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Warhammer 40k general

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Late night memein' edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>47962643
I want to stab Tau with vanilla SM. What units would be best for both surviving the charge and doing the stabbing?
>>
Are Librarian Dreads, Furiosos, and Death Company dreads worth taking now?

I don't understand why people don't like Librarian Dreads - the argument is one lascannon can blow it up but that's also true of a regular librarian. The only difference is you can look out sir a regular librarian but they can be killed by sheer volume of fire while a Libby dread needs to be targeted by very high strength 8+ weaponry.
>>
>>47962680
surviving the charge is gonna be the hardest part. Take Iron Hands Command Squad with Apothecary, Storm Shields and power weapons of choice (mauls wouldn't be bad since FWs dont have good armor anyway).
>>
Bought the Deldar codex and my first box of warriors, I can't wait for my LGS to get the new start collecting kit!
>>
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The 40k players at my shop are mostly well adjusted, normal guys who aren't complete autists lIke the warmachine and mtg players.
>>
>>47962680
skyhammer
bikes with librarian babysitters

for a non-meme answer.. it depends. A stormraven dropping off an assault unit+dread can get work done, but you're going to be running a gauntlet of interceptor/skyfire thanks to all the tau options.

Similarly, depending on what kind of AV they're packing, a land-raider CAN deliver a unit unmolested, it's just really expensive.

Drop pod saturation is another option, but that's going to be messy no matter what they have.
>>
>>47962781
>FWs
what about riptides?
>>
>>47962837
Get fucked, basically. Instead of taking power weapons, take gravguns on those bikes and just volley him down.
>>
Why hasn't someone written a unique skirmish ruleset using GW models?

Not just kill team, something that's functionally and mechanically distinct from 40k. You could almost certainly do it in such a way that you're not in violation of copyright.

Or do they exist and they're just all shit?
>>
>>47963150
Just sub in your 40k models for the equivalent faction in any other skirmish wargame.
>>
>>47960706

I thought they did. Fucking neat. Get loads of those. Can they only be run as DKoK? I love the models, but feel traitorous using Not!WW1Germans.
>>
>>47962720
Libby Dreads, and this is true of all vehicles, need other vehicles to pull fire. Throw in a couple other dreads, some tanks, and they can do okay.
>>
>>47963150
What do you mean by Skirmish? How many models? What's wrong with Kill Team?

As for the skirmish shit, you could probably make your own using Age of Skubmar's idea. Give most units the same shit, with minor differences and unique skills making the difference.

There is probably more Skirmish games out there you could use.
>>
>>47963150

Tomorrow's War bruh
>>
>>47963150
You mean Inquisitor/Necromunda? Someone made a version of that for 28mm, search the rules for that and I found this if it intersts you and Im sure you can play Necromund if you find the rules.

https://drive.google.com/file/d/0BzKfXx2Gt1WdOGYwYmQ0YTAtYTg3ZS00YmFkLWEyN2MtOWI1MzBiN2I0Zjk4/view
>>
What's a good amount of units of troops to take if they're decent/good?
>>
>>47962720
Librarian Dreads are great if you get the following:

Electro Shield + Quickening.

If you also get a separate Librarian to cast Warp Metal on it, it gets +1AV everywhere.

But Electroshield is the main thing to go for, as it's a 3++. Sure, the Space Wolves get that for free (front arc only thou) for it's unique Dread, it's neat for the Librarian Dread because it allows him to survive for longer. Especially if you get +3A/3I and Fleet.

Fleet is also incredibly useful on the Librarian Dread. Since it's basically a Ven Dread with a Force Weapon. Sure, on a regular charge, he'll only do 3A, but that's potential 3 Force Hits. With best Quickening roll, could be 6A.

Of course, difficult to get it.

ML3 Librarians for Grey Knights are neat if they get Warp Metal, since it makes your Paladin units T5 and prevents several auto-kill guys.
>>
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Anyone have the rules for the new Eldar/DE starter boxes?
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>go down to the local GW expecting another easy fight
>bring my newly painted exalted seeker chariot
>1st game against tau, shot to bits
>managed to give my exalted seeker chariot 2++ due to book and warp surge, absorbed massive amounts of fire
>dies in overwatch due to -1 to invuls
>book betrays me twice
>tabled shortly after
>2nd game against grey knights
>exalted chariot and chariot charge invisible grey knights only to be smashed quickly
>fiends tie up invisible grey knights and eventually win
>gave up around turn 5

so i guess i didn't get good and time to pull out some more daemon trickery. i'm kinda impressed by how vastly different the games went. gotta be wary of those grey knights, i got lucky the last time i faced them. samus + skarbrand + more psychic powers + assassins
>>
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>2k SM vs 2k CSM game
>Lasts for 7 turns, either lose by 1 or 2 victory points or tie
>Beginning of the game goes great for me
>His reserves arrive and things start going in his favor and he eventually turns it around
>Biker Champion challenges my sergeant
>Sergeant rolls 2 fives to hit, 2 sixes to wound killing the biker with his power sword
>Biker rolls wounds 3 times, sergeant makes 3 6+ FNP rolls
>his Chaos lord Warlord kills my scout sergeant in a challenge, becomes a Deamon Prince
>Smashes my Ironclad dreadnought in 1 attack
>Kills the rest of the scout squad
>Dies in overwatch to The Imperial Space Marine
>My warlord techmarine charges one of his hellbrutes
>Dies in overwatch to its multi-melta
>Culexus Assassin finishes off 5 chaos marines and holds a Hellbrute and a Terminator squad off of an objective
>Before its 12" no psyker field allowed a plasma squad to kill a raptor squad and his Chaos Sorcerer by dispelling their biomancy blessing
>The Imperial Space Marine took the kill shot on the Sorcerer
>Deredeo dreadnought sat in the back of the field doing nothing until dying to deepstriking terminators
>One sternguard combat squad shot and killed a Hellbrute in the last turn to give me a victory point, they had done nothing all game because of opponent's deployment
>One dreadnought did nothing all game except sit on an objective because of opponent's deployment

What a fun match.
>>
>>47963910
They have 4 base attacks now.
>>
>>47964184
Say what? When did that change?
>>
>>47964224
look on the 40k facebook page.
>>
>>47962643
Not a regular to these threads but keep seeing them get weirder and weirder in the catalog.

What the hell is going on, is GW lacing their models with LSD or something now?
>>
>>47964250
a couple of people got tired of the OP image and changed it, sometimes we bitch about it, sometimes we don't.
>>
>>47964250
>lacing models with LSD
That might justify the price, actually.
>>
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Is this how the rear of a Basilisk is supposed to look? This is the first one I've built, and the I don't think I've missed a step, but it has this giant gap in the rear of its chassis. Is there a step I'm missing somewhere?
>>
>>47962823
Yeah wtf is up with WM/Hordes players? The group at my flgs is like the worst of the worst. As in they might have like 4 or 5 legit autists; none of them are normal. Theres a few loud ones; one guy was loudly proclaiming his hate for GW and anyone that played 40k, while my friend and I played a 1500 point game 10 feet away from him.
None of them -not a single one- has a fully painted army. And the few painted models Ive walked up to have a look at looked like they were painted by an 8 year old. I know I sound like a dick, but its a pretty bizarre scene: a bunch dudes ranging from overtly rude to 'is this motherfucker a non-functioning autist' to low-end neckbeardery.

Id never touch WM/Hordes just because of that, let alone the artstyle.
>>
>>47964240
Wow. Thanks anon. I didn't notice that hidden in there.

That means a Librarian with a perfect Quickening does 8 attacks on the Charge. They do S10 AP2 8 attacks. This can also be Force against T6+ models. This also includes hitting at I7 AND it gets Fleet for that extra movement.

Conversely, Murderfang has 7A on the charge (Question; does Rage activate if the unit has Counter-Attack, it doesn't, right? Or does it?). Anyway, 7A on the charge, S7 AP2, Shred and Master-Crafted.

You could make him ML2 (BA Lib) but the 1/6 chance to get the 3++ is depressing. Rolling for Warp Metal might be OK.
>>
>>47964454
>(Question; does Rage activate if the unit has Counter-Attack, it doesn't, right? Or does it?)

IIRC, it actually does, as long as they're making an Ordered Charge.
>>
>>47964445
The opposite at my FLGS. I saw a couple playing a game, they were pretty cool about showing me how it works, how it compares to other games, had well painted models, etc.
>>
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Is the Necron start collecting box good enough to start an army with it?
>>
>>47964496
Its good enough to start collecting with.
>>
>>47964495
Huh.
>>
>>47963956
Eldar gets twinlinked on fireprism if target is in sight of farseer
Dark eldar get preferred enemy if within 12' of the archon(yes, you can take less than 10 kabalites and put the warriors and archon into the raider)
>>
>>47964882
That Eldar box is very attrative to me.
Not because it's a good formation but the box itself is some 150 USD for 85 bucks and with a couple parts from Ebay you get a wave serpent or flacon instead of the fire prism
>>
>>47964444
pretty shure, you use the wrong bit when putting the chimera chassis together.
The red one is for a chimera who uses a rear door, hence the doorhinge parts.
The orange one is for the others.
>>
>>47964967
You can get a nightspinner, without modifications from that.

For extra cool buy the FW serpent turret instead of the GW one
>>
>>47965047
But those look worse
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>>47964985
Okay, wrong picture, now posting the right one
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>>47964496
Yes.
Also the formation is really really good, by far the best out of all the start collecting formations.
>>
>>47964445
the rulebook used to excuse being a cock with its page 5, which was the equivalent of a game intro written by someone with roid rage. they've since changed it, but the attitude still remains somewhat, not to mention the game encourages being a massive WAACfag and there's very little hobby potential due to the posing and materials used
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>>47964985
>>47965073
Well fuck, that pisses me off quite a bit. The Basilisk's instructions say to use the red one!
>>
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>>47965202
I get to the end and its like "just shove the turret in there, no one will ever see its rear armor, right?"

Now to find out how to disassemble this shit without destroying it too bad...
>>
>>47964133
good work
>>
So again, with the +2 attacks change to dreads, are Blood Angels dreads worth taking now?
>>
>>47962680
Honour Guard, supported by backline Lascannon Devastators, or a Deredeo.

Honour Guard's native 2+ saves make them a very hard target for most tau lists, since they tend to not bring that much AP2. You only need to worry about the railguns(which are very rare in competitive lists apparently), and Plasma Rifles.

