victim complexing, how do we kick them down some more? We need the faction properly extinct, they wined all the way from end times and haven't shut up
>>
>>48536963
Gee, that's real fucking constructive, anon.
>>
Are any of the Grand Alliance books available in pdf or epub format? I checked the pastebin and they don't seem to be in either mega.
>>
I'm glad to see AoS art is taking a different path that the cartoonist stuff we first saw
>>
>>48536978
Well, getting called Carnac is not constructive.
Boo I am a bogeyman.
>>
>>48536875

No that's a pretty cool thing to be excited about. Sometimes GW can be very clever with its engineering.
>>
>>48536315
>>48536332
Thanks, much obliged
>>
>>48536978
I don't want to be constructive, I want to remove lizard and have anyone who thinks they aren't complete faggots for playing them to leave forever

You are a WAAC faggot for playing lizardmen, any attempts to claim otherwise are self delusion and I won't hear it, so shut up and get an army that doesn't consist of a bunch of Mary sue OC donut dinosaur angels that a fucking 10 year old could have thought of
>>
>>48537019
Leave it in the last thread, dude. Trying to start a fight with players of a particular faction with the 3rd post of the thread isn't helpful.
>>
>>48537046
It's helpful to me because I get to watch dino faggots squirm and self justify their shitting up of this game
>>
Generals Handbook: Do we know the rationale behind how many units a warband champion is entitled to? So far I'm working off a base of 8 units modified by the points value of the champion in match play, whether or not he has a monstrous mount, and whether or not he has access to monstrous and/or heroic followers, as follows:

Start at 8 units

Points Value of champion:

< 100 +1 unit
100-200 N/A
200-300 -1 units
>300 -2 units

Categories of followers available:

Access to heroic followers: -1 unit
Access to monstrous followers: -1 unit
Access to war machine followers: -1 unit
Champion has monstrous mount: -1 unit

This works for most of the tables but it throws up some anomalies. For instance, Why does a packmaster (60 points in matchplay) get fewer units than a Warlord (100 points)? Any thoughts?
>>
>>48537059
-_-
So my kid who just wants to play some dinos is a WAAC faggot because he plays lizardmen? Nice generalization asshat
>>
>>48537019
>>48536585
>>
>>48537146
Boooo bogeyman everyone who disagrees with me is a bogeyman
>>
>>48537133
Yes, if anti lizards get all lumped as carnac, this is what you get, you brought it in yourself and your son should learn that dinosaurs suck, grow up
>>
>>48537126
Well, the path to glory warband rules are for Narrative Play, and the points are for Matched Play. There's probably no rationale because, from GW's point of view, those are completely separate ways of playing the game. They probably don't expect people using the Narrative system to build their armies to be using points.
>>
>>48537133
>-_-

Serafags, everyone.
>>
Guy who was talking about starting an army based around summoning all the fucking forests last thread:

In GW, bought a citadel wood, some Kurnoth hunters and ordered a few 50mm square bases today.

Also realised that Tree Revenants are clearly the same size as dryads but three times the per model cost, so will be just fucking painting some dryads in spirit host colours instead when I get around to those.
>>
>>48537190
I'd do the same but... I love how the modles look too much
>>
>>48537041
I've been collecting lizards for fifteen years and like them because DINOSAURS RIDING DINOSAURS.
Fuck the new fluff (why are they all dead except the slann, the slann look dumb fffff). Fuck any sort of competitiveness. I just like giant reptiles. They could be the worst fucking army and I'd still play them, because DINOSAURS RIDING DINOSAURS.
I was actually surprised to hear that they're the supercheese army.
>>
I can't seem to find any watermark/comment on BL's epub, I'm genuinely surprised, I was expecting them to use every DRM scheme ever.
>>
So I've learned that you should never try to defend yourself from Internet hate, it only fuels their hate amd let's them feel even better about themselves in doing it
>>
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>>48537168
what are you even trying to do?
>>
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I'm just kind of ramming together the models I have for the last leg of this summer campaign, how does this Khornate force look?

LEADERS
Wrath of Khorne Bloodthirster - 360
Chaos Lord - 100
Bloodsecrator - 120
Bloodstoker - 80

BATTLINE
30 Gors - 240
20 Bloodreavers - 120
10 Chaos Warriors - 180

BEHEMOTHS
Chimera - 240


OTHER
3 Mighty Skullcrushers - 160
5 Chaos Knights - 200
1 Gorebeast Chariot - 100
10 Ungor Raiders - 80

TOTAL: 1980/2000
>>
>>48537213
Well they are, so that makes you the new wiping boy right next to Grey knights and eldar players, live with it
>>
>>48537237
Scare you.
Boooooo
>>
>>48537237
Get responces and defence attempts to feel good about deflecting with non arguments, it seems to be working.
>>
>>48537168

>except I'm fairly sure the guy he was quoting actually is carnac, note the similarities in posting:
>>48524480
>>
>>48537237

It's okay anon, I like lizardmen too. I mostly just bought big kits I liked and run them alongside wood elves, Sylvaneth and SCE.
>>
>>48537177

That makes sense. What I'm searching for however is the underlying rationale (if any) behind how many units a champion gets...the reason being, I want to homebrew some similar tables for some of the minis in my collection that aren't represented by a warband table, eg Night Goblins and Bretonnians, etc.
>>
>>48537213
Dead is... not the right way to put it, it's more like butters in imagination land, they imagine them being alive, and they are, with all their mind and personality intact
>>
>>48537228

Not quite, more like the old maxim - "don't feed the trolls"
>>
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are there models in your army you wish weren't shit because you like the look / idea of them ?
pic related for me
>>
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>>48537247
wtf I'm scared now

leg it boys!
>>
>>48537277
Ah, gotcha. It sounds like you're on the right sort of track, re-reading your original post. Would be interested to see what sort of tables you come up with.
>>
>>48537273
v
>>48537168
>>
>>48537243
Perhaps you should learn what words one should use in what circumstances before attempting to use certain phrases.
>>
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>>48537317

You know.... one might think that this was the whole idea behind AoS... Like GW literally said "screw points and WAAC fags, we want players to just field what they think looks cool on the table and just have fun!".. pfh... like that would ever.. oh wait...
>>
What's the default to build Kurnoth as?
>>
Deathrattle Battletome when?
>>
>>48537317
Shadow warriors. 1 shot with their bows, which will probably hit admittedly, but then 4+ to wound and no rend. Haven't proxied them to test, but it looks like they won't achieve shit.
>>
>>48537393

Bugger your obscure sub-army with like three unit choices, when the fuck are mainline Skaven getting attention?
>>
Speaking of Citadel Woods though, think I'd be able to make a mould of them instead of buying 9+ of the bloody things?
>>
>>48537335

v

>>48537146
>>
bonesplitterz pdf when?
>>
>>48537418
>Bugger your non-fleshed out army. They should release more things for my fleshed out army
Your inner skellington is dissappoint
>>
>>48537300
Yes, but the original saurus and skinks and whatnot are all gone, and only the living imaginations are left (other than the damn frogs)
>>
>>48537390
You don't have to use point.
>>
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>>48537486
>>
>>48537523

Yes?

C'mon man, skeletons are just a couple troop choices and a token HQ from vampire counts. Skaven are a popular and fun mainline army that's had no attention outside the closet nurglites since AoS kicked off.
>>
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Lizardfag froglets get out
>>
>>48537317

pistoleers aren't shit though
>>
>>48537576
>this
>>
>>48537009
Yes, they are in fact!
You visit games-workshop.com, pick whatever faction you want the GA book of, click every single unit that appears under that and then download their warscrolls.
Now you have 99.9% of the GA books. The rest you find in the pastebin.
You're welcome.
>>
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Yo, /aosg/. Had been considering getting into AoS for a while now, but I was uncertain which army to go with. After lurking in these threads for a while I learned that mounted ogres would become their own army in the form of the Beastclaw Riders.
With that in mind I've been digging around my old WHFB bits and look what I found. These are leftovers from a Ashigaru ogre project that never really took off. There should also be a second box of mournfangs somewhere, but I can't find them right now.
So, I guess I'm playing AoS now.
Anything I should know when playing these? I have a cursory knowledge of the rules from playing a couple of introductory games in the FLGS myself and watching a few others, but nothing too in-depth.
>>
>>48537473
see >>48537247
>>
>>48537323

Moonclan Grot Warband

Champion Table

Champion: Followers
Grot Warboss on Great Cave Squig 7 units
Grot Warboss 7 units

Retinue Followers

1 - 20 Grots
2 - 20 Grots
3 - 5 Cave Squigs
4 - 1 Grot Fanatic
5 - 5 Grot Squig Herders
6 - 5 Grot Squig Hoppers

Heroic Followers

1-2 - 1 Grot Warboss
3-4 - 1 Grot Shaman
5-6 - 1 Grot Warboss on Great Cave Squig

Monstrous Followers

1 - 3 Sourbreath Troggoths
2 - 3 Sourbreath Troggoths
3 - 3 Fellwater Troggoths
4 - 3 Rockgut Troggoths
5 - 1 Aleguzzler Gargant
6 - 1 Mangler squigs
>>
>>48537577
Compared to Outriders, they so are. Outriders have
>better Bravery
>better range
>better shooting
worse melee sure, but why are you shoving ranged units into melee anyway when you have FUCKING DEMIGRYPHS for melee?
>>
>>48537663
>>48537323

This is the easy part, the fun part is the champion and follower rewards...open to suggestions, I'm thinking they'll be mainly centred around fungus beer, tricksy traps, tactical cowardice and so on.
>>
>>48537547

Naaah! Your kidding right? <-- this is called Irony.
>>
>>48537677


Because with the Griffin generals command ability pistoleers have quite good melee and a ridiculously long charge
>>
>>48537391
Literally great whatever you give them. Ranged and Melee are equally powerful, just for different purposes. I prefer scythes over swords, but that's just a personal thing. Build the ones you like the look of best or the ones you know will help your army the most. The unit is simply great however you build them.
>>
>>48537725
Sure, but that Command can only target one unit and I'd rather use it on Demigryphs.
>>
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>These fucking kitbashes within their own limited box instead of real new models.

