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Infinity General: Everyone is out playing today edition

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 333
Thread images: 51

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Infinity is a 28mm scale skirmish game by Corvus Belli where it's always sleepy time. 175 years into the future and humanity is still waiting.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread
>>47211420
>>
First for ORCs are made for fightin' an' winnin'.
>>
>>47266670
Why Orcs never have their signature helmet painting in any of their depictions, official or otherwise?
>>
ALEPH IS NOT YOUR FRIEND!
>>
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>>47266831
But the Evolved Intelligence sure is!
>>
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>>47266670
Post your ORC lists!
>>
>>47267278
Why no Regulars linkteam?

And why can't Army 6 have a usable copypastable output?
>>
>>47266670
I just love how expressive the ears and eyes are in these. Awesome.
Also, at least the left ORC seems to be down with that proposal.
>>
>>47267278
I don't know, if I need them. Adding them to ORC fireteam wouldn't leave much room for other support elements or flashy units. I also dislike how many models would have to clump together, it's just asking for some template shots.
>>
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>>47266768
That's material for a comic.
>>
>>47268357
Yeah, but the main point of a Haris is being able to have two links at once. Your Regulars could be sitting there defensively or for emergency objective runs while ORCs do the killing.
>>
>>47269878
Yeah, the blurb how troops in ORC -armor painted their helmets with scary images in Paradiso offensives has pretty much always been there, but always forgotten. I guess it's largely due how little flat, easy to freehand surface area there is in the helmet between all the eyes and curves.
>>
Dumb question time.

Let's say you move 4". It ends in LoF of somebody, and also sets off a mine/perimeter weapon.

You declare dodge as your second short skill.

Let's say you roll an eight, which passes, but your opponent rolls a nine in shooting you? Do you successfully dodge the mine but still take the damage from the shot in ARO or do you take damage from both the mine and the ARO shot?
>>
>>47269999

I believe that would be the former. Your dodge against the mine is not a FtF roll, just a PH roll. What happens in the FtF happens separately.
>>
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>>47267278
Sensible? Not at all, I just want an excuse to field Bolts, ORCs, Auxilia and CSU.
>>
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>>47269999
You dodge the mine safetly, but struck by the shot. Remember that dodging a deployable weapon like a mine is a PH-3
>>
Is there any good way to store rosters? Codes require army builder to view them and are not very reliable since Army6 is far from perfect and I've already lost my lists twice. Is storing them in notepad the best option for now, or maybe there is a way to save roster as a good ol PDF with "open in Army..." button?
>>
>>47270967
I normally just print them in .pdf format at save them in a folder.
>>
So I tried out Tic-Tac-Toe this evening at 200 points and it seems like a neat mission.
Won a clutch victory at the end by ramboing a Janissary doctor along a flank, claiming 2 antennae previously connected by my opponent and making a line.

Does anyone play much at points different from 300 points? I have a soft spot for 200 points games- 150 seems to small to be able to have viable order pools, but at 200 points you can fit some neat stuff in whilst having to wrangle to get enough orders in.
Or is 300 still the staple for most?
>>
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>>47269945
If I'm late for work tomorrow, I'm blaming you.
Goodnight!
>>
>>47271121
Can you do this with the new builder? Hasn't been working for me.
>>
>>47271276
Nice!
>>
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The Keisotsu ML is a girl, right?
>>
>>47271276
Brilliant once again.
>>
>>47271353
I just take the printing option and change the printer to pdf.
>>
>>47271121
That's strange, the "open in..." button is still there, but it's not working.
>>
>>47271276
ha! Love it!

>>47271418
No
>>
So infiltrating heavy infantry with grenade launchers is pretty dumb. How are you supposed to deal with these guys?
>>
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BAKUNIIIINNNN

Moderators hang out in backfield as garbage bullet sprinklers and order generators, protecting the home base and a flank and pinch hitting as an aggressive unit in dire needs.

Riot grrrls will be aggressive objective grabbers: get there ASAP and either grab and control it, or cover it in terrible ARO's. In a pinch, break the ink for suppression fire.

Lizard plays hero.

salyut hangs out with either the grrls to reload them, or lizard to protect it from hacking with the reverend, who will likely be luitenant, but i have the moderator flagged as one too for when i want to switch it up.
>>
>>47272335
Dao Fei don't have grenade launchers. MSV ARO pieces, DTW DZ guards, and TR bots. Who were you playing as?
>>
>>47272545
They were Knights of Montesa. My opponent deployed using proxy models and refused to tell me what they were until after deployment. Turns out this is cheating so whatever
>>
>>47271200

I think 300 is the staple, really. 400 is too unwieldy, and 200 is pretty restrictive particularly for armies like CA and ALEPH.

>>47272596

Your opponent was a total cheating dick, if he's proxying you should know what they are from the start. In my area we go over all the open info units/armaments before the game starts. If he wants to play that shit next time, hack them the fuck to death or shoot them in the back with your own infiltrators. Or just don't play against him.
>>
>>47272674
I mean, I tried really hard but I was down five orders on turn one. My Intruder sniper and iguana and Interventor all just failed their rolls across multiple turns. I conceded after my medic died trying G to revive my sniper and the iguana got isolated and destroyed.
>>
>>47271200
300pts is the standard. 200pts can be really fun, because at that level listbuilding a more of a challenge. Unfortunately it leaves out the more expensive troopers and elite armies might struggle.

I've played a 400pt game once with my Steel Phalanx. It's fun every now and then kinda like what 40k apocalypse used to be, but I've not a fan of regular 400pt games
>>
So yeah, what can you do to deal with a fire team duo of Knights with Mechanized Deployment besides just roll better? Because I dumped everyrhing into those guys at optimum ranges and did nothing
>>
>>47272696

Sometimes dice happen and they'll wreck your best-laid plans. Next time another solution might be hacking them with Spotlight, then using a guided missile launcher.
>>
>>47272947
No guided missiles in Nomads that I know of.
>>
>>47273017

The Vertigo Zond has a smart missile launcher.
>>
>>47273017
Every single faction in the game has guided missiles. They're on one of the robots. Next time take a Spektr and hack it out of TO, or a bunch of bandits, moran, and zeros, and fill the infiltration zone with deployable repeaters, drop them in ARO, and hack through them
>>
>>47273085
I mean, I tried that, it didn't work. The dudes just reset every time until their hacker isolated my remote
>>
>>47273237
When he's resetting he's not killing your dudes, also what hacking program were you using. All you need to do is make sure he doesn't wreck all your shit before your active turn, because at the end of the day, he only has a multi rifle and ARM 4 protecting him, no mimetism or any of that shit. you can just send anything with a vaguely big gun after him, and rely on superior burst.
>>
>>47273339
His dudes had Grenade launchers and I was using an Interventor. I tried both Gotcha and Oblivion on my active and neither worked. On his next turn my Repeaters were all dead and that was that
>>
>>47273725
Grenades launchers aint shit, just don't group your dudes, and it's effectively a combi rifle. There shouldn't be too much trouble dealing with Montessa on the active turn, though since they cheated it's obviously a bit harder to prepare. Can you post your list?
>>
>>47273801
Army code ok? I'm on currently on mobile

KwBgjAPgzCIRYQFIAs4kCYCcYtIIRhSogpJgoAcYBRJZF1txaDVNhLp57tAbCQDsPSnnwYyKMMHLBEBCammywHDJSV5pGAfhioMNaVAxIAAmShYZFKGUJIrpivIdOermu4rczZoA

Any my main issue was that all of my dudes were dead after top of one. After that he just made saves or dodged. HMG and sniper bullets apparently can do fuck all to these guys
>>
>>47273943
You should have stuck to 10 orders max. There's a lot of cheerleaders there, but the only thing you have to push with is the Iguana. Also if you're going to have hacking, Moderators would be better cheerleaders i think.
Maybe something like:
KwBgjAPgzCIRAmAHAUgCxgJwrMBA2FAQjELRAHYc0lsi0UpNhqZiwp0QGwaxiEnDD1CcibNAn64oCdnPKdeFFkQQMMLXGDlqNuHMDD8SILvwSYsxKBoRbgTFAAEwqctl6ZdUFpMK45DZ+BIZBzs5AA==
To give you better reaction, allow you to use more hacking, and give you a second offensive vector with the HMG Intruder, in case the Iguana is in a bad spot.
>>
>>47274439
I honestly don't think the iguana is even worth it. He doesn't actually do anything besides die and the Intruder is a better HMG guy
>>
>>47269903
To be honest it seems like regulars make shitty links. Their only good reactive weapons is a sapper, the FO option costs SWC and they don't get any really good guns like missile launchers. I guess the sensor is good linked.
>>
is the muyib minelayer considered a specialist?
>>
>>47275109
No. Only Hackers, Forward Observers, Chain of Command, Doctors, Engineers, Paramedics, and Specialist Operatives are specialists.
>>
>>47275320
Lieutenant doesn't count as a specialist? thank you for clarifying the minelayer question
>>
>>47275344

Not unless they're also a hacker, doctor, etc. By itself, it is not. This is also why FO's are generally valuable - they're often cheap, plentiful specialists.
>>
>>47275344
They can be if they have one of those skills/equipment. For example a Reverend Custodier Lt with a HD+ is a specialist. This also applies to other skills they may have like minelayer like Yuriko Oda who is an Engineer with the minelayer skill
>>
Anyone know if it's ok to play the Bootleg minis. While I'm not going to do something silly like fielding the top half of a tag, I was thinking of using the Aleph Penthesilea.
>>
>>47276135
I guess it would depend what you're playing her as. As far as I know she doesn't have a statline for the bike and everything? If she does, I don't see why you couldn't. If you're using her for an aragato or something I guess it would depend what the base sizes and everything are. I have to confess I don't really know how much they match up. It was my understanding most of the bootlegs are just decorative or in some cases usable as HVTs.
>>
>>47276135
I can see absolutely no problem with that. I think it's even ITS legal, since she is a model for Penny, and there is no requirement that the models fielded must fully represent their load-out. If some TO says you can't, call him a cunt for me please.