With a backfield line of devastators or a deredeo, you just need to remove the threats that will Ap-out your honour guard. The deredeo does the same thing, except with split-fire so he can kerblam 2 different units at a time.
>>
Anyone got the WD guides that was posted a few threads ago? The ones for the baneblade and gobsmasha
>>
>>47965583
Hide an Inquisitor with an Ulumeathi Plasma Syphon in there and you don't even need to worry about plasma rifles either.
>>
Does anyone agree to just scoring 2 VPs every time you would score d3? I think it would prevent people from losing based on one dice roll.
>>
>>47965223
First off, that is a guess. The part migt not fit.
Rather than cut your tank, I would cut the orange part to fill the gap with. Oh and depending on your view, you might want to get rid of the hinges, too.
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>>47965988
After doing some looking, it looks like the Orange part is indeed a part that looks rational. It fits in the place cleanly, and would cover up that gap. Anyone know a easy/good way to take this apart?
>>
>>47965838
i like randomness even when it bites me in the ass. i even managed to laugh off giving myself 6++ across my army... i admit i was playing it off cringing hard as fuck inside though
>>
>>47962680
>survive the charge
>tau
there won't be a charge, just a lot of shooting.
>>
>>47966038
>66038â–¶
> >>47965988 (You)
> After doing some looking, it looks like the Orange part is indeed a part that looks rational. It fits in the place cleanly, and would cover up that gap. Anyone know a easy/good way to take this apart?

Not really, sorry. I would not recommend to cut there, its a bad spot.

You might wish to email GW with pictures etc. so they correct it.
>>
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>>47962680
>>47966079
CAN'T WAKE UP
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>>47966079
>mfw i played right into a tau player's hands and damn near his entire army fired on my chariot

i need more artillery
>>
What's the most effective way to run a tetrad without decking out all the princes? Lash prince and Nurgle prince?
What's the best way to run it under 1000 total points?
>>
>>47966400
You didn't have the iron within, Anon. There's some shame to that.
>>
>>47966422
i gave up on csm a while ago but they hold a special place in my heart, i do have some lascannon havocs just sitting in a box...

guess i should get some daemon engines eh?
>>
>>47966050
IMO The randomness factor is already satisfied by the fact the TO's are random.
>>
>>47966474
That's you're only hope. Your Gods want you to suffer because having sadistic gods that act more like children and have a dinosaur fetish isn't the best lifestyle.
>>
Curious, but do the Legion basilisks have any 40k rules.

I'm kind of curious as to why they don't show up in the Traitor Legions anymore given the Iron Warriors very likely have many.
>>
>>47964133
Sounds like a great game. This is what 40k should be, just pure killy fun.
>>
>>47966474
be'lakor + lord of skulls/greater brass scorpion/chaos knight/kde

It is your only hope
>>
>>47966769
>TO's are random.
>tfw I play Coteaz so turn order isn't random
>>
>>47967083
I think in maybe ye olden 3.5 days the Iron Warriors could use them.
>>
>>47967083
nope, though back in the day iron warriors could take them and were the bane of the tabletop for that edition
>>
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i have a question who do you think are better newcrons or oldcrons
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>>47967311
i prefer newcrons, mainly because they arent metal tyranids
>>
>>47967311
>>47967323
Yeah not being a literal NPC faction is good.

Then again there is some appeal to dethbots. I like to think that some are still under the thrall of the C'tan and thus exist as oldcrons.
>>
>>47967311
I liked Oldcrons in terms of lists
I loved having 1 OL, 5 Lords and 6 blobs of 20 warriors and it being viable to do so @ 2k
>>
>>47967083
You can ally in a Purge Detachment of Renegades and Heretics for cheap artillery spam.
>>
>>47967323
yea but they removed FTL travel but i like how they gave some of them personalty
>>
>>47967311
Newcrons, they have personality, lulz and YourDudeness
Old "creepy ancient things that we know nothing about" crons were kind of... Not enough.
>>
I know it's unlikely, but does anyone know what the Stormcloud: Rooty-Tooty-Fly-and-Shooty games rules are like? I'll never buy the box set, because I don't want two different factions' flyers, but I heard that there are profiles for like 25 other flyers.

I can't imagine that the rules for that could be any worse than 40k, and it might be a fun reason to take my models off the shelf.
>>
>>47967411
why is Trazyn my favorite newcron
>>
>>47967530
it seems like a really odd release, but I guess that shitty flier supplement didn't sell flier kits like they hoped it would
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>>47967311
Middlecrons.
>>
>>47967099
lord of skulls i could do and it seems like they're getting rid of it physically in gw stores... but it's like 888 points and i'd feel like a jerk trying to use it in 1850/1500
>>
>>47967617
its not actually that terrifying, its weapons are only decent and its not particularly difficult to take down, though it is great in combat
one of the softer LoW choices for sure
>>
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>>47966079
Cant fire overwatch at the Tallyband. Too many flies.
>>
>>47967562
Really, Necrons should just be about wacky and crazy MURDERMACHINES that MURDER things for the sake of FUN and MURDER. Somewhere out there is a necron lord who calls himself "MURDERPANTS the MURDERBOT of planet MURDER" whose entire goal is to MURDER people and take their pants.

His obvious arch nemesis is MURDERWINGS and MURDERCLAW.
>>
>>47965510
Bumping question
>>
>>47968009
It's already been answered. A guy literally gave you a play by play of how the old one was basically worth anyways, and then he went "oh kek he gets two more attacks now yep"

what more do you want
>>
>>47968034
There was no analysis of DC or Furioso, only Libby
>>
>>47968066
Short version: yeah they're deadly as fuck with all those attacks. Getting them into CC is, as always, the issue, but if you're even asking you either don't care or have a way to solve that.
>>
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>>47964104
>newly painted exalted seeker chariot
Pic please.

I'm about to paint my own Exalted Chariot, I'm not sure about the colours of the chariot itself.

This is my colour scheme.

>book betrays me twice
That's the think about Daemons. Everything is so random, it's normal to lose a game where you are doing great just because of a single roll. And viceversa.
>>
>>47968221
Drop pods are 35 points
>>
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What is the most fun amount of points that is widely played? 500 seems a bit lacking.
>>
>>47968521
I enjoy 1k with randoms
2k with m8s

So i would say 1750, since 1850 is full of cheese and WAAC faggots
>>
>>47968548
1K with drop-ins is fun, 1500 with friends is best, 2000 points for serious games, 1850 is for WAACfriends and tournaments
>>
>>47968521
1500 and 1850 are the point values you'll see most often. 1250 and 1500 are usually considered the best. The game is "balanced" (>40k >balanced >lel) around 1500 points. 850, 1k, and 2k are also common. 2k doubles (1000 per player 2v2) is by far the most common setup with more than 2 players
>>
>>47968280
maybe later, it's 2 am here. my colors don't really match my army but i didn't intend to do a uniform look.
>>
>>47968486
And deploy them right into convenient Melta range.
>>
>>47968521
I love 1000 points.

It's easier to organize 1250 though.
It's in the middle and tends to be appreciated from both skirmish lovers and standard tournaments players.
>>
Lads, I'm going over to my buddy's place to help him learn the game after like 4 years of doing nothing with it. He's got Orks and has about 2 AobR's worth of dudes and 2 Deff Dreads. He doesn't even know how to make lists so I'm gonna whip up a practice one for him. Literally anything goes.

Since I'm lugging around my laptop and some other shit, i don't want to bring an actual army, so was thinking of just running a couple of unbound CSM units (just bring the bases and we counts-as). A 5-man Cyclopia Cabal with some bells n whistles and 5 spawn attached versus like.. 100 orks and a few walkers. That good enough? Might slap on MoN to make them a bit more survivable but I realized I don't really need to use Invis much since BS2..
>>
Is it possible to play Vet IG lists, or do the Guard just need the raw bodycount to be successful?

Really, really want to get into them, but I'm a poorfag that can't afford blobs.
>>
>>47968521
>500 seems a bit lacking
500 points sucks shit for some armies cause you can barely field your basic troops. I have to field under-strength Rubric troops to fit. I get like 15 bodies on the field at those points.
>>
>>47968786
vet lists will cost just as much as blob lists since you need chimeras and special weapons
>>
>>47968782

You might wanna consider going with more, cheaper models.

If you've only got a handful of units and he's running squads all over the place, the match is gonna devolve into Assault Phase skipping right into Assault Phase really fast. This, in my opinion, is really boring.

Give him some ranged things to chase down, or some weaker CC units for his boys to chew through so he can feel good about his army!
>>
>>47968803
>500 points suck because I can't field enough of the most overpriced troop in the game.
>>
>>47968811

So basically cough up the cash either way, or pick a different army?
>>
>>47967323
Metal Tyranids > Metal Eldar.

Or are you retarded and prefer it the other way?
>>
>>47968832
Hm, you're right. I shouldn't cheap out on my buddy just because it saves me some convenience. I suppose I can pack a few more things, perhaps some basic CSM, a squad of Obliterators and a 20-man cultist blob?
>>
>>47968866
if you like elite humans, you might consider scions

the Start Collecting! Scions box is a really good value, and the formation bonus is good too
>>
>>47967346
>I like to think that some are still under the thrall of the C'tan and thus exist as oldcrons.

What you like to think is utterly irrelevant. That type of Necrons no longer exists in the lore.
>>
>>47968848
Yes, and? I said 500 points sucks for some armies. I play Thousand Sons and it sucks for me so my statement is not inaccurate.
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>>47968890
if i remember the lore only the lords or upper have freewill
>>
>>47968919
And how does that that relate to anything?
>>
>>47968895
500 point thousand sons army
>Sorcerer - 60 pts
>Cultists - 50 pts
>Cultists - 50 pts
>Heldrake - 170 pts
>Heldrake - 170 pts

on a more serious note consider weird squad sizes like 5-7 marines, or having a unit of cultists. In very small games you don't always need ten dudes.
>>
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Just finished this guy. He's supposed to be charging out of the warp. (Something I wish my army could actually do in the game...)
>>
>>47968940
>not modeling him covered in blood and standing atop a pile of dead sororitas
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>>47968959
I'll buy another one and make it "Ward Edition", just for you.
>>
>>47968939
I don't have cultists nor heldrakes, in my defense. The only troops I field are 2 Rubric squads with the occasional ten-man CSM if I need more objective holding oomph. Cultists may be cheap as chips but they are utterly useless in my experience. They're general weakness makes everyone focus fire them (since the rest of my army has a 4++ across the board, I'm thinking they go for the path of least resistance).

