[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/40krpg/ 40K Roleplay General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 316
Thread images: 20

File: 35590219.jpg (41KB, 250x250px) Image search: [Google]
35590219.jpg
41KB, 250x250px
For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things.
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Old thread: >>47240029
>>
>>47290023
I believe human averages are generally 30 to 35.
>>
>>47290115
Thanks
>>
Additional resources

https://mega.nz/#F!XgRDEDAJ!Np6F-HqCwdYzHXmeSs7m7w
>>
>>47290156
I'll try to remember to put those in the next OP.
>>
Would it be possible to have a Blank animal?
>>
>>47290359
Does the blank gene even exist in anything other than humans?
>>
>>47290521
Ask the Biologis.
>>
>>47290359
But the universe is a big place...
>>
>>47290597
He'd probably conduct experiments to find out.

Thus (potentially) creating blank animals.
>>
>>47290521
I am actually planning to use an "evil character" that isn't properly human but he has a blank gene.

>In truth he is a genestealer offspring.
>But the Pariah gene showed, so the result isn't a proper Genestealer human.
>The human was born normally, but with a sort of Twin Genestealer in it.
>Due to the Psyonic Nature of the Tyrannids, the Xeno twin was somewhat repressed for all of this years, tough it was growing in size, slowly.
>Only the Human know about his mutation, and always hid it behind clothes, like it was some kind of oversized pimple that was growing every year.
>It's also a fervant Imperial Cultist, and he joined the ranks of Ecclesiarchy, and he raised his ranks in no time, becoming an Exorcist at 31.
>But his Xeno twin was growing with time, and he started to influence him indirectly, with visions and dreams.
>One day the enormous Space Hulk named Malsumis reemerged from the warp
>He started to have dreams about Saints and even what he may recall being the Emperor guiding him into the Space Hulk
>An expedition of Techmarines is sent to check for any lost technologies.
>The guy uses his ranks to join the mission, because muh visions, muh faith
>2 weeks passes
>The Techmarines went missing, without any answers at all
>My players are gathered for a very special mission to investigate what happened.
>They will find this guy with some scratches
>He will try to convince the players to bring him into one place.
>The place is what it seems to be an old and sacred place.
>Sadly the place is now full of Genestealers.

Life sucks.
>>
>>47290359
some sort of nigger culexus?
>>
>>47290861
The Genestealer is some kind of coinjoined twin, but only part of the head is showing from the belly (it increases in size as years pass)
>>
>>47290935
that is terrifying. nice.
>>
>>47290861
This is for Deathwatch?
>>
I'm thinking of establishing a dark eldar slave colony. Hear me out. It uses the lottery system to determine who gets picked up back to comoragh . How many humans or xenos would i have to enslave to found said colony? 1000 to start?
>>
My friend who's playing aWeapons Specialist in an OW game I'm DMing has decided to become quite the marksman, what with him using a ton of modifiers to get an 83 BS for his Boltgun.

Pretty cool, I have to say.
>>
>>47293053
Off world meat farm run by a Dark Eldar Kabal? Sounds like a good plan.

Fabricated religion worshiping Dark Eldar. Maybe there's a tournament to see who is the toughest, the winners are taken as a reward. But their fate is, obviously, never told to the colonists.
>>
>>47293100
Just remember that modifiers max out at +60 and -60. But yeah, stacking the bonuses is how you get around having low-ish base stats.
>>
>>47293128
Kind of like warboys! The winners ascend to valhalla!
>>
>>47292366
Dark Heresy.

My players are 3 6000 exp acolytes for a OneShot.

Some threads ago I posted the begin of the story, but I realised that I wanted to wait to the actual game to begin before posting that on here, and I hope you all enjoy.
>>
>>47293161
I like it. Perhaps the Dark Eldar Kabal is woefully under manned. They bolster their forces with humans. When they die in battle, the Dark Eldar drink in their pain to become more powerful.

Human warriors who gain notice of the Dark Eldar are taken by the Homunculi to become "Warriors of the Gods".
>>
Does anyone know if theres a Rogue Trader Suplement with different Pattern Hellpistols or Hot Shot Pistols?
>>
>>47293268
I don't think so, but it would be pretty easy to homebrew a different Pattern
>>
>>47293268
Most all weapons in the 40k RPGs are cross compatible. Look around in the other RPGs, I'm sure there's at least a few.
>>
>>47293223
Im not sating you should do this, but I could totally see a space marine chapter liberating the world from the dark eldar and then continuing the religion in order to get aspirants.
>>
>>47293689
That'd be some serious heresy. But a Renegade chapter could, and should, do this.
>>
From a mechanical standpoint, why would you ever spend 1 of your 12 ability points giving a mount the Blind trait when it doesn't give any benefits?
>>
>>47293857
Hmmm... iirc, pretty sure that'd make it immune to stuff like flashbangs? I dunno.
>>
Rolled 10 (1d20)

Help me roll up a heretic cult for a DH campaigh
>https://1d4chan.org/wiki/Heretical_Cult_Creation_Tables

first roll is d20 for their background
>>
>>47294057
Only photon flash grenades because the only thing they do is blind you. Actual flashbang grenades i.e. stun grenades use Concussive (2) to do the stunning.
>>
>>47294136
>Errant Adeptus
Great, angry nerds
>>
>>47294136
>>47294159
Next roll is 1d20 to determine their cult of idea
>>
Rolled 3 (1d20)

>>47294196
rollin
>>
>>47294243
>Pleasure Cult: The pursuit of pleasure, whether through partaking of exotic stimulants, the mingling of flesh, or gorging on epicurean delicacies, is a common focus for many cults. Although simple hedonism may seem to be a minor threat at first glance, those willing to place personal indulgence above the Imperium can be surprisingly dangerous if they see their delights threatened.

Fitting, considering that they are pencil pushing nerds.

next we need a 1d100 roll to determine their leadership
>>
I'm thinking of making a mining colony rough rider regiment that also does underwater ops. How would you stat spearguns?
>>
Rolled 54 (1d100)

>>47294291
Adepts don't necessarily need to be from the administratum, they could be astropaths or something.

For added fun, place the cult in a unique position, like they are the only ones who understand how a certain filing system works or they know the procedures to call in vital aid that the system needs. That way, getting rid of them immediately can actually present more of a problem than letting them stay
>>
>>47294460
My spear gun can shoot like 4 or 5 metres but that's because of the cord. It goes straight through fish and keeps flying through the water. Where I go spearfishing the visability is usually limited so if I can see a fish I can kill it. shits fucking dope.

No idea how to stat it though.
>>
>>47294486
Sounds good. I might theme it around an Eyes Wide Shut sort of thing.

You rolled:
>Diumvirate/Triumvirate: The cult has two or three main leaders. Sometimes they work in harmony and sometimes they are in conflict with each other. This fits in perfectly.

Next roll is 1d20 to determine their leadership nature
>>
>>47294460
Stat it like a Laslock, but no smoke screen with rending and critical snare.
>>
Rolled 5 (1d20)

>>47294561
please be a 7
>>
>>47294689
Noble. But let's make him still in the Adeptus, he just happens to be a local noble who joined. He also has considerable resources to call upon because of his wealth and contacts with the nobility.

Next roll is 1d10 for his leadership style
>>
>>47294779
>>
Rolled 9 (1d10)

>>47294779
rollin
>>
>>47294529
How fast would you say you can reload it in terms of half/full/etc. actions?
>>
>>47294817
Definitely Full. No doubt about that. Maybe even two full
>>
>>47294460
There are 2-3 spear guns in RT pdfs, non-core.
>>
>>47293223
Aaaand theyre turned into grotesques and wracks. Fuck yes
>>
testing, please ignore
>>
>>47295634
you can't ignore my girth
>>
What is the best book to get a group and DM to get familiar with the rules? We all like Deathwatch and the idea of being marines, but Only War would be a good one for us too if it's good for immersive regiment roleplay (We all have read and love Ghost series)
>>
What should be on a Rogue Trader's must have list of weapons, armor, and gear?
>>
>>47295677
Who could ignore the girth of the 33th?
>>
>>47295921
Yes.

