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/5eg/ D&D 5th Edition General - Desert Edition

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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

What are some cool encounters/BBEG's for a desert setting? Have you ever run a desert setting? Or if your characters have traipsed through a desert area as part of a campaign, how has it gone?
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>>46604740
Some kind of mummy lord/lich hybrid would be good, or competing genie clans, almost all of which enslave the local non-genies. Blue dragons, standard evil warlords.
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>>46604636
I tend to have level 1-2 be a lot less lethal by making players run combat-light sessions.

My last game started them with a heist on the local necromancer (another mage paid a local archissuppot (my TGs are basically miracle courts) a tidy sum for his spellbook); the place had a few traps (one lethal), one guard skeleton and mainly a few tricks like the book on his reading desk being a fake.

Still trying to figure out a good one shot for level 2.
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>>46604793
>blue dragons
>mfw lightning breath in a land of sand
are desert blue dragon lairs made entirely of glass?
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>>46604829
They are now.
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>>46604829
>>46604848
I can dig it.
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>>46604829
Would a Sand Remorhaz that makes big stretches of rocky glass across the desert be cool?
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>>46604829
>>46604848
This is what sand does when it's struck by lightning
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>>46604901
hell YES it would
stealing this for the desert campaign i'm building
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>>46604902
what about with magic lightning
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>>46604902
>tfw you're now thinking of using Stalker artefacts for objects affected by dragon breath and other magic phenomena
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>>46604929
Magic lightning could turn sand into fucking flowers if the spellcaster wanted it to
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>>46604740
Har'Akir for life
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>>46604976
are blue dragon lairs in a desert made out of fucking flowers?
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>>46605255
oh yeah
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Building a desert setting that - as the amnesiac PCs come to find out - means they've actually been kidnapped and taken to the Elemental Plane of Fire. I eventually want them to make it to the City of Brass, but until then it'll be high emphasis on survival, using the rules for exhaustion and food/water intake in hot environments.
Obvious obstacles will include cinder storms, jackal/scorpion size foes (if they start at lvl 1), mirages, mephits, magmin... the fact that the sun never actually sets and so it's hot as blazes...
What makes a Plane of Fire desert different than a regular fantasy desert? Is the sand composed of worn-smooth globules of glass and chips of obsidian, in addition to the regular SiO2?
>>
>Playing a GOOlock that serves Cthulhu or Yog-Shuggoth
>Not playing a GOOlock that serves Ghaunadaur, an Illithid Elder Brain, or an Eye Tyrant

I shiggydiggyforriggy hope that you don't conform to the D&D setting.
>>
Sup niggas I can post again so I chose to post here
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>>46606157
your moms pussy conforms to my dick
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>>46604740
I ran a fairly short desert campaign based on Eefreeti dragging a portion of the elemental plane of fire into the middle of a desert so that they could establish a trade empire built on the backs of slaves.
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Can't find classes, races, homebrews from anons in OP-post. Am I blind?
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Thinking of running some kind of heist-based one-shot or short campaign. I've got some ideas kicking around, but does anyone have any ideas at things I should look at for reference? Most published adventures and stuff seem to be pretty standard dungeon crawlers.
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>>46606368
They've been missing for some time now, and no one can really explain why or where they've gone.
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>>46606368
Pretty sure the dropbox of /5eg/ homebrew wasn't being maintained and was almost a year out of date, guy who was doing it must have got bored of 5e. I'd say that was why it was removed. If someone gets the link of the old dropbox and was willing to maintain it then we could probably re-add it to the OP.
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>>46606413
The Great Escape, because of attention to detail
Heat, because I've heard some good shit about it
Ronin, even though it's only 1/2 heist, and mostly spy bullshit, because it was pretty good
The Bank Job is alright, it's as straightforward as spy movies go
The Italian Job is another classic, watch it if you can.

Remember that most of the fun of the heist is in the planning. Planning for the approach, the break-in, the escape, planning on how to get all the resources for the above parts, planning for a scenario where things go wrong, planning for if that plan doesn't hold up. Plans plans plans. Most of the fun is from the planning and prep, so let your player's minds go wild trying to outsmart the guards and security systems.

Second part is the heist. As a rule, never goes smoothly, most often due to no fault of the heroes, but because of outside bullshit they never planned for, like a double cross or someone robbing the same bank at the same time. Note, THIS DOES NOT MEAN FAILURE. The key tension in any heist movie at this point is IMPROVISING. Making up a new plan on the fly to try and get away with the loot even in the face of this new complication. Whether the heroes fail at this or succeed, they usually go into...

The getaway. Your team has to run off and hide the loot. If things went well-ish, they have no pursuers, and all they have to do is wait it out until heat falls off. If things didn't go well, they have to shake off their pursuers, possibly change hideouts, and lay low for a long time to try and ditch any stalkers trying to kill them for the goods they stole.
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How do Warlocks do for a stand alone class? I like the concept but their mechanics in 5e worry me some, if only a few slots that can theoretically regen faster makes me uneasy.

Any opinion or experience with the Unearthed Arcana Undying Light patron?
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>>46606922
They're in no way imbalanced IMO. Haven't tried the UA Patron, but most UA stuff tends to be broken IF multiclassed, or just outright useless.
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>>46604740
>The Desert Vampire is an undead creature that arises from the corpses of those who die of dehydration.
>Paradoxically, its decayed remains drip with moisture and water suffuses the ground around it, making it treacherous to navigate.
>Its goal is to slay desert travellers and drain them of moisture. To this end, it conceals itself beneath the sand and uses its magical abilities to create the illusion of an oasis or caravan above its hideout, ready to ambush those looking for a safe haven.
>The husk-like corpses of its prey are raised as zombies that assist the Desert Vampire in its attacks.
Pic related.

Other stuff on my desert random encounter table:
>Religious zealots trying to cross the desert on foot as a penitence
>Sand ships
>'Desert Mantids' - giant insects that disguise themselves as dead trees
>Racing Dunes - like a sand tidal wave
>A buried cistern - a conical depression in the sand leading to an artificial well
>A giant antlion trap - looks just like a buried cistern
>Saltflats - chance of salt mummies
>A shrine of bones and tattered husks guarded by giant scorpions and holding a staff of swarming insects.
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Make necromancer school of wizardy good. how do?
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>>46607570
Its already pretty decent. What more do you want?
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>>46607570
You could let them spend all their 3rd level or higher spell slots raising skeleton archers that can kill just about anything in a single round of shooting.
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>>46607570
Control UD @ level 3
Raise UD @ level 5
Sum total of minions cannot exceed half of your level
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>>46604829
>lightning breath
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My players will most probably be fighting a Green Hag next session. They're a 3rd lvl party of 4. Green Hag seems a bit boring though, in combat she only has a claw attack, vicious mockery and invisibility as viable options. What can I do to spice things up? Would it be too dangerous for them if I let her cast vicious mockery as a bonus action?
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>>46607850
Have her appear as a hot mama, which i no doubt will have one of the PCs attempt to seduce.
Then when they're alone she can transform
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>>46607896
Not likely, they've been sent there with the specific task of retrieving something from a swamp witch. They're not going to fall for it. Also she lives in a derelict cabin with furniture made of animal bones.

I'm looking specifically for something to make the combat more interesting.
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>>46607947
Give her some swamp minions to fight with, like some Blights
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>>46607850
Environmental effects are always fun. Entangling roots, marshy ground, that kind of thing. Maybe check out the green and black dragon lair actions.
Perhaps have some source of additional monsters. Like a cauldron bubbling over and spawning new horrors every round. The PCs might be able to stop it by tipping the cauldron over, which has bad effects of its own, and the PCs need to be able to get close enough to it.
Or a field of squalling mandrakes that uproot themselves when combat begins.
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>>46606157
It's pretty retarded if you can go murder your patron.

Or if they can just die off screen to some other adventurers.
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>>46607570

Necomancer is already really good. Their permanent minions are astonishingly potent and can break the action economy even when you can't fit them all into a dungeon. And as you levels go up their numbers, damage, health, and variety only grows. It doesn't even matter if you're reduced to cantrips.

Right off the bat at level 5 you can have 12 skeletal/zombie minions.
By 7th level that number grows to 24.
At 11th level you have 54 minions AND a strike force of 6 ghouls which can stunlock anything that isn't immune to it.
And lets not forget the potency that is your Command Undead feature which lets you keep a single one of the most powerful undead you find for extra utility. My favorite is to bind a Shadow to follow you around hidden in your own shadow to strike at anyone who dares approach you.

And here's the real kicker. Undead control lasts for 24 hours. Not until your next long rest. So you can reassert control over all your undead, then take your long rest and have all your spell slots available to you just in case of emergency. If you end up having to burn a higher level slot you just have to put down a few of your minions the next night.
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>>46608430
The best (and most hilariously unlikely) way to use the Command Undead feature is to find something scary like the Death Knight, feeblemind it, Command it while it's feebleminded, then find the Deck of Many Things.

Every day, remove feeblemind, make it draw a card, Wish it never happened if it's not the int loss card, then command it not to resist the feeblemind and re-feeblemind it.

Once it draws the int loss card it's too stupid to ever break free, and it can't actually be destroyed until it's atoned for whatever vague sins it committed.
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>>46608430
Wait can you even keep control over 54 minions?
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>>46608505
Or you could find a mummy lord (Almost as unlikley) and bind it to your will. CR 15. Legendary Actions. 11 Int.

Go figure.

Vampire spawn, beholder zombies and a number of other undead fall in this range of int as well.
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>>46608430
My favorite use of Command Undead is to take control of a Mummy Lord.
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>>46608062
>Entangling roots, marshy ground, that kind of thing.
I'll use something like this, I think. Thanks!
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>>46604829
No they live in a giant cake. It's a dessert there is no sand there.

:^)
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>>46608520
Animate Dead animates one zombie/skeleton, or reasserts control over four you've animated.

>>46608549
Technically you could get an ancient dracolich with enough time and cards, but you're right that something like a mummy lord is a lot easier to find and a lot more likely to be okayed.
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>>46608520
>Wait can you even keep control over 54 minions?
At 11th level you have 3 3rd, 3 4th, 2 5th, and 1 6th level spell slots. Arcane Recovery Provides one extra 6th level slot (Half of 11 rounded up).

Each cast of Animate undead creates 2 undead for you (by necromancer class feature) OR reasserts control over 4 undead.

That last part is the part most people miss
Each slot level above 3rd increases both numbers by two.
So a 3rd level slot creates 2 or controls 4.
A 4th level slot creates 4 or controls 6.
A 5th level slot creates 6 or controls 8.
A 6th level slot creates 8 or controls 10.
(4 x 3) + (6 x 3) + (8 x 2) + (10 x 2) = 66

That's assuming all spell slots go into Animate Dead though and none into your new Create Undead spell.
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>>46604740
anyone got that roll a character website?

the one where it's like "you are bla bla, a human cleric who claims to worship x but secretly worships y" etc
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Posting again.

So how good are wizards from level 3 to 10 (assume a level 3 start) FOR REAL, compared to, like, a bard or a cleric?

Assume your DM isn't going out of their way to hand out new spells, but isn't deliberately trying to deprive you of spells either. Assume you can't just go wizard-hunting on a whim either.

Seems like finding spells and blowing precious gold on scribing them is going to put a damper on you a lot of the time. Yeah, yeah, you get bonus spells at level ups, but clerics get ALL THE SPELLS, bonus domain spells auto-prepared, and medium armor and shields.

What do wizards REALLY have going for them? Rituals?
>>
My DM managed to adapt Return to White Plume mountain to 5e. My rouge got Whelm the Warhammer, the money hungry racist.

Every time I asked him whether there was cash in a room my DM responded with these exact words if there wasn't: https://www.youtube.com/watch?v=Aa1Megzxf8g

>tfw you have an imprint of keraptis and you say "no, yes" to the the vengeance guardian.
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Is it a good idea to give my players a free feat at level 1?
I kinda feel that it would be a nice way of giving crunch to their personal fluff
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>>46608736
There are plenty of get rich quick scams involving magic. Personally if I were to give players downtime I would just assume they could afford to copy spells by doing magical shit for money
As for whether they are useful? You better believe it, wizards be crazy
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>>46608773
It will give them a quite significant boost in power, depending on what they choose, but it's not necessarily game breaking.
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8th-level CG dark elf Rogue (thief)

PLUS

Fighting on large creatures rule meaning the dragon could only attack me with its tail attack

PLUS

Knowledge of anatomy (armor that you can feel through isn't very good armor - if a dragon's scales are meant to protect it then it can't feel through them)

PLUS

Dagger of Venom, Potion of Water Breathing, and 3 Healing Potions

PLUS

Absurd Hide and Acrobatics modifiers, contested by absurd Strength and Perception modifiers

PLUS

Being able to halve damage against me 1/round

EQUALS

My character just essentially solo'd an adult white dragon, the one you encounter in Rise of Tiamat. We went north first so apparently it was alone.

