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Pathfinder General /pfg/ I gave that Lich a Phylactery. Lic

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Pathfinder General /pfg/

I gave that Lich a Phylactery. Liches love Philacteries Edition

Have you ever rolled a necromancer, /pfg/?

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here: http://web.archive.org/web/*/http://www.d20pfsrd.com/

Previous thread: >>47625558
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>>47640407
Oh, and pic related is pretty much supposed to be a Dirge Bard archetype.

A dancer who can wake the dead.
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>>47639106
>>47639208
1st: Ask youself, do actually have to be Bard? Do you have to actually VMC? Can you just RP the nameless one without mechanical benefit?
Skald and Evangelist Cleric can both do primal song. What's stopping you from playing those class?

2nd: If you knew you really HAVE TO sacrificed your feats for flavor, why do you still want to try and play a feat-tax heavy combat style? Why don't you just grab a two-handed weapon and power attack?

This isn't really Bard problem. It's your build problem.
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>>47640435
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>>47640435
That ass that can wake the dead. Holy shit
>>
Is there any good live play Pathfinder sessions that I can watch/listen to to learn pathfinder better? I want to run pathfinder games but I'm afraid of running them like shit. How spread out are the rules exactly?

>Attacks of Opportunity
>Combat Maneuvers
>Saves
>How to attack
>How to Skill Checks
>Casting
>Area of Effect Measurement
>Status Effects

Is there anything else I'm missing? I want to be a fair rules tight GM, I also want to use rules for Poisons, Deseases, and Travel. I also want to study the cost of things in the books so I can accurately guess the cost/value of things. I also want to be able to get my head in the right place to actually keep track of how society might work in those areas.
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So I am building a Demagogue bard with Nameless One called The Songbird. In addition he as the Branded curse meaning he has a massive brand somewhere on his body. Does anyone have any kind of character art that could fit this, because I'm coming up short.
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For a hidden blade battle maid, should I replace thrashing dragon for anything through tradition? shattered mirror sounds kinda cool, if only for reflected blade style and the 3rd level stance. I'm already switching mithral current for riven hourglass.

Any other archetypes/talents besides innocuous servant that I should look for?
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>>47640535
If you're afraid of running like shit, what you could do is find some equally new players.

Then you can all learn together.
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>>47640407
Anyone here who can help explain something to me?
I recently got a figurine of wondrous power: golden lions and need a little help with something.
With the pounce skill my lions get a free rake as part of the pounce okay sure.
So technically as part of a pounce (natural attack) then added rake attacks.

1. Anyway, so can my lions use claw attacks and then use the rake for more claw attacks?
Or does it have to bite rather then use claw attacks as part of the free rake.

2. If my lions use the bite and then succeed on the grab do they still get the free rake which is usually only allowed as part of a grapple on the following turn?

3. Do rakes require a hit roll or do they automatically hit? I would assume using them outside of the grapple as part of a pounce requires an attack roll as usual with a -5 to hit.

Help.
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>>47640556
>A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.
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>>47640535
The only thing you really, absolutely need to have memorized to run Pathfinder are the rules for the drakaina's supernatural abilities, specifically Impregnate Surrogate. Everything else you can mostly ad-hoc and muddle through. If you're the same anon who played 5E in the last thread, just take anything that makes sense, is fun, or is functional from 5E and assfuck it sideways and make sure martials can't touch it. Pretty much identical at that point.
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>>47640546
You already get Shattered Mirror, look at your class features.
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>>47640571
Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
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>>47640407
>Have you ever rolled a necromancer, /pfg/?
No, because every party has a moralfag who's gonna throw a bitchfit over necromancy.
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>>47640546
If you're going for Sakuya Izayoi. Grab at least 3 levels of PsyArm Soulknife, grab Fighter's Blade feat for +4 effective soulknife level and that Trait that adds another +2, then take Sleeping Goddess
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>>47639058
>>47639106

First all, bard guy, I suggest answering >>47640440 's questions.

Second of all, I'm not quite sure what you want to do. If you just want to be decent at ranged, I'd recommend perhaps the rubato archetype from Path of War: Expanded. It has fluff involving the Primal Song, though it gives up spellcasting. You can invest in Use Magic Device to make up for it, at least...

Here is the link to the playtest documents: https://docs.google.com/document/d/1tbBIinA90VQW8eriM0TZTZCbHsSU6cdv7_44J8w564s/edit?pref=2&pli=1

Here is Elemental Flux: https://docs.google.com/document/d/14BiQj1sEeeEH0Nbyiyf-o0Kg4N5uDM5XwwqeWOJ21dI/edit?pref=2&pli=1

Here is Mithral Current: https://docs.google.com/document/d/1dKCPPIpRoR9CZv0A35gLDnXl5itgRufjWTq83BIsMfs/edit?pref=2&pli=1

Here is Golden Lion: http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/golden-lion-maneuvers

Of course, I'd recommend buying the PDF, but it's up to you.

If you GM also allows homebrew stuff, I'd recommend taking a look at my Elemental Blast feat: https://docs.google.com/document/d/18O_7C6sM9xnxHsH-pUrV8uI97rLWgZPhCOQx7KwafCw/edit?pref=2&pli=1#heading=h.rqfjgs90tf03

As well as the BLast Channel item enhancement: https://docs.google.com/document/d/18O_7C6sM9xnxHsH-pUrV8uI97rLWgZPhCOQx7KwafCw/edit?pref=2&pli=1#heading=h.vr5euky7fstv

Best of luck, man!

>>47640546

Thrashing Dragon can be good even if you're not two-weapon fighting.

Shattered Mirror is good.

So is Riven Hourglass, if you wanna go full Sakuya.
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>>47640616
>not rolling a true neutral necromancer

pic related if you watched the anime.
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>>47640546
I want to explain why you're fucking up, but battle maids are high degeneracy, so yes - substitute them both. Dump Thrashing Dragon for Solar Wind, why don't you.
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>>47640644
>battle maids are degenerate
how is serving your lord degenerate?
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>>47640644
>battle maids are high degeneracy
Sakuya is a pure maiden, heathen!
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>>47640440
I mainly want to be a Demagogue for Fame & Incite Violence. As for VMC it actually doesn't even effect the build until level 3 when I loose a feat in favor of a revelation.

I could simply back off on the combat feats and be a more pure caster, however at level 1 as a bard it seems very lack luster as I only know two spells and on 20PB it's too costly to get up to 20 charisma for 3 slots per day. I give up inspire courage +1 to be a demagogue.

>>47640623
While he said he is open to 3PP by approval I would prefer to not play a PoW character. I understand the appeal but am really PoW'd out after playing a Zealot. The class really disillusioned me towards DSP.
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>>47640637
Even if you're TN the necromancy itself is still evil (if you're raising the dead that is), at least by standard PF.
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>>47640637
>if you watched the anime.
I did. Shingeki No Bahamut Genesis is a pretty good fantasy anime. I don't know why /tg/ and /a/ barely talk about it.
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>>47640615
Maybe if one of those attacks has Grab, otherwise there would be no way to activate rake.
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>>47640709
Ok I'm gonna change my thing. I do want to be a nameless one, but demagogue is negotiable. I am rather attached to the fame ability and want to be able to gather and incite mobs, but skills may simply be enough for that.

Any suggestions on alternatives? I may move to Skald. How can one get Fame?
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>>47640453
>>47640435
>>47640407

goddamn
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>>47640793
Well the bite technically has grab but that's the ruling on pounce itself which overrules any other ruling considering it specifics rake in the description is allowed.
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>>47640793
The description of rake says 'in special circumstances, typically during a grapple'

If the creature itself says it gets the rakes on a pounce, it gets the rakes on pounce.
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>>47640674
>Sakuya is a pure maiden
sadpanda would disagree
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>>47640872
Being in porn doesn't mean you're not pure!
>>
How would one go about making this fine guy in Pathfinder? We're moving away from the super serious campaign to a much more light-hearted one.

For those unfamiliar a bard that can't play an instrument for shit but can conduct the spirits of the departed to play for him.
OR
A musically based Necromancer who focuses on ghosts rather than zombies. It depends on how you perceive it really.
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>>47640934
Refluff your performance(conducting) to have it be you conducting the dead to perform for you?
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>>47640934
Dirge Bard
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>>47640951
I planned on doing that in the first place but I was hoping there might be some feat or archetype for the concept. I knew it was a long shot but it doesn't hurt to ask.
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>>47640968
I know if 3.5 is allowed there's a feat or something that allows you to give a -10 debuff to saves to a single target until your next turn. I think there's also a method of applying morale and mind affecting spells to undead, threnodic or something in pathfinder, but I want to say there's a 3.5 version as well.
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how was your session /tg/?
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>>47640709

Fair enough, I'm sorry to hear about your unpleasant experience.

Maybe you can take my feat anyways, and change it so that it's a sonic blast that deals 1d6+cha damage, add in the enhancement to your instrument (if any) when you have enough money, and get semi-decent dexterity so you can hit with it.
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>>47641028
Succesfully defeated three undead knights and a skeleton dragon through the power of jolly co-operation. (And the dragon rolling a Nat 1 against Silver Exorcism strike courtesy of our Medic).
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>>47641028
I went from being a Hedgewitch/Armorist gestalt to a Hedgewitch/Armorist/Soulknife gestalt and I am distressed.
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>>47641028
>player tiefling forgets to do his weekly god stuff
>god creates a huge storm while we're at sea
>we're all getting throw around like gmod ragdolls
>player ask why is god doing this, storm stops
>god says kill someone for me and we make it even
>player kills random sailer
>mfw my dwarf is racist toward tieflings
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>>47641028
My Bard successfully fucked a CR 12 female Devil, and lived. GM hasn't revealed if there's a kid in the future yet.

If there is, he might have to take a short trip to Hell to pick up the kid. His stats and resources + half-fiend template? That kid would unstoppable.
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>>47641152
How'd he manage to seduce the devil?
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>>47640806
Just give up on ranged idea. You doesn't have enough feat to make it good. That means your combat choice is lock into Twohanded weapon.

If you want to be famous (without trading Bard best class feature for absolutely nothing), just use Perform check?

> 25 Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation.

> 30 Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant patrons, or even from extraplanar beings

Also give up on the ranged idea. You don't have enough feat to make it work. Pick up Longspear or something and two-handeding it.

I still don't understand why do you think it's a good idea to come in here crying "Bard is bad". When you try to give up every class feature for thing that can be done via RP. You could use Verbal Duel or Social combat to incite a mob and I am pretty sure there is a spell for that too
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>>47641262
>If you want to be famous (without trading Bard best class feature for absolutely nothing), just use Perform check?
I don't replace all of Inspire Courage, just Inspire Courage +1, so I'm 1 behind other bards.

