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40k general

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Thread replies: 403
Thread images: 45

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Tac squads a shit edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Imperial Fists reporting in
>>
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Exorcists exorcising.
>>
>>47497312
Outside of an optimized stealth cadre, is a lone Ghostkeel better off with fusion or ion?
>>
Imma workin' workin' workin' workin'
Workin' on my doods!
They Mork'n Mork'n Mork'n Mork'n
Morkin' Cunnin' Plans!
Imma workin' workin' workin' workin'
Workin' on my doods!
Don't interrupt my painting,
cause~
that would by quite rude!
>>
>>47497398
>not including "gorkin" plans
>getaloadathisgit.webm
>>
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Severax dying!
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>>47497386
Ion Raker is an amazing weapon. I'm really not sure why you ever wouldn't take it unless you were purposefully trying to tone down a list
>>
>>47497386
generally the ion raker, the fusion thing is pretty meh as most small blast weapons are
>>
all I wanted was a centos...
>>
Am i too late for I2
>>
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I didn't get an answer in the thread when I asked the first time. Excluding the colors which look is best?
>>
HQ - Librarian - 145
Bike
Combi-plasma
The Shield Eternal

TROOPS - Scout Squad - 85
Camo Cloaks
Sniper Rifles
Rocket Launcher

TROOPS - Scout Squad - 85
Camo Cloaks
Sniper Rifles
Rocket Launcher

TROOPS - Tactical Squad - 180
Combi-plasma
Plasma Gun
Plasma Cannon
DT: Rhino - 35

ELITES - Command Squad - 250
Bikes
Storm Shields
Gravguns

ELITES - Command Squad - 250
Bikes
Storm Shields
Gravguns

995/1000

shit y/n?
>>
>>47497380

Is there a sculpted version of this chapter badge/shoulder pad available anywhere?
>>
>>47497663
Yes so late that if you post that meme ever again your lateness will cause you to never have existed.
>>
>>47497688
Nope. Greenstuff is your friend.

Or just the colors and don't worry too much about the symbol.
>>
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My friend and I have been trying out 40k on tabletop simulator.

We had a couple of 500 pt games with me playing Blood Angels and him with Necrons.

First game we were both using netlists, so it was kinda close, but I still won. Second game we played with the start collecting/battleforce units for our armies, and I absolutely ruined him.

He says that he feels like the main issue is that my units have a high average AP and armor save compared to his. I say he just needs to git gud. Who was right?

Next he wants to try out vanilla space marines, and I want to try necrons for myself.
>>
>>47497688
could have a look on shapeways
>>
>>47497683
I would say #3, but give him the tabard of #5.
>>
>>47497739
Thanks. If only the chapter generator could include Napolean coats and iron halos in the shape of tricorn hats then it'd be perfect.
>>
i just bought me some ork boyz on amazon. gonna slowly get into it again. maybe more for collecting...anyway I am gonna paint them mostly with red and black with blue for nobz.
>>
>>47497684
sorry you're gonna want to replace that tac squad, those are the worst troops in the game currently
>>
>>47497724
necrons are generally always good at any points level, so he's just a git
>>
>>47497774
Are... are you making New England Patriot Marines?
>>
>>47497683
I like the helmet on 3, but the overall armor look of 2 and 5 are the nicest.
>>
>>47497814
French marines. Each company's going to be based on a period of French history.
>>
>>47497724
Necrons taking their armour save have slightly better chance of surviving since they get two rolls

Necrons losing their armour save are obviously better off since they have a secondary save to rely on(ap 4 being easier to get than ap3 obviously)

So his armys more durable

As far as guns go necrons and marines are pretty even but i dont know whats in the start collecting boxes so cant really say if you had more armour pen
>>
>>47497818
Five is the nicest and does have the wings which I don't want to part with.
>>
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Mordian Iron Guard are basically Non-GMO Marines
>>
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Who's the best faction? The Adeptus Mechanicus, that's who.

Great on the table when the whole gang comes together and pretty good otherwise, and in the fluff, we keep the whole damn Imperium running and you know we have the best shit. Tau would be jealous if they even grasped how much better shit the Ad Mech has.

Sure we might dress up a few repairs in religious language, but we get that shit fixed. Good luck to the Spess Mehrines and Astra Militardum without us.

And yeah, we might fuck up sometimes, but show me someone who hasn't in that grimdark universe.

Praise be to the Omnissiah.
>>
>>47497684
>>47497785
Shitposting aside, I do agree that the Tactical squad is kinda odd. If you're going to take Rhino-chassis vehicles, take multiples or take none. One or two is just going to die turn one as it's focused on by all of their long-range anti-tank fire.

Shield Eternal is also wasted on a 2W model.

Why does the Libby have a Plasma instead of a Grav?

I'd drop the Shield Eternal and the Tactical Squad and take some Multi-melta attack bikes. Maybe another Scout squad.
>>
>>47497826
Looking back, I see that he wasn't taking his armor saves on his warriors. He must have mistaken them for having 5+ saves.

That probably explains a lot.
>>
>>47497978
To clarify. Reanimation protocal and feel no pain arent actually "saves" which is why you can take them in addition to armour, invuln and cover.
>>
>>47498007
Right, I get that much.

The first game we actually realized that we totally forgot that Overwatch existed, which was probably why my Sanguinary Guard wasn't getting chewed up as fast as my Death Company.
>>
Which chapter would make the deadliest pimp mobile?
>>
>>47498069
Black Templars, its literally filled with 20 raging niggers trained to fuck your shit.
>>
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>>47498069
Obviously the Auric Patricians.
>>
>>47498106
>Auric Patricians
this can't be real.
>>
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>>47498029
You guys should try killteam


We could even do a campaign
>>
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>>47498069
Salamanders as their bumpers would create walls of death. Space Sharks would make it the attached choppas to it be no incarnate like pic related's teeth. Flesh Tearers would be like the Sharks's but Seth would wear a taxi driver's hat and take a swing at you with his sword or punch you your crotch. Or the BTs.
>>
>>47498129
We're just easing into it for now. We aspire to do full 1500 point games.
>>
>>47498166
1500 isnt even "full", 1850 is the tournament standard
>>
>>47498126
There is a chapter called The Nameless, Anon. Let that sink in.
>>
>>47497969
How's this? Rhinos can now shieldwall, librarian gets a less-dumb upgrade.

HQ - Librarian - 120
ML 2
Bike
Combi-grav

TROOPS - Scout Squad - 70
Camo Cloaks
Sniper Rifles

TROOPS - Scout Squad - 70
Camo Cloaks
Sniper Rifles

TROOPS - Tactical Squad - 85
Plasma Gun
DT: Rhino - 35

TROOPS - Tactical Squad - 85
Plasma Gun
DT: Rhino - 35

TROOPS - Tactical Squad - 85
Plasma Gun
DT: Rhino - 35

ELITES - Command Squad - 250
Bikes
Storm Shields
Gravguns

ELITES - Command Squad - 250
Bikes
Storm Shields
Gravguns
>>
>>47497938

Praise the Omnissiah, my AdMech binary-brother!
>>
>>47498129
Personally I think Strike Forces or HoR work better for a campaign than plain Kill Team.
>>
>>47498196
I actually meant HoR.

Its just so much better than killteam that i think of it as the actual killteam.
>>
So while I'm working on my 1000 points army I figured it would be prudent to plan my 1850 points army so I'd know ahead of time what to model with the spare parts. Pic Related.

The plan is to stack the orders and BS4 on my 5 tanks which form the core of my army. The tanks generally stick to a line formation, but they have the flexability to shift around cover and dangerous terrain, move in front and behind each other, or anything else necessary to stay in the command bubble without going full-on "Parking Lot". Techpriests sit behind tanks 2 & 4 in the formation, giving the reroll damage bonus to all the tanks while also being in range to run bac and forth screaming "MAH MACHINES!" and repair HP. The Three Rifle Squads are a flexible protective screen: They can provide a 5+ cover save to the front, stop meltabomb assaults and deep strikes in the rear, capture points, and absorb hits for the techpriests. Command Squads give orderly orders. Vets and SWS form the rapid response and capture group, with the vets grabbing a flamer because MY OBJECTIVE! The SWS is in a Vendetta for AA support and some extra AT in a pinch. This is not a complete army yet: I'm not adding any further upgrades until the army composition is settled.

So I'm wondering: should I ditch the SWS and put the special weapons on the platoon or command squad, and have them ride in the Vendetta? If so, which one? Any upgrade ideas for the infantry is also appreciated. Suggestions for the vanilla Russes are also fair game.

Keep in mind I don't want to WAAC, but I do want to be as effective as possible without deviating from my "Tank Platoon, Infantry Platoon, Air Support" theme.
>>
>>47498126
What? You can't handle what is most likely the richest and most patrician chapter in all the Imperium? These rich pimps only recruit from the toughest and greatest children of gentlemen of good breeding, of course!

Just look at their pimpin' armor. That armor was made to show off their immense wealth. It was made to show off their patrician taste. It was made to show xenos, heretics, and traitors just what sort of rich pimps wpuld be the ones slaying them.

