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Flames of War General: For King and oh god my back Edition

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Thread replies: 315
Thread images: 39

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Flames of War SCANS database:
http://www.mediafire.com/?8ciamhs8husms
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108

Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw
Quick Guide on all present FOW Books:
http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/

Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts

WWII Osprey's, Other Wargames, and Reference Books
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
and, for Vietnam.
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War

--Guybrarian Notes:
https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing

http://www.400gb.com/u/1883935

Panzerfunk, the /fowg/ podcast.
http://panzerfunk.podbean.com/

https://vimeo.com/128373915

http://www.flamesofwar.com/Portals/0/Documents/Briefings/CariusNarva.pdf

http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page

Which army do you play the most?
http://strawpoll.me/4631475

what actual country are you from?
http://strawpoll.me/4896764
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Wouldn't their heads just get smashed against the ceiling?
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>>46579414
Probably.

I kinda doubt WWII tanks had seatbelts.
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>>46579545
There's a reason why Soviet and USA tank crews wore helmets. Zee Germans and a few other powers just put padding in the tank.
>>
goddammit why are these threads so slow?
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>>46581755
You say that like it's a bad thing
Fast threads = more shitposting
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>>46581786
not necessarily fast
but faster than 1 post per hour
>>
I'm considering a MW Hungarian armored company, for shits and giggles.

HQ - 2xT38G
Heavy Harckocsizó Platoon - 2xPanzer IVF1, 1xPanzerIVF2
Harckocsizó Platoon - 4xT38G
Harckocsizó Platoon - 4xT38G
Gépkocsizó Lövész Platoon - CMD Páncélvadász SMG team, 6 Rifle/MG Teams, trucks
Armored Car Platoon - 3xCsaba 39M
100mm Artillery Battry - 1xCMD Rifle Team, 1xObserver Team, 1xStaff Team, 4x100mm 14M howitzer (100/17)

Total: 1410

Might go for a Medium instead of a Heavy Platoon. Not sure, though.
>>
>>46582073
how competitive is Hungary?
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>>46582854
LW is great because of Zrynyis, not sure about MW though.
>>
>>46582073
Seems awfully light on Anti-tank. Remember, 21 T34s are a real danger in MW. Sure, they're conscripts, but you need something to reliably get through their armour, and the AT6 of the T38s definetely won't cut it. I'm dubious that AT9 is enough (especially since the bastards are Fearless, so bails count for way too little)
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Unpopular opinion: the Elefant is effective.
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>>46581982
Welcome to the boards off /b/. Things happen over a matter of days here. In many ways I prefer it because you can do other things (such as spend time on your minis) and check back on the thread every now and again.
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Hello! Quick question, I'm going to get the open fire box set in an attempt to get my group to move away from 40K. But when looking at what you get I thought that the german army was rather lacking in tanks, which lead me to question, Is this a balanced box set or not? If not, what should I get to make it balanced?
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>>46584403
The German StuG Gs are Veterans, the Shermans are Trained. Also the Germans get PaK 40 AT guns that tear straight through Sherman armour.
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>>46584403
>>46584429
Also, don't underestimate infantry. Yes, it's a balanced box as provided, as well as an excelent starter box, especially for the germans.
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>>46584403

It's not at all lacking, it's just an infantry company with some tank support, rather than the other way around.

A typical infantry list might consist of 2-3 platoons of infantry, some light arty like mortars or nebs, a platoon or two of tanks, and some anti tank guns. Extra HMGs, recon, extra arty and specialist crap to spice.

Considering Shermans are pretty typical medium tanks, the panzerfausts, PaK 40s, and StuG guns can take a heavy toll on them if the Allied player isn't careful.

>>46584004
They're basically Tigers in a lot of respects. Great, but you never want to field that many of them.
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>>46584403
If you'd prefer more German armour or to start with German tanks, the Ramsch's Charge box is good.
>>
>>46584403
>rather lacking in tanks

Where does this impression that Flames of War is a tank-focused game come from?

There are many excellent infantry lists in the game.
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>>46590200
Because in most games you get like one tank, so a list that's 90% tanks is unique.
>>
>>46590894
I guess, but even in a Tank Company, tanks will maybe be 50-60% of your list.

You'll still have infantry, recon, artillery, AA, etc.
>>
>>46590894
Ok. True. But games like 40K arrant built around having large numbers of tanks on the table.

Guard mechanized lists turn their deployment zone into a parking lot with all those Chimeras.
>>
Has anybody ever tried scratch building nebelwerfers? They seem like they'd be pretty easy to make with a few plastic tubes.
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>>46593028
Would be a bit too fiddly for me, especially since the minis aren't that expensive and you'd still need crew models.
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Reminder that these exist:

http://www.shapeways.com/product/WZ3DPHLK6/hungarian-heavy-tank-tas-44m-1-100th-15mm?li=marketplace&optionId=58109023

http://www.shapeways.com/product/HBYRRCXNU/hungarian-jagd-tas-44m-tank-destroyer-1-100th-15mm?li=search-results-1&optionId=58108765

http://www.shapeways.com/product/FR9MHAL6G/hungarian-turan-iii-medium-tank-1-100th-15mm?li=search-results-1&optionId=58112753

http://www.shapeways.com/product/7Q6MQ9X6W/jagd-toldi-hungarian-tank-hunter-spg-1-100th-15mm?li=search-results-1&optionId=56697016

http://www.shapeways.com/product/URT6VEH26/1-100th-scale-44m-buzoganyveto?li=search-results-1&optionId=55511916

http://www.shapeways.com/product/EMWWPWMHZ/1-144-weiss-wm-21-solyom?li=search-results-2&optionId=42426290

You're welcome.
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Is the 2nd Armored Division (US) featured in anywhere LW other than Overlord? I happened upon some relevant items and now am looking to build an Armored Rifle Company. I am specifically looking for the 2nd by name, and am not interested in running a "counts-as" list.
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>>46594398
Pricey. And low quality.

If they were print-at-home 3D Printer files I might consider it, but it would be damn expensive to pay that kind of money for a low-quality army of Shapeways Hungarians.
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>>46594740
Why specifically the 2nd by name?

most lists are already designed to used as "counts-as"
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>>46594090
Only considering it because the two local german players are saying that they "don't have the money to get nebelwerfers" and then complaining about not having smoke. I figure I can make 6 of them easily for $12 in plasticard at the most.
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>>46594761
http://www.thingiverse.com/thing:769137

Who said free? Visions of a glorious future wherein I press a button on the computer, go to sleep, and then pick up an army tomorrow morning.
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>>46594740
Specifically, no, just Overlord.

The 4th Armored list in BG&G wold suffice for 2nd AD post-Normandy, or use the Remagen 9th Armored for a 1945 list, or 3rd Armored for a battle-weary 2nd AD.

The 4th Armored and 7th Armored lists in BG&G are basically post-Normandy US Armored (Veteran) and US Armored (Trained) lists. If you research the 2nd AD and find specifics, you can build that from BG&G.
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>>46595737
You sir are a gentleman and a scholar.

Now if only I owned a 3D Printer...
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>>46584017
yeah that's what I do, but goddamn this thread specifically is slow as fuck, i'm too used to WH threads
>>
I need opinions of my Eastern Front MW German list. I will likely be going up against soviet tank spam. Do I have enough AT or are there better alternatives. I want to be as mobile as possible.
Gepanzerte Panzergrenadierkompanie

HQ
Company HQ
2 Panzerknacker SMG

Combat Platoons
Gepanzerte Panzergrenadier Platoon
2 Squads
Panzerknacker SMG

Gepanzerte Panzergrenadier Platoon
2 Squads
Panzerknacker SMG

Gepanzerte Heavy Platoon
No MG Sections
Gun Section

Weapons Platoons
Gepanzerte Anti-Tank Gun Platoon
2 5cm PaK38
3 halftracks

Divisional Support Platoons
Mittlere Panzer Platoon
3 Tanks
3 Panzer III M

The whole thing comes to 1000 points.
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>>46597769
I think it's adequate, except there's no artillery. I'm assuming he won't have any either. Hopefully your gun section is mortars, so you can lay smoke.

>2 5cm PaK38
>3 halftracks
Is that typo? In any case, I think you should invest in a third PaK 38. You're going to need more anti-tank if you run into Soviet tank spam.
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>>46599213
I thought you need to pay for a half-track for the Command Team
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>>46595093
>nebs
>too expensive

What.

The blister is like $18. How the hell can they afford this game and complain about nebs? What the hell kind of army did they build, some sort of train heavy bullshit or nothing but king tigers?
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>>46590200

Based on multiple conversations I've had with people asking me about FoW it seems to be common for a few guys at a FLGS with no existing community to see FoW and decide to try it.

Since none of them have played anything other than 28mm skirmish games and know jack shit about WWII beyond what they saw in a movie (or world of tanks) they end up playing the game in hilariously bad ways probably on tables better suited for 28mm skirmish games. Then they hit the "how do I beat heavy tanks" wall hard and end up quitting the game.

Subsequently the next time somebody asks around if anybody wants to try that WWII game they tell them that is a game about putting down the biggest tanks you can.
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>>46601115
>The blister is like $18. How the hell can they afford this game and complain about nebs? What the hell kind of army did they build, some sort of train heavy bullshit or nothing but king tigers?
Tanks, tanks, more tanks, and some tanks. Really, I think it's an excuse they use for the pair of them being horribly single-minded tankfags that then get mad when I do the smart thing and smoke their Panthers/Tigers/IV70s/KTs/Elefant that they're so fond of.
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>>46601795
It's a shame.