>>47295950
Melta guns, best quality plasma guns, best quality carapace/power armor, your ship, etc.
>>
Does the effect of Razor Sharp apply after all modifiers to pen are done or does it apply to base pen first then external modifiers to pen are added on?
>>
>>47296381
I'd apply it to base pen first, then add any modifiers.
>>
>>47295950
you have got to have at least one digi-weapon
>>
Alright, so I'm not 100% sure how this is supposed to work, but in the Rogue Trader book it shows Rank 1 and a bunch of stuff in it. Since we're starting at Rank 1, I can purchase anything in that little box for the listed amount of xp, but don't start with everything in there, right?

Now posted in the right thread.
>>
>>47296760
>Not having a digiweapon on each digit, including toes.
>Not having a digiweapon grill so you can kill with a smile.
>>
>>47296760
Where can one find digi-weapons?
>>
>>47296894
Space monkeys. No joke.

Be prepared to pay quite a bit though
>>
>>47296914
Let me rephrase that: in which book can one find digi-weapons?
>>
>>47296841
You start with everything in the black box, unless it says "or". The stuff in the Advances tables requires spending XP first.
>>
>>47296927
>http://www.40krpgtools.com/armoury/weapons/
Type in "Digi"
>>
So, how many Deathwatch players here acquire beakie helmets as soon as possible and go old school?
>>
>>47296943
Alright, cool. Thanks
>>
Is there anything that lets you play as a Blank in Rogue Trader? Or rules for a Culexus Assassin anywhere maybe?
>>
>>47298076
The Navis Primer has rules for blanks.
>>
>>47298076
Navis Primer has rules for Blanks.
Including the stats for a Culexus Assassin.

Scary motherfuckers.
>>
So my google fu is weak right now. If I'm creating a regiment for OW, and select Well Provisioned, and then add a new type of grenade to my standard kit. Does well provisioned apply to that grenade type, giving me 2 of it, or do I only get the one.

Basically does well provisioned apply before or after you finish picking up additional gear for your standard kit?
>>
>>47300033
I never found it clear either, but we all said it made sense after, so thats how my group did it
>>
Conceptually, how would a Khornate marine who defends simple humans from Marines who threaten them work out? Kind of like a fucked up Paladin is what I have in mind
>>
>>47300033
Depends on how much of a dick your GM is. Since my games are explicitly not balanced, I go with 'applies after'.
>>
>>47300601
>your skulls are MINE to give to Khorne, weakling! But in the meantime your are the bait in my trap.
>>
>>47300601
You could be riding on some parts of the older lore where Khorne finds no honour in harvesting the unarmed.
>>
>>47300618
That, too, could be amusing.

>>47300661
I completely forgot about that old stuff, that helps. Thanks bud. I guess I'd have to figure out a way to make other players not scared of my character because I guess Khornates have a reputation for being unreliable or something.
>>
>>47300732
>I guess Khornates have a reputation for being unreliable or something.
Because they are. Backstabbing is a trade mark of Khorne
>>
>>47300788
To be fair, while Khorne has the most well-known backstabber, I would expect just as much backstabbing from Slaneeshi, and even more from Tzeentchians. Possibly a bit less from Nurglites.
>>
>>47300841
Sure, but out of all 4, Khorne is the one you can trust to betray his allies
>>
>>47300874
They asked for it, ok
>>
>>47300874

Well if they weren't wimps hiding in their tents instead of fighting while in the process of being deep frozen, they wouldn't have been betrayed now would they?
>>
>>47289813
I've got an RT question. It says in Chargen that you get a Talented (Any Skill) if you get a talent that you already have. Does this include when you end up at the actual character class?

I'm mainly asking because if you're an Arch-Militant you get Basic (Universal) but being from a fortress world gives you Basic (SP or Las). Would already having a basic weapon training cause the Arch-Militant to gain a Talented or is the Basic from Fortress world just shoved into the Arch-Militant's Basic (Universal)
>>
>>47301018
Did you check the errata?
>>
>>47301744
It doesn't say anything about it in the 1.4 Errata
>>
>>47297609

Beakie armor is the objective best armor statwise, to the point you should refuse artificer honors. The loss of renown and standing is easily outweighed by the mechanical benefits of the armor.
>>
>>47301828
I would say it should get shoved into the Basic (Universal) and not give any talented. Specific weapon proficiencies are pretty meaningless in RT given how easy universal is to get for everyone, but going from just having Las or SP is still an improvement.

Talented can be a very powerful talent, so I'd also recommend only allowing a player to take it if there is no alternative. If they have a choice between 2 talents, one of which they already have, don't let them pick it again just to get a talented. Even if it means going back to the previous point where they got the talent and picking a different choice there.
>>
>>47302100
Spoken like a knave.
>>
>>47301018
if I were you, I would try to argue to my GM that I'm entitled to the bonus like you get for other skills. Like how if you get navigate (surface) twice in chargen, you get a +10 to it, or whatever. That might have been a houserule, it has been a bit since I looked at the RT book.

>>47300732
>That, too, could be amusing.
especially if you play it like >I'm not sparing you or anything, baka! I'm totally going to brutally murder you later.
>>
>>47302171

Any GM that tries to take my beakie away, I walk from their game.
>>
In un-errata'd Deathwatch what's better, Storm bolter or heavy bolter? I have terminator armor.

I'm pretty sure assault cannon will be better when I can afford that.
>>
>>47302825
Heavy, by far.
The Heavy Bolter is even better than an Assault Cannon. Did you even read the statlines?

Also un-errataed Deathwatch weapons are bad and you should feel bad for using them.
>>
>>47302922
Wait, I'm retarded, the Assault Cannon is still better, but only marginally. Storm Bolter is still a shit.
>>
>47302944
Even though every hit counts as two hits, requiring lower DOS for more dakka?
>>
>>47303129
It packs a significantly smaller punch per hit, which is bad when you consider that everything that isn't a Horde is running around with at least a 8 Toughness Bonus.
>>
>>47298076
>>47298136
Okay, thanks!
>>
File: HK-P11-Above-Water[1].png (83KB, 289x174px) Image search: [Google]
HK-P11-Above-Water[1].png
83KB, 289x174px
>>47290359
Yes. IIRC there was psy-dampening plants in some story.
Also Harlequin Solitaires are blanks. It's not a purely necron thing.

>>47290861
That's a really cool idea, but I don't think it would work with a complete blank, since I'm not sure he could process psychic visions at all, and it would probably block the twin communication with the hivemind.
Maybe make him a regular human that scores some negative psionic level on the assignment instead of someone with the pariah gene ? That should be sfficient to explain the cojointed stealer.

>>47295384
Consider that chain of posts stolen for a future campaign.

>>47294460
>>47294834
I'd stat it as a crossbow without the primitive quality. Available in every core book (reload 2full). Range underwater...2m to 5m ?

If you want to operate operationally, you'd be better of with something like pic related.
Stub revolver without the reliable quality that can't be reloaded, range 5m.
Or hypercavitating or whatever tech bullets, then you can have functional firearms underwater.

As anon said it, you have void spear guns in RT : standard version in Into the Storm, and the bigger harpoon gun in Hostile Acquisitions/
>>
>>47303278
Oh yeah. Well, just checked the rules and terminators can't even carry any non-storm bolter bolt weapon, so this is my primary armament until I can get an assault canon. Oh well. Such is the price I pay for an effective damage resistance of 24. and the eventual ability to get a chainfist.
>>
>>47303802
>Terminator-Compatible Weapons: Any combi-weapon, Power Weapon or Force Weapon, Storm Bolter, Storm Shield, Heavy Flamer, Assault Cannon, Cyclone Missile Launcher.
Well, this is pretty retarded. I can have a bolter as long a I attach an auxiliary flamethower to it? Not to mention that there are actual termie models with plasma cannons.
I can't believe that every tactical dreadnought armour machine spirit got prissy as a construction flaw.

It's restrictive for the sake of it, I'd houserule against it.
>>
Anybody here played a Tau explorer in Rogue Trader?
>>
>>47305443
Can't say I have
>>
>>47305443

I have, but not the character guide one. We used the one of the homebrewed one because the guide one sucks shit.
>>
>>47306440
What's different? I just remember that Tau pulse weapons are vicious as hell.
>>
(Posted this in the wrong general, reposting here.)

Hey guys! First time in this general, wanted to ask you guys something about creating worlds for Only War characters.

More specifically, what exactly is it like to be a planet in the Eye of Terror, and is it possible for a Feudal world to not only exist within it, but actually thrive and tithe to the Imperium?

