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BFGG - Battlefleet Gothic General

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Thread replies: 329
Thread images: 79

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Previous thread:
>>46394571

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech Tactica being uploaded

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
Chaos newbie here. Just reached Rank 5. Someone help me decide between the Acheron and the Styx. I've so far been fielding a carnage, a Slaughter and a bunch of Hellbringers in the carrier variant.
>>
>>46435200

Holy shit, I would give all the money to someone making that as a mod or full-on game.
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3rs for ramming
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>>46437471
Yeah, the engine seems like it would be very well-suited to it, you could probably just port the stats and values 1:1 for lots of stuff.

Unfortunately, those games are apparently notoriously annoying/difficult to actually mod, so it might never happen.
>>
>>46437500
The issue is that Eugen never create/release mod tools to the general population. The most developed mod that people have made involves value changes and deck alterations so nothing really.

Eugen cant see that allowing modding tools to exist wont stop people buying the next game and will actually make people play the game more as there is more content for it and even better you (the dev )dont have to pay for development.CW is still earning money off 10 year old games because of the modability of the older games. Look at Call of Warhammer, a excellent total conversion of Medieval 2( over 10 years old at this point). A fuck ton of people will play it and then ohh look a brand new non modded WH:F game, i'm going to buy the shit out of it. From my point of view there is literally no downside to allowing extensive modding of a product, why do people still play skyrim or any Beth game more than a year after launch.


To bring it back to BFG:A, if the game flops then the devs should allow people to add in the missing factions and ships by giving over dev tools.
Crap this was longer than I expected
>>
>>46437860
>CW

Meant CA
>>
About Carnages on TT from last thread, 16 firepower is pretty strong, but if you're going to play the range game it means taking a column shift to the right to stay out of imperial cruiser gun range, which means even against closing capital ships you're only rolling 8 dice, probably to get through 6+ imperial prow armour. Its not bad, but its not great on its own. Works better with some lances to score hits after the Carnage strips shields. Pair that shit with a devistation and you can more reliably get damage in and either cover with fighters, take out those damaged ships with bombers or use dreadclaws to try and crit closing imperial cruisers in a way that you can take advantage of in a brawl like taking out a port/starboard weapon set.

I'm mostly playing against imp fleets though. Seems like they'd be great against eldar.
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>>46437471
>>46437500

So far BFG:A seems to have some of the best public reception of any game Focus has released in the last few years. If that translates well into sales I can see Focus basically strong-arming Eugen into making their next Wargame set in the 40K universe.

Like you said, the engine they use is already perfect for representing a game like Epic. For those who don't know, before they made Wargame Eugen made a game called RUSE under Ubisoft, their engine was literally designed to represent tabletop-stylised combat on a massive scale.

https://www.youtube.com/watch?v=CZK5eXqTMcQ
>>
>>46438478
I would prefer Wargame mechanics over Ruse.

I can see BFG:A doing quite well for an RTS maybe even a moderate following;its got the cult following down like most of GWs specialist games.

Heres to hoping that the campaign really sells the universe and game, i think that is going to be the key to successand any Coop campaigning they add later
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>>46438399

full art time
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>>46438776
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>>46437898
>I'm mostly playing against imp fleets though. Seems like they'd be great against eldar.
Yeah, the Carnage is a death-bubble against all three varieties of Eldar, and it's pretty damned nasty when you're able to flank a 'Nid force.

It's a solid cruiser on its own, but against Imps and Marines you really need a few lances backing it up; I like to send one out on the flank squadroned with a Hades for those sweet, sweet 60cm lances and massive battery salvoes. It's also your only option for cheap shots with 60cm batteries - you're getting 5 dice at closing ships even at sixty. While that's not so great against Imp line cruisers, you can give a carrier BB, Grand Cruiser, or Chaos ships a rather nasty surprise if you can make your LD checks and abruptly start slapping Blast markers onto their support ships. You can also use them (again with a little luck on the targeting checks) to knock out enemy CAP and disrupt formations to make wolf-packing the enemy easier later in the fight. If he slows down his front ships to keep the rear ones in cohesion, you get another turn of sniping, and if he ignores it and keeps powering ahead for a couple of turns you can AAF around the flank to start chewing off his ass armor.
>>
>>46439360
poastan the rest of the wreck just because it's so damned sexy.
>>
>>46439401
All I remember about this piece is that it was something a club put together for a major gaming con. I'll do more research later.
>>
>>46439419
>>46439401
>>46439360
>Dauntless
Tiny cruiser is tiny.
>>
>>46437332
Anyone? Please?
>>
>>46439419
Of course, it's meant to be a System Ship (or even just a Bomber, if you like the Space Fleet fluff..), not an >actual< Dauntless. That'd be 60-200 feet long depending on which sources you believe.
>>
>>46439459
More tasty bits.

>>46439446
Hey man, I'm not the one who named it.
>>
>>46439280

Fanmade or canon?

Also it's funny that these weapons are loaded manually by thousands of slaves/servitors.
>>
>>46439484
Well, the drawing is fanmade (I believe) but it all fits so well that I've just kinda accepted it as canon. All makes sense to me.
>>
>>46439446

It is supposed to be a cutter named Dauntless, not a Dauntless-class cruiser. A cutter was a comparatively small unrated (so small it did not belong to a class) vessel in real life, generally used for small raids.
>>
>>46439477
And the engine block. I really wish I could post the next pic in my terrain folder - but it involves a nude woman, ropes, and a shitload of Mage Knight figs and I really like not being bannt.

I can post links though. http://imgur.com/IhTVa7y
>>
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>>46439484

Pretty sure those are cannon cannons.

40k universe is full of anachronistic stuff, no shortage of humans. The BFG book has a bunch of slaves powering what looks like a turbine by walking on it.
>>
>>46439523
>lewd.jpg
>>
>>46439559
Don't forget the one with hundreds of slaves dragging a torpedo into position.

>>46439513
>A cutter was a comparatively small unrated (so small it did not belong to a class) vessel in real life, generally used for small raids.
Yeah, they're more of a catchall term, like "ketch" or "sloop-of-war" that technically has a military meaning, but really just means "shit we could slap a gun and an officer onto". Also, Starhawk "Bombers" in 40k are actually much closer to a small ship in function than what we'd think of as a bomber these days.

>>46439523
Oh, and reposting the one I put up in the last thread.
>>
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>>46439697

>gothic ships and iron men
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>>46439559
It is not a turbine, but a mere wheel,a treadmill klike you where able to find in victorian workhouses.
>>
>>46439748
The Emperor expects.
>>
>>46437471
Eugen's engine is just bad for infantry, have you played it?
>>
>>46439697

Hell, even Fury Interceptors have a crew of 3, potentially 4.
>>
>>46439748
>>46439697

>That section in Cadian Blood when the slaves are forced to reload the Nova cannon at record pace and then turn on the drivers

That was a great section about space combat, might read it again now i think about it.
>>
>>46439804

>It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness

Kind of want A Tale Of Two Cruisers now.
>>
>>46439958
kek
>>
>>46439697
Wait you are telling me no one tried to build a BFG ship to 40k minis scale?
>>
>>46440119
considering a 40K cruiser is supposed to be 5km long... you don't have many people who triesd to do a titan at 40k scale, something even worse in scale...
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>>46440119
well, there >was< this one. Supposed to be the spine of a Ravager, IIRC
>>
>>46440119
Its not possible unless you had a warehouse to build it. Even the smaller ships are too massive being about 1km long. I mean Ad Mech Battleships can have titan training grounds on board.

Just thinking a specialist game about boarding actions using a cut away ship template as a board would be sweet
>>
>>46439809
Seems perfect for Epic scale infantry fights.

I don't want Total War one on one combat, I want meat for the grinder.
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>>46440236
amen
>>
>>46440119
They're kinda huge. Remember the vulcans the Stormlords carry? That's a point defense weapon for void combat.
>>
>>46440119
I suppose you could mock your car up as one if you were absolutely insane...
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>>46440328
If thats what it takes anon...
>>
>>46440380

You could use a kayak for a destroyer or something around that size. Get one with a flat enough top, put the cathedral in the cockpit. Could even go full retard and have the cathedral be a removable cross section of the interior decks.
>>
>>46440380
Even then, it'd have to be a limo or something. And there'd be an absolutely ludicrous amount of stuff you'd have to do it to get it looking right...

I'm talking stuff that the Warboys from Fury Road would be impressed with, you dig?
>>
>>46440195
>>46440208
>>46440221
>>46440236
>>46440288
>>46440328
I was humorous, but still curious, it would be a good way to feel the scale.
>>
>>46440422
>>46440423

its just under 11m for a cobra(assuming 750m prow to stern). and 116 metres for a 8km long battleship.

