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Warhammer Fantasy General: Female Witch Hunters Edition Thr

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Warhammer Fantasy General: Female Witch Hunters Edition

Thread is for discussion of WHFB, AoS and EndTimes belong in the AoS thread.

Link to last thread: Old One: >>47843556


>1d4chan

1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)

>Newbie Introduction to Warhammer Fantasy
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf (Download, start reading at page 174 for the story and all the races)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/

>Third party Miniature manufactures
http://pastebin.com/CvGaNyrk

>Steam group
http://steamcommunity.com/groups/tgwhfb
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>>47881311
What female miniatures has GW produced since Oldhammer times that weren't elves, ice queen, or vampire?

I'd like to see a couple females thrown into the free company.

Or, if they ever revive the Dogs of War line they could throw them in there.
>>
>>47881353
The Damsel on foot and horseback from Bretonnia, the Fay Enchantress, the Kislev Ranger from Mordheim, Belladonna.
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https://www.youtube.com/watch?v=LcfbRARhWnU

praise tzeentch
>>
>>47881592
Anyone else like to listen to American Civil War songs and imagine it's a Warhammer Fantasy battle with a ton of handgunners?

https://www.youtube.com/watch?v=M155Er6PFz0
Iced Earth: Gettysburg is 30 minutes of 80's rock about the battle and makes for awesome imagination.

https://www.youtube.com/watch?v=FDtKA1FAek4

https://www.youtube.com/watch?v=LArGlfEVYqM
>>
>>47881592
This is was already Slaanesh's.
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>>47881699
This was already Nagash's
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>>47882214
You're using a forced meme that doesn't even apply to this game?
Go back to the AoS threads cuck.
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>>47881353

Women have only two jobs on the battlefield. One is being a seamstress.
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>>47883450
>Women have only two jobs on the battlefield
Vampire hero?
>>
>>47881353
Sisters of Sigmar.
>>
>>47883495
>Putting an accent on her first name
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>>47881353
Those lasses.
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>>47883625
Shit sorry for the sideways pic.
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>>47883625
Fixed.

The latter sister of sigmar were pretty nice, too bad they didn't produce them in any significant numbers.

The multipart mercernary captains were great too, what could have been if they hadn't axed Mordheim when they did?
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Just snagged 60 flagellants off bartertown for $60.
I feel accomplished.
>>
>>47881353
Dryads? Khalida? Valkia?
>>
>>47885099
>>47881413
I'm talking about like for core units.
Like female flagellants and free company should definitely be a thing and have a place in the lore.

>>47883625
>>47884135
Mordheim hasn't been in production in years though.
>>
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Anyone have better ideas for beastmen other than chaos step-children?

Also where's the proof of rape and such?
>>
>>47885752
they are chaos mutants, like skaven, rape is debateable but 98% of the time they procreate among each other.
>>
So how are Saurians/Lizardmen in 9th age? I found 12 lizardmen in my drawer of stuff. Now im considering starting a lizardmen army like i been wanting to for some time.
>>
We allowed to talk about vermintide in here? I love that game because I feel like as long as I play it AOS will
Never happen and the end times are forever lol


> what are y'all's favorite heros
> favorite weapon combination for said heroes
> things you'd like to see added to the game
> last items your trying to get


I love my bright wizard
> flame sword 10% chance to heal on kill
>conflag staff, 14% split projectiles and 5% chance to heal on hit
Basicaly I'm a horde slayer and heal like crazy when they come in masses
My trinkets I like are 100% luck 15% heal share and 40% redux dmg on poison wind globs

Trying to get a nice great sword for my empire soldier

I would like to see a warrior priest added or undead / green skins expansion
>>
>>47881353
There was a female dwarf thane model once. I think it was from Grudge of Drong
>>
>>47886847

>>>/vg/
>>
>>47881353
Amazons.
>>
>>47885127
Why not buy third party minis?

>>47885752
Rape canon from Gotrek and Felix.
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>>47886847
Yes, we love Warhammer vidya here.
>>47887202
Suck a cock, newfag.
>>
is the 1d4chan article on Endhammer up to date?
>>
>>47885752
>beastmen
>born from chaos like pegasi, griffins and so on
>but not tied to servitude
>worship the very concept of freedom and chaos as an uncontrollable force (no masters, no slaves) with no morals
>act as normal beastmen but with less mutations and more prone to having reason
>more shamanistic
>hate chaos
>think wood elves and forest spirits are hypocrites in their ways to "protect" (read corrupt in their own vision) nature

>get outnumbered and usually buttfucked by chaotic beastmen
>>
>>47885752
Agree with most of what >>47887831
Said.
>stabilized subspecies/tribes based on local animal species
>worship chaos as either a force of nature or they view the gods as myriad deities
>have their own dieties in the same way the skaven have the horned rat
>view humans as weaklings who need technology to survive while they are gifted with bodies and senses already adapted for the wild
>occasionally ally with the good and neutral races if it benefits them, particularly against the chaos evil beastmen or greenskins
>less black and white morality viewpoint of the world than other races. Survival is all that's really important to them
>hate humans for driving them out of the best lands
>>
If you were in charge of Warhammers fluff, and you could retcon things to improve the setting, what would you change?

>there are way more than 8 steamtanks, it's just those are the first and original tanks designed by Leo
>the bretonnian peasants aren't smelly inbreds who can't do anything They are a hardy, subservient race to the bretonnian nobles, and a parody of what the elves think of the humans.
>bretonnian ships don't use cannons, they use magic and Magicsl weaponry
>all the chaos gods, malal included, law gods and human/elf/dwarf gods are still around in the realm of chaos
> the Lady is actually the spirit of bretonnia, not an elf goddess manipulating them. Is based in on Lileath
Fishmen are real
>>
>>47889325
>Archaon is dead, killed by Valten, who died shortly after
>Bretonnia uses cannons on the field but no guns. Cannons are easier to control in case of a peasant uprising.
>Mannfred von Carstein is dead.
>There is a growing schism in the Cult of Sigmar over Valten's divinity and Volkmar's legitimacy.
>Malekith is killed along with Tyrion and Teclis. Ulthuan faces devastation like never before. In Naggaroth, civil war is imminent.
>Grimgor sacks Cathay. The Great Bastion crumbles.
>Hochland and Ostland face absorption by their neighbors
>>
>>47889325
The Lady is a god as per how divinity works in Warhammer.
Valten is alive and working in the shadows because he knows his presence is damaging to the unity of the Empire, for now.
90% tax on Bretonnian peasants is an extreme case and only put in place by tyrant lords.
The Cults of Pleasure is Slaanesh again and not the darker elven gods.
Malekith is a spoiled brat again instead of being the hero this world needs.
>>
>>47889427
>90% tax on Bretonnian peasants is an extreme case and only put in place by tyrant lords.

Alternatively, it is the official policy, but most lords "generously" choose to return much of this tax.
>>
If I could retcon something, I think it will be pre-end times Warhammer.
>>
>>47881678
ICED EARTH!!!!!!!!
reckoning (dont tread on me) is still better tho..........
>>
>>47884135
>The multipart mercernary captains were great too, what could have been if they hadn't axed Mordheim when they did?

Those were awful sculpts lol and I owned 2 of them. The early captain sculpts were much better
>>
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Hey guys, this is a bit embarrassing but, mind if any of you help provide pics for the dark elf sorceress?
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>>47890429
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>>47890429
>>
Glancing over the army books of 9th age it looks like the designers have a fucking vendetta against the dark elves. So many things shot up in price or just got flat out nerfed. What are the strengths of the DE now come 9th? What would a list of theirs look like?
>>
>>47890429
See if you can find a PDF of the old WAR art-book. It was a Warhammer MMO that had the sorceress as a character class. The art was fantastic.
>>
https://youtu.be/Rz9AlPQXIqo

Miniwargaming Total Warhammer review.
>>
>>47891292
Many things got nerfed from many different factions. Their approach to balancing seems to be to avoid things that are very good to make things easier on themselves. It seems to have worked out balance wise (or at least the perception of balance) but everything feels a little homogenized to me.

