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Pathfinder General /pfg/

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Pathfinder General /pfg/

"Times are tough, but wizarding is still just as easy as before" edition

Unified /pfg/ link repository:
>http://pastebin.com/5F8RNubX

Ultimate Equipment Errata (updated 5/19)
>http://paizo.com/products/btpy8tmc?Pathfinder-Roleplaying-Game-Ultimate-Equipment

Please search for the Uneratta'd content here. Save them, and wait for Nerfonomicon Anon to compile them.
http://web.archive.org/web/*/http://www.d20pfsrd.com/

Old thread:>>47364462
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If you could have any character, in any setting, what would it be?

Gestalt, epic, mythic, future tech, or just super cheese. What have you always wanted to play?
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>>47380071
Or monster. I should've added monstrous races if you wanted.
>>
>>47380071
X-laser war soul//psion with metapsionic knife.
>>
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>tfw trying to underperform as a wizard in a group of total shitters with Paizo-level ideas of balance so that you don't shatter their little game
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>>47380071
Sorcadin build, but made for Gestalt! I think I could even fit in Swiftblade!
>>
>>47380119
"It's called a funnel. It catches liquids, and the other end goes in the bottle."

"WIZARDRY!"

"...Sure."
>>
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>>47380071
Marilith warlord in a low-magic fantasy setting. Sandy regions optional.
>>
>>47380071
I just want to play a chameleon again, or better, that one homebrew rewrite of it to play as a base class.

A chameleon was a guy who transforms into a basic distillation of one party role - there was a wizard mode, a cleric mode, a fighter mode, and a skillmonkey mode that kinda sucked. I loved that shit. Just the fact that they were iconic roles was cool, it never got boring.
>>
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Question from a 5fag:

Are there any things that 3.0/3.5 did that you wish Pathfinder had kept?
>>
>>47380281
Not having the Paizo Development Team.
>>
>>47380071
The Dame of the Ashen Art, a furred mage-knight whose body contains an excessive amount of steel.
>>
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>>47380295
>>
>>47380295
I lol'd.

agreed
>>
>>47380295
Mark can stay, though, right? Or was that someone different?
>>
>>47380295
You know, I really started thinking about what I would have liked to see, but this right here beats out anything I could have come up with.
>>
>>47380071

A Sentai hero Synthesist.

Darn PFS-legal-only game.
>>
>>47380295
>>47380321
>>47380350
>>47380355
>>47380359
I see this a lot, but what's wrong with the Paizo team? Maybe it's cuz I don't interact with the community that much but I've never seen any problems with them
>>
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>>47380071
>any character, in any setting

I am an uncreative little git, so if I got to play a cute Medusa with some additional/alternate gaze attacks (all, including the petrifying gaze, at-will) and a dinosaur buddy or two, that'd be great. Probably a caster of some kind, but if GM instead needs me to be some sort of archer, the gaze attacks can just be the answer to anything that gets too close for me to shoot.
>>
>>47380355
People were really eager to assume the best about Mark when he joined the dev team. Turns out he's not really any different. Which shouldn't be a surprise considering one of his biggest claims to "fame" was a guide to fighters that convinced a bunch of new players Weapon Focus wasn't a shit feat and was instead a gold standard.
>>
>>47380409
Martials vs Casters and their view on errata with Pathfinder Society
>>
>>47380418
I'm just tryin' to remember which one of the Paizo devs it was that /pfg/ actually liked. I remember there being one or MAYBE two.
>>
>>47380448
Probably Mark definitely not Bulhman.
>>
>>47380448
Owen Stephens is pretty good. Did weapon master's, far as I can tell.

And Wes Schneider is BASED EDITOR who shut down that 'all changelings are trans' shit.
>>
>>47380409
Jason Bulmahn:
>All of Core iirc
>Summoner
>Witch
>Oracle
>Shaman
>Arcanist
>Occultist
>Lead Designer for Occult Adventures

Knuckledusters in Adventurer's Armory? SKR
Knuckleduster nerf? Jason Bulmahn
Delegating Mark Seifter away from Unchained Monk? Jason Bulmahn
Nerfs to Core Rogue initially? Jason Bulmahn
Nerfs to tumbling, rings of blinking, quick draw, sneak attack etc? Jason Bulmahn
Crane Wing Riposte nerf? Jason Bulmahn
Admitting to not playtesting things? Jason Bulmahn
Mounted Vital Strike etc. nerf? Jason Bulmahn
Medium spirits nerfed from 54 to 6? Jason BulmahnKnuckledusters in Adventurer's Armory? SKR
Knuckleduster nerf? Jason Bulmahn
Delegating Mark Seifter away from Unchained Monk? Jason Bulmahn
Nerfs to Core Rogue initially? Jason Bulmahn
Nerfs to tumbling, rings of blinking, quick draw, sneak attack etc? Jason Bulmahn
Crane Wing Riposte nerf? Jason Bulmahn
Admitting to not playtesting things? Jason Bulmahn
Mounted Vital Strike etc. nerf? Jason Bulmahn
Medium spirits nerfed from 54 to 6? Jason Bulmahn
Quickrunner's shirt errata? Jason Bulmahn
Ring of Ferocious Action errata? Jason Bulmahn
Brawling as a +3? Jason Bulmahn
Jingsa of the Fortunate Soldier nerf? Jason Bulmahn
Ultimate Equipment errata in general? Jason Bulmahn
>>
>>47380519
>We can't fix balance in the system because we inherited it from 3.5 and god forbid we try and fix the problems in core.
>If we fix the problems in core, everyone will want the book that fixes them, and that'll be hard on new players
>Not that everyone will want it because it'll make the game better, and if the worst case scenario is they're playing the game as it currently exists, that IS the worst case scenario
>>
>>47380537
>Fixing the problems would make the book we did it in necessary, and so a barrier to entry
>Despite all the rules going up on the internet for free in multiple places, one of which managed by us
>>
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Martials vs wizards
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>>47380556
Ramuh got really really big.
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>>47380556
Everyone loves to bitch about casters and martials, but what would actually be an appropriate way to fix it within the current paradigm?
>>
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>>47380409
They balance casters and martials to a completely different standard, AS A DESIGN GOAL, not even an accident!

The things they wanted most to "fix" about 3.5 was all the "overpowered" FIXES that late-3.5 got from WotC. It's top-priority to make sure that nothing like Tome of Battle or Complete Champion ever happens again.

They hate non-vancian magic systems passionately! Remember how wonderfully varied 3.5 was, with so many different types of magic and class-ability-usage mechanics to choose from that you could always find something fresh with a unique feel to play? They hated that too! Now it's all vancian all the time, even "psychic magic" for some reason.

"The feat rate in 3.5 is too slow, let's increase it!"
"Uh oh, the warriors have more feats to spend now, better split up existing feats and make tons of worthless ones be prerequisites for everything to compensate!"

They also think a giant FAQ on their website is a great place to put new game rules they expect everyone to know and follow.
>>
>>47380448
You also can't completely remove JJ as much as most people would like, since he made the Alchemist which is god tier class design.
>>
>>47380547
>We can't do it in errata
>We can't just publish a new core rulebook with the changes because...
>Because...
>Uh...
>That's just the way it is! We want martials to be good too!
>>
>>47380591
Jesus was a carpenter, we still hung him from a cross.
>>
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>>47380071
I want to play a Promethean/Preservationist Alchemist||Kensai Magus. Yes it's basically two separate characters at once, but do I seriously need to explain myself?

ALTERNATIVELY, replace the Magus side with any of the following:
>Synthesist Summoner, take quadrupedal eidolon form, place homunculus on my back, RIDE TO BATTLE
>a fixed version of the Warlock Vigilante whose mystic bolts don't suck literal ass
>Master Summoner, only if it's a solo game, because I'm not inflicting this abomination on anyone
>Zweihander Sentinel, truly the most unlikely gestalt because no groups I find are willing to FUCKING USE PATH OF WAR
>>
>>47380579
Give martials more toys. Namely ex and su abilities to allow them to replicate options casters have. Think like, Su strike abilities that can be used in place of an attack that can say paralyze/stun/unconscious a target or a swing their sword with an aoe cone/line. Also, abilities for non-combat. Access to flight is a big one for example.
>>
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>>47380613
Wasn't that JUST AS PLANNED though?
>>
>>47380579
Change the paradigm.
>>
>>47380591
JJ I don't mind so much.

He sort of strikes me as more of a bumbler, whereas Bulmahn is just... no.
>>
What is the general consensus on the flesheater archetype for barbarians? it seems pretty interesting but I was wondering what others though
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>>47380409
<---This is why
>>
>>47380592
Yeah I don't understand it either. A pdf hosted on their site with corebook errata or even packaging a black and white printer paper packet with new physical copies of the core rulebook are both incredibly cheap alternatives that anyone who isn't Paizo would do years ago.

The thing is, they've thought about doing it and they simply don't care. Errata'ing a core book isn't an entry barrier unless you're the kind of person who shouldn't be playing TTRPGs at all.
>>
>>47380725
I can understand not wanting to do huge changes purely in errata, but you can do a new edition of the core rulebook, and therefore that's the new book that all new players get anyways, making it no longer a barrier to entry.
>>
>>47380712
>There are certain balance aspects and play considerations that we inherited from 3.5 and like it or not, we are stuck with them
>We the people who designed the system and have ultimate control over any and everything in the system are stuck with it

I forgot this image existed and I'd almost forgotten Bulmahn existed.
>>
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>>47380712
Holy Jesus
I don't think I've ever seen anything like this before in my life.

Wasn't the whole point of PF to make a not-broken version of 3.5?
>>
>>47380023
Hey, which link in the PoW content had the PC werewolf?
>>
>>47380712
>reasoned response
that monster.
>>
>>47380712
>we are trying
>posted 5 years into publication
>>
>>47380824
What's reasonable about that?
>>
>>47380774
>>Wasn't the whole point of PF to make a not-broken version of 3.5?

