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/tgesg/ - Weekend Elder Scrolls Lore General

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Thread images: 46

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Muatra Edition

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] http://www.mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
No waifus or husbandos except Vehk and Vehk
Keep the MK/Lady N related squabbling to a minimum.

To keep this from becoming /tesg/ minus waifus, don't post memes unless you are also posting quality discussion. Especially if it's not even Elder Scrolls related.

Previous Kalpa: >>46539571
>>
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Best edition.
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So what are the ramifications of the Red Year? Will Vvardenfell ever recover? Really interested in reading the Keyes novels. Anyone here that read them to comment on their quality?
>>
>>46567514
>No waifus or husbandos except Vehk and Vehk
Best rules.
>>
What is Female!Vivec's Muatra?
And what's with the clamshell shield thing?
>>
>>46567911
Vivec is a hermaphrodite. Mutara is still a spear.
>>
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>>46567690
Vvardenfell is being recolonized right now. The original Ashlands will probably be no-go for awhile longer, but the fertile areas are even better now, between the volcanic soil and a hundred years of lying fallow.

Pic related, it's Mt. St. Helens, 36 years later.
>>
>>46567690
It's a volcanic island, it'll all persevere, much like the people who call it home. They've been hammered by ash for centuries, what's a few more tons of ash?
>>
>>46566868
But why must the French be so lazy not to learn English? I mean, just looking at 4chan alone we can see how useful language it is. English isn't my native language, but I simply "picked it up" by exposing myself to it. Why can't the French do the same? They really shoot themselves in the leg by dubbing and such
>>
>>46568215
The French think if they don't keep insisting everyone speak French, the language will disappear. They might be right.
>>
>>46568215
because it's their country. That said, I'm pretty sure English is a common second language. Especially since they have a tunnel to England.

Hell English is like the most popular second language on the planet I think.
>>
>>46568215
Because go fuck yourself, I'm not speaking your language when I'm in my house.
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>there is a fight over English dominating French as a language
Why does this sound familiar...?
>>
>>46568215
It's an important part of their culture. Even English-speakers have their own phrases and pronunciations they'd be reluctant to give up. Go and try and tell an American to pronounce Lieutenant 'leff-tenant' and they'd laugh and say it sounds ridiculous.
>>
>>46568591
Look I can agree that Leff-tenant is silly, but the British spelling of Grey is superior.
>>
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>>46568627
Maybe? I actually tend to use both interchangeably. You could make an argument, but both ways are technically correct - gray sounds like say, grey sounds like whey, both are alike and both can be supported.

You know what else is grey? Dunmer. Why did Azura slap them with a curse that was so easily disregarded?
>>
>>46568277
>Hell English is like the most popular second language on the planet I think.
My thoughts exactly, Knowing English even though it isn't your native tongue is a huge advantage in life, some like myself consider it a necessity in this day and age.
>>46568294
I take it that this is common mentality in France? Is the idea of knowing a language other than your own so unbearable there?
>>
>>46568761
It originally scared the shit out of the Chimer/Dunmer until Sotha Sil told them to calm the fuck down and give praise.
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>>46568811
People don't seem to realise that getting fucked over only makes them stronger.
>>
>>46568773
You must be trolling. There's no way you're that retarded.
>>
>>46568859
I guess it comes down to an argument - does getting fucked over weaken you, or keep you from getting complacent in strength? Is it right to be forced to tear down old traditions and ideas in calamity, or is it the only way to push yourself forward and learn anew?

Maybe the Tribunal was the worst thing ever to happen, making the Dunmer relax under peace for far too long.
>>
>>46568859
I'm still convinced that's the reason Vivec let Lie Rock fall.
>>
>>46568896
>There's no way you're that retarded.
Well I am. What do you find so inconceivable in being able to communicate with people who don't speak French?
>>
So, do the Khajiit literally learn their history through drinking mother's milk, or are we taking symbolism about learning history since they were born a bit too literally?
>>
>>46569195
Literally.
>>
>>46569152
Because you're basically whining that French living in France don't speak English.

It's like whining that I can't order a coffee in London because not everyone speak French there.
>>
>>46569195
I think it might just be that we're taking it a bit too Litter-ally
>>
>>46569270
Not him, but I get what your both saying.
You saying you shouldn't have to speak English if you aren't in England or US, which is valid.
He's saying it's easier if every knows English as a secondary language, since it's used almost universally.

You are both right. Now discuss lore.
>>
>let's steal everything we can from Tolkien
>but we'll also steal from Eastern / Western mysticism, Thelema, Christianity, Buddhism and include some sci-fi elements here and there to make an unholy clusterfuck
>omg this is like the deepest, best RPG ever made
>>
>>46569328
Now I understand of the dark elves feel in Morrowind, being forced to speak Imperial.

Still doesn't excuse what the Thalmors did.
>>
>>46569277
CARLOS, I SWEAR BY THE FIFTEEN AND ONE GOLDEN TONES.
>>
>>46569396
Are you acting like any piece of fiction is entirely original? I honestly think the fact that they managed to mix all those things together and not make it entirely shit is worth appreciating in of itself.

>>46569399
Yeah, he should really tone it down!
>>
>>46569396
>anything
>original
If it's worth doing, it's worth stealing from and doing another 8 times.
>>
>>46569397
Well, nobody forces you to speak it, it's just that all outlanders speak it and you deal with them on a daily business. You can still speak it with friends and family.
>>46569396
Bye.
>>
>>46568277
>That said, I'm pretty sure English is a common second language. Especially since they have a tunnel to England.
You'd be.. disappointed.
Also doesn't help that a lot pretend to speak nothing but frog.
>>
>>46569396
Just for your information, we have a small village near Saumur named Gondor. And there's a region renowned for their horses named Rohan.
Tolkien hasn't invented anything, he merely compiled stuff he found.
>>
>>46569396
>let's steal everything we can from Tolkien

He stole everything from norse mythology anyway, the bastard.
>>
>>46569554
Wait, you're french? Are IRL Bretons all Frenchy wizard half-elves who absorb magic?
>>
>>46569396
Weak bait.
>>
>>46569644
No, because magic doesn't exist.
>>
>>46569644
I'm an Amerifat, but from what I've gathered the Bretons are seen as rustic rather than high-minded, and for a long while in the middle ages they were a bunch of quarreling kingdoms. They're descended from Celts - not the Gauls, but Celts from the British Isles who crossed over to France.
>>
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>>46569697
Not with that attitude it doesn't!
>>
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Has anyone read The Book of the Law?
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>>46569697
So they're still half-elves then?
>>
>>46569733
Jokes asides, the Breton are very religious.
During the French Revolution from 1789, they opposed the Directoire because they wanted to count and seize everything the church and monasteries owned.

