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/ccg/ Custom Card General /cct/

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Thread replies: 322
Thread images: 127

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Transform edition!
Download the transform template here: http://msetemps.sourceforge.net/phpBB3/viewtopic.php?t=144#p601 (you want the September 9th update).

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

Previously, on Custom Card General: >>47078497
>>
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This might need to cost a little more. Is there an obvious way to break it?
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Haunt needs more love. It's a shame Wizards didn't do anything interesting with it.
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>>47136956
Grim Moroii is missing p/t. Should be a 2/3 or something
>>
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Shitty cards you say?

(I don't know if "doubles their life total" counts as lifegain. If so, this doesn't work b/c False Cure, unless I can reword it.)
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>>47136863
>Transform edition!
Here's a concept I came up with a while back.
>>
>>47136886
Offhand, only the standard dickery with types and colors. If it's functioning as intended and only triggering off the death of what it creates, you'd have to have a pretty scary removal suite to exploit it.

>>47137104
A: It does count as life gain.
B: As written, if Bob attacked with six creatures it would trigger six times and Bob would lose half his life six times. I'd recommend inserting a "If you do, " clause before "That".

>>47137137
Alas, doesn't work as written, since you can't hide a value of X that way. You'd have to word it more like Manifest.
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>>47137104
>7/15/2007: Beacon of Immortality's effect counts as life gain (or life loss, if the life total was negative) for effects that trigger on or replace life gain (or life loss).
Yeah, it counts as lifegain.
Nice top-down concept, in any case.

>>47137137
It's a neat idea, but I don't think it'd ever see print. Strange and original.
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>>47137220
>>47137270
>>47137104

Damn. Oh well.
>>
>>47137104

Just add the clause "and can't lose life until end of turn" to the first sentence, and it's fine.
>>
>>47137413
I'd change that to fading instead of vanishing, just because as it is you always play it for X = 0 to get a 1 cost 2/2.
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>>47137413
I feel like you could word this more cleanly by using +1+1 counters and removing one per turn, then sacrificing it when there are none left.
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Is this too strong or weak at common?
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>>47138573
>>47138644
I'd personally just make it a 0/0 and have it enter with X+2 counters.
>>
>>47138644
Or just removing one per turn, and letting it stick around in the edge case that you have an anthem supporting it.
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Question /ccg/, how does something like this work instead of making new ally/enemy lands? Does it break from the fact that green has a lot of enchantment counters? We do have mana rocks so why not enchantment mana buffs.
>>
>>47139828
It breaks because that's a monogreen ability if on an enchantment.

Now if you made it a colorless fortification, then you'd be onto something.
>>
Oh good, this is still here.

How do I change the main font to Beleren? My custom cards look really junk without the trademark Magic font.
>>
>>47141006
Do you have the beleren font installed on your PC? You can find a link to it at the top of the MSE forums post for extra templates.
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>>47138678
It's fine as is. Weak in limited, but quite powerful in the right deck. Scry doesn't need to be capitalised.
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>>47136863
>Transform edition!
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>>47143764
S'alright. Mostly just gives your creatures unblockable for a turn.

>>47143337
Seems counterproductive. His transform trigger sweeps creatures away but his +1 and -2 want creatures on the board.

>>47139828
Only green gets mana ramp/fixing that efficient, not white.

>>47136956
A big downside to Haunt is that there's no may clause. If there's an available target you have to haunt it, so you cant do cards that buff or nerf the haunted creature (or you can and it creates feel-bad moments since haunts are not entirely under your control.)

Grim Moroii is cheeky, but cool.

>>47136886
I liked this better when it was a one shot trial.
>>
Believe it or not, this design is actually similar to a version of Batman I did. Wait, I actually never did reach a consensus on him.

>>47143857
I'll probably just get rid of the damage from his Transform trigger then.
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>>47143946
>>47143857
Piss, forgot image.
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Trying to make a set with Taurs/Loxodons v. Horrors/Wizards.

Is this p/t balanced?
>>
>>47145746
As long as you don't have something that makes three 1/1 minotaur tokens, it should be fine.
>>
>>47146529
Minotaur tokens would all have the same name.
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>>47146573
I completely missed the different name bit. It's so mediocre against any deck with removal.
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>>47146529
>>47146573

Exactly. I actually do have an enchantment that turns a dead creature into a spirit taur, and one big sorcery that summons eight for one round, but the name thing catches that.

Huh. I just realized, I actually have way more loxodons than I do taurs, I should fix that.
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>>47146633
I'd bump that to a 2/1 at least, as is there's no reason not to cast it normally.
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>>47147172
Doesn't seem all that worth it to use as its hydra side.
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>>47143957
Why would anyone ever want to run this?
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>>47147353
Personally, i would prefer if it remained an equipment, even if you wanted it to be Enchantment Artifact - Equipment, and just didn't have an equip cost. Bonus points for "When equipped creature dies, transform ~" on the back.
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>>47148009
Costs might need adjusting, but the crux of the idea is that you can power up your Equipment with the risk of losing it if you don't have mana to flip it back. If it was to remain an Equipment, I'd not bother with the double-sidedness.
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>>47137104
Combine this with a Tainted Remedy for a table clear.
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>>47148099
Normally I hate mixing hybrid and multicolor, but that cost is aesthetically pleasing. Card's cool too. Flavor's on point. Good job, anon!
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>>47147172
An X/X for XG is already really weak. An X/X that just keeps getting weaker is trash. The only way that'd see play is if people really REALLY needed shitty ramp.
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>>47150493
Not him, but what if, when it died, you could tutor a basic land for each +1/+1 counter on it?
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>>47150624
The closest thing we have to that is New Frontiers, which fetches up to X basic lands and costs XG, but it lets everybody fetch. A one-sided fetch would be absurdly powerful.
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Well, I've put this off for long enough. Tim Drake, Red Robin, yes, that's his real name, no, I don't think the writer was aware of the existence of a restaurant of the same name when he came up with it. Anyway, his deal is that he's a bit weaker than the rest of the Batfam, but he's easily one of the smartest.

>>47150673
XXG?
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>>47150826
Why not
"Whenever ~ attacks, you may tap or untap up to two target permanents."

Also, would anyone offer their thoughts on this?
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Oh, also new Cass, since I got some complaints about Prowess before. Now replaced with flicker.

>>47150926
I believe with that wording, you can only tap two permanents or untap two permanents. But with Tim, you could tap a permanent, then untap a different permanent.

>card
This isn't Blue at all. And why would a cryomancer have the classic freeze ability? You know, something like "tap target creature. It doesn't untap during its controller's next untap step."
>>
>>47150926
>>47150998
>why would a cryomancer
Meant to say "why wouldn't" since "cryo" implies freezing.
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>>47150998
>Tim
Yeah, I was thinking about that after I posted.
I'm not sure if the second wording restricts that, but why change it if the first one works, right?

>card
Honestly the names less important to me than the mechanics and colors being right.
Does this feel right for a blue/red card?
And what's a name for a cryomancer/pyromancer, as in both?
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>>47148130

This is fucking love. Not very playable, mind you, but goddamn that's Goblin-flavored.
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>>47151201
I feel like this version might be way too good, but I'd like to hear what everyone has to say.
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>>47151442
I like >>47151201 more. Also, the proper wording is
>1R, T: ~ deals 3 damage to target creature or player.

