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/ccg/ Custom Card Thread /cct/

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Thread replies: 325
Thread images: 135

File: Primer1.png (2MB, 1400x1800px) Image search: [Google]
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Stop making shitty creatures and start making shitty noncreatures Edition
(Are you a bad enough dude to make cards that don't care about creatures)

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

>Old Thread
>>47193922
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Thinking of doing a return to kamigawa custom set.
What things/mechanics/themes would you like to see return in it?
What things/mechanics/themes would you not like to return?
What new themes would you like to see?

Ninjitsu would be returning.
Hand size matters theme would not.
>>
For those times where you can't take the game seriously *and* the other guy's an asshole.
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Dunno if this card is worth it. But crabs > demons, definitely.
>>
Hot Potato
R
Artifact
If a creature you control would deal combat damage to an opponent, you may prevent that damage If you do, that opponent gains control of Hot Potato.
At the beginning of your upkeep, flip two coins. If you lose both flips, sacrifice Hot Potato.
When you sacrifice Hot Potato, Hot Potato deals 4 damage to you.
>>
>>47241531
The Kami are vitally important to Kamigawa, such that to exclude or greatly diminish their presence would be a sacrilege. Other than that, it's your return set - do as you please. Motivation has to come from within.
>>
>>47241887

not bad but perhaps overly chaotic for little benefit. you could just have the burn be part of the "lose 2 flips" rather than its own ability. how common do you expect players to have artifact sac outlets?
>>
>>47241887
I'd almost say make it legendary, have it come out with a semirandom number of counters (coinflips, die rolls (inb4 dice autists sing the song of their people)), and do a fuckload of damage when it goes off. Remove 1 counter per upkeep.
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It's time to shit
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>>47242068
A when clause would leave it absurdly easy to sac in response instead of requiring the sac decision before the flips, and the idiocy of my local playgroup makes me think that nested ifs would make the average player's head explode. Nested ifs would be the most elegant way, though.

>>47242443
Making it too swingy wouldn't be as fun. I wanted to have it roll dice and have it explode on doubles for some amount determined by the dice roll, but decided there was no good damage distribution that would keep it threatening but not game ending. Making it more likely to explode with each turn would be fun, but would also push the complexity envelope harder than I'd want on a top down design.
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>all these cards with no feedback at all
This cannot stand.

>>47239329
90% of the time this would just be used as a cantrip, I would think.

>>47239348
This is pretty frigging cool. 9.5/10 very very good design, and a creative use of Converge and Miracle. I like when people do cards that feature mechanics from different sets synergizing well.

>>47239367
Pretty good. Neither choice is a good one really, barring certain circumstances. I have a soft spot for "opponent's choice" cards though, so maybe I'm a bit biased.

>>47239383
Likely crap in Limited, but damn dangerous outside of it, especially with Madness and Hellbent. So... probably a pretty good design, all told. It's funny how a lot of good cards aren't that great in draft.

>>47239401
Decent common. Would be fine with drafting it as ramp.

>>47241738
My anaconda don't want none.

>>47241763
It feels a bit lackluster, but it's a draft common, so it's fine.

>>47242602
>mono blue
>life gain
Anon, please.

>>47243426
I didn't really care for the Ingest/Processor mechanic, but this works.

>>47243445
Enchantment Meddling Mage. The tax effect is a good tradeoff for the silence effect on the MM since this is an enchantment and harder to get rid of as a result.

>>47243543
I really, really like this. This is a very good design. Black doesn't do much with artifacts, but pairing it with blue this way feels oh so good.
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a friend made this for a custom standard. I have a rules question about it though, if it targeted a creature that doesn't have a transformed face does it just exile the creature and not return it since it can't transform it?
>>
>>47245130
711.8a If a player is instructed to put a card that isn’t a double-faced card onto the battlefield transformed, that card stays in its current zone. This is a change from previous rules.
Non double-faced cards will remain in exile.
>>
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>>47245345
Not bad. I'm surprised you managed to get the text that concise.
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Here are some cards I made a while ago. What do you guys think?
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>>47245406
Here is another one. I am a tad sleepy, so the wording may be off.
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>>47245763
"number of time counters". Also needs a shuffle clause. It's an interesting enough idea, though I have no clue how balanced it is.
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>>47245881

What purpose does this card have? I love the art.
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>>47245881
>what if cascade had storm
You maniac.
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>>47239383
This is pretty awesome in all contexts, anon
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>>47248925
>>47248829
>>
>>47248925
>>47249246
Is that suppose to be a kami?
Why is it an enchantment?
>>
>>47248829
Land bounce mechanic is awful.
>>
>>47246463
Thats hilarious.
>>47239367
Time spiral called, and thinks your card is awesome.
>>47245130
How about
Exile target creature, then return it to the battlefield.
If its double-faced creature, return it to the battlefield transformed instead.
>>
>>47250674
Not sure about that wording. Maybe it should be "Exile target creature, then return it to the battlefield transformed. If you can't, return it to the battlefield instead."
>>
>>47249412
Were you not around during Theros? Creatures can be enchantments, they don't need a reason outside of fluff.
>>
>>47248829

Maybe if it was (see below), it would be more playable.

"2, Return a land you control to its owner's hand: Chose one or both:
1. Return target creature you control to its owner hand;
2. Return target creature you don't control to its owner hand."

I love that there are people who love Kamigawa. IT was my first set and I still run a casual ninja deck.
The mechanics ruined a set dripping with flavor and due to poor perception, they wouyld probably make it a generic weeb set with too many ninjas/samurai/animu pandering.
>>
>>47250791

Theros enchantment creatures either had:

>a static ability that gave effects to other permanents
>bestow (they doubled as auras)
>constellation - triggered an ability when another enchantment came into play (like "Retreat to X" cycle in Tarkir).

