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/srg/ Shadowrun General- Come Out And Play Edition

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Welcome back to /srg/, chummer
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* Running BloodOnThe405.btl...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Where my thrillgangs at? The guys who don't give a fuck about a buck, who rule the night, who make the weak cross the street to run and the strong cross the street to fight? When was the last time you just committed brazen crime for the hell of it, so you could laugh as you see your warpaint splashed across the 6 o'clock news? Or are you someone who dares to try and stop us?
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https://youtu.be/hzPpWInAiOg
Revenants should be a type of Cyberzombie, methinks. One that runs on Insect Spirits.
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Toxic Insect Shaman when?
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>>47282823
As soon as those chitinous bitches move into Glow City, and the Crimson Crush get infected.
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>>47282879
But wouldn't Toxic Insect Shamans be...bad? Same goes for a Blood Mage Insect Shaman. Or even a Toxic Blood Mage Insect Shaman.
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>>47282925
It's not bad, it's convenient. Instead of having to hunt down and geek an Insect Shaman and a Toxic Shaman, you can kill two birds with one bullet. Just, you know, make sure it's a really big bullet.
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>>47282925
Radioactive bed bug shamans when?
>>
So I've been reading CF over again recently and sort of fell in love with the modular limbs - Anybody got any experience in running with them? I've only really played technos and deckers, so it falls outside what I've any experience with
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Are mentor spirits already part of the spiritual/totems way or do they have to be bought seperately?
>>
What the fuck is up with the Gyrojet rounds?
Run and gun errata says they're -2S(e) and -5 AP at 14R. For a bullet that "explodes on impact". With literally the same stats as Stick N Shock.

Errata for the errata when
>>
>>47284026

>expecting errata from CGL
>expecting gun knowledge from CGL

Sorry to tell you anon but your hopes are going to be crushed
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>>47284100
They literally said the bullet "explodes on impact" in the gyrojet pistol description! Fucking CGL
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>>47283678
Have to be bought separately, sorry.
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>>47284128
nigga, one word
clips
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>>47284185
It's said right in the book that the word is an abstraction, and not every gun is fed from a clip.
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>>47258608
One of my players did that. Not as perfectly since they're not using the whole dice bucket, but then used ware to armor themselves into a tank.

I think I'm going to remind him he's not invincible with some magic that bypasses armor in the next fight. Powerbolt, yaaaaay
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>>47282673
Damn, those cops are hardcore. 2v7 and they're moping the floor with those gangsters.

>>47284100
>expecting gun knowledge from CGL
What? You mean the guys that consider flechette rounds to have more damage and less penetration than regular bullets are complete morons when it comes to guns?
I still don't believe it's possible to be this wrong. There has to be an explanation.
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>>47284464
>I still don't believe it's possible to be this wrong. There has to be an explanation.

Conventions of game design needs rather than real world concerns, probably and then not thinking when selecting the name for that ammo type.
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>>47284164
Shit. It's so fucking expensive...

Bah, who needs an adept way anyways?
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>>47282673
>Goofy dun goofed!
>Porky's a pig informer!
>Daffy's gun-crazy!
>Popeye's been popped!
>Mickey's a fuckin' Irishman!
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>>47282673
Working on a plot regarding thrill gang leader atm. He rules, he dies, he rules again with some help from shadow spirits. Witness the stuff.
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>>47285066
I can dig it.
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>>47285235
That's not food color spray, is it?
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>>47285292
Nope. That's a permanent Cosmetic Enhancement, at least until he can get the paint off. Moron doesn't know how to huff..
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>>47285066
Could always just use the Halloweeners and their leader, Nightmare, which could be goddamned anything under its androgynous, leather clad body.
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>>47285345
Thanks for the idea, still fleshing out the character, this might come in handy.
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>>47285066

Free Spirit with the ability to possess and enhance the host body.
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>>47284464
Check the errata for run and gun, chummer. Its probably there
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anyone have a good picture of a beefy troll street samurai?
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>>47286628
Beefcakes, or cybered beefcakes?
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>>47284026
>>47284128

Those are actually the Stick'n'Shock round for the gyrojet pistol. They were mentioned but had no stats.
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>>47286628
i got this gun sammy with heavy armor
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>>47286954
this old school sr pic
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>>47286989
this archetype
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>>47286694
Character has 2 cyber legs, torso and arms are still organic (for now) so mix of both?
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https://www.youtube.com/watch?v=SXpRFLzOVPw
How would you Anjuro Katagiri?
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>>47287052
Legs and most of the torso are going to be covered generally. So you're going to look more like a meatbag than a chromehead.
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First time crating a character that is not an adept or mage, how did i go ?
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>>47287271
I would suggest cutting the ammo down to 1 Stun Damage ammo and 1 Physical Damage Ammo per type of gun, but that's just me.
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bump
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Would a christian magician/adept accept a mentor spirit? Or would he think that it's the devil who speaks to him?


Wait, that's actually an interesting idea. A theurg who literally hears the devil and struggles not to use his power / does the exact opposite of what the devil tells him to do
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>>47287271
>dwarf
Good, dwarves are very underrepresented at my table

You don't need to buy cheap pants and clothes, its presumed in your low lifestyle. A watch might not be covered depending on GM.

The Viper Silvergun is pretty mediocre, its only decent if you want to look to "classy carry" a weapon. The Silvergun only does 7P if you take away the +2 from the /mandatory/ flechette rounds it fires. Get an 8P (or 9P Warhawk) pistol and carry a magazine/speed loader full of Flechette.

I would also suggest getting a holdout or a light pistol for conceal carry, something you can sneak into a Johnson meet or the like.

Get an implanted Shock Hand instead of Shock Gloves if you're already augmented. They deal a little more damage and you don't have to carry electric oven mitts with you.

Up the Nephritic Screen to 6, Standard Rating 6 NS is 12 Availability and chargen acceptable. Unless you're having money issues.

>>47288326
Mentor Spirits for a christian would probably take the form of a patron saint, angel, or whoever who speaks to the mage on behalf of God.
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>>47288411
its only decent if you want to "classy carry" a weapon*

fug
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>>47286628
>>47286694
>>47287052
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>>47288326
There's already plenty of patron saints guiding us, anon. It's surprising but not impossible for one to offer more... direct guidance.
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>>47288450
that works surprisingly well.
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Post qt cybered-up grils
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>>47288411
>>47288460


Didn't think about that. Thanks guys
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>>47288639
No problem. Good smiting.
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>>47288554
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>>47288554
>>
So I got latent awakening on my first time character and after hashing it a bit with my DM he agreed i'd awaken as an adept.

My question is this: I'm the party face and want the awakening to let me kung fu and do a bit of sneaking around. I'm already to 6p on my fist hits, how high should I go for damage from critical strike? Is 10 a good number to stop at and get like elemental strike? My second question is: are there any adept abilities that would help my spy game?
>>
>tfw your players look into alternative avenues for legwork when presented with a difficult straightforward solution, and come up with some pretty innovative ideas

About fucking time m8s
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Tell me, are the jokes about buckets of dice true? How many dice do I need to bring to the table?
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>>47281865

Reposting for new thread
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>>47290930
Depends on how much of a minmaxing fuckwad you are.

20 should cover your need.
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>>47290930
Depends on the minmaxing, but I wouldn't have less than 20. And if everyone brings their own dice which you should do, you heathen bastards, stop touching my dice it's a lot of tablespace taken up by dicepools and rolling area.

>>47290877
It's so satisfying. SR is one of those games where you should feel free to try different things and explore your options, because everything is laid out clearly- you know what you have to do, what conditions there are, and discovering the hazards and how you want to solve the problem is all up to you.
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ya know what's a good cyberpunk setting that has a real SR feel to it, Marvel 2099. I mean its got everything. corps rule the US, law enforcement is bought and sold, the depiction of cyberspace/the net/ the matrix is pretty cool especially when ghostrider is literally a ghost in the machine created from the consciousness of what's pretty much a dying decker, the weapons are also pretty neat, I remember reading one issue where the punisher has a gun that shoots a vibrating homing needle that digs into the victims skin and burrows to their heart. I was thinking about it earlier at work today and I just had to dig out all my old issues and reread them, there's so much stuff to crib from it.
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>>47291078
>it's a lot of tablespace taken up by dicepools and rolling area.
This is why I always suggest bringing a box. You can roll there, keep dice there, and it is mobile do you don't need to keep a large portion of table space clear just for dice.
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>>47291053
>how much of a minmaxing fuckwad you are.
dare I ask how many buckets I would need? I want to know how close we can get to "there are not physically enough dice at this FLGS to make that roll". An actual build is unnecessary, just what sort of numbers are possible.
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>>47291106
How exactly is that a "Shadowrun feel" as opposed to just normal cyberpunk?

I'd expect elves and orcs and shit for it to be Shadowrun.
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>>47291153
Blasphemy. Your dice need to roll free, under the open sky, so that the dice gods may see their course and nudge the ones that were going to glitch you off the table edge.

>>47291154
If you start getting silly, you can get 35+, but not much higher unless the GM is really lenient with modifiers.
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>>47283678
It's... convoluted. Per RAW, you gain all the benefits and drawbacks of having a mentor spirit for taking the way, which in practice means you have the mentor spirit. There hasn't been any errata to override that.
>>47283569
Mm, they're not super great, but they're good for flexibility. Best i can say is that the rules don't suck, aside from that cyberlimbs are awful.
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>>47290930
You could in theory just take the one dice and roll it like twenty times.
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>>47291197
>implying the dice gods dont nudge you into the glitches
Dice gods a shiiiiiiiit
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>>47291235
>he doesn't placate the wrath of the dice gods with regular sacrifices

Burn a That Guy every solstice and you'll find the divine look favourably on you.
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>>47291170
perhaps it is just normal cyberpunk, but for some reason I just get a SR feel from the whole thing, there's magic in there sure, but more than that its sort of hard for me to put into words. when im reading through the issues I just think to myself "yeah I could see some runners doing that" or "this wouldn't be out of place here" to me it just feels like thing click together with SR easier than your run of the mill cyberpunk.

sorry im not explain it to well. I suppose its the little detail that make it click really.
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>>47291197
I spill blood for my dice. It keeps the gods happy.

Games get intense with my friends.
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>>47291048
Nope. Just hiding in a cardboard box can do that, unless its a fetish or something
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>>47290090
Critical Strike is a once per attack form power, so it'll only get you an additional bit of damage.