>>47276388
Penthesilia is fielded on a bike.
>>
>>47276135
Yeah Bootleg Penny is cool. I have one for an alternative Penny, but I've seen people use her as another Kum Biker. Just be clear to your opponent anytime you use a proxy model.
>>
>>47276893
But I'm thinking of playing Aleph. You know, the mode the model is modeled after? also am sad I can't use CORE link teams in Steel Phylanx.
>>
>>47276961
You dont need Core teams in SP. 2-3 Enomotarchos teams are more than enough. We also get 2 Duo options.
>>
>>47276961
I'm pretty sad i can't get HRMC on gao rael in tohaa
>>
>>47277856
I'm sad I can't get HRMC on Gao Tarsos.
>>
>>47277856
>>47278072
>>47276961

https://youtu.be/gIuotFZnBtk
>>
>>47278335
https://youtu.be/-XNFokmDKrE
>>
It was stated by Bostria, in the seminar we saw the last pictures from, that they plan on releasing the Kaauri in blister of two and that you can expect this S1 unit to be as large as the Nomad Zondcats.
>>
>>47278771
Sniper will look xbox huge next to Kaauri.
>>
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>>47275097
>To be honest it seems like regulars make shitty links.
They were decent on the offensive. I usually included two spitfires, minelayer, and two plain profiles. Push up the middle, put mines on objectives and establish area control. I could do a lot with them in N2 but with people figuring out the game (more camo, smoke/msv2 is always good), as well as change to coordinated order (I loved to push, break the link, attack with three modes, form up the link again) and link team changes I sort of lost love for them. They're probably still decent with B:5 spitfire and bonuses to LGL but I don't really see *that* great of a need for a link of them. I also don't like to run regular with MSR, his cost is cheap but Bagh Mari are really attractive option in N3. LSG/MSV 1 means that even sneaky TO infiltrator needs to think twice.

I think NCA can run two traditional fireteams with greater efficiency.
>>
>>47279467
Doubling down on spitfires or hmgs seems a high cost for some redundancy and slightly better AROs.
>>
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So what are you all workin' on?

I decided to touch up on my OSS. They are some of my firsr models. I started with the Proxy Mk3 and a Naga hacker.
>>
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>>47279785
Another angle
>>
>>47279785
>So what are you all workin' on?
Ordered Haqq twins.
>>
>>47279813
He clearly wants that ass.
Working on some terrain, first steps (in the road to disappointment).
>>
>>47279713
I didn't get that feeling, it was unusual not to lose one spitfire member. Although to be fair, I probably wouldn't take more than one spitfire now.
>>
Given my local meta is currently pretty mad, with the last tournament featuring an ISS list with 9 holoecho markers and 3 tigerbots, I want to try something off the wall myself.

I play NTCA and Aleph, and the next event is 200 points.

I am thinking Bolt core link with Orc duo...
>>
>>47279955
No Duo Orcs in NCA, I'm afaraid. I'd guess you can take Haris Orcs with only two members.
>>
>>47279979
Well that sucks.

Haris Orcs (HMG Lt, HMG, Shotgun) and core Fusilier specialist link could be fun
>>
>>47280270
I'd take a tinbot MULTI rifle instead of that second big gun. You don't need 2 HMGs in a Haris link, that's a massive SWC investment for something that will lose its burst bonus as soon as one guy dies. Plus a linked MULTI rifle can put out some brutal AROs.
>>
>>47280340
I very much second that. The Tinbot is a huge boon and the Multirifle adds some flexibility to the team.
>>
Does anyone know what the flower on the Qapu Khalqi faction logo is? It reminds me of a Plum Blossom, but that is more Far East than Near/Middle East.
>>
>>47280618
May be lotus?
>>
>>47280340
Finally, a use for starter box ORC
>>
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So who else is excited for the Stingrays?

....in fucking June-July that is

....assuming it's not delayed further
>>
>>47281277
Okay, now I wonder why Infinity is dead game?
>>
>>47281442
"Waiting for xy be like" meme. I must confess that I didn't feel any hype for HSN3. Neither am I looking forward to Stingray.

Absolutely hyped for Overwatch
>>
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So I'm going to practice with Bashis and the new Sekban BS13, so I'm going to try and make a Core Fireteam of Sekbans (and Hafzas) and a Haris Fireteam with 2 HRLs (and a Hafza). I'm still deciding how to put my combat groups together, and the lieutenant is easily movable to one of the two links during deployment, or not in any and outside depending on how the enemy deploys/what army he is playing.
>>
>>47281497
Er, 2 HRLs across both fireteams.
>>
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>>47281510
>>47281497
And for fun, this is what the courtesy list looks like.

(the lone hafza moved into Combat group 1 so I could choose to link him or the lieutenant during deployment.)
>>
>>47281489
Well, I more hyped for Shen's gift (XCOM 2).
Also, any advices how I can use Nazarova twins?
>>
>>47282168
Like any other Kum biker: Throw smoke everywhere, and just run at people like a human missile launcher.
>>
>>47282172
Thanks, any youtube manuals how to paint them good and hot?
>>
>>47282168
Use them like you would with a normal Kum Biker. Theyre a good rambo/alpha-strike suicide unit. Zuleyka is great against crowds like Fireteams or singled out targets with low BTS. Zamira is decent, but doesnt offer much. She's simply an upgraded version of the Kum Biker with LSG

It's all matter of you getting the hang of bikers. They need some practice and finese to use, because of their extremely impetuous nature. Plus the 8" mov value can get you into trouble if you dont plan for the first turn impetous phase to get them moving up without getting shot up. I usually take 3 bikers and what I like to do is to to have each biker provide smoke cover for the next during the Inpetuous Phase which will be even easier for me now that Muttawiahs get smoke grenades. Try to avoid shock ammo and MSV2 and 3.
>>
>>47282357
Hmm, Zamira is indeed pretty much identical to regular Kum, Point of CC and BS more, point of lower WIP (among the lowest in Haqq). Kinda makes you wonder what her role is. At least they could have given her something fancy, like nanopulser.
>>
>>47284893
Doesn't she have an E/M weapon? Or is that her sister?
>>
>>47284915
Yes, but so does shotgun Kum.
>>
>>47279785
An ORC, a Croc and a Sierra... But I lost the will to paint halfway through applying the first colour. So I just did that and put the paints away.
>>
>>47279955

Well you could try the new Achilles+Patroclus combo. A Fireteam:duo visually comprised of 4 Achilles models, and even the holoechoes rock mimitism.
>>
>>47285627
It needs time to dry anyway is what I tell myself.
>>
>>47279785
A tigermech.

First time trying white and bold colours. It doesn't look chalky, which is something
>>
Is there anywhere online I could trade in my Warhams for, idk, store credit? or trade it in for Infinity.

Most of my stuff is still nib too..
>>
>>47286153

what kind of list do you put those in
>>
>>47286275

It's a Su-Jian. Whatever list you like. It's very adaptable.

>>47286202
I'd ask around at your LGS. If it's NIB even the proprietor might come to an arrangement with you.
>>
>>47286275
It is the big heavy unit of the Imperial Service, a fast and hard hitting thing with good guns
>>
>>47286275
A winning one!
>>
>>47279785
Building Antipodes. They're a pain in the ass to put together, and I have four to do in total. I also need to figure out how to get Voronin's puppy to look good without it's leash/chain in his hand, as I've made him removable from the larger base.
>>
>>47279785

Just re-discovered my small Hassassin army so I'm probably going to paint them up to take a break from what I've been doing recently. Needs more models but eh. One day I'll run that gimmick Hassassin advent calendar list, one day.
>>
>>47286153
thin your paints and clean your mold lines
>>
SO, if i understand correctly, Nomad Jaguars can link with senor massacre and 2 jags, or as just three jags (because their profile has haris) or as a core, correct?
>>
>>47287136
Si.
>>
>>47286549
>>47286383
>>47286342

great, im going to pick up another mini game because of robot tigers and ninjas
>>
>>47287136
>>47287210
Wait, can Jags form Core with Massacre?
>>
>>47287553
Ah, I just checked, it's two Jags only. Still fun.
>>
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>>47287553
>>
I seem incapable of making a non-stupid list.
>>
>>47287780
A bug in Army then? Because it says only about the Haris, not the Core.
A Jag Core with Massacre sounds a bit like too much. But then they're cheap. Just gotta restock the panzerfausts I guess.
>>
Dumb new question time part two, electric boogaloo:

You've got a model, it moves up, someone AROs to shoot it, you declare dodge, you pass dodge, you take your 2-4 inches of free movement from sucessfully passing a dodge, now you're in the trigger range of a mine or perimeter weapon like the crazy koala.

