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Infinity General: Remote Presence Edition

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Thread replies: 373
Thread images: 45

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Infinity is a 28mm scale skirmish game where PanO can't have pinup minis of its TAG pilots, and therefore was forced to improvise.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that doesn't work properly:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Previous Thread:
>>46413425
>>
>>46430861
>Mormaers are still worthless

Feck dammi'!
>>
Which new units were added for the Nomads?
>>
javascript:quote('46429880');
>Coordinative order can be used on fireteam now?

What? No man only on individual models, members of fireteam must break their link to do CO as long as i remember.
>>
>>46431189
I think just Taskmasters
>>
>>46431189
Taskmasters. Don't think there's anything more.

>>46431043
I don't understand why CB didn't have them be able to form haris teams with Scot Guards. Those units would be a perfect fit for one another. They're the same speed and Guards are significantly cheaper than Mormaers, making them useful for padding out the link. Instead there's just Grey Rifles that cost the same as a Mormaer and would be wasted in a link of them. Fookin daft spanish cunts.
>>
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>>46430861
>>
How viable is tohaa and do they have debuffs/buffs/DOT?
If so is using them a viable tactic?
>>
>>46431451
They are viable. Buffs, debuffs, and dots are more for factions with hacker and wow, though they have a few. Theyre situational, and you cant build a list around them
>>
>>46431451
We have biohacking and two white hacking device. Info warfare isn't our factions thing.
>>
>>46431449
>>46430861

Staph. I don't need to try and run a useless 2-tag list that will fail miserably!
>>
>>46431539
>>46431499
Considering that they are viable, why do so few players use them? Is there anything I should know before I start buying their miniatures?
>>
I dislike that Infinity has no fluff at all compared to other systems.
>>
>>46431565
Theyre new. Before buying, consider they have the smallest range, so its very easy to pick up the entire range. I traded in a bunch of chaos warriors and bought the entire tohaa range, and now i just buy one new model every 2 or 3 months
>>
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>>46431583
>>
>>46431540
You don't need to, but you want to. You desire those TAGfus. Do it fag.

>>46431565
They're the new kid on the block, so they're not as well established as the other factions.

>>46431583
https://web.archive.org/web/20150228162036/http://www.infinitythegame.com/infinity/en

Hopefully the RPG will help with that. The old catalogue has a bunch of unit fluff, though.
>>
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So, which model was hit the worst in the new book? Teutons? Azra'il? Other?
And which unit was the most desperate for an update, but didn't get one? Anacondas? Neoterran Bolts?
>>
>>46431583

It has some of decent world building though. Everything just sort of fits well together as far as the breakdown of the world.

I would like if they did more comic style stuff honestly. The little mini comic strips are nice and if they did more, longer form comics set in the same universe, it would be cool.