I say "essentially" because in fact the first 16 damage was done by my fellow party members before I mounted the thing and it flew off away from them, further than they could reach me. Its goal was to kill me personally. What ended up happening instead was that it was unable to dislodge me, I could Hide on its back to mean that it had to find me before it could attack me (granted it was very good at that - my +11 Stealth verses its +11 Perception, so it was basically a 50/50 shot each check).

It tried to drown me by shouting "I HOPE YOU CAN HOLD YOUR BREATH!"

To which my character quaffed her Potion of Water Breathing and responded "I CAN HOLD MY BREATH FOR A REALLY LONG TIME!"

With me being able to Sneak Attack the dragon each round (since when you're riding a larger creature you have Advantage against it), my damage against him was big enough that I killed it.

This is a big deal for me, dudes. I was forever DM'd for 10 years, never got to play D&D until recently. This is the first dragon any character of mine has ever slain.

Feels good. My character is now going to go around introducing herself as "Iliira Dragonslayer".
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>>46608773
I did it, no big deal, I've just found I should probably adjust encounter CR accordingly

They got their ass handed to them by a single CR1/4 flying sword at lv 1 but they totally facerolled (but didn't manage to finish) a CR3 cult mage at lv 2
So YMMV
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>>46608773
If they take one of the 4 or 5 most meta feats, like most people would, then it's done nothing but raise their power level for no reason.

Otherwise, it would help diversify them.
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>>46608736
2 free spells per level is a lot. You can be more than competent with only the spells you get to add to your spell-book for free.

And wizards have the most variety and access to some unique spells as well which gives them unparalleled versatility rivaled only by the bard through magical secrets.

Cleric and Druid may have access to their full spell list every day but there is far less variety there to work from.

As for levels three to ten, every odd level wizards get a huge jump in power as they gain another spell level.
So at 3rd level you're scorching rays and holding person, then at 5th you've got fireballs taking out enitre encounters and have fly and haste to make your party members into juggernauts.
At 7th level you are suddenly a master of Elementals through Conjure Minor Elementals and can use Greater Invisibility to remain invisible while casting or even give the rogue supreme stealth for advantage on every attack.
By 9th level you control such horrors as Cloud Kill, Dominate Person, and Teleportation or even the power of Creation itself.

There is a lot of fun to be had as the undisputed master of the arcane. And that's not even touching on how fun some of the subclass abilities are all on their own.
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>>46608818
*Mind, I went through all of my healing potions, my potion of water breathing, and was left with 4 hit points by the end of the ordeal, not to mention being 80 feet under frigid water desperately making Constitution saves to not get Exhaustion. I only barely managed to get out of the water, by which point the group's Dragonborn Ranger had caught up to me, cast Cure Wounds on me, and then is basically gonna have to carry me back to the group while my character asks him to please SET ME ON FIRE so I can be warm again.

My DM has also told me in no uncertain terms that I will never be able to do this ever again. Which I'm fine with.

Nevertheless! Feels good. Feels REAL good.
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>>46608805
>>46608825
>>46608827
They're all newbies to DnD, so i fingured it could help them not get butchered.
Thanks people

Oh is there a pdf of that feat book? I heard it was shit, but i wanted to see for myself
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>>46608818
>I could Hide on its back

Absolutely retarded.

>when you're riding a larger creature you have Advantage against it

What the fuck? Is that true?

That makes no fucking sense. If anything you should have disadvantage because you're trying to cling to it while it thrashes around.
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>>46608854
>Cleric
>far less variety

Bullshit.
>>
>>46608736
Wizards have rituals, a better spell list (especially for control) and pretty good schools.

An abjurer from 3-10 is going to mitigate a reasonable amount of damage and basically shut down enemy casters at 10.

A conjurer is going to have any small object they've seen - keys, books, lockpicks, they can have something useful. They'll also be able to swap places with party members at 6 and make summons much more useful by ignoring concentration at 10.

Diviners forces a success/failure on something important twice a long rest starting at level 2, so that's immediately useful. Then they get spells back for divining, letting them cast more than anyone except a point-chugging sorc.

Enchanters can lock down one enemy/person in or out of combat for whatever reason they might need to, and later redirect an attack to an enemy.

Evokers can throw damage spells around without risking team damage and squeeze an extra bit of damage out.

Illusionists can change their illusions with ease, negating a lot of the disadvantages to low-level illusion spells.

Necromancers can summon tougher, more damaging undead at a faster rate than any other wizard.

Transmuters can get a number of useful features to keep or give to the party, like resistance to a damage type, extra speed or proficiency on Con saves. They also poach most of the utility of a non-Moon Druid's Wild Shape at 10.
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>>46604829
It says as much in the MM.
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>>46608863
>What the fuck? Is that true?

It's in the DMG; give me a few minutes to find the page...

However, it makes total sense. Imagine I'm a human riding a bucking bull and I'm armed with a dagger. It'd be practically impossible for me to hit the bull with that dagger.

With a dragon it's even easier. Again, it's practically impossible to miss.

>Absolutely retarded.

Funnily enough I didn't even argue for this, it was my DM who pointed it out. However it makes sense based on all the depictions of white dragons in D&D. Their necks are relatively short for dragons, which would make it hard for them to look directly at the middle of their back. And, again, armor that you can feel through isn't armor, so he couldn't know with pinpoint accuracy where I was each round until I stabbed him.

Provided I remembered to make a Hide check, which actually I frequently forgot to do.
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>>46608818
Why didn't it just do a barrel roll?

I'm super serious here. It's a dragon, it can survive a fall that would kill you, it knows you're somewhere on its back, so just flip turn upside down and fall to the ground with you between it and the ground.

shitty dm desu.
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>>46608878
Alright, I'll give you that. Domain spells alone give the cleric enough variety to rival the wizard. But for the most part clerics don't get much in the way of the illusions, enchantments, and transmutations that wizards do. Those are usually reserved for the realm of arcane magics.

I mean, their spell list is still about half the size of the wizard before domains.
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>>46608953
>It'd be practically impossible for me to hit the bull with that dagger.

Ugh, mea culpa. I meant to say *would be practically impossible for me to NOT hit the bull with the dagger".
>>
Arcane Trickster rogue with Green-Flame Blade and a flyby-Help owl familiar: How good is it really?

Is it worth being a rogue for?
>>
>>46608965
The fact that he didn't think of something like that, but instead made a player feel like he had accomplished something epic makes him a shitty DM?

Please, never DM
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>>46608953
>Imagine I'm a human riding a bucking bull and I'm armed with a dagger. It'd be practically impossible for me to hit the bull with that dagger.

Uh, yes. Yes it would. That's 6/8s of a bull riding contest per round. And while that's happening you're trying to stab the fucking bull?

Have you never see the way bull riders get tossed around? Ignoring the difficulty of holding onto the bull one handed, you're now trying to drive a knife straight into it with force while your upper body is being tossed around like a ragdoll.
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>>46608918
And you're going to have to shell out money for those spells unless you're fine with, like, two level 2 spells at PC level 3.
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>>46609021
Verisimilitude is important

>>46609028
But what else do you need money for? You don't wear armor, which is what most classes are dumping money on at those levels
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>>46608953
you are technically incorrect on the scales bit; even if the scales themselves transmit no sense of touch, heat, pain, etc etc, the skin underneath can still easily feel the shifting weight as different scales are pressed into it.
On top of that, armour that you can feel is still great armour if it stops a sword from sticking into more vital locations, like your heart or other organs.

Still, grats on the dragon kill, I know what being forever-DM is like, though I honestly can't say I'd leap at the chance to not DM anymore.
>>
>>46608965
>Why didn't it just do a barrel roll?

It did. Hence my Acrobatics to run along it like it was a rolling barrel.

Oh, I found the Climb Onto a Bigger Creature rule. DMG page 271. You get Advantage because, as mentioned, it's essentially impossible to miss the creature.
>>
>>46609028
Well, you're not spending it on half-plate, so that's fifteen spell levels you can grab.

That should tide you over until Fabricate and other money-making schemes are easily available.
>>
>>46609043
>>46609086
Bards, archers, warlocks, etc. etc. aren't spending money on armor either.
>>
>>46609026
>Ignoring the difficulty of holding onto the bull one handed, you're now trying to drive a knife straight into it with force while your upper body is being tossed around like a ragdoll.

Well...D&D is not a real life simulator, I guess is my rebuttal.

It's really iconic to be riding around on the dragon you're trying to slay, as well as being on the dragon allowing you to get at its vitals and so on. Hence the Climb Onto a Bigger Creature rules (DMG 271).
>>
>>46608953
>armor that you can feel through isn't armor

huh? We're talking about magic here. Are sentient suits of armor not armored if they can feel you hitting them? Why would a biological, magical scale made of whatever have to obey rules observed about mundane metals and armors in a mundane world?

An adult white dragon has an AC of 18, which is natural armor. Those scales do provide protection, because that dragon is a pretty big target and easy to hit.

>>46609021
I do DM, and my players enjoy beating monsters after they've tried every dirty trick in the book, not just laid down to die.

>>46609062
That's better, but still iffy. I'd have given the dragon a chance to swipe you or make an attack as you crossed its belly.
>>
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Why would you ever be a Lore bard when the bonus skill proficiencies are completely irrelevant in the face of Jack of All Trades?
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>>46609100
Also, the acrobatics feat would probably require a 25 or 30 DC.
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>>46609117
Double Magical Secrets
>>
>>46609117
>thinks anyone picks lore for the proficiencies
Extra magical secrets you brain-adled Tosevite
>>
>>46609120
>Also, the acrobatics feat would probably require a 25 or 30 DC.
For what level?
>>
>>46609094
Archers are damage-dealers whose spellcasting (if they have any) is dealing more damage, warlocks are primarily damage dealers from 3-10 with a few tricks, and bards have less known spells than a wizard.

>>46609117
You've already got armour or Extra Attack from another class, you want more out-of-class spells or you want to ruin the enemy's day with Cutting Words.
>>
>>46609015
It's great if your GM isn't a dick about familiars. They die super easily. But having them to scout for you is incredibly good.

Improved Mage Hand is God Tier and hands down the best way to explore a dungeon, pick pockets, activate traps, or any number of other uses. Minor illusion is not to be overlooked either.

Charm Person and Sleep are great backup plans.
Alter Self is an amazing tool. Invisibility too but more so to help other people sneak since you will already be the best at it.
Haste needs little explanation. Hypnotic pattern can end encounters. Major image is great for utility.
>>
>>46609145
>>46609151
You're getting basically nothing from Lore at levels 3-5 though.
>>
>>46609177
And? What are you getting from Valor bard? An extra +2 AC and a martial weapon proficiency you wont use because you are probably built for dex anyways?
>>
>>46609157
using acrobatics to stay on top of a spinning, angry dragon would be a legendary feat, and require a somewhat legendary difficulty. That doesn't change if the players are level 1 or 20. Just the likelihood of them succeeding on it does.

do you scale down difficulty of tasks if the players are low level? I can understand only presenting a low level party with low level skill challenges, but not scaling down the difficulty of unplanned and improvised actions the players try to take., or any really difficult things that have.
>>
>>46609217
Medium armor and a shield is breddy gud.

Pick up a rapier, a shield, and medium armor and go to town.
>>
Has anyone homebrewed anytihng like combat drugs? It was something i had wanted to put in a game
>>
>>46609177
Cutting words? You're saying it's not good to have enemies fail at everything at every whim? Combine with viscous mackingry for auto-fails at everything
>>
>>46609100
>That's better, but still iffy. I'd have given the dragon a chance to swipe you or make an attack as you crossed its belly.

The DM did. But a decent AC on my part, some poor rolls on the DM's part, and the Rogue's Uncanny Dodge letting me halve damage 1/round meant that it was less effective than you'd think.

>Are sentient suits of armor not armored if they can feel you hitting them?

No, I don't mean that it doesn't function to protect you - the dragon still had its 18 AC. But if you can feel pain through armor then it isn't really doing a good job *as* armor.

Reptiles don't have nerve endings in their scales, and dragons wouldn't, either, especially given that dragon scales are usually depicted as being more like, well, actual scale armor, with overlapping small plates, rather than essentially really tough skin. While the idea that my character was exerting pressure on the scale has some merit, my character with all her gear weighs only like 150 pounds. The dragon's carrying capacity is something like 6,240 pounds. I'm literally not heavy enough for it to notice.

It's not like the dragon didn't know I was there - I was stabbing it in the back and neck repeatedly (never got to actually use the Dagger of Venom's venom property, unfortunately - it was more important that I attack each round instead of wasting an action on activating its venom).

The Perception check was so that its tail slap attack wasn't made blind, since, again, due to the way white dragons are depicted in D&D it wouldn't really have been able to crane its neck to see me directly.
>>
>>46609227
I'm not saying Valor Bard isn't just as good as Lore Bard but Shield in the off hand does fuck up your casting a little bit. But that doesn't matter if you have Warcaster, which you really need as a Valor Bard anyways.