To give a bit of context, the world in question is a hammy blatant rip-off of Dark Souls, with the bits related to the curse, undead, hollowing and the abyss being given a chaos analogue, to the point where the Linking of the Fire is actually a very convoluted way of activating ancient technology used to stabilize the planet and shield it from the worst aspects of Chaos.

Does any of this sound plausible for Warhammer? Anything I could add, or maybe alter to better link the two settings?
>>
>>47307385
>is it possible for a Feudal world to not only exist within it, but actually thrive and tithe to the Imperium?
No, the Imperium does not and cannot rule Daemon Worlds. Even if it's on the very edge of its respective warp storm, it's too unreal and deadly for anything as consistent as an Imperial Tithe to take place.
>Eye of Terror
The EoT is not only the biggest warp storm in the Imperium, it is a clusterfuck of endless war. Entire Chaos Legions base there, and the only, and I mean *only* safe or easy way in or out is the Cadian Gate, which is in a basically constant state of conflict and war as Chaos forces push out and Imperial forces push in. Put such a world literally anywhere else but the EoT.
>>
>>47296760
>Using Xeno tech

Mai family's legacy won't allow to perform such acts

Holy shit trying to be slightly good as a rogue trader is hard
>>
>>47307385
Check out Dark Heresy second edition Enemies Beyond, it got rules for Daemon World characters.

No tithe IMO, though.
It would be a warzone, or isolated enough that regular shipments cannot pass. It's possible to have a feudal PDF regiment that got elevated to guard status and rotated out, I guess. Or a daring rogue trader exchanging a legion of the local warriors against trade goods, and selling the warriors to the Munitorum afterwards.

You'd need to be on the very border of the Eye, though. Or to choose a relatively calmer warpstorm, like the Maelstrom, Dyonis, or the Hadex anomaly.

Cool concept nonetheless.
I don't know dark souls lore much so I have no idea on how to link the two settings, good luck with that.
>>
>>47307440
>>47307689
These. Basically, at best, it'd be a Fortress World like Cadia.
>>
>>47307689
>I don't know dark souls lore much so I have no idea on how to link the two settings, good luck with that.

Here's a very condensed version of the lore;

In the beginning the world was nothing but gray lands inhabited by stone arch-trees, stone dragons, and mindless humanoid husks known as pygmies. One day, a great fire rose out of the depths of the world, and with it came disparity; light and dark, life and death, heat and cold, etc. Certain pygmies were imbued with Lord Souls, aspects of the First Flame, and became Gods (Light soul,) Humans (Dark Soul,) Witches (Life Soul) and Undead (Dead Soul) respectively. Aided by a scaleless dragon named Seath, the greatest of the Gods wiped out the dragons using brilliant bolts of lightning and ruled the land.

However as the ages rolled on, the First Flame waned, and as the First Flame wanes the light diminishes and the dark gradually engulfs the world, bringing with it mutation and chaos. The Lord of Sunlight, the greatest of the gods known as Gwyn, used his own soul to reignite the fire, costing him his life and causing the gods to largely flee the world, beyond a few stragglers and holdouts who guarded the ruins of their cities.

Even this great sacrifice was but a temporary measure, as the First Flame once again began to shrink, and with it the Curse returned; Humans meant to die did not, becoming Undead (Humans that contain more Dark Soul than Light,) unable to die but bearing the Accursed Darksign, a sigil that effectively leaks souls until the Undead turns into a Hollow, much like the pygmies before them. Undead can turn Hollow if they lose hope, become lost to their bloodlust, or die far too many times and go insane from the agony of death.

The Chosen Undead, the player character, is to embark to the lost land of Lordran (the Land of the Gods) and follow in Gwyn's footsteps to reignite the First Flame, by acquiring the original Lord Souls and casting themselves into the Kiln of the First Flame.
>>
>>47303677
>That's a really cool idea, but I don't think it would work with a complete blank, since I'm not sure he could process psychic visions at all, and it would probably block the twin communication with the hivemind.
Maybe make him a regular human that scores some negative psionic level on the assignment instead of someone with the pariah gene ? That should be sfficient to explain the cojointed stealer.

In fact Its Blank powers blocked his psychic vision for almost all of its life, but with its conjointed growing in size and power within the years its Blank powers starts being NOT enough, not completely blocking its twin as before, thus the beginning of the visions. It's like an inner fight, without even the human knowing that.
>>
>>47307689
>>47307932

Major side lore includes what became of the Witches, who tried to use their Life Soul to create their own First Flame, and in the process creating a corruptive fire known as the Bed of Chaos, which spews out innumerable demons and warps whatever dares to touch it.

Another piece of side lore is Seath the Scaleless, the traitor dragon cursed to die due to his lack of scales. He was a vile creature that delved too deep and too greedily into magic, and in the process lost his mind even as he found the secret of eternal life he was searching for. Crystals, strange shapes and warping magic is very much his thing.
>>
>>47307306

The official one is a Fire Warrior. You can branch off to pathfinder, combat engineer, and battlesuit pilot as alternate ranks. Battlesuits (even riptides) are just suits of power armor. The career is a combat-focused leader / tech mix. Most of your best talents either require fate points (of which you get only ONE) or require your party to join in to assist.

In comparison, the homebrewed ones function a little differently. The "default" is the Cadre Fireblade, which is an arch-militant with re-arranged talents and the OW Orders system. You also have a fire caste pathfinder, earth caste combat engineer, water caste diplomat, and air caste pilot as its own careers. Almost every caste has an alt rank it can take, like firesight marksman or kor'o admiral. Battlesuits are similar in mechanics to the dreadknight in Dark Heresy. Each caste is specialized to do its thing, and only its thing - it's not as generalist as the official career.
>>
>>47295950
Soft Swords.
Stun your friends and enemies by turning the stylish sash, turban, or daringly short skirt into a deadly weapon at the next high security ball!
>>
Does anybody have any tips for running an Only War game wherein each player is in charge of their own tank, as part of a massive armored spearhead? Right now the basic idea is that they control a gunner, driver, commander, loader, and two sponson gunners/mooks. Running with just the Leman Russ chassis (sans Executioner) and the Basilisk for their starting vehicles.
>>
>>47308003
It sounds to me like you want a Fortress World, probably known for close-assault and siege regiments. Maybe with the Doomed or Tainted drawbacks for a lark.
>>
>>47307980
I'm pretty sure that you can't be a blank without the pariah gene.
>>
>>47309385
Make sure they have infantry to evaporate with that blast 10 battle cannon and vehicles to kill with a hull-mounted lascannon.
>>
>>47309821
4chan failed to quote the message fully, I wasn't the one writing it, I was just quoting it, I do agree, you need to have the Pariah Gene to be a Blank.
>>
>>47309385
Read the Gaunt's Ghosts book "Honour Guard". That's got some armor combat, could help you
>>
>No wounds
>Righteous fury explode instantly
>Whenever damage is inflicted, critical damage occurs instantly
>Damage can only be mitigated by toughness and AP

How bad of an idea is this?
>>
File: Funny guy.pdf (1B, 486x500px)
Funny guy.pdf
1B, 486x500px
>>47290861
Well, may I have some help with stating him?

I'm using as a base one random generated character that one of the players created, but then he wasn't able to find the sheet anymore, so he made another sheet with the others, after a couple of days I found the sheet and I wanted to use it, so I got that idea. (I'm just imagining his reaction when the time will come)

Sorry about the sheet language, I am a spaghetti user, but I guess that, except for talents, it's pretty much understandable.

Any ideas?
>>
>>47310282
That was the beta for DH 2e. Considering how it is now, I think you have an idea.
>>
>>47310396
Oh I see, I never did read DH 2e. I guess it's not the worst then
>>
The Ship sheet isn't fillable, so I'd like to know how to edit pdf files propely to overlay the info for the specific ship. Any of you guys know?
>>
Either my google Fu is weak or i keep glossing over this and I haven't played DW in a while, but where can I see how many Clips of ammunition players start with and how much is their requisition costs per clip/round??
>>
>>47311767
Isn't normal ammo infinite or something like 3 reloads? Isn't there a requisition cost table?
>>
>>47311767
>Requisition cost of Special Issue Ammunition represents only a single clip. Requisitioned equipment, used or not, is always returned at the Mission’s end.

>Weapons Requisitioned from the Deathwatch come with a sufficient supply of standard ammunition for the weapon.

Generally, 3 clips is a standard assumption.

