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/swg/ 2nd Birthday Happy You Are!

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>>>46430426

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB (embed)

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6 (embed)
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1 (embed)

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ (embed)

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin (embed)

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png (embed)

Writefaggotry
>http://pastebin.com/cJY5FK9T (embed)

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
>Not calling it "embed" edition
>>
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Fuck no, it's shitty lightsaber thread now
>>
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>>46454861
Yeah, you had your thread.
Now be happy or I'll choke your arse until you're having fucking fun.
>>
Hey guys, how would you fill out these last 8 points?

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!155:36,162,-1,-1,167,-1:25:3:;162:-1,-1:26:-1:;86:27,72:7:15:U.-1&sn=Phoenix
>>
>>46454861
Son, why is your blade pink? You some kind of faggot?
>>
>>46455101

Like this I guess?

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!155:36,162,-1,-1,167,165:25:3:;162:120,-1:26:-1:;86:27,72:7:15:U.18&sn=Phoenix
>>
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Luke as Rahm Kota would have been awesome.
>>
>>46455261
That's because I am very speshool, master.
>>
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Resposting from old thread. Thoughts on my list? I'm wanting to use the jumpmaster 5k without going triple toilets.
https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!172:10,1,126,179,182,112:29:25:;168:150,178,71,-1:28:-1:u.144;115:-1,-1:-1:-1:&sn=Unnamed%20Squadron
>>
>>46455395
That pic is pretty awesome.
>>
I wish they would do a card-only expansion for Armada. More titles for existing ships, and more copies of different equipment.
>>
>>46456532
but they wouldn't be able to charge a gorillion dollars that way, so unfortunately not happening
>>
BE ADVISED
New pornographic /swg/ is up
>>>>>/aco/487701
>>>>>/aco/487701
Go over there and contribute
>>
>>46457891
True.

I cant wait for "Victory Class Star Destroyer... Again" to get released.

:-/
>>
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>>46458598
>>46457891
>>46456532
Oh speaking of Armada, I have a few questions:

1. Imperial Raider, Is it any good in armada?

2. The NK-7 Ion Cannon upgrade, when it says that target ship discards a defensive token does that mean it's gone for the rest of the game then? and is it worth the point cost to include it?
>>
Has anyone run an SW RPG with FATE and done anything special with lightsabers? I'm considering getting rid of the stress track when fighting with lightsabers and just using consequences, but that seems like could make lightsabers even a bit too dangerous, and I'd ideally like at least most of the PCs to survive until the last part of the campaign. All PCs are Jedi padawans, so there's going to be a lot of waving lightsabers around, and I'm trying to think of ways to make that more interesting and as exciting as in the movies and cartoons. Maybe with some fun stunts?
>>
>>46459192
>Has anyone run an SW RPG with FATE
why would we run a Star Wars RPG using FATE when FFG already has a perfectly decent system already available?
>>
So I guess we're still waiting on the anon who said he'd scan Special Mods for us? Grabbed the Abridged file from OP, just wanna get my hands on the rest of it. Also, don't suppose anyone has a PDF of Mask of the Pirate Queen?
>>
>>46459260
I chose FATE because I've run other games with it before with most of this group, and I didn't want to spend a lot of money on a whole new system and special dice, and learn it and teach to the players. I wish I had known earlier that the Force and Destiny book existed, though, I only had access to the Edge of Empire and decided that it didn't have enough Force stuff for a Clone Wars era Jedi-focused campaign.
>>
>>46458096

>all those links for lore discussion
>>
>>46458986
Raider can make a decent squadron support ship
>>
Here's a list I've been goofing with. I doubt that it's really super competitive but I mostly like the name

>MIND QUAD
>Palob w/ Mindlink, Blaster Turret, Bossk
>Kavil w/ Mindlink, Dorsal Turret, Unhinged
>Black Sun Ace w/ Mindlink
>Kaa'to Leeachos w/ Mindlink, Cluster Missle, Guidance Chips

Everyone except Kavil is PS 5, which gives a lot of freedom in both maneuvering and figuring out who needs to actually focus. Bossk is fun on Palob because if he's already stressed, everyone gets the focus and nobody gets stressed. Kaato can TL, get a mindlink focus, then steal an ally's focus (which gives that ally a focus back) and then fire off the clusters with a focus for each shot. After that he(?) can just block and be the focuser for the party.
>>
>>46460238
The weak-link IMO is the Blaster Turret. It's too easy to shut down, and has the problem of burning a focus to fire it. And now with Dorsal Turret being a point cheaper without the focus-burn penalty, there's not a lot of reason to go for the blaster (ever).

I would opt for either Dorsal or TLT on Palob. I know you'll be swimming in Focus tokens with the MindLink, but TLT is just plain stronger and Dorsal is more economical without the downside.

Otherwise I like it. Mindlink has been a lot of fun to play with, and the payoff is immense. Planning your moves and how you handle stress is a lot of fun for me, and it allows some ships to just not give a fuck and keep flying without bothering with greens (I'm looking at you, Sensor Jammer Guri). Manaroo with a Mindlik and Recce Spec is a good ship to try out sometime as well, she can load up a would-be target with more than enough focus tokens to see them through the turn!
>>
>>46460479
I originally had TLT but thought I might go for more firepower. I do agree that it's the better choice so I'll probably swap it back. Otherwise this list may have trouble vs ships that can stay at range 3.

MIND QUAD
>>
>>46459756
What's strong pornography worth without a strong lore to go with it? Nothing, that's what
>>
>>46461011
I remember that Oglaf comic.
>>
>>46460700
I think Kavil with Dorsal and Palob with TLT make a good combo.

Although interestingly enough, I have actually had a lot of success with Kavil, Unhinged, Engine Upgrade, and Autoblaster Turret. I'm not sure how it'd do in a Mindlink squadron, but it did pretty well when I gave him VI and had him flying around at PS 9.
>>
>>46461054
Back in the first days of wave 6 I used to run Kavil, Palob, and Guri. I never considered it a good squad but it really stomped nerds in casual play. VI, EU, Autoblaster Turret on Kavil was pretty great.
>>
>>46459661
Oh you poor fool.
I can see a Clone Wars era game working really well in F&D. Chronicles of the Gatekeeper has droidekas, F&D core has Magnaguards, EotE core has generic battle droids that are probably B1s.
>>
>>46461100
I find it funny how Palob, Kavil, and Guri are still solid pilots even after 2 waves. They never got the rave that brobots or TLT Y-spam got, but they have consistently been performing well in lists apart from each other, and have steadily been gaining more followers. There seems to have been a lot more fluctuation with other scum pilots, like Boba, Kath, Talonbane, Dace Bonearm, N'dru, or all the Scyks. But it seems like those three in particular have become lynchpins for any non-brobot Scum list.
>>
>>46461177
Don't forget Commando Droids.
>>
>>46461251
4 ship scum lists, often referred to as 'scum slurry' , were pretty awesome in wave 7. Whether or not they'll be hot shit in wave 8 remains to be seen but I think torp spam may be rough on them. I have a couple variants that I've used and I always seem to do well. I still think that Palob is one of the absolute best, overlooked pilot in the game. Shit, I was rocking torps with Drea way before guidance chips and people knew to fear her. TLT and Brobots got the internet's attention but scum slurry was where it was at.
>>
>>46458986
>1. Imperial Raider, Is it any good in armada?
http://xwingtactics.blogspot.com/2015/11/commanders-guide-raider-class-corvette.html

Personally, I love the Raider's design... but I don't know how competitive it is. Casual play it's fun - it's an amazing anti-squadron ship. But I don't really feel like it's worth bringing for "competitive" lists. Feels like the points are better spent on the other Imperial ships and/or squadrons.