Also, I might steal this design for something.
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>>47151689
It'll be interesting if you can summon a Batman character in a hidden way using this. Possibly face down until all tokens and Bat Swarm is gone? That sounds a little too good.
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Tried to make a card based on a character I played in a game recently, a DnD homebrew playing newly ignited Planeswalkers who are lost as fuck and trying to figure out what the shit is going on. I went more for flavor than for power, and tried to keep it balanced. The Ult used to be -5, but a Judge I talked to up here at my FLGS advised that -7 would be better, or if I wanted -5 then to lower the starting Loyalty to 3.

I figure it'd go well in Doran EDH, or a wall deck with Doran and Assault Formation.
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>>47151689
Nice. I'll keep the cost for sure then. It feels more interesting too.
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>>47151861
>Hybrid mana
>Tiny text
Well, this is going to hurt.

OK, the Defender stuff needs to go, and change the second ability to something other than Gideon.
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>>47151929
Yeah, the card maker I use does NOT support different sized text boxes, like, at all. I don't think I've ever seen a card maker that does support that sort of thing.
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>>47151861
I like it at -5 with the 4 loyalty. This is a 6 cost after all.
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>>47151960
Yeah, not even MSE can do it. Kinda annoying. But still, please come up with a different ability.
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>>47152010
MSE is actually what I use. And maybe I will sometime, but as it is that's meant to be fluffy (her roll was straight up tank while charging power, then whipping off the gloves and beating ass).

>>47151990
Yeah, I thought so too. Here's the older version, if you care.
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>>47152051
Maybe make the last ability so they lose defender and gain vigilance? It seems kind of bad otherwise.
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>>47152900
That'd be too strong with that wording. Maybe 'Creatures you control lose defender. If they do, they gain vigilance.' ? Otherwise all your creatures get vigilance, and that's just OP.
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>>47152954
>OP
On a SIX drop?
Six mana gets you double fucking strike AND lifelink. And that's right away. On that PW it takes a full turn to happen assuming nothing pings it.
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Yeah, there's not really good art for this. The idea is that an "afterimage" of the person lives on for a short time due to timeline fuckery.
>>
>>47153046
I like it, but it should be leaves instead of leave.

What would a mechanic be called that's
"When you cast this spell, copy it"
>>
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I just remembered that Hot Pursuit exists. And it turns out another character got the title. Cool. Wording taken mostly from Meandering Towershell, in case anyone's curious.

>>47153103
My first thoughts are "echo" and "duplicate" which are both in use. Uh... I'll have to get back to you on that. Though really, it shouldn't be all that hard to change the wording of a card to account for its own effect twice.
>>
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>>47153226
I was thinking that it sort of plays around counterspells, and it could have fun design ideas such as "If ~ is a copy, gain effect" and the like.

Maybe multicast?
Then it could have multicast X where X is the number of copies.
Something like this.
>>
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>>47151323
Red shouldn't tap down. Make this 1UR if you really want the tap part.

>>47153226
This card is almost bonkers, the fact you have to flash in before declared attackers though is what tones it down. I will say, with out the "your side has haste" part it doesn't feel that red. Interesting mechanic.
>>
>>47153396
How often do you really think you're going to be running into counters though? And in that case, you could just make a spell uncounterable. The problem is that this looks pretty much exactly like Replicate.

>>47153511
Well, it's a first draft. I'll have to refine it in the future.

>card
Ugh... who holds this guy in renown?
>>
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>>47153396
Or something like this.
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>>47153634
Why would I want to play 2RR to deal four damage at sorcery speed? Exquisite Firecraft and Fireblast do it cheaper, Meteor Blast does it to more if I dump more mana in. Being somewhat harder to counter isn't enough for me to want to run slow burn.
>>
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>>47153528
>Ugh... who holds
What?

>>47153720
It is a common so it being shit is whatever, it allows you to target 2 different targets, and each copy is buffed by things that buff damage. Frankly being able to shock 2 things with 1 card in a draft is pretty solid and this would be an alright card.
>>
>>47153781
>it allows you to target 2 different targets
Not as worded.

>each copy is buffed by things that buff damage
Which occur roughly once in a Blood Moon. Since you're not posting a set, we can't evaluate it based on whatever you're sticking in to support it.
>>
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>>47153806
Not my card, just pointing out it isn't as bad as it seems. I'm guessing they intend for the copies to be retargetable.
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>>47153634
Not different enough from "up to two target"
>>
>>47153781
>What?
That was my way of saying he's gross, and I don't know why he'd ever be renowned. That's just a fluff thing though.
>>
>>47153720
This is just a proof of concept more than anything.
>>47153856
I'll have to see if it warrants being a keyword, and why it might. Thanks.
>>
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>>47153860
>He is gross
If all the feed back you have to porvide are nit-picks you should consider keeping them to your self, or at least taking the time to put them into actual words the first time instead of a vague mess of words.
>why he'd ever be renowned
You clearly aren't familiar with what the word means to not understand why a red creature would fit well with renown, flavor-wise.
>>
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>>47153919
Does this seem fine as a card?
>>
>>47154158
Oh no, I do have other feedback to provide. But considering how salty you've gotten, I'm going to try to irritate you just for fun now.

>If all the feed back you have to porvide are nit-picks you should consider keeping them to your self, or at least taking the time to put them into actual words the first time instead of a vague mess of words.
This coming from someone who can't spell to save his life. Fucking brilliant. Don't worry, I'm sure after you're done with middle school, you'll learn to use a dictionary. Or at least be smart enough to install a browser with spell checker.

>If Justicebound Giest is renowned, it has flying.
Wrong wording, by the way.
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>>47154287
>getting this worked up for being told to do more then nit-pick
kek
>>
>>47154373
Nah, I'm just having fun.

>card
Wording for second and third abilities is wrong. What a surprise. You do actually look at Magic cards, right?
>>
>>47154248
Why not use Kicker?
Kicker X
Counter target spell unless controllers pays 1.
If ~ was kicked, counter that spell instead.
>>
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>>47154248
You need to add "(... copy it. You may chose new targets for the copy.)" to the ability multicast or esle it is utterlly useless. Why would I pay 4 mana to tax and counter a spell? I'm guessing the idea is you can tax 1 spell and counter another, but that won't work in the current wording. The keyword needs to be changed. See cards like Duelcaster Mage or Increasing Vengeance for examples of wording help.
>>
>>47154625
Interesting concept, but I'm not sure if it being an ability word because you can't build around it, you have to rely on your opponents. What if they aren't aggressive? What if they don't use many creatures? What if they use Exalted?
>>
>>47154158
>>47154287
Can we please get along.
>>
>>47154625
Ah, thanks I'll change the mechanic to fit then. It was meant to target more than one thing.
>>
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>>47154785
You bring up fair points. Maybe I could have it be based on the number of times your opponent has transgressed you in some way? Like, "If an opponent has targeted you or a permanent you control this turn..." or, "If you or a permanent you control has been dealt damage this turn..."
>>
>>47150998
How do you remove this without a board wipe? You can't kill it without creatures and it blanked most removal spells.
>>
>>47150998
Plus the last ability is literally hexproof that triggers the soul sisters
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>>47155418
Git gud
>>
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>>47155390
Well you could cast a bolt on her, then trickbind her ability trigger.
>>
>>47153396
Isn't this literally replicate?
>>
>>47155468
That first ability is either absurdly OP or utter trash depending on how much support it has in set.
Either that or you need to learn Magic.
>>
>>47155468
Should be formatted lik forecast. Also how do you reveal it from your deck? And it might alsI want a limit on how often you can do its, since as is this card is kinda busted
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>>47155540
Agreed
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>>47155617
>Should be formatted lik forecast. Also how do you reveal it from your deck? And it might alsI want a limit on how often you can do its, since as is this card is kinda busted
You reveal as part of tutor effects, typically. It's designed so that it doesn't do anything on its own, it needs to be revealed by other effects.
>>
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>>47155540
The goal of the keyword is to deter picking apart someone's hand with things like Duress, as it triggers the revelation, and to reward running broad searches like Nissa's Pilgrimage or Treasure Hunt. I've felt the wording for it to be janky for a long time but I'm struggling to find a cleaner formatting for it.