Elemental Strike's really only good in electricity (initiative loss) and acid flavors (armor loss).

To help your spy game get Attribute Boost (Agi) and Improved Ability (Con, Perception, whatever). Improved Reflexes 1 or 2 is nice once you have the room for it. Oh, and Danger Sense and/or Combat Sense are cheap boosters at low levels.

Don't be afraid to take a few Qi foci and disable them as needed to boost powers or gain new ones. Like say Light Body for when you need extra jumping.
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>>47291467
Ok. Thanks for the advice!
>>
So, we started a new game tonight.

Our new player interrogated a Lone Star officer by melting down an aluminium can in her hand with magic and then dribbling molten metal over him like a dominatrix with a wax candle.

Should I file this under 'Cause For Concern' or 'Don't Call Us, We'll Call You?'
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>>47291588
If it makes you uncomfortable then it's a cause for concern. Talk to the player about toning things down a bit. If they're not amenable to that then rape them to death.
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>>47291588
I'm shamed that I never thought of doing that. It sounds amazingly effective. Lots of pain, no long term damage really, theatrical as hell to give plenty of chances to talk before the pain, and can be turned into a signature.

'Don't Call Us, We'll Call You' for sure.
>>
>>47291565
Remember, if the combined force of all your foci is greater than your magic stat then you may have to check for addiction.


My because it'll depend on your magic stat and how much beyond it you are. It could fade before you have to make a check, it could not.
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>>47291588
the question is did they jump straight to the torture option?

if no and he at least tried other ideas then congratulate him on his Gordian knot untying skills

if yes perhaps a bit of caution is merited.not much mind you, when he starts getting REALLY creative then you might have a problem .
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>>47291626
>no long term damage really
>pouring molten metal on someone's head doesn't leave scars, burnt-out hair and possible bone damage at a minimum
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>>47291704
It's aluminum. It doesn't keep heat well. Drops will cool on the skin leaving scarring but probably won't do serious muscular or skeletal damage.

Unlike Gold, Iron, or Lead.
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>>47291721
I'd think 'hideous scarring' would count as long-term damage. Especially to a law enforcement officer.

I mean, 'scarred by having molten metal poured on you by a criminal with dominatrix overtones' sounds the origin story of Rob Liefeld's BloodCop.
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>>47291721

This is somewhat true, even with a melting point of 660°C aluminium has low thermal conductivity and dissipates heat very rapidly.

It's still molten fucking metal, mind you.
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>>47291774
Hideous scarring is cosmetic damage. Unless you're exclusively dripping the molten aluminum on joints I doubt you're going to do long term damage behind scarring. Even that though, it would not cripple someone like other less theatrical tortures.

>>47291797
How deep would a drop, 1ml of molten aluminum, penetrate into a human's skin?
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>>47291588
I guess mind probe was a little to civil a spell when she picked out her spells?
>>
For spells like Invisibility and Improved Invisibility. Is there a pre rec that I need to get the improved version?
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>>47291825
Less than you'd think, really.
https://www.youtube.com/watch?v=hPwc2fDhuM4
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>>47291842
I think improved is just a harder drain resist. No pre req I can recall
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>>47291851
>Less than you'd think, really.
That was exactly my point. It wouldn't penetrate deeply enough to deal musculature damage.

9/10 Torture technique, will try out for myself.
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>>47291842
Nope. The main reason to use the non-improved versions are drain and if you have plans or things that rely on sensors.
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>>47291825

Depends.

Aluminium melts at 660c, but you can't look at injuries from foundries as accurate examples because they often keep it at double that temperature to prevent it solidifying prematurely.

If we're talking little drops at a time, left to cool without being removed, probably 2nd degree burns at worst, doubtful you'd experience any full thickness burns (which super suck) unless someone dumped the whole molten can on your chest and let it sit there.
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>>47291917
>then dribbling molten metal over him like a dominatrix with a wax candle.
>If we're talking little drops at a time, left to cool without being removed, probably 2nd degree burns at worst
Which is exactly the method in question.

Sexual overtones aside, it would be extremely effected torture method.
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>>47291956
>>47291851
I should point out that, although the aluminum slid off the steak, when they dropped the meat back on (after a couple minutes at least) it was still hot enough to sear the meat.

Pouring molten aluminum on a guy, if you don't take it off, will still fuck him up. And I don't care if it's 'cosmetic' if you burn someone during torture that's an awful crime and he his going to come after you hard, as will everyone else. There are way better ways to extract information, including drugs and mind-controlling spells, that don't have you labeled on the news as "The Seattle Sadist, cop torturer".
>>
>>47291956

In a way, you don't want it to burn too much.

Full thickness burns, when you burn all the way through the dermis layer and hit subcutaneous tissue, it doesn't hurt any more because you've burn out all the nerves.

2nd degree partial thickness burns offer the ideal of maximum pain with the least relative damage.
>>
>>47291956
>>47292204
Can we discuss the effectiveness of using torture with respect to retrieving reliable info?
Or are we doing it for fun, or making a video of it for intimidation purposes?
>>
>>47292329
>Person A has information
>You have people B through E
>Torture the individual Person A is closest to until you get the information you need.
>Stop when it becomes excessive
>Rinse repeat until you get information
Make everyone watch you drip molten aluminum onto your victim. Everyone else will convince Person A to spill.
>>
>>47292357
More likely, the same problem that always happens with torture. Person A will tell you whatever he thinks will get you to stop. Might be the truth, might be a lie, you don't know until you investigate for yourself.
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>>47292393
That's the problem with every single method of communication ever.
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>>47292393
The difference is that you have a group. It'd be like the Knights and Knaves logic problem.

Even if Person A is the only person with the information, the others will continue to press them beyond the initial blabbing. Turning captives against each other produces better results.

Torture isn't my favorite way of getting information, but it can be used to a brutal point.
>>
>>47292441
But in a universe with mind-reading spells, torture is even more pointless than usual.
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>>47292466
Unless you have magic and that specific spell yourself, you are only inviting another party to lie to you.

A lot of things are pointless in the world of magic, like all mundanes, for example. And torture has always been a good method of getting people to talk about things they don't want to.
>>
>>47292466
Can't people resist that? Or have mental camouflage or defenses? What if you don't have access to mind reading magic?

Information gathering is only one aspect of torture. You said it yourself, intimidation comes from torture as well. If you're trying to prove a point, torture is a great way to get people to lay down or get down.
>>
>>47292505
>And torture has always been a good method of getting people to talk about things they don't want to.

Torture has always been a good way of getting people to talk. There's a difference between talking and the truth.
https://scholar.google.ca/scholar?q=does+torture+work&hl=en&as_sdt=0&as_vis=1&oi=scholart&sa=X&ved=0ahUKEwil36Xz_t_MAhXG5oMKHdohAe0QgQMIGjAA
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>>47292551
Yeah, and what happens when you talk and your torturer finds out isn't the truth? Something tells me those anti-torture lobbyists are not experts on torture and its effectiveness themselves.
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>>47292546
Mind probe is resisted by counterspell+will I think, but you don't need many net hits to read anything that passed through there head in the last 72 hours.
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>>47292611
>anti-torture lobbyists
>literally gave you a list of scholarly articles about the efficacy, or lack thereof, of torture
>drawn in large part from research investigating the torture system of one of the most complex and thorough intelligence gathering system in history
>>
>>47292611
How long would it take for you to confirm that he's lying. Chances are you won't have very long with your subject before whatever info he had becomes outdated.
How did you find out he lied? Sounds like that way is geting you more reliable info.
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In Chummer5, is there an option to make a Changeling?
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>>47293176
Enable run faster, change the appropriate level of changeling, add metagenetic qualities to suit. If you don't have a specific furry abomination in mind, I recommend using SURGEn (https://mega.co.nz/#!pBcmwZQT!g112pB9Pa1h03BlKlLaWtaUYI3RQtBfNbIuc5uWHxkE) to roll up a sue for you.

Apparently the new dev was wanting to do something about a new implementation method for them, but we haven't had a proper discussion about that yet.
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>>47292784
Anon, you linked some creative literature that can just as easily be a new short novel by CGL as it is a scholarly article. This is what you get as the first search result, and your query is literally the title of the book. Most other papers are pay or register to view, and the first material I could read normally just talks about torturing people in videogames. The second one I managed to read whole was a very short article questioning how torture affects health. I finally managed to open one book, and its paragraph titled "Does torture work?" is a single page saying "I dunno".

>>47292806
You only get to read a person's mind if you get three net hits against the target. Mechanically, you require edge for it to be reliable, else you'll be waiting for a long time between attempts.
>>
>>47293333
>specific furry abomination in mind
It was kind of pic related. Very abominable in fact.

Thanks. Going to look into changing the Changeling options, looks like Run Faster is already enabled. I have options for Pixies, Centaurs, Nagas, and Sasquatches already.
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So am I messed up on my end or does blood magic not work on chummer? I can't seem to find the sacrifice metamagic anywhere.
>>
hi 4chen, i played shadowrun for the first time but my other 2 party members are shitty mages. one of them is a pacifist and won't fight nor does he have any offensive spells anyway. the other guy has a lot of spells but he always misses. how do i win campaign? we got attacked by like, 4 dudes, but after i killed all of them by myself the dm was like "oh woops there were supposed to be 7 of them"
im not sure i can fight 7 dudes at once
>>
>>47293622
If you are all this shit, you can run a low-power campaign. Have you discussed your party setup with the GM? I'm sure he should have noticed something wasn't right instead of expecting you to handle everything alone.
>>
>>47293658
well it wasn't supposed to be low power at all, we all used the regular tier of character create. my character is a fighter and I stacked combat stacks pretty hard so I'm pretty strong. one mage, the pacifist, is basically trolling, and i'm not sure what the other mage is supposed to do. I'm sure the dm is aware as well. I'm just wondering if there's a trick to being able to handle a million goons at once by yourself.
>>
>>47293343
1 - 2 hits to read surface thoughts. Spellcast + magic [force] resisted by will + log + counterspell [mental]. Casting it again within subject will hours results in -2 mod the attempt.