I very much don't want to use a spell as that's simple mind control, which is pretty damn evil if I use mind control to incite violence. Very hard to justify a righteous cause.

>Also give up on the ranged idea. You don't have enough feat to make it work. Pick up Longspear or something and two-handeding it.
I will give this some thought.
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>>47641028
I dropped a castle on the mid-boss BBEG

>Be alchemist
>Me and my party own our very own fort after exterminating the previous residents - they were insurgents AND death cultists.
>BBEG's comes knocking in uninvited
>plans to take revenge for ruining his plans
>Is a goddamn PoWarder with an army of Myrmidons, beats our shit badly
>No choice. Our party leader the Cleric tells me to proceed with plan E
>Me: I hate Plan E
>Warsoul: We could always come back to this place anyways
>Cleric and Me: Clearly you don't know plan E
>DM: What's Plan E?

Plan E is something me and cleric came up with in case we ever get besieged and invaded in our own fort: Our cleric prepares a Word of Recall - sends everyone to our very first home in rusty dagger shanktown, while I activate the trigger word that causes every foundation of the fort to collapse from a delayed trigger bomb trap. It also sets off smoke bombs and sonic alarms to make escaping a whole lot more difficult.

So, while we did kill the midboss, we also lost our fort.
I hate Plan E. I spent the most gold fortifying and defending that fort.
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>>47641307
> Using Mindcontrol spell is evil
> Using EX ability to mindcontrolled isn't

Yeah... right...
>>
>>47641119
wait, like multi-classing or three gestalt?
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>>47641392
In no way is Incite Violence mind control, it is no more mind control than riling up a crowd. If it's mind control then we do mind control all the time in real life.
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>>47641392
Yeah, I have to agree with >>47641404 here. What you just claimed is that every decent public speaker in the history of humanity has mind control powers.
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Don't hide it from me, /pfg/
Tell me about your homebrews
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>>47641401
triple-gestalt.

We started as normal gestalt, we met the god of wind, and he gave us all Soulknife. So we're all now soulknives in addition to whatever we were before.

Sucks for me as an Armorist. DM said he'd let Aug Blade stack with, rather than override my Blaster armcannon, but even still.

That's a lot of fucking stuff to keep track of that I didn't want to deal with, and I hate having abilities I'm not using.

The worst bit is that there's a lot of things there I'd appreciate. Psychic Strike works well in conjuction with Charge Shot, and getting heavy armor proficiency means I get back the Arsenal Trick I spent on it, but I'm still overwhelmed and kinda a lot bugged at being made a class I didn't want or pick and what the fuck am I supposed to do with that much fucking enhancement bonus of weapon qualities?
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>>47641469
Mutation Master Alchemist

Its an Alchemist with a modified Mutagen that grants them an evolution pool similar to the Eidolon.

http://pastebin.com/dwqJfWjx
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>>47641469
It's trash and needs serious editing.
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>>47641433
>>47641404
I like how you convinently skip the part where you had to fascinatrf them first.

Bard's fascinated is "an enchantment (compulsion), mind-affecting affect".
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>>47641528
Thats sounds kinda cool; I don't see the issue?

Like, I'd be a bit annoyed if I didn't see it coming, but that's a pretty neat thing for your GM to do.
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>>47641603
It's neat yeah, but that's just so much business I didn't have in mind when I was making the character and it's thrown me off MASSIVELY and I can't shake it.

The worst bit is, I KNOW it's neat. I KNOW my DM is being awesome and letting aug blade stack with my cannon, but it bugs me the fuck out anyway, and it makes me feel like the world's most massive fucking complainer.
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>>47641633
Give me your spot, I'll appreciate it more
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>>47641640
Bite me.
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>>47641650
Didn't realize this was a fetish game
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>>47641633
Real talk; are you on the spectrum?
Like, not trying to be offensive, but it seems a really weird thing to get hung up about.
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>>47641661
I don't know man, I haven't exactly been tested or anything.

This just happens sometimes, something bugs the everloving christ out of me and I wish I could just not care. But I do. I spent time on building this character, thinking about how the two classes would go together and then just BOOP, soulknife too.
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>>47641689
I dunno man. Seems like your DM has something planned. Maybe ask him to... just not be tri-stalt?

That is a weird thing to be hung up about.
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>>47641724
I know it's a weird thing to be hung up about. That's the worst bit.
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>>47641249
A combination of high charisma, adrenaline, and boredom. We'd worked with the devil in the past, so we called her in to help with this planar portal. Due to a malfunction a couple rogue elementals came out, which we promptly dispatched, but another energy surge teleported us into some kind of facility. The rest of the party got scattered about, and the devil and the Bard got stuck in some kind of a prison cell. After a while it became clear they were stuck in there until someone released them, so they did the first thing which came to mind.
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>>47641528
>we met the god of wind
Storytime?

Also like, soul knife is one of the most passive gestalts you can get.
1) Make a weapon
2) Hit people with it.
3) Occasionally hit people harder with psychic strike
4) Some weird bladeskill shit who knows.

Like it's only complicated if you want it complicated.
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>>47641746
Huh, fair enough then. I mean, you lock a woman in an enclosed room with a bard, it's bound to happen eventually.
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>>47641768
>Occasionally hit people harder with psychic strike
>rolling a Vanilla Soulknife

oh you poor, naive fool.
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>>47641768
I've already GOT my weapon though, I'm an Armorist!
>>
>>47641783
I mean he's just bitching about so many class features, why not go vanilla?
>>47641788
Ask them if they stack? If they do, then you can get a +5 weapon with +15 qualities. Sounds pretty rad.
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>>47641768
>ripped from our native planes at the moment of death
>kidnapped by a casino dealer who is the sentient mind of Entropy and wants us to kill his body so he stops eating planes
>thrown literally face-first at an artificial desert plane that apparently houses the power to do that
>ride giant bugs with furry folk for a few days
>get sent to the local necromancer to get some kind of universal translator spirit stone
>head to his house, chat with the foxman inside
>foxman asks we go visit his girlfriend on the northern tundra pls
>in exchange, bestows us with elemental air powers (tristalts us into air-themed soulknives)
>foxman walks into a closet and disappears as the actual necromancer walks in and asks us what we're doing there
>"oh, a wacky jolly foxman who loves meatpies? that's our air god! he almost never manifests for anyone! you guys are lucky. here's your official 'don't die' starter kit!"
>fin
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>>47641826
Pretty much this yeah.
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>>47641826
Almost forgot the part where wind god kissed the gruff merc from Modern Earth But With psionics. With tongue.
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>>47641826
Sounds like a shit DM mate. I'd bail.
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>>47641856
No! It's fun!
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>>47641876
I mean if its fun its fun, but you obviously sound like you're not having any by all your bitching and that >>47641826 story
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>>47641898
That's not me.

My other two party members are here too.
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>>47641908
Is it as bad as your other party member is making it out to be?
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>>47641898
>>47641908
>>47641936
If that didn't sound fun I guess I told the story wrong because it is!
>>
>>47641936
It's not bad at all, really.

It's just the soulknife tristalt that's bugging the fuck out of me. The rest is good so far.
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>>47641940
Your story sounds sarcastic as fuck DESU SENPAI
>>
>>47641028
lmao luka kid u gay

but yeah
fighting whatever that was, a coven or something and then summoning the zoo on them felt pretty good
>>
>>47640407
I have not yet personally, I can't wait to I have so many different ideas to go over for necromancer characters

Anyways, I also have a question and wanna know if anyone can help me. i'm redesigning my homebrew world from the ground up and am thinking of going high magic/high fantasy this time around. I was wondering if anyone had or could think of suggestions for level 1-2 magic items, stuff that could be bought in character creation or after the first time you get paid for a mission. really minor magic items.
>>
>>47640407
Once. The grognard in the party professed to be cool with it, though his character hated but tolerated it (okay, cool, good opportunity for roleplay I guess).. Until he abruptly converted to the worship of the setting's anti-undead goddess, multiclassed paladin, and started smiting my undead every time I raised them, to the point where he'd literally turn his back on the enemy midfight to fuck with me. I tried to compromise, I offered to reroll, but he just kept insisting it was fine and why was I making such a big deal out of it?

Eventually, one of the other players got in a screaming match with both of us (mostly him) over it, because grognard had a choice between "save other party member from certain death" or "smite my skeleton". Guess which he picked.

That group dissolved soon after. Not just the game, like, none of us are friends anymore. The whole social web melted.
>>
>>47642100
Traveler's any-tool, Sleeves of many garments, and Robe of Infinite Twine are all extremely useful but inexpensive items that your party is liable to get a lot of use out of.

Particularly if you use the pre-nerf version of the sleeves so that it ACTUALLY changes your fucking outfit, rather than just being an illusion. God, whose dumb idea was that?
>>
>>47642100
I never leave home without a Traveler's Any-Tool, a Travel Cloak, and a pocketful of dull grey Ioun Stones (maybe even an Ioun Torch, if I don't have spellcasting ability of my own)
>>
Is Spellslinger / Eldritch Archer actually fun?

I'm afraid my GM might try to steal or sunder the arcane bond (he got that done to him once as a player, I think it's infectious).
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>>47642196
Eldritch Archer is awesome.

If your DM sunders the arcane bond, replace it. That's what it's for: it's a thing you have to protect, and for the DM to bust up if you don't take care of it.

If your DM sunders the arcane bond EVERY game, bail.
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>>47642196
Spellslinger feels bad because it ditches so many of the base class's abilities for the gun, at least that's what it seems like to me.

Eldritch Archer Magus, though, is great fun, and is merely a paradigm shift for the class rather than a downgrade. you can even pick up a gun with your bond.

But yeah, what >>47642221 said. the bond is the same deal as your spellbook - either protect it or play another class.
>>
>>47642230
The idea is putting 1 level in Spellslinger for Arcane Gun ability and Mage Bullets ability.

Eldritch Archer for the rest.

Mage Bullets stack with Arcane Pool. Which in turn, increase the DC of your spell via Arcane Gun.
>>
>>47642221
>>47642230
How do you protect your bond item then? I usually just pick familiar... Spellbook is easy because there is a bookplate of recall
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>>47642278
Sounds like a decent plan, though I've always hated the concept of dips. It's not something I'd do, but I can certainly see why you'd do it.
>>
>>47642294
It's not the smooth 'integration' of abilities we'd want of a character, say, slight aegis growth with mostly being paladin.

