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Warhammer 40k General

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Thread replies: 467
Thread images: 73

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Emperor Trump edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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>>46551082
Curious who started the Trump "emperor of man" meme that i see every time i browse /k/ and /b/? Was it us or /pol/? I dont wanna this shit meme but its kinda growing on me
>>
awoooment
>>
>>46551140
On one hand, it's warhammer stuff and its really funny, but on the other hand, it's Trump. I have mixed feelings about it.
>>
>Recently finished stripping primer from my models
>As primers are resistant to being removed, there are stains on random spots of each model
>One guy at the table got really angry about this

Would you care? I was going to paint them tomorrow anyways, I just wanted to be able to use them again.
>>
>>46551170
no, i'm not the best at painting nor stripping paint (fucking hell there are some impossible spots) my army is a work in progress. how was the other guys army? fully painted and based?
>>
>>46551170
Personally, I've never really understood how people are angry about things not being painted/represented correctly. As long as the person intends to do their painting and everything, why not let them use their new unit? It's exciting, and banning it cause it doesn't have +4 colors is just douchey.
Like, if a dude came in with tissue boxes and quarters each week and said they were proxies for marines and a rhino, with no intention of really getting them, that's kinda shitty, but little stuff isn't a problem.
>>
>>46551170
I mean if your entire army is an unpainted, splotchy mess i wouldnt want to play you because i really enjoy the spectacle and it helps get my imagination and thus my involvement in the game going.
I dont know why he'd be angry, he could just you know, not play you
>>
>>46551322
...i kinda wanna do a Jackson Pollock tyranid army with a board to match.
>>
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You can be a shit player and still do well with Tau, Necrons or Space Marines.

You can't be shit and still do well with Eldar or Ad Mech.

Deal with it TEEGEE
>>
>>46551286
Funnily enough he actually has a commissioned army, so I don't know why he was giving me shit.

He was the one who encouraged me to change my paint scheme.

I think he just wanted an excuse to not play me today.
>>
>>46551170
I prefer to play with and against painted armies, as do most people I'm sure. But getting angry that someone has a stripped model on the table is pretty irrational, and a sign there are other problems going on with said gentleman.
He's probably suffering inside, ignore him unless he escalates it to an intolerable level. At which point you can either remove yourself from his presence, or call him out on his anti-social behavior.
>>
>>46551140
most likely pol since quite literally every other thread there involves him

also
>trump
>not dorn
>>
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>>46551422
(You)

But you really didnt deserve this reply. It's friday and I'm giving you the benefit of the doubt. You silly, good-natured, amateur troll-anon.
>>
>>46551401
Honestly, that could probably work Tzeentch demons. They can be really colorful and weird and still be fluffy
>>
>>46551140

Who would he call upon to build the wall on the border then?

Dorn or Perturabo?
>>
>>46551401
>take three paint brushes
>dip in paint
>flail arms at entire army
>>
>>46551514

But he's right - you actually have to think to play AdMech,
>>
>>46551422
The test for how easy various armies are is to generate a list completely and random, and see if it could still beat Orks without breaking a sweat
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>>46551140
This is how i feel. Pic related is my favorite trumpshit meme. I really disliked Trump at first and looked at him as a joke but hes lasted this long. This lame meme is the only reason i ever looked into him. Idk, i have more positive things to say about him but i still have a lot of negatives as well. Either way i like the nationalism he's causing. Im legitimately curious how a Trump presidency will look like. Fun times ahead.

>>46551160
Ehhh imo i personally look at Trump as the lesser evil.
>>
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>>46551768
in defense of trump (is this what heresy feels like?) he's an idiot; but he's aware he's an idiot so he'd hire on enough experts while he does bullshit. at least he's not gonna be out dueling or getting shitfaced drunk or doing nothing but looking pretty
>>
>>46551588
Someone people don't think so. My local meta think AdMech is the most OP army(ies) in the game, and I don't even run a War Convocation or ally in drop pods. And they are Space Marine/Necron/Tau players.
>>
22nd for admech need a flyer.
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>>46552048
Would it be some crazy flying robot or just a sleeker, older flier?
>>
>>46552092
>AdMech
>Sleeker
>>
>>46552117
Would Dark age stuff not be sleek?
Then don't ask for a plane, just use the flying box the space marines get.
>>
>>46552092
>>46552161
All of these things put together.
>>
>>46552092
I want a Roswell-style UFO. They've already got Martian death-rays.
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>>46552190
Turns out to be a tomb blade with stuff tacked on.
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>>46551895
>in defense of trump (is this what heresy feels like?) he's an idiot; but he's aware he's an idiot so he'd hire on enough experts while he does bullshit.

Except that he's too much of an idiot to even do that right. He thinks Bill Gates is the guy he should talk to about "closing that Internet up in some way"
>>
Would it be fluffy for a Knight House to have some of it spilt into two seperate houses over say loyalty to the AdMech or Imperium?
>>
>>46552441
I guess. What happens when they are told AdMech is part of the Imperium, though?
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>>46552190

this. A crazy UFO with a lightning gun
>>
angels of death scans?
>>
Regarding Skitarii: am I the only one who thinks the Transuranic Arquebus goes better with the Vanguard than the Rangers? Both units are relentless, so the heavy/rapid fire/assault distinction is meaningless as far as movement goes, and the Vanguard rifles and the Arquebus are both good for shooting monstrous creatures and other high-T multi-W models, whereas if you were to shoot your Rangers at a MC, their rifles would be wasted. And yet, I keep seeing people putting the Arquebus with the Rangers and never with the Vanguard.
>>
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Royal Court - 365

Orikan the Diviner - 120
Vargard Obyron - 120
Overlord - 125
>The Veil of Darkness, Warscythe

Reclamation Legion - 1560

Overlord - 100
>Warscythe
8 Lychguard - 370
>Hyperphase Sword & Dispersion Shield, Night Scythe
3 Tomb Blade - 60
>Nebuloscope
10 Immortals - 300
>Gauss, Night Scythe
10 Warrios - 235
>Ghost Ark
10 Warrios - 235
>Ghost Ark
20 Warriors - 260

1935

I need to put together two more Lychguard obviously but since I have the points to kill should I be using Voidreaper instead of Warscythe?
How does this look for a Necron list? I don't really like the Wraith or Destroyer models but I know they are the stronger units and formations.
Should I put the Reclamation Legion's Overlord with the Orikanstar?
Since I am not using the stronger units i am hoping my large amount of durable troops can do some heavy lifting.
>>
>mfw I find out Iylden's army book is out of date and I can't take wraithguard troops.
I was even going to try to build them sub optimal, I just love the fluff and having to use minimal eldar and vehicles.
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>>46554248
Now just spam bikes or warpspiders and just fuck everyone over
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Found this in my warhammer folder and dont remember where i got it from. Can someone explain to me what the hell is going on in this pic?
>>
>>46554360
"In appearance it is a large, heavy piece of machinery with huge, spinning blades at the front and numerous whirring, grinding cogs and other gubbins sticking out from the casing. When used it makes a distinktive whine, shakes and rattles in an alarming fashion, oily smoke pours from inside as its Mek Operator holds on as tight as he can. It is very hard to aim with a Shokk Attack Gun, as even the strongest Orks find it hard to hold it still.[4d]

No one knows exactly how it does it, but the Shokk Attack Gun projects a narrow forcefield through the Warp, beginning at the end of the barrel and ending roughly where the gun is aimed. The portals look like small spinning black holes. In this way it is possible for living creatures to travel through the warp towards the exit point.[4d][3c]

Though the field maintains the integrity, an unprotected journey through the Warp is a very horrifying experience, and no Ork would agree to being fired, and Gretchin have the brains enough to avoid it, so Mek Operators of Shokk Attack Guns gather Snotlings, who are brainless enough to serve as its ammo. They are fired out of the gun, driven out of their tiny minds in the process. This has the effect of terrifying the Snotlings, making them exit the portal in a frenzy, ripping and tearing at anything they encounter as they leave the portal. This is effective because the Mek often tries to aim the gun directly on top of enemy soldiery, and they emerge inside living creatures or enemy tanks (ripping them apart from the inside) as well as landing nearby due to the very effective condensed exit point. Otherwise they are seen dropping out of the sky onto unsuspecting enemy troops."
>>
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Don't know how it came to this, but in my country prevalent rumor is that 'when 13th Black Crusade campaign ended, the Chaos side won so great GW had to intervine alter the final result to stalemate.' But I checked Death by Thousand Cut article it is written that Chaos won but Order side somehow managed to deny them perfect victory.

Can anyone (preferably someone who participated in the event) clarify how the actual game/campaign result (not the fluff one) came out for me?
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>>46554084
Don't dump so many points into your orikanstar, its just ablative wounds until orikan goes super saiyan.
>>
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The Brotherhood of a Thousand
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>>46552295
>Except that he's too much of an idiot to even do that right
>idiot
I notice a lot of people seem to dismiss Trump saying he's an idiot and i'd agree its stupid that he thought Bill Gates controls the internet but then again most politicians aren't exactly tech savvy due to their age, Hillary emails for example and Obama inviting clockboy to the white house. But i dont think you can someone who made a multi-billion dollar company and maneuvered the media into giving him free publicity an idiot. He's extreme and i guess you can argue he's "racist" but he's far from an idiot mate.
>>
>>46554659
Really I have been using a smaller version and it has been doing fairly well.
How many Lychguard should I run with them?
Do I still put the overlords with him?
I guess maybe I will get more Tomb Blades to fill in points.
I have an Anhilation Nexus but I wanted that for bigger games like 2500+
>>
>>46554630
Perhaps chaos did win brutally. In your country. GW was still mostly concentrated into the UK when the eye of terror campaign took place, with the USA and Australia being the other main locations. Could be where the rumour comes from, but that's just an idea.
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>>46554773
Just run the minimum guards and stick the overlords with the immortals and warriors so they have some melee defence. Between obyrons 2+ rerollable and the 3++ 4+++ of the lychguard you won't have any problems with survivability.
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What are the best Tau units to capture objectives?
>>
How many points would pariahs cost with today's balance?
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>>46554399
>an unprotected journey through the Warp is a very horrifying experience

Kinda new to warhammer but not really. Why exactly is the Warp horrorfying? I understand the wrap is like a mirror of reality but i dont understand why you'd need "protection" or how a snotling would go into a frenzy from entering the wrap
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>>46554825
Ah see I had the Veil/Warscythe and Warscythe Overlords with them as well and they have been slicing up a bunch but I get what you mean.
Is it still worth it to give them the Night Scythe?
I just got two NiB for $70 because I know I needed one for my immortals.
I have two monoliths but even one seems like a liability because I would have to start twenty warriors in reserve.
>>
>>46554630
The result was a minor chaos victory. Problem is the imperial side decisively won the BFG side. You can check the BFG annual magazines for the final results, and I'm pretty sure the final results PDF from white dwarf is also floating around.