Overall though, I can't see a "central story" working in Infinity but if they did short stories or collections of stories following the same characters, it would be sweet.
>>
>>46431739
There was nice introduction in O:FS, putting some life into the units.
>>
>>46431359
And do they have anything special?
>>
>>46431583
Compared to which other systems? Come on, let us hear, which systems, beyond 40k and Battletech, both of which are 30 years old, have significantly more fluff.
>>
>>46431895
Malifaux, Warmachine, Heavy Gear, Kings of War, Dystopian Wars, AT-43, Renegade Legion, Warzone, Gear Kreig.
>>
>>46431905
I play malifaux, I played Warmachine, and I played Dystopian wars. Malifaux has somewhat more of background, but most of it is character stories, it has almost no established world background. Dystopian wars has NO background to speak of, because spartan games are as devoid of creativity as sahara is of kangaroos. Warmachine has more fluff, but not significantly so, and they do have about 5 years' head start. Renegade Legion and Gear Krieg are both deader than doornails, and Heavy gear has just about as much fluff as infinity, if we're merciful and include the tv show. Kings of war is just you trolling. AT-43 had about as much fluff as Infinity has as well, except it's also dead so it will never have any new fluff.
>>
>>46431882
Super-heavy HI with CrazyKoalas and Fireteam Duo. In Bakunin. You tell me.
>>
>>46431965
I have no dog in this fight, I just grabbed a bunch of names off Wikipedia to waste your time.
>>
>>46432253
One minute of my life on the shitter that i will never get back, you master troll, you.
>>
>>46431965
I'd argue that Warmahordes has significantly more fluff. Not better, mind you, just more.
Also, I now miss AT-43 and Heavy Gear...
>>
>>46431583
1/10 for making me reply
>>
>>46432224
Stats?
>>
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Man, I'm kinda bummed Neoterran Bolts continue to be shit, but ORC Haris and Locusts should molify me somewhat.
The Black Friars seem out of place in NCA though, what with their knight-theme and all.
>>
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>>46432557
Collected from last thread because I'm such a cool guy.
>>
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>>46432557
Basic superheavy infantry, stat-wise.
>>
>>46432578
>Crazy Koalas + Tinbot
Ayy, give him a Doc/Engi and a G: Synchronized bot to make him the Puppeteer.
>>
Any other Shock Army player?
How do you find changes?
What are you going to try first?
Do you like more Aleph units in the Sectorial?
>>
>>46432661
I don't really get why Shock Army uses Nagas instead of Croc Men. Or why Croc Men are in vanilla only. I know they're from Paradiso, but are they planned for any sectoral even? ORCs are from Varuna and yet they got some for Acontecimento and NeoTerra now, which makes sense considering superpowers' nations are supposed to work as one.
>>
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I'm really hoping that Teutons not being mentioned as a linkable Order is some kind of typo. It would make the most sense to link them with Magister Knights.
Also if I'm reading this right Magister Knights can only link with Hospitallers? You can't add them to Santiago?
>>
>>46432661
I love AVA5 on Bagh-Mari and Orcs are decent enough I guess. Greeks need to fuck off. Montesa changes are pretty nice. I'll take assault and duo over 1 point of ARM. They fixed the Regular hacker but ignored the FO for some reason. It's a good start, and I am hopeful for the future.

>>46432692
Nagas are trained on Acontecimento, so ASA gets to make use of them. The croc cock is considered too powerful for any mere sectorial to handle.
>>
>>46432752
I hope it's all a typo and they got linkable, as well as dogged to replace their courage. But deep inside I know my hope is in vain.
You're reading this wrong. Magisters can link with either Santiagos or Hospitallers.
>>
>>46432804
Oh, I see that in the pastebin it is written wrong and Santiago are not mentioned, only Hospitallers.
Also I wonder if I need to choose Hospitallers as my main Order if I want a mixed link. It looks more like the knights are added to the Magister link, not the other way around, so I can probably choose a different one.
Because I would always choose Holy Sepulchre for fluff reasons, but a single HMG/Doctor Hospitaller in the mix wouldn't hurt.
>>
>>46432752
>>46432978
redoing the pasta now with better scans, will double-check that.
>>
Reposting this, for those who are interested:
http://infinity.modiphiusapps.hostinguk.org/

Should we add it to the OP next thread?
>>
>>46433167
We should add this and a Dropbox of the HSN3 screens to the OP
>>
>>46432569
I'm thinking of proxying the Nisse with fusilier arms, and a bolt helmet antenna tail things as a black friar, as well as painting it with black highlights instead of red.
>>
>>46432569
With Locust and other stuff maybe it'll be easier to build a good list with Bolts.
Have the Bolts as your main killing force, add Locust and some Auxilias, sprinkle with Remotes, forgo Swiss or Aquila. Should work just as well. The problem is that they are constantly compared to Wildcats and it's hard to compete with guys who've got power to the max. Kind of like most MSV support snipers in 30-35pts range pale in comparison to Nisse.
>>
>>46432692
Crockman will appear in Varuna Sectorial. Unfortunately this means another year or two of waiting. I wouldn't be surprised if Varuna gets a fireteam of ORC. I don't mind, they're a solid HI.

>>46432754
I'm not liking more reliance on Aleph units, but they are helpful and Montesa is a reason I wish it'd be May already. I think Shock Army has a good hacking potential, something many players might not expect.
>>
>>46433649
Hopefully they're just filling in, and ASA will get its own MSV2 sniper and toasty auxbots in time.
>>
>>46433633
>Wildcats
>guys who've got power to the max
Are they tough as nails when all else fails?