I like spending my edge but I don't want to be reliant on it. Assuming meta average 3 log 3 will 3 int and a 5ish mental limit. Verses a mages 10-12 dice pool and a force limit. Have to resist drain equal to force. Let's shoot force 5, easy enough to resist and not take too much stun.
10 dice [5] vs 6 [5]. Let's say he gets 2-3 hits we get 3-4. I say we can reliably get 1-2 net, 3 hits gets us anything they consciously know or memories of the last 72 hours. Definitely worth a shot in my book.

Better results against stereotypical orcs, trolls, and pigs. Worse against Deckers and their lot. Don't even try verses hermetic mages.

Milage may vary.
>>
>>47293506
Not a PC option so I never bothered to make the data files for it.
>>47293803
Initiative is king, supported by the Royal Vizier of automatic fire. Have a discussion with your GM about what everyone's expecting from the campaign. If he wants you guys to do high-level shit but the characters aren't geared for it, it's going to generate a lot of friction and resentment.
>>47293419
They're qualities, I should have mentioned that earlier. Pick the appropriate one, then pick mutations. Chummer will scream at you if you try and complete the character and it's against the rules.
>>
>>47293803
Higher initiative always helps, but if you are a street samurai you probably already have that. Other than that, maybe use grenade launchers with explosives or knockout gas, and have the GM play along and make the enemies too retarded to learn to scatter.

What spells does the pacifist mage have? Maybe he just made some sort of a Face character with negative qualities that don't let him get into combat? And how does the other mage keep missing, are his magical stats too low, or are you facing enemies with large evasion pools?

Also, how do you handle having no decker? What was the premise of your game, anyway?
>>
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>>47293958
>They're qualities, I should have mentioned that earlier. Pick the appropriate one, then pick mutations. Chummer will scream at you if you try and complete the character and it's against the rules.
Thank you. Time to craft my abomination.

Then, eventually, some group will be subjected to this.
>>
>>47293967
pacifist mage has a bunch of spells that let him look at stuff, and stuff? he has clairvoyance for example, and then that other clairvoyance that's only for audio. he can tell if someone is lying. stuff like that. we are only 1 session in so, idk... dm excepted, we've never played shadowrun before, although it's just a premade campaign of some kind that she is running. pacifist mage's character is supposed to be a fortune teller or something. he doesn't have armor or even a gun. campaigns we play with that guy are always an irl adventure, although that kind of stuff makes more sense in world of darkness or other not entirely combat oriented games...

honestly i'm not even entirely sure what a decker is, other than the fact that one of them hacked my gun once. i've already taken many ranks in the computer and hacking skills, can I be a decker? the cheapest cyberdeck you can get is kinda like, ludicrously expensive.
>>
>>47294101
There are some options for deckers in the Data Trails book if you are playing 5e. You can get a comparatively cheap, but still expensive cyberdeck that is so bad you won't even be asked for a license if you're found using one, and there are options to turn your commlink into an impromptu cyberdeck. They all require a bit of money, though.

If your gun getting hacked is a problem, get a good commlink or deck/RCC and route everything you don't want hacked through it. Guns have a very low firewall and are prone to getting sabotaged if you run into an enemy decker.

Shadowrun can be less combat oriented, but it's probably hard to play that way with two combat characters and no dedicated Face.
>>
>>47294441
oh yeah that sounds good. i haven't read exactly all of the core rulebook but the bits I have read that pertain to this:
>If your gun getting hacked is a problem, get a good commlink or deck/RCC and route everything you don't want hacked through it. Guns have a very low firewall and are prone to getting sabotaged if you run into an enemy decker.
all just seemed kind of vague. like it'll tell me about what a commlink is, or what the matrix is in general. but like, what is my gun's firewall? all i know about my gun from the core rulebook is its damage / other combat info and that it HAS wireless functionality. doesn't tell me anything about its firewall, or what i can route it through or anything like that. evidently even my shurikens are wireless, which is cool, but from a physical point of view it's not helping my immersion that it doesn't tell me what that actually means. evidently there are sensors on the shuriken that give me information about its flight path somehow, and somehow this helps me throw subsequent shurikens more accurately? how could such sensory information from the first shuriken possibly be presented to me in a way that it would help me more than the simple act of seeing its flight path vs what i was aiming for?
>>
>>47295037
There is a table that lists default rating of every "device" for the purpose of matrix actions. Unless said otherwise, all devices have 0 Attack and Sleaze, and their Firewall and Data Processing both equal their rating. Guns have a rating of 2. Meanwhile, commlinks can go as high as R7, though it's hard to get one like that at chargen.

Protecting your stuff from hackers is explained in the section about WANs.

IIRC, a shuriken needs an active Smartlink to give you a bonus to your roll, and that thing is described to help you adjust your weapons according to weather conditions. It's all very vague, though.
>>
>>47295244
yeah it needs a smartlink, my gun's wireless functionalities need a smartlink too

looks like it is time to read about the matrix
>>
How important is self sufficiency /srg/? Meaning, maintaining your own weapons, vehicles, etc?

Would it be only for flavor if I did it?
>>
>>47295422
>Would it be only for flavor if I did it?

Yeah, pretty much. It's common for Contacts to handle those kind of things.
>>
>>47290930
When someone shoots my car, I roll 44 dice.
>>
>>47292454
This still assumes A has the information though and the information is actually what you want.
>>
>>47295497
Makes sense. Thanks. Still going to do it, flavor over crunch and all.

It really works for a dude living on the street / out of his truck.
>>
>>47293343
>I hate science, it's all just a bunch of lies
Look, I know that's the right's thing, but could you not be so blatant about it?
>>
>>47288411
>Up the Nephritic Screen to 6,
This is a Bad Ideaâ„¢ because it makes him immune to his own Kamikaze, nephritic screen reduces the duration of drugs (in the listed time units, so hours for cram/ten minutes for jazz/kamikaze) by it's rating, and the duration of kamikaze is 1d6, meaning even if he rolls a 6 for 60 minutes the screen will reduce it by 60 minutes every time meaning it has no effect.
It will also guarantee his betameth only lasts for one hour.
>>
>>47295601
Your contacts can be corrupted by enemies, and you can probably do it for cheaper on your own.
>>
>>47295627
And I'm sure sarcasm can substitute for evidence.
>>
>>47295644
Isn't that 6 minutes reduction, the unit mentioned being minutes?
>>
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Grove Streetpunk Ork Shaman - Hooder type

Yes, Toxic Wave is a superpuke spell.

I'll flesh out the details with my group, but wanted to see if y'all would catch anything I missed.

He was a technical gunner in the Narco wars, but he doesn't have a weapons stash right now and prefers to rely on the magic.

Basic fight-plan is to summon air spirits, flip on body boost, maybe influence heavy hitters to "Fight me Like a Man" to turn gunfights into fistfights... if I run into trouble, flip on agi boost for more dice pool or drop the fire spirits to burn this mother down, superpuke as necessary.
>>
>>47295801
I dunno, it is multiples of ten minutes, and the drawback is basically erased outright if you go with that, although I see your reasoning.
>>
>>47295688
Not him, but I stopped arguing in good faith a long time ago. Realized that no matter how much evidence you have, the other person won't care. You can read a 60 page law and highlight the relevant portions and the other person will still think the post office's financial issues weren't conjured out of the blue by republicans. Instead, I go for mockery, because not only is that easier, but it also has the same results.
>>
>>47296177
Not him as in not the idiot who went and tried to find actual scholarly articles that is, I am the person you were replying to.
>>
>>47296047
RAW doesn't say you're supposed to do anything about the multiplier, it just specifies that if the duration is listed in minutes, the screen subtracts minutes. If it's in hours, it subtracts hours.

For bonus points, take Narco for better effects of your drugs and an easier time dealing with the addiction spiral you're inevitably going to fall into.
>>
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further photoshoping
>>47286628
>>47288450
>>
/srg/, I have a problem.
All the faces I see seem awful. I can, in real time, think up better lies and responses than them in most cases.
But I've never actually faced as a role.
Should I go for it? I'm worried about the pressure getting to me, but I am confident in my ability to lie better than the people I've seen.
>>
>>47296614
Your mother has caught you masturbating. Talk your way out of it.
>>
>>47296639
That one is actually out of the blue, I always just lock the door.

Probably just play it off, and then give her the talk.
Because for some reason I have to do everything from making sure she eats her vegetables to picking up after her.
>>
>>47296639
I-it's not my dick, it's a Streetline Special casemod!
>>
>>47295627
>Creating overly-simplistic models and feeding them cherry-picked, "massaged" data to yield the "proper" results, and then paying comedians and planetarium workers to demand that disbelievers be burned at the stake is science.

Also, torture tends to get people to talk. If you want them to tell the truth, you need to have something backing it up, like old-fashioned police interrogation techniques to winnow the chaff from the wheat.

You also have to not go in with a preconceived notion of the truth, because you can easily wind up with what you want to hear instead of what you need to hear.
>>
>>47291398
>Nope. Just hiding in a cardboard box can do that,
!
>>
>>47296340
>Dynalar
>Shadowrun
I don't think so
>>
>>47297040
See now I want to make Solid Snake in shadowrun.
>>
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>>47297040
>>
>cardboard box coated in high-grade ruthenium
polymer
Is there a better piece of gear for an infiltrator?
>>
>>47297237
Why not just wear the ruthenium as a suit?
>>
>>47296992
>weeeh, why are you intolerant of my love of torture
What is it with the right and pretending people are persecuting their love of persecution?
>old-fashioned police interrogation techniques
Which also don't work. They operate on the assumption the person in question is guilty, which usually is not the case
>You also have to not go in with a preconceived notion of the truth,
Which is what both cops and torturers do.
>>
>>47297249
A suit is apparently tight enough for your aura to seep through or something.
>>
>>47296992
>police interrogation techniques
>not go in with a preconceived notion of the truth
Those two are incompatible. Police interrogation techniques are designed to go with a preconceived notion of the truth: that the person in question is guilty. They aren't designed to get the truth, they're designed to pressure someone into confessing, even if they aren't guilty.
>>
>>47297155
How would you go about doing it?
My preliminary thoughts are:
>Prototype transhuman with synaptic boosters/muscle toner
>Gene optimization for AGI/STR
>High edge
>Nanoware
>>
>>47297261
You are that anon who claimed nazis were great interrogators because they'd do it over a cup of tea, aren't you?
>>
I wish lifespan actually mattered in these games.
I always go for elf because of course the most important thing is the longest lifespan, but that's always just a roleplay thing and never pans out.
similarly, playing someone with a short lifespan doesn't have any sting for the same reasons.
>>
>>47297384
I've made characters with the Aged quality before, it's fun working around a natural maximum of 4 agility for a combat character.
>>
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>>47297384
Lifespan doesn't mean shit when there's a Lone Star bullet where your frontal cortex used to be.