Contesting planets is all well and good, but it means nothing if you have no ships to capitalize on it.
>>
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>>46554861
>Kinda new to warhammer
>Why exactly is the Warp horrorfying?

http://warhammer40k.wikia.com/wiki/Immaterium
>>
>>46554892
The night scythe is still a good idea as deepstrike isn't reliable and you don't want them to be on foot. It is a risk though as night scythes aren't exactly the toughest of flyers.
>>
>>46554833
Shoot first, take objectives later.
Or use Y'Vahra.
>>
>>46554360
>>46554399
Holy shit those Orks and their WAAARG tech

aww man do you think orks put captured children into one of those? that'll be pretty fucked up
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>>46555093
>>
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Khorne Daemonkin list that I'm working on
Blood Host Detachment
Lord of Slaughter- Bloodthirster of Unfettered Fury -250 pts

Slaughtercult
HQ- Skulltaker (reserve)- 100 pts
Troops- Berzerkers x8 with chainaxes and champion with two chainaxes- 189 pts
Berzerkers x8 same configuration -189 pts
Berzerkers x8 same configuration- 189 pts
Bloodletters x16 Banner of Blood, Icon of Khorne- 190 pts (in reserve with Skulltaker)
Cultists x20 with autoguns and 2 flamers- 130 pts
Cultists x20 with autoguns and 2 flamers- 130 pts
Possessed x5- 150 pts (in reserve)

Overall that's 1552 pts. Basically my idea is to use the cultists to advance in front of my Berzerkers and take hits while I deep strike my Skulltaker and his Bloodletters into my opponents army. By taking slaughtercult I get an additional blood tithe point every round, and apply that towards feel no pains for my army the round that I deep strike, increasing the survivability of the bloodletters and possessed who are dragged along with the bloodletters due to banner of blood.

Looking for critique and help since I'm a new player and am just getting my feet under me.
>>
>>46554248
The new Imperial Armor Book for Eldar has a formation that let's you take Wraith units as part of a core I think. Then you can add on Wraithhosts as needed for an almost all-wraith army.

Alternatively, just suck it up and buy the minimum troops option. You have 5 choices to pick from.
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>>46555439
I feel like that's the Ben Carson effect. The man is a brain surgeon. He cuts open human skulls and fixes their literal fucking brains. He's also completely retarded when it comes to politics and should never hold a public office.
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>>46555093
Ork tech best tech
>>
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>>46555527
>posting the new apoc boring pulsa instead of the old 50 pt fun pulsa
>>
>>46554078
It doesn't make sense to put a 60" Sniper Rifle in a unit of 18" Assault troops. If you are going to take an expensive gun to run down Monstrous Creature's with Vanguard then take the Plasma Caliver.
>>
>>46555217
First of all what points are you aiming for 1500, 1650, 1750, 1850? Because 1552 points isn't a thing.

Secondly, melee sucks. It's going to be hard to play it so you can't afford to take sub optimal formations so you need to not bother with the following:

Slaughtercult: Free points sounds good but you don't really end up using it. The formation is taxing and full of shit units.
Berzerkers: They are useless and do no dmg
Cultists: Reason you see these guys is because you HAVE to take them. NEVER take any upgrades with these guys ever. EVER
Possessed: Never never try. Just so shit
Bloodthirster: I get it the model is great. You want something that shit on things in melee? Take the Chaos Paladin and mark it with Khorne.

So is CSM / Khorne Daemonkin good? Not really but uou want to take khorne dogs. Gore packs are a good way to do so.
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>>46555217
Oh also if you have to take Berzerkers then I suggest you take this:

Requirements: 1 Chaos Kharybdis Assault Claw, 1 Khorne Berzerker
Unit Restrictions: The Khorne Berzerker Unit must have the Khorne Daemonkin Faction and include 20 models.

Special Rules:
Meteoric Descent: If the Formation Chaos Kharybdis Assault Claw lands on an enemy vehicle or building when arriving by Deep Strike, do not roll the Deep Strike Mishap Table. Instead, each vehicle or building struck by it suffers a single strength D AP1 hit. After any of the hits have been resolved, the Chaos Kharybdis Assault Claw is placed as close as possible to its final position and suffers an Immobilized result on the Vehicle Damage Table.

Hungry for Blood: The Formation’s unit of Bloodletters must begin the game embarked upon the Formation’s Chaos Kharybdis Assault Claw. The unit can charge on the same turn that it disembarks from the Chaos Kharybdis Assault Claw.

Source: Warhammer World Exclusive: Blood Oath
>>
>>46555801
>the skitarii have a 60" sniper rifle
>they can shoot farther than Illic "Best Sniper In the Universe" Nightsniper by a foot
>But still not as far as a vindicare
Man, why is GWs all over the place with stuff like this? More specifically, why does Illic have such a short ranged rifle?
>>
>>46555918
new guy, but from the sounds of it, you don't know what daemonkin is that is different from CSM.

Not saying daemon kin is OP, or even close, but you clearly have no understanding of why it's better than CSM.

Bloodtithe is a thing, a very real and powerful thing. Just constantly spitting out a new unit every turn is a lot harder to fight against than you are giving it credit.
And if you are playing daemonkin you take the detachment, which means you take the slaughtercult, which means you take the tax of possessed. They aren't great, but you take them, and then they do a suprisingly nasty thing on the charge because the opponent was busy shooting the other things that are better.
>>
>>46555987
Eldar have tiny ...rifles.
>>
>>46555987
>>46556030
Illic fucking sucks. So do rangers.

ALAITOC RANGER DISRUPTION TABLE WHEN
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>>46556030
It's at least as long as he is though. Unlike his beepus.
>>
>>46555469
While i kinda agree you can also say Hillary and Bernie shouldn't be allowed to run. I want to be anti-Trump but then i look at the other choices we have and see the republican establishment saying "we dont gotta let Trump in because the people dont get to pick their candidate" on live TV and i become pro-Trump.
>>
>>46556062
It's a laser rifle, remember. Unlike ballistic weapons, that barrel is just for show. Like a codpiece for his rifle.
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>>46555987
Hes a filthy xenos
>>
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>>46556055
Speaking of Illic being shit though, does this special rule mean he can start the game in B2B contact with an enemy, meaning they start in close combat?

Even the Callidus assassin specifies "anywhere on the table that is more than 1" from any enemy unit."
>>
>>46555987
Relentless on a sniper still really bugs me, especially one that needs a stand like the Skitarii one does
>>
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>>46556172
Compare.
>>
>>46551082
i just checked the mega, does anyone have the rules for the new 30th anniversary marine?
>>
>>46556172
Other than that being horribly retarded, I would argue that since it doesn't specify the distance, it defaults back to the Infiltrate default distance which is 18
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>>46556223
Or the angels of death supplement?
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>>46556139
>laser can't shoot as far as shelled projectiles
>>
>>46556183
The gun itself is Heavy like it should be. The guys carrying it are just half machine so they don't give a shit.
>>
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>>46556231
>well, it says to disregard distance
>so clearly you use the default distance that it tells you to disregard
>>
>>46556259
Eldar are a backwards, decadent race.
>>
>>46556259
lasers do diffuse over distance.
>>
What's the ideal ratio of Firewarriors/Kroots, Markerlights, Suits?
>>
>>46556284

I just re-read it. I'm the retard. I'm admitting it.

we just don't know anon.
>>
>>46556259
>Heavy Stubber 36"
>Lasgun 24"
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>>46556340
>Shotgun 12"
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>>46556364
>Autogun 24"
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>>46556385
>Earthshaker Cannon 240"
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>>46556459
lel, who thought that was a good idea
>>
>>46556526

Apoc, where the boards could genuinely be large enough that Bassies in one corner of the board miiiiiiiiiiight be out of range of the opposite corner.
>>
>>46556526
you don't play 100'X100' battlefield to represent the logistical movement before the first shot is fired?
>>
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>>46556172
I- I think this might actually be the case.
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>>46555217
Hey K, put those Zerkers in some rhinos! The slog is going to kill you.
>>
>>46554758
He's good at media but he's actually a bit of a rubbish businessman. If he left his initial investment in a bank he would be better off.
>>
>>46556597
>friends
y-yeah i've played it before
>>
>>46556526
If you've ever played on an E shaped mega-table, you'd see the worth.

Or tables separated from one another, with the artillery player guessing the ranges, getting slowly more accurate with every shot.
>>
>>46556242
>>46556223
It's not out yet.
>>
The assault on The Fang had roughly 2 million cannon fodder cultists alongside the ~700 strong Thousand Sons. How can I represent this on the table? 1500 or 1850.
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>>46556727
500 point CSM detachment.
1000 point renegades and heretics list.
>>
>>46556738
Just use one 1k Son per 2857.143 cultist model. I'm not sure how this is even a question.

Joking. Focus on a specific part of the battle, where the 1k Sons would have been condensed against equivalent foes, and keep some cultists with them to even it out.
>>
>>46551422
>you can be a shit player and do well with Tau

No way mate. I see a lot of non Tau players get screwed playing in small urbans or dont know how to deal when something heavy like a terminus or panic when something gets close to them. I dont see Tau winning often unless its one of those guys that mains tau for some reason.

>>46556098
Literally this.
>>
>>46556781
>Just use one 1k Son per 2857.143 cultist model.

