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Warmachine & Hordes General - Thick Elves Are the New Sexy Edition

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Thread replies: 467
Thread images: 32

File: Ellowuyr Medium Base Unit.jpg (242KB, 1024x1024px) Image search: [Google]
Ellowuyr Medium Base Unit.jpg
242KB, 1024x1024px
Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
List building at
https://www.forwardkommander.com
http://schlaf.github.io/whac_online/whac.html
Latest Errata
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
gargantuans abridged:http://pastebin.com/XPKMKYUc
Exigence abridged: http://pastebin.com/6D1fwSgv
devastation abridged: http://pastebin.com/KxkzfnXj
Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

Previous Thread >>47665024
>>
>>47682882
http://www.belloflostsouls.net/2016/06/exclusive-privateer-v3-a-mighty-big-sword.html

This dropped today.

Medium base Ellowuyr units eventually, eh?
>>
>>47682882
Shit cool looking unit
>>
>>47682914
In the art they seems normal sized. I don't think they will be multi wound.
>>
http://conflictchamber.com

Just updated to mk3 list building.

Cephalyx is using the mk2 theme until the mk3 theme is known.

Also, anyone have links to the bilingual spoilers (with more cards than the deck spoilers) for any factions other than Cygnar and Trolls?
>>
>>47683204
Can't find Sylys when I'm making a Khador list.

Good stuff though, been a pain in the ass making lists by having to search the pdfs.
>>
>>47683361
He should be on the list now.

Just realized I don't have the Mercs that got changed to caster attachments working properly, but I'll get them there soon.
>>
>>47683204

nice work anon thank you, it's not letting me change army size the rest works though
>>
>>47683879
>Just realized I don't have the Mercs that got changed to caster attachments working properly

Fixed now.

>>47684202
>nice work anon thank you, it's not letting me change army size the rest works though

Thanks, fixed that bug -- it should work after a refresh. (If not, do a hard refresh; control-shift-R on Chrome, at least).
>>
>>47683204
Inflictor is 8 pts, should be 13
>>
>>47684329

yup works now, if you're taking suggestions maybe add the casters' numbers to their names? if I'm starting a new list it's an extra step to go find out which goreshade is goreshade2 is for example
>>
>>47683204
>http://conflictchamber.com
Can't attach War Dog to B3. I thought attachments could be added to Warcaster units?
>>
>>47683025
Maybe they'll be tall like Thyron
>>
How do I actually use Mordikaar properly? He can't support infantry outside of bringing them back to life, his "nuke" is mediocre, Ghostly is pretty shit because no infantry can get the job done from weird positions. The only Skorne warlock that feels any good that I own (pMakeda, Naaresh, pMorghoul, Mordikaar) is pMakeda because you can actually help your infantry in the fight while your beasts punch shit through Carnage. The fuck is Mordikaar considered a good warlock for?
>>
It's not letting gallant be attached to magnus
>>
>>47682882
This picture looks cool and I have been wanting to get into a tabletop strategy game, is this an army in the game and if so what are they like?
>>
>>47684901

they belong to these guys http://privateerpress.com/warmachine/gallery/retribution-of-scyrah

they're elves who believe humans using magic is responsible for killing the elf gods so they're out to stop all human magic. in game they are very shooty
>>
>>47684901
So far the rest of that particular army has a different aesthetic from that picture, except for one general (warcaster) who is already released. The army combines several different Houses with different styles, this will be the first unit in that style and it's not even out yet. So you shouldn't necessarily pick up Warmachine just because you like that unit.
>>
>>47684668
They can. I think it's a bug. When I tried it, I couldn't put Rocketeers with Riflemen.
>>
Did someone drop a rulebook? I have a potential French one but my French isn't good enough to be helpful.
>>
Are jack points still only for warjacks in the caster's battlegroup?
>>
>>47685504
Hand it over.
>>
>>47685722
Not confirmed, but I'd assume so
>>
>>47684530
Planning on doing something like that in the near future. I still don't have a solution I'm happy with for really long unit names.

>>47684668
>>47684880
>>47685494
Thanks for the bug reports, will get these fixed soon.
>>
sooooo I'm struggling to see how useful a Neraph can be from the legion battlebox. I'm really tempted to just use it as a seraph but I still kinda like the idea of a giant flying hammerhead lol.

>still probably trash
>>
>>47684863

Move on to objectives and feat, high def+ poltergeist will mean you swing attrition and have an advantage to objectives. He also has good synergy with void spirits, more so in MK3.

You should also get new casters, those ones are shit. I run Xerxis1/Makeda3 but Rasheth, Xerxis2 and Zaal1/2 are also pretty good
>>
>>47685722
safe assumption. seems like something they would have mentioned in talks about JR or marshals.
>>
>>47685919
It kills lights pretty easy, but will need buffs (like Kryssa's feat) to kill heavies on its own. for a BB game you'll want to either:

1. start with the Neraph and let a Shredder finish it
2. start with the Neraph and let a Bolt Thrower try to finish/quick work
3. start with both shredders (2nd will get flank) and let the Neraph finish + sprint to safety
4. As 3. but let the Bolt Thrower finish for QW

any real shot of smashing a heavy, you'll soften with the BT from long range and probably feat.
>>
What Warjacks go well with Kraye. I've decided to go Cygnar because I like his model. People are saying he's bad but I assume they're just angry at change. It seems like he would like melee jacks?
>>
>>47685919

unfortunately our box is pretty much limited to assassination, so you'd use it to move stuff out of the way to get to the delicious caster goodness
>>
>>47683204
Black Dragon Pikemen are absent from the Khador list, they have a different point value in Mk3. Great work though, thank you.
>>
>>47686142
It's got a really good alpha feat turn output wise. So long as Kryssa herself gets involved.

Consider it vs the Khador box. The Bolt Thrower can continually thunderbolt a heavy out of the game. Then you dogpile the other and hope for the best.

IIRC only Mercs and Khador have double heavy battleboxes. So against most of the single heavy ones that bolt thrower is putting in work or the enemy is positioning very tight. At which point you can go for a spray followed by a Quickness to get damage on everything at once.

>>47686068
>>47685919
In pure battlebox games? I think if the Neraph gets a good charge kill off on an enemy light that really tilts the match. Sprint + Tactical Supremacy sprint puts it back into safety. At which point your enemy is in major trouble.

On feat turn it's P+S 16 charge and x4 P+S 18s. With coil. So I think it can mostly kill a heavy of any Battlebox during feat. Throw anything else in the list (including the warlock) at the heavy and it seems like a comfortable kill.

I kind of feel like this discussion is better if you discuss specific battlebox match ups.
>>
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Would be better to take a sanctifier or reclaimer with pReznik.
The list I've been playing around has both, but only 1 unit (and choir) to collect souls from, so I'm afraid of having too much competition for too few souls.

The sanctifier seems good with him because you can live the dream and get off perdition, brand of heresy and still have a fully loaded jack. Plus ignite helps alleviate p+s 16 I know, menite problems

On the other hand, the future sight from the reclaimer means you can be more focus efficient with his offensive spells. And you can give concealment to Reznik or other important solos.

Pic related. Repenters benefiting from brand of hersery seem really good.
>>
So anyone know what day this weekend we'll find out what the new faction is?
>>
>>47686896
Saturday night at the keynote.
>>
>>47687045
I wonder how long until they come out. Have they given any hints?
>>
>>47687074
New faction will release at Lock&Load next year.
>>
what kind of warbeasts do we think zu is going to have?
>>
>>47687074
It's probably Zu. In fact I would be shocked if it wasn't Zu.

Zu is where the Totem Hunter is from btw.
>>
>>47683204
>http://conflictchamber.com
reclaimers are 3 points, not 2
>>
>>47684901
That's the Retribution of Scyrah.

Scyrah is one of the last living gods of the elves, and she's comatose and dying. The elves have reason to believe that human magics are draining their gods' strength, and so are on a genocidal rampage against all human magic users.

If you want to go check out the other factions' aesthetics, Privateer Press has a gallery page with every available model, sorted by faction.

Pick one that you unanimously love, come back to use, and we'll give you the breakdown.
>>
>>47687370
scyrah got gud this ed, thats for sure
>>
>>47685504
Hand it over anyway. At least for the jist of it.
>>
>>47687138
I'm sad that it won't be Infernals.
>>
>>47687074
They namedropped Zu like 6 times in a primecast after the Mk3 announcement.
Apparently half the factions are crusading/exploring there
>>
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>>47687420
How gud would you say they got?
>>
House Ellowuyr Swordsmen
Retribution Unit
Spd 6, Str, 6, Mat 7, Rat 4, Def 13, Arm 13, Cmd 8

Parry
Bladeshield
Cleave

Ellowuyr Greatsword
Rng 2, Pow 6, PS 12

Leader + 5 @ PC 10
Leader + 9 @ PC 15
FA 2
Small Base
>>
>>47682882
What unit is that?
>>
Fucking rad, they're like Nihlators that Git Gud. Got the House Lys Healer by any chance spoiler-bro?
>>
>>47687771
Confirmed, or speculation?
>>
It's the same as what I've seen posted on the Ret PP forums (guy has the french prime leak), and on the Ret FB forums, both match up with what spoiler-bro has posted.
>>
>>47687771
I can believe it.

Also yeah the nu faction is almost definitely Zu. I hope they're crazy, like the warbeast pack faction or something.
>>
>>47687771
>nerf everything in the game
>release new broken stuff
GG PP
>>
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This model is really cool I am picking Protectorate of Menoth because of it.
>>
>>47687891
>Broken
How? They're decent, but not great. Imo Sents are better, even for the extra cost
>>
Also does anyone have a link to the French leak of the main rules that seems to be being talked about
>>
Yeah, Swordsmen are amazing but Sents still make armour blocks weep into their pillows at night. Honestly they're well designed to fill a gap without stepping on Halbs, Sents or Infiltrators
>>
>>47687930
>How to make a niche filling unit
Ellowuyr Swordsmen

>How not to
Skorne Keltarii
>>
>>47684388
Fixed.

>>47684668
Fixed.

>>47684880
Fixed.

>>47685494
Fixed.

>>47686306
Fixed.

>>47687228
Fixed.


Thanks for the bug reports, folks. I suspect there's more stuff missing, especially stuff that changed names between editions (e.g., the Reclaimer got skipped because it's now "Reclaimer Gatekeeper").