Not liking this Beastclaw release at all.

Just another way for the lazy fucks to sell us books, but never provide any new models.

Imagine how shit the beastman release is going to be

>Uhh, it's the Cygor but with FOUR arms!
>Uhhhh it's the Ghorgon, but with one eye! the Cyghorgon!
>>
>>48537418
>>48537575
>Bugger your obscure sub-army with like three unit choices, when the fuck are mainline Skaven getting attention?
Mainline Skaven have less units than Deathrattle.
Though I agree in principle. GW should get the "main" sub-factions out before random shit like Slayer and Dryad sub-factions. I'd consider Deathrattles just as mainline as Clan Verminus though
>>
>>48537577
how would you use them then ? their main weapon, the pistols only hit on a 5 plus in both melee and ranged which is just attrocious
they're obviously meant to be the melee version of the outriders but they just don't have the staying and the killing power needed for melee in my eyes the only advantage they have is mobility , but what good is that when the unit can't do any reliable damage and has a shit save
>>
>>48537725
>waste your huge buff of a 300 point character on a shit unit to make it slightly decent
no thanks i'll keep my general on horse and 2+2+ handgunners + 2 other units that get 1+1+ thank you very much
>>
2000 point Stormcasr List for review

Celestant-Prime on Dracoth
Prosecutors with Javelins
Prosecutors with Javelins
Retributors
Knight Vexillor with Stormbringer

Skyborne Slayers
Celestant-Prime
Liberators (Grandhammer)
Liberators (Grandhammer)
Judicators (Bows)
Judicators (Crossbows)
Decimators
Protectors
1960/2000

Teleporting shit all over and hitting hard.
>>
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>>48537795

Should do quite well
>>
>>48537763
You do realize you have it backwards, right? Making those books is fucking expensive, even with tons of outsourced artwork. They make those new, expensive books in order to get you to buy the models.

And I am going to continue saying this: I like those kit-bashes and model remixes because it gives me hope that one day, Vampire Lord on Terrorgheist might actually be a legal combination.
>>
>>48537857
But what about Skink Carnosaur Riders? Or Scar-Vet on Troglodon?
>>
>>48537857
How is that backwards? i said NEW models. I don't give a fuck if they think they can sell me the Stonehorn kit again.

Where's the plastic clampack hunter? or plague priest? or Wurrdok? or the completely original unit they could provide?

The books are trash and the weakest money-maker for GW. You know you can dl all the scolls for free on their own site?

The remix idea is lame, and regarding Terrorgheists, i don't think they should have riders at all.
>>
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>mfw AOS general is moving at twice the speed of the 40k general
>>
>>48537552
so what, like, a day?
>>
>>48538105
b-but the game is dead in the water...
>>
>>48538105
AoS is a dead game, wont last this year for sure
>>
>>48537763
>>Uhh, it's the Cygor but with FOUR arms!
>>Uhhhh it's the Ghorgon, but with one eye! the Cyghorgon!

>implying a viciously colored, cyclopean avatar of multilimbed death shooting hot plasma from his single eye wouldn't be fittingly brutal
it's almost like you don't want to become death
>>
>>48537632
First things first, beastclaw raiders battletome.
As is you will have the smallest army ever. What you have can be assembled as a actual army.

>1k pts
- Frostlord on Stonehorn - 460
- Beastriders on Thundertusk - 320
- Mournfang Pack - 200

No idea on how it'll perform in practice, but on paper it's nasty as shit.
>>
>>48537889
Those too of course.

>>48537966
Kay, you're just a whiny bitch, gotcha.
I grant you the clampack plastic Heroes though. I'd have liked those too. Then again, the Plague Furnace Priest looks great and a plastic Hunter is insultingly easy to kitbash.
>>
>>48537323

I made this a while ago.
>>
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>>48538255
>Kay
>gotcha
>No argument
>Calling someone else a bitch

That's all i needed to hear. Oh thanks for 'granting' me that too! :^)
>>
>>48538105
>>48538131
>>48538153
The general book was a BIG help for AoS.
>>
>>48538222
No objective presence at all, unless your entire army sits on one point.
>>
>>48538355
No arguments necessary. I just see someone who's triggered because Daddy GW doesn't love him as much as Ironjaws and Sylvaneth.
And then I see a whiner who complains even though GW at least gave those factions something instead of continuously ignoring them.
>>
>>48538401
So? All your support Heroes are dead turn 2 at the latest. Everything else will quickly follow.
>>
Just finished the first Silver Tower quest with a couple of friends. Hot damn that shit is fun. The last encounter with the Gaunt Summoner's shadow felt a little too easy, but I suppose the encounter with him get harder down the line. Hope GW will release an addon sometimes in the future.
>>
>>48538430
Depends on what you are up against. A shooty list will have no problems drowning your few guys in chaff and shooting the stonehorn down.
>>
>>48538482
It's take a hell of a lot of good shooting to get rid of the Stonehorn. Stone Skeleton, 3+ and a easy 4++ against mortal wounds go a *long* way to make the most of those 13 wounds.
>>
>>48538482
And how many shooty lists are there? Empire, cheese-Skaven and...?

I can tell you what would happen to all the armies I play:
>My Rotbringers would lose their chaff and then I'd rely on my Harbinger's 5+ save-after-the-save and pray that my Bile Trolls and Blightkings can somehow get through their wounds and high saves.
>My Bloodbound would be out of support Heroes after two turns and then I'd have to pray that my Skullreapers and Wrathmongers can wing it without support
>My Sylvaneth would have to dump obscene amounts of support into keeping the Dryads safe, the Revenants would be able to do fuck-all before being raped by the Thundertusks. And in the end, it'd be relying on my Kurnoth Hunters to save the day
>My Nighthaunts would get btfo very easily because the massive amount of mortal wounds would fuck my ethereal saves
>>
>>48538308
Nice
>>
>>48538587
>Plague Furnace
>Plague Priest with Plague Censer
>40 Monks
>40 Monks
>10 Clanrats
>10 Clanrats

Would be a very good matchup for the Ogre list.
>>
>>48538463
The very final mission, where you fight the Gaunt Summoner for real, IS brutally tough, don't worry.
>>
>>48538463
I have a question, can you use your armies heroes in silver tower? Or only the ones included in the box?
>>
>>48538587
Why would a shooty list with Skaven be considered cheese while the Ogor player also tried to maximise his list as best as possible?
>>
>>48538702
>imgur.com/gallery/12eeL

There are all the heroes you can play. We all used our own models. Kinda fun to see them work together for once instead of killing themselves on the battlefield.
>>
>>48538678
If you get rid of the Clanrats and take a Congregation of Filth, it actually would be. But there's the problem.

Any army has a hard counter. Yes, that army is perfect for Beastclaw Raiders, but a Drycha-based Sylvaneth army would rape your rats with absolutely no way of fighting back. And the Beastclaw Raiders, conversely, would rape the Sylvaneth list. Rock, Paper, Scissors.
>>
>>48538729
Whoops, meant post this link: imgur.com/a/mgPZh
>>
>>48538706
Not saying the Ogre list isn't cheesy, mind.

There's something inherently cheesy about powerful shooting, thanks to its point-and-click unit erasing that no amount of clever positioning can save you from. And in the end, it's of little consequence if that powerful shooting comes from a max-size Jezzail unit with Lord of War slapped on or from two Thundertusks.
>>
>>48538738
You want the clanrats to be considered Order and not Pestilens (I think. I just do it to avoid rule discussions. And two layer of 10 clanrats are really handy as first line). You need the Crown to give both units of monks IP and your furnace can easily give Lord of War to one unit. Not sure about the Drycha list. Is that the one that goes against bravery? Because the fun thing about the pestilens list is: You want your dudes to die as soon as possible.
>>
Hi /tg/, are the Freeguilds about to get rebased/packaged? A lot of the FG sets are sold out on GW and elsewhere.
>>
>>48537243
> puts Grey Knights on Eldar level
Bro do you even 40k? So fucking 5 years ago. Dumb bitch. Is this one of those 'I'm secretly gay 4 lizard dick but hide my shame by acting like I h8 lizards' shit?
>>
>>48538744
Thanks man, that's a good big selection to have
>>
>>48538850
They... they don't have dicks, never did, they just popped out of pits fully formed like damn tyranids
>>
>>48537576
Are you the same fag who made the horrible IF versus IW meme. God that one sacked. This is the same shit level.
>>
>>48538806
>You want the clanrats to be considered Order and not Pestilens (I think. I just do it to avoid rule discussions.
No need. They actually explained on their FB page that Allegiance in army building and allegiance in ability choice are two different things, so you can comfortably keep to pure Pestilens and enjoy the awesome Crown to keep both your blobs from running like little bitches.

