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There is one species of monster that fights by teleporting adventurers

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Thread replies: 20
Thread images: 8

File: GameImage680x340_05.png (100KB, 680x340px) Image search: [Google]
GameImage680x340_05.png
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There is one species of monster that fights by teleporting adventurers to a subdimensional space where the battlemap is a tessellation of pentagons instead of squares. There, the monster summons swarms of minions that know how to maneuver and flank in the unusual space.

How hard to you tantrum?
>>
>>48415762

I cast Enlarge Person and let the DM try to figure out how to account for oversized tokens on non-identical map cells.
>>
>>48415762
>How hard to you tantrum?
Hard enough to bring us to a sub-dimensional space where the battlemap is penrose tiles.
>>
>>48415788
Note that groups of four pentagons on the map make up a hexagon together. Large-sized creatures would simply treat this as a hex-map.
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>>48415818

There are two orientations of hexmap here, though. Am I stuck with one or can I use both?
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File: Untitled.png (73KB, 772x390px) Image search: [Google]
Untitled.png
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>>48415818
Would they be stuck in one hexagon orientation, or free to take "half-steps" between orientations?
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>>48415842
>>48415853

You are permitted to take half-steps to change orientation. The monsters that dwell in this space have a special ability that gives them a bonus point of movement with which to half-step in this way.
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>>48415762
I made a chess variant based of Rose Pentagonals once. It was good.
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File: Pentachess.png (17KB, 394x392px) Image search: [Google]
Pentachess.png
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>>48416724
Pic related. I wasn't quite sure which line-up to use, hence why the two sides are uneven. The Ghost can teleport around the board but can't take or check.
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>>48417673
What software did you use to make this?
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>>48417772
Paint.
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>>48417855
Kinda figured, but how did you get your tesselation that nice? I can't even make a simple hex-grid in photoshop without having to fuck around with the alignment for hours.
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>>48417673
>The Ghost can teleport around the board but can't take or check.
Why include it, then?
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>>48417881
I'm guessing you use it to shield your other pieces if you get into a bad position.
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File: Pentagon Grid.gif (24KB, 931x649px) Image search: [Google]
Pentagon Grid.gif
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>>48417872
Oh I found the grid online.

>>48417881
To block movement. Pretty big deal in chess.
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File: armor_graphic.png (48KB, 1014x1440px) Image search: [Google]
armor_graphic.png
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Now I want to use this graphic for something.
It kind of looks like an abstracted suit of armor.
With some work it could be used for an equipment sheet.
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File: Pentaconcentre.png (45KB, 693x673px) Image search: [Google]
Pentaconcentre.png
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>>48418186
You can derive lots of weird paterns from the Rose pentagonals like that.
>>
>>48415762
>regular
>convex
Try harder.
>>
File: Hirschorn Schwirl.png (42KB, 693x673px) Image search: [Google]
Hirschorn Schwirl.png
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>>48418993
Noice. Felt like recolouring it to match movement limits.
>>
>>48415762

The only time I'd be raging is if I was on my barbarian. We use stuff like that all the time, including Hypercube dungeons and (my personal favorite) an infinitely toroidal "tower."
Thread posts: 20
Thread images: 8


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