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/tgesg/ - Weekend Elder Scrolls Lore General

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Best Prince edition

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] http://www.mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
No waifus or husbandos except Vehk and Vehk
Keep the MK/Lady N related squabbling to a minimum.

To keep this from becoming /tesg/ minus waifus, don't post memes unless you are also posting quality discussion. Especially if it's not even Elder Scrolls related.

Previous Kalpa: >>46730272
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https://www.youtube.com/watch?v=KKtxbAmkCtU&ab_channel=BethesdaSoftworks
http://imgur.com/a/3nATj
TES: Legends is happening.
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>>46834682
Anyone sign up for beta? Hoping to get a code myself. I just wanna build a cool Legion deck.
>>
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>>46834812
I've signed up. I don't think it looks terribly good, but I'd still be up for trying it.
>>
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Someone asked for this in the previous thread, here you go.
>>
>>46834987
Thanks! This was it, saved.
>>
>>46835020
It's a very nice post, and probably the one that made me look at the game a little closer.
>>
>>46834682
So we know what a Dagi-raht looks like now.
>>
>>46835219
Skeletons?
Rapidly flailing limbs?
>>
>>46835219
Kind of. I suspect that like with everything else, the Khajiit names just follow the model of "Place/group Occupation".
So you get things like "Deshaan Sneak". Does that name mean much? Not really, as I wouldn't suspect a sneak from Deshaan to be much different from any other sneak. It's really just slapping on somethng vaugely Dunmeri to make it clearly a Dark Elf card. Also because you can't just have something called "Sneak".
They did at the very least use the name of the sub

But I dunno. It's just a cardgame, and it's too early to say much yet.
Unlike ESO though, I won't be bothered if this breaks with some lore. This is an outside company (or at least partially), coming in and adapting TES into a different format.
>>
>>46835706
>They did at the very least use the name of the sub
Forgot that sentence.

They did at the very least use the name of the sub-breed, but I think it's primarily just to have something Khajiiti to put on their cards.
Also, I wish the art was better.
>>
I always had a doubt about Elder Scrolls Lore.

If two people of different races fuck, for example Argonian and Boosmer. Can they have offspring or not? If they do its only of one race or a mix? Which gender chooses the predominant sex of the child?

Are the races of the Elder Scrolls all medieval fantasy Asari?
>>
>>46835893
Long answer:
http://www.imperial-library.info/content/notes-racial-phylogeny-and-biology

Short answer:
Argonians and Khajiit (forms seen in earlier games might be expection) are biologically too different to breed with men and mer, but mer and mer can racemix just fine. However, half-breeds are rare (they do exist though, Bretons are well known example) and usually offspring of two different races turns out to be same race as mother.
>>
>>46835893
The best answer is that all Men and Mer can interbreed, but that the Saxhleel and the Khajiit cannot. The child's gender is determined by the mother, though traits of the father's race can be found in them.
If you want to examine all known cases of interbreeding, the answer might not be quite a simple, but as a general guideline this is pretty much correct.

No half-breeds, because then Bethesda would have to do more work, and we all know that can't be done.
>>
>>46835893
Good. Now comes the hard part, getting a dunmer waifu
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>>46836092
It's not really hard. Quite the opposite, actually.
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>>46836079
>No half-breeds, because then Bethesda would have to do more work, and we all know that can't be done.

But you shouln't forget that half-breeds exist in lore. Bretons are half-elves and Helseth is actually also a half-elf.
>>
A question for future game lore, who won the Skyrim Civil War?
>>
>>46836197
I'm talking about half-breeds in the sense that you have half-elves in D&D. Bretons are not the same deal as that.
>>
>>46836239
We don't know
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>>46836239
We can't know, and it's frankly a pretty pointless question.
>>
>>46836239
Depends on what you want I guess.

A weak, mainly dissolved empire - Ulric won.
Business as usual - Tullius won

There is no official ending if that's what you're asking. It's left up to the players. Maybe you can find statistics on who chose what and make a decision on the popular choice.
>>
>>46836239
Don't know and it probably won't matter, If the next game is far enough in the future.
>>
>>46836266
>>46836280
>>46836321
>>46836325
I know there is no definite answer.
I figured my question would start a discussion about in game hints and circumstantial evidence.
i.e. The Thalmor could have been using Ulfric as a puppet and fought the Empire from the inside and out.
Or the lords of Skyrim were too thinly spread to make a decision so the Empire could easily take over.
>>
>>46836321
>A weak, mainly dissolved empire
But this is what's going to happen anyway because that's the direction lore is and has been going since Morrowind.
>>
>>46836379
>start a discussion
pls no
People have been squabbling about this for more than four years. We don't know, Bethesda could pull anything out of their ass, and it's not interesting.
>>
>>46836434
you're right, forums are no place to discuss relevant topics
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>>46836446
It have been discussed over and over and over again, it stopped being a relevant topic a long time ago.
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>>46836446
he's just angry because you're not talking about morrowind
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>>46834682
It's all just stylized after ESO, and most of the cards just seem to be for drawing in the Skyrim crowd. It seems this is going to be the direction all the games from this point on are going.

Nothing really that new, but at least Ahnassi and Cliff Racers are in it.
>>
>>46836507
>>46836446
What do you want from us? "I think da sdormcloags won" "I think de Imberials won"?
>>
>>46834374
About time. Now whoever can stop trying to start 50 threads about Kirkbride.
>>
>>46836560
why not. it would at least be different then the usual "OMG! guys i love vivec's muatra up my bum" these threads should be renamed to weekend morrowind threads
>>
I've heard certain vintage Third Era Potions of Fortify can... make your "kwama" bigger, I'm asking for a friend of course.
>>
>>46836507
>>46836613
You should at the very least try to be kind of subtle.
>>
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>>46836613
Because there's not an answer, or any real logical way to reach it. When the next game comes out, we'll see the outcome, but most likely they'll wave their hands and say "Dragonbreak, it didn't matter, lol".

Besides, Morrowind was where Lore was most important, and the very feeling of understanding of TES metaphysics came about, so it makes sense that it's talked about a lot in the Lore general.
>>
>>46836731
>Morrowind was where Lore was most important
Go suck a kwama egg!
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>>46836639
Not a potion, but I've got a friend from the Faculty of Chirurgeons in Cloudrest. Pretty expensive, but it's worth it.
>>
>>46836788
k
>>
>>46836788
Why it's so hard for you to accept the truth and take the Muatra? If you doubt Morrowind's importance to lore then just look up which game had most books that weren't recycled.
>>
>still responding to him
>>
>>46836239
It's going to be a dragonbreak, hell, Alduin was there, and the time wound, it's just so easy to make it so.
Oh, and the answer is the Thalmor.
>>
Is it true that ESO said Alfiq are Imperial propaganda?
>>
Do you think we'll see face sculpting in the next TES games?
>>
>>46837338
Kind of.
According to "Moon-Bishop Hunal" (his title sounds like shit), it's kind of like this:
>"Indeed, curious one, there are truly seventeen distinct furstocks of Khajiiti, but do not be taken in by the exaggerations of Imperial propaganda."
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>>46837481
>"Moon-Bishop"

It's a Moonie joke!
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>>46837481
I feel like I'm picking up a pattern here.

