[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Age of Sigmar General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 405
Thread images: 60

File: Thunderstrike Brotherhood.jpg (300KB, 1280x858px) Image search: [Google]
Thunderstrike Brotherhood.jpg
300KB, 1280x858px
>resources
pastebin.com/LPEdZcTi

Let the storm rage on edition

>Point system pdf for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2

Old thread
>>48041710
>>
First for forge world please make chaos dwarfs a real army again
>>
>>48057138
>>
File: j88.jpg (48KB, 600x443px) Image search: [Google]
j88.jpg
48KB, 600x443px
So, about them Sylvaneth. Looking through the points, Treekin seem incredibly cheap for what they do and since they retain the Sylvaneth keyword I can stuff them into the force without losing anything.
So, looking through conversions and found these here. I think they look awesome, would you be okay with those being fielded as Treekin?
>>
>>48057271
how much treekin cost?
>>
File: witch elf altar.jpg (398KB, 929x1388px) Image search: [Google]
witch elf altar.jpg
398KB, 929x1388px
Daughters of Khaine (feat. Darkling Covens) coming to cut some dicks off:

>General:
>Cauldron of Blood 220 Pts

>Battleline:
>10 Dreadspears 80 Pts
>10 Dreadspears 80 Pts

>30 Witch Aelves 420 Pts

>Bloodwrack Medusae 120 Pts
>Sorceress 80 Pts
OR
>4 Doomfire Warlocks 200 Pts

>Total: 1000 Pts

Taking the Tenacious command trait for one more Wound and the Pheonix Stone to heal one wound in my hero phase to keep the cauldron bubbling.
The Warlocks would be better against more elite armies with a smaller model count and the Bloodwrack Medusae + Sorceress would be against most other armies.
Any other ideas you gus think would be good?

I was afraid with 1000 pts being the smallest game we woud go back to needing big ass armies but the costs seem to be big enough for everything to stay decently small.
>>
>>48057350
100 for 3, cheaper than 10 Dryads and as much as 5 Revenants. This gets you 9 damage 2 attacks with 12 Wounds at a 4+ Save.
>>
>>48057429
Could you convert the Kornuth Hunters to Proxy as Tree-Kin? Like if you just give them fists or something?
>>
>>48057417
I agree with the regen on the Cauldron, but since the extra wound doesn't affect its damage chart (it regards wounds suffered, not wounds remaining) I wouldn't take Tenacious but Reckless or Inspiring. I'd also go with the Medusa and the Sorceress because Doomfire Warlocks are really only worth it in units of 15.

You aren't Boob Elf anon from last thread are you?
>>
>>48057540
I think they'd be too big; they're basically half-size Treelords. Besides, just about the only thing in the Sylvaneth list that's better than Treekin are Kurnoth Hunters.
>>
>>48057540
>>48057429
>>48057350
>>48057271

Problem is though that Tree-Kin don't feature in any of the battalions
>>
>>48057540
>Like if you just give them fists or something?
dryad claws/branches would probably fit without much issue
>>
>>48057569
Okay, the Old Treekin just don't look that good next to the new Sylvaneth since they are styled like the 6th/7th edition Treeman.

I mean, Treekin look very charming because I like the whole Walking Branches look but they will stick out visually.
>>
File: Untitled.png (479KB, 880x819px) Image search: [Google]
Untitled.png
479KB, 880x819px
Assuming his rules don't change when he changes into Spirit Of, what would be good command abilities and artefacts to put on Durthu? I was thinking Legendary Fighter (+1 attack, for 4 on the big sword) and Phoenix Gem (heal a wound each hero phase).
>>
For skelebro from last thread:

>>48056835
Tomb Blade should go on the Wight King. You can transfer the heal to any unit in range.

If you aren't rezing 2+ wound units with the Herald, he is sorta pointless. He's made to abuse chariots/necro knights.

Switch the herald for a necromancer, imo, and stack them skellies together into two 20 squads and a 10.

You only get 5 turns in a normal game, so make them count. Death may be good at incremental advantage, but you won't squeeze much out in 5 turns. What is your plan? Tarpitting objectives until the shot clock runs out?
>>
>>48057572
Not anything I'd see as a problem. In 1000 points most Battalions are too expensive to be useful anyway.

>>48057596
Yeah, they probably would, wouldn't they. Eh, maybe I can do it with decent painting. Though yeah, the actual Treekin models look.. eh.

>>48057611
Well, I think the only thing about him that might change is the Command. I mean, look at Kurnoth Hunters' Command relay. That basically screams "Hey, the army will get a targeted Command buff", at least to me.

For Artifacts, I wouldn't even assume at this point, as Sylvaneth will get their own Artifacts and Traits. If I were to play them with the generic Order stuff, I'd take the Phoenix Gem and Reckless though. Huge-ass circle of rerolling run and charge rolls? Yes, please.
>>
>Tfw interested in AoS
>Live in the capital of my country
>Country has a fairly big wargaming scene
>Can't find anyone to play AoS with

Well that sucks. Even went on the biggest AoS group on FB (the one for my specific country) and asked, only guy who replied lived like 4 hours away.

Shit sucks, seems like a fun game actually.
>>
>>48057611
Maybe his "rules" won't change but he won't be a hero anymore. So no command abilities and artifacts for them. Right?

Btw. the Battletome comes with new artifacts and command abilities, so isn't useless to evaluate with only the generic order ones.
>>
>>48057669
>Sylvaneth will get their own Artifacts and Traits
I am dumb. In my excitement I forgot all about this.
>>
File: Slyvaneth.jpg (998KB, 2200x1766px) Image search: [Google]
Slyvaneth.jpg
998KB, 2200x1766px
>>48057686
He has the "Leader" battlefield role, according to the points page at least, so I'd assumed he was still a Hero.
>>
>>48057547
I thouht about taking reckless but since the Witch Aelves can reroll one dice when they charge anyway that seemed kinda pointless to me. Inspiring just seems pointless since the witch aelves are gonna be immune to battleshock and I don't thik it's worth it just for the Dreadspears.

Nah.
>>
>>48057108 #
Reposing:
Herald doesn't need to hold hands, but the standard is too good for my brick formation, and the blade I can just use for his own good. The knights are part of the formation and must be taken, and I need to use 3 skelly units as well. Taken in 10's because that's what I have atm & there wouldn't be points enough for the extra bros. Could exchange TH for a necro for the save/bolt, but the rez might work better for keeping the smaller units alive.
>>
>>48057702
Touché.

You're right.
>>
>>48057683
Well, you can always try to convince WHFB players. Now with the point system coming, that might be even easier.
Because in my experience, and I know how harsh this sounds, WHFB players will at some point try AoS out because playing a game they consider inferior will still beat not playing at all because there's nobody to play with.
No, that's not wishful thinking, that's how half of the AoS player base in our local store came to be.

>Hey, wanna play some AoS?
>Well, how about some WHFB instead
>Sorry, got everything on round bases, no Core and not the first clue about how WHFB plays
>Well alright, let's have a look at your shit game
>...
>Well that wasn't half bad.
>>
>>48057771
Well, a Necromancer on Nightmare would actually work quite well. Vanhel's Danse Macabre would turn your Chariots from damn powerful to absolutely frightening
>>
>>48057243
Alarielle the Everwaifu
>>
Should I run a Daemonette unit as 20 or 30? 20 means if I lose one I suddenly lose any advantage but 30 is expensive.
>>
>>48058155
You're talking about Matched I suspect?

I suggest you play one blob of 30, but find something very cheap to fill your other Battleline slots, like Marauders or Ungors.
>>
>>48058200
CLANRATS!
>>
So, Im the person from the last thread whobwas looking for army ideas, and I've come up with a few different groups for you all to comment on. However, I am always open to recommendations, or any neat ideas you can think up. Heres what I have at the moment though:

>Steam Punk Humans
Basically, A army that takes influence from the game Dishonored. They comes with a focus on relatively advanced Steampunk units, along with a back up of basic foot soldiers. Lore wise, they are the army/guards of a large port city in the Realm of Shadow, which relies on the great levithans of the deep and their precious oils as a way to power their weapons and light their city. To protect themselves from the taint of Chaos, they watched by a highly authotorian cult of Sigmar.
>Chaos Warband
After watching Archaeon escape the machinations of Chaos and form his own destiny, a Charaismatic warlord decides to follow in his example. However, instead of following in Archaeon in the path of ruination, this Warlord takes it upon himself to gather those who survive the assaults of Archaeon, and form from them his warriors, figuring that if they can survive the ruination brought by the Everchosen, surely they are capable warriors. The warlord even goes out of his way to settle disputes and stop fights, hoping to ensure true loyalty to himself.
>Bretonnian themed Treemen
By a strange, fey technicallity, Araellie ttooka few souls of Bretonnian knights and ladys, for they had once died protecting Athel Loren. Thus, they were transformed into Slyvaneth upon the rebirth of Araellie. At first overwhepmed with the change, they soon grew used to the feudal structure of the Treelords. Led by a new, mysterious Green Knight and his court of Hedge Knights, they fight for their new Bretonnia. Although they do not ride steeds, they still stride through battle, baring their ancient colors and iconography.

These are just the most thought out ideas I have, but like Ive said, im always looking for suggestions.
>>
Anyone read the Sigvald book?

Is it any good?
>>
>>48058002
never played whf, believed the shitposting
decided to buy an empire battalion because i liked the models and aos was played a lot at my store
turned out to be really fun, and less of a hassle to set up than 40k
>>
What army are girls supposed to play since there are no tyranids?
>>
>>48058316
the first one is the least special snowflake of them all
the second one is the biggest special snowflake of them all but it won't cost you your left kidney in conversion bits
the third one is interesting but i have no idea how you'dd convert those , trees with greathelms ? also making an oc character that tries to follow in the footsteps of Giles le Breton is just shitty
>>
>>48058369
elves
>>
>>48058316
The second one doesn't sound very Chaos-y, with the warlord looking to stop fights in his ranks and generally be a jolly nice chap so everyone likes him.
>>
>>48058383
>>48058369
Skaven, because furry little critters. Skaven are only scary on their artwork but their mini's are kinda adorable
>>
>>48058383
The tree gundam isn't very girl friendly, and neither are the nudist elf barbarians
>>
File: Sylvaneth.jpg (294KB, 700x368px) Image search: [Google]
Sylvaneth.jpg
294KB, 700x368px
>>48058369
Sylvaneth.
>>
Bloab Rotspawned Chariot dude here. I have my list. It's glorious.


1k points (unchanged)
Leaders -
Lord on Daemonic Mount (140) - General
Bloab Rotspawned (260)

Battleline -
10x Horrors (140)
10x Gors (80) - will probably use Tzaangor models as proxy or Tzaangors if points are similiar

Rest -
2x Gorebeast Chariot (200)
1x Burning Chariot of Tzeentch(160)
Total 980 points

1.5k points
Originally here I had a Bloodstoker, 20 Daemonettes and a Herald on Burning Chariot. However this is kinda shitty because a) herald on chariot is meh b) Bloodstoker can only buff 2 chariots in the army and c) Daemonettes can only wound in one phase, which doesn't match my gameplan really. Also 20 Daemonettes doesn't really help as if one does they kinda suck.

