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Jumpchain CYOA Thread #796 Orwellian Overwatch Edition

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File: 1444809953408.pdf (1B, 486x500px)
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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>46774099
>>
>>46786241
I've been wondering how deadly is pure warpstone?
>>
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There is no pastebin. There has never been a pastebin. There is only the jump. The jump is eternal.
>>
>>46786724
Deadly to anything that's not Skaven or already a mutant.
>>
>>46786757
Prices for drop in and Big Brother should be switched.
>>
>>46786757
I would personally put a price on Big Brother.
>>
>>46786757
Two Plus Two's penultimate sentence seems a bit odd/tautological; are you trying to say that physical wounds will always heal true, that mental trauma from physical wounds will heal no less quickly than the wounds do, or both?
>>
>>46786831
Actually, even they aren't safe. More so for mutants than Skaven, and it might not kill them but rather cause so many more mutations they devolve into a Spawn, but it's still dangerous as a long-term-exposure thing or in large doses for Skaven.
About the only ones who might be truly safe with it are Daemons, and maybe Undead (some of them, anyway. Vampires seem to still have problems with it).
>>
>>46786757
>Hope Rides Alone
This is seriously, seriously out of balance with the other 400cp options. What is effectively a small country against a floating fortress or a cafe. I'd say you either need to significantly reduce the area or increase the price a great deal.

Also, does the companion limit thing apply to the entire population as in you cannot just take millions of people between jumps if desired or does it just mean you can only take 8 out of the country at a time and can otherwise have as many people as you want inside of it?
>>
>>46786757

1984
Origin: Prole
Location: London, Airstrip One
Perks
Happiness in Slavery
The Inheritors (100cp)
Doublethink (200cp)
The Small Rules (200cp)
Re-Education (400cp)
Gear
Chocolate Ration
Victory Gin
Heresy, Special Dark, Emperor-Size (100cp)

I feel immense shame for not already knowing what 1984 was before reading this Jump. Not really knowing how the novel goes (although now I plan on reading it), I’ll just spend the ten years making life for myself those closest to me more bearable.
>>
>>46786969
You noticed that if you use it to do anything unbalanced you take a 300 co drawback for no points right?
>>
>>46786757
>Hope Rides Alone

That anon who wanted to become Doctor Doom just got another piece of the puzzle.

Also, I know this has been said before, but you're never going to get away with making Drop-In cost CP, no matter how thematically appropriate it is.
>>
>>46786951
Both are the case. I will be swapping the price of that perk and Two Plus Two.

>>46786969
400 points to have a nation in this jump? It's double the cost to take it with you. Your point stands, however, and I cannot disagree; only the initial purchase can be discounted. Also, yes, your companion limit applies once you leave its borders; you may have eight with you outside, but you can have as many magical girls within its borders as you can fit, even if that comes out to four billion of them.
>>
>>46786757
>If you are not a drop-in, being a minority of one will cost you a bit more dearly –double the listed cost
So now Drop In is just one 100cp perk behind everyone else, to have the massive advantage of being alone without friends or identity in the totalitarian, well, Orwellian nightmare state.
Yay?
>>
>>46787049
I wasn't even looking at it discounted. Now that it's only 600cp for an option hundreds, if not thousands or more times larger and greater then the other options (Certainly at least that much greater then an unpopular cafe) it only makes more sense to make it smaller.

I think you should definitely rethink the companion thing, having that sort of thing apply over an entire country is too much for a single jump that is also giving you a nation with millions of subjects to bring around. At the very least, if you absolutely have to let people have as many companions as they want in any jump, note that you don't bring anyone but companions between jumps so it doesn't just turn into limitless numbers of free pods.
>>
How would "sharingan+the magic copying perk from young justice+the ability to see magic from LoSS dragon supplement" compare to the LoZ/Ranma skill copying abilities? I figure sharingan can copy purely physical and ki/soul abilities post-jump since post-jump it runs off of generic ki, and the other two bits can cover magic. But I'd like to be sure.
>>
>>46787012
You'll find another version will make itself present shortly with a few small changes and a short summary of the world you can expect to find yourself in. Hopefully that will help.
>>
>>46787114
So... despite the fact that you are effectively paying 900 CP for a bombed-out shell of a nation that gives you an additional loss condition, that's not expensive enough? What would you suggest I change, at this point?
>>
>>46787049
Er, "that perk" is Two Plus Two... you're swapping the price of a perk with itself? I'm concerned that the setting is infecting your posts...
>>
>>46787245
Not really how I see it. Way I see it, you're paying for a small country's worth of free space and millions of people to use for various purposes (Mass farming, armies etc). Does the country reset to a new war torn nation every new jump? If so, that'd certainly take away a lot of what seems to be problematic in my eyes. It still seems far and away beyond the unpopular cafe option in terms of balance (I quite honestly do not see why that is 400cp, 550cp if you want to keep it, the same as the flying fortress).

You didn't answer the second part by the way, which I feel is more important.
>>
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>>46787057
If you're crazy enough to jump 1984 as a Drop-In as a first or very early jump (or otherwise not possessing perks that will keep you from being Oppressed), we can't help you.
>>
>>46786757
Well I can tell what origin almost every namefag is going to beeline for.
>>
>>46787247
Surely I don't know what you mean. No, seriously, Re-Education should have been 800 and Two Plus Two should have been 400. Being unable to be mind controlled is different from being able to break mind control over others.

>>46787288
The companion section is set in stone, if you want your companions not to love Big Brother they're going to have to pay for it. Unless you are concerned that the entire nation counts as companions, it does not. If you have twenty companions, they may run around the country doing whatever they like, but only eight can be outside without reality glitching or whatnot. Also, this is a country that is not quite the size of Indiana. If it helps, I'll put further information about said country in the notes.

As far as the cafe, it's 100 extra points, not 150. Surely you must be reading it wrong, perhaps you should not read that section again until the next edition is posted so as to prevent inadvertent thoughtcrime. (Which will be posted as soon as I finish writing a summary of Orwell's dystopian nightmare to open it with.)

>>46787332
I make no promises as to what is fair and just. Especially with this jump.
>>
>>46787345
Not sure you quite understand what I posted. I asked if anyone in the nation is brought between jumps. Can you put characters you like inside the country and have them be there next jump or does the whole thing reset back to being a blasted country at the start of each jump?
>>
>>46787245
>you are effectively paying 900 CP for a bombed-out shell of a nation that gives you an additional loss condition
How about we rephrase it as
>you are effectively paying 900CP for a nation sized patch of land that acts as infinite pods

>>46787309
That still gives absolutely no reason it should cost more than other options that don't have the same problems.
>>
>>46787365
a blasted country with completely new people and no prior modifications*
>>
>>46787345
As to that cafe, you seem to be missing what everyone is telling you. The cafe costs 500cp to bring along and is said to be 'unpopular'. The entire nation filled with thousands or millions only costs 400cp more. Can you see the big disparity people are criticising?
>>
>>46787365
>>46787373

Ah! I see where the misunderstanding lies. No, your country is not capable of bringing new people between jumps along with you. If you bring it to Worm (and somehow Scion doesn't wipe it from the face of the Earth) and drop people in there who are not bog-standard humans or who have any kind of intention of following you to other worlds, after ten years pass they'll find themselves standing in a suddenly desolate landscape. Or in the ocean.

Or you might end up with a de-powered clone of them who loves Big Brother.

I'm honestly not sure which is worse. Rule of thumb here, though: this is not Infinite Pods: The Item. Treating it as such means that your benefactor is going to treat it like anything else you're trying to play Infinite Pods with and take it away.

>>46787401
Fairness for Party members is not intended nor implied.
>>
>>46787401
Reminder that Tropico island also travels with you.
>>
>>46787417
So your justification for having broken balance is that you basically don't care? Well, if that's your excuse.

>>46787424
Tropicos a tiny island nation man. Not even close to 40k square miles.
>>
>>46787417
So are you just pretending to be retarded or...?
>>
>>46787424
Reminder that it technically doesn't. Yes, something similar to Tropica island turns up in later jumps - but it isn't _your_ Tropica island.
>>
>>46787437
>>46787471
Yes, and this small country, similarly to Tropico, does not preserve people and objects between jumps. So, it does the same thing.
>>
>>46787417
So since all the population is replaced, we can assume that the country starts each jump in the same state it originally was right? War torn, wrecked and miserable?
>>
>>46787483
And yet it's hundreds of times bigger then Tropico. It's as much the same thing as saying Japan is the same as North America because they're both landmasses.
>>
>>46787417

Stop talking to those dorks and answer my question b0ss, Will the people always acknowledge us as leader and is the loss condition permanent.
>>
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>>46786757
It's time to Liberate
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>>46787507
How do you figure, anon? Some of the Tropico islands are rather large. Go on, check the jump again.

Also size matters jackshit when these brand new people exist. It doesn't give you an advantage. It's not 'infinite pods' like you were scared of.
>>
>>46787520
The loss condition is permanent. You will only be their leader in this jump unless you are a drop-in in future jumps; taking a history in that world excludes you from leading this nation. It is not sent back to the radioactive version of the 19th century at the beginning of every jump, either.
>>
>>46787551
So while we can't bring people over, we can effectively use it as a country sized warehouse?
>>
>>46787561
What? No! No. Hell no. What gave you THAT impression? This is less effective as a warehouse than the Light of Terra!
>>
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OKAY ALL OF YOU SHUT UP ABOUT WHATEVER IDIOT JUMP THAT GUY POSTED

because rthe REAL SHIT is here now

a year and change in the making its MLG PRO JUMP 4/20 YEE BOIII EDITION

prepare your anuses motherfuckers
>>
>>46787551
>The loss condition is permanent

That seems really steep
>>
>>46787571
>It is not sent back to the radioactive version of the 19th century at the beginning of every jump, either.
So what is it reset to then? You clearly imply that it keeps changes here.
>>
>>46787575
Where's the magic mushrooms?
>>
>>46787627
sorry i left them with ur mom last night
>>
>>46787551
Oh so it's the trap option.
>>
>>46787507
Tropical Retreat: 400cp, about the size of the Hawaiian islands at most (~6500 sq mi), begins as a rather nice place to live, in future jumps a place resembling it, in whatever you condition you left it back in Tropico, shows up. Can't be used as warehouse/pod storage.

Hope Rides Alone: 400cp, about the size of England (~50000 sq mi), begins as a dystopian totalitarian nightmare with a broken and downtrodden population, in future jumps it follows you as-is, so if it gets carpet-nuked in jump 100 it'll still be a molten slagheap in jump 101. Store stuff at own risk, but it can't be used to pod particular people (Jump-chan will smack you).

Does that about sum it up?
>>
>>46787575
0h 5h1t m0th3rfux3r 1'v3 b33n w41t1n6 4 dis.
>>
>>46787575
>Obligatory 'Damn son where'd you find this?' response.

I can hear the fucking airhorns. Ow. Fuck. AaaaaaAAAAAAAHHHHHHH
>>
>>46787665
No. If you do not lead the city, having it destroyed will not be a loss condition, even if it follows. I'm working on writing a clarification out, so that this will be made clear. And the size is being reduced significantly. Give me time to finish typing.
>>
>>46787551
>The loss condition is permanent. You will only be their leader in this jump unless you are a drop-in in future jumps
>This purchase is mandatory if you bring any sort of nation or population with you into this jump
So, given there's no "do not import" option, if we've been to Tropico, Anno 2070, Light of Terra or a bunch of similar jumps that give territory or populations that follow you automatically we have to buy an option that forces a major loss condition on us in any future jump we go Drop In?
Yeah, I think I'm just going to skip this jump entirely, it's a trainwreck of bad ideas so far.
>>
>>46787417
So is this really all you have on justifying why one origin gets so much more for it's capstone? That you liked them more?
>>
>>46787688
>And the size is being reduced significantly.

Now it's even worse because I always pick drop in
>>
>>46787726
>a spaceship follows me
>a boat follows me
>an island that I'm not in charge of follows me

None of these things are a nation or a population under your control (last I knew the LoT's crew was a captive audience; spaceships are not people, and neither are their crew even if they're not toasters, end of discussion). This purchase is only mandatory if you are bringing an area under your control with you or a significant population on the ground.
>>
>>46787688
>>46787726
>>46787766
>>46787775
Let's all wait for the revision, shall we?
>>
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>>
>>46787807

I didn't have a problem with the nation until the permanent draw back and size reduction.
>>
>>46787856
The drawback only applies if you are leading it. If you're in charge of a city, getting it nuked is a pretty important way to declare a game-over.

Or you could just ignore that and just go 'oh, if the city is destroyed, then I guess it won't follow me anymore', if you are concerned that your city will somehow be completely eradicated while you lead it in the future and that you won't be able to prevent it with the power and abilities and knowledge of a hundred worlds at your fingertips.
>>
>>46787806
I'll just note that (if it actually existed) the LoT is bigger, both in size and population, than some RL cities.

>>46787828
Hope Rides Alone being mandatory if you already have a city/population: does the HRH land/population replace that city/population for the duration of the jump, or vice versa?

>>46787889
Should probably mention that in the jump text.
>>
>>46787889

I think I'll go with the it won't follow me anymore thing and thanks man it's a great jump all my problems are answered.
>>
>>46787806
>None of these things are a nation or a population under your control
a) It doesn't say "a nation under your control" it says "any sort of nation [now city] or population with you into this jump"
b) A ship with crew potentially stretching into the billions doesn't count as a population? What the hell does, then? Can we just assume the equivalent of "spaceships are not people, and neither are their crew" applies whenever we like, since there's absolutely no mention of that in the jump but it's apparently valid? "Oh, this continent-sized tower? Yeah, tower's aren't cities and neither are the cities built on them."
>>
>>46787889
See >>46787766 or are you just going to hide some more?
>>
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>>46787828
Big Brother, Age 37

The Cult of Personality (Free)
Room 101 (800)
Re-Education (0)
Telescreen (Free)

What a nice, relaxing vacation jump. Pity about how woefully backward it is, but we've nothing against a fixer-upper.