The repression was bloody.
>>
>>46569769
>Being a Thelema-tubbie
But yeah, I've been meaning to sit down with it, and read it in whole.
I'm quite interested in the occult, but I've only ever read snippets of it.
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>>46569826
>Thelema-tubbie
Well, MK is one. The Sermons lifts stuff from The Book of the Law.
>>
>>46569777
Jackpot trips confirm, Bretons are half-elves.
Does that mean the Celts are elves?
>>
>>46569455
>>46569489
>>46569491
>>46569554
>stealing is common in fiction (not in good fiction it isn't)
>fiction isn't original, so this thing that doesn't even try to be in any way, shape or form, is good
>so the shitty clusterfuck that is the TES world, which is probably the result of many acid trips, is good
>No, beyond good, it's at the level of and even surpasses the things it steals from

>>46569681
>every post I don't like is bait
>>
>>46569925
(You)
>>
>>46569925
>stealing is common in fiction (not in good fiction it isn't)
>fiction isn't original, so this thing that doesn't even try to be in any way, shape or form, is good
>so the shitty clusterfuck that is the TES world, which is probably the result of many acid trips, is good
>No, beyond good, it's at the level of and even surpasses the things it steals from
I have too much of a headache to bother trying to understand your point.
>>
>>46569899
Yeah, I know. I still can't take it way to seriously considering Crowley was a egomaniac who saw himself as our savior.
It is interesting though.
>>46569925
Bye.
>>
>>46569979
Get some aspirine then.
>>
>>46570023
No.
>>
>taking the bait
RETARD FAGGOTS
E
T
A
R
D

F
A
G
G
O
T
S
>>
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>>46569925
Look at this horrible horrible piece of shit book. It steals everything from contemporary fantasy and various mythologies.
Holy shit, and don't get me started on how magic works. "Knowing it's true name give control over it." Christ get this Native American bullshit out of here. Earthsea called they want their magic back.
And it has magic to begin with. When can I get a good fantasy book that isn't full of this cliche?

0/10. Worst book ever. Can't possibly see how anybody could enjoy it.
>>
>>46570044
no u
>>
>>46570154
>"Knowing it's true name give control over it."
Tried that with my girlfriend last night to try anal.
Doesn't work.
>>
>>46570203
That's because her true name isn't Mike.
>>
>>46568773
Most French people I know can speak English, and don't even mind speaking English to tourists and shit. This is a pretty common misconception honestly, like how some Americans say to Spanish immigrants to "Speak English or get out," there are certainly some French who say to tourists or what have you to "Speak French or get out"
>>
>>46570154
Speaking of the whole 'true name' shit, imagine if that was true with the internet. It'd be Gehanna.
>>46570203
>girlfriend
I'll take shit that didn't happen for one hundred.
>>
>>46570249
That's a pretty name, but I don't think it fits the internet.
>>
>>46570249
I think we'd be safe, considering this is an anonymous Latvian boardgame forum.
>>
So what is a Skooma trip like? What is the Withdrawal like?
>>
So, because of this thread, I reinstalled Morrowind.

I don't know if it's because I'm older and more impatient or something like that, but I'm shit at this game.
>get basic gear
>progress through countryside
>find a strange beast
>doesn't look aggressive
>save, then attack it
>manage to kill it
>find another one
>and another one
>kill a lot of them
>strange, didn't made any experience
>suddenly, revelation
>I have been butchering cattle
>>
>>46570505
>So what is a Skooma trip like?
Getting your brain fucked open by a chorus of celestial dolphins with jackhammers taped to their cocks who like to recite early Romantic Era poetry while gargling dead babies on fire

>What's withdrawal like
That, but less fun.
>>
>>46570561
Find a dungeon or a questline, and if you have and skills you can practice by yourself, like magic or acrobatics, that might be a way to level up.
What is your class, skills, race, and chosen attributes?
>>
>>46570691
Warrior. Khajit.

May reroll for Warrior Human, as race is way more relevant in Morrowind
>>
>>46570505
>A particularly hazardous derivative of the moon-sugar, known as skooma, is often smoked in raw form through a water-pipe by the more pathetic khajiit; its victims are addicted for life, and in constant, alternating states of euphoria and lethargy.
>>
>>46570737
You don't necessarily have to. I could imagine Agility and Speed helping out, especially if you are a light armor skirmisher type of warrior.
You aren't necessarily bound to anything, but it does help to play that way while still focusing on your strengths. Also, late game, race doesn't matter at all.
>>
>>46570845
That's not really a consolation, it's right now that I'm having problem, not later.
>>
>>46570775
But I already alternate between euphoria and lethargy at least five times a day. Doesn't sound that bad.
>>
>>46570903
Anon, chronic masturbation is not the same thing as drug addiction.
>>
>>46568956
Letting baar dau fall was Vivec's way of forcing the Dunmer to change. It draws back to the begining of the Dunmer as arcae and thr then First eruption of Red Mountain
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>>46570870
Swap heavy armor for light, use your races natural abilities to compliment your combat. You have high agility, you'll hit pretty often compared to other races, plus you're decently fast, you can probably outrun a lot of creatures.
No boots of blinding speed though, reroll a man or mer, degitigrade beast races are fucking terrible
>>
>>46570870
If you want to play a warrior type, just play something more combat focus while playing the strengths of a khajiit is what I'm saying.
For example

Favored Attributes: Strength, Endurance.
Sign: Lady
Major skills: Light Armor, Long Blade, Shield, Short Blade, Marksman.
Minor skills: Armorer, Speech, Restoration, Alchemy, Spear.
>>
>>46571057
>Not having cute little paws.
>>
>>46567951
He has male, female, and herm forms tho
>>
>>46571057
but khajiit a mer
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>>46571527
Far enough detached that no one recognizes them as a mer in universe
>>
>>46571057
>not wanting paws
LEAVE
E
A
V
E
>>
>>46571173
Replaced Long Blade by Spear because I wanted to use polearms.
>>
So what can I do to absolutely break my character in Daggerfall? I've done a shit ton of quests for the Mage Guild but I'm still only level 2
>>
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>>46571609
Fucking nice. Spear tends to be my favorite weapon if its available in RPGs. It's just a pity that you can't use it with a shield and have to wield it like a two-hander.
>>
>>46572279
My niggah.
>>
>>46571294
Source?
>>
>>46571573
What is this khajiit stuff you people keep linking? I don't get it.
>>
>>46572770
Google Prequel Adventure.
>>
>>46572770
Prequel. It's a story of a really incompetent Khajiit who hates cat-puns.
>>
>>46572770
Its a mspaint adventure about cat puns and awful railroading.
>>
>>46572815
>>46572824
>>46572864

Not my cup of tea, but thanks anons. Now I don't have to live in the dark atleast.
>>
>>46572824
>>46572864
>The guard looks at you with a troubled, uncomfortable glare, like that of a man who must explain to his paraplegic daughter that her dreams of becoming a ballerina will never come true.
>>
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>if Nirn had a Twitter equivalent, then the Khajiit would be posting ghetto memes
>>
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>>46572864
>awful railroading
Yeah, it's pretty fucking set in stone what's gonna happen. But it's short and it was tolerable for some of the better parts >>46573017
>>
>>46573440
They'd probably get along well with 4chan and the old idea of just doing things for the sake of it.
>>
>>46572201
Most of the game-breaking stuff you do takes place during character creation by getting all the OP advantages and abusing a couple exploits. Just focus on using your class skills and leveling up. The loot is mostly based on your level, Daedric equipment will start dropping fairly commonly once you get around level 20. Depending on the slot, each piece can sell for tens of thousands or even hundreds of thousands of gold, which you can save up to spend on summoning Hermaeus Mora to get the Oghma Infinium for a large permanent attribute boost.