Because with the right amount of terrain, the effectiveness of heavy tanks decreases, and the effectiveness of medium tanks, anti-tank guns, and infantry increases.

Sure, on a wide open table Panthers or Tigers will dominate.

But on a table with sufficiently dense terrain... Here kitty kitty kitty...
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>>46601810
Combined Arms is king in this game.

They're going to have to learn that eventually.
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>>46590200
Name one other game where you can legitimately field 20+ tanks as part of your army and win. Or even do that in the first place for that matter.

Not that 40k players don't try, especially back in 5th, but when people see a game where they technically don't even need a single infantry figure, well, they go a bit crazy. And since many new players come from 40k, they also have the "rules" of 40k imprinted in their mind, aka combined arms and varied forces is a bad bad idea. So they pick a tank list they like, the scarier and nastier the tank the better, and they go nuts.

Seriously, we get "how do I beat heavy tank" and "how do I make an army of nothing but tanks" posts all the time.
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>>46601810
Ahhhhhh, they don't give a shit about price.

They just don't want to paint infantry.

>>46602619
This is another problem that makes people think tanks are king in this game. Since the game is a different scale, most players won't have much terrain that fits the game besides hills and woods. Not to mention 40k is notorious for barren tables as otherwise you wouldn't be able to fit your army on the table, so some players come in just used to putting down 2-3 pieces of terrain a piece and calling it a day.

So naturally, when you have wide open fields and both players are using large amounts of tanks, nobody can dig in and whoever has the biggest gun and doesn't have to worry about enemy arty/air support wins.
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>>46596512
Heads up, universites often have them. Like nearly always.
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>>46601795
Wouldn't be surprised if they only played the Free-for-all mission
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>>46604445
As a veteran of painting large soviet and japanese infantry armies i must admit i am one of those people who desires an all tank army.

Can you really bloody blame me? Germans would be a good alternative since small squad sizes but fucking every match near me would me German Vs German. That shit is getting old fast.
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>>46605908
Go yanks? Avoids the Germany vs Germany, but can still do a respectable all-tank army (even if they lack RoF2 Breakthrough Guns)
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>>46605908
Guy who you replied to here, I am a serious treadhead as well, was just trying to point out why people go full retard. It's like telling a kid "you can have all the cake you can eat" and then being surprised that they get sick and throw up all over the house.

For example, I have off the top of my head

>6 King Tigers
>8 Regular Tigers
>2 panthers
>10 StuG's magnetized to all serve as StuH's
>10 Hetzers
>3 Marders
>3 adorable luchs
>a Jagdpanther
>10 Zrinyi II's
>5 Toldi II's
>2 Nimrods
>countless trucks and halftracks for hauling needs
>12 SU 152's
>5 KV 8's
>6 KV1s's
>5 T34/85's

and I have a feeling I'm forgetting more than a couple there. The Warstore's Black Friday sales is a hell of a drug man.
>>
>>46606044
Im an infantry man myself. Nothing i love more than digging into a quaint ukrainian villiage and watching jerrie wrecks pile up aroud me. But fuck m8 i'd just like to be able to paint something that isn't one of the big 4 armies and wont make me go blind doing it.

I heard italian paras are quite small numbers so theres that...
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>>46606194
Finnish infantry are fairly small in number and quite viable, mechanically in every period of the war.

Hell, a single Finnish infantry list is often good for all 3 eras of the war with only minor support tweaks, so it's extremely cost-effective.
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>>46606194
>Im an infantry man myself

I didn't even try to count the infantry.

I'm pretty sure I can field a mostly full strength assault sapper batallion, and not the FV kind...

But yeah I can definitely see the fun in playing both. I tend to waffle back and forth between tank and infantry. Really depends on my mood.
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>>46604445
>you can legitimately field 20+ tanks

That's an exaggeration.

Maybe, maybe if you go full-retard Soviet Tankovy you'll be fielding 21 T-34/85s in Late War.

But most nations will have numbers around 10 or 12 for their medium tanks assuming you take an HQ of 2, and two platoons of 4 or 5 tanks each.

>Seriously, we get "how do I beat heavy tank" and "how do I make an army of nothing but tanks" posts all the time.

And more than a few asking if they can play nothing but the Large German Cats. I know. I've seen it too.

But I've beaten 2000 points of Tigers (Seriously, the guy went full retard on them. Special characters and all.) with an equal number of points of US Paratroopers with AT guns and Sherman Fireflies.

>>46604505
>most players won't have much terrain that fits the game besides hills and woods

That's a problem for me at my current local game store, but I'm working to remedy that situation. But building up a terrain collection from scratch is a time consuming and expensive process.

>>46604534
>Heads up, universites often have them. Like nearly always.

But will they let non-students use them? I've been out of college for longer than I'd care to admit.
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>>46607978
Dye your hair some vile neon shade, stop shaving and washing your hair for a few days, wear some 'Ironic' T-shirt and no one would ever suspect that you weren't a student.
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>>46608129
On a good day, I could pass as early 20s.

Most of the time I look like I'm in my mid-20s.

I'm actually 31.

But yeah... A 3D printer is something I've thought about purchasing, but more as a curiosity than as something I actually need.

I've seen some really awesome stuff that has been 3D printed. One friend of mine is printing a full-scale BB-8. And the guys from Tested just uploaded files for printing a Ghost Trap.

But I'm getting way off topic here.

Although I wouldn't say no to some 3D printed Leopards. At least until Battlefront releases West Germans for Team Yankee.
>>
>>46607978
>big cats
One of my friends insists on running a full Jagdtiger FV army (pretty sure its fearless veteran). He alway thinks he is playing it wrong when easy eights flank him every game. He has the cheapest yet most expensive army in our group.
>>
How is the scanning process going for Banzai! and Gung-Ho?
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>>46610478
The latest I've heard, nobody has it yet. It only got released this weekend, assuming it was released on schedule.
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>>46609787
FV Jadgtigers.

And he's wondering why he gets flanked.

Have you explained concepts like mobility, lines of sight, and rates of fire to him?

Because Shermans, especially with Detroit's Finest and 76mm guns will be easily out-maneuvering any JTs and penetrating their vulnerable rears.
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An AGE OF REAGAN list I'm thinking about building towards.

HQ T-72 5pts
6x T-72 22pts
6x T-72 w/mine plows 27pts
6x T-72 w/mine plows 27pts
2x Gopher AA 2pts
4x BMP-2 Recon 6pts.
3x Hail Rocket Launchers 4 pts

I'm not interested in subtlety.

Logic of the list should be fairly obvious, overrun the Imperialists with T-72's. Hail launchers mostly there for Smoke screen but I'm open to dropping them for something else if need be. Recon's there for the spearhead if the opportunity arises but ATGM's And AA is nice too. Only going with 2 Gophers because Air isn't showing itself to be much of a threat so not a lot of guys putting a lot of points into it (MAYBE IN YOUR META) so I figure it's enough.
>>
I've been thinking about creating a pair of simple Early or Mid-War tank forces.
Specifically, Desert Rats vs DAK.

The idea here is to have some nice-looking (and fairly cheap) forces containing only tanks (and/or armoured cars) to be used against each other for demo games or a quick armour brawl.

What tanks would you suggest to be used for this?
Which designs would match up nicely against each other while giving both sides a decently balanced play experience?
Something that isn't horrendously expensive would also be nice.
>>
>>46613985
Seems a shame to not have the Germans have some 88s about. Particularly in EW, when you could give the Brits Matildas at the height of their resilience.

As far as specific tanks, Lees, Shermans, Crusaders, EW Cruiser tanks, etc. And for the Germans, Panzer 2s, 3s, and 4s. 8 rads and 222s for taste.

You could make around 1750 point lists for each side with a dozen or so tanks each, maybe a bit more. Assuming you JUST wanted tanks without infantry or arty support, etc.

You could do a British list that had a few HQ Lees, 6 Lees in 2 platoons, 3 Shermans in 1 platoon, 6 Crusaders in 2 platoons, and some universal carriers and air support.

The germans could have 2 command Panzer 4 F2s, 4 more in a platoon, and 5 or so early model Panzer 3s. Maybe mix them up with variants a a bit for character and tactical heterogeneity. Add 5 or so Panzer 2s, and some scout 8 Rads and Air support.

If you were after character, you could use more lower grade German tanks (only a few long barrelled Panzer 4s), and throw in some 88s, Nebelwerfers, and Rommel, and the Brits could use some 25 pounders and portee guns.

That's for MW, BTW.
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>>46614334
I don't want to make it too huge; things should also work as a demo setup.

I might upscale them to "proper" lists later, but things are supposed to be fairly limited to start with.

Going over it all, I'm thinking some kind of Panzer III/IV mix for the Germans (with maybe some long variants in there) vs a mixed Stuart/Lee force might work for the later eras, especially since I wouldn't want to have too many different tank types in the force.
It also has the advantage of all of it being available in plastic.
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>>46614334

>I don't think you can have Lees and Crusaders in the same force as Shermans
>>
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Episode 13 of Panzerfunk is now available!