Everytime I'm left thinking "That's those points wasted. Again". At this point I'd rather pay a premium and have my units do something than throw 50-100 points into something that die and never do anything. It's just wastage for me.
>>
>>47968925
never mind thought you were saying they all have free will my bad
>>
>>47968977
you can sit them in cover to make them more durable, unless you play on a barren table in which case I feel bad for you

their other role is to support your other troops. If you opponent focuses them on turn 1, then that is a whole turn spent not shooting at things that actually matter

on that principle you can even achieve weird stuff sometimes with deep striking single mutilators
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>>47969007
I understand the tactical advantages of having a fire magnet/meatshield, they just don't really manage that very well, hah. My army generally serves me well, but I don't play against WAACfags anyway.
>>
>>47968521
Nid player here: 1000 points actually let me field 114 models, with no heavy supports.
a space marine player i know had to triple check my list to see if I was cheating some of my points in there.
>>
>>47969048
I won't pretend they are durable. Outside of cover they die if anything makes the effort to shoot at them, but something has to make the effort to do so. In a small point game like 500 points, the enemy will most likely not have too many different units or sources of split fire, so committing fire to the cultists is a big waste for them.
>>
>>47969067
>>47969048
500 points Chaos Space Marins

>Sorcerer, MoT - 75 pts
>Thousand Sons - 150 points
>Chaos Rhino, Havoc Launcher, Combi-Bolter, Combi-Flamer - 62 pts
>Cutlists, 8 autoguns, MoT - 68 pts
>Chaos Spawn - 30 pts
>Raptors, 2 flamers, MoT, 115 pts

You will need to use the psychic powers for anti-armor (doombolt and/or breath of chaos will work), or drop some marks of Tzeentch and trade the flamer for melta.
>>
>>47969067
Yeah, fair enough. I should try them in tiny pointscosts. But to be fair, at those points I can field my Rubrucs anyway and he won't usually have the firepower to kill them reliably and I still pack AP3 bolters to shred shit effortlessly.

I will try it, thank you.
>>
I'm almost collecting and painting admech and skitarii
I've played them so much that their getting boring to play
How are Dark Eldar?
They look cool and I want to play something fast this time around since I've been played KDK, Necrons and Admech
>>
>>47969157
as a whole, competitive dark eldar were very reliant on a mechanic that got removed

casually, they are ok. You will struggle against top tier armies.

The formation bonus in the Start Collecting! box is actually pretty cool and good. If you get a box or two of that, and have some specialists in a detachment outside of that I could see it working well enough.
>>
>>47962680

>How do I get into CC with an OP faction that has a braindead formation that allows for turn 2 assaults and overwatch denial?

Just read the codex. Do you really need to ask how to use skyhammer? You put drop pods next to things and then assault them.
>>
>>47969248
How are corsairs?

I want to play Eldar but without cheese
>>
>>47969287
As far as I know, if Eldar are basic cheddar, Corsairs are like... super-exclusive Michelin-star-approved gourmet shit Gordon Ramsay dreams about.
>>
>>47969287
idk about corsairs or harleys

you could check 1d4chan I guess and see what it says
>>
>>47969287
>>47969313
>>47969325
They're Dark Eldar the way Dark Eldar should be-glass cannons, even more so than either of their cousins, but they actually pack a punch without packing a whole sack of D. Everything moves quickly, has a purpose and gets slaughtered messily if you screw up
>>
>>47965583
>since they tend to not bring that much AP2
excuse me
>>
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I love Warhammer 40k, but I don't think trans-people have a good enough representation in it.

What can/should we do to fix this?
>>
>>47969393
Codex: Slaanesh Daemonkin
>>
>>47969398
This
>>
>>47969393
your guard regiment consists of transmen
>>
>>47969398
You've got to be kidding.
Those are the bad guys and they are portrayed as perverted monsters.
>>
>>47968940
Glaze the half of him that's in the warp with a light purple or orange or something to show that he's half in and half out. You can't really see the cutoff between in and out from most angles, so it just looks like a grey knight on a goofy base.
>>
>>47969414
Welcome to 40k.
>>
>>47969414
it's almost like everything is a bald monster in 40k
>>
>>47969393
>but I don't think trans-people have a good enough representation in it.

Kinda difficult to cram your obvious bait into a setting where the focus is "how can you die in literally the most horrible way possible" while incomprehensibly powerful gods of good and evil basically gamble with the fate of entire galaxy on their whims.

If you're not actually shitposting, then the Imperium as an organization literally doesn't care about gender or sexuality. Bear in mind, however, that given the medical nature of transgenderism, it is something the Imperium could likely completely fix to the point where you wouldn't be "trans," just the new sex/gender outright, almost identically to if you were born that way. Point of that to say, if a man wants to become a woman, on most worlds he'd probably just straight-up become a woman with the level of medical tech they have - the process wouldn't be a half-measure like it is today.
>>
Can Berzerker champions take dual lightning claws? The codex says you may replace bolt pistol and/or CCW with one of the following. I assume you can just do it twice.
>>
>>47969474
he can
>>
>>47969414
From one LGBT to another, they're all bad guys and slaanesh daemons are the objectively correct answer.
>>
>>47969474

You can do it twice because it says AND.
>>
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>>47969457
How is the Imperium going to give him female DNA?
>>
>>47969457
most imperial worlds occupy a weird hybrid of mad max and stalinist russia

The people within largely don't have the time to think about things beyond day-to-day survival. And the ones that do, get beaten to death by the arbitrators for their dangerously idle minds. A noble could definitely do whatever they want, but the plebs don't really get to see the benefit of any of the Imperium's wonderful technology.
>>
Anyone ever paint up more troops than they could fit in their army?

I spent forever making 10 extra marines for a total of 30 but I'll only ever have room for 20 in any list.
>>
>>47969414
Well considering that trannies are basically the epitome of 21st century narcissism, obsessed with physical image to the point of mental instability and presuming their first world problems of "being born in the wrong body" to be on par with deeply flawed social problems like abject poverty or 1/6th of the world having to shit in streets, I'd say it's a perfect fit. Note even the author's response to the reasoning of professionals on the subject:

https://genderintransitionspring2013.wordpress.com/2013/02/18/transgender-narcissistic-the-ultimate-social-irony/
>>
>>47969558
Me and my CSM+Rhino. I just don't have the points nor the inclination to add more basic footsoldiers when I can field my bigger or more specialized shit that I customized and prefer the look and feel of.
>>
>>47969393
There aren't many, because almost everyone lives in abject poverty and can't afford body modification.

>>47969524
By replacing his Y chromosome with a copy of his X chromosome?
>>
>>47969558
Sure, I made my own CSM warband so I'm working on painting up the whole warband of dudes which has a couple hundred traitor astartes, even though realistically I'll field 60 maximum in any list, and those are just for fun games. It does allow some variety though since I'm doing several plasma, melta, heavy bolter dudes etc. so that I can add more or less special weapons to my list as desired.
>>
>>47969524
Imperium Space-magic means that they'll probably be able to rewrite his DNA from the ground-up
>>
>>47969593
If the Imperium could pull that off they wouldn't need half the tech they have. Also considering many Imperial citizens barely have any rights I doubt they're gonna just hand out free sexual reassignment to any faggot who asks.

Religion isn't an excuse either since they have no problem making transhuman astartes, augmented abhumans, etc.
>>
>>47969524
>A civilization that can successfully splice dog DNA into the human genome can't change one human with outie bits into a human with innie bits
>>
>>47969615
you're underestimating what it means to completely replace someone's DNA, also

>40k lore
>consistent

pick 0.5, take a few hours to think about how you're wrong and then come back for the other half
>>
I think at least one Primarch should have been trans.
It would make poetic sense given that female primarchs weren't made/couldn't exist.
>>
>>47969558
I bought, painted and converted a Land Raider and I haven't use it for a year straight.

Only now i started using it, having more casual games.

I have plenty of chaos marines and I use them all. I like infantry.
>>
>>47969607
>Religion isn't an excuse either
kind of is, actually

Astartes are only accepted by the ecclesiarchy because they predate the church, and emperor himself made them with his own parts. Also because they kind of kill anyone who tries to mess with them.

there are a few organizations that can also do some funky stuff with the human body (heyo assassins), but most are going to have the church breathing down their necks
>>
>>47969650
in that case trannies would be unlikely in 40k simply for the fact that implying you have the "wrong body" is blasphemous
>>
>>47969634
>what is fulgrim
>>
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>>47969658
pretty much

and if you disagree, this guy will kill you and tear out your spine
>>
>tfw you get completely BTFO during a game
i never made it to any objectives
fucking necrons were everywhere
>>
>>47962821
Don't forget to get a box of scourges. They look great and are great for stripping hull points off vehicles with their haywire guns. You'll need them since all your vehicles will be too busy junking and taking objectives to shoot by turn 3.
>>
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Part of me actually wants the leftist special snowflake brigade to pounce on 40k and make it an issue

>WHERE'S THE TRANS
>FUCKING WHITE MALES
>RACISTS AND BIGOTS EVERYWHERE
>JUST UGH I CAN'T EVEN DEAL WITH THIS IGNORANCE
>#BERNIEFIX40K
>>
>>47969707
My buddy's girlfriend is one of those people and we just.... can't play 40k with him anymore. She's turned him.
>>
>>47969707
in these times I'm glad GW doesn't give a fuck and just does what they want regardless of the public opinion

doesn't always go right, but I'll take compromising to shareholders over compromising to people who never buy or play the games
>>
>>47969627
>you're underestimating what it means to completely replace someone's DNA
I think you're underestimating what is required to turn an adult human into a 7 foot tall monster.

Protip: it involves ripping out his bones and replacing them all with longer ones.
>>
>>47968521
Depends. 1-1.5k is what I like to play with guys at the flgs. Playing with my boys can get upwards of 15-20k and it's still a blast!
>>
>>47969707
You don't want that, actually.

They are going to win. Look at how they've co-opted comic books and video games.
The comic book industry is basically making business decisions against their own interests by catering to aggrieved SJWs and pissing on their main target audience, but they are still doing it.
>>
>>47969707
buy 2-3 boxes of the Start Collecting! Eldar along with a box of Start Collecting! Tau, an Optimized Stealth Cadre box, and a Riptide or three (whatever that riptide formation requires).