No. The whole point of PF was to make a clone of 3.5 that could be sold for money while the OGL existed.
>>
>>47380857
pretty much the entire thing.
>>
>>47380874
I repeat

>Making a book that fixed it would make it necessary, despite all the rules being made available online for everyone to read.
>>
>>47380874
Except for trying to balance around core.
>>
>>47380712

>We are just trying to take care of the problems as we see them and as time allows

There was a problem with the Sleeves of Many Garments? I just thought they were a means to deploy fluffy princess dresses on command.
>>
>>47380824
>Reasoned response
>Core book has easily identifiable, fixable problems, which Paizo is perfectly capable of actually doing something about in order to make the game both more enjoyable and balanced
>They absolutely refuse to do this ever under any circumstance
>They'll still totally put out errata though all the time, even though part of the reason they 'can't' is because they 'won't do errata' despite there being shitloads of errata all the time, including the recent severe nerfs to Ultimate Equipment for no real reason
>"Hurr hurr we're stuck with 3.5, even if we're actively saying we've divorced ourselves from it, there's TOOOOOTALLY no way that the actual developers of a game can change content to make things different" when they are literally the developers and that is indeed a thing they can do


They, LITERALLY, have the entirety of 3.5 and Pathfinder feedback to draw from. They have fans, actual fans not the braindead cocksuckers on the Paizo forums, that would gladly work for them at next to nothing or even fucking free in order to fix the issues.

But do they do that? FUCK NO, you goddamn idiot. They delete negative feedback on their boards, they censor anything they don't like, they ignore playtest data entirely, they brainwash their own 'fans' into ACTIVELY HATING the people who dare to look at the mechanics of the rules system they've built. Did you fucking SEE the kineticist playtest? It had THOUSANDS of posts of feedback, fully written up mathed-out explanations of why the class was bad, where it failed, and examples of how to fix it. All ignored.

Paizo is literally a vulture feasting on the corpse of 3.5. I sincerely hope that Buhlman and the two whores get syphilis and die painfully.
>>
What's the deal with the srd? It isn't officially hosted by Paizo so how does the guy avoid not getting sued into taking the site down?
>>
>>47380951
Because Pathfinder is OGL. Only Golarion is their property, so as long as he changes stuff to make it setting-neutral, it's 100% legal.
>>
>>47380951
Open Gaming License.

You can't copyright games mechanics.

As long as he doesn't post anything considered 'Product Identity' by Paizo, he's well within his bounds.
>>
>>47380951
Because the OGL is a thing, thankfully for us.
>>
>>47380951
It isn't hosted by Paizo, no.

What you need to understand is that while Product Identity is owned by Paizo, the RULES are not.

3.5's rules were established under the Open Game License.

So rules are free to upload wherever you want, it's only Golarion shit that you can't. And like 80% of golarion sucks anyway.
>>
>>47380951
Game mechanics cannot be copyright. The only thing that Paizo owns the rights to would be the names of people/places/lore they've created in their own fiction. Which is why you don't see any Golarion references on the SRD.
>>
>>47380992
Except for suitably generic ones, like Hellknights.

Even if Signifier got renamed to Enforcer for some reason.

When even Paizo can't fucking make up their minds if it's Signifier or Signifer
>>
If you had the opportunity to pave everything over, what sort of setting would you make for Pathfinder instead of Golarion, /pfg/? What would be most common races, what sort of cultures would there be, what type of firearms rules would exist if any, would you make lore for martial disciplines/martial traditions, how would you handle psionics, etc.
>>
>>47381165
I don't think Golarion is bad as a setting, it's made for variety.
>>
So I used to buy basically all the pathfinder books but kinda dropped the game after a while. I was in the game book part of a bookstore and saw ultimate intrigue. I didnt get a chance to read anything beyond the intro part with the chapter summaries. Does it actually work well as a social influence system?
>>
>>47381266
in b4 qadira male-slavery hyperbole
>>
>>47380071
I want mythic play. I would like to play a game where you can only gain new sparks by devouring the sparks of others. Start at level 1 and have an adventure hunting demi-gods.
>>
>>47381269

Well, it made rap battles a thing.
>>
>>47381266
variety is fine, but golarion is really irritating in how it's just a bunch of disjointed nations and gimmick states that really have fuckall to do with eachother. The pantheon and cosmology are sort of bland as well.
>>
>>47381322
Yeah I can see that too. I don't use it myself because I guess it is pretty bland.
>>
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>>47381288
It's called Flyting, you pleb.
>>
>>47380556
Ramuh is clearly a Blaster type caster though, Paizo hates his ilk slightly less than filthy martial.
>>
>>47380579
You would drastically need to change the expectations of the game and the game world.
>>
>>47380071
A gestalt semi-mythic game would be fun as fuck IMO. I say "semi-mythic" in the sense that I want to ignore literally everything but the very basic path abilities, mainly focusing on longevity and Divine Source, maybe adding in the ability to change your creature type along the way. Fuck everything else about mythic. Only have longevity kick in after mid levels (10-12), and after that you're basically wandering urban legends. By 14 or so you find little cults dedicated to you as you get your divinity, and your adventures have years between them. By later levels (17+) you've got a full blown religion that you can cultivate or ignore as you see fit.

I want an excuse to play a character that accidentally becomes a fey godling in their quest for adventure. Then have to figure out how to avoid pissing all the other deities off. Is that so much to ask?
>>
>>47380071
Nothing fancy, just a pure Necromancer. Like from the 3.5 splat College of Necromancy kind of pure necromancy shit. Power hungry but not a cruel dick even if he views corpses as resources/learning material. And bonus points if I land in a party with a paladin who does not smite me immediately for one reason or another, leading to either rivalry or respect.

I don't get to play very many games.

If I had to be fancy probably a dark magical girl that punches shit, or a naga focused on charging things rapidly and biting the shit out of them with venomous teeth.
>>
>>47380071
Warder using self made power armor and weapon to decimate his enemies and incorporate their body parts into his arsenal.
>>
>>47380071
cute girl,

Or a Synthesist Summoner/Oracle VMC with Sedentary curse.
It'd be an old dwarf man who could barely move but when shit went down he'd conjure up a lex luthor style suit of rock golem and start smashing shit up with insane physical ability scores and mental ability scores.
His only weakness would be if his suit got dispelled he is just a crippled old man,
>>
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>>47380023
Who in the fuck decided it was good balance to force kineticists to have ALL appendages free in order to use Gather Power?

Why don't spellcasters also need ALL appendages free, huh? HUH?
>>
>>47382218
just use a weapon cor


oh wait
>>
>>47380100
Every time I see someone mention Xaser warsouls, my unfortunate purchase of that technology guide feels a little more vindicated.

At first I was just "my gods, it has a use!" but now, it's just "take that, you assholes that made them NPC-only cockteases"
>>
>>47380071
A Psicrystal that dreams of being a space battleship one day.

Reactor-Knight // Eclipse
>>
>>47382218
Even DSP didn't fix it with their two kineticist races, the ethumion and the other one.

One of them gets a telekinetic third hand, right, but EVEN THAT IS USELESS IF IT'S A KINETICIST BECAUSE IT HAS TO STAY EMPTY
>>
>>47382218
cestus/spiked gauntlets still work if you want to always be armed for AoO/flanking purposes.
>>
>>47382421
It's more like you can't even use a shield (except a shitass buckler, and even then you can't get the bonuses) or even hold a fucking potion.
>>
>>47382468
Well, unhindered shield is a thing now.
>>
>>47382468
you couldn't use a shield anyway (without eating huge penalties), kineticists don't get proficiency
>>
>>47382543
Masterwork Buckler has no armor check penalty
>>
>>47382543
A quickdraw throwing shield and a blinkback belt could work, if you got an ioun stone for proficiency.

Do they even have a proficiency for shields stone?
>>
>>47382392
The ethumion actually looks kind of cool, can you think of any reason (like the aasimar and tieflings with their alternate outsider parents) to have variant stats on them? I kind of want one that's con dex but wouldn't know how it would change otherwise.
>>
Quick question: what is the rule on using maneuvers while in a grapple? And stances?
>>
>>47382573
and a buckler lets you use your hand, so it wouldn't conflict with kineticist anyway.
>>
>>47382683
Stances stay on. I think maneuvers would fall under special things you can't do? I can't remember if grapple is a blacklist or whitelist of actions.
>>
>>47382392
To be fair, the telekinetic third hand is an ART. Normally they just get concentrationless Mage Hand, which would still work fine on kineticists.

What DSP really needs is to give us a kineticist-themed Glove of the Master Strategist from 3.5. It was even written by a paizo dev, they should totally port it over.
>>
>>47380023
What is the purpose of the Veiled Illusionist's capstone's list of abilities you can gain, when nothing you can turn into has them?

"If disguised as a humanoid using her veil pool ability, the veiled illusionist gains the benefit of alter self. If disguised as a cyclops or naga, she gains a +4 size bonus to Strength, a –2 penalty to Dexterity, a +4 natural armor bonus, and any of the following abilities possessed by the creature whose form she has taken: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, darkvision 60 feet, low-light vision, ferocity, guarded thoughts, poison, and spit. The effect lasts for a number of minutes equal to the veiled illusionist's level if she is disguised as a humanoid, or rounds per level if disguised as a cyclops or naga."

The way I read it, you only gain the abilities if you turn into a naga or cyclops, but most of the abilities on the list aren't something a naga or a cyclops has. Is the intention that you should be able to gain the abilities even if you're using the ability to assume any humanoid form, if the form you're taking normally has that ability?
>>
>>47382801
Well, if that's the case.

What about warlord gambits? Specifically, if I declared the grapple gambit, could I use the roll to maintain control of a grapple to fulfill the gambit?
>>
>>47382827
Is grapple a whitelist or a blacklist of actions?
>>
>>47382842
I... am not sure what you mean. There's things you can do in a grapple that aren't directly related to the grapple, but I'm not terribly sure about the specifics.
>>
>>47382867
Does grapple go "you can do [only] these things while grappling?" If so, then that's what can be done and ONLY what can be done. A whitelist of actions takeable.

Or, instead, does it go "you can't do these things while grappling?" If so, then anything not on that list is fair game.

I'm afb and can't check myself.
>>
>>47382867
I recall one of the devs saying you can't do maneuvers while grappled.
>>
>>47382884
>>47382892
>"Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple)."