Since you're in the Mages Guild, you can use the spell maker to make a bunch of really cheap spells in your favorite schools of magic. The cheapest a spell can cost is 5 magicka. This is always more efficient than making stronger spells because your magic skills level up based only on the number of spells cast. Once your skills are high enough and you reach level 5, you can start making stronger spells by focusing on the "per level" part of your custom spells, which becomes much more effective than the base effects as you level up. Since spells become cheaper as your magic skills go up, you'll want to keep making stronger spells in that 5 magicka range. If you have spell absorption, you can actually absorb your own area-around-self spells, allowing you to make a bunch of nova-style spells that only hurts your enemies and are effectively free.
>>
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>>46573717
I completely stopped following Prequel after Kvatch where it became stupidly obvious how the GM had absolutely zero intentions of letting the players have any form of initiative or control over their own destiny. You're basically just following shitty fanfiction/the worst quest thread in the world at that point.
Don't really know where the thing has gone since then but I don't really care and I have no reason to think that its gotten any better.
>>
>>46574526
I normally run Atronach in the other games, so I grabbed the spell absorb and stunted magicka.
>you can actually absorb your own area-around-self spells
Nice, I'll grab some of those
>Geographical area the size of Turkey
Jesus Christ
>>
>>46573440
>khajiits produce the dankes memes, but no one understands them because they're all in ta'agra

>>46572201
Minmax character creation. Altmer is recommended with weakness to paralysis.
Also exploit magic.

>>46574526
It's also very easy to buy cheap enchanted Daedric gear at a relatively low level.

Also he should just make training spells, rent a inn for a week, and just cast spells until he's out of magicka, sleep, and repeat.

Looting crypts is also quick and isn't a horrible way to make cash.
>>
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>>46574704
She learned magic from a dunmer ancestor ghost and killed an imp.
>>
>>46574704
She went to a fancy dinner party and learned she was a wizard Harry.
>>
>>46574704
treat it as a webcomic and everything's fine
there's not too much >deeplore stuff or anything like that going on, but the guy can still write tes fanfiction in a way that doesn't fuck up any precious lore.
updates only once in a blue moon though
>>
>>46575262
Interacted with the author once, in another setting. Seemed to be a really nice guy.
Never bothered reading Prequel though.
>>
>>46569644
as a French guy who lived in Britanny, they're just mostly drunk. Cool people, but very drunk.
>>
What the fuck are Vampires, in terms of being living/dead?
They're described and treated as undead, yet one can be healed from Vampirism. It's a disease of sorts that comes from Bal, but it's Vaermina who can undo the condition.
Other undead are not thought to be fertile, but there's at least one Orc whose father was a Vampire.
>>
>>46576176
Plus there's the whole "grow stronger and more non-human/elf/orc as they grow thirstier".
>>
>>46576176
Vampires straight from the source are corrupted by Molag Bal cumming inside, they're the ones who survive, so they're presumably "alive"
Vampirism is an STD that keeps your body functioning after it kills you.
>>
>>46576379
Much like a career in IT.
>>
>>46576379
How are you supposed to recover from Vampirism? You obviously can, I just wonder how it's supposed to work, especially in relation to Vaermina.
>>
>>46576176
Undead.
>>
>>46576449
Is IT really that bad? I was thinking of going into it.
>>
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>>46571203
>tfw no comfy khajiit to cuddle with
>>
>>46576819
If you get a job at a decent place, it's fine and the money is pretty good. I mean, it's not exactly "fun", but it's okay. Running cable is a good excuse to avoid running tickets for a few days if you need to.

If you get stuck at a call center, it hurts. Badly.
>>
>>46576827
That starts getting a bit lewd there
>>
>>46577065
>>46576827
>Tfw no Special Friend.
>>
What's the name of that awesome Dwarven cave in Skyrim where you can find red nirnroot? It was really beautiful.
>>
This week's threads are kinda shitty.
>>
>>46576827
I'd rather cuddle with a normal cat
>>46577435
Blackreach
>>
>>46577435
Blackreach. By far the most beautiful place in Skyrim.
>>
>>46577503
>>46577512
>By far the most beautiful place in Skyrim.
True.
>>
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>>46577065
Glad I'm not the only one who thinks that.
>>
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>>46576827
The feel is real, Jo'Anon
>>
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>>46577491
They can't all be gems. Last thread was okay.
>>
>Hep Torr hep moo-moo. (Yes, of course I'll help you fend off the predation of your family's brahmin by these nefarious bugmen.)
Say what you want about Fallout, at least it had hilarious dialogue.
>>
>>46570967

Dude didn't let it fall, He couldn't hold it up anymore because all his cool powers were based on the Heart, which you destroyed. It just took a few years for the backup mana to run out, and all the failsafes to trip.

Vivec pretty much admits he's mortal now, if you talk to him after the main quest. Hell the entirety of Tribunal is basically Almalexia losing her shit because she isn't a god anymore.
>>
The Thalmore planned the Crystal Tower's destruction, 3-433 was planned, Daedra magic cannot bring down Towers
>>
>>46578374
It actually were Marukhati all along.
>>
>>46578411
Martin Septim profited off the Oblivion Crisis
>>
>>46574747
>>Geographical area the size of Turkey

Mostly randomly generated, tho.
>>
>>46578365
And he decided to place it directly above the city inhabited by thousands of people, outright state that it would kill them all if they ever stopped loving him, and do nothing to mitigate the catastrophic after effects because...?
>>
>>46578480
Because being a god is fuckin rad.
>>
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>>46578480
>because...?
The dunmer people get off on suffering. Masochism the culture, and our waifusbando Vehk wishes only the best for our ashy friends.
>>
>>46578474
>Associate producer Tod Howard described the game world: "We have a geographical area the size of Turkey, and we've marked elevations every six meters -- a gigantic database for a landscape. There are thousands of towns and fortresses and little villages, and they're not randomly generated. Return to a place a few weeks later, and it's there, just as you remembered it.