Instead.
Herald of Tzeentch on foot (120)
10x Pink Horrors (140)
Burning Chariot (160)
Gorebeast Chariot (100)

Total - exactly 1500

This is great because I get an extra Gorebeast chariot (I love the model), which helps me as well because then I can use my Command Ability more. An extra burning chariot gives me a whole bunch more dakka, and Horrors and a Herald give me shooting and Magic, which really helps the army and the gameplan (wound in as many phases as possible)

For 2k I'm not sure yet, but I will probably take
Bloodstoker (80)
Skullcrushers of Khorne x3 (160)

This leaves me with 260 points so I'm not entirely sure how to spend those. I'll have to think about it. I would like to add the Ogre from Silver tower but I'll probably be running 1.5k mostly anyway. I really like the list even though it means my poor Bloodstoker has to be benched - maybe I can drop the Gors for him occasionally if my enemy agrees to 2+ battleline at 1.5k.
>>
>>48058371
Well, for Chaos, I actually plan on buying a variety of different models from different people, so as to represent how the warband was gathered. Some Shield Maidens from Frostwolf, Some warriors from Avatars of War and some from Mom's miniatures. Basucally, its a Chaos cult that operates somewhat like current ones, praying on the weak, and offering safety and a home, in exchange for loyalty and revenge against Archaeon.

For the Sylvanneth, Exactly on the spot, but the Dryads will have the least of it all. Here's how I figure the parallel:
Treelord-> Lord
BranchWraith-> Damsel
Spirit Revnant-> Knights of the Realm
Kurnoth Hunters-> Grail Knights
Dryads-> Men at Arms
Treekin-> Questor Knights
>>
>>48058002
>try to convince WHFB players
It would be easier to convince them to dance naked coverd in syrup from head to toe.
>>48057683
>>48058002
Also the game is shit, just deal with it.
>>
>>48058390
Thee Warlord does this as a way to cement his power base, and keep away the whole backstabbing tendencies of Chaos. By promoting himself as the idol of Chaos, and not encouraging traitorous actions, he's able to keep a diverse group of peoples under his thumb. They're still evil bastards, and the Warlord is still sure to only bother recruiting helpful people. He's just practicing the Ciaphas Cain strategy of Survival
>>
>>48058444
>tentacles
Seems legit.
>>
>>48058534
guess u never heard of vines before
>>
>>48058333
>and less of a hassle to set up than 40k

SO MUCH THIS.
Last Saturday I played AoS next to the 40k table at the local store. Both tables started at the same time. We got through 2 whole games before they'd started the first turn. We played through a third one and started a fourth before their fliers arrived.

>>48058369
When AoS started out, I saw a couple girls buying Vampires and Sylvaneth.
>>
>>48058461
Oh, I actually remember you
>>
>>48058582
Yeah sorry I basically post variations on the same list every few days and get like 1 reply
>>
>>48058514
you sound fun at parties

All in all I'm really excited for the points system. I've had a look at the book in my local store and I much prefer the points system to the current clusterfuck.

Torn between a deathrattle or flesheater counts army for AoS.
>>
File: image.png (313KB, 400x484px) Image search: [Google]
image.png
313KB, 400x484px
>>48058369
SKAVEN!!! THE HORNED RAT!!! FOR SKAVENBLIGHT!!! KILL KILL THE MAN-THINGS!!! ROT-WITHER THE REALMS!!!
>>
So registration for the LVO is happening. And they are doing an AoS GT. And according to them GW with have a hand in supporting the event.

Tis truly a new era for GW.

https://docs.google.com/document/d/1PWGde24mI8q2aeZIR4nhOnS7tmPP8uY2Jx50a5fEOOk/edit
>>
>>48058594
>you sound fun at parties
I'm.
>I'm really excited for the points system
Of course you are, you can start playing at last.
>I much prefer anything to the current clusterfuck.
Fify.
Have fun matey.
>>
>>48058532
Eh. I'm not feeling it. He says he's an idol of chaos, but he's unwilling to deliver an arsekicking in his own ranks. That just makes him look weak, and perceived weakness leads to challenges. And about
>not encouraging traitorous actions
Other chaos warlords don't encourage their followers to stab them in the back, it's just a thing that happens.

And his warband apparently consists of evil bastards who are helpful people. How are they simultaneously evil bastards and helpful people?

Are you sure you don't want to play Free Peoples with this? It's just not Chaos at all, as you're describing it. Remember, Free Peoples don't have to be worshippers of Sigmar or whoever.
>>
>>48058369
I like Skaven.
>>
File: 1462585666417.png (461KB, 870x722px) Image search: [Google]
1462585666417.png
461KB, 870x722px
>>48058514
Here's your (You)
>>
>>48058647
see >>48058670
>>
>>48058591
I think that's mainly because your list is just damn good already. If you set up all the pieces correctly, you can absolutely obliterate whatever stands in your way and it's decently tough all things considered and yet it doesn't feel completely overpowered.
>>
>>48058737
Thanks :). I just love choosing a theme and optimising it no matter how wacky the theme. Once it's all assembled and painted I'll definitely post pictures, I'm just helping my girlfriend do her Seraphon right now and finishing up Silver tower.
>>
Glad to see people making lists at 1000 points. Felt for awhile part of why WFB went under was the creep in size, from both GW lowering points costs and the community wanting to use all their stuff (typical game-size in my area was 2500). That was a huge barrier to entry.
>>
>>48058648
>Are you sure you don't want to play Free Peoples with this? It's just not Chaos at all, as you're describing it. Remember, Free Peoples don't have to be worshippers of Sigmar or whoever

There are? Huh. I thought everyone sorta worshipped nowadays. Well, the only problem I honestly have with freepeople is that Im not huge on their aesthetic, while Chaos warriors and such look really nice. Im not a huge fan of their HRE looks, while the Chaos factions have awesome looking guys, like the Exalted Hero, the Armored Warriors, and have a awesome variety of options of conversions or non-gw models. I just dont like the whole Insane, backstabbing army of loonatics part of the fluff
>>
>>48058030
No chariots in my 1000 pt list tho. Those would fit well with a 2000 pt, since I have 5 of them laying around. So maybe those along with a bone giant and some kitbashed necro knights for the 2000 mark with buffed skelly units?
>>
How well does the Tzeentch 'theme' function presently? I imagine still not as good as Khorne and Nurgle, but does it have more game now?
>>
>>48058960
Sounds like a plan. The Necromancer still fits though with all the normal skellies and Grave Guard. Have him buff either the 20 block or the 10 GG and he'll do just fine. Or, if you really can't leave the Herald out, consider dropping the Archers to make room for the Necromancer. Unless they're part of the Battalion, but I'm pretty sure they aren't.
>>
>>48059050
see >>48058670
>>
How's my 1k?

-1plague furnace (220)
-30 plague monks x2 (420)
-Congregation of filth (60)
-10 plague censer bearers (120)
-15 plague censer bearers (180)
Total of 1000 points. Was originally 940, because I ran one unit of 20 censer bearers.
>>
>>48059003
Oh it works alright. Tzeentch Mortals are dead hard thanks to all the Save rerolls they toss around while Tzeentch Daemons are fast and damaging as hell (6 damage D3 attacks for a single Exalted Flamer), but can't take that much damage. It's a shame they got rid of Forsaken though, because in my opinion, nothing screams Tzeentch as much as they did.
>>
>>48059097
How about leaving some Censer Bearers out and adding some Plagueclaws?
>>
>>48059144
Each claw is 180, so I guess I could axe the 15 for a claw leaving myself with 10.
>>
>>48059144
My 2k uses two claws, so I might as well
>>
How's this look at 2k? Specifically built around what will be an Avatar of Tyrion and his small battlehost.

Tyrion: 260
Luminark of Hysh: 240
Dragonlord: 400
Dragon Noble: 100
20 Spearmen: 160
10 Silver Helms: 280
5 Judicators: 160
5 Dragon Blades: 160
5 Dragon Blades: 160
Dragonlord Host: 80

2000

Hope to get second turn. If you do, let the enemy come to you, and counter-charge them t1. If you get first turn, activate Dragonhost and charge them t1 anyway. Push the Luminark, the Judicators, and the Spearmen up as a blob, with the spearmen bubble wrapping the other two.Dragons aren't subtle tools, but they're very effective ones.
>>
>>48059003
Horrors are very good, Tzeentch is really shooty, really fast and really frail. It's basically glass cannon which is ok. Some of the Silver Tower stuff is weirdly tanky so when that gets points we might see that thrown around a bit.
>>
So what's neo Ariel's fluff?
>>
>>48059520
I'll tell you tomorrow when I've got the white dwarf in my hand. Leakers don't tend to leak the fluff pages, sadly.
>>
>>48059056
Yeah, they're not. I added the herald purely for more rezzing. Normally is d6/d3 for gg and bk, but batallion kicks it up by +1 and the banner would have done the same. The question is really if I'm better served with one more rez per turn per unit or a necro/liche priest for the buff magics.
2 k list would fit the same +
5 chariots - 280
3 necro knights - 160
3 necro knights - 160
Necromancer - 120
Liche priest - 120
Buffing each skelly unit to 20 each - +160 points
>>
>>48059520
She is the goddess of life now, ruler of the realm of life. At first, she was a goddess of Sorrow, sad over the death of the old world. Nurgle got word of this, and decided that Araellie would make a beautiful addition to his garden, and invaded, hoping to corrupt the plane. After wounding Araellie, he got pretty close, but thanks to the efforts of the stormcast, she was reborn as a warrior goddess.
>>
File: SE1.jpg (170KB, 960x960px) Image search: [Google]
SE1.jpg
170KB, 960x960px
>>48057138

Hello fellow kids, are you interested in learning more about the adventures of your favourite Stormcast Eternals™ Stormhost™? Then consider picking up these titles that correspond to your favourite Stormhost™ from Black Library™ today!
>>
File: SE2.jpg (140KB, 960x960px) Image search: [Google]
SE2.jpg
140KB, 960x960px
>>48057138

Only the Faithful!™
>>
File: SE3.jpg (151KB, 960x960px) Image search: [Google]
SE3.jpg
151KB, 960x960px
>>48057138

For Sigmar!™
>>
File: SE4.jpg (158KB, 960x960px) Image search: [Google]
SE4.jpg
158KB, 960x960px
>>48057138

Duty and Honour!™
>>
>>48059639
Sounds better than most AoS fluff.
>>
>>48059615
Or I can sub in Arkhan for 340 somewhere, since I have the model.
>>
File: 1464888496123.jpg (302KB, 658x1200px) Image search: [Google]
1464888496123.jpg
302KB, 658x1200px
Hang on a minute. Alarielle cut off her right hand in order to create the Lady of Vines (her right-hand branchwraith, geddit?). Why then is it her left hand that's missing?
>>
If anyone is interested, some guy on reddit made a point calculator for new general's handbook:
https://www.reddit.com/r/ageofsigmar/comments/4q7f6k/generals_handbook_point_calculator/
>>
File: 1393998092327.gif (1MB, 500x281px) Image search: [Google]
1393998092327.gif
1MB, 500x281px
Anywhere leaked the WD with english rules?
>>
Any examples of Bloodbound lists? I see the synergies, but what do you prioritize at 1000? What do you branch out to by 2000? Is it worth incorporating Daemons or Slaves to Darkness?
>>
File: 1467207054387.jpg (146KB, 764x796px) Image search: [Google]
1467207054387.jpg
146KB, 764x796px
>>48059991
I've seen them for Alarielle, the kurnoth hunters and the two -reverent units. Don't have drycha or the branchwych in english I'm afraid.