But being a class level based system, dips are how we gotta do it.
>>
>>47642292
Basic precautions: always having it to hand so it can't get stolen, getting it adamantized ASAP, tying it to your wrist, locking gauntlet.
>>
>>47642292
Well first off, a bonded weapon is very rarely targeted directly, because Sunder is a rarity.

Second, you shouldn't be in melee to begin with. you're a ranged character on both sides (the type of weapon you use and the spells you cast) and thus melee is when you have a bad time.

And third, when you're not using it, store it in an extradimensional space - a handy haversack is an excellent investment for any adventurer.

Never let anybody else touch it.

And finally, enchant it with Impervious. It only costs 3000 gold, after all, making it a valuable investment if you never want to give up your weapon (and you don't).
>>
Is there anything you can do with an Item Crafting Feat if you lack a Caster Level?

I ended up with one due to Archtypes (PoW bard trades away spellcasting but Geisha Bard gets automatic Scribe Scroll)

As far as I can tell, it's just a dead feat?
>>
>>47642314
Oh... That's a nice idea...

Maybe I'll even go further and use cybertech to implanted it into my arm.
>>
>>47640407
Once, a necro wizard//ravenlord harbinger gestalt, a half-elf travelling around to gather and discover all he could on the art of necromancy.
We had started at a low level, so nothing had set off the paladin in the party (Nor I did plan to go on the undead-raising route anyways).
Sadly, game died shortly afterwards.
>>
>>47642292
Most GMs have long come to understand that they only ever get *one* "all your weapons are gone" from things like leaving them with the city guard to enter, or 'at the door' or other such affairs. And the state of things after the "one time" will be much more dangerously paranoid.

Some parties will then go so far as to actually treat such requests in the future as overtly hostile acts and respond in kind - bad for plot advancement when they immediately hand over the ammunition on the spot from the request. "You can't bring those in here" has been slotted in the same place as brigands popping up and screaming "Your GP or your HP".

So, most GM's don't.
Sunders are often a risky proposition in rocket tag, so it doesn't happen all that often; you're more likely to lose a familiar to scouting than to even encounter a sundering attempt let alone successful ones.

In other words, for the MOST part your bond item is generally safe enough that it's a boon with a potential drawback, NOT a drawback with temporary mitigating boon.

So don't worry about it, just don't be too stupid!
>>
>>47641152
What sort of devil was it?
>>
>>47642463
There are no CR12 devils.
Could be a +1 template on a CR11 barbed devil
Could be an underaged CR13 judgement or ice devil.

There ARE demons though...
>>
>>47642509
Maybe it was an advanced Erodaemon?
>>
>>47642542
perhaps but that falls under "not a devil"
>>
>>47641469
Monstrous Mauler

Sort of like synthesis summoner, except less bookkeeping.

https://docs.google.com/document/d/1GrZhcxD2ytHcHlFy1D5Xb89DhF8x8WFK5epV7yZrd20/edit?usp=sharing
>>
>>47640709
Care to elaborate concerning the Zealot? Sorry you didn't get a fun game with it, but feedback on even published materials leads to better writing in the future
>>
>>47642333
>because Sunder is a rarity.
The only time you should be doing item damage to your players is when you want to put the fear of god in them.
Also sunder in general is fucking lame, who wants to destroy the loot you're gonna get from killing the enemy?
Found a +1 longsword that with improved sunder acted as a +4 longsword or sunder attempts.
I mean sure that's neat and all but why on earth would I ever want to waste a feat getting improved sunder for those rare occasions when I would actually use it?
Oh well at least we got a good price for it.
>>
>>47642761
It's also amazingly effective at incurring their wrath, even when it's done to "soon-to-be-loot" instead of their own gear.

If you thought kidnapping a PC's wife would put him on the warpath, wait till you see what happens when some jackass puts a hole through wizard's spellbook!
>>
>>47642699
The random recovery system is a huge hassle to keep track of with minimal flavour benefits in return.
It's really unappealing and unfun.
At least an alternative replacement recovery system would be nice to have.
>>
>>47642859
at the table you just have little cards and it's great.

for any kind of online gaming it's a goddamn chore.
>>
>>47642885
I play through roll20, so it's a massive pain in the ass.
>>
>>47642859
That's not the Zealot, but the Mystic, anon.
>>
>>47642935
I'm another anon either way.
I have no idea what that anon has against Zealot desu since I never saw it in play.
>>
>>47642859
That's the Mystic, not the Zealot. The Zealot is the one with the Aid Another shit.
>>
Do incorporeal creatures have a 50 percebt miss chance against friendly spells? Their own buff spells?
>>
>>47640872
You didn't even filter, a lot of those are pure non-h!
>>
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>>47641469
It's a bundle of modifications/additions to the Vigilante's warlock Archetype. It might turn into a whole class at some point, but I'm not really feeling up to trying to quantify all of the Vigilante's other features for a conversion just yet. If I do get around to it, making archetypes for it will be really fun, though.

There's also that soulbound doll construct companion alternative, but that still feels really niche.
>>
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>>47641469
A fear-based harbinger archetype, the Dread Prince.

Apparently the ideas were interesting but too prone to bag-of-cats issues and underwhelming otherwise, so it's getting an overhaul.

Pic related is a major inspiration.
>>
For Spellslinger/Eldritch Archer (or just Eldritch Archer)

How do you deal with misfire? Is there a better way to fix it other than taking Amateur Gunslinger's Quick Clear?
>>
>>47643096
Incorporeal creatures count as an incorporeal source, so they do not have the 50% miss chance against themselves or other incorporeal creatures.

They do have that issue against corporeal cast buffs.
>>
>>47641469

https://docs.google.com/document/d/18O_7C6sM9xnxHsH-pUrV8uI97rLWgZPhCOQx7KwafCw/edit?pref=2&pli=1#heading=h.o2tleec5xf2m

All my homebrew is on here. It's mostly PoW and psionics related. Feedback is always appreciated!
>>
>>47643554
Houserule misfire away because it has no reason to exist.
>>
>>47643554
If you can, just slap that one misfire reducing enchant on your gun, since it can reduce misfire down to 0.
>>
> http://www.giantitp.com/forums/showsinglepost.php?p=20860248&postcount=205

> http://www.giantitp.com/forums/showthread.php?488709-Ultimate-Equipment-Errata&p=20860632&viewfull=1#post20860632

Is this how paidrones actually think?
>>
What classes compliment a lycanthrope?
>>
>>47643751
Anger Management classes
>>
>>47643713
You could pay me to go to Paizo forum links and read the posts with a lead-in like that.
>>
>>47643760
Wait those are gitp links, my bad. You COULD pay me, but due to the lead-in of "is this how paidrones think" it's still 50 dollars a page.
>>
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Hello /pfg/.

I personally dislike Psions.
I think the concept does not elegantly mix with that of "regular" magic. What little I have read about psionic powers have not made me want to reconsider my stance or read more.

However, I like to believe that I am a rational being, and as a ForeverDM I don't want to waste opportunities for PCs or NPCs.

As such, I ask you this:

Make me like psions.
>>
>>47643777
Change the fluff, problem solved.
>>
>>47643751
Furry fujoshis of any class would compliment a lycanthrope, but I guess a furry fujo bard would be the most effective compliment-giver for it.
>>
>>47643751
I find Hunter tends to work very well, as the animal companion plus teamwork feats and wisdom bonus allowing you to do better with spells tend to give you things to work with.

Druid works for many of the same reasons as the hunter.

Any direct melee class with a backing in Wisdom is good. this means fighter, barbarian (and their PoW archetypes) and Stalker are all excellent choices.
>>
>>47643777
Here's how I fluff magic in my world:
Magic is, well, fucking magic. It's still magic no matter how you access it.
Some people have magical talent, some don't.
Among those who have magical talent, it may display in a strong manner, pretty much just turning their thoughts into effects (psionics). It also may display less strongly, requiring some incantations from them (spontaneous spellcasters).
Regardless of talent, enough training can also arrive at a way to access magic (prepared spellcasters).

And Wordcasting is just an archaic version of Spellcasting, mostly used by tribes and various primitives.
>>
>>47643786
>>47643814

The issue isn't -only- the fluff, I do not enjoy the mechanics; they bring nothing to the table except a sort of mana point system which does not fit imho with the Vancian casting canon.

Unless you mean to refluff the mechanics as well, but then why keep anything?

I guess a better question would be: what's the (best) thing that makes psions worth existing?
>>
>>47643831
>I guess a better question would be: what's the (best) thing that makes psions worth existing?
Mechanics. They are balls to the wall awesome.
They might look weird at a first glance to someone who isn't used to them, but they're the most enjoyable magic subystem I've ever seen for D&D offshoots.
>>
>>47643831
>which does not fit imho with the Vancian casting canon
Good. Vancian casting is shit and unfun. The only time I'm willing to put up with vancian casting is for spontaneous casters
>>
>>47643831
>>47643841
Also, do keep in mind those mechanics might take some effort to pick up and understand, but the result is entirely worth it. They're much better than Vancian mechanics.
>>
>>47643871
Eh. they don't take more effort to pick up and understand than the base system, and if you have any familiarity with shit like MMOs or most standard roleplaying games, you already know half of the system, since it's basically a mana system.
>>
>>47643649
Well I already have shadowshooting on my gun. That's the limit of our weapon at character creation.

I guess I could take reliable instead but then I'll have to get a feat for rapid reload.
>>
>>47643777
If you don't mind a dev opinion (and admittedly one that came late to psionics), I can post one later when my son is asleep. If not, no biggie.
>>
>>47643955
Fuckin' DSP shills everywhere
>>
>>47643841
>>47643871
I am OK with Vancian mechanics. They're very flavourful, and they fit with the worlds I build for my players.
From what I've seen of psion mechanics, they are very similar to a mana point system, and I feel that such a departure from the "classic" magic system automatically requires another universe.

>>47643955
I'm here to listen to opinions so that mine can be better informed, oblige at your leisure.
>>
>>47644036
And you'd be wrong.

The vancian system is part of the reason that casters are ridiculously overpowered compared to other classes. Psionics, at least to a degree, lessens that.
>>
>>47644000
> Reveal identify in good faith
> Shilling

Should I have just run my mouth without laying my cards on the table? A guy tries to stay honest...
>>
>>47644061
I think it was joking, Gareth.
>>
>>47644057
I agree that casters have powers unrivalled compared to other classes, but I manage them fine on my end; I keep them around because my head canon is used to Vancian magic by now.

As I am not looking for ways to fix the caster/fighter disparity, psionics do not gain any points there.

