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What has been Japan's biggest contribution to all things

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What has been Japan's biggest contribution to all things tabletop?
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>>46951592
A bunch of really good to decent RPGs?
>>
They developed a subculture around not only playing roleplaying games, but recording them and publishing the sessions as stories. In their country, they elevated the idea of games to not be simply something that was done casually among friends, but a skillful artform that could you could improve to the point that people would want to hear your stories.

They were the first to say "let's see what happens if we get famous authors together, and record their gaming sessions."

That, and they've pushed the limits of how big swords can be to an admirable degree.
>>
>>46951778
I really wish more replays got translated.
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>>46951592
Popularizing AD&D enough to codify it as the basics of one of the biggest JRPG series?
>>
>>46951592
loli dorfs
dog kobolds
liberal use of belts
>>
This.
>>
>>46951884
That ties back to >>46951778.
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Battletech was based on macross and dougram and whatnot originally.
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Trapped in a fantasy world anime.
Oversized weapons
Dogbolds
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They removed greatswords limiters
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>>46951778
this desu
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>>46951778
This. Replays are a very big deal in Japan; it's the main method of propagating systems over there. I just wish I could read more of them.
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>>46951592
>What has been Japan's biggest contribution to all things tabletop?

Loli Dwarfs.
Dog Kobolds.
The Re-popularization of the "Pig Orc".
Cartoonishly Giant Melee Weapons
The popularization of Androgynous males/Femboy characters

Uuuhhhmnnn.

The plethora of half demon, half angel, half animal, half etc.. Deviant Art Characters
The "Trapped/reincarnated in an mmorpg fantasy world" trope

That's.. I think everything I can think of at the moment.

They didn't invent this, but I think they did have a big hand in playing up the "gritty'ness" of Western Fantasy, like: Guts as well as a number of animes and mangas during the 80's and early 90's depicted Western Fantasy as very "dark", violent, brooding, suffering and so forth contrasting the light hearted romantisized adventures of Japanese fantasy like Dragon quest OR their feudal-dramas with samurais and so forth.
>>
>>46951918
This.

Japan popularized mechs, and practically invented the mecha genre.

Giant robots wouldn't be nearly as prolific without them.
>>
>>46951592
Mecha. Not a huge fan but it inspired Battletech which was pretty big in its day and paved a way for popular wargames.
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>>46952408
>The Re-popularization of the "Pig Orc".
Thats terrible

Pig orc rape ruins almost every piece of elf hentai. Human rape and ntr ruin the rest when they don't overlap
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>>46951592
>gyaru is no longer a thing
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>>46952395
>>46952395
>JPN runners go to China
>>
>>46951592
Without Japan, no Battledroids, so no Battletech.

That alone is more than fucking enough if you ask me.
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>>46952833
>That Orcess
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>>46952833
>JPN runners go to Salish-Shidhe
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>>46951592
Lolis
>>
>>46952898
>Mariachi Orcess

Truly a more evolved people. A superior culture.
>>
>>46952929
I'd be more concerned that dressing up as a mariachi, an old-school Native American and a gaucho wearing a shirtless poncho is a sufficient disguise in Salish-Shidhe.
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>>46952916
I love to use that picture as a reaction image for "you're being a faggot OP".
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>>46951843
<Dog Konolds
Oh I thought we were only talking about good contributions.
>>
>>46951592
Katanas
>>
>>46951592
who are these Spunk Monks?
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>>46953232
dognolds is a better concept than "lizarmen, but smaller"
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>>46951592
Weeaboos by proxy
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>>46952829
It's still a thing.
It's been a thing since the '70s.
That particular subculture of gyaru is no longer a thing, but it is only one of many.
>>
>>46951843
>Dog kobolds
That was a Japanese thing? And why no mention of pig orcs? Like the real pig head ones instead of just boar features.
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>>46953704
Seek professional help, scum.
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>>46954278
Been there, done that, still looking for source.
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>>46953805
Teach me more, gyaru master
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>>46953805
I have a question, is gyaru a mix of hair metal and punk tropes, also why do I never see a male equivalent of this?
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>>46954962
> also why do I never see a male equivalent of this?
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>>46954962
I'm assuming its because most japanese men would make terrible tan dudebros. And every time they try go for a delinquent look it spirals down and somehow ends up looking like pic related.
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>>46954894
The point is more or less to look more American and there's dozens if not hundreds of ways to do that.

>>46954962
No, and because you haven't really looked at all.
There's even a male gyaru in recent flavor-of-the-month anime Galko-chan.
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>>46954962
>not knowing about GAL-Os
Damn you need to reread the gyaru splatbook m8.
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>>46954962
>>
>>46955062
Hey, rockabilly is big in Japan.
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Absolutely nothing, just like japan's contributions to everything else.
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>>46953455
but dog kobolds were in OD&D
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>>46955277
I think it's pretty sad we've reached the point that rabid anti-weebs are far more annoying than rabid weebs.
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>>46955351
They had "dog-like" heads but were still lizards.

Japan took that "dog-like" and ran with it.
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>>46954168

Dog-Kobolds (and Pig Orcs) was a mistranslated bit of the AD&D Monster Manual where "monsters with dog-like faces" got translated to "Dog-people monsters"
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>>46955471
IIRC it was a translation thing, "dog-like" and "straight up looks like a dog" can be expressed almost the exact same way in Japanese.
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>>46955471
Got an example of Japanese dog kobolds?
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>>46955516
If the translation was "inu mitai" then you would probably be correct.
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As others have said, Japan made mecha popular and the Tau either wouldn't exist without them or would look radically different.

