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/EDH/Commander General

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Thread replies: 326
Thread images: 55

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Underrated cards edition.

>Previos thread
>>47666424

>RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface
http://www.magiccards.info
>>
Euro-bros, where do you buy your singles/booster/boxes
>>
>>47684639
Humble Defector's one of my favorite cards, I even run it in my Mizzix deck. I could use better draw, but this guy distracts people from thinking I'm the bad guy.
>>
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r8 h8 materb8
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>>47684654
Singles on magiccardmarket.eu, sealed product usually in my LGS.
>>
>>47684654
Going off-topic for a sec, didn't a Wizards online article sort of spoiled/hinted it was Emrakul that is the cause of SOI?
>>
>>47684741
Yes, IIRC Jace tried to talk to Sorin about the Eldrazi, but then Soring understood that "he went right into the trap"
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>>47684639
Surprise beater with evasion and can be a blowout if your opponent is not expecting it
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>>47684779
that is shit on so many levels it is a two one how is that good in anyway in edh.
>>
>>47684765
Which article/card was this shown?
>>
>>47684801
>>47677995
>>
>>47684639

id really like to run this guy with homeward path
>>
>>47684713
>47684713
Running him in Kiki-Jiki myself.
I can also see him working in tandem with Homeward Path or with white recursion like Sun Titan.
>>
>>47684822
Thanks, I was looking for this thread earlier but it wasn't up yet.
>>
>>47684741
SoI was caused by brown people from kaladesh in ornithopters

Emrakul will be tentacle raping ravnica when captain jacemerica gets back to return to return to ravnica part 2 electric boogaloo
>>
http://tappedout.net/mtg-decks/08-06-16-hFP-mimeoplasm/

Can I get some input this thread? Who knows
>>
>>47684796
It is 3/2 flyer with built-in counter, how is it bad?
I believe it is solid at least.
>>
Best and worst Planeswalkers in EDH?
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>>47684796
Anon you went full retard, \b\ is a few boards that way <--
>>
>>47684867
I assume this is supposed to be a budget list
>>
>>47684885
Tibalt and Karn
>>
>>47684894
For now. I'm looking for suggestions. Infect is out of the question though due to group butthurt about infect.
>>
>>47684796

but anon it counters krosan grip!!
>>
>>47684909

This is what im running, ezuri and meren are experimental for miming experience counters and will probably be replaced

http://tappedout.net/mtg-decks/memeoplasm-reanimator-1/
>>
>>47684909
Ok:
Inkwell Leviathan, Entomb, Corpse Connoisseur, frantic search, thirst for knowledge, compulsive research, Jin-Gitaxias, Sheoldred, Death's Shadow, Phyrexian Dreadnaught, Catalog, Reanimate, Animate Dead, Phyrexian Delver, Living Death, Thrun the Last Troll, and Consecrated sphinx
>>
>>47684867
I would recommend selling your Kalitas, Abrupt Decay, and True Name Nemesis. I would also cut Oona, Glistening Oil and The Genesis Hydra, Replacing these with some Juicy reanimator targets (Void Winnower, Jin-Gitaxias, It that Betrays Etc.).
>>
>>47684639
My friend calls that card the Card Draw Barber
>>
>>47685000
>Sell your kalitas, abrupt decay, and true name nemesis

And get a whole whopping $30? That will pay for the consecrated sphinx and not much else
>>
>>47684722
what about KMC sleeves?

Polite sage
>>
>>47685409
Well, the Kalitas will never be worth more than it's worth now. At absolute most, if the next set makes standard vampires a big deck, it may be worth more, but it would take some fucking sweet vampires.
>>
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>>47685409
Except the part where foil kalitas is $50 alone
>>
>>47685472
Except people are money grubbing jews and will only pay $18 for it tops.
>>
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>>47685508
I like your thinking, ill give you $20 for any foil EM mythics you pull maybe 25 for a FoW

Also ill give you $100 for your car and $500 for your house
>>
>>47685450
Kalitas is played in modern jund thats why it has value, otherwise it would be a bulk $5 card like the rest of the standard cards
>>
>>47685546
He's right you know. Selling those foils is incredibly hard. Your best bet would be selling to a store, and they wouldn't pay even 50% of the price.
>>
>>47685556
but the combination of it being worth stuff in modern and in standard that's going to make it the most expensive now than it probably ever will be. I mean, I could be wrong, but I don't see why
>>
>>47685546
Hey I'm just being real here. People want things next to nothing or just for free and my FLGS doesn't buy any cards or do trade ins for store credit.
>>
>>47684867
Add more draw/discard and some more fatties, you pretty much want a bunch of stuff in the graveyard for t4/5 mime, then have some ways to protect it
>>
>>47685583
I totally agree, when it rotates it will probably lose value, unless people find more uses for it in other formats then the price will stabilize or rise after boxes stop being opened, i dropped standard just before theros rotated out and got about $850 store credit for everything that would be worthless in a few weeks, so glad i did
>>
>>47685592
True, this is why you have to offload standard cards on release day i got back twice the cost of my soi box after putting everything on ebay an hour after i opened the box
>>
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>>47684639
I like the vivid lands yet they come into play tapped and yes they only have 2 counters but those first 2 turns they can produce any color can really save you, even then they still produce regular mana as well, edh is generally not a 4 turn format so the drawback isnt the worse for the mana fix it provides
>>
>>47685782
I fucking hate the vivid lands because of the counters. The fact that I have to put a die on it, or mark it in some other way is such a pain in the ass. When I go from playing my decks that I've went and bought a decent (note, not super expensive) mana base to playing my super budget decks with vivid lands, it drives me crazy. As soon as you decide to put $25 into a mana base, you realize that for two color decks, you don't need to bother with lands that are physically cumbersome. And with three color decks, you don't really need them either.

That said, maybe I'm just mad for no reason. It just bothers me when tapping my lands and organizing them becomes harder to do because of a stupid die on one of them.
>>
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Just had one of my more delicious moments.

>playing Melek against Iona, Angry Omnath and Lovisa
>Iona player is 1 white mana away from casting the large angel on his turn and he's absolutely naming red
>my turn is before his
>play Aggressive Mining
>everyone looks at me funny
>everyone is also tapped out
>play Mana Geyser off the topdeck for like 20 some odd mana, replicated Shattering Spree to break all Iona's rocks, and Bust
>Iona player completely flips his shit
>doesn't scoop for like 3 turns, just complains loudly about being locked out of the game and asking Omnath or Kalemne to kill or O-ring the Aggressive Mining

I wanted him to know how it felt to be completely shut out of a game of Magic. I wanted him to taste true suffering
>>
>>47686011
Fuck I forgot

I used Donate to give him the Aggressive Mining. That was the best part of the whole thing and I completely forgot it
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>>47685000
>Jin-Gitaxias

Ok real talk here, why is every blue deck required to have Jin? The card draw can fuck you up more than help you more often than not and the reducing opppnent hand size is easily negated by reliquary tower or thought vessel.
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>>47684639
>Underrated cards edition
>>
Off-topic noob question here, but when can I play an instant? Or more specifically, when can I play stuff at instant speed? I was playing last week, and I had a creature with the ability, pay 1 and tap to tap target creature. So this guy enters combat and declares his attackers, so I decide to tap one of his attackers at instant speed. He says that I can't do this because I need to play instants when he begins the combat phase. But don't I use his ability "before" the combat phase?