So your strategy would consist of just dumping your bag of cultists on the table and knocking everything else off.
>>
>>46556874
Yyyyyyyyes? Does that not accurately represent chaos cultists overtaking a world? Maybe I'd stick some loyalists on high terrain or something.
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>>46556926
Do arbites get rhinos?
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Who's the most powerful living mortal pysker? Eldrad? Ahriman?
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>>46556957
Well, they've got to drive some sort of armored vehicle in the hives, and it's not like the admec is going to be creative about it. I honestly expect rhinos and chimeras.
>>
>>46556304
Kill yourself.
>>
>>46556957
I think they use Repressors instead, which have water cannons for Riot control. Still the same basic Rhino chassis though.
>>
Alright all, I've ordered my first Astra Militarum Start Collecting box, as well as the $10 five man pack to practice on before I work on the main kit.
>>
>>46556364
Shotgun should prob be 6" if we're being realistic. Unless it's firing slugs.
>>
>>46556926
Zambies? I knew they existed but never thought they could actually pull a zombie apocalypse thing.
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>>46557038
25 yards = 6"
What?
>>
>>46557038
>shotgun should be 6'' if being realistic
>realistic
guess whose never held a gun before
>>
>>46557038
Is 6" representative of 40-50 yards?
https://answers.yahoo.com/question/index?qid=20081118164221AACZKC9
>>
>>46556864
>No way mate

Bro, Tau are literally point, click, delete. They are far and away the easiest army in the game to use. That's kinda their thing.
>>
>>46556957
Yes. Arbites get a lot of good shit.

>>46557044
http://wh40k.lexicanum.com/wiki/Plague_zombie

Typhus gets plague zambie cultists for a reason, yo.
>>
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>None of the Black Templar units will ever get a formation for themselves

Shit sucks, they probably also lost their chapter tactics and got rolled into one big Imperial Fist chapter tactic.
>>
>>46557116
>They are far and away the easiest army in the game to use.
Not him, but I'd say necrons are. There is literally nothing wrong with spamming warriors with a lord. It's not optimal, but it's remarkably straightforward and effective. Slap in a single Ghost Ark and its effectiveness multiplies. Same to a cryptek. Same to wraiths.
>>
>>46557038
>realistic
>40k
pick 1.
>>
>>46557097
Yes. Probably less than that really. How effective do you think 12/10 gauge is at 75 feet? Highly unlikely it's going to kill a human, let alone a soldier wearing body armor. Shotguns are close quarters weapons, similar effective range to a sidearm.
>>
>>46556994
Emperor, fucker is vegetable and still has enough power to keep the gods at bay and carve his own section of the warp.
>>
>>46557187
Yep. There's a reason people often recommend Necrons for new players. They're so durable that positioning barely matters. You can just walk forward and shoot and do well.

Tau at least have to be somewhat careful about keeping their distance.
>>
>>46556624
>but he's actually a bit of a rubbish businessman
>multi-billion dollar company
>took advantage of bankruptcy
>admitted to bribing politicians
>hackers reveal he has relations wi
ehhh im just going to stop myself. I really am only slightly leaning towards Trump and i really dont like how everyone who dislikes Trump does so under misconceptions or because its the popular opinion since fighting racism in America is so important despite the fact iv never met a racist in my entire life so i start sounding im a Trump supporter trying to straighten out all the false accusations where there's better ammo to use against Trump then "he's a bad businessman" or "he's a dummy racist"

I really dont want to like Trump but every day i get closer and closer.
>>
>>46557109
Guess who owns a yugo ak, 1911, and a mossberg 590. Guess who grew up hunting pheasant, quail and duck. You arent killing a guardsman or a space marine @ 25 meters with a shotgun, unless you're using slug.
>>
>>46557195
>How effective do you think 12/10 gauge is at 75 feet?
They are lethal and accurate up to 40/50 yards, let alone 25.
>>
>>46557027
Anyone have any tips for a new IG player?
>>
>>46557237
guess whose full of shit and lying on the internet to try and get cred with a bunch of faggots who are literally anonymous.
And yeah you are killing guardsmen at 25 meters because they're fucking humans. Space Marines should just be immune to it, but hey theres always a chance a pellet will bust through the lens and kill the marine. Also 38000 years in the future shotguns are PROBABLY a bit more advanced then ours.
>>
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>>46551422
>tfw make a mistake/miscalculation as a necron
>opponent still can't kill me
>>
>>46557237
Im sure he meant the game developers, you dont have to defend your pathetic ego every time someone even insinuates bruising it. Seriously, how weak do you have to be to overreact like this in an anonymous image board? Like who gives a shit who you are?.
>>
>>46557300
>>46557237
Shotguns are also AP -, so Guardsman and marines are having a good chance of shrugging them off thanks to armor.
>>
>>46557294
pick up some tanks, i'd say two leman russes and either a wyvern or a hellhound for support.

cant go wrong with infantry either and your always going to need them
>>
>>46557237
>You arent killing a guardsman or a space marine @ 25 meters with a shotgun, unless you're using slug.
Since shotguns don't have ignores cover rounds, we can assume they're using slugs or man-stoppers.

Because scatter shot in 40k ignores cover bonuses at the cost of being less accurate and powerful.
>>
>>46557318
surprise surprise, at 12'' range a shotgun and a lasgun are literally the same weapon, 40k shotguns are as powerful as a laser assault rifle. only difference is you can charge forward like a suicidal maniac after firing the shotgun
>>
>>46557260
Depends on the load. Let's not have a pissing contest. I've put a enough rounds downrange to know that shot isnt likely to kill anyone 25+ meters away. Possible but not likely, even with a cartridge designed for min spread, thats medium distance for most bitd hunting shotguns. 26"+ bbl
>>
>>46557372
Yep, and a Shotgun and a Lasgun at 12" is exactly the same as a person using 2 Autopistols.
>>
>>46557372
>normal humans in flak jackets have an equal chance of shrugging off laser assault rifles as they do a punch from a 4' tall, blue, notoriously weak alien
>>
didn't see it in the thread. New crimson slaughter formations have leaked and are supposed to be this.
Lords of Slaughter
1 Chaos Lord
1 unit of Possessed
1 unit of Terminators
1-3 units of CSM
Chaos Lord is a Level 1 psyker and knows the Prescience Power. He can target any unit from the formation regardless of range.
---
Krannon's Helguard. Same as the dataslate. But can choose from CSM relics too.
---
Cult of Slaughter
1 Dark Apostle
2-8 units of cultists
Cultists within 9" of the Apostle are Ld 10. At the start of each movement phase roll a D6 for each cultist unit within 18" of the apostle. Those units regain a number of slain models based on the D6 roll.
---
Brethren of the Dark Covenant
1 Dark Apostle
1 unit of Possessed
1-3 units of CSM
Apostle can forgo shooting to grant each unit from the formation within 12" Zealot and FNP.
---
Disciples of Mannon
1 Sorcerer
1 unit of Possessed
At the start of the game, you roll 2 dive and set them aside, at any point in the game, if your opponent rolls exactly 2 dice and gets the same result, you get a summoned daemon unit immediately within 18" of the Sorcerer. There is a D6 table to determine what daemons you get.
---
The Ravagers.
1 unit of chosen and 1 unit of possessed. As long as the chosen champ is alive, 1 unit from this formation can re-roll to hit during it's player turn. No range for the benefit.
>>
>>46557416
>>46557418
so what we're all really getting at here is
>shotguns are underpowered in 40k
>>
>>46557300
>I dont have this experience
>he must be lying

Sure angry guy. No one in michigan grows up duck hunting. I didnt spend 8 years as an 11b1p, and my wife is fat and ugly. Feeling better about yourself now?
>>
>>46554758
nothing he's said has been racist though.
>>
>>46557418
I interpret S3 melee attacks as having to be some sort of weapon. But I don't really get it.

The funny part is that S3 attacks are honestly rather deadly, and in the RPG, S3 is worth about 2d10+4 damage, which requires you to be using something big and honking.

Actually, guard/tau melee attacks are probably supposed to represent shooting still, just at point blank and often with their shots being deflected.
>>
>>46557418
Tau are still as strong as a guardsman. They just don't train in CQC.
>>
>>46557421
>disciples of Mannon
so you pick any combination of 7? seems neat but will rarely be of use
>>
>>46557421
So how does zealot function if it's given anew every turn?
>>
>>46557433
They just need to bring it back to 2nd edition levels, S4 with knockback and the option to use S3 small blast templates.
>>
>>46557453
Guard is representative of using those bayonettes. In past editions (IIRC), models with pistols could still fire them in close combat, but other weapons were representative of WW2 trench fighting.

Presently, I believe Cypher is the only model that still shoots in melee.
>>
What's the best lychguard loadout?
>>
>>46557445
nice anecdotal fallacy faggot. you saying "oh i did this thterefore it must be true." isnt a credible argument because you can make shit up on the fly. And I've probably fired more weapons then you ever will (military oldfag eat shit) but you dont see me using that shit as evidence because it dont mean shit. only thing that matters is hard numbers and facts from recorded data.
>>
>>46557507
Usually sword and board.
>>
>>46557300
>a pellet will bust through a lens and kill a marine
>a pellet will bust through a lens

Now I know you're just completely full of shit and out of your element. Thanks for playing.
>>
>>46557421
>80+ respawning cultists
thats actually not bad against tau/gunline crons, all it takes is the apostle to survive long enough for cultists to reach an enemy gunline. Or the gunline can target the cultists and your not-cultist units can avoid being shot. Does the apostle have to join a unit of cultists? If not, plonk him with some plague marines or terminators for ablative wounds

Everything else is complete shit though
>>
>>46557507
Sword and Board makes them mean marine eaters that will never die, they can also take on MCs will pretty decent success.
>>
>>46557453
>RPGS S3 is 2D10+4
WHAT?
did you ever play the rpgs?
lasguns are 1d10+3. Whis is also the damage of a normal strenght person with a sword/axe/any normal hand weapon.
>>
>>46557543
>what is weapons technology 38000 years in the future?
seriously, its like all of you idiots forget that technology advances
>>
>>46557546
If they actually get into melee the enemy unit will never get out.
>>
>>46557421
pretty good stuff, but chaos players will complain about it.
>>
>>46557517
Wow man. You're really upset over this huh? I can tell you're full of shit from your posts. Im just wondering why you've chosen to argue so vehemently about something you obviously know little to nothing about.
>>
>>46557592
just have to kill more than six a turn to start forcing tests

Cool formation though.
>>
>>46557587
Are we talking about shotguns? I thought we were talking about shotguns. Why would anyone be arguing about make believe future shotguns that no one could possibly know anything about? The fuck?
>>
>>46557587
in 40k technology is lost/degrades/no-longer-understood/whatever as or more often than it advances.