Welp.

On the other hand, gambits are a swift action and not a maneuver, whereas maintaining a grapple is a standard action. For that matter, something like Encouraging Roar doesn't seem to need your limbs free to use, just your lungs and mouth.

This is complicated.
>>
>>47382933

So there you go then. Grapple checks don't let you do maneuvers. Use boosts and counters freely, and gambits.
>>
I'm looking to build a combat druid, but I have no idea how to go about it. I want to go along roughly the following path

-Flat druid levels, have an animal companion.
-Specialized either in
--all out damage
--combat manoeuvres (though if grapple or trip based I am concerned about enemies with freedom of movement of flight respectively)
The game will probably be 15 point buy.

Anyone have any ideas on feat selection?
>>
>>47380776

http://www.giantitp.com/forums/showthread.php?479603-Dreamscarred-Press-Introduces-Lords-of-the-Wild-The-Playtest!

This?
>>
>>47382948
Boosts and counters are maneuvers, strikes are what seem to be the unavailable ones.

Then again, Greater Grapple lets you maintain a grapple as a move action, leaving you with a standard action after the first round of grappling.

The complexity continues. Or at least, the wasted actions expand in importance.
>>
>>47382683

As long as you have the actions to perform a maneuver, you can use them.
>>47382948

If you get Greater Grapple or whatever it's called, you can maintain grapple with a move action, and use your standards for a strike.

>>47382827

That works.
>>
>>47380519
>Jingsa of the Fortunate Soldier nerf? Jason Bulmahn
Huh. Is whole ultimate equipment errata one big nerf?
>>
Did 4chanx shit over itself only for me or for everyone? 4chan started blinking constantly with 4chanx enabled to the point of usability, this stopped when I disabled the extension.
>>
>>47383054
Mostly. Yeah, some of them could've used price changes, but the nerfs for quite a few were far too excessive!
>>
>>47383054
The only not-shit thing I recall being in it was 'Advanced Firearms reload as a free action with Rapid Reload' being actual errata, not just an FAQ now.

And I think the Amulet of Mighty Fists got its price lowered.
>>
>>47383084
Nah, the AoMF was already lowered in the CRB I believe
>>
>>47383109
Hm. I recall seeing the price get reduced in the errata.
>>
>>47380519
What is the Jingasa of the Fortunate Soldier? Do you mean Jingasa of the Force-fielded Soldier?
>>
>>47383109
The price and cost of the AoMF was dropped from UE original printing, which was unchanged from CRB.

Price changed to reflect standard formula of (bonus)^2 x4000gp to purchase, half to create.

Also, the SRD has the price to buy and cost to craft swapped. So that's fun.
>>
>>47383253
That's what my CRB says, so Ultimate Equipment was just brought into line of the 6th edition of the core rule book.
>>
How common is immortality for higher level characters? Current game is planned for 20th, and so I'm contemplating whether I should dip a couple class levels or not. (Spheres of Power) The capstone on my class is agelessness, but I could really use a few extra magical talents from Incanter right now for my build.
>>
>>47383266
Immortality is a 1st level feat in 3.5 because it affects the story almost not at all. It's practically fluff, and should be allowed whenever. It has no affect on being stabbed/poisoned/diseased to death
>>
Where was the screencap of Harsk the iconic ranger having only 11 wisdom or something? All the material I can find says he has 14, which is okay for a ranger.
>>
>>47383266
>>47383281
Pathfinder with a bit of third party.
-Spheres of Power
-Psionics
-Path of War

My apologies for not specifying.
>>
>>47383281
This. The most powerful thing it might do is protect against magical aging effects, and I can only think of like one spell that does that.
>>
>>47383303
Elans are immortal, and can be practically gods when they take that poison that makes them ghostlike, except I forgot the term.
>>
>>47383452
I'm asking this after already a few levels in. While Elan would've been cool, I went with Human because of some story reasons. (It's the DM's setting.)
>>
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Remember Alex Augunas, the hyper-fox-furry dude who runs "Everyman Gaming LLC" and shoves in furry kitsune art into EVERY ONE of his books?

http://paizo.com/events/v5748mkg0bi4i

>A Fox's Wedding
>Sunday morning, 9:00 am–1:00 pm • Cascade 5

>Here comes the bride!

>The town of Shusoro has been a safe, quiet home to humans and kitsune alike for generations, even if the former aren't particularly observant of the latter. But when the granddaughter of the town's heroine is ready to tie the knot with her beau, the local kitsune can't help but want to commemorate the union as only kitsune can. But when strange occurrences begin plaguing the town, its up to a group of foreign adventurers to set things right and put a stop to the kitsunes' mischief once and for all!

>That is, assuming the local kitsune ARE behind the local robberies, strange markings, and possessed children that the Samurai-Lord is complaining of....

>This adventure is a playtest for Everyman Gaming LLC's first-ever prewritten adventure, A Fox's Wedding. The time allotted may not be enough to fully complete the adventure; arrangements can be made to finish at the player's leisure.

>When: PaizoCon 2016: Sun, May 29, 2016, 12:00 pm – 04:00 pm
>Game Master: Alex Augunas
>Age Rating: All ages

Does anyone want to bite the bullet and try to play a cute fluffy tail anime foxboy/foxgirl in this game?
>>
>>47383493
Fuck that, but if someone does, make them either a bullshit broken caster or martial.
>>
>Page 173—In ring of revelation, in the first paragraph, in the last sentence, at the end add “, and Use Magic Device doesn’t allow a character to gain a revelation from this ring”.
Because fuck skills, that's why?
>>
>>47383452
Ghost syrup is the poison that turns you incorporeal permanently.
>>
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>>47383493
>>47383530
>The time allotted may not be enough to fully complete the adventure; arrangements can be made to finish at the player's leisure.

Will you come to his hotel room to ERP? :3
>>
I wanna run a campaign involving a hodgepodge of things, with influences from Supernatural, Dresden Files, SCP among a few named ones
The players investigate "sightings" and things, and put these things down with brutal force
>>
>Page 231—In feather step slippers, in the first sentence, change “These” to “Once per day for 10 minutes, these”.
I guess I'll just ignore this "errata" altogether.
>>
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What're some good classes for pic related?
>>
>>47383605
Druid
>>
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>>47383605
And this one
>>
>>47383605
Literally anything and nothing because I know nothing about what was presented.
>>
>bracer’s of falcon’s aim
Okay, what the actual fuck? That "errata" should have cut the price to 20% as per http://www.d20pfsrd.com/magic-items#Table-Estimating-Magic-Item-Gold-Piece-Values
>>
>>47383632
Hahahahaha, Paizo making things actually cost what they're worth
>>
>>47383641
Uh, no, continuous magic item of first level spell with duration of 1min/level should cost 4000 per their (well, wotc's) own rules.
>>
>>47383493
All I can think of is how my players would find a way to crash that wedding and get rich doing so.

I don't yet even know how yet but they would. Probably sell the church or something.
>>
>>47383622
Reliquarian Occultist, Animal domain, Feathers subdomain, for Bird companion.
>>
>>47383262
My pdf of the CRB has the +1 price at 5kgp, not 4k, so idk man
>>
>>47383701
Like I said, my sixth printing has it at 4, 16, 36, 64, 100.
>>
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What are some good "ALL DAY" tier 3 classes in 3pp and homebrew?
>>
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>>47383718
I
D
K
BRO
>>
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>>47383738
Jeez, I dunno either
>>
>>47383632
Actually it's 80gp worse than that, since they're now "on command", and thus on the x1800 schedule rather than x2000gp!

720gp now new appropriate cost.

Not the 4000gp they're now priced at.
>>
>>47383752
Ain't this a pickle?

Say, can I have a copy of yours? My pdf also has the most utterly fucked up bookmarks and page numbering ever conceived.
>>
>>47383728
Aegis
Initiators
Newer Soulknife Variants (Warsoul, Panoply, Etc)
Gambler Kineticist (I believe that Avant Garde is Tier 4 btw)
>>
>>47383762
No, but the trove's version on page 496 backs me up. I'd upload it, but it's too big to upload through 4chan.
>>
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>>47383759
They're on-command, but they're also 1/day

So really, they should be fuckin free for how worthless the nerf makes 'em.
>>
>>47383782
The trove version has it? I'll just dl that one then. Thanks, bro.
>>
>>47380418
He got bullied by JB though. Look at his playtest Medium vs thr current Medium.

Mark already wrote all Harrow Medium at the point, but JB going all "NOPE WE NEED ONLY 6".

This also reflect on all the Medium Art. He still hold harrow card in most of them.
>>
>>47383774
Aegises, initiators, and gambler kineticists all have per-day abilities.
>>
>>47383803
So what? They are not required to use them every round to be useful.
>>
>>47383792
Yeah the turn you spend activating them *probably* negates most if not all of the benefit you'd gain from using them in that combat.
>>
>>47383799
To be fair, 54 spirits would've been shit in the same space. Six being expanded more would be much better than 54 being given a shit amount of space. Either give 54 their own book, or don't bother
>>
Should my next character be a Skinshaper Druid and go all furry spiritkin and awooo on the campaign?
>>
>>47383803
Harbinger doesn't.

Checkmate anon.
>>
>>47383632
Those are GUIDELINES, not rules. And for a good reason. Not to say that the bracers aren't overpriced, but referring to the guidelines isn't a very good argument.
>>
>>47383815
Do mystics have any per day abilities either? I don't recall them having any?
>>
>>47383810
Cut Psychic spells pages? Freaking Chakra system that no one use?
>>
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>>47383808
My problem is that they are 1/day, for one minute (so ten rounds), and you can only spend that minute in one go.

It could have at least been 10 rounds/day, swift action activation, 1 round at a time or something.

I'm so angry about this stupid fucking nerf. I love BoFAs, and now I can't. Except I can, because I don't play PFS.

In general, fuck this UE errata, I don't see how anyone here should have to pay it any mind.
>>
>>47383822
Instant Enlightenment.
Ie their most forgettable ability that was only put in to prevent dead levels

Also Font of Animus.
>>
>>47383688
Cool, thanks heaps!
>>
>>47383825
Would not make up for 54 full blown vestiges, not that I disagree with those cuts.
>>
>>47383581
Are you sure you want to use PF for that?
>>
>>47383803
Actually these are extremely limited.