Assuming a space marine is 8ft tall and minis are 35.5mm in height
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>>46440221
>Just thinking a specialist game about boarding actions using a cut away ship template as a board would be sweet
So, uh, have you checked out the rules for Zone Mortalis yet? Basically an expanded company-level version of Space Hulk, heavily-derived from the (very) old Boarding Actions game from back in the Inferno! days.
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>>46440572
>Zone Mortalis
Must play now, must play
>>
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>>46440569
You could probably get away with something like six to eight decks and 25 feet long, which is still ludicrous but almost doable.
>>
>>46440236
Yah, much of Epic scale infantry combat was them sitting a kilometer apart and harassing each other with long-ranged heavy weapon fire. Which is something that the Wargame engine is perfectly sufficient for.

When closer encounters did happen, they boiled down to smashing the units straight into each other and having one of them rout. There was no kind of small unit tactics involved there, because that was just not the scope Epic aimed for. Something like that might look a bit awkward in the Wargame engine, but from a gameplay point of view it's perfectly doable.
>>
>>46440656
750m is a low end estimate of a cobra by the way.High end estimates are up to 1.5-2km mark for escorts in general.

I feel you could knock a few metres off and keep the idea yes.I wouldn't because I couldn't mess with the scale and keep my enginseer side calm
>>
>>46440758
I think it would still work for a regimental scale, no need to Epic on it
>>
Which is the better Imp battleship? Or are they both balanced/it depends on your playstyle?
>>
>>46441104
I think they are balanced depending on playstyle but many here disagree with me on that and say the Big E is the superior ship
>>
>>46441104

Retribution is pretty weak at the moment.
>>
>>46441104
The Emps is probably the best overall but if you're playstyle is to all ahead full and ram a battleship down the Ret is the go to choice. The Apocalypse packs a lot of wait into its broadside but if you want a fleet to be broadside on an slog it out then Chaos just do that better. Oberon is just a worse Emperor and the Victory is a strange cross between the Apoc and the Ret that doesn't do what either of those two do as well as they do.
>>
>>46441302
down their throats the Ret*
>>
This Battlefleet Bakka supplement that I found on my tablet last night (presumably from when I was stockpiling all the BFG materials I could find for some unknown purpose), is it official or fan-made?
>>
>>46441473
Official but there are two versions. One from the bfg magazine, and one from the 2010 update.

2010 is the one you want to use.
>>
>>46441512
I think that's the one I've got on there, hard to tell. I've got so much stuff saved on that and absolutely no idea where I found it all.
>>
>>46442047
Just check the links the OP.
>>
>>46439523
I'll be honest, that link looks like dreadful terrain. It'd probably move, and everything would keep falling over.
>>
>>46440778
Oh, I know the data, and you going for ~1:72 was enough to trigger my own Engineseer.

>>46441473
>This Battlefleet Bakka supplement that I found on my tablet last night (presumably from when I was stockpiling all the BFG materials I could find for some unknown purpose), is it official or fan-made?
There are three. BFG-Revised and the original BFG Magazine one are both fanmade. The 2010 Update one (attached) is official. As a heads-up, the Siluria-class is meant to be represented by an old Tyrant-class cruiser from Space Fleet, which are a trifle hard to find these days. You can still make one by giving a Rogue Trader Cruiser style prow to a Dauntless, or just making a little Light Cruiser out of spare Chaos parts.

>A cat on a plate is totally food, capcha, stop being racist.
>>
>>46442312
>As a heads-up, the Siluria-class is meant to be represented by an old Tyrant-class cruiser from Space Fleet, which are a trifle hard to find these days.

How autistic would somebody have to be to insist on WYSIWYG in BFG at this point?
>>
>>46442288
Eh, all the figs are prepaints, I'm not going to lose any sleep if they get knocked over. The rope ought to help too.
Besides, to be perfectly honest I'm more interested in the tunnel fighting potential of the board.
>>
>>46442312
1:68.69 if you want to be picky.

What scale would you prefer out of curiosity?
>>
>>46442374
Surely that would just be awkward?Especially for the defending player.
Biggest problem I see is the hills.

Right, sorry, we can stop now.

>>46440758
The biggest problem with Wargame is that it doesn't have a close combat or infantry armour mechanic, and as it is, it would be near impossible to get into choppin' range (quite right too). But then, considering how much infrastructure is in place already, it wouldn't be that much of a jump.
And I would buy the shit out of it if it had a linear campaign like in WEE.
>>
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HEY GUISE

It's time for a TT battle report
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>>46442560
proceed

>>46442499
Wargame is at least full of dank memes brah.
>>
>>46442499
>close combat
Defiantly something missing. However this could be achieved with a weapon with say a 1m range. Now to get the unit engaging with ranged fire on the approach to combat would require some micro on the players part using the current ingame systems but its doable.

>infantry armour

Not quite as missing as above. Something be jury rigged using the vehicle armours system. I mean infantry are defined in game as a unit with zero armour all round its not that much of a stretch to give a 10 man unit 1 armour all round or whatever value was needed for units like SMs and the like. However a lot of units wouldn't have armour values anyway so its only an issue for SMs and any other 'heavy' infantry. for most the current system would be more than suitable i feel. Now this many cause issues with weapon AP values but thats a balance not a mechanics issue

Overall its very doable.
>>
>>46442560
Bring the action

>>46442591
I wish I was good/patient enough to bother with online. But I'm but a filthy casual.
>>
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>>46442591
you bet
>>
>>46442351
>How autistic would somebody have to be to insist on WYSIWYG in BFG at this point?
By the time you're using designs for which there is no official model, you've punched right out the other side of Castle Autismo into "make it your goddamned self" land. Where I have been living quite happily for some time I've just found that people who field Light Cruisers at all tend to field rather a lot of them, and I prefer not having to try to figure out which of the dozen hacked-up Dauntlesses on the table is meant to be which of the six bloody classes of the things you can use.
>>
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>>46442727
High end online play is just being a slave to the meta(which sickens me greatly); you are not missing a lot. But i will say playing online in general is a lot of fun with/against friends or people that don't take it too seriously

>tfw i wasted 500 hours of my life on it
>>
>>46442560
I'm off to bed but please post so i can read it with my cup of tea tomorrow
>>
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>>46442560
THE HOME TEAM
>hive clade Saerimner of the hungry hungry hippo splinter fleet
1000pts
>carrier hive ship "Motherload" with yukky torpedoes
>maximum acid cruiser "Ibiza"
>double jaw cruiser with bioplasma because I don't know wht I'm doing "Sherry"
>six of the most badass escorts ever to be inflicted on any rule system MF KRAKEN with acid "the younglings"
>six of the sorriest blips to ever stain the overmind's sensor grid: escort drones with acid "at least we are cheap"
>9 extra assault craft "no refund"
I chose this setup because damnit it's maximum number of ships one hive ship lets me field god damn convoluted tyranid fleet building.
>>
>>46442560
Fuck yeah. Pray continue.

>>46442489
>What scale would you prefer out of curiosity?
Well, we both know that GW's relationship to scale is about as tight as an octegenarian prostitute, but the 1:40 to 1:50 range looks good with their models. 1:60 is stretching it and 1:72 just looks dinky.
>>
>>46437332
just choose a styx, look at the guntypes and decide what you want though in all seriousness anon
>>
>>46443041
So a 160m long Retribution for example using 1:50 scale

Well that would look lovely and be really fucking cool desu
>>
>>46442850
THE AWAY TEAM
>angry space skeletors with a bone to pick NECROBOTS
1000pts
>super scary necron BB "Sir not appearing in this movie"
>seriously, I kissed a nearby magic player I was so happy he didn't bring a BB
>ok for realz
>LINE CRUISER with some class name I forget but probably a farming tool "Camenbert"
>ANOTHER CRUISER "another cruiser"
>LIGHT CRUISER the stealth one that gives bonuses and has like four HP "Totally going to be fucked first"
>ESCORTS four of the big pac mans "lazy design"
>ESCORTS four of the small pac men "TURBODEAD"

I hate them already
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>>46443296
God damn shroud cruiser STOP STEALTHING MY PICT
>>
>>46442850
Yeah, that decides it.
I want 'Nids in BFG: Armada.

As a newcomer, is it strange that I find Imperium ships (at least, the two Dauntless variations) to be a bit schizophrenic? All their main firepower is on the broadside, but the special weapons are on the prow. I end up having to try and spin my ships a lot just so I can line up a torpedo shot before hammering the enemy with macro cannons.
Chaos' preference for turrets seems to make more sense, but they're starting to get the same problem now that I've unlocked cruisers.
Haven't tried Orks yet. Their aesthetic doesn't appeal to me.
>>
>>46442850
>>46443296

dis gonna be gud
>>
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>>46443333
SETUP
We deployed our fleets.
We also forgot to roll leadership.
An auspicious start.
>we both roll stupendously low btw
>>
>>46443342

The main point of the prow weaponry is to have something to shoot while you close with the enemy.

On the whole though, the torpedoes are a much more practical choice than the lance.