>>47686011
>iona player complains
The ones at my LGS at least know they're shitlords.
>>
>>47686061
>easily negated by reliquary tower or thought vessel
>2 cards out of 99 are a sure thing
>>
>>47686127
>when can I play an instant?
When you have priority. Google it and check out the images section.
>>
>>47686061
Every blue deck is not required to have Jin.
But I imagine it is good in Mimeoplasm, because it fills everybody's yards.
>>
>>47686135
There are other cards that give maximum hand size too, quit being a shit. You act like you never had a game where you get a somewhat similar hand
>>
>>47686127
He did not grasp the irony of the situation at all

Regarding your question, you could have used the ability during the beginning of combat step, when priority was passed. Whoever jumped right to declaring attackers is a shit and a cheater
>>
>>47686175
There are.
However the odds of even a minority of players having them out at any given time is not high.
Which is why Jin-Gitaxis is great.
>>
>>47686061
They don't all require Jin, reanimator tends to want him though
>>
>>47686127
The problem there is that "Combat" is broken into a number of different steps.
It goes, and I could be forgetting a step because I'm exhausted, but:
>Beginning of combat
>Declare attackers step
>Declare blockers step
>Damage step
>End of combat step

The issue was that you wanted to tap his creature at the beginning of combat step. Once it becomes the "Declare attackers step", he has priority to declare his attackers, and you cannot technically respond to him declaring attackers. You CAN use abilities before you move to your "Declare blockers step" but at that point, he's already declared who is swinging. By tapping his guy at the beginning of combat step, the guy is tapped before he even gets to the declare attackers step.

Definitely look up how priority works, because this issue is really a combination of how the combat phase works and how priority works. Again, I'm sorry if this is worded in a confusing way. I'm super tired, but I'm trying to help.
>>
>>47686011
>>47686028
That's fucking ruthless. Holy shit.
>>
>>47686287
>>47686213
>>47686155
Thanks, I get it now.
>>
>>47686011
>>47686028
you're doing God's work. keep it up.
>>
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>new player shows up with Derevi
>Derevi eats a Path when it enters
>just drops that shit like an ugly baby into exile
>right in there
>right on into the "removed from the game" zone
>doesn't bat a fucking eye about it
>mind is fucking racing about what kind of insane secret tech could be in this deck

>2 turns later
>"End of your turn, I'm going to put Derevi into the command zone from exile"
>"What the hell? That's... not allowed at all"
>"What? Yes it is, I can put the commander in the command zone from anywhere, whenever I want"
>his face when we had to explain what replacement effects were

I can't even imagine what would happen if I had used Chaos Warp.
>>
>>47686433
>new player
>expect sekrit tech
>not making the common sense judgement of assuming he doesn't know how it works

I mean, I feel like all of that is on you. At least tell me you let him put it in the command zone with the caveat of "now that you know how it works, don't do it again please"
>>
>>47686433
He's new, you guys don't cut new players some slack?
>>
>>47686531
>>47686555
We're not total assholes, we let him put it back in the one time

That said we all looked at each other aghast when he put Derevi into exile. One guy asked if he knew it was going to be removed from the game, Derevi player said he knew
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>>47686433
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>>47686433
>Wasting a path on derevi
Who was new?
>>
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How is this chick for pauper commander? I have been looking around for a while for an etb abuse machine.

Also since I have never built a pauper deck can you guys suggest some common staples?
>>
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Caw caw motherfuckers, its dicks for dinner again

http://tappedout.net/mtg-decks/derevi-dirty-banties/
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>>47686807
>blue white commons
>worth bouncing
I'm sorry, anon, there's isn't much there. Mulldrifter is greater, mist raven, a few things that either draw or bounce on ETB, but then you still have to win somehow. There's just not enough value in there. The stuff with an ETB to return a sorcery/instant/enchantment from grave to hand could also be ok.

Staples include: capsize, rhystic study, FADE AWAY, oblivion ring, faith's fetters.

My friend has an azorius guildmage pauper commander deck that was meta defining control, though it was ridiculously difficult for it to win in multiplayer, as the only real win-con was beatdown with utility creatures while locking down everything of importance. I don't know if its fully updated with all the tech he discovered at common, so I'll also link his blue lu zun deck.

http://tappedout.net/mtg-decks/azorius-guildmage-pauper-commander/

http://tappedout.net/mtg-decks/18-08-15-lets-call-it-a-draw/
>>
>>47686807
Voidwielder would be good.
>>
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>>47686807
also:
keep watch and theft of dreams are pretty much the best draw cards available at common.
>>
>played EDH for the first time in over a month last Saturday
>Sperged out over a super late reaction
>I have doubts whether I'll be invited again
>Not sure I even want to anymore

Feels bad man
>>
>>47684852
Kaladesh is were the next set is gonna be right? I can't wait to see the art cause its gonna be good.
>>
>>47687057
You can always apologize to the host, and admit to the social problems that it sounds like you have, while explaining that you will refrain from such outbursts in the future. I mean, if playing there matters to you, anon.

Not trying to be a dick, I swear.
>>
>>47687078
Yes it will be Chandra: The Expansion with all of the thopter reprints from origins, alot of people hoping there will be a decent artifact based commander that is something other than red

Prepare for thopter tribal
>>
So do you guys think that Mana Crypt will be going down in price because of EMA?
>>
>>47686957
Yeah I was thinking as much when I was looking on gatherer the other day. Thanks for the links, I am gonna at least use the guildmage one as a guide to some blue stuff if nothing else.

>>47687027
Yeah I like that shit for sure.
>>
>>47687159
>decent artifact based commander that is something other than red

Anon, we have that. Esper artifacts is the shit. Sydri is not a joke, nor is the sphinx who's name escapes me.

What people have been screaming for is a blue red artificer legend.
>>
>>47687182
Not likely, its the first time its been printed outside of a promo, demand will only go up with the supply
>>
>>47687236
>Sphinx who's name escapes me
Sharuum the Hedgemon?
>>
>>47687250

its already dropped tho, and the EMA version is the cheapest version
>>
>>47687292

Hegemon**

like Hegemony

no d
>>
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>>47687310
At least I was able to remember most of the name
>>
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>>47687292
Sheldon the Pokemon
>>
>>47687336

you got the double u right so snaps for you
>>
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>Another night of EDH with the covenant at my LGS
>Typical line up of Prossh Combo, Narset Combo, Malestrom Wanderer Combo, and my Derevi Stax.
>About to start game when some late entries come in.
>Two guys with Celestial Kirn and Zo-Zu.
>Game was going well except both of the faggots played MLD and Board wipes constantly.
>We keep giving them a hard time for ruining everyone's night with that degenerate shit.
>Zo-Zu plays Devestation and counters my Force of Will with Red Elemental Blast.
>My group universally concedes and calls the owner over.
>We get both of them kicked out.

I cannot not believe people bring that shit to commander nights. Fucking cancer all of them.
>>
>>47687158

It's cool.

I've reigned myself in a lot compared to how I used to be, which was mostly because of a That Guy who thankfully doesn't play anymore. He is the one who really got me into EDH, so I had some of his sperg habits. Thankfully, I've ditched most of them.

As for me, it's mostly life long major depression. I have no real outlets for it, and I try not to bog anyone down with it. In this case, I was already having a bad day because of unrelated tooth pain, and I was just done. In my defense, I could have handled it a lot worse. Instead of arguing, I just said I was done and packed up because it was the last game of the night anyway. He didn't take it so well and took back his response anyway, but I had already scooped.