>>46951826

I think Wizardry is responsible for JRPGs.

>>46953805

Have to wonder how well Galko did as an anime.
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>>46955445
That's always been the case.
There's nothing sadder than someone complaining about weaboos on 4chan.
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>>46952574
>Pig orc rape ruins almost every piece of elf hentai.
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>>46955102
Do all girls do it, or is it something seen only with trashy/delinquent types?
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>>46958315
VERY few girls do it, while typically seen among trashy and delinquent types it's even falling out of fashion among them.

Honestly while the gyaru fashion may still technically be "a thing" it's been out of fashion for years.

Source: I've been living here for years.
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>>46958358
Why did it happen in the first place?
When did it peak?
What's replacing it?
Did you ever bang a gyaru girl?
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>>46951778
Big swords are the apex of civilization.
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>>46951884
Muh Nigga
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I wish Sword World was translated.
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>>46958358
so kind of how goth fashion is in the relevant world
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>>46958381
>Why did it happen in the first place?
Counterculture. Japanese ideal is light skin, and all Japanese hard black hair and brown eyes, thus the opposite is tan skin, dyed hair, and colored contacts, and so on.

>When did it peak?
I would say late 90s early 2000s ish.

>What's replacing it?
Hip hop styles, which, honestly, share a lot of the same elements, up to and including the dark tans and dyed hair.

>Did you ever bang a gyaru girl?
Yeah, she was a fucking bitch though, and a terrible lay. Most boring sex ever.
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>>46958381
Not him, but it's pretty fucking difficult not to bang a gyaru as a westerner. You are basically a badge of honor to them.
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>>46958740
Are Japanese men really manlets?
I just break 6ft (183 cm).
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>>46951592

Slayers and Record of Lodoss War.
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>>46952408

>Loli Dwarfs
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>>46951592
Katanas, which are underpowered in d20.
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>>46951592
Tenra Bansho Zero
Sword World

Record of Lodoss War
Slayers

Dragon's Dogma
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>>46959236
Oh, and I totally forgot Bastard!! and Berserk for some reason. I should have thought of those first, really.
>>
Curvy elves
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>>46959236
Don't forget Demon's/Dark Souls.
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>>46959459
They didn't come up with that.
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>>46958921
There are tall guys there as well, but in general you're going to be on the huge side with your size.
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>>46951592
Tan elves with white hair.

...or is that just my fetish?
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>>46951778
and then they made a really bad anime about it
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>>46951884

I liked it, I really did. I liked the idea about it. I hated the fact there was only that ONE music track that played over and over again. That got kinda annoying. Would like to see them remake it or something.

Anyone know where I can watch the other Sword World animes?
>>
I'd argue Yoshihiko and the Demon King's Castle counts. It's more a parody of Dragon Quest, but still, i'd argue it's almost a parody of tabletop as well
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>>46951778
The closest we have on here are green text stories.

IRC sessions would be easier to turn into a replay i guess, RL sessions would need a voice recorder and the dedication to translate it all. Though i think most games i've played would need a fair bit of cleaning up, and perhaps tidying up as people mishear or misread things and say something that docent make sense until the Gm corrects them.
>>
I get the impression that japan has a pretty active scene, but they have their own RPGs, own boardgames and own war-games so we don't get much cross content leakage.

And until recently there haven't been any manga or anime that depicts the scene.
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>>46951952
How did dogbolds become a thing?

>>>/qst/5
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>>46953143
It's just, one of those runs, ya know.
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>>46961369
>quest board finally a thing
>it's shit
Hah.

To answer your questions, shit translations of the AD&D Monster Manual that confused 'dog-like' with 'dog' when talking about the head.
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>>46955062
that one wayward strand of hair makes me sad somehow.
It also baffles me by resisting gravity somehow.
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>>46954419
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=22806087
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>>46951592
their boobs are way too small for that outfit
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>>46955445
Extreme opinions combined with aspergers in any social interaction tends to be annoying for everyone involved.
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>>46957420
Not him, but he's right. I can't get off to porc rape - feels too much like bestiality. I prefer 'em looking like the dude in that comic - clearly monstrous rather than looking like a fat acceptance fursona.
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>>46960218
>implying Record of Lodoss War is bad
>>
>>46962178
They're talking about Chaos Dragon, the anime based on Red Dragon, the replay series featuring Urobutcher and friends testing a guy's homebrew.
>>
>>46962187
is that natsu, uro and some other guy?
i hear of that they wnated to publis or sume shit but never what was about

exept that urobuchi made a edgelord mage and natsu a pally
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>>46961028
I think broad summaries tend to work a lot better in general. The difference between a finished film and 2,000 hours of unedited reality show footage.
>>
>>46951592
>Girl on the right
Only know to find her by searching "Rio Urabukkake" on google, anyone have any other means of finding more stuff, or even just a name besides Rio?
>>
>>46962239
Translated version here: http://forums.nrvnqsr.com/showthread.php/3472-Red-Dragon
Nothing new for ages though.
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>>46954962
nigga
>>
>>46962261
>uroshitter charater
now thas some serious edgelording
>>
>>46958358
hello. Tokyo calling. Genki desu ka?

And yes, gyaru have almost died off. Though where I live there is definitely a "yankii" thing going on.