The Aegis can do its shit all day. What it does have limited per day are a pool of PP it doesn't normally have any use for (AT ALL, it just gets them, you have to go out of your way to find it things to use them on), and Reconfigure.

Reconfigure is "I don't like my abilities today, I'm going to rechoose half of them". Not only do you not need it on most days, but you really can't see this as a limiting ability. It's rather a "oh, also X/day you can rechoose most of this shit in case you ever needed to"

The Gambler's PP pool is... uh..
Actually I've just about never eaten into it except for emergencies. Never emptied it either. you can do a burn cashout cycle to have enough for several manifestations whenever you need it, making it - by the way - the ONLY kineticist actually capable of healing without utterly fucking itself up.

Avant Garde is incapable of this healing, by the way, and literally cannot use Time to repair items as that healing would require him to accept a burn that's immune to meditation. Don't waste a slot on that ability!

Initiators are 96% "all day", only a very few bonus extras such as "use two boosts" or "infinite counter for one turn" are limited per day.

It doesn't get any better than that in pathfinder.
>>
>>47383837
>Ie their most forgettable ability that was only put in to prevent dead levels
No, it's there so people hate mystic recovery less and can actually use utility maneuvers with her.
>>
>>47383850
I thought the aegis was balanced around Reconfigure flexibility.

How does a gambler recharge PP?
>>
>>47383774
I consider Avant Guards really high tier 4.
They're not that versatile, but when a kineticist doesn't have to care about burn anymore, they get /really good/ at their limited utility talent skillset.

Aether Avant Guards can telekinetically lift or throw around 1000lbs/level at will, turn invisible, etc, all day.
The Astral Construct itself, while not actually that strong in combat past level 7 compared to your composite blasts, are pretty much a super utility talent with combat use, since you can reconfigure their menu choices at will with a single standard action.

ie. you actually become the JoJo
>>
>>47383837
I'm playing a gunsmoke mystic and completely forgot about instant enlightenment
>>
>>47383855
That's what Sleeping Goddess Style is for, anon.
(Also as of the pdf the Mystic only needs a minute out of combat to change which two maneuvers are the 'always on hand' ones)
>>
>>47383850
>Reconfigure is "I don't like my abilities today, I'm going to rechoose half of them".
Not unless you really pump your int.
>>
>>47383889
I've still never had to use that on my Knight-Chandler.

I used Blade Meditation for the very first time in ~8 months of campaigning today though.

It wasn't even to recover maneuvers, it was to distract the attention of monsters that were drawn to strong arcane power.
>>
>>47383850
>>47383902

You're really underestimating the use of Reconfigure/Augment Suit. Sure, they don't see regular use, especially if you're just dipping the class, but they're a reliable lifeline.

That one situation where you don't have the right solution to a problem, you can suddenly sift through the entire list of potential class features available to you (including every discipline and akashic thing) to pull out the one specific trump card you need.

You don't often need it but damn, it's extremely handy when you do.
>>
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>>47383872
>Jojos are only a high tier 4
this game sometimes
>>
>>47383953
Again, not unless you pump your int. Even with 14 int, you're limited to a single 2-point customization per use... and apart from PP(which, as has been pointed out earlier in this thread, is not of much importance to Aegis unless you really want to use power stones and shards and crap), reconfigure is pretty much the only reason Aegis has for getting even that much.
>>
>>47383953
>Augment Suit
Is probably better if you have a feat to spare on Rapid Augmentation.
>>
>>47384000
Jojos are anywhere between tier 2 and tier 4 depending on the stand.
Final boss stands (time stuff) are T2, main party stands are sorta T3, but most stands are somewhere in T4.

Some things like Bohemian Rhapsody are even pretty clearly high T1.
>>
>>47384132
>>47384000
Another thing with Stands is that they reward creativity, so you can take a "weak" stand and make it pretty fucking good. I mean, Hermit Purple is pretty shit when you think about it in a fight compared with Star Platinum, but Joseph gets some decent work with it. Farseeing, a whip, Spider-man slinging through a town, catching yourself if you fall, even loading it up with a Hamon burst to pretty much insta-gib any vampires or undead stupid enough to try going for him up close.
>>
>>47383872
Yeah, I actually really like how Forrest did it. Didn't try to buff the class into some sort of super versatile thing; the avant guard is like the kineticist done right: focused on its element and really good at it, with some cool tricks to do and useful powers that you get to Square Peg into situations as you need.
>>
>>47384372
Yeah. And I think, funnily enough, Avant Guard actually works pretty close to that way with its all day utility talents.

(And not only that but one line in their wording lets them qualify for Psicrystal Affinity, so they can even have their own Sheer Heart Attack)
>>
Do Reliquarian Occultists still use Intelligence for their casting? Literally everything points to them using Wisdom (Divine Casting, Wisdom for Focus) but it's not actually written anywhere.
>>
>>47384126
Actually, Initiator’s Soul is probably better than both if you are single-classed or at least don't dip too much.
>>
What is this Avant Guard you guys are talking about and where can I find it?
>>
>>47383871
Nah. Remember you can take a day off to completely rebuild your suit, OR you can use reconfigure to do it on the fly a few points (increases along with uses as you level) at a time.

The Aegis is flexible in a pinch, but the majority of users have a 'default' setup they won't for the most part touch. Stuff like Powerful Build, Stalwart, one veil and a couple of points into initiating, for example.

You pull out reconfigure because all of a sudden you REALLY, REALLY, REALLY need burrow NOW, and swap out flight that way. Or because you need to get the bard to a temple within 48h, and the only way to do that is to completely max out flight and carry him that at several hundred feet per round (before the run multiplier!)


Gamblers produce temporary PPs through cash-out. They don't get wild-talents you see, other than their basic and the crystalline needle blasts. That's IT. They have NO utility or infusion or even other blasts or anything!

Instead, they're 6th level manifesters, and get a bunch of blast gambits, while Gambler Burn is like the old WAR Brightwizard Combustion rating: you can get it up and up and up but it doesn't DO anything.

... And then you roll a 1 and the entire burn stack hits you like a truck; full burn damage to your PP and after PP into your HP. Every 1 on skills and attacks. All of them. BOOM.

However, you can "cash out" where you zero your burn (overflow effect remains for 1rd) and get 2pp (later 3, 4 at 20) per point of burn you cashed out. These are temporary PP that disappear after (level) rounds but you're going to use them right away anyways.

Unlike anima, this isn't restricted to combat alone, so you can just charge up (with the usual light show) and manifest powers at will.

That said it's mostly stuck blasting, but it DOES get that 1d12hp heal power and the ability-damage healing one, which isn't bad. This is how you fuel your "all day" effects such as force armor and whatnot.
>>
>>47384562
So wait, Gamblers are basically like the blaster equivalent to vitalists? Making it viable?
>>
>>47384508
Initiator's soul is great for student of astral suit dips.
All the way up from character level 5 to 11 it will give you level 2 maneuvers max as a dip, but there are three level 2 maneuvers I pretty much always use it to get:
Fading strike - at will teleports
Reactive reversion - free action off-turn teleportation, with planning
And newly, Death at Ten Paces from Fool's Errand to make any melee strike from 30ft away.

This trio makes you the king of melee positioning for only 2cp.
>>
Ok so lets talk about soft cover, so if a pc is standing behind another, that means that they gain +4 AC.

This seems like a great tactical option at first glance but will missed attacks also endanger the PC in front or is there a rule that prevents this?

Because if thats the case, then PCs have very little to lose from clumping up and providing each other cover during the first few levels of the game.
>>
>>47384646
Well there's no better source of Concussive Onslaught... at mid levels when you finally get it.

Since PP is not an issue, you can go wild, with the cost being in action economy and lower actual capacity (you're not a psion you're a manifester 6th)

But the first 6 levels of the psion/wilder list, plus a few choice blasts like energy ball and whatnot?

All.
Day.
>>
>>47380119
I do this shit all the time.
>>
>>47384674
What happens to cover when there's 200 points of "continues through everything that can't stop it" line like a railgun going at you?

I mean sure you're behind that wall... but adamantine's so soft, like warm butter...
>>
>>47382218
I loved playing descent as a kid
>>
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>>47384694
Which means you hated what's in that image.

Cloaked heavy lifters were bad enough but NOOOO.

Diamond Claw 2nd Generation get a fucking plasma cannon because apparently fucking you up the ass with twice as many claws as before wasn't enough!
>>
>>47384652
>Initiator's soul is great for student of astral suit dips.
Can you use practiced initiator on it?
>>
>>47384562
>These power points can only be used to manifest gambler powers and activate gambler class features
D'aww.
>>
>Campaign is set in Irrisen
>Some sort of white haired anime animal ear PC joins campaign
>He claims that the reason his PC has white hair is because he's Irriseni by ethnicity
>Speaks english in bad romanian accent
>Claims that this is because his parents are immigrants who moved to Ustalav for a slightly better life and that he grew up speaking nothing but skald
>Ask him why he has the animal ears
>He's apparently some sort of artifical lycanthrope because he's a beastmorph alchemist
>Doesnt help by the fact that the GM seems to like him because of his character's constant referencing of slavic lore because his PC is some sort of slavic-boo
Should I bully him pfg? If so, how hard?
>>
>>47384751
I was too busy trying to speedrun the missions they were on because the codex said they loved to slaughter captured prisoners and I wanted to catch them red handed.
>>
>>47384809
What class?
>>
>>47384778
Yes, but aegis works best as a 3 level dip on another full initiator: because then you practiced initiator your main class and keep full IL at your level.
>>
>>47384805
>expecting them to give you infinite pp with a one-level dip
>>
>>47384817
Beastmorph Alchemist, seems to have dipped in rogue since he also deals sneak attack damage.
>>
>>47384823
But you can dip aegis 4 with the same effect, and with aegis 4 / initiator X you can select level 2+ maneuvers with that initiator. Though aegis 3 / something 1 / initiator X works too I guess.
>>
>>47384837
Absolutely. Bully him, tug on his ears, let him have it. Fuck his catboipussy anon, it's the only way.
>>
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>>47384809
It won't matter. Anything you do would be an improvement over what he left.
>>
>>47383493
>>47383565
>>47383686
>crash that wedding

Will there be survivors?
>>
>>47384873
It's a big wedding.
>>
>>47384852
Aegis 3 is all you need for student of the astral suit, and even though you don't fall behind in maneuver levels, I find what you get between aegis 3 and 4 isn't worth being a level behind on main class features.
>>
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>>47384873
For certain definitions of survivor
>>
>>47384958
It's so that you can enter your first level of main initiator at IL 5, anon.
>>
>>47384958
Aegis 4 is Augment Suit, saves go up, and opens up Greater Extra Arms, the second grade of fortification, and a few others as "8th level".
>>
>>47384966
IL3 actually.
Level 1 (say, Warder), plus half of Aegis.
>>
>>47385008
Practiced Initiator.
>>
>>47385027
Oh yeah, forgot about that.
>>
>>47384674
You don't even need to stand behind each other. iirc you need to be able to draw a line from any one of your corners to ALL corners of the enemy, otherwise they have soft cover.