This is just a great chance to kick back, relax and remould society to the point where everyone is EQUALLY oppressed under our will, and party members are indistinguishable from proletariats. And we shall make the buildings symmetrical and eliminate the scarcity problem by directly beaming nutrients with ambient light everywhere all the time and-be right back, making a to-do list for the angels to carry out.

Being a video conduit is always worthwhile in a world where there's screens everywhere, making it much easier for the world to PRAISE US! PRAISE OUR NAME! WITNESS, BATHED IN OUR COUNTENANCE! Because nothing stamps out even the faintest hint of rebellion like giant heads absolutely everywhere.

>>46787828
There's just one thing unclear-can you opt NOT to take the mandatory purchase if you have territory (the village from Dark Cloud 2's scenario for example) but for some reason decide for it to stop following you, just for this single jump? The wording is a little unclear and seems to imply so.

Also I thought mandatory drawbacks were supposed to go away at the end of the jump.

>>46787575
Mountain Dew OP, pls n-

>in your hands

So it just comes wooshing out of your palms when you're trying to 1v5 some noob? Ew, soggy doritoes. 1.2.1.1 patch save us.
>>
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>>46787975
One would be effectively paying 1100 CP before discounts for a single item, if you choose to have it follow you. Increasing its cost further seems unnecessary; I have made the last changes that will be made to it unless someone makes a case for other necessary changes. As opposed to a cafe that follows you for 300 CP before discounts, or helicarrier for 400 CP, again before discounts for all.

As far as I am concerned, it is balanced to my satisfaction.
>>
>>46788094
The new wording in HRH is appreciated!

As >>46787925 asked, does the HRH territory replace what you'd normally bring in, or vice versa, or are they sidebyside?
>>
>>46788148
Er, I mean HRA, as in Hope Rides Alone, not HRH.
>>
>>46788094
Thankyou for the notes at the end of the pdf.
>>
>>46788148
High range hearing? And no, during this jump they'd be side by side unless you wish otherwise. In future jumps you may place it as you like, within common-sense reasons.

>>46788175
Glad the clarifications help!
>>
>>46788094
>The city can be permanently destroyed after the jump. No warranty
Not whining, but why tho
>>
>>46788233
My guess, because you can always rebuild?
>>
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>>46788233
If you are in charge, it is your responsibility. If buildings get blown up, they'll need to be fixed. If you let it be destroyed, it's being thrown away, like that time you left all your toys on the floor and your mom called your bluff and threw them away.

If you're not in charge and something happens, it will be restored next jump without a problem.
>>
>>46788246
>If the city is destroyed after this jump, it is destroyed permanently and will no longer follow you.

>>46788254
Alright. I guess I can understand that.
>>
>>46787828
>Hope rides alone
>No discounts apply

so does that mean that if I'm drop-in, I still need to pay 800cp for the package?
>>
>>46788291
No, the initial purchase remains discounted.
>>
>>46788316
so it's 600cp then?
>>
>>46788319
Yes, but you are forgetting the mandatory drawback that you do not get any points for. Effectively 900cp.
>>
>>46788334
It would better wording to say "effectively 600cp plus a mandatory drawback that you would otherwise be able to get 300cp from".
>>
>>46788334
Ah, so counting against the drawback limit, then?
>>
>>46788358
Correct.
>>
so I need an item quickly analyzed for potential abuse.

50 CP Supply of items: Pick one item, any item. Cannot be magical, cannot be anything not found in your original universe’s 2011, cannot have value more than 50$. You now get one of these in your pocket whenever you happen to need it.
>>
>>46788334
Wait wait
So if you take Hope Rides Alone you have to take Always at War with Oceania.
Does that drawback count towards your drawback count?
>>
>>46788371
... a jump drive?
>>
>>46788377
Aye. >>46788358
>>
>>46788377
Yes, it does.
>>
>>46788371
A grenade? The option seems terribly generic, are you sure there isn't a specific object to use for it in whatever setting you are making?
>>
>>46788399
You fucking nigger
>>
>>46788402
grenades cost less than 50$. huh. learn something new every day
>>
>>46788410
Depends on where you buy them.
>>
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>>46788404
You mad, bro?
>>
>>46788404
isn't voldemort like, the exact opposite of a nigger
>>
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>>46788426
Yes I'm fucking mad
I was going to take another 100cp drawback for cult of personality
Just fuck you Crux
Not really, It's just a little annoying is all. Good jump mate.
>>
>>46788371
If a companion could buy the perk, their original universe could be other than yours. How about instead:

>Pick one item, any item. Can only be something you could have bought for $50 or less, in the nearest 24/7 convenience store in your original country at the time you first jumped. You now get one of these in your pocket whenever you reach in to take it, if there would be room for it.

That last clause is so a jumper can't pull six yards of plastic tubing out of their pocket. If you want jumpers to be able to do that, just remove the clause.
>>
>>46788452
...right. great, thanks!
>>
>>46788452
Anon might want jumpers to be able to have things that aren't in convenience stores. So replace "nearest 24/7 convenience store" with whatever works. "nearest Bunnings"? "nearest IKEA"? Heh.
>>
>>46788371
A loaded FP-45 handgun , now you are never unarmed.

A MRE now you will never go hungry.

A gallon of spring water, you will never go thirsty again.

A lot prescription and illegal drugs are around $50 a pill
now you have a reliable source of income.

Grenades as previously mentioned
>>
>>46788452
That could still apply to companions from other universes. Change "in your original country" to "in the jumper's original universe" and it's good.
>>
>>46788470
a can of gasoline which has many uses

Did you know you can get a literal truckload of gravel for about 50 bucks? Might be handy to make an escape
>>
>>46788371
>Infinite glitter, one $50 explosion at a time
You monster.
>>
>>46788470
>A lot prescription and illegal drugs are around $50 a pill
Why not just have a gold coin valued at $50?
>>
>>46788548
immediate usage rather than value, with drugs you could sell or use them on someone
>>
>>46788371
>>46788470
>>46788525
>>46788537
so...overall, allowable or too much? part of my reasoning was the potential for hilarity, I'll admit. do i reduce the monetary value, then?
>>
>>46788559
no, $50 is fine
>>
>>46788559
I think you should just stick to what fits the setting rather then doing it solely for the funnies. This seems like the sort of option that will inevitably have some broken thing someone digs far enough to find.
>>
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>>46788548
>Why not just have a gold coin valued at $50?
Because convenience stores don't sell gold coins? I'm pretty sure trying to game it for infinite money goes against the spirit of it.
>>
>>46788559
$50 is fine.
>>
>>46788559
jumps are balanced by the universal jump is in .I'd have to know what you are making to say whether or not it's balanced but in general it seems like a nice perk for 50 CP, maybe allow it to stack with itself to increase the amount of money?
>>
>>46788576
spirit shmirit, that's my motto
>>
>>46788581
No, that's a horrible idea.
>>
>>46788575
"I take control of the economy and utterly devalue the currency. Antimatter now costs $49.99"

Are you the same person who worked on Vampire Diaries?
>>
>>46788581
well, it was kinda in keeping with the in-universe things in that everyone seems to have whatever small things they need they need just at hand. no one ever seems to need to run to the store, and i needed a loose-50-cp soak.
>>
>>46788603
Wouldn't that be if you boosted the economy (and science) so much that Antimatter really is cheap?
>>
>>46788610
Don't pay any attention to Tera. We trained him wrong, as a joke.
>>
>>46788603
the value in your original universe's prices.

I don't know how to spoiler, but yeah. I'm looking just to finish it, now that at least the very worst of my...indulgences have been corrected.
>>
>>46788603
...what on earth would make you think that?

>>46788610
There are probably better ways to simulate that. For example, this sort of option only lets you have one thing you need, rather then a bunch. Perhaps look at the 007 jump? It has a perk that's pretty related to always making sure you have the right gadgets. A less powerful version of that might work.
>>
>>46788610
that wasn't my question, my question is what jump is this for because perks are balanced against the universe the jump is in. I think it's a nice and creative perk but I don't if it's balanced because I don't know what universe this is for.
>>46788616
don't call me by my old name ,I'm trying to change.
>>
>>46788614
Maybe? I was thinking more like just hacking into the world trade center or whatever and changing all currency to whatever you like. I dunno, I'm a neckbeard not an economist.

>>46788623
...oh boy.

I just hope someone's around to doublecheck your work if I'm not.
>>
>>46788623
If it's Vampire Diaries then yeah, that makes no sense and you could find much better 50cp items. If it were some office or building based jump I could understand that but I see close to zero justification in VD.
>>
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This is gonna get a jump
And I'm gonna make it happen
Get ready for your harem perks and forced romance draw back. Its time for XCOM with Waifus nerds

https://www.youtube.com/watch?v=0QXZsg2qUPo
>>
>>46788630
Piss off. I'll call you whatever I want to Tera.
>>
>>46788637
well, I have a drinks thing. you wouldn't believe how much alcohol ends up on the show...basically I needed a simple, easy 50 cp item and most of the magic seems more valuable than that.
>>
>>46788650
So you have a 50cp drink option? Then why do you need another one? Especially one that can theoretically cover drinks too.
>>
>>46788660
i don't have it yet, seemed kinda infinite money-y. scotch can run pretty expensive, right? 1000$ bottles every three days for 50 cp... seems wrong.
>>
>>46788646
>Dat chorus tho
This looks pretty awesome. God speed.
>>
>>46788674
Then just give normal beer not super expensive scotch. Why does everything always have to be at the very highest level for you?
>>
>>46788681
stop trying to start something
>>
>>46788675
Part one and two are free on steam nerd
Go download it
>>
>>46788681
...because that is the only kind ever shown on the show...

this is not me thinking up random shit. I've yet to see two episodes go by without all the 'fancy, designer bottle' scotch being swirled.
>>
>>46788674
>Hand out enough power to be the strongest being in the entire setting
>1000 dollars every 3 days is way too much are you crazy man?
Holy shit are you dumb.
>>
>>46788699
for 2400 cp, it isn't exactly a 'hand out'
>>
>>46788674
...why do you care? No seriously, THIS is where you decide it's too much? Having some expensive scotch every few days is hardly any issue. There are plenty of infinite food options that can 'theoretically' get you infinite money but good fucking luck having someone buy infinite amounts of sweets or food or scotch from you.
>>
>>46788716
well, that'd be fine...seriously, I decided to keep things low after all the furore on 'op broken things!', but if the general opinion is that it's fine, then i s'pose it's fine after all.
>>
>>46788730
Too little too late. Now you're just looking silly..
>>
>>46788696
Aye aye, cap-

>Melty Blood is on Steam
...Hold that thought, my money is going elsewhere right now.
>>
>>46788743
Shit nigga, really?
>>
I know its early but I would like to get peoples thoughts on the current state of the yaoshenji jump, also known as tales of demons and gods. Heres the pdf.

That was me the other day, Im still not sure if this looks good enough and am open to criticism.
>>
>>46788646
This remind me of Galaxy Angel...
>>
>>46788748
See for yourself. Current Code FTW.
>>
>>46788730
but I'm not here to grill my jump again. so:

50 cp for random 50$ items.
50 cp for mid-high quality drinks.

the second is the one to go with, right?
>>
>>46788754
So what's an 'expert'?
>>
>>46788761
Yes.
>>
>>46788754
What things can you be the Aspect of Law for? Can you become the Aspect of antimatter or rabbits or love or decay?
>>
>>46788774
Experts are just another name for someone who has trained their soul force to a high degree. Demon spiritualists and fighters are both experts generally to one degree or another.
>>
>>46788809
Aspect of law generally falls into things like light, darkness, fire, ice, water, wind, things generally considerred classical elements. There is some leeway there however as there exists spiritual gods like the spiritual god of ice wind, he has control over blizzard like stuff. I don't see how law of rabbits could work myself and the closest to antimatter I can see is the law of nether which in setting just seems to be some kind of funky miasma and an underworld realm.
>>
>>46788809
I can however see aspect of decay working. Something that would imbue your attacks with a rotting property. There was a law god of time butthe only thing we know about him is he is terribly mysterious and has basically no offensive power. Even using his power costs him so much that he only does it once in history and nobody really knows if it worked.


There is a law god of death shown, he controls bones and has summons giant person sized energy hands.
>>
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>>46788646
...what is this and who is that deadeyed animu girl-

>melee relevant in spehss combat
>oh boy, it's SRW all over again

REEEEEEEEEEEEEEEEE

>>46788855
Hmm. Would Order or Law be a better fit for an aspect?

Just to check, is the soul realm referred to in Demon Spiritualist literally just your soul you house the demons in rather than an additional pocket dimension? What happens if you're already the King of Bel and have a kind of pocket dimension for housing demons you've defeated?

It looks pretty good apart from some general grammatical issues all over the place, and maybe Alchemical Genius could be reworded to sound less like a vidya game mechanice. Also it would be nice if the overall capabilities and appearances of demons here were elaborated on in the notes since it seems Demon Spiritualists gain most of their hat tricks from them.