OT: Biggest contribution? certainly replays, mechs, big swords.
>>
>>46961042
The scene is huge in tokyo. Call of Cthulhu is really big right now. They have some really genki Paranoia hardbacks in Yellow Sub. But they are in Japanese and make me cry because I can't into kanji.

>western games unrelated.
>>
>>46962320
>Paranoia hardbacks
Unique ones, or actual translated Mongoose supplements?
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>>46962320
i might be wrong but the paranoia thing might be becouse some replay that used idolmaster character as pc they still died a bunch or so i heard

as far as i know about japan roleplay, witch isnt much, they like the lineal, we folow this plot ones, they dont ussualy make settings or homebrew things

or so i heard
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>>46962340
The only officially translated version of the game is the 25th Anniversary Edition that came out a little over a year ago. Paranoia actually got pretty popular there through fan translation in the many years before that though.
>>
>>46962253
Replays in Japan are edited for readability and to make them more entertaining, though. The better ones are really fun reads and worth it, occasional off-topic banter and bare mechanics and all. Their purpose isn't simply to tell the story of what happened in the game; like Actual Plays as they have gained traction in the English-speaking world in recent years, they also serve as examples of what it really is like to roleplay, to see how other people run and play games, and to show what "ideal" sessions of games are generally like (which, as gaming pushes boundaries and becomes more conceptual and abstract, is becoming more important).
>>
>>46951592
Weeaboo That Guys
>>
>>46962340
actual mongoose ones from what I have seen. Blue cover, hardback.

>>46962368
Yeah the linear thing is quite true. Keep it on rails, keep it focused, geta game in and done so that you can go back to homework/school clubs/work etc later.
>>
>What has been Japan's biggest contribution to all things tabletop?
Lolis
>>
>>46962806
ebin shitpost m8

>>46951592
Katanas
Whether ironicaly or unironicaly
>>
>>46955445
I literally just posted it because someone "had" to.
>>
>>46962178
Lodoss is just really fucking average.

Like damn, shit's dishwater.
>>
>>46951778
>They developed a subculture around not only playing roleplaying games, but recording them and publishing the sessions

Imo this is the WORST contribution they've made. It has propagated the phenomenon where people watch other people do something and discuss it instead of doing it themselves.

Role-playing should be about the personal experience, not about a bunch of nerds latching on to rpg "celebrities" like the videogamers did the moment they had enough people to be mainstream.

/tg/ routinely cries about the BBT effect and filthy normals, but at the same time see nothing weird about starting a thread to discuss some dodgy looking guy who DM's D&D on twitch.

Role-playing should be about creating, not consuming, otherwise we're just another flavor of people who get together to argue about reality tv.
>>
discord.me/jttrpg
I'll just leave this here.
>>46963164
Oh, I'd say it's not quite like that. You may wish to read a couple replays yourself before you fix your beliefs in place.
>>46951778
I love shit like Aiki or Dreams. It really gets players invested.
>>46951592
>What has been Japan's biggest contribution to all things tabletop?+ 0 post omitted.
Tenra Bansho Zero or Double Cross would be up there for me.
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>>46953143
hey it worked for Raiden
>>
>>46952829
>he hasn't watched Galko
>>
>>46951843
Flashback time? Yea. I was kinda confused when I saw lizard kobolds in D&DO (played it to have some feeling about what D&D is), 'cuz I always thought they are ratmen
>>
>>46963164
>Being this tier retarded
Let me guess - you never read any of those, did you?

And guess what - there are other people than you around, which means there are other tastes than yours and only yours. I mean this never cease to amaze me how from all different people those doing tabletop RPG are absolutely and completely immune to simple concept of "different people - different tastes"
>>
>>46962385
>Dat fuckin' warforged
>>
>>46951592
Loli and lolita fashion.
>>
>>46962368
Japanese sessions are indeed oriented more towards one-shots than extended campaigns. You can see this in some of the replays and even their modules. Japanese storylines tend to be very...focused.
>>
Bonewheel Skeletons
>>
>>46952395
>>46952833
>>46952898

what happened to the troll?
>>
>>46958972
And that's where you're wrong degenerate.
>>
>>46963164
That's not really how it works. In Japan, players don't make their celebrity for being prolific RPG players - if anything, it's more interesting if some of the players are famous themselves for other things, like being an anime/manga series creator. The replay that goes with Monotone Museum, for example, is most of the dev team and a couple friends. Replays are popular, in part, because following the adventures of thosecharactrs is interesting to people. Those girls in >>46958545 are the two lead characters of several Call of Cthulhu replays, and some people are really interested in seeing what adventures those CHARACTERS - not players, characters - will have next.
>>
>>46963210
>I love shit like Aiki or Dreams. It really gets players invested.
Aren't those basically a sort of global currency players have that they can cash in to do stuff, like FATE points or hero points? That's another trend you see in a lot of Japanese games: an economy of sorts revolving around game mechanic resources.
>>
>>46963164
>It has propagated the phenomenon where people watch other people do something and discuss it instead of doing it themselves.

Nah, porn existed before the westaboo japs came up with this subculture.
>>
>>46951592
Settings to base games in.
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Saya no Uta was pretty dope. Took what happened to the main character in Repairer of Reputations and went in an neat direction with it.