Dh2e does this;

>Acquired weapons come with two standard ammunition clips, plus one extra clip for every degree of success on the test beyond the first. Successful requisitions for ammo clips yield two clips, plus one extra clip for every degree of success beyond the first, while those for grenades, drugs, and other single-use items garner one item, plus one extra for every degree of success on the test beyond the first.

A single clip is equivalent to 6 reloads for single-shot weapons like blowguns, crossbows, laslocks, etc.
>>
>>47311994
>A single clip is equivalent to 6 reloads for single-shot weapons like blowguns, crossbows, laslocks, etc.

Oh that's good to know.
>>
>>47311994

>Requisition cost of Special Issue Ammunition represents only a single clip. Requisitioned equipment, used or not, is always returned at the Mission’s end.

>Weapons Requisitioned from the Deathwatch come with a sufficient supply of standard ammunition for the weapon.

Generally, 3 clips is a standard assumption.

Thanks! So essentially players dont need to worry about ammo expenditure and weapon jams only as a mechanical complication not a logistical one?

I started wondering when I reread the Logistical Failure mission complication. So essentially if I decide to use that players WILL have to scrounge up ammo from somewhere then?
>>
Righteous Fury in DH2E. Does it just go straight to crits, or does that 10 in damage (+whatever of course.) also apply?
>>
>>47312807
The damage still applies, yes. If this damage is itself enough to cause a critical, the critical you roll from Righteous Fury doesn't stack with the "natural" critical from damage.
>>
>>47312511
Pretty much, unless you decide to go against it.
>>
>>47293128
awww, i thought you meant that literally.

no deliciously decadent cannibal white glove parties with xeno's for you, rogue trader.
>>
Holy shit I fell off this for too long.

I'm really fucking sorry, is there anything in the MEGA that needs updating? Link it to me, I'll get it up ASAP
>>
>>47312511
so whats to prevent you from saying you used something when you are really just hiding it on your person or have it buried under your tent?
>>
>>47315481
Because that's what the Guard does. Space Marines aren't logistics trolls.
>>
>>47315439
Apparently there's a new version of the combined armory out, but it was only mentioned once. Don't think anybody got any new PDFs out.
>>
>>47315576
I have no control over the combined armoury link, and in fact, my mediafire account was deleted after my first attempt at the repository now located on MEGA.

Deleted within hours, actually. It was either the same thread, or the one right after it.
>>
>>47315603
Thank god for MEGA.
>>
I have a question for you guys.

Is there any way to make an unaligned psyker character in Black Crusade that can keep up with the rest of the group despite having to spend more xp on almost everything they need to purchase?

Or is playing unaligned basically iron man mode in Black Crusade?
>>
>>47315786
>is playing unaligned basically iron man mode in Black Crusade?
Yes. It's unnecessarily challenging
>>
>>47309881
>>47307980
http://wh40k.lexicanum.com/wiki/The_Assignment

A blank is someone that is so anti-psychic that it generates a area of non-warp.
You can have people that resist to the warp without being blanks or possessing the pariah-gene. Like you can have minor psykers and people that are simply "very lucky" on the other side of the scale. Not every psyker is an alpha + powerhouse.
I think a pariah would prevent communication between the stealer and the hive-mind entirely ; it's not a duel of minds between the imperial and the alien, it's the stealer trying to phone the hivemind in a zone with no signal. IMO, someone that has something like upsilon psychic level would work like you describe it while being no different from a true blank mecanically.

On a sidenote, it seems that you can be a blank without being a pariah, judging by Elizabeth Bequin from Eisenhorn, that wasn't truly soulless like those possessing the pariah-gene. Though you could say it's GW's writers not agreeing on the power of blanks.
>>
>>47315797
So then playing a core archetype psyker who is unaligned in a campaign where everyone else in the group is an advanced archetype aligned to a god may leave me struggling to keep up?
>>
>>47315907
Not may, will.
>>
>>47315997
Actually, while you're here I want to ask a bit of a rule question about Q'Sal Magisters. Does a Q'Sal Magister begin the game aligned to Tzeench? Do they have to be aligned to Tzeench?

I'm asking mainly because the Tome of Fate REALLY hammers in that a Q'Sal Magisters all venerate Tzeench. Like it mentions it like 3-4 times in their archetype description but the actual box that explains all the shit you get for playing the archetype doesn't mention anything about it.

What's the deal with that?
>>
>>47316160
It says they start aligned to Tzeentch at the bottom of their stats, like literally ever other advanced archetype...
>>
>>47316574
Ah, I see. I am retarded.
>>
>>47305443

Not quite. I've played a Human Helper that used the class on a Human Chassis.

It's a pretty cool class if you wanna be a Combat Engineer.
>>
>>47311994

>Dh2e does this;
>>Acquired weapons come with two standard ammunition clips, plus one extra clip for every degree of success on the test beyond the first. Successful requisitions for ammo clips yield two clips, plus one extra clip for every degree of success beyond the first, while those for grenades, drugs, and other single-use items garner one item, plus one extra for every degree of success on the test beyond the first.
>A single clip is equivalent to 6 reloads for single-shot weapons like blowguns, crossbows, laslocks, etc.

...I had completely missed that.

We'd been running it with the Rogue Trader 'You get 3 reloads per mission by default'
>>
Are there two separate versions of Shattered Hope? I recall there being a whole squad of guardsmen under the acolytes command, a panicky guardsman survivor, a tide of mutants that can be alerted and the Antithesis stone finale being much more lethal than it is.

Am I losing it?
>>
>>47315997
Different anon, but how would an undivided marine do in a party of humans aligned to one god or another?
>>
What DH2E builds are totally optimized for fun
>>
>>47319757
Daemonworld Mutant Mystic, master Malefic Daemonology with your starting 1000xp.
>>
>>47319400
Likely would end up leading the group, due to the fact that he's the one "neutral" party involved. Could run the risk of being used only as hired muscle if the player doesn't know what he's doing.
>>
>clips
>>
File: 1411813665436.gif (2MB, 260x237px) Image search: [Google]
1411813665436.gif
2MB, 260x237px
>>47321078
Such is life...
>>
>>47300618
A tsundere Khornate marine? Sounds neat.
>>
Ok i know that you wont answer to space hulk related questions but please answer this: How does a gene stealer kill a space hulk? I mean there just alien knock offs with tiny claws how Do they pierce throu space Marine armor that Sounds so dumb like a spider trying to open a tin can.
>>
>>47321815
Ignore the actual Space Hulk game in comparison to in-'verse logic, Genestealers don't actually tear through Terminator Armour with ease and actually struggle with it somewhat. Tactical Marines are more than a match for individual Genestealers in single combat, both in standard fluff and FFG rules, the problem is that rare instance when they get the drop on a marine.
>>
>>47321883
Oh ok i think i understand now thanks
>>
>>47321815
Have you ever played Space Hulk? Do you think the game would be any fun if the Terminators just rammed through the opposition and Genestealers couldn't even scratch the paint on their plate? That is why Genestealers can wreck almost anything outside of table top where everything wrecks them
>>
>>47321815
Space hulks are the massive blobs of deserted spess ships and debris. You're thinking of terminators.
>>
>>47321815
Alien biotech. They go through space, spit plasma and have claws more solid than metal ; don't try to apply logic to them, it's like facehuggers goigns though armored glass or xenomorph blood melting bulkwards.
On a sidenote, some animals are pretty crazy ; check the pistol shrimp, or the dung bettles that can pull up to 1100 times their weight.

>>47321883
>FFG rules
1d10+12 Pen 5 with Razor Sharp is gonna penetrate the 14 AP or a Terminator armour every time. And that's only for purestains, the Auran-stain in Deathwatch has even better stats.

Genestealers not penetrating tactical armour would defeat the purpose of using termies in the first place.
>>
>>47321815
Rending claws dog, they go though just about everything given enough time.
>>
>>47322372
>1d10+12 Pen 5 with Razor Sharp is gonna penetrate the 14 AP or a Terminator armour every time.

The problem switches to a marines usual tb of 8 then. You either need to roll a 10 to do one measly point of damage or hope razor sharp triggers and do a max of 6 out of about 20.
>>
>>47322581
True, but with a 50+ Doge (and Unnatural Agility 4), WS 65, a TB of 9 and 20 wounds the fight isn't going to be over in a heart beat
>>
I'm in the preliminary stages of running a campaign with 3 PCs as 3 Inquisitors. God help me.
>>
>>47318974
There is a panicked miner and 4 mutants that can be alerted, but other than that I don't think I've seen guardsmen in the mine or a very powerful Antithesis stone. A homebrewed version, maybe ? Or an imaginative localization ?