>Not sure about the Drycha list. Is that the one that goes against bravery?
No, it's the one that picks a unit, rolls a D6 for every model in the unit and in range and each 3+ (reroll 1s) deals a Mortal Wound. Meaning, even with Cong of Filth, out of 36 Rats, 23.33 die.
>>
>>48537462
You can make your own wood bases very, very cheaply and there are tutorials all over the internet. You just need the measurements (i.e. height, width and depth) of the Citadel WyldwoodTM and then you can make as many woods as you need. I'm going to do it for the twin purposes of saving money and theming them to my winter court sylvaneth.
>>
..Why does OG Durthu not have points?
>>
>>48538950

Yeah.... But how much would that piss off the GW I get pickup games in?
>>
>>48538837
hopefully but not likely
they are having a huge spike in sales though , since TW came out almost everything gets sold out occasionally , especially the general on griffon
it might speed up their rerelease though
>>
>>48538952
Cause you're supposed to use the Spirit of Durthu in Matched Play. If you don't play Matched, you don't have to worry about the original not having a points value.
(Spirit is better anyway, with better special rules and a drastically more powerful ranged attack)
>>
>>48538911
Ahh thanks for clearing that up! And damn that Drycha lists sounds terrifying. You are right on the Rock-Paper-Scissors thing.
>>
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>gave my star drake celestant a Stormbound Sword to be unique
>decided to model my celestant on dracoth with an identical sword so it'd be as if its the same guy on a different mount
>Cant actually give the Dracoth celestant a sword

Its now just a really, really short stormglaive.
>>
>>48538868
There are some pretty funky combinations in the game. I had a Grey Seer and got the ability card Aetherpower. The Seer has a skill that attacks each enemy in one room and the ability gives you a hero die each time you roll a 6 on an attack, giving you a pretty good chance to generate a lot of actions per turn.
>>
>>48538961
I dunno, it depends on how willing they are to let you use your own terrain. I don't think it says anywhere that you have to use their official wildwood kit. I think it would probably depend on how much effort you put in to it and how nice the finished wyldwood looked.

If someone came in with a cardboard cut out in the shape of the wyldwood base with some pencils with cotton wool wrapped round them I probably wouldn't let them use them, but a nicely made and painted wyldwood that matched with the army? Definitely. Just ask your GWSlave if they'd allow that or not.
>>
>>48538430
>implying that you'll get through a 5++ FNP list that regens its chaff
>>
>>48537317
Ungors
>>
>>48538952

Because the Spirit of Durthu is the updated replacement.
>>
>>48539089
I assume you're talking about Flesh-Eaters with the Terrorgheist King's unique spell and Crypt Ghasts healing your Ghouls.
In that case, congrats, you play literally the army that list is best against.
Point-and-click, the first Courtier is dead.
Point-and-click, the second Courtier is dead.
Next turn, both Thundertusks concentrate on your Terrorgheist, sniping it down to 2 Wounds. If both Thundertusks brought a Blood Vulture, your Terrorgheist-King could well be dead then and there. After that, they don't have to worry about being swarmed by your Ghouls. As soon as their Ghast Courtiers and King are gone, they're fragile as hell.

Always remember, no such thing as Look Out Sir. If they can see your Hero (which the fuckhueg Thundertusk usually can) they can snipe you.

>>48539029
Aetherpower is ridiculous on anything with an area attack. Got it o my Tzeentch Sorcerer Lord as my very first skill. Hoo boy, dat spell damage.
>>
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>>48538222
Shit, just noticed I forgot to attatch the battletome.
>>
>>48539176
Actually decent.
They're basically Clanrats. Their main virtue is that they're cheap and that they can take Spears, so unlike Gors, they can actually DO something while being in large units.
>>
>>48539230
There's also the general Death ability to chew through. Though, I will admit it turns into a gamble of positioning and rushing your dudes in to get those first 4 wounds off the Thundertusk.
>>
>>48539356
Right, forgot about that. Still, 6 mortal wounds will kill the 4 Wound Courtier even with 5+ Deathless Minions. If you manage to get a Terrorgheist scream off, you can damage them something fierce, but I think you'd need to optimize your list, with two big monsters against them.
Something like
>Ghoul King on Terrorgheist
>Terrorgheist
>Crypt Ghast Courtier
>10 Ghouls
>10 Ghouls
might pull it off. I'd give the Ghoul King the Tomb Blade, just in case his normal regen isn't enough.
>>
Thinking of beefing out my exclusive Ironjaws list with some artillery, as I'm tired of not having any ranged game, I'm thinking on converting a Ironblaster to have an Orruk gunner, and slapping on some Orruk glyphs, thoughts? Also, thinking about beefing out the list with some Bonesplitterz boyz, both ranged and cc, as I hate the "ard´boyz" model so much I have yet to get any (only playing with the new releases of Ironjaws so far). Will it be a good investment, or just tossing money down the drain?
>>
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So I couldn't decide on my orruks armor. I've had an idea though, I'm thinking I would like to recreate the armor colours from my former years playing wow. Since I played an Orc warrior, I always loved the season 3 and 4 set. Perhaps this is a faggot idea and I just liked the armor design though. I think a dark blue with some black plates and possibly grey too. Terrible idea?
>>
Fucking sweet, was going through some old shoeboxes full of ebay purchases that I got because they were cheap or for a project that got shelved and found an old metal skarsnik, night goblin shaman and a whole bunch of Black Pass night goblins. Now I can get some test schemes painted up without having to buy new minis.
>>
>>48539413
I get the feeling that the Frostlord on Stonehorn would just savage anything in this list by himself.
I mean, mortal wounds? Pshaa, Stone Skeleton and Talisman of Protection (which he should always have) make those largely trivial and his tremendous melee output should allow him to just plow right through anything in one go.
>>
Picked this up from Warhammer World today for a painting project, just for fun since my main army is Sylvaneth/Wanderers but wanted a break before I tackle Alarielle. It was my first ever visit to WHW and had a blast. Wish I'd had more time in the exhibition halls really but I was pretty tired after all the gaming!
>>
>>48539448
Ironblasters are decent, I just think no matter how much you convert the gunners, the Ironblaster might look out of place.
Savage Orruks are decent, they are a fuckload of wounds to chew through for very little investment, but they add very very little in terms of killyness.
>>
Where's the best place to buy GW style 25 mm round bases for rebasing?

100 from GW would cost £30
>>
>>48539413
Tomb Blade wouldn't even help, as it's per model slain and not per wound made. Cursed Book or Ring are arguably better choices.
>>
>>48539571
Eh, what I learned about normal Stonehorns is that you have to pelt them with everything you have and eventually something will stick. I think this one will simply require more of the same. Between Deathless Minions, Ruler of the Night and his own unique spell, your Terrorgheist Ghoulking will have a 4+ save followed by two 5+ save-after-the-save's, so he should be reasonably safe from the Frostlord's onslaught and between the screams, the maw and the other weapon profiles, eventually the damage will start sticking. Don't forget, the Frostlord in this list has no healing whatsoever, while the Ghoul King very much does. As soon as the two generals are locked in combat, it will end in a long and annoying grind-fest that will probably end up with the Ghoul King on top.
>>
>>48539632
Based chinaman.
I just got a package with a few hundred of bases of all kind.
>>
>>48539632

Just search 25mm round bases in 'modelling' on aliexpress. 100 bases for around 8USD, so less in sterling/euros.
>>
>>48539460

Looks cool, go for it.
>>
>>48539583

I went myself with some friends, we spent 1.5 hours going through the exhibition stuff but as we got there early, we were the only ones in there. Which was nice.

I found it strange they made the WW only model a very niche Chaos Dwarf. Hope you enjoy painting it.
>>
>>48539720
Ah, damn it, you're right. Cursed Book it is, then. The hit penalty might end up worth more than a bit of regen in any case.

>>48539632
Ebay? Lots of people who built WHFB Daemon armies and had no use for the round bases out there..
>>
>>48539815

you'd think but no, but as the other guy said, Alixexpress has them for pennies so I'm done.
>>
Not sure which faction to start.

Can anybody recommend some reading on each of them so I can get a better idea of how each is fluff wise as well as their style of play on the tabletop?
>>
>>48539884

We should probably start working on a copy pasta for the different factions

Stormcast: Warriors of Order. Play like dwarves mixed with chaos warriors. Tanky but only some of their units hit very hard. Lots of access to deep strike mechanics.