Paint them all rainbow and insist that the eldar identify as Tau, and that they are trans-species.
>>
>>47969760
>They are going to win. Look at how they've co-opted comic books and video games.

Hispanic/Black homosexual Spider-Man, Muslim Ms. Marvel and Asian Hulk piss me off (and I'm Asian). I'm okay with female Thor and the gay Green Lantern.

How would SJWs even try to co-opt 40K? It wouldn't even make any sense.
>>
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>>47969760
Oh no, don't worry. I'm not actually concerned they'll brigade our hobby.
Learning a 200 page rulebook, using logic and strategy in games, and lifting a finger to build/paint anything goes against everything they know.

Video games and comics are low effort because any retard can pick one up and comprehend it. I'm not saying 40k is for the intelligent only, of course- but I am pointing out that there is some degree of effort that must be put in before they can give their ad hominem hate speeches about whatever is triggering them.

At worst, they'll pick on the few paragraphs of fluff they read on that one website and like how totally bigoted, patriarchal, and intolerant the 40k uni is.
>>
>>47969801
there was that one blogger who used a click bait headline for an article that was really about how they thought the Cadian models were really old and crappy and how they liked the aesthetic of the steel legion better.

/tg/ didn't read past the headline, got triggered, and there were threads every day about the article.
>>
>>47969818
The Cadian models ARE shitty.

I wanted to start a blob guard just to drown my Necron friend in bodies but Cadians are so fucking ugly.
>>
>>47969818
The bulk of it was one autist reposting every few hours for whatever reason. I think he caught a few bans doing it.
>>
>>47969829
not going to disagree with you there at all, but that would be telling a lie

I like the scion models a whole lot though, even if many people don't
>>
>>47969846
I like Scions a lot too, and I'm planning to use some to make up for the weaknesses my SM list has.
>>
>>47969830
I saw multiple 40k youtubers make videos about it too, and none of them read past the headline either

it was like everyone took crazy pills or something
>>
>>47969796
>>47969801
>>47969398
Apropos lgbt/trannies and Slaanesh:

http://www.belloflostsouls.net/2016/06/on-maturity-40k-and-slaanesh.html

>The outdated ideas about sex and sexuality and they are outdated – that Slaanesh represents are simply not appropriate for the game any more. They’re not appropriate for younger gamers; they’re insulting to women, to trans and intersex people, as well as to any man whose sexuality extends beyond five quick pumps whilst thinking of England.
>The mature response would be to acknowledge this, and avoid the instinct to avoid change.
>>
>>47969846
>even if many people don't
considering their sales numbers, most people like them

wish the book had a couple more units in it, though
>>
>>47969818
/tg/ gets triggered super easy, but the truth is, invading tgs with political bullshit is hard, /pol/acks have been trying for years and the best they did was Vargs shitty rpg which became the laughting stock of the whole communety
>>
>>47965583
>tau
>not much ap2

the most common HQ and elite choices (and troop if running enclaves) all have an abundance of AP2, not overly sure where you are getting your information from
>>
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>>47969859
>but as we progress through the second decade of the 21st century, it looks more and more backwards
does bell of lost souls man not know what setting this is, or is he just being subtly ironic with this whole article


>read to the bottom
>first comment
>"This is quite possibly the best and most intellectual article I've read on BoLS"
>>
>>47969895
>bell of lost clickbait
gee i dunno anon
>>
>>47967918
nice flayed one
>>
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>>47969801
>40k
>Logic and strategy
>>
>>47965073
i have put together something like six vehicles on the chimera chassis and always wondered what the fuck the orange one was for
i thought it was just a decoration bit
>>
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New Dark Eldar codex when?
What would you guys want in it?

Personally, I'd like to have these changes at least in it:
>Some sort of battle focus style rule that allowed the standard Deldar infantry to be just as fast on foot as the CWE are. Not a straight copy of that rule however. Maybe something that lets them both run and assault on the same turn.
>allow deldar vehicles/jetbikes and their passangers shoot at their full bs after jinking.
>make scourges relentless.
>more haemonculi units.
>bring back all that insane wargear that the dex before the current one had.
>make Power from Pain more interesting than just shit that's based on the current turn.
>>
>>47969414
Yes, and?
Are you implying that your ilk ain't perverted monsters?
>>
>>47965149
>the rulebook used to excuse being a cock with its page 5
please tell me someone knows what it says or have a picture
>>
>>47965202
>>47965223
Oh wow, that's amazing.
>>
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>>47970242
Basically the Corsair rules with more Haemonculus themed units/relics

Also the return of Duke Sliscus
>>
>>47969714
>My buddy's girlfriend is one of those people and we just.... can't play 40k with him anymore. She's turned him.
Care to give an example?
>>
>>47970510
Sure.

My best friend, the guy who got us all into the game, plays Slaaneshi Daemons.

The other guy refuses to play against, and I quote, "Something that is so tasteless and offensive".
>>
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>local taufag seems a nice guy, with a fluff army etc
>today he just bought 4 riptides
>>
>>47970561
In many ways thats just sad. I mean cmon I can respect other peoples opinions on most things, but if you let it get in the way of a game of what is basically pretend, something is seriously wrong.
>>
What is the least offensive WK variant? The suncannon one? One of the FW ones?

In a game with MSU out the ass and no other superheavies/pointsink targets, does the sword knight struggle to make its points back?
>>
>>47970568
Maybe he's toolling up for apocalypse?
>>
>>47970568
No matter how nice we are, there lurks in every player's heart the need to utterly crush their foes and break their hearts.
I'm having the same temptation with Wraithknights/scatbikes at the moment. The DoW 3 trailer almost made me get one.
>>
>>47970631
I know this feel.

I purposely play a very weak SM army because I want my Tyranid friend to have a chance (he's actually starting to WIN now, his record went from 1-7 to 4-7 this weekend) but my Necron friend tabling me by the end of turn 3 makes me want to bust out cheese and stomp him into the dirt.
>>
>>47967114
TO = tactical objective
>>
>>47970409
The gutting of all of Deldar special characters was a travesty desu.
>>
>>47970286
Warning: Not suitable for wussies!

Sissies. Little girls. Nancy boys... go home. This game is not for you.

If you cry when you lose, get lost -- you're going to lose. If it hurts your fragile sensibilities to see your favorite character get pounded unmercifully by a rapid succession of no-holds-barred iron fury, you'd better look the other way. If you've ever whined the words, "That's too powerful," then put the book down slowly and walk away before making eye contact with anyone or they'll realize your voice hasn't changed yet.

This game is about aggression. This is the game of metal-on-metal combat. This is fuel-injected power hopped up on steroids. This is WARMACHINE -- the battles game that kicks so much ass we have to use all capital letters.

We didn't set out to reinvent the wheel with this game -- we just armor plated it, covered it in spikes, and rolled it over your grandma's house.

WARMACHINE is simple. It's easy to learn, has no reference charts, no heavy arithmetic, and doesn't require constant trips to the rulebook. At the same time, WARMACHINE possesses deep strategy. The ability to unlock combinations of abilities and spells and maneuvers is practically limitless. For every perfect strategy, there is a foil. For every immovable object, there is an unstoppable force. Just when you think you've got it all worked out, you'll be blindsided by something you never saw before. The more you dig, the more you'll find.

WARMACHINE favors the aggressor. You've got to throw the first punch if you want to land on top! Too many games set players up to be timid. Games drag out with little action because the game favors defensive strategies. Players park their soldiers behind walls like old ladies hiding from a loud noise.
1/2
>>
>>47970851

Not in WARMACHINE! If you want your opponent to come to you, you're going to get steamrolled. You've got to have balls to play this game! You've got to charge your opponent and hang it all out there! You've got to break his formations. You've got to be relentless with your onslaught. You have to go for the jugular and latch on like a rabid dog that hasn't eaten in days. Anything less and you'll be hamburger.

You're playing with power now. Don't be afraid! Few things are more satisfying than slamming your opponent's warjack into a unit of soldiers and watching them fall like bowling pins! (We call this jack bowling.) Try picking up an enemy warcaster (with a warjack, of course) and throwing it across the battlefield! It's almost more fun than you should be allowed to have with miniatures game.

The miniatures of WARMACHINE deliver on every level that the game does. These warjacks radiate power! We're pouring so much metal into these things that at our current rate, we'll deplete the world of pewter by 2006. And these things were made for modeling. The incredible detail and expert sculpting will create one of the most enjoyable painting experiences you've ever had.

This is a new era in tabletop miniatures wargaming. This is a game made for you, by people like you. It's not a load of sterilized mass market drek designed by a room of corporate meatplow. This is raw. This is brutal. This is WARMACHINE.

So play like you've got a pair, or put down the metal and go find something made of plastic.

2/2

So much cringe
>>
>>47970862
>how to breed superiority into autistic men playing with toys:the intro
Man, that sums up what little i know of warmachine players perfectly. I'm sure there are those out there who are less assholish, but i have not met them
>>
>>47970242
>keeping full BS after jinking
I think they should still have a negative to jinking. Maybe -1BS for vehicle and units inside. Deldar have good BS to begin with so it's not that bad plus with splinter racks it wouldn't hurt raiders that much.
Definitely need something to help them not snap fire after jinking though, it's pretty much killed them.
>>
>>47963846
>What's a good amount of units of troops to take if they're decent/good?
2. The only time the answer is not two is a: you need more for a formation requirement or b: the unit is absurdly busted as in Scatbikes.
>>
>>47970914
It's not like DE were high-tier before the FAQ. Full BS after jinking would be fine.
>>
>>47962680
Not exactly what you asked for but I still thought I'd share. I like to take an allied detachment of guardsmen mixed in with my space marines. Give the guardsmen a lord commissar and a 50 man blob of regular guardsmen, and some priests for a monstrous melee unit. I like to have terminators in a land raider and have a leman russ tank escort it right up to the enemy's face.