>>47155617
I gave some examples in the above response, but another would be Grisly Salvage. I'll look at forecast's wording.

>>47155629
Hmm maybe I'll add exiling the card to the revelation cost, so it is kinda like miracle but far less bonkers or random.

>>47155654
Need a period at the end. Interesting battletrick, but the name doesn't fit it at all. I was figuring it would be like, "Target creature's P/T becomes equal to the number of lands its controller controls" from the art and first line.
I'd try, "Match the Mighty", "Emulate", or "Emulate Magnitude" as a different name for it.
>>
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>>47155758
Oh god this is disgusting. I should really proof read my old cards before posting.
>>
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>>47155758
How about wording it like this:
Revelation - When you reveal this card from your hand or library, you may pay ~. If you do, ...do whatever...
Italicize revelation and format it similar to delirium.
Also roeswater has said that token lands are problematic so think about it. pic related
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>>47143957
>>47147810
because R.I.P., leyline, etc. on death triggers drawbacks shittybrewing bro
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>>47155982
Thanks for the feed back on the formatting, I'll go and put it in. Also yes I agree Sporse is totally janky and wrong. I realized once I posted it I might as well make the token a flightless bird of paradise.
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Thoughts?
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>>47156559
Fateseal 1 on a 2/1 for 2 is pretty strong, especially when you also see their hand. I'd consider making it a 1/1 or a 3 mana 2/2.
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Ether Chain
1UU
Enchantment - Aura
Enchant permanent an opponent controls
Whenever enchanted permanent's controller casts a spell, you may tap or untap enchanted permanent
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>>47156756
>1 CMC fixing with devour
Yeah, this is fine.
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Crystal Catalyst
2
Artifact
As ~ enters the battlefield, choose two colors.
You may spend mana of each of the chosen colors as if it were mana of the other chosen color.
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>>47156952
>what is noble hierarch
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>>47156756
This is busted stop.
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>>47157296
Noble is a rare you retarded and only sometimes gives +1/+1. Your card is a noble on turn 1, or a giant bomb any other turn if you sac a few creatures. A 1 mana 10/10 is not balanced.
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>>47155390
>>47155418
Well, I was wondering if the last ability should only work if Cass is the only target. I think I'll change it to that later.
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>>47157112
This is really cool, but it feels way too good at 2.
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>>47159175
Getting around the Aura two-for-one by making the second time around uninteractible?
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>>47159348
It's Haunt on a non-creature, you retard.
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>>47159404
That doesn't mean what he said was wrong. Chill the fuck out.
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One thing I love about shitty 90's comics is when writers smarter than the people who originally came up with them get their hands onto them and start playing with them. Like with the Wildcats.
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>>47136863
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>>47157339
The splice effect should cost green. If not, the card needs to have a white-themed land-related ability like "if an opponent controls more land than you" or something.
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>>47151201
>cryomancer/pyromancer
Thermomancer. And the card I'm replying to is the best version.
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>>47162606
That second ability ALONE should be on a 3/3 that cost like 5 cmc.
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>>47162606
>>47164005
And even before you play this, many decks would have already played like 1 or 2 removals.
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>>47159348
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>>47164031
So persist for auras?
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>>47164031
I'd like this keyword more of if the enchantment did something different if it has a charm counter. Here is what I have in mind. Also you should consider making Bewitch be able to be on any kind of card, or at least on non-aura enchantments.
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Trying to think of a more elegant way to word this effect. I also tried "Remove target permanent with converted mana cost X that is attached to you or a permanent you control from the game", but it doesn't seem to read as well.

Other than that, what do people think?
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>>47163835
Ah thanks. I still hadn't figured out a name, and yeah this is the best version (and also the one I went with, consequentially).
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>>47165690
What the fuck is it with this incredibly outdated wording? What, people played Magic ten years ago and just recently decided to make custom cards without checking for modern wording? What, you people think the wording hasn't changed at all in all this time? Seriously, get off your ass and look at some modern Magic cards! THEY AREN'T HARD TO FIND!!! I'm so fucking sick of correcting such glaring errors! "Remove from the game" fucking really? It's exile. If you read a card printed in the last five years, you'd know that.

Ugh... anyway, the wording is probably
>Pay X life: Exile target permanent with converted mana cost X that's attached to you or a permanent you control.
Though it still seems really out of color. Maybe change the life cost to mana and you could make it White.
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>>47165690
>>47165800
I just want to clarify I'm not getting angry just because of you and that one card, it's just a "last straw" type of thing. I see this kind of stuff A LOT, and it really wears me down sometimes.
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>>47165800
I'd hoped the fact that the card was made with the pre-8th card style was enough of an indication that it was a tone thing, but I suppose I was expecting too much. All I can say is that maybe you should see a therapist if you're getting this upset over fake magic cards.
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Once upon a time, I was bored and made some silly cards to kill time.
Now I'm bored again and I show them to you. What do you think of them? Do you think they could be viable, providing maybe a change in name for some of them? If not, what should I change?
Also, I'm not 100% sure of the wording.
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>>47165620
How common are Harm counters in your set?
In a vacuum, this card would infinitely come back from the graveyard
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>>47167121
Aaaaand forgot to add the pic.
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>>47165620
Bewitch is essentially undying or persist.
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>>47167161
>Blood Money
Probably broken.

>Death-Dancer
Shouldn't be common. Also should probably have its mana cost upped. Maybe 2BR. Also, it should be
>Whenever a creature dealt combat damage by ~ this turn dies, [...]
You could also cut "combat" if you want.

>Hearthstone
I'd change this so it can't be exploited to fuck with your opponents. Let's try
>When ~ enters the battlefield, if it isn't a token, each other player puts a token that's a copy of ~ onto the battlefield.
>You can't tap lands for mana.
>At the beginning of your precombat main phase, put a crystal counter on ~. Then add X mana in any combination of colors to your mana pool, where X is the number of crystal counters on ~.

>Huge
Not really a fan of the design. If it were XURG and had a "Choose one" option, I'd like it. Actually, I might make that...

>Mana Surger
Hmm, not a fan of how this gets high toughness too. Maybe RG? You could always add Trample.

>Planebear
Ugh, no thanks.

>Spooky
This is a Red ability. Also, wording is wrong.

>Worldsmithing
Meh, not really a fan.
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>>47167161
>>47167488
>Mana Surger
Wait, looking at this again, I don't think it works. It should probably ETB with X +1/+1 counters and you have to sac it at the beginning of the end step.
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>>47167488
>Blood Money
Yep. Maybe I could make it more expensive?

>Death-Dancer
I thought I made in Unco. My bad.

>Hearthstone
Way better than my version, thanks.