Cutting Words is Aces though.
>>
File: witchhomebrew.pdf (1B, 486x500px)
witchhomebrew.pdf
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>>46609232
I'm working on a warlock subclass for the witch that will feature something like that. Right now I've got a poison based pact (need to fill out the poisons though), and I'm thinking another pact would be buff potions.

But the buffs and poisons I would add would be usable by any character that knows how to make them.

Here's the WIP. It might not be the most current, I've shifted voodoo dool to invocations.
>>
>>46609220
>using acrobatics to stay on top of a spinning, angry dragon would be a legendary feat, and require a somewhat legendary difficulty.
Still, a DC30 roll is a significantly different thing at level 1 than it is at level 20. Such is the nature of the mechanics; changing either the bonus OR the target changes the roll regardless.

>do you scale down difficulty of tasks if the players are low level?
I set DCs based on character level with around a ±5 from a baseline. If I don't want characters to do something, I simply tell them they can't rather than setting an arbitrarily high DC, or I don't put them in a scenario where they will face such an arbitrarily difficult task.
>>
>>46609220
>using acrobatics to stay on top of a spinning, angry dragon would be a legendary feat

Why? It's just spinning really fast, doesn't matter if it's a barrel or a dragon; the difficulty is in dealing with the claw swipes. Though for the record the DC was in fact 25, but when you have the Lucky feat and a +8 to Acrobatics...

Besides which, such an act consumes a dragon's action, which was really better off spent attacking me - I forgot to Hide half the time, and the dragon did have Legendary actions, so it could use Perception to spot me (it usually did even when I remembered) and then its subsequent actions and legendary actions to attack with its tail.
>>
>>46609278
>Still, a DC30 roll is a significantly different thing at level 1 than it is at level 20

Not really all that true in 5th ED because of bounded accuracy and all.
>>
>>46609289
>Not really all that true in 5th ED because of bounded accuracy and all.

Not really. Let's use Rogue and Acrobatics.

A 1st Rogue level character can reasonably be expected to have a 17 (+3) in Dexterity. Add in Proficiency (+2) and Expertise (double proficiency), and he'll have an Acrobatics of +7. So the DC 30 check is literally impossible.

Skip ahead to level 20, and the same rogue sans magic items now likely has a +5 to Dex and a +12 modifier due to Expertise and Proficiency, for a total modifier of +17. So he makes the DC 30 check on a roll of 13 or better, or 40% of the time.

40% is a significant improvement over "literally never".
>>
>>46609278
As a DM, I structure encounters and adventures so that generally speaking, the party won't encounter any legendarily difficult skill rolls But, if they're doing something that I haven't planned for, or for some reason, the story calls for one of those really difficult skill rolls, then you don't pull the punches. That just cheapens things for the players.

To put it another way: I don't force high difficulty on my players at low levels, but if they try to do something that would be extremely difficult, then I'm not going to reduce the challenge just because they attempted it at level 1 instead of 10. This is one of the better things 5e does than 4e: actions have objective difficulty. There's no need to factor in party level when trying to figure out how hard something is.

>>46609362
Right, this is intentional. The rogue gets better at skills as hie levels up. Who knew?
>>
>>46609362
Oh, and as an addendum the Rogue will make DC 27 or lower Acrobatics checks 100% of the time, thanks to based Reliable Talent.
>>
>>46609389
>Right, this is intentional. The rogue gets better at skills as hie levels up. Who knew?

My point is that the assertion - essentially, "bonded accuracy means there's little difference between a DC 30 skill check at level 1 and the same check at level 20" - is just plain wrong.
>>
Is dualclassing a good option in 5e? What are some cool combinations? Monk/Warlock is the only one I have heard of so far, and it seemed rather gimmicky and anti-teamplay.
>>
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>>46604740
Homebrew this.
https://youtu.be/z-GAU2warA4

And your players may have a great time if done right! Remember to be cleaver with how to kill it instead of giving it hp and dmg.
>>
>>46609162
If the DM lets a familiar take the Help action in every single round of combat, it makes complete sense that enemies would target the familiar in a fight. If a familiar is just used as a scout, that's still pretty good because it means the rogue has no excuse to split the party anymore, but people shouldn't attack the familiar unless they manage to catch the familiar acting in an unnatural way.
>>
>>46609424
>dualclassing
Not really a thing in 5e. Multiclassing rules have changed.
>monk/warlock
Probably not a viable combination. I don't see how either of those would benefit each other.
>>
>>46609424
Multiclassing gives you a wider variety of abilities in place of the focused abilities of a single class. So long as you don't make yourself too MAD, most combos are fine. Just be aware of certain caveats, such as Extra Attacks not stacking, ability score improvements being set class features, and not having access to higher-level spells despite having higher-level slots.
>>
>>46609424
sorcerer/warlock is the one for people attempting to break the game by shooting more than the customary amount of lasers in a turn. Just like in 3rd, most of the weapon-using classes can take a couple of levels of fighter with good results. Barbarian/rogues can work if you wield finesse weapons but use Strength to attack with them.
>>
>>46609452
Shadow monk with Devil's Sight and Darkness.
>>
>>46609424
Monk/Warlock sounds horrible. MAD all over the place. Although I guess you don't really need charisma if you're only grabbing it for hex. But then why not just take magic initiate?

At least pick two classes that have some core attributes in common. Any of the Charisma Casters mesh nicely, for example.

Also, the general rules with Multiclassing are to not take more that 3 levels (maybe four to keep your Attribute Bonuses on track)in your secondary class or you lose out on late game features, always get Extra attack before multiclassing, limit loss of spell progression as much as possible, and to be aware of how you mess up your Attribute Progression and avoid multiple attribute dependencies. Also Cantrips are always good and scale regardless of class.
>>
>>46609452
Monk/Warlock was mostly about the darkness+shadow monk.

I think it can be replicated better these days with Warlock/Sorc, thanks to that underdark UA.
>>
>>46609389
>Right, this is intentional. The rogue gets better at skills as hie levels up. Who knew?
How can you say that bounded accuracy makes something not accurate, then openly admit it is exactly accurate?

>>46609389
>But, if they're doing something that I haven't planned for, or for some reason, the story calls for one of those really difficult skill rolls, then you don't pull the punches.
I didn't either. If they're fighting a dragon of their level, the rolls should be comparable. That dragon doesn't suddenly become a challenge 10 levels higher because they're doing a niche action.

More importantly, I don't understand why DMs feel a need to punish players for improvising actions. You shouldn't arbitrarily scale up difficulty because someone is trying something impressive; this is a world where nerds can fucking make blasts of fire with chants and waves of their hands, yet the rogue staying on a flying dragon seems nuts to you?
>>
>>46609424
Cleric 1/Wizard X is pretty decent, you get medium (or heavy if you have strength for some reason) armour, a shield, level 1 cleric spells and a domain power.

In exchange you're one level behind in spells (but not spell slots) until level 18, at which point you hit parity again.
>>
>>46609482
Unless you're starting at level 5, that's entirely not worth the progression delay.
>>
>>46609493
You could reduce some MAD with Shillelagh or Mage armor. I mean, it's essentially like having 16 Wis; drops off once you could afford ASI to improve it tho, but that's at like, what 12 at the soonest.. probably later because you are multiclassing. You could also just ignore any spells with saves or attack rolls and dump CHA, as silly that sounds. You got quite a few good buff spells, Hex, Flight, etc.
>>
>>46609523
>Warlock/underdark Sorc

RAW, you don't even need the warlock levels anymore, provided the darkness was cast by you.

Still, UA, though...
>>
>>46609530
CR has nothing to do with it. CR is a broad tool to estimate the difficulty of fighiting a monster, not running circles around it mid flight. Gravity doesn't suddenly get a lot easier to fight against because the dragon has a lower CR number in the monster manual. The dragons don't suddenly fly slower for the players (in fact, Ancient Red Dragons fly as fast as Ancient White, despite there being a 4 CR difference between the two).

This isn't about punishing the players. It's about making sure their epic successes are predicated on appropriate difficulty. Not ez mode, as you would have it.
>>
>>46609592
>This isn't about punishing the players. It's about making sure their epic successes are predicated on appropriate difficulty. Not ez mode, as you would have it.
Your definition of EZ mode is making sure that players can actually make a roll?

Nigga, you can't be serious.

I'm the same way. I want their epic successes to be predicated on appropriate difficulty. So the weaker the dragon, the worse it is at shaking off an enemy. It's not that the dragon is flying slower, or gravity is getting easier... DC is an arbitrary value defining difficulty for the context of the game mechanics. There's nothing inherently "more realistic" about setting the DC based on "realistic" difficulty or difficulty relative to level.

Why? Because it turns out that there's nothing fucking realistic about taking on an armored flying reptile that can breathe fire with fucking feudal-tech weaponry, you fucking tool.
>>
>>46609592
Well, to bring all that to a close, Iliira Dragonslayer, for whatever reason, had an epic success. She nearly died for it, but now she has a dragon's horde to plunder (split evenly with the rest of the party even if they didn't really contribute to the fight beyond the first 16 points of damage) and a story to spread throughout the Sword Coast.

Maybe people who see her will now say "look, it's Iliira, who slew Arauthator, Old White Death, and stole his horde!" instead of "look! A dark elf! Run and hide!"

(My character's motivation is to become the greatest thief who ever lived not for the stuff, but so that people who see her will know her as that rather than as a drow)
>>
>>46609424
Assassin 3 comboes well with Paladin and Fighter if you're trying to be a really effective assassin and blow things up in the first round.

It's awkward to get all the pieces together, though.
>>
>>46609530
When a player wants to improvise an action, what you as a DM have to ask yourself is how likely this action is to be repeated later in the campaign. Making a ruling sets a precedent for how you should handle the same thing in the future, and if you agree to an improvised action that a PC can do every single turn, you shouldn't make it so good that the character SHOULD do it every single turn. On the other hand, you can be a little more lenient with situations that will hardly ever come up, like staying atop an unwilling flying creature of Huge size or larger that's trying to buck you off.
>>
>>46605377
Basalt dunes
>>
>>46609687
>When a player wants to improvise an action, what you as a DM have to ask yourself is how likely this action is to be repeated later in the campaign.
But when those actions are predicated on elements that adjust as the players scale up, it's not an issue.

For example, having the first-level rogue leap a 30-foot chasm at 1st level is a bit much. But if I have no problem with him leaping on the back of a 20th-level giant creature at 20th level, I should have no problem with him leaping on the back of a 1st-level giant creature at 1st level, right?

And theoretically, those tasks would be somewhat equal.
>>
>>46609664
You're playing the wrong game if you want everything to be possible. Try freeform RP. I'm super serious about this. A game with rulesets that allow for the possibility of failure doesn't sound like it would be fun for you, and there's no shame in enjoying a game where failure is not a possibility.

However, this is a truth about the ruleset of 5e: some actions are impossible. Some actions are extremely improbable. This is why they introduced the boudned accuracy system, with objective measures of difficulty (trivial, easy, moderate, hard, etc). If you want a game where the world alters its difficulty based on party level, try 4e

So 4e or freeform are my recomendations for you. Meanwhile, my players will enjoy the fact that the world doesn't bend over backwards to make things possible for them, that they have to work for it. It makes the epic feats that much more satisfying when they happen. And if you don't take my previous recommendations, I highly recommend you try this one. But I doubt you actually DM at all.
>>
>>46609734
>You're playing the wrong game if you want everything to be possible.
I don't want everything to be possible. I want everything that fantasy heroes are capable of doing to be possible. Fantasy heroes leap onto the backs of dragons, so that should be possible.

>I'm super serious about this.
Then you're retarded, and have no clue what running a game entails.

>However, this is a truth about the ruleset of 5e: some actions are impossible.
No shit. We're talking about jumping on a dragon in D&D, not eating the sun.

Are you retarded?
>>
>>46609732
That's what opposed checks are for. Your ability to cling to a creature should logically be pitted against the creature's ability to throw you off. And those don't always scale perfectly with level. Since so few monsters have trained skills, the PCs' skill bonuses scale more with level, so a first-level character riding an ogre will have a much harder time than a 15th-level character riding a storm giant.

Also, you don't need to improvise rules for how much distance a character can jump. There are rules for that already. Just like there are rules for grabbing and climbing that you can put to use in situations like these.
>>
>>46609764
>No shit. We're talking about jumping on a dragon in D&D, not eating the sun.

Which confuses me a bit since it's explicitly possible - it's outlined on Page 271 of the DMG.