Also HE definitely got wrecked harder. I believe the consensus is that they are near the bottom. And of course they lost a ton of their signature abilities and items.
>>
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>>47891076
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>>47891562
As a HE player, I like the changes I see.
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>>47891579
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>>47891605
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>>47885752
My Beasts are fluffed like this:

>live in jungles of Ind or Southlands; noone quite sure how they got there (I looked i up, there are goat-like jungle animals)
>a few hundred years back united by highly intelligent sorcerer/fighter goat-king
>conquered and enslaved all beasts and humans nearby, formed a medium-sized glorous empire with his kin until he got turned to gold by a mercenary wizard (his statue is my "bray stone")
>his realm slowly dwindled, the ruling caste made out of his hundreds of decendends got stupider with each generation without his guidance and due to inbreeding
>they still are intelligent enough some sort of state going on and to craft there own weapons and armour but their temple cities are falling apart
>they live in a caste system with uber-goats blood line in power, regular stupid gors next, then the even less intelligent ungors and lastly slaves, human or beast.
>no chaos. My beasts worship the dark forest, which may or may not be an aspect of chaos undivided. No mutations either, besides everyone being a beastman, no centigors. Regular boars and beasts instead the mutated versions. Spawns are magically animated swamp beasts.


I play them in 9th now. I was really stocked about what they did to beast men, especially them now being set apart from chaos pretty cleary, with no single reference to the chaos or dark gods in any way, shape or form. Also Path of Nature (=old lore of life) fits my beats perfectly.
>>
>>47891715
I like the way you fluff
>>
>>47891292
You have to look at the big picture. They wanted a lower power level overall and nerfed pretty much everything in every book a bit except maybe core.

I play DE, KoE, O&G and Beasts and think it's more than fine. Balance is better than ever.
>>
>>47891562
All the elves are rated as kinda shit, but until the data analysis team posts their thing (at the end of June), we shouldn't make too many conclusions.
>>
>>47891782

As long as Elves each make up 1/16th of the playerbase, the game is looking pretty balanced. It's perhaps a wakeup call to the reality of how deep the balance issues went in previous editions but everything I've seen of 9th has been good so far.

The one exception is the 0-4 Core when applied to Orcs & Goblins, because you're trying to squeeze 6 different units out of one option.
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>>47892587
>Not going pure Savage Orcs

YOUZ DOIN IT WRONG
>>
>>47892857

> Being limited to 4 hordes of 50 Savages

BUT DATS THE ZOGGIN PROBLEM GIT
>>
>>47889492
I think it could work more as a "socialist knight" society, where the food and housing of the peasants are provided by the lord in exchange of the 90% rax rate. Ofc all the land and the infrastructure is the lord's too, and get maintained by the tax money.
>>
ordered some minis from Z but haven't heard from him in 3 weeks when he said he will send it and the tracking number in 1-2 weeks

should i be worried?
>>
>>47881311

I've heard WHFRPG 3e get shit on left and right-- just downloaded the book and I'm about to dig in but I'm curious what makes it such a turdbiscuit.

A lot of online reviews make it out to be boardgame-y with its reliance on tokens and such. Any other buttchunks I should be aware of while reading?
>>
>>47893096
You literally aren't going to be able to play it unless that DL has all of the cards scanned and whatnot.
Otherwise I think the complaints there are mildly overstated. Yeah, things are on cards. How's that differ from just having a few columns in a book?
Beyond the fact that you can lose them all and it's terrible that way.
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>>47892897
>Git
YOUZ STUMPIN FER A KRUMPIN
>>
WE
I
L
L

KANGZ N' SHIT
>>
>>47893096
It was a massive shift tonally too - WFRP 1 and 2e are largely about humble beginnings leading to heroics, whereas 3e trends more Smegmar in the 'everyone's amazing' department.

The real problem is the expensive proprietary cards and dice the system is built around, which exist solely to jew the customer.
>>
>>47893450
I don't like the vampire teeth, otherwise good.
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>>47890429
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>>47894509
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>>47894526
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>>47894559
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>>47894575
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>>47894594
What's this from?
>>
>>47893680
Thinking about it, the vampire teeth come from attributing their growth, along with hairs' and nails', with a corpse not being still in death but undead iIrc (while it was the rest of the body of a corpse that withering gives the illusion of growth of certain characteristics).

Considering the self-preservation processes of the priesthood of nehekara, why wouldn't their teeth look longer too?
>>
>>47894648
https://www.youtube.com/watch?v=zKOhzfkCdbY
>>
>>47894648
Warhammer Age of Reckoning 2nd(?) cinematic trailer
https://m.youtube.com/watch?v=zKOhzfkCdbY
>>
Would it be silly in making a Halfling vampire hunter in WHFRP? He doesn't have to be a successful one just someone who got the notion that he's off to fight the big bad counts.
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>>47894704
Because for one, teeth do not grow unless you are a vampire and in that case its only two (fangs for Lahmian, Blood Dragon, and von Carstein, the top front for Strigoi and Necrarch) . The only thing they do is, if properly cared for, maintain enamel.

Tomb Kings aren't liches, they were legitimately dead and preserved like real life mummies for the purpose of storage until golden bodies could be delivered via resurrection until Nagash's spell raised them first. The only magic was in preservation, they weren't hibernating in sarcophagi.

The only reason teeth show so much on mummies is because the skin dries out and shrinks like jerky while the bones remain, but that only causes a rictus grin. But that's only for poorly preserved mummies, Egyptians in real life knew how bodies decomposed and aged if they were preserved, and took great pains to make sure that a person looked in death as they did in life as long as possible.

That's part of our fascination with them. They oftentimes look as if they could still get up and move.
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>>47895551
Well, Halflings in Warhammer are like Tolkien Hobbits but as if heavily inbred with an extra chromosome for many. That's the Ogre side of them, like Halflings are the Little Person product of an Ogre and Empire human marrying and having kids and the Ogre dying leaving the human to raise them alone.

They rarely give enough of a fuck to do anything, and when they do its in the same way Ogres do except a bit more civilized and clever. Halfling Militias were basically the mercenary bands of the Empire when they were still a thing.

Which is basically how I would recommend to play it. Like an unusually dapper and clever Little Person Maneater who has taken on the behaviors of a Witch Hunter like other Maneaters adopt custom and dress.
>>
>>47895551
WFRP 2nd edition

>Fieldwarden (Halfling-Only Career)

To outsiders the Moot looks like a safe and happy land. The extent to which that's true is due to the Fieldwardens. These Halflings patrol the borders of the Moot, keeping away threats and unwanted outsiders. They are skilled skirmishers who use their intimate knowledge of the Moot to maximum advantage. They prefer to attack from ambush, using their superior skill with missile weapons to neutralize the size advantage of their foes. Since the Moot shares a border with Sylvania, the Fieldwardens have particular expertise in dealing with the living dead. More than one band of zombies has been brought down by a fusillade of slingstones from determined Fieldwardens.
>Career Entries: Hunter, Militiaman, Toll Keeper
>Career Exits: Bounty Hunter, Mercenary, Scout, Vagabond, Vampire Hunter
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>>47895551
If an Ogre can be a Witch Hunter i don't see why not
>>47895692
Awesome Ogre conversion dump?
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>>47895551
Do it. Halflings are more acquainted with the undead than most, anyway.
>>
>>47891605
>>47890429
>>47890463
>>47894509
>>47894559
>>47894594
I'm gonna try hitting on that Dark Elf. :^)
>>
>>47895692
>>47895698
>>47895737
>>47895799

Thanks for the responses, I'm trying to make so that i end up on vampire hunter career (2nd edition) and i got enough for 4 career advancements i think since our campaign have been going on for a while.