In this episode the Funkmeisters discuss:

- Recent hobby activities.
- Marqod ran a Late War 1420 point tournament.
- Battlefront news.
- Flames of War's new Pacific expansions Gung Ho and Banzai!
- The upcoming Tanks game from Gale Force Nine!

http://panzerfunk.podbean.com/e/panzerfunk-episode-13-the-pacific-tanks/
>>
New to the game, looking at making a fairly simple Armoured Panzergrenadier force- which late war book has the best support options? A lot of the lists seem to be quite light on effective sp anti-tank
>>
>>46615151
Yes, you can. Light or Heavy Armoured Squadron - Africa, from North Africa. Heavy gives you Shermans and Lees as HQ and Combat platoons (you can even mix within platoons), with Crusaders and Stuarts as Weapons platoons, while Light flips it around.

It's still 3 tank strong Confident Trained platoons, but it's possible.
>>
>>46615434

PzGrens Lehr from Atlantik Wall or Panzers to the Meuse are great, obviously.

SP AT in Normandy is mainly the JagdPz IV (stat-wise no different to a StuG), Pz IVs, or SS Tigers; in PttM you have access to Pz IVs, Panthers, StuGs, Pz IV/70s, and Jagdpanthers.

Otherwise, there are lots of strong lists you can build around Desperate Measures or Berlin.
>>
>>46615165
>Episode 13 of Panzerfunk
>194 minutes
Holy Fucking Shit. I'll take that next time I sit down at the table for a day of painting.
>>
>>46608662

local library might have a 3d printer. mine does surprisingly
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>>46615515

Right you are- it's the light company that cannot have both Crusaders and Stuarts, always thought it included medium tanks as well
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>>46615725
Huh, I actually failed to see that note. Interresting that the rule specifies "Light Armoured Squadron", meaning that a Heavy Squadron can be supported by both (assuming you have points left over)
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>>46594398

I'd be so damn happy if Flames of War made a Tas-44M.
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>>46615538

Jagdpanzers are ugly as fuck, might shop around for something with Marders or are they too weak for LW?

If two teams are mounted in a half track and one team is manning the passenger MG, can the other team shoot at all, or are passenger-fired weapons the only way to do this?
>>
Is the British motor company from overlord any good?
>>
>>46616236

Marders are great in LW - AT12, and you're not paying the points for armour which you're hoping not to have to use anyway. If you're playing Veterans, your skill is your 'armour' anyway.

To your second question, yes, a second team can fire, as per the Tank Escorts rule. They always have RoF 1 with no penalty for movement, so Panzer Lehr drivebys with mounted Panzerschrecks are a fun, if marginal, possibility.
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>>46616622
Not gonna lie, those 6 team platoons look pretty shitty.
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>>46615545
I apologize.

Typically we aim for 2 hours or under, but we tend do miss that mark when we have meaty topics to dig into, such as new books for a new theater, and a new game.

In hindsight, Pacific and Tanks probably could have been split over two episodes.

For what it's worth, each of the 3 acts should be about 1 hour each.
>>
>>46616971

Ok how about this as a basic start whilst I look over some other lists, Fortress Italy HG Gepanzerte Aufklarungschwadron, 950 pts:

HG Gepanzerte Aufklarungsschwadron

Command 85pts
2x Panzerknacker

Compulsory Gepanzerte Aufklarungs 235pts
3 squads
Command Panzerknacker

Compulsory Gepanzerte Aufklarungs 235pts
3 squads
Command Panzerknacker

3x StuG G 295pts

3x Nebelwerfers '41 105pts

It seems that HG PzGren are slightly more expensive for no apparent gain- they definitely aren't recon are they?
>>
>>46617049
Told ya we shoulda kept the Tanks segment for another episode.
>>
>>46617126

HG always re-roll Platoon Morale checks. You can pay quite a premium for that, although it does make them fairly capable.

Depending on the points level you're shooting for, I'd always recommend taking a Faust rather than a Knacker - as well as being better in assault, it gives you a shot in defensive fire which is sometimes handy.

Other than that, that looks like a sensible starting point. Consider swapping some of the StuGs for StuHs if you think you're not likely to be facing much armour; Breakthrough Guns will eat up infantry and gun teams.
>>
>>46617126
Looks good. Basic but good. Though I would replace the panzerknackers with Fausts.

Also, page 23 ought to tell you why HG troops are a tad more expensive (generally refered to as the "Guards" special rule, since british Guards are the most famous users of such a rule).
>>
>>46617247
>>46617234

Could swap the StuGs out for Marders and get a small patrol of AC Recon?

Or shreks in the command and divide them up into the platoons if that's possible? I assume they don't have to maintain proper cohesion with the commander
>>
It looks like my friends that have talked me into Flames are all going German. What nations match most evenly with them, assuming equal skill? I don't want to just netlist them or anything.

Also looks like I'm going to see SS Panzers, the Elefant company and massive amount of StuGs.
>>
>>46617722
LW? My understanding is Germans late war are fairly weak comptetively. Americans rule the roost.
>>
>>46617722
From what I can tell, as long as the german player isn't being an idiot the brits are pretty evenly matched vs them. Russians I've seen win most of their games locally, but that may be just anecdotal with all the bitching you hear about russians being underpowered on the internet (though I think a fair bit of that is leftover persecution complex from earlier in FoW's existence).

Americans are the most OP of the lot, thanks pretty much entirely to Blood, Guts, and Glory. Home to such amazing bullshit as the Easy Eight, Jumbo Shermans, and motherfucking Patton. Ignore that that book exists, and Americans are relatively even with the rest.
>>
>>46617722
>everyone plays Germans
Can it be helped? First time I saw the game and I went Germans.
>>
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my friends and I have just got into this game. Screaming Eagles ,you gave me some great advice earlier on for my 352nd Infantrie Division too :D (not featured in this photo). But we're finding it a bit tricky to balance the terrain. I worry we have too much some games, too little on others
>>
>>46617722

Germans have a ton of different types of forces but I prefer anything anything but the Soviets against them. Germans are famous for bringing very powerful direct fire antitank weapons. Western allies are either hard to hit or can fire smoke rounds to neutralize these threats.

Soviets must bring very large numbers or hide behind terrain because they are taking all hits directly on the chin. Such games can be a bit boring and one-sided.

I would recommend a tank army for a new player (less rules, quick to muster), but any nationality works. Go with what seems fun to build and paint.
>>
Some of you guys have probably already read this stuff, but there were were some interesting things on RL soviet tactics in wargaming posted to the battletech thread:
>>46615468
>>46617441
>>
good place to get 15mm terrain?
>>
>>46620661
Your local hardware/home improvement store probably has some nice fields for ~$10
>>
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>>46618043
Yeah Late War, should have specified.
>>46618514
I don't blame them, I fuckin' love Kraut shit.
>>46618324
Pretty good advice, thanks Anon.
>>46619513
Alright, if tanks are what you'd recommend to start, are Churchills decent in Late War? Don't want to go out and put an army together just to always be disappointed with them.
>>
>>46621176
Churchills aren't great but are workable.

If you want an armour tier list, it's probably US armour up top, a soviet tankovy at the bottom, and brits/germans in the middle, probably germans a bit above the brits.

Though, having said that, tiers aren't like if you've come from 40k or something. Tankovy's not the best full-mech force, but it's entirely playable and you're never in a situation where you're going to set up, look at what your opponent's brought, then congratulate them on their inevitable victory.
>>
>>46621176
>tfw waiting for OPEN FIRE to come in the mail so I can play against my dad
>>
>>46615165
>>46615545

no shit, man...editing means leaving some stuff on the cutting room floor...every good editor does it...
>>
>>46622413
I did cut quite a bit. And it was still that long.

I guess we just need to keep an eye on the time as we're recording.
>>
>>46622667
I feel like we could lose couple minutes on some pauses, like the pauses leading into the ad breaks.
>>
>>46619197
352! I used to be a part of a reenacting group who portrayed 916 Grenadier Regiment. Good group of guys, but I got out of the reenacting gig eventually.

If I ever put together a German list, it's probably going to be a Grenadier company. Good choice!
>>
>>46621716
As long as they're workable, I think I'll go for them. I've hyped myself on Churchills by buying a copy of Mailed Fist.
>>
Why does everything I hear about Team Yankee seem to indicate the Soviets are the outright better of the two factions? I don't think I've read of or watched a single game where the Americans have won.
>>
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>>46622772

NIIIIIICE. Bro fist to you
>>
>>46623154
The Soviets have weight of numbers on their side.

The Americans need to play defensively and concentrate their fire.
>>
>>46623729
It's also not like LW Germans v Soviets where the Soviets absolutely need to work the flanks to kill the heavy hitters. Everything can kill everything (well, tank-wise, anyway) and the presence of ATGMs on Soviet IFVs means that the Amis have a lot more threats to worry about, potentially.
>>
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>>46623154

I've heard different, and taken in aggregate it seems the sides are balanced.

In my own group its the US winning most of the time.

The key thing to remember is that Team Yankee is new, and its only been in the last month that most of the TY line has been released even though its been out since late last year. So nobody really knows what they are doing and meta is in a flux.
>>
exactly how popular is Flames of War?
>>
What's the name of the Battle of Berlin book?
>>
>>46624059
Depends on the area, so anywhere from "Scrotum swizzling Popular." to "Drier than a dead nun's hooha in the sahara."

>>46624166
Imaginatively it's called "Berlin."
>>
>>46623875
There is that, but I also think that a lot of people are trying to play it as if it's standard Flames of War, and many of the things you think you know about playing FoW don't translate 1:1 over to Team Yankee.

>>46624059
It really depends on the area. It could be popular and widely played, or it could be damn-near dead.