God damn. Lying even before he earned his double D.
>>
>>46578805
>There are thousands of towns and fortresses and little villages, and they're not randomly generated. Return to a place a few weeks later, and it's there, just as you remembered it.
Basically that only means.
>Towns will not reset every time you leave.
He really is the master of bullshit. This is basically the precursor to "INFINITE QUESTS".
>>
>>46578805
>they're not randomly generated
Kind of true.
>>
>>46578805
TELL ME LIES TELL ME LIES TELL ME SWEET LITTLE LIES
>>
>>46578805
Well, they're not procedurally generated, at the very least. Some parts of Arena were.
>>
>>46579057
>He really is the master of bullshit

That's not Peter Molyneaux
>>
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>>46579057
>>46579191
Yep. Most of his reputation as a "liar" is from him making technically true statements that people extrapolate or take to imply a more impressive feature set than he's really saying. You could climb that mountain; just not the other mountains. There are an effectively unlimited number of quests, but they're just minor permutations of a finite number of quest templates. Really the only outright lie I can think of is claiming that the NPCs in the Oblivion E3 demonstration weren't scripted. People say that he also lied about Oblivion's shadows, but that was just a typical downgrade. At the time they thought they were going with the shadow system and decided to scale it back to just actors for performance. They were open about it and anyone who followed the game was aware of it before release.

In that case he's correctly stating that Daggerfall's world is static rather than generated on the fly. What he didn't mention is that the static world they shipped was randomly generated during the development of the game.
>>
>>46570154
Book 3 fucking when?
>>
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Thoughts on this build for Daggerfall;

Primary:
Long Blade
Thaumatergy
Stealth

Major:
Lockpicking
Critical Strike
Mysticism

Minor:
Short blade
Swimming
Climbing
Archery
Dodging
Alteration

PC is a Dunmer
>>
>>46579625
When he stops playing D&D with the DM we could only dream of having.
>>
Holy shit, Why didn't I know this thread was a thing? I'm getting ready to finally fully play Morrowind for the first time, and I'm going to read every book and dialogue I can to get to learn the lore.

One question: Why isn't Vivec's head on fire in-game?
>>
>>46579740
engine restrictions.
>>
>>46579740
Engine limitations I assume.
Once you get Nerevar and Almalexias swords in Tribunal you'll see what I mean.
>>
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>>46575635
Tell me more.
>>
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>>46579740
Engine issues and not enough time to get it working.
>>
>>46579740
I don't know, but after you enter a Propylon Chamber for the first time you'll be damn glad that they didn't light Vivec's Temple on fire like in the concept art.
>>
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>>46579766
>>46579782
>>46579802
There is a mod that adds it in though, and it doesn't look that bad
>>
>>46579832
Mods aren't the base game anon.
>>
>>46579854
But they are within the bounds of the engine
>>
>>46579871
Some, but no.
>>
>>46579832
Modders don't have ship dates and won't lose their jobs if they don't meet mandatory deadlines Anon.
>>
>>46579740
Because Vivec having a head on fire was just Dwemer propaganda.
>>
>>46579901
Propaganda for whom?
Were some dwemer running off to join his feel good cult and they needed to curb it or what?
>>
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>>46577544
>>46577512
Hell yeah
Forgotten Vale was pretty nice too.
Oh man now I'm remembering that quest.
>tfw wasn't paying attention when I first fought Arch Curate Vyrthur, so I missed the warning during the fight
>tfw the roof actually fucking came down and did damage in a Bethesda game
Really restored my love for them.
>>
>>46579657
Looks solid. I'd consider fitting Illusion in there somewhere since you value Stealth so highly. Illusion's spells in general aren't useful but its one good spell effect, True Invisibility, is really damn good. The "True" part means that it doesn't wear off if you attack or do anything, so you can pick enemies off one by one. Those you attack will be able to see you, but you'll still be invisible to everyone else. It's still limited because lots of scary enemies like Daedra and Undead can see through invisibility, but it can still get you through all sorts of dungeons quickly and can be made to last for quite a long time at high levels.

It's also very useful when committing crimes, since you can kill all the guards that spawn individually. Helpful for vampires that need to kill a guard before they can rest. By avoiding getting hit, you won't get arrested, which means you don't get a bounty or lose any legal reputation. In other words, if you don't take any damage after committing a crime, it's as if you never committed a crime in the first place.
>>
>>46580002
I think i'll drop swimming for Illusion then. Thanks for the awesome input
>>
>>46580002
Any suggestions on what sign and/or temple i should aim for primarily? I'm not sure which would compliment my playstyle
>>
>>46580101
Good call, especially as an Alteration caster, because the "Water Walking" spell effect you get from cheap spells like Buoyancy renders swimming skill nigh-useless. In Daggerfall, Water Walking is more like the Swift Swim effect of Morrowind rather than actual water walking: it makes you swim much faster and allows you to swim at full speed even when you are carrying a lot of weight.
>>
>>46580170
The temples are all pretty similar besides their favored skills. There's a few differences in services, mostly regarding what rank each service unlocks at. Best to compare them yourself and decide what fits you best: http://www.uesp.net/wiki/Daggerfall:Temples#Temple_Comparison

But all that doesn't really matter because Dibella is the god most deserving of worship.
>>
>>46569769
Yes, you can read it here btw:
http://www.sacred-texts.com/oto/engccxx.htm

It's surprisingly short. I didn't understand much of it though. Would probably need to read more Crowley in order to make sense of things it speaks about.
>>
>>46580002
Any tips for making a build in general? I keep trying to play Daggerfall, but it's hard to enjoy it if you second guess which skills you take.

>>46580170
As much as I love him, don't go with Zenithar. I know that you have to get to the highest ranking to to Daedra summoning that you could get at other temples earlier or at the mages guild even earlier.
>>
>>46570505
Read Confessions of Skooma Eater. Basically it's like morphine with added stimulating and psychedelic effects. Kinda close to some so called "research chemicals" except that there isn't really a psychedelic opioid out there.
>>
The alchemy in the Elder Scrolls games always frustrates me because it always sounds super powerful and stuff, but enemies never seem to be affected by whatever poison I use on them.
>woo, I'm losing 1 magick per second for 12 second
>much impressive
>such wow

Except for Paralysis, I fucking love that one.
>>
>>46581151
Try Morrowind. It's so gamebreaking you don't even need poisons. Makes you literally a god.
>>
>>46578365
Couldn't get have held it up or erased it with CHIM if he really wanted to?
>>
>>46581260
But I like poisoning my stuff. I just want the alchemy to actually feel useful instead of colored the guy green and taking some HP out of his ginormous pool.

Plus I'm pretty sure enemies have unlimited MP and immunity to debuffs anyway.
>>
>>46567514
What misspelling causes your eye to twitch the most? Kahjit? Deadra? Dumner? Bretton?
>>
>>46581302
>Plus I'm pretty sure enemies have unlimited MP and immunity to debuffs anyway.
Not really in Morrowind. Some enemies have reflect (usually not so much that it becomes annoying) and many do come with resistances to things like fire, but really debuffs work fine in that game on most enemies.
>>
>>46581381
Oh. So using poisons will be useful.