>>47297453
You could probably get around that with augmentations and power armor. Old Snake's Octocamo suit wasn't just camouflage, it was probably the only thing that let him actually move like a younger man.
>>
>>47297381
Nah. No knowledge of nazi interrogation techniques. Did they do it over a cup of tea? Would it even matter, as they would still most likely be operating from a preconceived notion of the truth?
>>47297453
It's called being a mage. Just hid behind a wall and let spirits solve your problems.
>>
>>47297508
He was an adept with Imp Attribute(Agility) to get it up to 6 to keep up with the younger folk.
>>47297487
Making Old Snake would be fun too, also there aren't rules for powered armour mods on stuff like chameleon suits.
I wonder if a GM would allow it at a price of something like 40,000 x RatingY with availibility of Rating x5R, basically wearable muscle toner.
>>
>>47297560
Light Milspec Armor, Strength+Mobility boosters, Ruthenium coating. Done. Get a set of AR goggles to represent the Solid Eye.
>>
>>47297582
You can get a monocle in the core.
>>
>>47297582
The issue with that is that the octocamo suit was barely armoured, whereas that setup would make you immune to anything less than a DMR/Rifle.
It also eats 20 karma worth of positive qualities for 2 uses of Restricted Gear
>>
>>47297237
>>47297249
Chem-sealed body armour bag w/ RPC. Or an upgraded chameleon suit.
>>
>>47297487
I wish lifespan did matter for something, though, so it could be a variable I could make better or worse depending on the character.
I got loads of super ancient elves and mayfly supersoldiers I want to try, but neither of those really work because everyone lives the same length.
>>
>>47297283
Unlike what's shown in recent art, Auras are supposed to be ... well, auras. They shine through clothing and thin objects if you're close enough.
>>
>>47297659
Aged is a neg q.
>>
>>47297659
>so it could be a variable I could make better or worse depending on the character
The Aged quality does this, any other real aspect of being young/old is mostly mental, meaning you'd just take their age and experience into account when playing the character.
>>
>>47297688
>>47297675
yeah, aged helps just a little bit, but it's more about how long along you are on your lifespan than how long your lifespan is in general.

I might throw together an aged prototype transhuman, though. I might be able to bargain with the GM to have it give me no karma, but count for the negative quality on prototype transhuman.
Maybe.
I'd need to actually look up the karma values for both before I pitched this.
>>
>>47297704
I'm not sure what your issue is.
You can make an old as fuck elf or a young wet behind the ears soldier, what's stopping you?
>>
>>47297729
oh, just a niggling pet peeve that these games never last long enough for lifespan to matter.

I mean, it's the nature of stories and all that, they can't all be multi generational journeys or whatever, but the games keep taunting me with "oh, and they live a long, long time. That doesn't really matter though because of the timeframes involved".
>>
>>47282673
Are the videogames any good?
>>
>>47297800
The Shadowrun Returns series is fantastic and got me into SR.
Get all three, and play them in release order as the gameplay improves with each entry.
Returns is a solid 7.5/10, whereas both dragonfall and hong kong are 9/10.
>>
>>47297819
Neat, thanks man.
>>
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Hey folks, I need opinions on the recoil compensation strings in Chummer. Does this tooltip make sense? The general idea is that we want to show mods that can be turned on or off to affect the recoil. To represent this, we show the base value of mods that are always enabled, and then the maximum value in the brackets. Thoughts, opinions?
>>
>>47297230
Snake! SNAAAAAAAAAAAAKE!
>>
Can a Naga get a Cybertail?
>>
>>47297826
And if you want to talk about the older games, here's my very loud (in one spot) opinion.

Of the three oldest, the Genesis one is the best at representing a game of SR circa second edition. It's got some issues, the plot's hard to find, and there's some strangely missable things. You want a decker or to be the decker.

The SNES one is okay, but plays awkwardly as can be. But the best way to think of it is that you got the guest character in SRR drunk and he's telling you the story of how he wound up taking that nap. He's a hilarious braggart when drunk and goes on the strangest tangents.

The Sega CD one... nobody knows about. But it has to be better than the PC one.

BECUASE THAT ONE SHOULD BE FORGOTTEN AND BURIED! IT WOULD BE BETTER OFF AS CALL OF DUTY: MAGICAL EDITION.

That's all.
>>
>>47298247
I like it.
>>
>>47298247
Looks good with me, nice job senpai.
>>
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Are magical implants a thing anywhere in shadowrun?
I just feel like with all the blood mages and insect shamans and bullshit running around, this stuff would be common on the grey market.
I sort of want to use terrifying magical bits as a plot hook in the future.
>>
>>47298948
can i get a source on this pic. It looks very interesting
>>
>>47298948
I have seen nothing of the sort in any of the books.
>>
>>47298983
deathstate, a simple bullet hell roguelite.

>>47298984
Fuck. It would really be handy to me if there were stats anywhere for this junk.
I am thinking some kind of -essence +magic deal, or requiring bizzare upkeep.
>>
>>47298948

There was going to be a 4e book on it called High Magic.

All about Thaumaturgical Research and stuff like that. As well as the 'Cure' for HMHMVV. Said cure being kinda bullshit hard to pull off. Needing a skilled blood mage, a skilled Cybermancer and a genius doctor to keep the body alive while #1 and #2 worked.

Sadly it got cancelled.
>>
>>47298998
Definitely no implants or other alternatives that improve anything magical. The only means of "-essence +magic" is HMHVV, and you even get bizzare upkeep on top of that.
>>
>>47299011
well, shit.
Now to think up from scratch tables of "what organs might horrors or bug spirits make available willingly or unwillingly"
>>47299030
Well, I'll think about it. I got to think of some interesting and strange effects.
>>
>>47298948
Craft a cyberware power focus.
>>
>>47299047
It will conflict with the lore, though, since industrializing and cultivating magic is a concept sought after by almost literally every big player in the Sixth World right now.
>>
>>47299073
well, I'm inspired to have weird horror organ cultists somehow.
Heck, the job probably will be to retrieve someone incubating a bunch of 'em for ssssomeone. I will pick someone character and plot relevant.
>>
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SR:HK writing is so nice. Finished the decker con mission today, took Gaichu just for kicks and the whole run was a blast. Especially with all nerds taking his armor for a cosplay. The twist about media mogul's vampire partner was nice as well.
>>
>>47299096

You may want to look back at Earthdawn and its blood magic "implants". There's nothing like that in the SR books, though.
>>
>>47299203
Gaichu is a top tier character.
>>
So, the facedept sent me this as his character's mugshot.

It amuses me more than anything else, so I'm looking for subtle ways to fuck with him,without being overly dickish.
>>
>>47299312
I don't see the problem, pink haired girls are pretty common in shadowrun I thought.
>>
>>47299352

Yeah, but I firmly believe that making your favourite pornstarlets into characters is a poor taste.
>>
>>47299367
oh, you're one of THOSE type who freak out about character pictures.
Much easier to just give none in that kind of game.
>>
>>47296696
I didn't let you get surgery to remove a pair of ribs so you could commit suicide!
>>
>>47299367
You sound like an obnoxious idiot.
>>
>>47299386

I generally do, so I was slightly surprised when this guy decided to attach a zip of pics to his charsheet.

>>47299405

Yeah, well, fuck you too then.
>>
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>>47298247
It makes sense when you explain it, but it's not immediately apparent what the numbers are- how you are getting that base number of 4.
>>
>>47299440
look, anon, stop freaking out about character pictures.
I didn't even know that was a porn guy until you pointed it out, and it seems perfectly fine to be a runner.
That, and it's systemically awful for GMs to punish players for going the extra mile like that, and breeds bad play habits like having no family, no character portrait, and the like.
>>
>>47299440
If it bothers you that much, just tell him to change it...
>>
>>47298247
The base should be a breakdown of where it comes from exactly in the tooltip. Otherwise, good job.
>>
>>47299030
There's the genetic optimization from Chrome Flesh. For a little essence and a boatload of dosh you can increase the maximum of any one attribute; seemingly magic included.
>>
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>>47299440
I'm with you, anon. If the guy uses a porn star as his character art, especially if he has a zip of photos (and thus didn't just pull a single image out of Google) there's nothing wrong with making a bit of a joke about it. You did say it would be subtle without overly dickish.

I'm imagining something like, during meetings with guys, you roll a few dice behind the screen and say, "The guy blinks rapidly, stares at you in sudden recognition, then blushes." Then he refuses to explain the recognition, mumbling something about the PC looking like someone he knows. then the decker spoofs a call from his wife to distract him even more and make him slip up
>>
>>47299487
Genetic optimization specifically says it is for a physical or mental attribute, Magic is a special attribute similar to edge.
>>
>>47299466
>just tell him to change it

That anon clearly knows how unresonable and stupid that would sound, so he's searching for a subtle way to be unreasonable.
>>
>>47299448
Shockpad: +1 RC, Gas-Vent II: +2 RC, 1 RC when you start firing.
>>
>>47299534
I get the math, just that the breakdown is arranged in such a way that it's not immediately obvious what he is counting up to get to 4, which is I assume the whole point of the tooltip.

You already need to know the RC of the various mods like the gas-vent because it's not explicitly included in the tooltip, which would seem to defeat the purpose.
>>
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>>47299505
Ah, your totally right; thanks chummer. I kept thinking magic was a mental attribute.

On a side note, genetic optimization in chummer5 has magic as an option so that's wrong.
>>
>>47299599
Yeah, magic isn't a genetic/hereditary thing in the sixth world, IIRC.
>>
Is there any possible use in shadowrun for an elaborate gun shrine?

I am thinking of having one of my street sams make one.
>>
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>>47299727
It's up for debate. You have people like the Thunderhorse family of Seattle, who have had half a dozen shamans since the Awakening. As well, the fluff suggests that elf mages are more common than average for their population numbers.

It's not as easily traced as something like hair colour, especially when we're only a couple of generations removed from the Awakening and we don't have the deep pool of data to draw from to make definitive statements, but lineage plays some kind of role.
>>
>>47299800
Maybe you'll find some inspiration here: http://enterthegungeon.gamepedia.com/Shrines
>>
>>47299800
The same thing any other shrine is used for- as a place for prayer.
>>
>>47299501

Hey, nice idea. Thanks.