I don't know. I almost wish I had just stayed home, but for other reasons I'm glad I didn't.
>>
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>>47687392
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>>47687392
That does sound very unfun but the way the situation was brought to a conclusion seems childish
>>
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>>47687392
>someone played a card that is legal i the format
>played my counterspell
>they countered my counterspell
>had flashbacks to nam
>charlie has us surrounded red communist cards everywhere
>snapped out of it and wiped the cheeto dust from my beard
>sand formed in my vagina
>went to my parents to tell them my feelings were hurt
>mom said i never have to play against a person with the card i dont like again
>went home for tendies
This is some real fucking manchild behaviour right here jesus fucking christ, never reproduce
>>
>>47687402

Gg no rematch
>>
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>>47687392
That's some shit tier bait son
>>
>>47687402

Good on you for recognizing your problems and working on them. That's how things get better, even if there's some rough patches.

I feel you anon. I had a pretty good 2 month long period of depression not so long ago, and it's important to not be isolated. Friday night pathfinder and Saturday night EDH got me through. Do your best not to push people away, even if it's easier sometimes.
>>
>>47687392

>this is how self-righteous MLD fags see the world
>>
I like control and playing big things. recommend me a deck
>>
>>47687550

zegana
>>
So are there any people in your group that attacks you regardless of the board state because of shitty threat assessments? I am trying to figure out one asshole in my group
>>
>>47687159
Nigga you have no idea how badly I want Izzet Artifacts

NO FUCKING IDEA

AND NO, NIN DOESN'T FUCKING COUNT
>>
>>47687550
Derevi stax.
>>
>>47687392
>Typical line up of Prossh Combo, Narset Combo, Malestrom Wanderer Combo, and my Derevi Stax
kek
>>
>>47687402
Ayy I know that feel. I did the same thing. I didnt go back for over a month. Wasted a lot of time on being a shit. Its good that you're working on your problems and are aware of them. As long as you have real friends they will understand. Mine did. Just try to keep calm and remember your past to keep from repeating the same mistakes. Also I get tooth pain a lot too, but make sure you bring some ibuprofen with you.
>>
>>47687550
Jhoira.

The fact that her ability can be used at instant speed leaves your mana open when responses are required. Then, when you have mana to spare, you suspend your fatties and big effects at end of turn before your turn.

Note, it is not required to run her with land wipes or eldrazi titans. That is the optimal path, probably, but it also significantly increases your chance of getting hated off the board.

My pretty cheap Jhoira deck.

http://tappedout.net/mtg-decks/a-time-for-monsters/
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>>47684639
Underrated

Hes expensive but boy once he hits the table your opponents can suck your nuts
>>
>break out Gwafa Hazid "favors" deck
>guy across from me either counters or removes Gwafa every time it hits the field
>to the point where MASSIVE threats like Sheoldred were being ignored by him just to take Gwafa off the board

I think someone had an acute case of the feel-bads against Pacifism effects
>>
>>47687529

I work 2nd shift 4-12:30, so Friday anything is a wash. I get to play FNM once in a blue moon, and its usually better that I don't bother. My last few experiences have been less than fun. The SOI prerelease was the last thing I did there, and it was a nightmare. One game I drew 15/17 lands, and I almost dropped right there. The worst part was that I still almost won that game thanks to call of the bloodline, and all I needed to do was literally draw anything that wasn't a land and I drew #15.

As for pushing people away, it's not so much that I push people away, but rather people just stop contacting me. It's happened with every group of friends I've ever had, and this one is on its way out the door. I'm the last one informed of where we play, and my texts are ignored by everyone except one guy. I guess it's time. I'm not looking forward to 4c anyway.

>>47687626

I had actually left it on my desk, which sucked. In this case, a filling fell out the day before, which I don't even know I can afford to have fixed. I can't even see my dentist till next Monday because one of them is on vacation.

I honestly don't know if any of them are real friends. One of them is a definite maybe, but the rest are hard to tell.
>>
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>mfw i trigger people playing wastes in my jhoira deck BUT IT COULD BE AN ISLAND OR MOUNTAIN
>>
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>>47686028
>>47686011
Absolutely incredible. I can only dream of doing this against an Iona player
>>
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>>47687711
Oh nice. I am gonna pick one of those up for my oloro deck. I consistently get this fuck face out, so I imagine I can get that final word guy out too.
>>
>>47687501
>rematch
>not remach
>>
>>47687780
>people get mad when people play basic lands

Man that sounds like my group
>>
>>47686807
Building one is really just about whatever seems good. Unfortunately you can't blink permanents like Brago can with stuff like reality acid.

Mulldrifter is an automatic include in blue. The rest of the deck will probably start looking like UW control with rhystic study/circle and card advantage by recycling spells.

As I'm writing this I'm kind of getting jazzed about adding her to my decks.
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>>47687933
Not that guy but real talk the best way to combat that "basics are bad" mindset is a Price of Progress into a Ruination
>>
I need a good group in or near houston. I'm lonely.
>>
>>47686807
>>47687938
Also, Scrivener, Mnemonic Wall, Archaeomancer, Ghostly Flicker and Cloudshift will be your best friends.
>>
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>>47687958
I like that. Only problem is I don't run red commanders
>>
>>47687958
I used to be like that. 1 blood moon showed me the error of my ways. didn't help that the control player countered my mana fixing artifacts to be a dick.
>>
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underrated, great for rampy decks, I play it in my angry Omnath deck and have never regreted it. what are they going to do blow up my aggressive mining?
op is why I need more homeward paths. also that chimera.
>>
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>>47684639
I dont see many playing bonds of mortality in my meta, its crazy good and uncommon
>>
>>47688051
>crazy good
why? Are indestructible/hexproof creatures a problem for you?
>>
>>47688051

Neither Hexproof nor indestructible are that difficult to deal with anymore, especially the latter. There is so much exile that its mostly a moot point.
>>
>>47688016
>I don't run red commanders
Do you also take dick up the ass and like it?

Be a man. Run red.
>>
>>47688092
>Do you take it up the ass and like it?

Well I am bottom...
>>
>>47688051
Rather have arcane lighthouse. I already run exile removal.
>>
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>>47688113
Well sack up and strap in, bitchboi, time to quit running that blue bullshit

You still need some pussy-ass counters? Red's got 'em

Do you like slapping people in the face multiple times with your massive balls and doing gigantic amounts of damage? Red's damn good at that

Do you like playing with toys and then throwing them at peoples' heads when you're bored? Red can do that too

Do you feel a burning urge to set shit on fire? Red is the best at that

Play some god damn red
>>
>>47688208
Post more red counters because that's fucking hilarious.
>>
>>47688208
Considering the only 'red' commander I have is tajic. My options are limited
>>
>>47688245
Get big papa purph and be the shitter.
Or Daretti spaghetti is good too
>>
>>47688267
>Daretti
But we'll see anon. I make no promises
>>
>>47688267

>not playing Ashling control

http://tappedout.net/mtg-decks/ashling-burn-control/
>>
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>>47688208
Man if that was "deal damage" instead of lose life, pic related wew lad
>>
>>47688245
Be the realest nigga and play Norin.
>>
>>47688312
Nothing wrong with moms spaghetti, at worse its a t4-5 huge artifact fatty.dec
>>
>>47688208
so it's basically cancel
>>
>>47688399
Not against a fuccboi blue player who's afraid of anyone touching their shit INCLUDING LIFE TOTAL while they bounce and counter everyone else's shit

Bitch nigga you want that Cyclonic Rift to go off? I'm about to pay 39 life to make sure it doesn't what the fuck you got, step to my nigga
>>
>>47688434
Then it's cancel where you have to pay a bunch of life. You cast it, pay whatever amount of life, they don't, spell countered.
>>
>>47688434

Or

Get this

Ready?