While you card >>47248925 works as an enchantment (similar to constellation), there clearly are guidelines to what should an enchantment creature be.
>>
>>47250862
Aiming to keep them all enchantment like mechanically.

Also including creatures that transform into Spirits or Enchantments as a callback to flip cards.

Just not having any luck finding art that could be passed off as soratami or kitsune.
>>
>>47252269
Or akki for that matter.
>>
>>47250674
Reasonably it should either be "Exile target creature and return it to the battlefield. It enters the battlefield transformed."
In this way it allows you to flicker a creature you control, and also allows you to flicker planeswalker creatures and have them enter with loyalty counters on them.
>>
>>47243426
Doesn't need to say face-up and nonland. If it's face-down, how can you tell it isn't a land? Also, you can ditch the Arcane subtype.

>>47243445
Feels like memory issues. I think I'd change it to work like an O-Ring.

>>47245435
Eh, not sure if being able to hit lands justifies the X cost.

>>47245763
You need to include a clause that leaves it with at least 1 time counter. If it doesn't have at least 1 time counter on it, it's going to stay in exile forever.
>>
>>47253353

I could not think of a way to word it. So I just added a reminder text, so players would know not to have too high X.
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>>47253489

That is a bit too much for a common in white.

>>47253520
Pro-artifacts dont really fit green.
>>
>>47250795
Should only add 2 or UU. Blue is not supposed to be good at ramp, and definitely shouldn't be in the color-fixing business. Spirits (and other subtypes) are always capitalized.

>>47250791
One of the complains about Theros was that a lot of the enchantment creatures didn't feel like enchantments at all. At least with colored artifact creatures, you can stick a robot in the art and call it a day. Enchantment creatures have a much harder hill to climb.
>>
>>47253643
>Blue is not supposed to be good at ramp
Blue is not supposed to ramp outside artifact-only mana. Period.
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>>47253643
>>47253666

Blue has very selective mana ramp.

>Artifacts (Grand Architect, Renowned Weaponsmith, Vedalken Engineer even gives two colored mana)
>Face down creatures (Qarsi Deceiver)
>If you self-mill (Deranged Assistant)

I don't think giving 2 mana is too much, because you essentially lose one land every turn.

>Turn 2: Put Cloud Harvester in play
>Turn 3: Drop a 3rd land, tap all lands, activate CH - you have 5 mana
>Turn 4: Put the land back, tap all lands, activate CH - you have 5 mana
>Turn 5: Put the land back, tap all lands activate CH - you have 5 mana
>Turn 6: Put the land back, tap all lands activate CH - you have 5 mana

With it, you can't ramp up to more than 5, even if you have multiples.

Two mana of any colors might be too much, but Vedalken Engineer can let you put in anything from Executioner's Capsule to Reaper King, even if your deck is filled with only islands.
>>
>>47253801

Why is it blue?
>>
>>47253621
>Pro-artifacts dont really fit green.
I could see it in a Mirrodin-like set. Blue/red aren't really supposed to be pro-enchantments either, but they got constellation cards.
>>
>>47253853

Fair enough.
>>
>>47252269
i think its fine, an enchantment that gives a creature flying every turn is dope
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>>47254157
Deceptively strong, but nowhere near worth rare.
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>>47253829
Originally it only cared about noncreature spells before it was changed. That plus a wedge card was wanted for a URg spell slinging archetype.
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>>47254565
>target card
It shouldn't target the card in your graveyard. Otherwise it causes issues with casting.
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>>47253922
Thanks, a few more ideas to throw out there.

Might use the angelerium art for rares or mythics, but I still gotta locate kami like abstract art.
>>
>>47255110
They should all have the same trigger at the beginning of combat on your turn.
>>
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any takers?
can be silver border or not
>>
>>47255185
>>47255204
muraganda i presume?
>>
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>>47255599
Indubitably. Abandoned yet again, though I still shove cards in there when I think they fit.
>>
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Is this the proper wording for this effect? I'm not certain if it should be referencing cards or permanents since its job is to prevent reanimator and flicker effects.
>>
>>47256423
Read the comprehensive rules and find out.
>>
>>47256423
"permanent cards". If you want to just stop reanimation/flicker, you can use a variant of Grafdigger's Cage.

>Permanent cards can't enter the battlefield from graveyards or exile.
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>>47256628
Thanks. I plan on keeping it that way though so it also fucks with Suspend.
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>>47256761
Clever, I like it. I was expecting an X somewhere in the costing but this works.

>>47256742
Rarity feels too high.
>>
>>47257951
I assume you want each revealed red/mountain card to be able to damage another target, in which case you need to reword the card (targets are chosen before additional costs are paid).
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>>47243426
Exile a land from your hand... Get their suspended lotus bloom or ancestral vision. HNNG
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>>47253353
>If it's face-down, how can you tell it isn't a land?
Face-down cards are automatically nonlands, since they have no characteristics, and thus no card types. However they also have no CMC. It's better for the card to specify face-up because players are retards.
>>
>>
>>47259183
>Whenever a player casts an instant or sorcery spell that targets a creature you control, flip a coin. [...]
Otherwise you'll end up copying things like Aura spells.
>>
>>47259183
>>47259372
Oh, and the new wording rules out triggering off itself, since you don't cast the copies.
>>
>>47257951
This feels like an ability word like Landfall. I could only see it as a keyword if it had some effect in and of itself, like Amplify.
>>
>>47259183
Neat. I like random things that aren't entirely a crapshoot. I agree with the other anon that it should a cast trigger, rather than when-targeted.
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>>47245763 (You)

Remade this card into a creature. It's an old witch, slowly driven mad by visions of the upcoming horror.
>>
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>>47259372
>>47259396
>>47259644
Change made.
>>
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This is based on my current Pathfinder character. I'm thinking of ramping up his CMC
>>
>>47260189
Pretty brutal. Unsure of Flash.
>>
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Is 4/4 too underwhelming?
>>
>>47260255

Flash is in green. I used Skylasher as a source of inspiration, but I didn't want him to be too strong, so I took off protection. My character is a bit of a glass cannon in the games I've played, so I kept his toughness at two.