Also, Heavy Gear, Jovian Chronicles and Battletech were based off of mecha anime, and those are nice things. Mekton was a lovely clusterfuck as well.
>>
>>46964845
Lonestar and a warehouse.
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>>46964965
They mixed up a troll with a warehouse? Classic Lonestar.
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>>46964773
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>>46964845
>>46964965
>>46964997
It's worth pointing out the troll was a technomancer. The other characters are an orc gunslinger adept, an elf combat mage, and a human gilette/razorgirl.
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>>46965085
>>
>>46965085
'Scuse me, bio-gilette. The human has a lot of biotech and likes to wear "archaic" clothing.
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>>46951592
That thing that goes doink.

Every game is better with one of those in it.
>>
>>46965734
They're called "deer scares"
>>
>>46965757
>being this dumb

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheThingThatGoesDoink
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>>46951592
There's a Jap game called Satasupe, which is generally seen as an absolute goddamn classic by the few westerners who have played it. Sadly, it's too weird to warrant a translation, so good luck learning moonrunes so you can play it.
>>
>>46965770
>not reading tv tropes means you're dumb

Pretty rude, desu.
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>>46965770
>not reading tv tropes means you're dumb
>>
>>46965757
Why would a deer be scared of that?
>>
>>46965905
Satasupe is interesting as heck but I don't think I could in good conscience ever classify it as a good game. If Shinobigami is elegant and streamlined, and Meikyuu Kingdom is solid but horrendously crunchy, keep extrapolating backwards and you get the absolutely amazing hot mess that is Satasupe.
>>
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>>46965770
That article is dumb and you are dumb for thinking that people keep track of esoteric tropes.
>>
>>46966030
Deers are scared of everything.
>>
>>46966030
Because it's not a sound they would encounter in nature and their instincts tells them to get the fuck out.
>>
>>46965770
>Someone tells you the name of something
>No u dumb iz akchully this doinky thingy!

Come on nigger, since when did shitty websites counted as actual sources for real information?
>>
>>46952395


Where can I find these replays you speak of? Specifically that shadowrun replay.
>>
>>46966921
Yellow submarine or any other friendly local game store in Japan.

I regret not buying any replays from there when I had the chance.
>>
>>46966030
Long ago, deers were a race of prideful warriors that could take down the biggest of enemies. One day, a really angry wizard got sick of the deers eating his flowers, so he created an artifact that could scare them away from his beachhouse

Nevertheless, in his anger, he accidentally created an artifact that would make the deers be scared of everything. Thanks to that, the deers grew more and more scared each coming generation, becoming the meek creatures they are nowadays.
These objects found in japanese houses make a similar sound as the one that made the wizard's artifact, and it scares deers away due to a genetic memory still ingrained in their brains
>>
>>46964865
>Aren't those basically a sort of global currency players have that they can cash in to do stuff, like FATE points or hero points? That's another trend you see in a lot of Japanese games: an economy of sorts revolving around game mechanic resources.
Yes, though Dreams (Golden Sky Stories) and Aiki (Tenra Bansho Zero) go further and make it part of the level up mechanic exclusively or in part.

In other words, the more entertaining you are to the table the stronger you get.

Being unfun leaves you behind.

It's a weird system at first, but it's really helped me play better, quicker and with a higher amount of flexibility.
>>
>>46951592
>tfw no gyaru delinquent gf to reform and turn into a housewife
>>
>>46963164
to be a good writer, one must read.
>>
>>46965905
What is with her outfit?
>>
>>46968133
She really likes harnesses?
>>
>>46967144
What about translated replays?
>>
>>46966353
Except headlights coming at them at 55 miles an hour.
>>
>>46965734
>>46965770
It doesn't even make a "doink" sound. Please educate yourself on "doink": http://www.soundboard.com/sb/Hanna_Barbera_sound_effec
>>
>>46968388
No, that scares them too, they just react in the worst possible way there.
>>
>>46951592
Anime soundtracks.

Not even kidding, some series have fucking phenomenal tracks that create the perfect atmosphere for a tabletop game.
>>
>>46968689
Yes. Because the deer assumes that the lights mean that it has just walked on stage and is going to have to make a speech.

Freezes up every time.
>>
>>46969022
Wouldn't YOU freeze up if you thought you'd just been put on a stage and had to make a speech, completely unprepared and not even knowing what anything is about?
>>
>>46968073
This is retarded.
>>
>>46955141
>>46955014
GO
GO
GAL-O SENGEN
>>
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>>46960149
>is that just my fetish?

No.
>>
>>46969658
Not really, it's always a good idea to see what your peers are doing.
>>
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This

I fukken love this retarded piece of shit.
>>
>>46968965
While not the greatest contribution, it's pretty great.

Anime and Japanese Video Game soundtracks are the background of my roleplaying life.
>>
>>46969947

My nigger!
>>
>>46963164
>Americans developed a subculture around not only playing sports, but recording them and publishing the sessions

Imo this is the WORST contribution they've made. It has propagated the phenomenon where people watch other people do something and discuss it instead of doing it themselves
>>
>>46970651
Yes, and?
>>
more gyaru qts pls
>>
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>>46971580
Do brown elves count as gyaru?
>>
>>46969056
In the middle of the road at 2:00 AM PM to make it worst.
>>
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>>46971580
>>46971729


Well one are elves


the others are demons
>>
>>46951592
Breast fixation.
>>
>>46961028

Campaign diaries ...