Do you: take a hit from the mine/perimeter weapon and a damage roll for it

ignore the damage from the mine/weapon as you already passed your dodge roll

or not activate the mine/perimeter weapon?
>>
>>47287858
if i remember well, mines and crazy koalas are automatic abilities, so they trigger wherever its active or reactive turn, but im not pretty sure though
>>
>>47287835
I think technically the army builder is supposed to be official but it does seem to have things wrong in the latest update.
>>
>>47287858
You only get the extra movement in reactive phase.
>>
>>47287858
You don't move from dodge during the active turn, you only move from dodge as an ARO.
>>
>>47288003
>>47288015
Oh, ok, but still, question stands,

if you succesfully dodge in ARO, and that movement ends in the trigger range of a mine or perimeter weapon, does that set it off and if so do you take damage or do you already ignore it from the passed dodge roll?
>>
>>47287914
In both the old and new rules Koalas only go off as an ARO. Mines will still go off whenever an enemy model or camo token activates in range, so active or reactive.
>>
>>47288066
It's covered in the latest FAQ. The mine goes off because when you declare you are dodging you have to state where you are attempting to dodge to, which in your example would be the area of the mine. Since the mine goes off your dodge roll becomes a normal roll -3 to dodge the mine.
>>
What happens if you shoot and dodge?
>>
>>47288941
You can't, they're both short actions
>>
>>
Do you guys think official Infinity missions might be a little too geared towards specialists? On one hand, I really like the emphasis on objectives over killing. On the other, would it really hurt the game if objectives tests operated more like 20x20 (only mission specific specialists get the bonus a bonus or no minus to objective rolls, all other models can do objective rolls at heavy penalties)?
>>
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Wow! Infinity is really getting ppular! They even got their videogame!
>>
>>47291490
CB is pretty much afraid of experiencing another Tournament Season like during 2014, where the Avatar combo list wiped out any possible enemy.

Infinity is an easy to break game if CB just fails on any single thing. It's fragile.

Everybody wants to play with their TAGs and win missions with them, but CB does not want to allow that.
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>>47291673
Was that when Lts were considered specialists?
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So what exactly is Nomad hacking supposed to do? Everyone I talk to says this is the thing they do best and what allows them to win games, but it seems kind of useless.

Either no one brings hackable models, they always reset, or their bts is so high they just make their saves anyway. I've only ever seen one hacker succeed at anything and it was after three or four tries and they only succeeded in the slimmest of margins.

So what do these guys do exactly? Because it looks like Nomads really suck other wise and their are plenty of counters available that just wreck whatever other tricks they have.
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>>47291609
Thought we had a game in Valkyria Chronicles? Been clearing the whole thing with AROs.
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>>47291609
I don't recall seeing fat people having a miniature except for the April fools joke everyone asks for.

Those Kaplans we saw in that video and comic were pretty cool though.
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>>47291818
Board control with the amount of repeaters available, even accidentally on things you'd normally take like Forward Observers, Morans, TAGs or remotes, meaning it's a real bad idea to field HI, remotes, or TAGs in a short distance, making you choose between Dodge or reset, frelling you in either option, plus they can easily do a lot the hacker related classified.
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>>47291818
Hacking is just one more piece in the Nomad toolbox. They get powerful devices cheap and repeaters that can be anywhere with almost no effort. The HD+ may not have the raw power of a specialist device at its best, but it's got ano answer for multiple problems.

While it's not as powerful as it used to be, being able to spotlight a missile in is a legit low risk tool that can pay big dividends.
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>>47292121
So this makes sense in theory and I've seen people try it. It usually just means the active player just murders your repeater guys with speculative fire or just takes the hit from the hacker, makes their bts save, and then murders everything.

>>47292292
Saw that too, unless they were going after really shitty models the spotlight failed because they made their reset roll pretty much every time. Only way I've seen it work is after the Nomad player spends two to three orders to do it and then they finally succeed.

It was a fluke, but I watched multiple games where the Interventor failed multiple times. Nomad player eventually gave up after five orders and nothing happening
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>>47292401
shh, hacking is how I get my enemies to waste orders on my Haramaki link teams.
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So do we know what new sectorials are going to be available in The Human Sphere N3?
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>>47291673
Honestly... That does sound pretty terrible, and I can understand Corvus not wanting to tackle another thing like that what with everything else on their plate. I guess I will stay content for now with the fact that the Infinity Community is very open minded and willing to play fan made mission systems like YAMS or 20x20.
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>>47293305
HSN3 came out officially with online PDF rules and an Army Builder update earlier this month. The only new Sectorials are the USAriadna Ranger Force (which already had its rules out for a while) and the Combined Army Onyx Force. Everything else is supposed to come out with Acheron Falls... Eventually.
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>>47293348
Shows what I know. Lol Thank you
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What is the best faction for doing space pirates in this game? Goofy pirate hats would be nice, but not neccesary as those can be added on.
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>>47293720
Quapu Khalqi are space pirates
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I'm going to learn all there is and more about infinity armies
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So what is the best book to pick up for the fluff? Or does the fluff change from book to book?
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>>47293938
The EI approves of your thirst for knowledge.
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>>47292292
Spotlight is legitimately shit now, though. It can be nice against link teams that you really don't want to deal with directly, but an automatic -3 to your roll combined with burst 1 means it rarely actually works.

>>47292401
On the reactive turn hacking is just about area denial. A hacker ARO might fail, but the consequences aren't anywhere near as dire as failing a shooting ARO and if you succeed then that's seriously inconvenient (and potentially devastating if he's near the end of his turn) for your opponent.

On the active turn things are a bit different. Hacking is there for the utility. You've got supportware, you've got all sorts of crazy shit that a HD+ can do, you've got a bunch of attack programs for remotes, HI and TAGs you don't want to get shot by, you've even got programs that can let you murder the enemy with their own TAG.

>spec fire
That shit makes hacking look like the most reliable thing in the world. Best case scenario is that you're spending an entire order on something that's burst 1 and -3 BS/PH. It's for dealing with shit like link teams, not for killing every repeater that shows up.
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>>47293720
Qapu Khalqi is as close as you get to a merc faction, and they have access to Yuan Yuans who are literal space pirates. They live on shitty spaceships hidden in asteroids and their economy is based on pillage, rape, and slave trafficking.

Then are the Bashi Bazouks who are adventurers contracted as corsair crew to sweep and secure boarded ships. Some have military backgrounds but had forgotten discipline, so they are hard to control. Most infamous moment was the massacre of hundreds of civilians during the Silk Revolts.

Other mercenary units include the Druze Shock Teams who are known for brutality most infamously for slaughtering Caledonian villages during the Ariadna Commercial Conflicts.

Then the Kaplan Tactical Services who are the courageous and honorable mercs and well integrated into the Haqqislam military. They often work directly with the Sultanate
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>>47294160
That sounds like tons of fun. Looking at the intro guide makes it sound like they focus a lot on light infantry skullduggery. I will probably pick up the starter and maybe some of the mercs(Yuan Yuans look cool) and see where I can go for there. Thanks a ton for the advice.
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>>47294264
QK is surprisingly versatile. They can field a full 5 man link team of powered armored heavy infantry. They can field two different mercenary leased TAG mechs. They have tons of options for different fireteams. They've got great medium infantry options. You can do a lot with them.
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>>47291818
>>47292401
Ah, you're the whiny Nomad guy that probably hasn't learned how to play his guys effectively or had rolls go wrong too many times.

It's not that Hacking is what Nomads do best, it's that Nomads are the best at Hacking. But they do way more. Good warbands in form of Chimera, Jaguars and Morlocks, smoke + Intruder combo, good ARO pieces like Sin Eaters or ML Brigadas, good aggressive HI link (Riot Grrls), cheap TAGs (Lizard has effective 4 wounds), Crazy Koalas and mine laying models everywhere, Tomcats grabbing objectives and going in from the side reviving your dudes and a lot of ADHLs. But you have to be aware your opponents probably know those tricks, because Nomads are very popular.

Honestly it's starting to sound like you've taken Nomads because you expected them to win games for you without much input. But it doesn't work that way; you need to learn how to not leave your guys in the open and which one to use for AROs, where to set up your mines and repeaters and which models you can sacrifice. And also that sometimes dice just don't go you way.

You're starting to sound like a new MtG guy that heard from other newbs about how "overpowered" blue decks are, made a shitty control deck and is now whining that control is hard to play and it's not winning as much as you'd like.
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>>47294502
>(Lizard has effective 4 wounds)
You mean Iggy? Lizard's just your run of the mill MULTI HMG gundam.
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>>47294641
Iggy, yeah. People seem to use nothing but it or even Iguana to proxy other Nomad TAGs, so I confuse them sometimes.
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>>47294290
You mean the used to field 5 man link team (4 of wich were just skinny guys with holos)
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>>47294502
>Ah, you're the whiny Nomad guy that probably hasn't learned how to play his guys effectively or had rolls go wrong too many times.
No? Sorry, first time post, long time lurker. Genuinely trying to figure out how this stuff works since all the things you listed haven't.

I've noticed that whatever tricks Nomads have there's either something that does it better or just straight counters it. I honestly picked up nomads because I thought they looked cool, if I wanted easy wins I'd have with Ariadna or Aleph
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>>47295271
Of course there exist counters to everything in this game, otherwise shit would be broken.