>>47644061
>taking anons literally / answering to inflammatory comments
You should know better by now.
>>
I'm just getting into Pathfinder, and I always love books-o'-monsters. I picked up the Bestiary and Bestiary 3 with my core rulebook, and I see they are up to a total of 5 bestiaries. Do 2, 4, or 5 have any identifiable themes? Like, 3 seems to stock up a lot of Asian-flavored monsters, with kami, oni, imperial dragons, etc. Do they have any really key/iconic monsters, or cool original monsters?
>>
>>47644096
Listen, we know you're just trying to bait for a reason to dislike psionics. Either use it or don't, nobody here cares enough to seriously argue with you.
>>
>>47643777
It's just a casting mechanic difference from a sorcerer with funny names. It's effectively the same, but they get a little more customization in each individual spell's options - in exchange for having to essentially pay for a full Heighten on any blasting they do, since automatic caster-level-based damage scaling doesn't exist for them (although it is still capped at their caster level).
>>
>>47644126
Oh, and are there any good softcover monster books for the campaign setting?
>>
>>47644126
Look in the OP.

Get the Trove.

Never pay for books again.
>>
>>47643951
Think about it like this. Would you rather
>Spend a feat to unfucked your weapon when that 5% mandate hits, also using an action
Or
>Never randomly jam, and spend the feat to make reloading a free action
>>
>>47644175
Keeping in mind that the former means never needing to reload or get ammo in the first place. If you're going to list pros and cons, list all of them.
>>
>>47644175
>tablet's autocorrect goes fucking haywire and turns "jam rate" into "mandate"
>adds -ed to a word randomly

I need to quit pretending I can shitpost with this thing
>>
>>47644193
Logically shadow shooting should also mean jam isn't actually a thing, since the bullets aren't real, but here we are. SS also means the enemy can succeed a pitifully low save DC to reduce your damage to minimum, right?
>>
>>47644000
Big difference between a shill and one of the main devs. Think he's the biggest fish in the DSP pond that comes here at all
>>
>>47644252
Yeah, but pistol damage is pitiful anyway. Eldritch Archer damage came from other sources.
>>
>>47644252
DC 15+double enhancement bonus isn't too bad, all told, but it does depend on you putting a lot into enhancement bonus.

you also need to have a high minimum damage if you want to go with shadowshooting, but missing out on, like, 9 potential damage isn't generally a dealbreaker in a lot of cases when you're dealing closer to 50.
>>
>>47644274
>DC 15+double enhancement bonus
Single, not double.
>>
>>47644283
It's double for shadowcraft weapons.
>>
>>47644294
>Ammunition created by this ability is only quasi-real, and the first time each round an opponent is hit by a piece of ammunition that this ability has created, it can attempt a Will saving throw to disbelieve (DC = 15 + the weapon’s enhancement bonus).

???
>>
>>47644294
Yeah, but we're looking at Shadowshooting here, not Shadowcraft.

why is there no consistency?
>>
>>47644308
Oh, I'm dumb. What book is shadowshooting in and why does paizo do that shit.
>>
>>47644308
>no consistency
Because they're illusions?
>>
>>47644265
>>47644274
It's a pretty good enchantment for what it does, but it's still kind of meh. If I were you, I would ask your GM if you could either just slap reliable on your weapon when you use a pool point to add an enhancement bonus, or REMOVE MISFIRE ALTOGETHER like this anon said >>47643644

Otherwise? Just... Put both Shadowshooting and Reliable on your weapon and suck it up. It's a total +3, but it's a touch attack, you're spellstriking with it anyway, and since it's a bonded weapon it'll only cost you 9k total.
>>
>>47644364
I can only choose one or the other at character creation those
>>
>>47644364
>9k
Actually, less. the neat thing about enchanting your own items is that you can impose restrictions on it to lower the cost based on who you want to wield the thing. a 10% discount for adding a skill requirement, and a 30% discount for adding a class requirement.

Assuming he did both, it would only cost 5670 for both enchantments to be added on.
>>
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>>47644409
Then suck it up faggot, I told you three options. Ask to add reliable to arcane pool, ask to remove the shitty mechanic entirely, or just put BOTH on. Alternatively, accept that you have a 5% chance to get royally fucked and lose your next turn.
>>
I assume being deaf makes you immune to non-damaging sonic effects, like a mournful song that causes people to be shaken. But eat about damaging sonic effects like a Sound Striker bard's Weird Words or something similar?
>>
>>47644521
That's about the size of it, yes.
>>
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>mfw making a half-satyr Paladin of Kurgess, and the initial turbo-smut aspects of the character have given way to "witness the /fit/ness" and [ANGRY BLEATING.]

How does this keep happening? He's literally a Chad Thundercock.
>>
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>>47644603
Anyone who talks about this "disparity" is just trying to push an agenda.
>>
>>47644591

Must be you or your party. My Sacred Fist of Kurgess turned out basically Dudley
>>
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>>47644591

>Half-satyr Paladin of Kurgess
>>
>>47644036
Lemme preface this by saying I'm phone posting.

For me, the biggest draw of psionics is the flexibility, both in its fluff and in its mechanics.

Flavor wise, the themes of personal power, insight, and self-identity appeal to me. That idea gets expressed repeatedly; the Expanded Knowledge feat lets you customize your power list, while the power point system means that your style flexes how you need it to.

Mechanically, I enjoy the way that augmentation gives the feeling of mastering a power rather than replacing a spell with a new one - or even skipping the lower level ones entirely, which is an aspect of spells that bugs the shit out of me. Likewise, metapsionic feats provide a great feeling of personal growth and the refinement of one's techniques.

And the best bit is, this flex is balanced in a nicely thematic way - everything is pay to play. Whether it costs points, actions, focus, or a combination of the above, you never get a free lunch in psionics the way you do with spells.

Can expand on thoughts if you have questions or replies, though phone posting is a bitch.
>>
Need build advice!
Looking to get INT to stuff via feats or magic gear.
Any 3pp.
Already getting it to initiative and reflex due to Warder and I'm getting it to to-hit and damage due to Living Legend + Focused Offense.
Please help me fill in some more tickboxes!
>>
>>47644695
Thanks for the in-depth answer.
>>
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>>47644591
>half-satyr Paladin of Kurgess
>>
>>47644777
That is seriously MFW almost anybody describes the game they're in.
>>
>>47644777

He's explicitly a joke character built around designing the most offensive, magical realm character possible.
>>
>>47644730
There's a guide to it in the Zenith guide linked in the OP. There's a 3.5 guide to it linked in here. Read them.

http://www.minmaxboards.com/index.php?topic=399.0
>>
>>47644768
No problem.
>>
In Golarion is it possible to have a good-aligned orc?
>>
>>47645040

Yes, the father of Irabeth (the Half-Orc Paladin that's *so* cool, like for real) was a good-aligned Orc that knocked up a Human female Paladin.
>>
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>friend who wants to run a low magic game finally gets talked down from wanting to use the more retarded optional rules (limited casting, spellblights everywhere, those overcomplicated spell component rules)
>accepts the idea that limiting it to some of the 6th level casters instead is probably a safer bet, as well as banning a few spells here and there
is already looking to refluff most of the "mandatory magic gear" into inherent bonuses and/or "mundane" gear
>they still think a "casting from hitpoints" mechanic like burn is a perfectly reasonable thing, and that they can fix fighters without just making an entirely new class

Sometimes I worry about how dense some people are
>>
>>47641028
Didn't have a session, since I was graduating on the day we normally play.
>>
>>47641469
Don't know if it's homebrew but because my players bitched about how Path of War is overpowered since you can just spam maneuvers, I ruled that it operates off Combat Stamina. The pool is modified so that you have BAB + Con + Initiation modifier as your pool. It's only noticeable at low levels, after that it just exists to give the illusion of a resource since everyone has a ton of it anyway.
>>
>>47645040
Orcs have been "just noble savages :^)" for so long that new settings even cut out the savages part. I don't know what it's being progressive ABOUT but it sure as fuck is progressive!
>>
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>mfw Mythic Lich who becomes a counterpoint to Urgathoa, using Beyond Morality and Mythic Necromancy
We Father of the Dead now son.
Gonna ride my CG Skeletal Brass dragon all the way up Pharasmas asshole laughing all the way.
>>
Hey /pfg/ I want to make a werebat lycanthrope but am a bit confused. The entry for the werebat in hybrid form has him with two claw attacks but no bat has claws. Do I keep the two claw attacks or what?
>>
I just noticed talk of a PoW feat called "Defensive Web" but I can't seem to locate it.
Can someone help me out with that, please?
>>
>>47645128
Groups like that is exactly what this shit here's made for. Now EVERYONE goes all-day if they want to. Either they realize reserve feats and maneuvers aren't great compared to actually casting spells, or they keep thinking ALL DAY magic is overpowered but they all get it so it's fine, and they run around thinking they're power-tripping while being a little weaker than normal.
>>
>>47645156
>Mythic Necromancy
What's this?
Elaborate, please.
>>
>>47645247
That feat got killed between playtest and publishing. It was a great concept, but dramatically overpowered.
>>
Does somebody have the FX tracks done by Syrinscape for the Rise of the Runelords campaign?
>>
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>>47645266
Basically a heady combination of:
>Mythic Command Undead
>Mythic Lichdom (With the Whispering Tyrant variant ability that lets me have unlimited HD of undead under command)
>Mythic Spellcasting
>3rd party White Necromancer class giving access to all necromancy spells and a GM that's cool with me researching 3rd party spells IC
>Divine Source
I have a paladin order, made of 'grown up' Attic Whisperers that I've saved over the course of the game.
This game is the best.
>>
>>47644964
>>47645320

Hello, dear DSPs. If I'm a Paladin and I get the Martial Trainign Feat to get access to Golden Lion (and making Charisma my Initiator Modifier), if I enter in the Empyreal Guardians Tradition, I can choose to change the Golden Lion to the Silver Crane while keeping Charisma as the Initiator Modifier?

Thanks in advance.
>>
>>47645396
It's a loophole that will be errata'd away soon.
But right now, it's legal.

Nevermind the fact that I'm a literal nobody not from DSP.
>>
>>47645440
I understand the issue if you can get your STR mod. as your Initiator Modifier, but mental ones?
>>
>>47645464
> I'm a literal nobody not from DSP.
>>
>>47645464
Fool's Errand lets you get Strength, since its discipline skill is Climb.