Mass torpedoes are one of the IN's strong points, and they're very handy for breaking up formations on the approach. They can also provide a devastating combo with ramming at close quarters.

The lance requires much less micro to use, and as such is slightly more reliable in terms of DPS if you can't micro well, but it's almost worthless on approach because your enemy's intact shields will just eat up their shots.
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>>46443504
TURN ONE
>crons move IN A STRAIGHT LINE RIGHT TOWARDS ME
I seriously have no idea. It is so stupid it's making me question everything.
>Maybe I'm stupid
>I'm clearly missing something
Some potshots, no damage.
>my assault boats hide in asteroids
MY TURN ONE
I recieve the double comissar blessimg since I rolled leadership for tyranids.
>....
tyranids don't roll leadership
Apparently, tyranids follow a flow chart instead of ineffective shit like player choice.
>krakens lock on like retards since one guy has a shot
>escort drones do the same and slams into an asteroid field in the process
>cruisers shoots horray
>god damn necron reactive armour
At least my big momma vomited out some vile ordinance.

TURN ONE CASUALTIES: DIGNITY
>>
>>46443504
can we get a better look at your ships?

also tyranids don't roll leadership anyway.
>>
>>46443729
Thats why you really want the LD9 upgrade on the hiveship if you don't already, so you can override instinctive behavior when you need too.
Also pretty sure the first step on the chart is to aboid crashing into things.
>>
>>46437332
Grab whichever one you want and try it for a bit (don't upgrade it yet) then switch and try the other one. As long as there are no upgrades/skills on it, it's free to swap.

Also you get 2 BC slots in the end and I find I rarely take more than 1 BC in a single match so you can probably take one of each.
>>
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>>46443729
TURN TWO: SHIT HETS REAL
I realize theres only two groups of three pacmen. Oh well exaggerating the opposiing numbers is a rich naval tradition.
NECRONS SHOOT
>my poor double jaw cruiser, the braces did nothing. The irony.
[new status: floating carcass]
>krakens get hit by ludicrous amounts of necron dread pony launchers or whatever their BETTER THAN EVERYONE ELSES weapon systems are called. Only one kraken keels over.
>HAH
>necron player realizes he doesnt have fighters
>look at that slow as shit swarm of 9 assault boats
>panic
He shoots everything at it, like star trek rebootNero everything
>no sixes today skeletor!
>necron light cruiser is violently molested
>8 systems in need of repair
My hive ship is wearing the smuggest of prows at this moment you have no idea
>>
>>46443566
>The main point of the prow weaponry is to have something to shoot while you close with the enemy.
That's great, but Imperium ships aren't exactly quick. I guess I could use Stasis bombs?

I still don't even know how to ram in this game. Just line the ship up with the enemy and hit All Ahead Full?
>>
>>46444057
Just run into them.

>>46444023
>>46443729
I'm loving this. Do continue.
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>>46443814
Well look at that.
[awkward]
Look...reading comprehension is not a strong trait of this splinter fleet's genome.
>>
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>>46444023
NID TURN TWO: AND SO IT WAS WRITTEN
Now, this is when the dual strategies clash; the opposing dogmas, the dichtomy of the Necron merciless(or was it inertialess)drive and the cold calculating bio reflexes of the unfathomable hive mind.

Basically, the crons have steamed full ahead ahoy into my fleet and I've guided my beloved offspring by following a flowchart like a truck full of retards.
Well this is it my sibs, this is where it all pays off familax, this where we make out stand my tumours.
>consults flowchart
Uh... But I wanted to lock on and shoot you to shit. THIS IS BULLSH...wait it tells me to do wht now?

>half my fleet locks on
>half my fleet does pic related
TRIGGER WARNING

I have never had such a gleeful erecrion at a gaming table before.
It was my finest moment.
And it was foretold in a flowchart
>>
>>46444407

>lewd
>>
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>>46444407
>>
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Me and a few guys are slowly making BFG models for Tabletop Simulator with the hope of making it more playable on there. Check it out on the workshop if you own the game!
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>>46444407
Needless to say, being boarded by five kraken and a nid cruiser is not covered by insurance.
"Camenbert" is turned into an expensive mausoleum with well over six in boarding difference and "another one" is rendered into a mongoloid by twelve barding torpedoes and eight assault bats
The pacmen?
Actually, the useless looking drones locked on and killed the hit out of them!
Go loaded dice!
>>
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>>46444630
>Death by flowchart

I'm laughing.
>>
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>>46444630
You expected more than two turns of battle?
HAHAHA
Actually my opponent was stunned by how lethal nids are up close. Next time he'll leverage the satanically high speeds of his silly flying coffins against my straight jacketed behaviour and short range.
Nid spores have an interesting effect on cron reactive armour: since there are no shields, spores inflict an automatic hit when moving imto base contact. !!!

Hope you have enjoyed these spastic transmissions. Remember, the only good xenos is a dead xenos.
>jesus christ I won by like 2100pts in a 1000pts game
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>>46444851
>>
>>46445024

>nids op nerf pls

>>46444851
that was dope, thanks anon
>>
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>>46444606
I have seen them, not bad. Keep it up anon
>>
>>46445024
not
>The flowchart demands it

You had one job guy!
>>
>>46439502

This is awesome
>>
>>46444407
>overlapping flying bases

The 2010 FAQ was a mistake.
>>
>>46445500
You know what, I had literally no choice in the matter since the flow chart demanded it
>>
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>>46445145
>>46445553
>>
>>46445588
Brilliant!
>>
Anons,

Does anyone know when or if the SP campaign for BFG:A might unlock? It's all I'm really interested in and the taste we got was just the right level of over the top stupid I love in 40K.

The skirmish is great and I got fed up of MP crashing constantly but I'd really like to actually get the part of the game I bought it for.

Sorry for whining. The game is great but...yeah...
>>
>>46446086
When the game releases on Apr/21.
>>
>>46446086
21st. So, 18 days.
>>
>>46446086

What you're playing is the multiplayer beta brosef. The full game releases on the 11th of April (or thereabouts). You'll be able to play all aspects of the game then.
>>
>>46446135

*21st apparently
>>
>>46446135
>>46446106
>>46446123
Thank you anons.

It is helpful to be reminded how this sort of thing works. I am an oldfag and barely understand game releases today.

It just seems silly (and forgive my ignorance) that the game was postponed for lots of MP balance and bugs, and the SP campaign is likely complete, sitting somewhere, gathering dust.

I understand this likely isn't the reality and appreciate the devs are in full crunch fixing stuff, indeed the SP campaign may not even be done. Nonetheless the ghost of an idea that the campaign is in that warehouse from Indiana Jones troubles me.
.
>>
>>46446311
I would imagine many of the bugs are game wide affecting both SP and MP.
I'm happy with the way it is now because I knew I was buying into a beta but if it were released with its current performance I would be outraged.
>>
>>46446311
Most likely they're working on fixing the crashes and such that have been reported. That was part of the reason for the early access stuff, sometimes this software can be really temperamental outside of internal dev systems. So they're searching for what's causing these crashes and delaying the game's full release until then.
>>
>>46446311
the campaign isn't going to be completely finished yet. Enemy force strengths will need adjusting once balance tweaks are finalised.
>>
>Level 3
>Data Recovery
>Data Recovery
>Data Recovery
>Data Recovery
>Data Recovery
Fuck this
>>
>>46446728
I just play data recovery as if it were cruiser clash most of the time.
>>
>>46447738
Agreed with this anon. Most casuals will try to steal the data and run. Then they keep coming back after you destroy the fleeing ship, never doing any real damage to you.
>>
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>push da big red button on my dethdeala
>slam into one spikey git an destroy him
>go through the wreckage and accidentally ram into another ship that started fleein from a different situation

Orkz iz best!
>>
Does anyone know if the space marine escorts from irene are forgeworld ones or are the GW ones? Oh, and has anyone found SM nova escorts?
>>
>>46449321
The ones Irene has are the hunter destroyers (the x4 one) and the others are novas. The Gladius are the ones missing.
>>
>>46441473
>>46441512
Regarding Bakka, in my larger TT games I run 2 endeavour LCs as reserves from Bakka in my SO bastion list. Pay +5 points for the extra turret and put them on the large flying bases and now I have two 4 turret flak boats with big bases to soak torps and really annoy bombers/ABs.

Not as effective as fighter screens but forcing my opponent to fly the long way around BS-level flak fire to get to the target he wants is entertaining. All for 120 points each.
>>
>>46449613
You're right, my bad.

Unrelated, but do servitors reduce torpedo cooldown times?
>>
>>46449726
how do they get the larger base?
>>
>>46449789
You can simply add them to any ship. They mentioned it in the 2010 errata but I'd have go looking for where. Its fluffed as Tractor Field upgrade at no cost and is supposed to increase your ramming ability while making you more succeptable to ordnance. I however use the supposed downside as a flak envalope for my "gun boats".