In all seriousnes, even with Locusts and stuff you'd intentionally gimp yourself twice over by taking Bolts and leaving the Aquila/Swiss at home.
It's a shame, really, Bolts are such sexy minis, but without a significant price drop or some buffs they are just a very sub-par unit in a sectorial brimming with amazing choices. Even in their own faction's weight class they are overshadowed by the other linkable troops. Bagh-Mari outperform them easily, and once the Nisses become Linkable in Svalarheima it'll be even more pronounced.
>>
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Poppy Terrain
>>
>>46434505
A Nisse link might be stupid expensive though. A 3-man Nisse link with Paramedic, HMG and Combi is 96 pts. It might have the same problems Moiras have of having a lot of points in 1W units and they don't even have ODD.
Kind of seems like having more than one, maybe two Nisse is inefficient overkill, unless they get duo.
>>
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Poppy Terrain - how to?
>>
>>46434611
>>46434637
Not sure if this is the right thread, but cool.

Anyone working on something? I'm painting a Fusilier with HMG, an Akal Commando and a Pathfinder Dronbot right now.
>>
>>46431726

Anacondas didn't get hit, which is kind of a hit in and of itself, but it seems Mercs are going to be focused on a bit later.

Neoterran Bolts got Haris, but otherwise they're just slightly more expensive Wildcats.
>>
>>46434505
>linking Nisses
Maybe if they get Haris. A full link would be a waste of points.

>>46434810
Did they? Bolts with Haris would be quite useful, but I'm pretty sure they didn't get it. Maybe you're thinking of Bagh-Mari, which got Haris but have no need for it whatsoever since they're the only thing worth linking in ASA.
>>
>>46434810
No Haris for Bolts, that'd make them slightly useful and we can't have that.
>>
So am I correct in assuming that the Securitate were ignored in Human Sphere, because the big Tunguska Nomad unit changes are going to be made in the next book?
>>
Who are some good manufacturers of modular, internal corridor terrain? I'm looking to create a board on a ship's interior with cargo hold, medbay, engineering, bridge, half a dozen corridors, etc., and am looking for a good manufacturer.

I'm aware of Hirst Arts and they're currently my standby choice for DIY terrain, but I want to see if someone's got a line on a manufacturer I might know about.
>>
>>46435034

Yup. Securitate has no changes. Actually, I don't think ANYTHING Tunguska got any changes, it's all Bakunin and Corregidor across the board.

I guess if people look at the sectorials that didn't get a change in most or all of their units, they might spot what's coming up for Acheron.
>>
>>46435034
Most likely. There's no Tunguska stuff in this book.
>>
>>46435034
Tunguska will never arrive.
>>
>>46435111
They're so covert only a handful of their units have revealed themselves in the Army Builder.
The rest are there, you just need to figure out how to get to them
>>
>>46435169
Ooh, is it like how a few Shasvastii units disguised themselves as E-Drones in Army 5?
>>
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>>46435111
>>
>>46431726
Moiras :(
>>
>>46431726
Phoenix is shit now

But Posthumans are now usable, so it's a wash
>>
>>46435471
I don't understand the Bakunin changes. We didn't need more specialists. We get a heavy infantry that's as much as a Gecko? If I ran Riot Grrls I'd be happy but I don't like the models. Moiras still have less BS than the healer, and a link is still 160 points for one wound models with no BTS. I just wanted a reason to take all my Observance stuff. I guess it's cool if I take 2 Custodiers I can duo them. Our combat rems got cheaper and better, I'm happy about that.
>>
anything intersting about mrrf in n3 human sphere out yet ?
>>
>>46435746

Kusanagi got a Spitfire. I'd be tempted to field her and a Custodier pair in a Haris link.
>>
I still dont get why people expected more from the Bolts. Theyre already pretty good in a solid sectorial.

>>46435471
Wait, what happen to the Moiras?

>>46435576
>Phoenix is shit now
Uhm excuse me? Phoenix is stil as good as he ever was. 5 more pts is nothing. Now he's priced competitively with the other officers.
>>
I haven't played Infinity since the end of N2/start of N3. I played Bakunin sectoral.

Can anyone spoon-feed me as to what the fuck is currently going on?
>>
>>46431965
I'd argue warmahordes and Heavy Gear have significantly more background. Both started out more or less as RPGs which are generally mean a good amount of starting fiction. Heavy Gear in particular was pretty prolific up until 3e, though unfortunately led itself to some retcons with new wargame editions. Warmahordes didn't focus as heavily in the RPGs until recently, but they do have a chunk of fiction every expansion, and they have been pumping those out regularly.