The most important part of the plan is to have everything get in melee range at the same time and have the guardsmen platoon charge first.The sheer number of models should take the majority of the Tau's overwatch fire, making the charge for your assault marines and terminators that much easier. As always the guardsmen will die in droves to ensure the space marines glorious victory.
>>
Rending is such a pain in the dick.
>>
>>47969457
>the spoiler

That's assuming you aren't a serf/peasant. If you are a serf or peasant your life is s̶l̶a̶v̶e̶r̶y̶ ̶a̶n̶d̶ ̶s̶u̶f̶f̶e̶r̶i̶n̶g̶ GLORIOUS LABOR FOR THE EMPEROR, and thus you won't exactly have access to the best that the imperium has available.
>>
>>47970934
Probably, I'm not going to pretend I know anything about competitive play. It still seems wrong to have an army jink ole very single turn and suffer no negative to it.
I'd like to see Deldar be able to mess with night fighting more, like bringing back the old rules for it (rolling for shooting distance). It would be very good and fluffy for them to have a complete advantage at night.
>>
>>47970568
>today he just bought 4 riptides
Sound fluffy to me
>>
>>47970996
The main problem is that the meme of DE transports being paper boats is very real. They need to jink just to survive, and the tradeoff for that is supposedly being fast as fuck.

Except they still can't move more than 6" or use their speed to live if they want to contribute anything to the battle. Synergy with Night Fighting was very nice, but right now they have nothing, not even the one thing that made mechDE at all viable.
>>
>>47970851
>>47970862
I can feel the insecure manchild radiating at my eyeballs. Thanks for posting.
>his is a game made for you, by people like you. It's not a load of sterilized mass market drek designed by a room of corporate meatplow.
Was this a jab at GW?
>>
>>47968875

Cultist blob clashing with a Boy blob is a hilarious sight. Extra fun if both are close to full starting numbers, Helcult or Dark Apostle formation bring pain in too.
>>
What do grenade launchers need to avoid being outclassed by other special weapons?
>>
>>47970917
Guardians and dire avengers are pretty neat
So basically all eldar troops
>>
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It's tempting to build just a 1k list for cult mech. something really shot heavy with good armor saves to off set my chaos daemons no saves and lack of shooting. also these baymax bots are cute if expensive, you get a box of 2 with smith for the price of a keeper of secrets

>>47971096
more grenade types
>>
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>>47964444
Nope, sorry. I hope you haven't glued that together, but the Basilisk uses a slanted rear plate with no hinges on it. In turn, you attach a pair of support struts between that and the gun deck.

Pic related; the struts have been shaved down slightly because the assembly is magnetized in my case and I wanted it to slide easily on and off.

To be fair, you might not have the right version of the Basilisk kit. There's at least 3, to my knowledge, and they're not all the same.
>>
>>47971096
They should do more things.
Each grenade launcher can do one thing per turn.
HE grenade: blast str4 ap5

Smoke Grenade:large blast- may target friendly unit, any model under the template gains a 4+coversave until the controling players next turn.

Flare: blast-Gives all models in a 18" radius lose cover from night fighting and any deep striking unit may strike directly around the small blast template without scatter.
>>
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>>47971112
>>
>>47971155
>those eyes
Holy fuck, if someone in my FLGS actually did that...
>>
>>47971162
He is from /tg/ then. Chika yes!
>>
>>47971150
Okay ideas, far too powerful. 6+ cover if in the open for smoke, flare should be a 6" radius and not effect deep strike, since equipment to do that is 10-25 points on it's own.
>>
I'm thinking of starting up on 40k.
I'm currently really interested in the Harlequins, any suggestions on what to buy?
Motivation is that the Solitaire looks awesome.
>>
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I've not played since 5th edition. I wanted to get back into 40k with a Skitarii or Necron Army.
Are they any good for a former IG player?
>>
>>47971253
They're pretty good. Highly mobile, monstrous in assault, and army-wide access to Fear, invulnerable saves, AP2 weapons, and almost-army-wide access to Furious Charge and Hit-n-Run.

However, they have NO long-range firepower (longest-ranged gun is 24") and they have NO AAA worth speaking of. In addition they have some wierd FOC limitations regarding heavy support and some of their troop transports are rubbish as transports.

You could certainly do worse.
>>
I keep getting ripped to shreds by my Necron friend's warriors.

He seems to get a lot of those stupid instant wounds.
>>
>>47971299
As a guard player, and a 5th edition one, you're going to feel off-balance with either.

Skitarii have no transports or flyers of any kind, and they lack overall variety, though what they DO have is pretty good. It would be like an army of footslogging stormtroopers.

Necrons have no orders or command structure, but their units are tough as nails, and big blobs of necron warriors is a strong counter to pretty much everything at range due to their Gauss rule. It would be like an army of Stormtroopers with MEQ toughness who are even TOUGHER because you get a FnP-style save that you ALWAYS get unless there's D weapons or remove-from-play effects on the field.
>>
>>47971348
That Gauss rule drives me insane, man.
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>>47971345
>>47971363

Gauss+RP is an exceedingly tough nut to crack. To my knowledge as a Guard player, the only real way around it is to have more wounds to lose than he has guns to strip them.

So short-ranged vehicles are out. The second anything without a save and a big pile of HP to lose gets within two feet of his army it's going to start feeling a LOT of pain.

So bring blobs. Giant, angry blobs of dudes that eat 10 wounds like it was nothing.

Also, Ordnance. Big, heavy guns with S8 and better, to power through Reanimation Protocols. RP gets a -1 penalty if the targeted unit would suffer Instant Death on a fail, and most 'crons are T4, so you'll need stuff that's at Battle Cannon strength and better. Necron warriors start at a 4+ save and go from there (immortals get a 3+ and some of his support units get really good cover saves, so be wary), so good-to-great AP is important too.

I dunno if you're guard, but if you are, artillery is the way to go. Bring lots, and lots, and LOTS, of big guns and big blobs. Go Verdun on his ass. Swamp the board, and win him out on objectives, because you will NEVER table a Necron player who plays even remotely well.
>>
>>47971400
I'd love to do a blob guard.

Are any of the formations that are for infantry worth running? Or should I stick to CAD?
>>
>>47971416
19/20 IG formations are just bad. Stick to cad and maybe allie yourself marines/sisters of battle so you can get a nice IC to lead your blobs.
>>
>>47971469
Cool, I already have 1000 points of Marines, I could ally in some of them.
>>
>>47971416
>>47971469
Most of the formations that are out are vehicle-based. They're not BAD, per se, but they're mostly pretty lousy against necrons because lol gauss. For dealing with necrons, the Emperor's Wrath Artillery Company is your man; twin-linked, cover-ignoring Manticore missiles will eat necrons for breakfast, and twin-linked, cover-ignoring Basilisks aren't bad either. you also get a wyvern without using up a valuable HS slot.

With regards to blobs, though, the SMALLEST you can use is the Emperor's Shield Infantry Platoon. That's a 50-man blob and it's PCS, no chimeras/tauroxes allowed, Supported by at least one Sentinel. The Sentinel gives the Platoon Move Through Cover as long as he's within 9", and the PCS can issue 'Fire and Advance!', a special order that allows the ordered unit to shoot while counting as stationary (which, if applied to a Heavy Weapons Squad, makes them effectively Relentless).

It's...not that much better than a normal platoon (Move Through Cover is nice, but your men will be shooting it out from cover most of the time anyway), and you WILL want to take a CAD anyway to gain access to Senior Officer orders and Regimental Specialists, like the Ministorum Priest.

The other one worth looking at in terms of blobbage is the Ogryn Auxilia. 1 Commissar leading 4 squads of ogryns (2 basic, 2 bullgryns). They're fearless as long as they're within 12" of the commissar and if two units from the formation charge the same unit, the second one inflicts Hammer of Wrath at S7. Of course, Ogryns are still overcosted and slow, but it's a thought.
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So i am an Admech player but i have a gigantic boner for Artillery,because of that im thinking of gettin IG(earth shaker cannon,Bassilisk etc.), is there any viable way to use Admech and IG btw Admech is my first army, and i dont know that much.
>>
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>>47971155
>>
>>47971513
>>47971490
>the Emperor's Wrath Artillery Company is your man; twin-linked, cover-ignoring Manticore missiles will eat necrons for breakfast, and twin-linked, cover-ignoring Basilisks aren't bad either. you also get a wyvern without using up a valuable HS slot.

Enjoy. You'll need a Manticore, at least 2 artillery vehicles (wyvern/hydra/basilisk, the recommended loadout is at least one wyvern and at least one basilisk) and a CCS + chimera. It's enough arty to turn anything within twenty feet into a parking lot.
>>
>>47971317
Just hypothetically what would be some worse picks?
I took them because they looked kinda cool.
I have some friends playing aswell,
I they are playing Necron, Tau, Skitari, CSM, GK, KDK, DE, Orks, Eldar and Corsairs.
>>
>>47971400
I'm the first one you quoted, and I play SM.

I got absolutely torn apart by his big ass blobs of Gauss shots. It was pain. I need to invest in some artillery.
>>
>>47971550

Worse stuff than Harlequins?

SoB, DEldar (with the recent grenade nerf), Nids (arguable, but there's pretty much only ONE viable nid army and that's no fun fora modeler), and a few others.

There's tier lists floating around, but that really only covers tourney-level play. You don't want to try and win all the time no matter what; 40k simply isn't that well balanced and the game falls apart if you try that hard. Go for what you like, and play to have fun. Make sure your opponent is also down for said casual play, otherwise there is trouble.
>>
>>47971566
>SM
Eww, you've got your work cut out for you. I'd probably go battle demi-company so the transports you'll lose on turn 2 are free, then ally in a Guard Emperor's Wrath formation to pound him into paste from a safe corner of the board.
>>
>>47971546
So can i played just like that i dont remeber the exact rules but cant i take that formation as an allied detachment?,another thing what is a css?
Oh and thank you this sounds great
>>
>>47971583
Hmm, I could do that.

I think I need to re-kit my Devastators though, the heavy bolters work GREAT against most of my opponents but not Necrons.

I'll need to get my vehicles into position to cap objectives while the arty bombs his fucking warriors into nothingness.
>>
>>47971513
Soon you will have your own artillery.
>>
>>47971529
>>47971155
Why aren't these transfers a reality?
>>
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>>47971618
Formations do not have to be the same faction as your CAD's or Allied detachments. Pic related, ignoring the stuff on the bottom.

>>47971622
HB's are AP4, which is actually breddy gud vs necron warriors. The trouble is that they only wound on 3's and don't ignore cover, so your opponent will ignore 1/3rd of your hits to begin with, then ANOTHER fraction of the remainder if he found a cover save (he probably did), then ANOTHER 1/3rd (going to 1/2 in a Decurion detachment) from reanimation protocols.

The thing that makes crons mean is the fact that RP stacks with any other saves, so crons get two saves instead of one. Even if you hit them with S8 AP3 ignores cover attacks, they still get a 6+ (5+ in Decurion).
>>
>>47971513

Play Ordo Reductor in 30k.