By RAW missed attacks don't hit others, but a lot of DM's like to make archers the ultimate douchebags by making (a portion) of missed arrows strike allies providing soft cover.
>>
>>47385128
I've been worried about this and its a great way to start an adversarial relationship with your GM by going "oh yeah? I guess I'll shoot at the goblin standing behind the ogre in full plate so I have better chances of hitting the ogre."
>>
>>47384691
Don't know what kind of railgun you were using, but mine was 3d10.
>>
>>47385172
In one of my recent campaigns the dm had a rule that rolling 1's resulted in provoking AoO's if melee or friendly fire if ranged. We started at level 8ish and our bolt-ace killed our bloodrager like 4 turns into the campaign.
>>
>>47385172
Yeah, but you recognise no GM would do that. They would slap you and say, it only hurts the target in front if the original attack roll was high enough to hit them.

>>47385207
Can't you just...not take advantage of AOOs? You don't have to take them.
>>
>>47385224
Enemies get AoO's if you roll a 1 in melee. Rolling a 1 at ranged instead makes you hit allies.
>>
what path of war disciplines are good at fighting tons of people at once? I am going ordained defender warder/aurora soul mystic gestalt and trying to see what i need to grab maneuver wis aside from their base things
>>
>>47385232
Sounds like a wonderful way to fuck with monks and twf users even further.
>>
Since our DM is leaving us for personal reasons, our new DM offered us several campaign choices.

I want to play a bushi warlord, which one do you think I should vote for?

1. Agito II: The Fall of Magic
Low fantasy that focuses on exploration. Light hearted in nature and in general is the least edgy. You play as a prospecting adventurer travelling the world and hoping to strike it rich by excavating ruins.

2. Nostrand Equitus
Essentially PF in a cold war setting. Is more serious and is operation based. You play as the legendary soldier unit that is seeking to regain the reputation of your comatose commander, the Dai Taichou.

3. Mana Academia
Generally light-hearted but also has some heavy themes. Most weeb of all. You play as a student in a school for the Fury (hunters of evil beasts).
>>
>>47385245
>>47385232
Not to mention nerfing ALL martials further in comparison with casters.
>>
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>>47385239
Depends on how your character works otherwise.

Black Seraph has some good aoe maneuvers and one stance at later levels that deals 2d6 and gains that much, so it scales with the number of people taking that damage.

Elemental Flux is practically made of aoe maneuvers, and you can swap up damage types.

Silver Crane's Spiral is good if you're an archer and you're swamped, lets you make a shot against everyone in 30ft.

Veiled moon has some aoe abilities, but they're also useful for surprise tankiness through becoming incorporeal if you're worried about being swamped.
>>
>>47385207
And did he have anything of the sort for casters?

No, of course he didn't did he.
>>
>>47385245
>>47385285

Overall it was a total fuckfest. I was playing a hybrid natural attack/twf build and had like 5 or 6 attacks a turn. I pretty much provoked AoO's atleast every second turn.

It was a stupid rule and I had told the DM beforehand but he just went with it. Was a fun campaign but way too lulzy with renown (8th level+) heroes shooting each other and leaving wide openings in their attacks.
>>
>>47385302
Of course not, but we only had one real caster and he was using shit spells.
>>
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>>47385239
It only has one, and at level 5 no less, but if you're built to take advantage of it, Silver Spiral Strike attacks everything in your first *increment*.

I recommend you let the GM calm down before reminding him every 'shot' of your Maxim does a LINE.
>>
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>>47385338
>every shot of your maxim is a line
>distance
>empowered shot
>is a line
>>
>>47385396
And this is why PoW big event battles are best done like Dynasty Warriors, instead of "three men and a dragon".

That way when the Gunsmoke Aurora-Breaks that True-Musou, everyone can cheer at the difference he's just made to the battlefield, instead of just you the GM collapsing in on yourself in anguish.

Besides, heroes are *supposed* to make heroic stands against ginormous armies anyways, this shit just makes it possible.
>>
What the fuck would you do against one of these?
http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/neothelid/neothelid-overlord
>>
>>47385527
The only challenging thing about this creature is its aura, so just send your zombies at it, I guess.
>>
>>47385527
Poison it.
>>
>>47385338
That's correct, it's a line. A line which you might not be able to use against more than a couple targets because of the way the line is drawn. It's not a 120 to 240 ft. radius burst.
>>
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>>47385527
>Touch 6
>No fire immunity so it won't be taking half damage

Well, my own character aside who would've probably put a hole through it at 600ft at level 11 (APL+10 encounter?), you get two or three archers to full attack it from beyond 60ft and it probably drops in one round?
>>
>>47385624
Doesn't matter; the line is just a choco-fudge brownie atop the sundae.

The 120ft (240 if distance, 360 if distance and empower as anon suggests up there) radius burst is the main attack; the lines just continue outwards *past* these points, it's just hilarious when they overlap if ever.

Generally speaking you're probably actually in the air when you use this that way anyways, so it's more a matter of whose basements all the bullets end up in.

I guess if you're up against a packed army and do this from above the question may be more related to sinkholes though...

Best case scenario: you strike oil!
>>
>>47385581
>>47385584
>>47385629
Are you all assuming it's retarded?
>>
>>47385756
Please teach us about the Neolothid ways, anon-senpai, for I do not see how this creature of yours is so mighty.
>>
>>47385756
No, I'm assuming it doesn't roll a 20 on its fort save.
>>
>>47385756
No. However, given its lack of immunities, if you can spot it from afar, it's over. With some ranged characters even if it was hiding behind twenty umber hulks, it would STILL be fucking over, in the exact same number of shots, no less.

The neothelid overlord's Rocket-Tag factor is a 60ft radius around itself.
It is Gargantuan: no hiding in tiny corridors, you see that thing coming a mile away. It has good health but is not particularly well armored and has ABYSMAL touch AC. You rarely see it quite THAT bad!

The overlord is like a Zoanthrope: a heavy threat of total mindfucking within its range, but otherwise a helplessly squishy target: It's not particularly fast, it's not particularly mobile, its Reflex and Fort are goddamn pathetic, and I don't think it's even POSSIBLE to encounter it at a level where its DR is not flat out ignored.

With SR 31, it's actually very well protected against spellcasters attempting steal its soul and make them their slaves, but it's a glass cannon with a limited effect radius.

Simply put: It will laugh off most puny attempts at mind control or other magical shenanigns... BUT! "I shoot it from 200ft away" IS QUITE LITERALLY ITS GREATEST WEAKNESS.

It's actually not that surprising: at the highest levels, "damage", good'ol reliable damage, that thing that was left on the side of the road due to immensely more effective things from "color spray" to "mass dominate", eventually, courtesy of "aha! I am immune to taxation; behold! A RIBBON!" sometimes shines once more: When all your special tricks no longer work... It's still there, as dumb as unimpressive as it ever was, chugging along, doing the only thing it's ever been good for.

Notably; putting terminally gaping exit wounds in alien godly brains.
>>
>>47385756
Long ranged attackers are actually the thing it can do the least against, looking at all its abilities. This thing hides in the shadows behind a throne and pulls all the strings like nobody's fucking business, and any charging knight will valiantly turn right the fuck around because new master tells him to. But those five guys with longbows over there will pincushion it before it can ever do fuck-all.

It's like a troll vs a pyromancer. Somebody's greatest strenghts just fell the fuck apart, and there's fuck all he can hope to do about it all.
>>
Ok so rules wise is there anything stopping an alchemist from giving his tumor familiar a bag of holding or a haversack and having it merge back with him with said items in tow?
It seems like a really great strategy to keep people from fucking with my formula book as well as my alchemy creation kit.
>>
>>47380590
What is vancian casting?
>>
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>>47386648
A totally ungoogleable term.
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>>47380071
Tome Eater Occultist/Scroll Master Wizard Archmage who happens to be an awakened animated object.
He is his own bonded tome and spell book.

They will call him, the Highshelfer.
THERE CAN BE ONLY ONE!
>>
>>47386733
B-but you get better explanations from anons and their walls of text.
>>
I'm pretty sure the answer is no, but can I use rays with martial strikes?
>>
>>47386853
Grimoire Weiss, is that you?
>>
>>47386909
The Warlock archetype for Vigilanties can.
>>
>>47386951
>prepared caster
No thank you
>>
>>47384837
>>47384856
>>47384817
if he's dealing sneak attack it might actually be a vivisection beastmorph alchemist if this isn't pfs
bully him but watch out in higher levels if he pulls out a mutagen otherwise you might be in for some roll reversal
>>
What's the status of akasha? Still in layout hell?
>>
Serious question as I'm a newb to role playing.
Why would anyone play D&D when pathfinder exysts?