>>47299466

It doesn't bother me per se, it just amuses me a bit.

>>47299455

Oh come on man, I never said I wanted to punish him, I just want to make a small, in-game jab at his choice of picture(s).
>>
>>47300101
honestly those shrines are kind of shitty gun shrines compared to the rest of the game.
Like, did you see the gun shrines in the intro cinematic? With the gun worshippers all wielding AKs and elaborate bass relief gunography?
>>
>>47300125
that's what I planned on using it for. I was just hoping for like, a practical use.

Also, I am considering real issues like "should the guns that make up the gun altar be live, loaded, and safety off?"
It feels like sacrilege to have them be anything other than maximum levels of dangerous at all times.
>>
If its a shrine, wouldn't you want to find firearms from as many places and times as possible? A japanese matchlock, henry rifles, FALs, all original of course.
>>
>>47300288
Yes. Firearms and bullets.
possibly things that may be related to firearms if they are significant enough, like targets and casings.
Also offerings, which I am unsure if whether they will just be more gun stuff.
>>
>>47300305
>Also offerings, which I am unsure if whether they will just be more gun stuff.
The ears of Adepts and Samurai who use melee weapons, bows, and throwing knives over firearms
>>
>>47300319
>using anything when you could be using a gun
those poor misguided fools.
>>
>>47300320
>>47300319
>>47300305
and then you get into the quality of life problems.
It's really hard to chop those ears off with a gun.
As is cutting these vegetables.
And changing the channel.
You use the gun anyway, though.
>>
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>>47299599
Bleah. I'll fix it. I gotta stop just approving data entry imports, I spend more time fixing them than it saves.
>>47299560
Yeah, the only reason it's not doing that at the moment is all the guns seem to have been built with the default mods in mind. Like the Ingram's base recoil value is set as 2(3), and we exclude installed mods by default. Did a little bit of rejiggering to make that work, like so:
>>
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>>47299203
Don't forget the mysterious noodle dispenser (that appears on your boat in the HK-Addon), The Jivebot, the "looking for decker" post line, and bringing Gaichu into a police station in the addon.

No spoilers, just saying you can talk every officer out of doing something stupid with decent charisma.

>"Watch out, there's a ghoul behind you!" *reaches for gun*
>"That's not a ghoul."
>"WAT"

Hilarious shit. You gotta try it.

Also Ractor and Gaichu on Ractors personal mission. Receptionist sees Gaichu and flips out.

"This ghoul is my personal experiment. Now shut up and get me to Doctor X"


In fact, one could make an entire comedy show about the Player Character and Gaichu going on the most mundane adventures, people flipping their shit over Gaichu, and the PC just telling them "Nope, not a ghoul, just X"

Also, the sexy goodhearted vampire accountant / secretary gets a guest role.

>Private eye investigation
>Laundry at the laundromat two blocks over
>Getting some take out frood from a nearby stall
>Shopping at stuffer shack
>Gaichu visiting a tournament, going full body conceilment, and the PC cheering him on
>Walking some rich exec's son's dog cause he has massive allowance and is shadowrunner wannabe

I might actually write something about that later, if anyone is interested. Could use a good laugh.
>>
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>>47300265
If you're a Chaos Mage, you might have a gun motif for your lodge, but in general there's no system in SR that rewards you piling up a bunch of junk on top of each other.

Make sure to make banners out of paper/cloth targets and use them to decorate the space, and attach a couple of choice ones to your back like a samurai.
>>
>>47300348
That looks very nice. I didn't mention, but I like the 'Deployable' tag to indicate that it's optional. Is that going to be a standardized keyword?
>>
>>47300513
>>47300265
>>47299800
So, uh
What do you do if people start making pilgrimages to your private gunshrine?
What do you do if the cult of the gun begins to occupy a significant portion of the barrens?
>>
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>>47300552
Then you set up a factory to start making AKs and Nagants, which you distribute to your loyal followers, and you rename Puyallup to Second Amendmentia.
>>
>>47300552

> What do you do if people start making pilgrimages to your private gunshrine?

Charge them ten bullets for entrance.

> What do you do if the cult of the gun begins to occupy a significant portion of the barrens?

Attempt and become The Gunprophet, hoping to live the rest of your life in relative luxury.
>>
>>47300609
>charging bullets
>bullet based currency
>insist on being paid in bullets after runs
>>
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So I have a rigger who likes to set up a lot of surveillance drones, which is understandable. Thing is, she says she wants to 'tag' people in AR such that everyone on the team can see the outlines of the subjects wherever they are. Even claims we have the tech now. I've never seen any rules in the books for this kind of tech and it seems to make things a little to easy on the runners. Does it really exist, and how should I stat/deal with it?
>>
>>47300809
I don't think there are formal rules for it, but essentially what's happening is the drone gets a read on the target and where it is in relation to itself. It feeds that data to your team's network and translates it into some ARO over the target wherever they are. My players did the same thing a few times and I just let them aim at the target as normal - if they're shooting through, like, a wall or something though then they have to deal with barriers and junk.
>>
>>47300809

I'd say that the character (provided with cybereyes/ AR glasses) can see and attack the opponent without any malluses to attack rolls. All the scenery in line affects the damage of the attack as usual, up to completely blocking it. From what I remember it was -1 damage for every "wall" shot through, provided that the shot could actually get through?
>>
>>47300809
He can set up the outline as a basic ARO with pretty much nothing in terms of what's needed (just an AR enabled device and awareness of his team's matrix personae). Now to have it usefully follow the person, I'd say that's a sensor attack, and so it can be broken, see the stuff in Rigger 5.

Also, the sensor array would need the right kind of sensors to be able to sense the target or at least approximate things.
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>>47300809
If everyone in the party is part of the same PAN, or they let the rigger have a mark on their comm, then they should be able to share locations of what everyone sees. If the target gets out of sight of the drones, they lose the ability to indicate where they are, and if someone drops out of the network (for example, if a decker tries to get in and they go wireless off) then they lose all that data.

But it's totally reasonable to have AR tracking with the drones feeding their LOS info, and if they use stealth tags or something similar that will keep broadcasting a signal, it goes forever. That's the point of wearing AR goggles and earbuds on a run, to share information.
>>
>>47300809
We do have the technology now, and page 223 in SR5 says you can do it in the system, too.
>>
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>>47300718
>>
If two grenades go of next to each other, ignoring chunky salsa effect, how is damage calculated? Separate Soak tests? Additive damage?
>>
>>47300865
In 5e it goes like this, you first make sure that your weapon can get a modified damage that's enough to overcome the barrier's armor. No sense in trying to use a gel loaded light pistol against a concrete wall, after all.

Now, assuming that you're not firing stick-n-shock or gel, the barrier takes one point of the damage and the rest goes on through.

If you are firing something like s-n-s or gel, then the barrier makes a normal damage resistance roll and the unsoaked amount goes on through.

>>47300884
Technically, the rigger can just set up the ARO to be visible to just his team. still needs the sensory data to keep the ARO up to date, though.
>>
>>47300929
man.
I'm going to have to bone up on dual wielding and full auto rules.
I have a feeling I am going to need both, at the same time, often.
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>>47300862
>>47300865
>>47300882
>>47300884
>>47300911
>>47300969
Alright, that helps things. Thanks, fellas.
>>
>>47300966
I'd say you calculate the individual damage and then do a single soak test
>>
>>47301523
forgot to add: you only take the highest AP modifier not the sum. This is all my own interpretation, since I can't find the rules for that situation in the CRB
>>
>>47299800
A Berserker mentor spirit lodge

shrines are more adept territory than cybered territory.
>>
>>47302007
Shrines are more a religious territory than a magical territory. That religions have a history with magic is irrelevant.
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>want to build an aspected magician
>choose sum-to-ten in 5e
>pick Priority B (Sorcery)
>go to pick spells
>realize I have to buy spells with karma
>into the garbage

Its not even worth trying this with Karmagen because the karma cost for going full magician is totally worth it.
>>
Can someone explain the matrix and noise to me please?

Between Spam zones and noise it sounds like no device should even be able to function wirelessly. At least as I understand the rules. I hardly believe that 2075 would somehow have worse wireless capabilities than irl earth 2016
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>>47302234
Noise reduction is a thing. And spam zones are limited in size.
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>>47302232
I was really hoping that Street Grimoire would have better rules for aspected mages. Such a shame, it could have been really interesting.
>>
>>47302234

There are only so many bands you can use to deliver internet/ Matrix services. Recently my pal had troubles with his internet and was convinced that it was his sister that caused them 'cause whenever she was around his connection went to shit. Turns out, it was her Bluetooth headset that fucked with his precious net.

What I mean is - when you put a fuckload of people into fairly small area and have them use superinternet, you are going to run out of bandwith pretty soon.

Besides, an average user is going to notice a slight lag at most.
>>
>>47297230
!
!
!
!

!
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>>47297230
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>>47303103
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Ok, /SRG/, I have a positively eeeeeeevil idea for a wizard. Let's say that we want to kill someone dead as a wizard.
Easy enough, right?
Well lets say that the wizard is specced into manipulation spells, or there are watcher spirits that sound the alarm if any combat spells are cast. How do we dun kill dead poor shmuck #23?
>Introducing, the positively evil wiz combo "Petrify" and "Shape [Calcium Carbonate]"
With these two spells, first you must successfully petrify the target with Spellcasting + Magic [mental] vs Body + Counterspelling, with the force of the spell equaling or exceeding the victim's Body attribute
>I passed
Congrats! As long as you sustain the spell, the subject is alive, and is frozen as calcium carbonate! (Think Han Solo, but actually made of calcium carbonate)
Then you cast Shape [Calcium Carbonate] that must equal or succeed the target's body + net hits on the petrify spell. From there, you can mentally command the Calcium Carbonate to any shape you like with a range of 1 meter per net hit.
>What now?
Just release the petrify spell, and watch as the poor shmuck you targeted turns into metahuman soup as you shapechanged him into a creative and impossible form. Amaze your friends! Baffle CSI teams! Give out free involuntary gender reassignment on a guard just because! The possibilities are ENDLESS!
>>
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New episode today. Does anyone else still listen to this? It's ropey when the guests are brought on, and the release schedule lately has been absolute shit (9 episodes in 5 months, including two songs and 3 invented run outlines with pseudo-canonical gang fluff), but I hold out hope that he'll eventually finish and I can enjoy listening to a complete sweep of Sixth World history. Maybe it's just touch-and-go because he realises he's coming to the end of the line, and he doesn't want to just end at 2077, but I think there's still plenty of room for him to do special episodes (or short runs) focused on cyberware development, magic traditions, spotlights on nations, etc.
>>
>>47303417
Why don't you just shoot him, instead of wasting time and lighting yourself up like an astral Christmas tree?
>>
>>47303973
Because he made this awesome plan that he just has to do.
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Catgirl bump, cause catgirl is always relevant
>>
I played Shadowrun a few years back with my side group, I want to run it for my main group, but fifth edition came out since then and I'm not sure which books to pick up.