The important thing to know is that you can't have the counter to everything in every army list.
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>>47295271
>>47294502
Meant to add that I was also asking because I see a lot of other Nomad players running into the same problems. They can't accomplish anything and gutted shut down pretty trivially by whatever they're up against. I've seen this happen locally at all levels and from other people online. Seems Nomads are super popular but not all that good
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>>47295283
This doesn't seem accurate considering you're supposed to bring two lists to ITS and know the scenarios ahead of time. If you know your meta well enough it's easy to build two lists to counter pretty much anything
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>>47295306
>>47295271
Most factions can do most things, so it's the little things that stand out that are worth noting. Everything has a counter, it's just that some counters are more or less difficult to include in your list or more or less difficult to implement.

As for Nomads, they have arguably the best medium infantry in the game (Wildcats are relatively cheap with a wide variety of options that can make them quite cost-effective and flexible) which is noteworthy because a good number of factions lack a good middle ground between cheap LI and very expensive HI.

Nomads also have the best access to HD+ and reasonably priced access to HD and an enormous amount of Deployable Repeaters, which gives very good battlefield control. Zeros are good. Jaguars are good. Riot Grrls are good. Mobile Brigada (used sparingly) are good. Sin Eaters are good. Other factions would kill for an Intruder.
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Some update. Touched up the Dasyu Hacker and speed painted the male one. I want to keep the OSS paint scheme simple.

>>47285627
Lame!

>>47286153
I like the Liger Zero colors, but like the other dude said take out those mold lines and thin your paints.

>>47286590
Really? Mine went together like a charm. But I dont know much about how Voronin's pup is assembled.

>>47286663
Hassassin definitely got a nice little bump in HSN3. I already have the models, so I may try them out. My favorite change it ths Smoke Grenades on Muttawiahs for no additional costs, and the lowered costs of Farzans (as well as a Minelayer option). Hassassins are looking to be the most speed-bumpy army.

>>47284893
That lower WIP isnt anything to be concerned about. She's not a Specialist, and she's got V:Dogged.
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>>47295434
Lastly cleaned up the last two Nagas. Nagas are my favorite units in the game...but I have played the OSS in over a year. HSN3 has revitalized my interest in Vanilla aleph.
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>>47295386
I mean, I think you're probably right but I've seen all of these get shut down by literally one model available to PanO, the Aquila Guard, or just random stuff like template weapons on Aux Bots.

To go off the example above, the Nomad player in that game just couldn't kill the Aquila Guard. They dumped a ton orders to try and hack him and he just reset or blasted the Nomads with an ARO. The Intruder Sniper and Mobile Brigada got shot down pretty trivially and an auxbot with heavy flamer ran up the table and burned the link team of Wildcats. Anecdotal sure, but I've seen similar things happen in other games and experienced it first hand.
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>>47295516
>>47295386
Granted this was Corregidor and not technically vanilla Nomads. So I guess you're correct
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>>47295516
>Aquila Guard
Well, yeah, the Aquila's one of the best units in NCA. He has BS 15 (1 point higher than any unit in any non-PanO army), PH14, ARM4, BTS 6, 2 wounds, and MSV3. Presumably he had his HMG, right?

So that's pretty rough, especially if he gets into good cover with suppression. But let's break it down:
- First note: you can hack without LoF. This is why deployable repeaters are nice. Place one around a corner or behind a wall, trigger an ARO anytime they get within 8".
- Secondly, using an Intruder MSR against an AG is... not usually a good trade. He has 2 wounds, so he's immune to shock, and even with AP if he's in cover that's still +5 to his ARM roll, which means you only have a 25% chance to kill him outright in your active turn even if he wasn't shooting back, whereas when he's firing back he's at BS15 and ignoring your camo.
- That being said, as with many powerful units, it's often a better idea to delay it or keep it busy while you go murder cheerleaders. Melee is an option (Aquila's only CC15 and Morlocks will eat him alive). Templates and explosive weapons are good, as are high burst weapons.

As for the wildcat link. Well, yeah, that's what you're supposed to do to counter link teams. Run up with direct template weapons and kill them dead.

Also, using Aquila Guard + a bunch of Auxilla forms the basis of many NCA lists, so it's something you'll have to learn to deal with anyway.
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>>47295516
That's what you get for using low burst hacking attacks in LoF of your opponent. That whole I can hack through walls thing is a pretty big hint for how hacking is meant to be used. Sounds like the Nomad player was expecting hacking to be some super powerful weaboo fighting magic, when really it's just another weapon that's suited to to different circumstances then guns.
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>>47295748
>>47295730
So continuing with this example how do counter this one specific model? Hackers are cool but the only thing you can do is what, Oblivion? That's neat but I've seen an Aquila Guard fail his BTS save maybe once? And on the one occasion I did see that happen an Engineer just bonked him with a wrench and he was back in the fight.

Now this just one model in one faction.
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>>47295811
Use LI with repeaters to give you the ability to hack the auxbot as it comes down the field. Slow their advance with Moran, or TR bots, or Intruder Sniper (keep him way back, so he's out of good range band of HMG), or minelaying/hacking infiltrators. Then on your active turn take the Wildcat link and shove B3 BS16 HRL up his ass. Dam 15 with failed saves causing additional hit will fuck anything up eventually. If it's closer, use B5 spitfire.
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>>47295875
So play Corregidor? I was worried you'd say that. The locals and everyone else I've talked to online has said playing vanilla was stupid and Corregidor was the only way to go. Guess I gotta go buy Wildcats now
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>>47295875
Template mode is actually the way to go with targets in cover. Dam 14 vs Armor 4 is way better odds than Dam 15 vs Armor 7.

>>47295811
Also out maneuver opposing troops using AD and infiltrators. If your opponent can't get into a good position or is being starved of orders, then he can't use his rambo effectively.

Massacre can also help you avoid fire with eclipse grenades. If you are in Vanilla, the Chimera or White Noise can sub in. The former also pretty much eats the AG for lunch.

A TR bot in good position with marksmanship is an ugly prospect for NCA to face. If you can jockey into a position where you aren't outranged by Snipers (hello climbing plus), you have a good chance of burning a lot of orders while fishing for crits vs TO/ODD models.

And if all else fails, bring a bigger gun. BS 15 that ignores most defensive tech is rough, but he has no defensive tech himself. On active, our TAGs from the Iguana up can force the issue. BS 14 active vs BS 15 ARO aren't bad odds, especially if you are slinging AP rounds.
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>>47295983
They're the best looking models Nomads have anyways so I don't see any problem.
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>>47295983
You're taking the wrong message from this. If anything Vanilla has a lot access easier to tools to take him down or nullify him.
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>>47295811
Against an Aquila I'd recommend White Noise. Assault hackers are the only ones that should actively be using dedicated attack programs because they get the best ones. Carbonite is great for disabling TR remotes and annoying HI so they can be murdered. Normal hacking devices aren't weapons, they're tools. Supportware is a big part of their worth.
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>>47295811
All the advice in the world won't help you if you don't want to listen to it.
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>>47295983
I assumed you played Corregidor because you mentioned Corregidor. Any HMG HI, and most MI will take down an AG on the active turn, because the AG has no defensive measures in terms of shooting. In vanilla, you should be able to get a Hellcat or Prowler Boarding shotgun within 8 inches, and ignore their cover. You'll be B2 BS18, vs B1 BS9, you could also go after everything else in the list and starve the AG for orders. Uberfall Commando will murder him in CC, as will MOrlocks, Bandits, and Jaguars. For a blunt instrument like an AG there are a lot of options to take it down, what makes itr a challenge is using those options without the support troops fucking up your plan.

>>47296095
This like 5000% percent. Considering cheap HD+ are for nomads, it should be simple to put down white noise, and then just hammer him with HMG while he's at -6 to shoot back
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>>47296063
>>47296063
I didn't want to have to play the same faction as 50% of the other dudes in my meta. When I picked this up I had no idea nomads were this popular. Wildcats are super cool, I was just hoping to avoid any must buy units just to win a game or two. I guess it can't be helped though.

>>47296095
This is the only thing I've found to be somewhat helpful. Most people seem to try it but then their repeater guys become the primary target. So I suppose people just need to be careful with their dudes. Unfortunately this doesn't work against all the other PanO dudes that are going to be murdering you.

>>47296099
Sorry for replying with what I have experienced so far in the 30 some odd games I've played and the many more I've watched? Don't know what to tell you man, but when I've seen the suggestions here all fail time and again in not sure what to do.

>>47296144
I'll try this thanks. I'm not confident it'll work but I'll give it a shot and recommend it to the other players. Most people haven't been able to get the cheerleaders due to superior aros
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>>47296293
>Sorry for replying with what I have experienced so far in the 30 some odd games
There's been a handful of new people in here that cannot for the life of them listen to others giving honest advice, and thought you were one of them. My mistake.
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>>47296357
Seriously trying anon, I know I'm new here but I've seen a lot and I'm really trying to figure out how this stuff works. All the other local Nomad players have been running into the same problems and some of these guys have been playing for years.
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>>47295434

Yea just from the experimental list building I've been doing they're packed with dirty tricks. Holo 2 specialists, tons of drop troops, impersonators (someone on the forums made a list that throws 9 impersonation tokens at your opponent). Govads fixed their most glaring weakness and they seem really fun with great units. I'm happy I found them, just gotta paint them up and buy some stuff to flesh them out. Lasiq viral rifle suppression is damn dirty.
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>>47296413
Maybe they're all shit. I imagine Nomads tend to attract the kind of neckbeard weaboo furry player who reeks of incompetence. I think you should be the one to lead them to a new age of victory, showers, and wearing deodorant. Go Anon, use the meager advice we have given you and seize your destiny. Also are you playing ITS missions, or pitched battle type scenarios, because Pan O has an objective advantage over everyone else in a pitched battle.
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>>47296476
ITS all day every day over here, no alternatives. I build for scenario as much as possible but it doesn't seem to matter much.
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>>47296293
>their repeater guys become the primary target
If you're playing in a way that an enemy can pick out what unit it wants to devour first and then easily kill them, you're playing wrong. Nomads are all about board control and hacking is only part of that. You should have mines, several nasty ARO pieces, and probably some CrazyKoalas to make moving across the board an absolute bitch.