Free Guild (Humans): Empire if Empire hit about twice as hard. Glass cannons but they wreck shit. Have an enormously strong shooting game.

Khorne Bloodbound: The faction for buffs, buffs and more buffs. Lackluster stats at the beginning but everyone buffs each other and they delete units. Vaguely squishy.

Those are the three I know pretty well
>>
>>48539884
Skaven:
Basically the 40k Empire of (rat)Man. Huge, sprawling hive cities where the normal clanrat life has no worth. Pretty technological advanced. Has several clans that have the same functions as the orders in the Imperium of Man. Masterclan has all kinds of Wizards and masterminds, Clan Verminus is basically the Imperial Guard specializing in regular (and elite) foot troops, Clan Skryre is the Adeptus Mechanics specializing in all kinds of techology, Clan Pestilens is the Ecclesiarchy specialising in all kind of fanatic zealots and Clan Moulder is the Adeptus Astats specializing in genseeding the perfect (rat)warrior. A lot of different playstyles or the ability to mix and match a bit of everything.
>>
>>48540199
That analogy is awful. What the fuck are you on about.
>>
>>48539597

Well, imagine this, take one of the new Gore-gruntas to replace the rhino, should (could) be roughly the same size, then slapping an Orruk brute as the gunner, skipping the whole torso armor and shoulderpads, these models really do just look like beefy muscle machines, which could totally run the cannon.

For the Savage Orruks, this is exactly what I'm looking for. Lots of wounds on models that I can stand. Just as long as it allows my big meanies of Ironjaws get through a bit more whole than usual.
>>
Can someone tell me if the Spirit of Durthu ability to redirect wounds from other heroes to himself works with mortal wounds?
>>
>>48540291
Sounds like a plan, though I'm pretty sure a Grunta is quite a bit smaller than a Rhinox.

By the way, I figure I might as well ask this an Ironjaws player: Do you really suffer mobility issues like people always claim? I mean, you can get Rampaging Destroyers AND there's one Battalion that grants you another D6" movement. That should make for pretty damn fast movement, shouldn't it?
>>
>>48540359

Sadly no.
>>
>>48540279
It's perfect if you ever read into 40k lore.

>>48540359
He can pull mortal wounds onto himself, yes.
>>
How are you supposed to use the Fatesworn formation? It costs so god damned much.
>>
>>48540462
>>48540497
I see I'm not the only one confused about It.
>>
>>48540523
Either only in 2500 points or with small units.
Like, take a couple units of 9 models each, about four or five, then a Hero or two and then fluff the rest out with single Chaos Spawns. Only 60 points each and the extra Rend on those guys is actually pretty damn useful.
>>
>>48540497
>y-you just haven't read the lore!
Remarkably enough, you're not the only person in this thread to have an interest in 40k. But let's go though...
>Masterclan has all kinds of Wizards and masterminds
What section of the imperium is that then?
>Clan Verminus is basically the Imperial Guard specializing in regular (and elite) foot troops
Where are the tanks and artillery? The guard isn't a pure foot force, far from it.
>Clan Skryre is the Adeptus Mechanics specializing in all kinds of techology
Admech almost never try new shit, and venerate technology. Skyre experiment all the time, and are quite happy to blow up technology.
>Clan Pestilens is the Ecclesiarchy specialising in all kind of fanatic zealots
Yes, I definitely remember pestilens preaching to the clans verminus to keep them indoctrinated.
>Clan Moulder is the Adeptus Astats specializing in genseeding the perfect (rat)warrior
Space marines are complete, there's no new genetic work being done to improve them.

Funnily enough, the one clan that does map across (Eshin as spies for the council/Inquisition as eyes in the Imperium, with both having access to assassins) is the one you didn't do.
>>
>>48539721
Actually, since you mentioned the grindfest I got kinda interested and mathed out the melee between the frostlord (stonehorn, ravager, talisman of protection) and the ghoul-king (terrorgheist, cursed book, lord of night).
On average, the frostlord does a grand total of 3.75 damage in melee to the ghoul-king, rising to 5.09 when he charges. Since regen kicks during his own hero phases, it can be assumed that every other turn the ghoul-king can make 2 wounds taken previously go away. For simplicity's sake, let's make this 1 wound per turn, knocking down the damage caused each turn into an effective 2.75 (4.09 on the charge).
Meanwhile, after stone skeleton the ghoul-king does 2.32 damage in melee and 0.5 damage with his shriek.
Both are calculated for undamaged heroes at this point, obviously.
Interestingly, both heroes are so adept at stalling the opponent that they'll never get much done over the course of a normal game.
>>
>>48540678
I should also mention that I was operating under the assumption that the ghoul-king's spell is cast successfully, since I didn't really start working out the fractions of functional saves based around casting probability.
>>
>>48540678
That's pretty interesting. I may have to try to fit in a Terrorgeist into my 1k list.

Gonna be sad that I have to sacrifice some Horrors and a Courtier for it.
>>
>>48539884
We have a wiki for that.
1d4chan is very easy to read and it's already full of the most popular opinions the fanbase have, both rule and fluffy-wise.

https://1d4chan.org/wiki/Warhammer:_Age_of_Sigmar
>>
>>48537213
>I was actually surprised to hear that they're the supercheese army.

Same. No one in my town has chosen a Seraphon army.

Should I be concerned. If so, then why?
>>
>>48540861
Most of the formations are described incorrectly on 1d4chan.
>>
>>48541052
That, or not described at all.
>>
>>48538990
Are there rules for allowed mods and non-allowed mods?
>>
>>48541052
>>48541090
Yes, but AoS has been popular since a few weeks ago.
Give it time.
>>
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How many memes did you do to appease the gods?
>>
>>48541360
kek
>>
>>48539460
I wanted to do something similar and paint mine like WoD's version of Blackhand, but desu fuck doing that much osl.
>>
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My current beastmen list for 1000pts looks like this:
x30 Gors 240pts
x20 Ungor Raiders 160 pts
Gorthor 180 pts
BSB 80 pts
Beastlord 80pts
x7 Bestigors 140pts (Converted my beastlord, BSB and Gorthor out of the 3 others)
Shaman 100 pts

An anon already suggested I should get more gors and I was thinking of replacing the ungors with them
Anybody else have any ideas on how to improve it?
>>
Want to start a dispossessed army. Can anyone give me a starter list? I literally own one box of ironbreakers cause I like the way they look.
>>
>>48541951
Why not just take 2 minimum units of Raiders and max out on Bestigor?

Why both Gorthor AND a Beastlord?
>>
>>48541914

I think you should try it, I know exactly what you mean, with the forged fire look it would be beyond my skills but, practice makes perfect. I actually came across a picture that had a somewhat similar effect on an orruk on google images but I can't for the life of me find it again. I think I just searched "iron jawz paint schemes". It's not exactly what you describe but it did have a sort of flaming hearth effect coming from one of the armour seams.
>>
love all these kids making beastmen lists because of the latest total war dlc, 90% making list for an army they wont buy. build and play with
>>
>>48540612
Spawn don't have rend.
>>
>>48542533
Convert Gors into Bestigor with greenstuf :^]
>>
>>48542430
I started mine shortly before AoS was created, although I will admit that the DLC made me want to come back to them.
I LIKED THEM EVEN WHEN THEY WERE ABSOLUTE HORSESHIT REEEEE
>>48542242
>Why not just take 2 minimum units of Raiders and max out on Bestigor?
$$$ to be honest
>Why both Gorthor AND a Beastlord?
Stupidity
>>
>>48542571
How? I'd need to at least somehow make them use two handed weapons
>>
>>48542683
They're so crazy they wield their two handed axes in one hand. Then you can just extend the shaft and make some spike-mauls out of spears or something for some really ghetto Bestigor. Learn to make chainmail from greenstuff and give them bigger horns and you're on your way to semi-passable Bestigor.

Alternatively, two handed weapons are like, 10 to a dollar on most bits sites, so long as you're OK with, say, dwarven hammer heads on long shafts or something else. Hey, they can be scavanged!
>>
>>48542762
Might test it on the unassembled gor I have lying around for some reason, though I doubt I'll have much success
In the long run just buying actual bestigors might be cheaper, or I drop them entirely and get me some minotaurs (Which aren't really cheaper but fucking cool)
>>
Thinking about getting into age of Sigmar is the Skaven Start Collecting box a good deal
>>
How do I get my goat man mass rapists on rampaging across the realms?
>>
>>48540893
Nah, people on your town probably just like other armies better
>>
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>Order already bitching about the new Beastclaw Raiders

Why can't they be happy dominating the Season of War? Sigmar forbid another faction gets some time to play in the sprinkler.
>>
Did anyone save the "How to paint Stormcast" uploads from the other day?
>>
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>>48537041
>You are a WAAC faggot for playing lizardmen
Stay mad skavenfag
>>
>>48543576
it's not just Order, people have been bitching about thundertusks and stonehorns for months
>>
Let me know what you think.