>2. The NK-7 Ion Cannon upgrade, when it says that target ship discards a defensive token does that mean it's gone for the rest of the game then?
Yes.

>and is it worth the point cost to include it?
It -can- be, but there are a lot of good Ion upgrades.
>>
If I'm interested in getting into X-Wing, how easy/costly would it be to put together a decent list using the Ghost?
>>
>>46461641
Fairly easily, you can load it up to be run solo easily enough.
>>
>>46461641
Honestly, pretty easy. All you would really need is the Ghost and a core set (TFA gets you Poe in his T-70, old Core gets you Luke, Biggs, and R2). You can easily make a competent list with either core set, and the Ghost. And much of that reason has to do with the Ghost being a good stand-alone kit with the Phantom included.

Other stuff could be added to customize it more, but it's mostly at your preference and whenever you'd feel like getting something. For example, Sabine (in shuttle) really likes Push the Limit (available in the A-Wing kit).
>>
>>46461641
You need the core set (MSRP ~40USD), either the old or new works pretty well but the new one has Poe Dameron, who's pretty hard to top. The ghost has a shitload of stuff and you can really fill up a lot of a 100 point list with just that (~50USD) box.

Just off the top of my head, a 100pt list with just the new core and ghost expansion might look something like this

>Poe Dameron w/ Predator, BB-8
>Lothal Rebel w/ Reinforced Deflectors, Dorsal Turret, Sabine, Thermal Detonator, Title
>Zeb Shuttle

You won't win any regional tournaments with this list but it'll do decently and be pretty fun to fly. Welcome to the hobby!
>>
>>46462183
>Poe Dameron, who's pretty hard to top

I do think his pilot skill should be 9, though. I mean, he was basically doing somersaults in TFA.
>>
>>46462494
While I'm not inclined to argue with you in terms of fluff, mechanics wise 8 seems about right for a balanced but strong t-70 pilot.
>>
Man, I fucking love Fantasy Flight's products in general and their Star Wars RPGs especially... but they're going to bankrupt me on shipping fees.
>>
>>46462705
yes, yes they will...

also when's the new source book for FFG Star Wars RPG and Armada wave III coming out?
>>
Are there stats for Commando Droids? If so, where can I find them?
>>
>>46462494
I mean, he's pretty impressive, but the grognard in me hesitates to put him in the PS9 domain of such legends as Wedge "The All Corellian Face" Antilles and Soontir "The Baron" Fel just yet.
>>
>>46462494
To be fair, I don't think the FO has very good Pilots.
>>
>>46462762
Chronicles of the Gatekeeper
>>
>>46462861

Makes sense, they don't have an imperial academy to draw from any more. Without quality recruits, the TIE/ln is a total deathtrap, no wonder they beefed up the /fo model and added tons of shit to it. In fact, without the same level of production facilities, churning out thousands of TIEs is no longer feasible either, so they had to shift to quality ships. But yeah, I think the First Order pilots only netted something like four kills, in their home space with pretty much all of the advantages. They are looking pretty shit so far. Might do better if Kylo or one of the other Knights of Ren grow a pair and go out to lead a flight.
>>
>>46462494
I feel that's pretty well represented with 8 PS, Boost, his "free-focus focus", and BB-8. 8 is a solid PS level, and represents a lot of the best pilots in the game as being above the vast majority. It has notable names like Wes Jansen, Tycho, Luke, Juno Eclipse, Jan Ors, "Howlrunner", and Ten Numb. While PS 7 tends to represent the "pretty exceptional" pilots who aren't quite up to that level. Like Prince Xizor, Turr Phenir, Bossk, Zuckus, Keyan Farlander -AND- Marek Steele (both of which are the player in the X-Wing and Tie Fighter games), and Hera.

The mistake is assuming that 9 is where a "good" pilot needs to be. PS 9 is someone of exceptional veteran status. Like the dark fucking lord of the Sith. Wedge goddamned Antilles, who survived 2 Death Star runs. Han Solo, the scoundrel who evaded an Imperial blockade despite having a broken hyperdrive, and led them on a merry chase through an asteroid belt. Dengar, one of the most successful and ruthless bounty hunters in the galaxy. The baron Soontir fucking Fel, who turned the shittiest fighter squadron into one of the best. And some random "Dread Pirate Rogers" guy from Black Sun that every noob in Tansari Point had to bring down.

Seriously though, the only one I have a problem with is Talonbane... He's not really deserving of PS 9.
>>
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>>46462829
Well yeah, Wedge cannot be overstated.
>>
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>>46462971
>Star Wars VIII
>Black Squadron attacking a First Order space station of some sort
>suddenly, the station spews forth a squadron of a beefed up new TIE Interceptor variant
>camera shows each of the new pilots as they report in
>they all have the same face
>>
>>46463110

>First Order Interceptors.
>Fast as hell and nimble, with ordinance, shields, and a hyperdrive.

TIE/fs (First Strike) The fighters they launch ahead of an invasion fleet to clear fighter screens and soften up defenses for their few remaining large ships to sweep up. Achilles heel similar to the A-wing, in that the responsiveness and speed is too much for the raw recruits to handle, which is why they've been in mothballs through all of VII until they picked up(or cloned) enough veterans to fly them.
>>
>>46458986
>>1. Imperial Raider, Is it any good in armada?
Eh, like others have said, it's great at tying up enemy fighters(especially with the Instigator title), but not much else.
And if they're running a bomber-heavy load of fighters, it won't last long in those sorts of engagements.
I had one killed in a single round by my opponent just piling on the B-wings and X-wings.
I'd rather just run more TIE Fighters.
Lots more TIE Fighters.
>>
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>>46463110
>Poe sees the red stripes
>look of sheer, pants-shitting horror dawns on his face as he orders the rest of the squadron to pull out
>suddenly, three old T-65s jump in-system
>and we hear a familiar voice say "Rogue Leader, standing by."
>>
>>46463238
To be fair though, B-Wings in armada are pretty much made to only engage capital ships... Slowly...
>>
>>46463306
True.
I just wish I had used Quad Laser Cannons on it.
Get a few counter shots before I died.
Or at least be smarter and get my damn fighters in position first, then move the Raider in.
>>
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>>46463278
Uncle Wedge, you're all I want out of the new movies
>>
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>>46463278
>three old T-65s
>three
>Hobbie somehow managed to crash his X-wing before the hyperjump
>>
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>>46463278

>Poe is surrounded by literally thousands of TIES as a LotGH-sized FO fleet lays siege to plot-important New Republic planet
>suddenly, a phantom T-65 X-Wing, T-47 Airspeeder and A-Wing appear out of nowhere
>they crash into each other almost immediately and explode/poof
>Poe gets shot down and stranded again
>Leia has to send Poe's mom to go get him
>>
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>>46463225
>>46463110
>>46463278
>>46463387
Let's face it, Rogue One better have some dank space fights
>>
>>46464024
>Rogue One better have some dank space fights
Sadly, that's doubtful. We're going to get a bunch of dumb edgy scenes because the director jerks off to "the hurt locker" (fuck that movie, by the way) instead. Five bucks says we're going to get a scene with the rebels torturing a prisoner or something equally retarded
>>
I would like some feedback on this debacle, now that the Ghost is out, and I have my hands on it as well as a Punishing one...

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!29:175,72:7:15:U.18;88:96,43,-1,-1,-1:-1:11:U.165;83:96,58,163:-1:20:&sn=Stressed%20Out%202.0
>>
>>46454826
Anyone have screens of the specialization trees from Keeping the Peace??