Good.
>>
>>46581353
Orismer
>>
>>46581353
I am personally infuriated every time someone says Kahjit, Khagit, or Khajit.

Muh skooma cats deserve better than that.
>>
>>46581443
The thing that bothers me is the Empire's decline.
>>
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>>46581004
Daggerfall's pretty lenient. It has a reputation as a difficult game because it starts you deep in a dungeon that isn't just a linear tutorial like the later games, but it's not much harder than the other TES games once you get past that. Sure, there's more skills that aren't as useful as others, which you might regret picking, but there's also enough skill slots that it's extremely hard to make a class so bad that it hinders your progression.

So, to that end, here are the skills I would not prioritize, only using them to fill in the blank slots after you've picked your favorites from the remaining skills:
All languages
Pickpocket
Streetwise and Etiquette
If you have Mysticism, then Lockpicking is obsoleted by a cheap spell
If you have Alteration, then Swimming is obsoleted by a cheap spell

Katanas are the strongest weapons in the game, both the one-handed and two-handed varieties, so if you're worried about optimal play then you want to pick Long Blade as your main weapon skill.

Backstabbing largely useless unless coupled with Stealth, Illusion, or Archery. You can sometimes get enemies to turn around and expose their back by gltiching them in doorways, but it's too unreliable to care about unless you often approach them undetected.

That's about it for skills. When it comes to advantages and disadvantages:
If you intend to wear armor at all, then you want to wear plate armor. Feel free to forbid Leather and Chain; you won't ever regret it.
If you intend to use two-handed weapons, then forbid all shield types.
If you intend to use magic, then get an Increased Magery advantage. Without one your magicka is capped at half your INT.
Acute Hearing is surprisingly useful. It really pays off if you do a lot of dungeon quests.
Forbid everything you know you won't use.
Don't treat the difficulty dagger like points waiting to be spent on advantages. You really do want it high. The effect it has on skill progression is significant.
>>
>>46581627
That also annoys the hell out of me. Okay, I get it, losing Morrowind hurt the economy, and Jagar's fuckery and the Oblivion Crisis fucked things up bad. But that was 400 YEARS AGO. AND THERE HAS BEEN 0 TECHNOLOGICAL PROGRESS MADE.
And then everyone started seceding.
And then the infrastructure was just never rebuilt.
And the Legion is now made up of cannon fodder. You know. The Legion. The most legendary fighting force in all of Tamirel that rips through armies like paper. Now consists of mooks in cheap armor, and slightly bigger mooks in cheap armor.
>>
>>46581710
*200 years ago
Point sill stands.
>>
>>46581710
Not to mention the Emperor supposely have precognition of some shit and use it to move the events in their favours.
Until the recent games where it went from "hey, stuff X will happen, send a level 1 khajit there to fix it" to "hey, you're gonna die now lol".
>>
>>46581353
Sorry, Mr. Fancy Pants Hot-Shot, some of us have to use mobile.
>>
>>46581353
The lot of those look like the results of fast typing or something like dyslexia rather than actual misspellings.
>>
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>>46568859
Whatever doesn't kill you makes you stronger, Anon.
>>
>>46581429
Sadly, no because Morrowind engine can't into poisons. There are poison potions, but they forgot to make them usable in a way that you could put them into weapons. Debuff spells work fine though.
>>
>>46581151
I find Skyrim's alchemy frustrating because half of the ingredients have both positive and negative effects. This isn't so bad in some cases, but sometimes it'll make a potion when you want a poison or vice versa. And that potion will restore magicka, but damage your ability to gain magicka for a while.

Oblivion's was a little more fun since the potions were creative, and you had poisons too. Morrowind, you couldn't even make poisons, though potion making is pretty fun.
>>
>>46582376
FUCK
>>
>>46581700
So, as long as I know exactly what I want to do when I make my character, I should be fine for the rest of the game?

What's wrong with leather and chain compared to plate? And won't Acute Hearing just confuse me, since I'll be able to hear a lot of noises before I even see the enemies? With a random dungeon layout, that might not be a good idea.
>>
>>46581700
Anon from before here, thanks for the help and advice. Decided to join Mara. Found the DB have topless girls so that offsets Dibella
>>
>>46582801
You just need a rough idea of what you want to do. As long as there's at least 3 or 4 skills in your class that you actually use, then you're good to go. Only your three primary skills, two largest major skills, and largest minor skill contribute to your level ups. As long as you use at least a few of your class skills, nothing stops you from changing your mind later and training some other skills to their maximum.

As for leather and chain compared to plate, it's simply because they barely provide any protection. Unlike later games, there's no "light" or "medium" armor categories in Daggerfall. There's just armor, and it comes in 12 tiers. The weakest two tiers are Leather and Chain. The next 10 tiers are all increasingly powerful and enchantable Plate armors. In the mid to late game you're going to die about as fast naked as you will in a full set of leather or chain armor. Shields are just another type of armor and they don't have a special blocking mechanic or anything like that. They come in the same varieties that every other armor slot comes in.

The reason Acute Hearing is so useful in my experience because you'll spend a lot of time hunting some specific monster in a dungeon. Each type of monster has a unique sound effect that you will become more familiar with as you play, so it greatly helps in finding your target quickly. The downside is that all the sounds can get pretty annoying as monsters love to spam their cries, but that's still true to a lesser extent even without Acute Hearing. It's just a time saver and it isn't essential by any means. If you value another advantage or some quicker EXP gain more then it's not a mistake to drop it. Over time you'll get used to navigating the dungeons and start to recognize where the usual quest spawns are located, anyway.
>>
>>46582471
>Morrowind, you couldn't even make poisons
You can, but they have no purpose. I really wonder why they even put them in game. Only thing you can do with poisons in Morrowind is to ingest them yourself and that obviously doesn't have much use.
>>
>>46584611
Those are still potions, just ones you really don't want to drink. It's easy to see why they put them into the game, however: it's to make alchemy more complex and make certain combinations of ingredients more desirable than others. Your marshmerrow/weeping health potion will drain your fatigue, your hackle leaf/egg fatigue potion will paralyze you.

If you're not looking it all up online and experimenting with the effects your alchemy skill reveals to you, you might run into these from time to time. Part of alchemy gameplay is minimizing undesirable effects through the right combination of ingredients, or using a skooma pipe or alembic which exist for exactly that reason.

Then there's the "spoiled" potions most apothecaries stock which are still useful for their main effects but are cheaper due to the downsides. I wish Morrowind had poisons but I'm glad the negative effects exist anyway.
>>
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>play eso
>this bitch tells me what to do

Everyone else seems to like the tribunal, but I fuuuuuuuucking hate them. They act like useless pricks who demand respect and fealty in exchange for not shooting you in the face with a laser. I'd choose any deadra over these ass clowns any day.