Arch-Warlock - 140

Stormfiends x3 - 300
-Warfire Projectors x3

Stormfiends x3 - 300
-Ratling Cannons x3

Stormfiends x6 - 600
-Doomflayer Gauntlets x2
-Shock Gauntlets x2
-Grinderfists x1
-Warpfire Projectors x1

Warpfire Thrower Weapon Teams x2 - 120
Warpfire Thrower Weapon Teams x2 - 120
Warpfire Thrower Weapon Teams x2 - 120

Warp-Grinder Weapon Team - 100

Clan Skryre - Gautfyre Scorch - 200
>>
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Oh God what have I done?
>>
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>>48536839
So the stormcast that come in the 2 player starter are push-to-fit or whatever the simple beginner kits are called right?

are they compatible with the stormcast upgrade kits?
>>
>>48544122
>3000 at least Canadian

The fuck is wrong with you? Send me half of it! :)
>>
im playing my first game of AoS using sylvaneth soon,

how should i play them? i have some dryads, 2 durthus, a treelord ancient and Alarielle.
>>
>>48544122
jesus man, gimme some of dat
>>
>>48544187
Yes and yes.
>>
>>48544196
>2 durthus and alarielle

good luck finding somebody who wants to play against that
>>
>>48544247
Not everyone's a little whiny bitch, anon.
>>
>>48542850
Yes. Just get two more boxes of monks and a priest afterward
>>
>>48543828
Good reason too. I don't mind the 6 mortal, but 18" is retarded
>>
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>>48543899
Have to have two engi covens. Try this
>>
>>48544400
I have to avoid small models. The ones in my original list was bad enough. My hands shake too much when painting so big models is what I'm going with.

I'll go back to the drawing boards.
>>
Reposting from end of last thread:
Finished a unit of crypt horrors + crypt haunter (with the corpse on top), as well as finished basing my varghulf at the back. Comments/critiques and thoughts on colour scheme?
>>
>>48544541
Then just take out the clan rats and use units of fiend not in the formation with gas rats
>>
in open play, if you take a battle formation such as the start collecting box formations, can you expand your model count and still keep the formation?
in the start collecting nurgle box, the formation bonus is 'if any squads of nurglings are missing models, on a roll you can revive models in the squad'

since nurgling squads have no upper model size, could i run this formation with nine nurglings instead of three?
I understand in open play it's more to fuck around then to strictly adhere to rules, but i'd like to know if this is a blatant rules violation or not
>>
Where can I see the start collecting ironjawz formation? The deal looks great but I'd like to see the formation in advance
>>
>>48544381
>>48543828

I'm annoyed because people complain about my dragons when they're not half as good as what these things shit out. to kill just one I have to focus the fuck with a drakeseer and the combined breath from a dragonhost.
>>
>>48544888
And now they heal
>>
>>48545021
yes, fuck. that. shit.

wtb eldritch council next so I can set the frosty motherfuckers on more fire. {spoiler]or I'll just start buying phoenix guard
>>
>>48544365
Thanks
>>
>>48544573
Do the formations have to be different or can I do two of the Gautfyre ones?
>>
>>48545251
You can, but I'd do a archspark voltik
>>
>>48544544

Looking good pal, keep it up
>>
>>48545743
Yeah it would be another of those or a archspark.
>>
How the fuck do Stormcast deal with Ogors and Beastclaw? I feel like I have to pour on the cheese to even have a fair shot against them.
>>
>start collecting in february
>always liked the way lizardmen looked
>heard bad things about the game from internet hate machine
>play a few games, it's actually really fun and easy to learn with a lot of depth
>play a lot of games
>painting tons of models
>spending almost all my free time painting for 2 months
>playing every weekend at local GW
>people like my painted models so much that the manager asks me to put them in the display case
>fast forward to this weekend
>local GW is celebrating its 3rd birthday
>the store is packed all day long
>playing my usual match against my buddy
>people are coming in watching us play, talking about the game, and buying tons of shit
>sales of AOS had been picking up lately but nothing on this scale before
>AOS starter boxes and start collecting boxes are flying off the shelves
>more people keep coming in so we play a 5 player 1000pt game
>a 6th person joins just as we begin, he hasn't played since WHFB
>barely finish the game before the store closes
>store manager pulls me aside at the end of the day
>tells me this was one of the best days in the history of the store and that my lizardmen army + weekly games are a big reason AOS is doing so well locally

Feels good man
>>
>>48546103
Good job Anon. Still a lizard cock sucking Order faggot though.

Keep doing what you're doing.
>>
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Hey guys, coming in from 40k, what can you guys tell me about building Tzeentchian Armies?
>>
Thinking on it, using the Skink Oracle that rides the troglodon as a Skink Priest with Priestly Trappings would work pretty well - assemble it like normal, put it on a rock, and for the left arm, clip the chain-thingy off of a saurus banner and attach it to the short end of the grip, shaping it so it mimics the way its loincloth is blown. For the other end of it, attach some of the random dangly charms that go on the trog, or maybe something else, not sure.
>>
How do you all deal with shooting heavy/gunline style armies? Between the fact that you can't shield your valuable units and have to deal with casualties in two battle phases, it's kind of a pain in the ass
>>
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>>48546103
mfw when my local gw only has one gaming table and its always taken
>>
>>48546377
fast/deep strike units

heavy armored units

use line of sight
>>
>>48546423
Please tell me theres a sign up sheet to reserve the table...
>>
>>48544122
damn, you dropped about 2000 quid on plastic in one go? jeebus
>>
>>48546489
Nope
>>
>>48546489
>>48546517

Always the same guys playing too who are always playing through the week as well, so me who works all week to get one day off a week its very hard to get a game in
>>
>>48544122
So this is how Order wins.
>>
>>48544122
you better repose those dragons
>>
>>48546517
>>48546538
Go up to the manager, tell him the situation and tell him he needs a sign up sheet.

It's easy to do and saves people wasted trips to the store.
>>
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>>48544122
>>48546654
>>
Anyone seen the "Braggoth's Beast Hammer" battalion from the beastclaw book!? I nere to know what it does, wasent in the pdf from last thread.
" 8 Warscroll Battalions, including 2 special Afrostuns that bestow extra powers and Braggoth’s Beast Hammer, an unlikely but strong unison of ogor and orruk forces; "
>>
Im building a Khorne Bloodbound/Slaves to Darkness/Daemons of Khorne etc army. One of my friends in our gamer group has played woth the idea of gathering himself a unit of twenty blight kings for his Nurgle army.

What would be my best defense against such a unit? Amped up Blood Reavers? Chaos Warriors on similar boosts? Blood Warriors? Skarbrand?
>>
I may be a lizard player but I'm excited for the Beastclaw update, I love the dynamic of Mesozoic vs Ice Age
>>
>>48546283
seconding this question. I have order stuff, but would like a second army on the chaos side to pit against it in the display case, and have some fun with when I need a change of pace (pun not intended)
>>
>>48544122
Are you the Extremis Chamber lawyer guy from like a month ago or are you a new dumbass wasting money on shit
>>
Do flesheater courts seem to lack in rend capability or do they not really need it?
>>
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It's been a week
How has everyone been finding matched play and points?

How what do you think the strengths are each factions have?
>>
>>48546063


You'll learn real quick that hammerstrike and Dracothians only even the odds, they dont cheese it
>>
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what do you guys think of Legion of Azgorh are they worth it
>>
>>48544122

as an actual extremis player I will tell you I struggle to bring both a star drake and 8 dracothians in one 2500 list

I have literally no idea what I would do with 34 dracothians.
>>
>>48546708
why do I feel a sudden impulse to get clone trooper headswaps for sotrmcasts and paint them all a glossy white?
>>
>>48544544
holy fuck... nice
>>
either I didn't search properly, or people don't just sell the khorne half of the start box on ebay anymore unless it is "pro painted"

should I buy the full box instead? I want the bloodreavers, so as tempting as the 33 dollar box is it is missing a lot of things I want.

The Start Collecting! box has some nice stuff too.

I wish Chaos had some shooting options that weren't daemons or rats.
>>
Which mortarch from the starter kit do I make?

I still think Arkhan the Black is the best written character in warhammer but how does he actually stand up in game? Do I need a support caster to get the most out of him? (Curse of years alone probably doesn't cut it) Should I even bother with summoning after it has been butchered?

I plan to play with points (because I like pick up games and hate arguments)
>>
>>48548208
Arkhan is far and away the dedicated spellcaster, with little combat power unless you have a Necromancer follow him around.

Neferata is your sniper. She'll make short work of annoying heros and you'll get a nice lovely Vampire if you kill them with her special blade.