By the way, I'll give you brownie points if you can guess his race.
>>
>>47260315

The gaining control part should happen at end of turn or end of combat, to make it less confusing.
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>>47260376

In a multiplayer game how would you determine the order in which people pay life?
>>
>>47260347
I know Flash is Green (and Blue), but it just seems odd to me that this super-aggressive creature can be a surprise blocker. And perhaps it's just a bit too good.

>race
Thri-keen?
>>
>>47260569

Yup, he's a Thri-Kreen. He's a psychic warrior, but I couldn't think of any way to incorporate his psionic focus into the game.
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The RW experience counter commander we deserve?
>>
>>47257943
Won't fuck with Suspend unless you specify that you can't cast spells from Exile either, which simultaneously fucks Madness and a bunch of other effects. Suspend casts the spell, so the permanent resolves as a spell first and enters from the stack.

>>47258176
You can word it like Strive; "As an additional cost to cast ~, reveal a red or Mountain card for each target beyond the first." Or, since you're allowed to pay costs in any order, are you allowed to reveal the same card X times to pay for X targets?

>>47261092
So a not-off color version of Daxos. I like it.
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Should probably do a timed effect instead of +1/+1 counters.
>>
R8 don't h8

Waiting Bride
2B
Creature-Zombie
Waiting Bride is indestructible as long as no opponent contols a Human.
When a Human enters the battlefield under an opponent's control, exile it and Waiting Bride.
0/2
>>
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>>47259494
You make a good point. I'm only making Attune a keyword for space. I'll try writing it out, as it could make the wording easier.

>>47259786
So each player has to play the card they exiled or they lose it? Did you intend for the exiled card to be free?

>>47260446
I don't think the second ability would ever really see play. It's just so weak. It can't even hit creatures.

>>47263927
Way too much going on.
Wording should be, "Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls."
I dislike the infinite fight thing. Lets you break it with a lot of things, like giving a creature you control life link + indestructible and an opponents creature indestructible, or pro creatures.
>>
>>47264699
eot?
>>
>>47245444
This and Edge of Autumn would be great friends
>>
>>47246446
The rest on your graveyard would be even more black
>>
>>47254157
I would buy a fucking playset, it's awesome
>>
>>47264699
>Did you intend for the exiled card to be free?
How's you read that from the card?
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>>47263927
This is a one sided boardwipe on a darksteel myr
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>>47264904

It doesn't he probably misread it.
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>>47259786
Cute/10. I want to see more red pseudo-discard done like this.
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Flavor: a very old war vet who has a hard time remembering old events/friends/enemies.
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This was an absolute bitch to word, and I'm still not sure I've got it quite right.
>>
>>47263666

I like the psionic keyword. Mind Thrust is a tad strong.
>>
>>47267050

>No P/T

That's a problem.
>>
>>47263121
>So a not-off color version of Daxos. I like it.
Thanks. Yeah, I still don't get Wizards trying to make WB an enchantment combination. They were doing it in Origins too. Eh, though I guess I can understand that they might want the color combination to be more than lifeloss/gain.

>>47264699
>Attune
Hmm, thinking on it some more, I guess you could keyword it to reference different things, like for tribal support, and you could then say something like
>for each attuned card
To reference the revealed cards.

So, I guess this would be something like
>Attune to green and to Forests
I guess. At the end of the day, it's all up to you. Though I do admit, I'm not really a fan of "colors matter" cards. But again, up to you.
>>
>>47267050
Yeah, this isn't really that hard.
>Whenever ~ blocks a creature, for each other attacking creature, put a 1/1 white Bird creature token with flying onto the battlefield blocking that creature. Exile those tokens at end of combat.
Though this leads it to being just a bit awkward when it blocks multiple creatures, generating multiple crowds of Birds. I'd make it
>Whenever ~ blocks, for each creature attacking your or a creature you control, put a 1/1 white Bird creature token with flying onto the battlefield blocking that creature. Exile those tokens at end of combat.
Since in Commander, you'll obviously want opponents to attack each other while avoiding you. Actually, I'd really think about giving it Flash as well. Oh, and it should be noted that the tokens will block all the creatures, even the ones that say they can't be blocked.
>>
Not him, but why is
>or a creature you control
needed?
>>
>>47267234
>>47267145
Fuck, I meant to say
>planeswalker you control
>>
>>47253853
>Blue/red aren't really supposed to be pro-enchantments either
Based on what exactly? There's tons of great enchantments in all colors.
>>
>>47267257
>Based on what exactly?
Not him, but there are no mono-Red cards outside of the Theros block that benefit you for having enchantments. The same is more or less true for Blue as well, though they get Aura love.
>>
>>47267257
>>47267319
Oh, and there's a difference between having good enchantments in a color, and having cards that benefit you for having enchantments in that color.
>>
>>47267319
Oh, I see what you mean. I thought you were trying to say that they were normally anti-enchantment, like green is to artifacts most of the time.
>>
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Is it clear that this makes each player draw cards equal to the total number of cards discarded? In a two-player game and one player has 5 cards in hand and the other has 6, this would cause each to draw 11.
>>
>>47268577
Might want to re-word it with X to make it more clear? "Each player discards his or her hand, then draws X cards, where X is the total number of cards discarded by all players this way..."
>>
>>47248224
>not Disarming Wit
>>
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>>47249037
>thought of the exact same card not long ago
I don't know if you're still here, but I like you.
>>
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>>47272969
I'm assuming this is for self-mill, since that's an awful rate when targeting opponents.
>>
>>47273030
Yeah, originally it was going to be "you" instead of "target player" but I thought "why not?" Still might change it back.
>>
>>47272898

Why is it red?
>>
>>47273291
It hits lands.
>>
>>47267077
>Red Robin
>monuU
Oh the ironing
>>
>>47273504

just wait until you see his mono-white Black Bat.
>>
Arcanoplasm 2URG
Enchantment
Flash
You may have ~ enter the battlefield as a copy of target permanent.
When ~ enters the battlefield, copy target instant or sorcery spell.