Any ship with a hull of 10 or more (like BS, BB, GC etc.) must have them though.
>>
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>>46444851
He really should have disengaged with the derp boats. Also, watch out for a Starlight Pulse next game, it'll fuck up your ordnance.

>>46445500
Oh stop whining, you can just stop at base edges and displace a little if you want. Besides, it's been a thing in all of the GW space combat games (they explicitly >recommend< doing it in Space Fleet, and it shows up in a couple of the preview images from Andy's original games). For a game with an 18-year history, 8 years of "maybe you shouldn't overlap?" isn't even a majority vote.
>>
>>46449750
I think so but cannot confirm 100%
>>
>>46449750
No. They reduce the cooldown for special orders, your favour skill, nova cannons, and regular skills.
They do not affect lightning strikes, boarding, torpedoes, strike craft ordnance or emergency repairs.
>>
>>46449932
Never mind here:
>>46449943
>>
>>46442768
That's my chapter! I didn't even know anybody else knew about the Imperial Paladins!
>>
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>Patch came
>All the stupidly damaging Ork guns got a justifiable hit in accuracy
>Taunt fixed so that most ships won't turn around and attempt to counter-ram from the front
>Still plowing through most enemy fleets whenever the fleet gets within 3000k

I wonder if Orks are going to be hit with another rebalance down the line.
I'd check the forums to see if there are still people complaining but... yeah fuck forums.
>>
>>46450322
I just want to spam ramship. Can I spam ramship?
New gpu in three day and I can't play until then
>>
bit of an od question...

but does anyone make anything close to 40k scale BFG ships or parts that can be easily off the shelf ed into one? I have a box that would like to turn into an small escort or system monitor for gigles and apoc battles.

what I am mainly looking for is command decks and weapon systems, and maybe engines, without having to kitbash too many blue water navy kits
>>
>>46450322
Maybe but I think it more likely that IN and Chaos will have changes to bring them up to standard. ATM orks are good close range so IN just need ways and weapons that kick ass at the 6-9 mark and chaos need a shift to be awesome from 9-12.

Also IN players need to get good and realise that they cant plow into any fleet they want anymore. Chaos guys just need to play how they have always done
>>
>>46450427
this was discussed earlier.

A BFG scaled ship would be between 11-116 metres in length depending on class. Take from that what you will.
>>
>>46450404
you have to micro them like a bitch to make it work
>>
>>46450322
>rebalance

More like nerf. Orkz are fine right now, people just suck and they are gonna turn the faction into a joke.
>>
>>46450501
hmm...

alright then. I will try to figure out what to make it then.

Any recommendations on macro scale weaponry sources?
>>
>>46451159
system defense ships can be smaller, they don't need as much space since they don't bother with a warp drive. otherwise just make up some kind of huge drop ship thing maybe.
>>
>>46451159
>>46451218
Sorry should have qualified my dimensions.The 11m is for a cobra which is 750m(low end estimate) in the lore.

As for weapons, well you know how fuzzy GW is with normal lore guess how they (used to) treat specialist games. Sorry i cant help.
>>
>>46451286
>>46451218
it's cool. I might see if I can do a mini Cobra using STC magic as backstory

hard part will be finding huge guns for it
>>
>>46451383
Cool thing about cobras is the lack of huge guns. They are a torp boat so the only weapons you need are point defence. Im not sure myself on what form these take but Vulcan mega bolter and titan sized tubrolasers fit the bill for scale and damage potential
>>
>>46439459
>Dauntless.
>be 60-200 feet long

A Dauntless light cruiser? That's about 4 kilometers if I remember correctly.

A damned Sword is 1 km.
>>
>face a guy and destroy his fleet entirely
>next match face him again and destroy his backup fleet entirely
>not even cruiser clash missions

Does that ever get tiring?


Side note, you guys wanna make a list of people who cheat, exploit bugs, etc...
Since they are too pussy to do it on forums?
>>
>>46451498
The system ship was named dauntless
>>
>>46451538
Thought they had a thread on the official forums but i dont go there much after i started to hate myself for going there and witnessing the 'people' talking especially that Hero guy being a complete fuckwitI can see why he likes eldar soooooooo much
>>
>>46451591
They don't want to witchhunt people. You are supposed to just privately message a developer.
And you learned names there? Can't even name a developer.
>>
>>46451591
God I hate that Hero guy. I watched his stream, and after all his forum talk he was so bad at understanding the game. A thousand clicks a minute, and none of them have any point to them. And when he lost, he blamed the other guy for managing to use torpedoes correctly.
>>
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>>46450041
>That's my chapter! I didn't even know anybody else knew about the Imperial Paladins!
I found it while I was looking at Heresy-era Marine designs. Nice work.


>>46450427
>what I am mainly looking for is command decks and weapon systems, and maybe engines, without having to kitbash too many blue water navy kits
Forge World makes the Zone Mortalis shit, and there are several people making resin or 3D printed space ship interior terrain; I also have a few gallieries of scratch-built shit saved somewhere.

>Forge World
https://www.forgeworld.co.uk/en-US/search/searchResults.jsp?qty=com.gamesworkshop.endeca.EndecaUserContext%402ec3da65&sorting=&view=&searchTerm=Zone+Mortalis

>Hirst Arts - Grandaddy of the mold companies.
http://www.hirstarts.com/molds/moldsgoth.html
http://www.hirstarts.com/molds/moldssci.html

http://www.battlesystems.co.uk/


Galleries
http://www.diy-terrain.com/2011/04/space-hulk/
http://www.beastsofwar.com/warhammer-40k/space-hulk-level-3d-terrain/
http://www.ironhands.com/spacehlk.htm
http://www.terragenesis.co.uk/infopages/page353.html
https://boardgamegeek.com/thread/384218/3d-terrain-space-hulk-facts-consider-building-or-b

Or just search for "custom Space Hulk terrain".
>>
>>46451672
Firstly fucking dipshits, its over the fucking internet, not a police lineup.
Secondly, I flicked through but didnt bother to make notes. I mean most of what people where claiming to be hacks was clearly either a serious case of git gud or the shitty points disparity between attackers and defenders on some modes.

Yes some do but its less than the kneejerking cry babies claim.

Ravensburg is a dev(obviously), anyone with green text for their name is a dev and you can look them up on the forum through a directory or something.
>>
>>46451689
He shills his shitty twitch channel everywhere he goes as well.
>>
>>46451709
Well if that's the case, fine.
But I just wanna ostracize people.

And is Ravensburg his steam name or his forum name? Because I've fought a guy with that as his admiral name and talked tremendous shit about how terrible he was.
>>
>>46451757
I don't think Ravensburg is on Steam. One of the other people listed as a dev reposts his shit for the Steam forum.
>>
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>>46451159
>Any recommendations on macro scale weaponry sources?
Old Titan weaponry, busted GI Joe and Transformer bits, or just scale up some papercraft ship turrets and use dowels/PVC pipe chunks as barrels. For the >really< big shit, you can get a foam cutter and a couple sheets of blue insulation foam for about $50. That's fairly easy to stack-and-hack into a prow shape with a bread knife, and you can detail it with strips of cardboard or score in detail with a dowel/box cutter/spoon (an ice cream scoop would be great for gouging out torpedo tubes). You can also mock up fairly effective missile turrets from 28mm Battletech papercraft - everybody and his brother has a Mad Cat or Vulture model you could rip off. The Vulture in particular has some good looking laser barrels that would be easy to "gothic up" with Hirst bits or old Bulkhead terrain, too.

For full on Macro-Cannon, just cut out a squarish chunk of foam, bevel the edges, and punch right through it with a sharpened piece of PVC, then pull out the core and use it as a pillar for your bridge or something.
>>
>>46451811
Or there are plenty of Titan and Baneblade-variant paper models around, and you can jack guns from them
>>
>>46451757
the green text/directory is on official forum only
>>
>>46442499
Ex-Eugen marshall here.
Infantry armour and CQC are really easy to implement in Wargame. It's just two values to add in the unit stats (for CQC, additional hidden weapon with 5m range). And you can have different HP values for infantry, too.
It won't look pretty though, since there would be no animations.

BTW, you already have a kind of close-combat with city fights. All infantry weapons have a hidden special stat to resolve those (carbines being better than long rifles, and so on...)