Again, for all involved in the discussion, it's not like Iliira leaped onto the back of the white dragon and then was utterly invulnerable and gibbed the dragon in a single fight. By the end of the battle Iliira was at 4 hit points, 80 feet under frigid water, and out of healing potions. One more hit of ANY kind from Arauthator would have killed her, even with Uncanny Dodge, since the dragon's minimum damage with his tail slap was 10 damage (so, okay, not killed Iliira, but put her at 0 and needing to make Death saving throws while the dragon was free to eat her). The water in and of itself wasn't dangerous due to the Potion of Water Breathing she'd used, but the frigid temperature is gonna start doing a serious number on her health soon enough. Her cold weather gear is now soaked and useless for its intended purpose - she's literally better off stripping naked then staying in it despite the air temperature on the surface being -10 degrees Fahrenheit.

Fortunately she has several change of clothes; unfortunately none of them are cold weather gear.

By the time Iliira is dragged back to the rest of the party by the group's ranger, I fully expect her to have gained several levels of Exhaustion and be useless for the rest of the dungeon.
>>
I want to build a Dragonborn fighter that sells his soul to an evil dragon god for power.
Mechanically I see this as multiclassing as a Warlock.
How should i handle this?
>>
>>46609927
Well, first you should build a dragonborn fighter.

Then you should find a receptive evil dragon god.

Then you should multiclass warlock.
>>
>>46609889
>That's what opposed checks are for.
And for opposed checks, the defending player's roll can be represented by a passive DC based on their skill rolls. That would be a variable difficulty based on level and stats of creature, not on gravity, as anon is claiming in >>46609120.
>>
>>46609942
>>46609927
Dragon Blood sorceror as a different color of dragon? Like a gold dragonborn with red scales growing in patches or a copper that is rusting into a green.
>>
>>46609952
Correction, I meant to refer to >>46609592
>>
>>46606680

Thanks, but I was hoping for references more so for what kind of mechanics to use/consider making for a DnD heist as opposed to ideas for the heist itself. I've looked at some shadowrun stuff, but it seems kind of difficult to translate that into 5e, skills being how they are.
>>
>>46609952
I mean, it's a fine line between the things that are best represented by opposed rolls and the things that are just inherently difficult. If a creature is so large that it isn't even aware of humanoids riding it and just happens to be moving in a way that's hard to balance on, that could be represented by a flat DC. And a DM might rule that an opposed roll is so inherently lopsided that one side has advantage, another side has disadvantage, or both.
>>
>>46610016
What do you mean what kind of mechanics? What do you need that isn't in the rules already?
>>
>>46610028
Absolutely agreed. But I also don't believe that the DC should be set arbitrarily high so as to make the action virtually impossible, as that idiot was saying. Climbing onto a giant monster is a staple of fantasy. It should not be impossible for fantasy characters to do.
>>
>>46609927
Fighter 2 / Warlock 18
>>
>>46609764
The rules provide for fantasy heroes to be able to do all that. After a certain level. The rules provide for certain tasks to be possible at higher levels and impossible at lower levels.
>>
>>46610103
Or even better Fighter 1/warlock 19

Because if you're gonna do 2 levels in fighter you might as well go 6 so you can have extra attack, subclass, 2 ASI/feats and second wind
>>
>>46610188
>The rules provide for fantasy heroes to be able to do all that. After a certain level.
Show me the mandatory level requirements of leaping onto a dragon from a book, please.
>>
I rolled 12 16 12 13 18 13. Any ideas of class/race combination? Start from 1st level.
>>
>>46610228
First: this is about running around on a dragon as it did a barrel roll to avoid falling.

Second: there are none. There are mechanics that provide for players gaining ability as they get more experienced. And the objective difficulty scale.
>>
What would you as a DM say if a player wants to switch character because he's not comfortable/good at roleplaying his current character?
>>
>>46610288
Let him after a scripted and dramatic character exit/death
>>
>>46610259
>First: this is about running around on a dragon as it did a barrel roll to avoid falling.
Okay, that's great. That's essentially like a log roll, plus other factors like the motion of flight. Difficult, but not entirely impossible in a fantasy setting.

Still, I'd set the DC based on the dragon (likely its passive Athletics score; I'm assuming its using forceful motions to try and shake the character).
>>
>>46610256
You've got an 18 and a 16. You can play anything with any race and be above-par.
>>
>>46608818
Running on 8 years as Forever GM without a Dragon to slay. I am playing now and my GM has hyped up a dragon fight in the next 3 or so weeks IC. I look forward to losing my dragon slaying virginity.
>>
What's more powergamey in your opinion:
A keen mind variant Human conjurer wizard
Or
An Eldarin diviner wizard
Or
A mountain dwarf abjurer wizard

Either of the first two would be a criminal, basically an arcane trickster that is more arcane than trickster

The dwarf is just a fucking dwarf that finds magic to be a convenient way to survive after escaping dwarf jail in his youth
>>
>>46610217
I'd say you gain a lot from Action Surge, then again the pact stop being unique after 14 in the Lock.

I'd say is party dependent/ person flavour really
>>
>>46610303
Gotcha, I'll just find something suitably entertaining to kill my character.
>>
>>46610217
Action surge is amazing to the point even a wizard might consider Fighter 2.
>>
File: ALIGNMENT.jpg (124KB, 800x600px) Image search: [Google]
ALIGNMENT.jpg
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GREETINGS MORTALS

I HAVE TIRED OF THE ANCIENT WAYS OF LAW AND CHAOS, GOOD AND EVIL.

WHILE THE RULESET OF THE PRESENT IS PLEASANT, ITS SYSTEM FOR DETERMINING CHARACTER PERSONALITIES ARE WEARING THIN ON MY NERVES, AND HAVE CAUSED A GREAT MANY ARGUMENTS AT MY TABLE.

I BESEECH OF THEE, REVEAL TO ME A MORE NUANCED ALIGNMENT SYSTEM THAN A SIMPLE TWO-AXIS SYSTEM.
>>
>>46610555
The best alignment system is none at all. Achieve personality nuance by focusing on traits, bonds, ideals, and flaws, like the game tells you to.
>>
>>46610555
Selfish v Selfless, Y axis
Long term vs Short term, X axis
Pragmatic vs Dogmatic, Z axis
>>
>>46610555
Beliefs, Traits, Flaws. Tells everything you need to know about a person more accurately than alignment.

Alignment isn't even really necessary anymore.
>>
>>46609927
Fighter 1/Fiend Bladelock 9
Paladin 20 of Vengeance
Favored Soul Sorcerer 20

Lots of neat ways to do it mechanically, it's up to you do decide how smoothly that goes. If you wanna stay melee, then FIghter/Lock or Paladin are the ones I feel best recommending.
>>
>>46610555
>I BESEECH OF THEE, REVEAL TO ME A MORE NUANCED ALIGNMENT SYSTEM THAN A SIMPLE TWO-AXIS SYSTEM.

Personality, ideal, trait, bond.
>>
>>46610555
Roll a D20, then gauge how much of a shit you give about the result, then think about how you feel about a group of people in general. Unite these two abstract attitudes and generalize them to include every situation you find

Congratulations, you are now Ambivalent Hostile
>>
>>46610256
Since you're rolling, let's be oldschool about this and assume you were rolling in-order. Let's get older-school by assuming you were rolling in-order back when the order was str/int/wis/dex/con/cha so you get...

Str: 12
Int: 16
Wis: 12
Dex: 13
Con: 18
Cha: 13

Looks like a pretty strong case for a Wizard you got there.
>>
>>46610555
New stats that are used to gauge personality:
>Loyalty
>Honor
>Passion
>Aggression
>Faith
>Generosity

Roll 3d6 or choose for every stat. Players and DM use the personality stats as a help for roleplaying. If they want to, players can add specializations for the stats, i.e.
>Loyalty 5 - selfish
>>
>>46610555
To pick a better system, oh mighty wizard of trips and capital letters, you first need to decide how you feel about alignment in the first place.

>Alignment is a descriptive construct and not a mechanical one, kept around for tradition's sake

Throw out the mechanic altogether, use some version of the personality traits system (IE, steal a similar system from another game).

>Alignment should be meaningful and have major dramatic impact

Play a different RPG, because that doesn't mesh with modern D&D, and it's better to have two different systems that each do their own thing well, than to try to have one system that does both.
>>
>>46609927
You could just go arcane knight, and use the selling his soul as fluff
>>
>>46610256
Dragonborn Valour Bard. Be a tribal warrior skald. Inspire your allies into a murderous frenzy with hope that if they kill enough shit someday they can become the physical and mental paragon of Draconic majesty that you are.
>>
>>46610682
What do those even measure? That seems arguably worse than the current one. Loyalty to who? Honor in what sense? Faith in what? Generosity in which situations?

That might work in like Lot5R, but not DnD.
>>
Can anyone recommend a grid battle mat?
>>
>>46610720
That's what specialization is for. Oh, and if you have exceptions to your stats (say, a spy of questionable moral who is only loyal to his king) put them in parenthesis, like so:

>Loyalty 5 - the crown (15), selfish
>>
>>46610744
The Chessex ones on Amazon are pretty good for the price. Be sure to use wet-erase markers on them and not dry-erase though, or you'll ruin them.
>>
>>46610555
> ITS SYSTEM FOR DETERMINING CHARACTER PERSONALITIES

Wrong wrong wrong wrong.

Wrong wrong wrong wrong.

Alignment is the result of your personality, not the source of it, dingus.
>>
>>46610217
Is that a joke? Action Surge is so good that Fighter 2 is one of the best multiclasses in the game.
>>
>>46610555
Pretty much what other anons before me said - use the traits, bonds, ideals and flaws to craft the character's personality. I personally add to that beliefs, instincts, and goals, as seen in other systems. Achieving their goal, their instinct getting them in trouble, or sticking to their belief when it is being challenged earns them inspiration/more xp/whatever.

You can use the alignment system afterwards and based on how the players play their characters and what their ideal/bond/flaw/belief/instinct/goal is determine their alignment. They will often come out as neutral.
>>
>>46610682
prudence
justice
temperance
fortitude
faith
hope
charity
>>
>>46610895
Not the OP but I'd say it depends on when you get it, cause it pushes your Extra Attack off another level or so. I'm playing a Bladelock now, and I'll probably pick up fighter level or 2 at 6, and maybe 7.
>>
>thinking about how to implement non-standard weaponry effectively as a rogue
>"what if I dual wield a net and a short-sword, throwing the net for my action and converting my bonus action to a melee attack with advantage, granting me sneak attack!"

5e PHB, pg 148
"When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."

Fuck.
>>
>>46610682
>not rolling 6d20 down the line for alignment.
>>
WHEN'S THE NEXT BOOK COMING OUT
>>
I know it rather depends on party comp and what the encounters you face are, but which 5e class/multiclass combo have you noticed performing exceptionally well?

I, personally, found Rogues to be really powerful at least in the early levels, dealing much more damage than I would have anticipated (in comparison to the rest of their party, consisting of 1x barb 1x fighter and 1x cleric).
>>
>>46611177
We won't know until a month or two before its release.
>>
>>46604740
I've actually been running a game set in a desert for almost a year now (mostly because the group is semi-weekly and we skip sessions now and then). I haven't run much in the way of traditional DnD monster's other than a zombified wyvern. I made some octopi with acid instead of ink and that was cool, also some converted sand hunters, from 3.5's Sandstorm book, in a sandstorm itelf. The players loved it.
>>
>>46611180
A 1 or 3 level dip in warlock goes well with any charisma class.
>>
>>46611180
Sorcerer X/Warlock 3. 2X*(1d10+1d6+5) for EB. Pretty straightforward.
>>
>>46611040
Any way to circumvent this while maintaining RAW? Or am I misinterpretting it?

For example, a fighter:
>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Does the net rule apply only to making multiple attacks using the same action as above?
(ie: fighter uses attack action, he can't extra attack if he attacks with the net)
However, if he uses his attack action to attack with the net, ends his attack action there, abiding by the net rule, and then converts his bonus action to an melee attack (outside of the attack action), that would indeed abide by the rule of the net?
>>
>>46611040
>>46611466
The text says when you use the action, bonus action, or reaction to make the attack, you can only make one. It imposes no such restriction on other action classes. That means no Extra Attack, no Multiattack, etc.

Actually would be great if you have a mage casting Haste on you. Since you can only make one attack with that action anyway, one loses no attacks with it.
>>
>>46611466
The way I'm reading it is that if you have one attack with an action, then you can make one attack with the net.

If you have three attacks with one action, then you can still only make one attack with the net.