Legion Tactician 1RWB
Creature- Insect Soldier
First Strike
At the beginning of your upkeep, choose one- Creatures you control get +2/-1 until end of turn, creatures you control get +1/+1 until end of turn, or all creatures get -1/-1 until end of turn.
2/2

Sloven Heap 3GWB
Creature- Elemental Beast
Trample
You may play ~ from your graveyard.
4/3

Cypress Spite UBG
Instant
Counter target spell. If a creature or enchantment is countered in this way, put two +1/+1 counters on target creature. If an instant or sorcery is countered in this way, put two -1/-1 counters on target creature.

Artificer Extraordinaire WUR
Creature- Vedalken Artificer
Equipment you control has "Attached creature gets +1/+1."
RU, T: Search your library for a card with the same name as an equipment card attached to ~ and put it onto the battlefield.
1/3
>>
>>47273876
For that matter, I have an awful, awful legendary idea that needs formatting properly.

Runecarver Kon 1RGW
Legendary Creature- Elf Artificer Druid
Auras you control are artifacts with the equipment subtype and gain "Equip 3".
Whenever an equipment enters the battlefield under your control, attach it to target creature you control.
2/4

Would I have to make them not auras entirely to keep them from falling off? The idea is he's combining the two arts to remove the weaknesses of both. Could probably work as just R/W.
>>
>>47273876
I really like Arcanoplasm, though it needs to let you select new targets for the copy. If it's entering as a copy, it can't target. Lookup other clones for proper wording.

One of the modes feel tacked onto the RWB card just to make it three-colored.

Cypress Spit should have "up to one" clauses, unless you want the extra cast restrictions.

>>47274008
I think it's too much work for too little gain. If you want to move Auras around, you can have an ability to do just that, rather than use Equip.
>>
>>47274231
>Arcanoplasm
Crap, late in the day here.
>Cypress Spite
Is a three color three mana counter "Bad" enough already, or does it need more restrictions?
>Kon
I also want them to stick around after the thing they're on dies, though.
>>
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How does this wording read? I think it works.

>>47272274
>Circle that hits, spells, enchantments, artifacts, lands, walkers
Doesn't feel Green. Green only hates enchantments and artifacts, while this circle hits walkers, spells, and lands. Maybe you could make it GW if you really want the green, but other wise it feels super odd to be G.
Also, congrats on making a circle of protection that could actually see modern play.
>>
>>47273504
>>47273551
Great feedback. Superb really.
>>
>>47274295
>As an additional cost to cast ~, reveal any number of red and/or [?] Mountain cards from your hand.
>~ 2 damage to target creature or player. Repeat this process for card revealed this way.
>>
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>>
>>47274295
>>47274456
ARGH! Forgot to say "deals damage"
>>
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>>47272898
I get why this is red but this doesn't make sense flavor wise to it hitting lands. At least to me, I could never see someone stealing a place and then selling it.

>>47267077
I might shift it into a keyword, but I realized if I always have it attune for cards of their color, and the basic land type that makes the colors it will be easy to remember how it works. I don't want to make it supper inconsistent.

>tim
Feels a bit strong but he is a lego so it's fine.

>>47274469
I was considering this but I wasn't wanting the spell to be able to shock the same thing more then once. A 2 mana, shock 3 times face would be bonkers in burn.
>>
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Part of me feels this should be blue, but I'm using Ignorant Bliss as reference.
>>
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>>47259874
>>47267001

Damn it. I want this keyword to work.
>>
>>47274647
Ignorant Bliss protects you from discard and lets you abuse "discard your hand" type effects. What does this do besides stop the rare Surgical Extraction?
>>
>>47274951
As a downside keyword, it has an uphill battle to find acceptance. There's also a hard balancing act where shuffling in standard occurs infrequently compared to non-rotating formats.
>>
>>47274382
No need to get salty, I was just pointing out the irony of the card
>>
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>>47274647
I had a similar idea in the past but it worked a bit different
>>
>>47275168
>>47274647
For a less chancy one...

Piece Of My Mind 1R
Instant
Search your library for seven cards and exile the rest. Shuffle your library. At end of turn, shuffle any cards exiled this way into your library.

Red already has drawout defense in the form of Obstinate Familiar, which is coincidentally one of my favorite cards.
>>
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Had a go on the dementia keyword, how's that?

>>47275463
Yeah but I just realized exiling the whole library could help fueling stuff like Laboratory Maniac or Hive Mind wins. Maybe go for 1UR exile deck, at EOT shuffle it all back without cantripping?
>>
>>47274598
>Feels a bit strong but he is a lego so it's fine.
lego? Uh... you have to build around him?

>shock
I certainly didn't get that from the card. Probably because you said "additional" rather than "another." Let's use Comet Storm wording.
>Attune — [oh yeah, this is something you miss a lot, the spaces before and after the dash] You may reveal any number of other [Arsenal Thresher rulings says you can reveal from your hand cards you cast from your hand] red or Mountain cards from your hand. Choose target creature or player, then choose another target creature or player for each card you revealed this way. ~ deals 2 damage to each of them.
I realize my wording has changed a bit, but that's because I'm still not entirely sure of how this effect works entirely and how it refers to the cards. I think this works the best though.