>>47322581
That's what hordes, biomorphs, alternative stains and broodlords are for.
A single genestealer OS'ing a PC would be poorly recieved.
>>
>>47322950
Isn't the point of using terminator armor in a space hulk that you can't dodge so you stack armor?
>>
>>47322974
Why did you do this to yourself?
>>
>>47323325
Players asked me to. Figured it sounded fun. Send help. Nobody has even rolled to acquire anything, yet.
>>
File: Before-the-Incal-low-5_big[1].jpg (337KB, 678x900px) Image search: [Google]
Before-the-Incal-low-5_big[1].jpg
337KB, 678x900px
Guys, I'll have some free time tomorrow, would you be interested in a Incal/Before Incal storytime? It's a comic that can be a great source of inspiration for sessions in hiveworlds and 40k in general.

>>47323247
I think he's speaking about the genestealer dodgeing the marine's attacks.

>>47322974
Rivals from different orders/ideologies or former pupils of the same inquisitor?
And what do you want help with, exactly?
>>
>>47323439
Well on that point, doesn't being in a narrow corridor give a penalty to dodge checks?
>>
>>47323439
They'll be a task force assembled to deal with a specific crisis. Just any advice to offer would be appreciated regarding Inquisitors.
>>
>>47323497
Please give us as much data as possible concerning the players, story and theme of the campaign.

Regarding Inquisitors : You're all powerful - in theory. Problem is your colleagues have exactly the same kind of authority (meaning that conflicting instruction cannot be resolved easily), people obeying reluctantly can jeopardize your entire operation, and you're dealing with threats that will annihilate mankind if you don't neutralize them first.
And you can't trust your subordinates or allies, because everyone has his own agenda and/or can be corrupted by xenos/archeotech/sorcery/daemons.
Subtlety is a survival skill, pleasing the fools that you're dealing with your greatest asset, and exterminatus is as much a testament of failure as an unevitable resort.

tl; dr: The house is on fire and you're alone.

You should stess out the notions of urgency, politics and internal conflict, alongside the fact that is an hermetic war in a setting full of magic and superstition. They're going to see awe-inspiring wonders and unspeakable horror., and have a lot of power, but not much control and even a tiny error could have dire consequenses.
And they're in charge now, which mean there is nothing above them to take the balme if their acolytes fuck up.
>>
>>47323054
I was under the impression it was the original version of the scenario. Did FFG republish an altered version?
>>
>>47314166
That works too, I guess. But Dark Eldar would have dinner parties where the meals are still alive, strapped to the table. Their voice boxes cut out so they can still talk and twisted arcane science keeping the meals alive far longer than they should be.

>>47315786
>>47315907
It really depends on what you want to do. If you just want to create, you'll probably want to be aligned for mechanical reasons. Tzeentch has a ton of shit available only to people with his Mark / Alignment that is incredibly useful.

But if you're going to be more general, the exp costs will balance out.

If you don't play with munchkins, as much as you can in BC, it'll be fine.
>>
>>47323478
Then it dodges with penalties or makes 1-2 All Out Attacks if it can't dodge
>>
>>47310282

Our house rule for damage is that any attack that causes more than Toughness Bonus in wounds causes a d5 roll on the appropriate critical table. Any wounds caused beyond a players wound stat causes a d10 roll on the critical table.

Injuries are far more dynamic this way.
>>
File: 1437968655883.jpg (138KB, 890x378px) Image search: [Google]
1437968655883.jpg
138KB, 890x378px
bump
>>
>>47321239
This sickens me.

I have a love for the /k/lassics, and this truly is just wrong.
>>
>>47328170
I kind of wonder how anybody from /k/ could get into 40k with how screwed-up its gun designs are.
>>
>>47329330
I can ignore those since this is a work of science fiction and just handwave it away, as well as just not being too much of an autist.

But that gif is something that someone actually did. That, I cannot accept.
>>
>>47329330
You could also just not play any of the Imperial factions

Tau, Eldar, and Orks are so far out it shouldn't trigger any autism.
>>
Are there any rules for aspect warriors and exarchs?
>>
>>47329697
Some in Rogue Trader and I believe Dire Avengers are in DH 1e Creatures Anathema and I think also the DH 2e corebook.
>>
What tests would you make a pc take to jump pack atop a bloodthirster and hold on so he could put a sanctified boltshell in its brain
>>
>>47330552
First, an Operate (Aeronautics) (Or equivalent) at -30 for a very specific target, a Weapon Skill roll (At massive penalties if he flubbed the first roll) to find a good grip, then assuming he pulled off both of those, the bloodthirster is now considered a Helpless Target for that one bolt shell attack. Which may not be enough to kill it, but will sure as hell give it something to think about.
If he fails one but not the other, he at least gets a Point Blank attack bonus. If he fails both, he gets sent flying by the bloodthirster into the nearest bit of destructible scenery, cue sad trombone.
>>
>>47324095
One of the players is a recurring character with a penchant for secret xenotech usage and a knack for finding the secrets of others. The other Inquisitors aren't done yet so I couldn't say.
Theme of the campaign is "forget not why we fight". I want Inquisitors that abuse authority for the sake of vengeance, players slaughtering leads in bloodlust and dark deeds hidden to preserve honour. The bad guys embody these themes but my players read these threads so I can't spoil too much.

General campaign plot, three Inquisitors are put into a cabal to track down rogue Inquisitors and maybe join them.
>>
>>47330853
Don't forget the Fear Test not to turn into a gibbering pile of nerves at the sight of the monstrosity.
>>
I'm a beginning GM and I'm wondering how to succesfully implement an idea I've got into my DH game:

>last session
>acolytes start massive gunfight outside gang safehouse
>despite mass casualties gangleader gets away
>escapes to gang HQ

Next session the crew should get to the gang HQ after finding out its location. Now this is where my idea comes in: as the crew comes up to the HQ the gang is getting attacked by an unkown other. As it turns out the cult that has been using the gang fears that is has been compromised and is trying to kill off the gang so no links to them remain. This would result in the acolytes having to find and arrest the gangleader in the middle of a running battle between the gangers and the cult kill squad.
Does this sound doable? any pointers or thoughts?
>>
>>47333729
Sounds very refreshing and cool, but what's stopping the PC's just sniping the gang leader?
>>
>>47333877
They presumably want him alive for the information in his head? (Make sure to have plans for when the gang leader dies during the combat)
>>
>>47333877
For starters, limited time, no clear shot, cover, the possibility that he might die before they can detain him if they don't charge it.

It's not that hard.

Oh, you mean they might just kill him instead of arresting him? Have the cultists self-terminate when they're arrested, and inform them that the likely fact is that only the boss of the Gangers would have in-depths knowledge of why they're being attacked.
>>
>>47333729
Only problem I see with that plan is that they might decide to simply snatch a cultist in the HQ instead.

Options to prevent that problem.
>Cultists put some frenzon and other drugs in the ventilation system, gangsters are slaughtering each other and you have to find the leader before he gets killed.
>Cultists sent a daemon assassin that begins making garlands with the gangters innards
>Cultists sent kamikaze trucks on the HQ, the building is ablaze and you have to evacuate the leader befores the block collapses.
>Cultists wrote "Yo momma's fat - sincerely, Gangleader" on the wall of a rival gang HQ, resulting in a full gang war that can' be easily traced back to the cultists.

What is your PC's powerlevel, btw?

For the rest, it depends on the course of action your PCs wil take. Do they already have a plan? Are they sneaky or more direct ?
If they infiltrate, will they disguise themselves as gangers or go through the air vents?
Will they ask the arbites to assault the place and ambush the escaping leader in the secret exit tunnel? And so on.

If they go for the sneaky route, let them infiltrate a bit, and then let the HQ get attacked, the confusion can be an advantage or a drawback to them depending on the situation.
If they intend to do a head-on assault, I suggest you let them see the kill squad infiltrating the HQ via the roof or something, so they understand they should hurry.
You should also make it clear that the party isn't the assassin's target, by having the kill squad retreat as soon as possible (using smoke bombs/planting mines/collapsing ceillings so the PCs don't follow immediately).