Literally a Mechanicum faction based around artillery.
>>
>>47971667
I'm definitely gonna need some artillery then.

Getting that formation will give me an excuse to eventually become a Guard player anyways.
>>
>>47971691
Welcome aboard, trooper. I myself play Guard, and only guard; no other army has, nor likely ever will, interested me.

I only recently acquired my first basilisk; haven't painted it yet, but my first action with it was using an Emperor's Wrath formation and it beat ass like it was on shore leave. I think at one point I killed 80% of a Devastator squad in Techmarine-enhanced Ruins with one shot.
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Never played with Necrons before. I want to use most of what the start collecting box contains.

HQ
Overlord x1. Warscythe, resurrection orb. 125pts

Elites
Lychguard x5. Hyperphase swords and dispersion shields. 150pts
Triach Stalker x1. Heavy Gauss Cannon. 135pts

Troops
Warriors x10. 130pts
Warriors x10. 130pts

Fast Attack
Night Scyte x1. 130pts

Heavy Support
Canoptek Spyder x1. 50pts

Total 850 pts
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>>47971660
What's stopping you from making them into a reality?
>>
>>47971737
My dream was to create an army of a bunch of Imperial forces to satisfy my Imperium boner.

But now, looking at a lot of what Guard can do, I'm thinking I might just shelve my Marines and focus on Guard and Scions.
>>
>>47970568
That's probably (depending on the local meta) an impractical number of riptides. Maybe he really wants a horde of giant mechs?
>>
>>47970986
You also won't have time to worry about being born in the wrong body or whatever the term is, so there's that.
>>
>>47971096
Make em Assault 2 for both profiles
>>
>>47971667
Might as well add Air Superiority Detachment to that, since it's not a CAD or an AD or a FSD, or a Formation.
>>
>>47971847
Yes, but the Guard suffers in that regard because for some bizzarre reason the Vendetta isn't in Death From the Skies.

Neither are any of the other Guard FW flyers, for that matter. No one in my local meta uses Death From the Skies, though (likely due to the fact that you need at least two flyers for it to matter, and we usually only have one apeice), so it doesn't come up.
>>
>>47971876
The FW flyers are FW's responsibility to update. The Vendetta was Errata'd.
>>
>>47971903
>The Vendetta was Errata'd.
Ooh, link?
>>
>>47971903
Its retarded that FW hasnt updated their flyers into SoD yet. I could make that update into PDF in like 15 minutes of work by using existing rules and their models lore as guidelines.

For instance, Vulture uses about same chassis as Valkyrie and is stated to be a nimble gunship. So its Pursuit:1 Agility:4 Combat Craft. There. Wasnt that hard now was it?
>>
Are ork komandos worth playing? I'm thinking of running the red skull komandos formation with the maximum amount of burnas and deep striking them to cause ass hurt.
>>
>>47969593
>because almost everyone lives in abject poverty and can't afford body modification

DEPENDS ON THE PLANET

Many worlds are awful. Many worlds are awesome. The cost of medical procedures may vary so widely that on one planet you have to save up for more than a month for antibiotics for a common ailment, and on another you can basically walk in and get day surgery without any noticeable hit to your wallet.

The Imperium is absolutely huge, and their general tech level is still light-years ahead of our own. Medicine, while delivered via spooky skeleton-bots, is still ridiculously better than what we have today.
>>
>>47971934
I hope that FW will do a complete FAQ like GW is doing ATM, there are more issues that need sorting out. Generally FW stuff is in far worse shape then the GW codices.

As for SoD the regulars at my shop decided to boycot/ignore that. Reasons are too expensive, does not deliver substantial content (missions etc) and FW stuff aint updated.
>>
>>47969658
>in that case trannies would be unlikely in 40k simply for the fact that implying you have the "wrong body" is blasphemous

It's as also completely likely that transgenderism/gender dysphoria would be treated as a medical ailment, where the physical discrepencies in the body would be treated rather than the mind.

It's way easier to fix the hardware rather than the software, and if they're at a Schola, there's a good chance they'd probably get fixed. Schola candidates are valuable resources, and therefore aren't going to be thrown away without a sincere effort to salvage something of worth from them.
>>
>>47971774
Son, the guard IS the imperium. Space marines may be the emperor's glorious angels of death, but the gears of the imperium are oiled with blood of men.
>>
>>47971150
>Flare: blast-Gives all models in a 18" radius lose cover from night fighting and any deep striking unit may strike directly around the small blast template without scatter.

Also add Blind, because that's a literal use of flares in real life.
>>
>>47972008
>not just turning them into servitors

fixes both problems
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>>47971984
>skeleton bits are spooky

Actually due to how common and praised they are they're probably not seen as creepy. I mean sure it sucks that Tom down the street got turned into a servitor for being a frakking heretic but Grandma June being a servo skull and being able to help out around the house is nice.
>>
>>47972039
>>not just turning them into servitors

Schola cadets aren't dregs, anon. They merit more investment because more is expected from them, and they can get better mileage out of them.
>>
>>47962680
As a Tau player I'd like to give some advice on the matter. First direct melee isn't necessarily the answer; I cannot tell you how many times some guy just tried to foot slog across the board and assault me, thinking that once they got into melee, I'd be finished. The thing is, they never do. Snapfiring seems to be a hindrance but with support firing marker lights (which I always put near my units most vulnerable to assault) quickly turns a dangerous assault into free shooting for me. You *have* to use cover and outflanking to even entertain the possibility of cqc.

>>47970935
This here is pretty good advice for negating most of the damage. However if you don't want to use meat shields there are several other options.

The Tau's biggest strength is their unity of fire power. The best way to thoroughly crush them is isolate them from the main force. Divide et Impera as they say. What I specifically mean by this is cut off their means of supporting fire. One way you could possibly do this is to put a big target, say a Landraider, in between your target and its supporting allies. Another way could be to outmaneuver your opponent and force your intended target to stray away from the main contingent.

Alternatively, you don't even need to engage them in melee. Arguably a more pragmatic way to defeat them is to beat them at their own game: shooting. Tau generally are a bit tough so I suggest bringing the high strength weapons (like that sexy grav). Another thing to note is Tau generally don't have a lot of invulns unless they decide to invest in Shield Generators (which from my experience, most of them don't). Also prioritize high value targets like ethereals, fireblades, stormsurges, and marker lights. And speaking of.... (Jojo to be cont.)
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>>47972008
>UHMM COMMISSAR I USE HER/SHE PRONOUNS, MIND YOUR PRIVILEGES SHITLO- *BLAM*

>WELL NOW TELLING ME I CAN'T HAVE HRT IS COMPLETELY TRANSPHOBIC AND UTTERLY REPULSI- *BLAM*

>I'M A STRONG INDEPENDENT TRIGENDER PANSROMANTIC WOMYN AND YOU SHALL NOT TREAD UPON- *BLAM*

Suffer not the Heretic to Live.
The Emperor protects.
>>
>>47972015
Fair enough.

I'll start off with using that Artillery formation alongside my Marines and slowly shift towards a blob guard with some Scions as well.
>>
>>47972051
Why are they schola cadets if they have mental health problems?
>>
>>47972095
>wasting time shooting them
>not just sending them on suicide or front deployments

waste of material anon
>>
>>47972121
at the risk of infecting more people
>>
>>47972132
If it is gulag squads, or penal legion as they call them, who cares? There are literally heretics in there. With an attrition rate of 80+% on deployment...
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>>47964104
How many flesh hounds do you own? If the answer is less than 20, you're doing it wrong
>>
>>47972080
>>47972080

This is something I must stress you do in every game you have against Tau: TAKE OUT THEIR MARKER LIGHTS. The Tau's marker lights are the eyes of the army, it's where they get their ridiculous shooting from. Take them out and they'll be weakened. Granted, the new codex with the 3 units cohesion rule thingie gives the Tau more flexibility if they don't have any markerlights, but I digress. At the most they'll have BS 4 (excluding units with fire team) and won't get the other goodies such as ignores cover and etc. But more importantly they'll be limited in their ability to spread out fire power, keeping it more controlled in one area. (Though a good Tau player will concentrate on a few targets at a time.)

Other prioritized targets are anything that are force multipliers. More specifically Ethereals and Fireblades. Their ability to increase the number of shots pulse weapons take allow the Tau to make up for fewer number of troops. So try to bring something with precision fire to get rid of them. This should definately be worried if the Tau player brings a Stormsurge or a R'varna with them because based on the wording of the fire blades and ethereals rules, *any* pulse weapon counts. Both of which have pulse weapons.

This is just a few things I can offer. Hope this helps.
>>
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Oh shit guys I totally forgot; Be'lakor put out a new album last Friday.

>>47972187
I own somewhere between 20 and 30, I usually only use 8.
>>
>>47972205
> because based on the wording of the fire blades and ethereals rules, *any* pulse weapon counts. Both of which have pulse weapons.
Not true for a fireblade. He only affects the squad he is in.
>>
>>47969393
I guess dark eldar has a somewhat equal gender representation (in the cases of the binary genders) as you can see models that are male and female in the same unit and that is no a problem. fluff-wise they could just as well be trans, but still the game as a whole has a pretty shitty way of dealing with this...
>>
>>47971761
I don't have a printer and even if I did, my patience and skills would not stretch to make the transfers just the right size and shape to fit perfectly into the kastelan windows.
>>
>>47971745
What do you want?
>>
>>47972251
Ah true thanks for the correction. Still, a stormsurge could potentially fire 3 times and god knows how many shots the R'varna would get off.
>>
Been wanting to get into 40k, is the Orks start collecting box a good deal to start with?
>>
>>47971963
They suck massive amounts of balls. Far, far too expensive. Better just load up on more of the cheaper models.
>>
>>47972306
It's a good deal for the models in the box in monetary terms
But Orks as an army struggle so much that it may hurt your interest in the game, and the models in the box aren't drawn from the serviceable ends of the codex either
>>
>>47972263
I think from the fluff there are a lot of trans dark eldar.

Becuase only the richest/most powerful are able to breed they see it was a purely ascetic/hedonistic choice which they can pay haemonculi for.
>>
>>47972334

Thanks for the informed point of view. In terms of the struggle, is it more that Orks are easily beaten by other armies or are their strengths outweighed by the weaknesses?
>>
>>47972366
The average cost per model is too high compared to the benefit they bring when compared to how much benefit the stronger all other armies get for each point spent.