1/4
>>
File: 1467207118721.jpg (90KB, 773x517px) Image search: [Google]
1467207118721.jpg
90KB, 773x517px
>>48060028
2/4
>>
>>48060005
Blood reavers are pretty much bread and butter. You need a bloodsecrator and then maybe an exalted hero and some wrath monger. There's so much synergy there you can't really go wrong if you hunt it down
>>
File: 1467207181384.jpg (78KB, 769x515px) Image search: [Google]
1467207181384.jpg
78KB, 769x515px
>>48060046
3/4
>>
File: 1467207244490.jpg (71KB, 772x519px) Image search: [Google]
1467207244490.jpg
71KB, 772x519px
>>48060063
4/4
>>
>>48060079

Really dont get the purpose of these...
>>
>>48060005
War shrine and Skulkcannon are good but not worth in 1k games. Khorne Daemones are Meh except maybe the flesh hounds, though I've yet to see someone run them.
>>
File: 1463854491972.gif (1MB, 400x253px) Image search: [Google]
1463854491972.gif
1MB, 400x253px
>>48060079
>>48060063
>>48060046
>>48060028

ty stranger
>>
Anyone have any cool alternate colours for pink horrors ? Preferably with pictures
>>
>>48060028
>>48060046
>>48060063
>>48060079
So are the sylvaneth tied to the elves in any way? Like, do Alarielle or her tree-people care if elves are killed? Or humans for that matter? Like, what is the lore here? Are they only interested in protecting the forests or do they actively take part in Order's struggles?
>>
>>48060278
blue.
>>
>>48060465
Ah shit I meant colour schemes :/ I've seen some great black and white ones
>>
>>48060483
I understood, it was a pun. Sorry anon.
>>
>>48060286
According to GA:Order, Sylvaneth consider WE as "estranged cousins" and HE/DE as untrustworthy and crazy respectively.
As for the other Order factions, if your curious:
Stormcasts are seen as abominations because they're outside the cycle of death and rebirth and most other Order factions they'll tolerate uncomfortably until one desecrates their holy places (read: fells a Wyldwood tree for firewood)
>>
>>48060531
Yeah I know I was asking for it with that wording. I chuckled
>>
>>48060591
Sounds like they should be fine with Nagash then.
>>
>>48060140
1) Small units hiding between your Dryads to lower enemy morale
2) blocks worth of them buffed by Drycha
3) maybe some Battalions buff them to dick-finity
4) maybe some spells in their lore are especially good for them
Not saying they're great, but I can see some potential
>>
>>48060153
Bloodletters are actually incredible, especially when buffed by a Bloodsecrator.
Imagine:
Bloodletters + Chaos Allegiance Battle Trait + Command Trait "Lord of War" + Bloodsecrator + Locus ability of reroll 1s To Hit

Potentially, this gives you Bloodletters that attack twice, hit on rerollable 2+ and each 4+ immediately makes a Mortal Wound. On average 18 Bloodletters would make 9.3 Wounds at -1 Rend and 21 Mortal Wounds. That's pretty terrifying, but you have to properly support them.
>>
>>48060797
Oooh that's pretty nasty, I must have overlooked that.
>>
Have points for dispossessed been leaked? I do not see any in the leak doc except for a couple battalions.
>>
>>48060963
really? have you even looked in the OP links? look again
>>
So I bought "King Vladivostoks big gay ghoul orgy" and I have no idea what variant I should assemble and why.

I want to have a ghoul king rather than a vampire lord, but I don't know if the terrorgheist or zombie dragon is better. I like the model of the dragon better though.

I much prefer crypt flayers to crpyt horrors visually but the horrors just seem better.

Any advice?
>>
Wait... If people want blue horrors, why don't they just paint the pink ones blue?
>>
Order Serpentis, Vanguard (1000pts)

Dreadlord on Black Dragon
5x Drakenspawn Knights
5x Drakenspawn Knights
Drakenspawn Chariot
Hydra

How would this do?
>>
>>48061325
Because rules wise pink horrors split into blue horrors.
>>
>>48060140
I could see a small squad of these using a sort of combined-arms approach with the Drychnaught. Debuff the enemy for the spell and provide some ablative armor against charges. I mean, it's not much and it might be actually interesting if Drycha made the battle line if she was general.
These and Tree Revs really feel like they should be 2 wound guys.
>>
>>48061209
Just play whichever is visually more appealing.
The Terrorgheist and Zombie Dragon are pretty equally powerful all things considered. The Horrors ARE better than the Flayers in terms of raw damage output at least though the Flayers are probably more consistent. If you really can't make peace with the Horror's design and the Flayers' rules, just build Flayers and play them as Horrors but be sure to tell your opponent about it.

Also consider that by deviating from the box cover you lose the ability to use the Battalion that comes with the box (not that said Battalion is so very good, but...)
>>
>>48061360
So? Use them as a blue horror model. If it has to be smaller, mutilate the pink model before painting.
>>
>>48061385
Tree Revenants are perfectly fine the way they are, you just have to look closely at how their rules interact.
>>
>>48059709
These guys also were the heroes of the Pestlins novel.
>>
File: image.jpg (1MB, 4032x3024px) Image search: [Google]
image.jpg
1MB, 4032x3024px
Plague monk guy from last night. Just picked up some new colours. Gonna highlight with Nurgling green (the wash is over straken) and add typhus to metal bits on all my pestilens stuff.
>>
>>48060591
>Stormcasts are seen as abominations because they're outside the cycle of death and rebirth and most other Order factions they'll tolerate uncomfortably until one desecrates their holy places (read: fells a Wyldwood tree for firewood)

Source? The Daughter of the Everqueen saw them as friends after fighting with her during the seed event.
>>
>>48061325
Because Pinks are like twice as big as Blue. Since Pinks split into two Blue, having their only difference in color really doesn't work. (especially since I've never ever seen anyone actually paint their Horrors)

>>48061359
Looks great, would play against.
>>
>>48061409
Oh wait people actually want a blue horror box?
>>
>>48061444
Looking good senpai
>>
>>48061452
GA:Order, page 85:
>Even Stormcast Eternals are regarded with unease by the sylvaneth, for they are not of the natural cycle, their endless Reforging breaking the seasonal balance of the Mortal Realms
>>
>>48061487
I botched some of the mouths, so my excuse is that they're the church of the frothing foam (ie. They have rabies)
>>
>>48061429
They are certainly better than Spite Revenants, but for their cost they are janky warmachine hunters that lack both on the offense and the defense.
>>
>>48061444
Great! Dry-brush the Typhus Corrosion'd knives with some orange to show rust and you're done.
>>
>>48061509
Well, if you play 10, you should have enough Wounds to survive a salvo from the war machine you want to kill and still have enough attacks to kill it. Also, with the 1 reroll per phase you have an over 50% chance of making the 9" charge after the teleport. Thanks to said reroll you also barely have to worry about Battleshock.

I wouldn't use them over Dryads, but one unit of 10 or two units of 5 in addition to the Dryads I'll probably use.
>>
>>48061408
cheers for the advice, I don't really rate the battalion ability that high anyway and you have to pay points for it in the book
>>
>>48061517
Lol, I'm too cheap. I've just been adding earthshade for rust. Really gotta pick some up. Considered it today
>>
>>48061749
I have to say, the technical paints are fantastic. Well worth it, even if you use Vallejo for everything else
>>
File: skaven plague priest2.png (5MB, 1536x2000px) Image search: [Google]
skaven plague priest2.png
5MB, 1536x2000px
>>48061749
The Horned rat does not approve of cheapness when painting. Every disciple matters

Get some Bugman glow, wash flesh-shade, and highlight in cadian flesh tone for doing Pestilens skin.

Leather and ropes is just doombull, dark wash, skrag brown.

Robes are death world, wash, straken, ogryn camo, nugling green highlight.

metal is just [any base metal], Nuln wash, runefang highlight.
>>
Anyone come up with a good Grot list? Nothing really jumps out.
>>
Tzeentch mortals WHEN?
>>
File: image.jpg (2MB, 4032x3024px) Image search: [Google]
image.jpg
2MB, 4032x3024px
>>48061970
For skin I use cadian, fleshshade, and then Kislev. Robes I use castellion, earthshade, straken, more earthshade. Metal, well, I do what u said, but instead of nuln, I use earthshade. Rope: haven't done any yet. Wood, I do rinox hide, Sylvaneth bark, and then (you guessed it) EARTHSHADE!!!
>>
>>48061444
Dude, you MUST thin your paints
seriously, you covered every details in the skin
THINYO
PAINTS
NIGGAH
>>
>>48062242
U realize that was my very first model ever
>>
Am I doing it right? My first time highlighting a small model
>>
File: image.jpg (2MB, 4032x3024px) Image search: [Google]
image.jpg
2MB, 4032x3024px
>>48062321
>>
>>48060140

are you kidding nigga?
2 dice battleshock test, and also -1
you use them to debuff your enemies and make them run like children.
Also, 3 attacks each is not that bad.
>>
>>48062343
As a first model, is not bad.
base, wash and hoighlights look fine but, but(expecially for the base)you must thin your paint, by either using a wet brush or8easier)a palette where you can thin your paint to the best thickness.
Expecially for base colour, you should never go with only one thick layer-better aim for 2 or 3.
>>
>>48062369
They're also flimsy as fuck and have awful weapons, so anything even semi-competent in combat will kick their heads in no problem.
As a non-Battle Line unit purchased in 5s with no trick except the bravery shenanigans that's not very impressive.
>>
>>48062274
He's right but maybe he could be nicer about it. You want to thin them a little and use multiple coats to retain detail. We've all done it. Some of us have entire armies that need stripping because I was 12 once and spraying was hard work.

I once painted an entire skeleton army boltgun metal because it went on easier than white. Don't ask.