They can't or won't make a people or place strange or interesting, so it's always chalked up to "Imperial Propaganda".
>>
>>46836379
>The Thalmor could have been using Ulfric as a puppet and fought the Empire from the inside and out.
>could have been using
But they were using.
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>>46837481
>>
>>46834374
ROLF LMAO XDD!!!!!!1
>>
What's the deal with Lost Boy Cavern?
Is it just that it was an actual necromancy cave instead of "oh it's necromancy therefore it's evil", or are there other lore points about it?
>>
>>46838536
Consider Lost Boy Cavern in relation to the Underking.
>>
>>46838657
But the underking isn't a lich, how are they related
>>
>>46837981
I was too lazy and wanted the thread up, sue me.
>>
>>46838657
For the last time, Wulfharth and Arctus were not the same Underking.
Wulfharth basically straight up says he wasn't the one who fought Numidium in the Arcturian Heresy.
>>
>>46837338
Their crown store specifically references Alfiq as being real, so at least they don't say that anymore.
>>
>>46839342
>Wulfharth basically straight up says he wasn't the one who fought Numidium in the Arcturian Heresy
http://en.uesp.net/wiki/Lore:The_Arcturian_Heresy
Are you talking about a different version of this? Because that read does seem to imply The underking Ysmir died and took Zurin, along with others, with him, then another Underking appears.
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>Elder Scrolls Legends devs literally took a fan map from Google Image and put it on their art
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>>46840053
I think it's kind of nice, really. How would you feel as the guy who drew it?
>>
>>46836239
My conjecture is:
A) Doing the next game at about the same time as Skyrim, so it won't be an issue too much or...
B) They be very vague about it. Here is what I would say if I was a writer for Bethesda.
>The Death of the last Mede emperor was the final blow for Cyrodiil.
>As the Empire collapsed, the remains of the forces in Skyrim and unified.
>Ulfric Stormcloak died without any heirs.
>The son of Elisif the Fair became the King of Skyrim.
These are all mentioned separately, and the chronology is left vague. ulfric could have died heirless either during or after the Rebellion. It is never mentioned which side won, if any. With the Empire gone, there is no reason to continue the war, anyway. Tullius just doesn't get mentioned.
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>>46840175
>it's kind of nice
>Altmeris is a thing
>eastern part of Tamriel is all fucked up
>where is Black Marsh
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>>46836788
That might be dangerous.
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>>46840287
Blackmarsh is there, it's just smudged a bit.
Also that's Pyandonea, not Aldmeris.
>>
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>>46840527
>Also that's Pyandonea, not Aldmeris.
Look again.
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>>46835706
>This is an outside company (or at least partially), coming in and adapting TES into a different format.
>Unlike ESO
>>
>>46840565
Eh.
I wouldn't worry too much about it, I highly doubt that it makes Aldmeris real in terms of canon.
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>>46834682
What did they mean by this? Apparently it's related to Boethiah.
>>
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>>46840683
Fags from teslore were already trying to justify it though.

Anyway, ESL replaced that picture later that day, with this.
>Lady N posted that globe on her blog and then deleted the post and tried to have the reblogs removed.
Shady business.
>>
>>46840522
This shit right there needs to be implemented.
>>
>>46836239
My opinion is that if it's mentioned, it'll be something that wiped out your choice altogether. Maybe the Thalmor conquer Skyrim or something. Whatever it is, no one will mention who won the civil war.
>>
>>46841048
Na, it'll be mentioned but as vague as possible.
"There was a civil war in skyrim at the time. Meanwhile, in hammerfell or wherever.."
>>
>implying they won't just timeskip another 200 years
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>>46841169
Similar to, "Yeah, Nerevarine and Vivec wandered off somewhere, anyway..."
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>>46840565
What is up with people constantly putting islands in the wrong places. Some maps have them north of Tamriel, this one to the south. those islands are supposed to be east, between Tamriel and Akavir.
This is really starting to bug me.
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>>46841372
Roscrea might be to the north, but yes, all the other ones are definitely to the east.
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>>46841269

I think they'll keep the setting for the next Elder Scrolls a few years distant from Skyrim. That is unless they do want to deal with Numidium's return in the 5th Era.
>>
>>46841550
They won't bother with Landfall at all.
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>>46841269

>TES game set during an industrial revolution
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>>46841624
Industrial revolution will never take place and the Magitek age is long past.
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>>46841624
You mean like Fable II?
>>46840790
Well, at least they corrected the mistake.
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>>46840730
What does that translate to?
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>>46841841
The filename is the translation. It's from Boethiah's Glory.
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>>46840522
>summon other kwama
Holy shit that would be annoying
That's the kind of gameplay that should change depending on difficulty.
What other features should change/toggle depending on difficulty?
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>>46841579
Why would they? It's not in a text.
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>>46842014
Cliffracers.
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>>46842014
The map and player indicator should only appear on easy difficulty, of course.

I took "summon other kwama" to mean that it would call all the kwama in the mine to that location and make them hostile, rather than spawning them right next to the player. So if you cleared out the entire mine you could harvest eggs with impunity.

At least that's how I want it to be done in the hypothetical "Immersive Kwama Eggs" mod.
>>
>>46842136
>recursive cliffracers is now implemented
>kwama warriors now split into kwama foragers and agressive workers
>fire atronachs explode on death
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>>46842153
That could be a medium difficulty application, or maybe a "lore friendly" version.
>>
>>46839590
Exactly, Zurin Arctus and Wulfharth were completely separate Underkings.
>>
>>46842153
Just making nearby workers aggressive would work.
>>46842194
All atronachs explode to death and have an elemental shield effect.