>Unfortunately this doesn't work against all the other PanO dudes that are going to be murdering you.
It's not meant to. But the value of hacking devices is their versatility. They can shut down MSV units, they can take objectives, they can serve as area denial, and they can lay down supportware. Hackers are a toolbox, only AHDs are made purely for immobilizing dudes and that's why they're the only ones that are good at it.
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>>47296413

You're doing well anon. Some models are tough to deal with. There's only a handful of MSV 3 models in the game, and they're also some of the most expensive non-TAG models in the game. Which, coincidentally, also tends to make them incredibly powerful. Inevitably there's going to be players/models that just make you scream with frustration, and sometimes the dice are going to fuck you. Your flawless Sun Tzu masterplan will get wrecked by a fusilier making 5 dodges in a row, you'll get crit on 2s, etc. The goal is to stack as many modifiers in your favor to make that as unlikely as possible.

The main thing working against the Aquilla guard is that he doesn't have any defensive bonuses like mimitism. He's all offense.This is why white noise is so devastating, it shuts him down 100% and lets you take shots at him with snipers/rockets/HMGs for free. For extra fun, sneak a repeater near him and start using them in ARO to handicap him in his active turn too.
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GROUP 1[
TAQEUL Lieutenant (Advanced Command) Viral Combi Rifle, SymbioBugs / Pistol, Knife. (0 | 40)
KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28)
SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8)
KOSUIL Engineer K1 Combi Rifle, D-Charges, Nullifier / Pistol, Knife. (0 | 29)
KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 |15)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13)
KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21])
KOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24)
SAKIEL Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
KOTAIL (Forward Observer) Combi Rifle, E/M Grenades / Pistol, Knife. (0 | 33)
NIKOUL Minelayer Viral Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 30)

GROUP 2
KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12
KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12])
KAAURI Sentinel Sniper / Pistol, Electric Pulse. (0.5 | 19)
3 SWC | 300 Points

http://army.infinitythegame.com/index.html?l=BwBgjAPgzCIQKgQwK4EcCmAbABAEwE6IBmALtpgJYDOJEATAGwCkoYTUYIArEwIR10mAdi5s6XBiD502QgCzNxHaVKFgAnEzpyoPXsCYMuULY039VGrTpP9ZCrcduCGcoablteYZgwZi6YHMwHj8pAWA5JgABcWF1NhgdaR4hBPYQZP5U9KSeaOigA==]Open in Infinity Army
>>
>>47296818
If you wouldn't make a list with full points, why would you make a list with less then full SWC? Give either the Sakiel or Taquel a Spitfire imh
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>>47296818
The only decent-ranged guns you have are a shitty sniper, an immobile sniper and a panzerfaust. Get some spitfires in there, they can shoot outside of pissing distance and burst 5 is a glorious thing. A Gao-Rael wouldn't hurt either since you're bringing a Kerail.
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>>47295730

Aquilla's also suffer heavily from that dreaded foe. Going Around Corners. His HMG's terrible range brackets up close and the difficulty in getting cover while going around corners make him sad.

A guy with a shotgun puts him in serious danger if it camps a corner with a shotgun. A couple of guys watching the same corner can risk evaporating basically every HI in the game or force him to go another way.
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did they give a hint as to when the Onyx Contact force box deal is coming out?
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>>47291609
Any ideas for Widowmaker conversion?
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>>47297638

I think the Govad sniper is already pretty close. Take off her half jacket thing, sculpt an open shirt onto her and I think you're mostly there.
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>>47295983
No need; vanilla Nomads have better hackers and access to stuff like Spektr or Meteor. Hidden deploy the spooks and then shoot the guy in the back or mine midfield; he can't dodge and shoot at the same time and when he's shooting mines, he's not shooting your guys. Also Hellcats to drop on cheerleaders or again, shoot AG in the back. Carlota or Bandit to glue him or cut in CC. Aquila is not unkillable; mine certainly wasn't so far.
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>>47295434
Regarding Antipodes, it's just the fitment of the legs so the feet are relatively level on the bases, really. I had a nightmare with tails but I managed to figure out the pinning on them; I never used to like pinning stuff.
Right now my nightmare is mold lines; a few CB ones, but mostly Guild Ball... I need some new dremel heads.
>>
how does this look trying to include some ne toha units. i really lithe Kaari, but im not sure if it should be a sakiel aramedic or kumotail
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>>47298439
ugh, forgot list
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>>47298471
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>>47291609
>no Infinity models to convert into Tracer
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>>47298530
That's just Army fucking up again. Chaksa Servants count towards the order pool when they shouldn't.
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>>47298586
>>47298530
Got me all excited for a moment there, was about to tell Yu Jing their Kuang Shi can suck my dick. It's also corroborated by the HSN3 book, but then, Yudbots also give a Regular order in that, so Spanish laziness I guess
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>>47298613
Any unit with G: Servant or G: Synchronized explicitly doesn't provide an order, you silly alien.
>>
Any news about Infinity manga?
>>
>>47298700
To me you're the alien. How does the list look?
>>
>>47298555
Sounds more like Traper
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>>47298773
Not the same dude, but being someone who plays regularly against tohaa, I can say that I've seen scarier stuff.
>>
>>47298813
such as?
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>>47298754
It coming out
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>>47298555
Father Knight on the other hand is almost spot on Reinhardt.
>>
>>47298471
You're just trying to play yu jing at this point. Tohaa's main advantage is it's budget symbio troops. You're bringing all the expensive ones, which end up being worse versions of human heavies.
>>
>>47299043
So I should go as full poland as possible?
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>>47298471
Kumotail if you actually want to fix your dudes. Sakiel if you want to throw nimbus and move towards objectives. You've got a decent number of good specialists in the Kotail and Clipsos, so I'd lean towards the Kumotail.

>>47299043
What units are you even referring to? I get Ectros/Neema and maybe the Taqeul, but all the others are pretty cheap for what they are.
>>
>>47298858
>>47298858
Actually I asks about some details.
>>
>>47300031

We don't know the specifics, but an OYoroi pilot, and a rogue Asura apparently feature.
>>
If I email Corvus Belli asking about some recent unit changes (or lack there of...), would they actually be bro enough to seriously respond?
>>
>>47300877

Wasn't that an older comic that was in the works? The manga may or may not be a continuation of that work
>>
>>47301096
>Bostria receives Anon's letter
>is not sure if understands it
>passes it to Bran, Gutier, even Angel
>everyone is so confused they forget to siesta that day
>finally Bostria decides to write back to Anon
>"Dear Anon, forgive me my accent, but I have a question for you:"
>"What the hell is a Securitate"
>>
>>47301862
Nice try ;^)
d-deus v-v-vult
>>
>>47301862

why were people even expecting securitate to be changed before Tunguska sectorial dropped?
>>
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Couple of Deva divas. The blue hair is a conversion for the Hacker/Sensor

>>47296436
I'm still not too sold on Govads, but in Vanilla they're a nice budget Djanbazan

>>47298080
Oh yeah. The tails are annoying. I wish they had more substantial pegs, but I pinned mine too.
>>
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>>47302058
>tfw your Father-Knight will never speak with Paul Dobson's soothing, yet commanding voice

Also, are you referring to the Teutons? Because they were changed. For the worse, but still.
>>
>>47302308
I want context dammit
The only thing I can think of is berserk troopers in a link team
But then I remember domaru (shikami?) and highlanders/wulvers...
FUCK
>>
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>>47298555
Swap the head, get rid of the wings and build up the chest reactor thingy and there you go, the cavalry's 'ere m80
>>
>>47302261

Well it's the only visor the Hassassins get. I don't know if you necessarily want to give your precious core link team slot to them but it's nice to have one or two as camo hunters.
>>
>>47302620
Also Ajax with some cheap Myrmidons.
>>
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Ey guys, Smagg here. Sorry for the incoming blogpost.

I'm currently researching webcomic hosting services to have all my strips in one place. I think I'll go with WordPress, because that seems the simplest and most effective while not being tumblr.

But I don't really have a name for my strip collective. I think I should use a game term, one that's not limited to one faction (despite my PanO focus; there's some Nomad and ALEPH comics coming later), but I don't have too many ideas. I like "Irregular Order", but that sounds a bit too similar to Irregular Webcomic.

What would you suggest?
>>
>>47303451

I think Chain of Command would work well. Some others that might work are Metachemistry, G:Mnemonica, or Free Agent.
>>
>>47303451
How about

>Inspiring Leadership
>Holoprojector
>Surprise Shot

if we're going with game terms. These seem to fit a webcomic idea of showing all sorts of scenes from around the Human Sphere.
>>
>>47303558
>Free Agent
That could be a nice alias for the author.
>>
>>47303451

Cube 3.0
>>
>>47303558
And yeah, Chain of Command is another good one. Possibly the best one yet, because anything retarded that happens in military often is the fault of the chain of command and stupid regulations.
>>
>>47303558
>>47303576
>>47303587
>>47303592
Interesting suggestions. I'm also thinking about something with Order pool in it (like Empty Order Pool or Orders Spent) or with Hyperpowers. Or maybe a reference or a pun on Human Sphere.
>>
>>47303703
Do it the way Bostria pronounces it.