The problem with recording sessions that if they aren't cooperative storytelling type it's not going to make for a very flowing story. Simulationist combat needs condensing and fluffing first.
>>
>>46951592
>biggest contribution

Twenty-sided dice, actually. Back in the wargaming era that Chainmail sprang out of, the Japanese Standards Association was very nearly the exclusive manufacturer of d20s. Took quite a few years for any American companies to start offering competing products; until them imports from the JSA were the only thing going, and that of course was the major watershed moment that marked the transition from awkward and convoluted dice-rolling tables that wargames had been using to calculate percentiles with d6s to easy, intuitive calculation of %s in neat increments of 5%, that made the games accessible to more casual players. Which paved the way for rpgs to reach a much wider audience.

Read Jon Peterson's "Playing at the World" for further information.
>>
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>>46972415
>Americans are too dumb to use 3d6 to get proper numbers
So all kinds and types of shit dices come from the fact burgers can't fucking count?
>>
>>46972578
3d6 doesn't give you an equal chance for each number and doesn't cleanly fit into a percentage system. Just the fact that it's a bell curve makes it worthless for many applications.
>>
>>46972415
That's actually pretty amazing.
>>
>>46972578
>calls others dumb
>says dices
>>
>>46972578
At least burgers know that dice is already a plural.
>>
>>46973206
>3d6 doesn't give you an equal chance for each number and doesn't cleanly fit into a percentage system

That's the exact fucking point
>>
>>46951592
>anemay tiddies
>>
>>46973206
>3d6 doesn't give you an equal chance for each number
That's entirely the POINT
>>
>>46973809
>>46973839
That's the entire point if you're trying to make a d20 replacement.
But we're talking about dice systems that easily fit into percentages. Getting a percentage using a dice system where there's a 5% chance equally of each number, with a total amount of numbers that is 1/5th of 100 is a lot better than a bellcurve where the total amount of numbers isn't a simple fraction of 100.
>>
>HUURRR HUURR HUURRR BURGERS ARE DUMB BECAUSE THEY DO THINGS IN SIMPLE INTUITIVE WAYS INSTEAD OF UNNECESSARILY COMPLEX AND COUNTER-INTUITIVE WAYS
Typical europoors.
>>
>>46973955
metric system says hi
>>
>>46965048
He's got his own face on his chest
That's some next-level shit if I've ever seen it.
>>
>>46974073
Grats, you've got one point instead of zero.
>>
>>46974187
And how many do burgers have?
>>
>>46958601
I've never gotten a straight answer to this: What do angsty suburban white teenages DO nowadays? I only ever see goth kids in really backwoods areas. Emo is literally deader than disco. There was that "scene" thing briefly but that seems to have quietly died out. I've seen people say Tumblr, but most of them are in college.

>>46972578
Runequest uses a d100. Doesn't that make Swedes the dumbest people of all?
>Literally no real advantage over a d20 unless you're to stupid to multiply things by 5
>Requires either rolling multiple dice without the benefit of a bell curve, or using one of those stupid sphere-within-a-sphere dice
>>
>>46974215
>Doesn't that make Swedes the dumbest people of all?

I thought we were all over that argument already
>>
>>46974214
I'd tell you, but you'd probably complain about the points system using only whole numbers without radical notation.
>>
>>46974215
>Literally no real advantage over a d20 unless you're to stupid to multiply things by 5
You know there are numbers between multiples of 5, right?
>>
>>46969947
fo' shizzle, G!
>>
>>46974281
I literally cannot think of a single situation where the added granularity is helpful, let alone helpful enough to outway the downsides.
>>
Shogi.
>>
>>46974318
That's your problem.
>>
>>46974465
Mind giving an actual answer? How do you benefit from being able to give something a 71% chance of happening instead of just rounding it to 70?
>>
>>46960149
>dat ass peeking out from under a skirt

That's MY fetish. Well, that and like 50 other things minimum. brown elves included.
>>
>>46962260
I think her name is Rio Hamasaki or something like that.
>>
>>46974262
>using only whole numbers without radical notation
As a programmer, I chuckled when my brain parsed this as "Error: cannot coerce int into float"
>>
>>46974215

memes, witches, weirdfacebook
>>
>>46974528
>How do you benefit from being able to give something a 71% chance of happening instead of just rounding it to 70?
If you can't figure that out that's, again, your problem.
>>
>>46975702
Translation:
>I can't think of one either, but can't admit it so I'll just keep using a middle school tier dodge over and over and hope no one catches on
>>
>>46973903
You
Are
Retarded
>>
>>46975830
A bell curve is literally the exact opposite of what you want when what you want is a way to generate percentage results.
>>
>>46975816
That's fine, if it makes you feel better about yourself go ahead and go with that line of thinking, but the answer is so obvious you even answered yourself and don't even realize it.
>>
>>46952408
Dog Kobolds are their original form in myths.
>>
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>>46973427
>>46973550
Fucking classic - point out something at Burgers, they will instantly go after the language, because that's the only thing they can counter-attack at this point.
>>
>>46973903
>I can't do basic Maths
>>
>>46976596
5.555555555555556 is not as good as 5.0 when you want a useful number that can have multiple uses.
18 bellcurve produces 5.555555555555556. 20 flat produces 5.0
>>
>>46973955
>Burgers being butthurt about being to fucking stupid to do something properly and with precision
How does it feel when you are making justficiation around "B-but I'm better at eye-balling!", when the next guy is giving exact distance/weight/whatever else just by looking on this, instead estimated one and measured in retarded rollercoaster of units?
>>
>>46974318
So let me get this straight. Not only you can't do Maths, but also can't see application for things that are beyond your comprehension, since well, you don't get them?