Cliffracers behave like scavengers and attack the player depending on how wounded he is, sometimes spawning another cliffracer behind them.
>>
>>46842277
But the implication there is the new underking is wulfharth+zurin+the guards
or that zurin+guards disappeared entirely and the new underking is still wulfharth, since of the two he's the only one that had a history of dying and coming back
>>
>>46842383
Zurin, being Tsaesci, ate Wulfhart to become him.
Source: my ass.
>>
Opinions:
Will Neverarine and Vehk ever come back into a game or the lore?
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>>46842468
No.
>>
>>46842383
>After its work on Summerset Isle a new threat appears -- a rotting undead wizard who controls the skies. He blows the Numidium apart. But it pounds him into the ground with its last flailings, leaving only a black splotch. The Mantella falls into the sea, seemingly forever
The Arcturian Heresy is written by Wulfharth, yet he clearly implies the undead wizard that destroyed Numidium (Arctus-Underking) was not him. And that said wizard was destroyed (even though he wasn't).
Zurin Arctus and Wulfharth were indeed completely separate Underkings.
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>>46842549
In the timeline before Talos was a thing or the one after? Because these can be different.
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>>46840790
>heliocentricism
What the fuck is this heretical nonsense?
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>>46842585
It's nirn in the center, not Magnus. It's gold because reasons.
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>>46842468
Nope.
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Also, considering how Altmer perceive reality, they would probably make Nirn sphere look like this instead of a golden sphere.
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>>46842648
Vivec's "Orrery", on the other hand, could have Nirn being golden or something to that effect.
>>
>>46842574
In the always.
In Daggerfall the Underking is without a doubt Zurin Arctus, as his messages basically flat out tell you such.
In the Arcturian Heresy Wulfharth makes it clear that the actions of Zurin Arctus were not his own and therefore is not a dispute over who the Underking was in Daggerfall but rather that Wulfharth doesn't think of Arctus as the rightful Underking.
>>
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>>46842678
Imperial Orrery from Oblivion looks decent, being overall neutral, fitting for a Dwemer mechanism.
>>
>>46842728
Was Arcturian Heresy written post-Daggerfall? I mean in-universe, obviously, I know it was added in Morrowind.
>>
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>>46840730
why do the recent games always fuck up spacing with daedric texts?
pic related is from eso, starting from the chin horn to the observer's right, going clockwise it goes:
>COLD HARBOR LDHARBOR (left chin horn) LD HARBROR MOLAG (left horn) BALMOLAG ALMOLAG BAL COLD
do they just randomly slap it onto things and hope that nobody actually sits down and reads them?
>>
>>46842823
I personally don't like when daedric glyphs are written in conventional lines at all.
>>
>>46842823
I could be reaching here
But it might be a design idea to make the daedric texts look confusing
We as the player can decipher daedric now, so dwemer text can still look weird and still be "deciphered" by ingame characters.
But when we see daedric now, it doesn't have the mystery anymore, we know it says whatever it says.
>>
>>46842791
Probably before Daggerfall, seeing as it ends with the beginning of Pelagius' reign.
It's a strange book really, partially due to the notion of Wulfharth actually writing a book.
unrelated point but it really pisses me off how common place the book is in TES III.
>>
>>46842982
It makes sense for heresies to be more prominent in provinces than in the metropole. Look at US.
>>
>>46842982
>it really pisses me off how common place the book is in TES III
Explain
>>
>>46843107
It's subversive. Heretical, subversive texts shouldn't have widespread circulation.
>>
>>46843252
It seems to subvert the empire, it makes sense to me why they would spread it around.
The more they undermine the empire faith the less they have to prove the tribunal faith
>>
>>46843042
>>46843107
The Arcturian Heresy isn't just hurtful to the Empire's image like, say, The Real Barenziah, but it is extremely heretical.
Not only does it shit all over Tiber and the Empire's foundations, but it acknowledges the existence of the Underking and the Numidium (which are things that the common people of Tamriel are definitely not supposed to know about).
Supporting the Arcturian Heresy isn't just going to get you a slap on the wrist, it's going to get you fucking killed.
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Is my friend from /got/ here?
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>>46842982
So it can be a carryover from a previous timeline?
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>>46843313
It's Morrowind.
>>
>>46843313
>it's going to get you fucking killed.
That sounds exactly like something that belongs in morrowind.
But I can understand information about the numidium and i guess the underking being problematic when it's so prevalent
I don't remember the tribunal faith really mentioning the numidium before the events of tes3
>>
>>46843356
So what? Just because the Empire doesn't have as much authority over Morrowind does not mean the Dunmer can get away with everything. You think the Empire would just let the Dunmer print something that is straight up treasonous? The Empire might let the Dunmer think they are still in control of things but those guys are going to get killed the same if they openly support things that undermines the Empire's entire foundations.
The Arcturian Heresy shouldn't even really be something the Dunmer know about given how suppressed it is.
>>
>>46843549
This ain't Alessian Order times, grandpa.
>>
>>46843549
Persecuting the acturian heresy would mean there's some kind of hidden truth in the books, like with the dissident priests and the progress of truth.
Letting it go freely makes it a crackpot theory, akin to space reptilians controlling the UN.
And, as far as the common empire knows, it is just a crackpot theory, why waste resources on it
>>
>>46843549
Did no one tell you that Glenumbra Moors happened?
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>>46843597
That's what the Empire wants you to think, and they do that pretty good.
>>46843651
My point is that it should have never really been circulated in the first place.
>>
>>46843814
Yeah, right.
By the time of Morrowind even Tiber agrees that the Empire is ogre.
>>
>>46843870
I guess you're right on that point. The Empire may have fallen during the Oblivion Crisis but it is the Warp in the West that really signifies the end of the Empire.
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>>46843911
The Simulacrum I'd say.
>>
>>46843870
Nevermind that the last few generations haven't been real Septims or the fact that None of the Emperors were Tiber Septim's descendants as they all died out and his brother's kids took over in his name.
>>
>>46843953
Cuhlecain was the last true Emperor anyway.
>>
>>46840287
It's a map, it doesn't mean it's right.
>>
>>46842468
Yes. They did.
>>
>>46843313
What makes you think Numidium was a secret at all? It seems to be that it was common knowledge and it would be pretty hard to keep secret given how big thing it was. Truth behind Numidium's origins is probably a secret, but I bet everyone knows about the big walker.

But yeah Underking is something that would be likely kept secret.
>>
>>46843814
Well, it seems that Morrowind (ironically enough given that dissident priests are persecuted and Tribunal "bans" books although these bans aren't enforced much apparently) has some sort of "freedom of press" as Arcturian Heresy is not only controversial text that is common in Morrowind. Game at Dinner would be one other well known example.
>>
>>46846072
If Daggerfall's game mechanics are any indication, the Underking is definitely common knowledge. You could ask the average person about him, and even if they didn't know much of anything, they recognized him as sort of a boogeyman figure.
>>
>>46846072
Yeah, many major factions in Daggerfall knew a lot about Numidium. You can see how much here:
http://www.uesp.net/wiki/Daggerfall:Mantella_Revealed

Letter 1 (which is assigned to the Dark Brotherhood, a Sentinel noble, a vampire clan, and the Orc leader) provides a bit more insight about what the common people know of Numidium:
>Numidium was supposed to be a giant so big his hands could knock the moons from the sky. I do not recall from the stories whether Numidium was supposed to be good or bad, but the legends used to scare me as a child.

Of course nobody knew the actual origins of it because that lore wasn't written yet but they knew enough about its relationship to the Empire.
>>
>>46840287
That reminds me of a question I had: Kirkbride once said that Lyg, the homeland of the Dreughs, was not destroyed or from the last kalpa, but an adjacent place. To quote,

>Lyg: it's one of the Adjacent Places. It's still there. I wouldn't call it a different kalpa so much as a parallel version of Tamriel.

What the hell does that mean? How can the dreugh also be here? Isn't the Ruddy Man supposed to be based around a past aspect of Molag Bal?
>>
>>46846072
Daggerfall speaks of the Numidium as a fairy tale, and many factions have some sort of knowledge about it. It's also mentioned in a lot of books and by common people in the Skeleton Man Interviews. It's definitely not a secret, it's just obscure.

The Underking isn't secret either, he has been mentioned all over the place since Arena. People don't truly know what he is, but his existence is well known, as some sort of person or organization that lurks in the dark. A necromantic bogeyman.
>>
>>46840666
He means he won't be bothered if they break it because it's just a card game. It's not really affecting the lore in any way.
>>
Are the Dunmer/Dark Elves of TES basically an interpretation of the Drow Elves of DnD? Just wanted to know if the Dunmer of TES and the Drow Elves are very different, or are essentially the same or similar and that both can be called "Dark Elves."
>>
>>46841700
Was the War of the Red Diamond the equivalent of WWI? It was the end of the hopeful, optimistic age of the 1E 310s, and split up most of the Empire for a while.
>>
>>46846646
Yep.
Plus I'm always more lenient when you take the lore of something and try to adapt that to a different sort of medium. That is a hard thing to do, and you're going to run into problems doing it. TES mods for other games is sort of the same deal, when you try to take what we know of TES and try to make it work in something like Crusader Kings or Total War, it's just not going to be painfree.

>>46846665
>Are the Dunmer/Dark Elves of TES basically an interpretation of the Drow Elves of DnD?
No.
>>
>>46843549
At the time of Morrowind, Morrowind was still only more of a...colony? It was a sovereign state nominally beholden to Imperial tithes and military presence.
>>
>>46843985
Emperor Zero
>>
>>46846665
They are really very different. Dunmer aren't evil, for one, depending on your point of view. They don't worship a god to do with spiders, but a bunch of different gods where one is nominally related to spiders. They also mostly live above ground.
>>
>>46842728
This makes sense, since Kirkbride once said 'Who ARE the Underkings?' If he had said 'are the Underking,' it could've been a reference to the dual nature of ArctusWulfhearth, like the lich of Lost Boy Cavern. But as it is, it seems to hint that there is more than one Underking.

Though if that is true, it seems odd they didn't take the chance to include Wulfharth in Skyrim...

Am I the only one who feels really sorry for Zurin Arctus? He seems to be a motivated, good battlemage, but he gets betrayed/murdered, and either way he gets his heart ripped out and turned into a lich haunting the world for his heart for the next several hundred years.
>>
>>46847071
Tiber Septim was kind of a bastard.
>>
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>>46846665
More or less.
>>
Shit, I got trolled. I joined an Argonian RP guild in TESO. We were doing an RP over the course of this week, each session lasting like 2-3 hours.

Our guild leader had gone missing, and we were trying to find him. Travelled through Shadowfen, guided by a lamia who had seen him, and had a few pretty normal encounters with said lamia, then a wamasu. Finally, after a week, we found him in the south, gaunt and unconscious in a temple infested with lamia of a different group than the one that was guiding us.

The twist? He basically had been walking nearby, and the lamia kidnapped him to breed with him. Repeatedly. They even cast magic to make him more virile.