BUT, if you have some ability that lets you use a bonus action to make an attack, then you can still do that. Because that's an entirely separate action from the net attack.
>>
>>46611466
There's no "circumventing" RAW, there's just rulings and RAI. For example, a DM could reasonably interpret this as meaning that the Attack action (whether resulting from an reaction, bonus action, or vanilla action) cannot result in both a net attack and an attack with something else as part of that same action, and that other actions taken by the same character are not affected by this. Under this (probably reasonable) interpretation, a 6th level Fighter wielding a net and a shortsword could:

> Bonus action (TWF) attack with the net
> Action attack twice with the sword (extra attack class feature)
> Action Surge attack twice with the sword (extra attack class feature)

Meanwhile a 6th level Rogue similarly equipped could

> Attack with the net
> Dash or some bullshit
>>
>>46611040
>>46611557
>>46611466
Do remember that whatever method is being used to convert the attack to a bonus action, it must work with ranged attacks.
>>
>>46611631
According to pic related, I don't believe that the bonus action can be used to make an attack until after the attack action has been used. So the fighter could attack with the net and sacrifice his extra attack ability and then attack with advantage with his bonus action

>>46611659
As per pic related, either light weapon can be thrown if it has the thrown property.
>>
Use a trident and a net
Be the motherfucking retiarius
>>
>>46611758

Taking the attack action doesn't mean you've already made any attacks. The way I understand the new action economy, it's more of a commitment to use your action to attack with a weapon.

That's why you can move, attack, move, attack, etc. Once you declare your actions, you can perform them in any order.
>>
>>46611040
That special property emulates Loading for crossbows. It's only meant to prevent you spamming the attack if you have Extra Attack. It's one per action, one per bonus action, and one per reaction max, not one per turn. If it was once per turn or round, it would say so.

You can't TWF with it anyway, because it's a non-light ranged weapon.
>>
>>46612079
A net isn't a ranged weapon, it's a thrown weapon, meaning it can be used in two weapon fighting (see >>46611758).

And with the Dual Wielder feat it doesn't have to be light, either. No problemo.
>>
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>>46611758
The order of your action, move, and bonus action (if any) are up to the player.
>>
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>>46612156
>A net isn't a ranged weapon, it's a thrown weapon
>>
>>46612456
And here we were thinking 5e was making D&D simple again. Such fools, we are!
>>
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>>46612156
>>46612456
>>46612474
>A net isn't a ranged weapon, it's a thrown weapon,
There's nothing stopping a weapon from being both, which the net is. It is pretty simple.
>>
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>>46612456
Let me rephrase that: a net has the thrown property (which you helpfully didn't include in your very selective screenshot) so it can be used in two-weapon fighting.
>>
>>46612679
It doesn't matter if it's thrown or not. What matters is if it's a melee weapon, which it is not.
>>
I know that advantage on saving throws against a certain condition works on all saving throws against it, even if succeeding on that save would have another effect besides just preventing the condition, such as reducing damage.

But how does this resolve with immunity? Would the creature be immune to all effects (including damaging effects) that cause the condition, or would they be considered to auto-succeed on all saving throws against it?

I have a player who's been angry at me for like a month straight and constantly complains that the devs are stupid assholes because creatures that are resistant to being blinded are resistant to spells like Sunburst and Sunbeam (which blind). Then we ran into a creature who was immune to being blinded altogether and I ruled that the spells flat-out didn't work, and he got even madder and kept interjecting saying how stupid it was and how it didn't make any sense because "putting on sunglasses doesn't make you better at dodging explosions".
>>
If my meek halfling character is always on the shoulders of another party member is it worth getting the Mounted Combatant feat?
>>
>>46612810
Actually nvm, you seem to be correct, at least RAW. On the other hand, net+trident is such a classic that I'd consider allowing it anyway (perhaps with a special feat or a variation on Dual Wielder).

>>46612984
I agree with your player. The blinding is a side effect of the spell. Preventing the damage is like saying that immunity to poison makes you immune to poisoned weapons. Which is obviously silly.
>>
>>46606368
Someone asked and no one said they wanted it gone and a couple were against removing it, but they just did it anyway.
>>
>>46612987
Probably not.
Most things are not going to be smaller than the medium-size-creature that your other party member likely is.
Making the other player take attacks is kind of an eh move, have to talk to other player
Making dex saving throws safer is cool, I guess?
>>
>>46613033
Yeah, unless it specifically requires eyesight to function, like a vampire's charm ability perhaps, it works perfectly well against blind enemies, or things that don't see with normal vision.
>>
>>46612984
If it's immune to a condition that's a side effect of a spell, it isn't immune to that spell. Sunburst would still do radiant damage as normal, but if it fails it wouldn't be blinded.
>>
>>46612984
Immunity to a condition simply means the creature would never have that condition applied to him, just as immunity to a damage type means the creature would never take damage of that type.

It has never come up at my table, but I wouldn't rule on resistance the way you're describing. If you are resistant to blinding, and are put in a position to save against a damaging effect that also blinds on failure, I'd allow a single save against the spell. If the save fails, I'd allow a second roll to save just against the blinding effect, with the character still taking the full damage he'd normally be subject to.
>>
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I'm about to play DnD for the first time, and I'm DMing.

Tips?
>>
>>46612984
Your player is right.

If I have a spell that does damage and blinds, but my target is immune to being Blinded, they still take damage.
>>
>>46613096
Be descriptive about everything. Sights, smells, textures, everything.
>>
>>46613096
Make sure everybody gets to take a turn at providing input even if you aren't in the middle of an initiative situation.

Try to avoid flipping through the books/pdfs. If you don't know the rule, make a ruling (whatever seems reasonable in the circumstances), and try to circle back around and see what the actual rule was later, between game sessions. This keeps things moving and eventually leads to a strong knowledge of the actual rules.

Roll out in the open. You're not your players' enemy; your dice are. Let the inanimate objects take the heat for that total-party-kill.
>>
>>46613162
>Roll out in the open
Because having your first goblin encounter with them critting twice in a row is fun for the players, right?
>>
>>46613162
Yes
NO
no
>>
>>46613096
Forget the rules and just roll dice whenever you think your players expect you to. Ignore the result.
>>
>>46613096
I would honestly recommend you watch Adam Koebel's office hours. The show has 7 episodes each about an our long, and he really provides some interesting insights which helped me start off more confidently as a GM.
>>
>>46613208
Not that anon, but shit happens.

Level one is extremely deadly, and you DO need to DM around that.

But I've found that if you start pulling punches, you lose focus of what the party can / can't handle. If you never let them get in danger, they never get to shine. Necessity is the mother of invention, and you're removing necessity.
>>
So we might be getting ready to play a gang themed game (think medieval gangs of new york) and I was trying to come up with a character.

Very specifically I want to play some kind of shitkicker. I don't have much beyond that besides I want to play a guy who can serve as a kind of muscle or as a very loud hitman. My gut tells me to make a big muscly guy but at the same time I can't really picture him wearing plate mail and I want him to be able to do shit like fight off 3 guys with a table knife after he was jumped in the bathtub.

To me this screams a few things and I was hoping for input
Barbarian: Its got the light armored strong guy thing pretty down and is probably my leading guy. I might want to reflavor rage and totems though, I don't feel like I want this guy being a screaming or even overtly angry guy and he sure as hell isn't going to have some kind of closer to nature shit going on
Finesse fighter: Again fits the able to fight even when caught off guard thing, though the lack of muscle doesn't quite fit the image I have in my head. Maybe I'll give him a vestigial 12 strength just so he can be a little buff
Monk: Again like barbarian not quite the normal flavor. Specifically I'm picturing a skilled knife fighter who just happens to have a bit of an edge over others (e.g. he has ki abilities)
Evocation wizard: Okay this ones the odd duck out. But I think it would be hilarious for "the muscle" to walk into a room and it be an 8 strength wizard who's REALLY good at casting fireballs
Ranger and rogue aren't off the table yet but again I really want this guy to be an asskicker first.

I'm also trying to avoid falling in to the hole of my only abilities being face stomping, since I see way too many fighters sitting on their hands when anything but combat happens
>>
>>46613208
Yes, actually it is. Having a low-level antagonist roll well sets and early expectation that combat is dangerous and dramatic.

>>46613219
Why spend time flipping through the rulebooks, then fudge your rolls? Because you want all the squishy hugbox lack of PC risk and for the pace of play to grind down to nothing at the same time?
>>
>>46613208
If you wanna freeform, go freeform.
>>
>>46613284
I'd personally go for the refluffed monk. Monks are the only class that can do significant damage with a dagger, and you can go with the Long Death monk from SCAG to make him extra beefy.
>>
>>46613033
>>46613073
>>46613078
>>46613121
Okay. That's very strange to me, because advantage on saving throws against being blinded does provide advantage on the saving throw against Sunbeam and Sunburst, thus increasing the likelyhood that the target will take less damage. This is both RAW by the book and confirmed RAI by the answers guy on twitter. It's undeniably how the interaction is meant to work.

Saying then that something even more resilient against being blinded, being completely immune, would have no advantage or ability to resist the damage as a creature who merely has advantage on the saving throw is what is weird to me. Upgrading resistance to immunity should be a resistance in all respects, not just some, right? Why does the resistant thing take less damage, but the immune thing takes full?
>>
>>46613352
>Monks are the only class that can do significant damage with a dagger
Rogues.
>>
>>46613396
>Upgrading resistance to immunity should be a resistance in all respects, not just some, right?
*should be an upgrade in all respects
>>
>>46613396
>because advantage on saving throws against being blinded does provide advantage on the saving throw against Sunbeam and Sunburst
[citation needed]

That's exactly not how I would run those spells in conjunction with such a condition resistance.
>>
>>46613309
How about you learn the fucking rules before playing? Besides, none of them are hard to find and on top of it 5e is a simple system.
>>
>>46613439
>[citation needed]
Sure thing: https://twitter.com/JeremyECrawford/status/705095647486062594
>>
>>46613462
It's anon's first time playing, must less running, the game. It's likely he doesn't have 100% system mastery. What if he runs into one of the strange nuanced questions that we belabor all day on these very /5eg/ threads? Should he crack the books open and spend a half hour looking for a nonexistent definitive rule? No, he should make a call on-the-fly, let play continue apace, and double back later to make sure he gets it right next time.
>>
>>46613509
That answer doesn't specifically address the damage, just that and Ettin's Two Heads feature isn't negated by the presence of a damaging element.

Also I am generally opposed to twtter-as-rules-reference. If the book is somehow unclear, it's on the DM. We shouldn't make it standard practice to expect every DM at every table to pour through Crawford's electronic diarrhea.
>>
>>46613396
Ettin's explicitly have an ability granting advantage on saving throws to be blinded.

Sunbeam is a saving throw to avoid being blinded, AND...

But we don't care about the and. It's a saving throw to avoid being Blinded, so they get advantage.

Resistance and Immunity have no such interaction. You are immune to the Blinded condition, which is different from being immune to effects that cause blindness.
>>
How do we make a martial class that's as interesting as a caster class? Is weeaboo fightan magic the only way?
>>
>>46613731
It's very difficult in the design space DnD's combat system gives us to use.
>>
>>46613731
Go back to 4e type attacks
>>
Ctulhufag/Lord Nomic here again. I redid on of my earlier homebrews, the deep sea mermaid, in 5th edition. Contains both NPC stats and a playable version (not that the latter one is in any way practical, but I like presenting both a creature's statblock and a way to play as one, if it's reasonably possible).
I'm toying with the idea of somehow doing stats for the male version (which, like in many anglerfish is supposed to be tiny and attached to the female) as well.
>>
>>46613801
That would be cool alright. 4e's robust combat system was definitely a perk.
>>
I'm going to be starting a loose, friendly campaign of either 5e or 3.5 with some of my coworkers(most new to d&d as well) and I've been reading the phbs and tip guides but I still don't have a feel for the game that well.

What should I expect for my first few sessions, and how do I actually go about making an interesting & useful character?
>>
>>46613801
>>46613756
>>46613731
If casters get a 99% monopoly on utility, martials should get a 99% monopoly on movement. Maybe give martials a lot more mobility, and ways to force the enemy to move. Let them play a positioning game.
>>
>>46613731
Give them abilities that are cool and useful outside of combat as well as in combat.
>>
The lvl6 4 player party in my campaign are breezing through encounters that the game classifies as "deadly". I am afraid to push them further since I do not want to hit too hard and get them killed. Any tips?
>>
>>46613924
How many encounters do they have between short and long rests?
>>
>>46613601
>That answer doesn't specifically address the damage, just that and Ettin's Two Heads feature isn't negated by the presence of a damaging element.
It doesn't have to, everything needed to understand the intended effect is there in the answer.

"On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell." - Sunbeam

On a good save, the creature is not blinded AND takes half damage. It is one save that covers both effects, and the ettin has advantage on it. And he explains that this applies to all saves that impose any of the effects listed in the Two Heads trait, including blinded.

This was all pretty clear to me just by looking at the book (remember I was originally asking about immunity, not resistance), but the player refused the ruling I made and wouldn't talk to anyone at the table for several minutes after. Showing him the official answer only made him angrier.

>>46613714
>You are immune to the Blinded condition, which is different from being immune to effects that cause blindness.
Alright. When explained this way, I think I can understand.