Isn't Pathfinder D&D but with more stuff? Google told me Pathfinder has completely outsold D&D.
>>
>>47387522
There are several editions of D&D. When Wizards of the Coast rolled out D&D 4th edition many players were still devoted to 3.5 edition, so Paizo/Pathfinder published their own system, which is very similar to 3.5, in order to gobble up the 3.5 crowd who didn't like the new system (or just didn't want to make that big of a switch). They continue releasing new material to maintain their audience, even now that 4th is pretty much dead and 5th edition is out. They're mechanically different systems, so it's up to the players to figure out which they'd rather play.
>>
>>47387548
But in all that time D&D has released 5th edition, Pathfinder has continiously added and revisioned the 3.5 formula, right?

I will have to read some more about this before deciding which one to play. Thanks for your reply anon.
>>
>>47387599
Yeah pretty much. The advantage of Pathfinder is that you have an absolute fuckton of material to work with and you can all look it up for free on the d20pfsrd.

The advantage of 5e dnd is imo that it's a better system, but it severely lacks in content.
>>
>>47387522
Pathfinder is basically D&D 3.5 but worse, and the only reasons to use it are the player base and the fact that it's still supported.
>>
>>47387522
>I'm a newb to role playing
IMO your system choice then is, in order:
1) Whatever your friends or local club run/play.
2) D&D 5E if you are sold to its name.
3) GURPS if you are not, or after D&D.
>>
>>47386863
Step 1) Prepare most of a spell
For example, if you want to cast Fireball you have to soak bat guano in a flammable substance for 15 minutes while chanting, ball up the guano, then throw it while saying "Fireball, I choose you!". When preparing it though, you only go up to balling it up and never actually finish the spell.

Step 2) Finish the spell in combat
Because the spell is pretty much completed, you just add the finishing touches in combat (the throwing and final spell words) and the spell is completed.
>>
>>47385629
>>47385865
>>47385913
>Can't do anything against archers
>Teleport at will
So unless you've got some archers 1-rounding it, it teleports over and makes them all save vs confusion, before doing whatever it wants next turn. Hell, even if it can't kill all of them before dying, it'd just teleport away and plan the hell out of killing them later.
>>
>>47387522
>Serious question as I'm a newb to role playing.

Stay the FUCK away from 3.x and variants like Pathfinder unless you have no choice.
>>
>>47386863
>>47386648

tl;dr: Spell slots and spell levels.

The original was more in line with what I call "prepared psionics" where you had the powers you knew and allocated your power points at the beginning of the day, dasting 99% of the spell but leaving a last trigger uncompleted. When you cast the spell later in the day, you finished it, it went off, and then burned itself out of your brain. Named for use by Jack Vance.

Then Gygax read Vance's work and decided to make that the default of DnD, but didn't include the actually kind of cool fluff (or consider that its mechanics are kind of shit at representing, I don't know, ANYTHING ELSE)
>>
>>47387806
Oh, and adding on to my own post it can do that teleport as a swift action, so wahay full attacks!
>>
>>47380071
I've always wanted a chance to play a Gestalt Alchemist (Cerebremancer)//Investigator (Sleuth). Potions for days, and a mind sharp enough to cut a bitch. Plus, using my double-Int. Knowledge (Engineering) skill to break walls with my pinky finger is just awesome.

That, or an Arcanist//Alchemist, for a more traditional wizardly type, casting spells, reading dusty old tomes, and brewing up potions. Bombs for when I actually need to deal damage, super-versatile spellcasting for everything else (that one Exploit that lets me switch out a prepared spell is amazing for a utility mage).
>>
>>47387887
Whoops, not Sleuth, that's a different Investigator character I've played. This version really wants that double extract progression.
>>
>>47387905
You can't get double anything progression in gestalt, that's the point of gestalt instead of just giving players 2x the levels.
>>
>>47387948
To be clear, by "double progression" I meant getting two progressions at the same level, not one progression at twice the level. You'd have the same levels of extracts, just twice as many. Sorry, that was my fault for not being more clear.

A major part of this character is handing out a ton of potions to his allies at the start of the day, so having a ton of potions to hand out is vitally important.
>>
>>47388120
Ah, that makes sense.
>>
>>47383655
>Example: Patrick's wizard wants to create bracers with a continuous mage armor ability, granting the wearer a +4 armor bonus to AC. The formula indicates this would cost 2,000 gp (spell level 1, caster level 1). Jessica reminds him that bracers of armor +4 are priced at 16,000 gp and Patrick's bracers should have that price as well. Patrick agrees, and because he only has 2,000 gp to spend, he decides to spend 1,000 gp of that to craft bracers of armor +1 using the standard bracer prices.
>>
Hey guys I have a fucking dumb idea and this fucking dumb idea is home brewing the Noble Scion PrC into a base class. Reccomendations on how to go about it? I was thinking of somehow buffing Dilettante Studies.
>>
>>47388120
Well, TECHNICALLY, since alchemist and investigator have identical Alchemy-feature all the way down to using the same ability score, identical extract list and identical extracts per day progression(although the alchemist's is wordier due to being the first instance of it thus having to explain all the related rules), they would overlap, not stack. Although just like with power point pools of manifesters, I don't see many GMs wanting to enforce that rule in this case.
>>
>>47388184
>Example: Paizo makes a nice thing for martials. After FEW YEARS someone notices that and breaks they own rules to nerf it
>>
>>47388268
There was literally no case where you would play a ranged character and not want Bracers of Falcon's Aim by level 4 or so.

I'm not even going to bother arguing casters vs martials because that's beating a dead horse, but having an item so cheap that grants a stupidly powerful effect is bad game design. Then again, I'm also in favor of granting the basic Six as inherent bonuses because I think having mandatory magic items is fucking stupid.
>>
>>47388297
Automatic Bonus Progression is a neat system.
>>
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>>47380874
>it's reasonable
>most players only want to play some form of caster, no one wants to play martials.
>"tier lists" from fans, which feeds into above.
>core rules, where martial feats are broken up into two or more, and casters will still bitch slap a fucker.
>reasonable
>>
>>47387843
>newbs
>having a choice

Say it with me:

N O G R O U P S
>>
>>47381269
Ill take the lack of response as a no
>>
Alright so im relatively new to pathfinder and tabletop rpg's in general (been playing pathfinder for about 2 years) and im about to dm for the first time. The group im leading has a couple people about as experienced as me but for the most part its people who have never played before. Im thinking im gonna do a pre made adventure since its my first time leading a group and i want to make sure the newer guys have fun their first time playing. Whats a good pre made i can run for total beginners?
>>
>>47382978
yeah
thanks
>>
>>47388773
Probably We Be Goblins, which has the main benefit of being completely free.
>>
>>47388773
I had the gift of having a folder full of adventures given to me, unfortunately the two I was interested in where made for 3.5 (rise of the runelords) which had a full pathfinder release for 60 dollars.
I ran kingmaker for my first foray into pathfinder, though I think that maybe a little too hard for beginners.
>>47388783 has the right choice. And I would recommend buying the starter set for the adventure and the card board minis.
Paizo knows how to do that stuff fairly nice.
Also, try to be a little flexible with how things go, because players are players, and they usually don't like to feel led.
>>
>>47388783
Seems interesting. Dont know how keen the guys will be on the setting though.
>>
>>47381269
>social influence system
>>47388752
When Paizo attempts to make "social influence system", you end up with romance subsystem from Jade Regent. I'm not sure why would you even need one when every character have social skills scores and personal goals.
>>
>>47388854
What do they like, btw?
The key is that you want something that they like and you would like?
>>
>>47388904
honestly im not really sure what theyre looking for. Id assume some closer to the serious side of things with less rp and more action which is why i was kind of turned off by wbg. I had looked at rise of the rune lords beforehand, im just not sure if it would be alright for newer players or if i could handle it effectively having no experience dm'ing. Im not adverse to putting down some cash if that helps though.
>>
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What's the website for Pathminder again?
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>>47387078
>>47384809
Transilvanian AWOOO ?
He's begging for it.
You must impale him with your vlaD.
Its the right thing to do.
>>
>>47381286

Aldrich please go.
>>
>>47389099
One advice I can give you is that don't worry about the adventures fiddly bits, just make sure people get to where they are going and they are having fun.
With all that said, Runelords aniversery edition is good, so is 2nd darkness, Carrion Crown, Wraith of Righteous and Reign of Winter are pretty serious adventures.
>>
>>47385581
>>47385584
>>47385629
>>47385756
>>47385786
>>47385835
>>47385855
>>47385865
>>47385913
What is fly?
What is teleport at will?
>>
>>47381512

I'd play the fuck out of this if it started as a sort of Swords and Sandals campaign, where the nature of God is unclear and civilization is still young.

Procedural campaigns where history is shaped by the party's action gets me hot and bothered.
>>
>>47389281
Thanks, ill check them out.
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>>47389295
>What is fly?
Completely useless indoors
>What is teleport at will?
An ability tanar'ri get.
>>
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>>47380023

So how deep do we want to go in removing nerfs handed down from on high?
There were a number of feats from the APG nerfed into uselessness, and the FAQ allowing spell like abilities to meet feat and prestige class prerequisites was really nice too.

What are your favorite pre-nerf Paizo options? I want to compile them. I'll call it Un-nerfed Arcana.
>>
What's some good modules that can be inserted into non-golarion campaigns?
>>
>>47389176
https://pathminder.github.io/
>>
>>47389312
Where do you think it lives?
It's not in restrictive corridors

Teleport is going to place it in the midst of your vaunted archers especially if coupled with clairvoyance/
>>
>>47389248

How does one make Aldrich in Pathfinder, anyway?
>>
>>47389310
Second darkness still uses 3.5 rules, so you may need to work some bits in that.

I also forgot to mention about dming is avoid being a RAW dm, remember if a martial doesn't have a certain defensive Manuvuer feat, doesn't mean he cannot do that, just means he's not good at it.
And for God's sakes, remember to read monsters special abilities, because that can fuck people over really badly, even if the book says a party at that level can take it.
but you seem like you aren't going to be that guy
>>
has there been an official PoW errata yet?
I need to find the part where they fixed the wording on the warder's defensive focus to actually extend your reach pre level 4/5.
>>
>>47385835
>>47385855
>>47385865
>>47385835
>>47385855
>>47385865
>>47385913
It will have clairaudience/clairvoyance up, it's not fucking retarded

Then what are your archers or ranged attackers going to do against at will teleport?
>>
>>47384504
I've always assumed they do, but that's just a guess at RAI. It's never been FAQed or errata'd, so maybe they don't.
>>
>>47389324
>What are your favorite pre-nerf Paizo options?
I have a favorite 3.5 pre-Paizo option - mind blank that actually does something so things like >>47385527 know their place.
>>
>>47389324
>What are your favorite pre-nerf Paizo options?