Not really sure what to get in between but was thinking as fieldwarden as starting one at least as pointed out by >>47895698
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>>47895857
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>>47895919
Anyone have any particular army fluff?

Anyone wanna help me fluff my army?

I've got a shit ton of flagellants, halberds, and greatswords.
A smattering of spearmen and swordsmen.

And I've got a bunch of clan-rats and stormvermin I could use as state troops if I wanted to do something silly and try to explain that using the fluff.
>>
so what's your opinion about how total war warhammer portrayed the warhammer world and his people?

Like do you like the way they made the chaos wastes? Mannfred's voice? Bretonnian accents?
>>
>>47896592
Fluffs don't happen out of the blue
What do you like?
Do you have any particularly fond memory from games or conversions you did and love?
Some hot memes?
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>>47896674
I wish the vampires weren't as silly-monsterous.

The only vampires that looked like that lore-wise and model-wise were the necrarch line.

Everyone else looked semi-human.

The chaos waste's could've been bigger.
The entire map could've been bigger desu.
It's supposed to be 7 times the size of our normal world.

Diplomacy could've been more interactive like Crusader Kings 2 style, but that's just not how total war works.
>>
>>47896592
Do you like any of the provinces?
Do you play Vermintide?

What other races do you like the most, so your army has diplomatic relations? Which races do you like the least for them to have fought?

Favorite color scheme?
>>
>>47896715
>What do you like?
I like chickens.

I don't convert much although I wish I did.
I bought some guys from a guy off of bartertown and they have purple uniforms so I know I'm going to keep them and have them be a smaller group absorbed into my regiment after being wiped out.
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>>47896748
>I wish the vampires weren't as silly-monsterous.

>The only vampires that looked like that lore-wise and model-wise were the necrarch line.

>Everyone else looked semi-human.

Wrong. Warhammer Vampires basically go into a battle mode where they look horrifying.

Necrarchs and Strigoi, plus Mannfred, are the only ones who look like that 24/7.

Compare this Neferata...
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>>47896884
...to this Neferata.

Ulrika's books also basically say if you make faces it will stick that way, so fighty Vampires who never hide their trye nature look more like Nosferatu while stealthy Vampires who spend their nights at galas look more like Dracula.
>>
>>47896674
somerset farmer accents 'fer the lady'!!!
>>
>>47896928
>>47896884
So them making mean faces means that all of their hair falls out, their ears turn into bat ears, and they turn brownish grey?
Nah senpai.

I get being ugly but these guys literally all look like recently exhumed corpses except for the saucy makeup gal.
>>
>>47897055
Take Vlad for example. We have art where he looks like a vampire skeleton and art of him looking like a noble.
The difference is the latter is when he shed his disguise after turning most of Sylvanian nobility and started a campaign.

By End Times, he's a monster face all the time.

It also goes with why Strigoi are so fucked up looking.
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>desire to play the original Warhammer
>Empire all the fucking way
>look into alternate miniatures
>hype levels rising
>mfw Fantasy is dead and so is my local scene
It hurts.
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>>47896855
>I like chickens.
good, that's a start, you we can go a long way from here:
>chickens colored gryphs
>cocks jokes as names and mottos
>check bits for birds to convert into battle rooster-pets (like attack dogs)
>"why does none realize the captain is a giant chicken" plot twist: he's in fact an undercover skaven
>famous cockatrices hunting stories
>flagellants acting as chicken little and foreseeing the fall of the sky, some could dress with make-shift, ridicolous, feathered wings and headpieces to enact "the cometh of the end" roleplaying as flaming fallen angels, if you want to reference icarus, or some misterious god of destruction taking the form of a bird (tzeentchian daemon?)
you could even take that old roman story, apply warhammer content and make it the start, or part, of your fluff
http://www.lookandlearn.com/blog/18528/junos-sacred-geese-on-the-capitoline-hill-saved-rome-from-the-gaullic-hordes/
>>
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https://youtu.be/rdJ91wpdFJY

Vote against Age of Sigmar with the Dislike Button.
>>
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>Mount & Blade: Bannerlord is released
>Total War: Warhammer assets used to create Warhammer total conversion
>>
>>47896748
>It's supposed to be 7 times the size of our normal world.
I still haven't found a source for that, most maps I've checked have measures that would imply the world is roughly the same (even if maybe a bit bigger considering there're more lands over the seas and undergound stuff) but nothing that would indicate it being 7 times bigger even.
Assuming the measures are the same to our own in not just name.
>>
Is it OK if I shill for my mod here? I made some buildings that lets you put minis inside so you can actually play Mordheim on Tabletop sim. I've been having a blast the last couple of days but more players would be appreciated.
>>
>>47897186
Would it really work?
>>
>>47897222
I think it was in the 8e BRB somewhere.
>>
>>47896592
Maybe a wizard charmed the Skaven into fighting for the Empire? Or they got convinced that the twin tailed comet was made of warpstone and Sigmar should be worshipped as a God?

Everyone else goes "Well, we use ogre mercenaries sometimes, is this really much stranger?"
>>
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>>47896592
Look up Jack Black. The Victorian gentleman, not the actor.
>>
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>>47897245
IT WILL WORK
>>
>>47897263
I'm not seeing anything, senpai
>>
>>47897146
empire still exist, they're free peoples in GW. Dont worry, i am building a full empire army with a mix of GW and Perry Minis. Ebay can be good.
>>
>>47897146
The Army I have so far is: 1 general on griffon, 1 general on horse, standard bearer, 2 wizards, helstorm and helblaster, mortar, cannon, 16 knights, 3 blocks of 20 infantry, 20 greatswords unit, 6 demigryph knights and a couple other bits and pieces
>>
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>>47897570
Depending on what rule set you're using, ie for 8th ed it's probably better to increase the unit size of the state troops into 1-2 big units of 30-40 rather than 3 smaller ones of 20.
>>
>>47897245
As someone who modded M&B for years: No, not really.

I mean maybe you could slice up all the models, rejig the textures, fill in the new gaps and re-rig them all. They would be relatively low-poly but M&B was never known for its graphics, and Bannerlord is looking to continue that trend.

The bigger problem comes with skeletons and animations for anything that isn't a human. M&B and Warband didn't support new skeletons and even the most rudimentary of alterations were immensely hacky. Maybe Bannerlord will have decent support, but it would still require animating everything from scratch.
>>
Well, the Eastern Human factions (Border, Tilea, Estalia) finally got a full overhaul for Total Warhammer. Looks good.

http://steamcommunity.com/sharedfiles/filedetails/?id=708051537&searchtext=
>>
>>47897573
I LOVE that.
>>
>>47897245
Isn't there already a pretty good Warhammer mod for Warband?
>>
>>47897458
There's this.

http://www.warseer.com/forums/showthread.php?5663-Dimensions-of-the-Warhammer-World
>>
>>47897222
I think it's 8th edition fluff if that narrows it.
>>
>>47897240
Why not?
If it's WHFB it's WHFB.

New blood is new blood.
>>
>>47897332
Any idea how those were modeled?

>>47897286
I know the idea of righteous beastmen is considered heretical by witch hunters/flagellants, right?

I'm thinking maybe they say they're people from tilea or estalia or something.
If I play the army as being from hochland, ostland, or somewhere else far north there's a good chance nobody will have ever seen anybody from the southlands before.

Or I could just have them claim to be people from Albion.

There are numerous records of people going into medieval towns and pretending to be exotic foreigners for money and gifts even though they were from like 2 villages over.
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>>47897813
>Cataph
Nice.
He's really good about the fluff.
Even adding human levies to the vampire counts armies.
>>
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>>47898055
>>
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>>47897240
>>47897988
Aight then. Its called Modular Buildings and Table Builder Toolset. Like I said it allows you to build buildings by modules. The advantage over other building models is that it lets you put your dudes inside so you can play a proper game of Mordheim (and 40K too for that matter, although it certainly looks medieval).
Workshop ID: 708186916
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https://youtu.be/MHBfBSN8Cdg

Thoughts?
>>
>>47898130
Dude needs a testosterone supplement.
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>>47898124
What game's it for?
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>>47898105
Oh wow, that's a great level of detail for greenstuff.