Overall it looks pretty solid though; would you mind builds being posted?
>>
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>>46788761
Is there some reason the jump can't have both?
>>
>>46788932
>melee relevant in spehss combat
>oh boy, it's SRW all over again

Get ready for it nerd
>>
>>46788754
Look nice, two question, about the Primary Inscriptionist, does this mean that we are well versed in already or we have the talent for it. The same for Alchemist Genius.
The second one is about the drawback:
Bad Memories does this effect even those that don't need to sleep?
Can we remedy Crippling Teachings or it is permanent? If it is permanent, how big of a drop in capability for outside power?
>>
>>46788932
I dont mind builds being posts as long as you dont mind that some stuff may be shifted. I dont think many changes will be made at this point. Aspects of law are generally some kind of element even weird ones like ice wind are still at their base elemental properties. Law of law or law of order would probably result in you getting a small unaspected power boost of energy but nowhere near as much as choosing an elemental property. Laws are at their base highly complex enchantments that obsorb energy of a certain elemental type to be used by the weilder.

Your soul realm is actually kind of both a pocket realm and your soul, except the only thing you can put in it in this setting is soul power, soul weapons, and a demon.

Alchemical genius is worded that way because the pills shown in setting do in fact increase your gains from training or cultivation by x100 for the most powerful readily available medicines.

Mind pointing out the grammatical errors? I ran it through the check and thought I caught them.
>>
>>46788998
Primary inscriptionist give you both a talent for it and makes you versed in the very basics of inscription.

Bad dreams will start becoming hallucinations if you dont sleep. I actually thought I had it in there.crippling teachings is only valid in this jump, outside powers will generally only be as good as half of what they would normally be. Warehouse portal is not really effected.
>>
>>46789037
> give you both a talent for it and makes you versed in the very basics of inscription.
That's cool.
>crippling teachings
So can we remedy it? Like getting Nie Li to teach us or something?
>>
>>46788932
>Changed alchemical genius from experience x100 to

increase the gains from training x100 while using them you know how to properly

Adding general demon rundown in notes.


Demonsrun the gamut of animals and shapes, generally the most powerful type of demon beasts are something from the dragon family but we also see everything from rabbit demon to fanged panda as well as snake demons and gorilla demons. When merged the demon spiritualist seems to become something like a humanoid version of their demon. Any elemental abilities it would have are generally what the demon spiritualist will have. For example if you used a panda you would basically become kungfu panda po but if you used a dragon you would have the tail scales horns teeth and such along with the firebreathing or whatever elemental property the dragon has along with any physical capabilities it has. One of the mcs demons can turn invisible and has scycle claws so this allows him to grow boneclaw scythes from his arms and go invisible.
>>
>>46789059
You can try to remedy it but you will not be able to fully remove its effects just mediate them. Im not going to lie taking that drawback is going to suck.
>>
Anyone happen to have a list of all magic resistance perks?
>>
>>46789144
Stack Dresden Files, Negima, Once Upon a Time and Kirby for good measure. That should do.
>>
>>46789131
Oh well, ok thanks. Though I notice the lack of a harem perk considering Nie Li is attracting ladies left, right and center with his shenanigan.

>>46789144
Gift Twilight Imperium (Negima)
Magic Resistance (Ravenloft)
Templars (Dragon Age & Dragon Age Inquisition)
Dwarf (Dragon Age Inquisition)
Blank/Pariah (40k Redux)
Image Breaker (Raildex)
Counter Spell (Shadowrun)
Anti-Magic Zone (Forgotten Realms Jump)
Magic Resistance (Forgotten Realms Jump)
Outsider (Dresden)
Spell Nulification (Harry Potter)
>>
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>>46789010
>>46789112

Got it, danke.

It's really minor stuff; "you" after Drop-In and Demon spiritualist isn't capitalised, 6th line after Aspect of Law needs a comma direct after "law", "souls" after Demon Soul Array needs to be capitalised, "Souls" should probably be "Soul's" for the 100 CP Demon Spiritualist perk, "Sensei" is missing a dash to separate it from its' description and there's a few other un-capitalised first words in the items section. Oh, and "by soaking un it" and "ones" for Fountain of Law. Nothing dealbreaking, just a few stood out.

Drawback: Super Arrogance (1100)

Free pick: Glory City

Soul's Grace (Free)
Demon Soul Merge (1000)
Fine Control (800)
Cultivation Master (500)
Aspect of Law: Iron (200)
Fountain of Law (0). How deep is the lake and what's the training rate like if you stay at the bottom, by the way? How does it adversely affect your health?

This is a job for Super Messiah. Except no, it's not, because we're going for a swim in this pool. So in lieu of that, we're distributing the Demon Summoning Program by making it rain COMPs on the land for people to pick up and start reclaiming the world using subjugated demons.

...yes, Elodie. Fine, you get to run this show. Don't forget to transcribe the Correspondence and I-Ching to buff the Primal Common Tongue, we're not in dad's neighbourhood anymore.

Come now, we technically left 1984 better than we found it. The Party wasn't oppressing the populace hard enough, that was the real problem.

What? Fine, fine, yes-handpick your own team of whoever you want to help. Brigid, Lightning, Solaire-honestly once we step out there demonkind is going to kneel to us anyway.

And no Metatron, we are not "slacking off". We are simply setting a grace period for Elodie and co to prove the world can get its' own act together before we go out there and start stuffing demons into powerplants and so forth.

Also, setting up an epic prank against the True Fae who haven't sworn alleigance to us.
>>
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>>46789144
jam jam jam jam jam jam jam
>>
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...and wow captcha, thanks for eating my text. It's not like I needed it or anything. You dick.

Demon spiitualist, age 11

>>46789238
So you're saying, it's time to slam now?

I don't suppose the latest season of RWBY has shown what veteran Semblance users are capable of? The things probably scale with spiritual strength and such but it'd be nice to have a benchmark for a "regular" Semblance user with centuries of experience, especially for one as abstract as Space Jam.
>>
>>46789168
>Kirby
I can't find anything for that in Kirby?
>>
>>46789144
>>46789168
don't forget SCP foundation ,Cho Aniki, generic magical girl, and arguably generic virtual world since it lets you train up any resistance
>>
>>46789231
The lake is deep enough that the mc couldnt see the bottom, Im going to go with it being over 50 ft deep here. Law energy is sparser at the top but near the bottom it is packed. You basically get around 50 times the energy at the bottom . Its not really stated in the series but Im going with this number because it seems right.

Law energy water is dangerous because if you absorb too much law energy the following symptoms occur: Explosion by excess soul pressure.

You should have no problems though as your body will start to feel hot to a point you cant stand being in the water anymore long before you get to that point.
>>
>>46788650
So throw on unlimited blood bags. Not suitable for transfusions, pulling new ones removes old ones from the wider environment to prevent abuse (drowning the world in blood oceans, say) if it's necessary, though there's a few infinite cheese/meat/soda and so on perks/items around that seem to be accepted ok.
>>
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>>46789305
>explosion by excess soul pressure

...how big an explosion are we talking here? Is it something that scales with personal spiritual reserves or simply too much energy absorbed at once?

Would the fact that you're technically dunking a "small" fragment of your main soul i.e. something purely made out of spiritual energy rather than biological matter in the lake have any difference?

>feel hot

What if your main soul is partially composed of hungry stars?
>>
>>46789144
It's not exactly a perk, but if you go Necron in Light of Terra, get Necrodermis to replace a fair chunk of your body, then get the Phase-Iron from one of the DLC's and meld it into the Necrodermis it'll act as magic resistance.
>Phase-Iron is almost utterly immune to psychic and magical attacks, and unlike all other methods of defending against them, requires nothing. No maintenance, no tempramental technology, no choir of chanting acolytes or bloody sacrifices. It simply almost completely negates warpcraft.

Slap on some magic resistance and antimagic and so on for discount /jc/ Image Breaker knockoff that doesn't fuck with your Luck Perks. And can be whole body, so you won't be fucked over by the lack of plot shielding making people aim for one tiny part of your body.
>>
>>46789384
You do realise your phase-iron dick/vagoo is going to pop your magical waifu/husbando like a balloon right?
>>
>>46789355
The explosion sclaes to how big and powerful your soul is. If you no longer feel heat then you will get some kind of noticable feeling. Dunking a small part will result in you absorbing through that part. You get more by dunking more.

As for how it works if you are a free floating soul construct in this setting even ghosts can cultivate their soul realm so it works about the same.
>>
>>46789265
Immunity to mind control and corruption. No stacking is enough for those.
>>
>>46789415
Hey, I didn't get that part of me replaced. Mostly upper torso and limbs. Not that that would be an issue even if I had; I have no magic body waifu/husbando.
That said, alt forms. Since it's not a perk, you can just switch to a form that isn't all Necrodermised.
>>
>>46789483
That just leaves your dick vulnerable to magic. I guess altforms work, though.
>>
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>>46787575
NOT AGAIN
>>
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So, /jc/, how can I become Dormammu?

I need to be composed purely of magic, to have a flaming head, absurd amounts of magical power, and the ability to bestow fractions of my power on underlings.
>>
If I have immunity to corrupting effects, can I use the Dark Side of the Force without turning into a wrinkly Hitler?
>>
>>46789520
You always could.
>>
>>46789520
The only thing "corrupting" about the dark side is the Sith's retarded ideologies.
>>
>>46789520
Since every female dark side user I can think of not named Kreia looks like a sultry amazon, I'd say yes since they don't even have corruption effect immunity. The one from Spyro the Dragon should be particularly good for that.

>>46789501
>purely of magic

Bartimaeus trilogy

>Flaming head

Bartimaeus trilogy

>absurd amounts of magical power

Negima, Elona

>the ability to bestow fractions of my power

FF9
>>
>>46789537
I'm pretty sure canon is that the Dark Side is literally a cancer.
>>
>>46789542
Neat, thanks!

I've been meaning to ask though, what can magic doin Bartimaeus?
>>
>>46789558
That's just what the insane space monks want you to think.
>>
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>>46789572
Well, first off humans canonically only have breaching dimensional boudnaries and binding djinn to their will as what they definitely can do with magic. It's not clear if the other demonstrated tricks-painful zap-curses to punish djinn (one of which is an instantgib if the djinn is properly bound), golem creation and turning into werewolves-are outsourced from djinn at several removes or other expressions of human magic, but given golems are referred to as being associated with earth in contrast to djinns' association with fire and air, and the punishment zapping tires out a human, it seems implied to be more the latter.

As for what djinn can do-other than a slew of more advanced-a lot of more powerful on-the-fly combat spells, from blasts to acidic mists more esoteric effects like implosion and warping space to rip things apart are the main deal. Ablative shields, scrying/magical detection, good illusions, VERY versatile shapeshifting (tornado of sand, living shadow, giant jackal-man are all valid for mid-high djinn), teleportation and anti-magic. Now that I think about it, the Rakasha of Lord of Light are actually a fairly good benchmark for an afrit or marid in terms of shapeshifting, elementalism and illusions.

It's implied al these abilities stem from being pure energy beings in their natural state, since the spirits too powerful to be classified warp reality with their mere presence.
>>
>>46788754
Got a question or two.
Do we get to choose our Soul Realm color or it is all random?

I read that only one person can become the spiritual god of a law at a time, so what happen if you choose one that is already occupied?
>>
>>46789689
Soul realm color Im leaving up to you since in the story it doesn't actually seem to determine much and is mostly cultural bias and bad teaching that leads the people to believe some colors are useless.

As for becoming a spiritual god of an aspect already taken that should take longer than the amount of time you have here. But if you do achieve it somehow then Benefactor handwavium comes into effect. But yes generally in setting there can only be one god at a time of the same type. However tou have the spirit god of ice who exists at the same time as the spirit god of ice wind in setting. Theres some leeway.
>>
>>46789741
Thanks!
>>
>>46788696
>Oh hey, it's free
>Download
>Where did two hours go
You motherfucker. Better make that damn jump.
>>
>>46788094
With the Disputed Territories perk, do we still have access to items or are they locked like our powers? Because the implications in the setting are that it's basically a three-way hot war involving post-modern and possibly theater-scale weaponry. Odds of getting out alive for an unarmed, unarmored muggle are... well, to be blunt, I suspect they'll be fucking slim to none.
>>
>>46789956
Working on it
>>
I want to get redy to jump Tower of God as Irregular which will be my 50 jump. I'm on my 38 jump. What worlds you sugest to jump before it ?
>>
>>46790262
Blame!, Wakfu and Worm.
>>
>>46788696
>>46788743
>>46788748
>>46788760
All lies! Filthy lies!
>>
>>46790377
Elaborate. Or should I post links?
>>
>>46790394
I would enjoy a link, yes. My searches on steam have been fruitless in finding parts one and two.
>>
I always wondered what happens if I stacked Ki Kneading with Enhanced Ki from The Mightiest Disciple? How would it effect Sei and Duo ki? Or Sei Duo Goitsu?

If you go Prodigy how would you compare to other characters in the series?
>>
>>46790334
Worm I will save for 100 jump. But thanks for Blame! and Wafku.
>>
>>46788094
Location: London, Airstrip One
Age: 27
Drop-In [200] For once, I am in perfect agreement with the Drop-In only crowd. Fuck messing with my head.
>perks:
Newspeak [100] Knowing exactly people mean with what they say? Nice.
The Cult of Personality [100] Yes. Starting religions just got easier.
Room 101 [400] I can help people figure out what to think.
A Minority Of One [Free] My mind's my own, yes.
Re-Education [400] Breaking mind control is good.
>items:
Heresy, Special Dark, Emperor-Size [Free] hm... chocolate.
>drawbacks:
Emmanuel Goldstein's protege [+200] I'll shift my face or simply blanked myself in obscurity if I have to go around normally... Mostly through, I'll just go around and have fun with this. Being a wanted criminal is fun if they have literally no chance of capturing or holding you.

So, let's see... I think I'll start some revolutions. Like, all of them. Everywhere.