Thanks guys.
>>
>>46613943
No more than a couple. The campaign is not really focused on combat and having 4+ fights in one session means this is pretty much all we will do.
>>
>>46613731
I think martials are plenty interesting. If you're looking to make them more rigid on what they can do you can implement an attack system similar to 4e's as >>46613801suggested

But again, as it is a martial character already works really well IMO

What 4e martial skills would you like? Maybe it's something that can already be done and you just haven't realized
>>
>>46613924
This is usually because you have too few monsters going on in your encounters. By way of example: if you send a level 10 NPC at your party, even if he can one shot them all, if they beat the initiatave and get a hold person off, he's dead, and hes done.

CR is a fantastic tool for estimating difficulty when the numbers of combatants on each side are roughly equal. Not so much when one is lopsided.
>>
anyone know of any good 5e streams/podcasts?
>>
>>46613924
Are you taking full advantage of all abilities?
How do you design encounters? Lots of little guys? One big guy? Small group of medium guys?

If you're positive you're doing a good job at those bump up the cr higher.

You have any example encounters?
>>
>>46613999
critical role?
>>
>>46613984
I'm thinking of my players for the most part. They cant stand martial classes, because time after time, the martial class goes "well, I hit it with my pike real hard", while the wizards and bards and what not are causing plants to turn into spikes, fire to reign down from the heavens, etc, etc.

Battlemaster is sort of a step in the right direction, but it's not good enough.
>>
>>46613961
>but the player refused the ruling I made and wouldn't talk to anyone at the table for several minutes after.
Sounds like the immunity question isn't the real problem at hand here.

>>46613924
Present them with the challenges that make sense for the setting you've put them in. If they breeze through them, fine. If they get their asses killed, that's fine too. The encounter building guidelines are there to help DMs that are scared of accidentally challenging their players. Clearly this need not be a problem for you.
>>
Im going to run Out of the Abyss on thursday. Are there any articles/tip/whatnot that could help me out as DM for ideas and stuff?
>>
>>46613995
>>46614010
I suppose I should try to get my encounters more saturated with little guys. Thanks.
>>
Rolled 15, 18, 8, 14, 6, 8 = 69 (6d20)

Friendly reminder that the superior method of stats generation is exploding d20 down the line.

Now behold the glory of the chargen supreme.
>>
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>>46604740
posted this shit in /wbg/ but its slow, and its relevent here too. Im planning a campaign that begins in this desert that i've created. bbeg is going to be a baddie trying to become a lich. maybe have a wyrm he animates as a boss.

the map is a wip and im open to tips and suggestions.
the 2nd part of the campaign will be south east, on a hostile equatorial jungle island which i have also started a map on after getting burnt out on the desert map.
>>
Rolled 17, 16, 14, 19, 17, 2 = 85 (6d20)

>>46614092
>Not picking your class and race before the rolls
Orc Wizard
>>
>>46614114
jung map.
trying to find a way to visualize thick rainforest vegetation that looks nice with the rest of the map.
>>
Rolled 13, 8, 3, 10, 20, 5 = 59 (6d20)

>>46614116
Surprisingly apt.

A human fighter.
>>
Rolled 1 (1d20)

>>46614140
>3 CON
>3 fucking CON

WIS through the roof!
>>
>>46614092
Starting this shit again
>>
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>>46614131
where my img tho
>>
>>46614114
>Da'Ru'De desert

Please die.
>>
Rolled 17, 13, 16, 9, 1 = 56 (5d20)

let's see
>>
>>46614020
How about
"I make as if to attack with my pike but stop short in order to feint"
>"okay fighter, your first attack deals no damage but now that you distracted the enemy your second attack has advantage"

"I jump off the stairs and vault off the chandelier, stabbing down with my daggers"
>"Okay rogue, make an acrobatics check and your attack and bonus action attack (die rolls) you succeed, your attack does regular damage plus 1d6 per dagger from the falling upon the enemy"

"I roar at the top of my lungs at the guy I grappled"
>"Okay barbarian, make an intimidation check (die rolls) he is terrified and has disadvantage on attacks until your next turn, this uses uo your bonus action"
>>
Rolled 19 (1d20)

>>46614195
oops, the last
>>
>>46614210
I always feel like I'm cheating when I do shit like that, it just presses my DMing into throwing out bonuses like candy.
>>
>>46614193
just a cheeky name. the game im hosting is between friends, however you arent the first to have mad autism triggered by the name so i might just change it. any feedback on the map?
>>
>>46614210
All of those are things that casters can do in addition to having the utility of spells.
>>
>>46609389
>This is one of the better things 5e does than 4e: actions have objective difficulty. There's no need to factor in party level when trying to figure out how hard something is.
It's literally the same as 4E. Actions are as hard as you want them to be. The level line on the 4E challenges is the challenge's level, for the purpose of determining what reward it's worth, not the PC's level. If the epic heroes decide to break into the mean, old baker's house to teach him a lesson now that they're all grown up, it's not going to be a level 25 challenge.

You may now resume discussion of a hero climbing onto a dragon and barely knifing it to death in a harrowing, acrobatic midair and underwater battle.
>>
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>>46608818

Sounds like an awesome and epic session anon! To play devils advocate it might have been frustrating for the rest of the party to just sit back and watch you kill a dragon, but honestly sometimes as a DM you have to let individual players take the spotlight for an encounter.

D&D is a team based game but highlighting a character's strong points for a particular session is OK in my book as long as everyone gets a round so to speak.

As long as the dragon wasn't the main big bad and it wasn't the "look at my elf kill a dragon show" it was probably awesome for everyone involved. Thank your DM, your players, and be humbled by this experience.

You better have scored some phat lewt after that shit tho.
>>
>>46604740
So I'm trying to set up my first 5e character, a cleric, and I'm having an extreme retard moment in regards to spells.

If I'm reading it right, at level 1 I have 2 spell slots and know 4 spells (Wis modifier + level). This means that I'll be able to pick out any four 1st-level spells, but will only be able to cast two of them per long rest, right?

And what about cantrips? It gives me a flat number of 3 cantrips known, but how many times can I cast them per long rest?

Man, it really does feel like it's been five years since I last touched D&D...
>>
Rolled 13, 2, 1, 7, 17, 13 = 53 (6d20)

>>46614116
Tiefling Rogue
This better be good or she will have to think of another career path.
>>
>>46614347
>2 dex
>1 con
Her future career seems to be "corpse"
>>
>>46614254
If you're a "rules so rigid" kind of guy then you might want to play 4e, but 5e is more improvisational, and as long as there is a tradeoff to something like that then it makes sense

On their first session one of my players froze a flying sword in a block of ice using shape water. I ruled that made it deal 1d4 bludgeoning instead of 1d8 slashing it did before, plus they could grapple it. They brought out rope and lassoed it, I ruled that was an acrobatics check and then an opposed strength contests if successful.
Rewarding player creativity is big for me, and I do it for attacks and cantrips but never spells (spells are rigid)
>>
>>46609449
>people shouldn't attack the familiar unless they manage to catch the familiar acting in an unnatural way.
Unless they're the kind of people who would attack a wild animal anyway, such as goblins who eat rats, lizards, and birds. If Hedwig flies into Gollum's cave, you bet your ass it's gonna get snapped at. If he's smart, he'll even know it's a magical creature when it pops out of existence instead of providing a scrumptious snack.
>>
>>46614254
The trick is to attach a cost or risk to the extra effect. To take the examples from >>46614210

"I make as if to attack with my pike but stop short in order to feint"
> Dude wants to take two attack attempts and turn them into one attempt with advantage? That's actually a bad deal for the player. Have the player make a Charisma check to see if he fools his opponent, on success the target grants advantage until the target's own turn. On failure, one attack attempt was just plain wasted.

"I jump off the stairs and vault off the chandelier, stabbing down with my daggers"
>This is basically just trying to be cool. Ask for a Dexterity check (let Athletics or Acrobatics proficiency count) to transfer any applicable falling damage onto the target of the attack and possibly knock the target prone. Resolve dagger attacks normally after determining if the target is prone. On a failed Dex check, player character takes the falling damage and is prone.

"I roar at the top of my lungs at the guy I grappled"
>Oh hey, I should probably make a morale check for these guys watching their buddy get dry-humped by a screaming barbarian (I use old-timey morale rules, sue me)
>>
>>46614316
Cantrips can be cast without using spell slots or needing to be prepared.
>>
>>46614114
maybe place a fault line along the top of the map close to the mountains, earthquakes are frequent and city/rural architecture is fit to withstand the damages.

Along the fault line is a crevasse where the bbeg has his base of operations

>capcha: select all images with mountains
>>
>>46614414
>>46614372
I worded the first post badly; I am the player, and I feel bad for trying to squeeze out advantages out of my GM for ridiculous actions like those.
>>
>>46614284
But they aren't, because a wizard doesn't have multiattack, is usually not proficient in acrobatics (so I would give him disadvantage on the vault unless he has it) and does not have the presence to intimidate an enemy in combat (so yeah intimidate away, but it will do nothing unless your STR is over 14)
>>
Weeaboo fighting magic honestly did it pretty right, as far as DnD goes. and also 4e, sort of

The only reason wizards can do a bunch of inane shit is because they have all these things explicitly codified for them in spells.

You want fighters and shit to be able to do a bunch of fun stuff, the same as wizard? You're probably going to have to do that as well. Leaving it up to RPing (leaping from chandeliers, etc) means anybody can do it, including that wizard. If you introduce a check (athletics or whatever) then the fighter is prolly a bit better at it, but not extremely so.

The problem with a fighter's "is really good at being swole" concept is that it doesn't lend itself to much usefulness beyond combat, especially with how DnD is structured. I mean you can say a fighter can JUMP HIGHER, RUN FASTER, they have more strength as a result of leveling up (ABSI+more feats, Barbs capstone...), but that doesn't make them affect the world through nonsensical bullshit the same as a wizard summoning a tornado does. What's the fighter do, spin in a circle a shitton to make a wind current that acts as a tornado? He can't really do it without having his core concept expanded, or having access to a "create whirlwind tornado" ability written out for him, the same as a wizard gets.

Or you just have DM make shit up. IMO we use rulesets to minimize DM fiat so I don't overly like relying on it to do basic shit, but, hey. "it's your game" and other platitudes.
>>
>>46614467
>wizard does not have multiattack
Sure, but warlocks can get it, and they're full casters
>usually not proficient in acrobatics
irrelevant. They can be.
>does not have the presence to intimidate people in combat
>implying summoning hellfire can't be intimidating on its own.

Intimidate isn't a str check by raw (though it can be). It's a cha check, but it can be any other attribute that's appropriate. And burning an orc alive is probably pretty intimidating to the other orcs.
>>
>>46614429
thats a good idea because my intention is for the northern part of that map to be very inhospitable wasteland of sandstorms and rolling dunes. definitely have the lich meddling there, maybe summoning some shit or opening rifts
>>
>>46614316
A Cleric "knows" all the spells in the book, but when he prepares spells for the day he selects Wis modifier + level of them that he'll have handy. You can re-select this list of prepared spells upon completing a long rest.

>>46614439
Please don't feel bad for making a reasonable effort to have your character do cool stuff. Or do regular stuff in a cool way. I had a wizard in my last campaign that wanted her Fog Cloud to be pink and sparkly. There's no rule for that, but why the fuck not allow it?
>>
>>46614439
The DM is ultimately the one who rules how things work out, if he is not impressed by your improvisation he won't give you bonuses, but the advantage martials have comes from their higher physical stats that allow them to flip tables hard enough to hurt, swing from a rope or feint with roguish guile
>>
>>46614520
A bladelock should absolutely get away with something like that

A wizard with acrobatics proficiency could definitely get away with something like that, for all the good it will do him, landing him in the middle of the enemy and doing paltry dagger damage

STR is a reflection of how burly and muscular you are, so while you can get away with intimidating an enemy to make him basically shit his pants and attack erratically at facing a man-mountain you cannot very well make him believe that your scrawny wizardy ass can take a hit, even if you DO shit arcane hellfire
>>
>>46611008
>pushes off your extra attack
If you even have that feature. Anyway, he's talking about Warlock multi class so SCAG cantrips (ideally with Shilelagh) are generally going to be better anyway.

You sure as fuck would never take the 19th level of Warlock before you'd take the second level of Fighter.
>>
Has anyone run a modern DnD campaign? How was it? I'm not gonna lie it seems kinda stupid to me.
>>
>>46614710
I know what you're thinking. Did he use 5 spell slots, or 6. Well to tell you the truth, in all the commotion I don't know myself. So the question you've got to ask yourself is "do I fell lucky?"

Well do you, orc?
>>
>>46613284
For the barbarian, people would say he seems cultured on the surface, but he fights like an animal.