The important part is that they understand there is a timer on (you can even use a real timer if you wish so), and don't lose sight of their primary objective.
>>
File: Fsb_alpha_group.jpg (506KB, 2560x1719px) Image search: [Google]
Fsb_alpha_group.jpg
506KB, 2560x1719px
>>47333877
The gang leader is a bio-engineered 'superhuman' who has knowledge of the BBEGs cult (a group of Logicians busy creating more superhumans) the gangleader was installed as head of the gang by the cult in order to gain control of it, but being compromised he has outlived his use and must be removed. I have to make clear to the PCs that the gangboss has vital information and needs to be captured and interrogated.
>>47333895
In case the Gangboss kicks the bucket I will make sure there is enough evidence in his office to continue the investigation. otherwise a subordinate could be captured who knows some of the clues, needless to say the death of the boss would result in a setback for the players.

>>47333915
I'll make sure the killsquad troopers are mindscrubbed by the Logicians, they have but one mission, and know nothing else. Or does this sound a bit heavy handed? I do like the idea of kamikaze trucks, maybe it can be added to extra pressure.

My party consists of 4 second level characters who I'd definitifly call more 'direct' then sneaky, they tend to like their shoot-outs.

appreciate the feedback, helps me work it all out a bit further!
>>
>>47322974
>>47324095

Different guy, but I have two PC Inquisitors who decided to be a penitent Heretek and a Voidborn Crusader. Darth Vader and Luke Skywalker
>>
>>47334434
Sollex energy blades or not? How mwny other players were there?
>>
>>47334487
Yes.
7 in total I think
>>
>>47334162
>The gang leader is a bio-engineered 'superhuman'
That kind of bullshit has ruined so many fucking sectors, I swear to the Emperor. When will people learn, trying to geneforge themselves a herrenrasse will never, ever fucking work and will just end in tears. It didn't work for the Emperor, it sure as shit won't work for you. At least it keeps the =][= busy, I guess.
>>
>>47331744
This is deathwatch and I have the machine trait
>>
File: 1449954791504.jpg (28KB, 303x322px) Image search: [Google]
1449954791504.jpg
28KB, 303x322px
>>47334502
>At least it keeps the =][= busy, I guess.
WE'RE NOT TRYING TO GENE-FORGE OUR OWN SUPERPEOPLE. STOP FUCKING SAYING THAT TERTIUS. WE JUST KIDNAPPED-I MEAN "HIRED" THOSE BIOLOGIS TECH PRIESTS TO CURE THE COMMON COLD, THAT'S ALL. NOTHING SUSPICIOUS AT ALL. NOPE.
>>
File: rkkVYNP.png (559KB, 733x646px) Image search: [Google]
rkkVYNP.png
559KB, 733x646px
>>47331742
>but my players read these threads so I can't spoil too much.

You know it
>>
>>47335597
Not that other anon, but I know the feeling. I've had several players who lurk, so getting advice from here was tricky.

I bet you're here right now, Jac. Also, Scotch is an asshole.
>>
>>47335744
>Scotch
Fuck, that should be Scorch. Though I suppose he's the only alcoholic anyway.
>>
File: Heresy in one handy reference.png (179KB, 1385x799px) Image search: [Google]
Heresy in one handy reference.png
179KB, 1385x799px
>>47335597
I can't hear you over how heretical this is.
>>
>>47331742
My advice would be to ask the players for more details about their characters. They were put together for this, why?

As for your players lurking, I know that feel bro
>>
Do I need to develop a special poison for daemons, or is coating a sanctified weapon in venom good enough?
>>
>>47336311
I'd say unique poisons would be needed, Daemons hardly have a similar physiology to humans.
>>
I doubt anyone will remember this, but many months ago I began preparing a document about my custom 40k sector, Prosperitas. I posted the initial beginnings here but never received any criticisms or advice so I've continued on my merry way. The Document is currently about 45% done, half of the worlds are fluffed but key information about NPCs and events is missing.

Posting if anyone is interested.
>>
>>47334162
Not all the gang should be in the headquarters. You can have reinforcements coming from the nearby streets and buildings.
And you can use the hordes rules from Deathwatch and Only War for tons of weak gangers.

> mindscrubbed
Btw, if you use mental manipulation, you could even make the killers be from another organization. Arbites SWAT team with vacant eyes and drooling mouths could make for some fun adversaries.
>does this sound a bit heavy handed?
Nah, if you're killing your associates to cover your tracks, you definitely don't want to provide even more evidence of your activities in the process.


>>47336311
You could have sanctified oils acting as poison to daemons.
Regular poison applied to a sanctified weapon wouldn't work by RAW, and I see no reason to homebrew otherwise.

>>47336616
But thanks anon. I always appreciate creations.
Reading right now.
>>
>>47336616
>479.M41 Five Necron Tomb Worlds awaken in Prosperitas

Well you're all properly fucked.

Either way, only glossed a bit through it so far and overall I like it. Very 40k in my mind and solid world building. Far more usable work put into it compared to my own homebrew sector, Acheron. Which only has an equipment list and a timeline and scattered notes. But I didn't see if you mentioned where in the galaxy it's located, but I get an Eastern Fringe vibe from it.
>>
>>47300033
I always figured afterwards. It doesn't make sense if they're well provisioned in everything EXCEPT different grenades.
>>
>>47336719
Hope you like it so far!
>>47336745
Somewhat. Without blowing my own horn anymore than I already am by posting the document, the PCs and resident astartes chapter have managed to keep the Necrons underground.
>>
>>47321883
>Tactical Marines are more than a match for individual Genestealers in single combat, both in standard fluff and FFG rules, the problem is that rare instance when they get the drop on a marine.
This is only because the tabletop doesn't really deal with tight, enclosed areas. Having played some games with very close terrain and corridors, genestealers are fucking terrifying. They will tear through just about anything that they can get to, and with all this cover, they are far more likely to get to you. This applies to Deathwatch as well. Jump the players with a purestrain genestealers at point blank range, and watch the results. Give the genestealers twice the numbers, to account for some of them getting shot.

Let's just say there's a reason my next character was a Salamander devoted to flamers.
>>
>>47336745
It's also to the galactic north of Calixis, sorry. I'll have to add that bit in! Segmentum Obscurus is the best segmentum.
>>
What do you all think is the best regimental favored heavy weapon in Only War and why?
>>
>>47337026
Autocannon. High Damage, Good Pen, Reliable, S/3/-
>>
>>47337026
>>47337201
Also Ogryn Proof. Ironically the default Ogryn, if you ignore the fluff, is best used as a heavy weapons platform with Auto Stabilized and enough SB to carry everything and ammo for it at once.

Plasma cannon would be my second choice. It's a monster when fired in maximal mode and unlike autocannons, missile launchers and heavy bolters there is a very real chance if you don't have it as Regimental Favored you will never see one in the field or have a chance to get one.
>>
>>47337026
I'd add multilaser as a third choice, considering how powerful it is once you've begun to reliably hit in full auto.
>>
>>47336832
>Hope you like it so far!
I do. Haven't looked at the NPC stats in details, but the rest is solid.

>When using personal conveyance, always stand to the right, allowing faster citizens to take the left.
>trivial & unecessary
You got something against one of the basic pillars of civilization, anon ?
>>
>>47336865
>genestealers are fucking terrifying
Hybrids are better
>>
>>47337026

Autocannon or volkite culverin
>>
>>47337876
>volkite culverin

Is that statted in Only War?
>>
>>47337026
I've gotta say the Plasma cannon. If you get the Plasma Weapon Mastery talent, you can fire on maximal mode for 3d10+12 Pen 12 with a 5 meter blast. That's what, 16 and a half feet? No finer weapon when facing hordes of opponents, or even a few big ones!
>>
>>47337892

No, it's in the OP, for rogue trader though. Should be compatible with only war though. We've ported them to dh2 and haven't seen any compatibility issue yet.
>>
>>47337787
As a Londoner and a Brit, it wouldn't be proper to not poke fun at yourself in 40k.