I have no exposure to them other than that though, did the mmo do a bad job of representing them?

Is it reasonable to have this passionate, burning, hatred like I do?
>>
>>46584944
If that's what ESO did with her - turning her into a creepy three-armed abomination using divinity to hide an ugliness - I don't like it. She deserves just a little more dignity than that. She was a flawed soul, not a flawed body.
>>
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>>46584972
They should have just gone with Almalexia's giant war form that was already in lore.
>>
>>46584944
To be honest Azura in Morrowind is much more bitchy than Tribunal. Almalexia is pretty close though, but Vivec is bro-tier. Daedra tend to be mostly "do my quest and get cool artifact" which is okay though.
>>
>>46576827
>Zoophilia intensifies
>>
>>46581710
Blame the Hero of the First Game, and maybe the rest.
https://www.reddit.com/r/teslore/comments/2vi2jf/an_apology_for_jagar_tharn_or_i_killed_an/
>>
>>46579554
>Bugs being the major issue since Daggerfall
>>
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>>46585661
>>
>>46579554
Aren't daggerfall generic quests actually randomly generated like radiant quests of Skyrim?
>>
>>46585762
Kind of. As insane as this sounds, Skyrim's radiant quests are actually slightly more complex in general. Daggerfall's quests are all like Skyrim's radiant faction quests. The other quests in Skyrim depend on a few more factors like what NPCs like you, what you've done recently, and where you are in the world. Skyrim's faction radiant quests and almost all of Daggerfall's quests are all based on quest templates where the dungeon, city, or house you're sent to is randomly selected and any NPCs you need to speak to are randomly spawned, but the rest of the quest is identical.

Daggerfall makes up for the lack of complexity in the quest system with complexity in the reputation system that they're heavily tied into. You can fail every quest in the game since they have time limits, and many quests have alternative ways to complete them that will count as failure for the original questgiver but reward you with reputation for some rival faction.
>>
>>46585557
That theory has major flaws.

The Staff of Chaos is "linked to the land", and can only be sundered if the Empire is sundered. That's why Tharn let the provinces secede, and why the Simulacrum was such a wartorn time.
Tharn couldn't have stopped the Oblivion Crisis, and a Tamriel under his leadership would have been even worse off than what actually happened, as Tamriel would be disunited and weary of war. In fact, in Shadowkey, he intentionally fuels foreign wars for his own gains.
>>
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>>46585661
To be honest, they've actually gotten way better at that. Daggerfall is Bethesda's buggiest game by far. It's not even close. Morrowind version 1.0 was maybe 10% as buggy as fully patched Daggerfall at the time. Hell, even Fallout 4 with all its issues is one of Bethesda's most stable products released. The bar is just set that fucking low for them.
>>
>>46585946
To be honest worst bugs I've encountered is when they called their engine Gamebryo. Basically age of F3 and Oblivion. Morrowind was super stable compared to that shit.
>>
>>46586025
Did you play Morrowind on release? I had the opposite experience. Playing Daggerfall, then Morrowind, then Oblivion on release was a major upgrade in stability each time. Morrowind was broken in a lot of obscure ways, too. It still had a bit of falling through the world problem early on, not nearly as bad as Daggerfall, but it happened a lot if you jumped on bridges or in Vivec. Unarmored paradoxically didn't work unless you wore armor. High mercantile skill meant you sold your items for less because of a poorly implemented exploit guard, stationary NPCs would slowly drift forward over dozens of hours, potentially vanishing from the world when they drift through the floor or walls, and the game would crash every few hours or so. The official patches fixed most of the issues, but it was pretty bad by any standards other than Bethesda's.

Obviously everyone's systems are different, and all of Bethesda's subsequent games (I never played F3 to be fair) also had too many issues to count. I'll believe you if you tell me that you did in fact play them on release. It's just surprising that we had such different results.
>>
>>46586121
Oh yeah. I hated the havok shit in Oblivion. Everything would explode as soon as you walked near it and it was impossible to store your items in your house properly.
>>
>>46586101
I did, but seriously Oblivion kept crashing on me more than Morrowind has ever done. Also, physics in Oblivion tended to be bugged as fuck. It might be also that I don't care about non-gamebreaking bugs. What I'm annoyed by are crashes and F3 and New Vegas were worst game I have played in terms of stability. New Vegas especially tended to crash on me like every 30 minutes or so.
>>
>>46586213
Hello.
>>
>>46586101
>I never played F3 to be fair.
The game was almost as broken as Oblivion. One of the worst bugs I can think of that they never bothered to fix is the autosave feature of all fucking things which would often break every half hour on PC and crash the game, rendering it basically unplayable by most standards.
You could honestly mitigate most of the CTDs by just disabling it and installing the CASM mod instead which periodically saves the game on its own.

Even with that issue out of the way, Fallout 3 itself is still just so fucking unstable that its actively recommended you don't even play it trough its own launcher and instead use the Tales of Two Wastelands mod which ports the entire thing trough New Vegas and runs significantly better.
>>
>>46581700
>that misconception about the playable map in the image
>>
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>>46579790
I liked his alphabet.
>>
>>46586559
Haus Steiner represent
>>
>>46586205
I too remember that one quest where you have to find a ring of burden in a well. I put all my stuff in a closet, grabbed the ring, and when I went to recover said stuff, it wasn't here anymore.

I was mad.
>>
>>46586559
can you enter houses?
>>
>>46587572
Not all of them. Just the important ones. Of the four buildings seen in that shot, only the inn can be entered. There's a house just off screen you can enter, though.
>>
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>>46587827
I see, how big is the map?
>>
>>46578365
Vivec was able to hold up Baar Dau after his loss of the Heart (he had been using the Heart's power in reserve since the return of Dagoth Ur).
Sometime very slightly before the Oblivion Crisis, Vivec vanishes leaving Morrowind to its fate.
>>
Why did the other Anon suggested Alchemy as a secondary skill if I can't poison enemies?
>>
>>46587905
Wasn't CHIM enough?
>>
>>46587983
I really don't think CHIM works like that.
>>
Nice lore thread.
>>
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>>46587867
Very small compared to the TES RPGs. About the size of Solstheim in Bloodmoon, I'd say. Maybe even a bit smaller. There's only a handful of dungeons but they're very distinct and large. There's only one real town, but it's decent sized and has a lot going on.
>>
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>>46587974
Money my dear boy!
>>
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>>46588115
Very similar to ESO's it seems.
>>
>>46587974
For the potions, I guess? Hopefully not to abuse the Intelligence loop or the ability to make infinite money from merchant ingredients.