That said, any particular reason to not just use Knight Disciple Paladin?
>>
>>47645509
Because the player still want to have spells, Smite and Lay on Hands.
>>
>>47642341
Since it doesn't specifically state otherwise, you don't even gain the feat unless you qualify for it, so it's a moot point.
>>
>>47642341
http://www.d20pfsrd.com/feats/general-feats/master-craftsman---final
>>
>>47645148

In my homebrew setting I took them back to their Tolkein roots with some Elder Scrolls thrown in; they're savage because they are industrialized, rapacious assholes with no care for their impact on the local towns, environments, or who they sell their arms and weapons to. A nation of smiths and factory workers who are also career soldiers, who only care about the bottom line.
>>
I'm want to be a necromancer. How do I do that /pfg/ ?
>>
>>47645671
Third Party Sacred Necromancer class.
It gives access to All necromancy spells, there's enough variety in the class that I can compare it in flexibility to the Oracle.
To be honest, if I were ever going to be arsed to build a homebrew setting where people couldn't use all the magic, I'd use it as a basis for classes.
>>
>>47645671

What flavor of necromancer do you want to be?

A skinny mallgoth Hot Topic looking fuck? Sorcerer with necromancy spells.

Old geriatric fuck dark robes and a bad complexion? Wizard with necromancy school.

Santana Von Evilheimer, dressed in his dark mail of spikes and angst, brandishing a mace made from the skull and spinal column of his victims? Cleric.
>>
>>47642761
Sundering is good on barbarians because Spell Sunder, is valid against many foes because a lot of enemies use mundane equipment worth jack shit, and becomes applicable against all equipment if your caster has [greater] Make Whole.
>>
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Assuming no DSP or 3pp allowed and Tier 1 is banned, what would your party composition be in a game with a fair but stern DM who is competent at mechanical design?

Pic unrelated, gloryborn wearing paladin.
>>
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It makes me genuinely angry that the vigilante is so good, and that Paizo will never redo the CRB and make all martial classes just be specializations/archetypes for the vigilante. Replacing the identity, appearance, and capstone abilities, and filing "vigilante" off the class is all it would take.

Name one martial class that wouldn't be better off by having the social/combat talent design and a minimum of 4+Int skill points a level.
>>
>>47645725
>>47645733
Thanks, I gonna give them a look. But I think that I may go with Wizard with necromancy school.
>>
>>47645820
http://www.giantitp.com/forums/showthread.php?353181-Dread-Necromancer-Pathfinder-update-%28WIP%29
>>
>>47645786
I want to suck those titties.
>>
Can a fighter survive in level 20 game? I'm not talking about contributing and helping - willl it be possible to not die at first encounter?
>>
>>47645864

With the right build and magic items, yes. Although why you want to just survive seems like a pointless endeavor for the very reasons to mentioned, and anyone can build a turtle of layered defenses.
>>
>>47645844

Lucky for you she's a devotee to Shelyn.
>>
>>47645895
I will do my best to fight, yet I never played at such level. From what I heard it will be impossible to combat in melee.
>>
>>47645733
>B-list K-Pop star? Dirge Bard
>>
>>47644308
>why is there no consistency?
Probably because shadow shooting is a lot more useful to a gun user than shadowcraft is to a sword user, and thus it should either cost more for the same effectiveness or cost the same for less effectiveness.

A bloke who has his greatsword disbelieved is much worse off than someone who got their pistol disbelieved
>>
Never got an answer yesterday, maybe I'll get lucky?

Forgeworks: If I add Expanded Damage Types to something that does half one half another (such as plasmathrowers, rockets, etc), does it:

>Add the expanded damage type to one: ie 2d6 F and B, 2d6 E
>Add the expanded damage type to both: ie 2d6 F and B, 2d6 E and B
>Split the damage 3-ways: ie ?d6 F ?d6 E ?d6 B

And in the latter case (hopefully that isn't it, as it fails even further against resistances and DR) how do you decide what gets the two dice if it's 4 dice?
>>
>>47646029
It's so fucking useless though, with always dealing minimum damage to everything.
>>
>>47645972

Read guides, lots of them. and the mechanics. Understand party composition and how it works. Melee is definitely possible, anyone saying it isn't is a liar. The problem is it requires a casters to counter SLAs, flying enemies and other casters, barring your own magic items to assist with that.

Things like Freedom of Movement, Flight, Invisibility.. mind you, this can be used on yourself. Bare minimum you'd want a caster around to Banish/anchor teleporters and outsiders, dispel invisbility, etc. Swording never stops in D&D/PF, it just becomes harder as you play a game of 'counter-the-magic-defense'.
>>
>>47646122
When you deal 1d6+30, minimum damage is irrelevant.
>>
>>47646122
On average you're losing 2.5 damage if they pass for a revolver, and many, many monsters have arse for will saves. If you're using it to open up TWF with pistols it more than makes up the damage loss, and it can make its cost back pretty well, especially since it saves you a feat for rapid reload, or a dip for reloading while duel wielding.
>>
>>47645910

Mature responsible MILF paladin who teaches young men how to attract women and service them by using herself as a stand-in is a concept I really need to play.

She will guide those hips right to the moment she's pushing them towards that special someone.
>>
>>47645802
Do Cleric, Druid, Warpriest, Inquisitors and Magus count as martials? They fight in melee just as much if not more than a Rogue. We need better terminology.
>>
>>47646029
The pistol is shitty and required more feats to get online in the first place though, so a slightly cheaper source of infinite ammo helps level the playing field.

Greatsword don't really run out anyways.
>>
>>47646190
Warpriest, Inquisitor, and Magus maybe. Being a fullcaster at the very least should drop Druid and Cleric from the running.
>>
>>47646190
Classes split this way:
Casters are the classes with spellcasting who feel fighting is icky
Manifesters are the classes with manifesting who feel fighting is icky
Gishes are either of the two above who actually like to fight instead of thinking it's icky
Initiators are those who initiate maneuvers
Martials are those who aren't allowed to have nice things

Under this division, all you mentioned are Gishes.
>>
Unchained Rogues just need to have full BAB and you can call them Swashbucklers Tbh.
>>
>>47646190
"Martial" generally refers to classes that have at most 4/9 casting.
>>
>>47646190
The latter of those are partial-casters, aka "Gish"

Cleric and Druid happen to be great at combat because Vancian Fullcasters get all the nicest things. They wouldn't need it, but they get it.

"Gishes" tend to be middle of the road, and thus make great partymembers. They can do a lot, but not everything (see Wizard), and not everything better than everyone else (see Cleric and Druid)

"Martials" are those with no powers whatsoever, or utterly fucked by them and limited in what they are.

The Monk. The Rogue. The Fighter. The Barbarian (who can do a bit better).

Rangers are an example of a really shitty Gish. Alchemists are a good one.

It's not about fighting in melee, it's about whether or not you have game-altering powers. Martials are those without, unlike a Psionic Warrior.
>>
>>47646288

Even a Wizard/Sorcerer can do melee better with the right spell selection and feat build. Shit, some of the Sorcerer bloodlines are almost entirely about self-buffing for melee.
>>
>>47646301
I did say "Vancian Fullcasters" get all the nicest things...

Tenser's an asshole.
>>
>>47646288

The Barbarian can at least sort-of contribute around a (relaxed) tier 1 character, if you go balls out on your build optimization.
>>
>lymnieris
>lawful good goddess of prostitution and virginity
Why is this allowed? What justifies having something so magical realm in this setting?
>>
>>47646339
>What justifies having something so magical realm in this setting?
>Enchanting Courtesan
>Companion to the Lonely
Anon, Pathfinder IS Magical Realm
>>
>>47646301
Self-buffing builds are fucking awful in terms of action economy until you get Time Stop, to be fair. The fight is already decided before they bring their power to bear.
>>
>>47646353

It has some setting ideas I like but the over-all picture is like, a worse, bland parody of Forgotten Realms with social justice shit and degeneracy thrown in.
>>
>>47646404
The real trick is to buff before the fight actually starts. That's part of why Timestop is so good, but minute or hour long buffs can also be good for that sort of thing.
>>
>>47646404

>he doesn't prep all of his Extended buff spells in advance from within the safe confines of his Rope Trick nappy dimension
>>
>>47646339

What's wrong with Lymnieris? She's the Empyreal Lord of responsible prostitution and protecting the innocence of virgins.

If you want to get deeper into it, her association with prostitutes has to do with her disgust towards forced prostitution or even perhaps young men and women having their first time with an older servant or paid stud/lady, which is in and of itself a life-changing moment.
>>
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>>47645786
If I had to pick classes and archetypes myself for a full (4-5 PC) party? Assuming your rules and 20-25 PB, 2 trait +optional drawback, and background skills:
>Aasimar Synthesist Summoner
>Half-Elf Grenadier Alchemist
>Tiefling Hexcrafter/Bladebound Magus
>Human Inquisitor, archer build
>Kitsune Sorcerer, Arcane bloodline, otherwise fully specced into enchantment

What kind of thing my group would actually pick? We already fit under everything but the background skills criteria right now, so it would probably wind up similar to the above.
>>
>>47646422
>>47646426
>having combat encounters that aren't the immediate outcome of incompetent attempts at diplomatic solutions
>laughing_bad_players.jpg
kill me
>>
>>47646461
That still sounds absolutely retarded.
>>
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>>47646526
>Having a combat encounter despite the immediate outcome of the artillery's attempts at diplomatic solutions

SOMEBODY needs to work on his diplomacy per round.
>>
>>47646526


I've been there both from the PC and DM sides of the screen.
>>
>>47646461

>biting commentary on sex workers

Goddamnit paizo just fuck off.

Could have at least done something cool with temple prostitutes and them being important and valued religious icons.
>>
My group facerolls everything I throw at them. Wat do
>>
>>47642859
It's weird because in 3.5 it was universally agreed that Crusaders had the BEST recovery mechanic, since you didn't need to pause or do anything to keep your flow up, you just initiated a neverending stream of strikes and boosts while sitting in your hilarious lockdown tank stances.

But in Pathfinder it really seems like no one enjoys the Mystic even though I think it might actually be MORE lenient - the base class has 7 readied and 4 granted by level 6, and you can feat that to 5 granted, which IMHO is nuts - every three rounds (IE, about as fast as you can use the fucking things) you get a full cycle. This is arguably on the level of the Warlord's "take your Charisma bonus as a luck bonus to beat on someone and then let's just hand that out to your entire party as extra damage" gambits.

It's more bookkeeping sure, but it's not a LOT of bookkeeping at the end of the day. Also, the Mystic's other class features are GREAT, glyphs are incredible, your Maneuvers hit harder and DC higher than everyone else most of the time, and if you really have to have a shotgun initiator Gunsmoke Mystic beats out the Desperado by a bit and the poor Vigilante by a million miles (why they don't have a gunplay stalker art I have no idea, you can't be a gunslinger if you can't beat the reload; technically you only need one shot a round, but you want that shot to have boosts and to stay mobile, so you need free action reloading).