For the odd duck, Dragonborn Sorcerer or Warlock. Vestigial strength again, but it hits the right appearance.
>>
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>>46614859
Dunno about you but it sounds fun as fuck to me
>GITS warlocks
>Spider Jerusalem clerics
>Crocodile Dundee barbarians
>Jackie Chan monks
>>
>>46614921
GRAAAAAAH KILL SKINNY SPELL MAN BEFORE HE CAST SPELL HE MIGHT OR MIGHT NOT HAVE
>>
>>46614523
Oh good, I had the right idea on the spell system. Thanks

>>46614421
So I can effectively have Thaumaturgy running /all the time?/ Damn, my half-orc Tempest Cleric is going to have fun with that.
>>
Fightan types are generally more /fit/ than wizards.. I think this means they'd be more able to manipulate the positioning of enemies through brute force or dexterity.

Additionally, they could be more inspiring leaders or tacticians.

I'm saying bring warlord back

>>46614967
I hope you rolled intimidate (cha), or you're just a shitty DM.
>>
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>>46615026
but anon, it is back
>>
>>46615026
That was a failed roll, on a success the orc would probably just try to run or attack someone else
>>
>>46615067
Exactly, no clue why people complain about warlord when the fucking banneret and mastermind sneaky stabby man are here
>>
>>46615067
>giving up maneuvers for THAT
>>
>>46615067
absolutely based maymay anon.
>>
>>46615112
>reminder that martial adept is a feat anyone can take

Also, shared second wind is fucking great you brain-adled big ugly
>>
>>46615169
>all martial classes have a feat tax to be mildly interesting.

shit design imo. So much of 5e is great, but the design philosophy that martials have to be strictly attacking all the time is not one of them.
>>
>>46615067
>>46615109
Banneret and Mastermind are basically nothing like the 4e warlord.
>>
>>46615209
Literally half the thread has been about how martials have more creativity potential with their attacks, have you not read anything?
>>
>>46615247
>martials have more creativity potential with their attacks than casters do with spells

I haven't seen that until you posted it just now, but I'll tell you this: it's retarded and incorrect.
>>
Welcome to /5eg/

ITT: people who want to play 4e
>>
>>46615277
>I want everything spoonfed and codeified for me
Alright then, go back to /v/
>>
>>46615169
>hit points equal to your fighter LEVEL
So at best you get 3hp (ea.) healed across 3 people (the level you gain the feature). Meanwhile the Battle Master could have granted one person 4-11 temp hitpoints, still have his Second Wind when he needs it himself AND be able to grant more temp HP if he wants to.

>b-but muh feats
Inspiring Leader shits all over Rallying Cry, Martial Adept is woefully inferior to the BM lv3 feature.
>>
>>46615338
Did not catch that part to be honest, I thought it was just "everyone gets second wind for free"
>>
What are some cool things for PCs to find in a long-abandoned magic college? There are Modrons working to find and neutralise (heh) a staff designed entirely to cause mayhem and chaos, there are designated experiment rooms for 'questionable' purposes and a nothic in the library.

I'm kinda short on ideas.
>>
>>46615479
You might like this for a source of nonmagical books to fill its library.
>>
>>46615479
Think of stuff that will have players roll on tables (wild magic, lasting injury, insanity) because tables are fun
>>
>>46615169
>Also, shared second wind is fucking great you brain-adled big ugly
Healer is a feat that anyone can take. In fact, a BM with the Healer feat is way more great than a Banneret with the Martial Adept feat. For one, he can actually rouse a dying teammate.
>>
>>46608827
>>46608773
>>46608805
Out of curiosity, what are the 'meta' feats?
>>
>>46615547
Things like Lucky. There's no in-game reason for the character to be able to suddenly make others fuck up out of nowhere 3 times a day.
>>
>>46615547
Polearm Master
Crossbow Expert
Great Weapon Master
Sharpshooter
Shield Master?
Sentinel?
Resilient?
War Caster?
Lucky?
I might be missing one or two.
>>
>>46615514
Thanks for that, saved :D
>>46615528
I might avoid lasting injury as it's a fairly light hearted game but the other could be great for the experiments, ty
>>
>>46615583
Magic Initiate + Find Familiar?
>>
>>46615583
Well fuck me, I picked linguist.
>>
>>46615531
Why apecifically a BM? Can the beast heal?
>>
>>46615712
I assume Battlemaster.
>>
>>46615629
Linguist is decent in a social campaign.
>>46615583
Lucky is beyond meta, it is broken.
>>
>>46615629
Literally one of the worst
>>
>>46615730
It's also annoying as fuck. At least Diviners pre-roll their rolls.
>>
Can blindsight see around corners?
>>
>>46615784
Yes. It can see anything in an area around you by using methods other than direct sight. The trade off is not being able to read things using Blind Sight, since there's not enough difference between a filled book and a blank book.
>>
>>46615784
Probably not in RAW but if it's something like tremorsense then it makes sense that you can. Ask your DM.
What sort of blindsight is it?
>>
https://twitter.com/Hasbro/status/719606163176820736
>>
>>46615865
Hehe, cocks.
>>
>>46615860
Tremorsense is a specific ability separate from Blindsight.
>>
>>46615860
Dragon type and intellect devourer type.
>>
>>46615846
If blindsight lets you see walls and doors, it probably doesn't also let you see through walls and doors. Blindsight definitely lets you see walls and doors.
>>
>>46615911
Well shit, ignore me >>46615935 turns out I'm completely wrong
>>
I'm running a campaign on a moon. So there are some parallels, and I'll be stealing the glass tunnels thing. I have cliche mummy lord BBEG in the sands. I run more of a sandbox style though, so unless the players piss him off, he is just gonna run around off screen and fuck shit up. Just like all my BBEG's
>>
>>46616029
You should have lycanthropes on the moon, permanently transformed.
>>
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>>46616087
>>
>>46613889
> What is the PDK that everyone hates
>>
>>46616087
I do, but only when the sun is up... Which lasts for about 2 weeks. Lycans that don't want to turn have to stay on the move constantly and so do lycans that always want to be turned. It's easier than it sounds though because most of the settlements in the desert are nomadic since mid day and mid night (1 week into each) reaches temperatures that would kill most things in minutes.
>>
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>>46615865
>https://twitter.com/Hasbro/status/719606163176820736
Is it me or is this guy's face smaller than it should be for his head?

I mean seriously, it looks photoshopped onto a blank face, like he's a fictional person.
>>
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>>46616229
It really does.
>>
>>46616029
A moon??
Spelljammer boys?
>>
I don't understand the thing about players wanting the DM to roll openly. I don't want you knowing how high the bonuses to hit are on my monsters, I don't want you to know how high their saving throws are. If I fail a saving throw, the players shouldn't know whether he used a legendary resistance or not.
It's metagamey as shit and the DM's job isn't to be fair, it's to facilitate a good game.
>>
>>46608505
so you haven't read the wish spell, huh?
>>
>>46616293
I haven't given them a jammer vessel yet, but I'd be lying if I said I wasn't HEAVILY influenced by spelljammer. They even found an illithid boreworm, that had crashed, but only one player recognized it, and he didn't say anything because his character didn't.
>>
>>46616168
I meant both inside and outside of combat. Like flying. Flying's always useful.
>>
>>46616326
The issue is that several abilities (Bardic abilities, Rogue abilities, Lucky, Diviner) are based on knowing the value of the die. By rolling behind the screen, it reduces core class features (Diviner and Bard) or chosen feats (Lucky) to pointless.

My ruling is that if they don't have abilities that need it, they don't need to see.
>>
>>46616375
That's silly. There is supposed to be an unknown involved when a class feature like those is used. When a wizard casts hold person, he doesn't know if it is going to make a difference. Why should another classes resources be any different?
>>
>>46616410
It explicitly says you can choose to apply it before or after it's rolled.
>>
>>46616453
And that is super useful, when you or another player are the one that rolled the die. Much like having a player be the willing recipient of a polymorph spell is useful when compared to trying to polymorph an enemy.
>>
>>46616326
As the DM I want to roll in the open. I don't think it adds any mystery to have them behind a screen. Other than the mystery of whether the DM is actually applying the rules.
>>
>>46616551
The only time I roll behind the screen is for spells like augury where there's a random chance of failure which the PCs can't know.
>>
That guy that had to run DnD for his class or whatever
when did he say that was? I'm hoping he reports back to us about it.
Are you with us, anon?
>>
>Want to do cool shit, want to do heroic shit
>Fail misserabily at everthing
>Even the cannon fodder, minions and nameless and faceless mooks are stronger than all of us together
>DMPC has to save our ass everytime
>Tell DM how I feel, he replies with "If you don't like it there's the door"
...3 sessions and I'm out, must be a record
>>
>>46616519
It says it also works on incoming attack rolls.
>>
>>46616633
Your DM is shit
>>
>>46616633
nice shit DM
>>
>>46616570
>random chance of failure which the PCs can't know.
Last part's the key part. The PCs can't know. The player CHARACTERS, not the players.

I generally trust my players to not metagame,
>>
>>46616453
>before the result is known.
>>
>>46616644
>>46616677
Nice doubledubs, but it could be worse, the characters could have been precons...oh, wait, they were.
>>
>people keep telling me not to do DMPCs
>he'll make the players feel bad etc
>do it anyways
>everyone enjoys it

I don't know how you guys suck at DMPCs so hard, this is easy. the trick is:

>don't be useful outside of combat
>be useful inside combat, but only to a point
>let the players take the lead on everything, unless asked
>but if the players start slowing down doing that thing they do wasting each other's time arguing back and forth, have your impulsive DMPC settle the issue.
>>
Rolled 4, 14, 8, 10, 6, 8 = 50 (6d20)

Let's see shall we?
>>
>>46616728
Well, you're smarter than me. I would have stayed there and tried to tough it out. What do the other characters think about it?
>>
>>46616772
They'll say that a DMPC is, by definition, bad. If the players like it it's a NPC.
>>
>>46616772
Yes. Good job. you have an NPC that isn't completely retarded. Except for maybe that last line, that can be iffy, but it depends.

A lot of always/nevers that get slung around as advice (in everything, in fact!) are more of "you probably shouldn't, because it's quite possibly going to be shit"

However, that doesn't mean it's necessarily a universal, hard rule. Sort of a "don't break these rules until you're actually competent, and if you have to ask if you can break them yet, the answer is no."

>>46616680
Yeah. I trust GMs/players not to metagame too but as humans it can be very hard to completely divorce yourself from knowledge and maybe not letting it influence you a little bit. Maybe you overreact trying to not let it influence you, maybe you don't "scrub it" enough, who knows. It depends on the situation.
Hiding it outright can make it easier on everybody.
Of course if your players get upset at you hiding rolls (you should maybe wonder if they don't trust you, here) then maybe don't hide them. Unless they are metagaming fucks, in which case you have another problem, I guess.
And don't cheat if you hide them, fuck.
>>
>>46608818
I bet that you didn't do your Constitution saving throws vs extreme cold when under the ice water
>>
>>46616772
That's not a DMPC, that's a NPC.
DMPCs are PCs disguesed as NPCs played by the GM, therefore there's a conflict of interests.

Is not impossible, but seems to be really hard because the great majority can't fucking play a DMPC correctly.

Also
>but if the players start slowing down doing that thing they do wasting each other's time arguing back and forth, have your impulsive DMPC settle the issue.
Wrong move, the more passive the NPC is the better, never ever remove character agency.
>>
>>46616772
How is that not just a regular NPC?
>>
>>46616887
>And don't cheat if you hide them, fuck.
Fucking this. There's no greater proof that you're putting your players on a railroad than the fact that you're deciding whether they succeed or fail arbitrarily. Might as well just freeform and tell them they lose.

Yes, shit GMs should switch to freeform. Because no one in their right mind uses dice to dictate S&M games.
>>
>>46616940
He forces his opinions if players are struggling, that's a DMPC move.
>>
>>46616901
This was a pc disguised as a NPC, designed to be such and played by me. You can tell me over and over what my intent was with it, but you'd be wrong, and I'd question your authority over my mental states.

>Wrong move, the more passive the NPC is the better, never ever remove character agency.

Incorrect. Character agency can be removed in favor of moving the game forward. Trust me, this is more of a time issue. The DMPC in this instance is just fulfilling a role that would be filled some other way. If the players can't decide on the right course of action to deal with the orc patrol for instance, and it's taken them 15 minutes of real time to get to the point where they are stalled, I would force the issue with some circumstance. Maybe an animal gets spooked by the PCs and alerts the orcs to someone being in the woods. Except now, I can have a DMPC run out into the patrol screaming leeroy jenkins if the players can't come to a reasonable conclusion in a reasonable amount of time.
>>
>>46616982
>Character agency can be removed in favor of moving the game forward.

Choo choo! All aboard!
>>
>>46616982
>moving the game forward.
No. The game is what the players are doing. If the players are sitting and debating about what to do to get inside of a locked house at night, that IS the game. That is what they want to be doing. You don't need some GM controlled person to go "Yknow what, fuck you guys, I'm going to kick in the door."