Short list of stuff to add (beyond fixing outright bugs) is adding an attachment button to directly add attachments from the army list itself, fixing save as image for non-Chrome browsers, and letting people save army lists if they log in with a Google/Facebook account. I also want to come up with some abbreviation of army list entries, both to make it more clear which version of a caster is which and because some of the full names are just too damned long.

Long term I'd like to have people be able to enter events (whether tournaments or just gaming nights) and be able to submit lists and Steamroller pairs to tournaments ahead of time to make the list validation at the tournament easier.
>>
>>47687913
PP defense force already back in it whew lads
>>
>>47688020
>I also want to come up with some abbreviation of army list entries, both to make it more clear which version of a caster is which and because some of the full names are just too damned long.

was thinking about this after you mentioned it earlier, is there a way you can use the shorthand and then the long name when you hover over it?
>>
>>47687842
House Lys Healer
Retribution Solo
Spd 6, Str 4, Mat 5, Rat 4, Def 13, Arm 13, Cmd 8

Ancient Shroud
Soul Ward
Magic Ability
(*Action) Heal [d3+1]
(*Action) Power of Faith [no knockdown/stationary]
(*Action) Purifying Aura [animus and continuous effects in command rng expire]

Can move during maintenance phase if friendly faction model was damaged in its cmd rng

PC 3
FA 2
Small Base
>>
Is power of faith self or CMD?
>>
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>>47688047
>>
>>47688192
while within 5" of this model
>>
>>47688142
>Purifying Aura [animus and continuous effects in command rng expire]

God dammit PP.
>>
>>47688104
That's an interesting idea, I'll play around with it when I get the chance.
>>
>>47688436
Can you find a way to save a list by copying it to the clipboard?
>>
>>47688463
Yeah, I should be able to have that working tomorrow, also the ability to link to a list.
>>
>>47688536
Awesome. Super helpful. Thanks :D
>>
sorry spoiler-bro, does the healer have 5 wounds?
>>
>>47688640

It better fucking not.
>>
>>47688652
>Ancient Shroud
>Not a 5 wound model

Um.
>>
>>47688142
Not even gonna wait a couple of releases are you PP? Its the ancient shroud that gets me.

Assuming this is not rumor, which it feels more like.
>>
>>47688772
Still not sure if this is bait.

It's... the elf covenant. Except it's not as good as the real covenant.
>>
>>47688807
PP defense force whew lads
>>
>>47688807
Shhhhhh, no logic, only pissing and moaning.
>>
>>47688807
Are continous effects spells? Or is it only ongoing fire or the like. Otherwise its an OK solo but nothing super.
>>
>>47688872
Continuous effects are fire and corrosion.

It's a good solo, but I play Menoth, and I wouldn't trade my ancient shroud buff solo for theirs.
>>
I'm just annoyed to see Ancient Shroud on anything ever. Assuming 5 wounds on the Healer, that's 10 attacks I have to spend on two solos assuming all of them hit.
>>
>>47688892
Yeah I thought it was crazy because I thought it also meant spells. Otherwise this is just going to be handing out no-knockdown most of time.

What percentage of Ret has toughness?
>>
>>47688908
Unless you're relying on knockdown to get stuff done, I'm not sure it's worth putting any attacks to it. It cleans up fire during its activation, *after* the fire has had a chance to tick. And then you just set shit on fire again.

I mean, it doesn't have a 10" spell hate bubble like the covenant.
>>
>>47688928
Main job is going to be babysitting it's warcaster for no KD imo
>>
>>47689009
At 3 points and ancient shroud, it'll be good for blocking charge lanes to more expensive stuff, too.
>>
>>47683204
>http://conflictchamber.com
Can't seem to give marshalls a warjack
>>
>>47688640
Yes, the Lys Healer has 5 boxes.
>>
What did PoM get in the book, aside from Malekus?
>>
Dominar Rasheth
Despoiler
Titan cannoneer
Titan gladiator
Bronzeback titan
Bloodrunners
beast handlers (min)
farrow brigands (max) + ua
>>
>>47689055
Fixed.
>>
>>47689086
Knights Exemplar UA
Deliverer Solo
>>
>>47689144

Interesting, thanks. Any chance of getting stats?
>>
>>47683204
Nyss Hunters, Boomhowlers, and other Mercenary Minions aren't available in Minion list construction
>>
Cryx got Agathia, Carrion Thralls, and ???
>>
Satyxis Slingers
>>
can someone link me the leaked faction decks?
cant seem to find them
>>
Any word on what Khador and Circle are getting?
>>
Khador are getting their MoW Shock UA and the Artillery Kaptain.
>>
>>47689226

Khador got their artillery solo and Shocktrooper UA.
>>
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>>47689226

circle's getting this fella
>>
>>47689273

Loki's probably for the forces book, like the new Legion beast. Legion gets Kryssa, Hellmouth, and the Warlord in Primal.
>>
>>47689283

oh I see, so probably stoneshaper then?
>>
>>47689131
Cool! That's quick service.
>>
>>47689342

Yeah. I've no idea what their third thing in Primal is if not Loki though.
>>
>>47683204
Have you considered formatting the casters like "Kreoss2, whatever the fuck" and "Lylyth1, such and so" so they appear in a better order for choosing if you don't know all the titles by heart? Especially since the number system is officially on the cards as their name now anyway.
>>
>>47684863

if you're talking mk2, his revive spell is godlike. Its a real toolbox. you can kill two nihilators top of 2 with other models and revive aggressively forward to extend threat range. you can revive into back arcs. you can revive weaponmasters into charge lanes.

in general nihilators can kill a lot of infantry and you only need to apply 3-4 of them to maximise damage.

Mordikaar fights a long battle of attrition and he is great at it.

Look up Martin Hornacek's mordikaar lists typically to have an idea of what goes in. but generally you want one unit of nihilators and a unit of cataphracts (all three are solid choices for different reasons...)

if you're talking mk3... well, they ruined his revive spell so how hes shit. Not shit like "makeda1 burning dumpster tier" in mk3, but he can't hold a candle to rasheth
>>
As a Ret player, that Poorman's Book of Menoth combo'd with Voidtracers and Soulless Escorts makes my dick diamonds for board control. Also them Swordsmen look amazing under Tyrone.
>>
>>47689413

asked him that earlier he said he's working on it along with really long names
>>
>>47689413
>Especially since the number system is officially on the cards as their name now anyway.

No it isn't, wtf you talking about?
>>
>>47689470
Not at the top of the card but in the name above the stats in the little box it is.
>>
So whats this fuss about a "hot meal" ability, ive checked a heap of models in my cygnar and mercs PDFs and i cant find anyone with the ability?
>>
>>47689506
gobber chef i believe
>>
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>>47689506
>>
>>47689506
Major Harrison Gibbs in your merc pdf.
>>
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>>47689506
New Merc solo coming down the pipe, not in the card decks since he isn't released yet.
>>
>>47689521

thank you!

>>47689527
>>47689553

ah that explains why i couldn't find it in my pdf
>>
Cygnar gets the storm grenades right
What was the other thing
>>
>>47689618

Gun Mage Rifleman
>>
Hows this look as a list:

Haley3 [+25]
-Thorn [-13]
-Ol' Rowdy[-18]

Storm Lances [-20]
Kathering Laddermore [-8]

Jr Warcaster [-4]
-Hunter [-11]

Trencher infantry Min [-10]
Captain Maxwell Finn [-6]

Gibbs [-4]
Ragman [-4]
Gobber Tinker [-2] (<-- 2pt filler)


the idea is to take on Warmachine lists that have pretty good ARM. use the trenchers to give cloud cover on the advance and to kill some infantry. Maxwell is there too, he might be a weak point but i wanted to try him.

Stormlances and Ol Rowdy are the main heavy hitters in the list. Storm lances are the arcane shield target. with Arcane Shield and haley def buff they're 15/20. Ideally they charge and wreck something with assault and dark shroud. They also shred infantry in equal measures.

Ragman can benefit from Gibbs too, since he will gain reposition[3] which extends threat on death field.

one turn trick of reviving any dead storm lances and then using hot meal to restore them all back to full. They have to sit out a turn, but in theory it makes an opponent have to chew through a 15/20 unit twice.

So, is there any merit or does the list look rubbish? Any advice from more experienced players?
>>
>>47689618
Storm grenades?
>>
What do you think the most played faction is?
>>
>>47689807

our poll was khador and legion I think
>>
>>47683204
Nice! Messed with it a bit today and its very good!

Is it possible to get a plain text copy/paste format like ForwardKommander had?
>>
What def do you think counts as hard to hit? In melee that is.
>>
>>47687771
Still no fat elves? Then why is Thyron such a big boy?
>>
>>47689832
14+
>>
>>47689848
He eats his weetbix
>>
>>47689832
Overall? 16+

Lot of variation in that though. But if they mostly need to roll 8+ that's a good starting point
>>
People keep saying the new faction is gonna be Zuu, and I'm not dissagreeing. However do you really think that's gonna be the name? I mean, Zuu is a full size continent, isn't it?
What do you guys think a Zuu based faction means? Is it gonna be a race of totem hunters? What will the beasts be like? Will it have some gimmick like Retribution's shields?

Wild speculation commence!
>>
>>47689832

15. there's lots of infantry that cap out at MAT7. its just the right side of the curve.