That said, the Infinity RPGs will be looking to pad out the background quite a bit and with HSN3 out of the way, Acheron Falls may advance things a bit.
>>
>>46435924

>Can anyone spoon-feed me
I appreciate you didn't use the term "red-pill," so here's what I've collected.

Riot Grrls can Haris Link now. They also get a HRL and TinBot_B profile. Custodiers can also Haris Link. Custodiers also got an AHD option. Or was it KHD?

Kusanagi gets a Spitfire Profile, and she can officially Core link with Moiras with a Revered Healer in the team, or Haris Link with Custodiers (but probably not with a Healer in the mix). Chimera had some changes but I can't remember what, they're pretty minor.

We get this HUGE (like, S5 or something) HI called a Taskmaster who comes with Crazy Koalas and Fireteam: Duo (two-man Fireteam) for about the same cost as a Gecko.
>>
>>46436037

The Infinity RPG as well.

But it's not exactly that Infinity has no fluff, it's also that no one has really uploaded scans of the fluff book, so people who haven't bought the physical copies, or bothered to read their physical copies, don't really know much about it.
>>
>>46436041
Ok, that sounds pretty cool.

What are the Chimera changes, if you don't mind me asking?

I sometimes ran two squads just because I loved the little furry cruise missiles.
>>
>>46435906
They remove the assault pistol too...
>>
>>46436088

I think they lost one level of... Kinematica was it? I think they might have gotten a single point reduction for that, but I'm not sure. Needless to say, your furry cruise missile monsters are probably still as horrifying as before.
>>
>>46436098
Oh then that's some bullshit....
>>
>>46435906
>I still dont get why people expected more from the Bolts. Theyre already pretty good in a solid sectorial.
Bolts are utterly mediocre in a otherwise excellent sectorial *and* compare infavorably to pretty much all other MI in their price range.
To compound that issue, their special rules are almost binary in nature. Bioimmunity will come into play maybe once every ten games, at which point it's amazing, but won't do jack otherwise. Ignoring LoL is solid, but when it kicks in things have, more often than not, already gone tits up to the point where a couple of Bolts won't turn that around.
Their one unique trick, Drop Bears, are also now found on another unit that is leagues better, so there goes the one point they had going for them.
And there is a sort of expectation because they have gorgeous minis, cool fluff and are sort of the face of NCA.
>>
>>46436775

ah yeah - Infinity is all about comparing troop aspects out of context. A safe method to assess the usefulness of a unit.
>>
>>46436041
riot grrls also got a specialist op

bran got spec op for 37pts (now one of the most mobile specialists) as did kusanagi who can now link with custodier harris(who got access to a 30 point boarding shotgun option for 30 points with an assault device).

zero got KHD for 21 points and is a pretty good platform for it.

Im really happy with bakunin now, I will probably run a haris of custodiers led by kusinagi vs low tech or 3 riot grls, 1 specialist, spitfire and harris profile. I may be tempted to take both and fill rest with zeros and bran
>>
>>46437130
Can Kusanagi join a haris team of 3 custodiers bringing them up to 4 man?
>>
>>46437386
I assume it means kusinagi and 2 custodiers, still burst +1 burst spitfire on a NWI ODD troop, all 3 are specialists and link wont collapse if 1 goes down.

Id probably take a BS assault device for close range and a HD+ with a marker for white noise to keep msv away, I think if you use it you can have kusinagi enter the zone and she wont loose her ODD

Its quite a big toolbox on a pretty strong haris team, a shame the healer cant join kusinagi and a custodier for a more rounded toolset but cant have everything.
>>
Can someone please post a rules for EVO hd and DUO fireteam? As im playing vanilla this is very important to me. Thanks!
>>
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>>46437962
>>
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>>46437962
>>46438050
>>
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>>46437962
>>46438050
>>46438071
>>
>>46437386
>>46437611

Just the Haris team, which caps at 3, so two Custodiers and Kusanagi.

Yes, Kusanagi and the other Custodier keep their ODD in a White Noize zone, while the one executing it loses their. ODD isn't incompatible with White Noise, however the White Noise program is NFB as is the ODD, so the Custodier creating the White Noise zone loses their ODD while they generate the zone. Everyone else is fine.