I don't really know what else to do. Screw with the Party, I guess.

Also, damn these drawbacks are punishing. Not often I take so little.
>>
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>>46788754
>Roll 1d8 for location
>1. Glory City
>2. Glory City
>3. Glory City
>4. Glory City
>5. Glory City
>6. Glory City
>7. Glory City
>8. Free choice! Lucky you choose from any of the above locations!
This made me chuckle. Is it supposed to stay like that?

Location: Glory City!
Age: 14
Demon Spiritualist
>perks:
Soul Realm Cultivation [Free] So... I'm able to train my soul now, to make it EVEN MORE buff? Awesome.
Daoyin Massage Technique [100] I like massages. That's literally the only reason I take this... I feel like maybe, my priorities are a bit skewed.
Aspect of Law - Darkness [300] ...Spiritual God? Gimme. I needs it. I'll go with darkness, don't actually have much on that yet.
Souls Grace [Free] Buff Soul means I get more vanity? Awesome
Demon Soul Merge [100] Merging a demon with my soul? Sure, that's not going to go wrong at all.
Fine Control [200] Control is important.
Cultivation Master [300] I'll be good at this.
Refinement of Beauty [100] Vanity! Excellent.
Cultivating strength [200] Soul power!
>items:
Soul Weapon [100] Excellent. Merging my spear with my soul then.
Fountain of law [200] A swimming pool that makes me more spiritually buff. Awesome.
>drawbacks:
Spiritual Constellation user [+600] Pain is nothing. I can hide this, and ignore it... I think...

so, uh, pic related? I'll just try SCIENCE! here, and focus on getting my soul really buff... I mean, I already got pretty much all the strong soul perks in other jumps, so I guess I'm starting with a pretty buff soul. But it can always be better, especially if I get more prettiness/power from it.

I wonder if simply benchpressing stuff in Angel form helps...
>>
>>46790447
Any reason why you're saving Worm for so late? Blame! is technically a more hostile environment to survive in
>>
>>46790424
http://store.steampowered.com/app/313730/

http://store.steampowered.com/app/358750/
>>
>>46790472
Yeah its supposed to be like that. There are other places in this world but they require a lot of work to get to and most of the story is in glory city so far.
>>
>>46790555
Alright, well it's presented in a way that seems funny to me.

How hard would getting to the Abyss on my own be? Kinda want to see if I can take over.
>>
I just created a Jumpchain supplement and I'd like feedback. This is my first pass, and I'm almost certain it's got problems http://pastebin.com/mk5dey3Q
>>
>>46790586
Mc and company will eventually go there. The entrance is protected by a magic forcefield that reqcts badly to physical force. However the location of the entrance is pretty well known, they just dont know whats on the other side of that forcefield.
>>
>>46790626
Protip: We don't want supplements.

>free resources
>free extra storage space
>free converters

No thank you, feel free to make it into a regular CYOA though. Shoudn't be too hard to convert it into a pocket world customisation CYOA.
>>
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>Messengers free not discounted

Bother. Nothing to see here, just reassembling the Bloodborne build

Drawbacks: "Watching", "Obvious Cannibals", "The Hunted", "Curiosity", "Hunter's Dream" (1800)

Old Yharnam, Age 30

Covenant Scenario: Lumenwood Kin

"Blood Bullets" (Free).
"Rally" (Free).
"Hunter" (Free).
"Blood Bullets" (Free)
"Messengers" (Free)
"Eldritch Teachings" (1650)
"Insight" (1350)
"Blood Saint" (1050)
"Victorian Doll" (1000)
“Vile Blood” (400)
"Bloodied Combat" (0)
“Gifts From the Little Ones: Blunderbuss” (Free)
“Bag of Blood Vials” (Free)
“Bag of Quicksilver Bullets” (Free)

Covenant Scenario: Lumenwood Kin
>>
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>>46788754
Damn the only good thing is I can start in the abyss so I don't immidiately get blasted in Glory city for being a giant monster thing. And my companions who can also be giant monster things. I'm glad I have a couple of human companions.

They won't immediately nuke me right? Who am I kidding of course they will.
Being a friendly monster jumper is suffering
>>
>>46790638
I dunno. It looks pretty solid and interesting to me.
>>
>>46790626
Please leave. Take it to Spacebattles, they'll appreciate your work. This place will not, no matter how much you try.
>>
>>46790672
Let us agree to disagree, then. I think it completely invalidates the point of the Warehouse's finite storage space (yes, yes I know you can do all kinds of subspace stuff but this just gives you it without any modicum of effort) and the creator appears to be unaware of the full details of where companions go in between jumps.
>>
>>46790626
Observation Deck [25CP]: This structure is at the top of the Sphere and allows you to look down upon all your creation, like some kind of god. If you have controls, they can be accessed from here instead of from the warehouse. You can even move your bedroom up here. Only you and those you invite can enter.

Friends From Home [50CP]: Did you leave friends and family back in the… the place you came from once upon a time? Beam them up. They have 5 minutes to decide if they want to join you or be returned to the moment they left from with no memory of this. Once they stay, they’re stuck until you go home for the last time or they decide to drop off into a setting for good.

Restricted Zones [25CP]: you get to set areas of the Spread (like the warehouse) off limits to some people. Like keeping kids out of the arsenal… or your friend who’s on a diet out of the fridge.

Tidal Generator [20CP]: Adds tides and ocean currents that you can shape and control.
>>
>>46790698
I'm also confused by the drydock supplement being located below the island, given it's located in the universe you jumped into.
>>
>>46790698
Well, depending on if you have housing or not, they either go into stasis or into their housing, where they then sit around doing nothing while your imported 8 Companions get to have fun. For a decade at a time.
>>
>>46790747
Are...are you just ignoring me and the other guy telling you we don't want it here? I'll say it again-it sounds like it would make a nice CYOA. It just doesn't have a place in Jumpchain. None of the supplements are well-liked and the only reason they're still around is essentially as a memento of our early days.
>>
>>46790754
It is also accessible from your warehouse, as far as I knew.
>>
>>46790774
Just ignore him. It's not getting onto the drive so you might as well just laugh and forget about him.
>>
>>46790747
>or be returned to the moment they left from with no memory of this.

You know time is frozen in your home universe? And all other ones you're not in?
>>
>>46790770

Okay, I stand corrected-

>>46790780
-fair enough.
>>
>>46790698
I honestly hate the current companion system. Feels like you're treating them like over-glorified Pokemon.
>>
>>46790626
what >>46790638 said but here is some constructive criticism

>You have 500 CP to start with (plus 12 per jump you've already completed) and gain 10 for each jump after you build the spread.

And like that you've lost me, this is not a mechanic we ever approve of.

>>Small Fauna Generator
>>Big Fauna Generator
>>megabeasts

Note there are no benchmarks on what you can't make with this, pretty major thing to be missing. People are also going to use it to make unlimited toriko animals and that's going to be broken as all hell

>>Transport Disks

a fair number of jumpers go for size, this lot help a lot of us due to the weight limit.

>>Pollution Scrubber

Most early jumpers will literally have to take this, It's a CP tax

>>Utilities

bad form all around, if you insist on creating this supplement remove completely

>>Rare Substance Mine

broken, mining can be automated at least you didn't say the mine could never be mined out.

>>Adventure Zone

At least you're not letting us use wildlife from places we have jumped.


>>Big City
you just supplemented a supplement what the hell are you doing?
>>
>>46790774
Yes. I am exactly ignoring you. I find the supplements interesting and the warehouse's lack of growth frustrating. Maybe the supplements aren't the best, but the warehouse is too static and fairly dull on its own. Part of becoming a godlike entity (with the goal of becoming a planeswalker) is to have your own realm. One where your followers or friends or harem can be and do stuff when you're not there.
>>
>>46790800
Go back a few threads and look at where people point out all the solutions retards like yourself ignore so you can give yourself extra freebies. It's pathetic how you have to be handed this instead of making it yourself in the chain. Part of becoming a godlike entity is actually becoming one, not being handed everything from the start.
>>
This train of thought is going over a cliff. So on a different topic, Jumpers: When have you played vigilante? Was it a serious campaign against someone you opposed with all your strength, or just a kooky hobby?

>>46790795
I won't say it's perfect, but it's also a damn sight better than "you start with all kinds of advantages and ridiculous oodles of resources to do with as you please because lol idk"
>>
>>46790654
To be fair if you look like a giant monster people are going to try and murder you for your demon soul regardless of location. If you arent humanoid or possibly a golem then people will probably assume you are a demon.
>>
>>46790800
>I am exactly ignoring you

I wasn't even going to get involved in this disaster, but those are exactly the worst words you could have typed in order to convince this (or any, really) community to approve of your work.

You do realise jumps only get uploaded to the drive if they're approved of by a majority consensus in the thread? You're offering freebies in a manner that's been rejected for over hundreds of threads.

Nobody would care if you just fanwanked something unofficial and never talk about it here, but trying to get it approved as an "official" part of jumpchain is futile.
>>
>>46790800
>but the warehouse is too static and fairly dull on its own.
Then you just don't have any idea of the many, many upgrades to it scattered throughout the chain.
Upgrades you have to actually get over time rather than just have handed to you by a supplement.
Also, the fact you just hand over a budget to get all the stuff from the warehouse you didn't buy then is fucking retarded.
>>
>>46790798
Thank you for the legitimate feedback.
You say I've lost you with the mechanic, you mean the growth potential?

What benchmark would you recommend for the generator. I'm not familiar with Toriko.

The transport disks, also, 3/4ths of a ton in personal transport is insufficient?

The Pollution Scrubber was intended to benefit people who want to make their Spreads into Factories.

Why are Utilities bad form?

How would you advise fixing the Rare Substance Mine to avoid brokenness?
>>
>>46790815
Theoretically, if someone made a jump with something like the companion housing, where they could go instead of being frozen in time, and it actually fit with the setting and was appropriately priced, would that be allowed?
>>
>>46790798
I actually agree with you, completely, for a change. It's alarming, but true.

>>46790800
Enjoy ignoring the entire thread, then.
>>
>>46790868
It's alresdy been done. Look at Uncharted Waters.
>>
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>>46790800
>Maybe the supplements aren't the best, but the warehouse is too static and fairly dull on its own. Part of becoming a godlike entity (with the goal of becoming a planeswalker) is to have your own realm.

>he thinks the Warehouse isn't your realm
>he doesn't know about all the warehouse upgrades scattered in the jumps
>he doesn't know the pain of CP taxes
>>
>>46790868
People already have. The sort of idiot who supports the housing supplements are the same ones who ignore that people have repeatedly given examples of places that do such a thing, such as Webmage, as well as places that give you properties that transfer over jumps, such as Resident Evil or Van Helsing.
>>
>>46790868
Actually it's already kosher; there's one from Webmage and Golden Sky Stories.

The important defining features of those is they don't also give you lots of resources and infrastructure for absolutely no reason, just a place your companions can stay.

>>46790860
How long have you been here? Do you realise who, exactly, is giving you feedback? The fact even BANCHO realises it's a bad idea should tell you a lot.
>>
>>46790860
>Why are Utilities bad form?
>Why is making a new supplement offering more cp to buy stuff from an old supplement bad form?
You're not too bright, are you?
>>
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>>46790815
I did it in my first Jump actually, right out of the gate in Pokemon. The various Team Rockets and Magmas and what-have-yous of each land were annoying at the best of times and downright dangerous at their worst. I would hardly say it was a dedicated campaign, but I did make a habit of wrecking their plans and stealing their Pokemon whenever I was given a chance.

My crowning achievement was freeing an entire shipment of pissed off Houndours and Ekans inside Team Rocket's headquarters and watching the ensuing chaos.
>>
>>46790833
I was ignore the comment to piss off. If I did that, I wouldn't learn, wouldn't get feedback, wouldn't have any idea why the idea was despised besides simply being a supplement.
>>46790841
Yes, I haven't read even a 10th of all 500 jumps, so I was unaware of more than a few self replicating items to add to the warehouse. But stuff like budgeting is why I requested feedback. Just because a supplement hasn't been liked before doesn't mean it is impossible to create one that might be liked. I'd like to try.
>>
>>46790475
Not him, but Worm requires you to either have some plan for dealing with the final boss (who is a continent-sized eldritch abomination that you can only kill one human-sized mass at a time), or sentence the world to a slow death by Endbringer. Or deal with the Endbringers, I suppose, but they're basically the poster children for why authors shouldn't interact with their fandoms. Meanwhile, in BLAME!, you can wander around an astronomical-sized labyrinth for ten years without any problem.
>>
>>46790881
I still haven't forgiven Red for the Matrix's Rave Cave tax.

I will never forgive.
>>
>>46790877
>>46790899
>>46790902
Huh. Well, that's neat.

I've never actually looked into it before, because I only have a few companions.
>>
>>46790921
You don't understand. I've seen less broken supplements than yours get rejected. It should be clear to you by now there is an overwhelming majority consensus against your idea.

Just give up. No good will come of this, and if you ever make a jump in the future it'll be tainted by association with your moniker
>>
>>46790921
Then you'll fail and we'll chuckle and forget about you in a day. Have fun.
>>
>>46790921
>Yes, I haven't read even a 10th of all 500 jumps, so I was unaware of more than
So, basically, you just decided existing options were shit and that you'd remake them without even knowing what the existing options were. Nobody wants your shit as a supplement. Get that through your head.
>>
>>46790924
Eh. Just kill Jack and come back to deal with the other problems post-spark.
>>
>>46790868
There's already a bunch of those.

Through I don't there's one where they could roam the Warehouse, which would be pretty awesome in my opinion.