The original Scarred Witch Doctor. It was at least a little unique.
>>
>Craftsmen can now forge "infusions" into their gear to apply magical effects to a piece of gear
>Infusions are alloys or special materials the craftsman can either buy, come across either in nature or in loot, or forge over a course of time like any other wondrous item
>Infusions cover a large range of abilities (for example, a heavy gem can give anything from Impacting to Bull's Strength), but must be keyed in to a specific magical effect when forged, stronger effects require more than one infusion

Does this sound like a good way for crafters to learn how to forge enchanted gear without knowing magic?
>>
I want to make the ultimate optimized diplomancer/party face /pfg/ anyome have any advice on how? Im thinking rogue or bard but I have no idea about synergising feats for such a build
>>
>>47389582
http://www.d20pfsrd.com/feats/general-feats/master-craftsman---final
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>>47385128
5e handles it as "For creature-based cover, if the attack would miss the target, but beats the AC of the creature providing the cover, then it hits the creature." In other words, as long as the guy up front has the highest AC, nothing's gonna accidentally hit him, but if the fighter's cowering behind the wizard for some reason, the wizard's probably gonna get shot.
>>
>>47389598
Master Craftsman is a useless feat due to its restriction to Craft Wondrous Items and Craft Magic Arms and Armor, as well as its requirements. (seriously? Level fucking five?) and it takes a feat slot a craftsman SHOULD be spending on, you know, a magic item crafting feat.
>>
>>47389621
>seriously? Level fucking five?
Yes? Wondrous items requires level 3 and arms and armor requires level 5. Or you want every level 1 schmuck to be able to shit out magic items?
>>
>>47387879
Only mass suggestion is quickenable on it.
Additionally, swift is not immediate. It can't interrupt. It's not particularly diviner-y, though it could use some of the psychic effects to have a pretty good idea where to 'port.

You open fire before its turn (and with init +4, everyone's before its turn) and that's the end of it.

If the group targeting it is ANYTHING like mine, the poor fucker is phase-locked on hit one.

This is rocket tag no matter how you want it, except this time RANGE is a massive factor. Like I said: If it starts combat within 60ft of the party, it's trouble (well, it's trouble against the level 11 party I've been using for this). If it starts combat at 65ft or more from its outer edges (since it big), it's going to be just as one-sided for the other team.

>>47389295
>What is Fly
Something ranged attackers don't much care about (and also have).

>What is teleport at will?
Its ONE chance to - with the absolute necessity of a surprise round through clairvoyance and a party made of NO initiators or blightburn-carriers - get the group within its killer radius.

If the aura fails, it has spent its standard 'porting in.
>>
>>47387522
In my opinion:

5e is the better game, BUT because it's new and the licensing is more restrictive, Pathfinder has more stuff.

In my, admittedly anecdotal, experience working at an LGS, they're about equally popular (prepare for vehement disagreement from both sides though), but given the choice, I'd take 5e over Pathfinder any day, because it just feels more streamlined, like it just sets you up and gets out of the way so you can have FUN; I don't have to fight the system to get a character concept to work, and I don't have to spend six+ hours setting up a session.
>>
>>47387522
Even D&D ain't that great.
There's plenty of other systems out there.

We just happen to be autisms as fuck and for far too many people, there's a problem of "everyone plays pathfinder because that's all everyone plays because that's all everyone plays because that's all everyone plays" keeping them from getting any other game.
>>
>>47389676
They still can't at level 1, because they don't have Craft Wondrous Item or Craft Magic Arms and Armor. Anon's point is that it's a prereq for a crafter to make magic items, but doesn't become available until after the feats that it's a prerequisite for. At first level, all it gives you is +2 to Craft of Profession. It's literally worse than Skill Focus until you have enough ranks to actually craft magic items.

Also, you sort of run into the problem that it's extremely limited in comparison to a caster's "Use Spellcraft to make anything" way of crafting, but that's another point entirely.
>>
>>47389688
The correct answer to "what is fly" is
>a clean shot with no cover

Never forget what flight does for line of sight.
>>
>>47389324
Heirloom Weapon.

Crane Wing.

Scarred Witch Doctor.

Any nerfs related to martials, including gun nerfs.

All the Ultimate Equipment nerfs.
>>
>>47389324
Feral Weapon Training. Bring me back my viable White-Haired Witch!
>>
Probably ask this in the next thread, but is Warpriest any good, or should I just stick with Crusader?
Want to get back into Pathfinder Society, but the shit I didn't like playing my starter barbarian that well, so I want to try either warpriest, crusader cleric, or druid.
if it counts for anything I don't like doing teir list.
>>
>>47389865
GODDAMNIT I THOUGHT I TOOK THIS OFF YESTERDAY FUCK!
>>
>>47389868
PFS ... so bad. so, so bad.
It is the FATAL of the pathfinders.
>>
>>47389427
We be workin' on it.
>>
>>47389676
Making it require level 5 means that, unless you're a non-caster that somehow gains bonus feats that you can spend on crafting feats, you can't actually craft magic items of either type until level 7, and you can't craft both until level 9. Removing the level limitation lets you take the feat at level 1, then start crafting wondrous items at level 3, and magic weapons and armor at level 5, just like any other magic item crafter.
>>
>>47389897
Well I would love to run a game, but my friends and I have sporadic schedules it's hard even to get something down on paper.
>>
>>47389868
Warpriests are actually pretty awesome, especially if you venture into natural weapon territory.

>>47389880
How does this happen two days in a row? I'm starting to think you're not even a real princess.
>>
>>47389897
That's a bit too harsh. I don't think anything is the FATAL of anything other than FATAL.
>>
>>47389712
Being in both types of groups currently I would say for those people who have... accessible character concepts and want simple play 5e is much better. I on the other hand have very complicated character concepts(usually, in one campaign I am essentially playing a psychic water-shaman murloc) and 5e has literally zero way to even get that idea done. Further Pathfinder allows me to y'know do stuff? While playing 5e even when I move, action, and bonus action while concentrating on a spell I feel like I'm not doing enough(although from the DM side I can see how much easier and faster it is to do enemy turns). Overall I would both can be fun but Pathfinder is concept and veteran friendly while 5e is DM and newb friendly.
>>
>>47389915
Make Path of War great again Gareth!
>>
>>47389582
>>47389598
>>47389621
>>47389676
>>47389789
>>47389921
Only works for arms and armour but there is nothing stopping a character from churning out magic items at level one other than a trait slot.
http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Toilcrafter
>>
>>47390042
That was physically painful to read.
>>
>>47390079
That trait is... I'll be nice and go with "not very good". You can only craft +1 armor or weapons, and those can never be upgraded (even by someone with the real feats, from a RAW reading). It's nowhere close to allowing you to be a proper crafter.
>>
>>47389880
Language! You're supposed to say darn heckin!
>>
Quick question, what would you guys do to make alternate versions of ethumions and eiremians like we have with aasimar and tieflings? I think jyoti heritage for the ethumion, it would probably just change ability boosts to con and dex with a minus to cha and change the skills (not sure what to). Changing the spell-like from the mage hand would be a bit much (since jyoti have constant mage armor).
>>
>>47390260

Aren't ethumions literally built from the ground up around ravids? You'd basically have an entirely different race.
>>
>>47390239
>telling her majesty off for swearing
She called me a niggerfaggot once, I'm pretty sure she's the foulest mouth on the board Anon.
>>
>>47390279
Yeah, that's kind of the problem (plus ravids aren't stated in pathfinder). They're the positive plane version of aasimar but it doesn't seem like you can really pull off the variant heritage thing.
>>
>>47390307
Then they're not the positive plane version of aasimar. Aasimar are "generic vaguely celestial-blooded."

Ethumions are "this one specific outsider happened".
>>
>>47390327
Seems like, shame. Maybe I can change my build to fit the race, any suggestions for an ethumion aether kineticist or should I stick with hobgoblin?
>>
>>47384809
Kill him with willful negligence.
>>
Am I being unreasonable here?

Game was supposed to be weekly. GM has had some shit happen that is reasonable to cancel a game over. But a lot of the time he cancels at the last minute... and this time he didn't even give a warning.


I'm so fucking sick of it. I fucking love the game I really fucking do. But when we the game essentially becomes bimonthly or once a month I can't fucking stand it.

I changed my work availability for the game and have always tried to be to the game on time. Once i even fucking switched hours with a guy because they put me at a time that would conflict. I get home and I see he cancelled last fucking minute. His game is really great and he's an awesome GM otherwise...

but also this fucking week he played in a different campaign two days before his game with me and then today not a word from him. I'm hoping he gives a reasonable excuse but fuck man. It's fucking pissing me off. I'm thinking of quitting the game because I'd rather try and find a game that actually does meet weekly.

His world is awesome and the game has been fun but i've spent way too many fucking weeks thinking "Will we play this week?" Spending hours making a character sheet for my cohort only for nary a peep and no game once again its just infurating.
>>
>>47390126
I'm glad.
>>
>>47390670
Are you me? I just had a weekly session get canceled the second week in a row, after we already spent three months only played every other week, all because another player is always "too tired" and we can't really play without them.
>>
>>47390867
I'm lucky if two of my players turn up on any given week. It's driving me insane, because this game's been going since February, and we've had, like.. five sessions, only one of which actually had all the players.
>>
>>47389502
"Clairaudience-Clairvoyance
Casting Time 10 minutes
Range long (400 ft. + 40 ft./level)
Duration 1 min./level (D)"
Neothelid casts it at CL 20, so it would last 20 minutes. Just long enough to cast it twice. Unless your monsterfu's spending its entire days and night warding two specific places, it's not going to have two places covered - one at most if it's being specially autistic, and then some darkness allows you to make the sensor useless outside of a 10 feet radius around the sensor.