I just love them because of their color scheme and their name. They have literally 0 fluff. Only canon things about them is their name and color scheme.
>>
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>>47498106
Time to pull out the Auric Patricians pimpmobile!
>>
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>>47498221
FRIGGIN FRAK I FORGOT THE PIC!
>>
>>47498243
>>47498247
At least their name is better than the The Nameless, The Warrior Adepts, and Gladiator Group #138. That last one is so bland, but because it's a Chaos warband that somehow makes it a little intimidating to me.
>>
>>47498283
>Gladiator Group #138
Wait, that's a thing?
>>
>>47498300
http://warhammer40k.wikia.com/wiki/Gladiator_Group_138 I only made the mistake of including #.
>>
>>47498182
halp
>>
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>>47497312
>Tac squads a shit
>5000+ points of Dark Angels
>No Troops or Transports
>>
Which Craftworld/Sept/hive fleet/chapter/Order/Dynasty/warband/Kabal/Klan/regiment/chapter has the worst name? Which one of these is the most obscure?
>>
>>47498442
Shoot. Forgot to include Tropes and Knight Houses.
>>
>>47498442
Malicious Marines
>>
Independant Unit Cavalry can't join Bike units, can they?
>>
>>47498442
Hive Fleet Gegenees
>>
>>47498502
independent characters can join whatever they want, units always use their profile so long as they stay in coherency as well so there'd be no slowdown
>>
>>47498502
Yes, they can. ICs can join anything save MCs, they just have to stay in coherency.
>>
>>47498504
>Gegenees
>looked it up on Lexicanum
Colored me surprised it exists. Thanks for the obscure victims of Cruddance related abuse.
>>
I'm confused how firing points work.

Do the models shoot through the hatches at the top or the slats to the side?
>>
Been working double shifts all week and only saw glimpses of threads. What'd i miss?

Anyone have the pics of the rules and sprues in the new Metal Box terrain kit?
>>
>>47498194
>>47497938
>>47498260
Blessed be the Omnissiah, may he keep my lovelies rolling!
>>
>Tac squads a shit

Building my first army as a first infantry army

What happened to tac squads
>>
>>47498605
Nothing. Some guy in the last thread was ranting about how they were garbage, which is just false. They're some of the better troops in the game.
>>
>>47498605
its a meme, tac squads are actually better than a lot of other troops in other factions
>>
>>47498605
Fist infantry*
>>
>>47498605
They are fine in anything other than the strictest competitive play but even then a Gladius will FSU even with its "tax" of tacts in the demi
>>
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How would you fix DE anons?
I'm sitting here assembling my lovely 2k list and i refuse to shelve them because i really dig the aesthetic of the faction too damn much
>>
>>47497724
But Blood Angels don't have a Start Collecting box.
>>
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>>47498674
play at 500 points

>>47498679
they're spess marines ya git
>>
>>47498704
But...they're not.
>>
>>47498703
You are a traitor, a kinslayer, and faithless dog. You ignore the well-being of others and spit on the righteous for your own selfish ends. You have little to no morals.

There.
>>
>>47498738
>blood angels aren't space marines
nice meme
>>
>>47498750
But the Start Collecting box has a Venerable Dreadnought and Blood Angels do not get Venerable Dreadnoughts. So how do Blood Angels have a Start Collecting box again because I missed that part.
>>
>>47498703
>able to choose
>serves the Pantheon of Lies
>is a filthy unwashed slave that smells worse than the filthiest peasants of the Imperium
>can't use any loyalist goodies because that has to be turned in at Chaos Walmart on the pain of Spawndom
>will most likely die by being eaten by the daemonically possessed land raider you own
>>
>>47498777
>This venerable deadweight is literally any dreadnaught I say it is from my codex and this is fine because we are friends, new and not highly autistic.
>>
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>Looking for servitors for my techpriests
Man, these servitor models look awful! And 8 bucks per model? I'm not paying that much for a model that cartoony! And its resin, which I don't really like. If only there was a cool looking plastic model that I could proxy for my army...
>Dramatic Uplifting BGM
My god...they're perfect!

Adeptus Mechanicus Models are so friggin cool.
>>
>>47498836
>deadweight
Dreadnaught
Durp.
>>
>>47498856
It isn't that far from the mark...
>>
>>47498884
Now you've gone and made them Depressednaughts! How could you!
>>
>>47498427
>waac faggot
>>
are there any other psychic disciplines for chaos marines?

The ones they have listed kind of suck.
>>
>>47498540
Just read up on Gegenees, it's someone's own Hive Fleet. Its got a sickly brown skin, and a dark green carapace with white striations.
>>
>>47498906
try having only one
>>
>>47498836
I'm fine with that. When your ready, us adults will be playing over here. Until then, cheers, and may you have wonderful imaginary battles that have literally no actual value in teaching you to actually play a Blood Angels army.
>>
>>47498917
I'd rather have one good one than 3 bad ones.
>>
>>47498904
>I built my army the way I wanted to play it
>waac faggot

I think you are mad you had to waste time and money on shotty troops :^)
>>
>>47498933
here's a tip: codices limited to one discipline have terrible disciplines with only one or two powers you'll use regularly enough to matter
>>
>>47498930
Wow you are a pompous kind of cunt aren't you?

They are new and playing 500 points, take your lesser angels and fuck off.

When you are ready the adults who developed a healthy social life will be playing at their homes avoiding you.
>>
Is power maul good?
I always want to take it but dat ap 4
>>
>>47499008
It is good when paired with Unwieldy stuff. Smack with the mauls, followup with the axe.
>>
>>47498950
sorry, i don't play soccer hooligans or space bugs
>>
>>47499025
you can only use one weapon profile
>>
>>47499026
i forgot that csm were still space marines at one point and should be just as wanked as space marines
>>
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>>47497312
You keep asking for it
>>
>>47499037
You don't pair them on the same model! Pair models with mauls with models with Unwieldy weapons.
>>
>>47498981
>healthy social life
>stay at home
>only plays with his friends
>avoids scary strangers
>>
hint: don't take the bait you god damn retards
>>
should I buy any of the modelling tools like the cutters?
>>
>>47499207
Get them from anywhere that isn't GW.
>>
>>47499207
Cutters are good. Buy brushes from art centers though. Mold line remover can be proxied elsewhere. Only a few paints are worth geting GW brand name for.
>>
>>47499138
Is this out yet? Or is this a kickstarter thing?
>>
>>47499207
gw stuff is largely terrible/overpriced
only things worth a shit are the black nylon spreading tool, which is awesome for working with greenstuff, and the old pair of cutters, which now come in one of their painting starter boxes.
>>
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Hey /tg/, has there ever been like, a third verse for the Khorne chant?

I remember reading it somewhere once way back when.
It was like
Blood for the blood God
Skulls for the Skull Throne
and then something for the something lord.

Or am I just dreaming?
>>
>>47499327
>MILK FOR THE KHORNE FLAKES!
>>
>>47499327
shit for the shitlord
>>
>>47499327
>ABS FOR THE ABS LORD
>>
>>47499327
Dicks for the dick god!
>>
>>47498906
Nope. Either ask if you can use the Daemon disciplines or just never mark your sorcerers.
>>
>>47499327
I know what you mean.
I heard a version with "Glory to his name" or some such before, but I can't remember where it's from.
>>
>>47499251
A small Russian studio, apparently. Right now you gotta send the dude a PM for details, in russian? And translators are saying it's like $20 for the set, and it's finecast, but not GW shit finecast. The ability to fil english and US orders is coming in the future, maybe.
>>
>>47499443
Sweet, I can't wait. Done waiting for GeeDub to give us new sisters models.
>>
>>47499327
>Blood for the Blood God
>Skulls for the Skull throne
>Glory for our Honorable Lord

Pretty sure that was it
>>
>>47498906
>Access to Divination, Biomancy, and Telepathy

Psychic powers are one of the few areas where CSM don't totally suck.
>>
>>47498179
Sure, in a single country in some tournaments. 1500 is still an extremely popular point level, especially for PuG.

For PuG, there is no greater red flag than 1850.
>>
>>47498182
At that point, I'd probably drop the scouts entirely for a third Rhino squad, using the spare points to grab some combi-weapons for the Sergeants.

What Chapter Tactics? Any particular reason that you aren't just running Dark Angels for the superior jink save? You are aware that relentless grav is WAAC-tier, right?
>>
>>47498943
Confirming Astellan as right or wrong is fucking stupid. Fallen being any more dangerous than any other Chaos Legionnaire is fucking stupid.
>n the final Legacy of Caliban book the Fallen nearly manage to travel back in time and completely change history and save all the Fallen on Caliban before they're killed/scattered by Chaos
That sounds utterly retarded. Golding can suck a dick; as long as BL and GW continue to continuous fuck up, everybody's going to continue picking and choosing what they want to believe.
>>
Are z's muzzle blasts any good, /tg/?
>>
what the army tier list?
>>
>>47499583
Chapter tactics, probably White Scars or Raven Guard (might eventually build up to one of the Kauyon formations/strike forces).

They're Exorcists fluff-wise, but they're unknown founding and I figured a small, elite force of dudes would need to be either super fast or super stealthy when outnumbered by thousands or millions of daemons.

Aware that it's pretty WAAC but my local shop is fairly competitive. I'll tone it down depending on who I fight.
>>
>>47499666
I favor the three tier system:
Tier 1: Eldar, Necrons, Space Marines, Tau
Tier 2: AdMech, All the variant astartes chapters, Daemons, Khorne Daemonkin, Imperial Guard, Sisters of Battle
Tier 3: Chaos Space Marines, Dark Eldar, Orks, Tyranids
>>
>>47499724
>daemons in the same tier as daemonkin, sisters of battle, variant chapers

l m a o, don't believe anyone that doesn't know daemons are a top 3 dex
>>
>>47497312
Ex fantasy player here, the rules for AOS blow chunks so I was thinking of switching to 40k but have no desire to move 2-+ models a turn.