I think the Mystic is really good. Picking a couple maneuvers to NOT be granted and then flipping a coin is hardly strenuous, or you could make index cards, which you should fucking do anyway so you know what your shit does without trawling.
>>
>>47646643
they're probably having fun?
If not it's your mechanics that are boring.

how's the story going.
>>
>>47646643
GIT

GUD.
>>
>>47646643

What is their level, what is their party composition, what are their magic items, what spells do they usually prepare, what feats do they have, etc etc etc.

Need more info.
>>
>>47646461
>young men having their first time with an older servant lady
that's my fetish
>>
>>47646659
It's still a fucking unfun chore.
>>
>>47646659
I believe this to be directly caused by the change from mostly being used at the table 15 years ago, vs people using it online where the random recovery mechanic is more difficult to properly emulate nowadays.
>>
>>47646659
But the Privateer eats your full recovery technique and replaces it with MAD PIRATE LAUGHTER, so we know archetypes can do it, so I figure you guys'll get your wish eventually.
>>
>>47646675

>the baker's daughter's mom takes you on a test run before she lets you wed and bed her daughter
>>
Okay PFSRD. Gm had some sort of modified Roll Down The Line type of thing, and we settled stats. I was trying to go for something gishy, but apparently that's not happening at all.

Str 6, Dex 16, Con 7, Int 17, Wis 20, Cha 21
1pp only, only base and core classes, Human,Elf,Dwarf,Gnome only ( I argued over it, but I was the only one) with the Vitality and Wounds subsystem. Level 4.

The Gm doesn't allow rerolls, and I am set on playing, but what the hell do I even do with this? Stack charisma bonus for the highest talky skill and attempt to be the philosopher? Go Oracle;spirit guide (Lore) and use all of the arcane spells? Become an alchemist and drink the exploding koolaid to reroll?
>>
>>47646808
Dwarf Cleric to break your DM's game.
>>
>>47646822
I would enjoy a brief synopsis on how a dwarf cleric can break the game.
>>
>>47646808

Something good at not getting hit because your con is miserable.

Personally I wouldn't play in such a game if they're going to have such a weird stat allocation method ontop of Vitality and Wounds.
>>
>>47646845
>22 WIS at level 1
>16 DEX is generally good for a caster and you can go finesse melee down the line after getting gear
>9th level caster with fucking 22 (or even 23 from floating +1 from level advancement) in casting stat at lvl 1
>>
>>47646851
Poster here; I wouldn't want to either but I promised a good friend I would try for them, with the conditon that if it goes south we bail.
>>
>>47646675
>>47646725

See >>47646187

It's not uncommon for young noblemen to get "seduced" by an attractive unmarried servant, which is almost always orchestrated by the guy's parents.
>>
Best bard archetypes for archery?

Best bard archetypes for casting?
>>
>>47646899
I'd say Rubato for Archery. Gets some pretty sick output.
>>
>>47646911
Sorry, non PoW archetype.
>>
>>47646845
Actually, I'd personally say Druid is a bit more broken, but it's CoDzilla all the way down anyways.

another good option? summoner. Have your eidolon do all the lifting and shit for you. Or bite the bullet and go synthesist to replace your physical stats.
>>
>>47646059
>Forgeworks
Nobody? Wasn't that system replacing the steelforge one or something?
>>
>>47646808
If you don't want to just go for the stock standard 9th level caster? Gnome Synthesist Summoner to put a bandaid on your Con, and so that if you want to actually hit things you still can. If you're caught out of Eidolon form, try to book it the fuck outta there and pray.
>>
>>47646911

I'm curious, how do you set up a good archery build for the Rubato? I haven't seen any useful guides for it yet.
>>
>>47646923
Forgeworks is a homebrew thing by drowanon that he submitted to DSP for steelforge, and they reworked it and fucked it up a couple times.

The entire thing is a mess anyway but DSP's is bad too.
>>
>>47646915
Arcane Duelist for archery.

Magician for casting.
>>
>>47646922
I was discussing Summoner as well; apparently most of the group got bad rolls for melee engagements. I suppose it might be one of the better choices.
>>
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>>47646896

>Slayer infiltrates a mansion disguised as an innocuous maid, only to get asked by the master and mistress of the house to seduce and bed their son, who is on his way to becoming a knight
>Over the course of months she drops hints here and there, unbuttons her shirt a bit, anything to get his attention
>Eventually they do the dirty on the night of his anointment, she becomes infatuated with his puppy-dog love of her
>She makes her escape from the mansion with the newly-minted knight as they travel the lands, righting wrongs and fucking hard.

Oh my god, when I started writing this I was just being a filthy smut-fag, but this actually sounds like an adorable dual-app for a campaign.
>>
>>47647004
Definitely Druid or Summoner then. Your class features giving you an extra body or more on the field will be a godsend in tougher combats.
>>
>>47647029
fuck off autist
>>
What regions of Golarion would you say are the most fun to run a game in?

Can Cheliax or Taldor be 'fun'?
>>
>>47646896
I remember reading a book like that back in high school.
>>
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>>47647156
Taldor you say?

Someone threw this together after a huge herp argument on Paizo about how Taldor is terribad-worse-than-Cheliax-at-least-they-have-a-woman-leader
>>
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>>47647156
Noiralog
>>
>>47640407
Hey /pfg/ is there a way to use my Wisdom for crafting skills? I know I could get it to any physical skill but I need it to crafting.
>>
>>47647040
Righty; so the plan is Summoner of some sort. Any idea for specifics? I was going with the idea of humanoid base form because it's fun to have large size. If I can grab it, would Evangelist be worth the time?
>>
>>47647156
The places we've actually seen fleshed out are super generic, so just make up a place in between two others instead. Like a city state in the mountains controlling a pass between Cheliax and Taldor. I'm doing that, and it means we can work in Golarion modules when I don't have time to make a campaign.
>>
>>47647236
Shaman; Lore Spirit hex; attainable through a few ways but they are all dips. Alternatively; Possessed Shaman gives you two permanent skills set to wisdom, but again, dip.
>>
>>47647236
Try to convince your GM that you can use profession instead. Master Craftsman explicitly allows you to use it, so it shouldn't be a problem. Might not work for everything, of course.
>>
>>47647263
I'm not personally a fan of the Evangelist - there's always situations that cause problems for obediences if the GM is at all smart, so sticking with your base class is probably better.

If you want to completely cheese the everloving shit out of summoner, take the Master Summoner archetype. It'll make your eidolon useless, but make your summons much better. Warning: Master Summoner is bad design not because it's broken, but because of how it can trivialize combat. Don't do it if you don't want to bog things down and outshine the entire party at once.

Also, pick up the Half-elf race. their racial Favored Class Bonus is the best one you can get as a summoner that depends consistently on their eidolon. It also helps mitigate the loss of customization points in the shift from chained to unchained, if that's the ruleset you're running with.
>>
>>47647348
Not using unchained, but if you follow up the post chain, unfortunately half elf isn't allowed for choices in race unless I burn a bonus feat to 'count' as one.

But beyond that, the GM firmly believes that Shaman is overpowered and is made to replace the witch because it's too broken. Not from actually looking at what it can do, but from deciding it gets too many hexes and spirits. I don't even.
>>
>>47647029
It does sound cute
>>
>>47647029
oh my desu
>>
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>>47647406
Being fair here, Shaman is probably the single most powerful class in the game, so he's not really wrong. Not really smart on his part though. In that case, your best bet is probably just to go for the old standby of human
>>
which one is better stalker privateer or warlord privateer?
>>
>>47646979
Like any archer bard really, except you're using Elemental Flux (your tempo doubles as animus) and your bardic rounds per day (fun fact: you can recover them with animus!) to buff the fuck out of your strikes, maximize damage, haste the party, recover maneuvers...

You may want to use a tradition to grab riven hourglass (I'D TOLD you guys in the playtest it was strange and wrong that RH was not on the goddamn "timing and tempo" archetype) for maximum time-theme, and/or trait/tradition one of the solar wind elements - your lower BAB does not lend itself well to tempest gale.

The lack of guides is probably because it's so... straightforward in compatibility?
>>
>>47647489
Makes sense. Also it seems the melee of the group just got covered; two of the squishier folks got threw out ( A magus and a witch) and a rogue got added, so it seems that we are now down casters and support folk. I do not know how this party is not imploding.
>>
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>>47646059
DrowAnon here. If I'm reading this right, you're under the impression that what it does is split the damage type (Like flamestrike).

What it actually does is add another damage mode. Like how some weapons are Piercing or Piercing/Slashing? The Expanded Damage Types minor complexity (Which should really be like, 50gp instead of 500gp) allows your Slashing only weapon to also be blunt or piercing, or a Piercing weapon to also be bludgeoning, or a bludgeoning to also be slashing...

The intent, like stated in the fluff, was to overcome typed DR, like what skeletons have.

Causing split damage with your weapon does sound interesting though. If you're using my system, I can try working out something for that. If not, see if you can't get a hold of Psybomb, he's the one working on that now.

I do thank you for looking over my homebrew though! It makes me happy!
>>
>>47647586
Oh holy shit you're fucking alive.

Are you still updating the doc, or what?

Because Forgeworks is way better than Steelforge did with it.

Like, I like DSP and all, but goddamn guys. You fucked up.

Do you want feedback?
>>
>>47647586
Except that means I did understand it right.

My question *IS* "what in the fuck happens" when the weapon's damage, its base damage dice, is "half x half y" such as with the plasma blade

Adding slashing to a morningstar is straightforward (and not particularly useful in that particular case but who knows, might as well).

But for weapons whose damage is *already* split, I wanted to know if the expanded damage type applies to one, the other, or if because the weapon already splits its damage, if you have to split it again.
>>
>>47647575
Eh, methinks Tempest Gale is the better choice. Better trickshots, and since SoH replaces CMB for most "make combat maneuver at range" strikes, plus a pretty handy boost for SoH in place of attack rolls at higher levels, methinks TG over SW is the better choice.
>>
>>47647638
We /are/ aware, anon. We're still working on it. If you've got feedback on it, direct it to Psybomb.
>>
>>47647713
You know that might have to be made a Major customization in the case of energy weapons (although then what does it count as if you add the energy enchant afterwards to a normal weapon... head hurts! head, so hurts!) since suddenly having "choose best for you of "immune to fire damage vs DR 10 vs your bludgeoning" is a huge upgrade.