Specifically Warleader.
>>
>>46464609
>>
Show me your dumbest X-wing Epic lists , /swg/
>>
>>46464664
Bigzapper+ Cluster Alpha Strike+TLT horrorshow
http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!e!115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;115:14,112:-1:-1:;123:135,-1,-1,-1:-1:-1:;123:135,-1,-1,-1:-1:-1:;123:135,-1,-1,-1:-1:-1:;115:-1,-1:-1:-1:&sn=New%20Squadron
>>
>>46464637
Thanks a bunch anon
>>
>>46459661
>and special dice

Every fucking thread.

Can we just slap something in the OP explaining that you can use regular dice just fine and maybe link a pdf to the chart.
>>
>>46465357
Also
>complains about special dice
>runs Fate
>>
>>46464799
Jebus christ, it's full of no-fun!
>>
>>46464799
I can't believe you've done this
>>
Thoughts on this?
https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!171:175,-1,-1,179,180,-1:29:-1:;121:120,136,126,-1:21:25:;112:170,141,-1:-1:25:&sn=Dengar%20Escort
>>
>>46463091

Hard to tell. Its more likely the Vipers kill each other, accusing each other of being Cylon spies.
>>
>>46463569

No No. Hobbie is there... Wes isn't... because someone has need of his ability to headshot people from across a city block... with a pistol.
>>
New player here, Should I even try mixing Z-95s with A-Wings? How's this list?

3x Green Squadron Pilot A-Wings (60)
Chardaan Refit
Push the Limit

Bandit Pilot Squadron Pilot (17)
Assault Missiles

Lieutenant Blount (23)
Munitions Failsafe
Assault Missiles

Wanting to use the Headhunters for missiles and against swarms if needed, and the 3 A-Wings to block and get in close to shoot shit up. Not sure if I should just go for all A-Wings or all Z-95s, but right now this is playing with what I've got. Plus I like variety.
>>
>>46464024
It's not even about Rogue Squadron, as far as we know.
>>
Is there a good way to use dual K-wings?
>>
>>46467388
Bombs

Bombs everywhere for days
>>
Is all X-Wing discussion dead, is there a separate thread for it, or do people just not really talk about lists?
>>
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Anyone know who thay is in the center?
>>
>>46468420
They're actually posted here fairly often. It's true that they don't get a ton of feedback, though. Maybe we should institute "post one review one" for lists. It's worked pretty good for/btg/ in the past
>>
>>46468454
Caleb Dume, aka Kanan Jarus

>>46468420
just posting lists is a tad less helpful
>>
Erik Bauersfeld is dead, at 93.

May there be no traps in space heaven.
>>
>>46468612
Didn't realize he also did Bib Fortuna's voice.

https://www.youtube.com/watch?v=0n62S2dNYbg

RIP in Space
>>
>>46466916
first off, there's never any harm in loading on guidance chips if you're not taking an alternate loadout. if you're running missile armed z-95s you gotta increase your chances.

As to the list themselves, it could work but I'm not a huge fan of PTL on pilots that can't deal with the stress effectively and don't have useful double movement skill bars. Cutting the 3 ptls and replacing Bount's munitions failsafe for a guidance chip would give you 10 points, and downgrading to prototype A-wing pilots would give you another 6 points, letting you pack in either a 4th prototype pilot with chardaan refit or upgrading Lieutenant Blount with Crack shot and the other Z-95 to Cracken who should work very interestingly with A-wings in the vicinity.
>>
>>46468612

I saw that. I didn't realize the guy who played Ackbar was that old; props to him for coming back for TFA.
>>
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>>46468612
Sad to hear, 93's a good run at least.
>>
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I know I need the Victory Class expansion for some of the upgrades in it, and I know that my fleet needs more star destroyers aesthetically (and Imps are too expensive)...

But for some reason I'm -really- reluctant to spend the money on it. I'd rather pick up another Gladiator or Raider or even another Rogues and Villains.
>>
>>46468420
I'll review them every so often, but list posting sometimes consists of just an off-site link to your list, which is basically the most obnoxious way to ask someone else to spend their time on your shit.
>>
>>46469291
I hope you're ordering from Amazon, they're still on sale there.
Get the Imp. It's worth it.
If you do get an Imp, run a Viccy 1 with it as an Imp 2.
Tons of blue dice from the Imp, lots of black dice from the Vic(especially with Expanded Launchers).
And Imp 2 + X17 Turbolasers will ruin anyone's day with a frontal cone attack. You have enough blue dice to all but guarantee at least one Accuracy roll and can just about always keep any opponent's Brace out of play. Meaning they have to eat a whole bunch of damage on that one face.
>>
>>46468612
RIP, the world could no longer withstand a man of his magnitude.
>>
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>>46469408
I already have 1 Imp. I'm thinking the Vic expansion is probably a better idea than a second Imp, for now.

Currently I own:
> Base Game (1 VSD)
> ISD Expanion
> Gladiator Expansion
> Raider Expansion
> 2x Imp Squadrons Expansions
> 1x Rogues and Villains

And on the Rebels side (because of course I'm doing both, like an idiot with more money than I actually have):
> Base Game (1 NebB, 1 Corvette)
> NebB Expansion
> Assault Frigate Expansion
> Home 1 Expansion
> 2x Reb Squadron Expansions
> 1x Rogues and Villains

There are some upgrades that I need from the VSD expansion pack, and I figure I'm more likely to actually use two VSDs than two ISDs most of the time. Especially given how heavily I favor squadrons (mostly just "for fun").

Actually, now that I mention it: Any suggestions for more solid squadron-heavy fleet lists (for either side, really)?
>>
>>46454826
I now have armada and xwing thanks to my gf and nobody to play with. This sucks.
>>
>>46470888
I'm just making my board game friends play Armada with me.
>>
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Quick google search revealed nothing.

Did anyone ever stat out Darth Vader for FFG system?
>>
>>46471139
"Run."
>>
>>46471139
"Darth Vader kills a number of players per round equal to his number of successes rolled on any test."
>>
>>46471139
"1D6 rebels per round"
>>
>>46471213
come on man, he's got too hands. that really should be 2d6 per round.
>>
>>46471237
it depends if they're running or not
>>
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>>46471173
>>46471209
>>46471213
>>46471237
>>46471336
>>
>>46471139

Take all the bad dice on the table and roll them.

No, that's the Fear check you have to beat.
>>
>>46471384
>>46471213
>>46471209
>>46471389

Unless he's just using you to set a trap, in which case he causes as much fear and damage as is dramatically appropriate before letting you escape so he can fuck with you later.
>>
>>46471384
Stang that poser art is terrible. Especially the copypasta rebels in the background.
>>
>>46471412
>>46471389
>>46471209
>>46471173

I'm guessing the emperors stats then go something like:
"Refer to chapter one: character creation"
"You done fucked up"
"I hope you didn't have much else planned for the session"
>>
>>46470888
Have her play with you!
>>
>>46466036
I like that Drea loadout. I might have to steal that.

Otherwise, N'dru was made for Lone Wolf, since you'll be trying to keep him on his own anyways. And to get the most of his ability, cluster missiles and glitterstim are where it's really at (but thatms a bit more).

IMO, Dengar doesn't need Gonk unless you're taking Unhinged and Experimental Interface. And that makes him expensive, quick. Otherwise, go with K4 or someone like Boba, or Bossk.
>>
>>46471384

Oh fuck off he can survive that.
>>
>>46471384
Pretty sure my ROE said that if an insanely dangerous, high ranking space wizard with a laser sword is running around out in the open, don't approach for a chat, just drop ordinance on the cunt until the whole area is unfit for habitation.
>>
>>46471139
"If you attempt to attack Darth Vader and he does not have some plan that requires you be alive, hand your character sheet to the Game Master."
>>
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A DM put the group of players I'm in through a plane shifting campaign. You know what that means, Star Wars. I was a bit of a battle sorcerer (arcane variant swordsage abusing fell drain & with energy substitution cold, broken as shit, he didn't care), and he said that my use of magic (mirror image, flickering out of reality to walk through walls, life draining cold) was consistent with sith sorcery. Is that accurate? The ancient sith are weird
>>
>>46471139
https://community.fantasyflightgames.com/topic/185135-you-build-the-character-8-anakin-skywalkerdarth-vader/

There's this thread. I love JRRP's entry; simple, but properly represents his raw power.