If that's your first go, good job. But yes, thin your paints a bit. Some paintanon should give you a better idea on doing it properly.
>>
>>48062423
Oh, I accidentally put my original highlight on as a second base, so that's probably why it looks so thick
>>
>>48062440
Is my highlight colour right, or should I go darker?
>>
>>48062523
no, it looks thick because you are using pure colour. And that's wrong.
if you thin your paint you can apply multiple layers without damaging any detail.
using a thinner(like the shitty lamian medium)is not required: clear water works well enough.
Watch warhammer tv duncan tutorials and watch how he paints. That might help a lot.
>>
File: 05702-1001-1-2ww-m.jpg (62KB, 400x400px) Image search: [Google]
05702-1001-1-2ww-m.jpg
62KB, 400x400px
>>48062568
note:

if using water to thin your paint, be sure you don't have super hard water or the mineral deposits can be bad.

also, the tiniest drop of dish soap in your cup of water will keep the watered down paint from forming rings, but be sure to use a brush cleaner like pic related to keep your brushes happy and healthy, as dish soap can be rough on them. If your water is foaming up, you've got too much soap in it.
>>
>>48062568
Ok but what about my highlights
>>
>>48062626
That Masters Brush Cleaner is a fucking godsend. It turned my shitty crusty old starter set brush into something actually usable again.
>>
>>48058369
Sylvaneth
>>
File: image.jpg (2MB, 4032x3024px) Image search: [Google]
image.jpg
2MB, 4032x3024px
There, my first ever fine detail highlight job. Did it in Nurgling green.
>>
>>48062423
This is the beauty of skaven. There are so many of them, if you fuck up a few, the other 100 still look good
>>
>>48062843
This looks fine.

Wash the teeth a tiny bit to bring them out, put a dot of yellow or rot in the eye and it's done.

>>48062861
This is very true.
>>
>>48062861
even in more elite armies, a short bath in solvents will turn back the clock as if your fuckup never happened
>>
>>48062646
its fine. Colour choice is definetely right.
not bad at all, considering its your first model! My first was a LOT worse than this.
Now just drybrush with a shinier metal the blades, if you feel confident you can paint the eye in one colour(yellow or white are both fine)and you're done.
>>
>>48062958
Beautiful. Hopefully I get enough practice with all these monks so I don't need to worry about that
>>
>>48062993
Ah, I've got evil Suns scarlet for that.
>>
>>48062995
it's also really helpful if you ever buy used models from others or on ebay

you can grow your army really cheaply that way
>>
>>48062843
Looks pretty good, but if I may offer a couple pointers:
Try to keep your paint VERY thin when doing highlights, as it's very easy to overdo a highlight. Also, I notice that your hands are monochrome - an alternate method that would show a lot more detail on the hands would be
A: a layer of dark tan for basecoat
B: pick out the fingers in a lighter tan, leaving the space in between them dark to show depth
and
C: dot a very light tone on the knuckles and joints.
It's a simple and fast technique that's good for doing hordes of these fiddly little miniatures - and you could apply the same method to your tail, which is also a bit flat.
Consider giving the eyes a dot of bright red/yellow colour, to give them some pop.
Since weapons are generally big and flat, I like to create some visual interest by painting the handle in a different colour from the blade, and sometimes by drybrushing a contrasting metal tone onto the blade.
Finally, don't neglect your bases! Seeing my models on a base, even if it's as simple as brown paint/grass, is really nice for me because it "puts them into the world". Having all of your completed models displayed in a nice formation is a great motivator during lengthy painting projects.
Great work for a first ever detail job! Keep it up!
>>
>>48063019
100% this. Simple green melts paint off models like a dream, and even cleans dried glue of your fingers! Love the stuff.
>>
File: image.jpg (2MB, 4032x3024px) Image search: [Google]
image.jpg
2MB, 4032x3024px
>>48062914
Tadaaaa. Also thinned some of my highlights with castellion (just a thin line along the edge of the Nurgling) to make them sharper. It's so close to straken with earthshade that it's near impossible to notice without a lens
>>
Painting Tutorial for Alarielle by based Duncan is live.

https://www.youtube.com/watch?v=_hLLRvSLiKk
>>
>>48063139
>Simple green melts paint off models like a dream
I've tried simple green with and without the help of an ultrasonic cleaner, and I haven't been impressed.

Stuff I find works better:

>91% Isopropyl Alcohol
Very expensive, but removes paint in 5 minutes with some gentle scrubbing. Some stubborn spray primers won't let go however. For when you don't want to wait. No sonic cleaner necessary.

>Super clean + 30 minutes in ultrasonic cleaner
Get it where you get automotive supplies. Causes chemical burns if you touch it, but gets models pristine clean in 30 minutes in the sonic cleaner with zero scrubbing, primer and all.

Simple green in the sonic cleaner worked a lot better than just soaking, but it still only removed 60-80% of the paint.
>>
>>48063118
Yeah, I mucked up this left hand. Look at his other tho. Some of my others have good hands.
>>
>>48063220
>put enough that you get detail, but not so much that you darken the skin too much
duncan...
>>
File: image.jpg (5KB, 57x105px) Image search: [Google]
image.jpg
5KB, 57x105px
>things that make me cry
Every time this happens I die a bit. I just lick my brush (paint or no paint) to fix it
>>
>>48063495
I treat my brushed better than my hair..I wash them with the finest shampoo and balsam but they all eventually die.
its just too painful.
>>
>>48062671
Is there something like it in Europe? Amazon won't ship me any.
>>
>>48063611
You mainland? I managed to get it here in the UK, not sure about Euro stuff though. There might be alternative sites that do it.
>>
File: IMG_20160701_230550.jpg (342KB, 873x905px) Image search: [Google]
IMG_20160701_230550.jpg
342KB, 873x905px
>>
File: DSC_0128.jpg (3MB, 3104x1746px) Image search: [Google]
DSC_0128.jpg
3MB, 3104x1746px
>>
>>48063642
Eh, Scandinavia, so kinda mainland. Still a lot of stuff from the continent we don't get.
>>
Preorders up on the NZ version of the GW webstore. Postan Drycha's rules because I don't think we've seen those in english yet.
>>
>>
>>
>>
>>
>>48063953
I like that spell. If you can get her into a brawl with a lot of enemy units (having a 2" range weapon means she can stand semi-safely behind some dryads) she could do some damage.
>>
>>
>>48063597
You realize all this was posted right?
>>
>>
File: Snuffles.jpg (25KB, 276x276px) Image search: [Google]
Snuffles.jpg
25KB, 276x276px
ADORABLE
>>
>>48064019
Nope. Just having a punt incase it hadn't been shared.
>>
>>48064025
Looks pretty fun. I love the idea of takin dead heroes and throwing them in the cauldron to have extra shooting.
>>
>>48057243

Still wouldn't have minded a loli

>>48064037

That's a part of the Branchwych I quite like too. The Quiverlings that come with the Hunters are also nice.
>>
>>48063205
Nice first try anon, by the time you get to your hundredth one of those bastards you will be perfect
>>
>>48064126
The quiverlings are bloody adorable
>>
>>48064203
Still better than the owner at my local place. He plays ogors. He uses a single, monochromatic layer for skin (Kislev), clothing (straken or Nurgling) that can even be seen through. His guys also have no facial details. I feel like I'm playing against the clay people
>>
>>48064355
Jesus. There's a reason people call washes Skill In A Bottle, could you not nudge him in that direction?
>>
>>48064355
Wow...you would think an owner of a store would know that nice painted miniatures = more people buying them (and also the paints and shit)
>>
Anyone know the (Aus) pricing on the General's Handbook? Haven't been able to find it.
>>
There's a couple of bundles on the webstore that match names of battalions on the points sheet, so we know what some of the are composed of at least.
>Free Spirits: 1 Son of Durthu (I assume that's meant to be Spirit but the webstore guys dun goofed) and 3 units of Kurnoth Hunters
>Household: 1 Treelord, 1 Branchwych, 1 unit of Tree-Revenants
>Outcasts: 3 units of Spite-Revenants
>>
>>48064560

The Sons of Durthu are actually mentioned in the preview of the Sylvaneth Battletome timeline. There are apparently twelve of them and they went on a quest into Ulgu to try and find an artifact to help with the war in Ghyran. None of them ever returned though.
>>
>>48064477
It's not a GW. It's just a hobby shop that sells Warhammer stuff in a tiny corner
>>
>>48064964
They still have most of the basic tomb kings stuff on shelf. You can still get ogor battalions there, and all the good ol whfb generals. The newest stuff in the store are the ironjawz brutes, weirdnob shamen, mega boss, war chanter and mawkrusha. There's like 5 people there who play warhammer, including myself.
>>
FAQs are now available via the app under gaming aids. Seem to take forever and a day to load though.
>>
>>48058839
You could do a kingdom that's only survived by turning to Chaos. The average person doesn't divulge in the more extreme acts of Chaos worship, it's just an everyday part of their life. With this I would try and keep your force relatively tame, but could be dedicated to any, or none, of the Gods.
>>
>>48060797
>>48060877

Bloodletters are cool. I run 2 units of 30, Skarbrand, Skulltaker a couple Heralds, two Bloodsecrators, some Fleshhounds and the four Skull Cannons I have from my 40k Daemonkin.
Might have to make some adjustments for pts but that's my basic army.
>>
Anybody have the pestilens alliegance trait?
>>
Since Necro Knights are OOP, how would you guys feel if I converted Demigryphs for that purpose? With either "surfing" skellies or black knight-ish ones?
>>
>>48062090
The honestly look like shit. You've lost all you detail. You should have thinned your paints and done multiple layers. Strip the minis and start again or stop posting your trash.
>>
>>48066724
The look perfect for skaven to me
>>
>>48066724
Nice. Guessing you're the blood pot guy
>>
>>48066724
Scroll down, he really makes em look good
>>
Contemplating Seraphon after learning the fluff for their shift to Daemons.

Leaders:
Slann- 260 (General)
Engine- 240
Astrolith- 160
Sunblood- 120

Starhosts:
Sunclaw- 80
Thunderquake - 120

Battlelines:
3×10 Warriors- 300

Artillery:
1 unit of 2× Razordon- 120

Behemoth:
Bastiladon- 300
Stegadon- 260

Other:
1× Handlers- 40

How's this look for 2000?
>>
File: image.jpg (29KB, 367x370px) Image search: [Google]
image.jpg
29KB, 367x370px
>>48067116
Holy shit I think he was the blood cauldron guy
>>
>>48067189
How has noone made a blood thinner pun yet
>>
File: image.jpg (2MB, 4032x3024px) Image search: [Google]
image.jpg
2MB, 4032x3024px
>>48066724
Dude, I chose my worst two for experimentation, I've got better lying around
>>
>>48067236
Kek
>>
The Kurnoth Hunters entry on GW's store makes mention of Kurnoth being one of the few or the only god besides Alarielle the Sylvaneth worship. Possible sign that Orion could resurface in some form one day.

>>48065769

Doesn't exist yet

I'm guessing that at some point GW will get around to releasing Rites, Command Traits, Spells, and Artifacts for those factions whose battletomes have already been released.
>>
>>48067374
more than possible.
Alarielle has been brought back with an expansion to the sylvaneth.
My guess is that they will expand most(if not all)subfactions sooner or later.
>>
I wanna know how the Hell Thanquol may still be alive, without Verminlord-dom.
>>
>>48067457
Wouldn't mind seeing a beastmen expansion
>>
>>48066052
Hell, my necropolis knights are modified grave gaurd surfing dire wolves. Go for it.
>>
>>48067374
>>48067457

>Possible sign that Orion could resurface in some form one day.