Of course the argument you are responding to should have been still born given that the game is a massive abstraction, and the setting is space fantasy and realism is not to be expected.
>>
>>46557634
cause we do actually have fluff about those future shotguns. but unfortunately fluff and crunch don't line up very well
>>
>>46557592
basically. Unless its designed for melee-lightning claw terminators and such-then that unit will be tied up until it dies or the game ends. Compared to the others, its pretty damn good.
>>
>>46557634
We are talking about the shotguns in 40k that the models actually use. If you also >>46557543, you are a raging faggot for being that snarky yet that oblivious.
>>
>>46557649
Ah shit. I was talking about actual shotguns the entire time. I wonder if that angry bullshitter was talking about future pretend shotguns. If you're reading this, I'm sorry mad-anon, no hard feelings, hope the rest of your evening is better than the last 5 minutes.
>>
>>46557481
presumably the actual wording will have it last until the beginning of your next turn. so pretty much exactly the same as normal.
>>
Hey /tg/,

Haven't played 40k in a looooong time (last time I played was in 2004-2005 with tau army)

Looking to get back into it and while I was looking on the games workshop website I noticed the "Start collecting!" sets for $100.

I was immediately interested in the cult mechanicus and skitarii. Just had a few questions I was hoping to get answered.

1) Cult mechanicus and skitarii can be used together in an army, right?

2) Are they decent?

3) Can the mechanicum units from forgeworld horus heresy be used with these same armies?

Thanks!
>>
>>46557663
Dude went 0-100 mph on me in 1 post, and was obviously bullshitting. I think a little snark was justified.
>>
>>46557698
Yes yes and yes.
>>
>>46557698
Soon
Yes
No as of right now.
>>
>>46557698
Yes, yes, and no, respectively.
>>
>>46557698
>yes
>yes
>officially, no but I doubt anyone would give you flakk assuming you were using them in a AoD detatchment and not just adding them in
>>
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>>46557684
s'all good
>>
>>46557703
Well you did seem to miss his
>Also 38000 years in the future shotguns are PROBABLY a bit more advanced then ours.
at the end of the post you were replying to, so I'd say not.

But at the same time, this is 4chan. Snark and 0-100 are both normal for any post.
>>
>>46557703
your relatively new aren't you?
>>46557732
this nigga speaks truths, also the nuance of speech doesn't convey very well over text.
>>
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>>46557732
I think I should go to bed, Ive lost track of what the fuck is going on. Good night bros. Except Tau fags, you guys should drink bleach.
>>
>>46557499
No I mean, how is muscle power going to cause an ordinary bayonet to go through power armor? Its gotta be melee shots that do it and presumably the reason, say, tau aren't as high damage in melee as they are shooting would be that the strength in melee also affects them wrestling you for the gun, knocking you to the ground, etcetera.

Unless there exists some sort of vibroweapon or something else below a power weapon that could let a guard sometimes cut through armor in melee.
>>
>>46557763
Not new, just half paying attention and tired as shit.
>>
>>46557782
The bayonet doesn't go through the armor itself, they have to aim for the joints and seals.
>>
>>46557782
same reason you could stilll use a knife on medieval plate. you go for weak pointa like joints or eyes.
>>
>>46557782
>how is muscle power going to cause an ordinary bayonet to go through power armor?
Power armor isn't total. Heck, there's art showing a marine's armor deflecting bolts from orks while one is behind him slipping a knife into the rubber between plates at his knee. I'll go find it.
>>
>>46557584
>did you ever play the rpgs?

Yes. Have you ever looked at how woefully understated the damage tables are?

>lasguns are 1d10+3.

Which, of course, doesn't produce anything like the results in TT. Damage is usually two dice too low or thereabout.

As you need to deal a whopping 17 damage in one hit to reliably take out a GEQ (they usually have 10 wounds in most sources, 3 toughness, so 17-18 points of damage is necessarily to get a critical effect that will disable them).
>>
>>46557821
>>46557805
>>46557830

Is there any conceivable way that a human using a dagger could make a space marine (a guy who, without the armor, is as strong as an angry flailing gorilla, one could speculate) just frikkin collapse by jimmying a knife into his armpit?
>>
>>46557715
>>46557716
>>46557718
>>46557730

Thanks for the quick replies, and you'll have for forgive my ignorance but I have been out of the loop, AoD attachment?
>>
>>46557888
Er fuck, detachment**
>>
>>46557884
Give me a second. First, that art.
>>
>>46557888
Oh I dunno if Mech in 30k use a different detatchment, I don't play 30k and I thought the CAD equivalent is called an Age of Darkness (?) detatchment?
>>
>>46557911
I'm going to point out that in that book, muhranes were T3...
>>
>>46557919
AOD is only for 30k games, if you use legions/mechanicum in 40k you have to use a CAD
>>
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>>46557884
Second, yes.
>>
>>46557884
Realistically? Only if he gets a really good angle in the neck, something like https://www.youtube.com/watch?v=SGdhtDIVJzY

Though even harder, because marines have, you know, armour. However guardsmen won't be using bayonets against marines. They'll be trying to shoot him with lasguns, friendly fire be damned.
>>
Are there any Bloodthirster models that use a Blade of Blood?
>>
>>46557946
Oh, whatever then. Like I said before, nobody should give you flakk in a casual environment.
>>
>>46557888
Well, the Ad Mech stuff from forgeworld is for 30k. You can technically use it with 40k, but I'm not sure how adding it into an army works. It's not as simple as just getting the two formations Skitarii and Cult Mech use.
>>
>>46557960
That's why I said I figure most guard/tau killings of marines in melee are going to probably be lucky point blank shots.

>>46557947
I don't know what sort of armor the gorilla was wearing just from that pic dude.
>>
>>46557970
Just run a CAD mechanicum combined with either a CAD for each or just pick and choose formations
>>
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>>46557947
>>
>>46557946
I'm very sorry if this is a dumb question, but could you explain what this means? Or alternatively point me in the direction to a guide where I can read up on what this means. Like I said, it's been a very long time since I played, and I was 15 in 2005.
>>
>>46558015
>9/11 shoop
>>
>>46557986
Oh I see, makes sense. Would love to know how to go about doing this if anyone knows.
>>
>>46558028
I'm on my phone, someone post that circle diagram. Or, you could download the 7th ed rulebook from the OP, read the actual rules and then come asking for clarification
>>
>>46557994
>>46557884
Honestly, in fluff it hardly ever happens. That's one of the main reasons space marines favor close combat, because they can just fuck everything up without getting hurt. That isn't to say it's impossible. There is some story or other that has a planet start rebelling and a bunch of civs with knives managed to ambush and kill a lone space marine.

But the tabletop needs marines to be only slightly more durable guardsmen for some reason, so even unarmed, shambling monsters like old zombies and alien creatures can wreck a space marine with decent rolls.
>>
>>46558069
Sounds like a plan, thanks.
>>
>>46558051
30k Admech has no IA book, and no 40k rules. You cant use models with HH only rules unless you're proxying.
>>
>>46558079
30k Admech stuff is in the FW folder, i think they're book three or four
>>
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>>46558037
Oh geez. Now will 5% more effort.
>>
>>46557884
Not one on one, but if enough guardsmen dog piled a marine they could do it. Depends on the level of marine wank as well.
>>
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>>46554248
>>
>>46558164
Yep. Fluffy Iyanden lists are still easy with Graveyard of Dreams and Tomb-ship of Fallen heroes.

Easy to use multiple of those for a solid list, adding a Wraith Host from the normal codex for a few more options.
>>
>>46558220
The PCB is a Core and the Wraith Host is an Aux so they both get 6" Run from this. Brutal.
>>
>>46558239
Yep, and the ones in the Wraith Host get Battlefocus as well. Adding the Wraith Host makes the list much more dangerous, if only because you're adding in a Wraithknight.
>>
>>46557970
>>46558001
Cool, thanks for the info!
>>
>>46556259
Got a laser pointer anon?
Point it at your wall in your house.
Now point it at a wall on a house at the very far end of the street.

It got bigger and faded. Because light disperses.

Whether you like it or not, a laser rifle even in the far future, uses the same principles and tech, just refined.
You couldn't stop the laser from dispersing eventually.
Even with eldar magic super focusing crystals.

Real snipers with a projectile have drop, and the user can aim above target at a calculation to correct this.
>>
>>46558565
Counterpoint: Technology so advanced it may be mistaken with magic.
>>
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>>46558565
>strong laser pointers are a common problem for helicopter pilots in the modern day
>future laser points can't even go near as far
Technically speaking, these guns should be able to fire far beyond distances that involve considerate drop for projectiles, assuming they actually are refined and condensed by super future magic crystals.
>>
I'm considering allying a psychic inquisitor and their posse to my Sisters army mostly for Deny the Witch rolls

Would that be particularly unfluffy, or would Sisters not have any major issues to working with psykers? Obviously they'd do it if they were ordered to, but I feel like that's a bit of a copout
>>
>>46558640
>>46558623
counter counter-point: eldar technology is less concerned with efficiency than it is with aesthetics
>>
>>46555987
wel there is that eldar artifact rifle. That has 120'
>>
>>46558668
Depends on the demeanor of the Psyker in question.
Is he fanatical, proclaiming his powers are a gift from on high, mastered within the Telepathica on Holy Terra itself, and soul-bound in service and person to the Emperor himself?
Is he humble, taking no glories for his works and simply acting as an instrument of the Emperor's will and in service of His Imperium?
Is he penitent, declaring himself as unworthy, and using his powers to atone for the sin of being born a mutant?