Human Esphere.
>>
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>>47303451
>The Multispectral Visor

>One of the planets of Human Sphere like Svalarheima or Voruna

A hacking program like
>White Noise
>cybermask


>Aleph Lies
>Tunguska hacks
>Impetuous Order
>Authorized Bounty Hunter
>Red Fury
>Krakot Renegade


IDK, I'm out of ideas.


Saw this on twitter today. What could it mean?
>>
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Okay, thanks for all the input!

The name will be Out Of Orders.

Site is being built now, but I also have to reformat older strips and redraw some. I'll let you know when the site is live.
>>
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>>47303451
>Nimbus Sphere
>Kinematika
>Double Trouble
>casevac
>Zero-V
>Sepsitor
>Drop Bears
>FastPanda
>CrazyKoala
>Feuerbach
>Neurocinetics
>TinBot
>Prohibited from the Concilium convention

Say, what's this sniper shot today? Xeodron?
>>
>>47303984
Alright, looking forward to it!
>>
>>47303865
>300
Spartans?
Oh boy more iron cock boys
>>
>>47303984
I like it!

>>47303865
300pt Army Pack for Onyx
>>
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>>47306039
This is the type of stuff I love for Infinity. Images not of war, but of the units performing their usual duties.

As an aside note, does anyone know what the Ariadnan cities look like in comparison to how the usual Infinity terrain tends to be?
>>
>>47306039
That pic is subjectively my favorite piece of infinity artwork and I bless the day that one anon brought it up again upon request several hours later so I could save it to my hard drive again.
>>
>>47306233
From what I understand, it's pretty much an expy of the modern times, early twenty first century. So picture something like 2020 Atlanta, Georgia or suburban Moscow.
>>
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>>47306233
Probably something closer to current day plus some lower levels of tech(compared to the rest of the HS)
>>
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remember

Aleph lies


WIP. Have had this idea for a while but I'm realizing that my photoshop skills from being certified in CS 4 three years ago isn't worth anything
>>
>>47309316
That's really cool, yo! Do you have a site I can follow?
>>
>>47309381
I got the screenshot from a series of videos called the reward.

https://www.youtube.com/watch?v=DUlg8Y_mLfA

they've got a kickstarter.

I'm just photoshoping a pic with altering colors, but I think I plan to digitally paint over it.
>>
>>47309522

The Reward was fucking rad, I hope that series actually materializes at some point.
>>
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>>47310576
>Dat feel when Infinity art looks more serious and easier than some new 40k art.
>>
>>47310677
>some
>>
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>>47310677
Pretty much all of the new gw art is just bad or worse, boring. I can't think of a simple memorable piece besides the really shitty ones (the storm surge immediately comes to mind).
>>
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>>47310677
>>47310818
>>
>>47310888
Tell me that's not official... Jesus, is that an actual unit now?
>>
>>47311419

Yes indeed. 40K has been introducing fuckhuege units into the game for a while now (Knights, Stompas, etc). That's the Tau equivalent, came out a few months ago.
>>
>>47303984
I dont know man,should have been

>Chained to command
>>
>>47311419
Yes that's an official unit, and yes that's official art. It was given out on a promotional USB, trying to hype up the Stormsurge.
>>
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>>47310888
That's exactly what I was talking about

>>47311419
It is. It's not just ugly, but the art itself looks incomplete like the helmetless firewarrior, the bolters, etc etc
>>
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>>47311457
I haven't played in ~9 years, half of the new stuff is completely retarded to say the least... Shame really. Oh well, I can still Deus Vult alien scum.
>>
>>47310888
christ that looks like something from your typical deviantart account.
>>
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Anyone have the N3 cover art for haqqsislam and CA? The Haqqislam cover art has Tarik Mansuri and some Khawarj up against some ruins with Order Sergeants rappeling down in the background...and the CA is of a Fraacta holding a Zhanying's head
>>
So my area is working through the Dire Foes missions as a league. Next up is "Flee or Die" which is... a whopper of a mission. I'm still pretty new and insecure in my list building, so how does this look for that particular mission? General idea is to secure the middle of the board/go for fast obj grabs with the Zerat and Shrouded while the Rasyat/Ko Dali walk in in the back to shoot over extended enemy specialists and/or assassinate the VIP if I'm the attacker.

GwBgjAPgzCIQMgUwIYHMCuiAEAmLBBAFUPwGEBpCMWEAUgHZxacoBOADlpACowAWAFxgcQkWChCBIId2lgpC6Uu70+AQpAbuOdmuFQ1fHppMBCAKxgG7KM1Z9gtU9VrmmYeq3pOofVznM7YD9TPj9zKECwVjBA0x1XaNowdginMEc3bxSMn0DzHEcU9hw8/yL2EqcWRL8UqCt42j5WWw9zbyaWtvpLWgABFNcQVmT2IedbNzrxxvFhmbBGvisI0uiXfv6gA=
>>
>>47304020
>inb4 more ASS against alien hordes of Onyx
>>
Does anyone have that art of Morlock girl that used to be in Army 5 background for Bakunin? I need it for reference.
>>
So guys, confused Nomad player back after listening to your advice. I'm not entirely sure what I'm supposed to do here after playing against another game against Military Orders. Thankfully there were at least no Aquila Guards this time.

We played Frontline. In my game I deployed my hackers and remotes to threaten his dudes but they were wildly ineffective. My Zero did successfully hack one of his Hospitalers but they immediately made their bts save. Eventually one of his dudes was able to just shoot the Zero to death.

The Tysklon with Feurbach did manage to take down a knight but he died to HMG rounds despite having increased burst.

I did take a Mobile Brigada with a missile launcher in order to fight his heavy armor but his own link team missile launchers and and panzerfausts were far superior.

Ultimately all my models died, I never successfully hacked anything and failed pretty much everything despite being in optimal range bands.

So what do I have to do here?
>>
>>47312902
Give up, clearly infinity is not the game for you
>>
>>47313020
This is unhelpful. What did I do wrong here?
>>
>>47313073
B2 feuerbach (increased burst hacking program only makes a B1 weapon B2, acant make B3 B4) < B5 HMG, B1 missile launcher Mobile Brigada will lose to linked B2 anything, you should take a HMG, Missile launcher is only necessary for TAGs
>>
>>47312902
>In my game I deployed my hackers and remotes to threaten his dudes but they were wildly ineffective.
Remember that often threatening means 'able to counterattack with them on the active turn' as much as it means AROs. The attacker tends to have the advantage and the orders to overcome any specific problem, so good defense tends to be more about forcing them to waste orders rather than ending a turn with the same amount of healthy figures.

>Mobil Brigada
I'd try it with a HMG. Damage is good, but burst is king. 4 chances to probably wound are better than 1 chance to definitely wound, because those 4 chances are more likely to overcome whatever penalties and reactions he throws at you, particularly in link teams that are known for being a pain to attack. Also remember to slice the pie so that you're only shooting one at a time. Coordinated orders can also help you crack open hard targets. Repeaters can help as well. Nothing stops an ARO like the figure being disabled.

Tsyklon wise, increased B is great, but the best thing in my experience is hiding one of the buggers on top of a roof or behind a wall. Make them walk a long distance before they even get a shot off. And if they DON'T deal with it, next turn you spend a single order and you're back into LOS of them, thanks to 6-4 movement and climbing plus.

Unit wise, knights tend to win big or lose big. Powerful, resilient, EXPENSIVE link teams are like that. Have you tried using the Uberfallkommando? What about Morlocks? Nothing like the two of them to be where you need them to be, and to humble big stuff. Either through aggression and damage, or smoke.

Of course, you could leapfrog him firepower wise. Nothing say's 'mine's bigger' like a Szlamandra.
>>
>>47313163
I did take an intruder with an HMG and after two orders I was able to take down one knight. He then promptly died to an aro panzerfaust.

So what I'm not getting is how to engage these guys. If I try and fight offensively they. Blow me away. If I try and hack the make their rolls and then blow me away. If I try and aro them they laugh before dropping a pile of dice my guys and blowing them away.
>>
>>47312902
Link teams can be very hard to deal with, and Magisters are particularly annoying since they're so cheap. Outbursting them with a spitfire or HMG (especially if you can use a Rudy to smoke combo) is an option, as is E/Mauling or hacking the fuckers. Magisters go full retard if their link leader is islolated or killed, so you can use that to your advantage by setting up some AROs to fuck them up when they charge.

ARO units are always liable to die to high burst weapons. HMGs can chew up nearly anything, but 2 dice vs 4 dice is still better than 1 vs 4.

When did you hack the knight? Active or reactive turn? And with what program?

The Mobile Brigada ML can be effective but it's a bit of a waste compared to the HMG. It's the best non-TAG rambo in the faction.

Maybe post your list so we could get more insights into the tactics you planned to use.

>>47313163
>Nothing say's 'mine's bigger' like a Szlamandra.
You could win many potato growing competitions with Szally
>>
>>47312902
>>47313163
I forgot to mention that I took multiple hackers to counter the ever popular drop troops people take here. They all failed to hack the drop ship and the enemy Crusader Brethren landed in my deployment zone. I was prepared for it with multiple Alguaciles in suppressive fire specifically because of this tactic. He still managed to kill a few of my guys before I finally killed him with an ARO.
>>
>>47313320
Were you only exposed to a single knight at a time? Because your odds of success against a single knight, if you're attacking out of camo with an Intruder, are very good. Throw in a coordinated order and you're near certain to kill it.