Goddamn valuable though, and makes sense in many cases.
>>
>>47647763
Gareth, I did. Repeatedly. About 4-5 times, infact, and none of it has been put in it. A lot of people have, mostly in the same vein.
>>
>>47646808 here again
Looking at other options.
Which would be better for creating temporary enchantments with this statpool; A Dwarf Forgemaster Cleric, or anything else with Channel Energy and Bless Equipment? Magic item rarity is part of the game to add insult to injury
>>
>>47647822
ngl I think that both systems are shit. DSP made a mistake picking up Forgeworks.
>>
>>47647822
I can only offer apologies for that and note that the subject is far from quiet in internal. I've noted for Jake to come talk.
>>
>>47647881
Spirit Summoner, Summoner archtype with Life Spirit can start with Channel Energy. You could multitask.
>>
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>>47647638
Forgeworks isn't really being actively updated, but I'm willing to go back to if needed. Feedback is always appreciated, as it'll help me with my current project and all my future projects.
>>47647713
I see what you're trying to say now.
Looking at it logically, I'd say that it overrides any blunt, piercing, or Slashing typing. When you use a dulled sword for bludgeoning, for example, the sharp part doesn't matter. But if your laser sword was split between fire and slashing, then the modification would only override the Slashing bit, not the fire bit.
>>
>>47647908
Mundane enhancements are a system that, honestly, need to exist. Forgeworks had fairly good ideas, but it didn't necessarily have the best execution of them. Steelforge tried to fix it up a bit, but it cut out several options that were cool, and it basically ruined the pricing. It also tweaked ones that didn't really need it, and got rid of options like the Blood Bound Blade that were, at least thematically, pretty fucking awesome.

>>47647931
If you want a general thing of feedback, here's the quick versions.

-Keep the Forgeworks system of flat cost, slots, and levels of add-on. Have each level after the first one, for each specific add-on, cost double the price of the one before it. It's mundane, and it can be reduced in price accordingly.

-If you're gonna have Masterwork+ and enhancements to damage, make it explicitly stack with magic enhancements, otherwise it's pointless. It isn't, and won't, work as a replacement for magic enhancements.

-Remove the complexity % price increase system, because it's tedious, annoying, and excessive.

-General costing of things should be in the range of a few hundred GP to ~5,000 for the basic add-on, maybe up to 10,000 for particularly useful ones, but probably keep it cheaper.

-Things like additional hardness should be cheapish. A few hundred gold at most, and be minor enhancements, not taking slots. It's not THAT useful.

-Some fluffy options like mirrored coatings, or rust-resistant stuff, is great. It's thematic, cool, and functional, while still being relatively cheap and usable.

-Bring back stuff like Reinforced Frame. Fix up the wording on the various grapple/bullrush and the like abilities, and replace them with "Add the appropriate weapon quality to the weapon" where applicable. Add options to add on weapon qualities like Trip/Brace and the like.

Continued in next post.

>>47648060
>>
>>47647763
Well, Spell Slicer's requirements are rather odd, partly because the requirements themselves aren't very good. Why brace, and shouldn't there be a different one than brace for ranged versions, not that screwing a charge with a culverin blast isn't rather awesome.

Mono-Molecular isn't bad: a little bit expensive, but gives 2 to-hit against most targets most of the time.

Breakthrough's JUST bad. Ignore 1 point of DR for 50% more per level than just dealing the extra point in damage. Sure you can stack them, but it isn't worth its value. Given 2 DR per would be perhaps too good for the price, I'd suggest lowering the cost instead, OR making it a 'minor' complexity (albeit remaining an expensive one).

Hollow should allow other alchemicals; that would make it more versatile, allows you to do the flaming mauls and the acid swords and holy crossbows and all them things.

Reinforced Frame is currently the greatest ranged weapon upgrade. You probably didn't mean for that to happen, and "lol melee only" would be terrible, so perhaps you want to modify that a little:
>Ranged weapons get x1 strength but are set to a specific strength when modified. Changing the strength value incurs the full cost again.

That reinforced pistol would be better off with a few levels of Lethal unless built for very strong people, but you'll at least have the option of those +P munitions.
>>
>>47642463
Advanced Barbed Devil.

Sex was painful, but I think that was kind of a turn on for both parties.
>>
If I have a bite attack and two claws but a one handed weapon in hand when making a full attack can i hit once with the sword and then hit with my all of my natural attacks? Or do I only attack with a bite and one claw?
>>
>>47647489
How is Shaman the most powerful? I thought that was Wizard or Arcanist.
>>
>>47648153
Weapon gets your full BaB, including iteratives. Naturals are tacked on at the end.

I think they may be at a -5 due to being counted as secondary weapons? Not sure, I'm on my phone so it's hard to look up stuff.
>>
This may be a stupid question, but here goes.

I was recently invited to join a pathfinder game, and I've never used this system before. I chose to be a cleric of Sarenrae, and went forward building that with some guides, but...What do I really do? Run around backpatting people with buffs? I'm really used to just being a healer, but it doesn't sound like that's what I'm in for, nor what the system requires.

In addition, if anyone is willing, is there any way I can heal a Vampire/undead guy in our party?
>>
>>47648121
Continuing.

-Seriously. Blood Bound Blade and Blood Bound Armor were cool as fuck. The Aegis and Soulknife are cool and all, don't get me wrong here, but those feats were fucking top-notch. Might need some mechanical reworks, but the fluff is great.

-Stuff like the Bodywraps are nice to have as options, and this is a personal one, but I liked the anchor and chain weapon. It was neat.

-Bring back the Bottomless Quiver.

-Maybe make Hollow cheaper, since really, poisons could use a hand.
>>
>>47648121
>>47648137
Jake will be by in thirty or so; my thanks for the feedback, and please feel free to offer more during the wait.
>>
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>>47641028
Went from a necromancer to necromancer/agent of the grave, and through my egging him on to the path of evil, our paladin fell, becoming one of the antipaladin archetypes, I forget which exactly. Oh and we were unfortunately "arrested" by the city spy ring for me bringing my surprising well disguised Necrocraft jokingly dubbed Nito, into the city.

>mfw 10 of these "spies" surrounded us And just expect us to follow them peacefully
>>
>>47648060
Adding a piercing or bludgeoning component to the hit of a plasma blast (which is F/E) makes sense though. It IS matter.

The fact that it helps make weapons which were deliberately designed to suck balls against anything you fight once actually able to afford them (name me one devil or demon or celestial or adventurer that won't laugh at you forever if you try to use a fire/electric plasma blade); but it should definitely be a major modification to such weapons (probably 5k), whereas for a mace it's already overpriced at 700gp to just add spikes to a big stick.
>>
>>47648209
Sorry if I was snappy or something. Shit's been kinda iffy as of late, and it bothered me a bit that myself and several other people have made similar comments on Steelforge before and it never got included.
>>
>>47648153
If you holding something in that hand you can not use its natural weapon.

Similarly you may only have one bite attack per mouth, one gore per head, one claw per limb, one hoove per leg, one slam per limb, and one tail swipe per tail.
>>
>>47648200
You are going to be mixing in buffing your allies and yourself, with a few enemy debuffs (With a 3/4 BAB progression, if you have decent STR or DEX, you'll be good at the frontline too). Healing is rather ineffective.
Inflict Light Wounds and similar spells with heal the undead. While you won't be able to spontaneously cast them, you can still prepare them as the spells don't have an evil descriptor.
>>
>>47648181
The trick is that the shaman, through a trick I know exists but i'm too tired to recall right now, can literally restructure ever portion of her class save for the feats every morning.

Versatility is power. Poor editing can result in lots of versatility.
>>
>>47648257
No worries anon, no one likes feeling ignored. Part of the reason nothing's been incorporated is we're still grappling with it, and as a result it's been shuffled behind other parts of Steelforge.
>>
>>47648325
Gareth, can you answer me about this? >>47645396 Thanks.
>>
>>47648325
>>47648345
Can you do what this guy is doing to get Str to your initiation mod with Fool's Errand?
>>
>>47648345
>>47648362
It's being erratad out , but currently, yes.
>>
>>47648345
>>47648362

That loophole is planned to be closed; traditioning to a new discipline with Martial Training will also change your initiation modifier from the feat to match it.

With Fool's Errand and the ability to get Strength-based initiating, it went from "that's neat" to "holy shit what" (and really, Dex-based initiating got a bit silly as well, as people showed the last time this came up in here).

It currently works, but isn't the RAI. I'd recommend talking to your DM about it.
>>
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How do we make him, /pfg/?
>>
>>47648547
>>47648561
The errata will remove it at all, or just limit the swap to Mental Scores?
>>
>>47648561
Are you ever going to fix that and allow physical initiation scores, then?
>>
>>47648580
Remove the (lack of) interaction entirely. You'll still be able to get physical-score based initiating, but it won't be swappable off of the disciplines that those are keyed to.

>>47648613
I'm not sure I understand the question.
>>
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Help me out here /pfg/, i'm working on a homebrew setting and I can't decide if I want Orcs (by extension, half-orcs) that are like Vkings;explorers/raiders looking for new lands to settle and loot to claim, that eventually settled into being mercenaries for other kingdoms..

OR more like Tolkein where they are a heavily industrialized, organized, modern fighting force with some heavy Prussian elements thrown in; i.e. an army with a nation, and a huge sense of national pride giving them a sense of unity.
>>
>>47648621
People want physical-based initiators, because the save DCs of maneuvers make a lot of them worthless.

A method was found to get this.

You're removing it.

Are you going to fix the mistake, or not?
>>
>>47648647
Bollocks. SAD full initiators are just as viable except for Int Warder, Vigilante Stalker, and Zealot.
>>
>>47648647
>it's a mistake to ignore the intentions of initiators needing both a physical and a mental stat
>automatically assuming that the DCs are worthless when a lot of them are Fortitude or Will saves, the ones that matter and are harder to avoid than Reflex
>>
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>>47648252
I'd be willing to go back to forgeworks and try to add a major modification for something like that. I'm at class right now, then I have to do some college stuff, so don't expect any updates till tonight (I live on the west coast here in burger land)

>>47648201
Blood bound blade got rolled into Bound blade (which allows for Shadow and Light forms now), although I don't know where I stuck that feat, as I don't see it in the doc.
Blood bound armor I'm still fighting with, but I do want to bring that back. I was a big fan of a feat chain known as Unarmored Armor, but unfortunately wizards made better use of it.
I liked the new weapons as well! Anchor was a fun visual image. Body wraps and my personal favorite, weighted sleeved both contained the Unarmed quality, to allow monks or other unarmed fighters to gain access to weapon enhancements, without losing their scaling damage.

Also to punch people without a feat for it.

Bottomless Quiver got a lot of hate, iirc. I'm surprised to see you liked it!

As far as poisons go, I have a project on the back burner that allows for brewing your own poisons for cheap. Custom poisons, basically, meaning you can make damaging ones, status effect ones, low save ones for cheap, or high save ones for when you need it.