How are the riptide and imperial knight lists received?
>>
>>47499691
I myself would use Iron Hands chapter tactics for them, to represent the fact that exorcising yourself of daemons through sheer willpower has to do SOMETHING, right?
>>
>>47499763
That could work too. Ooooh, that could get nasty with the command squads. 3+ invuln, 4+ FNP...
>>
>>47498551
hatches
>>
>>47497683
The first one on the right.
>>
>>47499780
Plus, if you gave it to Silas Alberec, it'd give him IWND and FnP +6 or +5 if you're fighting Daemons or Psykers because of his special rules, iirc, which is pretty awesome.

>He still doesn't have his own model.
Why FW, why!?
>>
>>47499754
Daemons are the only real tier 1.5 codex. They're too erratic and soft to Tau and Eldar firepower to really be tier 1. If I were going to add a new tier, it'd be Admech, Daemons, and Necrons hanging out below the big three.
>>
>>47499526
no access to divination, except through some items.
>>
>>47499780
You would need to buy some apothecaries, which means less Storm Shields and Gravguns.
>>
I'm going to be building some Raven Guard Vanguard Veterans, what is the ideal loadout on them? I was thinking of just pure Lightning Claws for the classic Raven Guard look, but want to know the best loadout as well.
>>
>>47499844
True. But then, those SSes and GGs I have would last a lot longer.
>>
>>47499829
Daemons has literally THE most advantageous match-up against Tau in the entire game. Army wide fear causing units and psychic dominance with overwatch immune infiltrating swarms. Coincidentally they have some of the best anti-GC/MC weaponry available as well, not to mention AP2 coming out the walls.

They're also one of the only dexes actively capable of countering grav weapons. Anything erratic about them pales in comparison to how consistently overwhelming they are with minimal psyker support/decurion benefits/fateweaver
>>
>>47498679
As I said I used the units from their battleforce box, which is roughly analogous to the Space Marine Start Collecting Box. Though I replaced the Space Marine Captain with a Terminator Captain to use a BA unit.
>>
You are given the money and rights to make the first official Warhammer 40k movie

How would you do it?
>>
>>47499963
Two words:

No. Ultramarines.
>>
>>47499963
>first
Get with the times, grandpa. The Ultramarines movie is 6 years old at this point.
>>
>>47499724
I think it should be four tiers, honestly.
1. Tau, Eldar, Vanilla SMs
2. Necrons, Ad Mech, other SMs
3. Imp Guard, SoS, KdK, Daemons (the balanced tier). I think genestealer cult might end up in here.
4. CSM, DE, Orks, Tyranids
>>
>>47499963
base it off of IA: Anphelion Project
>>
>>47500005
>the minidex will be better than the root codex
such is life as a bug
>>
>>47499963
Deathwatch movie. Inquisitorial Acolyte is fish out of water protagonist for purposes of exposition. Potentially female, most likely in a hot bodysuit. Rest of cast would be rowdy comic relief Space Wolf, straight man Ultramarine, team mom Blood Angel and austere, silent Dark Angel.

Instead of usual Orks -> Chaos routine, mix it up with Tyanids -> Necrons.
>>
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>>47499999
Check'd
>>
>>47499963
Movie based on Dark Crusade with Thule and the BRs as main characters
>>
>>47500005
Tyranid buffs when?
>>
>>47499999
The quints....

The Quints of Truth or Lies?
>>
>>47499902
>Army wide fear causing units
Ooo baby, now they're hitting on 3's instead of...3's. Alert the presses.
>Overwatch immune infiltrating swarms
Pretty good, but slow. Still going to be assaulting turn 2 at the earliest unless the opponent is retarded.
>best anti-GC/MC weaponry available
>AP2 coming out the walls
Sure, in CC. Those suits are all just as fast as your fliers once you're on the ground where you can assault.
>psychic dominance
Overrated, but pretty good.
>>
>>47500005
I assume that after the rework CSM will be much higher, Nids will probably be mid tier too

Which means DE and Orks are fucked for another few years
>>
>>47499963
squad of young fresh recruits doing some city fighting against orks. they gradually become grizzled as they endure the onslaught. finally high command sees these vets at having a good chance at taking out the warboss. somehow through bravery and skill they manage to get to the warboss. just as the warboss is about to kill the last guardsmen space marines in drop pods gank the warboss with combat knives

title drop
>>
>>47500069
>99999

I think Tzeentch is behind this
>>
>>47500069
>9, the sacred number of Tzeentch
It's lies.
It is six years old though, I checked.
>>
>>47500088
dubs confirms
>>
>>47499963
[DoW III trailer music playing, lady eldar speaking]

> "It is the forty-first millenium."

> "The righteous, the kind, the forgiving, all are doomed to fail. No one can withstand the darkness. It will consume and drown until chaos reigns."

> "Some few men of iron will hold the line against terror. In vain, they hold Ragnarok at bay."

> "They will fight. They will kill. They will die. The cycle will continue, blood will spill...

And none will be left standing."

> "It is the forty-first millenium, and there is only war."

[the image HERO flashes on screen, light piano sting, cut to black]

Film would be about various individual heroes working together, or it could completely focus on Ciaphas Cain.

Personally I'd dig a new Inquisitor getting tied up with Command Farsight and some Eldar chick and they all kill demons.
>>
>>47500083
thats literally an abridged version of something someone wrote for a thread about 40k movies gj anon-chi
>>
>>47500043
I could get behind that. Tyranids/Necrons as villains would also be a nice pic. It basically goes from being Jurrasic Park/Aliens to Terminator.

Less exposition needed and less likely to make people confused compared to literal Orks and spikey versions of the protagonists that worship satan.
>>
>>47500108
do non-imperial races refer to it as the 41st millenium? I sincerely doubt it desu
>>
>>47500024
Haha, Grot Tier 1 codex when?
>>
>>47500043
Eldar --> Necrons would probably be better
>>
>>47500172
fuck off knife-ear
>>
>>47500132
Doesn't have to be the same character, I just wanted to convey the sound of the voice I was thinking of.
>>
>>47500192
gotcha famalam
>>
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>>47500005
>daemons on the same tier as sisters or daemonkind
>daemons below grey knights or blood angels

rather curious tier list you got there inquistor
>>
>>47500224
Imperial priv, mate. They can all take imperial allies, a list that ignores that is useless.

Daemons only have two decent builds, Nurgle Decurion and summoning spam. Summoning spam is actually pretty prone to disruption.
>>
>>47499963
I feel like it should include most of the major factions

Imperial Guardsmen are dealing with Chaos shits, Orks show up and battles ensue, Space Marines show up, they kill more Orks together. Eldar show up, talk shit and get hit, then say something vague when they die. Necrons show up, a Titan or something fuckhueg is deployed, Space Marines die all heroically, Guardsmen barely win. Everything is starting to come up Millhouse then the Orks counterattack and finish off the guardsmen, ram their shit in the Titan causing it to fall on the protagonist and the camera looks up into the sky showing the Tyranid fleet. Have a fade to black and "In the grim darkness of the far future, there is only war"
>>
>>47499963
Badab War or Gaunt's Ghosts
>>
>>47500280
I disagree. I think including too many factions will just result in the plot being really scattered and confused.
>>
>>47500108
Ciaphas Cain wouldn't work. A huge part of the story is the contrast between how he appears (A Hero of the Imperium) and how he thinks (I'm pissing myself with feeeeaaar!) and what he really is (up to the reader: A truly couragous man with no self-esteem, a coward? something in between?)

You can't really show a character's thoughts on screen if they're committed to hiding their inner thoughts. You COULD have a narrator tell the audience but that would turn out rather obnoxious.

A similar problem was encountered in the hunger games movies. Katniss constantly narrates to herself in the book, so we know he emotions and commitments and fears. But living in a shitty totalitarian poverty-ridden mining town, she's learned to hide her emotions for her own safety as well as her sister's emotional wellbeing.

Problem! Now the actor has to portray fear, hatred, uncertainty, and pride...without showing any fear, hatred, uncertainty, or pride. Wooden-looking acting ensues. Now imagine if that inability to read the actor's true thoughts was the centerpoint of the movie, and you know why Ciaphas Cain best remains a book. Or, at most, a comic.
>>
>>47500079
>psychic dominance is overrated

lmao let me just cast three iron arms, two psychic shrieks, and summoning completely uncontested.

You've clearly never watched a riptide get swept by flesh hounds. And infiltrating swarms have blind grenades as well, not to mention the S8 AP5 IC aka "Fuck your pathfinders" skull cannon. If you seriously think greater daemons have problems getting into assault with suits you're off your noggin.