I've never believed in 'if you stat it, they can kill it'. No they can't. You didn't stat it properly, or it's not as strong as you'd like to think. If you really don't want it to be killed, give it better stats.
>>
so what's /swg/'s opinion on vassal? it seems like X-wing has a bit of popularity on it, as well as armada. are the RPGs a good fit on there as well?
>>
>>46473156
I really can't see myself playing an online RPG on vassal, it's just too fiddly. Roll20 remains the king in that regard.
>>
>>46464496
>http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!29:175,72:7:15:U.18;88:96,43,-1,-1,-1:-1:11:U.165;83:96,58,163:-1:20:&sn=Stressed%20Out%202.0

Spending 3 points on Ezra just to turn your stress into Calculation instead of Focus seems wasteful. There are better crew for that slot.
>>
>>46472779
I've got some more pain train for the backlog; It seems I've found the only living callistafag
Right now it's only one chapter but I will keep you advised
lord, I'm drunk and waifufags ain't even at fault this time
>>
If I ever threw Vader at my players, I would give him stats until they actually manage to inflict wounds on him. Then the stats go away because he's no longer interested in testing them for shits and giggles, and that's the PC's sign that maybe they should run. After that, people getting maimed is a best case scenario.

The question is moot in my case though since I personally would never throw Vader at my players. I like my players. They buy me pizza.
>>
Hey guys, I joined an escalation league for X-Wing. 1st rounds are at 60 points. Should I play Rebels or Empire? I am very new to the game, just got into it. You need to keep the same ships throughout the whole thing so I was thinking either 1 X-wing, 1 Y-wing, 1 A-wing, or 2 TIE/fo, 1 TIE and 1 Inquisitor. Thoughts?
>>
looking through the crafting tables from special modifications, how would you go about crafting an energy shield like the shield gauntlets or the gungan personal shields?

Use the shield basic stat profile but the powered melee weapon template?
>>
>>46473767
Imperials are better at escalation. Rebel aces are generally too point-expensive to squeeze into the 30 point increases where Imperials fit in well.
>>
Is there any canon (Legends is fine) example of severed limbs being restored by Force healing? I've been daydreaming about my Battlemaster wannabe getting both his arms cut off in a duel and, rather than going for prosthetics, he ditches his 24/7 Lightsaber training regimen to study Force healing full-time and become so good with it that he heals them back. Deadpool-style regenerations ensue.

Is this a thing I should be able to do?
>>
>>46475639
There's medical cloning of body parts, but far as I know there's never been full on regeneration aside from species specific stuff
>>
>>46475639
i am very sure that comes under dark side madness
>>
>>46476072
...Like, 'Is it possible to learn this power?' levels of Conflict, or 'bad idea but you could do it without falling'?
>>
>>46476111
like 'hahahahaHAHHAHAH the ITCHING MAKES ME STRONG makes it ALL COME BAAAAAAAAAAAAAAAAACK'

'EVERYTHING COMES BAAAAAAAAAAAAAACK'
>>
>>46463225
TIE/fs (Fuck's Sake)
>>
>>46459430
I think it's me. Nobody really answered to my post so I didn't care that much and I moved in a new flat so I didn't have the time.
I have to do it for my GM and the others players in my group anyway, so when it's done I'll post it here. It will be this week, I'll start the scanning today
>>
>>46471139
>Did anyone ever stat out Darth Vader for FFG system?
His stats are "YOU LOSE! GOOD DAY SIR!"
>>
So, now with Rebels Season 2 ended, what are your predictions for next season?
>>
>>46471139

He was in one of the free game day modules for Age of Rebellion, but not statted as such. His rules are basically "If a turn ends and Darth Vader is in Engaged range with a player, narrate their ensuing demise cinematically."
>>
>>46473767
Ace power is amplified in lower points. Poe is brutal there. You could start with him and a stresshog for a nasty 60 points.
>>
Looking for some feedback on a list for a store tourney this weekend.

IG88-B (47)
Aggressor (36), Veteran Instincts (1), Fire-Control System (2), “Mangler” Cannon (4), Feedback Array (2), Autothrusters (2)

Dengar (53)
JumpMaster 5000 (33), Predator (3), 4-LOM (1), Punishing One (12), Engine Upgrade (4)
>>
>>46478304
Big buildup of Darth Maul followed by the series ending prematurely on an awkward cliffhanger with him surviving to the pre TFA era for a new series
>>
>>46478349
So basically, vader insta-kills one PC per round if they don't flee
>>
>>46478304
Seeing as the inquisitors have failed miserably, I expect a bounty-hunter heavy season. Bringing back Cad and Boba, and more Hondo episodes. Maul will be ignored, until the season finale with his own apprentice for Ezra to beat.
>>
>>46478349
It's pretty lame
I get that they are the real "main character" of the story, but still, it's a rpg, you should be able to do anything, even dwarf palpatine and become the new emperor if you want too.

I prefer very high stats that represent strenght and special talents, etc than something like that. It feels cheap.
>>
>>46478383
B needs HLC, Mangler doesn't throw enough dice to punch through high agility. HLC, crack shot, FCS, glitter, autothrusters is the scariest IG build. Pick one ship and fuck it up.

To make room for the 50 point bot, Dengar can go Lone Wolf and Recon Specialist plus title. Makes him very reliable.
>>
>>46478819
This. If you don't want the players fighting characters from the movies, don't have them in the game.
>>
>>46454826
Anyone have the Iktotchi race stats from Keeping the Peace? Might roll one that's a Warleader.
>>
So, what do you guys think Rahm Kota was doing 5 years after the end of the Clone Wars? He's got a Cruiser, likely a Venator or equivalent, a Militia and a deep seated grudge against the Empire.
>>
>>46479411
Well he has to lose the cruiser at some point so probably hit and fades on convoys. At one point he'll jump in on a convoy too big for him, Venator will take a hit and his choices will be jump and scuttle the ship or try to take the imp star that damned his ship. He jumps, but always wonder where that imp convoy was heading and whether he would have stopped an atrocity if he stood and fight.
>>
>>46479587
When do you think he got in contact with Mon Mothma and Bail Organa?
>>
>>46479609
I wouldn't be surprised if they met him before the fall of the republic. They seem to see real good in him, and his refusal to use clones probably looked a little more noble to senators like organa and Mon Mothma.

After the fall he might have run into them during a hit or fade, where they were one of the ships he hopped into system on and they contacted him about being small rebels themselves.
>>
>>46479747
Excellent. I'm planning on having my players work as go betweens for the various Rebel cells to help set up the Rebellion early on.
>>
>>46454826
Currently running a FaD campaign and I'm thinking of giving a meditation focus to our Warleader for his fantastic RP lately.

So, first off if you guys have any ideas on meditation foci instead of a generic amulet or something it'd be a big help.

Also in the core book it doesn't say much in terms of mechanical benefits of a focus so are there any homebrewed ideas to make it more prevelant in some situations?
>>
I finally ran FaD last night guys!