Give us some idea where you are in the world, and maybe we can point you in the direction of some local players.
>>
>>46623729

just listening to your podcast now for the first time. As a noob I'm wondering why are E8s and Jumbos so despised?
>>
>>46624908
Jumbos have more armour than a Tiger IE and have a special rule to ensure that they'll take hits before the regular Shermans in the platoon. They're also pretty cheap for what they are. E8s have all of the goddamn special rules, Smooth Ride, Detroit's finest, Tank Telephones, Stabilisers. Accusations of American Favouritism.
>>
>>46625018

OUCH it looks hella tough.
>>
>>46625018
Jumbo's eat shit to Su-100's...

and Sturmoviks
>>
>>46625292
Sturmoviks are way too expensive to turn up most of the time, and they're still vunerable to sheer weight of fire of american AA MGs. Plus if the Americans playing aggressively, most of the time you don't have much of a choice of targets. Jumbos are still tough enough to make airstrikes a crapshoot, and that also assumes you even range in to start with.

SU-100s have a nice gun, but a LLW Sherman platoon'll always be getting more shots, first, and they have smoke and range on their side as well. 100s are a threat, sure, but they're hardly a counter.
>>
>>46621176
>Alright, if tanks are what you'd recommend to start, are Churchills decent in Late War?

With Churchills it can be difficult. Short story is, they are a bit to slow and undergunned to be good against German tanks. They have decent armor but it doesn't come cheap.

You need to look at the support options to mitigate this flaw, a good start is M10s with 17 pounders and Typhoon air support. The M10s should open fire first and then have the Churchills fire smoke rounds on the survivors.

The good thing about Churchills is that they are tough on infantry and Churchill companies can bring the dreaded Churchill Crocodile. This tank can make entire infantry platoons disappear in a single throw of dice. I would recommend looking at the Overlord book, key units are Wasps for some flamethrower goodness and the Breaching group. The Breaching Group is a very strong unit because it can shift composition, grants you the favorable rule always attacks and is a nice way of getting a bunch of Shermans on the table.

I don't use british tanks myself but these are just some ideas to get you going. I am not saying that churchills are bad, because of the flame tanks, high armor and some special rules, they can be very good at destroying infantry positions, something many armies find difficult. But in pure tank engagements they are at a disadvantage.
>>
>>46627842
>then have the Churchills fire smoke rounds on the survivors.
Key problem here mate. Smoke rounds have to be fired first. So what you do is that you smoke the units you don't want to have firing back at you, leaving the unsmoked units readily shootable.
>>
>>46627921

What key problem?

Smoke bombardments have to fired first. Direct fire smoke rounds have to shoot first when a platoon shoots.

If the churchills shoot direct fire smoke, they can fire after M10s have shot.
>>
>>46624894
Eastern Massachusetts
>>
>>46628728
I'd assume there would be a bit of a historical wargames community up there considering the area in and around Boston played such an important part in the American Revolution.
>>
>>46625347
SU-100s are great to hold firing lines. Thats 16AT really scares a lot of people.
>>
>>46628728
Connecticut has a decently big community. As far as Eastern Massachusetts goes, I am sure youll find a game store that does something with FoW. I'm from Northern Jersey (help) and its not very big here.
>>
>>46628972
Smoke 'em and laugh.
>>
>>46629019
Like I said. It scares people. From the games I have played they tend to stay away from the SU-100s. Especially if you keep them in a line so you can't smoke them all.

SU-100s shouldn't be your main tank or main force. They should be used as long range support.
>>
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To the digtal content scan fag: Any chance you have the SS-Assbildungs company from Nachtjäger?
>>
any scans for Banzai and Gung ho yet?
>>
>>46630550
When we have it we'll but up a big flashing neon sign to let you know.
>>
When you do an Stormtrooper, Avanti, Huszar, or other such extra move, can you do things like dismount your bikes/horses/transports, attempt to dig in, etc? Or can you ONLY do the extra 4" move?
>>
>>46630550
Are you the same guy asking again and again? Shut the fuck up or I won't upload it at all. It will be ready when it's ready.

Gosh. Some people don't have any patience at all.
>>
>>46631002
>>46630793
no i'm not you homo, it's been a while since i've checked the threads
>>
>>46631002
I'm afraid it's different people every time, I asked earlier in the thread and once in the previous thread, it's more about people not checking the thread before asking again.
>>
>>46631038
Chill the fuck out dude.

We've been getting the same question like 5 times a day since at least a week before the book actually came out.

It only released this weekend.

Give us a few days.

When we have the scan, you'll see "Scan Database - recently updated with ____" in the OP.
>>
>>46631873
Well sorry, like i said i just checked in, i hadnt read the thread
>>
>>46629057

Relying on the false estimations of noobs shouldn't be the foundation for anything much. SU-100s are very dangerous to Panthers and other big expensive tanks. Against massed, high utility tanks like Shermans, not so much. They're a classic case of not being able to deal enough casualties before the enemy platoons smash them. And at long range, the number of hits and kills isn't enough against mediums. Plus the Jumbo has a decent chance of bouncing their shots.
>>
>>46630929

Check the actual rule. Sometimes yes. Never digging in, but IIRC stormtrooper does allow you to dismount.
>>
If anyone bough Eastern Front digital, does it states that SU-85 has volley fire or it is changed to Cat Killer (my gaming group ruled out that the later is LW rule only, so need to clarify it once and for all)?
>>
>>46623450
hahha le funny tumblr game
>>
>>46629426
seconding this
>>
>>46629426
>>46635461
I do actually. Give a me a little bit and i'll post it.
>>
>>46636406
Thanks my guy
>>
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>>46636406
Neat
>>
>>46620661
What kinda stuff you looking for lad?
>>
>>46637382
anything really
>>
>>46625018
The Jumbo did have more armour than the tiger I. 4.5-6 inches, angled, compared to the tigger's 4inch hull.
>>
Picked up the first few minis for my MW desert war project:
A trio of M3 Lees, one M3 Stuart and one Panzer IV F2, all of them Zvezda plastics.

These babies are pretty decent in terms of detail and fairly cheap at 4 euros apiece before my club discount at the FLGS.
They lack commander figures, but fortunately I've got a few Battlefront spares for that.

I've decided to go with a Lee/Stuart mix for the Brits, facing off against a German force mixing various types of Panzer III and IV.
The major question for the Brit side now is what proportion of Lees and Stuarts I'll be using. Would you guys suggest more lights or more mediums?

On the German side, what marks of Panzer III and IV would you suggest?
I'm planning to have at least 1 or 2 "Mark IV Special"s (the F2 with the long 75mm) in there.
>>
All right dudes. Here it is. The future of the Third Reich, ready to defend the Fatherland :D
>>
>>46639398
Thanks m8
>>
>>46639398
This company can seriously fuck tanks up. Panzerschreck platoons, 88 PaK43s, and two Luftwaffe Railway Gun Platoons. Plus Arado Bombers if you hate people.
>>
>>46639398
fuck, that's a lot of railguns....

do they have that in Confident vet?
>>
>>46639398
Nice.

I've added that to the database.
>>
>>46641670
That's asking a lot of Luftwaffe ground troops in 1945. I don't think we'll ever see Confident Veteran railway AA.
>>
>>46629426

Man, that reminds me of when the least-liked person at a party tries to take a group photo.
>>
So I've realized that I have an entire French infantry company with tank, AA, ATG, artillery, and armored car support sitting in my "unpainted lead" pile and I feel like I should fix that.
>>
>>46642287
that one guy in the middle looks like a sub-human..like a kajit disguised as a human or something....
>>
So I'm looking at doing some late war hungarians. What company is generally considered the most useful, and what should I use? The cavalry platoon and the Zrinyis are the two big things that caught my attention.
>>
>>46638339
I would suggest more Lees for the british, possibly even with one or two Shermans (you can replace individual tanks, so no need for separate platoons).

As for the Germans, I would suggest no more than 3 F2s, then a crazy mix of III J(late)s, III Ls and perhaps one or two IV F1s, depending on what amount of points you're planning on doing.
>>
>>46633719
anyone?
>>
>>46644609
It would more than likely be Cat Killer. They're updating to make everything consistent and American Tank Destroyer rules were updated to the new standard, so I would say yes SU-85s have cat killer all the time.
>>
>>46645018
Yeah, probably, although I always thought that Volley fire is general rule for all hull-mounted guns and gun teams, and Cat Killer is exception to the rule (and LW only)...
>>
>>46615864
It's in Late War Leviathans
>>
>>46644434
The reason I'd like to put a focus on Stuarts for the British side is that that would also allow me to use them as the core for a Stuart-based Early War force.

I'm still not sure about the points; I'll probably just start throwing together the British side first (don't want it too large to start with, since it's also for demos) and then match the German side points-wise afterwards.
>>
>>46645546
Which is Homebrew, and thus not as easy to get accepted.
>>
>>46615864
It's kinda hard to get the Tas-44M into Flames of War considering that the production of it was stopped by bombing of the factory. Say what you want about Flames of War's inclusions of rare vehicles, at least the majority of them actually got built.
>>
>>46645595
That's a good point. 8 Stuarts and 6 Grants are something like 940 points, a quite suitable amount in general for demos. This could then be countered by a force of 4 Panzer III j(late), 1 Panzer IV f1 and 3 Panzer IV f2, for 960 points... doesn't seem all that bad.
>>
>>46645617
Shouldn't be too hard to get resonable people to try a fun thing
>>
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Worst
modell
to
assable
EVER
>>
>>46646343
Why? Doesn't look that bad.
>>
>>46646361
Because you have to flex way the bases of 8 metal miniatures and drill small holes into the car
>>
>>46646343
>>46646398
Cool. Now make 7 more.
>>
>>46646398
That would be a fat pain in the arse, personally I'd use clippers to get the bases off, and then use greenstuff to make a more solid join under the feet.
>>
>>46646443
I clip most of the base off, bust the part under the feet I flex off. Still a pain in the ass. Next I drill small holes in th car and use the
Miniature>Super glue>Greenstuff>Superglue>Resinpart
formula.