It's well known that tau struggle against MSUs and daemons are one of the best MSU armies in the game bar none
>>
>>47500273

Previously it was stupid, this is just delusional
>>
>>47500447
>Too dumb to make a case for themselves.
>Let the lord of ad hominem reign.
>>
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I met up with a friend for a tournament today. It was pretty fun, about 14 people there. I ran a pure Dark Eldar list and actually managed to hold my own, coming in around the middle of the pack. My first match up was against Daemons, some formation out of the new Wulfen expansion book or something. He had tons of Khornedogs and Screamers and corrupted objectives to hold them. I was running 2 Grotesqueries and a Dark Eldar CAD. Turn 1 he pushed his Khornedogs up the field close to my boats, so my grots just walked out and charged. I think he underestimated my grots or didn't really know what they did because he seemed surprised when I just pasted like 3 units on turn 1 in close combat. He tried to vector strike me to death with his turbo-boosting Screamers but 2D6 hits against T5 grots doesn't really do a whole lot and that just ended with me finishing off the Khornedogs and like 2 screamer groups by the end of the second turn. He won the primary objective because of his corrupted objectives, which was really good for the scenario we were playing, but the climactic end was my grots punching his entire pack of Bloodletters off the board in a single round. The guy ended up coming in 2nd tho so he was no slouch, I'm frankly surprised I did as well as I did against him.

Second guy I played was Grey Knights. I fucking hate playing Grey Knights and my mobility strategy backfired turn 1 so we ended up tieing the game, but he "won" because he killed more points of mans than I did. Also he slowplayed the fuck out of the match. He ended up coming in 3rd overall.

Final match up was against a Necron player and it was like smacking kittens with a bag of oranges. I won handily.

After all that I went outside with my friend to discuss the purchase of the bounty you see in this picture. A Wraithknight, 2 flyers, a legit FW Tantalus with bits, like 4 Raiders on the sprue, 5 assembled Raiders, and a shit-zillion other models for $250. I call that a fair price.
>>
>>47500471
>chaos knight
>greater daemon + princes
>tetrad
>screamerstar
>malefic summoning
>warpflame host
>daemonic incursion in general
>KDK allies (Gorepack + Kor'lath)
>fateweaver
>invisibility spam
>be'lakor
>standard flying circuses
>king d thirster

Just off the top of my head. Not including cavalry bubbles, slaanesh chariots, forgehost formations, etc. etc. I don't really have to defend daemons as a good codex, it's really just something you accept. Summoning is a 3 WC spell that only ever gets denied on 6s y'know? Not all that prone to disruption.
>>
>>47498853
Oh shit I didn't think of that, just remove one arm and replace it with a power fist type thing and it'd be perfect.
>>
What's best on a forgefiend ectoplasm cannons or hades autocannons?

Worried about fliers but also worried about riptides and wraith Knights.
>>
Tau get Psykers.

How would this make you feel?
>>
>>47500738
I have no Idea sense I don't play Chaos. But as an Armored Guard player I can safely say the answer is MAGNETS!
>>
>>47500755
I doubt I can feel further dejected when it comes to xenos.
>>
>>47500755
Only if they're Kroot shamans or those Telekinetic Polar Bears.
>>
>>47499963
Fuck 40k

I contract several different animation houses and make an Animatrix-style movie based on the horus heresy
>>
just picked up Tau for the first time and dropped for a pretty large force - I have no idea how to arm the 9 crisis suits I have, or the ass ton of drones - any advice?
>>
>>47500912
However you want. Unless you plan on playing in a really competitive tournament, just pick up a good variety of weapons
>>
>>47500912
plasma rifles.

The sutis are relentless, they're strong and ap2. the Melta option is good for vehicle hunting, and misslepods are okay, but plasma are best for killing shit dead.
>>
So what do you do between when a new edition comes out and when the new codex for your army comes out?
>>
>>47500928
Relentless barely even matters on Crisis suits. All of their weapons are Assault or Rapid Fire anyway.
>>
>>47501011
relentless lets them also charge if they feel so inclined after firing
>>
>>47499999
>ultramarines claiming gets
>>
>>47500912

Give them the same weapon. If you have a suit with a different weapon, give him Target Lock.
>>
>>47501050
>Tau
>Close combat

Ahahahahaha
>>
>>47501081
You don't know misery until you get your assault marines charged by Crises and swept.
>>
>>47501131
>Marines
>Getting swept

You almost had me for a second.
>>
>>47501131
>assault marines
>Swept
They have ATSKNF dude
>>
>>47501145
30k SoH, friendo
>>
So I have GW vouchers I need to use before mid next month, but I can't really decide on which army to collect. I haven't played since the end of 5th.

The default choice would be Space Marines (lol), but I'm interested in Mechanicus. Can they do good on their own? Or should I take Skitarii as well? I'm probably going to start out with 1000 points and expand to 1500 or 1850 later. Unless I should just aim for 1500 from the word go.
>>
>>47501006
play my near bottom of the barrel army vs the big three and see how many wins i can get before i become tier 2 or 3; so far, great success
>>
>>47501181
Ad Mech is amazing, but you will need an ally to help you take points. Skitarii are probably the best pick, but Inquisition, Astra Militarum, and Sisters are all good choices.

Space Marines used to be good for sticking the servitors in a drop pod and dropping them into combat, but that doesn't work anymore.
>>
>>47500549
Sick list. I like how half of it is just repeating yourself over and over like an autistic cuckoo clock.

Greaters and Princes are absurdly expensive. A fully kitted Prince is nearly as expensive as a Knight Titan, and has little/no shooting and is often quite squishy.

Summoning is a 3 WC spell. That means to get it off reliably, you're going to want to use 7-8 dice. That's 350-400 points worth of Pink Horrors. All just to try to generate a single squad of mediocre melee infantry, and with a significant chance of proc'ing a Perils roll to boot.

Possession and Sacrifice are the true MVP's of the Malific game, with Incursion coming in a close third. If you're going to bitch and whine about how might daemons are, at least be correct.
>>47500423
>3 Iron Arms, two Psychic Shrieks, Summoning
Firstly, let me congratulate you on that excellent luck generating three sets of Iron Arm and still having several psykers with Shriek. Secondly, that's going to be something in the realm of ~20-30 Warp Charge with any degree of reliability. That means you've got a couple dozen Pink Horrors standing around, doing nothing but providing Warp Charge.

Yes, psykers can be very powerful. They also require you to build around their spam if you want to be casting more than a couple a turn with any reliability.

tl;dr: Daemons aren't as strong as your magical Christmas land bullshit is making them out to be. Eldar and Space Marines are still the kings, and Tau are one of the best armies in the game for countering FMC's.
>>
>>47501181
Get a couple Dominus Maniple's or a Dominus Maniple and a box or two of Kataphron's. Cult Mech and Skitarii are one faction split into two books, no sense in treating them otherwise.
>>
>>47501220
>Greaters and Princes are absurdly expensive.
They really, really dont need to be. Run a D-thirster/KoS with a single greater reward and it makes back proportionally more than a maximum-kitted one, at least in my current meta.
>Eldar and Space Marines are still the kings, and Tau are one of the best
This is completely correct though
>>
How do I into Alpha Legion?

Heavy on Cultist troops and Chosen, wide spread of units to be "versatile", no marks or daemon engines?

Or Raven Guard with Scouts counting as enhanced human Auxillaries?
>>
>>47501310
A handful of Chaos marines in a Renegades and Heretics army. Alternatively, use the vanilla codex and IG allies.

Also, label every marine as Alpharius
>>
>>47501310
when describing your list to your opponent just call everyone alpharius
>>
>>47501250
I run mono-Tzeentch, so I'm looking at like 300 for an FMC. Budget Thirsters and Keepers are fantastic though. Variants for the other greaters can't come soon enough.
>>
>>47501310

Play as Space Marines. Optionally with the same battle tactics as your rival.
>>
>>47501310
>Heavy on Cultist troops and Chosen, wide spread of units to be "versatile", no marks or daemon engines?
Cultists are shit, Chosen are mega shit, and cutting yourself off from the Chaos options of Chaos Space Mariens is an awful idea.

Just use loyalists. Raven Guard, using Scions as scouts, bringing in IG allies eventually.
>>
>>47501368
This. Recast every Space Marine unit enough times that you can field any given army in any given codex chapter's colors. Then play exactly the army your opponent is playing.
>>
>>47501310
Play an ultramarine army, but put the Omega symbol upside-down.
>>
>>47501378
And if anyone gives you shit, remind them that Alpha Legion is loyalist and Alpharius's "death" was just a ruse so he could make his report to the Emperor.
>>
>>47501410
If anyone gives you shit, you tell them to fuck off and stop playing with such raging faggots.
>>
What would be the equivalent of an IFV for the Tau, a team of Crisis with Missile Pods/Plasma/Cycloblasters or an Ionhead?
>>
>>47501445
Well, seeing as how an IFV is designed to transport troops, I would say the Devilfish is the Tau's IFV.
>>
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>No points
>Not unique
>Unlimited Captain Centos?
>>
>>47501220
>Summoning is a 3 WC spell. That means to get it off reliably, you're going to want to use 7-8 dice.
6d6 gives you a 2/3 chance to succeed and a 1/4 chance to perils.
>>
>>47501456

>Devilfish.

Isn't it closer to an APC? Maybe if you could equip it with a bigger gun.
>>
>>47501472
>2/3 chance
>reliable
Okay.
>>
>>47501468
I assume he replaces a Captain. Otherwise I'm not sure you could actually take him at all.
>>
>>47501517
With my luck, it's more likely to succeed than a 99.7% chance.
>>
>>47501519
>>47501468
Maybe wait till it's a full release and not just a photo.
>>
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>>47501310
Don't buy any units. Don't field any units in your list. Turn up, don't put anything on the table.

The opponent may have thought he's won due to the rule stating that if a player has no units on the table at any given moment he loses, but truely, you have drawn his forces to deploy at great logistical expense while your armies are elsewhere hitting key targets.