There are a number of ways that they'd work with Psykers, and I doubt that no chapter has every had to use an Astropath to make an important call. They would, however, need to have a certain mindset to not be immolated after a few uses of their witch-powers.
>>
>>46558640
Let's upscale it.
>Guard platoon points lasguns at prow of orbiting ship.
>Helmsman blinded, steers into moon.
>>
>>46558852
>Helmsman annoyed
>Directs orbital bombardment on Guard
>>
>>46558852
>Lasguns gain Haywire
I'd approve it.
>>
>>46558852
>Guard "paint" each other with lasgun fire to try and reduce effectiveness of Tau markerlights.
>Mixed results.
>>
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>>46558934
>>
>>46551768
>>46551895

This is what abject stupidity looks like.
>>
>>46556172
We've discussed this at our LGS, we say you can, but is it really worth it?
>>
Man those lets get started sets are so worth it, $200 worth of figures for $100 (Multiple HQ but whatever)

>Buy multiple
>Bypass insane GW prices
>>
>>46559039
I dunno. I'm pretty new to the hobby. Can't locking down an especially troublesome unit for a couple of turns (longer with rangers) be worthwhile? Or, since the rangers also gain it, can't you bog down a good chunk of a gunline by forcing them into combat for some turns?

I'm not about to advocate Illic Nightspear, The Walker of the Melee Path, but I feel like there must be moments when having this guy jump out of the warp right into someone's face at the start would be advantageous.
>>
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So this is the most relevant thread I could find to post in, I'm looking for advice in Dark Heresy. I'm running a game, my players just beat the boss of their last mission but at great cost. The flamethrower toting cleric was cleaved open from gullet to groin, guts and intestines spilling from his torso, left for dead on the floor. The greataxe wielding assassin had his head nearly ripped off, his face ripped from his skull and part of his brain exposed and oozing, also left for dead. The guardsman leapt into a hole in the fabric of reality into the warp and was there for a good two minutes before the warp hole crumpled, spitting him back out in the process. The adept saved the day.

Now, due to the rules regarding burning Fate Points, the cleric, assassin and guardsman "inexplicably survive against all odds". But I have to explain this shit, to some extent, because they have to get fixed up to be back on active duty at some point. The assassin is getting cortex implants and bionic eyes, but I'm having trouble thinking of things to do to/with the cleric and guardsman and so I've come to you for ideas. A friend mentioned making the guardsman a latent psyker for his exposure to the warp, I've considered mutations and disorders, but I feel like there might be something better out there. Likewise, all I can find for bionics for the cleric would be bionic lungs, but maybe I'm missing something? I'm rooting around for options but I would like to hear what you can think of to do in this situation
>>
>>46556624
>If he left his initial investment in a bank he would be better off
That's only true if you assume that he could have inherited his fathers entire estate far sooner than he did, and that he had no personal expenses during that time, both of which are unreasonable assumptions.

Like him or not Trump is a sucessful buisnessman in every sense of the word.

>Inb4 muh bankruptcies

Go look it up, he claimed those under very specific circumstances that are quite reasonable. TLDR if trump magically become the CEO of your company you wouldn't be too upset.
>>
>>46559116
Well we couldn't find anything that was worth locking down, it either beats you in combat, or it costs more than your squad and they will charge other stuff in during their first turn. Also if it's a squad like centurions or something they could just completely surround it with another unit.
>>
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>>46559173
guardsman was protected by the emperor's will
make him an imperial saint
>>
>>46559249
>or it costs more than your squad and they will charge other stuff in during their first turn
They can't charge other stuff though. Whatever Illic or his rangers are touching are already locked in combat. See >>46556605.

But I see your point. I had just assumed that BS6, 3A with a power sword would at least pull its weight in points.
>>
>>46559281
WS6*
>>
>>46551160
There isn't a thing wrong about Trump that isn't a media manufactured lie
>>
>>46559309
>>>/pol/
>>
>>46558164
>>46558220
>>46558239
>>46558272
Goddamn. Now I really want to start up a small Wraith army.

Spiritseer, Wraithlord, 3 teams of Wraithblades. Could it work?
>>
>>46559320
Please name one thing
>>
>>46559350
No, because this is the board for traditional games, not discussing how trump can do no wrong.

Seriously, just go to /pol/. You'll find many more people who want to talk about this.
>>
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>>46557309
>tfw you play sisters and you still have to hear every other army bitch and moan about how their newest shinny shit isn't on par with the broken as hell top dogs.
>>
>>46559423
>tfw you play Deldar wych cults
>tfw eagerly anticipating wych formations since 2012 to join the kabal formation and the haemonculus formation
>>
>>46559423
>sisters
>remotely comparable to shit like CSM, DE and Orks

Come on mate, our book is limited and the models are ancient, but the army itself is mid tier, especially when you consider that 99% of players will have no idea how to face them
>>
>>46559470
Atleast you have models mate.

Plastic even, you can't even get our crap anymore without a loan.
>>
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>>46559498
I only own metal wyches.
>>
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Who gets which new psychic powers. Basically: everybody gets the new shinies, surprisingly.

Also worth noting that Deathwatch entry - currently their own librarian has to roll on Biomancy, so this proves either (a) there's definitely a standalone codex coming containing a generic DW librarian or (b) GW aren't bothering to cross-check their own rules again.
>>
>>46559596
>Basically: everybody

If only
>>
>>46559619
Well, you know what I mean. I was expecting them to put the boot into the blood angels again, just for shits and giggles.
>>
>>46559556
Hey, look! Gue'vesa!
>>
Getting back in the game since having last played during forth edition.What's a good point level to get started at?
>>
>>46559834
1000, I'd say. Large enough that you'll be doing stuff, but not so large as to be overwhelming with changes.
>>
>>46559834
To add to what that other guy says, 1000-1500 is a pretty sweet level to play at anyway. It's what my local store/club does, even people with 3000+ points in their armies enjoy playing at that level (they just have more options for their lists).
>>
>>46559596
When Librarians fall to Chaos, why do they forget Divination and Telekinesis?
>>
>>46559863
Divination is too depressing for a chaos sorcerer, and who needs telekinesis when you have slaves and daemons to move shit around?
>>
>>46559556
>>46559755
>Dark Eldar raid Tau city
>capture human women
I guess blueberries really don't have tits.
>>
>>46559846
>>46559862
I was thinking 1500 to start. I was just gonna play with my brother. Both horde type armies too. Anything I should no now that force organization charts don't matter anymore?
>>
>>46557233
>iv never met a racist in my entire life
Welcome to 4chan, enjoy your stay.
>>
>>46559905
Not to burst any bubbles, but it's likely those captives were already on board before the raid. Archons tend to take their favorites with them places. Vect's own Dias had some just like that.
>>
Where can find aeronautica imperialis rules?
>>
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>>46559596
>Deathwatch entry

More fucking Space Marines? Just what the hobby needs to distinguish itself from 30k.
>>
>>46558077
On the tabletop a guardsman (so a trained soldier with weaponry assumed to be at least equal to a bayonet) has a 1/18 chance of incapacitating a marine (4+ to hit, 5+ to wound, 3+ save) if the marine only fights defensively (that is, doesn't attack). That's per round of combat, which is an odd abstraction - but in the same time a guardsman attacking another guardsman (4+hit, 4+wound, 5+save) has a 1/6 chance, three times greater. So a marine is 3 times as durable in h2h as a human.
>>
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>>46560029
It's different enough.

Traitor Legions in 30k actually matter.
>>
>>46559423
Well, the exorcist is still one of the better units in the game, and the outflankin 4melta squad with ignore cover act of faith is truly good, too
>>
>>46560018
bump
>>
>>46560089
Not sure if he's mad about his tier or his lack of new minis.
>>
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>>46551140
I remember it a lot earlier, maybe the start of 2015, on Brit/pol/ for Nigel Farage. A lot of dank memes came out from there.
Now it's just trap shitposting on the other site.

>>46560029
>where do you think you are.jpg

If they do this right, they might not actually be just another copypasta'd Codex Astartes chapter.

They could just make it a "support codex" a bit like the current Inquisition Codex. It would be canonical and interesting in gameplay terms (if another buff for the Imperium).

Imagine having around 10 or so independent characters with a range of special weapons like that Rodricus Grytt. They could join up into a special Deathwatch unit, or split up and join the units of other Imperium factions.

Canonically, they're not meant to be an independent force for open battle. If they do go into battle with other Imperium armies, it'll be in support of the local forces, including Space Marines, if there's a xeno or suspected xeno threat there, or vice versa if the deathwatch base is attacked.
>>
>>46560100
maybe both? Also it sucks that you need 4melta gals and there are only 2 different minis. (1 no longer available)
And of course about the fact, that vital stuff like the Immolator is gone.

Maybe he also means that the qestion whether sisters will join the bretonnians and squats is rather accute.

A sister player indeed has much reason to be complaining.
>>
I can't find any newer White Dwarf than 111 on the megas. Anyone have the newer ones?
>>
>>46560127
It's a nice idea in theory, the "support codex" idea, but in practice it may just meann more holes get filled in imperium armies (e.g. every one gets interceptor via inquistors, every one gets deep strike via flesh tearers). It's nice when armies actually have some weaknesses and things they can't do.
>>
I can't pick between Sallys, RG, and WS.

Is there an existing chapter that has stealthy flame bikes?
>>
>>46560166
Well, for Deathwatch, their whole flavor centers around filling holes in other imperial factions.
>>
>>46560166
True.

The way I'm looking at it, though, is that the number of squad-bonus special rules get limited by the number of HQs available to the Deathwatch, and the Independent Character "troops" not actually provide their squads with anything more than their Space Marine armour and toughness, and whatever special weapon they get to bring with them.

>>46560226
Exactly. Just limiting their abuse via number limits, formations, and points costs is what needs to be done.

The incentive to use the DW as more than an "Independent Character spam codex" could be from making special "units" and formations out of individuals with special rules, a bit like how the 30k Alpha Legion and Veteran Tactical Squads get to choose special rules at the start of each match.
The "whole is greater than the sum of its parts" when the Deathwatch individuals get put into a single squad, but if you want to parcel them out to other Imperial factions' units, they remain as significant as the sum of their parts.
>>
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>>46560211
Make one up yourself. Remember, the WS and RG formations like pic related don't actually specify that you have to use WS or RG chapter tactics with them, so you can slightly mix and match that way.
>>
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Someone just said to me that i can actually cast an armor save on my tanks using a dark angels librarian, is that real?
>>
Alright, so I've decided to go with the Imperial Guard as my first army. Can anyone help me out, give me some tips on how to play them?