>>47275132
Sorry, I overreacted, you're not the first one to respond in such a way. The novelty wears off quickly.
>>
>>47275740
>Sorry, I overreacted, you're not the first one to respond in such a way. The novelty wears off quickly.
If the flavor mismatch invokes repeated negative responses over the card design itself, maybe you should consider changing it. Or perhaps the card design is really boring and not worth commenting on.
>>
>>47275621
If anything, drop it down or make it actually do something.
Opening yourself up to death by Sign in Blood or any forced draw is niche at best, and you're gonna need to cast it AFTER the maniac.

For a super crazy version...

Glimpse the Fathoms 3UURR
Sorcery
Draw your library.
At the beginning of your next upkeep, choose seven cards in your hand and shuffle the rest into your library.

Alternately

Final Gambit 2RRRR
Sorcery
Exile your library. Until end of turn, you may play cards exiled this way.
>>
>>47276186
>If the flavor mismatch invokes repeated negative responses over the card design itself
First off, it's not this one card, second, it's not a negative response, it's literally just
>Oh, this card is named after [Y] character but doesn't have [Y]! LOL!
I'm sorry, but not every Flash is going to have flash, Cap isn't going to be RWU, and Green Arrow isn't going to be mono-Green (probably).
>>
>>47276260
Hey, if it makes you feel better, I think that >>47276186 is retarded. I love the /co/ cards
>>
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>>
>>47276260

feel free to ignore criticism, just don't get butthurt when it's not the type you want.
>>
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>>47276493
I'd love to hear you explain how
>Your Red Robin card isn't red, oh the irony.
Is legit criticism.
>>
>>47276597
But that wasn't meant as criticism, just as a funny remark! Hence the "ironing".
>>
>>47276597
It's pointing out dissonance between flavor and mechanics. That you have it come up for multiple times for your cards means that people have beef with it. All you need to do is remove the "Red" such that he's just "Tim Drake, Robin" and no one will complain.
>>
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>>47276622
I know that, but apparently >>47276493 doesn't. Also, please don't think I'm angry at you or something, I shouldn't have reacted that way. I get a bit protective over my cards sometimes, which I'm sure most of us do. Since another anon mentioned Black Bat, here she is. She had Prowess before, but I decided to cut that. I'm not trying to make a sort of evasive ability. I think limiting it to creatures makes sense. And philosophically, the character is about as far from Black as you might get.

>>47276745
>The point.
>
>
>
>You.
>>
>>47276763
Oh, so you just meme instead of defending yourself. Good job.
>>
>>47276763
>becomes the target of a creature's ability
Sounds more correct I think.

Also no problem, let's not start a fight over that stuff.
>>
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>>47276785
OK, I think the only explanation to this conflict that doesn't make you a troll is that you think I made these characters. I didn't. These are all established comic book characters by Marvel and DC. They didn't come up with these characters' names by looking at Magic, they just used what they thought sounded good. Thus, there will be a bit of a disconnect at times when due to the difference in the name and the card. It's just something I'll have to live with.

>>47276786
I'll have to keep looking for precedence, but I've only seen it as "from a [permanent type]." Also, good idea, let's move on. Do you have any cards to share?
>>
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>>47277126
Isn't this monogreen?
>>
>>47277206
Green would just give you the beef straight up without drawback. Preventing you from casting spells isn't really in any color, though there is a slight bias to black.
>>
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>>47277833
Not so sure about this. Let's try wording from Struggle for Sanity
>Choose an opponent. Reveal the top seven cards of your library. You exile one of them, then the chosen player exiles one of them. Repeat this process until all cards revealed this way have been exiled. Return the cards you exiled this way to your hand.
I think.
>>
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>>47277949
Sounds good. Except I assume these cards aren't "returning" since they usually haven't been in your hand yet, so I'll have them "put" there.
>>
>>47277987
persist+skulk is great together
>>
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>>47277987
Ah, right.
>>
>>47277594
Wouldn't Meletis have some sort of Pathernon instead of a Coliseum? Coliseum sounds more like a Akros thing.

Also I don't think there's a need for the ETB tapped. It's already p hard to target it with a spell.
>>
How do you guys play test your sets? I wanna give it a few tries and balance checks before I bring up drafting it at my FLGS
>>
>>47275621

I like the idea of a mad scientist pushing his pupils until they die, but the effect is pretty weak for the cost.
>>
>>47278185
I wanted him to be basically "tap, sac a creature: tutor" but since he himself has dementia 1 he dies aswell so maybe upping his dementia to 3 it gets better? Btw he can target opponent's creatures, so it's kinda removal.
>>
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That custom Un-set.
>>
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I really don't like untap as a mechanic, but I like the synergy.
>>
>>47279847
Without a mana cost, untap abilities go infinite way too easy. This plus Utopia Vow/Karametra's Favor/Cryptolith Rite let's you make infinite mana to cast whatever you want. Give it any free tap ability and you can kill with any of the X cost instants.
>>
>>47279895
Just gotta add a "once per turn" bit.
>>
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>>47280579
I really don't like how if no one has anything in hand this card is turbo dead. I am also not into it being an uncommon.
>>
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>>47250795

If you can avoid it, try not to reuse art that's already being used by cards in the game. Other than that, I like it. The Kamigawa moonfolk by and large just had 'Pay mana, lift land: Effect' rather than tapping though.
>>
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>>47255509