Fuck I'm rustled. I spent this entire week chasing this guy, and turns out he was a lamia's sex slave.

The absolute worst part was that the lamia's magic, I kid you not, caused him to consume his maleness to fuel his virility so he could have sex with them more. So now as a result his character is a female.

There. Now I've blogged this shitty story.

Honestly I've never been in a magical realm RP before, so it was quite shocking to me that people could write this stuff.
>>
>>46848624
>lizard people having sex with other lizard people
>this is a mammal's fetish somehow

This is a reason for our collective damnation
>>
>>46848624
>Honestly I've never been in a magical realm RP before, so it was quite shocking to me that people could write this stuff.
It's always hard the first time.
>>
>>46848814
I'm hard every time...
>>
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>>46848841
Why don't you come get hard with me in this hot shower anon?
>>
>>46848841
I erect the spine of... well, erection.
>>
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>>46848841
I USE DISINTEGRATE ARMOR.
>>
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>>46846665
/CHIM UP/
>>
So I was thinkign about doing a proper run of Morrowind in openMW. Would you guys be interested in a, hopefully non-cringey, journal style account of my in game actions?

Speaking of OpenMW, all mods work as long as they were esp. mods right? Like, Ulviriths Legacy should be fine right?
>>
>>46850853
>non-cringey
Fuck no. Take that part out and the answer changes to "Hell yes."

All standard mods should work. That includes esp mods and any asset replacers. Mods that don't work are hacks - edits to Morrowind.exe itself. This includes MWSE, so even standard mods that depend on MWSE won't work, but I believe they will implement the whole MWSE API natively at some point.
>>
>>46850913
MWSE implementation is to be post 1.0 content and afaik when they hit 1.0 they will do graphical enhancements first before things like MWSE, so it could well take a year or two.
>>
So where the the Aylieds factor in? From what I understand they didn't actually exist in lore before Oblivion so how is their sudden existence explained? How did they get along with and interact with the other powers of the time?

I also know that they, or at least a group of them worshiped Meridia. How did they feel about the other Deadra? Did they leave the Summerset Isle because they chose to worship Deadra like the Dunmer did?

Really, I just kind of want the full 101 on the Aylieds or if you could point me to a source that would answer some of these questions that would be great.

>>46850913
So decent amounts of armature writer cringe is acceptable?

Thanks for the reply, really cleared up the mod situation for me. Not planning on going mod heavy but I will have a liberal sprinkle of them applied.
>>
>>46846919
Like others have said they're not really based on Drow (in their current form), but given that they used to be bit more like Drow in early games (Dunmer names in Arena and DF seem to be like that) they might have been originally based on Drow. You know TES used to be originally homebrew setting D&D made by Bethesda's employees. Supposedly they call their old setting materials "elder scrolls" in real life although the term also refers to content added after it was made into computer game setting. Sadly, none of the stuff has leaked, but then again if that happened it would make things far less mysterious.
>>
>>46851496
Ayleids already existed atleast during time of Daggerfall (read: Wild Elves), but their culture wasn't well defined until Oblivion. The reason they left Summerset Isle was indeed probably because of Daedra worship and they worshipped also other Daedra aside Meridia. They were also very brutal culture that practiced ritual torture of otther races in context of their Daedra worship and enslaved them.
>>
>>46851496
Let me tell you about the Ayleid.
They're based as fuck.

They venerate divine light and magicka itself; it sprouts from their fucking lightbulbs underground and they're so far the only race to have a mortal ascend to being half-daedra.
They worship Meridia who was in and of herself an Aedra in the previous kalpa - they had her blessing and it was badass as fuck.

They enslaved and tortured pretty much every group that they encountered.

Pelinal Whitestrake went on a religious genocide against them so they lured him to White-Gold tower and cut him into 8 pieces.

They're cool.
>>
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Even if Legends is bad, it looks like we're going to get heaps of new art.
>>
>>46851817
That picture is pretty cool if it's from that game. However cards themselves seem to have mostly boring Skyrim style art.
>>
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SO who the fuck is this, why is he tied to the prophecy mechanic and why the fuck is the only thing google gives me some fucking fanon donutsteel OC?
>>
>>46851817
Even ESO had some gorgeous concept art. One of the few good things to come of it.
>>
So is teso good now or something? I was listening to the lorecast and they seemed remarkably positive about it.
>>
>>46851926
It's not, just a Morrowind fanart.
>>46852588
ESO is never good.
>>
>>46852588
its still just okay
>>
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Don't mean to derail but can we have more Elder Scrolls reaction images?
>>
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>>46852746
maybe
>>
>>46846497
I would think an "adjacent place" would be a different planet, maybe a moon, so maybe the dreughs are remnants that the dreugh homeworld ejected into space to save their species, or are deep space explorers who mentally broke down from the isolation, or work like dwemer creations and don't "work" properly after so much range.
I have no source for this of course, I'm just giving an opinion.
>>
>>46852852
Adjacent Places are kind of different dimensions as far as I understand. They're not in space (Oblivion), but rather actually on Mundus just on different level than Tamriel.
>>
>>46846497
Dreugh are from past Kalpa, not Lyg.
Lyg is a bled out echo of creation, a mirror-image of Nirn on another side of the paper.
>>
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>>46852788
keep it coming
>>
>>46852904
So then maybe it works like a phase shift, and their version of the dwemer did some dumb shit and some dreugh got sucked in a wormhole. Or maybe they are their version of the dwemer and that's why it's just the dreugh.
>>
>>46852904
To add to this, afaik they're reached with bending and folding fabric of Mundus somehow (think of it like guild navigators bending space in Dune) and it's actually easier than going from Mundus to space since Adjacent Places are on Mundus.
>>
>>46852904
How many "levels" do you think tamriel has
>>
>>46852982
13
>>
>>46852942
Lyg is just mirrored version of Tamriel where everything is opposite as it's in Tamriel, but we don't really know much to say what kind of races exist there aside that they're mirroring Tamriel's races. There would be likely very dumb Dwemer there, but not in that way. Rather dumb like barbarians and technologically primitive. Similarly Lyg goes through same events as Tamriel (since both are linked obviously), but they're similarly twisted as everything else there.
>>
>>46852996
So we got tamriel and dreugh kingdom.
11 to go
>>
>>46852998
So then the dreugh on Tamriel have no actual connection to Lyg
>>
>>46853028
To my knowledge they don't, Dreughs come from past kalpa, but I'm not familiar with enough Dreugh lore to say more. Someone else could probably explain it better.
>>
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>>46852930
I made this one myself a few kalpas ago.
>>
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Cheers M'N'wah
>>
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Who is the Night Mother? Why did Night Mothers seem to be actual people before and during Morrowind, and after Morrowind was a ghost and a corpse, making it more a specific person?
>>
>>46852982
Tamriel is a continent on planet Nirn that exists within realm of Mundus. It has one mirror continent on a different level of Mundus called Lyg. Other continents on planet Nirn include Yokuda, Atmora, Akavir, Thras and Pyandonea, but these are on same level as Tamriel. However (probably because time on Mundus is just illusion maintained by Akatosh), these continents exist in different time as Tamriel with Yokuda being in past in Akavir being in future. Travel to them is possible, but wonky and weird and special measures are needed to survive effects of traveling to past or future time. Whether other continents have similar mirrors as Lyg is to Tamriel on a different level is unknown, but plausible.

Kalpas are just timelines of Mundus that begin with the Convention (see: Dawn Era) and end with world eating. This is a cycle that repeats endlessly and sometimes things from past Kalpas aren't completely lost. Dreugh are one example of this.
>>
>>46853128
Night Mother in Morrowind was just a title of Dark Brotherhood leader, but the name comes from original founder of Dark Brotherhood that is thought to be either Mephala or specific mysterious person that would be likely dead now since DB split from MT so long ago. I'm not familiar with Skyrim lore, but to me it would appear that they decided to have Skyrim DB to be led by actual historical Night Mother for some reason. This seems kind of odd, but then again the corpse could be just one of many Night Mothers.
>>
>>46851742
>>46851795
I love that Meridia is so often labeled as a 'good' deadra when these are the people she herself is a patron god to. I mean, I think Meridia is cool and all and that the Deadra aren't necessarily evil but they are never anywhere near 'good'.