The CEO is a bit of a lunatic (and the primary reason why we got AoA that removed all innovations from the previous games), but they got a big lesson in humility recentry and a good part of the studio is composed of 40k fans, so I would be very happy to see a Dawn of Wargame in the future.
>>
>>46452430

I love it when insiders post here. Informative, Eugen anon, thanks.
>>
>>46451707
I mean, I didn't design it. The only references I could find to them was the picture of standard armor on that "Chapters of the Adeptus Astartes" poster and a subnote in one of the Macharian Heresy books. It said something like, "some chapters who took part in the fighting were devastated, like the Imperial Paladins, who lost several companies." Something like that. But when I started painting my marines, I used a navy blue. I got poked fun at for doing smurfs, but started using Black Templar bits on stuff, and BAM - Imperial Paladins.
>>
Okay, I have an idea how to balance orks, without hitting them with the nerf cannon.
>whenever orks use a special command, there is a (small) chance that a relevant subsystem fails instead. For example, "Lock On" crashes a weapon system, "Reload" could hit the generator, "Brace" could cause a hull breach. Once again this would be a relative small chance starting out, but as the hull sustains damage, that chance would increase.

Or
>just increase the chance of taking critical damage to a subsystem for orks.

Thoughts?
>>
>>46452922
Garbage as long as repair doesn't fix systems.
>>
>>46452568
The only things I think the eugine would have issues with would be firing ports, since units are removed from the game when they enter a transport, and reappear when they exit.
Also, towed pieces are a nightmare for the same reasons.
Eventually multiple heights. The engine doesn't like bridges that you can go under and can block some units.

Wargame can deal with multiple turrets tanks like the Baneblade without any problem. The games are only limited to 3 weapon systems so it doesn't clutter the interface (you have to be able to set them on/off individually), but many units have hidden weapons (infantry, ships with ciws, some planes...)

Same with grenades, they work correctly, though they aren't really easy to represent at that scale.

Walkers would probably look a bit funny due to speed and difficult animations compared to other vehicles.
>>
>>46449910
not that guy, but personally, any kind of fucking about like overlapping is just asking for broken minis. reminds me of the dark days of my youth playing 3rd ed 40k in the local GW store, mass melee assault, they would just POUR minis on top of eachother, fucking disgusting. GW plot to sell more glue
>>
According to the 2010 material space marine strike cruisers can now exchange their launch bays for torpedo launchers. Has anyone tried this? If so, did you just use a dauntless or did you take a strike cruiser and slap an armoured prow on it?
>>
>Humans reload their huge space projectiles...manually.

What is the Ork way of doing it? It would be hilarious if even the Orks have autoloaders.
>>
>>46453278
Just roll it in on a carpet of grotz. Not much can't be solved by addin' more grotz.
>>
>>46453278

I really like to imagine a Rube Goldberg-style machine comprised of bits 'n' nubbinz operated by mekboyz that loads shells.
>>
>>46453251
one guy i played with just stuck some short plasticard tubes over the launch bay.
>>
>>46452430
What happened with AoA exactly? Why they even made it?
>>
>>46454097

They thought there was a demand for 90's style RTS games like C&C so they wanted to make a game that was a nod to 90's style RTS games.
>>
>>46444606
I have to say, if that Mod turns out as well as those ships have, it might be an auto purchase for me
>>
>>46453278
Just use a shock attack gun to teleport the shells into the guns. Quick and efficient.

>>46454174
Eugen wanted its game to be e-sports.
Wargame would never, since it has heavy RNG. This, in my opinion, is why RUSE is the superior game; while wargame is really enjoyable and deep, RUSE simple mechanics allowed to be really polished. A second game with improved ruses system and a bit of tweaking would have been a real hit, especially on consoles
So they'd decided to go back to more classical (there were certainly a lot of other reasons that factored in that choice, though, like a will to reinvent themselves after 3 wargame titles, a will to do the Act of War they couldn't do with 2000's tech,...).

Problem is they mistook design choices and technological limitations from that period (no build order, no massive zoom that was their trademark, no big maps or massive battles...). So yeah, it's a nod to the '90s, for better and worse.

Add to that a few experimentations that could have been really good (fine ressources management and improved logistics), but that didn't really mix with that style of game or the kind of work they used to do.

Also, Wargame (and Ruse) had steep learning curves, but were simple to get in. Produce/deploy, almost no research, lots of units on the map and big fireworks everywhere. You could learn easily while doing skirmishes over and over. AoA is all about classical RTS moves, hard-counters and so on, so it's way easier to get bored when you're in the learning phase.

It doesn't help that a massive part of their userbases comes from ruse and wargame, and even if those games are all RTS, they're very different. People that play wargames don't play Starcraft, and vice versa.
>>
>>46454542

The biggest issue I feel is the shit singleplayer. RUSE had a fantastic singleplayer campaign I think, the skirmishes were fun too. Wargame had pretty shit SP with terrible skirmishes, the lack of a good SP component definitely turned off a lot of people. AoA by being a simpler RTS should have had a deep SP component but it didn't.

It sucks that they wanted to target the e-sports market. E-sports is what killed RTS I think, the fact is that most people who buy/bought RTS games stuck to the singleplayer and skirmishes rather than jump into MP, the biggest determinant of BFG:As success similarly will be the quality of the campaign as well as skirmishes.
>>
>Dominator cruiser snipes a convoy ship across the map
>does it again a minute later

This game sometimes makes me angry
>>
>>46454798
Never don't run silent.

Unless you're ork, I guess. Good luck then.
>>
>>46454798
The Nova Cannon is a bit shitty on both ends now. The RNG is frustrating for the shooter when it misses and frustrating for the receiver when it lands. There must be away better way to balance that shit.
>>
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>>46443738
What ships in particular?
>Better late than never.
>>
>>46455299
all them I guess, at least each class anyway. I'm working on a hivefleet my own and am curious and looking for inspiration.
>>
>>46455208

yeah I did put on Silent Running for the rest after that first alpha strike with the nova, he just got mad lucky with his second one.
>>
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>>46455347
Hive ship
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>>46455484
>>
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>>46455504
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>>46455504
Cruiser
Orientation: front <------ and up ^
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>>46455563
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>>46442591
He's everywhere it seems...
>>
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>>46455579
Escort drones
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>>46454696
I think BFG:A did pretty well on the accessibility of its multiplayer, because the leveling up makes sure you start small and are only gradually introduced to fighting bigger and bigger battles.
>>
>>46458018
Seconded. Especially since there are so many mission types, and some of them (convoy defense, breakthrough) change when you get higher.

Of course, I'm one of those morons who had to be told I could select the platforms in breakthrough, so....
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Your mekboy jus brought this piece o junk into da hangar after the recent salwaaagh operashun.
What do you do ya git?
>hard mode: there's a red button on it
>>
>>46450778
I have a real hard time hitting anything escort sized with a ramship.
And anything big enough to properly hit is going to wax 'em.
>>
>>46461026
Feed it to a squig and see what happens
>>
Eldar coming out very soon, maybe this friday.
>>
>>46461583
Get, meet Hype.
>>
>>46445588
Can someone post an image of the flowchart? Or the PDF with it?
>>
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>MFW I finish off a space station by ramming it
>>
>>46461824
BFG: Armada (the book) p.82 should be in the op links.
If you can't find it I'll take a crappy pic for you.
>>
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>>46461924
SoB favour for IN when?

>SoB Convent: +5 boarding defense
>Flamers and Meltas for everyone: bonus chance to cause fires when boarding
>Impeccable: Ability that makes the ship immune to enemy skills for 30 seconds
>>
>>46461924
Was fighting Orks the other day and the last three of their escorts all tried that on the starfort. One after the other.

It was like watching someone throwing eggs at a brick wall.
>>
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>>46461958
Got it, thanks m8. I'd forgotten how it worked and wanted to read it again, and then realized I'd also forgotten where it was.
Here's my crappy pic.
>>
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>>46461824
>>
>>46462261
Step 5 is so goddamn exploitable by an opponent.
>put a ship in the front arc of target nid ship/squadron, just at the edge
>make sure the hive ship is 45+cm from target
>target must lock on so no turns
>target must travel straight ahead at least half its speed
>moving so that the enemy ship is no longer in the front arc and targetable
Voila: a wasted turn of a ship/squadron
>>
>>46462460
Oh and you must be out of boarding range or things will go horribly wrong aka death by flow chart
>>
I would absolutely love to get more DLC for this. I don't mean tau (fuck tau) I mean admech, I mean rogue trader fleets, I mean weird celestial phenomena, more mission types, different fleet types within the same faction, just...well the FW back catalogue really.
>>
>>46462856
More favours, an escort rework, overall bonuses for the player's admiral character, the additional torpedoes from armada...

There's so much potential, I hope the game sells well enough to allow for long term support.
>>
>>46462856
One and a half DLCs are already en route, Space Marines and an as-of-yet unnamed free mystery faction. It's probably gonna be a fairly small one, my guess is it's either Admech or Dark Eldar, since either of those should be pretty straightforward to implement with relatively little extra workload. But the devs have outright stated that they'd like to get all the other factions into this as well if the circumstances permit it (i.e. sales are good and the publisher gives the go-ahead).
>>
>>46462936
I really hope admiral skills/bonuses ala C&C generals are a thing. A small level up bonus of maybe one of three options on ranking up as an admiral would make me so stupidly happy. Like an autistic pig swimming in the mud of sperg.
>>
>>46462856
I'd like them to implement tau. Specifically their earlier merchant fleet design, with client race auxiliaries there to support them at closer ranges.