>Huge
I wanted it to really be huge. To do a lot of things at the same time. Maybe I can make it XRRUUGG?

>Mana Surger
>>47167524
That's exactly what I want it to do, yes. It enters the battlefield, hit and then dies. Maybe I should replace flash with trample?

>Planebear
Why? Because it's bad or because it's dumb and meme-esque?

>Spooky
I know, but I didn't want to give them fear/menace. Maybe changing the cost of the ability to R or 1R? But that probably already exists. I need to check.
Also, what's wrong with the wording?
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>>47167524
>>47167605
Oh no okay I got you wrong.
I don't see why the current wording wouldn't work. Care to elaborate?
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>>47167623
Well, I'm honestly just not sure if it will work. I can't think of anything that has precedence for this.
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>>47167605
>Blood Money
There's a Red card that does the same at 3 life. So do that.

>Huge
I guess? I'd have to do more research.

>Planebear
I'm not much of a fan of "gimmickwalkers" in this case, being based on the archetypal Bear and being a non-mythic walker AND being 2 cmc.

>Spooky
The wording should be something like
>Target creature can't block ~ this turn.
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>>47167847
Planebear should probably be mythic, yes. I didn't really think about it.
Thanks for the input.
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>>47162897
This card is fucked up on so many levels.
I absolutely love it.
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Survival bump.
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>>47170835
Oh, I made a card like this once. Still unsure of how to balance it though, since it gets rid of drawbacks on otherwise undercosted creatures.
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>>47170835
>>47171829
Also not allowed to exist, because you're not allowed to remove abilities without setting P/T at the same time. It breaks things like Maro and Goyf because without abilities their P/T is undefined.
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>>47171844
No issue there, undefined values are 0.
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>>47171844
>208.2a The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded “[This creature’s] [power or toughness] is equal to . . .” or “[This creature’s] power and toughness are each equal to . . .” This ability functions everywhere, even outside the game. If the ability needs to use a number that can’t be determined, including inside a calculation, use 0 instead of that number.

It's zero.
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>>47172017
>>47171940
>>208.2a The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded “[This creature’s] [power or toughness] is equal to . . .” or “[This creature’s] power and toughness are each equal to . . .” This ability functions everywhere, even outside the game. If the ability needs to use a number that can’t be determined, including inside a calculation, use 0 instead of that number.

The ability would tell you its P/T is zero (or something else), but it doesn't have the ability to tell you that. 208.2a handles what to do when abilities can't figure out how to get the information they need (i.e. a chosen player when none has been chosen), not what to do when nothing (because they have no abilities) tells you what the value is. Do you see what I'm getting at?

The example from the CR:
>Example: Lost Order of Jarkeld has power and toughness each equal to 1+*. It has the abilities “As Lost Order of Jarkeld enters the battlefield, choose an opponent” and “Lost Order of Jarkeld’s power and toughness are each equal to 1 plus the number of creatures the chosen player controls.” While Lost Order of Jarkeld isn’t on the battlefield, there won’t be a chosen player. Its power and toughness will each be equal to 1 plus 0, so it’s 1/1.

Lost Order of Jarkeld's ability is working continuously, even if it can't figure out who the player is, and that's okay, because 208.2a allows it and handles that case. But its important that the result of it being a 1/1 is a result of 208.2a allowing its ability to work, not the result of it not having an ability at all.

There may be another rule that says that all undefined values are zero, but it ain't 208.2a.
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>>47172152
107.2. If anything needs to use a number that can’t be determined, either as a result or in a calculation, it uses 0 instead.
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are hearthstone cards translatable?
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>>47172785
You could probably make that CMC 3, or even 2 if you want it to be good.
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>>47172831

Originally i was going to have it as instant, that seemed almost too good though
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>>47172764
should be an additional cost to cast, otherwise if you have no cards in hand you have a 5/7 hasty flier for 4 with no downsides.
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>>47172920

Thats part of the point behind the card, that at hellbent it has no downsides, aside from the general "downside" of having to vomit your hand before t4 to get a perfect on curve play
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Do you guys think a library-themed block would be viable? Maybe with a tribal subtheme to help fill it out?

Here's what I'm thinking:

>Creature-type Cycling
As on Vedalken Aethermage. Ticks off tutoring and tribal.
>Equipment Cycling
White gets equipment cycling in addition to creature-type cycling.
>Imbibe
Imbibe (Whenever a player would put a card into their graveyard from their library, you may exile it instead. If you do, put a +1/+1 counter on this creature.)
The Imbibe mechanic is used on blue, black, and red creatures. Many Imbibe creatures have additional effects that trigger whenever you exile a card of a certain type (land or creature) from a library.
>Red Grinding
A variation of mill, 'grind', gets shifted over to red's part of of the color pie due to its unpredictable nature. When a player grinds, they reveal cards from the top of their library until they reveal a land card, then put all cards revealed in this way into their graveyard.
Red gets grinding effects tacked on to burn spells and sideways creatures.
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Having some trouble figuring out the exact wording for an effect, in part because I can't find a precisely similar case in existing cards. The gist of it is that the card deals damage as per a burn spell, but if a creature is not killed by the damage then a different effect is triggered, in this case a bounce effect.
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>>47173582
Let's try
>~ deals [N] damage to target creature. If that creature is still on the battlefield at the beginning of the next end step, return it to its owner's hand.
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>>47173582
Maybe post the card.
Should be a blue red creature/enchantment.

"Whenever an instant or sorcery spell you control deals nonlethal damage to a creature, CARDNAME deals XYZ additional damage to that creature." THEN "If a an instant or sorcery spell would deal lethal damage to creature, return that creature to its owner's hand instead."

Or something similar, could be made shorter probably.
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>>47173877
Or something less direct, similar to this >>47173700
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I'm aware this is awfully close to Afterlife, but I feel that the nonartifact condition as well as the destruction effect being within black's slice of the pie justifies the insanely low cost.
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>>47173946
Black should be the one B destroyer not White.
Afterlife isn't in white's colorpie anymore.
Your card is pretty powerful. Nigh too powerful for modern.
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>>47172904
>>47172785
Awful sorcery.
When are you supposed to play it?
With Barrage of Boulders?

This should be a combat trick card, AKA, instant.
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>>47136886
I don't think it's that big of a problem, but things get a little messy if both players have one. Change to whenever a nontoken creature enters the battlefield, and you're golden.

>>47137104
I don't see why this + false cure is that big of a deal unless they're in standard at the same time. It might be a little bit of a power creep for modern but there is plenty of good enchantment hate in the format.

>>47137137
Love the concept.
One thing I will say, though, is that Lord of Everdeep is a little confusing, since players will want to think their lands do damage, try to pump their lands, etc.

>>47137413
>At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it
Does this mean I can play it for X=0 and get a 2/2 deathtouch for G? I kind of like this interaction, but it seems much stronger than its intended use.

>>47139828
We do have green enchantment mana buffs, such as Wild Growth, and enchantment mana fixing, such as Abundant Growth, but yours is considerable stronger than both of those. Also it doesn't feel white enough for a hybrid mana cost.

>>47143337
Ties nicely to the story, interesting strategical applications.

>>47143613
You know this is only ever going to be used to cheat out emrakul right

>>47143764
Nice meme.
>Whenever a source you control deals damage to a permanent
Should be
>Whenever a source you control deals damage to a creature
because other permanents can't take damage. Unless your set is doing some really weird shit.
Also I don't get where the exile comes from, thematically.