>>46790881
This guy gets it. Damn CP taxes.

>>46790921
>I haven't read even a 10th of all 500 jumps
...Read more, I say. Read more before trying to make something.
>>
>>46790902
How long? A week. And I hadn't realized how exclusive a club this was. I'm a damned filthy casual who discovered Jumpchain 9 days ago and thought it would be cool to give something back, since I had no idea about any of the politics or hate about Supplements, or CP tax or any of that. I just liked the idea. I didn't really expect the level of vitriol.
>>
>>46790921
>I'd like to try

You failed the minute you posted "Yes, I'm ignoring you". This is the easiest way to piss off people on an imageboard

>>46790924
>you can wander

Yeah, if you have a deathwish. The nature of the GBE is such that it's one of the few weapons I'm convinced could kill an Endbringer, and I have no doubt the higher level Safeguards could 1v1 one of them.
>>
>>46790965
And now you know better. It's all a process of learning and hopefully you take these lessons to heart.
>>
>>46790965
Oh. Okay, then.

Well, now you know I guess.

I'm almost sorry you had to find this out the hard way, but yeah-this stuff has been a dealbreaker for a while.
>>
>>46790965
>And I hadn't realized how exclusive a club this was.
It's not an exclusive fucking club. If it was, Bancho wouldn't be here, because he is near-universally loathed as a disgusting moron, and even he can see your shit is a bad idea.
>>
BUT LET'S TALK ABOUT SOME WONDERFUL SHIT, THO.

https://www.youtube.com/watch?v=ff52-g00L-Y

OR WEIRD SHIT, IF YA WANT.

https://www.youtube.com/watch?v=na0d5ppiKYI
>>
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>>46790820
Damn it. Looks like I'll have to run for a little bit. It might take a bit of convincing to make them not want my soul. P-perhaps they'll accept a contract or something? I don't like hurting innocent people.
>>
>>46790965
I just want to reiterate you could probably still make this into a regular CYOA about owning your own pocket world and it'd be decently received. Although a lot of people might ask you to include some manner of waifu option
>>
>>46790992
>Don't like hurting innocent people
South America called, they said "Yeah, right."
>>
So I should go back and trash the choices I made in the Spacedock and Companion Housing and Housing Complex too? Because those are more points just handed over too. Are the Body Mod and Warehouse supplements accepted because they're QUicksilvers? I don't understand the disdain for them. And if I don't learn here from asking questions, then reading 500 jumps of wildly varying quality isn't going to help much.
>>
>>46790992
You all could always just sit down, calm down, and talk it out.
>>
>>46790994
I could, but I'm enjoying the Jumpchain vibe. It's the only CYOA that's ever made me feel like actually writing something instead of just... making some choices in my mind and throwing the results away.
>>
>>46790860
1. Yes exactly that's not how we do things here a CP budget is a one-time thing.
2. I say limiting it to real animals
3. Oh goodness no, we have planet -sized jumpers, a jumper who is a multi-verse onto themselves, and a lot of kaiju jumpers
3. By making pollution not scrubbed automatically that means anyone who doesn't create an entire functioning ecology is doomed because they will run out of air unless they no longer require it.
4. Because they're already in the warehouse supplement, it's impolite for lack of a better term to subvert the CP budget of a jump by providing the exact same things without good reason, you clearly have the creativity to offer something besides utilities so offer something you can't get in any of the other supplements at least.
4. Not having it, or at least limiting it to real rare substances rather than giving everyone infinite amounts of vibranium,Australium,Octiron etc.
>>46790965
it's more that your inexperience shows, I say read through the jumps on the drive and learn more about how we do things by lurking for another week. Expect a lot of salt as well, the community here is pretty vicious ,it will be pretty decent as a regular CYOA, but our tastes as a community are pretty different than the CYOA general, it's more often about experiencing the universe and influencing it as a out of context problem then power and when it is power it's more about putting together combinations of things from different universes then being handed power out right.
>>46791012
Spacedock and Companion Housing are not looked highly upon,Body Mod and Warehouse are very low-power.
>>46791031
that's the magic we have, if you are actually taking jumps and writing about them please post what you're making, it's the kind of thing we really enjoy.
>>
>>46791012
Correct, only quicksilver and specific jump supplements (Fate servant, spyro dragon shape) are accepted.
>>
>>46791012
>Body Mod and Warehouse

In a nutshell, yes.

>trash the choices

Honestly as long as you don't ever talk about them here, nobody really cares what you do.

And. You could've just asked before you went and made something on your own, you know.

That was always an option.

>>46791031
I used to feel the same way about Conduit. But Thrallherd's been AWOL for months/weeks on end so-fair enough.

There are some good CYOAs out there, just much fewer these days and buried under mountains of shit.
>>
>>46790965
The thread gets like that, don't worry about it. My advice is just lurking a bit longer to get used to stuff, see what the rest of the jumps offer, and try something else later. Preferably a proper jump, instead of a supplement.

The 'club' isn't that exclusive, but it helps a lot to know what's up. (Hell, I manage to make some stuff, for fucks sake.) For what it's worth, I wish you luck and hope you do manage to make something later on.
>>
>>46790985
As I have no idea who Bancho is, that's not helpful. But if any one new who offers what they believed would be of interest is simply told to go fuck themselves rather than trying to help them learn why no one wants what they have, it's an exclusive club.

I get that some people just use Jumpchain to become demonlords or megavillains or Kaiju, but for me its about a narrative. I thought having some guidelines that don't serve to make that narritive as one dimension would help some people.

I had an idea, I thought I would share it. I'd hoped that someone else would find it useful.
>>
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>>46791005
>>46791028
NEVER BRING THAT UP AGAIN PLEASE AND THANK YOU!

>>46791012
Oh don't be like that. The thread's just exceedingly picky about what can and can't be talked about.

You're free to do what you like just don't talk about it here. And yes the body mod and warehouse supplement is a-ok. They are the establishing parts of jumpchain (and fairly balanced and incosequential in the grand scheme of things). And you can even ignore that if you'd like. Jumpchain is a single player experience where we all come together and discuss builds and post stories.

Supplements in general aren't banned. Just those warehouse ones are. Remember to always ask before you do something. You're contributing to a community after all. If it isn't accepted here it can be accepted elsewhere. Like how Questionable Questing has its own drive.

Stay a while and chat with us. We don't bite...usually...sometimes.
>>
>>46791096
For some people, being demonlords or megavillain or Kaiju is part of their narrative, though.Just saying.

And Bancho was someone who included ludicrously overpowered, non-canon options in his jumps at the drop of hat, got into some extremely petty grudge matches with people who didn't deserve it and attempted to roleplay his Jumpchain persona in a non-jumpchain thread. He made a lot of bad decisions in the past, and is just starting to acknowledge them.

And that's all that's relevant to this context, really.

Just ask if you're not sure, next time.
>>
>>46791118
>spoiler

Wait, and SB doesn't? Yeesh.
>>
>>46791096
>I had an idea, I thought I would share it. I'd hoped that someone else would find it useful.
The funny thing is. My warehouse looks a lot like what you offered. Warehouse upgrades can do a lot.
>>
>>46789252
The closest is I believe qrow turning into a crow.
>>
>>46791012
Basically, Supplement are frowned on because they're just free shit. Warehouse expansions exist, and can be pretty crazy (we have all kinds of extra rooms, and at least one infinite write-only storage space), but they have to be earned by surviving the world they're in. Supplements just go "hey, you don't like the limitations? Have free shit!"

The only ones we accept are the ones that Quicksilver made (because they're part of the rules) and ones which apply to specific settings (which are less free shit and more tools for clarifying what kind of shit you earn).

We also don't like increasing the size of our Warehouse, because that's one of three big restrictions we have. One Warehouse, eight Companions out at a time, no way to take people with you besides Pods or buying them as Companions in a Jump that allows it. We like those restrictions, because they force us to make choices instead of just taking the entire Multiverse with us. Things have skirted those rules, but nothing has outright broken them.

Sorry people were a dick to you; we have a lot of shit which has built up over time, and sometimes people forget not everyone has been following these threads for years.
>>
>>46791045
>>>46790860 (You)
>1. A CP budget is a one-time thing.
Okay. I'll consider that. What would you suggest, looking at my pricing, to give a good spread without being all inclusive.
>2. limit it to real animals
Fair enough. I can do that.
>3. Oh goodness no, we have planet -sized jumpers, a jumper who is a multi-verse onto themselves, and a lot of kaiju jumpers
But would they need an inter-realm transport?
>3. Pollution Scrubber
Would including basic air purification (which I clearly over looked) and basic scrubbing, then upgrading this to Industrial PS make a difference.
>4. Utilities...
Okay... So nix being able to buy it, you have to have it from your warehouse.
>4. Not having it
Alright. Ditching it seems best.
>>>46790965 (You)
>it's more that your inexperience shows, I say read through the jumps on the drive
My only real reason not to do that is because I don't want to plan 5 or six jumps ahead. I like allowing my narrative to evolve as I hit each new Jump with limited expectation of what might be purchasable in the future.
>>>46791012
>Spacedock and Companion Housing are not looked highly upon
I use them both in my narrative. What should I do about that?
>>>46791031 (You)
>it's the kind of thing we really enjoy.
https://jumpchain.wordpress.com/ is where I posted mine.
>>
>>46791012
Bodymod is necessary, for everybody to start with same conditions. And well, could you imagine people here surviving a week of a jump?

Warehouse is basically a bare minimum, allowing you to take some things with you.

Spacedock... Kind of lost its use after a while, after most jumpmakers started including Warehouse attachments for space vehicles they offer.

Companion housings are both too flexible in their options. As people mentioned, many humps give you some excellent stuff for companions, like recent 1984.

As for questions, ask away. People here almost never scream at you for asking questions.

>>46791031
Quite. That's the addictive side.

>>46791096
You're not wrong. I've found Jumpchain to be the almost perfect combination of an imagination crutch and a creativity-empowering collection of limits.

But here's the thing. Every jump, is a crutch. A playground, for you to imagine an adventure.

And the fact that the two supplements are so "limiting"? That's the limit that makes your imaginaiton go into high gear in order to do the best, most creative it can with the tools available.

That's the point of having 1000 CP, to give you tools. And that's the point of drawbacks, to give you yet more tools in exchange for more limits to help you imagine your struggles through them.