Pyroblast
>>
>>47688459
You do not have the manly mindset to play red, I'm sorry anon
>>47688478
Backup plan

Or a Burnout if you need some slow draw
>>
>>47688502
>You do not have the manly mindset to play red, I'm sorry anon
Why would I play a worse cancel? Is this mindset being a moron?
>>
>>47688502

REB/Pyro are leagues better than Burnout because they not only hit permanents, they can counter anything blue instead of just instants.
>>
>>47688220
Price of Glory is close, because it deters countermagic. Nothing beats watching a blue player squirm as they struggle to either play a mass bounce and lose a big chunk of their mana base or eat a bunch of damage.
>>
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>T2 sirrocco
>cunt is wet
>>
>>47688524
>Is this mindset being a moron?
Just a touch

Red's capable of some fun-ass shit, anon, try it sometime
>>
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>>47688610
Yes yes yes yes I want
>>
>>47688524
>Why would I play a worse cancel?
F U N

Not everything has to be super mega turbo optimized my dude
>>
>>47688685

not that guy but i hate this false dichotomy you're presenting

either you get excited about bad cards that do something really mundane or you're an evil turbo spike
>>
>>47688631
>>47688685
Playing with strictly worse versions of other cards isn't exactly my idea of fun.
>>
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>>47684639
Back when I had a Nekusar deck, I put Humble Defector in it expecting awesome stuff. Every game I played where he came in, someone killed it right away since they'll be damned if I had a creature. I finally did have a chance to see him get bounced around a week ago. Shit was awesome; was around for about 5 rounds.

I have no secret tech of my own, however.

>>47684719
I'd like to go against Red and Yellow-Green. Orange and Blue seem alright.
>>
>>47688770
must be nice to own nothing but duals and fetches for your mana base. ring, vault and crypt in all your decks, always optimal all the time. God forbid there us variety and flavor.
>>
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>>47684639
So I'm looking for an aggressive/midrange Esper commander, anyone got any thoughts on which one fits the bill? I've played Dakkon Blackblade, but it wasn't quite what I was looking for.
>>
>>47688978

wow

he keeps the ridiculous false dichotomies coming
>>
>>47688987

sydri is the most aggressive esper commander, but you run mostly artifacts so you dont really get to stuff too many colored cards in your deck if thats what you hoped to do with the esper color identity

sharuum is fine as a midrangey commander, recursion is the bread and butter of midrange, but again its more artifact based

you might like merieke ri berit, seems more controlly but the ability is fine in midrange too
>>
>>47688978
If you're just going to straw man then I won't bother explaining my position.
>>
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>>47688978
>when his mana base cost alone only has 3 digits
>>
how do you deal with people who play competitively but bitch about things like LD or super aggro suicide.

this is a real problem I have since I have about 16 decks on several levels from casual to stacks and play LD as my competitive 1v1 with a ton of artifacts hate. mono blue players give me the stinkeye as well as iona players.
people say their deck is optimized but can't deal with a little LD, why do you do this?
>>
>>47688978
Honestly i dont even see how this game is even playable without full dual land manabases
>>
>>47689112
fetches and shock duals do enough in my experience, 3 colors with a few basics a little ramp and filter lands is all you need
>>
>>47689096

iona is a casual commander for casual players

also mono blue doesnt mean "competitive"

also land destruction is naturally unfun in multiplayer since it has such kingmaking capabilities, and on top of that it can drag out games, and on top of that its really frustrating if your deck is slower or just having a slow game, just when you're about to start casting spells and playing the game you have to start over (or scoop really)

couple this with the fact that MLD is usually paired with strategies that arent good matchups for fair decks like hate/stax decks with a bunch of mana rocks and humility, etc

the result is that MLD is just not fun to play against

however, all that said, you would know if these players are playing similarly unfun stuff and if thats the case, they cant complain about MLD
>>
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>>47684639
>tfw used to run this guy all the time
>draw him, get excited
>cast, wait a turn, tap, draw 2, give him to a friend
>"Haha, hey Anon, attack you for 2 with Humble Defector."
>Haha, ok, whatever, but you know you're supposed to use him to draw cards
>"attack you with Humble Defector! Hahaha"
>guys c'mon
>4 turns later
>take 8 damage because I don't want to kill my own cute draw-cards guy
>somebody wraths the board
>"At least you got your Humble Defector back, Anon!"
>>
>>47689150
>>47689096

oh my bad you said youre 1v1 deck is MLD

all is fair in 1v1, they are just being sore losers
>>
>>47689096
I only play LD is french too i have a shattergang jund LD deck just for 1v1, just threaten violence if they dont stfu about it, 99% of the time they are so beta they just sit there and pop veins having revenge fantasies
>>
>>47685782
I like them too. Great art, neat flavor, and it's a pretty elegant design when you think about it.
>>47685896
Spending extra money to avoid a slight annoyance in a children's card game. You did it. You found the ultimate First World Problem.
>>
>>47689195
This guy gets it
>u/r guildgate comes into play tapped 10c
>u/r dual land comes into play untapped 300 dollary doos

Hold my hat while i go and take a dump on all this money i have
>wew lad
>>
>>47689150
yeah my mono blue is aggro sea monsters. I only pull out the LD when I'm against super convo monkeys. not even mass land destruction just targeted LD from turn 2 on. keeping someone from a color or just off from double u.

I usually play pretty loose untill people start pulling out the big guns. then it's a fun ultra competitive 4-6 turn game.
>>
>>47689378

i feel like strip mine can be pretty feelbad when you dont expect it, even if you're deck is "optimized"

but once you know a deck has a whole swath of land destruction options, you look at your opening hands differently and you have no excuse for getting locked out of the game completely by an early turn strip mine or wasteland
>>
>>47689548

strip mine turn 1-3 i mean**
>>
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>>47686011
One can only dream of accomplishing such a feat
>>
If I conspire the great aurora do you think people would just scoop?
>>
>>47689696

it doesnt take much more time to resolve 2 great auroras as opposed to 1, they might scoop based on the fact that you get to float a bunch of mana between great auroras while keeping your number the same, but so do they, so maybe they'll just hope to draw into instant speed plays

i usually scoop to a token deck playing a single great aurora anyway because you cant really comeback from it
>>
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I had a really goofy moment happen tonight while playing with some good beer and good friends.