You're the real winner. It's flawless.

this image might help
>>
>>47501601
I was worried about not doing the AL justice, but now i feel i can
That scheme is genius
>>
>>47501524
It's a limited promotional release. And it's already sold out everywhere.

This is what was in the box, dipshit.
>>
Seeing if I can get some build feedback on this IG list, trying to make a semi-competitive list (won't neccessarily win at comp level, but will at least get a good game)

2000 points

[Blade Assault Company] [705]

Command Squad [205]
> 1x - Creed
> 4x - Veterans
> 1x - Chimera

3x Veterans [125 each]
> 1x - Vet Sgt
> 9x - Vets
> 1x - Chimera

Hellhound Squadron [125]
> 1x - Hellhound; Heavy Bolter

[Fist Armoured Company] [965]

Tank Commander [475]
> 1x - Command Vanquisher; Pask
> 2x - Leman Russ; Vanquisher

Enginseer [70]
> 1x - Enginseer
> 3x - Servitor; Servo-arm

3x - Leman Russ Squadron [140 each]
> 1x - Leman Russ; Punisher

[Psykana Division] [330]

3x - Commissar [25 each]
1x - Primaris Psyker [75 each]
3x - Wyrdvane Psykers [60 each]
>>
>>47501708
I'd suggest some metal boxes for your Wyrdvanes.
>>
>>47501708
Downgrade Pasks buddies to anything other than vanquishers unless you expect to run into nothing but armoured companies, three vanquishers, even split firing, is probably too much. Drop creed down to a vanilla commander, hes good but costs a genuine bomb, give the command veterans all weapons. Give all your vetsquads at least two special weapons. Punishers without pask at the helm are fucking awful unless you're fighting genuine blobguard or scuttling swarm or troop-heavy daemons, none of which are particularly common armies. Psykana is fun as fuck but in no way optimal. What are you planning on doing about flyers?
>>
>>47501708
>spend points on creed
>don't actually have any good units for him to order around
What exactly is your plan here?
>>
>>47501770
What would you recommend as a replacement for the vanquishers and punishers? I was trying to be prepared for hordes and heavy tanks simply because the vets don't have a whole lot of firepower. I don't know what I'd do about flyers, I haven't really run into many. Would trying to shave some points off for two hydras be enough for 2K points?

Also yeah, the Psykana was more a fun option to make the otherwise drab list colourful.

>>47501775
What would be some good units? Blobsquads or something closer to ogryns?
>>
>>47501807
>hydras
nvm, I'm dumb. Can't take them with the formations.
>>
orks vs nids the battle for shit tier
>>
>>47501827
Add DE too after the faq drops
>>
>>47501827
depends on the points
>>
>>47501837
FAQ is already official. Only the wording is provisional.
>>
>>47501827
Tyranids are superior to both Orks and Dark Eldar.
>>
>>47501827
Nids can cheese, Orks can't.
>>
>>47501837
m'kay do 3 way battles exist
>>
>>47501827
Nids > DE > Orks
>>
>>47501807
Basically, dont bring Creed. If you want to make use of Creed, you have to completely restructure your list to be infantry-centric, which is even more expensive in points and WAY WAY WAY more expensive in cash money.

Give Pask a punisher or Vanquisher and leave his buddies as either LRBTs or, if you're feeling kinky, Demolishers. Bring LRBTs instead of Punishers, since punishers basically give 10 heavy bolter hits at ap- for 140 points, which is shit, and LRBTs have battle cannons, which are amazing. Take Meltas in your vetmeras, at least two per squad. Your Enginseer is a tax, drop the servitors and just put him near a tank's ass.

Consider stripping points off where you can and bringing an Inquisitor with skulls, three henchmen units with eleven bolter guardsmen and a 10-point psyker, each with a psybolt HB chimera for your Psykana to cruise around throwing out witchfires
>>
>>47501856
Sounds good. If I switch them all to LRBTs minus Pask, remove the servitors, remove Creed and add the 2 Meltas per squad, I get about 140 to play with for an inq detachment. I'll see what I can do.
>>
How shit is my army?

Orks 1500 pts

CAD
>Big Mek
KFF
Da Fixer Upperz
>Gretchin
>Gretchin
>Mek Gunz
5x Traktor Kannon
>Mek Gunz
5x Kannon
>Kill Bursta
Belly Gun

CAD
>Big Mek
KFF
>Gretchin
>Gretchin
>Mek Gunz
5x Kannon
>Mek Gunz
5x Kannon
>Kill Bursta
Bursta Kannon
>>
>>47501844
until it hits the FAQ and Errata page it's still in the wind.
>>
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>>47501855
>>47501848
>>47501847

This argument is pointless and misdirected. The appropriate argument is every army should be spoiled for choice and completely viable to use against any other army. That is the end of it.

We are all in this together.
>>
>>47501927
Depends how you use it.

Also how are the Mek guns set for runts and extra grots?
>>
>>47501927
You're playing Orks. That shoukd tell you something.
>>
>>47501927
not bad but
what is a kill bursta
and it has 1 ork
>>
>>47501856
>>47501900
>>47501708

Ok, if I get rid of two Commissars as well (questionable since they make the Wyrdvanes get charge on 2+ instead of 4+) and Pask, I can fit in the inquisitor with servo skulls, 3 squads of 3 bolter acolytes to have 3 chimeras for the Psykana to move with.
>>
>>47501929
They've already stated that they're only asking for feedback on the wording. And because it's just clarifications of existing rules and not new rules, the "changes" came into effect with the release of 7E.
>>
>>47501927
>two superheavies
i mean, sure, everyone hates the faggot who brings two wraithknights, but dont become that guy, you'll just be seen as another asshole.

Anyway, you'll crumble to any well-played assault army-Yiffs, daemons, ravenwing and muhreens, as well as canoptek crons and similar, and you'll be outshot by any actual shooting army. Still, best ork list i've seen since that zhardsnark tourney-winner
>>47501952
Don't bother, keep them and add upgrades where appropriate and footslog the psykana, they're a fluffy distraction more than anything else.
>>
>>47501947
It's a superheavy tank with a choice between a volcano cannon and a 3d6 blast radius (so 36" maximum diameter) S7 AP3 monstrosity.
>>
Reboot your favorite faction. It's now 001.M43, how are they doing?
>>
>>47501947
>Didn't see the second Mek
>Doesn't Know all Gretchin mobs come with a Runtherd
>Don't know what a Kill Bursta is
>Trying to give feedback on Orks.

Like a vegan judging steaks.
>>
>>47501974
>daemons
>now all is daemons
>>
>>47501974
>ORKZ
>ORKZORKZORKZORKZORKZ
>>
>>47501967
Even if I stick everything on the corner and bubblewrap everything in Gretchin 2" apart? And then arrange the artillery to get a cover save from the Gretchin and the Kill Tanks to get a cover save from the Mek Gunz?
>>
>>47497312
Dark angels are clearly the best marines considering how much trouble only ~30,000 of their own marines has given them over 10,000 years. If they focused on killing something other than themselves then in the grim darkness of the far future there would only be sambuca by the beach.
>>
got my first match in a few hours, 500pts

Any tips or advice?

Ethereal - Honor blade, Hover Drone, Recnom Armor, 2x markerlight drones (89pts)

3x crisis suits - 2 with 2x flamers, 1 with 2x FB, flamers have TL and FB has thrusters (141 pts)

10x Rifle FW - SMS turret
9x Carbine FW with shas'ui - SMS turret, bonding knife, guardian drone (222pts)

Sniper drone team, 1x controlelr 3x snipers (58 pts)

Ethereal attaches to the sniper team to allow 3x BS5 markerlights, also grand ethereal stealth
>>
>>47502007
crisis suits are 131 pts, not 141
>>
>>47501974
>Imperial Guard
>Well, we tried guys
>>
>>47502007
What other models do you have? Or are you just looking for suggestions on strategy and not army building?
>>
>>47501974
>tyranids
>the entire hive fleet encircles the milky way from all directions in light years of chitin and flesh
>the warp is retconned into galaxy wide internet
>the hive mind is able to interact with this internet
>norn queens shitpost all day on the 4chan equivalent in the 43rd millenium
>they're too busy shitposting to actually divert any attention to attacking anything

alternatively >>47501985
>>
>>47501974
>Nobs are the size of Warriors with T5, wear 'eavy armour and wield rending Big Choppas and Big shootas.

>Meganobs are even bigger with massive slabs of armour grating them Eternal warrior, while slow to accelerate once at speed they can topple battle tanks with body-slams and crush ceramite under their boots

>Boyz are tellyported onto the field charging at the enemy, despite severe losses from the transport the up to 50 strong units fire wildly while charging
>>
>>47499138
Copyright sue in 3 2 1...
>>
>>47501999
Yes. A 5+ cover save is not enough to protect you from Tau firepower, heck even guardsmen and termagaunts can kill your grots by turn two at worst. A single flamer/battlecannon/bad scatter from your belly gun will ruin your defenses. If someone brings more than one flyer, you're ruined because you can only kill one per turn and if the tetrad comes knocking, you're so fucked it isnt funny. If guardsmen come trying to fight your grot crews, you will lose. If a squad of demovets pump three meltas and a meltabomb into your tanks, they'll be half dead. Its a spam list and i would find it boring to play against, same as a Tau player with nothing but crisiswing. Its better than most ork lists, but thats like saying that the Ultramarines are boring.
>>
>>47502019
generally strategy, but other models i have right now are:

crisis suits
TL plasma + plasma
plasma+burst
flamer+missiles+shield

5x burst stealth suits, 1x FB suit

1x extra rifle FW

2 shield drones, 7 gun drones

devilfish, 3 TL rail rifle broadsides withTL SMS
>>
Anyone know of a decent commission painter in the UK?