My friend has bought the Necrons Start Collecting box, and I got the Imperial Guard one, as well as the $10 pack of five Cadians.
>>
>>46559863
>Why aren't CSM just loyalists with more stuff
>>
>>46560323
le man russ
>>
>>46560323
The first rule of playing IG is to figure out which historical army you want to rip off, and then figure out which regiment that is.
>>
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>>46560376
Cato Sicarius vs Shadowsun and Farsight in a novel written by Phil Kelly.

>http://www.blacklibrary.com/prod-home/prod-home-bl/blades-of-damocles-ebook.html

You guys interested?
>>
>>46560390
But will there be Baneblades?
>>
>>46560401
There are titans.

But not sure about baneblades.
>>
>>46560426
Were the Baneblades lost?
>>
>>46560323
Learn what moldlines are, and how to clean them off.

>>46560390
Not really. Given when it's set (with Cato as a sergeant) none of the main characters can die, so what's the point?
>>
>>46560442
>Not really. Given when it's set (with Cato as a sergeant) none of the main characters can die, so what's the point?

I though you guys like to explore the setting and get to know the conflicts and the characters.

Well, then. I guess the only way to satisfy you is to bring about the 40K END TIMES!
>>
>>46560095
bump
>>
>>46560390
I suppose that I must Tau.
>>
So a GW is opening up in my neck of the woods, and I was thinking of checking it out.

I heard that there's special goodies there on opening day, could anyone tell me what I could expect?

Or share GW stories?
>>
>>46560471
expect nervous and half assed AoS shilling
>>
>Autist at local store goes on about how Space Wolves is actually a mistranslation and they don't call themselves that
>I look it up
>Vika Fenryka
>Translators Note: Vika Fenryka means Wolves from the Wolf Planet
>>
>>46560323
decide between blobguard & chim-vets

bring tanks

cry because you can't kill any of your opponents necrons.

if you're gonna be playing vs crons a lot I'd suggest chin-vets because flashlights will do fuck all.
>>
>>46560471
my town is fairly close knit so the shilling is pretty lowkey at GW and the dude in charge is nice, but if you're in a big city they've got a lot more drone autists to pick from who will ask you to buy stormcast eternals (tm) at every turn
>>
>>46560509

Expect outright lies about how fantasy sales have skyrocketed and they have more players than ever.

And then a while later you notice that two games of AoS are happening at once.

You ask the employee is something's happening today, because four AoS players in one place is really weird to see.

It's a store tournament.
>>
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I want your opinions on the Fluff for my hive fleet.
the gist of it is that a Magos Biologis tampered with a captured norn queen/hive tyrant and messed around with their brains, almost rewiring them to hunt other Tyranids and Xenos and ignore humans.
This new swarm managed to escape the facility after a load of marines desided this was a tad heretical and attacked, destroying the facility but allowing swarm to escape.

I got the idea for this from a quote by an Ordo Xenos chap (though I can't find it which sucks) which is something along the lines of saying the Tyranids should not be seen as weapons but instead as a tool for the Imperium to reshape the galaxy.

This is also a way of justifiing Tyranids and Imperium fighting side by side.
>>
>>46560568
Thinking of calling them
HIVE FLEET CERBERUS
>>
>>46560568
>>46560579
while the idea is cool as fuck, the hivemind would probably self-destruct the fucking thing instantly or send a fleet to wipe it from existence. Too huge a threat to keep on the Imperium's leash (from the perspective of both imperium and nid!)
>>
>>46556022
Blood tide is shit man like not CSM shit but close.
>>
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>>46560546

>More than one person showed up for an Age of Igmar tournament

Don't bullshit us.
>>
>>46560593
>>46560568
I imgaine keeping the fleet small, almost tiny, (also beacuse I don't have that many models) so they would be relatively hard to find and somethimes being acidentally helpful.
Like coming to a world infested with genestealers and carving them up while leaving the humans alone, then leaving after eating all the stealers.
Then the Space Marines arrive to find all the citizens safe, if a little shaken, and their work already done
>>
>>46560602

That's not actually an Ebook error, that guy in the background trying to use a bow in full plate is Igmar. He's a very angry little man.
>>
>>46560608
You don't understand, if the hivemind has any contact whatsoever (something incredibly hard to avoid, the hivemind's presence is essentially a mobile black hole in the warp itself that even fucks up Chaos Gods' activities), then it will just order the renegade fleet to melt itself or its location will be pinpointed in seconds and an entire hive fleet makes a beeline towards the poor bastards.
>>
>>46560546
I find these stories really weird, because it seems like loads of the players at my local have 40k, AoS and (fewer) LOTR armies. 40k is obviously more popular, but there's plenty of AoS going on.
>>
>>46560390
fucking write a new Dark Eldar codex instead Phil, I'm begging you
>>
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>Cover pic is a Grav Cent

Can't say they don't know their audience.
>>
>>46560666
It's still an Ultrasmurf, Satan.
>>
>>46560666

You say that but there are Stormtalons in the background, not drop pods.
>>
>>46560634
damn, is there any way to get around it, possibly by intergrating imperial technology into the tyranids themselves.
Maybe something like psycic hoods from librains on the Tyrants and Warriors to block or alter the Hive Minds commands?
>>
>>46560680
*sarcazm* Ultramarines is the greatest marine in all multiverse. They need more codex - two or five.
>>
>>46560330
But Sorcerers go full Chaos. They should have more psychic powers than Loyalists, not the other way around, shitposter.
>>
>>46560689
I don't know enough to give you a good answer, but I hope others will. Nid biology is so subversive that the warp has fuckall effect, psykers go bananas and not even kroot are allowed to eat them (from the lexicanum: Tyranids, which the Shapers have declared inedible (which means something far more horrible to a kroot than it does to a human), and because the Shapers are inherently repulsed by the Tyranid's particular way of changing their genetic makeup)
>>
>>46560680
All first founding chapters look towards Guilliman as their spiritual liege and the ultramarines as the epitome of what it is to be a space marine, even in their own, dedicated supplement
>>
>>46560718
>>46560568
I think fluff wise it holds up if a little shaky, by all means run with it though I think puritans and autist will give you a hard time.
Though the thing with Kroot is an interesting point.
All though the idea of so many tyranids converging on a sector to kill some rogue and having a load of imperial planets caught in the way and having spaces marines come out in force only to have more tyranids come to help THEM would be interesting
>>
>>46555987

Well that's just being true to the fluff of Illic being incompetent. Uldanoreth, however, was legit. His Long-rifle is 120 inches of pleasure. Monkeigh could not ignore his girth.
>>
>>46560666
>supplement about other chapters
>ultramarines on the cover
fucking hell
>>
>>46560783
>two different chaos releases
>single loyalist release with more content than both Chaos releases combined
Fucking hell.
>>
>>46560783
not just any other chapter, it's the fucking original legions

the least they could have done was make them yellow
>>
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>>46560783

>Supplement called Angels of Death

>No Angels whatsoever.
>>
>>46557461
>They just don't train in CQC.

They do actually. Only as a last resort. Problem is with their eyes, which give them superior binocular vision at the expense of depth perception. Also, less fingers.
>>
>>46560807

>Getting hung up on first founding

Not everything is about the fucking heresy era Marines sempai.
>>
>>46557543

A Tau drone sniper killed a bunch of terminators by targetting their eye lenses. It's canon.
>>
>>46560843

The first Grey Knights novel has a bunch of peasants with sticks on a feudal world bog down some GK Terminators and even kill one by thrusting through the articulated joints.
>>
>>46558671

No. It's psychic-tech, so its aesthetic and mythological meaning actually lends itself to the efficiency of the weapon. That's not just your superior Scorpion Chainsword, it's literally a part of you.
>>
>>46560870

I love this kind of thing, honestly. Space Marines should be skilled, well equipped and tough, needing to pick their battles to maximum impact so the guard can come in and mop up with their numbers.

Not invulnerable, untouchable juggernauts who can just charge in anywhere and expect to solve things.
>>
>>46560870
The fuck? Source, now. I want to read this shit badly.
>>
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>>46560916
>>
>>46560907
>The first Grey Knights novel
>>
>>46560907

Novel is literally called "Grey Knights". By Ben Counter.
>>
>>46560925

>No wargear options beyond the one weapon swap in the BaC kit

Ha ha ha ha ha ha
>>
>>46560934
>>46560935
I meant like an excerpt or something. Even a page reference.
>>
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>>46560916
>>46560925
>>46560979

Where are you grabbing these from?
Looks like a teaser video but I can't find it anywhere.
>>
>>46560979
>Loyalist Vehicles now get to ignore Shaken and Stunned outright
Awesome. I'll just be over here, paying 15 points to reduce my Ballistic Skill, eat my Contemptor Dreadnoughts, and maybe ignore Shaken and Stunned.
>>
>>46561010

Well the two core formations already ignore Crew Stunned and Crew shaken (though they have to stay close to one another/the techpriest.
>>
Rolled 6 (1d6)

>>46561010
>eat my Contemptor Dreadnoughts
Rolling
>>
>>46559863
They lost those perks.
>>
>>46561057
Why?
>>
>>46561068
Because heresy takes away.
>>
>>46560916
>Tactical termies with combi-bolter and lightning claw

Worth it?
>>
>>46561089
No
>>
>>46560925
So, since this is the most recent Contemptor Dreadnought release, it overrules the Imperial Armour version, correct? Ha, get fucked, loyalists.
>>
>>46559378
>cop out
>>
>>46560916
Wait they're a direct upgrade over regular terminators for the exact same cost. Weird.
>>
>>46561089
With 4++ but S&P.
And they can take assault grenades.