16-17 is leaps and bounds better but much harder to get
>>
>>47689951

its almost definitely going to be a race like the totem hunter. whatever that thing is, it used to be FA:C and the lore implied there was only one wandering around looking for shit to kill.

but now its gone to FA:1, so the original "totem hunter" is most likely just the first one that was wandering around, or there were multiple being mistaken for the one guy.

i expect lots of mobility and prey from them
>>
>>47682882
Man, PP have been pushing for better and better art, redoing nearly everything for Mk3 and the new forces books. Then this teaser comes out and it looks like it's Deviantart fanart, or from like Mk2 prime. I'm excited for the models, let down by the art, confused overall.
>>
>>47689951
I think most people are predicting giant bugs and jungle animals. That seems to be what pops up on the official forums in their homebrew section most of the time.
>>
>>47689965

I'm thinking totem hunter will probably just be one race of the faction, like their version of ogruns
>>
Do we know what the stats for the mkiii inflictors are going to be?
>>
>>47690167
The legion rape snake?
>>
>>47689186
>>47689194
Mobius
>>
>>47689965
I wonder why the Totem Hunter isn't a partisan then.
>>
>>47690360
They could just pencil that in via errata in a year if needed, though I'd accept "nigga he's Predator he don't give a fuck" as a legitimate fluff reason for Totem Hunters to not have Partisan.
>>
>>47690360
It'll probably get errata'd to be once they confirm Zu, they're just being coy about confirming them as the next faction
>>
>>47690360
Because the faction he'd be a partisan for hasn't even been announced yet.
>>
>>47690360

there's nothing for it to be partisan to yet, it'll likely be in an errata pack in a year
>>
I don't know about the Totem Hunter, eEyriss came out in Mk 1 and spoiled the Retribution by having Retribution Partisan and Tech Interference specifying 'non-myrmidon warjacks' well before the big announcement so PP have set these things in motion before an announcement before.
>>
>>47690387
>>47690389
>>47690393
But the faction will be revealed a day before the deck officially releases.
>>
>>47690417

its possible PP learned from their mistake
>>
>>47690417

they didn't have errata packs at that point though, now they know they're putting other cards out at a certain time so they can slip him in with them

which makes me realize they might have to rerelease most of the minion deck to include the new faction
>>
>>47690433
Announced but still a full year from release, and probably still being playtested. In the past they would have just stuck it on there for sure, but with their new errata policy they can just add it in later once they're sure it's gonna be a thing rather than sticking non-finalized rules on a card a year in advance.
>>
>>47690486
Not if it's like COC.
>>
>>47690604

aww shit, yeah it'll probably be a half-faction won't it
>>
>>47690487
They wouldn't need to print so many new cards if it was included in the original card. PP has referenced unreleased models and factions before, like Flamebringers and the Cephalyx contract.
>>
>>47687729
Yeah, trolls are largely resettling there, PoM is crusading, I think the other WM factions are exploiting it for resources (so Ret is there to kill round-ear mages), Everblight is expanding to go to ground and survive, Circle and COC are all 'muh laylinez' etc

>>47690633
WM has 5 full factions before Mercs/COC (even if Ret is still kind of catching up to be a real big boy faction). I expect the new Hordes to basically get the immediate launch support that COC did with the long-term development schedule of Ret
>>
>>47687698
I'm glad that it might be something that actually makes sense to go to war for the lands of western immoren, when people just keep bartering away their souls anyway :P

the Orgoth and Infernals are too loaded down with specific lore for them to both work on the tabletop and live up to the fluff, honestly. and we already have a terrible soul sucking faction anyway
>>
>>47690633

it'll still get more releases than CoC :^)
>>
>>47690872
CoC doesn't need more releases to keep collecting tears
>>
Fiona 31 jack points
Freebooter 9
Freebooter 9
Mariner 14
Buccaneer 6

Press Gangers 12

Sea Dog Pirates 13
Mr Walls 4

Commodore Cannon 7

Ayans and Holts 8

Hawk 4
Grogspar 4
Dougal 4
Killingsworth 4
Rockbottom 4
Bradigan 3

r8
>>
>>47690860

I hadn't ever considered it'd be half-faction until that anon brought up it being like CoC and now I'm concerned, I hope you're right
>>
I'm really coming around to the idea that the Titan Sentry is the go-to titan now. Sure it has less fury, but overheating is going to be a problem anyway. Sure it has less damage output than a Gladiator, but +2ARM is a big deal when titans are getting -2DEF across the board, and it's only 1 point more expensive than a Gladiator. And it has 2" reach, which is probably gonna be relevant somewhere.
>>
>>47688142
If this is real it possibly marks a major change in the lore.

Previously, we didn't see divine Ret 'casters because, with their gods whammied, they were too weak to be of any use in combat roles. Now not so much, apparently.
>>
>>47690865
I like the idea of the Orgoth returning simply because they'd very likely crash straight into Khador's western coast. The reds are overdue for some fighting on their own land.
>>
>>47690957
I think it's absolutely clear that you'll want 1 Gladiator and then go for Sentries after that. Rush is still really essential and 2 open fists are a good tool to have.
>>
What about Skorne Dakar and Karax Ua?
>>
>>47690974
What about the Cyclops Savage purely for the fact that its animus can target anything? Hell, if a beast has an animus that affects more than just the spellcaster, it's starting to look like a solid inclusion.
>>
>>47690992

iron zeal on the karax UA
>>
I'm really interested in Dakar (specialy Combat Coordination)
>>
Old Witch +18
-Sylys -4
-Scrapjack -0
-Behemoth -24
-Kodiak -13
Malakov -4
-Spriggan -19
BDs + UA -21
Widowmakers -8

Weald Secrets handles the issue of Pathfinder on the BDs (swapping with Iron Flesh as needed) or helps the Widowmakers deal with cover.

I’m not sold on Andy running the Spriggan (he has to get pretty close) but Big B only takes 1 focus to shoot and can get Apparitioned out of melee to shoot, and even with 2 free upkeeps I don’t think the Old Witch would want to fuel 2 melee oriented jacks.

Could always switch Widowmakers for Ternions for more clouds.
>>
>>47690958
Ret probably takes it as as sign that they are doing the right thing by killing humans so they might also get much more support in Ios. Someone said in an insider that as of mk3 they are the main military force in Ios
>>
>>47691184
It could also be that they got Nyssor back to Shyrr and he and Scyrah are pooling their energies.

Ret goals may have shifted toward a a god scavenger hunt.
>>
>>47691074
Yeah, you want Ternions. Old Witch loves clouds. I usually plop one on her, her heavy and Scrappy then make a cloud wall in front of OW with the two jacks.

I took Behemoth out of my list for Mk3. 6pts over her warjack allowence is a fair chunk. I'm going to try Torch as he meets her WJ points exactly.

I don't like OW without a bunch of dudes to hide behind. Doom Reavers are good because they can run forward and hold up an army moving forward, then you can feat to hold them up more.

This is based on Mk2 though and I ran her with a DEF skew dudespam list, I haven't played her in Mk3 yet obviously but I'm going to try BDs on one flank to and stack ARM and Kayazy on the other and possibly a second unit of Doomies
>>
So, lore-wise, are Saeryn & Rhyas basically their own sub-faction at this point?
>>
>>47691245
They're like Asphyxious. A rogue element.
>>
>>47691223
do you think building for Apparition is a trap?
>>
>>47691245
Gaspy is still technically on Cryx's side though, right? He hasn't actually jumped ship like the twins has he?
>>
>>47691351
I think Old Witch has a lot of difficulty running two jacks while supporting her army and is really vulnerable to assassination (especially if the opponent has ranged attacks that ignore clouds/Stealth), so you want as much as possible between her and the opponents.
>>
>>47691658
the twins have not (mechanically) jumped ship. i mean, they might in some 3-version, but i doubt that will happen for years. they *just* got a 2-version after all.

gaspy is on Cryx's side but is very out for himself. at the same time, Toruk and Everblight have very different management styles. Everblight wouldn't tolerate Gaspy's shit, but Toruk doesn't care since his goal is "kill all the dragons" and it doesn't matter which rich lord reigns supreme - they're all still under him
>>
>>47691698
Old Witch +18
-Sylys -4
-Scrapjack -0
-Torch -18
Fenris -9
Gobber Tinker -2
Doom Reavers + UA -16
Doom Reavers + UA -16
BDs + UA -21
Greylord Ternions -7

here's another option
>>
>>47691740
Asphyxious tried to become a god, that's heresy. Only Toruk is considered a god in Cryx.
>>
>>47691783
and failed, and wasnt actually meaningfully punished, so Toruk clearly didn't care
>>
>>47691754
Thats very close to the Mk3 list I wrote for her.

The main differences are I kept the UA off the Doomies and don't have Fenris and have Kayazy+UA instead. But thats personal preference.
>>
>>47691836
The twins didn't fail though. The point is that Asphyxious would betray Toruk, making him a rogue element.
>>
>>47691008
I'd consider him with Hexy2, Fatty and Zaal2. In short, the spell slingers.
>>
>>47691740
I meant with regards to the lore.

Saeryn and Rhyas are no longer taking Everblight's orders. Gaspy is still workin for Toruk even if it's primarily for his own benefit.

Lots of Cryx casters are like Gaspy in that respect.
>>
We recently had a huge discussion about homebrewed warnouns at the lgs. One guy had built a tabletop version of a RPG warcaster, complete with rules and all. People expressed interest in trying a sort of campaign centered around custom heroes, but it's still in its early stages.
I had some sort of idea of a warpwolf-version of Karchev, i.e. a druid using a number of warbeast rules and stuff. Still working on it, though.

So, /tg/, if you could dictate a theme and/or concept for a future warcaster/-lock to PP, what would it be?
>>
>>47691948
Berserk just worries me, and Fenris helps them deal with terrain. I could certainly drop the UAs and Gobber (who was only there as 2-pt filler) for something like a Berserker, Widowmakers, or a Field Gun/Mortar + Artillery Kapitan (or 2 mortars). Or drop those and Fenris and add a Grolar.

Kayazy just look super flimsy to me now. I feel like I'd rather have the Iron Flesh on the BDs once they engage, or sooner if they don't need Weald Secrets to go in

jeez lots of options these days. that's new.
>>
>>47692007
I want Typhon to become a full Warbeast/Warlock. Like Karchev.

>>47691994
Sure. Caine3 is almost certainly not going to be Cygnar following Blood of Kings, and Magnus3 probably WILL be Cygnar. Again that's a far off way in the future. I doubt we get those casters before we get all the Journeymen-turned-full-casters
>>
>>47692007
>So, /tg/, if you could dictate a theme and/or concept for a future warcaster/-lock to PP, what would it be?

A troll warlock that empowers their deadly light beasts and ranged infantry
A pig caster that can really "bring home the bacon" by using beasts as "pork nodes"
>>
Did a 2.5 game with Aurora, and holy shit. Like, if they leave a landing zone, you can charge their caster with your entire fucking army
>>
>>47692115
Aurora 29
Corollary 6
Diffuser 6
Mitigator 7
Cipher 16
Obstructors 11
Eradicators 15
UA 3
Perforators 18
UA 3
Steelsoul 4
Steelsoul 4
Clockwork Angels 5
Od 4
Accretion 2

Assassination list I've built and played. And seriously, the entire army gets there. Put three Perfs, three Eradicators, an Angel, both Steelsouls, one Ua assault and one UA charge, Aurora and a diffuser shot into Makeda3
>>
>>47692085
>pork nodes
I didn't know how much I wanted this until I read it just now.
>>
>>47692007
Convergence Huge based warcaster, Focus 10.