>>47143957
Cool, flavorful card. I don't think its as under-powered as other people are saying though it depends on the level of removal available in the format. It's still a 4/4 with Vigilance and Lifelink for 3. Should be a comma between "transformed" and "and".

>>47145746
Seems all right.

>>47147172
Interesting card. Gives ramp decks a lot of consistency, but at the price of power.

Cont.
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>>47174117

You play with a lot of tokens, or first strikers, or pingers. it would be a turn 4/5 play when you have some board presence already, opponent has started dropping midrange fatties, and you want your 1-2 drops to still get through or else trade very very favorably
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What do you guys think? I tried to make it reasonable, but still neat. I was thinking a counter-based hatebear would be nifty for EDH.
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>>47143337
Why isn't he mardu colors?
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>>47174227
You can't play it on his turn, why would he block with his big creatures, unless he'd die.
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>>47143957
I kind of like this concept, because it is only good if it doesn't die.
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>>47159404
...haunt can exist on a non creature
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>>47174200
>because other permanents can't take damage.
What are Planeswalkers?
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>>47174267
He never really saw eye-to-eye with them. That's why he left to worship Dragons with the Temur. And out of his actual cards, Green is the one of his non-Red colors to show up more than once.
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>>47174237
Here is another one I've made, I don't think I'm very good at this, but it's pretty fun.
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>>47174441
Yes, which makes it double retarded.
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Yes, I'm aware it has no mana cost. That's because I haven't thought of one yet. Part of a cycle I'm working on where the cards are all Pact of X and Y. Coming up with good names is hard, mang.
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>>47174774
The Pact namespace is already taken.
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So for enchantment matters set im working on.

Is 35 Enchantments at common a high enough as fan?,
15 enchantment creatures at Commons (all elementals) 10 aura, 5 fonts/seals and 5 global Enchantments seem fine?
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>>47174813
Well it's a good thing they don't share the same name then, isn't it? I assume you're refering to the 0 cost spell cycle, but there are other cards with Pact in the name you know...

>Damnable Pact
>Darkpact
>Demonic Pact
>Grave Pact
>Tainted Pact
>Unhallowed Pact
>Wicked Pact

Wow, boy. Sure is a lot, huh? Luckily you can reuse words, though, right?
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>>47174761
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>>47175029
Why is this WB and not UB?
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>>47175122
Whoops, that's a good point, I'll fix it right up.
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>>47175029
Indestructible is a keyword
Metalcraft is an ability word, not an activated one and only applies for three or more artifacts not five and it should be ~ has "BW, T: ability"
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>>47174901
In Journey Into Nyx 59 of the set's 165 cards carry the enchantment type.
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>>47147353
Right now this just goes into your graveyard whenever you transform it into an enchantment.
I love the idea but the correct wording is really heavy- see Animate Dead.

>>47150826
I prefer the wording >>47150926
suggests although it is actually a slightly different effect.
Also this card is stupidly fucking strong.

>>47151201
Feels ok for a blue red card. It's a lot of lines of text for a relatively uninteresting effect, though.

>>47151323
Love this card. Idgaf that it's a violation of the color pie that only blue and white can tap creatures, it fits thematically and Time Spiral is the best set ever printed.
Maybe the problem with red seeming like a one-note color is that the mechanics of red are not allowed to reflect the subtleties of an actual red kind of experience.

>>47153046
Not that huge of a deal, but some combos with Karmic Guide and a sac outlet.

>>47153847
Seems a little strong but should be somewhere around 3 or 4. If you tested and said this version was fair I'd believe you.

>>47154248
I like this one but it should probably cost 1UU.

>>47154625
I really like the mechanic. The card seems like a good introduction to it.

>>47155241
Decent card but idk why it's a rare except for power level.

>>47155468
This is a troll right

>>47155758
Wait, you're not a troll?
Ok, then don't do revelation. It's a bad idea.
Panglacial wurm is the biggest mess of rulings literally ever. You don't want it coming up every game of draft.

>>47155888
I like this card.

>>47162606
Strong but not op.

>>47167161
>Blood Money
Combo card. Seems op.
>Death-Dancer
Fun card.
>Hearthstone
Homeward path. What now, bitch?
>HUGE
I mean it's totally unplayable but it looks like a lot of fun
>Mana Surger
I like it, same reason I like Death-Dancer
>Spooky Scary Skeleton
Good flavor text, seems like a serviceable common.
>Worldsmithing
This is a great EDH card.
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>>47174677
...fuck

Also I realized peace treaty + tainted remedy is most likely too good for modern, idk why I thougth otherwise.
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>>47175182
So about 90 for a 269 card set excluding basics
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>>47175157
Shoot, I was trying to get too fancy and got ahead of myself. Thanks for the formatting help. I'm also trying to make a walker to go with this kind of jazz. I was thinking something that turned all artifacts into indestructible creatures with power/toughness equal to their converted mana cost +1 for a game ender, but I don't know if that's just unreasonable.
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>>47174237
That's a neat card, but it doesn't really have a name. Legendary creatures are typically characters.
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>>47175354
Fair enough, I could give him a name. What do you think his name should be? I'm not very good with that sort of stuff, see pic related.
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>>47175337
You should keep in mind that very few of Nyx's enchants are normal enchantments, as red and black have no answers to them.
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>>47175223
>Also this card is stupidly fucking strong.
Well, that's what happens when I throw a bunch of text together and throw it on a card. I did mention I'd been holding off on him, and that's why. I'm guessing the most powerful part is the damage-draw, right? Well, what if I changed it to trigger off player damage?

Oh, and thanks for providing feedback. I'm sure I speak for every anon you replied to, and some you didn't, when I say that.
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>>47175864
This makes me want to ask: why is it that some anons who do blocks of feedback get praise for it, and some don't? It's a curious phenomenon that I have been noticing for a while now and I wonder at the root of it. Coincidence? Probably. But it's still intriguing to me.
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>>47175909
Yeah, I think it's just that sometimes anon forget to thank the feedback anon, or they just don't notice it. I always try to thank the anons who do that, because it's incredibly valuable for everyone they respond to, but I know I'm not perfect.
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Trying my hand at slapping cards together to make Spiders a halfway decent tribe. It's shockingly hard to find good fantasy art of spiders, let alone art of the act this card is based on. If anyone has any art of a ton of baby spiders or something, it'd be much appreciated.

For those of you unaware, some species of spider consume their mother upon hatching.
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>>47175438
I have some ideas on how to take care of them.
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Here we go again.

>pic
I know I do, Damian.

>>47176550
Hmm. If it were me, I'd make the effect something else and you can sac any creature, but you get something special if you sac a Spider.
>>
I just want to point out something I just realized: Devotion to colorless can actually work now that they've made a mana symbol exclusively for colorless mana. Granted, not many permanents have C in their mana cost, but still.
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>>47176672
Also is it cheating if I make my set's vanilla creatures, enchantment creatures?
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>>47177014
Meh, Wizards makes vanilla artifact creatures, so why not? Wait, do an enchantment creature version of this.
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>>47176550 (You)
Art is a stand-in for now. Not 100% about the extra effect versus flying, but Spiders have traditionally been the AA for green as it were, so it makes sense to me they'd get a bit of extra punch against flyers.