>>46646430
Number two is on the table
>>
>>46646443
or just epoxy glue
>>
>>46643903
Morning bump for this question
>>
>>46643903
I personally run the Panther company (just because I like portraying Hungary's five panthers on a tabletop) with Zrinyi II support and infantry support, but I have heard that people have some good success with the assault gun companies (running just Zrinyis and/or Stugs and infantry) or the trained infantry company (iirc with a Tiger or something as support along with arty).
>>
>>46643903
Apart from the tanks and Zrinyi II company, Hungarian infantry is also good: large platoons, Vet or Trained, access to Panzerfausts and Panzerschreks, Pak40s, good artillery (100mm or 149mm) and Nebelwerfers. They can also get good veteran tank support, including large 5-tank Hetzer platoons or Zrinyi IIs. Plenty of options in Late War.
>>
Can someone who has the flames of war fields give their dimensions? Only dimensions I'm able to find online are for the box and the fences.
>>
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>>46649787
>>
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Sticking with the desert theme, here's a pic of a handful of test minis for my Desert War forces.

I went with a very simple scheme using washes and drybrushes, which would allow me to produce these minis pretty quickly.
I did hand-paint the markings, since I'm doing this on a budget and you get a disappointingly small amount of Desert Rats markings on available decal sheets.

What do you think of it?
Anything you'd do differently?
>>
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>>46647018
>>46648174
Thanks. This was what I had mocked up as a 1500 point force, idea being that I could either defend using the AT guns and infantry, or attack using the cavalry and Zrinyis with mortar and rocket support.
>>
>>46650054
Those look good, especially if you're looking for a quick easy to paint color scheme.
>>
>>46652337
Yeah, that's part of the plan at least.

In the meantime, I'm working on a Panzer IV F2 for my German test scheme.
The colours are done right now, so it's time to set up for the decals.
>>
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>>46653097
Speaking of said Panzer IV...
>>
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>>46653957
That Panzer IV Ausf. F2 looks great. I'd field it.
>>
>>46653957
oh thats pretty
>>
>>46653957
Zvezda?
looks nice
>>
>>46653957
>idler wheel
>>
>>46653957
Very nice.
>>
>>46653957
how do you paint 15mm so well?
>>
>>46659859
With the greatest respect to Mid-War Anon,

It's one color. How could he possibly fuck that up?
>>
Anyone happen to know if FoW is popular in Houston?
>>
>>46661294
Well its Texas, and it's a game about blowing dudes up with giant guns. I'd say the safe assumption is yes.
>>
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>>46661294

There are at least 4 groups playing it in and around Houston.

The best place to play is at Asgard Games in Montrose. They play Wednesday nights, and usually there will be a few of us will be there playing on Sunday afternoons. Right now the group at Asgard is gearing up for a Team Yankee League to start next month.

There are other guys playing FoW it at Fat Ogre in the woodlands (also Wednesday nights), and another group in Cypress and one down in Pearland or Friendswood but I don't know much about them.
>>
>>46661907
Hmm, I live near Cypress. You wouldn't happen to know the name of the place they play at, would you?
>>
>>46661965

All I know about them is that they play in a Self-Storage Unit somewhere off of 290 and you have to pay dues (for the storage unit). They also play a lot of other games so I don't know if they have a regular FoW-centric night or not.

I live in Cypress myself and just drive down to Asgard despite the traffic.
>>
>>46662295

I should add that a few of them show up at Asgard Wednesday nights on and off so you could probably find one of them there to ask about it.
>>
>>46662295
>>46662315
Thanks homie.
>>
>>46654644
>>46655969
>>46656416
>>46656830
>>46658868
>>46659859
Thanks.

This is indeed the Zvezda kit, painted up with some very simple techniques.

It's basically just done through a combination of drybrushes and washes.
Excluding the decals and wash drying time, it took me about half an hour.

Basically, as >>46661249 says, it's not at all difficult as long as you control your drybrushing properly and don't let your washes pool too much.
Letting washes pool a little bit (so little you can still clearly see the colour underneath) can, in fact, give a nice "splotchy" effect that makes your tank look dirty and worn for very little effort.
>>
Hey everyone,

I am kinda new to FoW, total of 8 months of experience(but 10 years of wargaming). Anyway, dudes in my local club decided to attend ETC and they suggested that i should have "competitive" lists. So I build this list and it is started to win training tourneys. I'm still new to FoW. So question is:

Is it the list or dudes in my club just sucks? They mainly play tank list with T34 horde(My list totally devastates them before turn 3), Granadier lists with Tiger and captured KV, or US mechanised rifle(my biggest concern). Few players have Romanian cavalry and Finnish rifle lists but all games ends with same story: If not meeting engagement, Brits wins before morning(yep night attack for the lulz), if meeting engagement, pound them with artillery or mortar or hmg then assault with PBI.

here is link to list: http://forces.flamesofwar.com/FOWPrint.aspx?list=c969b6a3-4683-48f0-a9d0-9b9790585df6&PDF=Y
>>
>>46664015
Well your list isn't the best it could be, so I'm assuming the other players suck. Drop the medium battery, bulk the 25pdr battery out to eight, get more Six Pounders, drop the carriers if you need to.
>>
>>46664598
Why 8 25 pdr? With combined bomb. 5.5" fits better i guess?
>>
>>46664690
Because two gun troops with 25pdrs saves you 105 points but keeps you at the same platoon count. Then you can double the amount of 6pdrs you bring with the spare points. Plus you have five points left over for an extra Hull MG for a carrier or you can add a bagpiper to the 2iC team.
>>
>>46664766
I get it. I need to try with two gun troops with 25 pdrs, but i think i'm sticking with at5 fp4+ bombardment. I also agree with more 6 pdrs but with this kind of bombardment i think it will be enough.
Thanks btw
>>
>>46592343
Yeah but in a tank heavy 40k list you have something like 5-6 tanks and a bunch of transports

In a tank heavy flames like you have 30 tanks
>>
>>46665114
Only at the absolute most ridiculous impractical extreme.

An *actual* tank-heavy list, presuming mediums, is going to max out at roughly 20 for soviets and maybe 12-15 for everyone else.
>>
Can someone else confirm this for me? I was able to download both Gung-Ho and Banzai on the iPad digital app, I have not purchased any briefings on it before. They just had 'Download' on the price button instead of a price like all the other books. Did Battlefront mess up?
>>
>>46666031
also, is it possible to export the books from the app somehow? I know I can just screenshot each page, but the pages don't fit completely on my iPad's screen.
>>
Ok, whatever. I have scans for both Banzai and Gung-Ho, with somewhat working searchable text. How do I get them added to the mediafire archive? both are around 30mb each, too large to be posted here.
>>
>>46666839
Are they small enough to be sent as an email attachment?

If so, you can email them to "panzerfunk dot tg at gmail dot com" and I can upload them after I get home from work.
>>
>>46665156
You could easily bring 21 T-26Es with 3/2/1 armour, ten flamethrower tanks, AA, and BT-7A Artillery for 1515 points. Total of 36 tanks. Could do very well too. A wall of front armour three is actually a difficult prospect in Early War.

21 T-28s and room for more support at 1110 points, Early War Soviets are a hell of a drug.
>>
>>46667207
Sure, but they *are* all conscript. If there's any terrain at all on the board half the army's going to be bogged for a good chunk of the game.
>>
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How good are the FJ companies (p 74) in Fortress Italy? They're Fearless Vets and they get hella artillery and armor options (all of which are expensive), but it costs a pretty penny to outfit all fireteams with Panzerfausts. I've never played German infantry without transports (Panzergrenadiers ftw), so is it wise at all to play as this FJ company?

One of the definite upsides is that the anti-aircraft crews are FJ, not Luftwaffe Felddivision members, so they're also Fearless Vets as opposed to having Reluctant Trained guys. All of that comes with a price, though.
>>
>>46667109
I'm not sure about email attachment sizes, so I just uploaded them to mediafire. Here's Gung-Ho:

http://www.mediafire.com/download/ehv9wev8ovheue5/Gung-Ho_-_Early_War_%28Pacific%29%2C_Late_War.pdf
>>
>>46667109
>>46667849
And here's Banzai:

http://www.mediafire.com/download/i4sa2l2nhaapb0u/Banzai_-_Early_War_%28Pacific%29%2C_Late_War.pdf
>>
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>>46667876
>>46667849

Anon those are very nice scan! Thank you very much!
>>
>>46667941
Thanks, though, it isn't really a 'scan', I just screenshotted the digital version, merged them together and ran OCR.
>>
>>46667941
...however I did fuck up a little, one page (one with just pictures luckily) somehow got turned on it's side.
>>
>>46667849
>>46667876
Awesome. Thanks for the scans.

I'll add those to our database some time later tonight.

I'll be stuck at work for several hours yet.
>>
Is there a point to this list existing?