But anyway, thanks for the info guys. A lot of this stuff is pretty common knowledge but I'm glad to have my thoughts on them reaffirmed by others. Was hoping that their might be some weird bizarre out of game obscure text on them though.

>>46851795
>became half-daedra

Is that what Umaril became? I just assumed he was a mortal with Meridias blessing that was whisked away to her private section of oblivion in return for being a top-tier husbando.
>>
>>46853484
>Was hoping that their might be some weird bizarre out of game obscure text on them though.
Well, there is Kinmune that tells about asteroid mining robot of Ayleid space empire. This is in 9th era and it's kind of interesting as it implies Ayleids will be making a come back at some point. Unless, it's 9th era of a different older kalpa that is.
>>
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let's play a game
which of these card portraits is the original from elder scrolls legends and which is a warcraft fanart I pulled from deviantart?
don't cheat
>>
>>46853771
left elder scrolls, right warcraft?
>>
>>46853786
That's would be too obvious answer. It must be the right one.
>>
>>46853813
I get what they're trying to say, but I think it was pretty clear. besides the right one not being nearly blurry enough to match the rest of the card
>>
>>46846497
It's a literal coffee-stain-mirror of Nirn on the map
Dreugh are from another Kalpa, iirc from the same as... Jumping Leper King, or something?
>>
>>46850853
Sure let's go
>>
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>>46853771
>Dark Elf
>>
>>46853922
>Nirn
Tamriel, you mean
>>
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Since LD erased wipe-slate-clean Alduin.bat, Aka can't start another kalpa without some seriously clogged Nirm space will:
A) someone take over Ald's task.
B) current timeline continue with some dragonbreaking till Amarath.
C)Pic related.
>>
Who the fuck is Tyr?
>>
>>46853966
That's what they're called in every single TES game, though. They've never used the *mer names for elves in manuals, character creation, etc. of any game. It'd be inconsistent to use any other name as the official label.
>>
>>46854240
Alduin isn't dead, just beaten down. He'll come back at some point to actually do his damn job and not be a fucking prick about it.
>>
>>46854595
His job is inherently prickish
>>
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>>46854595
Isn't his soul absorbed? How is he gonna come back from that?

More reaction images fo' ma folder.
>>
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Speaking of Legends, I have to wonder why Lady Allena Benoch, head of the Emperor's personal guard and clearly the most famous Bosmeri swordfighter in Tamriellic history, looks just like any other Bosmer, and is posing with a bow.
And unless "Lethal" or "Summon" makes he really good, she just looks like she has absolutely shit stats.
>>
>>46854698
I think we haven't seen what happens to the dragon souls, when the Dragonborn that absorbed them gets killed by someone who isn't another Dragonborn that absorbs them again.
Maybe if the tesV Dragonborn dies, all the dragon souls get released again and through whatever kind of Dreamsleeve fuckery or whatever, Alduin comes back when he is needed.
>>
>>46854698
You don't absorb a soul when you kill Alduin, so he's not really dead. If you did absorb his soul, you would become even more of an immortal god than either Nerevarine or Cyrogorath
>>
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>>46854716
The Guar is a qt.
>>
>>46854716
That looks like removal. Maybe lethal means it kills anything it damages
>>
>>46854698
Not by Dovahkiin, it goes to Akatosh.
>>
>>46854748
I always pronounced it "gwar", not "gar"
>>
>>46854836
Yeah, they pronounced it "gwar" in Morrowind. They ruined a lot of boots.
>>
>>46854716
There's a sword there, and I highly doubt a bosmer isn't naturally a god with a bow, but the bow and sword should probably be switched
>>
>>46854946
So it's"give a creature gward"
They also pronounced daedra and daedric in oblivion and deedra and deedric
>>
>>46854956
We know she was a trained hunter, so it's not like she couldn't use the bow.
It's just kind of weird for them to take a character whose claim to fame lies with a certain weapon, and then depict her posing with something completely else.
>>
>>46854979
It's not weird, it makes perfect sense.
The word you're looking for is "wrong".
>>
>>46854716
Lethal seems to mean that it kills what it hits. Based on the card itself I'd assume that the Summon effect can also kill an enemy creature due to the Lethal effect. It'd be remarkably shitty otherwise, so much so that I'm pretty much certain that it works as I described. From this we also learn that Lethal doesn't have to apply to direct attacks, merely any damage which comes from a creature with that keyword.
>>
>>46854240
>B) current timeline continue with some dragonbreaking till Amarath.
To be honest I think this is what Bethesda is planning for and last Elder Scrolls will end with player Amaranth.
>>
>>46855207
>last Elder Scrolls
They're gonna milk it indefinitely.
>>
>>46855222
Don't be ridiculous!
Elder Scrolls will end, and they will then release The Skyrim Scrolls: Skyrim 2: Return to Skyrim.

It will reuse almost all the assets from Skyrim, and yet have even less stuff in it.
>>
>>46854407
You know that it's really funny especially in Morrowind because almost no-one uses those terms in-game.
>>
>>46855222
The point of Amaranth ending is to reboot series for more milking. It will be "last" Elder Scrolls officially, but then after few years they release "surprise" new not-Elder Scrolls that is Elder Scrolls in new Amaranth.
>>
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Oi, like, how big is Tamriel? In comparison to the real world?

Is it the size of Africa?
>>
>>46855267
Yeah, I guess they just decided to stay consistent with the conventions established in Arena/Daggerfall/Battlespire before "mer" was even a term in the lore. At this point it's just become misleading since their proper names are common knowledge even among the lightest of TES fans.

I guess it helps acclimating new players to the world without being shown a bunch of words they don't recognize to represent races that, at least superficially, resemble familiar fantasy tropes. Maybe it feels people feel a bit more... included? Something like that; I mean the first bit of inside knowledge anybody learns is the names of the elven races, so they can be immediately recognized as an Elder Scrolls fan by using them.
>>
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Daily reminder that Bosmer are the Kender of TES.
>>
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>>46855331
>>
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>>46855699
Not really.
>>
>>46855699
Well, to be honest Runequest was big influence on Elder Scrolls. One of main developers Ken Rolston also did that stuff for RuneQuest although he got fired or left after Oblivion.
>>
>>46855361
Arena is arguably the only game where "X Elf" was the only known name for the races. In old Daggerfall lore, the Elves all had names with "-che" suffixes.
Altmer were the "Salache".
Bosmer were the "Boiche".
Dunmer were the "Moriche".
The exception were the Ayleids.
The "-mer" suffix only came about in Morrowind, I think. I'm pretty sure Battlespire doesn't use either, though I'm unsure about Redguard.

>>46855785
Glorantha is MK's favourite setting, and a huge influence on TES. They ran Runequest campaigns during Morrowind's development.
>>
>>46855776
Yes really. Look up the Right of Theft.
When they steal from you, they act like they dindu nuffin.
At least Khajiit are upfront about it.
>>
>>46855892
>using ESO "lore" as argument
Opinion discarded.
>>
>>46855827
Redguard used just "xxxx elf" if I remember correctly, but really there weren't many elves in game.
>>
>>46855930
Well, they steal stuff and they look (and sometimes act too) like children mostly. The fact that they are secretly badass (Wild Hunt) doesn't remove similarities.
>>
>>46855946
Well, humans is racist. Also, transcription errors. Bu also Mer are racist. Everyone is racist.

Fucking racists.
>>
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>>46855930
>He still thinks it isn't canon, even though there's nothing to indicate that it isn't.
Step up, sempai.