Is there a guide?
If you're getting these off of a modeler's blog could you link me?
>>
>>47898124
>>47898258
Shit totally forgot. Its a mod for Tabletop Simulator. A total godsend for warhammer fans like me that live far away from any other players.
>>
>>47898055
Yeah, pretty much " What? You never seen someone from Albion before?

Whiskers? That's the moustache fashion over there, idiot."
>>
>>47898282
http://www.warseer.com/forums/showthread.php?207085-Nordic-s-Skaven-Army-Plog/page13
>>
>>47897769
They're going to be releasing the full developer tools for Bannerlord. It's not going to be anywhere as limited as Warband.
>>
>>47886847
Undead, greenskins, and Beastmen are all options, though they'd need to make the dwarf taller to headshot Beastmen and greenskins (He's too short in general even for a dwarf really)
>>
>>47898809
Also, most of the assets from the Warhammer mod for Warband are already taken from Total War games.
>>
>>47887265
I am a tad confused by the Drachenfells addition, since its surface structures including the famous Poison Feast chamber got demolished at the end of the book.
>>
>>47899029
A) Its Castlevania, resurrects with its master.
B) Genevieve is non-canon.

I pick A.
>>
>>47897969
Looked through most of the lore pages, Haven't been able to find anything specific regarding the size of the warhammer world other than it is "vast."
I did find a bunch of interesting things that shit all over the people who think the setting is based in realism though
>>
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>>47897769
>They would be relatively low-poly but M&B was never known for its graphics, and Bannerlord is looking to continue that trend.

Bannerlord devs expressed their desire to get as many as 1000 troops on the field simultaneously, so they're very likely going to use low poly assets.
>>
>>47899608
see
>>47897951
>>
>>47899608
>I did find a bunch of interesting things that shit all over the people who think the setting is based in realism though
Who claims that?
The moon is literally magic rock "not cheese" that a bunch of rat people are trying to capture "totally not mice going after the cheese moon".

The entire setting is silly when you strip away the grittiness.
>>
http://steamcommunity.com/games/MordheimCotD/announcements/detail/799768406575685336
>>
>>47900678
>Today we are very proud to release the 7th patch (v1.3.4.1) for Mordheim: City of the Damned, along with our first complete warband DLC: The Witch Hunters.

>This patch comes with various optimizations and updates, and this new DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells.

>Witch Hunter warband available as a DLC (must be bought to be playable). Will appear as enemies even if they aren’t bought
>Rune/Mark of Clarity (new head Enchantment): Normal: Prevent rolling the injury Amok. Mastery: also prevent rolling the injury Megalomania
>Rune/Mark of Fortitude (new head Enchantment): Normal: Prevent rolling the injury Burst Eardrum. Mastery: also prevent rolling the injury Eye Injury
>Ulrican Great Axe: a new weapon for the Priest of Ulric which reduces chances to trigger a Divine Curse by 4/7/10% and increases the chances to perform critical hits by 5/7/9%. Priest of Ulric initial Weapon is now an Ulrican Great Axe
>New Veteran Skill – Contact: Librarian. Every day the Librarian has 10% chances to send a regular enchanting formula (for the normal version) and 20% chances to send a regular or a mastery enchanting formula (for the mastery version)!

>Don’t be surprised if some GUI elements moved slightly, we made some tweaks to our UI and our Text to fit better with the Big Picture Mode
>Loading optimizations have been pushed to their limits and gained another 50% average.
>A lot of optimizations during the missions to reduce chokes while getting a trap, performing an attack, using a spell, etc...
>Overview map initialization will be faster than it used to, as the icons will now appear progressively.
>Fear and Terror immunity after a successful resist roll has been reduced to 1 turn (from 2 turns)
>Poison Wind Globadier: the Globadier is now properly immune to the trap ‘Befuddling Fumes”
>Priest of Ulric can now use Halberds

Plus minor changes.
>>
>>47900729
>This Warband adds the Witch Hunters, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, High Capitular Wilhelm Krieger.

>Amidst the rivalries and violence that splits the Empire, sinister forces creep back into the lands of men. Against these evils stand the Witch Hunters, remorseless warriors in service to the Temple of Sigmar. The witch practicing her fell magic, the mutant spreading its corruption of flesh, the necromancer violating the sanctity of the grave, the daemon seeking to possess souls – these are the foes of the Witch Hunter. The Witch Hunters will allow nothing to make them waver in their defence of mankind against these evils. They are the Templars of Sigmar, and with sword and fire they will return their god’s justice to Mordheim.
>>
Which edition of WHFB do the majority of people still play? What is the balance like in it?

What about the balance of AoS?
>>
>>47900804
9th, ideal.

Age of Sigmar has literally no balance in any form, which is not an insult but an actual statement of truth since there is not a single rule regarding balance.
>>
>>47900847
I mean, yeah, but don't people count up wounds or something?
>>
>>47900804
>Which edition of WHFB do the majority of people still play? What is the balance like in it?
Probably 8th.
Considering there are still hundreds of thousands of "I paint models and sometimes play but don't go to tournaments" that don't even know that Age of Sigmar happened and that 8th is gone now.

9th age is the most popular among the internet savvy younger people and anyone that goes to local LGS tournaments and such.

6th is most popular among the salty old fucks that didn't like anything past 6th anyhow.

6th and 9th have good balance.
8th is just 8th but you're still going to run into shit-tons of players because they just don't know that anything has happened yet.

Information moves slow in a hobby that can be done entirely by yourself for 90% of the time.

It's the issue with why Age of Sigmar has basically no players.
They relied on word-of-mouth and in-store shilling for an entire year and nobody except internet-people and store owners ever heard about it.
>>
>>47900861
Yeah if you think a skaven slave is equal in power to a clan rat or a high elf spearman or something.

That's basically a rule made by the community (I think) to try to make something. It's trash, though.
>>
>>47900861
There's been plenty of homebrew balancing systems, or alternative rulesets. Most of which are FAR more rules than the entire rest of the game.

Because its not a game, its a framework that is less complex than games you can buy from Toys R' Us.

Not to mention it makes pickup games hard as fuck, since you both have to agree on a comp ahead of time.

Its jut not a good game in any way. The only thing it has going for it is low model count, but at that point you'd be much better off just picking a real skirmish game and using GW miniatures in it.
>>
>>47900678
Ehhh, i'll stick to my super OP Witch Hunters in Total War Warhammer....
>>
>>47900678
Really? More Humans?
>>
>>47901315
Who else do you expect? The original Mordheim warbands were mostly human plus Skaven and the Vampire Counts one.
We're only lacking the greenskins and Wood Elves, but they were added later as I recall.
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how to wins with greenskinz lads
>>
>>47901354
I just think greenstone or vampire counts being added first would add more variety to the game and make it more interesting. Honestly, Beastmen, Dwarves, Wood Elves, or any of the other war bands that were added later would've seemed better than adding Witch Hunters at this stage.
>>
>>47901839
*Greenskins
>>
>>47901839
People will get super pissed if groups added at the end of the existence of Mordheim are added before core groups.

Imagine the buttrage if Araby or Ind gets added to Total Warhammer before Daemons or Skaven.
>>
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Is WHQ:ST considered ok in this thread? I tried the AoS thread but after shooping all the app heroes discussion died and no one seems interested in making some homebrews
>>
>>47902650
>Is WHQ:ST considered ok in this thread?
Is the fluff Warhammer Fantasy or Age of Sigmar, timeline wise?
>>
>>47902863
Neither? Other than the fact that there's a smegmarine character in it it's just dudes checking out a spooky Tzeentchian tower. You can easily replace the smegmarine with a Bret/Empire foot knight
>>
>>47902650
>smegmarine on the box
>fryeslayers
>"Is this okay here?"