Glad you're enjoying it so far, NPC stats will surely be the weakest bit. I suck at balancing things.
>>
>>47337916
Really hard to use at close range or indoors though.
>>
>>47337717
Most full auto weapons seem like a waste of ammo, but 5 hits seems easy enough
>>
>>47337954
If they're standing only a meter away, you've got a problem. Anything other than that? You're pretty good. Heavy weapons aren't great for tight quarters in any case.
>>
File: 1462458579400.jpg (169KB, 752x1063px) Image search: [Google]
1462458579400.jpg
169KB, 752x1063px
>>47337984
I mean with a 5 meter blast you are going to do tremendous damage to the walls and ceiling too. A few shots and a lot of buildings will start falling down around you.
>>
>>47338062
I presume you wouldn't really fire a plasma cannon indoors, unless you're outside and the targets are indoors. In which case, what's the problem?
>>
>>47337961
>Most full auto weapons seem like a waste of ammo
That's because you have yet to see the glory that is pinning.
>>
>>47338062
Overbuilt Gothic architecture will help with that. Imperials build everything to be a fortress.
>>
>>47338062
If it could endanger you, don't fire on maximal. Problem solved. You still got a beast of a weapon there.
>>
Which critical effects can affect a bloodthirster? (Deathwatch)
>>
>>47338118
Everything but anything that involves slipping in blood or blood loss IIRC?
>>
>>47337892

There really isn't much a volkite guns can do that an auto cannon doesn't do better. The auto cannon has higher damage, higher pen, the ability to damage tanks, and ease of ammo consumption. Multi-meltas nuke armor the best. Multilasers have sicknasty rate of fire. Heavy bolster gets alternate ammo types.

A volkite culverin is superior to a plasma cannon, but that's like bragging about beating up a crippled kid.
>>
Does the cover system work the same for vehicles as it does characters? For example, if you have a vehicle whose hull is covered by an object, but has the turret sticking up over it. The reason I asked is because if so, you're essentially making it so that 4/5ths of all hits achieved simply won't hit the hull-down vehicle, and instead hit the cover, which in many cases is just solid earth.

What are some possible ways around this? Decrease the size of the tank from that facing, and make all hits achieved hit on the turret?
>>
>>47338206

Volkite culverin is hot garbage against vehicles, but it shreds monster enemies like carnifex or wraithguard like nobody's business, better than a heavy bolter or multimelta. That is its niche.
>>
>>47338469
Why do you need to fix it? Tanks going hull-down should be very effective, besides couldn't you just take the -20 for a called shot?
>>
>>47338551
Bear in mind that due to the size of the tank, the final to-hit modifier will probably not be -20, even on a called shot
>>
>>47337947
>perfidious albion
Nooooo, you seemed so nice at first glance.

The good side of being a frog is that your players will find imperial bureaucracy to be surprisingly quick and efficient.

>>47338469
Cover just provides additional AP (that decreases with successive hits), no shots are wasted.
It depends on the thickness, but on your example I would rate earth with AP8, so not really impenetrable with heavy AT weapons.

>>47338572
By the rules, there is no penalty to BS to attack targets behind cover.
>>
>>47338551
Because as it stands it's in a very odd place. For these numbers we'll be assuming a massive target (Leman Russ)

Let's say you land a hit on the target with no called shot. Of the hits, which would occur, assuming BS 40, on rolls of 1-80 (+30 massive, +10 standard attack), only 20% of them would not hit cover. Take those together, and only 16% of total rolls would hit the turret. That's a bit low, wouldn't you think?

Called shots solve this problem much better. Now, a BS 40 character is going to hit on a 1-50 (+30 massive, -20 called shot). Certainly far more effective, but perhaps a bit too much so.

In my opinion, hitting a hull down tank should probably have no modifier on the BS. As in, testing on BS +0. It's a bit better of a medium, making hull down effective, but not too much or too little so.
>>
>>47338753
>It depends on the thickness, but on your example I would rate earth with AP8
Consider the fact that we're not talking about a little bit of earth here. Unless a lascannon can punch through hilltops, it's not getting through in any reasonable situation.
>>
>>47338753
That's true, but not if you are using a called shot to ignore the cover
>>
>>47338802
They use lasers as mining tools, and those are considerably less high-powered than a lascannon, which is the nastiest man-portable weapon in the game, period. It'll at least punch a hole in the cover.
>>
>>47338889
Mining lasers don't just blast through the earth, but slowly (or not so slowly) chip away at it, in a continuous beam. A lascannon doesn't do that. Use your head. If a lascannon could just punch through entire hilltops, then they'd have no trouble killing people in trenches, by just simply punching through the trench. That's flat out retarded.
>>
>>47338779
Consider what is being done when no called shot is involved, you are aiming at where you know the tank to be with no special consideration for the terrain it is using, of course that shouldn't be effective.

Your solution creates a strange situation whereby smaller more agile turreted vehicle are just as easy to hit as a Leman Russ when hull down.
>>
File: 600px-Daemonette02.jpg (46KB, 600x600px) Image search: [Google]
600px-Daemonette02.jpg
46KB, 600x600px
>Hello~
>>
>>47338889
A shovel is less high-powered than a bullet, but I don't see no muthafucking miners using uzis.
>>
>>47338779
Keep in mind that all attacks that hit the turret use the front AP of the vehicle, even if the turret faced the other way.

>>47338846
Sorry, I missread your post. Mea culpa.
>>
>>47338985
>Your solution creates a strange situation whereby smaller more agile turreted vehicle are just as easy to hit as a Leman Russ when hull down.
Then make it a flat number.
>>
>>47338753
Damn, guess I played my hand too early.
>>
>>47338206
Plasma cannon really isn't bad.

3d10+10 with decent pen to Blast (3) can wipe out swarms and packs of well protected targets with one shot and damage anything, given you can shoot the ground behind or to the side of a tank to hit lighter armor.
>>
>>47339919
Don't forget Plasma Weapon Expertise's bonus. Blast 5 and a tiny bit more damage and penetration means it really kills groups of enemies. It makes it into a top-tier weapon if your GM likes to throw large groups of enemies at you.
>>
>>47339963

With blast 5 against a horde, you're killing 6 magnitude in one shot. A culverin can get 8 magnitude of damage, but requires all four shots to hit. Granted, with a horde's size bonus, you're probably gonna land all four shots, but against things that AREN'T hordes, a culverin can score a ton more damage and even fish for righteous fury if you land enough shots.

Unless you meant groups of individual enemies, in which case you'd need four or more enemies in the blast to overcome the culverin's damage.
>>
>>47340578
>still on about Vulkite Culverins
This is Only War, you cunt. And yes, it's quite likely to get 4+ hits on individual enemies. We're talking about a 16 foot radius here.
>>
File: Annoyed schoolgirl.jpg (48KB, 512x512px) Image search: [Google]
Annoyed schoolgirl.jpg
48KB, 512x512px
>>47340665

well excuse me for vouching for my weaponfu. It's just a really good all-rounder. Still sucks compared to the autocannon but so does everything else.
>>
So I'm looking at the talent Hard Target and it gives people a -20 to BS to hit you when you run. There's ALREADY a -20 to be hit when running. Do they stack?
>>
>>47340989
Yes. That's why you're a hard target.
>>
>>47334502
Hey the Empero-
>Thunder Warriors' mental instability and pathetic lifespan
>Custodes being stupidly expensive to create
>The ease of Space Marine geneseed going through genetic drift

Yeah, actually, never mind. Even the Emperor needed a few trial runs for that shit...
>>
>>47341248
That's uh... quite the hard target. A poor ork would never hit you at those speeds.
>>
>>47341606
He doesn't have to hit you to Suppress or Pin you.
>>
>>47341606
>A poor ork would never hit
Dat'z why youz needz da buy some flash bitz from da flash gitz! Ya buy da blue lucky dakka, an' youz stack on more barrels, and you can't miss!
>>
>>47341717
>orks
>being smart enough to use suppressing fire
>>
>>47341771
I like to rule it as not necessarily their intent, but the general overall effect. It stops players laughing when I say "the orks open fire on you" real damn quick.
>>
>>47341829
I mean, rules as written makes it so that you can't move and suppress. Orks are definitely the always moving forwards type. This precludes fire and maneuver tactics.
>>
>>47341913
Shoota Boyz tend to stand off at distance and just spray autofire in the general direction of the enemy, as they love the racket their guns make. That this tends to pin the enemy in place for long enough for the Boyz with choppas to run up and get stuck in for axe-work is a happy accident.
>>
>>47341606
>A poor ork would never hit you at those speeds.
That's why you quad-link your Big Shootas, silly...
>>
So forgive me for being dumb, this is the first time I'm making a Rogue Trader character - do the starting skills count as having 'Basic' in those skills, or merely the they are available for advancement right off the bat?
The PHB is pretty vague on this.
>>
>>47343217
B-bump?
>>
>>47343217
You've got starting skills, you have a point in them. You buy later advances.
>>
>>47343217
Neither.