Reposted to fix the ugly gap that was present in the text box. Also reposted again to fix terminology. Please don't hate me anons, I'll be more thorough in the future.
>>
>>47177073
>Non-Spider creatures enter the battlefield tapped.
Uh... not sure on the second part. Let's try
>Whenever a non-Spider creature with flying enters the battlefield, it doesn't untap during its controller's next untap step.
Wait, is that last ability even Green? Hmm, maybe something that deals damage to creatures with Flying, based on the number of Spiders you control? Or maybe it can prevent X damage a flying creature would deal, where X is the number of Spiders you control.
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>>47177077
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Decided to mess around with MSE for the first time and made this. Probably has many errors, but I wanted to see how a Toon deck will be in Magic. I'm probably going to make the card Blue, and I have a Keyword for the whole clause regarding Toon Monsters and Toon World
>>
>>47177195
Well, it didn't have to be colorless, but whatevs.
>>
>>47177520
Well, it is DEVOID.
>>
>>47167083
This is really good. I think you could lower it to 5cmc if it's a 2/4. It does get insane with draw 1+n card effects though.

>>47172764
Some, but probably need adjustment.

>>47172785
Meeh.

>>47174200
Planeswalkers take damage; and even if they didn't, it'd serve as a safeguard for new permanent types.

>>47175029
Well I love the art. Other anon's reviews are good.

>>47176722
... Is that the 15th attempt or were there 15 Robins??

>>47177495
Kay, I looked up the cards. This is how I'd translate it.

>Toon World 1{H/G}{H/G}
World Enchantment
When you cast ~, exile the top three cards of your library face down.
Toon creatures you control have hexproof. You were missing this.
1, {H/G}Exile the top card of your library: Regenerate target Toon creature.

The second effect can't be done with current magic ruling, exactly as you want it right now

And you have to add a cost to the ability to avoid Laboratory Maniac shenanigans.
>>47177935
Well it doesn't say DEVOID in the text box.
>>
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>>47178342
>This is really good.
Aw, thanks. Also, changes have been made.

>... Is that the 15th attempt or were there 15 Robins??
Well, time for me to get super nerdy. Only going by the "mainstream" DC universe, there have only ever been 4 to 5 Robins, depending on how you count them. See, the fourth Robin, when she's included, was Stephanie Brown. And yes, she was a girl Robin. But the reason she's sometimes not included is because she was introduced as Robin basically as a publicity stunt, and was then killed off for more publicity. She lasted as Robin for maybe a few months, our time. She eventually came back, but as the latest Batgirl, and her time as Robin is basically never mentioned.

The other Robins are, in order:
Dick Grayson, who eventually became Nightwing, and even Batman, for a brief period of time.
Jason Todd, who was murdered by the Joker, before eventually being revived later only to become the (anti-?)villainous Red Hood.
Tim Drake, who eventually became Red Robin. No, really, that's his name. His costume sucks too.
Damian Wayne, Bruce's kid with Talia al Ghul. He's the current Robin. He's also a ten-ish year-old kid who was raised to be (and was) an assassin.

And of course, in other universes you get other Robins like Carrie Kelly or Helena Wayne.

As for the original question. that is the fifteenth iteration of a card for Damian Wayne. Yes, really. Sometimes I just feel like a monkey with a typewriter.
>>
>>47178342
>>47178608
Oh, and as for my set and aliases: I'm going to try to avoid having multiple characters with the same alias. But with certain characters, like the Ghost Riders, who are all simply referred to as "Ghost Rider," even when they are together, I'm just going to have to live with it. But I doubt I'll use numbers or Roman numerals to make a distinction. Unless it's part of the actual name, like the Brainiacs. Damn, I need to get around to those guys some time.
>>
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>>47178707
One day, my young apprentice. One day...
>You may spend mana as though it were colorless mana, or mana of any color.
Hmm, I wonder if we'll ever have cards talk about adding or spending mana of any type.
>Add one mana of any type to your mana pool.
or
>You may spend mana as though it were mana of any type.
>>
>>47178707
>>47178786
Oh, and here's the card I was basing the wording on. I should probably remember to do this more often.
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>>47167143
Harm is meant to be Charm, I miss typed.

>>47175223
You responded to a good number of my cards, so thanks for the feed back,
>Vulm. Outreach
I just did a few castings of it on my janky boggles deck. I got it to fire off correctly maybe 6 times out of 10. What I find is, even if your an a Zoo deck you'd still need to run basics, so at most it would be a good draw spell in GW in limited or standard. I wouldn't expect it to see play anywhere else.

>Deamilus BM
Good to know the keyword is over all well received. Fun fact, that card was originally white.

>Sanctified Rebirth
Well a 2 mana res instant is pretty bonkers, even if it has a very niech enabling cost. The fact it is instant at 4 mana is kinda wacky.

>Critque on revelation
I feel the comparison to Panglacial worm isn't fair. Enabling revelation is not nearly as easy as just searching. I do admit though you bring up the issue of complication in draft formats for new players. I think limiting it to only, "reveal from hand" would mitigate it as you can't as easily miss this kind of stuff.

>Nether's reward
Good to hear. I like alt win cards that aren't complete garbo without the con.

>>47178707
I am really not a fan of making a better chromatic lantern. I think this needs some nerfs.
>>
>>47178861
Just so you know, the egg subtype has been retired. The only time it shows up now is on Un-cards.
>>
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Made a sparker with her creature half inspired by Azure Mage. Does she seem fine, or too overpowered?
>>
>>47179083
>Ashiok 2, Electric Boogaloo!
>>
>>47179131
The Planeswalker half was inspired by her, yes.
>>
>>47178786
Sorry, I made it in a hurry ;_; Didn't think of saying colorless. Lol.

I actually thought of sunglasses of Urza. I just didn't check it, since 'it were', even while correct, is a more uncommon way of saying 'it was' [in this case]. WotC picking unusual ways of wording doesn't surprise me, however.
[Spoiler] Why not as "if it was mana of any colour ;_;"[/spoiler]

>>47178861
It's not better, it might be as good, but you don't get to keep the +1 mana.
>>
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Does this effect seem fairly costed?
>>
>>47179151
>her
How can anyone look at that flat chest and think Ashiok isn't a guy?

>>47179165
Actually, WotC is just has a better grasp on the English language. No offense to you, and I'm sure what I'm about to say is new to many people, but the wording "if it were" implies a contradiction of fact, where what is being said is not actually the case. You can spend mana as if it were mana of any color, because it's not mana of any color, but we're just going to pretend that's the case for now. The wording "as though" also works pretty similarly. "it was" is actually incorrect, because that's talking about the past. But don't worry, a lot of people get that wrong.

Why yes, my father was very strict with my grammar and language even when I was very young, how can you tell?
>>
>>47179188
Eh... maybe 3BG, or even less, since the permanent doesn't return to the field.
>>
>>47178707
There is no reason for this to draw you a card, much less two. The perfect mana fixing is enough for 2 mana, and the one shot ramp is already a bonus.
>>
>>47179244
I'm hesitant to make it too cheap seeing as having two of this card means you can just blow up something every turn and just keep recurring the recompose you cast last turn.

>>47179212
If I remember correctly, wizards said she was a transgender or something at somepoint.
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>>47179297
>degeneracy
Wizards ples
>>
>>47179297
I don't remember what they said about Ashiok, but I do remember that they specifically weren't using gendered pronouns with him. I am, but that's just me. Frankly, the whole thing reeks of SJW crap. I'm really afraid some of those guys drank the kool-aid. Doug Beyer especially.
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>>47179297
2BBG
Then add the caveat Restock has.
>>
>>47179337
But I want it to recur itself, I just don't want it to be too oppressive about it.
>>
>>47179212
Hm. None taken, always good to learn new stuff. What you say does ring an old rusty bell in my head.