>mfw the rejected names are better than the ones they used.
Who the hell designed the set because they need their head examined.
>>
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How you feel?
>>
>>47277635
This is good tricolor land design.
It doesn't even come in tapped, and you managed to use storage counters well.
>>
>>47281685
Why the flash, though?
>>
>>47281874
Idk. Is it too much? I mostly put it there because it's in the 3 colors for that, but I'm not fixed on it.
>>
>>
>>47281919
Just make it GWU 3/3 and it's fine I think. I tried translating some cards before too, like the Monarchs and pseudo-flashback traps. The archetypes are impossible without turning cards into wall of texts, though.
>>
>>47283315
That's true. Thanks for the advice.
>>
Brightspark Elemental
RW
Creature - Elemental
Vigilance, haste, trample
At the beginning of your upkeep, sacrifice THIS.
3/3
>>
>>47283439
Hmm. I think it's fine, though I could be wrong.
>>
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Pic is silly, I know. Taken from the Infinite Crisis game, where they gave Krypto a super-bark ability, which I'm trying to implement here.
>>
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>>47284329
>When that creature dies this turn, [...]
>>
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My own intepretation for a Snapcaster reprint. Like it? Maybe too strong?
>>
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>>
>>47278086
There is a way to export your cards to Cockatrice, but you'd have to look it up. I think Kazy and some other anon know how.
>>
>>47278086
>>47286397
You can do it, but it's kinda annoying. Basically what you have to do is get Cockatrice, then export both the HTML and images of your cards, then select them in Cockatrice, and they'll show up like a new set. You have to jump through a few hoops though. For instance, you have to download another plugin so MSE exports HTML that Cockatrice can use.
>>
>>47280766
Unless people are skipping their draw steps, how is that card dead?
>>
Huh, so Wizards just announced a bunch of stuff. Including the new Commander set, which they say will have four-color commanders. Can't wait to see the cards so we can laugh at them.
>>
>>47283207
Rather than make it an Equipment, just give it an activated ability to move itself among creatures. As an Aura it cannot exist unattached on the battlefield, even if it is also an Equipment.

>>47285219
not hybrid
>>
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M A N I F E S T
A
N
I
F
E
S
T
>>
>>47287146
>not hybrid
If it were changed to "instant or sorcery" it would be. It's one of the few abilities both Black and Blue share. But as it stands now, it is kinda weird.
>>
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>>47287146
>not hybrid
better?
>>
>>47287427
Why sorcery or creature? Why not include instant?
>>
>>47239367
sweet flavor text
>>47239348
this is pretty cool; i love mashing two existing mechanics together
>>
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>>47290319
>>47290308
Are these colorshifted from anything? If not, why use the frame?
>>
>>47290453
I think I'd rather have it be an ETB "do X or sac this" trigger.
>>
>>47290694
No real reason, I just think it looks nicer.
>>
>>47290733
Any particular reason, other than being slightly more powerful?
>>
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>>47290868

not that guy but i think it would be slightly less powerful since the drawback right now is only on cast rather than on flicker or reanimate or coming back from oblivion ring, etc
>>
Question about activated ability costs. Say you have an activated ability which costs X mana where X is the number of creatures you control. The X isn't used in the ability at all, it only exists so that it costs more if you have more creatures. Would that be:
>(X), where X is the number of creatures you control: blah blah blah"
or
>"X: blah blah blah. X is the number of creatures you control."
or something else?
>>
>>
>>47291366

for an activated ability, the correct wording would i think be

X: If X is equal to the number of creatures you control, blah blah

as far as i know they do not normally describe X in the cost in the first way you described.

and the second way doesn't really fit the formatting of activated abilities either
>>
>>47291419
That seems bad, because it leads to situations where your opponent could respond by destroying a creature you control, and then when the ability resolves X is no longer correct and the ability does nothing. What about "As an additional cost to activate this ability, pay 1 per creature you control."
>>
>>47291495

good point, your solution is better

however i was only speculating before, i do think its possible im wrong and one of your original wordings works, i havent been able to find an example off gatherer
>>
>>47291495

wait im stupid, the answer is actually quite simple

Pay X where X is the number of creatures you control: blah blah

very similar to your first wording but it uses the formatting of "unique" costs, where it spells out everything using the word "pay"

compare it to azami, lady of scrolls, no symbols, just words "Tap an untapped wizard you control"
>>
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Not really into this but from a MTG theory stand point I am curious: how broken is this card?
>>
>>47291269
I'm assuming that's less likely than your opponent using any possible counterspell and you getting two-for-one'd but I could be off-base.
>>
>>47290868
>>47291269
It's more because I was other the mistaken belief that you could use the card's effect on itself, due to confusion over Amplify and Arsenal Thresher.
>>
>>47291607

and that first X should be the generic mana X symbol, the second is just a capital letter
>>
>>47291620
>other the mistaken
Meant to say "under"
>>
>>47291613

completely broken

do you play magic? this would break any format even vintage where creatures are sometimes absent

you cant play creatures knowiung your opponent has this card
>>
>>47291366
I'll say this until I die: Read more Oracle text.
>0: This ability costs 1 more to activate for each creature you control.
>>
>>47284027

Indestructable is pretty ridiculous with that power/cost ratio, especially with flying
>>
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>>47291662

Could there be a pay life amount to make it *not* broken?
>>
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Words words words.
>>
>>47291902
20 wouldn't be broken.
>>
>>47291731
Bleh, Kryptonians are like giants, they're all expensive. 5W?
>>
>>47291902
You really don't see how strong the effect is, do you? It basically reads
>Pay a small amount of something you're given a lot of at the start of the game, which has no maximum limit either, to destroy 99% of all possible threats, in such a way that your opponent will likely never get to cast them again.
>>
>>47291902
Maybe, but it'd be absurd, like 10. My first thought would be "Pay 5 life", but the decks that would want it would be ones that would break it, and lifegain is and has always been an easy thing to break.