>playing Sigarda against Karador and a Volrath
>Karador has most life and huge board with small ETB creatures
>Volrath Player had played a Massacre Wurm on his last turn
>Karador player takes tons of damage and on his turn reanimates pretty much everything.
>Passes turn to me and I wrath of god and play Sigarda
>Volrath player brings volrath back
>Karador player, having had a few too many beers, plays living death
>brings back all of his little dues and the other player's massacre wurm and kills himself

Maximum keks were had. He pretty much handed me the game after that. Best part was his talked so much shit the whole game.
>>
>>47689029
What makes sydri more agressive? Not him but i am wanting to build her and aside from popping lands and making miniwurmcoils/thopters im not really sure what else to do. Im going to look through edhrec tomorrow and put together a list. Any tips would be great.
>>
>>47690319

Well none of the other esper commanders support a creature based aggro strategy at all, so she's by default the most aggressive, even if she's not particularly fast

The best sydri deck I played against just played like 50 mana rocks by turn 5 and then beat down with death touch lifelink 5/5 gilded lotus and such

He had darksteel forge myco lattice Nevs disk as well, it had most of your typical big artifact deck stuff, sydri was just one of many ways you can build that deck and have some way to spend all your artifact mana and win
>>
>>47690363
Isbeing so artifact heavy going to effect myland base?
>>
>>47690535

Well sure, sol ring lands like ancient tomb and city of traitors become much better for you than they are normally (and they are pretty good normally)

But I think that Sydri cares more about colored mana than most artifact decks so you will still want to have a solid selection of duals in your price range and basics, specially since a lot of mana rocks only make colorless so you might be relying heavily on your lands for your Sydri casts and activations
>>
>>47690603
I set my budget at $200 so hopefully thats enough to put me in a good place. I know the lattice and blightsteel are around 20 so we will see what happens.
>>
>>47688610
I always thought the promo snapcaster wasnt based on a previous card.
>>
>>47690699
You don't HAVE to get an Inkmoth and a Blightsteel. Not right away anyway. Blinkmoth and Darksteel would suffice if you're on a budget
>>
>>47686011
>>47686028
That's some tasty irony
>>
i have a momentous fall in my meren deck, and im thinking its a better card than disciple of bolas. am i wrong?
>>
>>47689548
>getting locked out of the game completely by an early turn strip mine or wasteland
Your deck must be complete garbage if it folds to a Strip Mine within the first 3 turns
>>
>>47691494
Disciple of Bolas is a creature. Meren likes creatures.
>>
>>47684639
>doesn't take his armor off to get a haircut

that shit's gonna itch all day
>>
How do I tell/convince my friend that he doesn't need 40 lands in a mono colored deck
>>
>>47687713
Honestly, if Gwada didn't give people cards, he probably wouldn't have spregged out. He likely thought you were gonna be tricksy.
>>
>>47691620
Is he playing Azusa?
>>
>>47686011
Niiice.
>>
>>47691637
I had a Spirit of the Labyrinth and Shared Fate out so no draw off Gwafa. I was going to be tricksy though, I have a fair amount of Control Magic stuff in there

Telemin Performance is an MVP
>>
>>47691761
Why not bribery? It's better 99% of the time.
>>
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>>47687078
I'm not so sure, looks like we'll get a lot of overdesigned bullshit.

Hope we'll get more pieces like pic related, loved that card.
>>
Do high-quality sleeves fully protect against damage from mash shuffling (Mash shuffling is when you cut the deck and shove both halves together)?
>>
How much of a dick move would it be to run Damnation, Wrath of God, and first Avacyn (in the 99) in the same deck?
>>
>>47691709
No. He has Newdric and flip Jace

And he wants to put Caged Sun in a UG Ezuri deck
>>
>>47691845
I used just Ultra Pros or Dragon Shields for a few years, and I've been double-sleeving with KMC Perfect Fits and KMC Hyper Mattes for probably 3 years now. I almost exclusively mash shuffle and I have not once damaged a sleeved card by doing so.

>>47691779
Telemin Performance also mills. Not that you're likely to try WINNING that way, but depending on the deck you might prefer dumping half their library into the yard over specific tutor.

>>47691882
Zero?
>>
>>47691882
Step it up, man. You want Armageddon and Tabernacle.
>>
>>47691845
No, double sleeve if you want to mash shuffle. I double sleeve and my foils still have luster
>>
>>47691883
>Put in Caged Sun naming green
>Play Prismatic Omen
>>
>>47691779
I have Bribery in there too
>>
>>47691891
Thanks. I'm using my first deck that features bought singles of value over $15 (mainly two Arlinn Kords, one foil) and wanted to know if my Pro Slayer sleeves would protect them.
>>
>>47691901
That's pretty spicy but he definitely doesn't know about Prismatic Omen

Frankly, I didn't either until now
>>
So here's my question. I put together a Gitrog build that I'm liking quite a bit, but I've noticed the biggest weakness is that it's very likely to mill itself out. There's a singleton Elixir of Immortality in there, but it's not doing enough work. I'm considering slapping an OG Ulamog in there as "I need that library filled back up" insurance, but it has anti-synergy with a couple of my cards. Is it worth it to run that for the "So I don't lose/run out of gas" insurance even if it weakens a few of my finishers?

>>47691919
I don't know much about Pro Slayer sleeves, but usually Ultra Pro's stuff is... mediocre.

Also, you do know you can't play two Arlinn Kords in one EDH deck right
>>
>>47691979
Whoops. Wrong general.
>>
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>>47688046
Can't that backfire heavily and just be a land destroying machine gun?
>>
>>47692233
In theory, but so long as you have more lands than the rest of the board you'll come out ahead. If you have 10 lands and they have 6, then trying that will just let you blow up ALL their lands and leave you with 4.
>>
played EDH for the first time last night
man is it crazy
i swung for 109 with kresh
>>
>>47692658
Welcome to best format, enjoy your stay
>>
>>47688610
>why cant I hold all these blue instants
>>
>>47688610
JOKE'S ON YOU THERE'S NO SUCH THING AS INTERRUPTS ANYMORE
>>
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>>47688610
Holy shit it's Geordi LaForge
>>
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>>47693093
Now don't start that, I strip mined your secret lair last turn.
>>
General Magic Question: Is Red the best?
https://www.youtube.com/watch?v=A2f-NCRpMAU
>>
>>47689166
>Hitting for 2 instead of FREE DRAW 2

That guy is retarded
>>
>>47693177
Overall? No. It has the second worst problems with actually refilling the hand, has no way of dealing with enchantments (which can often shut them down hard), and is mostly known for efficient burn. Red OVERALL is best as a supporting color rather than a core one, generally speaking.

In EDH, Red is literally the single worst color in the game. By a far margin.
>>
>>47693209
>all those opinions
>>
>>47693177
Is it the best? No. Red has its problems with keeping the hand full and late-game it can run out of gas hard.

I still think it's the funnest to play and has some interesting facets that have never really been explored outside of early sets
>>
>>47693277
Am I wrong? Red's strongest suit is quick bursty aggro, and with the doubled life totals in Commander that's heavily diminished. There's a handful of utility cards that do unique things in combo pieces that are good and red, but overall Red is absolutely the weakest color in Commander.

I'd personally say that green and blue are the top two, then white, then black, then red.
>>
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What are some good wizards for Izzet? I'm building pic related and I've been longing to use wizards as a tribal but don't want to use Azami.
I already have some, but looking for good ones, potential cards.
>>
>>47693404
http://magiccards.info/query?q=ci%21ur+t%3AWizard&v=card&s=cname
>>
>>47693404
Melek
Dragon Mage
Dualcaster

Blind Seer and Dismiss Into Dream is the best combo
>>
>>47693404
glen elendra archmage, teferi and baby jace are wizards that you would want. Vedalken aethermage and riptide laboratory are obvious.
>>
>>47693374
You are absolutely wrong, judged on your impression of what red does in EDH I would venture that you've never played the format. Daretti and Purphoros exist and do just fine for mono red.
>>
>>47691979
Run Worldspine Wurm and/or a Colossus. Puts just itself back in your deck, which buys you a turn, and if you can't win by then with your whole deck in your yard you weren't going to.
>>
>>47693497
Yes, they exist.