If you're homebrewing it and talking about new rules and personal fluff to make it more Warhammer-Fantasy like then sure.

But otherwise keep AoS trash in the AoS thread.
>>
>>47902922
Homebrew is literally what i'm all about I came here since it seems like the Smegmarites are as bankrupt in taste as they are with creativity
>>
>>47902964
If you're here to discuss the game, I guess it works. But you won't find many people who bought it here.
>>
>>47903743
Gotcha, I guess I'll try tomorrow when more people are awake. So does anyone have links to the files for Tabletop simulator? I'm sure i could rope some friends in for some mordheim or fantasy if I have it all set up for them
>>
>>47889325
I would make Brettonian society have a bit more social mobility and also have the units function more like historical ones.
>Men at Arms are renamed Militia, an almost entirely defensive force that is paid for out of the local nobilities pocket. Depending on the wealth of the area and the devotion of the nobility in keeping them to decent standards, they can look like a barely equipped rabble to resembling the professional basic soldiers of the empire. However, they are almost never as disciplined as empire soldiers simply due to service in the militia being a part time secondary job.
>Knight Errants and Knights of the Realm become the new Men at Arms. Like in history, they are heavy cavalry and the backbone of Bretonnian military might, consisting nobles, the retinue of nobles or commoners wealthy enough to fight like nobles. The recruitment for noble retinues is exactly the same as current Men at Arms recruitment. Include a short story paragraph where a noble gets left for dead by his sons, manages to survive and then disowns his sons and adopts his (former) commoner retinue.
>Pegasus knights, questing knights, grail knights and characters are all exclusively nobility however.
>Yeomen are the uncommon commoners that own land. When fighting to protect their land, they either do so on horseback or as scouts.
>>
>>47902650
Technically AoS, but the concept of dungeon crawling isn't new to warhammer, nor the silver tower is.

Personally I've been thinking about variations of the dungeons like a quest about escaping the brass coliseum of khorne, delving into the garden of nurgle or more conventional stuff like the tomb of a tomb kang.
But more than some themes and ideas for missions I've done nothing about it since I still have to get the rules.
>>
>>47904951
>Tomb Kang

Is that the name of a certain time traveling skeleton conqueror?
>>
>>47901387
Winnin' comes after fightin', duh


Anyway, always keep your morale good, you can have strong heroes and relatively tough troops but they will flee if not supported, BSB is practically mandatory; remember to take fast moving troops (spiders or wolves) to deal with warmachines and that being a greenskin doesn't mean to forget how to engage the enemy, always charging headfirst may see your troops getting stomped by the enemy's elite while you will want to flank.
Lacking armour piercing stuff to deal with cavalry, you will have to rely on troll vomit or ballistas, the latter can help you to especially against monstrous cavalry and chariots.

If savage horde, take the shrunken head and wurrzag.
>>
>>47904995
we wuz tomb kangz
>>
>>47904951
This is exactly what i was hoping for! So would we make use of the new rules (destiny dice, set to hit values set HP) or make it more like classic WHQ with independent stat blocks and proper encounter tables
>>
>>47889325
I'd change bretonnia to be much more high magic and to fit their mounted combat theme better, to counter the Empires technological and infantry approach
>Grail knights are MCU captain america levels of power,
>in addition they have more pronounced magical gifts like chaos lords, but more good aligned
>peasant horsemen and horse archers are common troops
>chariots are only used by peasants and range from 2 man normal carriages to huge seige engines and transports that carry around the infantry men at arms
>damsels and prophetess' are much more common than the empire wizards
> fertility rates are through the roof for peasants and nobles alike
>average bretonnian noble family will have 15 kids, though only 4 of those will be female and few of the males will survive past knight errant or knight of the realm
>pegasus and hippogryph Knights much more common than their imperial counterparts, especially in the mountainous dukedoms
>transport ships can be enchanted to fly, and carry troops to areas they normally wouldn't be able to reach
>peasant militia and men at arms hardly brought on crusades, they are mostly for home defense
>beasts of the quest Knights a special mount for questing Knights and Grail Knights who can take them instead of slaying them
>the ladies blessing protects Knights from most gunpowder weapons, to a degree, and in sufficient strength can warp reality like the Orc WAAAGH effect
>as a nation they are good at war and anything related to their style of war, but little else.
>>
>>47895857
Same.
>>
>>47905173
>peasant horsemen and horse archers are common troops
>chariots are only used by peasants and range from 2 man normal carriages to huge seige engines and transports that carry around the infantry men at arms
I'm a bit unsure about these because I thought horses were regarded highly by the people of bretonnia, to an extent I would imagine the peasants themselves pulling chariots, but then again I don't know much and said horses could be halfbreeds or something
>>
>>47905323
>rompehierros
Since when do ironbreakers carry crossbows?
>>
>>47905173
>warcraft: the faction
>>
>>47897146
This

Local shop is a GW so I either play Sigmar or nothing at all

I choose nothing
>>
What editions do you guys play?

8th?

Do you use End Times rules like Khaine magic?
>>
>>47905339
The same cheap, hardy horses used by the yeoman, not the purebred bretonnian steeds used exclusively by the Knights. Much like the peasants themselves, the horses aren't usually in war, they are bred for pulling carts and doing field work. As such, they aren't very battle tempered and are much more prone to panicking during fights. I also like the idea of peasants themselves pulling/pushing the massive seige chariots the same way the imperial flagellants are pulling that giant tower in the 7ed rulebook.

>>47905435
Blanche concept art bretonnia, the faction. Can't find that picture though, the one showing the flying ships and beasts of the quest Knights
>>
>>47905468
KoW as a ruleset.

>>47905539
Why not using oxen, or even sheep to pull it ?
>>
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>>47905567
Oxen work too. Sheep just seems a bit desperate even for bretonnian peasants, much more valuable for meat and wool. Peasants pulling other peasants just seems hilarious, and there is a precedent for it in the setting, pic related
>>
>>47898103
Needs more V for Vendetta masks, no?
>>
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>>tfw no Time of Legends book on the Crusades against Araby or the Great War
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>>47905054
good shit, thanks for the answer to my incredibly broad shitpost question
>>
>>47889325
Kislev has a Czarina because a previous king was cursed by Chaos that he and his descendants would produce no men

Wood elves are subservient to tree men, in an elf role reversal

Karl Franz isn't actually a noble King fighting the good fight yadda yadda, he paid off the electors and bought the throne, now he's just trying to keep what's his
>>
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>>47889325
I would like to make Bretonnia both more fantastical and more grimdark.

It's fun to think up units that would fit the theme of "impoverished chivalric France with magic and Elves". For example:

Hunchbacks are much more common in Bretonnia. They are unlike the kyphosis afflicted people of other nations, being considerably stronger than the average human and their distinctive hunched backs being much larger. They are a byproduct of the genetic tampering the population of Bretonnia has undergone. Sent to secluded monasteries at birth, they are compelled to defend religious relics while remaining secluded from the rest of society. The peasantry believes they are Changelings left by the Fay Folk of the forest.
>>
>>47906757
pretty cool idea, imo, but i like that fantasy isn't a grimdark setting, and has clear-cut good guys. it feels like it's supposed to be more tolkien-esque than anything
>>
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>>47906877
It's certainly grim and it's certainly dark, but not grimdark. Faced with innumerable and unbeatable foes but fighting all the same.
>>
>>47906926
>>47906877
Fair point, I misused the phrase "grimdark".
>>
Has the Warhammer world ever had a name? I'm sure all the various races could have their own word for it, but 'the Warhammer world' really kills immersion for me. I remember a drawing of the planets in the solar system it inhabits but I can't remember where it's from or if it gave the planet a name.
>>
>>47905468
9th.
>>
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>>47907566
Mallus, Warhammer World, World That Was in AoS.
>>
>>47905054