It's a fun and useful skill on its own. You can make potions to levitate, walk on water, keep your health and fatigue topped up, cure paralysis (you can drink while paralyzed), and dozens of other nice effects. It lets you use some magic even if you're not a mage.

>>46588156
Yeah, though ESO fucked up slightly. The Draggin Tale Inn was supposed to have been established before ESO took place, but they have a different inn there for some reason.
>>
>>46588027
Well, in which sense?
>>
>>46587983

Vehk was too busy arguing with lorefags about whether CHIM exists to actually use it.
>>
>>46588201
That's a pretty convenient excuse if CHIM is supposed to exist, don't you think?
>>
>>46588177
In the 'oh why din Vivec CHIM Dagoth Durr away?' sense
>>
>>46588176
Yeah, but compared to Oblivion, it seems lacking.
I mean, I can make a potion of paralysis, but I can't use it in combat, I have to learn a spell instead.
>>
>>46578480
Because he was dead. Probably.
>>
>>46588239
I don't think that's quite the same.

Dagoth Ur was a demi-god who awoke within the Dreamsleeve and was bound to the Heart of Lorkhan.

Baar Dau is a big rock.
>>
>>46588242
Yeah, the potions themselves are more versatile but there's no poisons at all. Just bad potions. Still a great skill but it seems that it wasn't really what you wanted.
>>
>>46588272
Well, I'm much more used to Oblivion and Skyrim than Morrowind.
Taking a look at the wiki, it seems you can break the game very easily with potions, so it's not all bad.
>>
>>46588262
Lie Rock was born of Vivec's Second Aperture.
>>
>>46588262
My point is that I don't really think CHIM should be trivialized to 'oh he can just do this now because CHIM makes hi so powerful,'
CHIM is a place of enlightenment, not magic. It's more suited to reshaping the world around you, than deleting a rock.
>>
Is ESO okay? I'm not fond of MMORPGs.
>>
>>46588437
It's pretty shit imo
>>
>>46588437
It's alright. I play it on occasion.
>>
>>46588437
I didn't care for it. Wouldn't recommend it unless you're into MMOs.
>>
>>46588437
It's thoroughly average. If you were someone who likes MMOs or if you have people to play it with, go for it.
>>
>>46588515
>>46588536
Okay, I'm not going to bother with it then.
>>
>>46588437
It's fun with a few friends. I know Trainwiz and a few other people are in an Guild on Ebonheart. It could've been good, but its mediocre start killed any hype it could've gotten. It's pretty dead afaik. For an MMO, it's actually pretty good now, but as a TES game it's lacking. Classes aren't restricted to a certain weapon and armor type like in other MMOs, you can be a sorcerer and use a warhammer and heavy armor, and you can be a knight in cloth and use a staff
>>
>>46588582
There's something like 4 classes anyways and they're all magical in some way.
It's fucking retarded.
>>
>>46588582
I have no friends and I hate MMOs, so not for me.

>>46588625
Speaking about magic, anyway to forget spells in Oblivion or Morrowind? I have a shitload of low-class spells, navigating through them is a pain.
>>
>>46588239
Dagoth Ur is quiite different from a rock falling from the sky
>>
>>46588639
Right click on them.
>>
>>46588639
>Speaking about magic, anyway to forget spells in Oblivion or Morrowind?
Morrowind: shift+click spell.

Oblivion: can't through normal means
>>
>>46588673
>hurr durr I am Dagoth Ur

>>46588691
>Morrowind: shift+click spell.
Finally I can learn some spells.
>>
>>46588673
>>46588376
>>
Seems like ESO is actually the lowest rated TES game on Metacritic, by both critics and users. It's even rated lower than Battlespire. The only thing (on PC) with a lower critic rating is Dawnguard, but that has a higher user rating.

Going by the PC versions, here's a quick list:
>Game | Critic score | User score
>Arena | -- | --
>Daggerfall | -- | 8.4
>Battlespire | -- | 6.4
>Redguard | -- | 7.5
>Morrowind | 89 | 9.0
>Oblivion | 94 | 8.0
>Skyrim | 94 | 8.1
>ESO | 71 | 5.7

I don't much give a shit about the game, or Metacritic for that matter, but I guess it might matter to Zenimax.
>>
>>46588710
Deleting the rock seems pretty close to the powers CHIM grants, though.
>>
>>46588687
>>46588703
Shit, it is Shift+Click. Derp.
>>
>>46588687
I think that works in Morrowind, but not Oblivion?

I know there's console glitch in one of them that will erase ALL your spells, along with skills and birthsigns, but that might be too extreme.
>>
>implying vivec wanted to remove Baar Dau
He kept that rock there on purpose.
>>
>>46588731
CHIM is never as simple as
'hey guys remember that rock I put there, yah I got rid of it with my mind a sec ago'
CHIM is not a set of powers it is a place in the universe.
>>
>>46588778
Sounds like an adventure!
>>
>>46588722
I know Skyrim gets a bad rap for dumbing down the lore (as if Oblivion didn't do that much worse), but it'll always have a special place in my heart.
>>
>>46588804
You know what I meant with powers
>>
>>46588360
Sounds like you're saying it's the worst kidney stone ever.
>>
>>46588804
>>46588731
>>46588376
>>46588262

If you want to reton the Red Year, all you need to do is have Sheogorath--who, remember, is likely the PC of Oblivion, and also, the guy who dropped the rock in the fist place--Wabbajack the moon into cliffracers.

Jiub will be pissed, but hey, it's worth it.

But that means Windhelm can't have it's own little Theresienstadt in Skyrim, so stormfags might whine about it.
>>
>>46588884
Wrong Aperture.
>>
>>46588731
>Deleting the rock seems pretty close to the powers CHIM grants, though.

The thing about Baar Dau though, is that people recognize it as a monument. It is a storied place that follows a set of rules that he himself established. Should he stop being loved, it falls on its directed course as it should have done before it was stopped.

With CHIM, he could delete it, yes, BUT, such an act would be impossible to explain, particularly because of the mental gymnastics the people (and thus the Godhead) would have to go over to recognize that this thing that was so dangerous and important just fucking vanished. You risk creating a bigger problem by removing something like that.
>>
>>46588862
My point is that CHIM is not something that works in any sort of common manner. Its manipulations go completely beyond mortal comprehension. The removal of Baar Dau would basically work with the creation of a brand new universe that never had Baar Dau
>>46588884
More like the best shit ever
>>
They should have mined the rest of the fucking rock and taken its pieces somewhere else.
>>
>>46588973
>he could delete it
Not really. It would be a violation of Vivec's love, his egoistic altruism, to remove it.
Lie Rock is a symbol of lies and truth, and it's a symbol of Vivec's love as well as a symbol of love for Vivec. CHIM always justs both (or all) ways. Talos' changing of the land was possible because he loved his Legions, and himself. Removing Lie Rock would not be an act of love towards the Dunmer, or an act of love towards Vivec.