They are not bad.
>>
So the Contemptor is garbage, but the terminators are a straight upgrade that can even form a LC assault squad with 4++ and a heavy flamer.
>>
>>46561084
But this is a case where it should give more stuff. There's no actual reason for Chaos to lose either of those disciplines.
>>
>>46561157
I've seen people run contemptors in that loadout in 30k though (and to be clear, this is pre-B@C). Seems an odd thing to do if it's "garbage".
>>
>>46561240
Maybe you never had them. They could be new concepts from after the heresy, much like this new librarius stuff.
>>
Crimson Slaughter leaks fucking when
>>
>>46561274
>Telekinesis and Divination
>new concepts
Are you retarded?

Ahriman was the head of the order of Divinators in the Thousand Sons, and they loved using kine shields.
>>
>>46561283
Don't worry, I'm sure it will be even more disappointing than we can expect. Maybe if we're super lucky we'll get a detachment that just gives us what the previous Crimson Slaughter supplement gave us for free.
>>
>>46561292
Sounds like a load of sorcery bullshit rather than pure psychic power, no wonder they forgot how to do it once all their nice tomes got burned.
>>
>>46561332
Based on what?
>>
>>46561309
So Angels of Death gave loyalists a brand new decurion or is it the same old one?

And of course, BL didn't get one. I want to see CS so I can make some decisions about my CSM army makeup.
>>
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Chaos is mind altering and disappointing. What's new?
>>
>>46561364
At least one new detachment, the armored one posted earlier. There will probably be more.
>>
>>46561357
They don't have access to it anymore.
>>
>>46561432
Nice circle, faggot.
>>
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>>46561455
You too!
>>
>>46561406
I truly don't understand why BL didn't get a decurion. It doesn't make sense. Every codex or supplement since the Decurion name was even coined has gotten one. even orks. And now we get an update for the big central legion both the tabletop games and the vidya jerk off and still none for chaos..

Massive oversight or just malicious on purpose?
>>
>>46561498
The idea that they're actively trying to push Chaos players into buying loyalist Marines instead makes sense, but maybe they're going to try to refocus CSM on the Renegades.

Whether CS gets anything good will help narrow it down.
>>
>>46561522
I don't get that though, are they trying to remove such a core faction from the game? Do they just want a handful of factions being bought?

Even if you just wanted to squeeze out money, why not just give every faction OP as shit rules and huge Riptide/Wraithknight-esque models?

It makes no sense from ANY point of view, that's what confuses me.
>>
Am I the only one seeing Angels Of Death already out of stock on GW's website?
>>
>>46561581
The idea is to get Ork and CSM players to buy a brand new army, and then buy a ton of new stuff when Ork and CSM codexes are released alongside a plethora of new overpowered kits.
>>
>>46561607
But that doesn't make any sense. as a CSM player, I don't want to play those armies, I want to play CSM! and even if I did want an OP army, I don't have to buy SM specifically.

Also That's quite the long term plan, GW can't into those as we've seen before. CSM got updated 2012 and probably won't till next year. So you're telling me they planned this shit 4+ years ago? Through multiple supplements and even an edition update? unlikely desu.
>>
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Well it looks like the 3 new units are the termies, the contemptor and the Praetor leaving chaos with nothing and a unit with 2 different sets of rules
>>
>>46561272

Lack of flexibility -is- the garbage.
>>
>>46561661
I already post it, in better quality

>>46560916
>>
>>46560925
kek
>>46561121
they are s&p
>>
>>46561522
The idea that they're actively trying to push Chaos players into buying loyalist Marines instead is literally retarded. They basically already have everything they need to play loyalists already. With few exceptions CSM have a1:1 proxy to loyalist models. For 20 bucks worth of greenstuff and bits you could convert your army easily. CSM are not the target of a conspiracy. When the Black Legion formations got leaked it was the worst day of CSM players life, for GW it was a Tuesday.
>>
>>46560916
worse than th/ss, which is fluffy since they are old tech.
>>
>>46560925
This shit can Squadron but my Deff Dreads can't? Ridiculous.
>>
>>46561775
10ppm cheaper than TH/SS though...
>>
>>46561792
Well one of them is a millenia old relic the nobody remembers how to build or repair, and the other is slapped together by innate knowledge as quickly as possible to swarm the battlefield by THE horde army.

Yeah it makes zero sense.
>>
>>46561813
still worse. cant run, cant sweeping advance or overwatch. you can deepstrike them for some bolter shots, but who cares about bolter shots.

only way to play them is in a spartan like in 30k, or inside LRs. at least in 30k they can get combi-weapons.

theyd be great for chaos if you could take marks for them.
>>
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>>46561853
>theyd be great for chaos if you could take marks for them.
Like that's going to happen.
>>
>>46561853
You can't Sweeping Advance with TH/SS anyway so I don't know why that's relevant.

Same cost as normal LC termies with a 4++ doesn't sound too bad a tradeoff.
>>
>>46561853
>MFW the units SM doesn't want would be great for CSM.

Thank you Sir, your generosity knows no bounds.
>>
>>46561894
i play both :^)

they are worse than hammernaters, theyd deepstrike (and assuming you are lucky enough not to scatter) theyd get some boltershots into the riptide (if they survive the ap2 intercept pieplate). then theyd be stuck chasing around a jump pack MC without being able to run... kek

5 of them with claws in a LR would be decent, but the stupid landraider costs more than the terminators
>>
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>>46561894
Know your place Traitor
>>
>>46561888

And you can buy assault grenades and a heavy flamer.
>>
>>46561930
I actually laughed, breddy gud.

t. Perturabo
>>
>>46560314
It will be real next week when the new psychic Powers come out.
>>
>>46558164
Would this technically be unbound since it doesn't change that Wraithblades are still elites?
My local has it in for unbound.
>>
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>>46562007
>>
>>46552441
Unlikely seeing as the Imperium and Admech are so closely tied together.

What might happen is individual family members being sent to support either party, they wouldn't divide the family unless there was another schism.
>>
>>46560821
Angels of Death
"oh good a blood angels update cool they're using the old name"
More Standard space marines.
Next time then.
>>
>>46552441
Like, split when?

I could see two houses existing that used to be the same house until, say, Emprah came to Mars, and they split then because half were like 'Woo Imperium / This is clearly the Omnissiah' and the other half were like 'Nah we're staying with AdMech'
>>
>>46562123
Like this.
>>
>>46562066

>Angels of Death
>Reprints rules for Iron Hands, Imperial Fists, Raven Guard and White Scars.
>Adding new rules for Salamanders.

>On the cover, Ultramarines.

???????
>>
>>46561924
Yeah just fucking with you. MoT cataphractii would be a fun rubric terminator unit.
>>
>>46562382

2+/3++

Combi Bolters with AP3 ammo

Lightning Claw

God, just find a way to give them FNP and you'd have an actually scary unit.
>>
>>46560979
Marines can now do tanks better than the Guard, THE ONE THING THEY CAN DO BETTER.

Sure am loving my 12" BS4 bubble and bonus to tank shock.
>>
>>46562473
Say it with me guard player.

LAND RAIDERS AS A CORE CHOICE.
>>
>>46562017
Core detachments from the codex would be faction specific then?
>>
>>46562509
Yup, sure do love my choice between squishy command squad or a standard Tank Commander with no fucking bonuses at all. Enginseer tax on the armour core is shit as well, who the fuck takes Enginseers instead of nabbing a Dominus?
>>
>>46562473

12 inch BS4 is pretty nice, but yes: A mix of predators, whirlwinds and vindicators can indeed form a better pure tank company than you can for the most part.
>>
New to 40k, having a hard time picking between the Imperial Guard and the Skritarii.

>Imperial Guard

I love the elegance of line infantry, its an affordable starter army, and it seems like a good one for newbies.

>Skitarii

Much cooler appearance, and I can really relate to them. If I personally was going to join a 40k faction, it would almost certainly be the Mechanicum.

Thoughts, advice, etc?
>>
>>46562560
Yeah makes no sense to me either.

But hey. You got STYLE.

As in your tanks look cooler imo.
>>
>>46562509

Sounds shit. Why would you ever want three Land Raiders? Overpriced lascannon boxes is what they are.

Technically good synergy with Terminators if you ignore points costs, but if you don't ignore points costs... Fuck me up the ass, 500 points to deliver an assault unit? 1500 if you use Temmies in all three from the formation?
>>
>>46562595
Permanent solution?
Run one with an allied detachment of the other.
Temporary one?
Run Skitarii, it sounds like you really like their fluff. Ultimately, that's what's most important.
>>
>>46562595
Don't go IG, trust me
A:They are not cheap if you want to stand a hope of winning, you are going to need Chimeras for infantry squads and tanks a plenty.

B:Skitari do everything Guard can do but with more Dakka and choppin', find them some transports from another army and they are golden.
C:Update never
>>
>>46562613
Ah yeah but no.
>>
>>46562595

Imperial Guard are not very affordable, and not very newbie friendly.

Skitarii are very newbie friendly and you can get a pretty sweet core for your army from 3 get started boxes. Add some Sicarians and Dragoons and your 2000 points is done.
>>
>>46562632

You don't need transports to do Skitarii. Drop pods to 100% optimise them to asshole levels maybe, but without? Scout, 9 inch movement on several units... Yeah, you're fast enough.
>>
>>46562632
>>46562641

>Affordability

So in a very general ballpark range, how much would a competitive IG army run compared to a competitive Skitarii (1500 pts each)?
>>
>>46562601
Oh for sure, Lemons and Baneblades are sexy as fuck but they rarely make their points back unless you are fighting horde armies, had a game against a Necron Decurion player yesterday and 90% of my kills came from my small Cultmech detachment (One Robot maniple lasted 6 turns of combat against a full unit of Wraiths and a Tomb Spider.) Rest of the army got rekt.
>>
>>46562634

>Land Raider Spam is suicidally stupid because clearly laid out reasons
>No it isn't because no reason.
>>
>>46562595
play the army who's full and estethics you love the most , which would be AM in your case as far as affordable for the guard goes, you have a lot of relatively small point costs models so i'dd dispute that
>>
How are space marine scouts at the moment?
Outside of Mk IV and VI, I'm just not a fan of GW power armour.
>>
>>46562683
160€ for 4 leman russes
220 € for 2 baneblades
>>
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>>46562621

>Fluff is most important

>>46562689

>aesthetics are most important

AAAAAHHHHHHH
>>
>>46562683
Can't give a figure off the top of my head but I must have spent about £250-300~ on 2000 points of Guard (I actually have a ton more but I rarely have opportunity to use them).
>>
>>46562718
i meant to write fluff and aesthetics but i wrote full and aesthetic because i have brain damage
>>
>>46562687
I love how personally people take shit in the 40k general.