> Lacking armour piercing stuff to deal with cavalry

I'd say that Greenskins have some of the best anti-armour kit of any army in the game. They rip through Knights like they were Beastmen.
I'd consider all of the following to be anti-armour:
- Fanatics
- Spear Chukkas
- Doom Diver
- Pump Wagon
- Manglers

Not to mention the silly number of infantry with access to S5+.
Armour is one of the areas O&G really excel at, IMO.
>>
>>47906757
I think hunchbacks do exist in the world, at least in Araby. The Araby character from dreadfleet had hundreds of them crewing his ship, and they were described as being far stronger than normal men
>>
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Are we, the players, Chaos Gods?
>>
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I'm having a bad day, someone please post some elves
>>
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>>47910830
You should envision yourself as the commander of your chosen army.

be it empire count, bretonnian noble, elven prince, orc warboss, dwarven lord, or whatever else.
>>
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>>47910975
You and me both brother
>>
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>>47910830
In my mind I'm always an elector count.
>>
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>>47910975
>>
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>>47911203
In my mind i'm a bloated rat-thing commanding my slaves to death while gleefully showering the battlefield in warplighting sadly my play group is a bunch of WAAC'ers that would rather roll dice than convert models or make backstories for their unit leaders...i miss when we were 12 and really had fun with the hobby and we used to think chariots were super op in 6th ed
>>
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I really need to organize my folder
>>
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>>47911263
>sadly my play group is a bunch of WAAC'ers that would rather roll dice than convert models or make backstories for their unit leaders
That's legit one of the saddest things I've ever heard.

I barely even play myself, I just enjoy talking background lore and converting my models to tell a story.
>>
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>>47911263
>it's WAAC to want to actually play the wargame and not just wank about the game pieces
>>
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>>47911310
It's truly suffering especially since it's leaked into other games too, DnD has turned into optimization and roll play instead of fluffy characters and having fun, and don't get me started with Warmahordes and X-wing. Granted we're all turning 30 next year, and a couple of guys are married now I suppose i should just cherish the memory of what we had instead of being bitter about what we've become.
>>
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>>47911373
No, it's WAAC when our high elf player literally pours over what's the FotM tourney list and runs it accordingly or sells off his elves for an Empire detachment gunline with 2 steamtanks since he read that was the go to list, or when from one day to another our O&G guy sold off his orcs to get literally the go to Daemons list, or when....the list goes on. /blog let's just enjoy some art
>>
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>>47911373
>it's WAAC to want to actually play the wargame and not just wank about the game pieces
Not him but it kinda is desu.

Games Workshop is, and has always been, a miniature and model company that also produces a cool setting with nice background lore.

That's why their balance and rules have almost always been absolute trash.

It's all about imagining yourself on the fields of Averland leading a sortie against an orc horde or sweeping down from the north and pillaging the weak.

It's an excuse to mentally LARP.

If you want to actually win consistently you're going to have to build your army outside of fluff considerations.

And some people don't even have the good graces to come up with any sort of background for their force at all.
>>
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>>47911447
This guy gets it
>>
>>47911447
I guess this is why I don't actually play WHFB by GW.
Because I play wargames to wargame primarily, not mess with models.
>>
>>47911554
>I guess this is why I don't actually play WHFB by GW.
>Because I play wargames to wargame primarily, not mess with models.
So you play historicals?
>>
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>>47911554
And there's nothing wrong with that, different strokes etc. But there's other games that are more suited for that kind of play i/e Warmahordes, the main appeal for WHFB was always about making your army YOUR army, at least that's how i always felt.
>>
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In my opinion though I just feel that if all you want to do is measure and throw dice at stuff, why bother with models, just use tokens or even just movement trays with dice as counters
>>
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>>47911613
no I play kings of war, but this is getting off-topic and I don't want to make this about me or my preferences, as I'm pretty sure they're different from most of this general
>>
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Should i continue my elf dump? I don't want to bog the general down.
>>
>>47911705
Keep dumping, it stimulates conversation.
>>
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>>47911741
Sounds good!
>>
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>>47910975
>>
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>>47911447
>>47911554
The best way to play Warhammer is with a GM to design scenarios and adjudicate.
And multiple players per side.

You can still play competitively, it's just more about generalship, diplomacy and original thinking than who has the most warp-lightning cannons or whatever.
>>
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>>47911032
>>47911203
Well, let me ask it this way.

If I'm playing a Nurgle Daemons army, am I a Great Unclean One or Nurgle?
If I play Empire, am I Karl Franz? If I field Karl, do I become Sigmar?

Who am I if I field Nagash? Arkhan, watching from a hill and giving instructions to him about how the battle is going via commanding flags to be waved?

If I play a High Elf army, am I Tyrion? Finubar? Asyryan? If I play Wood Elves against Dark Elves, are me and my opponent both Khaine? Insane in the Khaine brain (insane in the Khaine, yeah)?
>>
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>>47911922
Depends, you could be Karl Franz, an Aspect of Sigmar, a General leading his men out of a dangerous skirmish, shoot you could just be a Lieutenant leading his men though a mountain pass that got jumped by some orcs. The sky's the limit!
>>
>>47911922
>If I'm playing a Nurgle Daemons army, am I a Great Unclean One or Nurgle?
The GUO. You'd still pray to nurgle for your ward saves and clinch rolls, right?

>Who am I if I field [named character]?
iunno, it kinda doesn't work when you use characters who have their own motivations and personalities already detailed in the fluff

you can still play out a narrative with them, it's just a different kind of feel
>>
>>47911639
That's actually why I'm against being against named characters.

I mean, if I'm going to make a VC army that is My Dudes, I want my hero vamp as a self-insert serving Vlad or Neferata loyally.
Or the unit champion who's unit flying his heraldry is being graced with the presence of Tyrion as he leads the rest of the forces of Caledor to victory.

Like to me the army itself isn't 100% unique, but that your unique group is part of a larger unified force.
>>
>>47911969
>You'd still pray to nurgle for your ward saves and clinch rolls, right?
Wouldn't that be Nuffle or Tzeentch that handles bending chance into destiny?
>>
https://1d4chan.org/wiki/Count_Joe_Kürbisgärtner

I totally forgot that existed. Did the anon making a Count Joe army ever finish?
>>
>>47912010
nuffle's for blood bowl

>playing nurgle demons
>praying to his chief rival
m8
>>
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>>47911991
Named characters are kind of a doubled edge sword, I like them just because it really puts into perspective how much more powerful they than the average joe
>>
>>47912048
Right, which means a Nurgle player doesn't pray when they roll the dice

Or they pray on defensive rolls, Khorne players pray on offensive rolls, Tzeentch players pray for all rolls, Slaanesh players don't pray and instead just talk shit.
>>
>>47912041
Yep, and traded a bunch of it off on bartertown piecemeal for an Empire army.

Now I'm looking for a new theme.
>>
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>>47912081
>Slaanesh players don't pray and instead just talk shit.
Truly the most euphoric
>>
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>>47912118
I really need a better pic of a dark elf assassin
>>
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>>47912484
>>
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>>47912530
And with this I'm sadly done with my elf dump, i didn't have as many pics as i thought i did
>>
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>>47912735
I'd post more, but I'm on wireless.
>>
>>47912735
Ogre Elves? I like it!
>>
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>>47912811
There's also Ogre dwarves!
>>
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>>47912866
Of both flavors!
>>
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>>47912890
>>
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>>47913046
>>
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>>47913080
My favorite part of Maneater conversions are the Gnoblars.
>>
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Hey guys, the TGG2 Pledge Manager is ending soon. The only models left that aren't sculpted are the War Pulpit and Altar of the Succubi.
>>
>>47913235
gnoblars are the only warhammer goblins I don't hate
>>
>>47913235
I don't see any Gnoblars in that image or the one you replied to, am I going blind?