The players made five unserious characters, we didn't have the EotE book to hand so the Rhodian was a refluffed Human and everyone was a force sensitive smuggler (aside from the force sensitive who thinks the force is a myth). The players started out on their ship and in possession of a number of stone tablets they procured for a collector from an ancient jedi temple. They were pursued by an Inquisitor and four stormtroopers who boarded them and slapped their shit. The players managed to survive by venting their entire ship and making a hyperspace jump. yay!
>>
>>46476427
Molto bene! Much obliged, Anon. My Outlaw Tech Droid player is really looking forward to getting his hands on the whole book.
>>
>>46480258
You've been playing Assassin's Creed, haven't you?
>>
do i need to watch the clone wars series before going into rebels?
>>
>>46480364
I didn't watch Clone Wars, and I enjoy Rebels.
>>
>>46480364
You'll probably enjoy Rebels better than Clone Wars.
>>
>>46480364
Nah, Rebels stands on its own for the most part.

Some of the Clone Wars characters in season 2 will only make good sense if you're familiar with the prior show, but it's not essential.

Know who Ahsoka is? Then you'll be fine.
>>
>>46480382
>>46480496
>>46480503
awesome
>>
Who are some other important Rebel leaders who could have had a hand in the formation of the Alliance?
>>
>>46471824
She does but is on a 4 month business trip to europe
>>
>>46478792

More "Every PC presently engaged with him."
>>
>>46481001
The original Declaration of Rebellion from the Farlander Papers didn't reveal any named signatories. TFU's Corellian Treaty included Bail Organa, Garm Bel Iblis, Mon Mothma, Rahm Kota, and Starkiller. Padme is also occasionally thrown in as a founding member. Carlist Rieekan also refused to accept the New Order and joined the Rebellion early on.

Aside from that, it's pretty open aside from those who were confirmed to join after Mon Mothma sent out the first invites or after the two Rebellion treaties.
>>
>>46471139
A Sith Lord should have all the specs and powers in the book. This puts you at about 22 force dice, and enough parry and reflect to laugh at any weapon that isn't ship-scale.
>>
>>46481028
If that's the case, you're already playing with yourself on the regular. Might as well play Armada with yourself too.
>>
>>46478819

And that's all well and good if thats the kind of game you want to play. But the module had the players as premade part-time rebels doing their bit for the Cause. These are not the people who kill Darth Vader, save by once in a thousand years blind dumb luck.
>>
>>46481260
fair enough
>>
>>46472597
Pretty sure that's what Amber squadron tried to do in that in the comic, and vader shot down the Y-wings with his crashed Tie Advanced's laser batteries, then threw his lightsaber at the stragglers. He killed a squadron of fighter bombers, on foot.
>>
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>>46478794
>Cad
As much as I like him, no thanks. He had his time to shine in TCW, it's now time for the ESB crew to jump into the spotlight.
>>
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>>46464024
>>46464422
>>46467000
>Rogue One
>Not even about Rogue Squadron
>>
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>>46483076
>Expecting modern Hollywood to remember the good parts of Star Wars' golden age
>>
>>46455101
Get tlt on the big guy because you have fire control system so you must. Then put recon specialist on it for the double focus attack. Lastly put jan ors on the shuttle so you can turn one of your focus into an evade when needed
>>
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>>46479392
Pre-24hr bump. Group is rolling characters tonight and I'll have to end up rolling human or something if I don't have the Iktotchi stats to pass by the GM.

Apologies for being demanding.
>>
>>46483109
The good parts of star wars' golden age are one of two things
1. The movie Empire Strikes Back
2. whatever you consumed between the ages of 12 and 17

There are parts of the EU that hold up better than the others in retrospect, but the best of the best is still real bad by any adult standards

There is a reason you like the new stuff less than the old, and it is not 'the people writing licensed fan fiction suck more these days'

The whole point of new star wars is that to cling to the old for the sake of its oldness is a fool's game.
>>
>>46456143
If your running gonk you need experimental interface it is a necessity. Along with unhinged astromech. 4 lom is good with rage and advanced sensors
>>
>>46464024
>Let's face it, Rogue One better have some dank space fights
???

It's a World War II special operations movie rendered into the future-past space opera setting of Star Wars.

While I'm not saying there can't be any dank space battles, I'm saying there probably won't be any dank space battles because that's not the story this movie is trying to tell.
>>
So, I'm playing FaD. Character is complicated but backstory is unimportant to question, really. I ended up Hunter & Starfighter Ace. Kind of curious where to go after this, assuming the character isn't into lightsabers and isn't really an animal person.
>>
>>46483076
>expecting Disney to do a movie/series about events not spawned by them or Lucas
>>
>>46460238
Drop kato for a pirate and give palob the moldy crow title its just a head hunter its job is to die
>>
>>46483315
Does no one use Oggdudes Char Gen? He has everything but Special Mods included...

Anyway Iktochi:
BRAWN: 2
AGILITY: 2
INTELLECT: 2
CUNNING: 2
WILLPOWER: 3
PRESENCE: 1

Wound 10 + Br
Strain 12 + Will

Skill: Free rank in Vigilance.

Precognition:
In addition to seeing flashes of the future at the GM's discretion, an Iktotchi may spend Triumph on an Initiative check to perform a free maneuver, or have an ally within short range perform a free maneuver, before the encounter begins.
>>
>>46461641
Youll need the rebel aces pack
>>
>>46483638
Starting XP: 90
>>
>>46462494
True but we gotta keep han on top
>>
>>46462861
You obviously do not play as imperials. Zeta leader is amazing
>>
>>46464496
Drop porkins get two bumping a wings
>>
>>46483527
Depend on your campaign, really. Is there a lot of travel and exploration? Do you spend a lot of time in space? Prioritize Ace and take powers like seek and enhance, which will, well, enhance that part of the game.
Are you spending a lot of time in tombs, haunted woods or anything that implies a dungeon? Prioritize your combat skills and try to get quick draw and jump up.
Is there a lot of social encounters and your party doesn't have a face? Influence and misdirect.
Also, if you want to be the designated pilot you don't really have to buy into a second career at game start. I'd just start off with hunter and 5 agility, and buy anything else later, depending on the campaign.
>>
>>46466036
Dengar needs predator. Drea should always have tlt and unhinged astromech so he always has two target locked attacks and fuck shluk
>>
>>46478383
Zuckus is better than 4 lom and same price
>>
>>46483877
Oh, no. I'm basically as deep into both of those specializations as I want to be now.

I'm looking toward a third and Ataru Striker isn't really my cuppa. I also didn't bother min-maxing for 5 Agility because that's silly.
>>
I have two questions. I've read the rules surrounding ship to ship combat in Edge of Empire stuff but it hasn't gone in. Can anyone give me a more simplistic breakdown?

And on another note is there any additional rules about lightsabre combat against another lightsabre (or melee) wielder.
>>
>>46484186
In that case, do whatever makes you happy and have fun with it.
>>
>>46483638
>>46483651
You the man. I'll look into the char gen too.
>>
>>46461600
Clonetrooper5, one of the top Arma competitors if not THE top one, sweeps shit up with a Raider-focused list.

It's a VERY competitive ship, but like most competitive ships it's not easy for beginners to use effectively and takes some practice to get it down.
>>
>>46465357
Or that there is a perfectly usable and free diceroller app at http://game2.ca/eote/. It's not fucking hard, people.
>>
Droids were a mistake.
>>
>>46484805
Rebels was a mistake
>>
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>>46484805
>Not loving the cartoon and comics
They weren't artistic masterpieces but they were still fun as hell.
>>
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>>46484805
here's your (you)
>>
>>46485511
>That color scheme

R2 needs to stop using LSD
>>
>>46483417
Never seen someone say it so well and so succinctly.
>>
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Rate my shitty list.
>>
>>46483417
I disagree. The 1990s and Bantam era were the best time period for the franchise based on the high points they hit during those years.

>WEG
>Thrawn
>X-Wing comics, books, vidya
>The start of the Dark Forces saga
>TIE Fighter
>Rogue Squadron 1
>Starfighters of Adumar

WEG and Thrawn kickstarted the entire Legends EU and their influence is still felt in nucanon (planets, starships, the name "Coruscant," to name a few). The flight sims and Dark Forces are still the best vidya to hit the franchise, too.