And AS A WHOLE, red is the weakest color in EDH. It can't touch enchantments, it has terrible spot removal for anything with more than 3 toughness, the aimed-at-the-face burn is half as effective as it is in regular games, it doesn't deal with fliers well (outside of just slapping down dragons), it has terrible problems with card draw, it has to rely on damage to clear out big armies (which can be shut down by all the things that shut down white's mass removal and then some)

It can do neat stuff. It can win games. Certain Commanders are actually very strong when built around. I'm not calling it unplayable. I'm saying that overall, it has the most weaknesses and the fewest strengths compared to other colors in this format.
>>
What is the critical density to make this thing worth while in a tribal deck?
>>
>>47693537
Honestly it's mostly when I'm worried about getting tagged with a USZ for 10 killing me, or when things are stalled (or several of my win-cons are dead and I'm running out of gas). Worldspine and Colossus won't help with that.
>>
>>47693561
>it doesn't deal with fliers well
I see you've never had the pleasure of having a Chaosphere on your side of the table
>>
>>47693708
I like how "doesn't deal with fliers well" apparently means "does not have any way to deal with them at all".

Blue and White (and black, to a lesser extent) have lots of fliers, not to mention black and white having plentiful spot removal. Green has the most "fuck you, flying" cards of all. Red absolutely has WAYS of dealing with Fliers, just nowhere near as many options as other colors.

But please feel free to keep digging out single cards to answer "has issues with X" because you interpret it as "cannot do X".
>>
>>47693615
enough tribal effects to buff your creatures, or if you're doing goblins, all the mono red goblins, because it's Krenko or bust.
>>
>>47693765
I mean the number of creatures. Whiffing on it is inevitable but what number of creatures belonging to a tribe do I need to make the risk worthwhile?
>>
>>47693747
Man who pooped in your Cheerios this morning
>>
>>47693780
Depends on the tribe. If it's humans, at least 1/3 creatures, 1/3 anthem effects, 1/3 lands
If it's Krenko, 2/3 gobs, 1/3 lands and mana rocks,
>>
>>47693780
>>47693765
>>47693820
How exactly do you expect him to run a fucking green enchantment in a Krenko deck
>>
>>47693374
You are overestimating the worth of White in EDH. It is s solid support color, but monowhitr is weaker than monored due to having an even harder time keeping its hand full.
>>
>>47693747
EDH is a singleton format. If answers exist you will play them (assuming you need them). Just because black has infinitely more doom blade variants doesn't make it better in EDH because your going to exclusively play the best ones anyway. Red having almost no answers to enchantments is legit, but will only matter for mono red. The fact that you claim burn is worse in EDH makes me believe your retarded. You don't play burn in EDH outside of infinite combos or unless it's extremely efficient (like Purphoros). "Having problems with fliers" is not a thing on EDH as far as I know. And red has the best card draw by far with wheel effects. Red has solid mass removal with Chain Reaction and Blasphemous Act. I'll say it again, your dumbass understanding of what you think red does in EDH leads me to believe you don't even play the format, or at least never play red and assume it's the worst because you've never tried.
>>
>>47693857
I'd argue that red's BARELY got white beat when it comes to keeping the hand full. White's draw power does suck, but not much more than red, and it has far better mass removal, spot removal (for literally any kind of permanent), can go wider with small creatures, can deal with fliers better.

Mono-red is weaker than mono-white, if you ask me, and as a support color that gap just gets even wider.
>>
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>>47693820
>>47693615
If you've got one lying around, Top can probably help you hit those triggers, too.
>>
>>47693852
fuck you Krenko is best tribal commander
but really though, if you really want that, use top and new Sigarda, plus tons of UG humans and token boosting
>>
>>47693868
>you don't play burn in EDH
Exactly. I'm not saying anyone's trying to. I'm saying a huge chunk of Red's power in Magic is locked away in burn that turns completely fucking useless in Commander. It'd be like if you made a rule that you can only have 10 creatures on the board, knee-capping white or green's token strategies, or saying you can only have 10 lands capping green's ramp, or saying you can't counter spells and kneecapping blue. The cards aren't played, but that's a huge amount of Red's power just off the table from the get-go.

>And red has the best card draw by far with wheel effects.
Eh... it's great if you can drop a wheel while you have no cards in hand, but it also runs the risk of giving your opponents a new grip of 7. I'd rather take blue's efficient draw over Red's wheels. Red's wheels are at their best when you're running low on cards, which you will be, but I'd rather not have to rely on topdecking a wheel. I'd rather have consistent, dependable draw.

>Sold mass removal
Both of which are shut down by protection, indestructible, any kind of damage prevention effect, and which do not touch sufficiently large creatures.


Again: RED IS NOT BAD. Red is not unplayable. Red is just weak compared to other colors because the things it is bad at are important, and the things it is good at are either done better by other colors in this format, or are not good at all (hyper fast aggro)
>>
>>47693907
Oh krenko is absolutely the best tribal commander for Goblins.

Just... you kinda can't run that card in a Krenko deck, and his question was about that card.
>>
http://tappedout.net/mtg-decks/08-06-16-wall-tribal/

Aside for upping the mana base, which I'm too lazy to write out, what would be good for this, but keep the budget fairly low?
>>
>>47694074
>wall tribal
Needs more vent sentinel
>>
Why are red players such whiny babies? I thought it was supposed to be the "manly color"?

Point out its flaws and they freak the fuck out and start going full damage control ("I guess you've never played this situational 6 mana enchantment then!!")
>>
>>47694208
Pretty much my thought.

Like, red has a lot of really neat effects, it absolutely does. I like using it as a support color (I wish there were a Jeskai commander that lent itself well to control and didn't paint a giant fucking target on my head from the get-go, for example), but there's really no avoiding the fact that it's comparatively weaker than the other colors. Not unplayable, just weaker.
>>
>>47694208
Warstorm Sure is pretty good though
>>
>>47694204
The idea is to use Phenax to mill with them before your turn, and to survive whatever your opponents try to do to you with them and counters/removal
>>
>>47694301
so what is the plan to deal with titans?
>>
>>47694319
Shit, forgot about them, any ideas? Some instant speed graveyard exile can get them if I stack the triggers, right?
>>
>>47694405

Yes

Tormod's crypt is good but if they have more than one Titan you might need to recur it
>>
>>47694405
Tormod's Crypt, Extirpate, Surgical Extraction, Coffin Purge, Cremate, Fade From Memory, Headstone, Shadow Feed. None of those stop them from getting their actual graveyard back though; for that you'd need a Stifle/Trickbind.

Alternatively just cast Bribery to take it out of their deck and beat them to death with it.
>>
>>47694475

What do you mean?

Tormod's crypt exiles their whole gy in response to the titan's shuffle graveyard effect
>>
>>47684779
>>47684796
The fact that it can counter Krosan Grip (or anything with split second for that matter) means it's more than worthy of a slot. I like Willbender myself, but that's just personal preference. Making their K-grip destroy one of their own permanents is just so much sweeter.
>>
>>47694208
>start talking shit with half baked opinions
>"boy you sure sound retarded. Here's why your wrong"
>wow look at this faggot arguing with me, full d-damage control!!