For reference, 1-2 life is about what a card is costed at, at best (see Greed, Necropotence, etc.). Repeated removal never comes cheap, simply because answering threats one for one is the standard mode of most cards, and answering many threats for one card quickly becomes too powerful.
>>
>>47291902
If you really want that effect on something, it can't be a turn 2 drop. If you make the cost prohibitive enough that it's a "If you've allowed me to get this far into the game then you lose" card, it might work. Like, 8-10 mana.
if it absolutely has to be 2 mana, then it should cost like 9 life to activate.
>>
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Here's a thing with repeatable removal, but its cost puts it in "one of us should have won by now" territory. It's meant to be abused but it should only come out by the time the other people are abusing shit too.

Does that make sense?
>>
How might one break this card?
>>
>>47291616

well, actually i think youre right in this case since its not a creature that really wants to be reanimated or flickered, since its simply a cheap beater, so the possibility of losing a card for nothing is more of a drawback i think
>>
>>47292424

cumulative upkeep cards and stuff like endrek sahr master breeder

not too crazy but its aight
>>
Looking for costing advice and whether or not I should give it deathtouch or first strike.
>>
>>47292424
For absolute starters,
http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[%22at%20the%20beginning%20of%20your%20upkeep,%20sacrifice%22]
http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[%22At%20the%20beginning%20of%20the%20end%20step,%20sacrifice%22]
>>
>>47292605

i think first strike makes slightly more sense flavor wise, as if the equipment are his spoils of victory

but regardless, couple things, unless you have a thief tribal theme, why not make it a rogue

second, i think the wording you are looking for is "whenever a creature dealt combat damage by this guy dies this turn, blah blah" but i may be wrong, dont think ive seen "kills a creature"
>>
Hey everyone, trying to come up with a custom set, already am thinking of having it be somewhat graveyard focused with Unearth, Flashback, and Cycling.

Any other ideas for a couple more mechanics? I was thinking Echo and/or Cumulative Upkeep, but I wanted to know if anyone else had another ideas.
>>
>>47292424
Would be safer wording it like Sigarda, Host of Herons, because then you don't have to worry about breaking drawback effects.

Also, continuous triggers like Endrek Sahr, Master Breeder break the game when they can't be fulfilled, as they cause an infinite loop. Normally this only happens with Assault Suit, but that's an ultra edge case.

To prevent steal-sac shenanigans, perhaps "Permanents you own but don't control cannot be sacrificed" or the Sigarda effect (which I would love on a 2-drop) "Spells and abilities your opponents control can't force you to sacrifice permanents."
>>
>>47292991

the sigarda effect exists on a 2 drop btw

its called tajuru preserver

however the effect hasnt been seen in white, instead we have the unique ability of angel of jubilation
>>
>>47241531
If you are still there, I have a few ideas for you:

Bushido: It was a nice mechanic, even if Wizards did a terrible job of balancing it. If it were me I'd boost bushido by giving it greater effects without making the card overcosted. Something like this:

>Errant Samurai (1)(W)
>Creature – Human Samurai
>Bushido 2
>1/1

That way the card is a good blocker. The trick is giving Samurai the right combination of P/T and Bushido points so that when the ability triggers they are well above curve regarding their cmc. Don't be afraid to give plenty of Bushido points to low P/T creatures, since they often won't be dealing any extra damage due to Bushido unless they have Trample or something.

There's also this mechanic from Time Spiral that would go well with the Legendary matters theme (which I'm assuming you'll have in your set), Grandeur. Its an ability triggered by discarding a card with the same name as the card with Grandeur to give it a bost or activate an effect, in case you aren't familiar with it.

Another cool mechanic I want to see come back are tribal offerings, like the ones in the Patron cicle from Betrayers. Alternative casting costs are always fun and this one really stood out to me.

Ninjutsu needs to return of course. Also Spirits need to be a thing in the set. Soulshift was pretty crappy though. Still, if you don't grossly overcost every card with it then it should be fine. You should come up with a new ability for the tribe though. Like:

>Reincarnate X – Exile ~ from your hand. You may return target Spirit creature with converted mana cost X or less from your Graveyard to your hand.
>>
>>47292991
>break the game
104.4b, bitch.
>>
>>47293160
Yes, it forces a draw, but mandatory loops are something we should strive to avoid. Even if they occur primarily in edge cases (triple O-Ring on an empty board), preventing sacrifice expands those edge cases by a large amount.

Nobody wants to run into "Oops, you playing the game will force a draw, haha!" because you play your two-drop enchantment into whatever ticking time bomb they played that happened to have a continuous checking sacrifice clause (Endrek Sahr, Afiya Grove, Barbarian Outcast, Bog Servant, Covetous Dragon, Dandan, Emperor Crocodile, Endangered Armodon, Giant Shark, Gorilla Pack, etc.). Even weirder, it lets you turn losses into draws because you can force a draw this way.

The rules handle it, but there's no reason to design a card that lets people so easily invoke 104.4b in regular play.
>>
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>>47292424
>Phylla
Damn, I need to get around to her eventually.

>>47292605
>Whenever a creature dealt combat damage by ~ this turn dies, you gain control of all Equipment that was attached to it.
I think.
>>
>>47293356
Did you mean to put that 4 on the end of the name?

And I'm confused. They're going to just untap their shit as soon as your turn is over anyway. The amount of cases where that will be useful are kind of small. On the other hand, your shit will remain tapped through the rest of your turn, and through the opponent's entire turn. The amount of cases where that will be detrimental to you are kind of large. The fact that it costs 4 with 2 different mana colors for a 2/2 with haste makes it seem like that ability is supposed to be a boon to you but I'm not sure how.
>>
>>47292238
Actually, on second thought, what's the cheapest cost you would put on something with that ability?
>>
>>47293649
As printed? 3BBBB or 6BB, with a good body. I can't really justify it any lower than that no matter what it's stapled to unless it's a PW ult emblem.
>>
>>47293604
The "4" at the end is for my benefit, as it's how I juggle having multiple versions of the same card.