>>46589071
Vivec wouldn't allow that. Sermon 33.
>>
>>46589045
The size of it? Nah, I'm sure Vivec was more destroyed than when Molag Bal bent him over.
>>
>>46589071
This "rock" might actually be a whole demiplane.
>>
>>46589097
>mfw you can enchant your armor with "bound more stuff" in morrowind
How broken can you get in this game?
>>
>>46589128
This shit just goes on and on doesn't it?
>>
>>46589156
Yes.
>>
>>46589090
True, but hadn't Vivec already fucked off by then?
>>
>>46589224
There's shit like that everywhere in the game, though. Most obvious one is the Council hall in Balmora.

Maybe it's canon that, as per the game engine, *all* interior spaces are actually pocket dimensions.
>>
>>46589224
Fuck, that quest was bugged and I had to console me into her cell. It sucks because I worked hard to get it done properly.
>>
>reinstalled morrowind
>go to Balmora to meet Caius Cosades
>find a mine
>"heeey, let's visit"
>find hostile NPC
>"easy task, I have a spear, it only has a dagger"
>get chain-staggered
>die
I wonder how many nerevarines died for one that succeeded in taking down Dagoth Ur.
>>
>>46589274

So imagine it being mined to make a breakwater in Ebonheart, maybe refurbish some of the old Velothi hill forts.

Imagine souvenir hunters taking chunks of it home with them. Maybe by the Red Year there's bits of it on bookcases in Valenwood and High Rock.

And every piece of it suddenly gets its full orbital velocity back...
>>
>>46589274
>get your best telvanni mages to blow up baan dar
>all the pieces still have the same velocity, but are no longer held up
>>
>>46589342
I recently reinstalled it and modded it. I started as a khajitti nightblade and restarted as the same khajiit but shorn.

I assume the world's been thoroughly CHIMMED by this point.
>>
>>46589378
You take it to the fucking sea.

>>46589385
They had to dig holes already.
>>
>>46589392
I too reinstalled it and installed some basic mods but I'm thinking of installing the unofficial patch too. I'm too scared of losing my save.
>>
>>46589342
That's why people usually stay still forever, Vvardenfell is a dangerous place.
>>
>>46589408
make a copy of the install folder
>>
Some of the dialogues in Morrowind are pretty fun :
>"Oh, dear. Sharn gave you notes on the Nerevarine cult. But you can't GIVE them to me. Because you don't HAVE them. Well? What are you waiting for? Go get the notes. Bring them to me. Fly like the wind."
>>
>>46589408
half the reason I took so long getting it working was I'm fucking addicted to mods.

Yeah install the patch. unofficial patches are required for bethsoft games.
>>
>>46589408
I lost my original +200h character in Skyrim, game crashes after a couple minutes, I wanted to finish my house and do the expansions :(
>>
>>46589151
There's a catch 22 with that, and it's that half of you armor or more cannot be bound, since you need the bound enchanted armor equipped if you want to keep the effect, otherwise, it's only temporary, lasting 30 or 60 seconds.
>>
>>46589402
>They had to dig holes already.
Happened by Vivec's permission.
>>
>>46589620
see >>46589274
>>
>>46589505
Skyrim actually has a bug that makes saves corrupted if you play for a very long time. Good thing is that Morrowind doesn't really have, but older saves tend to be bit less stable.
>>
>>46589790
>Skyrim actually has a bug that makes saves corrupted if you play for a very long time
whut
>>
>>46589444
Caius is probably the best written NPC in TES.
>>
>>46589601
What are shirts, pants, shoes, and gloves?

Also, rings and amulets.
>>
>>46589790
Yup, it's called save game bloating.
>>
>>46589890
My save isn't bloated, but the game crashes when I get close to Whiterun
>>
>>46589735
The original excavation of Baan Dar happened by Vivec's permission.
>>
>>46589831
I tend to have things like the Mentor's Ring or Phynaster's ring equipped.
If you can fit them into that, go ahead, but I don't recall being able to fit those in.
Also, you can either have gloves or gauntlets, not both.
>>
>>46590026
Are you sure it's in the save? Have you tried going to Whiterun in new game? It technically could be some mod that adds something to Whiterun.
>>
>morrowind just crashed
What is wrong with these games?
>>
>>46590319
Have you tried 4gb patch? Major crashing reason for Morrowind is that it runs out of memory. Another thing known to crash Morrowind is to have certain kinds of audio codecs installed. I know the latter sounds odd, but it's true. Some of the mods also have scripts that crash game, but these are relatively rare. Blood and Gore mod is like that however and it seems to be relatively popular despite not being not very good.

Fix these and crashes will be actually surprisingly rare unless your hardware just doesn't agree with the game.
>>
Also, should mention that running MGE obviously will increase crashing as it's kinda dirty dll hack.
>>
>>46574526
>duke nukem 3d
>coming soon
>>
>>46590193
I disabled everything I can... Will try a new save and check.
>>
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>>46590442
>dirty dll hack.

OpenMW soon(tm), my n'wah. The reign of the unstable workaround scripts is ending.
>>
>>46590397
There's also exeOptimizer patch, which reduces crashes. Recommended order is MCP -> 4gb patch-> exeOpt
>>
>>46590700
My experience is that exe optimizer increased crashes, but it seems to work for many people, so worth trying. Personally I have found MCP and 4gb patch to fix my crashings.
>>
>>46590659
>>46590700
>>46590761
I'm lost.
>>
>>46590769
MGSO works great :)
>>
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>>46590814
>>
>>46590814
Is there any good Elder Scrolls game that I can play simply without having to install a shitload of patches?

I just want to have fun, not get my hand greazy.
>>
>>46590769
OpenMW is basically an open source port of Morrowind. It's not finished yet and injector mods don't work with it, though it's practically done with its gameplay and content conversion.

At the moment it's not super relevant for us laymen unless you're fine with skipping the injector mods (OpenMW plays perfectly fine), but in the future it could lead to some amazing stuff. Mods for Bethesda's games have always relied on scripts, injectors and "dirty dll hacks"; just imagine what people could do with an open source code.
>>
>>46591100
>open source port
>injector
>scripts
Too complicated for me.
>>
>>46591026
MGSO is a one click installer which comes with all the patches and some good and bad graphical mods to install or not.

Get it, trust me.
>>
New Kalpa:
>>46591538
>>
>>46591119
Think of it like this; mods for bethesda games let you change the wheels of the car, repaint it, add a spoiler and put stickers on the windshield. OpenMW lets you pop the hood and actually fuck with the engine. Script-based mods are often complicated workarounds for things that could be solved with a few lines of code if you got access to the open source.

This doesn't really matter much for you at this stage, but it could matter a lot for everyone interested in Morrowind further down the road.
>>
>>46591779
I'm not a car guy. I just want to buy it and drive it off the lot like a normal person.
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