Especially cause you apparently want to make him an idiot that leeroy jenkins into shit. Now it's just "hurry up and do something before the dick GM does the probably stupidest possible thing with his character, because the character isn't actually a character"
>>
>>46616982
Holy shit, you sounded like a cool GM in your first post, but you're pure shit.
>Muh story
>Muh sword of damocles
>Muh do what I say
>>
Hello elegan/tg/entlemen, I'm looking for any and all extra sorcerer bloodlines. I can't seem to find any of them but the storm one. Thanks!
>>
QUESTION:

I want to set a campaign in a tropical environment with high heat and humidity. I want to replace the PHB's armor list with something appropriate to such a location, but make it a purely fluff replacement. So there'll still be an armor set that gives you 18 AC, and it costs and weighs just as much as full plate, but it would be something you could feasibly wear in a jungle without getting heat stroke.

What are some good substitutes?
>>
>>46616982
If I were in your group, and the DMPC didn't die when I refused to help him/her do dumb shit, I'd kill him/her myself.
>>
>>46617131
"Modifying Classes" Unearthed Arcana has the Favored Soul. That's all your options as far as I know.
>>
>>46617131
>>46617166
Shadow Sorc, from Light, Dark, Underdark
>>
>>46617131
One of the UA's has a light sorcerer.
>>
>>46617038
Incorrect again. The game is what the players and DM are doing. The game must be fun for all parties, DM included, which is something players so often forget. And then they post on /tg/ about there being no dms around.

But beyond that, players are also, by and large, fucking retarded. The only exception really are players that have played as DM themselves before. Players will willingly get into hour long debates about the optimal course of action, and then leave the game completely unsatisfied. That's why my players know that if they can't come to a conclusion about what action to take within a reasonable amount of time, the action to take might be forced on them by circumstance. They've got plenty of warning, it moves the game along, and people actually leave the game feeling they've done something besides argue. It's great. I suggest you both actually try DMing before you do what you just did: arbitrarily decide how to DM while also excluding the DM's fun as a consideration.

>>46617155
If the party refuses to help the DMPC, he'll die. I did make him an undying warlock, so he's got one extra life per long rest, but if the guards can burn through all of that, then he's gone.

Of course, the guards/patrol is on high alert even after the raging lunatic dies, and is now looking for other people.

>>46617131
Shadow Sorc, Underdark UA
>>
>>46617155
At the very least I'd try to get them kicked out of the party.
I'm not adventuring with some impulsive nitwit, and I can't see other sane people wanting such a dangerous person around.
And since it's not a fellow 'player', I don't need to worry about making somebody upset.
>>
>>46615865
>Prior to his eight-year tenure with Microsoft, Chris served as Vice President of Educational Games at LeapFrog, where he led a cross-discipline team to drive hardware planning, software design and development, marketing and channel management.
I doubt too much will change with D&D then, as it's more-or-less being run in this multifaceted fashion already.

Hopefully there's not an attempt to cross-promote D&D and Magic, as both teams have agreed this is a bad idea for a handful of reasons.
>>
>>46617202
>implying I haven't ever DM'd before because I'm against implementing some character into the party that forces everybody's decisions into doing what you, the GM wants, by doing dumb as fuck actions to force the party's hand.

opinion discarded. you probably play a kender thief when you play as a player.
>>
>>46617251
>2016
> Not playing a kender thief in every campaign
>>
>>46617202
>he is hard to kill and the guards will be looking for me

Doesn't matter. I've already noped straight to the nearest tavern and started planning my derailment.
>>
>>46617251
>2016
>not playing a CN kender Xaosectis spell-less ranger 1+satire bard 3+battlemaster 16
pleb detected
>>
>>46617251
You seem to think I'm deciding this instantly, when that's never been the case. The players have plenty of time to decide whatever they want.
>>
>>46617274
That's fine as well. That's a decision. as well, and satisfies the need to keep the game moving.
>>
>>46617316
Have you ever said "We've been here for an hour, can you guys maybe please hurry up and decide what to do?"
This is important.
>>
>>46617339
yeah, plenty of times. it's not effective against the circles players talk themselves into and around.
>>
>>46617361
Have you tried being and adult and occupying yourself while they make choice?
>>
>>46617361
There are two options here:
1. Your players are awful at making decisions.
2. You present situations with insufficient information to make a decision easily.
>>
>>46617375
>need to distract myself from the game I'm playing

No, for some reason I never saw the need to do something so retarded. This is just the sort of anti-gm behavior/demand that results in people not wanting to GM for you anon.
>>
>>46617405
Or maybe encounter build? Or think of another solution besides forcing the players hand? Like you just did in the example that you gave.
>>
>>46616772
> ITT: Humblebragging
>>
>>46617435
I build encounters prior to the session to be modular based on the circumstances the players find themselves in when they enter. The entire goal of forcing the players hand after a certain amount of time has passed is to force the players hand after a certain amount of time has passed. There's no sense in getting around that.
>>
Okay /5eg/, How do I Barrier Peaks?
>>
>>46616982
>Character agency can be removed in favor of moving the game forward.
It can, like pissing into a car radiator can be a way to get it running against absent the presence of clean water.

But like pissing in your radiator, it's a fairly bad decision you're forced to do because of previous bad decisions. In the case of the radiator, it's bad planning (not bringing water). In the case of character agency, it's bad DMing.
>>
>>46617387
not that anon, but I'm a fan of two techniques:

Gently refereeing player planning/debating/whatever. I jump in and clarify when somebody is misremembering or misrepresenting something. "You specifically saw three of those bat-monsters and could hear an unknown additional number of them, remember?" or "You are quite sure this spell doesn't work that way." And let them make their own decisions.

Egg timer. If they have five minutes before the dragon swoops by again, they have five minutes to tell me what they're up to. Tick, tock. If they're in an area that monsters may traverse, set it to ten minutes, roll for random encounter (to see if it happens, not to force one to happen). I've never had to let the clock run out twice. I also use the egg timer for other stuff, like reinforcements showing up mid-fight, apocalyptic incantations wrapping up, etc.
>>
>>46617477
Your literally saying that you should give the players choices, but have a cookie cutter way built into the party that lets you prevent them from adequately discussing the choices you gave them.

Either give them more evidence, or at least be more creative than just forcing them into the scenario you want.
>>
Does an Ettin have advantage on the saving throw vs Blindness/Deafness, considering they make the save BEFORE the player chooses which condition to apply
>>
>>46617479
My super-exhaustive, 100%-reliable guide to converting old-timey D&D adventures to 5e:

> Grab existing published adventure.
> Replace monsters with roughly-analogous 5e monsters.
> Replace all saves with whatever the target number was for a 1st level Fighter in that edition and whatever seems like the right stat. Anything that was "save or die" is replaced by "save or fistful of d6"
>>
>>46617539
All of this is good, and ways I've used before. But the function is the same: remove the player's ability to make decisions as circumstances happen to them. The dmpc tripping over a rock and making noise alerting a patrol, or running into the patrol does the same thing, and its all part of the GM's toolbox.

>>46617557
I'm saying to give the players choices, but have ways to force issues if the players reach a stall. 15 minutes is more than enough time to reach the merits of most player choices. If you would pay attention, the DMPC was only one way that I could use.
>>
>>46617580
What's 'm saying is the DMPC shouldn't be used like that, if at all. You should not have the DMPC make choice for them. You should do things like throw a scary monster at them or some other time constraining factor, so they have to decide fast.
>>
>>46617580
>but have ways to force issues if the players reach a stall

What your dumb ass isn't getting is that if they want to talk about how they are going to assault a bandit camp for 15 minutes THAT IS COMPLETELY FINE. ITS HOW THEY ARE ENJOYING THE GAME, OR THEY WOULDN'T BE DOING ANY OF IT. You stopping them from discussing this is literally being the fun police. Do you understand?
>>
>>46617566
Just because (your choice) is written after the save part doesn't mean you don't choose before the save is rolled. I'd say you have to choose when first casting the spell.
>>
>>46617580
Encouraging them to make up their minds is not removing their opportunity to make up their minds.

> Ok, guys, it's been ten minutes: what do you do?
> We hesitate!
> Excellent! *checks notes, rolls dice* You hear what you take to be a heavily-armed patrol of Hobgoblins approaching from the East. What do you do?
> *players debate furiously*
> They're getting closer, guys. Any decision?
> We still hesitate!
> Ok, you hear shouting, clearly the Hobgoblin patrol is on to you. Roll initiative, everybody!

Maybe I've just read too many philosophy books, but failing to take action is itself and action, failing to make an affirmative choice is a choice.
>>
>>46616982
Yeah I'd kill that dmpc so quickly
>>
>>46617647
Pretty much this

The only way my particular brand of DMPCs (and by that I mean NPCs with class levels) move the story is by highlighting or communicating plot hooks that were already in place, and offering aid with behind the scenes detective work, since my party is pretty murderhoborific
>>
>>46617647
Egg-timer anon here. If they players are clearly having a productive strategy session, I'm way in favor of letting it play out. Forcing the issue is for when arguments start going in circles or there's a looming in-narrative reason they shouldn't have boundless time to work things out.
>>
>>46617677
The choice only occurs if the Con save fails.
>>
>>46617725
When that is happening you should do this:
>>46617679
>>46617646
Not This:
>>46616982
>>
>>46617647
What your retarded ass doesn't seem to get is that you're wrong. I've experienced my players doing this, and nobody has fun. My players had fun when I started speeding things up. My players had fun last night when I used a DMPC to speed things up last night.

>>46617646
then you're just falling back into the hardline issue that was proven wrong earlier.

>>46617679
That's one way to go about it, and a tool I've used. Variety is the spice of life anon.

>>46617725
If the players are having a productive session and actually deciding things (okay, player A will handle the guards on the roof, player B will stall the carriage, etc) and planning, then great. I won't force an issue on them.
>>
>>46616772
>>46616982
>>46617202
Holy shit did virt evade his permaban?
>>
>>46617811
I don't have an elf torture fetish anon, and virt is not codeword for "people I disagree with".
>>
>>46617811
I've only been in here for a few months. Who's vert?
>>
>>46617874
Troll that tried to tank every /5eg/. Also had a serious elf torture fetish.
>>
>>46617874
He's an old trip fag who hates 5e but runs it anyways. He has a fetish for torturing elves, and would shitpost nonstop about 5e, and iirc, dnd in general. I know there's some screencaps of people that have probably played with him, and he actually was an okay DM if you ignored his magical realm and weird social tendencies.
>>
>>46617811
I mean evading a ban is like the easiest thing ever, so.
>>
>>46617874
A guy with some extremely strong opinions about how RPGs should be made/written/played/masturbated over.
Really heavy on the my opinions>your opinions.
>>
>>46617811
Pretty sure he was posting again like a day after it happened.
>>
Who are some good goo's for GOOlocks to follow? I'm sick of always seeing cthulu this, cthulu that fucking normies
>>
Just make up your own. But if you want to stick lovecraftian, try azatoth, the yellow king, nylarthotep, etc.
>>
>>46617974
Yahweh if you really want to tip your trilby like a boss.

Any of the Lovecraft Mythos stuff is probably pretty-well played-out. Tharizdun would be a good Oerth option. Ningauble of the Seven Eyes and Sheelba of the Eyeless Face were Fafhrd & Grey Mouser's patrons (not that they were warlocks).

Frankly it doesn't matter what you call your specific GOO, because that's not its real name, or its real form, or its real agenda, because shit's non-Euclidean and madness-inspiring and what-have-you.
>>
>>46617974
I'm a fan of the Many-Angled Ones from Marvel. Basically Old Ones that live between Universes and completely conquered a universe where Death was destroyed, eventually turning that entire Universe into an undying beast.
>>
>>46617974
Lords of Madness (3.5 book) had some awesome aberration deities/elder evils. Personally I'm looking forward to playing a GOOlock of a level 12 kobold egoist.
>>
>>46618129
One thing I gotta grant, Cancerverse is a good epithet.
>>
>>46616700
Exactly. They are modifying the dice roll, but they don't get to know what modifier from the statblock is going to be applied. If the DM uses Legendary Resistance, neither the players nor the PCs know if that is because the creature has that high a modifier, or if the ability was used (though it might be obvious in the case of a 1, which I don't see as a problem).

Basically, the abilities are either meta-forces anyway (Lucky, Portent, etc.) so they would be justified in seeing the die roll since it is a meta-effect on a meta-outcome, or it is someone reacting to what they are perceiving (Cutting Words) while unaware of how the inherent capabilities of the enemy will affect the action. If a bard sees that the assassin's dagger has a perfect shot at the fighter's kidney (a critical), he isn't liable to waste his bardic skills on a foregone outcome.

A compromise might be rolling behind the screen, but the player can elect to hear the number rolled so s/he can alter the result.
>>
>>46617933
I think I ran into him in the drawthread
>>
>>46618691
I doubt it, there's tons of people who'd fit that description to one degree or another on /tg/.

No need to boogeyman some sperg because other people sperg out in similar ways.
>>
https://www.youtube.com/watch?v=Ns2hU3VblFk
Thread posts: 424
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