I don't think so. The Elf Gods are dead. Their essences went to rest in a place that even the Chaos Gods cannot follow.

Their only chance of rebirth was Lileath's Sanctuary. Sadly, Lilteath lost contact with the Sanctuary after Be'lakor found out about it.
>>
>>48067506
The Verminking extends his life because he finds him as a useful figurehead.
>>
>>48067506

Probably got pulled out of the Realm of Chaos with all the other useful Skaven by the Horned Rat.

I'd imagine lore wise he hasn't been turned into a Verminlord yet because the promise of such acts has an incentive for him to do things. Alternatively he may be viewed as the best candidate for being a mortal representative.

Outside of the lore, Thanquol is kind of old and seemingly among one of Fantasy's most popular characters, I could see reluctance to really change him in any great manner that interferes with his character. He couldn't really behave like he did in Fantasy if he was a Verminlord and arguably wouldn't have much use for Boneripper either.

>>48067773

I meant more that Alarielle could create a consort for herself, someone to wage war for her while she rules. Though I think currently that is the position of the Lady of the Vines.

I wouldn't rule out Kurnous just returning for reasons either because GW has played it really loose with things and seems content to just use magic as an excuse.
>>
>>48066724
I would say "show us your models" for calling his trash, but we have all had enough of your blood cauldron by now.
>>
>>48067856

I want follow up on the abandoned plot thread about him shielding his thoughts from Verminking.
>>
File: image.png (412KB, 399x484px) Image search: [Google]
image.png
412KB, 399x484px
>>48067856
I miss Skrolk and Queek :(
>>
>>48067856
>Though I think currently that is the position of the Lady of the Vines.

I believe that she died.

And Alarielle needs no husbandu. She has Malerion who is technically still her husband. The destruction of the world does not nullify oaths of marriage.
>>
>>48067910
>Queek

RIP Headtaker, too awesome for this world.
>>
File: image.jpg (43KB, 320x320px) Image search: [Google]
image.jpg
43KB, 320x320px
>>48068068
The brave little skaven ;-;
>>
File: Picture17.jpg (81KB, 1251x707px) Image search: [Google]
Picture17.jpg
81KB, 1251x707px
Holy shit i just realized Grymns Brotherhoood Battalion doesn't have a points cost, unless i missed it somwhere like a Derp
>>
>>48067979
Malekith forgot who he was as the world was destroyed around him, his perspective is the last we see in the campaign book. That's the whole reason he goes by malerion now. He's still angry and bitter but not about being denied ukthuan anymore, and without that motivation driving him he's a very different character. He actually cares about the fate of the elves to the point where he teamed up with his former nemesis, and didn't seem to resent sigmar on the same level Nagash and gorkamorka did. Also, Alarielles and Tyrion were together at the very end, holding hands as the rift Grew and pretty much ignoring Malekiths pain. If alarielles gonna have a husbando its Tyrion God of illumination
>>
>>48068699
Sounds cute. Feel a bit sorry for Malekith tho
>>
>>48065163
Eh. I guess that could work, but that removes some of the more barabaric models, like Valkryies and such. But it does sound do-able. Any suggestions for the theme, beyond it being a recently fallen kingdom? Any suggestions for their relationship to the gods?
>>
>>48068807

Don't forget, he's also an abomination after fusing with his dragon and he's stuck living with his mom again. Malekith's life is suffering.
>>
File: 1463877437415.jpg (112KB, 1280x915px) Image search: [Google]
1463877437415.jpg
112KB, 1280x915px
>>48068699
So I feel like dusting off my old Skaven, is any of my stuff relavent? I haven't played since the start of 8th ed but this is what I have.
3x Warplighting cannons
240x Clan Rats/Slaves
60x Plague Monks
40x Stormvermin
36x Giant Rats
10x Wolf Rats
7x Rat Ogres
3x Packmasters
4x Plague Morars
2x Warpfire Throwers
2x Ratling Guns
2x Plague Priests on foot
1x Grey Seer on foot
1x Hellpit Abomination
1x Plague Furnace
1x Screaming Bell
1x Verminlord (new sculpt)
and a few characters but i guess those don't matter anymore. Also I have a converted BsB can i use him as anything other than a generic hero? Should i convert some jezzails? That was the last project i remember starting and i have all the bits sitting in my Skaven box ready to go, also they're all on square bases and i have no desire to rebase them, would anyone care about that?
>>
>>48068898
His mom?
>>
>>48068996

Morathi's back
>>
>>48068957
that is more than enough to be a foundation for an army. at MOST youd be looking at getting a few warmachines and then youre set
>>
>>48069096
I also have 2x Doomwheels

So what else could I get? And do Skaven still try to jam up the line with slaves or are they pretty much garbage now that units aren't a thing
>>
>>48068699
His memory returned and Malekith always cared about the elves. It's the reason he sought the throne.

Tyrion and the Everqueen were there at the end to make sure that Malekith didn't use the rifts power.
>>
>>48069239
Units are still a thing
>>
>>48069326
I didn't think there was unit cohesion anymore hence the round bases
>>
Want to try this game, and Im dead set on playing Seraphon. Friend is planning on buy Stormcast.

How effectively fucked am I?
>>
>>48069422
Have you played the game yet? I myself play skaven. I still keep my monks in a 5x8 block, I keep my censer bearers and stormvermin in blocks. I magnetize my bases and keep them all together. The round bases are more aesthetic in my experience. Skaven are still great.
>>
>>48069755
I haven't I'm literally dusting off and fixing up some of my ratmen right now so i can try it out sometime. Also are Warlitter mount still a thing?
>>
>>48069794
I know some people do it
>>
>>48063973
is it better to use the protector glaive or the enchanted blade on the leader?
>>
File: Horsemen_of_the_Apocaplyse.png (2MB, 1283x740px) Image search: [Google]
Horsemen_of_the_Apocaplyse.png
2MB, 1283x740px
So, after looking through the web for hours at the very least, I've decided that at the moment, building a Steam Punk army is impractical, and that I'll be playing Warriors of Chaos, using this guys >>48065163 suggestion. Plus, I just dont like the look of Corsairs: They're just too fancy for my taste.

So, how do these guys work in AoS? I know Chaos has little to no ranged game, and thus, are entirely focused around melee. I plan on using mostly Warriors, with some Marauders, led by a Exalted Hero, but I know ill need other things. I just have no idea what they'd be. Anything I should add onto it? Also, Id love to hear ideas for their kingdom: Why they fell, how they worship, how they fight, etc. Im also looking for cool character ideas for their heros.
>>
>>48069753
Get some can openers and you should be fine. Even the worst shit form the Stormcasts has 4+ saves and the elite things have 3+ and most also get to re-roll 1s. Without Rend you ain't getting these fuckers down. I've seen groups of Witch elves deal around 90 attacks only to have the stormcast unit take an amazing 3 wounds after the saves.

No idea what the Seraphon have that's good for that, afraid you need someone else for to tell you that.
>>
>>48070476
Sigmarines are fucking retarded
>>
When did people start serious posting in these threads wtf dudes
>>
>>48062242

I've never seen someone so mad that they carry the grudge for days and days...you fucked up the blood cauldron dude, accept it. You fucked it up beyond repair. Hating on a dude who painted his skaven (and did way better than you) is not going to help.
>>
>>48070576
they are really just chaos warriors, but not

>>48070637
when we released that we were having fun
>>
>>48070647
AHHHAHAHAA I KNEW IT WAS HIM XD. Thanks for the support on ma monks.
>>
>>48062090

looks bretty good honestly, though I think the flesh could use a wash?
>>
>>48070657

He has earned his way into Meme Hell.
>>
>>48070088
What, no love for Chaos here?
>>
File: image.jpg (493KB, 1804x1654px) Image search: [Google]
image.jpg
493KB, 1804x1654px
>>48070704
Yeah. On my last few, I'm gonna try to just highlight with the Kislev instead of covering up the wash. How do my highlights on the finished rat look?
>>
File: image.jpg (28KB, 367x380px) Image search: [Google]
image.jpg
28KB, 367x380px
>>48070744
He was warned he'd become a meme
>>
>>48070745
It's a sick picture. Where's the rat horse hybrid tho?
>>
>>48070815
Rat horse hybrid? You mean the Seeker of Slaanesh?
>>
>>48070769

Highlights look good. I'd just apply agarax earthshade or fleshshade to the hands, tail, and teeth.

Also kudos for accepting criticism, instead of a certain nameless faggot who fucked up his elves and established himself a Child Eternal.
>>
Thinking about getting into AoS with the new points rules.

Want to do Sylanath since I love those Ent models. What's a good way to start? I know they are getting more models tomorrow.

Also how do the Sylvaneth Wyldwoods work in terms of deployment? Do they count on top of the normal terrain and I can place them anywhere?
>>
>>48058461
Grinder is 260 points, I think
>>
>>48070842
Thanks. I accepted the fact that I'm an engineer, not an artist, even before I started, so the way I see it, I can always improve
>>
>>48069753
Your not. Seraphon are dino rider guilded cheese. Or more acurately, their big stuff is. Unsure about the footsoldiers. But their magic is the best, and lazor dino's hurt.
>>
holy hell building and cleaning all the mold lines off these silver tower models is really draining

I just found out I miscounted the number of daemons, and when I though I had just ten models left to go, I actually had 14.

Basing all these models has been the most tedious by far.

But soon I will have a playable game.

Still have to add some more texture to the bases, then seal the gaps in some of the models, then prime and paint them all.
>>
>>48068898
>fusing with his dragon
Where do people keep getting that from? I didn't see anything about that in the stuff I found about him in the AoS fluff. Was that in the End Times? I don't remember that happening there either.
>>
There's already a review for the Battletome out.
baddice.co.uk/sylvaneth-battletome-review/
I wonder when the other battletomes will get stuff like this, will it be errata'd in or will a new edition of the book be released?
>>
>>48071242
>Three battle traits instead of that one almost useless order one
Ho boy, that alone makes it way better. Sadly the guy doesn't clarify if you get all three or have to chose one.
>>
>>48071242
>Deepwood Spell Lore.

Only available to a ‘Sylvaneth Army’

All Wizards know an additional spell from the Deepwood Spell Lore. (each will now know 4 spells)

Throne of vines – 5+ add D3 to cast and unbinding until they move.
Regrowth – 5+ Heals D3 wounds. Sylvaneth heals D6
Verdant Blessing – 6+ Set up a Sylvaneth Wyldwood
The Dwellers Below – 7+ Pick a unit in 10”. Cause a mortal wound on 6+
The Reaping – 6+ All enemy units in 3” suffer D3 mortal wounds
Treesong – 7+ Move a Sylvaneth Wyldwood 2d6” Cause d3 mortal wounds to all units in 1”
>>
>>48071350
>What this means in gaming terms is you can reply a huge wildwood and summon more later if needed. You can then use your abilities to teleport around the table to react to how your opponent is deploying and attacking your forces.
I'm pretty certain you get all three at once.