MAT/RAT 2, but can spend Focus to boost either MAT or RAT, but not both. Field marshal Arcane Vortex. No movement, spends focus to place itself, at 2" per focus spent. Has a gun, no melee.

No sure about spell list, feat would give battlegroup Implacable Object.

Would have an attachment, so no Corollary.
>>
>>47691783
ive always seen Toruk as always supremely bored and arrogant. He's always assumed he was gonna win. Its not just that he doesn't see gaspy as a threat... he does see anyone as a threat. These lich lords running around in circles don't scare him, they entertain him. And when you think of the core of the reason he's dealing with everblight and the others, I get the impression this is a being desperate for distractions.
>>
I'm thinking about rhulic warjacks conversions.
One thought is to put heavy jacks on the tracks. Specifically - Driller and Rockram. Though I don't know what model should I use as a tracks source.
And what do you think, is this idea bad or good?
>>
>>47692085
>A troll warlock that empowers their deadly light beasts and ranged infantry
>who is Calandra
>>
>>47692007

Well because I'd love to see a model for them/actual fluff turn up I freely admit I'd pick one of my RPG characters (Even if none of them were warcasters in the first iteration). Likely Izolda as she was a lot of fun to play and she's one of the characters that actually feels...weird...enough for a TT warcaster. There are plenty of warasters out already who fill the more standard roles.

Izolda Alkaev. Khadoran Satyxis (In 3.5 Satyxis were a lot less always super evil and often returned to give gifts to a man they'd slept with rather than just kidnapping him off to rape island. Still a rather special snowflake concept.) who's mother had died in childbirth when the birth came a lot earlier than expected. The daughter of a Kayazy (The Merchant-Princes) who did a lot of work with pirates and Kayazy (The assassins) and his daughter has ended up doing the same. A dirty fighting, brawler warcaster who mostly focuses on debuff effects. A bitch and a half to put down as the bloodier she gets, the tougher she gets.

Character-wise she's a devoted patriot who's a lot less experienced than she acts but makes up for it with drive, a willingness to learn from her mistakes and being very good at playing up 'Dark Majesty' so people don't question her. Has almost zero knowledge of Satyxis culture.

Favors high defense infantry and warjacks with multiple melee attacks.
>>
>>47692242
It's cool, but very painful. "Oh I need all this focus just to be able to move and have decent RAT, let alone cast spells. Oh I can't generate free focus with the Corollary, which makes my faction's main shtick muuuuuch worse." That's just too much non-casting that requires focus.

>>47692169
1 heavy really worries me, anon, and Perfs still just aren't there as far as i'm concerned (and I'm trying to make them work).
>>
>>47692007

Mercenary ironhead large based caster. Like a beefier Darius.

Also would be released with an ironhead unit, 8 boxes, spd 5, ARM 17, wall of steel, RNG 10 POW 10 ROF D3 chain guns, pow 14 reach CMA, repairable, that Reliable trait from the nomad chassis
>>
>>47692342


No corollary either means the caster himself will need to be able to function as a corollary or he'll literally be the worst Jack caster in the game as he wont even have power up
>>
>>47692344

Going to have a hard time selling 'Better Man O Wars' outside Khador.
>>
>>47692342
Either mitigator knockdown, accretion slam setup(against small based casters) or flare + mini feat rerolls fixes the Perf RAT. And the small based AP ruins a lot of casters. They can't stop you from getting there either.
>>
>>47685504
Mind sharing, anyway? My French is a bit ot of use, but I can hold my own, mostly.
>>
>>47692242
That sounds like a super fun concept. Focus 10 is kinda iffy on account of being Harbinger-tier focus, but knocking it down to focus 8 and making the Rat/Mat increase be 2 per focus spent.
The whole arrangement feels like one spell should be Velocity.
>>
>>47692384


We already have better gun mages.

actually maybe make them a 3 man unit, it's not like ironheads are actually organized in anyway
>>
>>47692407
Against warmachine, if assassination isn't an option, aurora can whack a jack and then mitigator can knock it down to remove it from the fight for a turn, and the Eradicators can clear infantry pretty handily.

Against jack spam you just go for assassination , because they have a pretty shitty time stopping you from getting there
>>
>>47692407
RAT 7 vs many casters isn't going to do it without also spending aurora's stick with transference. which is an option i guess.
>>
>>47692384


Tbh ironheads are arguably better than Manowars in the IKRPG
>>
>>47692444

Not really. Man O Wars are more or less 'Ironhead with several built in upgrades' for cheaper.

They can, if you dump a heap of money into them, get better than Ironhead armour but Man O Wars start off better.
>>
>>47692428
>>47692367
>>47692342
Yea, the idea was to make him have a shitload of resources, but have to spend a lot of it to get anything done. No offensive spells to abuse the FOC10, but a lot of shit to spend it on otherwise.

MK2 concept said he couldn't benefit from over boosting, dunno if the new mechanic favors him enough to matter as much. Just a random idea though, have no idea how to balance it out.
>>
>>47692035
Berserk isn't a huge deal as long as you're careful with spacing and facing.
Kayazy are decent on paper. IF and Stealth keeps them safe on the approach and Duelist keeps them safe in combat, at which point you can cycle IF onto the BDs.

I'd strongly advise against taking a third jack. She can only just barely run two even with Power Up.
>>
>>47692442
RAT7 with rerolls, and the idea is to knock them down first.

Can't boost the ranged attacks with Arcane Might
>>
>>47692007
Old Witch
Huge Base, Colossal
Giant Scrapjack with Old Witch's hut on top.
>>
>>47692344
Yes, Mercs totally should have Man'o'War that are better than Man'o'War. That makes sense.
>>
>>47692499
this man just won the the thread
>>
>>47692499
I didn't know I wanted this and now I want it more than anything i have ever wanted for this game
>>
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>>47692499
That sounds delightful. Fund it.
>>
>>47692265
I've thought about doing this myself, but have no idea what to use as a tracks source. It's pretty easy for the Earthbreaker, but for the large base ones I've got nothing.

Keen on others suggestions though.
>>
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>>47692499
Mediocre boxes, but speedy and with many shenanigans.
Can upkeep spells without spending focus and has Arcane Vortex to represent the Dancing Hut's legend.
>>
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>>47692507
>>47692384

>works for Cygnar and protectorate

Don't make me give them covering fire too
>>
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>>47692624
I'm thinking about this:
> http://zinge.co.uk/index.php?route=product/product&path=25&product_id=788

or slightly modified tracks from battle servitors (pic related). But I'm looking for other alternatives too.
>>
>>47692643
>Trenchbuster Ogrun unit
>>
>>47692701
Those are cool, so are the linked tracks. Only issue is overhang on a 50mm base, and scale to the rest of the jack chassis. Could be good though.
>>
>>47692007
Lichlord Vinter Raelthorne
Poor focus, not very tough, but outrageous damage potential.
>>
>>47692805
Female Rhullic Paladin
>>
>>47692007
A warcaster unit where the actual caster is not the commander. It would have a commander with a few battle plans and a feat and an honor guard of 3-4 people out of which 2 can cast spells. In fluff it could be a Cygnaran noble and his retinue.
>>
So nobody providing the link for the spoiled FR book then?
>>
>>47692633
Also rfgs living units.
>>
>>47692914
It's incorporeal and won't exist until the shots get fired.
>>
>>47682882
So playing these guys when they come out.
>>
okay take two


Ironhead Mulchers

3 man unit, FA:2, medium base, 8 boxes, PC:12?13?

Spd 4, mat 5, rat 6, def 10, ARM 17

Repairable, tried and true.

Pow 12 1" reach axe

Custom grinder

RNG 10, POW 10, ROF D3

Right Tool for the Job: when this model makes a ranged attack during its activation, choose one of the following effects. If this models forfeits its movement to aim, choose two.

Manstopper: this models ranged weapon gains +2 POW

high velocity: this models ranged weapon gains +2 range

Turbo: instead of making a normal ranged attack, place a wall template completely within this weapons RNG. Models entering or ending their activation in the template are hit with a POW equal to this weapons POW.
>>
>>47693145


You know what, replace that +2 POW option with Concentrated Fire, it would really emphasize that GAU-8 feel for them
>>
>>47693145
>8 boxes
More seriously, knock down the axe to range 0.5", up the cost to 16 and axe the dual effect when aiming.
>>
>>47693302


yeah 16 sounds way better and the double thing might be more appropriate for a UA or solo.

Medium bases with 0.5" reach just seem odd though
>>
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>>47693145


DELETE THIS

PP SAID MANOWARS WERE THE BEST

PP SAID

DELETE THIS
>>
>>47693145
Give up on the 8 boxes dude. Only iron men and werewolves get that.
>>
>>47693508


Ironheads are guys in steam suits like manowars.

In the rpg they're essentially just the non Khador version
>>
reminder that sloan 9 hunter skew is unstoppable
>>
>>47693543
Nice bait posting, but it can't even guarantee a kill on casters on top of 1.
>>
>>47693571
who cares
it can still pretty much kill whole enemy battlegroup in that single turn
or you deploy father away and basically concede objective control
>>
>>47693590


>can't boost attack rolls on feat shot
>throw up fire group and guided fire, pop feat
>kill a jack with 9 unboosted dice -3 shots, die to charging infantry

Ok
>>
>>47693590
If only infantry existed that could be deployed forward while I keep my caster a bit further back and safe. I could play a caster that has ways to shut down ranged attacks or something!
>>
>>47693635
good luck charging 16 inches in mk3
>>
>>47693660


>16" from the edge of my normal deployment zone
>guess where my AD is

Hm
>>
Are Sloanposters baiters or just retards? I really can't tell
>>
>e-leaps and arcs ignore units with elec immunity
well guess what just got lot easier
>>
>>47693707
You bring AD every game?
>>
>>47693750


>do I bring blood trackers every game?