Nucanon has some great stuff. A New Dawn, Rebels, some of the comics, and Finn and Poe are welcome additions to the franchise. The FFG era is the best time to be a tabletop fan. Still, in terms of writing quality and influence, nothing has come close to the Zahn-Allston-Stackpole trinity.
>>
>>46486625
I recently re-read the X-Wing and Wraith series. Holy hell, they were garbage. Entertaining garbage, yes, but very much babbies first scifi. Characters with about as much depth as a kiddie pool, plots that I would have slapped my GM if he threw at us, 90% of the villains being godawful, and most of the rest being noble ignorants just waiting to defect to the good guys...shit, the only reason people like Thrawn is because he was literally the only Imperial that was competant, nonevil, and didn't defect to the "good guys."
>>
>>46486111
Not shit, m8! I'd play it.
>>
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>>46484805
Did someone forget that Gir Kaibo Ren Cha stole a gladiator class star destroyer?

Also is anyone noting that kaibo Ren is awfully close to kylo Ren?
>>
>>46487308
>kybo Ren

Apparently autocorrect favors kaibo over kybo.

Interestingly when I enter kaibo, it favors kabob.

To be clear the characters full name is Gir kybo Ren Cha, shortened to kybo Ren.
>>
>>46487205
>Entertaining garbage, yes, but very much babbies first scifi
That's Star Wars in general, really. Literary masterpieces and deep themes are for the likes of Heinlein, Herbert, and Asimov. Star Wars is where you go for laser samurai, space World War II dogfights, and dark greetings.
>>
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>>46487449
>If it's not politics or philosophy it's for dumb babies!
>>
I've got a PDF of special modifications right here.
How can I add it to the mediafire file? It's way too heavy to be posted here
>>
>>46487867
That appears to be the general opinion of critics, yes.
>>
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I'm GM'ing a jedi campaign with FFG. Its set post order 66 but prior to episode 4. None of the players have lightsabers but one of them has still invested heavily into reflect abilities regardless. He's asked if there's a way for him to use reflect without a lightsaber.
Should I tell him he's out of luck and its his fault for dumping xp into stuff he can use (yet?) Are there rules in FFG regarding Tutaminis and should I let this mostly self taught jedi use it?
>>
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>>46488358
Some force-users can reflect blaster bolts with the force, for example Jedi Jesus.
>>
>>46488358
If he's actually holding some kind of melee weapon that a blaster bolt wouldn't obliterate I say give it to him.

If he wants to actually redirect the shots at someone that's where you can draw the line, but I think the image of a Jedi smacking blaster bolts with a sword or reinforced staff and producing an explosion of sparks every time is rad as hell.

Alternatively they buy vambraces and just go full Wonder Woman.
>>
>>46483638

>Precog: Anyone can do the free maneuver with a Triumph lol

Iktochi got screwed
>>
>>46487223
Ty anon. I just really wanted a list using my three favorite imp designs
>>
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>>46488448
At some point I'm gunna have to make up Jedi Jesu as an NPC for my games
>>
>>46488207
It's a good thing critics are usually full of shit then with regards to "fun".

Ya know, the thing I paid for...

If they think I bought a ticket to see TFA for deadpool or the force awakens to hear a lecture on identity politics in post-third wave feminism or a lecture on the impact of colonialism on African farming practices they are gravely, sorely mistaken.
>>
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Currently setting up a Star Wars Saga Edition RP session and someone really wanted to play a Xexto. Since there are no official rules for a Xexto character, I let him make some. They look fine to me, but i'd feel much happier if you guys broke them and told me how exploitable they can potentially be:

Xexto:

Species Traits:
Xexto share the following Species Traits:

Ability Modifiers:
DEX +2, STR -2, WIS -2,

Medium Sized:
Receive no bonus’ or penalties for their size.

Speed:
Have a Base Speed of 6 squares

Additional Arms:
Xexto’s key defining trait is their 6 arms (two used as legs). With their additional arms, they make some of the Galaxies greatest pilots and mechanics. Naturally, they are able to utilize these to great effect. They may re-roll failed Pilot and Climb checks (The second result must be kept, even if worse.) They may also utilize up to 2 additional 1-handed items, even if they are holding a 2-handed item. If sat, they may utilize up to 4 additional items instead of 2.

Racial skills:
Xexto’s, regardless of class, add the following to their optional starting skills: Pilot, Mechanics and Climb

Racial Feats:
Xexto’s, regardless of class, add the following to their optional feats: Skill Focus – Pilot, Skill Focus – Mechanics and Skill Focus – Climb.

Natural Languages:
Xextese and Basic
>>
>>46488358

Shield Gauntlet, it should be in Keeping The Peace, ye that's what it's for.
>>
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>>46489320
>Xexto
They're in the ultimate alien anthology book if you want the official stats
>>
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>>46489676
Cheers.
>>
>>46489531
is there a pdf of this book yet?
>>
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>>
>>46489200
I'm pretty sure none of them went into TFA or Deadpool expecting a lecture or gender politics.

You're like an angry man without a cause.
>>
>>46487449
>star wars 7 will never have DARK GREETINGS
this is why TFA is shit, you know
>>
>>46487899

If you upload it to mediafire and link it, somebody will probably match them up.
>>
>>46472009
>taking Gonk with EI
It's like you think Double-Gonking is still a thing.
>>
>>46463078
Now with the cloaking device taliban will be badass
>>
>>46486111
Realy shitty
>>
F&D Warrior player here, looking for a way to defeat a Bind-happy enemy on the party's trail. Can somebody tell me the exact details of how Immobilized works? I assume I can't just use my action as a manoeuvre to move towards the enemy, but what if I have Force Leap? That's an action. Can I use that to close in despite being Immobilized by Bind? It sounds kind of stupid but then I sort of see it working as the Jedi is held in place but can still mentally propel himself or whatever.
>>
>>46487308
>>46487369
Actually the first thing that came into my head when Kylo's name was revealed was "Isn't that the pirate from Droids?"
>>
http://www.theguardian.com/society/2016/apr/06/you-can-die-of-a-broken-heart-study-indicates Somewhere, out in the far distance George Lucas cackles triumphantly in the dark and then whispers "I told you so."
>>46463946
That's not Tycho, Tycho was in the A-Wing that went in before the falcon and didn't have a pilot shown.
>>
>>46491557
It's not, due to a dodgy e-mail response. But even so, that's not why you take EI with Gonk. Gonk burns an action, so you take a normal action (Barrel Roll, Focus, Target Lock), and use EI to Gonk when you need to.
>>
>>46492660
Right? I knew it was awfully familiar to my ears.

Now I need to hunt down that VHS, idgaf how campy that cartoon was, they need to do more little miniseries things like that, like a Tales of the Jedi cartoon series.
>>
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>>46493386
>they need to do more little miniseries things like that
The franchise in general could do with another injection of camp. Nucanon so far is too safe. It lacks soul. We need someone to go balls-to-the-wall full retard and make a movie that incorporates the cheesiest, silliest things from Legends.
>>
A show about the life on Gamorr. Nothing but squeals.
>>
>>46492490

Yeah so basically you can't 'move' at all. But you can still attack. So shoot the guy who immobilized you.
>>
>>46492779
>That's not Tycho

Because it's not supposed to be.
>>
>>46492779
There have been cases when one of the people in a couple dies the other one wastes away. That would have made a lot more sense than Padme just dying.
>>
>>46486111

Bad. Why don't Vader and the Inquisitors have elite talents? Scrap the concussion on Vader and give them both something. PtL on the Inquisitor and the 1 point EPT of your choice on Vader (most of them are great on him).