You are right. Duh. The joke was that I had no counter argument.
>>
>>46562683

Skittari:

-3 Get Started boxes giving you three dunecrawlers and 3 half price units of troops: £150

2-3 boxes of Sicarians and 2-3 boxes of Dragoons: £150ish.

So about £300

Guard:

Depends on if you're going horde army or heavily mechanised, but either way? You'll easily hit £300 before you hit 1000 points.
>>
>>46562757

>-3 Get Started boxes giving you three dunecrawlers and 3 half price units of troops: £150
>-3 Get Started boxes: £150
>£150

Fucking British, 50 pounds for a Get Started box. Never should have thrown that tea in the harbor.

It's $85 here in the States.
>>
Things that are shit in games

-No assault from Deepstrike
-No run and charge
-No ability to squadron walkers
-Vehicle damage chart

Things SM ignore
-No assault from Deepstrike
-No run and charge
-No ability to squadron walkers
-Vehicle damage chart
>>
>>46562863
>Things that are shit in games
how?
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>>46562863
>>
>>46562863
space marines are the most cheesy faction ingame
no one cares because 70% of the players collect them
>>
>>46562863
if you take out formations their fine though, except grav cents.
>>
>>46562863
but almost no two of those things can be done by the same SM faction?

- RG and BA can Assault from DS
- SW can run and charge

...other two are?
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>>46562944
>Not Eldar, not Necrons, not Tau
How do you explain Blood Angels?
>>
>>46562992
Timmys dad from Fairly Odd Parents with his Dinkleberg face would be good in that picture.
>>
>>46562987
Wrong.

Assault from DS comes with the Skyhammer.
Squadroning walkers comes with... the codex.
Ignoring Vehicle Damage chart >>46560979 and Land Raider Spearhead.
>>
>>46562992

Necrons and Tau are on the same tier of bullshit as Space Marines, it's only Eldar who actually go further.
>>
>>46563009
I don't have that picture in my library unfortunately.
>>
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>>46563038
Here ya go.
>>
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>loyalists get yet another decurion for their tanks
>chaos gets 2 quick supplements but no decurion

just when i thought i had the pattern figured out they do something else

>>46557421
krannon's helguard is pretty good as i recall
>>
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>>46563057
Could be worse, could be.


HHAHAHAHAAAHAHA
>>
>>46563066
It's like some sort of tree-falling-in-the-woods riddle. Is it worse to get a terrible decurion, or no decurion at all?
>>
>>46563055
Oh thank you. I'll be in paint for the next couple of 40,000 years now.
>>
>>46563066
Decurions that actively nerf an army are a curious one to me.
>>
>>46554917
>it means nothing if you have no ships

Yeah, nah. Possession is 9/10ths of natural law, and occupation is everything in contested real estate. The forces of disorder didn't walk to the planets they liberated, so they - obviously - already had fleets in place so, yeah ...

What happened was, stores were supposed to tally victory ratios and transmit results to HQ daily, where global totals were summed and published online for all the world to see. This had the embarrassing result of showing the self-insert factions [clutches pearls] LOSING to wrongbad NPC players so, after it was all shut down, fake Order victories were simply piled-on (in vast amounts impossible given the time frame) until the webpage showed the final score virtually tied. Then the people in charge - who had already decided the outcome before the campaign began - simply declared that Disorder did okay. BUT WE STILL RULE!!! Nyaaa~

Net change to fluff: Even though the players of Disorder forces ran a bloody train on prime targets like Cadia for weeks, all our forces everywhere simply evaporated until only nice, manageable handfuls were left behind - to be characterised as more a nuisance than a threat ... So congratulations non-Imperials!

Many naive virgins lost their trust in GW that day, and a lot more did the same after Storm of Chaos used the same "YOU can make a difference!!!" hyperbole and pulled the exact same number fudging shenanigans on FB players, but added insult to injury with their wildly improbable "explanations" for the results.
>>
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That was a quick 40,000 years.
>>
>>46563164
How do people know the results were faked?

Noob here.
>>
>>46563150

There's a couple of really weird nerfing formations now.

For example, there's a Tzeentch one that gives two "benefits"

Burning Chariots get a slash attack if they don't shoot. A unit with a choice of d3 lascannons or an AP3 heavy flamer, not shooting.

Screamers get Warpflame, which is uh... Wow. Warpflame actively gives your opponent feel no pain more often than it actually does damage.
>>
>>46563176

Timmy's Dad is looking the wrong way genius.
>>
>>46559018

This is what irony looks like.
>>
>>46562854
>It's $85 here in the States.
Is it 50 pounds for GW direct?
I just bought two Start Collecting boxes for my LGS and they were $67 each.
>>
>>46563254
50 quid direct from Geedubs https://www.games-workshop.com/en-GB/Start-Collecting-Space-Marines
>>
>>46563233
I flipped it to make him look in the same direction Jack and Stan are looking.
>>
>>46563221
It also gives them an extra bite which is big.

I am a daemon player. That formation is actually pretty good, just expensive.
>>
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>>46563283
FIXED
I
X
E
D
>>
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>>46562854
Not while the UK currency is getting keked at the moment with the upcoming EU referendum.
>>
>>46563300
Thank you.
>>
Anyone get the new Angels of Death Supp? How is it?
>>
>>46563388
On preorder for starters.
Read the thread for leaks.
>>
>>46563388
It literally just went up for pre order you bint.
>>
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>>46563403
Oh. Weird. It was showing up as 'buy now' on the GW site. Guess i'm just retarded.
>>
Sucessor Chapters that use their founding legion's chapter tactic rule to do something completely against the original intent/philosophy of their founder.

Anyone got any ideas there? Mine is White Scar sucessors with an obsession for massed hit-and-running Dreadnoughts.
>>
>>46563480
That's a good one. Use contemptors since they have fleet.
>>
>>46563480
Imperial fists successor that likes building bridges and roads.
>>
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>>46563066
Man, the only ones that are decent in that book are bullyboyz and blitz.

Btw out of curiosity if you where to make a strong ork army what would you bring and why? or what do you consider to be their "best" units?
>>
>>46563480
Iron hands successor with iron feet instead
>>
>>46563569
Pain boys.
Warboss.
Grots.
Tankbustas.
Tankbustas.
Warbikes.
Mek guns.
Warbuggies.
Manz.

These are the only decent things in our codex and if you're not fielding them you may as well resign the second you accept a match.

Keep away from boys, keep away from mass boys, keep away from foot slogging boys, keep away from trukks unless spammed with Manz and tankbustas. Keep away from lootas, they're boys with mob rule and bs2 and mek guns do their job a million times better.

Keep away from dread mob or zhardsnark, it's outdated, no longer supported, not even sold anymore and no longer even valid for the current seventh edition ork army. Confirmed by forge world.

Keep away from Nobs, they're absolutely worthless.

No matter what anyone says no you do not need to take a power klaw on every single nob in your army, as mentioned they're shit, they get challenged out, and you should be fielding tankbustas and mek guns to do the job that the Nobs wished they could do, oh, and you're not throwing 41 points for a character that doesn't even have an invulnerable save or leadership eight.

Don't buy orkanauts.

Good luck.
>>
>>46563613
Why dont ork players like burn boyz?
>>
So, was reading the Deathwatch: Ignition stories and was looking at "Bad Blood".

Why aren't Blood Angels told about their curse, so they can know to resist it? According to Delissio, he was told his blood was bad and that's why he has these events. It also says that BA's sometimes attack their allies, yet I don't remember that being mentioned anywhere in any other source material.

Being uncontrolled monsters? Sure. But attacking fellow spess muhreens or BA's? Seems odd, to me.

Either way, was a cool story. He was the only guy in the Deathwatch who was at risk of being kicked out and BA's being censored for it.
>>
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>>46557421
Good Formations.
Still no Detachment.
>>
>>46563680
>Elites
>More expensive than Tankbustas
>We don't lack anti-infantry power
>Their weapons are shoot or use as power weapons meaning they're bad
>Boys
>>
>>46563214
>how

Players followed the scores like Fantasy Sports fans do today. In my area, chaos players were busy on the last day swilling victory pints and chuckling about showing those poncy wing wipers a thing or two, when one fella chirped, "The only way this can go south is MASSIVE data fraud." And another observed, "Nah. Not enough time - the games would ALL have to be won by Order in quantities possible only if played start to finish in scant seconds. Never gonna happen."

Well then.
>>
>>46563613
Thanks man, but are "Manz" meganobz?

also why not small units of shotta boys with trukk spam? or at least 2 of them just for grabbing objectives?
>>
>>46563701
If CS and BL had gotten decurions with decent bonuses, both would prevent viable options for CSM options. Instead we got a handful of decent formations that just don't do enough to offset the ridiculous point costs on the units in them.
>>
>>46563701
As a TS player, I'm kindof stumped. Cyclopia Cabal and Disciples of Mannon would be rather nice if fluffed correctly but goddamn they'll be expensive.. I'll have to really take away some of the heavy hitters in my army just to free up the points for them.
>>
>>46563501

Hmm, so 9 Contemptors in Heavy Support (Angels of Death leaks show they can be squadded up in that slot), prolly podded Ironclads in Elites... Yeah, interesting.
>>
>>46563736
Grots are better for holding points as they have the same leadership with the runtherder, kill themselves less when they fail morale and are cheaper.
>>
>>46563754
If you are forced to run your army with CAD anyway, what's the point?
Those formations are nice, but they consume troops. And you need the Troops as a tax for your CAD and/or have taxes inside of them (possessed above all).
Yes, you get bonuses in the formations, but you'll have to field units you really don't want.

But in the end, we all run CAD anyway because almost all of us have FW units to put in the army, but at least give us a choice!
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