And having even more supplements than these two... It's a little bit too many tools, and too little limits. You know?

~~~

I hope that dispels the confusion.
>>
>>46791053
Why Fate Servant and SDS?
>>46791068
I made it and then thought, maybe the others would like it. I made it just as soon as the idea occured to me. took about an hour.
What's Conduit?
>>
>>46791195
Oh shit, you wrote stuff? Nice, I'm giving it a read now.
>>
>>46791215
If you'd bother to read the posts people send to you, you'd know by now. Both of them are supplements to represent things given in both the Fate and Legend of Spyro jumps that are otherwise too big or ungainly to contain in the jump itself and are simpler to have separate.
>>
>>46791118
What is Questionable Questing?
As for the not biting... Sorry I said I was ignoring whoever asked... it just felt... I did a thing I thought people might like and got instantly jumped on and it felt a little like a gut punch.
>>
>>46790992
Actually there is a way to bind a living spirit beast inside a human soul till the human dies but to be honest its not shown if it really works or if mc lied to get his buddy a powerful demon.
>>
>>46791245
>Ignoring
Yes, you've continually done so by repeatedly bringing up your creation again and again, even though people have pointed out that doing so will only ruin your future reputation.

And stop playing the victim card, you look pathetic. You made a mistake, you were told what you did wrong, now learn from it and make something better.
>>
>>46791215
Conduit is another multiversal CYOA, except instead of jumping to fanfic settings every ten years you're in one big setting where there are gates to OC worlds scattered around. Check this link for more details: https://1d4chan.org/wiki/Conduit
>>
>>46791195
1. Go 500 the choices are supposed to hurt.
2. Good
3. Probably not I guess.
3. Then it would be a tax on anyone who buys factories instead of anyone who takes it, maybe fold the price in to the factorys?
4. Much better.
>>My only real reason not to do that is because I don't want to plan 5 or six jumps ahead. I like allowing my narrative to evolve as I hit each new Jump with limited expectation of what might be purchasable in the future.

Well you don't have to do your build as soon as you read the jump, and there is a randomization table to keep you from building in preparation for your next jump on the drive somewhere.

>>I use them both in my narrative. What should I do about that?

Not tell anyone start writing around them when you do your writeups.

>>https://jumpchain.wordpress.com/ is where I posted mine.

Sweet bookmarking this.

>>46791245
a den of ignorance and wanking

>>46791268
has a fairly good point but they could've phrased it nicer. We want new jump makers but supplements are kind of looked down upon, but yeah like I said expect lots of salt, Hell people have intentionally tried to trigger my photosensitive epilepsy to run me out.
>>
>>46791233
Ah. Gotcha.
>>46791223
Yay.
>>46791208
Yeah, I wasn't thrilled with the COmpanion Housing, but I felt it was better than nothing. I'd love to see a better option, but I just assumed everyone was happy with what was there and it would be presumptuous to revamp. Now I see there's a Catch22. No one likes what's there, but No one likes Supplements enough to replace / improve on what's there.
The Space Dock I liked a lot. It kinda seemed a natural.
I really don't like the Stasis Pods in the Warehouse. It bugs me spectacularly to think of keeping sentient beings as toys to pull out and play with whenever I like. From an Ethical perspective, I can do that in videogames... but if I was actually dealing with them as myself, I couldn't do it. I think only one of my companions is not legit from a Jump that allows exporting. But he was dead in setting by that time and it seemed to fit. Plus, the idea of excess companions all bickering about who gets to go with me on various jumps amuses me.
>>
>>46791335
>a den of ignorance and wanking

Jesus, how bad are they? Didn't you go there at one point? I want to stress, I'm not trying to snub you this time-I'm just curious yet horrified what could make YOU of all people look down on them.

>>46791315
I also want to emphasise that as someone who paritcipated in the Conduit-only threads, out of hundreds of threads I only recall a very, very few that were anywhere near as vitriolic as the Conduit threads were on a regular basis.
>>
>>46791367
pretty bad, I was moderate compared to them back when I was by no means moderate, and I must stress I was only there briefly to not be flashygif'd and get some answers about a couple of jumps from a jump maker who left for the form there.
>>
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>>46791195
>https://jumpchain.wordpress.com/
You certainly have my attention anon. I like reading jumper stories.

>>46791245
It's a forum for umm things. They have a drive of a small pool of banned jumps there. If it doesn't get accepted here perhaps it will there. Don't worry anon some anons are pretty harsh but fair. That's the nature of 4chan. Just roll with the punches and don't flip out under pressure you'll do fine. Supplements are generally looked down upon here unless it's attached to an existing jump. Usually augmenting existing options.

If you have any other jumps you thinking of making? Don't hesitate to ask if it hasn't already been taken.

>>46791248
Aionon will it count as a loss condition if I end up inside a human soul? Can you make it a drawback? I want to be an antagonistic meany why helping a human survive with my powers.

>>46791354
Certain jumps are dangerous as hell and with nasty drawbacks. And stasis pods are a good way of protecting certain companions from such horrible fates. I honestly fluff my jump where the warehouse acts as an optional stasis storage unit. Where I can stasis specific rooms so companions can choose to be "Asleep" or not. Ultimately the finer details are up to you.
>>
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>>46791396
>I was moderate

I am horrified beyond words that there are people who make you look sane and reasonable by comparison who are somehow also coherent enough to make up a community.

Thank you for warning me never to go there, ever.
>>
>>46791354
>I wasn't thrilled with the COmpanion Housing
What did you like/need about it? I am sure there are perks to make a comparable substitute.

>It bugs me spectacularly to think of keeping sentient beings as toys
>the idea of excess companions all bickering about who gets to go with me on various jumps amuses me
Truly, you'll have to settle on one of these of ideals, for contradiction doth glare.

>>46791335
>a den of ignorance and wanking
You participated in a rough discourse with literally one person, and now it's a den of ignorance? Come now.

>>46791396
Now you surely jest.
>>
>>46791367
Eh, as long as you didn't talk about the Prison things were generally pretty civil.
>>
>>46791335
Thanks. I'll... do something with the Housing Complex I guess. Keeping the Drydock. I like it, regardless of how little I've actually used it so far.
>>
>>46791396
...I seem to remember your first Jumpchain QQ post being borderline spam. That may have had something to do with the reaction you garnered.

I'm really not surprised you're taking the opportunity to smear a board that ran you out, though.
>>
>>46791405
Oh... I see. So... I can expect to be utterly flamed and destroyed if I use the unmentionable Banned jump as one of my jumps, I take it?
>>
>>46791467
I dunno, Prison was just the first major shitstorm. There was some serious feuds about whether lightning could hurt hormunculi, the elf slave civ's culture, point allocation etc-

>>46791515
>>46791515
dear god yes. YES, SO MUCH.
>>
>>46791484
Another option are the ships in Uncharted Waters, they allow imports and can be crewed by any number of companions up to their capacity. You can only take eight off of the ship/have them meaningfully interact with the world at a time still, but it means everyone's conscious and together..
>>
>>46791463
>>>46791354 (You)
>>I wasn't thrilled with the COmpanion Housing
>What did you like/need about it? I am sure there are perks to make a comparable substitute.

What did I like? The fact that it gave everyone their own rooms. The fact that they replaced the stasis pods. And the fact that, if I did enough jumps I could buy "The Return" which I didn't have enough points for in my initial Warehouse. It was something to work forward to, allowing interesting potential. Most of the rest was like, eh. The feeling of a place for US, not just a place for me, was what sold me.
>>It bugs me spectacularly to think of keeping sentient beings as toys
>>the idea of excess companions all bickering about who gets to go with me on various jumps amuses me
>Truly, you'll have to settle on one of these of ideals, for contradiction doth glare.
Yeah, well, I never claimed to be sane. It's like... having friends all want to come and not having enough tickets, you know? That's fair. But just saying "You... You won't be useful" or "You're too weak for this Jump" so I'm putting you to sleep for a while until you can be useful. That bugs me a little.
>>
>>46791335
You sure you're not just mad they ignored you until you left?
>>
>>46791515
Irregardless of anyone's feelings on the matter (good or bad), it's contents cannot be mentioned outside there own board.
>>
Should I make a Hyper Light Drifter jump or is someone making it already?
>>
>>46790800
http://pastebin.com/VPW6SqdJ
A bit old but has a fair few things you can get without this supplement idea.
>>
>>46791557
Oh, I haven't ever imported more than 8 Companions. I read that restriction back before I even had 8.
>>46791526
Does that mean I shouldn't do it? Or that I should.
>>
>>46791557
Oops. *As long as you take the Sailor Training ability.
>>
>>46791585
As far as I know, no-one is working on it, and it looks pretty interesting.
>>
So they're mentioned briefly further up the thread, but what jumps have warehouse additions?
>>
>>46791578
Ah. So I can post it on my blog, but not talk about it here. Fair enough

As for ideas... Ender's Game, Asgardians, The Rift War, Circle of Magic, Lost Girl, Jak & Daxter, Dragon's Breath, Dragon Quest/Warriors, Dynasty Warriors/Romance of the Three Kingdoms, Journey to the West, Chronciles of Riddick, M*A*S*H, FRIENDS, Wild Arms, Xenogears, Xenosaga, WWI, WWII, Shin Megumi Tensai, Persona, Civil War, Les Misrables, In Death, Agatha Christy, Katamari, Strawberry Panic
>>
>>46791594
I meant as a replacement for the housing supplement, use something like the LoT or Dome ship as your import and your guys/girls can live in comfort on ship during downtime.

>>46791594
Very much no.
>>
>>46791609
There is a list of it in the drive. It is in the List Folder.
>>
>>46791565
You could always fluff Stasis Pods as being something else, or just never actually freeze people in them. Just pop in, make a companion, and never put them in again.

>a place for US
There's that in jumps aplenty, really.

>>46791585
The idea is wonderful, but isn't its plot told completely in pictures?

>>46791612
...Is that a list of jumps you want to make? Because plenty of them already exist.
>>
>>46791612
I'm all for Circle of Magic or M*A*S*H.
>>
>>46791612
>Asgardians
An in a jump based around Marvel Asgard? God, I wish. But it'll never be allowed.

>Circle of Magic
Do it, please.

I should point out though, that several of those have already been made.
>>
>>46791612
I believe wuxia includes romance of the three kingdoms, we've got a smt jump, both devil survivors, dds, and persona
>>
>>46791565
HunterX Hunter and 9 to 5 also can do this,
>>46791593
Ghostbusters containment unit is missing
>>
>>46791645
>>46791659
Isn't Circle of Magic covered under Tortall Jump?
>>
Hmmm... I could make a The Fountain Jump. Then change the Spread to a Bioship add on.
Might that work?
>>
>>46791633
Thanks
>>
>>46791671
Same author, different series and setting.
>>
>>46788754
Hope this isn't too late, but is there any way to train Law energy besides the Fountain? Say, if I had the Enhanced Learning shard from Worm?
>>
>>46791674
>The Fountain

You mean, as in the Hugh Jackman film?

I...I would really like that. That sounds amazing to jump.

I just...don't understand how you'd make a jump out of that.

But if you have ideas, by all means go for it.
>>
>>46791612
Journey to the west already has a jump
>>
>>46791659
>>>46791612 (You)
>>Asgardians
>An in a jump based around Marvel Asgard? God, I wish. But it'll never be allowed.
No. Based upon Norse Mythology.
>>Circle of Magic
>Do it, please.
Considering it.
>I should point out though, that several of those have already been made.
It was just an idea list of jumps I'd like to do. I wasn't sure which were and weren't, and people might already be working on others. Someone said just ask.
>>
>>46791405
>Aionon will it count as a loss condition if I end up inside a human soul?

While It wouldn't be a loss condition in itself I want to say that if you dont get out by the time your time is up it counts as a loss. But yes that sounds like a nice drawback. You cant do anything unless your host wants too and they borrow your powers.

What sounds good for drawback reward 300? 600? 100? I will be updating the pdf when I get home later tonight.
>>
>>46791612

A WWI jump would be great
>>
>>46791703
Yes, the film. One of my favorites. It would be three minijumps where you'd play the same persona across three different time periods I guess.
>>
>>46791667
...I don't know what that is, having never seen the film or read the book.

Google is showing trippy images, and a cursory look at plot seems interesting?

>>46791716
>No. Based upon Norse Mythology.
We have norse mythology. It's called Viking Saga for some reason.
>>
>>46791710
I swear I searched the drive for it twice. Grrr. Search function! You have failed me!
>>
>>46791736
Uh, fuck. That was supposed to link to >>46791674
>>
>>46791736
Viking Saga is a game, the jump is based on that.
>>
>>46791720
Well, I'd suggest 300, since you're giving up your body and powers. So basically we're Kyuubi, for lack of a better reference? Also, how does one achieve Heaven rank?
>>
>>46791757
No, that's Banner Saga.
>>
>>46791731
Fcuk yeah.

That's gonna feel really weird from my Jumper's perspective in particular, though.

Are you tentatively thinking of doing it like Bloodborne and having basically no backgrounds but discounts for each tier of perks?
>>
>>46791774
You are correct.
>>
>>46791757
>>46791736
Viking saga is based on the norse sagas like beowulf, vinland saga, and works like them. I can change the name to avoid confusion, because I did not know the game existed till this very moment.
>>
>>46791759
Achieving heaven rank either consists of training your ass of for a few hundred years or getting a spiritual god (or someone who is already heaven rank) to like you so much they take you to the draconic ruins realm to learn and train there at a special school. It is not easy
>>
>>46791736
Ah. Cool. Thanks for the Info.

So I've got votes for The Fountain, Circle of Magic, MASH, WWI... Something to consider. Don't know if I know WWI well enough, but it could be fun to help with. Oh, is there any Brian Sanderson jumps? Elantris or Mistborn?

Ender's Game, The Rift War, Circle of Magic, Lost Girl, Jak & Daxter, Dragon's Breath, Dragon Quest/Warriors, Chronicles of Riddick, M*A*S*H, FRIENDS, Wild Arms, Xenogears, Xenosaga, WWI, WWII, Persona, Civil War, Les Misrables, In Death, Agatha Christy, Katamari, Strawberry Panic
>>
>>46791815
One more vote for the Fountain. Sounds intriguing.
>>
>>46791815
Katamari and lost girl please !
>>
>>46791815
we've got Mistborn, don't think so on the other one.
>>
>>46791778
Having never read Bloodborne because I've never played the game... I dunno. Let me jump over to the drive and have a look.
>>
>>46791815
I vote for Les Mis, just because we lack jumps in that general timeframe.
>>
>>46791667
It'll be put on later, so long as it is an add-on and not just something that is in the warehouse.

Does anyone else know of things missing from the warehouse add-on list >>46791593 ? I was away for a while and haven't gone over all the new jumps (hadn't gone over all the existing jumps either) so please point out missing add ons.

I'll update it tomorrow, for now I really should be asleep right now.
>>
>>46791815
>Dragon's Breath, WWI, Les Mis, Jak & Daxter

Yes, these are wonderful.

>Strawberry Panic

What would you even do there?
>>
>>46791901
Lesbians?
>>
>>46791923
Touche'
>>
>>46791759
New drawback addition, how does this look?


+300 No Jumper You are the Demon Beast- Ok I don't know how this happened or what you did but somehow you have been sealed within the soul of one of the main characters as their demon beast. You have no direct contact with the outside world and they can use your powers as the would a normal demon beast spirit. For the entire jump here you must do your best to make sure they survive because if they die its game over for you.