I have a medical issue that means I can't paint things that well and I feel like if I just use grey figures I'm missing out on half of the enjoyment :/
>>
>>47502076
you could buy ready painted stuff off ebay, or go to GW and see if they will help you

the enjoyment of painting is painting it how you want it really

I can't do any highlighting or detail because my wrist is fucked, so i feel your pain
>>
>>47498703
So the best they could come up with is a semantic dispute?
>>
why are tau so embarrassingly bad at lower points when you get rid of their marker lights?
pic related, my face for three games today
>>
>>47502115
They're a faction of force multipliers.
>>
>>47502115
pretty much every tau unit synergies with many other tau units, even if its a tiny bonus like covering fire at 6"

the less units they have, the less synergy they can do
>>
>>47502152
that's really true as a way to beat tau is to mess up their synergeys
>>
>>47502115
Oh look, another
>tau are so bad without markerlights posts
>tau are just guard gun better shingeki no markerlights

Post.
>>
>>47502152
>>47502165
>Tau are better Orks than Orks
>>
>>47502170
sorry i'll make sure to talk about dangles or black templars like everyone else
>>
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>GW releases one of their best codex in recent years and it's Khorne themed out of all things.
>No sign of similar codices for the 3 other gods in sight

Why not ? I would pay the big bucks for a Tzeentch Daemonkin dex and I'm sure a lot of other CSM players would too given how content starved chaos have been lately.
>>
>>47502047
Most of those are nonissues. I can take the Traktor Kannons in three squads of 2 and demolish any number of flyers dumb enough to come close, and no one will ever be able to get into melta range without getting the D. Most of the army will be in the two KFF bubbles, and I'll be shitting Marine eating 20" blasts downrange every turn. Guardsmen have 0 chance of ever getting into lasgun range.
>>
>>47502183
pretty much all races are better orks than orks right now
>>
>>47502190
TDK is either on it's way OR will simply be rolled out around CSM redo
Especially since Tzeentch Sigmar is later this year
>>
>>47502191
>nd I'll be shitting Marine eating 20" blasts downrange every turn

so when a single tau FW unit comes along and startschucking 42 S5AP5 shots at 30" range every turn, what are your marines going to do
>>
I've been reading "Deathwing", it's really good, a collection of short stories, each one better than the last.

All of the stories are about daemonic influence.

And it's not all based around Space Marines, only the first story out of the 4 I've read is about space marines, others have been IG based, while the 4th that I just finished is about a Cargo Ship.

If you're looking for a good W40K book, I suggest it
>>
Say i break a transport open, and the carried unit pops out. Can anything else shoot at the unit that is now in the open on the same turn?
>>
>>47502207
Nothing.

They are Orks.

Also how do you get 42 shots, you'd need 21 man per unit, 14 if you have a pet etheral.
>>
>>47502222
yes, alternatively nothing can charge it if you pop it in assault since charges are all declared at the beginning of the assault phase
>>
>>47502207
Shoot a 72" range 20" diameter AP3 blast at them? Seriously, it will clear the table of infantry in one turn. And if they somehow get within 36", I'll just give them the D.
>>
>>47502225
my bad, i saw marines and thought that you were using them

12x rifle squad, add 2 fireblades with rifles

thats 14 people firing 3 shots each at max range, 4 shots each at 15", if you add drones this shoots up to something like 80 shots at 18" and become pinning
>>
>>47502237
Fireblades have to stand still for a turn. See >>47502234 for why that won't happen.
>>
>>47502234
noiw you are using your big guns to clear a single infantry squad

also you are in a bubble, so theres nothing stopping the enemy doing the same pie plate spam at you

>give them the D

why the fuck are you using str D attacks on infantry
>>
>>47502237
Two HQ choices for that?

Seems a great investment.
>>
>>47502199
>CSM redo

Not before 2017 at the earliest.

Also, if TDK is a possibility because of AoS, what about Nurgle and, most importantly, Slaanesh ? Slaanesh has been more or less canned in AoS so any new release is pretty unlikely
>>
>>47502248
>what is scatter
>>
>>47502254
if you want more HQ just get another CAD, its basically just a 228 point detachment before you add drones
>>
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>>47498069

Death Guard

would kill the ground it drives by and taint the land for years to come, spreading, killing anything to come within miles of it.

They are plague marines, chaos marines of Nurgle, Their primarch became the daemon prince of decay. Each is infested with every disease and virus in the galaxy.
>>
>>47502258
Irrelevant to weapon dropping Apoc pies.
>>
>>47502250
I'm using strength D blasts on whatever comes into range. If there's no superheavies to wreck, I'll mop up your infantry with it. And my entire army is stretched as far as it can while maintaining coherency. A large blast will get 3-5 hits max.
>>
>>47502274
and if you are in apoc, then you are wasting an apoc pie on a single infantry unit
>>
>>47502258
>Scatter
>6"-36" (avg 21") blast
Even if it scatters the maximum 9" I'll still probably hit my target.
>>
>>47502285
>A single infantry unit
And two HQ's

The tank will make 2/3 it's points back with one shot.
>>
>>47497683
That second one looks great
>>
>>47502300
thats assuming you kill them in that single shot, which isnt really reliable

you are also banking on using all this to stop that unit when there is going to be tonnes of others raining down on you

also if you are in a bubble whats just stopping them taking objectives and flat out ignoring you
>>
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>>47498749
>>47498782

"The power of Humanity is nothing compared to the gifts of the Warp; any who deny this are blind to the torment and death that awaits them as a price of their blindness."
>>
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>>47502190
CSM players would pay big bucks for anything, and there are a lot of them.

Not only rules, but even revamps of some old kits.

They are a Gold Mine just waiting to be mined... and nothing happens.
>>
>>47502322
>"you"

Not my army, just putting the math on the table.

But yes, your Tier1 army will beat the Tier5 orks, even if they use their 6 years old discontinued IA.

Congratulations.
>>
>>47502322
If there's any other units within 10", they'll get fucked up, too. And AP3 is pretty damn effective at murdering most infantry, S:D can handle the rest.
>>
>>47502347
sure, but how many apoc blasts are you fielding?

unless the enemy army is just balling up (at which point they deserve to lose) then losses to blasts wouldnt be that high

(this is also assuming your big units dont die during this)

>>47502342
and i'm trying to show you that just mathsing things isnt the only thing you need to do, no need to get mad
>>
>>47502339
>Not only rules, but even revamps of some old kits.
It still baffle me why they didn't revamp the Berzekers kit for the Daemonkin.
That box is so freaking old, the poses are awful and bloogfags crave for new ones since forever.
They would have sell so many of them.

But instead, they do plenty of stuff for Khorne in AoS, which i have an hard time believing it sold even a fraction of what new bersekers would have sell.

I don't get it.
>>
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>>47502389
I hear ya..

Still you get plastics for all your non-character units.
>>
>>47502389
Just buy the Khorne warriors from the AoS starter kit and glue chaos backpacks on their back. I did just that and with a little green stuff and some spare bits from my CSM sprues they look rad as fuck.
>>
>>47502417

pics pls
>>
>>47502403
>cult marines
>oblits/muties
>arguably chosen/cultists, since those are only available as snapfits
CSM and Eldar probably have the most gaps in their plastic lines.

Orks are missing tankbustas, kommandos, koptas and buggies, but they do have a large number of fairly recent kits too.
>>
>>47502368
I don't think you understand. A large blast covers 78.5 sq in. A massive blast covers 154 sq in. An apocalyptic blast covers 314 sq in. An average Belly Gun shot covers 1385 sq in. That's nearly four and a half times larger than a 10" apocalyptic blast, and over 17.5 times larger than a 5" large blast.

Go ahead and look at the gun on the Heldrake. You know, the one that's borderline broken. Now give it +1 strength, and make it fire 17 large blasts per turn.
>>
>>47502446
>CSM and Eldar probably have the most gaps in their plastic lines
>tfw not a single non-metal mini in my entire faction
>>
>>47502461
this back and forth is going nowhere

"i have all these things so you cant get near me"

" what if the enemy does the same thing to you"

"they cant because im spread out"

"what if they are also spread out"

"it doesnt matter, i have all these things"
>>
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>>47502446
The Havocs.
Don't forget the Havocs.

You know no horror until you open a box of Havocs.
>>
>>47502423
I'm not at my place right now but the conversion is pretty easy to do :
>Cut one of their hand to put a bolt pistol in it
>with a modelism knife, even the shoulder blades to glue a chaos back pack
>even the boots and use green stuff to make them look like armored boots (this might take a bit of practice)


They end up looking really good.
>>
>>47502498
>what if the enemy does the same thing to you
They can't. That's the point I'm making. No one else has a gun that shoots 2 foot blast markers.
>>
So I play Tau, and was told that Tau are only bullshit because of their OP suits and vehicles and formations.