I get that RT is hard to work with and okay in a defensive list where I can use the point I saw on tons of support options, but this list just doesn't seem to have a lot of them. IE, there's only one tank slot.
>>
>>46668893
Have you SEEN those Railway Anti-Aircraft Gun Platoons? Scary shit, especially since you can't target them from longe range THAT is the point. (and RT horde)
>>
>>46667876
So, competitive japs in late war. They have no tanks worth using most of the time (captured Stuarts are their best armored tank), and have absolutely no Recce assets. That essentially leaves Infantry, Guns, Artillery, Air, and Fortifications as options for the japs.

Probably use something like 80% infantry, with arty and air support for tank busting and smoke? Maybe a single platoon of Ho-Nis (the most you seem to be able to get) kept in the rear in case of enemy tanks?
>>
>>46669330

Don't they get a 3/4 man recce platoon? I could have sworn I saw one.
>no tanks
They're cheap, they have MGs, they can fight when bailed, and they're bulletproof. That's useful. All for a very low price.

Some arty for smoke'll help a lot as well. Infantry are your strong point, though.
>>
>>46669722
Yeah, they get a Sword Team + 3 Rifle Teams (+0-1 Light Mortar Team) for 140/90 pts. (+20pts. for the mortar) for recce. Not that the tankettes are that bad either (3 bulletproof tankettes with MG's or cannons for little extra for around the same points cost)
>>
>>46669722
You're right, I missed the recce options. My bad there.

I think you may be overestimating the tanks, though that may be because my local meta is pretty tank and tank-killing heavy. The jap ones would just die in the first 2 turns and not accomplish much in return.
>>
>>46669330
They have self-propelled guns and some heavy AA that both have AT 10.

I know that's not spectacular in Late War, but it'll help them hunt down Shermans and the like.
>>
>>46669330
Since your two-gun batteries are as good as most 3-4 gun batteries while being cheaper, spamming those seems like it might be a good idea. Discounting proper mortars and the heavy artillery (where you need normal unit sizes), 415 (CT) - 575(FV) points gets you:
2x 92 70mm (AT3 6+ bombardment, re-roll first attempt, smoke)
2x 41 75mm (AT3 6+ bombardment)
2x 91 105mm (AT4 4+ bombardment, smoke)
2x 91 105mm (AT4 4+ bombardment, smoke)
Not a bad set of artillery bombardments for the cost. Lack of Staff teams and needing to pay 15pts more for each observer team does hurt, though.

Your direct fire AT guns are only going to be good for defensive fire and killing lightly armored units, sadly, and commonly your nice artillery does double duty there. They are nicely cheap because of this, though.

Your infantry are also good AT assets, as the pretty much obligatory Nikuhaku teams are really damn good at killing tanks (and themselves) in assault, and it's not like you were actually going to use those 2-3 rifle shots anyway.

Tanks you go big or go home. Yes, 150-200 points for 5 tanks is cheap, but if your enemy has any serious AT assets they're just going to die horribly before doing anything. You need to saturate their AT assets and shove dozens of tanks at one point to do anything with them. And don't bother with Chi-Ro tanks, a 5 point reduction per tank is not worth being slow with 1 armor against late war AT.

Air support and Naval Gunfire Support are always useful. Zeros are cheap for limited air, and Close Air Support is a nice upgrade for 25 pts. It changes the odds to a 1/8th chance of getting only one plane and a bit less than a 1/3rd chance of getting the max three, which increases your effectiveness and resistance to AA. Naval Gunfire is Naval Gunfire, everyone should be familiar with how that works by now.
>>
>>46667849
>>46667876
many thanks
>>
>>46667381
They're very good, esp. the 2+ moral variant: large platoons, tough as nails and with good support.

You don't need all-Panzerfausts, it's too expensive on already-expensive FV: just HQ teams (CinC, 2iC)and add as many Panzerschrek teams as you have points for, and 'fausts on Platoon Command Teams of course. Also, get PaK40s.
>>
>>46673434
>and 'fausts on Platoon Command Teams of course
I honestly don't get why this isn't auto-included in the points of the unit. I have never seen anyone take German infantry without the command 'faust team, and with the durability mission tactics gives not taking one would be stupid as hell.
>>
>>46674283

...infantry aces? That's literally the only reason I can think of.
>>
>>46674283
Because if it was compulsory German players would be all "oh noes!, you is forcing me to take something!!!"...same reaction as for all-PF for very LW when they were everywhere.
>>
>>46674283
Also, because perhaps you want to show how it would have been "for real", or at least a closer approximation, and not every platoon had enough panzerfausts, some had to do with mines and such (panzerknackers), and some didn't even have that.
>>
>>46650753
Does anyone have any feedback they can give on this?
>>
>>46675995
It's OK, if light on Anti-tank.

I'm not sold on the Cavalry, quite expensive for what you get IMO and personally I'd prefer a second armoured unit.
>>
http://theminiaturespage.com/boards/msg.mv?id=417088

Internet Grog exposes BF conspiracy to defraud their customers of money!!!

I've wasted 10 minutes of my life re-reading that post a few times and apparently its something to do with an incorrectly placed tow cable lug or something which means the M1 Abrams BF sells is actually a M1IP! An M1IP differs from an M1 (visually, IE stuff you would notice without having to crawl inside of it with a measuring tape) in a few trivial details like where a tow hook cable attachment lug is, etc...

He's apparently unaware that the kit also includes the parts to make an M1A so I would almost think its satire but I also have to consider the source of the post so Im not sure.
>>
>>46676866
>I'm not sold on the Cavalry, quite expensive for what you get
Yeah, were it not for my personal love of the idea of cavalry riding alongside tanks I'd certainly swap them out for more Zrinyis. I've also looked at dropping the rockets to 4 and adding a mortar and 'faust to the cavalry, so that after they charge an infantry unit off the objective they can dismount and hold it more effectively (and have an even number of teams).
>>
>>46677122
This guy is a fucking Autist. Christ's sake, it's a difference I probably would never know, or even care about.
>>
>>46677122
>TMP
Wait, is that the site that the owner was using to con people with third world trannies or something completely fucking insane?
>>
>>46679547
One and the same.

Their ultramodern wargames board is also /pol/ tier.
>>
so how do they plan on balancing the Japs? I see that there are point differences, but it still seems lopsided as all hell
>>
>>46677122
Pay no attention to the rivet-counting aspie.

Just enjoy your plastic M1 tanks that are significantly better than the no-detail, *more expensive* M1s from Zvezda.
>>
>>46680464
Jap Night Attack infantry hordes with some cheap-ass arty support look quite viable. Being able to double-time at night and forcing Dawn conditions is really good for getting your hordes of insane melee fanatics into position.
>>
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>>46681580
I accidentally a platoon of Zvezda's ones. I think I will strategically kit-bash them into mammoth tanks.
>>
>>46681798
but what if you can't do a night attack?
>>
>>46681967
Japanese Always Attack is inherently at Night.
>>
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>>46681967
>>46682144
As Virus says, it's always dawn for them when using it. And since rifle infantry suck balls for defensive fire against other infantry, you really don't want to be defending anyway.

Doing it with your tanks is also possibly the only way Jap armor will work. Mass up 50 tanks, get a free turn of movement thanks to night attack, then envelop the enemy with your hulls. And try not to loose so many that you block your own tanks.
>>
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>>46667849
>>46667876
Banzai and Gung Ho have been added to the Scans Database.

https://www.mediafire.com/#8ciamhs8husms

And as >>46630793 promised up-thread, a neon sign to let you know.
>>
>>46682443
But it's not *flashing*!
>>
>>46682496
Hey, I can only deliver so much on the sarcastic promises that others have made...

You want to spend over 9000 hours in Paint to make it into a GIF that flashes, go right ahead.
>>
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>>46682777
Ok.

>>46630550
Here's your flashing Neon Sign, as promised.
>>
>>46682961
That was a really fast 9000 hours...

Nice job!
>>
>>46682144
>>46682439
oh sweet
>>
>>46675405
>"oh noes!, you is forcing me to take something!!!"
I actually really enjoy the all-Panzerfaust list in Berlin. Even your PaK 40 crews can get Panzerfausts, which is insane desu
>>
>>46675405
British players have never been heard to complain about the need to always take a 25pdr battery before taking a medium 5.5inch battery.
>>
>>46685592
British players, in my eyes, tend to have more of a uper stiff lipp attitude than others (german players whine when they aren't the best, soviets have a martyr complex), and try to work around the fact that their equipment and lists generally aren't the very best.

(Also, you generally WANT those 25pdrs anyway)
>>
>>46685728
Well the 25pdr isn't perfect really. It's AT:9 with two shots, which makes it kind of good in Mid War if there aren't panthers skulking around, but AT:4 FP:5+ in Bombardment is terrible and bad. The Gun troop rules are a big complex mess frankly, I feel like Battlefront could have made them simpler with ease. The problem is that you're paying for two batteries of artillery that really need to be eight guns strong to justify their rules and then you're left with spending around 800 points just on artillery.

And then it's all for nought really, American Artillery tends to be cheaper and thanks to Time on Target, Hit 'em with everything you've got and better AOPs
They did start requiring American units to purchase a lighter battery before the heavy ones, which was nice, but then again, they've applied it indecisively and the Americans can generally take lighter and cheaper guns than 25pdrs to get access to their big guns.