I barely think WotC has a grasp of what they do in R&D; and given how redundant some rulings are (justified, or not), I'm quite biased.

>>47179252
It doesn't draw two cards.

>>47179297
>>47179333
That's so ghey.
>>
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Motto banpuu.
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>>47179499
>type
Kek.
Also, CO_Anon. Any improvements on your set?
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>>47179464
>I barely think WotC has a grasp of what they do in R&D; and given how redundant some rulings are (justified, or not), I'm quite biased.
What redundant rulings? Perhaps there's some small thing you missed that's important.

>>47179464
>That's so ghey.
That reminds me, I don't think you've seen my Robins avatar in Cockatrice.

>>47179512
Improvements like... what, exactly? Like, I'm still plugging away at cards, but that's it. Thanks for asking though. Uh, here's one. Goddamn I need to find better art for a lot of these cards.
>>
>>47179512
>>47179572
Oh, and how's your set been doing? Well, I hope. How's playtesting? And unfortunately, I will only be able to respond to your answers many hours from now, after I go to bed. Good night.
>>
Working on some two-guild nephilim rather than going with "what they're missing" nephilim, wanting some wording help on one of the first ones I have before I go ahead with the others.

"Whenever a token creature comes into play under your control, each opponent puts the top card of his or her library library into his or her graveyard.

Whenever a creature is put into an opponent’s graveyard from anywhere, populate."

I'll do the flavor and theming after I'm done, right now I just want to get the mechanics down pat.
>>
>>47179499
>>47179512
Did you just kek at your own card?
>>
>>47178342
Toon kingdom creator here, Not sure what H/G means, unless you meant U/G.
Second one I knew I needed to add, and your idea is much better then mine.
Also the cost I'll implement, but possibly without that colorless mana. Toons relies heavily on keeping Toon Kingdom or Toon World active as they can't be played without it. There shtick is attacks that go thru defenses to the other player.
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I really like this version. Though I'm not sure if it should be "each opponent" or "target opponent."

>>47183812
Not sure about this one. Should be uncommon at least. Maybe putting it at 1R is enough. Compare Gibbering Fiend.
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>>47183812
I don't know how I feel about an enchantment creature without the Theros God border. Other then that, it is annoying and kinda strong but not bonkers.
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>>47184505
>Attacking creatures you control get +1/+1.
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>>47136956
>or the creature it haunts creature

wat
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>>47184618
Thanks friend.
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>>47185082
>Creatures you control have lifelink.
>At the beginning of your upkeep, [...]
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>>47184499
>>47184505
There, brought it down to thornbow archer levels.
>>
>>47185292
Also looking for the theros enchantment cardfront still.
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Really unsure about this one. Feels like it has too much of an impact. Not sure on the wording for it as well.

>>47185201
First line is fine. See Spirit link or spirit loop. I want it to stack with lifelink.

>>47185292
I like it. Here are a shit ton of templates and such, including the gods. Hit ctrl + f and search "god" to find the download link for it easier.
http://msetemps.sourceforge.net/phpBB3/viewtopic.php?t=144
>>
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>>47185369
Let's try
>If you would draw a card, instead reveal the top two cards of your library, choose one of them at random, put it into your hand, and exile the other. ~ deals damage equal to the exiled card's converted mana cost to each opponent. If the exiled card was a land, scry 2.

>>47185529
>You and creatures you control have hexproof.
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>>47185696
Thanks for the wording, and Intuition is worded as intended. I don't want it to be true hexproof, seeing how enchantments are fairly sticky and I don't want a 4 mana hexproof for your board + another ability.
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I want to make a "super-cycle" for my two-color factions
Each color will get 4 commons that get an ability of another color, while staying in the theme of the related faction

What do you think of those ?
>>
>>47186239
Most of these are out of color. Look into using hybrid mana.
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>>47186296
Did you read what I wrote ?
They are out of color, that's the point.
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>>47186327
Why do you even bother to use colored mana if you clearly don't care about the color pie system.
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>>47186239
>>47186239
>CB7
This doesn't feel black at all and only breaks the color pie.
>CB5
Not as bad of a breaking as 7 but still blundering. If you change the life lose to sac a creature it will be fine.
>CB8
I guess this works. Feels like a worse disfigure though.
>CB6
Nothing about this is black. Make it a 6/6 with, "whenever ~ is dealt damage, you lose that much life".
>CG7
Useless/10. Needs flash. Also doesn't work during normal combat as how would it decide which damage is prevented when more then 3 is dealt at once, and to multiple targets?
>CG8
Make it, "Target player may discard a land card. If he or she does, that player draws a card." Also make it 3 mana. U doesn't have a loot on a stick for 2 so green shouldn't either.
>CG5
This in no way is green. Make it only able to apply the -1/-1 effect to creatures it has dealt damge to this turn.
>CG6
This in no way is green. There is no world in which green gets double strike.
>CR8
Make it only able to hit blocking creatures.
>CR7
Red doesn't do hard counters, ever. They do swerves and copies.
>CR5
This isn't red.
>CR6
Sure.
>>
>>47186374
Thing is I do care about it
Only those 20 cards will broke it
Also, I'm pretty sure their abilities are on point with the color they come from
>>
>>47186410
>>CG7
>Useless/10. Needs flash. Also doesn't work during normal combat as how would it decide which damage is prevented when more then 3 is dealt at once, and to multiple targets?
Didn't thought about the multiple targets part, thanks
Isn't Flash a bit too much for a 1CMC card ?

>Also make it 3 mana. U doesn't have a loot on a stick for 2 so green shouldn't either.
Right, I was sure Reckless Scholar costed 2
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>>47186534
Cards that break the color wheel are badly designed, no acceptations. Either make them fit the colors or don't bother making them.
>>
>>47186601
It's pretty easy to make them fit the color wheel, I just need to swap their colors
What I'm asking there is to judge them like they were in the correct color
>>
>>47186674
Then swap their colors, dummy.
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>>47186803
inb4, "No I WANT to break the color pie!"
>>
>>47176722
Ah. Why is Robin so cute?
>>
>>47179212
>>47179297
Actually, Ashiok is a nightmare being that lacks a gender, both in lore and in official statements.
I don't see why it's necessary to give the fictional monster a gender.
>>
>>47187150
Well, it's pretty natural to assign genders to sapient humanoids.

>>47187057
Because he's a ten-year-old kid who keeps insisting he's an adult. That, and his love of animals. Hmm, should I make a card for Titus? Maybe after I'm done with Ace.
>>
>>47141745

I can't help but think that making this cost quadruple B/W would be a lot cooler, kinda like how Temporal Extortion feels so cool
>>
>>47187265
Hmm. I guess that's true since Ashiok is very human like. I think I'm just still pissed about the guy who drew BB-8 from the dumb new star wars movie with a fleshlight in it and immediately wanted to fuck the robot after finding out it was female.
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>>47156756

>Jund Noble Hierarch
>probably even better because it's a much more meaningful late-game play
>uncommon
>>
>>47187265
Aww. Please make the dog.
>>
>>47159404

Haunt doesn't make static abilities desu
>>
>>47188018
Yeah, it's the kind of card that gets printed at uncommon in an expansion, then afterwards only ever sees print in Modern Masters, as either a rare or mythic.
>>
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>>47185369
Thanks.
>>
>>47186239
If you're going to break the color pie, at least do it in an interesting way.