Basic Skills are things that people can attempt without being trained in them. Advanced Skills CANNOT even be attempted without being trained in them.

Your starting skills count as Trained, so if they're Basic you don't take the untrained penalty on the rolls and Advanced Skills can now be attempted.
>>
>>47343674
Ah, thanks. I kept rereading the Careers and creation sections and couldn't find anything. I really wish they'd laid it out better...
>>
>>47343712
Yeah, it's not great... not terrible though either. Page 74 has more details on Skills and Skill Mastery.
>>
>>47343770
Wow, I wish I had looked at that page sooner, that certainly explains it a lot better. This 'accelerated creation' shit at the beginning of the book sure is bogus.
>>
>>47343853
Yeah, for the earlier editions I'd recommend skim reading the sections you'll need - Skills/Talents/Combat Actions Psy Powers if you're a Psyker.
>>
>>47343925
Should I be using later editions, or is that just personal preference?
>>
>>47343982
If you're playing Rogue Trader, it's probably not worth the hassle of trying to convert Careers into Aptitudes. I have plenty of nostalgia for the earlier editions, but am perfectly happy with Dark Heresy 2nd Ed.
>>
What book are the daemon related oaths in for deathwatch?
>>
>>47344473
Wish I could recall and I don't have my books here.
>>
What are a good enemy type for the beginning of a Dark Heresy campaign? I havent ever run one and Im having trouble finding resources that rank enemies in order of difficulty. The first mission I'm giving them is to investigate an abandoned freighter sending out a distress signal, only to have some kind of low level xenos waiting on board to sneakily stalk them (think the fridge episode from Cowboy Bebop). I just dont know how to gauge which would be the most appropriate. Genestealers seem like what you use for TPKs, but the the book says even Kroot are more for veteran players. I dont want it to be too easy, but i also dont want to just demolish them and even just a rule of thumb for ranking enemys would be appreciated.
>>
>>47346809
>What are a good enemy type for the beginning of a Dark Heresy campaign?

Human heretics and mutants, if you want things that are dangerous but not as likely to utterly fuck the party right off the bat.
>>
Is FFG already done with DH2e books?
>>
>>47346921
They can still do Enemies Unknown.
>>
Went to my local Books-A-Million and found that they actually had the Dark Heresy books (only one copy). The first thing I noticed when I opened the Core Rules Set was that magnificent smell. God it was a glorious smell that the Emperor brought upon me.
>>
>>47346876
I started one with them hunting a twisted cult on a feudal world. Crossbows and flintlocks and knives and swords while the prissy assassin in the group constantly complained about needing to sleep in roadside coaching inns and deal with primitives.

They got to join a battle of armored knights vs feral orcs in order to get the help of a local baron while they road beat up old motorcycles.
>>
In Only War you get your regimental kit replenished when you get back to base, but do you get specialist equipment back? I can't find in the book.
>>
>>47348119
I think so.
>>
>>47348119
Yeah.
>>
>>47348119
I always ruled that specialist consumables like ammo are replenished, but if, say, your Gunner's multilaser itself gets destroyed or lost, you've got to Logistics requisition a new one. Hope it was your regimental favored.
>>
>>47348119
By the RAW, no. Specialist equipment isn't regimental basic equipment so you need a logistics test to get more. Make what you have last.

>>47348132
>>47348155
>>47348165
This works too. I'd certainly say you should get a bonus to logistics test if you need more ammo for your Heavy Gunner or promethium for the weapon specialist.
>>
>>47348255
>This works too. I'd certainly say you should get a bonus to logistics test if you need more ammo for your Heavy Gunner or promethium for the weapon specialist.

For what it's worth, a lot of normal ammo is common enough to provide a sizable bonus to the test anyway.
>>
>>47348313
Squads start with a logistics rating of 10 so even bullets with Plentiful availability is pretty damn hard to get outside of long running fronts with a bunch of forces involved.
>>
File: TC1.jpg (34KB, 800x680px) Image search: [Google]
TC1.jpg
34KB, 800x680px
>>47348439
>>47348313
>>47348255

Multilaser starts looking good. Something you can plug like an ipod to reload.
>>
>>47348465
Or get the techpriest to hump for a while to recharge it.
>>
>>47348439
>outside of long running fronts with a bunch of forces involved.

To be fair, that describes an awful lot of Imperial warzones.

>>47348465
Yeah, this too. If your specialist shit is energy based you can just save your charge packs and recharge them alongside the regular lasgun packs.
>>
>>47348465
Multilasers are incredible weapons. At 5k xp an ogryn + commander duo can melt land raiders and scout titans in one round.
>>
>>47348527
But a multilaser doesn't have ogryn-proof nor can a hone head wield one from improved dexterity.
>>
>>47348543
Just mount it on his back with a tripod and put a ratling heavy gunner up there.
>>
>>47348543
could always give it brutal construction from Hammer
>>
The group I DM for in DH 1.0 is about to ascend into, well, ascension. Tips for dms with lots of DH exp but first time ascension?
>>
>>47348695
>Ogryn with autocannon and pintle mounted multilaser.

>Blood axes negotiate, refuse to believe anyone else is in charge when he's the largest and has that much flash.
>>
>>47346994
What would that entail? Malal and Squats?
>>
>>47348860
Look at other product lines for enemies, if you aren't already. There's not a lot in 1E that's really balanced to the sheer levels of broken bullshit some Ascended classes entail.
>>
>>47321239
This.... this was a joke right? Like, whoever did this, they were just trying to get a rise out of the internet right?

Because... how could... how could you own a Garand, have the money to buy it, buy ammo, buy clips, get a sling and all that... and not know how to load it properly?

>>47348860
Take a looong hard look at the ascended Psyker rules, and then chuck 'em. Seriously. This is iirc, but I believe switching some powers from being based on Willpower Bonus (Which can wind up in the realm of 18+) to being based on Psy Rating is a good thing.
What classes are they playing? The real deal breakers are Vindicare Assassin and Primaris Psyker. Vindicare is merely an obscenely broken death god who can take on a squad of Space Marines and reduce them to a fine mist, while the Primaris can take out something like a dozen Greater Daemons a turn with the right powers.
Broken combat shit aside, the fun of Ascension is in the politics. Your players are at the high level finesse table now, and so are their enemies. Have fun scheming. Spend a whole session with them carefully manipulating warring noble houses, both sides unaware that the Inquisition is pulling their strings. Remember that at this level, their enemies are *smart* and they are *not* against running and hiding when the big I shows its face. If an intelligent Heretic knows the Inquisition is following him, he disappears, only to return and cause more havoc when the Inquisition doesn't expect it.
Yeah, you've got power armor, a plasma gun and a squad of Space Marines who owe you a favor. Fat lot of good that'll do you when the sorceress you're hunting caught wind of you six months ago, and is on the far side of the sector now.
>>
>>47349124
The person holding the weapon had never held a Garand before but thought he could handle it because Video Games. That's the joke.

Is there any 40k equivalent of pic related? A quarter ton utility truck?
>>
>>47349167
I can't see that as a proper excuse. Part of what made the Garand so successful is that its design was simple enough that even the stupidest enlistee could figure out roughly how it all worked. Attempting to load a Garand like that is a case of "round hole, square peg."
>>
>>47349427
yeah I suspect just a funneh. nobody would be stupid enough to think the bullets should go in pointing DOWNWARD rather than in the direction of the barrel.
>>
>>47349124
>This.... this was a joke right?
https://www.youtube.com/watch?v=8KOL50CFx1A
>>
File: 4cf.jpg (49KB, 499x468px) Image search: [Google]
4cf.jpg
49KB, 499x468px
>>47350478
Kill me. Better yet...
>>
>>47344473
Jericho Reach has one.

Oath of Purity gives +20 to resist psychic powers and +1 TB when fighting daemonic enemies.
>>
New thread when?
>>
New Thread here: >>47351449
>>
>>47289813
is there any chance of a someone assembling an armory spreadsheet for dh2?
>>
>>47349167
The centaur is a tracked vehicle rather than wheeled but it's pretty much the same size and weight. It's in OW Shield of Humanity
Thread posts: 316
Thread images: 20


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.