I like that they're nice and flavorful, but it makes me worried about codex creep and how overpowered future factions could be.
>>
>>48071242
Artefacts of the Glades

Any Sylvaneth Hero can have an artefacts nd and Sylvaneth Wizard can have an arcane treasure

Magical Artefacts

Daith’s Reaper – 6’s to wound have -4 rend
Oaken Armour – +1 Save
Briarsheath – -1 to he the bearer
Seed of Rebirth – Heal d3 wounds when last wound is suffered
Wraithstone – -1 Bravery in 10”
Glamourweave – Ignore mortal wounds on 6+

Arcane Treasures

Acorn of Ages – Set up a Wyldwood
Warsong Stave – Knows the Treesong spell (could know 5 spells!)
Moonstone of Hidden ways – Move anywhere 4” away from enemy
Ranu’s Lamentiri – +1 to casting. +2 on Deepwood Lore
Hagbane Spite – Cause d3 wounds on a caster instead of unbinding
The Silverwood Circlet – add 6” to spell range.
>>
>>48071242
Command Traits.
Choose of roll on a chart if army all has keyword Sylvaneth
Realm Walker – +2 to navigate realm roots
Gnarled Warrior – Ignore -1 rend
Gift of Ghyran – Heal wounds each hero phase
Lord of Spites – Reroll 1 failed hit each phase
Warsinger – +1 to charge within 10”
Wisdom of Ancients – +1 Bravery within 10”
>>
>>48071194
It never happened. People just assume for some reason that he fused with his dragon because the only picture we have of him has him looking like a reptilian centaur.
>>
>>48071242
So this is basically how 40k decurian power creep began.

May sigmar have mercy on us all.
>>
>>48071242
It may not be the most powerful army but holy fuck can they make more fun armies like this? Gimmicks out the ass and varied playstyles, not like "hurr durr buff and run at enemy" of the bloodbound.
>>
>>48071242
I have a bad feeling about this. Giving some incentive to stick with one Allegiance seems fine but this stuff is insane. Three super good battle trait instead of one, a new spell for your wizards AND (if im reading the review right) every hero/wizard gets a magical item instead of only the general? Crazy.

With the Order Battle Trait being as shitty as it is you probably want to stick with an Allegiance when you can. But with how many fucking sub factions there are in order and how small some of them are... Yeah I'm really not liking the direction this is going.
>>
>>48067884

Honestly at this point I think anything that was written in the End Times books and not wrapped up is probably just going to be forgotten. There was a whole plot about Lileath creating a haven and Araloth and their daughter going there and that was left unresolved with seemingly no indication so far that GW remembers it. The whole Belakor thing is not really concrete ending to it.

>>48068278

I think stuff like that is just going to be for narrative play and such in the future. The Sylvaneth battletome has something called a Historical Battalion which seems to exist solely so you can recreate a story.

>>48070878

280
>>
>>48058369
Girl here, im going for deathlords
Speaking of, two newbish questions
> cant get pdf download to work on this phone and theres no computers around, could someone tell me the points value of spirit hosts
> do units you intend to summon have to be included in the points list?
>>
>>48071756
Didnt the lizardmen kill him?
>>
>>48071643

Honestly the only thing I'm not liking is that it seems like if you want to play Sylvaneth you're going to have to buy 2+ Wyldwoods unless wherever you play just so happens to have enough terrain that can stand in.
>>
>>48071757
Spirit Hosts are 120 for 3

You don't need to include the exact units you want to summon in your list, you just put aside a certain amount of points from your list to dedicate to summoning.

This provides you with a certain amount of flexibility, since what you summon can be used to bypass unit type restrictions, eg. summoning a third behemoth or something.
>>
>>48071790
god bless those flying aces
>>
>>48071794
They were already pretty dependent on Wyldwoods even before this book - sure you could play them without, but their power level jumped so much when you did have at least one or two Wyldwood available that you'd be deliberately shooting yourself in the foot by not taking them.
>>
>>48071790
>>48071828
No, they didn't. Lizardfags went apeshit when in a WD battle report they used his model to represent a random daemon prince.

Canonically, Be'lakor was nowhere near that battle and it was impossible for him to be there because Archaon destroyed his body in the same year the Lizardmen battle took place.
>>
>>48067546
Yeah, wolves or boars would be better for the celtic theme, but the wolves kinda small and the boars are super ugly.
>>
>>48071833
How do Wyldwoods work for deployment? Are they extra terrain that you (the sylvaneth player) get to put anywhere at the game start?
>>
>>48071971
Yep.

Sylvaneth characters puke them out on the table.
>>
>>48072093
And those don't count for points right? So you always wanna bring as many as you can afford right?
>>
>>48072114
*Afford in terms of money
>>
>>48071971
I'm hoping the Battletome will clarify. As Wyldwoods have no point cost, you cannot take them as a regular part of your army.
I assume we get a spell that summons a Wyldwood in the spell lore (aside from the wonky Metamorphosis Alarielle knows), a Battle Trait saying "set up up to one Wyldwood in your half of the field" and maybe the Acorn of Ages as an Artifact.
>>
>>48071889
I'm sure it was just some other undivided daemon prince. oh wait
>>
>>48072239
Again with this dumbass point? This has to be like the hundredth time I told you this? Do you enjoy being a dumbass?

The retcon of Be'lakor being the one and only Daemon Prince of Undivided is in 8th ED. The Lizard battle happened in 7th ED as part of the WD promotion of the 7th ED liz army book.

Dumbass
>>
Anyone have a High Elf list? Start at 500.
>>
>>48071242
>Wildwood Groves: After all pieces of scenery are set up, but before the battle begins and players choose territory or set up their armies, you can place one Sylvaneth Wildwood anywhere on the battlefield that is more than 1” from any other piece of scenery.
>Acorn of Ages – Set up a Wyldwood
>Spirit of Durthu command trait
>Alarielle's Metamorphosis spell

Hope you like trudging through woods, fuckers. Vare, Vare, legiones redde!
>>
>>48072269
>chaos follows linear time
lmao, stay salty brah
>>
>>48072120
See >>48071378 and rejoice.
>>
>>48072345
What does that have to with what I said? At this point you are just trolling an tjrowing other dumbass points.

Linear or zigzaggy time, Be'lakor cannot exit the Realm of Chaos unless he is summoned by a mortal.
>>
>>48072387
and throwing*
>>
File: Archaon cometh.jpg (188KB, 650x866px) Image search: [Google]
Archaon cometh.jpg
188KB, 650x866px
Holy shiz.

It's double release next week. The new Treefolk BT + the final campaign book of the Realm Wars series.
>>
File: Everqueen kicks butt.jpg (183KB, 650x866px) Image search: [Google]
Everqueen kicks butt.jpg
183KB, 650x866px
>>48072478
Look at all that content. We are being spoiled.
>>
>>48072478
And the week after that, it's the General's Handbook if I'm not mistaken. What a time to be undead !
>>
FINALLY, I will be able to see if nigh goblins are still viable for their points cost.
>>
>>48072478
>>48072538
It's all up on the store for preorder. Go nutz, I guess.
>>
>>48072563
amen to that brother, cant wait. been brewing a few 1k points lists but nothing looks amazing
>>
>>48072563
You know we've had the point costs for days now, right?
>>
>>48071378
Those spells range from amazing to very meh. I mean, Verdant Blessing is always nice to have, as is Treesong, nevermind having Regrowth in Alarielle and regaining d3+d3+d6 wounds each turn.

>>48071390
The artifacts leave me fairly cold. Oaken Armor and Briarsheath are useful if boring, and Seed of Rebirth is sorta situational; a Monster with 3 or less wounds will do jack without some heavy healing.
Daith's Reaper is cool, but nothing really has the volume of attacks to really benefit from it consistently.
The arcane treasures look kinda interesting, though. If Hagbane Spites are anything but one-use they'll be incredibly nasty.

>>48071402
>Gnarled Warrior + Oaken Armor on any Treelord
Awesome.
Realmwalker also seems pretty amazing.
>>
>>48072563
command ability makes 6+ do double damage
+2 to all wound rolls if you have 30+ models
+1 to wound rolls if you have sneaky stabbin from a grot shaman

therefore wound rolls of 3+ do double damage (!!!!!!!!)
enemy has -1 to hit cause of nets
4+ armour save cause of bad moon icon

20 models for 120 points
IDK man big units seem to be legit as fuuck
>>
>>48071242
Man, all those Wyldwood-generating abilities. That's going to be a riot.
T1, now your entire deployment zone is woods. Also, the entire way to the objective is also woods. As is the objective. Did I mention you lose 1/6th of your force each movement phase due to woods?
>>
File: Order vs Chaos.png (880KB, 796x473px) Image search: [Google]
Order vs Chaos.png
880KB, 796x473px
According to what's revealed so far, all the battles that took place in the Realmgates wars were building towards this final confrontation.

Sigmar and all his allies are throwing everything they got into this. All the Stormcast, the entire Extermis Chambers have been deployed to the battle of the All-Gates.

Seeing that Sigmar has escalated things and upped the stakes higher than they already are, Archaon himself has come to break this alliance of Order.

So place your bets guys. Who is going to win in this final battle?
>>
>>48072675
>Who is going to win in this final battle?
No one
>>
>>48072675
Nagash.
>>
>>48072675
Grimgork, by walking over and kicking Archaon in the nuts.
>>
>>48072668
Sneaky stabbin only works on gitmobs grots, not moonclan ones. Bad moon icon only works in the shooting phase.
>>
>>48072759
Storm of Chaos 2 : Electric Orrukaloo ? I'd love it.
>>
>>48072675
Be'lakor, who has secretly worked to secure an alliance with the Gaunt Summoners, comes to kick in Archaon's shit just moments before Archaon's victory is assured.
>>
>>48072673
Nah, "only" charge and run.
>>
>>48072675
Tyrion and Malerion.
>>
>>48072760
dang
>>
>>48057547
Nope, that's me.
Lurking.
>>
>>48072675
>Sigmar still decides to cower in his golden city.
>>
>>48070647
I don't know whats going on here but I'm the actual Boob elf anon and I didn't paint the skaven thing. I'm planning on lurking until I've actually scrubbed and sorted the cauldron out.
>>
>>48072777
Trips confirm
>>
Thoughts on this?

Clan Skryre Battlehost
2000 Points

Arch-Warlock = 140

Warlock Engineer = 100

Skryre Acolytes = 120
- 10 Models

Stormfiends = 300
- 3 Models

Stormfiends = 300
- 3 Models

Warp Lightning Cannon = 180

Warp Lightning Cannon = 180

Warplock Jezzails = 140
- 3 Models

Warplock Jezzails = 140
- 3 Models

Ratling Gun Weapon Team = 80

Ratling Gun Weapon Team = 80

Poisoned Wind Mortar Weapon Team = 60

Poisoned Wind Mortar Weapon Team = 60

Doom-Flayer Weapon Team = 60

Doom-Flayer Weapon Team = 60
>>
>>48070647
Ohhhhh now I understand. You thought it was me (boob elf anon) who was being a dick to skaven anon.