Have you tried killing off the lone figures, and not the link team itself? Whittle them down with killer koalas and mines? Your hacking rolls shouldn't be that hard to pass after an order or two, with Nomad hacking devices.

>>47313347
I think I might be the only person that quite likes the aesthetics of the Szlamandra. It's a good mix of humanoid and robotic. And it looks resilient and dangerous, just as it's meant to. A resculpt'd be nice, but I doubt the general round blobiness is going to change.
>>
>>47313320
If you have a shooty unit on a building being looked at by other shooty units then every order you spend trying to damage someone is free unopposed AROs given to all the other units in LOS. Try to limit how many units can see your active unit in active turn and stack as many modifiers in your favor as possible (surprise shot is amazing).
>>
>>47313382
I only engaged one knight at a time. It didn't amount to much I only killed three models that entire game and failed all my hacking attempts
>>
>>47313380
If you could reliably hack drop troops then it would be hard to ever take any if the moment someone took a hacker they just scattered all over the place.

I feel like you are trying too hard to hack too often. Yes nomads are the best hackers but you need a lot more than hacking to win a game.

If you want to hack someone then make sure you check the targets BTS and try to use programs that will give you good chances of succeeding. What hacking programs did you try to use on what targets?
>>
>>47313476
I mean, I took two hackers and made four attempts to hack. I failed all of them
>>
>>47313476
>>47313529
Sorry, forgot I tried to hack the drop ship on the aro and tried to isolate his HI. Twice on the active turn and once on an ARO.
>>
>>47312902
Firstly read the mission carefully. It wants you to dominate the 3 zones with each zone valued more the further you go up the board. To dominate you need to have more army points in a zone than your opponent.

Risking and ultimately losing your guys to heavy fire against mucher high bursts and multiple AROs not only means you'll have less orders/mobility, but also less army points to score in zones.

In this game burst is king. It's better to roll 4 dice on 10s, than 1 dice on 15. Missile launchers are great as a heavy ARO weapon in a Fireteam, but a single missile shot has very little chance to beat a fireteam's ARO. You can't expect a single hacker to stop a MO Knight. It can get frustrating, but remember that your opponent is paying for the higher BTS, BS, etc etc. Again roll more dice against the opponent. For example set up a pitcher or deployable repeater so that multiple Hackers can ARO against the same target to increase your chances of a program to go through. You're opponent will have a rougher time if you have shooting AROs as well forcing them to choose to confront the gunfire or reset against the hackers. In your Reactive turn, down let your opponent have too much freedom.

Board control is all about having enough of a presence to make your opponent waste orders or risk AROs. On your active turn, try to avoid multiple AROs. For example, if your Intruder was in a Smoke Template, than he can shoot at targets individually without getting shot by others (assuming they dont have MSV2 or 3). And always stack modifiers in your favor (staying in partial cover, camo/ODD, range bands, etc etc).

Also just curious, how many games have you played so far? It's also important to remember than it's always possible for you to get diced no matter how much you plan. If it happens, keep a cool head and focus on the next idea/plan.
>>
>>47313573
I've played around thirty games and watched a bunch of battle reports. I posted earlier about problems I've had with Nomads and the problems people in my meta and online seem to be running into.

I ended up taking the MB on the recommendation of other players. Clearly it was a bad idea

At this point Nomad players seem to get diced pretty hard more often than not. No one succeeds on hacking and it seems impossible to crack armor. I shot at a knight with an HMG three times in one game and did no damage. Other games have been pretty similar
>>
>>47313678
You do realize the Mobile Brigada has the exact same armor as those Heavy Infantry you say are unbreakable, right?
>>
>>47313690
Yes, but burst 2 panzerfausts kind of shut him down pretty hard.
>>
>>47313678
>I shot at a knight with an HMG three times in one game and did no damage.

Ok... That happens to all players all the time. Everyone has that happen. It's not some great conspiracy that nomads and only nomads cannot hit with an HMG. Could you please explain your problem specifically compared to other factions and I will try to help you understand.
>>
>>47313708
You're aware you have access to burst 2 panzerfaust too, right?

Like I'm sorry you're not having fun, and I really hope you grow to enjoy the hobby. But all these things you're complaining about are things Nomads can do too. You can have a Heavy infantry link team too if you want.
>>
>>47313733
>You're aware you have access to burst 2 panzerfaust too, right?
Well, he doesn't technically since he's playing vanilla. But he does have access to a burst 2 feuerbach in ARO, and with the new HSN3 stats those are objectively better.
>>
>>47313764
Also I would take an HMG over a burst 2 panzerfaust ARO any day. If he is taking unopposed AROs from a disposable weapon in a linkteam then he is playing everything wrong.
>>
>>47313717
So I guess the question in asking is how many orders should I expect to spend to kill one dude out of 14. The example I mentioned took 3+ and obviously I'm doing this wrong because that just doesn't seem right.

>>47313733
I'm playing vanilla, so no I don't unless there is a random rule I'm missing somewhere.

>>47313764
I tried this and it was pretty cool. He was however shot down by the same link team using a HMG. I don't know if he just got lucky or not

>>47313787
I mean they just hang out and fire their rockets. I didn't trigger their aros willy nilly. I only engaged one knight at a time but he had multiple panzerfausts in the link. Even though I did finally kill a couple guys he still had dudes left over to blast me.
>>
>>47313834
If you killed a dude per order then the game would be over after the first turn. Even if you kill someone in 2 orders reliably then that means you halve your opponents orders for his active turn if you go first.

You should focus your orders on getting objectives and controlling important fire lanes and buildings.

If you are losing a FtF with burst 4 vs burst 2 then something is going wrong. Sure everyone gets diced every now and then but it's your active turn so you get to pick the ranges and units fighting. You should be throwing many more dice at him then he is throwing at you and you should be in good range bands vs his bad range bands. Stack modifiers in your favor and burst 4 HMG should almost always win.
>>
>>47313678
The Nomads have the same anti armour tools as everyone else, and while hacking is a strength, what it really boils down to is that the Nomads can be good at hacking without much trouble, rather than their hackers being exponentially better in any way.

>So I guess the question in asking is how many orders should I expect to spend to kill one dude out of 14. The example I mentioned took 3+ and obviously I'm doing this wrong because that just doesn't seem right.
For a heavy infantry? That's about right. Screw up one, and a single wound each on the other two is pretty typical against hard units. Of course, against lighter ones you might mow through a bunch with single orders.

>Even though I did finally kill a couple guys he still had dudes left over to blast me.
Yeah, but at that stage he's lost his extra BS and SSL2 capabilities. So you've not only got a BS advantage, you've got camo and surprise shot, and burst. And he can only fire his Pfausts a single time and then that unit is basically useless at a distance. Which is another good reason to take light units. Once that ML's gone from the link, magisters lose a lot of capability.

MB's can work well if they get up close, or engage carefully at a distance with a larger gun. Close up, against knights, in the active turn, you've got a good shot with your Mobil Brigada, because both their MLs and their Pfausts don't get a bonus at that range, and you do.

And again, coordinated orders with strong units reliably kill just about anything exposed.
>>
>>47313834

It's not super unusual to kill people in 3 orders, particularly very elite HI like the knights. I mean if you could take them down in one order, who would spend that 100+ points? Even more so in a link where they get crazy bonuses. You'll find effective strategies for dealing with link teams as you play, sorry the games are going so poorly. My first game, I failed 3 PH 17 rolls in a row. Other strategies you can give a try to:

-ADHL. Maximum trolling, just glue the knights in place.

-Mines. Not a guaranteed kill, but link teams have to stay so bunched up that moving through mine fields is always a dicey propsition.

-AD troops. Shooting people in the back is a tried and true strategy. Alternatively you can start shooting up his back line. If he's got so many points in that link team, he probably doesn't have a lot left for other power pieces.
>>
>>47313382
Why would you coord order, it halves your burst
>>
>>47314061
You can have three other guys fire at burst 1, and their rolls will be unopposed.
>>
>>47314069
but your intruder halves their burst and more likely gets pasted, doesnt seem like a worthy trade. Coming out of camo your opponent should be at -9 to hit, which is almost unopposed anyway
>>
>>47313834
>I tried this and it was pretty cool. He was however shot down by the same link team using a HMG. I don't know if he just got lucky or not
The higher burst always has an advantage, but you've got a much better chance to beat the odds with 2 dice than you do with 1.

>Even though I did finally kill a couple guys he still had dudes left over to blast me.
The burst advantage applies to you as well, and if you've killed a couple of guys then you have surprise shot and the BS advantage as well. Link teams are always dangerous, but if you stack modifiers wherever you can or take steps to disable them with stuff like E/M, ADH or hacking then they can go down fairly easily. Carbonite is the best program for this because it's actually reliable and you're unlikely to waste orders fucking it up. Just immobilize with one order and put the boot in with the next.