Sigh, It's nothing I'm not used to really, Americans getting good stuff for cheap and special rules for nothing and days. British players struggled for years about the improved AP ammo.
>>
>>46685912

Lord, are the Sherman / Firefly lists from Market Garden worth considering? I've got a lot of them lying about after picking up 2 Open Fires, and what's a good thing to then expand on?
>>
>>46686065
Ehhh. Debatable. It really depends on your local meta and how terrain heavy it is. My personal feelings is that both lists take someone vastly superior to me to make work.
You've got two choices really, the terribly expensive Guards/Black Bulls who can have tank riding infantry and twin fireflies, or the Stealth Canadians. Both are hugely expensive, you'll pretty much be dependant on two platoons to achieve everything, and the lack of efficient flamethrowers or breakthrough guns for the Guards/Black Bulls is a serious crimp in your side. JOE Vandeleur is worth taking if you like driving really fast because you get to reroll missed shots provided that you move and you're at short range, but honestly he's just kind of rubbish compared to a lot of other heroes.
Stealth Canadians is to take the Canadian Armoured Recce units which use Cautious Movement and Eyes and Ears. But their platoons lack the additional firefly that the Guards can get.

I know for a fact that some of these lists can win, I've seen them do it, but I'm pretty down on them because they're so expensive for what seems like very little, paying 435 for twin fireflies that can be picked out and don't have enough armour to survive counter fire. Plus there's other major bugbear for me, is that Semi-Indirect Bombardment is just kind of pointless because it roots you to the ground and if they're veteran, and concealed and at long range (Which they need to be for semi-indirect bombardment) you're hitting them on sixes anyway.

TL:DR: Do it if you think you're hard enough.
>>
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2nd wagon ready
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>>46685912
>Well the 25pdr isn't perfect really. It's AT:9 with two shots, which makes it kind of good in Mid War if there aren't panthers skulking around, but AT:4 FP:5+ in Bombardment is terrible and bad.
Yeah, late war it is expensive for what it does. 4 25pdrs at CV is 185. Americans pay 185 for 4 105mms at CV, when the 105s are better at the jobs you actually want your artillery to do. The 95mm CS howitzer is just awful because battlefront has drawn a line at 100mm for breakthrough guns, never mind how effective the gun was at that job historically (not even a toned-down version like Brutal in TY). Combined with the same poor bombardment profile as the 25pdr, it's really bad at the CS job that it's always mounted to do.

>>46685728
I think it's a bit telling that you see people complaining about american, soviet, and german special rules and units being too good, but never see anything like that over the brits.
>>
>>46686065
Yeah, they're solid. Pretty generic tank lists, really. There's not a lot to them that stands out one way or another. They're only medium tanks though, so dug in infantry can be a real issue, but that isn't a surprise to anyone. The big weakness is a lack of something like 105 Shermans or Priests to dig enemies up, but they're a strong list against other armour.
>>
>>46687985

That's because American arty is chronically undercoated, not because the Brits are in any way remarkable. The 25 pounder's quite decently costed for late war, particularly with the brit arty rules.
>>
>>46687985
Jeah as Germans I have to pay 210 points for 4 AT4 FP4+ without ANY special rules.

I would take the britsh 25pdr + Mike target fpr 25 points LESS at any time
>>
>>46688043
You pay more for +1 better firepower and two observers. Mike Target only makes your Fp 5+ as good as Fp4+, after one turn spent bombarding.
>>
>>46688062

He pays more for a direct fire profile he's never going to use. It's what fucks germans so badly in MW and EW particularly.

The German special arty rule is that they get Nebs.
>>
>>46688010
>>46688043
Fair enough, comparing to undercosted american stuff is probably not a good idea.
>>
>>46688078
So much this. The best German arty are russian captured ones. 122mm AT4 and FP3+ but is cheaper then the 10,5cm!

If I can't take russian arty I take Nebs. 105 point for 3 15cm Nebs are a great deal
>>
>>46687985
>I think it's a bit telling that you see people complaining about american, soviet, and german special rules and units being too good, but never see anything like that over the brits.

Yeah, I used British tanks for a while in my Market-Garden Paratrooper list, and I never found Semi-Indirect Fire to be all that useful. You have to stay parked in a position, and be over 16 inches away.

Shooting at veteran German tanks at long range, even with re-rolls isn't that great.
>>
>>46689834

Slightly better than 50% odds of hitting per shot, you mean? And it means that their own odds of hitting you tend to suck even worse. Very nice for ambush platoons, and gives you more projection for everything else, particularly if you don't have the time to move them up closer. Defensively, it can be a real asset because it tends to mean that otherwise safest approaches attract the full weight of fire from a given platoon. Useful if you're outnumbered, as defenders often are.

I'd prefer hip shot, and tally ho makes a much bigger splash in EW, but SEF is pretty handy either way.
>>
So Gung Ho has basically introduced the cheapest and easiet to collect army ever right?

One box of shermans and you're good to go.
Not that that would be a good army, but still.
>>
>>46688078
True, but "never use" is not entirely accurate.

German tube artillery does not look terrible when compared to other nation's guns, but rather when compared to their own rocket artillery. Nebelwerfers are the single best template wrapon in the game, while Panzerwerfers and extra crews are similarly fantastic. Playing Brits, would I rather have 4x 25pdrs for 185pts, or 3x Panzerwerfers & crews for the same? I'd take the rockets every time: better Fp4+ and double the template size.

German rockets are too good not to take.
>>
>>46689981
Maybe it's just my abysmal dice rolling, but my Fireflies always managed to do fuck-all even with their re-rolls from SIF.

I did more with my bazookas and my AT guns than I ever did with the Brit Shermans.

>>46690037
Using Pacific War points, yes. US tank armies would be relatively cheap and easy to collect.

Perhaps not the best army, but cheap and easy.
>>
>>46689981
Not as nice on cromwells, since if you want to use the sidf then you're not taking advantage of the speed, and if you're using the speed you're not using the sidf. I would love to have tally ho on cromwells, even if it meant no challengers or fireflies.
>>
Bit of an update on my small North Africa forces:

I've decided on the army lists, trying to use some stuff that's also available in Early War while providing an interesting matchup.

British force (all CT):
HQ: 2 Stuarts
3 Stuarts
3 Stuarts
3 Lees
3 Lees

German force (all CV):
HQ Panzer III H, Panzer IV F2
4 Panzer III H
2 Panzer IV F1, 1 Panzer IV F2

I've currently got all of the Panzer IVs and a handful of the British stuff.
Next on my list of orders will be the PSC early Panzer II box and a pile of Zvezda tanks, which should allow me to put all of this together for about a hundred Euros.

If all of it's done, I might consider expanding both sides a little further with stuff like mech infantry, recce etc.

>>46690578
Unfortunately, Tally Ho is meant specifically for the Early War cruisers with their extremely fast turret traverse and very fast-aiming 2 pounders (they didn't even have traverse wheels, you just moved them with your shoulder).
>>
>>46690618
>Panzer II box
Panzer III, obviously.

Said kit looks pretty nice and I've always liked the look of the Panzer III.
>>
>>46690578

Think strategically. You don't need to be burning around at 16 inches every turn for it to be useful. Or even significant, considering most of the time the cromwell wouldn't need to move that far anyway.
That's like arguing that if you're not assaulting with a Tiger, you're wasting it's TA2. Or if you fire twice with the cannon of a stuart, you're wasting 5 MG shots that never were. If anything cromwells get better milage out of it because they can make up the stationary turn more easily.
>>46690352
Well, it's still only 4 shots. It's easy to have a bad run.
>Bazooka
If the enemy's stupid enough to assault you with most tanks, when you're as well equipped as you are to deal with them close up. Then they deserve to lose. Although their choice to charge may well have been because they knew they'd get ravaged by 17 pounder fire otherwise.
>>46690345
>never use
You seriously see many 105s and 150mms in EW? I sure as hell don't. I only see nebs now post-barbarossa. Before that, some IGs or heavy mortars were as much as one could expect. And 25 pounders were still good value, and were very effective as ATGs in EW, and French arty was excellent value. Russian's had the numbers and used them just as well as ATGs as well. Germans pre-nebs tended to rely more on small mortars for smoke than any real damage dealing.

German EW tube arty's massively overcosted, and for that reason, you didn't, and don't, see it much. MW has a similar issue, although it's less disaterous.
>>
File: HspAR1650.pdf (1B, 486x500px)
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Since Zvezda's SU-152 is out, i was playing with the list based on those models, any ideas or recommendations?
>>
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So then, I guess there's two questions. How do we fix tube artillery, and how do we make the British competitive again?
>>
>>46691031
>And 25 pounders were still good value, and were very effective as ATGs in EW

>German EW tube arty's massively overcosted

What the fuck are you talking about?

4x German 10.5cm Barbarossa CV = 360 pts
4x British 25-pounders CV = 395 Pts

25-pdrs are 35 pts more for one less Fp in bombardment. And still you're complaining.

Pretending that only EW German artillery is overpriced when in fact *all* decent EW artillery is overpriced across all nations plainly shows your agenda. And, of course, you would conveniently forgot to mention that the Germans in Barbarossa can get a work-around...wait for it...Nebelwerfers. Four weapons CV for a mere 125 pts FFS...

>>46693318
Brits suck mostly in EW and MW when compared with top US (MW), Soviet and German lists.

In LW they have options and can put decent lists on the table. Maybe not US-level competitive, but then no-one else can either. It's just they are not a no-brain army: you need to know what you're doing with them as much of their equipment come with positives, and with negative also attached you need to work around.
>>
>>46693318

For the first question, mandatory Across the Volga for all artillery, then re-cost without Direct Fire statlines.
>>
>>46693318
Drop the points for tube arty, and don't assume they're both doing bombardments and doing direct fire at the same time.

