Let's start a brand-new evo game
Rules:
>Open a creature in paint or whatever and give it one evolutionary adjustment at the time
>describe adjustment and upload new image
>every once in a while the environment will shake things up, some creatures will go extinct
>No silly stuff, those won't become cannon
>No 'catching up' and doing a bunch of evo's by yourself, every creature should go through multiple steps by multiple people
>Evolutions shouldn't be to drastic, but you shouldn't bitch about other players 'not being realistic' either
I'll try to make a tree and/or environment image, but all help is welcome!
>>48392335
Some Arbuk developes smelling tendrils to find food.
>>48392335
Others develope a membrane on the sides.
>>48392357
Some develope small fleshy legs to move where the saltconcentration is higher.
>>48392357
Others develope a long leg to secure their position
>>48392376
Some develope smerlling organs
>>48392376
Others gain little fin to swim faster.
>>48392472
A group of thick grass floor developes tendrils to increase the range for the baby tgf.
>>48392472
Another strain developes small roots to grab the rocky bottom better.
>2 unique posters