If you can, prioritize the link leader. Smart people hide theirs, but if you can isolate or kill the leader then the entire link falls apart and you're free to fuck all the knights individually.
>>
>>47314100
>more than likely
Hardly. Not with the situation already stacked against the ARO go. Your numbers are better, and the enemy is just as likely to elect to dodge and try to give the unit a chance to survive. Plus the camo bonus is mitigated because the link has SSL2.
>>
>>47314197
More likely, not more then likely, get some reading comprehension.
>>
>>47314144
>If you can, prioritize the link leader. Smart people hide theirs, but if you can isolate or kill the leader then the entire link falls apart and you're free to fuck all the knights individually.
This has been my plan every time but apparently the dice aren't with me because I've been dumping tons of orders into killing these guys and it's not working. Apparently I need to plan on 3+ orders to get a wound, so I guess I should plan on 6ish orders to kill a knight with an HMG? Fuck.

>>47313994
I'll give the glue gun a shot. What's the best option in Nomads? Mines are cool but they seem easy to counter when you have +3 to discover
>>
>>47314534
Why do they get +3 to discover, if theyre within eight inches the mine should go off
>>
>>47314596
Because they're in a link team and get a bonus for the number of dudes in the unit?
>>
>>47314534
The dice aren't with you. Sometimes you just get unlucky, but usuallly with a HMG on a decent platform I'd give it 3 orders to incapacitate or kill a Magister in a full link. Once the +3 BS goes down things get slightly easier, and if you can kill 2 of them then they lose sixth sense and become far easier to deal with.

Ideally you want templates, mines, koalas, E/M weapons and hackers to make things easier. HMGs can whittle down links but sooner or later one of those panzerfausts is going to get through. Generally t's better not to engage links directly unless you've done something to tip the odds like immobilize them.
>>
>>47314596
>I'll give the glue gun a shot. What's the best option in Nomads? Mines are cool but they seem easy to counter when you have +3 to discover

Nomads have plenty of good ADHL options. a Hellcat is probably a good option, because you can walk them onto the nearest board edge by the link team to get good angles/shoot them in the back. Bandits too for infiltration. The main downside to the ADHL is that it's burst-1 so ideally try to hit them with an FO or Spotlight program to make the shot pretty much guaranteed. It's important to remember that if you DO glue them, they are not allowed to declare attacks.

As for the mines, put them around corners. You still have to see the mine to discover it. The idea is to make sure it goes off before they have a chance to do discovery.
>>
>>47314529
Sorry, thought you miswrote, given the original sentence should have been.
>is more likely to get pasted.
Or
>and more than likely gets pasted

As it was, 'more likely' in the form you used indicates that the 'more likely' result was the intruder getting pasted, not that the risk was simply higher, but not dominant. Which is wrong, so rather than assuming you failed to understand the situation, I assumed that you simply didn't proofread your post. And with the lack of capitalisation, that seemed likely.
>>
>>47314534
Prowlers are a convenient package for the ADHL, and quite affordable. Hellcats are good general AD troops, but on the whole, I'd say Carlotta packs the most value at the best price. Her flamethrower's a neat trick that can really mess up link teams, if you just want to YOLOit when you're out of space, orders, or time.

>mines
Lay them behind things. They turn around the corner to discover, bang. Shouldn't be too hard on most infinity boards.
>>
>>47313073
see
>>47313123
take board control items like HMG's. also look into Forward Observers and other units with Repeaters. Any hacker on your side can use a repeater to hack something in the repeaters zone (8 inches in imperial) this would greatly increase your hackers effectiveness.
>>
>>47314534
Prowlers and Bandits are good infiltrators that can both take objectives and cover enemies with their sticky goo. Carlota is similar while also being a highly mobile engineer. Hellcats are good but they've honestly got better loadouts..

>>47314529
>complains about reading comprehension
>uses then as than
no u
>>
>>47314853
I didnt type more then dickhead, learn to follow a thread
>>
>>47314954
The post I linked definitely did. What you wrote in any other post is irrelevant to the shitty syntax of that post.
>>
>>47315100
The post you linked was quoting a post
>>
>>47315131
Yes, it was quoting >>47314197, and that post said more than likely, which is correct.
>>
>>47313123
Not necessary, a template is good against links. You just have to try having only one guy react and need some luck. But then it was Magisters.
>>
>>47315663
Rolling 1 die against an enemy's 2 dice is still a pretty shit situation to be in on the active turn.
>>
>>47310888
I used to be a Tau player, from almost day 1 of Tau release. I was a moderator on the largest Tau community on the internet. I was really up to scratch on the fluff.
The moment they updated the Tau with the Riptide and the other fucking ridiculous stuff they've come out with, especially units with actual close combat weapons, I no longer recognised my favourite race.

Now I play Ariadna and YJ. At least the basic premise of their fluff doesn't change!
>>
>>47316003
imo all the other shit pales in comparison to the Stormsurge. The Riptide is OP as fuck on the tabletop but that's par for the course in 40k, and at least it's actually pretty mobile and could conceivably be designed by Tau. But the Stormsurge is utterly retarded all the way from its design down to its very concept.
>>
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>>47316135
>All the other shit
pretty much sums up 40k and GW in general now. I miss GW from before 2008 now. The ratio of good to bad stuff then was more favourable.
What pisses me off even more is that I want to get some of the older metal minis that I used to own, purely to repaint all pretty and have for the nostalgia, but with finecast... They're £30 a pop.

Keeping this post Infinity related.
>>
>>47316250
A few mates of mine picked up 40k again recently. I considered it too and was thinking of doing an Inquisitorial army, but didn't bother when it turned out GW had replaced Storm Troopers with those shitty looking and overpriced Tempestus Scions
>>
>>47316003
>especially units with actual close combat weapons
And these would be...?
>>
>>47316250
>BRATJA
Wut?
>>
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>>47316376
I don't remember, I stopped paying attention to GW years ago. There are definitely Tau units with CCWs now though.

Anyway, this is INFINITY GENERAL. Can we try and keep it that and not shit up the thread with 40gay?
>>
>>47316389
Bro in Russian?
>>
>>47316412
You mean kroot?
Oh don't worry
They stripped them of all ability to cc effectively so now they're just cheap sniper bodies
Also
>complaining about kroot
>opiniondiscarded.jpeg
>>
Can Ariadna use new Druze Hacker?
>>
>>47316507
Nope. Only Haqqislam.

Which is why I'm using her as a Wardriver in my Vanilla Ariadna.
>>
"Buenos días. Aleph miente. Vamos a ver qué tenemos hoy después de este puente improvisado... ^_^"
>>
>>47316823
I assume the improvised bridge he's talking about is the Army transition to HSN3 rules. I guess they're going to be cleaning it up today.
>>
>>47316521
>>47316507
Makes sense, seeing as how much of a hateboner Ariadna has over the Druze.
>>
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>>47311419
Wait until you find out it's an opened top piloted mech too.
>>
>>47314625
Remember they only get a +3 to discover with a five man link. Also since HSN3, their Magister fireteams (only linkable panzerfausts) need a santiago or hospitaller with them.

Ubers are good for shredding fireteams if you can control them. Spamming cheap templates also can do the trick.

Reaktion zonds with mm2/ Sineaters are great way to funnel opponents with the former being decent attack piecestats. Combine with moran/Lunokhod who provide both Koalas and repeater coverage.

You may want to reconsider your placement if a combat dropping troop manages to not die to suppressing fire on the order they drop in. Burst 3 free shots should clip everyone but the two wound/dogged guys. Alternatively, consider jaguars for base defense.

Also only regular HD, HD +, DHD, EVO, and WHD can hack air droppers.
>>
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>>47316521
Can Vanilla Haq use it? Based off it being in their section of the HSN3 Rules for it I thought they could, but they're not on Army6. Is that just Army being its usual glitchy self?
>>
>>47317697
Surely there's a top or something you can stick over that section, right?
>>
>>47318513
They're technically a merc choice, which can be taken by anyone as long as your opponent knows about it and agrees to let you use it.
>>
>>47318591
Nope
Gw cad design at its finest!
>>
>>47318591
Nope.
>>
So upon further inspection I'm wondering why you guys would recommend a Mobile Brigada with an HMG. Is that the best HMG model in Nomads or is that just the best way to run a MB?

Looking at him in having a hard time justifying him over the Intruder which may have less armor but has msv2, Camo and costs less SWC. He is also inferior when compared to other HI with similar load outs.

So why one over the other? Should I just figure out how to take both?
>>
>>47318603
I was more going off the fact that it was in both the Merc and Haqqislam sections of the HSN3 unit profiles. Made me hope it was ITS legal for Haqqislam.
>>
>>47318845

Oh, an Intruder's a fantastic HMG carrier. I'd prefer one of those over an MB. But MB's are cheap little infighters without any needed SWC investment. They're good value ass kickers. He's got an extra wound, as well.
>other HI
Hardly. The MB's the Nomad version of the basic HI, which every faction has in more or less the same configuration, minor gear/stat differences aside.

Taking both isn't a bad idea at all, although I tend to prefer something a bit more mobile as my second attacker, after I have my Intruder as a good shooter. A prowler with a spitfire's not bad. Riot Grrls are pretty great as well.
>>
>>47318845
Two wounds man. Your active turn rambo has a much lower chance of going down to a single unlucky batch of dice.
>>
>>47318845
He's not as good as a gunfighter, but he's a piece that can take a crit and keep on going, unlike the Intruder.

The burst, range, and damage of the HMG allow theme to win more engagements than the missile launcher which stretch their durability further. Honestly speaking a missile launcher is something rare outside of fireteams or guys with heavy defensive mods like TO.
>>
>>47319012
>>47319017
Clearly I've just been unlucky then in my games. Assuming my MB does anything in a game he usually just gets taken down by Combi Rifles or something dumb. I'll keep trying with him
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