What are the major changes between anniversary and 5th edition, and what's the general consensus on which is best to run?
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>>47305488
The Matrix is the big change. Van deckers and hackertime are out, the matrix is more integrated with everything via wireless, and deckers can contribute in combat rather than hiding out somewhere waiting for the bullets to stop. Limits stop dice pools from getting too ridiculous, which is a nice balancing fix. Editing is, if possible, even more atrocious- Errata is a requirement. 4e still has more content, it's fairly easy to port something over if you really want it, but still an extra step.

Both sets are in the pastebin, grab both
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Little bump
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>>47305559
Cool, I'll have a look at both but you have me leaning towards 5th
>>
So, resident GMs, tell us: What was your biggest fuck-up in your career as a SR GM?

Mine: I thought that restricted and forbidden gear was not allowed at Char gen
>>
>>47307047
Running Shadowrun.
>>
I tried SR:HK, but I couldn't get into it cause it's no where near as good as the paper version.
>>
So, how much of a dick move is it to bust out Control Actions/Thoughts on a player? I don't intend to make it a thing, but the players are about to go up against a specific magic group that would likely get a lot of mileage out of that shit, illusion spells, and direct damage spells. I'm debating what spells to use and abuse most. I'm also looking hard at Chaotic World.
>>
>>47307047
Accidentally including a shortcut to my run that let the players walk in and waltz back out with the macguffin in hand. I dont prep much, but what I had was worthless now.

Woops.

as a player: materializing a spirit underneath a still moving vehicle, specifically, a roadmaster
>>
Are there any guidelines for substituting a skill for another ? Or are GM supposed to 100% wing it ?
>>
>>47307098
If the team's mage is on the ball with counterspells and assensing, it won't be that big of a deal because they can all resist it and know when someone has been beat.
>>
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>>47307098
To do it once (or at least during one run) when the enemy knows they are going up against a magic group that gives no fucks about legality or ethics? It's fine. Mental Manipulation can turn the tables quickly, and might give more introspective parties something to talk about vis-a-vis how they treat others less powerful than them.
>>
>>47307559
I'd suggest a straight penalty for similar skills, halved skill for dissimilar skills, and max rank 1 for related but extremely disparate skills.

Core only goes so far as to say 'a penalty' and suggests -3 for artisan to disguise.
>>
>>47307559
>SUBSTITUTING SKILLS
>You don’t always have to default a skill when you don’t have it. Sometimes your gamemaster might allow you to use a different skill, probably with a dice pool penalty. For example, if you’re trying to use makeup to disguise your face, and you don’t have a Disguise skill, the gamemaster could let you use your Artisan skill with (say) a –3 dice pool penalty.
>You can always do this swapping trick to use an Active skill in place of a Knowledge skill (like using your Pistols skill at a penalty to see if you know where the closest Ares Predator V manufacturer is), but never vice versa. Knowing the history and mechanics of the modern pistol doesn’t make you a better shot.

pg 130, core. The rule of thumb is to give a penalty of 2 to 4 dice, depending on how close the skill is to what you want done.

And I really like your art
>>
How many skills should a starting Street Sam have? What's a good average dicepool for combat skills starting out? Any absolutely necessary skills?

Is the AK-97 a good weapon? What about Cavalier Deputy?
>>
>>47308001
>How many skills should a starting Street Sam have
Usually one melee skill and one ranged skill covers it for combat, maybe throwing weapons for flashbangs and gas grenades filled with Novacoke.

>What's a good average dicepool for combat skills starting out
A sam should probably be rolling 12 or more, depending on how much you want to min max.

>Any absolutely necessary skills?
Perception is very important. Stealth, athletics, pilot ground craft, con, computer, and etiquette are all worth having a single point in so you don't default in my experience.

>Is the AK-97 a good weapon?
Its probably the best legal assault rifle in 5e, especially when modded to fuck
>What about Cavalier Deputy?
Its worse than the Predator, Guardian, and Super Warhawk. Its still a wheelgun though and it gets style points for that.
>>
>>47308001
Some skills. At least one firearm and one melee for a sam, Athletics, sneaking, perception.

Average dicepool is impossible to dictate, it swings wildly depending on the group. Not less than 12 for your primary is as close as I can get.

The AK is a shit weapon for a sam, there are far better assault rifles like the Ares Alpha for the dedicated killer of the group. The AK is only good if you are a rigger looking to arm a bunch of drones. The Deputy is not as good as the Warhawk if you're looking for a revolver, or a Predator or Guardian otherwise for a sidearm.
>>
>>47283544
Regular bedbugs are scary enough this would end all life on this planet.
>>
Do we know if Anarchy is gonna run off the SR system or something better?
>>
>>47308163
AK is the best legal rifle out there, but yeah, the Alpha is the king.

Personally, I prefer the browning ultra-power to the ares predator but that's just personal taste reasons.
>>
>>47300536
Could be, I guess.
>>47300809
If you're not super on board with the idea, I'd suggest you tell her she needs to get a Pi-TAC to do that. Should be in... Run and Gun, I believe.
>>47308539
Not sure, there haven't been any mechanics discussions yet, save that it's rules-light. I imagine it'll have the same basic resolution mechanics with less complexity in the rest of the rules.
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>>47308591
My reasoning is, "If the police are going to come and check your papers anyways if they see it, it might as well be illegal." Unless you want to use an AK as an excuse for why you have hundreds of rounds of assault rifle ammo in your house, it's better to go for the biggest bang. The Browning is always a step down for me due to the lack of smartgun, and the obscene cost of getting an internal one.

>>47308539
>>47308622
They've said that it's going to be d6 pool-based and 'instantly recognizable' to SR players, but the worst thing they could do is try to make the two compatible.
>>
>>47307047
Allowed players to nope the fuck out of saving the city of austin, it's now in a bubble no one can get in or out of even on the astral plane.
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>>47308681
CFD, bugs, or President Schwarzenegger?
>>
>>47302181
Yeah, but he was asking for possible uses and religion is useless.
>>
>>47308737
>Local corp cut off water and hydropower to everyone with no SIN or a fake SIN.
>Killed rioters with drones
>People started summoning water spirits
>They couldn't keep them under control
>The sky is filled with weird things that look like jellyfish and sea cucumbers and shit, and thunder
>They're breeding


I haven't revealed this to the PCs yet but a certain major player decided to do the magical equivalent of nuking from orbit.
>>
>>47308163
I always went with the Colt M23 for mass drone arming on the cheap.

>>47308664
The cheap, legal POS to disguise the illegal, yet decent gun is why I bought a Defiance and use a Franchi SPAS-24 for running.

>>47308751
Well with the idea from >>47300552 You could get a new, interesting contact.
>>
Figured might as well drop this dank greentext
>Party is Buff Ork Biker, Speedhead Mage Dropout, Sammy with .5 essence and a rubber alium mask, and the newest addition to the party, an elf face with about 20 latex masks
>Party was kidnapping chinese restaurant owner and transporting them into the Detroit Undercity
>Basically there are 200 foot tall plazas connected by bridges and monorails, this is where your wageslaves and other non-degenerates live and work.
>Below is what's left of the old city, the undercity, a sprawling barren completely devoid of traditional law and order. Organized crime has developed a series of pseudo-governments which are almost always in conflict
>The two are seperated by a number of "DMZs" basically bridges heavily guarded by Knight Errant security.
>PCs were in two cars, most of them were in the Business Owner's sedan, while the mage was in the elf's sportscar.
>Things going smoothly when the guards ask to search the vehicle
>deciding to be a hero, the mage decided to cause a distraction.
>The player looks at me in the eye and says "I am going to floor the accelerator while doing a line of psyche off the steering wheel and throwing a fireball"
>Table goes silent as he rolls with abysmal penalties.
>He immediately crashes the car into a barrier and the fireball misses, but turns the guardpost into a scattered pile of burning rubble.
>Mage falls out of car nose bleeding and a head injury from the accident to see about 6 highly trained KE security standing a few feet away
>Books it and hides in a deli freezer for hours while they comb the area
>>
>>47308928
Please tell me after the dude stopped be a jackass-push-pop the party slapped his shit.
>>
They basically ditched him for the rest of his mission. However it wasn't the party who slapped his shit, it was the yakuza. Back like 2nd session they offered some nuyen if he brings them the macguffin from a job, he promised to without talking to the party, they said no, and then he tried dodging the yakuza members' calls when he didn't show up to the meet.
>>
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>>47309116
So, wait, did the character try and go back on a deal the party made, to sell the object of a run to a third party? And is the table OK with that, at least OOC?

Because that's the kind of behaviour that fucks up the campaign permanently, pic related. You don't fuck with the group's rep, especially when you're the new player.
>>
>>47309159
he wasn't the new player, and the party fucked up the party's rep. This was this group's first shadowrun campaign, most of them first time period. They had a tendency to not think anything through and just kinda wing it.
>They also had a tendency to roll up new characters every other session
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>>47309223
Ah. My bad, I misread, thought the elf was your mage. Is that racist? Probably, but 9/10 times it's true, so I don't feel guilty.
>>
>>47309263
>discriminating/stereotyping against elves
>ever not justified
>>
What's the difference between Mages and Shamans? Do all spellcasters have totems? Are there other spellcasting traditions?
>>
>>47309854
They're two different traditions that approach magic in different ways. They can, but they might not call them that. Yes.
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>>47309854
Back in the day, Shamans and Mages were two totally different kinds of magic.