I think it could be fun.
>>
>>46463014
I think CWE are more likely than DE. they at least have enough craft for all slots except battleship (the Yriel's Flagship model, the one on the foreground in the picture, could be used as the CWE battlecruiser, what's with it being a cruiser with extra bells and whistles). DE by comparison have just escort and cruiser slots.
>>
>>46463063
Oh fine. I'll leave my xenophobia on /pol/ it's not tau I dislike fighting, it's tau players, who are worse than Eldar.

(Sorry)

>>46463131
CWE sound like fun to fight though. >>46462936
Do we think the game is selling well? I have no idea how to measure this.
>>
>>46463203
I believe steam statistics looked to say 60,000 sales of the preorder so far. Hell if I could tell you if that's good or not.
TotalBiscuit did a fairly enthusiastic review of the pre-release gimped-beta he was given; whether or not you like him, that's liable to give it good attention.
Most of the people who have actually played it that I've spoken to rave. (Admittedly, that's like, myself, one other person, and this thread.)
Go figure?
>>
>>46463203
>Do we think the game is selling well? I have no idea how to measure this.
Mhm, hard to say. Though I reckon that video that TB did on the other day (where he spends like half of it geeking out over how much he likes it) will be some good publicity.
>>
>>46463259
>me, myself and BFG general
Yeah that is pretty much about where I am in my knowledge of hype. I haven't checked but I assume /v/ hates it.

>>46463264
Is 60,000 good? Yes I am actually this stupid. I really have no idea.
>>
>>46463342
The threads usually devolve to shitposting so don't bother with /v/.
I'm not sure if 60k is a good number but I think it's decent. Considering the game costs 35$ and if you multiply that with 60k. I'd say they're getting their money's worth so far.
>>
>>46463342
>Yes I am actually this stupid. I really have no idea.
Well, it's not bad for something that's not out of beta yet, but if that were for the actual full game, then it'd be pretty bad (I think, I really have no idea about this stuff).
>>
>>46463419
Hmm that works out to about 1.5 million bongs. For a very small team nowhere near release, that's actually pretty good I assume.

>actual unironic joy, untainted by sarcasm
>>
>>46463476
I couldn't say, I don't know much about how a gaming studio works. They seem to be doing good so far. They're getting some good publicity with TB and Angry Joe both praising it. So I would say that sales will go up a good bit when they release.
>>
>>46463560
>TB, angryjoe
Had to Google who these people.

>I am so fucking old
>>
>>46463259
>Most of the people who have actually played it that I've spoken to rave.

The friends I have who enjoy 40k and vidya, either have it, or regret being console plebs.

>>46463770
I'm their target demographic and even I only know angryjoe because of the way he fucked up with his shilling for SotS 2. He's annoying as fuck to watch. Don't care about the other guy either.
>>
>>46463851
They're both annoying to listen to anymore. Total Biscuit is an elitist prick who gets mad if framreate goes 1 frame under 60. Big audience though
>>
>>46463770
they're not worth watching. but they do have a lot of people subscribed to them, and when they make videos praising a game, it normally gets a lot more sales because of the 'signal boost.'
>>
>>46463851
>>46463903
>>46463973
It appears the route to YT celebrity in gaming is to be incredibly annoying.

I have also just discovered pewdiepie. I need a very big drink.

Then I'm going to plot my own YT channel.
>>
>>46453251
I know the Helios guy was making ones with plug-in tubes and B-cannon; I've seen a couple dudes make theirs by dremeling down the front end and adding in MW:Dark Age SRM-6 racks and lance turrets. I personally am using a couple magged plugs for my Grey Knight cruiser.
>>
>>46464247
Take another big drink, scream at the computer screen like a moron and get that precious YouTube money.
Want some cancer to go with that alcohol poisoning? Most of those YouTube people think of what they're doing as a full time job.
>>
>>46464247
Do you think people are just watching them so they can learn how to be even more annoying in real life?
>>
>>46464428
I mean, if it makes money, it could be.
People used to write about video games as a full time job. Making videos about them is just another medium.
>>
>>46464500
They can make a shit ton of money as far as I can tell. I just don't see why they choose to go down this path for a long period of time. It's incredibly unpredictable, like with audiences moving on to other YouTubers or their videos can get their ad revenue taken away from them at any point in time. Just my opinion.
>>
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>>46462503
>>46462460
This is why Hive Mind Imperatives exist. I tend to pick the critical orders first, since your escorts are usually doing the "right" thing from the flowchart anyway. I personally avoid the problem by giving my Hive Ships Bio-Plasma in the nose, thorax bays and side batteries. Then all you have to do is tack if you want to lock on.

Oh, and keep in mind, if you >roll< for an AAF, you still get +4d6 speed. That can make life unpleasant for a kiting faggot right quickly.
>>
>>46464640
I can't argue, but it's a niche in the market, and if there's a hole, someone will try to fill it. It's unstable, unbroken ground, and could be rekt by google policy, random legislation, or any of a dozen different things they have no control over, but hey, mad dosh.

And even without dosh, it's a hole, someone will fill it. Pretty much no matter what.

I find AJ moderately annoying and don't really mind TB too much. I don't watch either though, except when they're pretty much the only footage on something I care about already, like SotS 2 or BFG:A.
>>
>>46465271
Did sots 2 ever become playable? Or did it stay at moo3 before they pulled the plug?
>>
>>46465332
I'm not the one to ask. I actually quite liked the game as it was, just felt it needed a few cement trucks worth of polish. I genuinely think it's a good game, but the half-finished nature was unbearably frustrating; It was hard to tell what worked, was implemented, what didn't work, but was implemented, what wasn't even party of the game, and what was a bug. It could also have done with some serious polish.

But I really adored the amount of logistics it involved, from building forward bases in preparation for a war, having to use one fleet to run interdiction, one fleet to batter down defenses and orbitals, one fleet to actually stage a planetary assault. Greater techtree, carrier combat, leviathans, etc. I wanted so badly for it to be good, but it's so frustratingly abrasive. (And that doesn't begin to encompass the actual dev's personalities.)

I loved the setting as much as I love 40k. So sad.
>>
>>46464691
personally I like too put a torpedo kraken in all of my escort squadrons. So they default too reload and I still have full control instead of just drifting forward if there's nothing better to do.

plus a little more ordnance saturation can help overwhelm enemy fighter cover.
>>
>>46465588
I tried watching a let's play of the game with the latest patch but gave up after more than 5 hours of gameplay on a small map with multiple computer players and not a single space battle.
>>
>>46465665
I hear it's fun in multiplayer, but none of my friends want to buy it because of the launch.
>>
>>46464691
>>46465649
Good advice. I'll keep it in mind.
>>
Does anyone know a good source for the old square epic bases? I would like to use them for my ordnance markers.
>>
>>46466145
if you're just after 20mm squares there's a few people on ebay who do lasercut mdf, plywood or acrylic ones really cheap.
>>
>>46467148
what I'm looking for are 20mm bases with the holes/slots to fit the attachment point the recasts from irene come with.

pic related
>>
>>46467508
oh. it might be easier to get just flat bases and drill the shallow holes yourself.
The original epic bases have been out of production for a while now so you're down too looking for second hand ones.
>>
What do with ork battlecruiser in vidya?
>>
Which should I take in the vidya, emperor or retribution?
>>
>>46469180
I prefer the Emperor, big strike craft wings, decent macros, 10k sensor range, 10k micro-warp jump range.
>>
>>46469180
The general consensus seems to be that the Retribution greatly underperforms in its current form and is the worst BB in the game.
>>
Gentlemen, I have come to confess a most grievous failing on my part, and plead for the mercy of both the Emperor and your most gracious selves.

Since my purchase of the vidya (early in March, I believe), I have played nothing but the Imperial Navy. I still have not yet unlocked my first battleship.

Please, tell me what I'm doing wrong.
>>
>>46469180
Look at it this way:

>Emperor-class
Has 4 Fighter Launch Bays, and Dorsal and Broadside Macrocannons that do 18 x 18 damage.
>Retribution
Has 3 Broadside Macrocannons that do 36 x 12 damage, and three dorsal Lances. And Torpedoes.

The Emperor is doing 324 damage with its macrocannons compared to the Retribution's 432.

The Retribution fires 8 Torpedoes compared to 24 Emperor Bombers or Assault Boats, which means more of them will be shot down, and they're more inaccurate.

The Retribution does have Lances, which the Emperor lacks, and should have heavier prow armor than the Emperor.