It also features a wondrous item that's sort of like Bottomless Quiver for poisons, to help keep costs down. I might visit that after I finish what I'm currently working on.
>>
>>47648696
>Bottomless Quiver got a lot of hate, iirc. I'm surprised to see you liked it!

Why tho
>>
>>47648685
*Mental score SAD, for precision.
>>
>>47648692
>Fort saves
>Hard to avoid
Nigger have you ever read a beastiary
Monsters have hilariously inflated fort saves
>>
>>47648636
Second option sounds good.
>>
>>47648209
Triple Impact could use a bit of clarification as to whether these become "base weapon damage" dice or if they remain "extra damage dice" - I trust you understand the implications of each!

Resistance Shred is a complete trap. Expensive, very weak, uses a major modification slot, implies it only works on "monsters"...

The limitations don't reduce the cost much at all compared to their requirements and costs themselves of it.

Costs can use a look: Flat costs are fine, and things should stack with enchantments, but don't forget you're adding a flat cost to HAVE a modification, and then a % multiplier to the final cost as well.

Breakthrough (already warned it's not worth it): Ignore 5 DR for 37500

Masterwork + and Lethal are halves of an enhancement bonus that doesn't apply against DR/Types but nevertheless add up to 16k and 25k each.

Serrated 3 is 3 bleed or 5 if Wounding: for 67500GP!?!?
>>
>>47648575
Skeleton (human)
Medium undead

Str 13, Dex 14, Con -, Int -, Wis 10, Cha 12
Hit Points: 5
AC 14, touch 12, flat-footed 12
Fort +0, Ref +2, Will +2
DR 5/bludgeoning, cold immunity, undead immunities
darkvision 60 feet
Speed 30 ft

Attacks: 2 claws +1 (1d4+1)

Base Atk +0; CMB +1; CMD 13
Feats: Skill Focus: Perform
>>
>>47648696
Yeah, I see Bound Blade. I wish they'd put it into Steelforge.

The Quiver was honestly a good idea. It helps ranged people from needing to keep track of ammo as much because it's just a damn chore, and it helps with flexibility.
>>
>>47648696
Also, generally speaking, the entire complexity system and % price increases just need to go. Have weapons have 6 slots, each slot can hold one modifier of any level. You pay the cost for each level of the modifier, that's it.
>>
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>>47648720

All my friends said to do that, so I'll go with it.

Now, what to do about Dwarves...
>>
>>47648757
I was more hoping an ALIVE version of Dio, but hats off to you, you sick bastard.
>>
>>47648647
There was a mistake regarding the intent of the original rules. It was originally planned to be left in, even though it went against what they were /meant/ to do. I personally pushed to keep the loophole existing, but eventually, sadly, relented.

The loophole for the martial traditions was neat, but proved to be a major problem, especially with some of the abilities that scale well with initiation modifier.

Between the +2 bonus from discipline weapons and +2 bonus from Discipline Focus, you're generally able to have your save DCs in a discipline be as high as or higher than the expected numbers for a given level. Martial Training feats won't be as high, but as a Martial Training initiator, you're not expected to be initiating at the peak capacity

I'm sorry that you feel that removing this rules oddity is a mistake. I wish that I could keep it in. However, it caused and causes a good deal of problems in a couple places that we couldn't ignore. As noted, though, you can still get physical IMs on several disciplines, some of which have fairly good debuffs (for example, the Dex-based daze maneuver on Thrashing Dragon).
>>
>>47648707
I think people thought it was to cheap, both as a cost and as a balancing issue.
>>
>>47648788
He's DEAD you fuck
>>
>>47648780
Make them bankers in a tech revolution, duelling with the gnomes for advancements. Gnomish engineering is often more spectacular, but dwarven is much more reliable in the long term.
>>
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>>47648844

The only settings I know of with tinker gnomes are Dragonlance and WarCraft, and I guess Forgotten Realms to a lesser extent.

I prefer them more as a weird fey race so that is the angle I was going. But dwarven bankers and inventors, who control the airship scene and thus transportation of goods and wealth.. that could be useful.
>>
>>47648772
If I could do it again, I'd probably would do something like that.
Something like
1) 10 slots (like how a magic weapon goes up to +10), with Masterwork being the first slot cost.
2) Each slot gives you a minor and a major slot unlock.
3) Minor stuff are 1 level only. Major stuff can be scaled up.
4) All costs are additive. Thus a 3 slot weapon with a level 2 lethality is just the 3 slot plus the level 2 lethality. No hard math
5) No interference with magic. Gold by wealth by level already limits it, no need limit further.
6) Curses be split into Curses and Inhibitors, the former working with magic special qualities and the latter working with complex weapons.
7) Price revisions all around. Minors should not cost 500gp. Majors should be more balanced around what they actually provide, like ignoring 1 point of DR should be cheaper than 1 point of damage.

I might go back and hammer this idea for resubmittal if Steel forge hasn't been completed by then.
>>
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>>47648292
Ok, thank you! I'll do my best and return with any questions.
>>
>>47648647
Dude, the problem you're talking about was obviated in the first Path of War book. You get a flat +2 to your DCs for using the weapons you were going to use anyway. That closes the gap between your mental modifier and a caster's mental modifier already.
>>
>>47648647
Any maneuver with save DCs is worthless.
Unfortunately Riven Hourglass was "patched" so its effect maneuvers aren't worth it anymore either.
>>
>>47648736
I'm back, will probably post this again on the new thread.

Like Gareth said, we have been looking at the feedback. Issue is that this is a full system and takes a lot of time to implement deep changes to, so it got shuffled behind some of the things that were closer to completion until I had that time. I intend to go in and get another round of updates, keeping to the flat-cost, lower-end stuff as suggested upthread. Same with the feats and other features, they needed evaluation compared to the classes that specialize in them, but the intent is for 95% of that doc to eventually hit playtest.

Currently, Steelforge II is in build phase. Once that is done, I'll get into the guts of the Forgeworks stuff. It is TENTATIVELY slated for release IV, assuming everything goes according to plan (that release will focus on material and nonmagical options)
>>
>>47648647
>Path of War/Tome of Battle is supposed to encourage martials with reasonable mental stats
>WHY CAN'T I MAKE I R BARBARIAN SHIT WITH 7'S IN ALL MENTALS AND FULL INITIATING
>>
>>47649096
Fucking this. Initiator save DCs already mirror or exceed those of spellcasters.
>>
>>47649096
You can? There's plenty of +Damage maneuver, combat maneuver maneuvers, riders that trigger on a passed save, counters that don't require skills, and boosts that add utility.

It's like complaining that your idiot wizard has poor saves.
>>
>>47649088
Just keep us updated; especially with ssalarn disappearing for weeks sometimes, leaving us to think "well shit it's abandoned".
>>
>>47649088
Do you and Shoka keep in contact? It seems like you are working on the same project, but going two different directions.
>>
>>47648991
Dude, you can just redo it for Forgeworks. People still use, and want to use, the stuff you did.
>>
>>47649179
Will do, this part of the process was just "get the first couple of releases ready for Patreon"

>>47649184
Not sure who Shoka is, but if you mean DrowAnon I don't have regular contact.
>>
>>47649206
I'll add that to my list of things to do then.
1) Secret project
2) Bloody Kraken second pass
3) Toxicity or Forgeworks 2.0
4) Whatever didn't get done in 3.
5) Moteworks
...
100) Get a life
>>
>>47649263
Yeah. Delays we understand, but communications silence makes people anxious -and rightly so.

Minor changes at a time can help for individual abilities especially; a complete redo of everything usually comes with its own new load of bugs as well.
>>
>>47649273
Bloody Kraken?
>>
>>47649263
Shoka is my IRC handle. If you need to get in contact with me, you can send me a message to my GitP!
>>
>>47649315
Bloody Kraken was a Homebrew discipline that mixed up Ranged and Melee combat. It was a pretty neat concept, but a little clunky.
>>
>>47649315
Melee/Ranged fighting discipline. Like fighting with a sword in one hand and a pistol in the other, or gunfu, bows and kicks, throwing and unarmed, etc etc etc.
Piratey themed. It's already done, but it needs a second pass for balance, wording, and more balance.
>>
>>47649332
I was wondering. Thanks for the confirm, knew you by three names and that was none of them. I might shoot you a ping in a few days. Time is just really short right now (posting this from a phone at work)
>>
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>>47649419
I hear that. I should be studying for a test right now that I have in 45 minutes.
>>
>>47649297
Understood, but what we're talking about changing isn't a small thing. It's one of the core bases of the system. There is no way to incrementally change it.
>>
>>47649069
>Any maneuver with save DCs is worthless.
How so?
>>
What school of magic should I grab spell focus in as a bard?
>>
>>47650100
Enchantment, unless you're using it for prereqs
>>
>>47650100
You probably shouldn't bother with Spell Focus at all, as a bard. Casting offensive spells plays directly against the class' strengths and you'll be fighting a constant up-hill battle to keep your save DCs relevant and ditching your abilities that emphasize making physical attacks.

If you want to cast spells first and foremost, you should consider modeling your character with a different class.
>>
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Does anyone know where to get Magitech armor/mecha art? I'm using the arcforge's Reactor knight with a tower shield and sword for what it counts towards. I'm not very versed in mecha so I'd love some direction.
>>
New thread where you diseased whores?
>>
How good is Evangelist? How important is wisdom to an Evangelist? Clerics are really lacking on skill ranks to be honest.
>>
>>47650591
It can be hard, but have you considered the models from SRW Coffin of the End?

Other than that you're REALLY gonna have to be more specific about what kind of mecha styles you want pictures of...
>>
>>47650591
DeviantArt, although it's a slog. Search mecha, steampunk, power armor, clockwork, magitech, and magitek as separate keywords. You can add -tags, like -Gundam or -female -woman -girl, but they're only kinda helpful.

All the art you could possibly want is there, but finding it is always a journey. If you pay attention to "more like this" or look for collections, it's easier. Shopping a tower shield into a picture will make your life much simpler if you know how to do that so it doesn't look like shit. If you're willing to learn, download Paint.net and the smudge tool addon and spend half an hour with that and layers.
>>
New thread?
>>
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>>47650591
We occasionally get robot/mecha/whatever art threads here on /tg/

If there isn't one, you could start one.
>>
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>>47650630
>>47650780
Go ahead and make it.
>>
>>47650808
Fine, I will.
>>
>>47650814
Thanks mate. Would do it myself, but phone
>>
New thread:
>>47650834
>>47650834
>>47650834
>>47650834
>>47650834
Thread posts: 388
Thread images: 58


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