This is Ignorance with capital I
>>
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>>46975816
Anon, don't want to break it for you, but you are retarded, if you can't figure out all by yourself why would you need more precise numbers and instead going for "d20 is the same as d100".
It means you can't fucking use probabilistics and you are talking about tabletop games out of all things.

Ever heard about fucking precision? Or crunch that is something other than n-th edition of D&D?
>>
>>46976617
Again, it's YOUR problem when you can't do Maths. Why Americans are so fucking obsessed with dumbing everything and everyone to their own level? What? You feel better when everyone around is as stupid as you? What a fucked up social stance
>>
>>46976699
How do you get a precise (This is the key word, precise) percentage from 3d6 without slowing everything down? What if you don't want an answer that has infinitely repeating decimals? Why do you hate precision and simplicity? Isn't that what you keep saying metric is made for?
>>
>>46975816
Fine.
Simulationis mechanics (more factors to take into account and represent)
Horror games (bigger margain for fuck-up)
Generic systems (THE easiest form of chance representation when crunch get complex)
Shall I continue, or you will simply admit you are simply a massive tool with serious lacks of not only education, but common sense and imagination?
>>
>>46976733
>without slowing everything down
By not being dumb, Maths-illiterate nigger. That's how.
Dunno, this is thing that Elementry kids can figure out in my country, because the education system actually works, instead of patting everyone on the head. So it's your fucking problem if you can't fucking count.

Next thing you will ask is who needs multiplication tables.
>>
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>>46976733
>Decimals are not precise
>>
>>46976763
Explain how you roll percentages with 3d6.
>>
Rolled 3, 2, 2 = 7 (3d6)

>>46976763
So how do you do it? What percentage does this result give?
>>
>>46976777
>18 total results can be precise when trying to generate a number from 1 to 100
You don't even deserve a smug girl reaction.
>>
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>>46969022
>>46971979
Rabbits have a slightly different problem.
>>
>>46976733
Anon, are you insane? Not stupid, but fucking insane? Because this is beyond just simple ignorance and lacks in basic educations. It means you never use decimals in your entire miserable life. And somehow you are now a grown-up man.
>>
Rolled 3, 4, 3 = 10 (3d6)

>>46976825
Generate a percentage from this result. It's super easy and precise, right?
>>
>>46976785
Dude, stop arguing with GURPs fags.

GURPs exist in this retarded sphere where anything D&D is bad, regardless of how much worse the alternatives might be. GURPs is essentially the game for retarded contrarians, a bundle of bad design for the sake of being different, and trying to get any sense out of its fans is like trying to wring water out of a stone.

Just leave them to be bitter and stupid and stop trying to educate the mindless.
>>
>>46976847
10 is aproximately average(median) for 3d6
>>
>>46976852
GURPS isn't the only game that uses 3d6...
>>
>>46976852
>Le GURPS is for loosers argument
Oh, right, so we reached the point, where people not using d20 must be GURPS players. Because there are two games in existence
>>
>>46976863
First of all, that's not a percentage.
So you're just straight using the bell curve?
That's not helpful when trying to determine a percentage that isn't skewed directly towards the median, and isn't helpful when you want a degree of granularity beyond 18 total possible results with heavy bias towards the middle.
>>
>>46976892
Yes, but only GURPs fags are this painfully retarded.
>>
>>46976912
>nobody has mentioned gurps in the thread
>"HOLY SHIT GURPSFAG ARE THE WORST REEEEEE"

I know that hating gurps is a dank meme, but calm yourself and get your shit straight
>>
>>46976791
38.8/39%

>>46976847
55.5/56%

Literally just doing intercept theorem, where you multiply your outcome by 100 and divide it by 18. So fucking hard only uneducated savages and Burgers could have problems with this.
>>
>>46976943
Go be retarded somewhere else, GURPfag.
>>
>>46976947
So.... How is that easier than just rolling d100?
>>
>>46976943
If you're going to try and meme your way out of this, just go ahead and meme your way out of this board.

Looking at this little side-discussion, it's clear that one person is explaining the benefits of the d20, while a few idiots are taking it personally. Why would they take it personally unless they're those GURPS fags that need to shitpost about how much they hate anything related to D&D all the time?
>>
>>46976947
And before you go tipy-typy. The point of the entire argument was that you DON'T need a specially designed die that has to be manufactured - instead you can simply use Mathematics and 3d6.
Don't know how about you, but I prefer to have the most basic and standard die in mechanics, so I can play the game when I want, not when I've got special tools for it.

>Inb4 b-but d20 is cheap
Yeah, but is not a normal, standard die, you mong. You won't pick box of Monopoly and take d20 dice from it. You will get d6
>>
>>46976947
>it's better because it adds extra steps and you're dumb if you want to do things a fast and easy way!
This is that whole manual vs automatic transmission thing all over again isn't it?
>>
>>46976991
Here: >>46976994

>>46976982
>Can't win argument?
>Ignore argument and start going straight for unrelated insults
>>
>>46977016
Jesus fucking Christ, you are all so fucking obsessed with d20 you are missing the original argument about why 3d6 is better than it. And no, it's not the application of it: >>46977011
>>
>>46977011
Put those goalposts down, please.
>>
>>46976947
That gives you exactly 18 possible results.
16.66666666666667
22.22222222222222
27.77777777777778
33.33333333333333
38.88888888888889
44.44444444444444
50
55.55555555555556
61.11111111111111
66.66666666666667
72.22222222222222
77.77777777777778
83.33333333333333
88.88888888888889
94.44444444444444
100