Even then, read a Dance in Fire. Hell, through dialogue in Morrowind, they even try and compete with Khajiits to see who can be the bigger thief.
>>
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>>46855980
>Well, they steal stuff
So do people from literally every other race.
>and they look (and sometimes act too) like children
No. They're short, but not childlike, unless you take Oblivion where everyone had a fucking child potato face.
>The fact that they are secretly badass (Wild Hunt)
Which is an incredibly taboo ritual that none of them survive. It's not a powerup, it's a last stand ritual suicide where you give up your body.
>>
>>46855985
Mer are actually far more racist (mainly due to Altmer being huge racists and Dunmer being not very far them in terms of racism) than most human races. Among humans only Nords are noticeably racist. Imperials for example are pretty much full into multiculturalism.
>>
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>>46855980
If anything they are hippies. Also, only males are short and it doesn't make them childlike (unless you seriously bought the manlet meme)
>>46856016
>hurr what is burden of proof
>durr who developed ESO
Go bite a spear.
>>
>>46855930
What is it with people taking everything Michael Kirkbride scribbles down as instant canon, but whatever actually appeared in the latest game installment they say is obvious falsehood.

I don't like the direction things are headed either, but canon is canon and fan fiction is fan fiction.
>>
>>46856124
It's funny, teso would technically have more claim to canonicity than kirkbride given teso is actually offical
>>
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>>46856057
They were childlike in Morrowind too and not every race justifies stealing like Bosmer or Khajiit.
>>
>>46856124
Because ESO is shit and made by completely unrelated fucking people who pull shit out of their asses.
>>
>>46856124
>canon is canon and fan fiction is fan fiction.
You must be new to the series because there technically is no official canon in Elder Scrolls.
>>
>>46856149
That's my point. I obviously like reading Kirkbride's work and hearing his opinions, as anyone in this sort of thread should, but it's not canon until Bethesda says it is. That's just how it works. Tomorrow they could release a game that shits all over everything he's written, and that becomes the truth now. I'm not happy about it, but there it is.

>>46856193
No matter how mad you get, it doesn't make it any less official.
>>
>>46856193
>>46856212
>Muh Fanfiction!
>>
>>46856057
>>46855930
>>46855776
They literally worship Baan Dar, the god of thieves.

How many mental gymnastics do you have to go through to believe that they aren't associated with thievery or even praise it?
>>
>>46856216
>not made by Bethesda
>official
>>
>>46856216
Not him, I've played it and quit because of the shit lore. It may be official, but they could at least try and stay consistent.
>>
>>46856249
>The Bosmer of Valenwood also worship their own aspect of Baan Dar, who is popular primarily due to his association with skill in archery.
>>
>>46856242
Not really refering to C0DA, it's been also said by the devs. It should be also fucking obvious because lore differences between games are huge and they rarely even bother explaining retcons.
>>
>>46856212
>New to the series
Nope. Been playing since '02. Canon is what has sources you can cite in game. Fan fiction does not. Simple as that.

>>46856258
I'm sure Bethesda just turns anyone loose with their lore and doesn't care about how it's used.
Oh, wait, never mind. They sued someone for using the word "Scrolls" as a title. Pretty sure they give a lot of fucks about what is done with their brand.
>>
>>46856259
Again, I never claimed to be a fan. This stuff is canon though; much as that might suck.
>>
>>46856314
ESO was pushed by the company that owns Beth's sorry asses, so it's not like they had a choice.
>>
>>46856284
Read the book. It says he is ALSO a god of Archery.
Also, this is the same book that says
>Bosmer consider the slaying of others to be simply unnecessary, and wagers are even made prior to raids regarding the theft of prized possessions without a drop of blood spilled. But when called upon, they excel at the bow. Youngsters are trained to a formidable degree to snipe using both range and speed to their advantage. When you walk the woods near Arenthia, hold your purse or satchel close, and report Bosmeri brigands to your local town watch.
>>
>>46856386
>if I repeat esoshit enough times they'll believe me
Try teslore pal.
>>
>>46856348
Yeah, Bethesda didn't want it to happen at all since their policy on Elder Scrolls is strictly single player only. This is also why I guess they won't use much lore from TESO, but of course that doesn't mean next game is going to have good lore unless Bethesda for some strange reason decides to hire someone who can write. I guess them hiring Trainwiz could be a start of new direction for series, but that's just wishful thinking.
>>
>>46856386
I didn't grab it out of a book, I just grabbed it off his UESP page http://www.uesp.net/wiki/Lore:Baan_Dar
That says he's worshipped for his association with the bow.
>Bosmer consider the slaying of others to be simply unnecessary
But the treefuckers eat people
>>
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>>46856466
I rather expect they will turn Trainwiz into another dosh-hungry Todd clone.
>>
>>46856314
>They sued someone for using the word "Scrolls" as a title
they sued because the fat fuck wanted to trademark everything that has "scrolls" in its title
Bethesda didn't feel like giving away all of their namerights so of course they sued.
>>
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>>46856462
>>46856478
You are both retards of the highest caliber, so I'll explain.
The guy I was responding to quoted a UESP Page on Baar Dan. I looked at it, and found the source, which is http://www.uesp.net/wiki/Lore:The_Improved_Emperor's_Guide_to_Tamriel/Valenwood
Then I quoted it to clarify and even point out that this book even says they are prone to, and even idolize thievery.
>>
>>46856478
if uesp is ok as a canon source, then here you go
http://www.uesp.net/wiki/Lore:Bosmer#The_Rite_of_Theft
right there

can you guys stop discussing wether bosmer are stealing piece of shit manlets now? everyone knows they are
>>
>ESO isn't canon guis.
>ESO is canon you fetcher.
When will a party release a statement so people can shut the fuck up?
>>
Saying ESO isn't canon really boils down to "but I don't like it though". Sorry it sucks guys, but it's absolutely official.
>>
>>46856655
B-but they haven't said it isn't. It's p-possible.
>>
>>46856518
That would be horrible, but yeah it's likely to happen. Still, I'd like to hope (it's hard though) that Bethesda might make TES game with Morrowind caliber lore again. Mainly because lore doesn't really need to casualized, so if there would be people on Bethesda who care about lore they could easily inject it into game, casuals won't read it anyway. Mechanics wise the series is doomed of course, but earlier games didn't exactly shine on that department either.
>>
>>46856608
>pro arguments
Bethesda said ESO is canon
>con arguments
ESO is shit

as you can clearly see, the arguments against ESO being canon far outweigh the pros, so either it never happened, or the player never left Coldharbor and it was just Molag Bal tormenting the lorefag player all along.
>>
>>46856693
>Bethesda said ESO is canon
Shit that never happened for 250
>>
>>46856693
>Bethesda said ESO is canon
Fucking where?
>>
>>46856691
You're one naive fellow, this will never happen. Enjoy your Skyrim 2: Dindufell and countless degenerate spinoffs.
>>
>>46856608
>In his post on Bethesda's blog, Howard shares his thoughts on the importance of fans, incorporating feedback, and the future of the series. He brings up The Elder Scrolls Online (which is created by Zenimax Online, not his team) as a new direction for the series that will be "its own thing."
>“Zenimax Online Studio is an MMO shop,” said Hines. “They’re making an Elder Scrolls MMO and that is 100% unrelated to [the single-player series]. Todd Howard, at this point, has earned the right to do what the hell he wants; nobody gets to tell him different and nobody gets to dictate to him what he gets to do.

According to Todd, it's not related to the main series. Whether this means it's a different kalpa, uncanon, or unrelated due to the massive time jump, we'll never know.
>>
>>46856716
>>46856745

What do you expect? Next E3, Todd Howard steps up on a stage, and announces that they've officially accepted ESO as canon? That is asinine. It will never be announced by them because it's implied to be canon already. He's not going to do a press conference that The Infernal City is an official Elder Scrolls Novel because OF FUCKING COURSE IT IS.
>>
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>>46856608
>>
>>46856757
Nah, I don't enjoy them, but hope isn't a bad thing especially since I don't care about series anymore, so shit games coming up doesn't even rustle my jimmies at all. Only Elder Scrolls game I play is Morrowind and will be always Morrowind because modding scene is still alive. I care more about new releases of Tamriel Rebuilt and OpenMW than anything by Bethesda.
>>
>>46856824
>we're totally canon guise 100%
>>
>>46856824
>Implying Bethesda doesn't just take Zeni's dick to keep their income
>>
>>46856847
>Implying that changes whether or not it is canon.
>>
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>>46856716
>>46856745
>>
>>46856828
Now this I can get behind.
>>
>>46856774
That's out of context. He spends the blog post saying that each game his team has made is its own thing with it's own tone, and that Zenimax will be making a game that's their own thing too.