Shamans were in touch with the world around them. They could have totems who would help guide them down the path of magic and life, they could summon the spirit of a domain and ask it to help them, but it would stay in that domain- they could summon the spirit of a street, but when they went inside or beyond the city, that spirit would stay in it's domain. Shamans were emotional and intuitive, with spells that reflected their internal biases and preferences.

Hermetic Mages were the scientists of magic. They didn't believe in that mentor spirit, soul-of-the-land mumbo jumbo; they'd set up a ritual area and conjure up a pack of elementals, which would follow them anywhere. They could also cast whatever spell they learned, just like a calculator could run any equation, without fear or favour. They needed order and organization to do magic, but it was all on their schedule, not a union between man and nature.

Then 4e came along and fucked all that up, and now 'shaman' and 'hermetic' are just in-universe labels with no weight behind the names or difference between their mechanics.

As for your other questions, not all Awakened have mentor spirits/totems, but they all have that option now, and there are buckets of individual traditions (Street Grimoire has about 10, IIRC). The only real difference is the drain code and what spirits they can summon for what role.
>>
>>47310185
From a strictly mechanical viewpoint, this is correct.
From a fluff standpoint, what a shaman does is almost incomprehensible to a mage and visa versa, and some traditions are more or less inclined to have special relationships with spirits than others.
>>
>>47310244
They're also more or less inclined to care about spirits in general. Most shamans and shaman-like traditions would never even consider harming spirits out of respect (Or fear), while mages and some other traditions don't care or consider spirits to be nothing but tools to be used.
For a long time, the different traditions couldn't even agree on whether spirits are true sapients or if they were just imprinted on by whoever summons them.
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>>47310244
>>47310307
It's not just mechanics that make them indistinguishable, though. Here's a section from the Seattle Sprawl Box I'm reading right now.

>The aspected mana makes lodges here far more potent, meaning space and time here is highly coveted. The entire place is patrolled by spirits that have little time for polite trivialities. They ask a question—if you know the answer, you belong; if you don’t, you’re removed.

Off the top of your head, is this talking about a hermetic laboratory run by a secret society, or an isolationist shamanic organization?
It's the shamans of Fox Island. And they aren't treating spirits as honoured representatives of the spirit world, or that the spirit is the one doing a favour to the shamans by communing with them and helping them with their magical activities; instead, there are spirits being used guard dogs, with none of the personal relations and bartering that distinguished shamans in early editions

There's still bits of fluff hanging around about "Oh, Muslims aren't likely to have mentor spirits," and, "Hermetics still don't understand those kooky shamans and their belief that spirits are people," but they are the canonical equivalent of the appendix. The actual mechanics of what made shamans and mages unique, and part of what defined Shadowrun - that you have a collision between hyper-rationalists and super-passionate worshippers who can't see eye-to-eye if they tried - has been lost entirely, diluted away into passing references in the fluff with no mechanical backing or even guidance.
>>
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Are there ways to find a SINless ganger deep in Redmond Barrens other than:

1) Riding out to the location where he was last seen and asking locals
2) Trying to hack road cameras for info

Spirits' Search power won't work because only a verbal description of aforementioned person is provided (no DNA samples).
>>
>>47310495
That "mechanic" never existed. Mechanically, the only difference between shamans and mages was that the spirits mages could summon were tied to their element and the school of magic it represented, while shaman spirits only worked in the environment they liked. So as a shaman, you chose either the dice bonus you liked, or the rat totem, because that's the only thing that would help you do magic in 99% or the runs. And combined with how awful aspected magicians worked in 3e, there's no wonder the mechanical bloat was sanitized.

The difference between shamans and mages in the fluff never went anywhere.
>>
>>47310524
Snitches, aerial surveillance are two options that come to mind.

You could set up a hunting next with a good viewpoint and some bait.
>>
I am running into a little problem, here.
How does one go ABOUT becoming a cultist?
I've run into a bit of writers block trying to think what made gun cultist start worshipping guns. All I'm pulling right now is a particularly religious stuffer shack shootout.
>>
>>47310642
Acts of god. Cults thrive on miracles and the like. Also drugs. So many drugs.
>>47310524
Bait.
>>
>>47291626
>When the pussy is too hot
>>
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>>47310584
Mechanical differences between Shamanic and Hermetic traditions include
>Shamans had to choose a totem, Hermetics could never choose one, and those totems had direct mechanical and RP effects on what the mage could and could not do
>Shamanic masks physically changed the appearance of shamans when they used magic, which while not having a mechanical effect was specifically enumerated as one of their unique traits
>Hermetics needed specialized libraries for each skill (Sorcery, Conjuration, and Magical Theory)
>Hermetics needed to set up Ritual Circles to do magic of significant power, while Shamans could just jump right in
>Nature Spirits could be called up individually by a Shaman as he went along, provided he can convince them to help and sunrise/sunset doesn't catch them, while Hermetics needed a Library, Circle, and 1,000Â¥ per Force Rating of the Elemental and bind a pack of them for as long as he wants

And as I pointed out, with an example, the fluff differences are being heavily eroded and basically only exist as lip service or when anchored in another bit of fluff, like the NAN and shamans.
Also Racoon is the best totem, Rat a shit
>>
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Hey chummers with all this talk of mages I figured now would be a good time to ask this.iv got a bit of a conundrum if anyone cares to help. Im just getting into the game and a few threads ago i briefly talked about my runner whose goal was to debalkanize the United States and try to restore it to its former glory. I was thinking of makeing him either a former member of the New revolution or an independent, but either way he sees their methods as crude, inefficient and counterproductive and wants to reshape the country his own way, using his own methods. I thought I id also make him the son of middling officer in the UCAS. Additionally after racking my brain on whether to make him a face, street samurai or a mage of some sort, when a phrase popped into my head that clinched it. "Spirits of '76" I want to make him a mage that communicates with and uses the spirits of American soldiers that died in previous wars, hence slogan that's also the logo on the back his jacket. (I love the idea so much I might just get a commission of him done after I stat him and get his backstory and what not in order.)
my problem is im not quite sure how to build him. should I make him just a regular spellslinger with a mentor spirit or a mage focused on summoning and other spirit related matters? ideally id like to be able to do some combat magic, but the idea of summoning spirits just sounds too cool to give up on that easily. im also not sure what tradition to make him im leaning more toward hermetic because he's sort of Neo-colonialist but I haven't completely ruled out the shaman idea if for no other reason than the fact he has a shamanic perspective in that he believes that spirits he summons and uses are intelligent and should be treated with the respect(although I suppose he could be a hermetic mage who respects his spirit buddies) or any other traditions that might fit the bill but I have yet to read about. any help at all would be most appreciative.
>>
>>47310851
>>47310851
fuck, i thought I broke that up better didn't meant to post a straight wall.
>>
>>47310642
Trickster spirit, drugs, really convincing paranoid schizophrenic, making the AI in your gun look like your Waifu when it gives you diagnostic updates and being really lonely, coincidences + personification of regularly used objects, etc.
>>
>>47291956
I'm in favor of any form of torture where the target has a fearboner.
>>
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>>47310851
Eagle Shaman. EAGLE SHAMAN. You know what you must do.

Summoning would work well, as would buffing your allies.

"Fear the enemy naught, brothers! Liberty and righteousness are on our side. Shoulder to shoulder push back the forces of tyranny and advice that seek to enslave our fellow man!"

Start a gang, "Grandsons of Liberty", start revolution, kill a dragon.
>>
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>>47310851
For a Mentor, I can see using a Founding Father as a Mentor: Bear, Dragonslayer (Ben Franklin), Fire-Bringer (Thomas Paine), or Wise Warrior (Washington). I know nothing of American history, change names to more fitting men as necessary

And you can pull up enough skill points to be good at both Conjuring and Spellcasting. Tradition-wise, I'd say Shaman personally if you want your focus to be on communing with the spirits (especially if the character believes it's a divine mission to MAGA); Hermetic is a bit cold for that work. Chaos Mage is the 'I guess' of traditions if you get stuck. I would also accept a Baptist Theurge raining hellfire down those heathens, Halleluiah!

>>47311005
The only thing is that the Eagle Totem is focused on fighting pollution, and he wants his Captain to be more America than Planet. Another mentor refluffed as a giant Bald Eagle would be cool though
>>
>>47310817
The only instance of it being eroded I know of is mentor spirits affecting hermetic mages' behavior in the mechanics, but even that was suggested in the earlier edition fluffs, since hermetics couldn't agree if the spirits shamans were summoning had any effect on them. And then Chicago happened, so there's less room for doubt now.

Everything else was just done to remove the excessive differences in otherwise very similar roles, like merging circles, libraries and lodges, or removing the distinction between spirits and elementals.
>>
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>>47311042
Patrick Henry. Theodore Roosevelt.
>>
>>47311042
Abe Lincoln would be good, Maybe Andrew Jackson.
>>
>>47311042
>Another mentor refluffed as a giant Bald Eagle would be cool though
That might be best. Or, fuck the history; you're building a NEW America for NEW Americans. Speaking as an American, America isn't about tradition, it's about innovation and struggle. Anything could be the new symbol of America. My vote would be a wolf - social, smart, don't fuck with it and it won't fuck with you.

Dragon slayer - Andrew 'Fucking Lunatic' Jackson
Firebringer - Ben Franklin
Bear - Teddy 'Motherfucking' Roosevelt.
Wise Warrior - Dwight Eisenhower

Washington was called "Village Destroyer" by Native Americas for his rages. Other American figures you might want to look into are Thomas Jefferson, John Kennedy, George Patton, Douglas MacArthur, Frederick Douglas, MLK, Alexander Hamilton, Abraham Lincoln, Lewis and Clark, Neil Armstrong; the list goes on.
>>
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>>47311042
>>47310851
OH SHIT NIGGA

I just remembered Scion. The Companion book had rules for the deities of Americana- Betsy Ross, Columbia, Johnny Appleseed, Pecos Bill and Uncle Sam himself.

Forget mentors, that is absolutely how you should theme your spirits. Who doesn't want to see the earth spirit John Henry the Living Steam Hammer beat some corp thug into the ground?
>>
>>47311158
There is also not a totem enough about having your ride ruined by not you, or about survival focused luck to represent Washington.

I think his record was having three horses shot out from under him during the span of one battle. Also suffering nothing but damage to his coat, but that could have been a different incident.
>>
>>47311252
Washington would be hard to pigeon hole into a totem for many reasons.