>>47913279
What's your main issue with standard Warhammer goblins?
>>
>>47913287
they're too good at being hateable little shits
>>
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>>47913235
I haven't seen those, sounds awesome though
>>
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>>47913287
Just a general statement, not specifically that image.

>yfw you notice the purse-dog Gnoblar in a cauldron purse on the female Maneater
>>
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>>47913317
Both GW minis and the best conversions always have something really good going on with the Gnoblar.

Go look closely at the "parrot" on the Pirate Maneater's shoulder.
>>
Can I play 8th edition in GW stores?
>>
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>>47913368
his army's pretty sweet
>>
>>47886729
Seem to be about middle of the pack, at least from looking at some compiled tourney results on the main forums.

Skink cloud is generally considered to be superior to Saurus, but regular Saurus aren't too bad. Temple Guard are overcosted,

All the dino sculpts are pretty cool.
>>
>>47914371
Yes.

If people are willing to play.
>>
hello all; so i have a tournament coming up on the 9th and just wrote this is list with the available models i have; pre magic items

Sorc.lord 270
Change
Lv4

Harbringer 150
Bsb
Shield
Change

Sorc.-150
Lv 1
Change
D.scroll

Warriors [24] 346
Change
Full cmd
(Sorc lord up here)

Warriors [23] 312
Change
Full cmd
(Rest bunkered here)

Barbarians [20] 190
Change
Shields
Full cmd

Barb. Horsemen [5] 105
Change
Banner
Music.

Chariot 105
Change
Steeds

Hell scream cannon

Any advise and suggestions would be highly appreciated
>>
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Does anyone have a higher res version of this image?

Or does anyone have high res images of the art from the End Times books in general?
>>
>>47912866
>>47912890
>>47913046
>>47913080
>>47913235
Why are Ogres so perfect?
>>
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>>47915344
Because autistic GW writers didn't try to force their own version of them as the correct version by saying what they can't be.

Ogres are a blank check. Any theme works. They are everywhere.

Also, the larger size makes them easier to mod.
>>
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>>47915481
>>
post orks boys, 40kg is being fucking gay
>>
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>>47915510
SAVAGE ORCZ ARE TRUE ORCZ, ARMOR IZ FER FUKKIN CUNTBLUNTZ THAT GET ON MUH FUKKIN FROG AN TOAD
>>
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>>47915586
black orcs best orcs
>>
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>>47910975
>tfw that pic and pic related look similar
>>
>>47916888
I think all three matchups in WAR had some sweet pictures like that.
>>
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Anyone tried Man O' War Corsair?

It's a video game based on Man O' War that looks a bit like a naval Mount and Blade.
>>
>>47917111
I tried it, it definitely needs a lot of polish. I think it could be a fun game once the devs have had some more time with it.
>>
>>47915481
They really do, not gonna lie i'm addicted to ogre conversions now
>>
>>47915290
How the fuck was Settra supposed to do anything to him? He gets props for trying, but seriously?
>>
>>47917770
>>47915481
I started my WHFB with ogres, but I've kind of gotten into lizardmen. I don't really like GW's kroxigor models, and I probably can't get any of Woogity's sculpts off of Lustria Online, so I think I'm gonna try and convert some Ironguts into lizardy mercenaries.

To an Ogre I figure Skinks don't look too different from a Gnoblar, plus I think an Irongut decked out in gold and feathers with a giant swordclub would looks pretty cool.
>>
Wait, so who decided we can't talk about end times in here? It's just a supplement like storm of magic was.
>>
>>47917899
I wish he'd set up an online shop or something. Those kroxigor are good and forum orders are cancer.
>>
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>>47919577
>>47917899
The guy sells his stuff?

Link?
>>
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>>47916888
Is it just me or does that Warrior Priest kinda' resemble a bald version of Jean Claude Van Damme?
>>
Would anyone be so kind as to post an example 9th Age pure Slaanesh Daemon army I can use as a guideline?
>>
>>47919556
Because the lore was a trainwreck and it directly lead into Age of Sigmar.

Rules discussion is fine, but holy shit the lore is just throwing a chair.
>>
>>47896674
i like it
just waiting for wood elves after i finish my O&G and dorf camps
I also like the way Louen adresses dwarfs he likes
>what brings you down from your mountain, dawi
>>
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>>47919556
It's kinda been that way for months senpai.

It belongs in the AoS thread because it's part of the AoS lore.

It's hard to mesh the supplement with existing WHFB lore because it turned most set-in-stone stuff on it's head and threw a ton of previously established stuff out the window.

So for the purpose of lore discussion in these threads we are discussing the 35 years of Warhammer Fantasy before the End Time.
It solves a lot of lore arguments where people try to us ET as justification for dissing older lore; when in fact ET was just a huge marketing ploy for Age of Sigmar and the devs didn't care what happened to the old setting.
>>
>>47920513
Some of us like to include parts of Nagash or Glottkin.

Basically just because we bought the models that go with that.
>>
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>>47920611
Well sure.
I think the primary meaning when people say to keep ET stuff out is to say that ET doesn't supersede previous fluff.

If it's filling in something that's never been mentioned then sure, talk about it.

But if you're using ET in an argument fluff-wise to discredit something from WHFB proper then no.
>>
>>47920611
Most of Nagash and parts of Glottkin and Thanquol weren't that bad. Nagash gave us the most lore we ever got on the Modern Tomb kings ever, while Thanquol gave us more lore on the lizardmen than anything else.

Khaine in its entirety was absolute shit. The empire cities getting BTFO in Glottkin before the actual fighting started was shit. Bretonnia getting wiped out off screen despite Gilles coming back was Shit. The Skaven killing Valten then dropping out of the story and bending over to Archaon was shit. Archaon had awesome battles but otherwise was shit. The biggest problems with the ENDTIMES were that they left so many interesting plot hooks unresolved, from both 8th and the other endtimes books. Nagash ends with a huge cliffhanger in which Settra gets rezzed by the chaos gods, but we only find out what happens thanks to Josh Reynolds (whose canon improves endtimes dramatically) . Glottkin ends with the empire gods returning to full strength and uniting against chaos, but the next time the empire appears most of the survivors got wiped out by skaven offscreen and the gods are dead besides Ulric. Also, most of the bretonnian crusade remains in the empire, but the next time they show up its suggested there are mere dozens of them left. In the end of thanquol, the dwarfs are more powerful than ever before and unlocked all their ancient runic weapons and BTFO the skaven, but then Thorgrim gets assassinated on screen and only a few hundred slayers and some engineers from zhufbar make it out, while Karak-karaz Is wiped out offscreen. The greenskins and ogres are left out of the story until the very end of Archaon, except as canon fodder to make the skaven and chaos look good in battles. Tons of characters are left out, notably skull taker, Gor-rok, Abhorash, gulrach and Grimm burlokson. Many characters are given completely unworthy endings, like the Fay Enchantress, Sigvald, ungrim, Thorgrim, valten, Huss, Drachnefels and louen leonceur.
>>
>>47920400
Okay, so if nobody has a list prepared, can anyone tell me approximately how many Seekers I should have and if I want any of the Slaaneshi Chariots?
>>
>>47920930
>>47920400
You're also asking at like 1am for most American posters.
So you may not hear anything for a few hours.
>>
>>47920939
Ah, I see. I'll wait then, I'm trying to figure out what to buy from the TGG2 Kickstarter.

Thank you.
>>
I'm new to 9th age and am interested in the Empire, because there's nothing like Renaissance Germanic warriors to combat the evils of high fantasy. I'm constructing a 2000 pt list and I'm wondering if this list is coherent and viable.

The basic strategy is to stuff the BSB and Marshal with my two big bricks of infantry, and use them to tie up enemies and crash flanks with cavalry or the other brick of infantry, while ranged units pound enemies ranks.

I was thinking of stuffing Flagellants or State Militia into the army for the sake of more bodies, but maybe this is enough.

Please let me know does and doesn't work in this list, and what changes and optimizations would work better/alternatively to what's here.

