There is one species of monster that fights by teleporting adventurers to a subdimensional space where the battlemap is a tessellation of pentagons instead of squares. There, the monster summons swarms of minions that know how to maneuver and flank in the unusual space.
How hard to you tantrum?
>>48415762
I cast Enlarge Person and let the DM try to figure out how to account for oversized tokens on non-identical map cells.
>>48415762
>How hard to you tantrum?
Hard enough to bring us to a sub-dimensional space where the battlemap is penrose tiles.
>>48415788
Note that groups of four pentagons on the map make up a hexagon together. Large-sized creatures would simply treat this as a hex-map.
>>48415818
There are two orientations of hexmap here, though. Am I stuck with one or can I use both?
>>48415818
Would they be stuck in one hexagon orientation, or free to take "half-steps" between orientations?
>>48415842
>>48415853
You are permitted to take half-steps to change orientation. The monsters that dwell in this space have a special ability that gives them a bonus point of movement with which to half-step in this way.
>>48415762
I made a chess variant based of Rose Pentagonals once. It was good.
>>48416724
Pic related. I wasn't quite sure which line-up to use, hence why the two sides are uneven. The Ghost can teleport around the board but can't take or check.
>>48417673
What software did you use to make this?
>>48417772
Paint.
>>48417855
Kinda figured, but how did you get your tesselation that nice? I can't even make a simple hex-grid in photoshop without having to fuck around with the alignment for hours.
>>48417673
>The Ghost can teleport around the board but can't take or check.
Why include it, then?
>>48417881
I'm guessing you use it to shield your other pieces if you get into a bad position.
>>48417872
Oh I found the grid online.
>>48417881
To block movement. Pretty big deal in chess.
Now I want to use this graphic for something.
It kind of looks like an abstracted suit of armor.
With some work it could be used for an equipment sheet.
>>48418186
You can derive lots of weird paterns from the Rose pentagonals like that.
>>48415762
>regular
>convex
Try harder.
>>48418993
Noice. Felt like recolouring it to match movement limits.
>>48415762
The only time I'd be raging is if I was on my barbarian. We use stuff like that all the time, including Hypercube dungeons and (my personal favorite) an infinitely toroidal "tower."