Go fuck yourself
>>
>>47694575

Not even the person you were arguing with, just came into the thread and saw yet another stupid fag (every thread has few of your kind) unable to accept the facts
>>
>>47694489
Yeah, I brain farted there.
>>
>>47693885
I've played both, and while it is partially the strength of monored's commander optioms that push it over white, the difference between having to rely on artifacts for draw and hving access to wheels, exile draw, and granting flashback also contibutes to my experience being that monored decks can be made competitive much more easily than monowhite.
Not going to argue against white being a better support color than red due to its versatile removal.
>>
Xmage is missing all of mirage.
>>
>>47694208
Hey man I just like red, I accept its flaws and I like to put in the work to make the deck really sing
>>
>>47694767
>exile draw
See this I don't like. I know there's only so many ways to reprint wheels and looting, but the fact that it's usually not a "you may" effect can really fuck you over. Commune with Lava does it well, because you have a whole cycle around the table before they get stuck in exile for good. Personally I'd love more stuff like Volcanic Vision, but done at random
>>
>>47694767

White has really good recursion options so I don't really buy that red's flashback is better card advantage

HOWEVER

Daretti and purphoros are both insanely powerful and mono white doesn't have a commander even close to as powerful, that's the only reason mono red can be better than mono white, if you're not using one of those two, mono white has a slight edge in my opinion
>>
>>47694846
That's the biggest problem, is you have to pay for the spell that does the exile-draw, and then hope you can actually cast it. I get that they don't want red to have "good" card draw, but it's a kick in the dick to pay for one of those and get a card I can't even cast and now it's just gone.
>>
>>47687878
>remach
> not re mach
>>
>>47694475
Yixlid Jailer works pretty well too.
>>
>>47687292
Sharuum the Hedgehog?
Disciple go fast!
>>
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>>47684639
Generator Servant is a personal favorite of mine
>>
>>47695027

True

Also a mill deck should be running multiple gy hate cards regardless of whether eldrazi are involved, because you can't really afford to fill people's graveyards every game without a plan in case you're playing a graveyard deck that wants to be milled
>>
>>47694908
Chandra, Pyromaster and Outpost Siege are both pretty good, being slightly weaker Phyrexian Arenas for Red.
>>
>>47693186
It isn't really free if he has to give it back, as that'll give your opponents more cards. The original guy already drew the extra cards, you can't undo it.
>>
>>47695083

I feel like outpost siege only works like Phyrexian arena for an aggro deck that doesn't care what it plays or when it plays it, just wants to play a high volume of small creatures and burn

If it's in a more edh style red deck with MLD and higher cmc cards, it's a huge downside to have to play the extra cards you're "drawing" the turn you get them rather than saving them for the ideal moment
>>
>>47695083
Absolutely, and I really wish we had more that just passively pretended to be Phyrexian Arena, instead of shit like Abbot of Kheral Keep and Act on Impulse.
>>
>>47694908
So? It is like milling a card, it doesn't matter.
>>
>>47695135

I like prophetic flame speaker too but more so because even if the exile-draw isn't being all that helpful, double strike + trample goes really well with any equipment you play
>>
>>47695149
Except it's a lot easier to re-use a milled card than it is to re-use one I exiled, and when I'm specifically paying mana to try and use that card, but can't, it's not "like milling a card".
>>
>>47695135
Abbot is amazing. He is a prowess creature with "if it is late game, draw a card" on him.
>>
>>47695149

Sure it does

Like I get where you are coming from, you don't get to draw every card in your deck each game so losing one to exile is no different than it just being stuck somewhere in your deck all game

But that ignores tutors
>>
Is tarmogoyf any good in edh?
>>
>>47695165
So he's a marginally better Elvish Visionary, except you can't "save up" what you draw, and everyone knows exactly what it is, in exchange for occasionally getting 1 or 2 extra power in a game where most things under 4/4 are basically worthless in combat.

Cool.
>>
>>47695159
My point is that you have a bunch of cards in your deck and a few removed at random doesn't do anything. It sucks to cast a card that whiffs and ends up being sort of vanilla, but that's true of any mechanic like this. People cascading for 6 into a signet and ending up with an overcosted vanilla.

You are acting as though you would be better off having played nothing, which just isn't the case.
>>
>>47695183
He's not BAD, but he's not good. It's good in Modern and Legacy because it's pretty much guaranteed to be a 3/4 or bigger on turn 2 and just get scarier, but "A 4/5 for 2" isn't that impressive in this format where it has to connect 30 times instead of 5 to end the game, and where it's likely to get eaten by something bigger or chump blocked.
>>
>>47695188

Personally I consider everything with at least 2 power to be useful in combat, also prowess is just strong in general
>>
>>47695195
When I am -paying fucking mana- to get more cards, and get no cards out of it, I absolutely would rather have done something else with that mana.

>>47695213
I'm really not impressed with it in Commander. I've never seen Prowess give more than +2 power in a single turn, and usually if you're consistently slamming 3+ instants a turn you're either on your way to a loss or a crushing victory anyway.
>>
>>47695220

You might be on you way to a crushing victory because prowess creatures are you wincon in a storm-ish set up

I guess I'm really thinking of monastery mentor here and nothing else
>>
>>47695188
Spoiler alert, red doesn't get Elvish Visionaries. And you are underestimating prowess.

And sure, in most cases where you could recur a creature, you have access to better card draw. But having a creature that draws a card in red is pretty good, even if it can whiff.

I personally also don't hate Act on Impulse in some niche decks, even if it is very usually a bad Divination.
>>
>>47695237
>in a stormish setup
If I'm casting 10 spells in a "stormish" deck I'd rather follow it up with a Mind's Desire or an Ignite Memories than by swinging with an 11/11 they're just going to fucking chump block.

Big dumb vanilla beaters aren't that good in Commander. Big dumb vanilla beaters that require setup to even get to 'big' size are worse.
>>
So are there any clues to what the Commander 2016 decks are going to be other than 4 color?
>>
>>47695188
>So he's a marginally better Elvish Visionary

Elvish Visionary is insanely good, broseph.

Also a 2/1 Prowess body is like four times as good as 1/1.
>>
>>47695255

Okay you win this argument

Now that that's over with, can you stop being a cunt and just listen to what people are trying to tell you with an open mind?
>>
>>47695266
A 2/1 prowess body with no relevant tribal synergy is maybe two and a half times as good as a 1/1. It's maybe twice as good (at best) as a 1/1 with one of the most synergistic tribes of all time. It is half as good as a 1/1 with one of the most synergistic tribes of all time in a color that is very good at recurring creatures.

Prowess is unbelievably underwhelming in a game where you have to do 40 damage to win.
>>
>>47695183
Frequently worse than Boneyard Wurm, and Boneyard Wurm isn't good.
>>
>>47695279
I'm listening, I just don't agree with you. You've offered me no evidence that these cards are anything above "mediocre, but it's the best we have", yet insist that because mediocrity is where you top out that makes them INSANE.

They're mediocre. There's better options in every other color, and while they may be 'the best' in red, they're still mediocre, and all you've offered to the contrary is an opinion that I do not share. What is there for me to be open minded about?
>>
>>47695293

I wouldn't expect you to notice but I'm not the same person you've been talking to, there's more than one defending prowess

Personally I agree with you that abbot of keral keep isn't that strong in edh but I was talking about monastery mentor who is really strong in legacy, vintage, and edh, stronger than young pyromancer, because prowess is really good on multiple bodies
>>
>>47695327
Monastery Mentor IS very strong in Legacy and Vintage (disagree for Commander; it's not a bad card by any means, but I'd put it squarely in "Okay"), because you don't have to do 60 fucking damage with it.

Mentor can come down on turn 1 in Vintage, and turn 2 in Legacy with the right hands, and with just one spell a turn you swing for 3, then 5, then 7, then 9 and you've won.
>>
Craterhoof should be fucking banned.
>>
>>47695369
I'm not a big fan of it because it's one of those "oops I win" cards. I mean, it's really no different from the RG/x deck casting Tooth and Nail and going infinite.

