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This probably already exists in some form but I'm looking

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This probably already exists in some form but I'm looking to do a homebrew tabletop system featuring Zoids. I've already got a hex-based battle system in mind with considerations for air, land and sea battles but what I am having difficulties with is how to make a system that can stat out the zoids themselves and include a subsystem for pilots that add to their machine's abilities.

I played Zoids Legacy for the GBA and thought it would make for useful reference to translate to tabletop.

Suggestions?
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dumpan zoids in the meantime.
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Man, I would absolutely love to have a Zoids tabletop game of some sort.

That was my shit growing up.

I like the idea of using hexes, that would make finding distance for different weapons pretty easy.

Would be awesome to have a system with a decent degree of customization for your Zoids. Maybe not too much (like...fuckin' Armored Core. No need to stat out fuckin' radiators.), but definitely being able to swap out weapon/armor/utility modules on different hardpoints on the Zoids.

I'd vote for a dice pool v. fixed target number system, personally. Easy to work with as a designer, fun for players.
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>>47124873
>dice pool v. fixed target number system
care to elaborate?
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>>47125087

Ever played Shadowrun or nWoD?
Because, basically what they do.

Add up some numbers, roll that number of dice, count your 'hits' (SR, for example, counts 5 and 6) against some target number - either a fixed number for common tasks, or a contested roll if the action involves another party.
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>>47124332
Look at the dozen different mecha games out there for ideas.
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>>47128640
>>47124332

Battle Century Zero is just a normal grid instead of hexs, but I don't see why you couldn't do zoids with it. Actually, I' pretty sure you could. Maybe I'll actually try to test it out and stat one in it.
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>>47129426
I meant Battle Century G. That's the name of the system. Obviously Battle Century Zero is one of the Zoids shows.
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>>47129438
You mean New Century Zero
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Not sure how this would perform in actual play, but I tried to accurately make a standard Gun Sniper in Battle Century G as a proof of concept for doing Zoids in it. Gun Sniper was because it is my favorite and a common/popular Zoid.


98 points

Might 5
Guard 3
Threshold 3
Energy 3
Systems 4
Speed 5

Core:
Head: Bite (CQC),
Arms: Beam Gattling Guns (Vulcans), Strike Claws (CQC)
Legs: Strike Anchor Claws (CQC)
Torso: Over Booster, Sniper Model, 8 Shot Missile Pod x 2 (Anti-Air Missiles), Beam Launcher (Beam Rifle)
Tails: Sniper Rifle
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>>47129912
Battle Century G is too bland.
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>>47129934
Can you try to expand on that? Like, as in you think a generic system couldn't handle zoids? If so, why? Or just some kind of problem you've had while playing in the system? I'd just like to head more because I have no idea what to make of a statement that incredibly vague.
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While I have yet to try a mech game due to lack of people, what about Melton Zeta? Doesn't that have customizable design? Also, could swear I saw stuff for a battletech thing, but no idea if it is any good...
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pick up solaris skunk werks for megamek. design quads to suit your void profile and theme. play battletech with zoids
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Pic of my bedside table.
Zoids legacy is a pretty good base, stats wise imo but you would have to mine it for data
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>>47124332
I'd run it on a huge hex mat using BattleTech rules.

Custom stats for the Zoids of course, I'd work through the series one at a time and release the stats in series batches if I were hypothetically to release this as a fan project.
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>>47124454
What the fuck? Never seen one like that
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>>47129912
Why does my gun sniper not look nearly as good as that model?
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>>47124332
Mekton Zeta and the Mekton Zeta Plus expansion use hexes for combat and explicitly include the rules for creating animal-based mechs (as well as sentient mechs, if you want some wild Zoids).
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>>47124873
>No need to stat out fuckin' radiators
But heat and stress management was a critical plot point for the Liger Zero and its armor variants.
Thread posts: 33
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