Mannfred is the combat monster. Provided you roll above average he'll give the big monsters a run for their money. He's also great for clearing chaff, especially because he gets wounds back.
>>
>>48548208
My bud uses Arkhan. While I can't give you the best answer on how to use him, I have defiantly had trouble fighting him, he's squirrely and rude and if he gets that curse of years just right he can delete entire units. My friend says he's tons of fun but he is the cheapest of the montarch's so the others may be pretty mean too.
>>
>>48547777
Worth it is probably subjective to your budget, even compared to regular armies. If you can justify the higher cost of an all-FW army, you'll probably have fun with them and it'll be an army not many people get to see. For that alone it may have value for you.
>>
>>48546377
Ghoul Patrol, man.
>>
>>48544544
Love the scheme, how'd you do it?
>>
>>48548070

The Slaughterpriest can throw out mortal wounds on a 4+ (3+ if he killed anything in the previous turn), at 16" range. That's sort of shooting?
>>
Guys, what'd you recommend to even out an order of the Stormcast/Khorne starter set, Skeleton Horde, Greenskinz and Lizardmen starter sets with around 200 dollars left. I hope to keep the armies at around the same power level for someone new to the game since I'll be hosting games with these armies.
>>
>>48548420
while I'm not sure how he does that and it's pretty cool, it isn't like you'd have a squad of slaughterpriests
>>
>>48538131
It WAS dead, points revived it
>>
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I think that the new Sylv models are the most infuriating models to assemble yet from GW
This is coming from a vet Dark Eldar player

The Tree Revs especially - fuck those guys
>>
>>48548451
Not with THAT attitude...

Anyway, in your hero phase the Slaughterpriest can roll a dice, adding 1 if he slew any models the previous turn - if you roll a 4 or more, you can pick an enemy unit within 16" and it takes d6 mortal wounds.

You can also use the power to force an enemy unit run as far as it can towards the closest friendly unit which is nice to isolate them.

Unfortunately, if you get a 1 (meaning you can't get this result if the Slaughterpriest killed a model in the previous turn) the Slaughterpriest himself takes d3 mortal wounds since Khorne was dissatisfied with the prayer.
>>
>>48548070
you could always shekel up for some chaos dwarfs
>>
>>48548516
eh it was still played a lot at my store
but only with people you knew were alright
and then there were the unfortunate people who decided to play against that guy with his nagash and 400 zombies
>>
>>48548554
oh so it a prayer to khorne

I though he was just giving a mean look or something
>>
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More tweaking for an upcoming Matched Play event. Any thoughts?
>>
I'm struggling to find the points cost for Empire Knights, as well as Empire Cannon/mortar? I am under the impression that the models been discontinued, but I thought they would be included in generals handbook?
>>
>>48548353
Thanks. I was thinking about teaming them up with Skaven but I'm not sure which units I would get.
>>
>>48548553
Thanks for the info/warning. Had been considering expanding into slyvaneth at some point in the future (just own 12 dryads from the old wood elf battalion) but I'm an absolute fumblefingers. Might steer clear in that case.
>>
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>>48546939
Lawyer
>>
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>>48548748
The Treelord models and the Dryads are very simple to assemble
Just the Hunters and the Revenants m8, such a ballache

Assuming this isn't rotated, here's a pic of my TLA
>>
>>48548406
Thunderhawk blue base and highlight up through fenrisian up to pallid wych flesh basically
>>
>>48547787
4 of them are for various Celestant on Dracoth Weapon Options. That takes it down to 30 total. I have extras for kit bashing and also because several models were damaged in shipping, nothing bad enough to demand a replacement, so I like to have extras for mix and match.
I intend to have 4 Tempestors, 4 Concussors, 4 Fulminators, and 6 Desolators. That leaves the rest for extras as I see fit.
>>
>>48548793
Revenants are a pain in the arse, and Drycha had a few tricky parts. I've assembled lots of Hunters now though and got it down to a fine art. Once you 'get it' they're really easy and fast to assemble. The Revenants on the other hand are awkward because they have parts that almost need to interlock in ways you can't really express in a 2D instruction booklet.
>>
>>48542447
Gosh, golly, never woulda thunk. The Fatesworn Battalion GIVES you -1 Rend if you had no Rend before.

>>48548553
Tree-Revs are okay, it gets a bit crazy with the twisting branches, but nothing too bad. The only thing you need to know beforehand is that you shouldn't glue the torso into the tree part before painting.

>>48548516
HAHAHAHAHA
>>
>>48548988
But marauders cost the same and you get more attacks? At the same to hit/wound.
>>
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>High above the Empty Throne, looming in the tortured sky of Varanspire for all to see, are the broken and dead worlds and pieces of realities that Archaon conquered in his neverending crusade against all that exists

It's hard to imagine the scope of Archaon's atrocities and crimes against creation and life, but I imagine that one the beings that called one of these countless worlds home would have asked Archaon "Hold! What are you doing to us is wrong. Why do you do this thing?"

What would be Archaon's answer to this? How can he justify all of this?
>>
>>48537243
you are already worse then them for playing Age of Sigmar
>>
>>48549265
The Chaos Spawn has on average 7 attacks, 3 less than the Marauders, but with a chance of hitting AND wounding better that isn't dependent on its unit size. It's average movement is higher than the Marauders'. Thanks to being a single model, it has no fucks to give about Battleshock, which is a major weakness for chickenshit Marauders. Since it is only one model, it also has a drastically smaller footprint and weapons that make attacks on a per-model basis only get a single attack against it. The Spawns are also cheaper and you only have a tenth as many models to assemble and paint, so they are both less of an investment and less work while being about as good. And finally, the models are like ten years more recent. And some people enjoy small elite forces.
If you already have a ton of Marauders lying around, by all means use them, but if you want less work and more customizable models, I would still recommend at least a couple of Chaos Spawn.
In that Battalion, the Marauders also have the bonus of sacred number. If you leave one per ten out, you might still pay the same, but get a 6+ save-after-the-save on top.
Again, if you have them already, they're better, especially in that Battalion, but some people enjoy NOT having to build and paint 81 Marauders and all in all they aren't THAT much better.
>>
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>>48549440
Here's your (You)
>>
>>48549457
thanks mate,much appreciated
>>
>>48549395
Blood for the blood god
>>
>>48549395
"Because i want to"
>>
>>48549395
probably something along the lines of how life is shit anyway and someone was going to do it so it might aswell be him
>>48549506
>not knowing the lore
>>
>>48549395
>nothing personnel, kid
>>
>>48549395
He can't. He's an angry teen, who got mad when he didn't get enough love from daddy and went on a shooting rampage.
>>
>>48549395
He wouldn't bother.
His outlook is along the lines of >>48549518 but he wouldn't bother to tell anyone that. Life is shit anyway, and it doesn't matter if he tells them about it or not, so why waste his time like that when he could be wasting his time killing them? It'll shut them up, at least, and then he won't have to answer their inane questions.
>>
Long time deldar player here
Love glass cannon gameplay, there currently any armies that match that play style?
>>
>>48549847
Play the faction you like the look of the most, and then once Aelves are released jump to them
>>
>>48549395
The words...
>>
>>48549847
I heard freeguild are glass cannon, never played them though so I'm not sure.
>>
>>48549900
10 interbutts for you for getting it.
>>
>>48544122
>Anon threw away a bunch of expensive law books to make room on these shelves
>>
We're starting a Path to Glory campaign from the GH soon at my store, and I've picked up SC Bloodbound for it, but I was looking through the book and wondering something.

What Khorne heroes can stand toe-to-toe with the big leaders of other factions? What can stand up to a Megaboss on maw-krusha, or vampire on zombie dragon?

I picked Khorne because I wanted great close combat, but their leaders seem really lacklustre, sort of like there's a lot of lieutenants but no generals, you know?.

Am I missing something?
>>
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>>48544122
Brb, I'm going to study law
>>
>>48550115
Skarbrand.
>>
>>48544544
my court so far, sorry for the shit photo
>>
>>48550115
>Am I missing something?

Valkia, Skarr Bloodwrath, Scyla Anfingrimm, and Skaarac the Bloodborn from FW.
>>
>>48550144
>>48550166
You can't take any of those as your champion in Path to Glory though, I don't think?
>>
>>48550179
Oh forgot about that.

Wait until FW unleashes that new Khornate Lord on a dragon mini.
>>
Is the start collecting ironjawz box in stores yet?
>>
>>48550209
Yes
>>
>>48550162
Looks nice, grats Anon.
>>
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>>48538105

Is this a epic new forced meme? I subscribe to both threads and find myself having to resubscribe to new 40k threads more often than AoS...
>>
>>48550345

Yeah, the AoS defence force leap on and exaggerate anything.

Your game has flaws, people had a right to be pissed off about it, it's not popular. Deal.
>>
>>48550354
How did you jump to that from "this thread moves faster than that one"?

The WHFB thread was started over 12 hours earlier than this AOS thread and has less than half the post. Friendly reminder that nobody gives a shit about KOW and T9A outside their circlejerk forums.
>>
Took me ages to finish and are basically marauders with a weak shooting attack. Tzeentch is pain.
>>
>>48548438
Seraphon is best bang for your buck, but everyone's going to hate you for playing them
>>
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Damn, I thought I uploaded the picture.
>>
>>48550345
one of many new ones, all about as entertaining as you'd expect

With the campaign and new-but-not-really releases, AoS threads have more activity than usual. I expect these threads will die down a bit when the releases/the event slow down and new 40k stuff comes out.
>>
>>48544541
>>48544400
Replace the 3 units of clan rats with one unit of storm fiends, and a unit of acolytes. 3 battle line for allegiance skryre
>>
>>48550418
fuck everyone else, magic star lizards riding space dinosaurs are awesome
>>
I'm the starter set guy, thanks for trying >>48550418
but I'm more asking, if I get ALL of those sets, what else should I round out the armies with based on cheaper minis to make them somewhat equal and fun to play for pick up games.
>>
>>48550543
>if a get all of those
anon no
you're gonna need ages to paint them all let alone the expansions you buy for the army
>>
>>48550573
Yes, but I'm a rich NEET
>>
>>48550608
Take your time, nerd. A large amount of unpainted plastic is the easiest way to get overwhelmed and lose your enthusiasm.