He is clearly wrong, so I made a list that was purely infantry, and nothing else. He fielded his standard Dark Angel army with a lot of Terminators and Bikers along with a couple of land speeders. I fielded this:

Tau Empire (1490pts)
Tau Empire: Codex (2015) (Combined Arms Detachment) (745pts)
--HQ (100pts)--
Darkstrider (100pts)

--Troops (180pts)--
2 x Strike Team (90pts)x2
EMP Grenades, 4x Fire Warrior with Pulse Rifle
DS8 Tactical Support Turret (Missile Pod)
+Fire Warrior Shas'ui with Markerlight and Target Lock, Pulse Rifle

--Fast Attack (465pts)--
3 x Pathfinder Team (155pts)
7x Pathfinder
3x Pathfinder with Rail Rifle
3x Rail Rifle

Tau Empire: Codex (2015) (Combined Arms Detachment) (745pts)
--HQ (100pts)--
Darkstrider (100pts)

--Troops (180pts)--
2 x Strike Team (90pts)x2
EMP Grenades, 4x Fire Warrior with Pulse Rifle
DS8 Tactical Support Turret (Missile Pod)
+Fire Warrior Shas'ui with Markerlight and Target Lock, Pulse Rifle

--Fast Attack (465pts)--
3 x Pathfinder Team (155pts)
7x Pathfinder
3x Pathfinder with Rail Rifle
3x Rail Rifle

The general turn order was:
1. pick a target with 2 fire warrior teams, hoping for a markerlight or two.
2. Pick a pathfinder team, boost their BS, throw 4 markerlights and 3 Rail rifles. The 3 rail rifles does a shitton of damage (S6 AP1, 1 shot each at 30", 2 at 15"), and I almost always get at least 2 markerlights.
3. Pick another pathfinder squad, boost BS and/or ignores cover depending on the target. (Rinse and repeat)

I deleted at least 2 units every turn, and by turn 3, he was struggling to keep objectives, and I won by a landslide turn 5.

My only problem is that I have no idea how to include proper anti-armour in this list. I can barely deal with AV13, and AV14 is all but impossible, and I am very immobile.

Death by Markerlights dawg.
>>
>>47502538
>My only problem is that I have no idea how to include proper anti-armour in this list.
Hammerheads. Lots of them. Alternatively, infiltrating stealth suits with meltaguns, but that's a bit cheesy.
>>
>>47502538
>My only problem is that I have no idea how to include proper anti-armour in this list. I can barely deal with AV13, and AV14 is all but impossible, and I am very immobile.

first of all you arent fielding in any ion rifles, which aside from missile pod turrets is the only real anti armor weapon infantry can get, rail rifles are shit at anti armor because its only S6, so that AP1 is worhtless except for picking off tough infantry

at 1500 points you really need armor, so if you really dont want to field suits consider toning down your pathfinders and then grab longstrike and hammerheads, with devilfish to support your puny infantry
>>
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>>47502423


>>47502461
...i think your math is a little off.
with a maximum roll of 18" it should just cover 1017 sq in, though I haven't gone geometry since the last millennium.

still that's almost 30% of the table.
>>
>>47502538
>3x Pathfinder with Rail Rifle
>3x Rail Rifle
Redundancy ftw. I forgot to remove the second line.
>>
>>47502572
oooh, nice
>>
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>>47502572
>Boots
>>
>>47502590
>Axes
>>
>>47502595
An axe wielded by the powered armor strength of a post-human warrior is scary even in the future.

Boots shall be boots.
>>
>>47502562
>stealth suits
Suits.
>Hammerheads
Vechicles.

The challenge was to destroy him without either. I was mostly just trying to prove a point, since he was being a dumbass and saying "Hurr, your army is shit without vehicles, suits and formations". My immediate thought was "well, no fucking shit my army will suck if I exclude 80% of it", but I wanted to prove a point. Markerlights are fucking insane.

>>47502571
Knowing he plays Dark Angels means that Ion Rifles seem like a very bad idea, and since the pathfinder special weapons are my only real damage, I *need* them to make their shots count, which they can't with AP4, and with Gets Hot on 5+ models, they'll kill themselves far too easy.

Besides, with Darkstrider, I can't insta-kill T4 models with Rail Rifles.

The Grenade FAQ means haywire is unreliable at best, and it takes away a markerlight and the turret to get close enough, assuming the small 5 man squad even survives that long. An IG army would absolutely wreck me.
>>
Will probably have to ask this in the New Thread but
>I'm looking for a new army to play @ 1k
I already play Necrons and DE @ 2k and will buy a heavy magic using TSons army when CSM/TDk comes out

Any thoughts?
>>
>>47502517
You're right. You've concocted an unbeatable Ork list. Everyone just deigns not to use it because it's so overwhelmingly OP that it sucks all the fun out of the game.
>>
>>47502477
literally every army has plastic miniatures

yes, even non-armies like the sisters and inquisition

>>47502499
I'd blocked them out of my mind. Fuck you for making me remember.
>>
>>47502636
Do you have to take any vehicles for the formation that shoots free seeker missiles when you markerlight things?
>>
>>47502666
>Non-armies
Oh, you.

So what plastic minis do Sisters get, apart from the Rhino chassis that they then put pewter bits onto?
>>
>>47502636
>The challenge was to destroy him without either.

well technically suits are infantry, stealth suits are definitely infantry aswell

you could try breacher teams with darkstrider, are you allowed any drones in your suicidal army?
>>
>>47502654
He's an Ork player m8, ignore him.

The requirements for being an Ork player on /tg/ is:
1. You need to be absolutely shit at the rules
2. You need to have a horrendously bad reading comprehension level
3. You need to be dumb as bricks.
4. You are really good at converting shit

That's an ork player in a nutshell, and he clearly fullfills the first 3 requirements.
>>
>>47502653
Start working on the TSons/TDK army now. Start working on Rhinos and Tzeentch Daemons.
>>
>>47502712
Oh, like The requirements for being an [anything] "player" on /tg/

1. Nothing better to do.
2. Access to 1d4chan and Battlecribe
3. Never actually putting model to table
>>
>>47502538
Anyone who didn't mention markerlights being the biggest problem with Tau is memeing. Good job playing something different regardless.
>>
>>47502654
I've never claimed it was unbeatable. I don't even recall claiming that it was good. All I've said is that I'm not afraid of melta (except maybe deep striking devastator centurions), flyers, grav, or infantry that's not better than Marines. I've also said that other armies can't use the same tactics that I use against me, because they don't have the same units I do. They have to defeat me with their own strengths, rather than mine.
>>
What are some easy colour schemes for someone that isn't good at painting?
>>
>>47500807
>Telekenetic polar bears
Yes!
>>
>>47502771
ones with the most video tutorials
>>
>>47502742
Hmm, didn't think of that
Thanks anon
>>
>>47502771
1 or 2 color, color schemes that aren't white, yellow, black, or involve lots of metallics.
>>
>>47502771
Blood Angels

It's hard to mess up Blood Angels Tacs.
Things get tricky with more elaborate models though.
>>
>>47502538
Just tell him that you can throw 30 haywire grenades until the FAQ is official. Maybe he'll buy it.
>>
>>47502688
That includes both suits and vehicles, and is a formation. So all the 3 things he calls OP.

>>47502710
It wasn't about "only infantry", it was about "no suits or vehicles" - I originally asked if he meant Jet Pack infantry, but he meant both Jet Pack infantry AND suits (Sadly, I wanted to include Broadsides otherwise.)

Breachers seems a bit pointless with plenty of S6 AP1 shots, don't they.

>>47502755
That sounds sad as fuck dude. Post online and find stores/local clubs. I am 100% sure you can find someone within a reasonable distance you can play with.
>>
>>47502826
Darkstrider makes them effectively +1S. Still can't hurt a Land Raider, though.
>>
>>47502826
>That sounds sad as fuck dude. Post online and find stores/local clubs. I am 100% sure you can find someone within a reasonable distance you can play with.

That one way to read it, the other is that most "players" on /tg/ never opens a book or plays a game, they just shit-post about based on third party account and analysis.
>>
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>play a game of 2vs2
>AstravsTau
>Deploy a line of vanquishers artillery and manpads because i always seen them deploying aircrafts
>They quit before a a single shot can be fired

im starting to think that the all those memes are infiltrating in the real world.
>>
Need some help. Are Wraithguard tabards the right size to be fitted onto a contemptor dreadnought?
>>
>>47502765
I normally stay away from Markerlights entirely, honestly. Rely on high strength to make up for low BS instead. People really suck at math sometimes, so I get why they might think certain things are stronger or weaker than they are, but;

Marines with bolters have the same chance of wounding T4 as Firewarriors does.

Marines hit on 3s, wounds on 4s
Fire Warriors hit on 4s, wounds on 3s

Same AP too, and insta-death the same things as well.

So taking that to the logical extreme, then using a shitton of high strength missiles means I'll almost always wound on 2s, but only hit on 4s, But instead of wasting points on markerlights, I just get more missiles instead.

It usually works pretty well, and aside from this one guy, most people find it a lot more enjoyable to play against, because they actually get to do *something* (Even if it is just rolling saves), rather than watching crisis suits jump out, remove a unit without allowing any kind of saves, and then jumping back behind LoS breaking terrain. That's just plain stupid to watch.

>>47502817
>Purposely being a faggot
No thanks.