Our ranged attackers will spot the place where the sensor is, avoid it, or just cast Darkness around it, then rangerape your monsterfu out of existence.

Or, you know, cast Dimensional anchor so it can't TP.
>>
>>47390867
>too tired
>three months
Should have fucking kicked them out right there. It's probably not a place to say it, but it sounds egoistic as fuck.
>>
>>47390670
I know that feeling. I wanted a game for years and a friend's dad offered to host it for us and some other members of his family, all big nerds. After a few weekly sessions we missed one session because said friend wanted to watch basketball (which I had never even seen him interested in beforehand, or afterwards for that matter) and everything fell apart after that.

I kept showing up every week until it was down to only a few people showing up before even I forgot about it.

I feel like if your group misses a single session the odds of the next session being missed increase heavily, which then fucks the next session, like dominoes. Probably a good idea to really try hard to remind everyone in that situation but hindsight is 20/20.
>>
>>47384809
>>47390416
> Beastform/Vivisectionist alchemist
>Implying he even needs you
>implying he can ever be killed

There is a reason why that archetype is banned in PFS anon. The only hope is to rape him into sumission and break his wolfboypussy
>>
>>47391144
Is it as bad as synth?
>>
>>47391144
>>47391219
Lel, you're shitters.
Both synth and vivisectionist are downgrading archetypes. Base summoner and base alchemist are better.
>>
>>47391219
No? It's a combination of archetypes that improves your performance in melee, rather than just making your character overall weaker like Synthesist.
>>
>>47391228
Not quite true. A Vivisectionist is better if you can reliably set up sneak attacks, since you have an unlimited amount of them and can deal more damage with Power Attack and the likes. However, if you're constantly fighting things that are immune to precision damage or can't reliably get into a position to sneak attack (for instance, you're often at-range or can't flank), a normal alchemist's Bombs are better. It's less that the Vivisectionist is a downgrade and more that it's more finicky in-regards to its usefulness.
>>
>>47391278
Bombs give glorious status effects. Those alone trump sneak attacks by far.
Debuffs are much better than damage, in general.
>>
>>47388443
A poor one, but a neat one.
>>
>>47391034
Midgame fucking Lightning struck the GM's power lines. Then his dogs got out of his yard and ran away. Then there was a fucking tornado that ended another of our sessions.

I mean pretty much all the players except one show up but shit keeps happening with the GM.

I'm probably over invested. I spent hours with one of the other players deciding on hiring workers. I have devised all these awesome plans that I never get to fucking execute.
>>
>>47390967
It casts it as a spell like ability and at will
>>
>>47391463
>I have devised all these awesome plans that I never get to fucking execute.
You still have plans. Did you have fun devising them?
>>
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>>47391219
>>47391228
>>47391237
>>47391278
>>47391357
But at least you all agree raping him would be easier, right? JUST DO IT FAGGOT
>>
>>47391542
I did but the one thing is I don't think i'll ever get to see the results of my plan.


The game is sort of like The Industrious Rogue story.


One of my plans involved

A: A Once or Twice daily Wondrous Item of Possession
B: Gloves of Shaping(http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-shaping)
C: A Master Artisan Sculptor
D: Optional Scrolls or Wondrous Item 1/day of Stone to Flesh

The general idea was to create a Plastic Surgeon using magic items. The command activated Possession item would be used by those who want to undergo surgery as without their soul their body is dead and counts as an object. The Artisan would then be able to resculpt their flesh removing wrinkles and possibly adding more figure and shit like that. Remove fat etc.


Another of my plans involved Capturing an Aboleth alive and dosing it with copious amounts of opium and using a continuous wondrous item of Memory Sharing to obtain all it's ancient Knowledge via copying it's memories into my brain.
>>
>>47391534
"A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell."
>unless noted otherwise in [...] the spell description.

Your tentacled tulpa still has to spend 10 minutes per casting, even if it's at will.
>>
Question here, the Tattooed Sorcerer archetype grants a familiar, and the Serpentine bloodline grants a familiar at lvl3,

if you play a tattooed serpentine sorcerer do you get 2 familiars or one more powerful familiar, or do you just lose the lvl 3 familiar ability completely?
>>
>>47390975
To be fair I'm pretty sure that player and the GM work a lot, but the GM at least gives advance warning if he's going to be out of steam. The player just kind of... Doesn't show up, and never keeps in touch until the day of.

On the bright side, the GM sent me a message that he's down for kicking a 1-on-1 game back into gear, and wants to know if I want to keep doing RotRL or maybe try something else.
Reign of Winter, Iron Gods, and Hell's Vengeance are on the table, though I imagine if I showed them the trove maybe anything is open.
>>
I want to make a graveknight to serve me when i become a lich. How do you make one?
>>
>>47391630
>Another of my plans involved Capturing an Aboleth alive and dosing it with copious amounts of opium and using a continuous wondrous item of Memory Sharing to obtain all it's ancient Knowledge via copying it's memories into my brain.

Literally nothing could go wrong with this plan
>>
>>47391943
http://www.d20pfsrd.com/bestiary/monster-listings/templates/graveknight-cr-2
>While most graveknights arise spontaneously from the armor of sadistic warlords and fallen champions, there are methods by which evil men and women can deliberately transform themselves into these powerful undead lords, in much the same way some spellcasters seek to become liches. The process by which a hopeful graveknight makes the deliberate transformation is neither simple nor cheap. The character must first live and lead a life of wanton cruelty, winning great glory and power over the course of several violent conflicts (and achieving a minimum of 9th level in any character class, with an evil alignment for all 9 levels). When he achieves this goal, he may craft the suit of armor that will serve him in his afterlife as his graveknight armor—this must be heavy armor, although its exact type is irrelevant. The creator must also be proficient in the armor’s use. The armor itself must be of exceptional quality and crafting, requiring the finest of materials and artisans. Even the forge upon which the armor is to be crafted must be of exceptional quality. The overall cost of these components is 25,000 gp—this amount is over and above any additional costs incurred in making the armor magical. An existing suit of armor (including magic armor) can serve as the base suit upon which these 25,000 gp of enhancements are built.
>Once the armor is complete, the hopeful graveknight must don the armor and then seek out a powerful evil patron to sponsor his cruelties—this patron can be a mortal tyrant, a hateful monster, a demonic god, or similar power. Once the graveknight-to-be secures a patron, he must engage upon a crusade in that patron’s name. This crusade must last long enough for the graveknight to achieve two additional levels of experience, during which he must wear his armor whenever possible.
Cont.
>>
>>47392073
>Upon completing this final stage of his quest for undeath (and a minimum character level of 11th), the sadist has finally neared the end of his long path to eternal undeath. The last stage in becoming a graveknight is to construct a pool, pit, or other large concavity, into which the graveknight must place 13 helpless, good-aligned creatures of his own race, who must be sacrificed by the graveknight or his patron using acid, cold, electricity, or fire. The graveknight must wear his armor during these sacrifices, and within a minute of the last sacrifice, the graveknight must take his own life using the same form of energy, after which his body and armor must be destroyed by that form of energy. The pit within which the entire ritual took place must then be filled with soil taken from graves that have spawned undead creatures.
>Once this final step is taken, the graveknight-to-be has a 75% chance of rising as a graveknight. This chance rises by 1% per point of Charisma possessed by the graveknight-to-be at the time of his death. Additional factors can increase this chance as well, at the GM’s discretion.
>>
>>47392062
Oh right I was going to use the Mythic Moonstone cat to make it be in eternal sleep via my party members imbueing mythic power to put the creature to sleep for a month. That or just glue the damn thing to the aboleth so it can't wake up
>>
>>47391630
>Another of my plans involved Capturing an Aboleth alive and dosing it with copious amounts of opium and using a continuous wondrous item of Memory Sharing to obtain all it's ancient Knowledge via copying it's memories into my brain

sounds like a good way to lose your mind
>>
I need to make sure I'm not crazy in thinking this is a tad too strong.

The character has a 3d8 x6 critical weapon. On a charge if he hits he automatically threatens a crit and automatically confirms. He then, if the target dies, keep going to hit other targets along the line (as if he is starting a new charge). With reach this means he can hit targets behind him by just stopping as it starts.

We're level 5 and this does average 200 damage so everything dies, and thus if creatures are less than 30 feet apart in a 100 foot line (essentially a 30 by 100 foot cube) they die from it.

I don't want to be a dick about it, but it seems a little too far.
>>
>>47392161
Your GM sucks if they didn't nip that shit in the bud real quick
>>
>>47392161
what the fuck kind of homebrew is that
>>
>>47391673
No
The spell like ability will be cast as a standard unless it otherwise says so, which it doesn't
>>
>>47392161
>3d8 x 6
How is that even possible?
>>
>>47392161
It's only damage, so it's not overpowered compared to your party wizard.
>>
>>47392161
Horseshit. That's not possible by the most lenient reading of every rule he's using for it, if he's even looking at rules at all.
>>
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>>47392161
How do you even do half that shit by level 5? Have I missed a shitload of pathfinder content or is this homebrew?

Auto threatening, autoconfirming, cleave charging, and x6 crit.

Any of those by itself is already pretty damn good. And presumably this person has a number of flat damage bonuses as well.

Buffing martials is one thing but that is fucking insane. You could end most encounters in a single turn. Even wizards can't do that until higher levels without well chosen spells, much less repeatedly for free. I assume he has better saves/ac/health as well.
>>
>>47392240
>Wizard casts a spell
>Half enemies pass the save and are fine /minor penalty
>The rest of the enemies fail and at worst are unable to contribute to the fight

>Compared to a character that can obliterate multiple enemies and one shot whole encounters

I get that wizards are strong but there is a time to step back and analyse the bigger picture, and wizards aren't capable of doing the more outrageous stiff until higher levels.
>>
New Thread:

>>47392384
>>47392384
>>47392384
>>47392384
>>
>>47392221
My bad, I interpreted that incorrectly.

However, if you are granting the filthy feelers prep time, you should count on the opposing party having it as well. I do not see anything in this thing's arsenal that counterbalances a prepared party's strengths.
>>
>>47392161
I too wonder how you manage to pull all those things off.
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