>>
>>46791942
Well you would have to touch them to do them.
>>
>>46791841
I haven't used WordPress before so maybe this isn't yours, but look at the map.
>>
>>46791815
We have Persona. In fact, I think the only SMT which isn't either on the drive or in progress is Devil Summoner.
>>
>>46791778
Yes. That's a very good suggestion.
>>46791838
Okay. I might need help with Lost Girl, and I'll have to brainstorm for Katamari, but I'll add them to the list.

BTW, I am absolutely not trying to claim any of these. And I'm more than willing to work with more experienced Jumpers to create them. I'm new to this and guidance is welcome.

Do I have any on my list that have been done that I need to clear off still?

Voted for: The Fountain, Circle of Magic, MASH, WWI. Katamari, Lost Girl

Proposed: Elantris, Ender's Game, The Rift War, Jak & Daxter, Dragon's Breath, Dragon Quest/Warriors, Chronicles of Riddick, FRIENDS, Wild Arms, Xenogears, Xenosaga, WWII, Persona, Civil War, Les Misrables, In Death, Agatha Christy, Strawberry Panic
>>
>>46791961
does that mean that demikids is in progress?
>>
>>46791961
SMT 1 is being WIP'd by some anon. He released his take on the Tyrant race recently. Good stuff.

Wild Card is working on Strange Journey

Devil Summoner 1 & 2 and Digital Devil Saga part 1 are finished jumps, and that's all the SMT we have for now I think.

>>46791976
Nobody has claimed it, as far as I know.
>>
>>46791815
Plenty of sites for WW1 research. But to summarize the "plot": Serbia is pissed that Austria-Hungary has Serbian lands, and demands it. When they're laughed off, the Serbian nationalist terrorist group, the Black Hand, kills A-H's Archduke. This pisses them off, but Serbia is allied with Russia, so they call on Germany to help. And because no one had plans that didn't involve marching on their enemies' allies as well, every alliance is called in and everyone is fighting. What was supposed to be a quick war bogs down in the west, while on the east Germany kicks Russia's ass so hard they have two revolutions, the second helped by Germany puts Lenin in charge, who leaves the war. On the western front, the Kaiser's forces are slowly pushing forward, advancing toward's Paris. However, because German U-Boats have been sinking American ships, they get pissed, and intervene. The Germans finally reach Paris, only to get pushed back by the renewed Allied offense, revitalized by American reinforcements. Exhausted by war, the German people force the Kaiser to surrender. The treaty of Versailles breakes the German people's pride, economy, and nation due to its harsh conditions, setting the stage for WW2
>>
>>46791961
Okay. Cool. I'll remove it. Oh, Devil Summoner might be fun, but I don't know it at all well enough to even try writing it.
>>46791957
Yeah, I haven't really messed with the widgets and nonsense of the blog. I just wanted a place to post it and haven't experimented more.
>>
>>46791943
I love it! But how does that work if you bought demon specialist yourself?
>>
>>46791994
That part I knew. I meant I'm not sure I'm familiar with the particulars enough to come up with all the traits and stuff. I'll brainstorm.
>>
>>46791991
>Demikids
Someone asked DSanon to do that, actually, and he said he would put it on his list.
>>
>>46792016
It would use any out of jump abilities you have, as well as giving them a boost to their soul force. Possibly eating any demons that try to invade their soul for them.
>>
>>46792010
I might do Devil Summoner when I'm done with Strange Journey if nobody else calls it. I haven't played the second game, though, so I'm OK giving it to someone who beat both.
>>
>>46792074
Oh, nice. I just hope DSanon's doing okay with DDS part 2

>>46792159
Just curious, are you splitting backgrounds 'twixt occupations or alignments? If the latter, I'm very interested in what kind of capstones you're thinking about.
>>
The time is AD 1500. The age of exploration is upon us, and the New World and all its mysteries lie ahead. Fortune, Glory, Immortality await those who have the strength to obtain it.
But the time is also AD 2000. The Modern Age, just on the cusp of greatness, the world in all its technological wonder awaits brilliant minds willing to work for what they want and dedicated enough to change the future. But it is also the year 2500. Mankind has achieved immortality, freedom from all disease, and mastered reactionless interstellar travel. You have just jumped into all three of these time periods, as three different versions of yourself.

In the past, you are a simple human, living and possibly dying, only that your spirit can be reborn and live out a new incarnation in the year 2000… which will also be who you are in the year 2500. In each period, you will live out 1/3rd of your 10 year span… but you will experience all three periods not in sequence but overlapping, intertwined, the past affecting the future… but the future sending echoes back into the past.

As always… you have 1000 CP to spend. Good luck traveller.
>>
Is there an exalted jumpchain? I mean, it has the same sort of appeal, don't it?
>>
>>46792159
>Strange Journey
That reminds me, will there be a way to gain even a reduced form of Commander Gore's "knowledge"? Or Zelenin's song?
>>
>>46792261
Babylon Anon is working on it.
>>
>>46792010
As long as it isn't your address.
>>
>>46792223
So far so good. "you are a simple human" might confuse some into thinking it's a gauntlet, I dunno.
>>
>>46788254
>like that time you left all your toys on the floor and your mom called your bluff and threw them away
I have questions you don't need to answer.
Why would you leave things out?
Why is this hypothetical mom a bitch?
Where am I?
>>
File: 1392270039798.png (264KB, 406x434px) Image search: [Google]
1392270039798.png
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>>46791943
I hope my companions don't come in and try and "Save" me. They'll get a strongly worded chewing out they won't forget. I highly doubt the protag needs my help using my powers...r-right? They won't do something stupid like blow up half a city because they don't know the strength they hold right? I WON'T HAVE TO STEP IN AND TELL THEM HOW SHIT WORKS RIGHT?!

BTW can I still talk to them? Or be annoying? Induce some chronic headaches or get them to listen to me? I have some modicum of personal control right? I'm not just isolated in them completely right? It's kind of difficult to keep them alive when I can't even talk to them or use my powers to help them out when they can't help themselves.

>>46792223
hmm? Oh yes. This seems interesting.
>>
>>46792209
I'm doing backgrounds based around the three primary teams, but am also doing Alignment perks. Currently Law and Chaos will get a full set of perks, with Neutral only getting a few; however, Law and Chaos perks are twice as expensive for the opposite alignment, but Neutral can buy both at cost.

>>46792275
I already have a Hymn of the Lord perk and Brilliance perk in the works. Trying to decide how to handle Ubergestalt; it's going to be Neutral's "Apotheosis" perk, but I'm still trying to figure out exactly what it gives you... And at what price. Let's just say Apotheosis perks are going to cost a lot more than CP.
>>
>>46792328
I was thinking that the past self wouldn't have any of the Jumper's powers, as they are mortal and can die without ending the chain in failure. In fact, that's kinda the point. the past part of the jump is always the last three years of that individual's life.
>>
>>46792382
My advice for Ubergestalt is, base it off the boss fight with Gore, and what little he told/showed us.
>>
>>46792396
Ah, I see. Fair enough, then. Be a good idea to make this explicit in the intro, though.
>>
>>46792304
Langley Court in the UK? No. No it's not.

Should this be an ability or the final jump reward?
The Road to Awe: By dying, you have achieved perfect acceptance and disolved your conciousness into the void. You may now be reborn, in your next jump. From now on you may be any age in future jumps by paying the CP cost, not just the range listed for that jump.

Gear
-Seed of the Tree of Life: A biological agent that contains the cure for cancer as well as the secret of human immortality. It can also be used to generate a bioweapon capable of turning all humans exposed to it into plantlife.
-Tattoo’s of Memory: By tattooing an emotion into your skin, you can summon a living image of the person linked to that emotion. This is a sending of that person, and not the reality, but they are, for a time, manifest and real.
-Book of What Was: You gain a journal that records the events of your life. Once per jump you may use this book to change what happened in some small way, as long as you do not invalidate anything that came after.
-Bioship: 600CP. This is a living, breathing self contained world, capable of travelling between worlds. By use of advanced, sufficiently advanced technology, its reactionless drive can propel it through the interstellar void without internal effect, either inertial or temporal. The Bioship is intially just large enough for 10 or so passengers, but after the jump it expands to envelop the warehouse, creating a miniature world to shape as one wills it
>>
>>46792431
Like this?

In the past, you are a simple human, lacking any of the powers you might have gained as a Jumper, living the last three years of your life and then dying somehow, only that your spirit can be reborn and live out a new incarnation in the year 2000… which will also be who you are in the year 2500. In each period, you will live out 1/3rd of your 10 year span… but you will experience all three periods not in sequence but overlapping, intertwined, the past affecting the future… but the future sending echoes back into the past.
>>
>>46792555
Yep.

>>46792517
Oh dear no, bad idea. Messing with other jumps in the meta-sense like that is poor form around here.

Maybe a perk to control your OUTWARD age, instead?
>>
>>46792517
Things that affect purchases in future jumps tend to be looked down on. Personally I'm okay with it, but I think I'm in the minority, there.
>>
>>46791874
Anarchy reigns has asylum, a bar addon with a robot bouncer, where people from previous jumps may appear.
>>
>>46792517
>>46792517
No, you shouldn't. Specifically affecting things in other jumps like that is a bad idea.

If you did something that'd just let you set your age with a power, but not changing your background's time in the world, it could work.
>>
>>46792517
Also

>Tattoo of memory

You should probably benchmark the projections to ordinary human level to prevent trying to shadlw clone some gods-which never happens in the movie

>Bioship

I would rather have a cool ship without lugging my warehouse in it.

I suggest you separate the "miniature world" aspect of that perk into a separate warehouse aesthetic customisation perk (See God of War, Lord of Light, the Matrix, Bayonetta and The Road to El Dorado for good examples of that sort of perk)

And keep the Bioship as, well, a Bioship.
>>
>>46792410
Yeah, that's the gist of what I'm planning. The biggest problem is that there's no script online for SJ, so I'm trying to piece it together from memory, fan sites, and let's plays.
>>
>>46792603
>>46792608
Okay. I'll modify it, but isn't it just another power? >>46792652
Benchmark, roger. Bioship Roger.
>>
>>46792517
Maybe have the miniature world of the bioship be a purchaseable upgrade?
>>
>>46792682
Er, I don't see anything wrong with another power? Plenty of jumps reward you with powers.
>>
>>46792683
-Tattoo’s of Memory: By tattooing an emotion into your skin, you can summon a living image of the person linked to that emotion. This is a sending of that person, and not the reality, but they are, for a time, manifest and real. This manifestation is limited to human power level and will not behave out of character for that individual.
-Book of What Was: You gain a journal that records the events of your life. Once per jump you may use this book to change what happened in some small way, as long as you do not invalidate anything that came after.
-Bioship: 200CP. This is a living, breathing self contained world, capable of travelling between worlds. By use of advanced, sufficiently advanced technology, its reactionless drive can propel it through the interstellar void without internal effect, either inertial or temporal. The Bioship is intially just large enough for 10 or so passengers. It can only be used in the Future durring this Jump.
-Biosphere 400CP: If you bought the Bioship, you can also buy the Biosphere, which wraps around, the Cosmic Warehouse, creating a miniature world to shape as one wills.
-Dagger of the Path: This simple stone knife can cut any flesh, no matter how tough it should be, but is, ultimately, just a stone dagger.

The Road to Awe: By dying, you have achieved perfect acceptance and dissolved your consciousness into the void. You may now be reborn, in your next jump. Additionally, you gain the power to, once at the beginning of a jump, change your outward age to anything possible for your species in that jump.

Disad
-Grief Stricken: Some terrible tragedy consumes your future self, something that you’ve lived with for 500 years, unable to forgive yourself, unable to move on, unable to stop reliving it again and again inside your mind.
-Overweening Pride
-Unhealable Wound
-
>>
>>46792766
Looks good. Just make sure it's clear you cannot take anything created in the Biosphere outside of the Warehouse to prevent someone from, say, mass producing antimatter.

Also I'd limit Dagger of the Path to non-supernatural flesh.
>>
>>46792800
The Dagger is based upon a knife in the movie that was able to cut the flesh of the tree of life. That's pretty godlike.

The Biosphere is going to have its own details. I'm going to roll my earlier supplement idea into it. But first I should finish the jump before getting to rewards.
>>
>>46792845
>cut the flesh of the tree of life

I...alright, point. I guess there's also the fact it only CUTS things, not that it has a conceptual buff for KILLING things or stopping wounds from healing like most items like it seem to.

As written though it would let you shank Beldr in Devil Survivor. Beldr is literally unharmable bar one attack in the game. Maybe an addendum about how tough supernatural/conceptual defenses can still block it?

>warehouse customisation supplement

I am weirdly okay with this. Just don't hand out limitless resources or whatever and I'll be looking forward to what you come up with.
>>
5000 hours in word

Just a draft, completely unbalanced.
The main thing I would like some feedback on is the Prototype Capstone, considering it's a get out of death free card.

Will probably need some re-balancing.
>>
>>46792927
Ooh, Sunrider. Cool. I've been meaning to get into that game. Looks good, so far. You may want to put in a limitation that the Wishall can't extend past the current jump, though. No going forty jumps backwards to redo things, or stuff like that.
>>
>>46792912
-Dagger of the Path: This simple stone knife can cut any flesh, no matter how tough it should be, but is, ultimately, just a stone dagger. Exceptionally thick flesh might be nearly impossible to penetrate it and other defenses, such as armor or shields will still stop it.

PAST
-Savage: you know nothing of the larger world outside of your own village and nothing of science, philosophy, or anything other than faith and hard work.
-Explorer: The horizon beckons to you, summoning you ever onward. You are a warrior, a traveller, a visionary.
-Priest: Your entire life has been one of service to a higher purpose, a life of sacrifice and self-denial. Your Faith is everything to you.
-Noble: Luxury, Power, Intrigue. These things are everything to you, your reason for being, as decreed by almighty god.

PRESENT
-No One Really: You are a bit player in the fabric of time, someone who works in the background while great things pass you buy.
-Seeker of Wonder: You live in the moment, embracing life as it comes, seeking joy and happiness wherever you can find it. Life exists only to be experienced.
-Inventor: You live only for the future, for what might someday be. It consumes your waking moments and distracts you from the now.
-Focused on the Now: There is no past, no future. Only the now exists. And now there are things that must be done, unpleasant perhaps, but someone must keep the wheel turning.

FUTURE
-Voyager: You have all the time in the universe and so you must go where you can, no matter how long the voyage, for life exists in the journey.
-Historian: There was a time when man did not live forever. That past must not be forgotten.
-Story Teller: Every life is a story, every story has a lesson. It is your purpose to tell those stories and thereby shape the future.