Don't take shit out of context to suit your own needs.
>>
Since you guys are busy squabbling, I decided to at least try and be proactive and send an Email to Bethesda asking whether it is canon.

I was sent to the ESO forums by Bethesda, so that should imply the answer is there.
>>
>>46856745
>>46856716
I was referring to a tweet, which I thought Bethesda had made, but it was just the ESO team, so ignore that.
>>
>>46856997
>how to tell somebody to fuck off without explicitly saying it
>>
>>46856997
Post email please
>>
>>46857110
This
>>
>>46857110
[email protected]
>>
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>>46857070
Pretty much yeah. I think they just don't want to deal with it.
>>46857110
>>46857142
It was an automated one, and it was mostly for technical, but If they are willing to link to the ESO forums, I suppose Bethesda trusts them.

>>46857150
Not you're email, ya dingus.
>>
>>46853092
>tips bonemold helm
>>
>>46856997
>not just calling todd
Come on, Anon. Find his phone number.
>>
>>46857554
I'll call him if you find the number.
You can call him later and blare "Sweet Little Lies" over the speaker when I'm done.
>>
>>46857577
Who knows, it might not be all that difficult to find. The devs are just regular people, with public Facebook profiles and the like.

I've actually been considering trying to send Douglas Goodall a email with some questions, I've just never gotten around to it.
>>
>>46857554
Imagine how many people message Todd their stupid questions like "hu won, epre or sturmclocks" or "wen is Eldur Scrulls Sex" or "y r u such a fagg lel". This isn't 90's, he'll probably not even read it.
>>
>>46857811
Todd is hardly on social media, and not easily reached by the public. I don't think he gets all that much, or at least very little of it actually reaches him.
>>
>>46857842
He most likely has people to do it for him
Probably has people burning out because of having to read all those retarded questions
>>
Why do Khajiit get a bonus to lockpicking? Wouldn't having paws and claws make it harder?
>>
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>>46855699
No
>>
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>>46858198
Quite the opposite, really.
>>
>>46858234
So just carnivore kender, with ugly men?
>>
>>46855699
I believe you mean khajiit
>>
>>46855827
>The "-mer" suffix only came about in Morrowind, I think. I'm pretty sure Battlespire doesn't use either, though I'm unsure about Redguard.
Redguard's manual introduced the term "mer" to TES lore, along with the names Altmer, Bosmer, Dunmer, and Maormer.

In every game the official name has been Elf, however, which is why it'd be strange and unprecedented to use "Dunmer" in place of "Dark Elf" as a card's species in the Hearthclone.
>>
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>Caring about canon in a series Bethesda are running into the ground
>>
>>46858634
>tfw can't talk about canonicity in tesg because they think space ships shooting math means their cyberpunk pinup suite is canon
At least let us here try to enforce the idea of canon
>>
>>46858690
Why do you even care about tesg? It's certified trash.
>>
>>46858727
Because tgesg is weekends and more about lore than mods.
Sometimes I want to talk about the progress of tr, shotn, p:c
Sometimes I want to talk about graphical progress for morrowind textures
Sometimes I don't want just canon lore
>>
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>>46858797
tesg talks about Morrowind? That's new.
>>
>>46858830
I do, at least try to.
Usually just ctrl f "morrowind" and see if anyone needs help with mods, but it's hard to discuss anything there about morrowind without people spamming shit about vivec's dick.
With the progress openmw is making, I'm more likely to hear about it in a general than these weekend threads
>>
>>46858888
Nice quads.
Most of recent OpenMW progress is not that interesting, it's mainly bugfixes though. Slowly creeping towards 1.0, and I'm mostly interested in all the post-1.0 stuff.
>>
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>>46858943
But bugfixes in a pre 1.0 program are fucking huge steps. Sure to the average user it seems like nothing, because it doesn't matter to them, but it's actual progress that (hopefully) doesn't have to be worked on again.
>>
>>46859006
I'm aware of this, but it's not much of a food for discussion, is it?
>>
>>46858943
with all of the professional level mods coming out for Morrowind, even more than a decade after it's release, you'd think Bethesda would try and add what made Morrowind great to their newer games.
>>
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>>46858830
They've talked quite a bit about it the last few days. Mods for new players, advice on how mechanics work, the usual screenshots/TR/OpenMW shilling, and a long debate about the quest journal for a seemingly vague quest, which spectacularly ended with both sides being wrong: the directions were correct and obvious but the journal hid the directions behind a keyword in a vague quest update.

It's always been off-and-on but Morrowind discussion never fully ceased. Same for Oblivion and lore in general. You might even see the occasional Daggerfall poster a few times a month.
>>
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>>46859059
Casuals bring more quick $$$, so Beth panders to them. It's simple.

>>46859082
What quest was it?
>>
>>46859170
It was Shishi
The topic "shishi" has proper directions, but the quest for shishi did not.
The directions are there in the journal.
>>
>>46859059
Part of that is because few people agree on what made Morrowind great. I mean, everyone can agree that the lore was top-notch, but Tedders and MK are gone and Kuhlmann and Howard are the only ones who put any significant amount of writing left.

When it comes to mechanics and role-playing, the things that made Morrowind best also lead to a clunky game feel. They made the game play a lot more intuitively by limiting options and faction conflicts, and they started holding your hand a lot more, but I think it's fair to say that Morrowind could have benefited from at least just slightly more hand holding.

>>46859170
Something to do with Shishi. There were two versions of the quest from opposing factions, and the update for one of them said something like "it is north of x" which was not enough information, and there was no obvious reason to believe that you would need to click the name of the place to get the more detailed directions.
>>
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>>46859082
>Daggerfall poster a few times a month
Hello.
>>
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>>46859286
Hi!
>>
>>46859231
>>46859268
Shishi is that place with a breton skull, right? I don't remember it ever giving me problems.
Now Shara on the other hand, Jesus fucking Christ.
>>
>>46859317
It's not the quest itself, it's getting there that can be an issue.
>>
>>46859351
That's what I meant.
>>
Morrowind would have been better with waypoints. specifically those mmo ones that give you a general area.
>>
>>46859305
>Green haired Bosmer
>Aqua haired Bretons
It's just like in my Mongolian Flipbooks.
>>
>>46859379
I think in most cases people will get there fine, such as if they are already used to using the journal extensively or are completing the quest immediately after accepting it because the NPC gave the proper directions through dialogue. But people who put it off and flip back to that journal entry will likely get lost, since the entry seems to have all the information you need despite actually being too vague to pinpoint. You'll still find it after a bit of exploring and wandering, but you'll pass two other places first and have to loop back around if you just go northwest. They already had perfect directions behind that Shishi link and it's a wonder why they didn't bother putting them in the quest update itself. A lot of Morrowind's quests are like that, where the journal entry gives you some vague cardinal direction and you need to click some hyperlink in the entry to get the real directions.
>>
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It's interesting how overtly the Dark Brotherhood of the Iliac Bay region worshipped Mephala in the third era. I always thought that was supposed to be toned down more after the split from the Morag Tong. I guess it's not surprise that branches of a shadowy organization can have differing philosophies in opposite corners of the world.
>>
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>>46859625
Politically speaking, the Dark Brotherhood is group under the Night Mother, who is herself a individual under Mephala.
So in Daggerfall's system, they're very much a form of cult to her.
>>
>>46859305
Never played Daggerfall. I didn't realize how "people-y" khajiits used to look.
>>
>>46860046
And in Arena even the Argonians were people.
>>
>>46860046
>There is java version on uesp right now.
>>
>>46860113
Christ.
>>46860126
I've been meaning to play it. Does it require a time investment on par with, say, Morrowind?
>>
>>46860172
I've been playing this character about 4 days now, and am still only level two, although that might be me not knowing proper leveling mechanics.
>>
>>46860195
That's pretty heavy then. I just finished my millionth Morrowind playthrough, so maybe I'll hit Daggerfall after finals.