But the Emperor does 3/4 the damage that a Retribution does, has more accurate long-range weapons, and can launch more ordnance at a greater rate than the Retribution.
>>
>>46468953
Ork capitals are easily specialised with their kustom points. The BC works best imo as a dedicated carrier (though a normal kooza can do that just as well so it's kinda meh) with dual grot launchaz in the broadsides, as a point-blank brawler with dual heavy kannon broadsides or as a sniper and short/mid range brawler and crit sniper with two forward-facing mega zzaps.

The mega kannon I'm a little bit sceptical about - it works best on light cruisers imo, because giving up a 4-tube torp launcher is rather less a sacrifice than giving up a six-tube one. (And if you really give up the 8 tubes on the BB, I'm just shaking my head at you.)

Also, do not replace that dorsal spot with a grot launcher. You get only one launcher for that kustom point instead of two on a broadside slot and the particular slot is actually not front-only, but a 270° dorsal weapon.

Then you build your skills/upgrades/favours around that role you have chosen.
>>
>>46469675
I bought it midway through March and have level 8 Imp and Chaos admiral. Do you not play much?
>>
>>46469848
It would seem not. I've not played anything else since I got it, though.
>>
>>46469940
I freely admit I've been playing the shit out of it. 23 hours so far.
>>
>>46437471
What game is that, anyway? I don't recognize it.
>>
Speaking of vidya...do you prefer the Despoiler or the Desolator?
>>
>>46470075
Pretty sure again here the carrier is widely considered the superior ship.
>>
>>46470015
Wargame.
Possibly ALB, Red Dragon, or some other expansions.
>>
I'm putting together a new fleet of Imperial ships thanks to the resurgence of BFG at my FLGS. Buncha guys who used to play it were talking about BFG:A, and I got in on the conversation. A week later, I've played my first three games with borrowed ships. One of the old guys was even nice enough to gift me a few Dauntlesses. I've got a squadron of 3 Firestorms, and 1 Dictator cruiser coming in soon too. Any suggestions on where to expand my little fleet next?

Anybody ever painted imperial navy ships in the colors of the White Squadron from the US Navy? I've been wondering how that'd look.
>>
>>46470223

What about the Ork one? What is the best combination? Pure brawler? Support?
>>
>>46470675
I only just started playing Orks. I have no idea what I'm doing.
>>
>>46470675
I have it set up as a brawler but use it for support. It will destroy anything getting close, and most people target it first instead of the damage dealin cruisers
>>
>>46470663
There was a guy several threads back who was thinking about doing that.
>>
So, speaking in non-game, fluff terms, what would battle between two Escorts look like?
>>
>>46469548
>>46469477
Retribution is basically a tank, you use it to soak up enemy fire while your other ships maneuver around the enemy fleet. Don't expect to level it up; just use it as a damage soak.
>>
>>46470939
In that usage is it actually any tougher than an Emperor? I do miss the prow torpedos on the Ret though. Man they did a lot of damage, specially if the target had lost some turrets.
>>
>>46471024

It is harder for the Retribution to carry your team.
>>
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>>46469675

Sounds like you really don't play a lot, I got orks to 8 in a day and a half.

>>46469180
See>>46469548

>>46468953

Ork battlecruisers are the exact same ship as the cruiser, with the exception of having another skill slot and 3 more defence turrets, and another grot prow gun.

You do with them what you do with everyone else, pick the mega kannon, and use all the other points for heavy kannonz.

See pic for credentials.

>>46470075

Desolator is very underwhelming, despoiler is the superior by a good margin, but it's a carrier. Take that as you will.

If you can help it, try not to use the desolator, it has the same broadside damage as the acheron, which means that it's a direct damage battleship with firepower equal to a ship in a class below it, and that's terrible.

See http://imgur.com/8XPzGz7 for credentials

>>46470675

Put a mega kannon on it, now put the other points into heavy kannonz. Use it as the big bad tyrone of your fleet and molest people because they dared to drop the soap in your general vicinity.

Even if they didn't drop the soap, molest them anyway.
>>
>>46471024
It has more armor on the prow, I think? Other than that, it's got the same HP and Shields unless you upgrade. But it's useless at range anyway.
>>
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>>46471241
>Tengen Toppa Gorka Morka

You, I like you
>>
>>46464247
I went through a phase.of watching them (youtube commentaries in general) but in my defence I was working night shifts and desperate for noise to keep me company

No idea why you'd watch some of them for fun
>>
>>46470663
I dont play IN, but heres my take on things:

If you are going for one dictator, get a second. One will generally be overwhelmed, and do not have enough launch bays to keep your fleet safe *and* attack the enemy...The guns are pretty anemic too.

But a pair of them, squadroned and keeping some distance between each other will give you more reliable Reload Ordnance (due to higher average leadership), a pretty strong combined broadside of 12 and if you really want to fuck somebody up, move them into base to base with each other and launch a str 12 torpedo wave and 8 bombers at the same target
>>
>>46439484
>canon?

Ha!
>>
>>46470908
Depends on the class but not much different than larger ship combat. On their own from an outside observer it would look like a long, slow dance between two points of light in the sky.

FYI in RT a single round in space combat covers half an hour because of the distances.
>>
>>46471576
Wish armour affected more things. At this point the only thing left is long-range macro fire.
>>
>>46472959
thats kinda what it is in BFG sometimes.
the devs have mentioned they envisioned it with a telescopic timescale, when the ships are far apart at long ranges each turn is half an hour or so as fire solutions and manouvers are carefully calculated and planned. as the fleets get closer time scale drops so by the time you're slugging it out at close range launching boarding attacks each turn is only a miniute or so as things get more frantic.
>>
>>46473387

Armor affects just about everything already, excepting perhaps the nova cannon and boardings. Weapons, asteroid fields, ship collisions, torpedoes, space mines, and a few other things I'm forgetting.

Armor piercing doesn't totally ignore armor either, just reduces it to 25, which can be mostly compensated for with brace for impact.

It's probably a good thing that armor piercing is somewhat readily available, since armor is the chance to ignore damage entirely.

An ork or imperial ship can get up to 95 armor on their prow with brace for impact, and I'm sure I don't need to tell you how incredibly difficult it would be to hit it without armor piercing.
>>
>>46470908
Very fast and very brutal. Escorts are, as a rule, overgunned and underarmoured. To take the quintessential sword class, they have some very good odds of killing each other with the opening volley, with Lance escorts it would be abit slower and would look alot like a space-joust.

If Eldar escorts are involved they win, end of story, with the opening volley.
>>
>>46473514
Lances, Bombers, Torpedoes, AP Macros, Nova Cannons, and Plasma Bombs all ignore armour.

Good point about asteroids, mines and ramming I forgot about those. The armoured prow is very useful for that as the IN. I guess Chaos missiles are affected as well.

>Armor piercing doesn't totally ignore armor either, just reduces it to 25, which can be mostly compensated for with brace for impact.
Well it ignores it in the sense that it doesn't matter what your original armour value was.
>>
>>46473632

>Lances, Bombers, Torpedoes, AP Macros, Nova Cannons, and Plasma Bombs all ignore armour.

"Ignore armor" is still a bit misleading, the only things that totally ignore armor are nova cannons and plasma bombs I believe.

From what I've heard bombers go against the lowest armor value on the ship, which would make them especially effective against orks.

>Well it ignores it in the sense that it doesn't matter what your original armour value was.

Yes, still, it's a bit misleading.
>>
>>46473704
>"Ignore armor" is still a bit misleading, the only things that totally ignore armor are nova cannons and plasma bombs I believe.
True. I guess just armour-piercing is a better descriptor. I think you're right in that only Novas and Plasma Bombs actually ignore armour outright. Probably because it would be a bit of a kick in the balls if your nova/plasma was blocked because of RNG.
>>
>>46454174
So like gray goo the result was a bland and non innovative game that failed hard?
>>
>>46474879

Correct.

The truth is that Eugen isn't a very competent game developer, the Wargames have been successful not because of quality but because they were innovative. There's literally nothing like them on the market and they cater to people who are neither into the gookclicking APM-fest that is Relic or Blizzard RTS nor are grognards into hex-based wargames.

Everyone here ought to give Wargame a try, it's a really unique experience. Not polished at all though, and that's a problem when you're doing something that HAS been done before.
>>
>>46474900
I have Wargame RD installed, I like it and I'm pretty good at making decks after 23 hours of gameplay, but I have never really played in Skirmish or MP.
>>
>>46474979

>23 hours of gameplay
>All spent in the armory masturbating to tanks

I know that feel anon.

Give MP a shot though, it's not nearly as stressful as you think.
>>
>>46474995
I should try so, its not really micro-intensive right?

That's why I am going do buy BFG:A too, the industry need to know that there is a demand for less competitive, not reflex based RTS.
>>
>>46474995
No, but atleast when I played it was pretty cancerous.

Defence is king, reconwars with artillery and airspam will win you the game and if you play conquest (you should) then its a chopper rush to the center followed by the above.
>>
>>46475025

It's macro-intensive, it's far more important to have situational awareness, understand where the enemy is/may be, what they're fielding, what your teammates are fielding, how well that synergises with your own shit.