-Witness: Events have meaning only in the experiencing of them. Someone must bear witness to those events, and thus give the universe meaning. Or what else is man for?
>>
>>46792955
The three day limitation seems sufficient to me. If you were to hypothetically change that thing 40 jumps ago, you'd simply jump consciousness into the body at the same time index, and if this alternate you died then your jump will have ended. It's too much of a risk IMO
>>
>>46792381
Usually the demons dont talk except high level ones. Yes you can talk to them to some extent though it will be easier to do while they are training their soul. As for the part about them not doing anything stupid... its a wuxia story. Stupid people try to do stupid things for petty reasons but the main characters are also rather petty at times. So long as they dont pick a fight they cannot win you have a good possibility of surviving.
>>
>>46792927
>starship import

Er, why is this a perk?

>Digitally Compatible Consciousness.

I think there are other perks that enable you to do this without failing the chain and that given the new body explicitly lacks your powers it's allowable but I'll respect your final decision.

>Wishall

This, on the other hand, seems like a bad idea. What's it based on? It definitely needs to be priced higher if not outright removed.

I assume a Ryder is a kind of spaceship?

>>46792996
Neato.

>multiple backgrounds for each era

That's new as a concept, but I like it especially since you're going with the Bloodborne-style perk system, so it's nice to make builds feel more distinct

...though I feel a little guilty about seemingly being the only person giving you feedback at this point, desu
>>
>>46793001
Oh, I see, now. It's written a bit confusingly, then. It doesn't let you go back to an alternate timeline if the point is outside the three day mark, it jumps you directly to the consequences of making that change. Okay, that's fine, then.
>>
>>46793048
Ryders are a type of mecha. They're only ever deployed in space, though, so I guess they are spaceships, technically.
>>
Which jumps allow me to strengthen animal companions? Or better yet, can I apply regular companion import options to pets and such?
>>
Where can I get Wolverine claws other than Marvel? I haven't seen a natural weapon option in any of my jumps so far
>>
>>46793048
>Er, why is this a perk?

Because you can upgrade your ships with time and effort, but importing them like this allows you to skip that time. 300cp for a drop-in, seems reasonable.

>I think there are other perks that enable you to do this without failing the chain and that given the new body explicitly lacks your powers it's allowable but I'll respect your final decision.

If it's cool then it's staying that way.

>This, on the other hand, seems like a bad idea. What's it based on? It definitely needs to be priced higher if not outright removed.

You get one decision, and you're only allowed to use it consciously for the previous 72 hours. Beyond that, you're jumping into the body of an alternate you, that may had fucked up even worse. Only the stupid would use it beyond the 72 hour limit. I'll put something in the notes about it being an instant chain ending decision.

>I assume a Ryder is a kind of spaceship?

Mecha, really, space capable though. Pic related
>>
>>46793105
Naruto has Nin-Animal if nothing else, through it does make them a proper companion.
>>
>>46793048
Now the only challenge is coming up with 16 perks... and a few pieces of gear that are cheap. And I need help pricing all this.

Anyone want to help me rank these Disadvantages?
Disad
-Grief Stricken: Some terrible tragedy consumes your future self, something that you’ve lived with for 500 years, unable to forgive yourself, unable to move on, unable to stop reliving it again and again inside your mind.
-Overweening Pride:
-Unhealable Wound: Your past self suffered a wound that persists across lifetimes, disabling you somehow even a thousand years later.
-Anger: Anger consumes all three of your incarnations, all from different causes, but you view everything through a lens of hatred, rage, and discontent.
-Unending Age: While the rest of humanity has stopped aging, you have aged throughout the centuries, getting older and older, but still undying and in largely functional condition.
-Naught but a Man: You bring with you no supernatural abilites, no companions, nothing from the warehouse. You enter this world naked and alone.
-Discordant Incarnations: Your past self is radically different from your present and future selves. Different culture, different sexuality, different gender, different faith. Something that provides you with extreme emotional distress.
-Shameful Past: Your past incarnation has done something your present / future self is ashamed of, horrified of, or terrified of.
>>
>>46793162
Outside of straight shape shifting or cybernetics I'm not sure.
>>
>>46793162
Hidden Weapon, from Symbiote. Retractable titanium and carbon-fiber blades, and a skill download for fighting with them.
>>
>>46793196
I kind of liked the fact that pets and animals weren't counted as proper companions because I'm trying to get like an army of animals, robots and undead. I've already picked up a lot of good robotics and necromancy perks, and I also have a lot of animal control perks but nothing that actually strengthens the animals, just strengthens my control over them. The animals aren't going to be too useful in some of the more high-power worlds so I wanted to buff them somehow.
>>
>>46793178
>Because you can upgrade your ships with time and effort, but importing them like this allows you to skip that time. 300cp for a drop-in, seems reasonable.

I think he means to ask why it's a perk instead of an item.
>>
>>46793243
I would say that any option that straight buffs an animal is going to make them a companion in the process. Summoning from Naruto again could allow an army of super animals, through you'll need the Rinnengan if you want more then one species.
>>
>>46793178
Sorry, yeah what >>46793251 said

>>46793204
>grief stricken

300

>overweening pride

100

>unhealable wound

300

>anger

200

>unending age

300

>naught but a man

600

>discordant incarnations

100 or 200, not sure but depends on the severity of distress I guess?

>shameful past

100
>>
>>46793251

Cause I need drop in perks
And I suck at dropin perks
I mean it is technically a perk, but for your ship.
You're welcome to offer suggestions
>>
>>46792658
Hey, while you're here, any ruling on the Darkhallow discussion from yesterday? Will performing it in other jumps end your chain?
>>
Does malleable reality from railgun affect your other powers too or just your esper powers? So for example if I'm an electromaster esper but I have telekinesis and pyrokinesis from other jumps can I apply malleable reality to them?
>>
>>46793374
Just the esper ones, as far as I know. Though technically Esper powers are versatile enough I can imagine you using them to boost/enhance/supplement another power so technically yes, in an indirect way?

E.g. you cast a fireball, and use your malleable reality-enhanced esper powers to harden the fire so it can break through armor
>>
>>46793404
Not that anon, but with Malleable Reality, could I use Electrokinesis for stuff like Dragon Slayer style roars, causing storms, and turning myself into lightning?
>>
>>46793301
Thanks. I'll go with 100 just because I don't want to specify. Rather leave that up to the player.
>>
>>46793445
I am...not very familiar with Fairy Tail. Like. At all. I am usually a bad person to ask about shounen in general. If you mean if you can do something like a spirit bomb you charge up and spit from your mouth I think so.

Causing storms-well, you are controlling electromagnetism so I tentatively think it might be possible but very difficult. I mean, Cole did it and Mikoto is mostly out of his league in raw power/efficiency, though he also does some esoteric stuff while Espers are more focused on their specific element.

I don't think you can turn yourself into lightning, though. I remember Reploid saying the turn-into-your-element thing was a specific gimmick for pyrokinetics.
>>
http://pastebin.com/aAk1vtzx

This is everything I have for now. Feel free to critique it. I have to run out and get food and be with people. I'll post more later.
>>
>>46793445
Almost certainly on the first two, I don't think so on the last one. But, I'm no expert on the setting.
>>
>>46793358
Honestly? I'm not even sure how possible it'd be to perform the true Darkhallow without Dresden Files' unique metaphysics. Remember, one of the keys to the ritual is that you have to perform it on Halloween - the time when the locked stasis of immortality becomes malleable, and even Gods may die or be born. Not all settings have Halloweens, and few if any of them have a specific day when immortals can become mortal and vice-versa. But that's something I ultimately leave to fanwanking.

I guess my ruling is this: if you want to do the Darkhallow, I'm not going to send you home. The "lost soul" issue is one specific to Dresden; you can pluck yours out with a spoon in other Jumps for all I care. But I'd be extremely careful, because you're probably not going to be the same person when you finish as when you started... And if you are, that really ought to give you pause.
>>
>>46788754
I like what you have, but your grammar could use a little work. Maybe give it a couple pass overs before you finish? I'd be willing to do so if you wish.
Also, what perks would you need to heal Ning Er of her illness?
And how does the Cultivation Master, Alchemical Genius, and Primary Inscriptionist compare to Nie Li's knowledge?
>>
>>46792927
>Cannon Companion
So, what is Claude capable of, if you can’t take her?
>>
>>46793528
So we're old here?
>>
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>>46793684
>>46793684
For what it's worth, I have put some thought into Halloween thing.

My reasoning for the Dragon Age Darkhallow is founded on the premise that the Fade, which itself is a kind of collective consciousness/afterlife realm, would naturally have lower metaphysical requirements for a soul to transition from one state to another. In addition my understanding was it was only necessary for Cowl in particular because the "main course" of his Darkhallow was the Erlking and his Hunt, which have a deep, metaphysical connection to the natural world. Whereas the Fade's beings-The Jumper Later Known As ASA's "main course"-are more akin to spirits and tulpas born from humanity's collective consciousness-basically bargain bin Warp entities. And the Corpsetaker's prowess seems to indicate Kemmlerian necromancy is very good at assuming control of spirits. Also, I recall Harry briefly considered performing a Darkhallow as a means of taking on the Red Court after being crippled when discussing the possibility of performing it in an urban center with Mab in Changes; since he was really in a hurry and it was the 11th, not Halloween, despite it being October, the fact he'd used Lash to understand how to perform the Darkhallow suggests to me it can technically be done any time, it just has to be done on Halloween for it to be able to overcome DF's truly immortal-immortals.

Really my main concern is that as they are, again, not exactly the same kind of immortal as Dresden Files', they may lack in some ways the qualities of DF immortals; quantity would certainly not be a concern, it's quality that's the main risk of it being not a "true" Darkhallow instead of a soul smorgasboard. Hence the impetus to perform multiple ones to compensate.
>>
>>46793862
Doayin massage technique can cure ning ers illness all by its self so long as you tell her no practicing at night and get her a decent cultivation method.

And each of the caps should give you a large portion of one facet of nie lis knowledge alchemy genius for example would give you much more alchemical understanding than pretty much anyone else in glory city but not quite what nie li has. He has hundreds of years of study to draw on.
>>
>>46793862
Honestly I don't see all these grammatical errors everyone keeps on going on about.
>>
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>>46793899
All I'm going to say is
PINK HAIR IS THE DANGER
>>
>>46793684

I remembered something I was wondering.

Do the side effects of breaking the laws of magic apply to humans using magic in general, or specifically to human-magic?

For example let's say your a mortal and get magic from 'glamorous', "un(seelie) magic", or 'Job Offer'. Thus making you a weirdo that has magic but probably not human magic.
>>
>>46791687
If you learn it in setting you can still eventually reach law god levels. Eventually. The fountain just makes it much more convenient to train with a large infinite supply of law energy.
>>
>>46794301
I believe it's just to using human-style magic.
>>
>>46794228
>DANGER
Now you’ve guaranteed there will be people who will want her as a Companion.
>>
>>46794301
I'll double check the RPG when I get home tonight, but I'm tentatively saying no. They have their own side effects anyway.
>>
>>46794228
>>46794369
So you're saying I need a pod, and morphine?
>>
>>46794228
Her Gamepedia page paints her as smarter than she looks and too sexually promiscuous for my taste.

TV Tropes says she's actually a god?

While I can understand why you'd lock her off now I feel like there's a fair bit of context I'm missing.
>>
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>>46794228
And blue hair isn’t?
>>
>>46793684
Wait, does it definitely cause you to lose your soul?
>>
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>>46794435
>you will never beat Esdeath at a children's card game using a combination of PSY Qualia and Aschente
>>
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>>46794590
Less "lose", and more "warp it into something both more or less than human, most likely an elemental being fundamentally attuned with some aspect of the natural order yet innately less able to exercise the metaphysical power of choice all human mortals can and thus restricted by their natures"

Personally, we found it an improvement. PTSD is much easier to deal with when one is busy exploring one's full potential as the cycle of rebirth and death's embodiment, and also drunk off the life essence ripped from titans' and archdemons' veins. Neither may have been a DF immortal, but our first time was graced by what was basically spiritual crack cocaine.
>>
>>46794873
Yeah but Cowl planned on walking up and obliterating the White Council. I don't think the other gods bound by thode restrictions in DF can operate that freely.

What if you modify it to just power you up instead of also making you capitol-I-Immortal?
>>
>>46794873
ASA, using crack cocaine is a terrible way to deal with PTSD.
>>
>>46794961
Immortality is cheap in jumpchain.
>>
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>>46794961
I think at that point, it would be less a proper Darkhallow and more something else. It should most certainly be doable, though. During Ghost Stories the Corpsetaker's ghost went around eating other ghosts-not just any ones, but ghosts insane enough to manifest in reality, and eating them let the Corpsetaker herself regain some of her old powers. And the Corpsetaker was at a fraction of the power she held in life as a necromancer before she did it.

>>46794967
Don't knock it until you try it. Admittedly, if we had been young and feisty when it was time to jump DA:I huffing Red Lyrium would've been a pretty big mistake, probably.

>>46795066
To be fair we're not talking about biological immortality, but "literally cannot die from mundane violence, empowered by the very forces of nature" immortality.
>>
>>46795066
No, DF gods are literally unkillable except for certain circumstances.
>>
>>46795089
>huffing red lyrium
>a mistake
WUSS.
>>
>>46795089
No. Bad ASA. Don't do crack, or anything analogous to crack. Especially not if you're dealing with the symptoms of PTSD. The psychological effects are not something you want to have complicating your recovery. Anxiety, increased aggression, paranoia, delusions...these are not things conducive to psychological health. Don't trivialize this shit, man, it's a serious problem. You actually do get soldiers suffering from PTSD turning to crack as a way to deal with the stress, and it only makes things worse for them.
>>
>>46795168
Lyrium causes autism, dementia, corruptive magical mutations, and being Fenris though. There isn't an upside to abusing Lyrium.
>>
>>46795301
To be fair being Fenris is related to original flavor lyrium, not red lyrium. Listening to the innermost thoughts of sleeping titans is, though.
>>
>>46794873

So does this mean you were literally having the metaphysical equivalent of a hang over until Light of Terra?
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