That is less granular, less unbiased, and less useful than a d100 or d20 roll. It has less results and the results literally all need to be rounded except for two of them. This is not a solution worth using.
>>
I may be retarded, but isn't the issue that dicepools have a bellcurve, and as such favor certain results?
For example, 3d6 will roll 10 a lot more than 18, whereas a d20 or d100 have equal chance of rolling any result, meaning you can easily and quickly judge results (you know if you need to get above 15 on a d20 you have a 25% chance of doing so) which is more complex in a bell curve since each value has a different percent chance.
>>
>>46977016
Because mentally writting two 0 to the dice outcome and dividing it by 18 is so fucking hard and slow.... Do you even know multiplication tables? Or just using calculator for basic Maths, because hey, it's faster and easier!
>>
>>46977058
Sorry, 16 possible results.
>>
>>46976991
>>46977016
>>46977058
Read: >>46977011

It's like there are two different arguments going around
>>
>>46977067
This is an anonymous image board, you can just quietly walk away and no one will ever know you lost an argument on the Internet.
>>
>>46977067
In a game where you are going to be making dozens of rolls every session, yes, multiplying by 5 to get a percentage is far easier and less time consuming than dividing by 18.
>>
>>46977067
Or, or, and listen to me on this.
You could roll two d10 and use one as the tens place and the other as the ones place, do no "Maths", and get 84 more possible results that aren't biased towards the center.
>>
>>46977085
And both of them are stupid.
>>
>>46977059
Pretty much yeah. Whenever dice pool is used, the idea is to have some specific distribution of numbers. Single dice is just for random chance, with no distribution whatsoever.
>>
>>46977026
This is hardly an argument.

It is people being stupid.

Is 3d6 better than d20? Yes and no. They have different strengths, and different games play around with those different strengths.

The issue with this discussion is that the 3d6 fans are acting like absolute idiots, and when something is being explained to them, they are going through all the most convoluted mental gymnastics available to try and argue that the d20's strengths aren't obvious.
>>
>>46977089
>Oh noes! Counterargument!
>Let's change the subject instead!

>>46977091
>>46977093
Do you even bell curve?
>>
>>46977109
>It's the side X that is retarded!
>Totally not my side!

Will give you a clue - both sides of this stupid argument are fucking retarded, just like the argument itself
>>
>>46977117
If I want an unbiased percentage roll why would I want a bell curve?
>>
>>46977117
Why is the bellcurve a positive for you when generating a percentage?
>>
>>46977117
>Oh noes! Counterargument!

That's a pretty sad counter argument.
>>
>>46977131
>>46977134
... who said I don't want to get bell curve? Jesus, can you at least wrap your heads around the concept of arguing with more than single person about 3d6?
>>
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>Japan's contribution to all things tabletop
>Idiots arguing about d20 vs 3d6
>>
>>46977059
Precisely, the point of a bell curve is to favor certain results. This is mostly useful during roleplay and avoid getting a result close to the extremes: Getting a 3 or a 16 have 0.46% of happening in 3d6, compared to the 5% with d20, but this whole thing gets reduced to a taste thing
>>
>Why have a single die that gives you precision results at a glance when you can roll and do maths for the same results instead?

How is this an argument? Is this what actual autism looks like? Like I'm legitimately confused why 3d6 fag is so feverishly defending his mistake instead of just silently moving on.
>>
>>46977171
muh bellcurve
>>
>>46977166
But that's not what the argument is about. For one what sparked it is the importing of dice from Japan for war gaming, and another it's one guy saying that 3d6 is better for generating percentages than dice made to generate percentages.
>>
>>46977150
The fact that we're talking about getting percentages out of the dice should say that you don't want a bell curve.
>>
>>46977185
I know, I was just answering his question. My answer isn't related to the whole mess of the discussion
>>
>>46977150
Of course if you want a bell curve you use a dicepool, but a bell curve isn't good for generating unbiased percentage results, which is what the original discussion (and the comment chain I responded to) was about.

>>46977166
Yeah, both have their place and personally I prefer dicepool systems where the amount of dice you roll reflects skill level (for example, shadowrun) instead of as a modifier due to the relatively minor impact it has on the roll itself.
>>
>>46977171
Why don't you read >>46977166.