Did you not read the part where it says it untaps your permanents?

It was only after I posted this that I started to realize that this design isn't the greatest, and it's something I'll have to work on. The basic idea I want is to tap stuff your opponents have to untap stuff you have, because the character has equipment that allows her to steal speed from others.
>>
>>47293735
durf, I read that as tapping things you own rather than untapping. My mistake.

It has to include "doesn't untap during their controller's next untap step" to not be mostly useless, but tapping everything in that case is pretty OP. Maybe make it a one-for-one deal when it hits? Or maybe a cost that you can pay as many times as you can afford, or tap as many things as the amount of damage it deals?
>>
>>47293946
How the HELL is untapping one thing for every untapped thing the opponent has useless? RTFC retard, you've got tunnel vision.
>>
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I liked the flavor of "You're making a covenant to ensure that those under your protection will not be used as a sacrifice, by you or anyone else." Does this new wording prevent the potential breakage?
>>
>>47274647
You do realise that this turns any instant-speed targeted draw spell your opponent might have into an instaloss for you?
>>
>>47245902
Progenitus?
>>
>>47294382
Reading comprehension?
>>
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Here have a cycle of shitty auras.
>>
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It seems a little confusing.
>>
>Kaladesh is when Rosewater solved a "long standing design problem" and called it the "awesome set" previously
>Kaladesh is artifact plane
R I G G E R B O Y S
>>
>>47295044
>long standing design problem"
nani
>>
>>47295064
http://markrosewater.tumblr.com/post/144482716408
>>
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>>
>>47294288

People play doomsday which has a similar risk
>>
>>47296323
That's a cool card. I'm having a hard time picturing many other cards that can use that keyword, but it's a cool card. Nice flavor text too.
Did you mean for there to be one more copy of the spell than you have creatures? The original one is still going to resolve, plus a copy for each creature.
>>
>>47296368
1. There's no opportunity for a player to force you to draw cards between exiling your library and putting the five cards back on top.
2. Unless they can force you to draw five cards, you have some time to draw and win with the tutored cards.
3. Doomsday has huge upsides, vs not having a library for one turn.
>>
>>47296368
Doomsday sets up to win you the game. This durdles and dodges mill of all things.

Actually, that gives me an interesting idea.

Thoughtcatcher 1U
Enchantment
At the beginning of the end step, if you discarded a card this turn, draw a card.
Whenever a spell or ability an opponent controls puts cards into your graveyard from your library, you may choose a card moved this way. Put it into your hand instead of into your graveyard.

Better formatting possible but I'm asleep and dreamtyping.

Breaker of Omens 1RR
Creature- Minotaur Shaman
Menace
Whenever a player scrys, ~ deals 3 damage to that player and they shuffle their library.
3/2
>>
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>>47296412
As it is now, yeah, it gives you a copy even if you only have one creature. I should probably change it, but it doesn't seem too unbalanced as is, so I'll leave it alone for now.
>>
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Something feels both weird and right about doing Shadowrun-type stuff.
>>
>>47297211
also probably a bit strong. 2/2 and bushido 1 would probably be better
>>
>>47239322
By my count 77 noncreature cards, 53 of which don't have anything to do with creatures. Good job thread.
>>
Wording seems off.
>>
Instant Karma 1RR
Instant
Copy target instant or sorcery spell that targets you, then counter it. You may choose new targets for the copy.

Moss Burial GG
Instant
Exile target noncreature spell. Its controller may cast it without paying its mana cost at end of turn.

Legislate W
Instant
Exile target instant or sorcery spell as it resolves. Cards with the same name as that spell cost 1 more to cast.

Finale UU
Instant
Split Second
Counter target spell that targets an instant or sorcery you control.

Fine Print BB
Instant
Choose one-
-Counter target creature spell unless its controller sacrifices a creature.
-Counter target instant or sorcery spell unless its controller pays 4 life.
>>
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>>
>>47297515
Why go through all the trouble with counter-copy for the red one, when you could just have it reselect targets?
>>
>>47297606
It does cover the cases when a spell targets an opponent and not just players. It is basically just Psychic rebuttal though.
>>
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>>47297211
You son of a bitch.
>>
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>>47297999
I'd suggest non token creatures and it really shouldn't be at uncommon.
>>
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>>47245444
>mfw groundskeeper, morkrut necropod, a 'gain 1 life when this enters the battlefield' dual land and this
effectively 4 mana each turn to attack (or block) with a 7/7 menace and then draw a card
>>
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Did somebody say shitty noncreatures?
>>
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>>47298653
>>
>>47296323
Stupid broken ability with Prowess. Needs to be redonr or scrapped.
>>
>>47298735
You only get one prowess trigger from it.
>>
>>47298802
Nope, you get one for each copy you cast, since they are noncreature spells.
>>
>>47298802
>>47298735
Think you meant Heroic. Prowess does little to nothing.

Anax and Cymede, Labyrinth Champion, Sage of Hours, Agent of the Fates.

Those break.
>>
>>47298856
Copying a spell is not casting senpai.
Straight from the rules:

>601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. [...]
>>
>>47298857
While it is good with heroic, I think it's only a sidegrade from strive.

It is overcosted with less creatures, but saves mana with more creatures.
>>
>>47298884
You can dump all the copies on one creature unlike strive.
>>
>>47298940
Huh, had to reread it. You got me there. So yeah, seems dumb.
>>
NT: >>47299390
NT: >>47299390
NT: >>47299390
NT: >>47299390
NT: >>47299390
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