These are trick questions right
>>
>>47693750
Doom reavers still find a place in most of my lists
>>
Circle or Trolls?
>>
>>47694039


Circle
>>
>>47694078
Because? Satyrs are shite, arent they, and sticks-and-stones are nerfed aswell, arent they? So i can only run beast-lists with wolves and MAYBE griffons, right? While infantry is mediocre at Circle, yes? Or i had some bad explanation from other source?
>>
>>47693750
I do like the Bloodrunner Master Tormentor.
>>
doesn't the idea of warjack/beast points imply that there is only one point count the game is balanced for?
>>
>>47694168
No, they're just nudging people towards using more jacks and beasts in a heavy handed way.
>>
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>>47694039

Trolls.
>>
>>47694188
Except it is just another way to say "You must include jacks in your list".
It is deliberate design statement, but one that is static.
So they must had decided the number on some default list size.
>>
>>47694214
On the bright side it makes the game cheaper to play. 11 points of Molik Karn is £17, while 11 points of Cetrati is £40.
>>
>>47694039
The answer is Circle

>>47694115
Have you seen Reeve Hunters? Krueger? How about an Arm 23 Wold Wrath that heals every turn? Or an arm 22 Get-Wrekt-Orix?
>>
>>47694115
Wah wah, my goat beasts have a couple of decent caster options but they're not auto takes with everyone. How dare models be a solid option for some but bad for others? What kind of balancing is this where I can't just feat turn 2 and win every game on scenario?
>>
>>47694190
Are dire trolls being cool in their new MK3 stuff or not? Because i REALLY want to run beast-heavy trolls. With some infantry, of course, but mostly relying on beasts.
>>47694276
>Have you seen Reeve Hunters? Krueger?
What about them? I am new to the game and can only judge by the things i am told by other people, like this website actually and a few other sources.
I dont like Wold Wrath. It costs alot and i dont like those big-big-big models overall. Their presence is ruining my feeling of big monsters clashing with each other amongst usual soldiers. Ghetorix is sorta k however.
>>
>>47693719
Source?
>>
>>47694337
For example? I am picking my first faction after all.
>>
>>47694337
I thought a lot of the cheaper beast options looked just awful at first. It really didn't help that pp marketed them as "economy heavies" while things like the juggernaut and crusader exist.

What they are are cheap toolboxes that are cool sometimes, but they don't punch in their weight class.
>>
>>47694460
rumour
popular speculation on the reason why nemo3 lost the special rule
>>
>>47694460
The French rule book floating around
>>
>>47694441
You can not like it, but unkillable Wold Wrath is a thing now. You're opponent has dump 2 to 3 heavies into him and they still might not kill him.

Baldur2 OP, ples nerf PP
>>
>>47694522
Any news on trample rules?
>>
>>47694626
They're the same. Big power attack changes are that locks and push are gone and throws are super simple now.
>>
Hey, are storm blades worth it now? How about storm guard? I'm planning on running them with Maddox.
>>
>>47694462
I have no idea what you're looking to play or what style so I can't recommend shit.

>>47694464
They're not supposed to, they're options. Quantity is also a quality to have, taking 2 lighter heavies is better in some cases than 1 uber heavy. giving you those options is good.
>>
>>47694641
I fucking KNEW IT. PP are such fucking hacks.

Trample: The only rules for jacks that are flat out worse then when they started.

And possibly the most important Power attack as well. Fucking hell. I had hope for a minute there.
>>
>>47694645
Also is there any reason to bring steelheads as cygnar now?
>>
>>47694645
Short answer yes. Long answer, since Cygnar buffs no longer affect Merc models they're Cygnar best melee troops and throwing tough a +3 arm on them is awesome. Their various solos provide a lot of needed buffs like pathfinder which is awesome
>>
>>47694677
Not sure what you're on about. Tramples are awesome and still work like before. You also get to do them for free essentially because of Power Up. You also get to trample when under a SPD debuffs.

Over all Tramples are better
>>
>>47694689
There never was? Only if you need fast dudes with reach but light infantry isn't a good idea right now for anyone.
>>
Anyone have any Rhyas1 or Kallus thoughts for 3e? The loss of Rearguard and the heavy infantry changes shake up their listbuilding a lot.
>>
>>47694701
Ok cool. What do you really want to bring for them as a typical unit? And how much would it be points wise? I'm on my phone and the download would kill my data
>>
>>47694536
Still its size would kill the game spirit for me. Which i am carefully trying to avoid.
>>47694651
Faction which is beast-heavy or can be and have reliable infantry, not dependant on terrain or stuff, or at least can generate it. Medium to fast speed. And with some of the fury management.
>>
>>47694712
>Tramples are awesome and still work like before.

Thats an oxymoron. Point being in order to trample 1 guy right in fron't of your jack, you need 3 Inches of movement to completly clear your base. Otherwise it flat out cancels and your trample fails, and you rewind back. And this is DIRECTLY in front of your jack. And for 1 dude.

True I can pre-measure now, so I can avoid wasted tramples, but It just means I won't be pulling any off! Tramples used to be at least mildly useful because they triggered on contact, so you could at least kill the front two units you touched. Also they worked with bulldoze to help with it.

Then PP made it so they only worked with fully going over the unit which only the fastest of the fast jacks could even do with any sort of impunity and its still hard as well to pull off.

THEN they Stopped bulldoze from working with it. Just what the fuck! WHY? Where bulldozing jacks just destroying all infantry and killing all warcasters?

And thats for just a LARGE base. To trample a single guy with a HUGE base requires 5 inches. And unless the Infantry is clustered in flat lines like shield-wall it never plays out like that.

And thats for infantry directly in front of the jack. And just for 1 dude.

Fucking hell PP. What gam do they even play?
>>
>>47694737
Kallus is in our top 3 casters most likely. He only needs 1 beast (bb) and the rest is infantry. I think you can fit 2x warspears and banshees. Hes instantly running 2 hellmouths when they come e out as well. Sad that Legion lost all of its control casters so that we could get hellmouth tax.
>>
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>>47694748
This is a list I've been playing around with. It's OK I think but the meta may determine of I need more jacks and less dudes but this is the kind of stuff you want to take. The Stormblade Captain is the only thing I'm kind of iffy in, he may not be needed
>>
>>47694809
I don't think you understand how tramples work. You only need to have your base go over a millimeter of the enemy base in order to trample them. They're not meant to be crazy over powered, it's a tool in your toolbox and is pretty situational.
>>
>>47694861
No you have to go completely past the base in order for it to trigger. It was changed later.

Simply being without tramples, warjacks just don't have a way of inputting enough attacks to deal with infantry! It really shouldn't be super situational because lack of attacks is the reason why most infantry kicks the asses of jacks.
>>
Conflict Chamber related:
Bane Thralls are now Bane Warriors and cost 10/17
>>
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>MFW I've gotten the circle so salty over my AOEs that they refuse to play any infantry.
>MFW on feat turn I out-threat all of his melee capabilities and kill all of his beasts.
>MFW powerup become a thing for GUNBUNNIES
>MFW Crippling crippling 'jacks and beasts with RNG 16 POW 14 4 dice on damage artillery


Where were you when the Dorfs became amazing?
>>
You don't need to move completely over theirbase. That's just not true.
>>
>>47694890
all anti-inf jacks have rules to deal with units
>>
>>47694842

Why a Charger? Can't powerful attack.
>>
>>47694861
>> don't think you understand how tramples work
im pretty sure he does and im pretty sure hes right. This all ties into this >>47694214 many people dont want situation tools in a toolbox we want either simpler rules or more gameplay diversity. Having an option that is never used is just clutter, much like how many models were just clutter before the theme forces came out. Mk 3 is shaping up to be mk 2 without the theme forces and a slightly more streamlined ruleset, ie on the road to be dominated by 2 or 3 warcasters and 3-4 units in 6 months
>>
>>47694990
He's supposed to be on the Jr. My mistake.
>>
Somebody help a brother out and drop some info on the new Menoth Solo!
>>
>>47694987
Which is why Warjacks suck.

You know what I take with infantry if I want to destroy jacks? Mostly nothing because most charging infantry will kill jacks. And if they can't they are a buff away from doing so.

You know what I can do as infantry to kill other infantry? Charge or shoot them.

With Warjacks I STILL have to invest in a expensive as hell warjack to lay out like two AOEs a turn at best, which also looses effectiveness against other heavies.

The way the game works is that Infantry can kill anything, but jacks have to be dedicated to kill either.

This is such shitty design. And for why the fuck was Trample made worse? Like WHYYYYYYYYYY? This is fucking INSANE! What was the goddam thought process of PP?
>>
>>47694991
No, you can catch a base on the side and only have to move a few inches. So long as you move past their base and your line touches their's your good. Tramples are super easy to do and you guys are expecting way too much from them
>>
Skorne Dakar please
>>
>>47695097
Because the deal is that you have to have space afterwards.

You are right, its theoretically easy to kill only 1 dude from a trample. But the difficulty is finding enough speed and space to kill multiple and not be reset.

If your argument is "You only need to nudge with a side" then my counter argument is that you only have to end with even the slightest microtouch on the side of the base and then you are forced to rewind back, and then your trample is invalidated.

We are expecting what is EXACTLY right for Tramples. A way for any Jack to kill Infantry in some fashion without specializing to do so.

This IS looking allot like MKII Remix.

Get ready for Irusk 1-2 dominating with Iron fangs.
>>
>>47695097
I *think* the original dude was talking about a time where if you failed the trample because of not being able to place the jack, you still trampled the dudes you initially contacted, like an impact attack.
>>
Tramples are less likely to fail now since you can just premeasure
>>
>>47695203
Sure, but that just means you do them less.

Its like a warning label on a shitty tool instead of fixing the goddam tool.
>>
Okay newbie CoC/Menoth player here again.
Got myself assimilator, those spear-robot folks.
So now i have synth, 2x monitor kits (magnetized ofc), 2 lights from battlebox, squad of angels, reciprocators, those mechanic guys i do not remember their name actually and assimilator. What else should i pick?
Oh and for Menoth. Kreoss1, vigilant, 4x crusader/vanquisher/templar kits, repenter, vassal, monolith bearer, hierophant, cinerators. Same question: what else should i pick.
>>
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>>47695157
At this point all I have to say is fucking deal with it. Tramples work fine, just not the way you want.
>>
>>47695254
Man Warjacks work just fucking amazing. This MKIII powerup bullshit is WAY too powerful.

Warjacks where just FINE before, and worked great, you people just didn't know how to use them.

In fact they worked just as well in MKI, and they worked fine there as well!