Because the probabilities are very different. 3d6 makes extreme results more rare.
>>
>>46977218
But we're talking about percentage rolls relative to d20s/d100s which 99% of the time should show we want unbiased results.
>>
>>46977218
>Because the probabilities are very different. 3d6 makes extreme results more rare.
But flat probabilities are the entire point.
>>
>>46977262
not necesarilly.
let me play doubles advocate. In a lot of percentile charts, not all results have the same percentile range.With a bell curve way you can keep the mathematical result while simplifying your chart.
>>
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>>46977333
>doubles advocate
I realize you're probably fucking with me, but seriously?
>>
>>46977333
>let me play doubles advocate
>rolls trips
BRUH
>>
>>46977333
You simplify your chart by locking in the ranges in a way that can't be edited without using a completely different set of dice or jumping to wider results than you might have wanted.
With flat percentages, you can edit your chart by extending the values precisely.
Doubles advocate is designed to make us angry, right? Right?
>>
>>46977365
>>46977374
I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.
>>
>>46977398
It hurts, /tg/. It hurts.
>>
>>46977398
That was actually painfull to read.
>>
>>46977398
>true virtues are a blessing in the skies
Couldn't even read the whole thing.
Laughing too hard by this point.
>>
>>46977414
>>46977421
>>46977428
You guys hadn't seen that before?
You at least know that diamond is the hardest metal known to man, right?
>>
>>46977438
It doesn't matter how many times I've seen it.
It hurts.
>>
>>46977438
I thought that was Dragonforce.
>>
>>46977457
Come on anon, they're just fingers of speech.
I'm 100 cement sure you're making a mounted man out of moleville.
>>
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>>
>>46971132
In other word he's saying "it's ok when america does it".
>>
>>46977203
I'm not that guy you fucking idiot! Those >>46977117 >>46977150 are my only posts in this thread. For fucks sake, /tg/ is not a single guy
>>
>>46977209
>Yeah, both have their place and personally I prefer dicepool systems where the amount of dice you roll reflects skill level (for example, shadowrun) instead of as a modifier due to the relatively minor impact it has on the roll itself.

I like the variation of this, where you have stats and skills. Skills lower the difficulty of check, stats indicate how many dice you take for the roll. For practical reasons it's usually 5 dice max and it's the skill that is more important than roll, as you can get automatic success with high enough skill regardless of your stats or need to roll.
Shame they are not making games like that anymore
>>
>>46978395
So why are you jump into a conversation, ignore the context, and post something entirely unrelated to the topic at hand?
>>
>>46978432
Because those >>46977091 >>46977093 idiots completely missed the point why even bother with 3d6?
And besides - why the fuck not?
>>
>>46978536
You still are ignoring the context.
There is literally no reason to bother with 3d6 when trying to generate flat percentages (IE, a number from 1 to 100 that is equally as likely as every other number from 1 to 100).
You are wrong because you don't know what conversation you are in. This is not a conversation about d20 vs 3d6 in general. It's a conversation about getting percentages out of your dice.
>>
>>46978395
>>46978536
wew, lad
>>
>>46974998
nnnnope
>>
>anything good ever coming out of chink culture
>>
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>>46977333
Nice.
>>
>>46951592

Inspiration for BattleTech and Tau.
>>
>>46978567
>It's a conversation about getting percentages out of your dice.
Not really. The original conversation was why 3d6 is more handly to use and improvise with than getting your hands on d20. Then bunch of autists started analysing where and what.
>>
>>46978946
>Tau
>japanese just because they have a couple of mech units
>Meanwhile, Eldar literally have shuriken guns, use what are clearly power katanas, have japanese style back banners, and are just something straight out of an anime but no one says a goddamn thing about it
>>
>>46980058
Eldar is China, Imperium is Japan.
Pic related.
>>
>>46979251
Tau are Chinese, but yeah, they were made during first massive hype for Japan. Showing just how much GW didn't care.
>>
>>46962385
Warforged feels the feel of never having a penis.
>>
>>46981213
Eldar is mostly a mix of all the ancient cultures and heavily influences the ninja craze in pop culture in the west from the 1980's.

Tau's visual design was straight up inspired from Manga.
>>
bumping for gyaru
>>
>>46963210

That discord link has expired
>>
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>>46952395
>>46952833
>>46952898
W.where would I find translations of these?
>>
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>>46952408
>>46976569
Dog Kobolds are their original form in D&D. Their original form in Germanic myth are of little humans - they're household pixies.

It's strange how 3.x has shifted the default assumption about them in RPG circles to "little lizard people".
>>
>>46985372
I never really understood why Wizards felt the need to change existing fluff at all. I mean, it makes sense to produce new stuff, but why try to fix what isn't broken?
>>
>>46985588
its more because the original game had very little reserch put into it and was from a pre internet age. They just recalled bits of ideas or names of things and went with it. Which later set the standard for the setting.
>>
>>46985372
>Dog Kobolds are their original form in D&D
>Claims lizard kobolds are "stange"
>Posts picture of an animal that clearly possesses scales
>>
>>46985712
It's not that lizard kobolds are strange, it's that the default assumption of kobolds being lizard-like or dog-like at all is strange. They've been completely divorced from the source myth.
>>
>>46985684
Yeah, but that was part of D&D, you know? It was a reinterpretation of the old myths. That gave it its own flavor.
>>
>>46985791
Ah. Yeah, I totally agree with you there. I'd argue that TSR were going for a general feeling of "vermin-ness" more than any particular animal. They don't have any dog-like characteristics beyond the snouts and nothing lizard like save the scales. Both by source myth and the original D&D portrayal they should probably have been another goblinoid race but I supposed there were too many of those already
>>
>>46951592
A want these two to wreck me. I want them to break my mind and turn me into their toy.
>>
>>46985302
let me know if you find them iv been looking for them for the last couple of days myself.
>>
>>46985791
Basically this. As I see it, Kobolds are metal-goblins that eat precious gemstones and such to attain magical power. The bluer their skin, the more latent magic within.
>>
>>46963210
I like double cross as a rule set but I haven't been able to run a game with my group yet. It really reads as a more competent white wolf product. Narrative focus and an emphasis on role playing, yet not bogged down with poorly layer out books and mireally fluff than crunch.
>>
>>46961594
>>46955219
They're essentially greasers.
>>
>>46959264
>Bastard!!
Has the mangaka ever recovered from the effects of all of his shit burning down?
Thread posts: 314
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