Also TC is a waste on Turr. You'll be using PtL after you attack 90% of the time. Find the points for a stealth device.
>>
>>46466745
Won't the be shocked to find out
they all were Cylon spies
>>
Special Modifications here
http://www.mediafire.com/download/c2gs3sml5hd3ylw/Special+Modifications.pdf
>>
>>46493648
>Flies in on spinsaber
But we already have TCW/Rebels!
>>
>>46494677
Except she probably dies from sith magic from Palpatine. It's clearly shown that she is alive after being choked, and Palpatine clearly can manipulate life (at least, he says as much)
>>
>>46497476
nah m8. She lost the will to live.
>>
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>>46496967
Gundam already did that with mecha, as well as many other silly things. We need to get even more retarded.
>>
>>46496700

thanks anon
>>
>>46493648
What we need is more oversized doomsday weapons, trenchruns and aces in customized or prototype starfighters
>>
A player in one of my campaigns has expressed interest in crafting more mundane weapons that use the ligthsaber skill.

Looking at the crafting rules from special modifications, I'm thinking of letting him use the Bladed and powered melee weapon templates to craft weapons that use the ligthsaber skill, with an increase to the difficulty of the template.

Does this seem reasonable?
>>
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>>46498223
>more oversized doomsday weapons
The sequel trilogy seems to be perfectly on board with the "oversized" part. What's really lacking is creative superweapons. Starkiller Base was boring compared to the batshit crazy stuff from Legends.
>>
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>>46497476
>It's clearly shown that she is alive after being choked, and Palpatine clearly can manipulate life
It all makes sense now...
>>
>>46498423
>Eating the star of its system
>setting up an ecology on the surface
>Standing outside doing rallies while it fires a fucking sun

Nope Starkiller base is pretty batshit. Maybe not using space worms to take over the galaxy batshit, or HURR DURR ULTIMATE STARFIGHTER ICE CREAM CONE batshit, but pretty batshit.
>>
>>46498838
But if Palpy knew she was alive when she had kids why wouldn't he hunt down her kids?

>Not sure if proof this theory is dumb or proof that palpatine is playing an even longer more complex game than even what he already had

I need to stop overanalysing jokes
>>
>>46498993
>setting up an ecology on the surface
Wasn't it a planet to begin with?
>>
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>>46498993
>not using space worms to take over the galaxy
Hey that would have worked if it wasn't for those meddling kids!
>>
>>46499024
Maybe he only felt padme?
>>
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I miss playing this character. He was always a shitter
>>
>>46499530
>crashing this star destroyer
>with no survivors
>>
>>46496700
You're doing God's work, Anon. Thanks.
>>
>>46499063
You're probably right. But making your super weapon a ski resort instead of a lifeless rock still seems like a weird move.
>>
>>46499636
I wore a rebreather all the time and crashed an airspeeder loaded with explosives into a building. I was party big guy and Todd "Tell me lies" Howard.
>>
>>46483581
>drop 1/4 of the mindlinks
>for an upgrade that effectively blocks another pilot from getting mindlink focuses

top tier advice, thanks friendo.
>>
>>46499530
>>46499710
I can confirm he was a fun character to have around, even if I feel short of GMing and the campaign fell apart.
>>
>>46460238
I think you've misread how Mindlink works in relation to Bossk/stress. Unless the other pilots are already stressed, Bossk will cause them to take stress when he triggers, even if Palob is already stressed.
>>
Palpatine is the biggest mistake that FFG has ever made in X-wing
>>
>>46501180
A bigger mistake than the T-65's action options, dial, and point cost?
>>
>>46500966
I'm always down to hash this sort of thing out--
Care to explain why you think my other ships would take a stress? I see it as follows:
>Palob is stressed and misses an attack
>"...If you are not stressed, you must receive 1 stess token"
>I'm stressed so I don't have to take a stress
>Because I wasn't assigned a stress token, mindlink doesn't trigger
>>
>>46501288
T-65s were wave 1. It's excusable that they're not the best after 8 waves of power creep.
>>
>>46454826
Might just be me, but the FFG RPG pastebin is dead
>>
>>46501700
Might just be you, it works on my side.

Make sure you're not including the (embed) when copying the link.
>>
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Hey /swg/, I'm running a session tonight and my players just found a datapad containing schematics for IA's next R-series droid, the R6. In case they want to attempt to build a droid for themselves, I'd like to get an encounter in a droid factory set up. Are there any encounters like that ready made in an edge, rebellion, or F&D book?
>>
Just a heads up that Miniatures Market is running a clearance sale on some star wars x-wing minis. Some very nice deals.

That's the good news.

The bad news is that it appears that they've raised their prices on other X-wing minis. If I'd known it was coming I would have placed my order two days ago. :(
>>
>>46500966
The other guy is correct. When Bossk triggers, Bossk will not add a stress token if one is already on the ship he's on. Because of that little detail, Bossk will NOT send stress through the Mindlink if Palob has stress before hand (such as pulling a 3 forward, or someone K-turning). The downside is that somewhere someone sent stress through the Mindlink already, so everyone is likely stress unless you were on the fucking ball with setting up your maneuvers. Which IMO is half the fun of Mindlink.
>>
>>46501288
The dial's not bad, especially since they had the forethought to give it an astromech slot. The action bar is limited, but a lot of that is because of the overlapping usage of TL and Focus. For offense purposes, they are *nearly* the same. So Focus most often gets used instead of TL. Boost didn't exist on Wave 1, and Barrel Roll was given out as Expert Handling. Which is mediocre, and eats your EPT.

Points cost didn't become an issue until the B-Wing came out and offered so much more for 1 more point. That said, Integrated Astro and Guidance Chimps does a lot for the X, and for 8pts you can give it Boost, PtL, and an R2. It's costly, but you do end up with a dial very similar to the A-Wing, with more firepower and an extra hull.
>>
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>>46503355
>Guidance Chimps
>>
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>>46502246
Anyone able to help with this? The closest thing I've found is the droid virus encounters that are part of Dead in the Water.

Also looking for any encounters in/around ship hangers!
>>
Going for a dog fighty rebel list, thoughts?
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!175:170,136,148,147:-1:-1:;29:18,72:7:-1:U.175;73:71,58,59:-1:25:&sn=Unnamed%20Squadron
>>
So is there some sort of suggested viewing list for Rebels like with the Clone Wars?
>>
>>46505382
first half of season 1 is rubbish, but if you can get through that is smooth sailing from them on. Almost every episode after s1e7 Empire Day is good
>>
Any glaring issues with this list that I'm just not seeing?

98 points

Pilots
------

Dengar (56)
JumpMaster 5000 (33), Push the Limit (3), K4 Security Droid (3), Unhinged Astromech (1), Punishing One (12), Engine Upgrade (4)

Guri (42)
StarViper (30), Predator (3), Virago (1), Autothrusters (2), Sensor Jammer (4), Cloaking Device (2)
>>
>>46505382

What >>46505550 said. First half of season 1 is hit and miss, but 20 minute episodes and no mini-arcs means it's all throw-away and mostly painless. Tough it out to get a better picture of the who, where, and why.
>>
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Cool jobs for a pre clone wars bounty hunter go!
>>
>>46502246
You can find security droid specs, or straight up use battle droids
>>
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currently at 6 brawn with 1s in everything else
>>
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>>46506073
Roll into a town, that's being fought over by two rival gangs. Proceed to play them off against each other.
https://www.youtube.com/watch?v=7IHLoKZcwC0
https://www.youtube.com/watch?v=HjjDOdaFZg0
https://www.youtube.com/watch?v=TH-0jGsl0vk
>>
>>46505550
Concur. Those first few episodes are inoffensive, but just bleh. They really sell the show short.
>>
>>46506073
A pirate is going after trade federation cargo haulers

A senator is wanted for corruption on Nal Hutta (he pissed off the wrong Hutt) and YOU have to kidnap and extraordinary rendition his ass.