I could make them work and you all just expected WAY too much out of them.
>>
>>47693750
If I expect to see a dumbass skew like this, I sure will.
>>
>>47694039
Sorry the correct answer is Legion.
>>
Tramples are better by the fact that you can now premeasure. No more risk of getting stopped by some unlucky eyeballing. Do the measurement, see what you can get with the trample, if it's worth it then you can do so knowing there's no risk of wasting your heavies activation.
>>
Trample is more of less a move to get your jack out of the tarpit rather than trying to kill it
>>
>>47695281
You can always get off the ride if it doesn't work for you. Nothing of value will be lost
>>
>>47694964


Speed 7 rhulic jacks don't actually out threat speed 6 with reach

Not saying ossram isn't awesome or that I disagree in any other way
>>
>>47695234
Axiom and TEP are still the right answers.

And get some Servitors (Attunement and Reflex are the most useful imo but Accretion are nice to just heal up an induction node), Obstructors, 2 Enigma Foundries, and Lucant.
>>
>>47695314

Its probably best that I do. PP has no fucking clue, and just madly stumbles about. Best I just sell off all my shit. And I even got excited for MKIII thinking it would be different.
>>
>>47695281
>autistic grognard neckbeard detected
>>
>>47695331
Cheers

Nobody gives a fuck dude[\spoiler]
>>
>>47695321

I meant the Forgeguard and Earthbreaker. That additional speed and arm they tacked on to Ossrum's feat makes good things even better.
>>
>>47694964
So is it

Ossrum
Gorten
Durgen

now?
>>
>>47695328
Erm TEP? No, i am still not picking Axiom. Maybe another Assimilator kit however?
Why Obstructors and why 2 foundries?
Will that roster work for a long time and in different combos like if i pick another warcaster like axiom/iron mother?
1 squad per type of Servitors, right?


Oh and i still request aid with
>for Menoth. Kreoss1, vigilant, 4x crusader/vanquisher/templar kits, repenter, vassal, monolith bearer, hierophant, cinerators. Same question: what else should i pick.
>>
>>47693590
Look at this retard who can't even do simple math. 9 unboosted shots, even with armor piercing, have no way of removing 2+ heavies. Maybe you can get 1.

You stupid fucking faggot. Quit fear mongering.
>>
>>47689178
Fixed; I think -- Nyss Hunters, Dannon & Bull, and Greygore at least, are there any others?

>>47689413
I'm experimenting now with overlaying both terms on caster entries; I figure I can expand the space on their entry on the army list without too much impact on overall compactness since you'll only have one caster.

>>47689822
Working on that now.

>>47694842
Working on the hideous clipping on that, and making the fonts at least look better for the image download. Mind sharing what browser and OS you're running on?

>>47694901
Fixed.
>>
>>47695532

you have Bone Grinders as Meat Grinders
>>
>>47693590
>>47695523
A proper Sloan list will be hell though. A good mix of shooty jacks and some support could be really tough to beat.
>>
>>47695480
TEP is the battle engine, it's ridiculously good.

I might get another Assimilator kit. I dunno. The Quad-Jack is just so much better/ more versatile. I can't think of a scenario where I'd want 2 Assimilators, but I can definitely want 2 Inverters and a Cipher with some casters.

Obstructors are a great, cheap, small-based tarpit with shield wall and chain weapons. Synth does nothing for them - he is a PURE jack caster. Lucant and Axis like them a lot, and they're really the casters to get next.

Foundries provide recursion to both light and medium infantry, they're basically essential for COC's attrition game.

Wait. Do you have a Corollary? If not, it's required immediately! It makes Induction even more better, gives more CTRL area, makes its own focus...
>>
>>47695409

For Straight Rhulic, Ossrum is the best.The buffs to the Artillery and fire for effect is absolutely devastating. 2 shots kills a light, or at least cripples it beyond usefulness, it shreds infantry, and it puts the hurt on heavies. I'm tempted to say Rhul Artilery is the best in the game at the moment, is just does too much work, and in every game it has killed over double its points, on average, with a few outliers like when I rolled quad 6s and oneshot the dude's arc node light at the top of 2.

Gorten still has the problem that he is slow as balls, offers so little protection to his army on the way in. he runs a mean arm skew/trading list with 7 drillers and 6 assorted bunnies, but most of his problems are still there. Its just that bunnies are so strong right now i'm half expecting them to be nerfed.

Durgen is better outside of Rhul, because of how primed works, but can run it acceptably. Artillery is about the only Rhulic thing i would run with him, other than the jacks.

For Straight Rhul, Oss is at the top, but I still need more time with Durgen and Gorten to make a decision about them, but I would say Durgen is better than Gorten still.
>>
>>47695544
No denying that. She's strong, and it's nice to see her be something other than useless. I've seen some lists with trenchers drifting around and it seems like a good idea with whatever that jack is with reload for trenchers.

But the "le ebin 9 hunters" meme has to die.
>>
>>47695523
why are you not boosting them with your free focus
>>
>>47695544
Yeah when I think about Sloan with a real list, I pretty much conclude that I just have to assassinate her ASAP. Fortunately Legion now has snipe on a stick for casters.
>>
>>47695532
>Working on the hideous clipping
Awesome. If possible, can you implement a pure text list that could be copied and pasted? That may work better than the image
>>
>>47695608
because if you want to feat top of 1, it happens as an out of activation shot after the hunters run and even if they had more focus on them after running, you can never spend focus or force to boost out of activation attacks

you fucking idiot
>>
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>>47695573
The TEP is literally unplayable. Why would you recommend that?
>>
>>47695632


Is it Opposite Day again already
>>
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>>47695628
You need to chill out brochacho. It's just a game
>>
>>47695641
You can't place the models it creates. It's unplayable garbage until it gets errata in 6 months
>>
>>47695632
>implying the current wording issue won't be fixed day 1 by an infernal if not an errata pdf
try again faggot
>>
>>47695663
1st errata is set to come out at the end of June
>>
>>47695663


There's already a day 1 errata
>>
>>47695671
>>47695673
OK, so it's unplayable garbage for the next month.
>>
>>47695663
You're really shit at trolling. And pretty much any friendly you play should realize how the rule is in error and give you a reasonable workaround like within 1".

But yeah there will be a fix for it by Monday if not by Sunday morning.
>>
>>47695601

I've actually played the 9 hunter list. It isn't good at all. As soon as you know what is coming, it's effectiveness lowers drastically.

I also played against a guy who regularly places top 10 in the WTC. his "actual" sloan list is (i can't remember some of it)

Sloan
-Reinholdt
Stormwall
Defender
Hunter

Junior
-sentinel (cheap shield guard for sloan, satisfies the jack requirement on junior)

Alten ashley (grevious wounds on a stick)

And 2 gun mage captain adepts( i think) for the ignoring LOS shot.

It is very good, and very hard to not get assassinated by it.
>>
>>47695679
this is even weaker shit than the sloan meme and thats saying something
>>
>>47695695
People have been excited about the Hurricane with her and Haley too, I think
>>
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>>47695679


>it's unplayable until the actual new edition actually launches
>>
>>47695689
Fuck that, RAW bitch. What is this? 40k? Get that garbage off my table
>>
>>47695612
Sloans probably have some shield guard for her
Sentinel should do fine
>>
>>47695745


40k is the only system where RAW actually takes precedence over RAI though

Except dropzone where they never fucked it up in the first place
>>
>>47695745
Yeah you're the exact kind of asshole this game definitely needs more of.
>>
>>47695543
The hell. I think the meat grinders must be from a theme or league list that didn't get culled properly. They'll be gone in the next update.

>>47695616
Adding a "copy to clipboard" button that generates text and a "permanent link" button that gives a link that loads up the list in the editor, both should be up "soon".
>>
>>47686767
Did they drop the sanctifer to ps-16? I thought he was still 17.
>>
>>47695774
fist is 14, grave maker is 16
>>
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>>47695760
You and I clearly experienced different versions of 40k where nothing worked as RAW

>>47695767
You must be new. That or you're a little casual baby, in which case this is the wrong game for you. You should leave before someone hurts your feelings
>>
>>47695774
He is p+s16 now, but the new jack marshal rules means he will be getting +2 pow on essentially all his attacks.
Its pretty weird that menoth of all factions gets a jack almost purpose built for jack marshalling
>>
>>47695612
>>47695601
Maybe something like:

Sloan
- Defender
- Defender
- Hunter
- Grenadier
- Grenadier
Rangers
Trenchers+UA+WAs
Finn
>>
>>47695573
I see, i see, so 2 foundries, obstructors and corollary. Servitors - pick or not? 1 squad per is enough? Oh and if i want Aurora then i should have at least 2 or more units of Angels, right?
Whoa i checked the model of engine, THAT is what i like. Not colossal-like, yet very menacing and alien-looking, but not that gigantic. Very, very good looking. However, ill pick it last due to expensivity.


Still requesting help with menoth.
>for Menoth. Kreoss1, vigilant, 4x crusader/vanquisher/templar kits, repenter, vassal, monolith bearer, hierophant, cinerators. Same question: what else should i pick.
>>
>>47695808
uh oh, looks like we got an internet toughguy tourneyfag in here
>>
>>47695808


The only place RAW fags had any power was in 40k, where terminator squads didn't actually wear terminator armor because it wasn't listed in their equipment
>>
Deliverer Armsmaster gives rerolling CRAs and arcing fire
>>
>>47695872
40k hardly even has rules
>>
>>47695644
>I was just pretending, it's a joke bro take it easy.
>>
>>47695838
The Corollary is really key for CoC, totally. It should be your next purchase. As in, go get one right now.

I have 1 squad of servitors each and it's usually enough, except when I run an Axiom, because it makes more servitors. If you don't plan to buy an Axiom you won't have this problem. Servitors can also be a good way to fill up small amounts of extra points. Attunement are probably the most commonly taken, just for Flare, but I wind up using a lot of Reflex too, and like I said Accretion can be nice, especially with Lucant. I just don't use Elimination Servitors much. They have their uses, but eh
>>
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Thoughts on merc list? Trying to use Magnus feat to help with the new gross backstab rules.
>>
>>47695861
Warmachine is a competitive tournament game, not a casual baby game. If you want casual go play Age of Sigmar or some other stupid shit. Your impressive nwckbeard gives you bonuses in that game.