>>47502851
Darkstriders Structural Analyzer only works on non-vehicles models, unfortunately - And strangely, you'd think something analyzing *structures* would work on vehicles instead of organic people, but whatever.
>>
im a total ignorant but for some hard hitting stuff, its a good thing to use a drop pod with 5 tacticals and 5 assault marines?
>>
>>47502956
You can't put multiple units in a non-superheavy transport.
>>
>>47502967
got it thank you anon
>>
>>47502933
In that case, I think you're fucked. Kroot Guns are S7 so you can glance AV13, but you'll have to charge Leman Russes to do damage and you have almost no hope of taking down a Land Raider.
>>
>>47502956
Assault Marines don't need a drop pod.
>>
>>47500912
Don't mix weapons in a singular suit. Melta (tanks), Plasma (MCs/TEQ/MEQ), Cyclic Ion Blasters or Missile Pods (GEQ/RoF) and Flamers (Hordes) are the best options, with Airburst Frag Projector (Hordes) sometimes a good idea as well.
Drones can be made useful in a Drone Net formation (Mont'ka, Farsight Enclaves)
>>
>>47501445
There's none for now. Devilfish at most can exchange drones for SMS.
>>
>>47503004
Yeah, looking through my Codex, I am not really seeing any options.

Oh well, can't expect to remove 80% of my codex and still be able to make a viable army.
>>
>>47502956
dont know if you had jump packs on those assault marines but if so they count as bulky in regards to transport capacity
>>
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Comments?

I am fixing a few things in my codex to make the army less oppressive in my local area where we have CSM, Orks, DEldar, Nids and Blood Angels, and me, a Tau player. Right now, I can bring "Lolrandom" lists that are dumb as fuck, and still have a 100% win-rate, so I want to nerf some of the models I like to still be useable (IE: an option other than "don't field it ever") and fit their theme.

I am never using formations, but I am curious if anyone has good ideas for other changes, both good and bad, that can "fix" the codex to be better balanced towards the armies mentioned above.
>>
>>47502885
IG have manpads?
>>
>>47500755
Enslavers. Enslavers for days.
>>
>>47503125
Bring the wounds to 1 and point value to 300.
>>
>>47502324
What gifts? It's nothing but mindless savagery and dinosaurs.
>>
>>47503306
Alright, then I'll just buff it to 2+ rerollable invul save, and let it nova charge the FnP to a 2+, and buff the toughness to 10.

Or you can stop being a salty asshole and come with actual suggestions.
>>
Best size for a squad of Horrors?
>>
>>47503125
Remove the ability to take the Stimulant Injector. It makes no sense fluff-wise, and it's a huge increase in durability for a pittance.
>>
>>47503446
How doesn't it make sense fluff wise? Just curious.
>>
>>47502885
IG have the greatest ability to make armies that aren't fun to play against. Or if not, definitely top three.
>>
>>47500755
Tau already have their own psycic powers and phase

Its called markerlights
>>
>>47503501
>The Fallen Did Nothing Wrong Edition
>>47503501
New Thread
>>47503501
>>
>>47503125
I honestly don't like the idea of nerfing your rules because it causes the inter-unit interaction to go haywire, especially with tau. It'd probably be a better idea to give your opponents point handicaps.

Not sure how much, though...Tau are a really inter-dependent army, and if you're deliberately bringing lists that throw that to the wind you should be stupid easy to beat. What kind of lists are playing against you?
>>
>>47502028
Orks are better at force fields & teleport technology than anyone in the galaxy. You'd have to find a different way to balance it (probably points).
>>
>>47503446
Maybe up the price to 50 points instead?
>>
>>47503551
>I honestly don't like the idea of nerfing your rules because it causes the inter-unit interaction to go haywire
Normally I would agree. Not with Riptides.

The only reason Tau are anywhere close to the top, is because of Riptides. The top Tau armies are literally "as many riptides as you can fit in, preferably in formations".

The Tau codex is fairly balanced if you ignore their MCs and GC. Nerf those to a reasonable point, and you IMPROVE the inter-unit interaction, rather than mess with it.
>>
>>47503662
In that case I would simply make Riptides T5.

This does two things: it means S4 weaponry now wounds them on 5's instead of 6s, making bolters slightly more effective, but not much, but more importantly, it means S10 weaponry can ID them, giving a difficult, but doable, way to remove a Riptide from the board quickly.

The Instant Death USR is hard to get on a ranged weapon against T6+ models; I can only think of one gun that actually does it, and your opponents wouldn't have access to it.
>>
>>47503722
I would much rather see it reduced to 3 wounds than T5.

3W and 3+/5++ with an expensive 50 point Stimulant injector would be a lot more balanced. Look at the posted statline too, and notice the Ion Accelerator was also increased to 25 points.

At 3 wounds, it would still be quite a lot easier to deal with, and the 3+ Armour means the mentioned armies have a lot more tools available to punch through it.

Marines wouldn't give a shit anyway, hell, they'd be SAD about seeing it go from 2+ to 3+.

Fucking grav spam.
>>
>>47503579
>better at force fields & teleport technology than anyone in the galaxy
Naw, just more prolific an accepting of risk and loss, old Orkimedes blurb had the Tellyporta failure rate about 65% and their forcefields tend to collapse inwards when they fail,pulping those inside, of course they also weaponized both of those effects too.
>>
>>47503779
3W would be too low for a 180+ model.
>>
>>47503799
Severin Loth is 175 and 2w.
Malakim Phoros is 175 and 3w
Mordacai Blaylock, Silas Alberec and Elam Courbray are 185 and 3w
Thulsa Kane is 190 points, 3w and the only one with Eternal Warrior.
Hell Vaylund Cal is 225 and 3w, though he IS T6.
>>
>>47503923
IC's are a little different, as you wouldn't field them on standing on their own.
>>
>>47503662
I'm honestly having a bit of trouble figuring out what's so bad about the Riptide. It's got the same basic statline as a Hive Tyrant (165 points) except it's got significantly worse initiative, BS and WS and has more guns. Sure you can buy a 5++ save but that doesn't make it THAT much tougher.

Is it that they're Elites? You can't spam Tyrants without going unbound, so I guess maybe if they were HS choices instead of Elite?
>>
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>>47500082
>assuming GW will be kind to CM

That ship sailed with Andy Chambers, Pete Haines and, finally, Rick Priestley, anon. The only certainty now is most SM and sometimes Eldar, but everything else is a crap shoot (pardon my French). Still, indiferent writing and sloppy editing do occasionally produce hidden gems by sheer accident, but no one is more surprised when this happens than the authors themselves. We can't count crons or kin as signs of "improvement" - that's just wishful thinking.

Okay. I suppose there's still small - very small - hope that studio apathy will break our way somehow, but I'ma err on the side of soft bigotry until it does.
>>
>>47504097
They're about equiv to flyrants, and flyrants are a really good unit. Riptides also come in formations for bonuses.
>>
>>47504139

arnt riptides cheaper than flyrants aswell?
>>
>>47504325
They are, by around 20-30 pts after upgrades.
>>
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>>47502389
>I don't get it

The old KB bits are interchangeable with new plastic SM and CM infantry. If KB are redone, I guarantee they'll be brutally overwrought, and go from 12/$37 to 6/$27 [L@@K - REDUCED PRICE!!!]. As is, if you don't have a mono Khorne list, the little Ks in the kneepads come off with the swipe of a file and the bunny ears disappear almost as quickly. Lots of players still like being able to fill Troops slots on the cheap - so be careful what you wish for.
>>
>>47501250
I'm new and just saw that everyone considers the tactical squad of Marines to be pretty shit while also ranking the faction overall quite high. What units should I be fielding to be competitive as space Marines if not tactical squads? I sort of envisioned this as the main core of a marine army. Is that wrong?


>>47502477
Do you really consider metal inferior to plastic? Metal seems so much more durable and valuable.
>>
>>47504704
Marines are good cause of gravity cannons/guns, (gravspam) especially command squads with bikes and grav guns or devestator squads with the skyhammer annihilation formation.
>>
>>47504704
they also have something called the gladius detachement, which lets you take a lot of razorback transports, for free. Razorbacks are pretty meh, but with the gladius formation you don't have to pay any points for them and can use them to make a shield wall. (You still have to pay for upgrades to them to make them viable, however)

plus they have a ton of forgeworld stuff, and forgeworld is notorious for putting out cheese units that are OP.
>>
>>47504704
Space Marines aren't really the most powerful faction, but they are probably the most flexible, simply because there are more units, formations, and detachments available to space marines than any other faction.
>>
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>>47505037
> forgeworld is notorious for putting out cheese units that are OP

the year is 2016 old man, get with the times and pick up a new meme
>>
>>47505141
stop your wanton jackassery, knave
>>
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>>47505037
/tg/ posters are notorious for being fucking wrong every goddamn time.
>>
>>47505159
you stop being a neckbeard first; in the current meta there's at least a handful of books more potent then forgeworld. need i mention grav, wraith anything or free units?
>>
>>47504996
I last played in 3rd edition and we didn't have gravity guns back then so I'll read up on them. Thanks for the info. I'm just starting to sketch out what my army might look like.

>>47505054
That's cool too, it will be nice to be able to vary my play style.
>>
>>47505352
>3rd

Its an entirely different game man.
>>
>>47505389
Haha I am beginning to understand that. Have you been playing since then? The new factions are crazy. I just started reading the rule book so I can get back up to speed. It's funny how many of the models are unchanged though. I wish I could find all my old models... they were so awesome.
>>
>>47498853
>My god...they're perfect!
Really? Electropreists are the only release of the Admech/Skitarri that I don't think is really cool. They just look too awkward for me.

I would have preferred something that looked more like a dynamically posed Techpreist enginseer swinging an electriifed power axe.

But different strokes for different blokes
>>
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>Luna Wolves will never get Forgeworld support
Thread posts: 403
Thread images: 45


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