A jedi went rogue (is one of the proto-separatist dark Jedi who is slowly coming to count dooku's side).

A major star fighter designer got kidnapped by the pirates related to the techno union, forcing him to work on a "Tri-fighter".

A military grade robot is hunting gangsters in Nar Shadaa, turns out its a prototype Super Battle Droid terminator thing.

Tainted opiates are hitting the market in coruscant, and it's killing people. So far a thousand people have died, but now a senator and two aides have died at a major senate party. Supreme chancellor Palpatine is strengthening anti-corruption and replacing bad senators with his, ahem "most trusted, fair, and upstanding" associates. You need to find the drug lord and chop him.
>>
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>>46506260
>You need to find the drug lord and chop him.
Not sure if 'chop' is a spelling error, and also do not want 'chop' to be spelling error.
>>
>>46506207
The protagonist and another hunter are both after the same bounty, an infamous gang leader in the outer rim territories, known for his musical pocket chrono, and his fast draw. After initially butting heads with the player, the other hunter suggests that they team up. One of them is to infiltrate the gang by busting one of its members out of prison. However, not everything goes according to plan.

The hunter wanders onto some backwater moon on the same day as a core world lady whose husband owns a plot on said moon. By chance their paths cross at a roadside establishment. A pirate, recently escaped from the sector authorities, also finds his way into town. The core world girl discovers that her husband and children have been murdered at the homestead. The killer, a man in the employ of Black Sun, frames the pirate. The Hunter has a personal vendetta against the Black Sun lackey, so he teams up with the Pirate to defend the Core lady's homestead and discover her late husband's plan to make a fortune.
>>
>>46506073
You've been hired to help the local LEOs escort a dangerous gang leader to the 3:10 prison transport to Yuma.

An ancient ship has jumped in system. It won't answer hails and there are no lifesigns aboard. Despite this, it's maneuvering under power towards the inhabited planets. And by god, it looks like it's loaded for bear.

A historian has found a tome possibly leading to the location of the very first Jedi temple. He wants a bodyguard on his treasure hunt.

An irate groom hires you to rescue his kidnapped bride from pirates. Trouble is, she's not kidnapped and they're not pirates. They've rescued her from the real kidnapper.

The local mayor has a bastard by way of a lady of the night. His wife is barren and the unborn child is to be a son, so he wants it hell or high water. The whorehouse hires you to protect their premises and their girls.

An ancient guild, long lost has emerged from the shadows for one reason; one of their hidden members was murdered in broad daylight on a heavily urbanized world for the secrets they hold. Take the job to find their stalkers and put them down or join the search for this shadowy cabal.
>>
>>46506073
A slip of a girl arrives on the rim from Chandrila.
Her father was murdered by a man here on the rim, and she wants you to help her hunt him down.
>>
>>46506073
A wealthy landowner out on the rim wants to hire you for your long-range shooting skills to kill dangerous local fauna. Turns out, the "dangerous fauna" are the native inhabitants of the planet
>>
>>46505671
Honestly, not that I can tell. I've been running variants of that in some shape or form. The only real problem is both ships cost so damned much. But Guri will effortlessly mulch any low PS ships, and makes TLTs cry. Plus she is pretty stress-resistant, provided you're not too worried about holding onto it. Dengar's high PS, good dial, and Unhinged is a good fit for PtL and K4. But try to use his ability more as an "anti-Biggs" deterrent.

Again, the biggest problem you'll face is having just two ships out there. Dengar will fall quickly to triple U-boats, and Guri cannot handle high-PS arc-dodgers.
>>
Rogue One Teaser Trailer Tomorrow.
>>
>>46506514
It was not a spelling error ;) you're a bounty hunter remember, as long as it's no disintegrations, it's all cool
>>
>>46507023
Fuck yes, I'm really excited for this. Plus I have an O-chem exam and some good Star Wars news would really take an edge off.
>>
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>>46507023
Bracing for edgy ground-pounder bullshit
>>
>>46507192
At least it's an interceptor, which is more than TFA gave us.
>>
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>>
So me and my group are planning a post Rotj FaD game after our current campaign concludes. I wanted to play a Miraluka, but as we and my GM discovered, Milaluka are not stated out for FaD, so me and my GM have been working on homebrewing the race for our game. We basically took the human stats and starting exp and slapped the Miraluka name on it and gave the race advatages and disadvantages. For both, we have:

Advantages: Any Miraluka begins with one rank in force sense.
Disadvantages: additional difficulty on any checks involving droids or other beings not connected to the force.
Additional difficulty on checks involving computer systems or mechanical systems not designed to accommodate blind individuals.

Me and my GM have gone over the book, and we're in agreement that setup works.

My question is, /swg/, is does anyone have any suggestions for other traits or Adv/disadv?
>>
>>46507401
that guy looks cool at least
>>
>No books scanned in the last like 3 month
>>
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>>46507401

Humor aside I hope these are Dark Troopers
>>
>>46508497
Remember the stormtrooper in the last movie who looked cool? She did absolutely nothing the whole film except get thrown into the garbage.
>>
>>46508547
Touche

Now if only we could get Storm Commandos
>>
>>46508682
you mean sand troopers and dewback cavalry
>>
>>46508547
Phasma was a last minute thing, so they couldn't do much. She'll be all over 8.
>>
>>46508234
Hey hunter, what up buddy
>>
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>>46508711
Too much poetry, I'm sick of the rhymes.
>>
>>46508727
She's not dead? Who took her out of the trashcan in the minutes before the whole thing blew to smithereens? It's not like she had an R2 unit to stop all garbage mashers on the detention level.

Maybe I missed it. Was there a quick cut of her on a shuttle or something?
>>
>>46508812
I guess. I'm just not a fan of the scout trooper look.
>>
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>>46508822
The actress confirmed it in interviews after TFA came out. So you didn't miss it, it was lazy writing

>>46508838
I do not understand these words
>>
>>46508822
Jar-Jar said she was alive.
>>
>>46507005
I original was trying to run Dengar/IG88-B, dropping PTL/K4/Unhinged for Predator and running a standard HLC/FCS/Autothrusters on B.
>>
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>>46508914
They're not bad, but regular troopers are more my speed.
>>
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>>
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>>46509019
s'all good. More trooper variants is always a good thing.
>>
>>46507401
>What appears to be a moisture vaporator
For fuck's sake, not Tatooine ag--

>greenery
Oh. Well, that's a nice change. I hope it introduces cool new planets, or at least reintroduces cool old ones.
>>
>>46508838
>>46508914
The Rebel Storm look was better.
>>
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>>46509096
What's up with that spacetrooper armor?
>>
>>46509096
>From left to right: Mass Effect, X-Com: Terror From the Deep, X-Com: Enemy Unknown, SPESS MEHREEN
>>
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>>46509237
Its the light armor variant/ver 2.0
>>
>>46507401
This just popped up on fb:
http://epicstream.com/videos/First-Ever-Footage-From-Rogue-One-A-Star-Wars-Finally-Released

Space combat pretty much confirmed from that trailer if you ask me.
>>
>>46510580
Far from it.

Battlefront has TIE Fighters, it most certainly does not have space combat. If anything, Rogue 1 is going to end up being Battlefront: The Movie. We're more likely to see TIE Fighters shoehorned into a close air support role against our groundpounding protagonists than actual space combat.

Really hoping I'm wrong, though.
>>
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>>46507401
>new special forces
I hope this doesn't mean that regular stormies are going to be turned into Rebels-tier buffoons.
>>
>>46511131
Honestly I hope they retcon some of it as "these are national guard" or something.
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