As for the brits, let the CS tanks actually work at the job and give them breakthrough guns, up the FP of 25pdrs to 4+, and give British shermans some options or special rules to make them not just worse than the American ones. Brit infantry is kinda fine, but they've lost their dawn attack abuse crown to the japs, who can double time as well. Maybe give greater options to use the crazy funnies to negate the problems with certain terrain (take 2 funnies in list, at deployment decide the exact models in use). Brit motorized is just fucked by tiny platoons.
>>
>>46695127
What sort of funnies would go in? Bridgelayer, the carpet roller, ditch filler... And how do you keep the churchills with guns balanced with the unarmed UCs for the same points using these rules?
>>
>>46692256
any ideas?
>>
Ded thred
>>
>>46699735
It's Friday Night American time. No one is prepared to talk Flames of War when they could be out having a good time and shit.

>>46696129
Most of them were still armed, or even still had the big sod off Petard mortar, the Carpet layer could be quite useful, each turn roll skill check, if you do, move up and create a 8'x2' carpet, tanks treat the carpet as clear going or count as having wide tracks while on it.

>>46695127
Breakthrough gun or Brutal for the 95mm guns. Slash prices across the board.
>>
>>46700697
>Could be out
Wish I was playing FoW ):
Too bad my friends are all away for college and Marines.
>>
>>46700697
>could be out having a good time and shit.
where do you think you are?
>>
Random Flamesfag here. Started American Armored Rifle co. Super psyched. Funny that Americans created such a cheesecake platoon design fully appreciating and catering to future power gamers.
>>
>>46701103
Saturday Afternoon at around quarter past three. What am I meant to be doing?

>>46701201
More crazily prepared than Batman, now start buying American Artillery by the dozens, Patton and a few Perishings, have a wank over an American flag and a bald eagle, and then spooge liberty over your opponent.
>>
>>46700697
>the Carpet layer could be quite useful, each turn roll skill check, if you do, move up and create a 8'x2' carpet, tanks treat the carpet as clear going or count as having wide tracks while on it.
Yeah, though you'd probably have to limit the terrain it works on. Otherwise you get carpeted woods. I'd say count it as clear terrain, so wheeled transports are moving a decent distance on it. Use the fascile and bridgelayer for ditches and rivers, and let the ramp serve as an easy way up steep hills and small cliffs. Maybe have it give you 1-2 armed ones for points cost X per tank, and 0-3 unarmed ones (commonly UC ones) for a lower Y per vehicle. As before, you choose at deployment, not in list building.

Brutal for the 95s avoids BF's issue with breakthrough on sub-100mms, and prevents it from being zrinyi good with the RoF 2.
>>
>>46701221
>More crazily prepared than Batman,

They're Batmen. They have stuff on their belts. Like Bat-Bazookas, Bat-Machine Guns, and Bat-Shark Repellent.

>now start buying American Artillery by the dozens, Patton and a few Perishings,

Artillery is good, Patton is OP and needs a serious nerfing, and Pershings are American Panthers with all the associated problems that German Panthers suffer from.

>have a wank over an American flag and a bald eagle, and then spooge liberty over your opponent.

Hashtag Freedom Boner.
>>
>>46701345
Canal defence lights, skill test instead of shooting places a 6x6 arty template on target team. All teams under the template and in LOS of the CDL can be shot as if it was day, and suffer a +1 penalty to hit from the dazzling effect of the light. No matter the result of the skill test, the CDL is treated as firing for visibility.
>>
I've often wondered if you could negate some of the gameyness of platoon compositions if you could 'join' platoons with a HQ team or something. Right now it kinda seems that small platoons have it too hard.
>>
>>46694127
Except 25 pounders not only get the 18/25 option to reduce them, they get better arty rules, and they're excellent ATGs. 105s don't have that in their favour. And while nebs bypass the issue, the subject at hand is tube arty, and how poor a choice it tends to be in EW, and Germans are disproportionately affected by it. Russians and French particularly don't have too many issues with it, and Brits have some wiggle room. I've found my Finns can use the 76mms quite nicely as ATGs, and the 4.5 inchers are very cheap because their direct fire profile is ass, but Germans get the short stick in that case. It works decently, or manageable in later periods, but in EW they basically have to walk right past the tube artillery section.
>>
>>46702690
>>46701345
>>46700697
>>46696129
>>46695127
So we have:
>Churchill Crocodile
Already covered by rules. 135 per tank at CT and 170 per tank at CV.
>Sherman Crab
Already has rules. Cheaper than standard shermans (estimated at 40 per tank at CT, 50 at CV)
>Sherman DD
Already has rules. 60 per tank at CT, ~80 per tank at CV
>Armored Bulldozer
Already has rules. 10 points for CT, 15 for CV.
>AVRE
Already mostly covered, with rules for Fascine and Assault Bridge. 20 per tank at CT and 25 per tank at CV. Bobbin (can make a 8" section after skill test over mud, snow, sand, fields, scrub, and other low-lying terrain, changes Slow to normal and difficult to slow), Double Onion (one or two use, blow up bunker on a successful skill test with physical contact?), and Bullshorn (count as mine flail) equipped versions do not have rules.
>Armored Ramp Carrier
No existing rules. Bridges gaps and provides ramp for small rises. Counts as assault bridge that can ramp up a 2" bank and that can be retrieved after use.
>BARV
No rules, but it's just an amphibious sherman ARV. Call it a 5 pt upgrade and done.
>Centaur Bulldozer
No rules that I know of. Treat as a faster and more heavily armored armored bulldozer (6/4/1, standard tank). Points are probably double armored bulldozer or so.
>Canal defense light
Has no rules. Should dazzle enemy and reveal units during night ops, still have M3 hull gun during the day.

>Engineering Group
CT is 90 points, CV is 115 points. You get two of the following sections (each team in a section operates as an independent team):
Four Armored Bulldozers, BARVs, or Armored Ramp Carriers (mix and match as you wish). One Centaur Bulldozer counts as two Armored Bulldozers for this selection.
Two AVREs (your choice of attachments).
One Canal Defense Light.

A bit more expensive than the individual bits should be, but you get to tailor it to the terrain and opponent.
>>
Well, here's an interesting option.
>>
>>46704622
Oh god. They're just TOO MANY! You simply do not have enough shots to kill them all in time. And let me guess, they're Night Attacking as well.
>>
>>46692256
Anyone yet again?
>>
>>46706126
Free yourself some points and drop the tank riders from the SU-152s, then buy some more SU-152s. Max that shit out. If your SU-152s are actively assaulting there's a problem with your game plan. Also you are sorely lacking in heavy AT. SU-152s may have AT-13, but they also have only one shot.
>>
Someone can post TY soviet vdv briefing please
>>
>>46706222
I personally already did that. Check the database.
>>
>>46706156
That's the problem with the list's support, there really is not much choice for heavy AT, you either go for Tank Destruction Company with BS-3 (AT16 but still RoF1) or various Tank stuff like 76mm Shermans or T-34/85 (which are still AT12 with better RoF) or IS heavy tank. Really don't have the idea what's the best support, maybe dropping flame tanks altogether and getting some IS?
>>
>>46706501
Getting ISs would be the worst thing you could do.
>>
>>46706501
Don't half-ass it.

Get 4 companies of SUs, not two.
Drop the BA-64, it's superflous.
You probably don't need the Sappers with this much BB.
I'd personally take KV-8s instead of OT-34s, but if you insist; they don't need the Cupola upgrade - that's only for the limited-vision base model OT-34s.

Your AT problems are a lot less huge now that you have twice as many AT13 guns. If you're very worried in particular about lots of Jagdtigers or Kingtigers specifically, get Air Support.
>>
File: HspAR1650v2.pdf (1B, 486x500px)
HspAR1650v2.pdf
1B, 486x500px
>>46706618
>>46706558
Thanks for the advice! so something like this? I may drop planes if no big cats are there and get recon and more KV's? Is it better for
HQ to go IS or KV?
>>
>>46706831
Looks a lot better;and swapping air for recce if there's no big cats is a good call.

I generally prefer the KV for a HQ, since yo really don't want it in combat either way and it's a bit faster.
>>
did dices for pacific released?
>>
>>46704622
>61 Tanks
Why... I don't even take that much infantry for 1500 as Germany.... why.
>>
>>46704622
>16 platoons
>61 tanks

That's insanity. Sure, they have tinfoil for armor, but there's just too many of them.

Not to mention how much it would cost to buy an army with 61 tanks in it.
>>
>>46707313
afaik only marines will get objectives and tokens, no tokens or objectives listed for japanese under upcoming releases on the site. No mention of dice for either force, sadly. Doubly so if you play japs.
>>
>>46709042
Plastic Zvezda Japshit when
>>
>>46707313
No BF dice for either that I've seen.

Dice of War does USMC dice, I don't recall if he has Jap dice though.
>>
>>46709279
Aren't Japanese tokens already available from the Rising Sun releases?
>>
>>46709831
They did get tokens with Rising Sun, but they are not available anywhere anymore. If I happen to be wrong, please give me a link, I have been searching for them for quite a while.
>>
>>46709753
They do have Jap dice as well
>>
>>46704622
Ok it's a list bringed to an extreme like the 16 88mm railguns, buthow is this supposed to deal with anything with more than 4 side armor? The most they are gonna do is bail them, sure the infantry platoon can get rid of a couple tanks with nikuhakus but they are only trained they aren't gonna do much! I think Chi-Ha Kai spam is a better way to do it. Oh and also a Ho-Ro platoon or NGFS to deal with the bigger cats.
>>
New thread?
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