Thanks so much for any help.

+ Lords (185pts) +

Marshal (185pts) [Army General, Beast-Bane Halberd, Blessed Armour of Frederick the Great, Seasoned General, Talisman of Greater Shielding] (Goes with Greatswords)

+ Heroes (241pts) +

Captain (116pts) [Halberd, Plate Armour, Shield]
Battle Standard Bearer [War Standard] (Goes with Spearmen)

Wizard (125pts) [Dispel Scroll]
Level 2 Wizard Apprentice [Path of Fire] (Goes with Riflemen)

+ Core (609pts) +

Electoral Cavalry (220pts) [Champion, Musician, Standard Bearer]
10x Electoral Cavalry [10x Great Weapon, 10x Shield]

Heavy Infantry (198pts) [Champion, 29x Heavy Infantry, Musician, Seasoned Soldiers, Spear, Standard Bearer]

Light Infantry (191pts) [Musician, Seasoned Soldiers]
19x Light Infantry [19x Handgun]

+ Special (645pts) +

Artillery (110pts) [Mortar]

Artillery (110pts) [Mortar]

Imperial Guard (289pts) [Champion, Musician]
24x Imperial Guard [24x Great Weapon]
Standard Bearer [Flaming Standard]

Reiters (136pts)
8x Reiter [8x Brace of Pistols, 8x Light Armour]

+ Rare (310pts) +

Knights of the Sun Griffon (310pts) [Champion, Standard Bearer]
6x Knights of the Sun Griffon [6x Halberd]
>>
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>>47921408
I don't recognize the names of many of your units.

Light infantry?
Heavy infantry?
Electoral cavalry?
Reiters?
>>
>>47921445
They're the 'can't cease and desist us' names of the units in 9th age.
>>
>>47920930
Are seekers the light cav? If so I'd take 2*5 max with elusive.

If you are going pure slaanesh I'd max out on clawed fiends. Besides your greater daemon/daemon price those will be your only source of consistent high damage output. I'd take them with barbed claws and clawed caress, maybe 2*6?
>>
>>47921510
Lame.
There's no way in hell GW can copyright "spearman" or "swordsman".
>>
>>47921445
Light Infantry = Crossbows/Handgunners
Heavy Infantry = State Troops
Electoral Cavalry = WHFB Knightly Orders
Reiters = Pistoliers/Outriders
>>
>>47921608
>>47921445
>>47921408
Then I definitely recommend more handgunners.
>>
>>47921408
Not an Empire-fag but this is what stood out for me:

Your BSB seems easy to kill. I'd try to get the points for a better armour save at least (dragon mantle?)

10* Electoral cavalry is great. They can totally stay that way. If you are feeling a little more MSU you could split the unit in two as empire core cav makes great semi-hard hitting chaff as well. You could also mount the BSB and pu him in here to give the unit a little more punch and the BSB mount's protection.

I like your core infantry.

I would exchange a mortar for a cannon maybe as you have nothing against big nasties really.

Why 8 reiters? Seems like such an off number? I think 5 or 6 are enough.

I'd split the sun griffons in two maybe and run them more in a support role.
>>
>>47921643
8 Reiters was just that I had some points left over and didn't know what to do with them. I'll cut em down to 5. Should I cut 3 sun griffon knights and some others to fit in a steam tank? Or just cut a mortar for a cannon and still rock two sun knight units?
>>
>>47921408
I just noticed sun griffons only have a 3+ save base. In that case I'd probably opt for lance and shield.
>>
>>47921730
Again, I'm no empire player but is the stank even that good anymore? I doesn't seem that good offensivly with 2W3 grinding MAX, more like a mobile road-block. It's tough but I'm not sure it's 230 points tough either.

If you want to try it I think I'd still want to keep the heavy-hitting sun knights. With all your low WS - high stregths attacks, an arcane engine with foresight might be worth considering too.
>>
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does someone have a high res scan of this

I can't find it if it saved my life
>>
>>47921895
Is that high elves vs the empire? thats a fight we don't see nearly enough.
>>
Can't decide between Greenskinz and Counts to get into the game.

Opinions, grognards?
>>
>>47894559
that's the worst Magali piece I've ever seen.

She's usually amazing.
>>
>>47922121
Well, as a beginner's army O&G might be better. They are very jack-of all-trades. You get one of the largest if not the largest troop rooster out there. Asides from units of monstrous cavalry ever unit type is available. You also get to play with shooting/war machines and the psychology rules, something that Counts don't really have to offer.
>>
>>47922121

A vampire greenskin leading an army of undead orcs and goblins?
Then you can play it either way.
>>
>>47922188
... can greenskins be undead?
>>
>>47922327
If you got the moneys to mix get some titan forge...yes

>http://titan-forge.com/fantasy_miniatures_drakskulls_menace?PHPSESSID=f70edcda9caab2d4bbf8f3139450383e
>>
>>47922327
Yeah, there are a few in the Cursed Company at any rate.
>>
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>>47922409
holy shit
>>
>>47922327
There were greenskin undead even in 8th and endtimes, no reason they couldnt be. Pretty sure all the races can come back as undead, even the magic resistant dwarfs and elves
>>
>>47922578
Mannfred mentions in TW WH that he hates greenskins for their vile tasting blood and that their resurrected corpses can't be controlled properly
>>
>>47922171
yeah but aren't they also garbage
>>
>>47923138

> 9th age braaa
>>
>>47922121
Empire
>>
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>>
>>47921798
Steam Tank doesn't even look that good. As you said, 2D3 grinding attacks isn't going to be swatting out any unit any time soon. If only it was like 2D3+2/3 or something. A durable mobile cannon is nice, and the breath weapon can fuck people up, but I think for 230 points a walking brick won't serve as much use as perhaps an arcane engine as you suggested.
>>
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>>47881353
All High Elven units are technically proxies for both male and females, the same being said for Dark Elves and Wood Elves.
>>
>>47881353

Ogre Maneaters?
>>
>>47915234
Except for the Hellcannon and magic the list has little punch against high toughness/armor stuff. I'd give one of the core units great weapons.
>>
>>47921513
So ten Seekers, twelve Fiends?

What from https://www.kickstarter.com/projects/loudnraging/tgg2-light-and-darkness would you recommend as Fiend and Seeker proxies?

Not sure about Fiends and not really liking those Centaurs much.
>>
>>47925161
Yeah. I may lower the warrior blocks to proxy chosen and make it a wizard conclave
>>
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>>47925320
Okay...here's what I have for an army. 9th Age Slaanesh Daemons.

LORDS
Courtesan of Lust 455 + 95 Level 4 Wizard (Path of Lust) +15 Clawed Caress
Magic items: +35 Blissful Bindings +20 Portal Gem

HEROES
Harbinger of Lust 95 +25 BSB + 40 Level 1 Wizard (Path of Lust) +5 Paired Weapons +15 Clawed Caress
Magic items: +15 War Standard +15 Skull of Cacophrax

CORE
Sirens x30 =350 +45 Clawed Caress +30 Command
Sirens x30 =350 +45 Clawed Caress +30 Command

SPECIAL
Mounted Sirens x5= 85 +10 Clawed Caress +30 Command +10 Elusive
Mounted Sirens x5= 85 +10 Clawed Caress +30 Command +10 Elusive

Clawed Fiends x4=300 +20 Clawed Caress

RARE
Shrine of Temptation 180 +15 Lash of Lust +15 Aura of Ecstasy +15 Clawed Caress

Suggestions? Thoughts? Please?
>>
>>47926501
Is that 2000?
>>
>>47883571
It's the way it was intended.
>>
>>47895599
The teeth could be a mutation in life. Weird things like that happens in Warhammer.
>>
>>47915344
Ogres comes in layers.
>>
>>47926698
2500.
>>
NEW THREAD:

>>47927473
>>47927473
>>47927473
>>47927473


This one's autosaging.
Thread posts: 314
Thread images: 123


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