CB07 is mono white and possibly mono blue. There's nothing black about it aside from maybe Pirate tribal.

CB05 is a worse Negate on multiple axes (+1 cmc, and an extra life cost). Make it like the Planar Chaos black counterspell instead where it taxes the target spell's controller some life, or taxes them a creature sac.

CB08 and 06 have the same problem as 07 in that they are mono red and green cards masquerading as black, but at least are inoffensive in terms of pie breaking.

Looking through the rest, most of them have the same problem. You are just lazily color shifting cards, rather than trying to put a unique spin on a bend. If you want them to pass muster, you need to be more creative. Otherwise they are going to get dismissed outright.
>>
>>47184499
This effect is fairly nifty.
>>
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>>47188002
Oh, that's just rich. I actually want to see this now.

>the dumb new star wars movie
The defense that movie gets still astounds me. Though I defend BvS, so maybe I shouldn't be talking...

>>47188030
OK. Uh... here. Yeah, not so hot with characters that don't have a lot of personality/traits to convey. And yes, that is Superman petting Titus.

>>47188576
Ah, thanks. Though I'm still wondering if the effect should be for each opponent, or for just one opponent.
>>
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>>47188696
>>47188030
And one more. Name sucks, I know. Card probably sucks too. I'll work on that.
>>
>>47188696
>Though I'm still wondering if the effect should be for each opponent, or for just one opponent.
The main question I would have is what the flavor reason is for the sac.
The main problem with just one opponent is that it's hard to actually assign causality to a damage kill in multiplayer without a load of text.
>>
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>>47188833
Funny you say that...

And yes, this is basically the reason why I make so many iterations.

>flavor reason
Blergh... Well, I guess I could say it's Damian practicing "an eye for an eye" since he is an assassin. I kinda want to avoid that because he's a Robin now, but I have problems coming up with something more... passive. I just have a hard time thinking of something that doesn't turn him into an assassin again.

>>47188854
...Huh. Not bad. Maybe bump rarity to uncommon, but that's just me.
>>
>>47188696
>>47188824
I love them. Should Titus have the hound subtype maybe?
>>
>>47189140
Oh, piss. Yes, it should. Wow, I can't believe it forgot that.
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>>47188134
All of these seem nice besides Squall. 2 mana give a thing evasion is pretty potent on a 2 drop common. I'd pick that over a good number of junk rares in a draft. Unless flying is super common in your set, I'd make the active cost at least 4.

>>47190123
This is bonkers. Just put it on a 1/1 with death touch + regenerate/indestructible and your opponent can't play any more creatures.
>>
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>>47190263
>This is bonkers. Just put it on a 1/1 with death touch + regenerate/indestructible and your opponent can't play any more creatures.
Seems like a lot of work (minimum three card combo) for something that's easily undone by any exile, bounce or -X/-X effects.
>>
>>47190263
It's supposed to be a creaturefied zephyrcharge, I could lower the power
>>
>>47190370
My god. I think I should make a Pastebin for people getting back into Magic after a few years. Wait, what am I saying? It would just read "Gey, if it's been a while since you played Magic, you should probably get off your ass and look at the most current wordings of cards before you post stuff here."
>>
>>47190370
Fill with insanity is UR and incredibly undercosted
>>
>>47190588
>>47190585
>>47190588
whoops fixed fill with insanity, and fixed faith's fetters
>>
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>>47190715
>>
>>47190370
faiths fetters is a strictly better suppression bond, you should raise its cost or make it only target creatures
>>
>>47190763
It's a reprint.
>>
>>47190763
>>47190939
In addition, while Suppression Bonds can't enchant lands, it can turn off mana abilities from dorks and rocks.
>>
>>47190724
Needs haste.
>>
>>47137137
Funny story - the CR hardcodes the back face's CMC as equal to the front face's (0 in this case), but it says nothing about mana costs. I'm no judge, but it may be possible to put mana costs on the back.

If so, you might change the Lurker keyword a bit so that its reminder text can read (Only ~'s controller may look at the back face of ~. Transform it by paying its back face's mana cost. The back face still has converted mana cost N), replacing N with the card in question's front face's CMC.
>>
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And the other Bat-Hound. This one actually isn't from any "main" continuity, but rather from the TV show Batman Beyond, which takes place in the future. In that continuity, a retired Bruce Wayne found Ace living on the street and decided to adopt him.
>>
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>>47190763
>>
dice+d20
>>
Rolled 3 (1d20)

>>47191889
lol. Use the "Options" section of the post box.
>>
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>>47192174
Why do you think it is appropriate to put a rare enchantment on an uncommon creature with a near identical mana cost?
>>
>>47192489
Legion looks really interesting
>>
>>47179381

Even at 7 mana, "Vindicate with buyback" is going to be oppressive in a lot of Limited games; just look how bad Capsize is.
>>
>>47192489
"as long as you control", rather than "if you control". If it only "gets +P/+T" or "has ability", the typical templating is "~ gets/has ... as long as ...". If it gets both, you use "As long as ..., ~ gets P/T and has ability"
>>
>>47192489
Adding to what >>47193009 said: While the template is typically
>[creature] gets +P/+T and has [ability]
The wording can be reversed if the P/T bonus is dependent on another variable. In other words,
>[creature] has [ability] and gets +X/+X, where X is [variable]
Also, not that if the ability being granted is only permanent, such as if it's only going to last a turn, the creature "gains" that ability instead.
>>
Hey, since I'm usually pretty bad at this, I'll just ask you guys. What should the next thread's edition be?
>>
File: Crypt Ransacker.jpg (47KB, 375x523px) Image search: [Google]
Crypt Ransacker.jpg
47KB, 375x523px
>>47193160
Tempo based keywords. Things that improve the more you have on the board. So things rewarding you for playing midrange.
Nonblue counter spells that are still on color.
>>
>>47193160
Noncreature edition (bonus points if it never mentions creatures)
>>
File: Wrath From Within.jpg (42KB, 375x523px) Image search: [Google]
Wrath From Within.jpg
42KB, 375x523px
>>47193009
>>47193139
Thanks a bunch for the corrections, but I'll admit I have given up on this keyword (for now). Just repost old cards sometimes.
>>
>>47193208
While not keywords, I do like Scute Mob and Dragonmaster Outcast...

>>47193209
I kinda want to do this just to make you regret your words.
>Non-P/T edition! Hard mode: Never mention the type of permanent that has P/T.
>>
File: Eternal War.jpg (46KB, 375x523px) Image search: [Google]
Eternal War.jpg
46KB, 375x523px
>>
>>47193208
>Skeleton token
Ugh, please no. Skeletons are known for Regen, and Skeleton tokens pretty much demand having Regen too.

>>47193300
>All creatures attack each turn if able.
>>
The Force Awakened fucking sucked and Rey is a HUGE Mary Sue edition!

NT: >>47193922
NT: >>47193922
NT: >>47193922
NT: >>47193922
NT: >>47193922
>>
File: NonBluecounters.jpg (623KB, 750x1046px) Image search: [Google]
NonBluecounters.jpg
623KB, 750x1046px
>>47193208
>Nonblue counter spells that are still on color.

How's this?
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