No, that wasn't me but, please, by all means, continue hating on me regardless.
>>
>>48070637
These generals have been among the most regular and active on /tg/ for months, anon.
>>
>>48072938
Sigmar will save the day, just you watch.
>Archaon is slaughtering everything in his path
>Works his way to Alarielle
>Beats her
>About to deliver the final blow
>Suddenly a bolt of lightning comes down right being him
>It's Sigmar
>Grapples Archaon from behind and channels his power into him
>Alarielle stands up and does the same
>Archaon screams in agony as he is purged of chaos corruption
>>
>>48073031
Nope.
We've still got to see Archaon's final vision come to pass.
Archaon will be defeated with his true name.
>>
>>48073031
>>48073068
I'm so hyped for where this plot is going.

Will Bretonnian armies be accepted for this summer campaign? I want to bring my old Brets out, but if I can't I've always got the Skaven to fall back on.
>>
File: archaon.jpg (84KB, 640x682px) Image search: [Google]
archaon.jpg
84KB, 640x682px
>>48073068
>>
File: Archaón a Caballo (0.8).jpg (37KB, 338x450px) Image search: [Google]
Archaón a Caballo (0.8).jpg
37KB, 338x450px
>>48073081
>>
>>48073081
That sword looks like a fucking strawberry lollypop.
>>
File: DSC_1084.jpg (35KB, 284x400px) Image search: [Google]
DSC_1084.jpg
35KB, 284x400px
>>48073084
Three versions, anon. This is his final form.
>>
>round bases for fantasy and AoS models

When will this meme end.

Squares are OBJECTIVELY BETTER FOR PLAYING.
>>
>>48073117
They look like shit.
>>
>>48073117
But round bases subjectively look better
>>
>>48073143
I don't mind em personally.

>>48073146
>AoS Is a nice pick up game!
>lol anon ur not meant to play ur just meant to look at their bases! Xd
>>
>>48073117
Not much difference desu
>>
>>48073153
There is a MASSIVE difference in combat.

Just keep rank and file and you know that a base is 1" so 2 ranks can attack in combat.

Instead of having to measure every questionable dude to see if theyre in melee range
>>
>>48073161
Ranks are shit though.
>>
>>48073161
You can tell the distances just by looking, you don't need to bring out the tape measure.

Plus it's better for non-rank and file units, which AoS is full of.
>>
>>48073161
>Just keep rank and file
This does not happen IRL

And by IRL I mean both actual real life battlefield battles and actual real life tabletop battles
>>
>>48073172
>you can tell 1" exactly just by looking even though AoS promotes base stacking and round bases making the distances literally not exact anymore

Yeah nice cheating bro "haha I'm sure my lord is within range bro i swear haha don't measure it haha!"

>>48073175
Not an exact rank, just make sure bases don't overlap and you can easily tell what's in range because square bases are the 1" melee range.

So if you're a base away you can't attack.
>>
>>48073192
I think you have serious issues if you can't tell 1".
>>
>>48073197
I can't tell an exact 1". And I bet you can't either

Hence the term "eyeballing" exists. Because its a very close estimate. But not exact.
>>
Some of the stupid arguments in these threads make my brain hurt. Holy fuck.
>>
>>48073242
i'm going to state flatly that the kinds of people who would actually quibble with minute fractions of inches are not the sorts of players i'd be interested in playing with.

yes, i know it's a wargame and measuring is a thing, but if you're going to fret over fractions of millimeters you are a stooge.
>>
Season of War gaming aid can be downloaded via AoS app.


>>48073259
>these threads make my brain hurt
My brain hurt since AoS launch, lol.
>>
Quick question about summoning
In matched games, do you include units you intend to summon in the list, akin to 40k deep strike reserves?
Or are they outside the list, so if i played a 2000 pt game, i could have an extra 500 pts or even 1000 pts of units waiting to be summoned?
>>
>>48073281
I doubt you can predict an inch to fractions of a millimetre.
>>
>>48073319
You leave a certain amount of points out as your 'Summoning Pool', but you don't specify what units populate it.

Eg. You're playing a 2000pt game, you decide to leave 300pts out as your Summoning Pool, leaving 1700pts for your army.

During the game, you can summon whatever units you can up to the value of that 300pt pool, without having to comply with restrictions on what kind of unit they are.

This is useful because it allows you flexibility - as long as your summoner is alive and you have points left, you can summon whatever unit would be most useful to you at the given moment.

Of course, if you lose your wizard(s) before using up your summoning then you're screwed.
>>
>>48073117
I would haven gone for circles if they'd made 20mm circles to go along with the standard 25mm and new 30mms.

But since they didn't, I'm sticking to my squares. Stunties just shouldn't be on 25mm bases.
>>
>>48073398
i doubt it matters at all, is what i'm saying. if fractions of a millimeter determine whether you are in range or not, i'll give it to you, because i'm not a goon and i actually want to play the game, not argue over measurements that are so close as to not matter.

if it's a question of less than an inch, sure, measure it, but if you've got models so close they could kiss each other, they're probably within one inch.
>>
>>48073454
but you could put all kinds of nice ruins all over the bases for them to grudge about!
>>
>>48073514
The problem isnt models touching each other.

The problem is models in the second rank(ish). Are they in 1"?

Are they all in1"?

Sure I'll most often just give it to them. But what about 1.1"? 1.2"? 1.5"?
>>
File: 1467303376344_1467459958569.jpg (203KB, 956x1280px) Image search: [Google]
1467303376344_1467459958569.jpg
203KB, 956x1280px
>>48073319
Pic related.
>>
>>48068278
Is that one of the campaign battalions?

Only battalions in battletomes or Grand Alliance books are supported in Matched Play
>>
>>48073525
I've done this song and dance with LotR, and for basic small dudes, it just don't look nice.

I could probably get custom-sized 20mm circle bases, but squares are convenient and consistent.
>>
>>48073527
fair point, i'm willing to fudge close to 1/5 of an inch but further than that is really stretching it, especially with spears and reach being a thing. fudging too much removes the range advantage they are supposed to give, and makes taking them less of a viable option.

honestly if the general is fielding blobs of dudes they should consider usjing spears anyway to guarantee second rank attacks, but if they are looking at sword guys and trying to squeeze like one or two models in there, that's fine imo.
>>
Artefacts of the Glades

Any Sylvaneth Hero can have an artefacts nd and Sylvaneth Wizard can have an arcane treasure

Magical Artefacts

Daith’s Reaper – 6’s to wound have -4 rend
Oaken Armour – +1 Save
Briarsheath – -1 to he the bearer
Seed of Rebirth – Heal d3 wounds when last wound is suffered
Wraithstone – -1 Bravery in 10”
Glamourweave – Ignore mortal wounds on 6+

Arcane Treasures

Acorn of Ages – Set up a Wyldwood
Warsong Stave – Knows the Treesong spell (could know 5 spells!)
Moonstone of Hidden ways – Move anywhere 4” away from enemy
Ranu’s Lamentiri – +1 to casting. +2 on Deepwood Lore
Hagbane Spite – Cause d3 wounds on a caster instead of unbinding
The Silverwood Circlet – add 6” to spell range.
>>
2000 pts of YOUR BONY ASS IS MINE SIGMAR

Nagash
900
Arkhan
340 pts

x2 Morgahst Harbingers
240 pts
x2 Morgahst Harbingers
240 pts
x2 Morgahst Archai
240 pts

Total: 1960
Only really intend to summon back anything that dies

For 1000 pt games ill just run arkhan and the 4 harbingers

First stab at matched list building, hows it look? Got nagash when he came just for display purposes and really wanna use him
>>
Allegiance: Sylvaneth

Allegiance Abilities – Bonus Abilities for staying ‘In Faction’

Wildwood Groves: After all pieces of scenery are set up, but before the battle begins and players choose territory or set up their armies, you can place one Sylvaneth Wildwood anywhere on the battlefield that is more than 1” from any other piece of scenery.

Forest Spirits: Instead of setting up a Sylvaneth unit or battalion, you can place it to one side and say it is set up in one of the hidden enclaves. In any of your movement phases, you can transport the unit (or battalion) to the battlefield. When you do so, set it up so that all models are within 3” of a Sylvaneth Wyldwood and more than 9” from any enemy models. This is their move for that movement phase.

Navigate Realm Roots: If a Sylvaneth unit is within 3” of a Sylvaneth Wyldwood at the start of your movement phase, it can attempt to traverse the spirit paths instead of moving normally. If it does so, remove the unit from the battlefield, the set it up within 3” of a different Sylvaneth Wyldwood, more than 9” from any enemy models. you then roll on a chart 1. do nothing else that turn, 2-5 No movement but can shoot and charge, 6 can still move again this movement phase. Tree lords can never get tangled.
>>
Command Traits.
Choose of roll on a chart if army all has keyword Sylvaneth
Realm Walker – +2 to navigate realm roots
Gnarled Warrior – Ignore -1 rend
Gift of Ghyran – Heal wounds each hero phase
Lord of Spites – Reroll 1 failed hit each phase
Warsinger – +1 to charge within 10”
Wisdom of Ancients – +1 Bravery within 10”

Deepwood Spell Lore.

Only available to a ‘Sylvaneth Army’

All Wizards know an additional spell from the Deepwood Spell Lore. (each will now know 4 spells)

Throne of vines – 5+ add D3 to cast and unbinding until they move.
Regrowth – 5+ Heals D3 wounds. Sylvaneth heals D6
Verdant Blessing – 6+ Set up a Sylvaneth Wyldwood
The Dwellers Below – 7+ Pick a unit in 10”. Cause a mortal wound on 6+
The Reaping – 6+ All enemy units in 3” suffer D3 mortal wounds
Treesong – 7+ Move a Sylvaneth Wyldwood 2d6” Cause d3 mortal wounds to all units in 1”
>>
>>48073590
>>48073595
>>48073605
Someone already posted that exact same stuff in the thread. Was it really necessary to post it all a second time? Was taking 10 seconds to see whether or not it was already posted to much for you? These threads are always fucking trainwrecks when new stuff comes out I swear.
>>
>>48073627
Allegiance: Sylvaneth

Allegiance Abilities – Bonus Abilities for staying ‘In Faction’

Wildwood Groves: After all pieces of scenery are set up, but before the battle begins and players choose territory or set up their armies, you can place one Sylvaneth Wildwood anywhere on the battlefield that is more than 1” from any other piece of scenery.

Forest Spirits: Instead of setting up a Sylvaneth unit or battalion, you can place it to one side and say it is set up in one of the hidden enclaves. In any of your movement phases, you can transport the unit (or battalion) to the battlefield. When you do so, set it up so that all models are within 3” of a Sylvaneth Wyldwood and more than 9” from any enemy models. This is their move for that movement phase.