I don't think they should be banned, I just really don't like losing to "Oh, you didn't leave up UU, so this game is instantly over" cards.
>>
>>47695347

In my experience you don't have to do 40 damage to each opponent in edh

Not only are most people going to be paying life regularly, you also have the help of other players in dealing damage

Also you only have to kill one opponent to value off monastery mentor

Also it's just a fine way to generate value with spells you were already going to cast in a control deck, or spell slinging/storm-ish deck
>>
how much is an acceptable price for an EDH deck, /tg/? What's the most you are willing to spend on a deck? Alternatively, what is a price range most people (especially people new to EDH) should stick within?
>>
>>47693885
Red wheel effects, used cleverly, blow white entirely out of the water. The best 2 white draw spells either draws only lands, or lets you conditionally pay 1 mana for 1 card.

Mono-red has some very scary generals. Purphoros, Daretti, and Krenko are all very feared. What does mono-white have? Equipment voltron, hokori stax, a few token builds. Nothing earth shattering.

White is among the best support colors because of that removal suite, but if you can't draw those answers, you can't keep up.
>>
>>47695434
Sure, but there's one hell of a difference between Monastery Mentor just farting out free dudes for value, or depending on a fucking 2/1's ability to get slightly bigger as some kind of backbone argument for why it's an amazing card.
>>
>>47694405
Jester's cap effects.
>>
>>47695444

>used cleverly

Sometimes that's not an option

I can't count how many times my opponent has used wheel of fortune because they had 1-2 cards in hand and desperately needed to refill, only to give the game away by giving 7 cards to each opponent
>>
>>47695444
>Mono-red has some very scary generals.
And that is literally the only reason it's better than mono-white in a vacuum. The ONLY reason. It still has all of the other problems (the card draw isn't very good even with wheels, though it is better than white, it has no way of dealing with enchantments outside of expensive artifact solutions, the options for dealing with token armies are limited and usually costly, it has trouble dealing with single large targets, etc)

The ONLY reason Purphoros and Daretti and Krenko are 'good' decks is because of the commanders. Not because of the color itself.
>>
>>47695450

Idk man, a 2 drop that can put down more than 2 damage a turn is good in my book
>>
>>47695482
Assuming it connects. I can't remember the last time anyone played an 'aggressive' 2-drop in a Commander game that didn't get stonewalled by some X/4 a turn or two later.
>>
>>47695469

Well daretti is really good but you can make a decently strong mono red artifact deck with any commander simply because artifacts are super strong and wotc didn't used to be very good at balancing them
>>
>>47695504
Sure, but you could probably build an even dumber mono-blue artifact deck with the exact same artifacts.
>>
>>47695491

So each player has a 4 toughness creature at the same time?

You don't have to attack the person who just played a 4/4

Also I feel like abbot is great against 4/4's just two spells and you get to trade with a bigger creature and lose next to nothing since you already got your etb and probably a few damage

Or if they don't block you do more damage
>>
>>47695517

That's definitely true
>>
>>47695542
I'm just saying, I cannot remember the last time that a non-evasive "early aggro creature" did not stop becoming completely irrelevant by turn 5 unless you slapped enough Swords on it that a Squire could win with them.

Maybe I'm underestimating it, but I think you're vastly overestimating it.
>>
>>47695491
The great thing about Prowess is that it allows you to trade with larger threats by sheer virtue of playing the game.

Trading a 2 mana 2/1 that drew you a land into a CMC>=4 is already pretty value.

Anyway, "amazing" was definitely overstated, I'll concede that. But I do think you overestimate how often exile draw whiffs and underestimate how often prowess is relevant.
>>
how do you store/transport all your decks? one of these was fine when starting out. now it's a pain to switch out cards and find space for everything. i've resorted to fat packs just to contain them where they won't collect dust.
>>
>>47695469
>The ONLY reason Purphoros and Daretti and Krenko are 'good' decks is because of the commanders. Not because of the color itself.
Well yeah, but that's what makes a color good at mono vs in support. It's not just Purph, Daretti, and Krenko either. I would run Norin the Wary, Godo, Kazuul, or Hidetsugu over most monowhite commanders.
>>
>>47695555

I'm not really vastly overestimating it, I'm just talking it up for the sake of defending people who play it

There's really no way to describe how good a card is except by comparison with another card, anything besides that is just justifying why you would want it or not, not saying anything particularly meaningful about its power level in the abstract
>>
>>47695560
If it whiffs more than zero times it's strictly worse than just drawing a card.

Hell, if it NEVER whiffed it would still be worse because outside of things like Commune with Lava it makes it a "use it right fucking now or lose it" thing, rather than letting you wait to maximize how good it is. I get that it's the "best" option in red, but it's still shitty.

And, again, I think you overestimate how often giving all of +1 or +2 power is relevant. If barely increasing the power of one or two creatures was that good, Giant Growth would not be a terrible card in this format.
>>
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>>47695570
I use the 5 row to hold them while at home, when I go to my lgs, I use the 2 row and bring 4 decks or so.
>>
>>47695597

Giant growth requires you to spend an entire card for a one turn p/t boost

What's good about prowess is that the p/t boost comes from just playing your spells as you likely were going to do anyway

But you already know that, you just think its still not enough and that's fine, I think we've discussed this enough, we've covered everything
>>
>>47695075
>Phenax milled me down to like 8 cards
>I was playing Jarad
>Phenax made the fucker like a 28/28
>Rogue's Passage on Jarad to one-shot Phenax
Shit felt great
>>
>>47695652
Right, I get that. It "rewards" you for playing the spells you were going to play. Obviously cards with Prowess are better than they'd be without it.

I just think in a format full of fatties where your opponents start at 40 life, the total of +5 or 6 more damage they MIGHT deal before they die (and that's a generous estimate) is barely worth considering. It'd be like a creature that's okay, and then has an ability that gives it +1/+1 for every Jellyfish you control. It's obviously 'better' with that ability than without, but that doesn't make the ability useful.
>>
>>47695597
If a Giant Growth didn't cost any resources, it would be good. Genuinely.

I'll admit, if you exile something situationally powerful, like Ruination, it is a whiff even if you did have the mana to cast it. But you seem to act as though exiling it is actively worse than not.

If you consider a card like Abbot to be completely useless outside of its exile draw, then yes, you have wasted two mana and one card.

Suppose they printed something like Manic Vandal with an exiletrip on it. Would you consider that to be good? Like really good? I would.
>>
>>47688797
>>47684719
is there a site to make these or is it pure MSPaint ? i don't have 12 000 hours
>>
>>47695675

>hating on jellyfish tribal

M8 I will end you
>>
>>47695733
Copy paste images and put coloured rectangles shouldn't take 12,000 hours
>>
>>47695768
Meme, dip, etc.
>>
what does voltron means ?
>>
>>47696433

voltron combines the power of multiple parts to create a more powerful hero

so if your wincon is suiting up your commander with equipment and auras, there's a parallel there with voltron, so we call that strategy voltron
>>
If I sac something, then someone trys to exile before that resolves, can't I just create a new sac trigger before it gets exiled?
>>
>>47696480
If you sac as a cost, too freaking bad, it's in the graveyard before they can respond.

If you sac as an effect, then you'd need to make a new spell/ability that will sac it, in response to them.
>>
>>47696433
Strap a bunch of stuff on to a fatty commander and swing for the fences.
>>
>>47696513
>a fatty commander
But Skullbriar is a 1/1 and Godo is a 3/3
>>
>>47689166
Sounds like a group of shitters who hate fun.
>>
>>47697120
>>47697120
NEW THREAD
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