If you can't handle the competitive games you can always leave.
>>
>>47695838


Corollarys are completely mandatory. They're easily one of the best focus mechanics in the game and vital for convergence gameplay
>>
>>47695951
Didn't you hear? All the competitive players are going to Guild Ball because Legion and Cryx nerfs.
All hail the casual gamer!
>>
>>47695981
Well yeah, Guild Ball is the better game.
>>
>>47695838
>4x crusader/vanquisher/templar kits
sounds like you fell for the amon meme.

You would have been better off getting 2x crusader kit 2x reckoner kit and 1 indicitor kit and magnetizing it all

>>47695891
4 points?
higher rat?
no mini feat?
>>
>>47696049
pc 3 solo
>>
>>47695951
>you can check out any time of night but you may never leave...
>>
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I'm ready to shoot things
>>
>>47695892
Pretty much this.
>>47696046
Guild ball sucks.
>>
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>>47696108
If you're a little casual faggot maybe. But if you can't handle guild ball then you really can't handle warmachine. Get out while you can and go back to Agree of Sigmar or whatever the casual game is right now.
>>
>>47695924
Uhuh okay, acknowledged.
>>47695963
One Corollary is enough, i assume?
>>47696049
Well not quite, but i LOVE jacks. I would like to play Amon, but i would like to play other casters too. Like Sevvy1-2 or maybe Thyra/Durst. I dont really see how other menite warcasters can be played. Do not undestand their role.

Thats why im asking. Sorta like zealots but have no idea how they are played. From what i see right now they are like run in-throw bombs-die knowing they did damage equal/more than their price.
Sorta like Flameguard but have the same issue with them. Just a tarpit or can also strike something down too?
And i heard that Exemplar Errants are great at being tarpit, but also are having better hitting power.
Why Reckoners and Indictor? I thought Reckoner lost his assault.
Maybe i should purchase Mechanics? Blessing of Vengeance for Sevvy? Dervish if i want Amon list? Just got literally no idea.
>>
>>47696234
One Corollary is all that's allowed. It's a warcaster attachment. You typically can only ever have 1 of those in a game.

What about my last post confused you?
>>
>>47695951
>>47696148
so edgy desu~
>>
Have the opportunity to pick up a Blindwater lot, and it includes two units of Posse. I'm admittedly more interested in the Farrow, but how well will two units of Posse fare in 3e?
>>
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Initial faction rankings, get hype for all the salt

Glorious Age of Cygnar Tier
Cyganr

High tier
Khador, Menoth

Good tier
Circle, Mercs, Retribution

Mid tier
Legion, Trolls, Cryx, Minions, CoC

Dumpster fire tier
Skorne
>>
>>47696270
posse are trash in mk3
>>
>>47696362
I would bump ret and cryx up by one
>>
>>47696362
What tier is new Kraye? Cuz I wanna try Kraye + Minuteman shenanigans
>>
>>47696362
I'd honestly put Khador on the same level as Cygnar. But maybe that's just because Khador was awful and improved a lot more so it just feels a ton more effective than it was, whereas Cygnar was already good and got even better.
>>
>>47696439
Mid tier ish. He's one of the weaker Cygnar casters currently
>>
>>47696234
>Why Reckoners and Indictor?
If you magnetized the kits you would essentially have access to every non character heavy.
The reckoner is still good, its just less of a melee hitting without assault. The new flare lets you gunline against a single stealth model if you bring Rhoven, and it also helps you take down hard targets by making them easier to hit.

The indictor kit is really for the guardian, but in actuality both have their uses with specific casters.

>zealots
Hit surprising hard, and are good at clearing high def too. They are a disposable unit without the monolith bearer, and pretty much a second disposable unit with him. They are one of our most self sufficient units.
>flameguard
Are deceptively difficult to kill because of how good defense is on single wound infantry. They aren't very killy, but reach helps them tie up the board. Plus they are super cheap now.
>errants
Probably the highest quality general infantry we have. Tarpit well, shoots well, and melees well. Higher cost per body, but you get what you pay for.
>Mechaniks
pretty cheap. You will eventually want both them and wracks to plug small point gaps in your lists
>blessing of vengeance
Solid. Worth getting if you plan on playing sevvy.
>dervish
solid little cruise missile that makes your opponent play his valuable models more carefully.


Out of the models you did not mention, I think the redeemer is one of the best. Now that it just gets its 3 shots, its viable in any list that wants infantry clearing or pseudo spot removal.
You will want the piper. He is one of the best support pieces in the game.
Daughters of the flame can also be good
>>
>>47696362
coc midtier lolno. they were real good in mk2 and designed for mk3 really and only got better

>inb4 accusation of being a coc fanboy bc this is an effective argument??
>>
>>47696362


Circle is still god tier

Mercs are same tier as Cygnar

CoC are going to be high tier in Mk 3
>>
>>47696252
I didnt know its 1-only lol.
If you mean answer to my question about Menoth, then, well, pretty much everything. As i stated above, i am a noob.
>>
>>47696477
Its a fair argument, CoC is just super limited compared to Putney factions and their best gimmick got nerfed
>>
>>47696362

>skorne

As it should be. Skorne is the most meta faction. Strength from suffering. We don't need weak bandwagon hoppers looking for easy wins in our faction.
>>
>>47696516
yeah limitations just mean predictable, it's cool that one of the weaker casters (aurora) got imo big improvements, and our best pieces (TEP/PA) got even better. even if it means losing 4 foundries and recursion. all the recursion factions took a hit that way.

coc recursion was great though i'd argue the best gimmick was being able to run a ton of jacks when only menoth could come close, that's obviously no longer the case, but new induction has the potential to be much better than power up even if it takes a lot more setup (fitting for the faction really)
>>
>>47696508
>Hordes
>Ever being higher than mid tier

I don't think you've been paying attention
>>
>>47696467
Got the point of Reckoner, however, why guardians? Node doesnt work in melee and i would sort of like to see them there, right?
Uhuh, so zealots are quite a good choice overall, right?
UA and Pyrus are sort of mandatory for Flameguard am i right?
So errants didnt change from what i heard about them some time ago. Good. UA is required aswell i assume.
>pretty cheap. You will eventually want both them and wracks to plug small point gaps in your lists
Yes but are they usefull?
I totally do want to play sevvy so it seems ill need that guy. After all, it looks great and i have a good painting skills, so worth picking it up for collecting means.
By the way i have a question about "combo strike". Am i able to hit things with it twice a turn with 1 focus on jack? Or "action" stuff is "once per turn"?
Yes, i am converting repenter to a redeemer. After all, repenter is equal/worse to Cleansers now judging by its offensive capabilities, right?
Uhuh, heard about piper too, but whom should he support?
I like daughters, thought i will have a hard time working on their blades to look better than default sculpt. They might be very good with Thyra i assume, but what is their role on the battlefield? Gang-fight medium infantry?
Should i convert Cinerators to Bastions or something? Or they are of little use in MK3 as well as they were in MK2?
>>
>>47696653
weve been over this before. fury is still generally better than focus. just not as much.
>>
>>47696466
Does Kraye give colossals impact attack + reposition (5) ?
>>
>>47696748
Even if he gives reposition they can't use it.
>>
>>47696362
does nobody in here actually play cygnar
all i hear is people talking about skorne and whining about skorne
>>
So, how do you feel about the notion of warjack points plus 100? Too much army?
>>
>>47696870


Spammy and Gay
>>
>>47696746
Fury might be better, but Warmachine has better models and Warjacks are vastly superior now. Hordes is kill, go buy into Khador or Cygnar if you want to win games
>>
>>47696776
It's still part of their activation. Can they just specifically not use reposition?
>>
>>47696870
Only for retards who can't handle having to take Warjacks
>>
>>47696870
i hope pp doesnt change to this as the standard. the only reason its even being talked about is fucking whiners
>>
>>47696901

Colossals can't move outside of normal movement. No Reposition, Sprint, etc
>>
>>47696901
they don't get to do movement outside of normal movement.
>>
New Menoth player here. What casters do my fellow Menites think look the best in the new edition?

I'm not sure about how good he is, but I do think Reznik1 looks pretty nifty.
>>
>>47696733
>why guardians?
some casters want an arcnode sometimes, but don't want to spend the points on a light. The guardian is a heavy hitter or an arcnode, whichever you need. I think it has a place with Sevvy in case your main arc node bites it but you still need to get spells off.
>zealots
probably, but because of the big changes this edition its hard to say for certain
>UA and pyrus
The UA and Pyrus are gravy. They are both good with them, but not strictly necessary. Generally I'd say that the UA should be added to the list first
>errants
Had their role change actually. Used to have more terrain abilities, but now have unyielding. Still good.
>combo strike
only once per turn. still, using just your power up focus your getting a boosted pow 17(19 with choir)
>repenter
don't forget the repenter can boost. So while the cleansers have volume of attacks on their side, the repenter will still be better if you need to snipe out a key piece. Boostable sprays will almost never be bad.
>piper
can change who he supports each round. Depends on the board situation desu.
>daughters
They are really good against high arm single wound models. Their main role is to jam, then charge behind the enemy lines the next turn picking off support
>cinerators
are about equal to or better than bastions now. I'd say their is no point converting them unless you really want to do the conversion
>>
>>47696886
jacks did get better (and really needed to for the core game theme), but vastly superior, nah, they still come with the big opportunity cost for the caster that beasts dont
>>
>>47696870
Way to fucking much
>>
>>47696947
depends on the jack really.
Gunnbunnies, along with some other shooting and utility jacks, have essentially no opportunity cost to the caster
>>
>>47696870
That's too much. Most of the people asking for it are drawing from the 35 to 50 analogy. They're also mostly whining that they can't fit their pts discounted spam tier lists in 75, either.