It's the first non-autistic wargame I've played where you're rewarded for proper strategic thinking rather than fast clicking and microing.

Sure, microing will help but it won't win you the game if you dont' do the other stuff. As for pace, I've won games where I've had an APM of maybe 30, as in I'd hover over the macromap, look at how the forces are distributed and issue an order maybe once every 3-5 seconds unless an emergency occurred.

It's a based game.
>>
>>46475066
Yeah That's why I'm interested, Its pretty similar to Homeworld in that regard.
>>
>>46475092

It plays very differently to Homeworld though, for obvious reasons.
>>
>>46475066
Yeah, the game had a way of being incredibly satisfying if you pulled off a good play thanks to a bit of foresight and preparation. Like killing a platoon of shiny new T90s by rushing a few Jägers up their ass. Or brapping an giant chopper rush out of the sky with some well-placed shilkas. Good shit.
>>
>>46475163

>That sensation when you send heliborne platoon of elite infantry to take position at the start of a round in a patch of trees next to a road you anticipate the enemy will use to move towards an urban area and they ambush an entire convoy of motorized inf, killing most of them before they can even get out of their APCs.
>>
Hello, where i can find schemes for big paper model of bfg ships? such as models of historical ships
>>
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>>46475190
>tfw i used to anticipate this and set up 3 155s and a few mortors to hammer the opposition and have the inf walk in

Actually made a guy rage quick because he put 5 units of SF on the edge of town waiting and lost them all
>>
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>>46476211

You mean you preceded your main assault with an artillery bombardment of expected enemy strong-points? Gee whiz anon, where did you get such a revolutionary idea?
>>
>>46475163

Plus it allowed for some pretty hilarious builds in friendly games. I simply adored playing Cat C East Germany/North Korea/PACT - create a screen of cheapo eatshields, then mass up a full-scale soviet style maneuver offense. Sure, your units are all old crap. But sheer numbers, high veterancy everywhere, full-spectrum combined arms and a shitload of cheap artillery to supress enemies in a wide area with make up for it pretty well. Also, you were jsut death incarnate in urban meatgrinders with dirt-cheap tanks, hordes of high-vet infantry and a surplus of artillery as well as direct fire support.
>>
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>>46476247
Stalin taught me well

You would be surprised how stupid most people that play Wargame are. Actual tactics really surprise people, kinda scary to be honest.

>pic not related but funny
>>
>>46476335
That's sad. I've never played the game but I believe that. Seems to be a common theme in strategy games now.
>>
>>46476554
Its just more about meme units and cheesy ways of winning. I'm only average at it because I refuse to play meta and use tactics that seem to me( a military dude) completely retarded but work because of ingame mechanics.


BFG:A is playing the balance between TT and faster paced the 'RTS' of today quite well if favouring the vidya influences more, which is fair as they got to get new people in more than the TT fans. I just need bigger fleets ,a slightly slower pace and the ability to more fucking zoom out more and I will be happy
>>
>>46476637
I know that feel. Not a military person but I appreciate the tactics that are used and why they're used.
Have you ever played Supreme Commander: Forged Alliance?
>>
>>46476673
Never quite gelled with it or got into it big time but played the original a fair amount.
>>
>>46476637
What, you mean that masses of planes from the 60's dive bombing high end AA en mass doesnt work out in reality!?!
>>
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>>46476782
No thats legit. Think how effective desert storm could have been if the leaders had seen the light.
>>
>>46476731
It's better than the original in every way. I've put hundreds if not thousands of hours into it. I see it as what an RTS should strive to be like. Company of Heroes is also an amazing RTS.
>>
>>46476554

In fairness, BMPT's got a MASSIVE price increase after it was revealed how completely broken they were in Wargame.
Also, that guy is a fucking moron for not going combined arms. Scouting elements should have fucking spotted that shitshow long before his infantry came close.

In subsequent Wargames you'd probably start retreating when you realised how fucked you were. Certainly you'd start artillery barrages into the area as well as air-strikes.
Hell, if he actually killed those things in that wood he'd make points back for everything he'd just lost and then some.
>>
>>46476902
I enjoyed it and agree with you but i need to be the right mood to play and need to clear a few hours.

I just detest the MOBAness sneaking into what was RTS gameplay and the attempts to bring it back have been lackluster to say the least. It sickens me.

I still hold SC responsible for killing RTS and making a whole generation of players think that clickers per minumte and build orders are the way to play games, what happened to thinking and positioning?
>>
How many /wgg/ here?. May it die in peace
>>
>>46477028

You only believe that MOBAs are trying to bring back RTS because you see the genre as a subgenre of RTS instead of its own genre. You can argue about this but the main point with this is that their gameplay is fundamentally different
>>
>>46477102

Yeah, I agree with you here, anon. I personally dislike the MOBA genre, but let's be real, they only share the most superficial of similarities with RTSes. Hell, plenty of newer MOBAs ditch the isometric RTS camera angle altogether.
>>
>>46476802
What the fuck. That's beyond over-engineered.
>>
>>46477141
I would like MOBAs if they all weren't all on the same map on the same 3 lanes.
>>
>>46477311
The grills make the thing look more elaborate than it actually is. Everything else is pretty standard: smoke launchers, infrared sights, periscopes, etc. Dunno what the horizontal bar on top is for, but it might be some kind of comms equipment or active countermeasures.
>>
>>46477355

That's the standard design because MOBAs are engineered specifically for e-sports, and fun is a secondary concern, sometimes completely unintended. Or even totally absent.
>>
>>46477627
Yeah but ONE MAP in a multi-million dollars games? Not even multiple environments?
>>
>>46477680

I like to think that they tell themselves that it simulates how every sports pitch looks identical to the next one.
>>
>>46477680
Balancing a game for one map is far easier than for multiple ones. Abilities/tactics/champions that are broken in one type of arena are unplayable in a different one. It also means players can focus on team skills and razor-edge reactions when training.

This is the difference between a game and an E-sport in my opinion: a game has multiple ways of being played, a sport has one way that must be optimised for.
>>
>>46477879

You said it much more eloquently than I, but I was going for mean jabs instead of informative analysis, so there's that.
>>
>>46478099
Well, I didn't say I LIKE the damn things being everywhere. MOBAs are interesting, but not all games should be one. And BFG:A is definitely not one, and the loud competitive nutters on the forums trying to make it one are insufferable.

I really just want the game to be slower, with longer cooldowns and less get-out-of-fail abilities (why does warp-jump exist again?). That way there's more time for interesting wide-strategies to emerge, and players can't just make up for bad plays through micro. It's naval warfare, so why are matches over in 5mins?
>>
>>46478209

I am totally on board with the idea of slowing the pace of the game down. Longer cooldowns would be a logical component of such a change.

Warp jump seems like an ability that should only be triggerable in the game modes where it is relevant, or through insubordination.
>>
>>46477627
The standard design of one map came about naturally as a result of the original AoS/DotA games only being custom maps in a map editor. A custom game was made on one map and distributed as one map. Custom games were hosted by players and filled up manually, so creating "DotA map A", "DotA map B" and "DotA map C" only meant that you'd divide the community and end up with people hosting lobbies for their preferred map and waiting hours for the slots to fill up. It made more sense for the map makers to work on one definitive version, making their custom game better and better by adding/fixing heroes and tweaking the geography rather than creating new maps.

The natural evolution into standalone games with HoN/LoL/Dota 2 etc. was made with the mindset of "let's copy DotA but make it better", which meant starting development with the 3-lane map as a base. Most games have tried to create different maps but given that people had already played on the same map for 5+ years at that point, the different maps quickly became seen as "casual" alternatives.
>>
>>46478462
Not him. I don't know how I feel about the warp jump honestly. I see that it's a way to prevent your ships from getting destroyed, but other than that I don't really see the point of it.
>>
>>46477879
>>46478209
I guess so, but non competitive MOBAs don't exist and non competitive RTS keep failing...
>>
>>46478512
That was informative, thanks.
>>
>>46478462
>>46478561
Sorry, I meant the Micro-Warp Teleport ability. It makes no sense in fluff and lets you get out of making strategic mistakes. You've got yourself rammed by orks? Eldar in your rear-arc? lol-nope, just hit the "undo" button.

>>46478633
It's perfectly possible to have a competitive game that doesn't test twitch reflexes and micro above all other considerations. Sure, most of those are turn based, but it's not mandatory. Personally, my favourite strategy game is DEFCON.
>>
New Thread for the Tread god
>>46478944
>>
File: rvKFwxD.gif (499KB, 498x286px) Image search: [Google]
rvKFwxD.gif
499KB, 498x286px
>>46478683
>>
>>46478928
>lol-nope, just hit the "undo" button.

Once every three minutes and only within the ships sensro range. Plenty limited, all things told.
Thread posts: 329
Thread images: 79


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