Hell, he was offered the Kingship of America and turned that shit down.
>>
>>47311158
Snake- Don't tread on me.
>>
Lone Newbie runner looking for a Johnson with a group looking for some backup

In other words I'm looking for a game, my contact info will be given if there is interest. I'm new to the game, I have the 5th Ed core book and I'd like to have someone go through it with me. My idea would be to make some kind of flamboyant physical adept that goes around picking fights with gangers for street cred and money. Not sure of exactly how chromed he would be but I'm thinking some chrome would be nice

Currently on mobile and unavailable to get on my PC for tonight, but will be available tomorrow
>>
>>47311005
>>47311042
>>47311092
>>47311120
>>47311158
>>47311196
>>47311252
>>47311352

Thanks for the help so far guys, some great ideas going on here. I really appreciate it

>>47311042
your pretty spot on with the historical figures actually although id probably replace Thomas Paine with Patrick "Give me liberty or give death!" henry as a Fire-bringer. my initial plan was to have the mentor spirit molded after a real American soldier who was killed late in the revolution named Marconi jack in the real world Marconi jack was caught deserting and hung but I figured history diverged a little here in the sixthworld

>>47311158
I like the way you think especially in regards to Teddy 'Motherfucking' Roosevelt. the wolf is a pretty good idea as well

>>47311196
>John Henry
my steel driving brother of African American decent

John Henry was always my favorite of the American folk legends and that does sound pretty badass
>>
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>>47311352
Well, it's more about how the Spirit of '76 sees him than what the historical Washington was like. If he thinks Washington is a war hero best defined by bravery, he's a Dragon-Slayer. If he's the Village Destroyer, Shark. If he's the leader of the pack, Wolf.
>>
>>47311484
But he's everything. Washington was the rallying point for the hungry and cold troops in Valley Forge. He was the political backbone that the Continental Congress could hold onto when all seem lost. He was the hope of every Patriot that burned for liberty. George Washington was in many ways the ideal American.
>>
>>47311196
Dat Lady Liberty
>>
So I sent my new GM a .chum5 file just called "Fast" that had 200-nuyen shoes, Aptitude Running, and 100,000 soydogs and that's it

...I bet shitposting is probably a very real problem in the 6th World.
>>
>>47312051
You forgot the chili con soy.
>>
How do I make unarmed good?
I want to make ryu, and I just am not very good at it.
>>
>>47312317
You don't have to be an ork or troll, but those both really help.

Make sure that your base damage is at least 6P, because that's what pistol shots will do. So high base Str, body mods, and weapons.

Even if you're an adept, look into chroming up your physique, because they're better sources of static mods than your PP is.
>>
>>47312317
Get close, fast, and don't get spotted.
>>
>>47311057
Yeah, but of course everything was always so much better in the past. The women even had bigger tits and were quicker to slob yr knob.
>>
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Is Corporate Sin(Sinner Neg. Quality) real up to it's 25 karma? It seems more of an advantage than a flaw. You get restricted acess to a bunch of corp assets but no one knows who you are. A guy in an upcoming session is taking this and I want to know if there is a way for the GM to fuck us up because of that and if so, how can I convince him to take something else.

He's playing a 14 years old technomancer, by the way.
>>
>>47313019
Because lots of people do know who you are, all that corp gear is is corp owned and thus corp tracked (assuming you were actually important enough to have it), and a corp has your bio-data.

They may not share it (or they may, perhaps they don't like the trouble you're causing as a runner), but that means they will be able to find you in a crowd, track you with dna, and that's not even the bad stuff.
>>
>>47313019
>It seems more of an advantage than a flaw.

No it isn't. There's a reason the character had to drop off the grid and stop using that nice, shiny SIN and all the perks that comes with it. in 99,99% of the cases, it means someone more powerful wants them captured or dead. If he starts using his High-born corp SIN, expect the local MIB equivalent to track the character down.

And that's not starting about any SINless learning about it that might overreact and shoot them for being a spy from the Man. Or sell them out back to whoever is searching for them if they're a little more entrepreneurial. (Which for a technomancer is double the more enticing, but I disgress.)
>>
>>47313019
>You get restricted acess to a bunch of corp assets
Not any more access than anyone else. You have to pay karma for contacts, dealer discounts, etc.

>no one knows who you are
Your corporation knows. Anyone still on the inside with your corporation can easily see this as an opportunity for blackmail, as can anyone who isn't prejudiced / outspoken against corporate born SINners.
>>
>>47313086
>>47313112
>>47313181
Seemed to work fine for Sam in the Secrets of Power trilogy but if is that bad I need to convince him of it.

Also, he said that the GM approved his 9 points in a single contact.
>>
>>47313226
>Also, he said that the GM approved his 9 points in a single contact.
There's a quality for that.
>>
>>47313226
Two players, one controller worked out for oatsngoats and sweetnumb, but I still wouldn't recommend that anyone play Super Metroid like that.

Although a highly placed friend might explain how the techno was hidden and not exploited. As much.
>>
>>47313434
Sorry, but I didn't get the first line.
>>
>>47313509
https://youtu.be/-UQaPy7H6WU

These two guys.
>>
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So my ST is old old school. Was running Shadowrun in first edition, when I was a fetus, is now running SR5. Says that the game will be fair, but interesting. Encouraged us to make Prime Runners. Promises there'll be nothing unfair, but I should be careful.

Is this item list careful enough? Gun is an Ares Predator V, armor is Armor Jacket. I'm the group's Technomancer.
>>
>>47313600
>ST

oh god I meant GM I'm so sorry I swear I never make that mistake
>>
>>47313600
Replace the sat-link with a reciever dongle. You're probably not going to be hacking or commanding drones with your commlink, so limiting noise due to distance isn't that helpful.

I don't think you can nest a camera into goggles, so just put in the actual visual enhancements. It'll still record if you slave it to your commlink. Similarly, give those other mikes some enhancements, and posibly just ditch one for a better, more tricked out one.

What's your armor like?
>>
Is this good? I'm doing an afrikan weeaboo elf focused on stealth and unnarmed, with archery when ranged makes it needed.

Priorities:
A Attributes: 24
B Skill: 36-5
C Resource: 140k
D Race: elf wakyambi
E Magic: -

Attributes:
Body 5+3
Agility 6+4
Reaction 5
Strength 6+4
Willpower 5
Logic 1
Intuition 5
Charisma 1
Edge 2
Essence 0.1

Racial Traits:
Celerity
Elongated Limbs
Low-Light Vision

Skill:
Stealth Group 5 (+2 Sneaking)
Running 6+2 (Sprint +2)
Gymnastics 6+2 (Martial Arts: Parkour)
Escape Artist 2+2 (Contortionism +2)
Unarmed 6 (Martial Arts: Jujitsu)
Archery 6 (Martial Arts: Kyujutsu)
Free-Fall 6 (Break-Fall +2)

Knowledge:
Afrikaner N
English 2
Japanese 6
Wilderness Survival 6

Contacts:
Little Chiba Street Doc 4

Positive Qualities:
Catlike 7k
Double Jointed 6k
Natural Athlete 7k
Agile Defender 3k

Negative Qualities:
Computer Illiterate 7k
Antipathy 8k
Hobo with a Shotgun 10k

Nuyen: 4545Y

Equip:
Urban Explorer Jumpsuit+Helmet+Thermal Damping 5 3575Y (11AR/8AV)
Flare Compensation Goggles 330Y
Bow Rating 10 1kY (acc6, dmg12p, AP-2)
50x Arrow rating 10 1kY
Shock Gloves 550Y (acc Phys, reach 1, dmg 8Se, AP-5)

Cyberware:
Standard Muscle Replacement 4 100kY
Standard Titanium Bone Lacing 30kY
Standard Spurs 5kY

Bioware
Standard Sleep Regulator 12kY
>>
>>47313697
Standard armor jacket. Rating 12.
>>
>>47313766
Put a few points of the resists (chem, nonconductivity, et al) and some gel packs if you can.

And a helmet. Possibly put trodes in the helmet or at least wear them openly. It gives a little cover for your techno-stuff.
>>
>>47313747
Doesn't look like you have any fake SINs or licenses or anything. Also isn't titanium bone lacing above the allowed availability for chargen?
>>
>>47313813
I think it's workable used or omega grade. Just, you know, huge penalty either way.
>>
>>47313780
I can't. I've spent all my nuyen. I'll put that on the shopping list for after the first job though.
>>
>>47313813
GM said it was ok or maybe havent noticed. I'll use it to my advantage if its the latter.
Is fake SINs that much of a big deal? I could get them in game.
>>
>>47313829
Cut down the other fake SIN to a 3 or 4, then. It'll probably be the emergency hiding place holding SIN, so it doesn't usually need to be very high in rating. Or at least sacrifice a few rounds to get those trodes.

They're excellent cover.
>>
>>47313840
Yeah, a SIN is a big deal, doubly so with fake licenses.

It says you're in the system. The licenses say you're allowed to own anything with an R rating, and possibly other things depending on the licenses you have.

If you're found without a SIN, you're in huge trouble as the cops/security can legally do basically anything to you.

If you don't have a license, hope you can bribe well. Otherwise you're getting fined, arrested, and that stuff taken from you.

This applies to basically everywhere in a city that's not the barrens.
>>
Is it a social misstep to put sleeping tiger armor under a normal lined coat?

I'd like to just, you know, look like a guy wearing a non-fancy coat, but I would ALSO like nice protection.
>>
>>47313910
It's probably mostly for the lined coat, but it also depends on where you are.

In some places, that high end Tiger is going to get you nasty looks regardless of what it's paired with.
>>
Question.
I know there's an enemy drawback, for when someone is your enemy.

Is there any quality for if YOU are someone ELSE'S enemy?

For instance, if my character hated the fuck out of some dick coworker he used to work with and tries to kill him regularly, but that coworker doesn't really care much.

Basically, I want to be someone else's enemy drawback.
>>
>>47285066
Look into shedim. Evil spirits that like to possess the dead so they can spread conflict death and all that good stuff.

There was a huge thing around the time of the comet where someone was "reborn" after being killed and he became a huge deal.
>>
>>47314027
A simple combo is Poor Self Control (Vindictive) and Bad Rep if the guy is below you/you're too much of an ass about it.

But the actual simple way is Vendetta.
>>
>>47314062
I feel like the vendetta quality without the enemy quality would perfectly represent what I'm going for here.
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