I have a fist of halaak collection, and I don't give a shit, 75 seems cool, and the multi list format still alleviates a lot of that.
>>
>>47696976
Gunbunnies essentialy became the most efficient unit in the game. They do so much for so little
>>
To the conflict chamber anon, Kozlov is missing from the Khador caster section. He's got 28 WJP for the record.
>>
>>47696976
yeah i'll agree with gunbunnies and the like, sure, that's just not what typically comes to mind when i think of the cost/benefit of jacks. it probably will soon with how gud mercs got
>>
>>47682882
WTF. I thought that MKIII was supposed to up the game and spoilers suggested that some point costs went down. So I tried to recreate my MKII troll lists (non-theme) and I find myself being forced to cut one unit every time. How am I supposed to field an army this small?
>>
>>47697187

More warbeasts, tard
>>
The theme of the new rulebook is, "so you didn't think cygnar needed any more buffs? well we disagreed."
>>
>>47697238
They needed buffs. All armies needed buffs except Cryx, which needed nerfs. Other armies got buffed and Cryx got nerfed just enough that the balance is equal for all armies, though Cryx is still a bit too good.
>>
>>47697206
Even using the warbeast points exclusively I still end up with 75 points = 1 unit less than old 50 points. This makes me unhappy.
>>
>>47697289
And then they nerfed Skorne.
>>
>>47697297


Because you only have 37.5 points to spend on units and solos. It's not like anything in trolls got a price increase
>>
>>47697297

Exactly the point. Less infantry, bigger battlegroups.
>>
>>47697289
not saying they didn't need buffs. the degree to which they got buffs and their S-tier stuff was not toned down is totally incongruous to how other factions were treated.

cryx is not too good. it's still good, sure, but it's fallen from great heights.

just for general rules comparison, see how lighting immunity works for e-leaps, versus how incorp models can no longer take free strikes.
>>
>>47697289

How is Cryx still too good? They seem meh-tier at best to me.
>>
>>47697339
The new Incorporeal change is really just adding insult to injury.
>>
>>47697360
Oh? What's happened to Incorporeal?
>>
>>47697370


It doesn't wear off when attacking
>>
>>47697370
Incorporeal models cannot attempt free strikes.

So, take Blackbanes. Classic strategy was to run them in as a tarpit and when the opponent tried to walk through them, some would free strike and become corporeal. But it meant your opponent had to dedicate anti-incorporeal resources to dealing with them, or risk his troops getting bogged down and shredded.

Now they can't free-strike unless they were already corporeal. In which case, your opponent can just attack them with non-magic weapons. It's not like they have great stats anyway.
>>
>>47697339
You're just a cryxbabby who never learned to play without training wheels.
>>
>>47682882
I know we don't know much, but can somebody roughly tell me whether it's going to be viable in mkIII(75pts). Just speculating:
-Carver
-targ
-warhog
-roadhog
-Rosh&Brine
-Maximus
-meat thresher
-10 commandos
-10 brigands
>>
>>47697407
Now, see, I hadn't heard that, but that's cool for the Wraith Engine. I'm fine with that trade-off.
>>
>>47697289
>though Cryx is still a bit too good
Oh, you sweet Summer child...
>>
>>47697407
That would be ridiculously good.

>>47697411
Ah. That's a pain.
>>
>>47697414
not this dumb shit again, fuck
>>
>>47697448
Yeah, if it doesn't wear off when attacking, I'll gladly give up free strikes. Who cares.
>>
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>>47697442
>>47697448
>>47697484

Tricked

Also eight
>>
>>47697461


Aw poor baby need his pow 13 weapon masters?
>>
WHEW LADS PP Defense force out in full force today.
Things you need to know that are FACT that aren't from some PP Dick sucking cuck:
Cryx is shit
Hordes is shit
Skorne was nerfed for NO reason
They're releasing OP stuff already so your old purchases are invalidated
They invalidated 100$ worth of Cephalyx models
Kara Sloan will ruin this game
>>
>>47697533


You also need to recognize Magnus as King of warmachine and Carver as lord of Hordes
>>
>>47697533
>M-muh....Kara Sloan boogieman.

Didn't we show you the door back to plebit you whiny bitch?

Cryx is viable, you can't just throw banes at every problem.

Sucks what happened to Skorne though, that much is true.
>>
>>47697533
cephalyx were a meme army anyway
>muh zambies
>muh bdsm
>muh meatjacks
>>
>>47697533
>invalidated
this meme is no longer dank yknow
>>
>>47696946
Got it. BUT if i got Blessing of Vengeance for sevvy list, would i really want to have a Guardian? And would i want to have a Guardian overall for other warcasters?
Okay, anyway since they are the launch-and-forget ill consider purchasing them as a last resort. Because i dont really like using my men as cannon-fodder. Even if they are zealots with bombs.
I just like Pyrus sculpt, but yes, in previous threads i read that UA is amazing for flameguard.
Well if they are good i am good with that.
Actually can i boost a combo strike?
Oh i totally forgot it. But still making another pair of hands for him would be a hell of a work. By the way sprays are sort of flamer-from-40k-like here now, right? So no def gonna save puny unbelievers from Menoth's fiery wrath, or infidels have more than a chance to repent?
Oh and cleansers can hit stuff in melee after shooting up. Think thats pretty cool.
Hmm the piper guy is pretty god damn awesome. Very much so. Requires infantry, however. But i can live with it. Tough Flameguards would be a real ass i think.
So i thought, and with stealth they can actually make it into melee with someone.
>to jam
Mind explaining the meaning?
Nope, i dont want to do the conversion, i like them like they are, but i can hardly imagine how to use them unless against tarpits or stuff.
>>
>>47697638
>BUT if i got Blessing of Vengeance for sevvy list, would i really want to have a Guardian
this is a point of contention between protectorate players, but I think so
>combo strikes
can absolutely be boosted
>sprays
you still need to roll to hit, but you ignore concealment, cover and stealth. So you end up ignoring most natural defense buffs
>Jamming
Daughters have a good native defense(14) and with a buff get to def 16. Most infantry will have trouble hitting this, so if you engage their infantry with your daughters they will have trouble dislodging them.
It generally means to get in the way
>>
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>>47697533
This isn't reddit anon, all these memes aren't going to score you any points
>>
>>47697773
>>47697623
>>47697615
WHEW LADS
>>47697619
You are correct.
>>
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>>47697786
>>
>>47697812
How does PP's semen taste PP defense force?
>>
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>>47697786
>>47697825
>>47697533
Why so salty anon? Don't be the Ebonlance
>>
>>47697825
salty
>>
So shitposting aside, how do you guys feel about gargossals? Think gargs are worth it? Will people realize that some casters still aren't able to power that many jacks?
>>
>>47697825
Salty as your tears, cuck
>>
>>47697638
Is it true that Piper wont work on Menoth units anymore? Because his card now says "friendly units" so other mercs only?
>>
>>47697744
>this is a point of contention between protectorate players, but I think so
Well, i like the Indictor too anyway.
>can absolutely be boosted
Oh boy!
Well i actually hoped it could be used to clear high-def infantry, but oh well, looks like will have to find another way. Redeemer' aoes are avoidable by high def models aswell?
Uhuh got it, and if i roll on Thyra they are sort of mandatory i assume? At least one unit of them?
Yes and sunburst as well as book buys - pick or not? As well as jack marshall - Tristan or Bastion Seneschal - do i need them on a jack-heavy list because focus is limited anyway, or new rule might not allow marshalls to give a free focus for every jack?
Because i would like to run for example a vanquisher and Redeemer/Repenter with marshall and load them with focus to actually hit stuff and hit it hard.
For chorus i am pretty sure they are absolutely must have, am i right?
>>
>>47697872
>calls me a cuck
>when he sucks the dick of PP and cucks himself
How golden.
>>
>>47697865
depends on the garg like always. BB is still top tier legit. conquest and victor sure got gud. archangel will see table time, but its still not incredible. the stormwall offers a real choice now instead of being auto include, which is great.
>>
>>47697865

Blightbringer is still good and Archangel is still pointless
>>
>>47697878
I dont know lol, you should be asking someone else.
Probably should have, otherwise why even allow to pick him? For mighty attack with sword?
>>
>>47697878
"Friendly Faction" means other mercs only
>>
>>47697786
>>47697533


That's not what Wew lad means and not the situation to use it.
>>
>>47697905
Victor with Strakhov gives me a b0ner.
>>
>>47697878
you might be confused

"friendly Faction XYZ" is the limiting one.

"friendly XYZ" just means not the enemy.
>>
>>47697878
Piper still works on everyone, don't know what you're talking about
>>
>>47697878
learn the difference bw "friendly" and "friendly faction."
>>
>>47697889
>golden
>not gilded
>>
>>47697945
they both work well with strakhov really. though victor is effectively unboostable RAT 1 with his main gun on that shot. eh, shoot it at something jamming AKs and pick the fire shot, that's probably the best way to do that
>>
>>47697988
Two shots at setting the enemy warnoun on fire for lulz, unjamming AKs, triggering overrun, creating two 5" rough terrain spots, removing stealth/lowering def, and charging from down town on feat. It's pretty great.
>>
>>47697886
>Redeemer' aoes are avoidable by high def models aswell?
Aoe's automatically hit everything under their final resting place, so they are a good answer to high defense
>sunburst
Has always been good and is still good.
>marshals and journeymen
Not necessary, especially with the amount of focus support protectorate has. They do have their place though.
>choir
pretty much an auto include
>vanquisher, redeemer, repenter
none of those are actually that focus hungry. Although more focus never hurts
>>
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>>47697407
Yes!

>>47697411
What the fuck.

I wish WHFB wasn't dead.
>>
>>47698093
oh these ideas, bless u anon

feat turn of 15" melee threat range at MAT 8, POW 23 seems ok.
>>
>>47698179
MAT 10 with Flare, whoops
>>
>>47698150
Well, it's not confirmed yet I don't think
>>
>>47698308
i just saw confirmation on one of the faction fb pages from someone who has the french book
>>
>>47698136
>Aoe's automatically hit everything under their final resting place, so they are a good answer to high defense
Aha, cool. Considered.
>Has always been good and is still good.
Heard its getting buffed in MK3. I like ballistas. Gotta pick it.
>Not necessary, especially with the amount of focus support protectorate has. They do have their place though.
Well, more spells to put out for caster which is nice.
>pretty much an auto include
Thought so.
>none of those are actually that focus hungry. Although more focus never hurts
Well exactly why i want marshalls for those. Little points investment and good increase in efficiency.
>none of those are actually that focus hungry. Although more focus never hurts
Yep.

Thanks for the answers, /tg. Bid you good night.
>>
Not sure if anyone's picked up on this yet, RAW Grievous Wounds works on Warjacks now
>>
>>47698522
Probably working as intended.
>>
>>47698533
Alten Ashley is amazing now.
Sorschas 18 blowing the arms and cortexes off Warjacks is going to be nuts
>>
>>47698522


That's the idea
>>
I know my Repenters still have a place in my army, as one of the few ways i can think of that circumvents shield guard. Boost to hit, boost to dmg. One focus cost to caster.
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