Navigate Realm Roots: If a Sylvaneth unit is within 3” of a Sylvaneth Wyldwood at the start of your movement phase, it can attempt to traverse the spirit paths instead of moving normally. If it does so, remove the unit from the battlefield, the set it up within 3” of a different Sylvaneth Wyldwood, more than 9” from any enemy models. you then roll on a chart 1. do nothing else that turn, 2-5 No movement but can shoot and charge, 6 can still move again this movement phase. Tree lords can never get tangled.
>>
If any anon in the UK is interested in the new Sylvaneth stuff, Firestorm Games is selling it all for 15% off GW prices.
>>
>>48057138
>If any anon in the UK is interested in the new Sylvaneth stuff, Firestorm Games is selling it all for 15% off GW prices.

>not ordering from based dark sphere with their 25% off
>>
>>48073674
>>48073685
element games?
>>
>>48073674
>>48073685

Holy shit nice! I usually buy from Firestorm because of SCGT but 25% off is win
>>
>>48073699
>>48073685
>>48073674
We should really add a list of independent stores who sell at discount in the pastebin.
>>
>>48073590
You cannot summon anything back that dies. Setting up new units must come from your core budget. If you leave Nagash, you might have enough points to summon those Morghasts back a couple of times.
>>
File: Untitled.png (204KB, 800x920px) Image search: [Google]
Untitled.png
204KB, 800x920px
>>48073674
Darksphere are doing 20% off. (Or 25% off with their web prices, although they're a bit opaque about what (if anything) qualifies for free shipping so it can end up costing more.)
>>
File: Fuck yo trees bitch.jpg (100KB, 854x408px) Image search: [Google]
Fuck yo trees bitch.jpg
100KB, 854x408px
Ya know I thought this was gonna be a fluffy but pointless command trait. But with all the forests that are gonna come jutting out of the ground this could be pretty damn useful.
>>
>>48073627
Nagash anon here
When did this happen? Just got here, I checked to see if anyone had posted something similar but couldnt find anything
>>
>>48073717
>>48073708
>>48073706
>>48073699
>>48073685
How legit/reliable are these sites?
>>
>>48073737
>Playing the Watchtower Scenario
>Use this command skill

What now defenders.
>>
>>48073747
Sorry, I didn't mean to quote you. You just happened to post right in the middel of the dude posting the Slyvaneth rules for the second time.
>>
>>48073737
>Dat's a nice fortress yoo chaos boyz have dere
>It would be a shame if summit happened to it
>>
>>48073754
Firestorm is reliable, I have ordered from there before.
I don't know anything about Dark Sphere, but it seems they are the largest /tg/ store in London, so I would imagine they are pretty reliable.

They aren't sketchy webstores, they are just the websites for actual, physical stores, if that helps you trust them a little bit more.
>>
>>48073754
I am ordering from element games since they opened. Very reliable, good prices, quick post, and they usually pack a mint or pen or whatever to your packaging.
Dark Sphere - I haven't ordered anything to delivery yet, but I played a few times in their store and also picked up some pre-ordered stuff in-store. They are pretty good.
>>
>>48073713
Cheers anon
Do wanna use nagash tho, and summoning seems rather BS anyways, hows the list look on its own?
>>
>>48073306

Just about everything that has happened so far since AoS first launched has been obvious to anyone with common sense. Or in my case I guess a background in game design. Brets and TK discontinued , eventual points system, all of it. But some people insist on acting like complete frigging idiots every time something changes lol.
>>
>>48073838
Oh, summoning can be used well. You could for example leave 240 points out and let Arkhan or Nagash summon Morghast Harbingers. That way, they could charge immediately with their 3D6" and since both Nagash and his little bitch have huge modifiers to their casting rolls, it's all in all an incredibly reliable way of bringing at least one unit of them into melee. Problem is, if you summon Morghasts, they don't count toward your min Battleline, so if you want to summon Harbingers, you'd have to leave Nagash or Arkhan out.

Other than that it's fast, hits hard and dominates even the magic-heaviest armies. However, since you play Deathlord Allegiance and have only named characters, you cannot benefit from the superb Deathless Minions rule and the Command Trait that makes it activate on 5+.
Still, it's a nasty though not necessarily overpowered list, as summoning is nerfed to hell and back and summoning is the only reason Nagash is considered overpowered.
>>
>>48073771
I like the joke, but it falls flat, because that Command Trait would only destroy one piece of the entire fortress. Still great to break one part and flood in, but you can't raze the entire thing in one Hero Phase.
>>
>>48073920
Autism
>>
>>48073905
Fair enough
Tell ya what, ill drop the Archai and buy two boxes of spirit hosts, same points value, and can summon them right in the enemies face while the harbingets fly around the back
>>
>>48073959

He's right. Each section is a separate terrain piece. Unlike him though I was amused.
>>
>>48073959
You didn't really have to tell me about the disorder you suffer from, anon. I accept you anyway.
>>
>>48073978
The thing is you can't summon anything quite as "in your face" as Morghast Harbingers, because their charge rules mean they're the only unit that can reliably charge from summoning.

Btw, do we know if summoning something not of your Allegiance screws up your Allegiance? Technically not, but I'd like to know if the Handbook has clarification
>>
File: reeeeeee.png (228KB, 858x725px) Image search: [Google]
reeeeeee.png
228KB, 858x725px
>sunblood still out of stock
>>
>>48074122
allegiance and unit restrictions (leader, battleline, artillery, behemoth) are determined before the game starts

so summoning a unit outside your allegiance will not ruin your bonuses
>>
>>48074122
Just had a look through the book super quick, cant see anything that says you cant summon outside the allegiance

Eh fuck it, ill keep the archai and use the spells for more mind bullets
>>
>>48074168
Best part is he seems to only be out of stock in the US shop. Sucks to be you.
>>
>>48074178
Well shit, so I CAN use my Plague Drones in a pure Mortal Nurgle army so long as I summon them later on. I mean, I wouldn't currently because Lord of Battle is just too good not to take, but it's nice to know for the future.
>>
So how about we just start looking for powerful combos in the Sylvaneth Allegiance now. I'll start:

>Silverwood Circlet + The Reaping + Treelord Ancient
every enemy unit within 9" of the huge Treelord takes D3 Mortal Wounds

>Spirit of Durthu + Gift of Ghyran + Glamourweave
Spirit of Durthu who regenerates, tanks Wounds for other Heroes and has a chance of ignoring any damage, even the wounds he tanks from other Heroes

>Throne of Vines + Ranu's Lamentiri + Branchwych
Branchwych's unique spell gets stronger the higher your casting roll was, so let's pump that up

I know unique characters cannot take Artifacts, but IF they can at least pick a spell from the lore, then of course the obligatory
>Alarielle + Regrowth
Ally healing 2D3+D6 Wounds every turn = almost unkillable = Beetle always at highest stats
>>
Right, who wants random battle report? Played 1000 points game to test it out.

megaboss, warchanter, weirdnob 2x5 bruts and 10 ard boyz versus verminlord corrupter, 2x 30 plaguemonks, 5 censer bearers and 1 plague furnace.

rolled off to see who picked a mission. I won and chose the biased ork trap mission. Played the minigame Hey sucker and won all 3 times giving me access to 3 strategies.

He deployed his army in the centre. I split my army in 2 forces. Weirdnob and arboyz in one corner and the rest in another corner.

My turn 1, Weirdnob fails casting while ard boyz, 5 brutes and megaboss manage to charge. Megaboss wiping out the censer bearers before they could do a thing while the other guys started slowly grinding through the monks.

Enemy turn 1, verminlord charges megaboss who tanks all hits like a boss while he starts slowly killing my other units.

Enemy turn 2 more of the same, megaboss still not taking any damage cos hes a boss however the 5 brutes get drowned in attacks and die.

My turn 2, Brutes get in and does some sizeable chunk of damage but then also gets drowned in attacks as the monks get buffed by the furnace.

My turn 3 everything dies apart from verminlord, some monks, plague censer megaboss weirdnob and warchanter.

Megaboss again tanks all the hits like a well... boss! and finishes off the verminlord

Enemy turn 3 charges in the furnace which easily gets taken down to 1 wound by megaboss.

My turn 4, weirdnob having done nothing the entire game manages a charge and knocks off the final wound off the furnace for an ironjaw win...

However if it werent for biased battleplan i would probably have been taken out and lost

All in all... I like this points system even if as an ironjawz player i have barely any units...
>>
>>48074168
Only for USA, he's been up forever in UK.
>>
>>48074396
Treelord Ancients ain't heros so they can't take anything.
>>
>>48074168
Email them
>>
>>48074420
Ironjawz are not regular Orcs. They're bigger than Black Orcs. They're the toughest Orcs. So you having lots of them doesn't fit the lore. Most armies of Ironjawz have Ironjawz as the Elite, Black Orcs in the middle, Boyz at the bottom.
>>
>no warband table for Seraphon

Okay? Thanks, I guess?
>>
>>48059639
>forgetting the Seraphon fucked up Skarbrand and his army which would have wrecked Sigmarines and the Dryads/Treekin and given her to Khorne as a cock sleeve.

Don't worry, it's better this way. You can pretend everything you do is down to your own power and skill, or Sigmar watches over you, instead of us preventing you from dying or fucking up.
>>
>>48059800
Because her hands auto grow back anyway, anon. That's not to represent her hand being cut off, it's just magic or to represent something else.
>>
>>48074396
I would assume that all wizards can take one of those spells. That said, there was also a rumor that spells must always be rolled for, so it'd be difficult to go for the unkillable Alarielle build.
That said, the mental image of a crazy-fast regenerating Alarielle speeding along on her beetle while her Spirit of Durthu bodyguard keeps pace by jumping from wyldwood to wyldwood is pretty awesome.
>>
>all these people making awesome builds already
>I want to wait till the physical book is here

I'm also way behind on my reading. Got so many books to read.

But it looks like the Seraphon have been nerfed and don't get stuff that other armies get, which is deeply saddening.
>>
>>48073068
Archaon will be headbutted by Godrakk and then fisted to death by him.
>>
File: brets are back.jpg (67KB, 528x960px) Image search: [Google]
brets are back.jpg
67KB, 528x960px
>>48073070
Probably.
>>
>>48058333
>decided to buy an empire battalion

good joke m8, aos killed that one too, the knights and the cannon are 'retired'
>>
>>48074621
By "Knuckles", his friendly gorilla-dragon.
>>
New thread
>>48074862
>>48074862
>>48074862
>>
>>48074444
They are now.
>>
>>48072675
[THA SKAAAAVENNNN!!!!]
>>
>>48074482
>Most armies
What the fuck are you even talking about? An Ironjawz army doesn't have normal fucking Orcs in them. And when they go to war on their own, they do that in huge numbers. Just shut up and read the lore.
And learn to paint before you criticize anyone, Boob Elf anon. Stop trying to be edgy, you salty git.
Thread posts: 405
Thread images: 60


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.