Do it one at a time.
>>
>>48548739
I'd team up with goblins myself, although I'm still waiting from fw to reply to my email wether or not substitute warscrolls count in matched play
>>
>>48549395
GET OFF MY FUCKING LAWN
>>
Not sure how to make Brayherds work well besides a Wildstalker Ambush at 2k with 40-80 ungors raiders walking onto the board from sides or enemy backfield and shooting at 4+/3+ plus 3 Bray shamans to focus fire Arcane Bolts into targets.

I guess it would put like 20+ bestigors right in someone's face.
>>
>>48550758
>3 Bray Shamans focus fire arcane bolts

Can't cast the same spell more than once per turn, no matter how many wizards you have.
>>
>>48550781
i like this rule for every spell except arcane bolt
>>
>>48550781
Only if using Matched Play rules
>implying anyone doesn't
Yeah, yeah, I know.
>>
>>48550781

Shit, I didn't know I never use more than one at a time.

Okay I guess we'll try and summon and shield a bestigors unit I guess.

Not sure I like these guys as their own army, I think I might be better off just taking a bug Gors or Ungors blob as a Battleline choice and a Wargor to buff them maybe??
>>
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First of, I want to thank all anons who encouraged me to paint on, and giving good helpful feedback on my WIP´s during this months challenge. I'm a lazy fucker with little to no time to spare, so painting is not one of my top priorities.

Secondly, I know the photo is crap, the light is way of, and this is the best I could do in a rush. But the result is still what really makes me happy, I managed to pull of this months purchase of 300p Orruks, and tomorrow my Maw-Krusha should arrive!

All in all, I'm happy with how they turned out, and I think they will look great on the battlefield once I start playing.
>>
>>48550811
they look great bud, keep it up

post photos of the mawkrusha when you get it
>>
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Aos rules look fun but the setting is fucking retarded

All the games I play are still in the old world in my head cannon
>>
What do you guys like to equip your Chaos Warriors with? Are runeshirkds any good?
>>
>>48550811
brutes looks sweet in black armor
>>
is the bonesplitterz icebone warclan a good army?
>>
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>With a successful shield spell, and a stomp, a Spirit of Durthu has a 2+ save and a -2 to hit in melee
>mfw
>>
>>48546283
Mono-Tzeentch is a bit hard unless you count Slaves to Darkness marked with Tzeentch, then you're golden.

Mortal Chaos has lots of good frontline - Warriors, Knights, Heroes. Tzeentch Demon models are often more squishy but tricky. Flamers and Burning Chariots are great shooting, lots of Psykers, etc. Mix them and you can create a good force that can deal with variable threats.
>>
>>48550829

Way I see it, the AoS rules have five core problems, one of which has been addressed and one of which has been partially addressed.

Addressed: Customisability of leaders. Between gen handbook and the newer battletomes, you can actually give your characters a personality again.

Semi-addressed: Points are per five or ten models without any thought for upgrades and equipment. Functional enough to do pickup games though, which is the important thing.

Unaddressed:

-Random turn order letting you regularly have two turns in a row giving the game a horribly untactical tendency to swing wildly in one player's favour.
-Hero sniping from inability to join units forcing a very strong tendency to favour monster generals or suffer for not doing so.
-Lack of any form of initiative system. Lessens difference between troops of different factions and makes the game feel less like a war simulation.

I play infrequently because I have a ton of models for it, but these are all pretty offputting.
>>
Can you give your Blood Warrior champion a Gore glaive?
>>
>>48550968

The Ogoroid Thaumaturge is a nice include, Tzeentch sorcerer is also decent. Maybe less great in match play, depends on how their horror and spawn creating spells work.
>>
>>48550997

Initiative was terrible, alternating activations during the Combat phase are what makes the game really.

Shooting and fake shooting (see: beastclaws), and summoning to a lesser extent, are/were the real problems.

As for hero sniping, block Los better. =^)
>>
>>48551050
>Initiative was terrible, alternating activations during the Combat phase are what makes the game really

Okay, try justifying that from a simulationist perspective then.
>>
>>48548672

Legacy section

Knights are 140

Cannon is 180
>>
>tfw sylvaneth players are less and less liked at the FLGS besides for two guys (one barely plays since he works there and the other one is a nice kid who just plays alarielle alongside some stormcasts) because they always bring the same boring ass 1k lists with le epic 2+ save treelords
Feels good knowing that treefuckers are being put in their place and will soon just play between themselves
>>
>>48551075

>Simulationist

Because battles degrade into melees when both armies engage and there's no magical stat that your army has to make 3000 guys literally hit them enemy before they get hit back


Initiative is probably one of the gamiest stats in whfb
>>
>>48550997
>-Random turn order letting you regularly have two turns in a row giving the game a horribly untactical tendency to swing wildly in one player's favour.
fuck of this is good , shitheads who spout this contantly forget that it used to always be in the first players' favour , now it can switch
>hero sniping
>lack of initiative system
again, fuck you this is good , it's a fantasy tabletop game , one side hitting before the other makes 0 sense with or without initiative , this way it's more about player tactics rather than stats that made 0 sense in the first place
>>
>>48551103
>More that 1 TL/TLA at 1k
What a bunch of fags - Sylv are effectively the Tau/Eldar of Sigmar
>>
>>48551103


Am I a faggot for playing Guardians of Alarielle? It's the Stormcast + Sylvaneth combo battalion
>>
>Been playing WH:total war Beastmen
>Want to collect beastmen in AoS

Anyone got the points-lists and or some battalions?

Any advice playing them?
>>
>>48551134
>>48551127

>Elves having much quicker reactions than lumbering but harder hitting Orks is gamey and unrealistic

Are you people -high-?

At worst, make combat resolution same time. One unit spamming all it's attacks before the other can react not because they're faster but -because you picked them this turn- is infinitely worse by the logic you guys just outlined.

And for god's sake, yes there is a slight advantage to having turn one, that's why it's randomly determined who goes first. Having two turns in a row has a much, much bigger random swing beyond player control than going first ever did.
>>
>>48550997

>Lack of any form of initiative system. Lessens difference between troops of different factions and makes the game feel less like a war simulation.

You are one of those High/Dark Elf faggots who got hard over your endless re-rolls in combat aren't you?
>>
>>48551198

Buddy, just because the old system handled it poorly in places doesn't mean "fast but squishy" and "slow but tough" aren't important basic factional distinctions.
>>
>>48551172
As long as you're not a complete pos like almost every sylvaneth player there's no problem at all.
>>
>>48550997
>makes the game feel less like a war simulation.
Yes please, I am happy to have some actual decisions to make in the combat phase instead of just rolling dice to see how the simulation plays out.
>>
>>48551215
Yeah, no. Beastman player here.

I was supposed to be fast but squishy, turns out the middle ground from "Elf attacking and very hgih speed" and "Juggernaught Warrior of chaos" worthless.
>>
so
beastclaws are out
so whats next /tg/?
elves? delves? dragons? dragon elves?
>>
>>48551190


Because Warhammer/W40k were the only really popular war games with an initiative stat and every other good war game managed to get it right without one.

And if picking which melee goes first is dumb then I think you need a flowchart to play your game for you. Might I recommend BFG Tyranids
>>
>>48551190
>the elfs take their swing
>18 goblins die
>the elfs now exausted let the remaining 12 goblins poke at them
much better
the point it's supposed to be a game first not an acurate simulation , this way there are some tactics involved , you actually have to think in the combat fase instead of it being just a 10 minute long mindless dicerolling fest
sure it doesn't make sense but neither did initiative , and hitting eachother at the same time makes the combat fase completly pointless as there is nothing you can do to influence it

>>48551198
judging by the post i'm replying to you're spot on anon
>>
>>48551278
i'm hoping for some more deah options if they are sticking with the repackaging route.

if not i guess there are those new dwarves coming soonish
>>
>>48551215

I bet you hated premeasuring becoming a thing too

Anyway I'm actually pretty confident aelves will have something to fuck with the combat order of activations. Order already has an artifact that forces one hero to go before anyone else even on the enemies turn, so it's not unprecedented
>>
>>48551278
More Death or starting of the year of Tzeentch
>>
>>48537323

Moonclan Grot Warband:

http://tinyquest.blogspot.ie/2016/07/moonclan-grot-warbandchampion.html
>>
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>>48548585
Not a huge fan of Hexwraiths or the Mortis Engine. I'd maybe use Heimrich as a generic necromancer, as giving a unit the ability to pile in and attack twice, can effectively double the amount of attacks a unit has.
>>
>>48551215
>fast but squishy
>get extra movement and charge range so they can enter combat when you choose and then swing first
>slow but though
>low movement but a decent save + maybe some abilities so they can take a punch before swinging while your glass cannon units attack first
it's almost like this is already in game or something
>>
>>48551181

Brayherds: Your heroes suck but are mandatory for buffing. Conversely, the units are all good, fast and cheap, but lack ranged options outside of Ungors and are very fragike. You have no srmy-wude Battleshock immunity so be prepared to lose units if they're small. Also be prepared to bring a LOT of beastmen models if you want to use their good formations.