Does Daggerfall require a DOS emulator, or was that Arena?
>>
>>46860195
You should likely level at least once before even getting out of the first dungeon.
>>
>>46860241
It's both.
And Daggerfall isn't as hard as that other Anon might make it seem.
>>
>>46860241
Just remember to make your character an Altmer with critical Paralysis weakness.
>>
>>46846072
Numidium and Underking are legends
Underking is basically the boogyman of Tamriel.
Numidium is known by practically nobody, it's an ancient secret told of only in myths and legends.The reason the Bay kings know it is a real thing is because Uriel's letter got discovered which got the nobles digging for information.
The Warp in the West book in Oblivion even seems to imply most Blades were not aware of its existence.
You have to understand that the Numidium isn't just a big metal robot. It built the Empire and enslaved the world to the Empire's will. The entire Empire lies on the back of Numidium. Its return and revelation heralds the end of what it had built.
>>
>>46860338
I did a "hardcore" playthrough of Morrowind where I selected an Altmer with the Apprentice sign +max difficulty. Also made a strict rule about embracing my weaknesses rather than buffing them away. Set a new record for number of deaths, but Squish the Wizard fulfilled the prophecy.
>>
>>46860172
If you want to see all the unique content in each game, then Morrowind will take a lot longer. But Daggerfall can easily occupy you for hundreds of hours due to the random quests and insanely huge world. Several of those hours will be spent doing the same quests in nearly-the-same dungeons a few times over, but I still had fun throughout.

A focused main quest playthrough could take you anywhere from 20-60 hours depending on how OP a character you make from the start, your leveling rate, whether you're using a walkthrough or not, and just how "focused" you are. I played the game for about 150 hours on my first character, an illusion/stealth/archer type that did some quests of every faction and type before completing the main quest at nearly level 30. Then I played for dozens more fucking around on mages, a werewolf monk, and an awful linguist. I still play it today and haven't gotten totally bored yet, but that's true of all TES games for me.

>>46860195
When it comes to leveling mechanics, if you can manage it you can level more if you try to cycle through your skills at even levels. Your top one minor and top two major skills are the only ones that contribute to your leveling, but which ones those are can change as you level up. If all of your minor skills are the same level and you level them in tandem, you could potentially get contribution to your level from every single skill in your class. In practice that is extremely tedious and not really worth it, but just doing it with two or three skills can make you level faster and increase the theoretical maximum level you may reach if you play long enough. Trainers can make this a lot easier than it sounds.
>>
>>46860415
Two questions:
Given the amount of procedural generation, how much level scaling is there in game?
Also, is the magic system on par with Morrowind for complexity?
>>
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A couple things:

In a previous kalpa it was discussed whether the moons were actually the body of Lorkhan, as Khajiit say the moons existed before Lorkhan's death. The fact that the Khajiit also believe their pantheon to be totally separated from the Altmeri pantheon (aka Alkosh =/= Akatosh) suggests they aren't to be trusted and are too proud to admit they have a close relationship to the moons, aka Lorkhan.

>>46840565
it really angers me when maps put in Aldmeris when it wasn't even a physical place

In regards to ESO, pic related. It's a lazy piece of trash.
>>
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>>46860473
Daggerfall has pretty strong level scaling. It actually makes some languages like Centaurish, Spriggan, and a few others nearly useless because once you outlevel them those creature types will be nearly extinct. Same for Giants except those have a couple quests that will always spawn them at least. Enemy NPCs and guards always match your level, and all loot is level scaled. But it's not as bad as Oblivion. Artifacts aren't scaled. Many main quest enemies aren't scaled. You can still have to run for your goddamned life from an Ancient Vamprie at level 5 if you're unlucky or in the wrong dungeon, and you can still fight weak rats at level 20.

Morrowind has more spell effects than Daggerfall, covering a wider range of utility, but Daggerfall's no slouch in that regard either. The spell makers between the games are a bit different, but both offer a lot of complexity that the other lacks. Custom spells in Daggerfall have a single cast type which will apply to all their effects, unlike Morrowind where your multi-effect spells can cover multiple different jobs. But multi-effect spells are inefficient in both games so that's not a major drawback. Daggerfall is really cool because the spell parameters let you set how much they scale per level. At high character levels you can make cheap yet powerful spells due to the level-scaled parameters you set. You can also set the element of your spell in Daggerfall. Like cast type, this applies to all effects in your spell. You can make area spells in Daggerfall, including area-around-self cast type which does not exist in Morrowind (Morrowind had area-on-touch instead, which Daggerfall lacks), but you cannot adjust the area's radius like you can in Morrowind to make giant nuke spells.

Overall it's on par. Depending on what kind of spells you make you may find it more or less complex. Sadly there's no summoning spells in Daggerfall but there is an artifact that can summon a clone of an enemy to fight for you.
>>
>>46860766
To elaborate on level-scaled loot, the stats of the items themselves aren't scaled like Oblivion's quest rewards. You just find higher tiers of items much more commonly as you level up. Morrowind was actually like this too in most of its dungeon containers and even many bandit/smuggler NPCs. It was subtle so a lot of people don't realize it existed in Morrowind to the degree that it did.
>>
New thread when?
>>
>>46860473
Spell maker with same style is there, but it's bit limited compared to MW and you need to be high rank in Mages Guild to access it. Similarly enchanting is available in MG and actually, but you can't enchant things yourself and it's limited compared to MW. Both have some interesting effects not available in MW though.
>>
>>46860753
>text about Alinor
>shows picture of castle in Cyrodiil
huh?
>>
>>46860816
I'll make it
>>
Migrate at will n'wahs

>>46860993
>>
>>46860753
Well, like said in thread most of creation myths conflict with each other and aren't necessarily 100% true since they're muddled memories of Dawn era. Also, in TES belief can alter things and this actually why Imperial Lorkhanic myth is the truth currently because Empire and view of world pretty much dominates Tamriel.
>>46860798
Morrowind's level scaling is very limited since it applies only to random loot, what random spawning enemies appear and random enemy weapons. Enemy levels aren't scaled and most of loot is static, so it practically isn't there. It's probably most noticeable in dungeon with random soul gems because you need atleast level 15 to get grand gems and this is why you should not raid those dungeons when below that as they're biggest source of those rare gems outside Tribunal.
>>
>>46860753
>The fact that the Khajiit also believe their pantheon to be totally separated from the Altmeri pantheon (aka Alkosh =/= Akatosh)
You mean kind of like literally every pantheon in TES?
>and are too proud to admit they have a close relationship to the moons, aka Lorkhan
They aren't too proud to admit they have a close relationship to the moons, they just simply don't believe the moons are necessarily Lorkhan. In Varieties of faith it is said that Lorkhaj is the "moon beast" meaning they do associate them with him at least a little bit.
I fail to see why its so hard for you to wrap your head around the idea that maybe the Moons don't HAVE to be Lorkhan
>In regards to ESO, pic related
that's a fort in cyrodiil
>>
>>46860753
I agree about it being trash, but that picture is simply bait. It's an Imperial fort. The Aldmeri Dominion controlled it because that's how the PvP works in that game. In fact I think you can find the ruins of that very fort in Oblivion.
>>
>>46861109
fuk you nerd
>>
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>>46861963
I take offen-- wait, what's that smell?
Oh, gods...
>>
>>46860766
>>46860855
Thanks for the solid overview, you two. I'm definitely going to check it out.
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