You can do well if your opponents take the bad stuff from their codex and you take the good stuff from yours. But you can forget everything about going to tournaments.
>>
Should I take 20 storm guardians, 10 howling banshees, or 5 wraith blades to buttbuddy with an avatar for that furious charge rage fearless?
>>
>>47972397

Okay thanks again, I assume this across all point values from 500 - 2k+? If so that's a tad disappointing, however I appreciate finding this out upfront, thanks again.
>>
>>47972366
Orks are just... You might have fun playing them, but you will rarely win even if you go full tourney cheese. They have almost nothing good about them, with no real strengths to speak of.

If you want to win games, you do not play Orks. If you want to have fun games... You honestly shouldn't play Orks unless you like having almost zero control (some people do). If you want to paint cool models, then by all means collect Orks.
>>
>>47972366
The former
The Ork codex was created during a time where the perceived MO of GW was to scale back the power creep from 6th edition
Then the Necron codex hit and ushered in the current age of OP shit everywhere and ridiculous formations

Orks have a few decent units - most notably, the Traktor Guns are probably the best AA weapons in the game - but there's so much shit, much of it tied to the shitty special rules
>>
>>47969393
Ordo Hereticus has already fixed the trans problem on most worlds.
>>
>>47972105
Schola cadets are orphans of Imperial servants. They are taken into the Schola at an extremely young age, where they are either whipped into shape as Stormtroopers/Sororitas/Adepts/Commissars, or they're killed in the process. The Imperium doesn't waste these resources without making an attempt to at least correct the problem with medical treatment or conditioning.

>>47972095
>not knowing the difference between medical gender dysphoria and Tumblrinas
>>
>>47972418

>TL;DR hordes are better in smaller games, but the difference isn´t large enough to make a horde of Orks suddenly become viable.

An army that is primarilly made up of low cost models benefits from having more area per point spent. The average tournament game size is 1850 points and is played on a 6 foot by 4 foot table. You can fit x number of models on your front line, terrain being a large variable. Any ranged units in the second rank will get a cover save but your enemy will also get a cover save. Melee troops in the second rank are entirely useless until the front line dies. Because of these things you generally want to limit the amount of models which aren´t on the front line.

If we say you can fit 90 models on the front line on a 6 by 4 foot table, then you can fit 60 on a 4 by 4 foot table. This means that in lower point games you can have a higher % of your forces consist of less elite troops. So if you wanted to do an Ork horde army then smaller games would be more in your favour than larger games.

Partly because of limited space and partly because of imbalance within the codex the most powerful Ork armies seem to consist of grot artillery, mobilised shoota boys and bikes.

One thing you might be able to do is play with terrain that favours you. Your opponent can´t really complain if you have a bad winrate so you might be able to get terrain favouring your army. You could even play with terrain that grants Orks additional rules, like a squig farm that gives FNP or something.

One last thing you could do is play with a fandex, meaning a codex which has been made by fans. I haven´t tried it myself, but a lot of Ork players seem to like Space0din´s Ork fandex. Try and talk it over with your buddies and see what kind of games they are looking to play, because if they want to attend tournaments and if you want to join them then Orks is the wrong choice.
>>
>>47972095
>Suffer not the Heretic to Live.
Transgenderism isn't Heretical, as it isn't covered by the Imperial Creed.

It is a planetary issue decided at the individual social level.

You know, like 99% of shit in the Imperium that isn't about worshipping Chaos or Xenos.
>>
>>47972551
>or they're killed in the process.
>The Imperium doesn't waste these resources
>>
>>47967311
Old crons. I fluff and crunch my army off of them, run by a C'tan shard and big piles of infantry.
>>
>>47967530
Really fun. Like a 40k xwing.
>>
>>47972579
>>The Imperium doesn't waste these resources

They're still put through the ringer as cadets, and accidents and freak chance happen. That doesn't mean they don't make an effort to save said cadets from accidents, or take care of their medical needs.

The entire point is that if you "fail" at the Schola (i.e. die) it's pretty much your own personal fault, rather than the result of a medical disorder.
>>
>>47967311
gotta be honest, necrons don't interest me either way but damn if they haven't been always annoying to fight
>>
Anyone have that Space Marine chapters image? I thought I saved it when I saw it earlier in the week but I failed and did not.
>>
Them Blood Angel starters get them rules, yet?
>>
>>47972850
Once per game the units gain FNP and IWND IIRC
>>
>>47970561
Tell your crying pissbaby little SJW friend & his wife that my trans buddy (Slaaneshi Daemons & CSM) & her trans girlfriend (Inquisition/Deathwatch) told them to shut the fuck up.

Kek.
>>
>>47971745
Why the spyder? They are decent in trios with the particle beamers, but individually and without guns they are bad.

Why a night scythe if nothing is going in it? Are the lychguard supposed to be in ot? If so specify. If no one is in it, kick the spyder for a doom scythe. At 850 it will melt anything your opponent fields.
>>
>>47972960
I've read about people refusing to let their kids play that new warhamer quest game because it has daemons in it and not enough wholesome christian values, whatever that means
>>
Why is Ork leadership so terrible? They have a Warboss or Nob on the field, their leadership should be ridiculously good.
>>
>>47973047
Because they expected Mob Rule to offset that.
>>
>>47972960
Am also trans and Slaanesh isn't offensive to me either.

Besides Tzeentch is the true Lord of Change.
>>
>>47973042
Same reason adults went after D&D, MtG and other things.

Basically they're retarded.
>>
>>47972366
>>47972397
>>47972418
Honestly dude, GW shat the bed on the last Ork codex. I won't go into the mountains of fuck-ups they put into it; instead, I'll just offer you -my-codex.

Bit ly/Orks7ePDF

People usually bitch about homebrew, but this is mostly just better design & some of the passable ideas from GW. If they complain, just show them the Mob Rule Table: it's usually so shitty, detrimental, & confusing that they just go, "Yeah, use that Internet codex instead."
>>
>>47973156


thanks dude, I may not yet appreciate these frustrations, but I'm sure once I get to the meat of it I will, thanks for the codex.
>>
>>47973156
Why are you such an arrogant cunt about your fandex?
>>
>>47973042
>>47973125
In the US in the 80s, everyone went into a goddamned frenzy of fear & paranoia over children being abused by Satanic cults--largely drummed up by mainstream Christians, probably to distract from the fact that THEY were abusing, torturing, & murdering their children.
>>
>>47973215
Because it is actually good. Why are you a piece of trash who dumps on other anons instead of brewing cool shit?
>>
>>47973215
Not him, but the only way people get ahead with anything in this world are by being aggressive arrogant cunts. That's just life.
>>
>>47973156
>Old mob rule

Not interested. Only affects boy and boys are shit.
>>
>>47973047
Because Orks are unruly and have short attention spans. When in close combat with 10+ models and a boss they automatically pass leadership tests, albeit at a cost. Stop crying about Ork weaknesses, wanting Orks to be plain fearless is stupid and boring.
>>
>>47973215
Why are you such a dick to somebody trying to fix a problem?

If you don't like it, either A. Give him constructive criticism to help him address what you feel to be the problem, or B. Make your own one that's better.

There's also option C, which is "stop acting like a goddamn child."
>>
>>47973215
Because any fuckwit off the street who's played the army for a couple of years could have designed a fluffier, simpler, more streamlined, more fun book of rules.

And then they decided, in the age of streamlining, simplification, & reducing unique army-specific rules, to replace simple & effective ones with unique, specialized, army-specific hamstrings that shit all over both the fluff and the history of the army's crunch.

Staring a simple fact (their codex is poorly designed, mine is less so) isn't arrogant: it's acknowledgement of reality.
>>
>>47973283
I bet he's one of those "All homebrew is cancer" types of people, who is just mad because he lacks the creative ability to make anything himself, and therefore shits on others who are trying to do what he cannot.
>>
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>>4797333
>getting this upset
>"It isn't arrogant: it's acknowledgement of reality!"
>I6 orks
c
u
n
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Find a better meta to play in.
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>>47973362

Umm, he has?
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>>47973321
Ork boys yes, hence they have Ork Nobs which boss them around...oh wait they're leadership 7.

There is no reason why Orks should have such shit leadership. I also made no mention of fearless.
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>>47973301
> old Mob Rule
> only affects Boyz

Oh, so you didn't read it.

/s

For real, it counts wounds & works for every different mob of infantry. 5 Nobz or Flash Gitz are fearless.

Consider also that one of the dumb little requirements on the GW table is "have 10 or more dudes"; weigh that against the fact that mobs will be FUCKING KILLING THEMSELVES every turn because they didn't update Nob LD & it's functionally identical except shittier than mine.
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>>47973347
I actually find that most people who complain about this sort of thing are creative types who are generally envious that their own creations or ideas aren't noticed or they don't market it enough to the general public. Usually not the guy with no stake in the matter.
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>>47973402
Yeah, I realized I responded to the wrong person. I thought that was somebody shitting on his codex.

That's why I deleted it.
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>>47973413
That's fair, I had forgotten about that.

I just say this because we've been playtesting this homebrew CSM codex/tactics this guys been building, and one of the semi-regulars won't stop shitting up the place with how "horrible homebrew is" and how "disruptive it is to the balance of the game" and all this bullshit, almost certainly because he can't do any better and just wants to drag everybody down to his level.
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>>47973385
> i6 Boyz
> it's actually only Warbosses

I can recommend some reading comprehension courses. Warbosses used to be the same price for i8 on the charge, too.

A non-sequitur in any case. GW's Mob Rule & Cowardly Grots! rules are manifest antitheses of their design philosophy at the time their codex was printed. Hell, the simplicity of 'Ere We Go or Waaagh! that used to give Fleet to giving half-Fleet was also needlessly complex.

After considering these, it's clear some drooling mongoloid violated their design philosophy just to make Orks shittier.

Increased complexity, unique, harmful special rules, contradictory to all fluff and crunch--indefensible. That's shit design, & I engaged in none of it. I looked at several Ork fandexes that seemed to drown in excess wishlisting & extra rules & units & snowflake stuff that just added more complexity, so I eschewed all of that.
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>>47973557
>muh old glory
It's ok buddy I'm sure there will a real update to codex 5+ soon.
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>>47973591
>>
>>47972551
>The Imperium doesn't waste these resources
schola cadets that refuse to conform are used as live target practice, or killed and mounted on the classroom wall as an example
>>
>>47973591
> some leddit is missing its sad shitposter

Lolno nigga no-one uses GWs ork shit in my group

FW on occasion
>>
What happened the first time you put your brand-new, freshly-finished & painted model on the table? The first time I ever field anything, my SW/IK bro one-shots it.