The Furious Brayherd one is hard to use as it leashes your heroes within 8" of your models if you want the bonus. Wildstalker Ambush us much better but in Matched Play it forces you to take 2k points.

Convert Gorthor, a beastlord abd a Wargor out of Bestigors and a chaos chariot. Buy a Bray shaman. These are mandatory. Be prepared to watch them get sniped a lot unless you bring large mo sterling modeks to hide them behind.

WARHERDS: Very little to pick from but very brutal, very fast, very simple. Unless you're doing formation s take a Cygor or hell cannons and basic ungors with spears to be your screening cannon fodder units. If you are doing Open pmay, use the formation that gives them the Khorne keyword and pair them up with Bloodbound heroes, namely the Blood stoker and Bloodsecrator. Mighty Lord of Khorne might be useful, too.
>>
>>48551292

And are their other popular wargames dumb enough to make the system "pick one unit out of your entire army to go, then wait for the opponent to pick one unit out of his entire army to go"?

Because I mean fuck, I guess it gives you a choice, but it's absolutely a choice at the cost of the majority of both armies standing about doing nothing for extended periods, even situations
like a chaff unit calmly allowing three units to dismantle it because you decided you wanted attacks to happen elsewhere.

Yeah, that unit was at the bottom of your priority list that turn? Whee, great for you, but it still -stood around doing nothing, not because the other units were faster, but because the rules have no concept of simultaneity-

It's jarring and gamey and the least immersive thing I've ever seen in a wargame.
>>
>>48551297

>combat phase

Ftfy
>>
>>48550677
Why goblins. Would it make a better team up then Skaven or is it more for a fluffy list.
>>
>>48551432

It could be worse. Warmachine/Hordes doesn't let the inactive player do anything even while the opponent is in melee with them. The whole army sits there and politely waits while they are massacred.
>>
>>48551417
Doing an Entire army of Minotaurs sounds awesome.

Does that Khorne formation not work in points play?

Also, how does Savage Dominion work in points?

Do you need to alot points for the Summons you want to do?

Also, is there a point in keeping beastmen allegiance?
>>
>>48551495

So like the shooting phase, but for melee? You do yours in your turn, opponents in opponents turn?

That's... Fine. It's consistent. If you go first, it's because you charged and the opponent had to take your charge.

"Charger takes initiative" is a perfectly functional system.
>>
>>48551529

No see, they can cast and shoot and do everything while you sit there and wait. Sometimes they do all three. You do not strike back on melee, even when locked in and not on the receiving end of a charge.
>>
>>48548748
Just FYI, I have had no problm whatsoever assembling any Sylvaneth model. The only ones which came close to beign tricky were the dryads
>>
>>48550997
>-Random turn order letting you regularly have two turns in a row giving the game a horribly untactical tendency to swing wildly in one player's favour.

It took some time, but I learned to work around it by always preparing for my opponent to get the double turn. That system also favours the person with the weaker list. If you are already getting stomped it doesn't matter if your opponent goes twice. If you havea weaker list the double turn could enable you to get shit done.

>-Hero sniping from inability to join units forcing a very strong tendency to favour monster generals or suffer for not doing so.

Monster generals get sniped a lot more easy than the smaller ones. Unless you play without LoS blocking terrain. In that case: Get more terrain.

>-Lack of any form of initiative system. Lessens difference between troops of different factions and makes the game feel less like a war simulation.

Give some tactical depth with that to activate next.

Seems to me you enjoy playing very safe with very little things being able to deter the plan you have in your head. In that case I'd recommend playing 40k with some death star list.
>>
>>48551505
>Also, is there a point in keeping beastmen allegiance?
None other than having Ungor Raiders as battleline
>Do you need to alot points for the Summons you want to do?
Depends on what you want to summon
>>
>>48550829
if we are speaking headcanon I'm adding many of the new factions into the old world, making the mortal realms spawn at the great catastrophe rather than the end times.
>>
>>48550848
The shields are incredible, the only thing that even compares is the Rend of the greatweapon. But those shields make them basically pointless to attack with mortal wounds. Aside from that, I'd suggest only using Halberds if you play them in units of 20+ and you should never play them in units of 20+.

>>48551009
Yes. Can and should.

>>48550997
I don't see the random turn order as a problem to be honest. I agree with the other complaints though.

>>48551050
>As for hero sniping, block Los better. =^)
huehuehue, yeah, that works SO well against tall shooters like Thundertusks and Kurnoth Hungers.

>>48551432
>It's jarring and gamey and the least immersive thing I've ever seen in a wargame.
And also the most tactical handling of the combat phase GW has ever done.
>>
>>48551505

The Khornate minotaur formation is not in pints play, sadly.

Savage dominion requires you to pay for the monster already with your points. You basically deep strike it onto the board. Tge thing us the casting value is a 9 and you can only cast that spell once per turn in matched play, and beastmen have no ways of boosting their casting rolls, so it's actually hard and unreliable to do even in Open play. The Bray shaman us mostly there to use mystic shield/arcane bolt and meet the requirements of formations. Furious Brayherd and Wildstalker Ambush allows you to measure from the shaman as well however so at least they provide that much of a bonus.
>>
>>48551278
Next week is 40k, some deathwatch vs tzeentch malarkey. It's possible the tzeentch side could dovetail into some tzeentch AOS stuff, but that is just speculation.
>>
>>48551573

Yes.

And you don't shoot in the enemy turn in most games either.

Limitations of full army goes, then full other army goes system.
>>
>>48551626

>huehuehue, yeah, that works SO well against tall shooters like Thundertusks and Kurnoth Hungers.

I know right, it's why I used a smarmy emoticon. That shit is why I've given up on using my beastman heroes and formations, now I'm just using them as cheap Battleline for my main chaos army.

At least it's lore accurate ;-;
>>
>>48551635
Seriously? The long-awaited Tzeentch release was for 40k? Meh.
>>
>>48551678
Hang on, I actually checked after posting, and turns out I fucked up. It's deathwatch vs harlequins.
>>
>>48551626

What about 20+ with shields and mystic shield? I guess I could just use oracular visions and mystic shield on the same warrior unit...
>>
>>48551673
I know your feel. I kinda want to get the Beastmen out of that asshole foot soldiers of the "real" Chaos warriors role, but the game makes it really fucking hard to do that.

So by now I use them as Battleline for all my armies. Bloodbound, Rotbringers, Slaaneshi, Arcanites, it doesn't fucking matter! You won't let me mark the Beastmen? Ha! Then I don't have to paint them in god colors and can use the same Beastmen for all those armies. The goats are fast, non-threatening and way tougher than people give them credit for, so they're the perfect objective holders and... sigh.. meatshields for my real force.

Being /Brayherd/ is suffering.
>>
>>48551733

#occupydrakwald
>>
>>48551733
>Get into Beastmen from Beasts of Chaos books
>Loved them as the Fairy tale monsters hiding on the edges of civilisation

>Fast forward to today, Only people who understand Beastmen are Creative Assembly.
>>
>>48551703
Ah, okay, much better. Thank god.

>>48551707
Oracular Visions wouldn't even be necessary, their size bonus is now reroll 1s. I mean, that unit would probably survive the whole game, but they wouldn't do that much damage while they do. And you shouldn't waste buffs on them when you have Chosen, Knights and god-specific elite units like Blightkings.
>>
>>48551775

I have thosr, blood bohnd, all the Tzeentch stuff from silver tower, and some juan diaz daemonettes... guess I should run a chaos undivided list?
>>
What square base do I need for my treelord? Pretty sure the dryads are 25mm.

And yeah look, I'm keeping my options open for backwards compatibility/future changes/other wargames not saying I ain't buying the start collecting set to play AoS.
>>
>>48551432


You go I go is pretty common in war games. Hell battlefleet gothic did it
>>
>>48551733
>Being /Brayherd/ is suffering.
Are you me?
Glad to see I'm not the only one who has problems with his beastmen, I'm just gonna try using them together with other chaos forces now too
>>
>>48551922

They make semi-decent Reaver replacements for bloodbound, good screen and Battleline chaff for slaves to darkness, or if you want them as cord take monsters, lots of monsters, and daemons.
>>
New thread
>>48552312
>>48552312
>>48552312
>>
File: img_3047.jpg (208KB, 1025x1357px) Image search: [Google]
img_3047.jpg
208KB, 1025x1357px
>>48532736
Find the skaven games day 2011 figure
Thread posts: 376
Thread images: 49


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