What model did you finish last, /40kg/? How did its maiden voyage go?
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>>47973591
>>47973385
Holy shit kill yourself, you're just mad you can't spew your epic I2 maymay anymore
>>
>>47973404
But the point is that they don´t have shit leadership, they are effectively fearless under the right circumstances if you play them the fluffy way they are supposed to be played.

Nobs might not deliver leadership 10, what they do deliver is a 33% chance to pass any failed test by beating up their unit which is far more fluffy than the old special rule.
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>>47973246
Scapegoating is an American tradition! Just like apple pie, baseball and wearing our butts like a hat.
>>
>>47973722
I got a droppod full of grav centurions on my wraithlord.
They ate 40 bladestorn shots from guardians and dire avengers and died next turn, but I'm still mad
>>
>>47973722
I just finished up Grotsnik for a Waaagh!-Council
It actually went surprisingly well against my buddy's marines. All those fucking klaws it's ridiculous
>>
Speaking of Orks, anyone got a digital copy of the updated Ghaz supplement?
>>
So what's the deal with Twin-Linked versus two weapons? Is there an actual as-modeled difference between the two, or is TL just used because it's slightly weaker than an independent weapon and prevents it from getting TL from other sources? If a vehicle has a weapon on both sides of the turret or casemate, would it be considered two weapons or Twin-Linked?
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>>47973972
Typically something with two barrels is twin-linked but there are exceptions (mostly on Tau Crisis Suits).
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>>47973972
In the old dexes twin-linking was the only option for taking two of the same weapon. As this isn´t the case anymore you just say whether it´s a twin-linked weapon or two separate weapons.
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>>47974013
So two weapons on the same mount are TL, but weapons mounted to opposite sides of the same turret are separate, despite the fact that both are always pointing the same direction?
>>
>>47973972
As a general rule:

Twin-Linked weapons are depicted as being either side-by-side with each other in the same "Weapon port," or are hard-mounted to a vehicle (like Multilasers or Lascannons on a Valkyrie). Twin-Linked weapons would never have the ability to fire one of their component weapons at a different target - they are only physically capable of shooting at the same target.

Two weapons are weapons that are on different weapon mounts, such as the arms of a Dreadnought. These weapons are considered to be two different weapons because one of them can be realistically fired at a separate target from the other.

In-game, they have different roles. Two weapons is usually "better," but Twin-Linked is more reliable. Whether or not a weapon is twin-linked or two separate weapons depends on how the physical weapon itself is desgined in the model itself - the Avenger Bolt Cannon on a Fire Raptor is Twin-Linked because it's two weapons side-by-side, whereas a Dreadnought with two Multi-Meltas has two separate weapons because the weapons are on different mounts and can theoretically be given fired at different targets.
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>>47974074
No, because vehicles like the Immolator TL their guns despite being on the opposite sides.

You basically have to look at the rules of the model to because there are exceptions in both directions.
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>>47974013
>>47974049
>>47974095
Cool, thanks everyone.
>>
>>47973794
>you're just mad you can't spew your epic I2 maymay anymore
Why not?
You seriously think this is the first fan codex ever produced?
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>>47974275
First one thats actually gained relevancy, yes.
Inb4
>Orks are a Melee race! I2
>using GWs ork codex
I can see it now
>>
>>47971783
Is there really any other way to play Tau?
No seriously
>>
>>47974516
I always want to play them as a scoot and shoot army of Infantry but I'm pretty sure that's a.pants way to play them.
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>>47974427
I wonder what would happen if I linked GW to the codex and told them everyone stopped used the offical book in favour of it.
>>
>>47973156
Given how strong Ramshackle is, your Trukks really shouldn't get a price reduction.

I love the option to take a Dedicated Transport for the Deff Dreads, but you need to add the ability for the transports to actually carry the Dreads.
>>
>>47974669
You'd be a faggot.
>>
>>47974755
Maybe but you'd be I2 :^)
>>
>>47974781
>implying I play Orks
Dude. Why oh why is some meme so important to you that you'd report a fandex to GW? Just how petty are you?
>>
>>47974842
You can submit stuff to GW. Doesn't mean they'll use it but it's not like homebrew is illegal (in fact the often encourage it).
>>
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>>47973722
finished a unit of twenty shotgun veterans just two days ago, to immediately get them into some games

tell you the truth they do pretty good, a nice combination of mobility, weight of fire, and shotgun being assault makes them very flexible. They performed exceptionally in their maiden deployments.
>>
>>47974912
>Flys into battlefield
>deep strikes beside you
>unzips haywire grenades
Heh... nothin personell... monkeigh...
>>
>>47974993
Haywire grenade : ^)
>>
>>47975023
Doesn't affect shooting, no?
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>>47974993
I think I've lost more tanks to massed s4 in assaults than I have haywire grenades tbqh. I think over the course of building this army I haven't actually lost a single vehicle to haywire

just don't see a lot of it in my meta
>>
>>47975052
You can only throw one grenade
>deepstriked down in a raider
>unzips 4 blasters
Let me show ya how it's done... kid.
>>
>>47975094
Well fuck me I'm getting warp spiders
>>
>Have Punisher Cannon
>Have Razorback
>Want to put them together
>Not sure what's fair to play it as
How much better is a Punisher than a Heavy Bolter? 10 points better? 20?
>>
>>47972210
I use 15 with a Herald of Khorne
>>
>>47975284
just run it as an assault cannon
>>
Are komandos decent for sneaking burnas up an opponent's asshole? or am I better off with tankbustas in looted wagons, with using mekboy junkas and their SAG's to get boyz into melee range?
>>
>>47975399
There's something magical about rolling a bucket of dice at a time, though.
>>
>>47975188
>>47975094
OK well fuck what's a good unit to take out Artillery with as eldar? I'm worried warp spiders would just scatter off the table and I'm kinda a newb at this
>>
How good are Mek Gunz? 24 points for a T7 2W artillery piece and 4 T7 grots sounds fucking amazing honestly. Is a full squad hiding behind an Aegis Defense Line a nice combo?
>>
>>47975284
Closest reference I can find is 10 points more than an Exterminator autocannon on a Russ, which should should be close to an assault cannon, which is a 20 pt upgrade for a Razorback.
>>
>>47975091

Where did you get the bitz for this?
>>
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Are there any rules anywhere that lets me field a rogue trader?
If not, what is the unit that comes closest that I could fluff as a RT?
>>
>>47975675
Mek gun spamlists are actually really strong, and the only way to make orks even remotely effective. Just use your grot troop tax as cover for them.
>>
>>47975744
Inquisitor
>>
>>47975787
It's for a friend whose a beginner, he would rather use boyz, but grots are ok. Is the defense line tactic a good idea?
>>
>>47974993
>>47975094
he heh... that al u got?,,, kids......
*uses early warning override*
*shots u w/ 24 S7 missiles*
nothin personnel....... gue'la.......
>>
>>47975839
Yeah, no reason why it wouldn't work. Make sure you set him up with Space 0din's codex since he's not minmaxing the everliving fuck out of his army.
>>
>>47975866
*Backflipps behind u*
*unzips banshee mask*
What was that... kid...
>>
>>47974693
Trukks didn't get a price reduction. They're 5 points less than Rhinos because they're AV10, BS2, w/ fewer options. 30 points from GW or the fandex.

> add explicit description allowing Dreads as passengers in transports
Huh. I guess I hoped for less text overall. I thought the BRB mentioned that Walkers count as 10 models for transport purposes, & nothing I'm aware of explicitly forbids them entering transports. I'll consider the change.
>>
>>47975675
Don't forget your shokk attack gun big meks w/ lukky stikks.
>>47975839
Yes.
>>
New thread ?
>>
>>47975929
>the BRB mentioned that Walkers count as 10 models for transport purposes
Nope, (including Walkers) can't travel in transports unless they're explicitly allowed to by the transport's special rules.
>>
>>47973722
>skarbrand

d missle'd from a stormsurge

>keeper of secrets

killed his way across an entire field before killing a stormsurge in a single phase

>d thirster

slayed a wraithknight, some carnifexes, and a hive tyrant, as well as some eldar guardians

>lord of change

basically hard carried the game with the d thirster, killed some gaunts and a tyrannocyte, hive tyrant(s), carnifexes, zoanthropes, some eldar artillery, and eventually their warlord (a warlock iirc)
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>>47975815
Is that in the IG codex?
>>
>>47975977
That should be Vehicles including Walkers.
>>
>>47975815
Yup. The =I= codex does make for a pretty decent Rogue Trader codex.
>>
>>47975925
sry kid
*unzips fusion blades*
*instant deaths u*
if u want challenge me...... join gr8r gud...
>>
>>47976001
It's in the Inquisition codex.
>>
>>47976012
>I5
>>
>>47976030
Didn't know there was one, thanks.
>>
>>47976054
>T5 2+ 4++
>LoS 2+
>implying S3 T3 can kill me
>>
>>47975929
>I'll consider the change.
You have the ability to easily fix a glaring RaW issue with your book. Pull your head out of your ass.
>>
>>47976112
*unzipples d cannons*
Talk benis get penis kiddo......
>>
>>47976210
*calls in ta'unar army*
.......psshh,,,, rite into my trap kid...
>>
All these rumors about Deathwatch make me want to get some AoS 'Are Boyz and paint them up like Deathwatch with different clan symbols on the shoulder to make a Deffwatch Army.
>>
*Spams scatikes, d flamers and wraithknights*
heh... too easy
This is fucking getting silly
>>
>>47976440
>>47976210
>>47976112
Please do continue. Its way past silly but I'm enjoying this.
>>
>>47976440
*pulls out allied warlord titan*
heh.... he saw gr8er good......... so wil u........... il go ez on u kidd....
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>>47975929
>Transport Capacity: 12 models or 1 Deff Dread
Fixed.
>>
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>>47976210
>Talk benis get penis kiddo
Oh my fucking god my sides
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>>47976522
*Whips out revenent titan*
havent u ever learn that speed beats strength kid...
>>
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I know nothing about making a guard list.

This is just a list made from a bunch of shit a friend gave me when he quit the hobby. How could I improve this for semi-casual 1500 games?
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