I'd have loved a Fireteam: Observance, where all the Observance troops can mix and match in a 3-man Fireteam. Moiras, Healers, Custodiers, Kusanagi, and Sin-Eaters for a build-your-own Fireteam. Sin-Eaters and Healers might have to be 1-ofs, though. However, Haris seems fine enough. Two Custodiers and a Healer make a nice, cheaper alternative to Kusanagi if you're not taking Avicenna as team Doctor.
>>
The Interventor KHD profile posted in the previous thread has UPGRADE: Lightning, any ideas what that's about?
>>
>>46436088
>>46436131
Pupniks lost 1 level of Hyperdynamics, no price changes. So they're slightly less bullshit at dodging (though +6 is still a lot).
>>
>>46438665
>>
>>46436775
Well, I cant dispute any of that because it's mostly true. But I think Bioimmunity and Veteran L1 will become less situational. The thing that wins me over to the Bolts ovee Fusiilers, is that Fusiliers tend to be a defensive team whereas Bolts are a more aggressive mid field fighters. BS13(16 in a core link) makes a big difference. The Immunity from Isolation comes into play often enough at Midfield where infiltrating AHDs, EMaulers, etc etc could be a real threat to another fireteam. Bioimmunity works superbly against mines and Crazy Koalas, Viral, and now Red Furys.

So while I agree with your opinion to an extend, their loudout+models puts them over Fusiliers.

Just base my opinions and experiences of course. I just dont get why people are claiming theyre a shit unit.
>>
>>46438762
Thanks. So what makes that program special is that you can target two hackers with one short skill, right?
>>
>>46438751
A shame it seems like a straight nerf, regardless of how minor.

Probably won't stop be from fielding a pair anyway, though.
>>
>>46438901
ye, its a pretty good upgrade on a dirt cheap (20 pts) interventor, if you are up against pan-o hackers and are confident you can out roll them
>>
>>46433249
The profiles are available as a pdf now anyway on CB's site, so I'd say no to that. I'm hesitant about the character creation link because it's so damned clunky to use.
>>
>>46433633
yeah my SP Agema Marksman w/ ML found that out in a rooftop shootout
>>
>>46438094
what is duration of Fireteam PRO program?
>>
>>46439396
2 player turns
>>
>>46436447
yeah when my Phoenix shows up he'll mostly by proxying for Fireteam/LRL C. Sgt. Thrasymedes as I don't have the MC Hammer pants/Infiltration model from Dire Foes yet.

I also ordered an Atalanta model to try @ 39 points & use the 0.5 SWC I save not bringing Phoenix to finally add a Hacker to my list . . .

I see the Thorakitais have found Religion, & nesae Alke' is a point cheaper, otherwise a few +1's to CC here and there in Steel Phalanx
>>
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Naffatun WIP
>>
>>46439570
So far so good.
>>
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>>46439570
>>
>>46439512
And how do you think, is it worth making DUO teams in vanilla?
>>
>>46439565
The religious thing is annoying, but I usually prefer my thorakitai to stay put. It's an easy trade off for all the other shir like HMG, Feuerbach, and Marksman Rifle

Phoenix is still a decent HRL platform, but I hate using fireteams defensively, my Phoenix link was always marching foward, so losing the Assault Pistol sucks butts. At least it means I wont be taking all the time
>>
>>46432598
With free agent a squad can contain more than 10 miniatures?
>>
>>46439796
No
>>
>>46439796
Nope, the 10-man limit is still there.

However, this makes it easier to move certain troopers in from a small second order pool.
>>
>>46439570
That's one of my favorite models. Yours is looking superb so far.

>>46439721
Eh. Team Pro is great for sectorials. I feel like the Duo is just an add-on because vanilla armies can also take EVO. I think it'll be a benefit for turn 1 Rambos like Achilles/Patroclus
>>
>>46439770
How do Marksman rifles compares to Combi's? People seem pretty excited about the Feuerbach too.

Kinda of a double whammy losing the Assault Pistol + the point increase, I guess that's what happens when you're that popular in people's lists . . .
>>
>>46440028

Has 0-20 -3 and 20-60 +3
>>
>>46440028
Marksman rifles are good in a defensive ranged team like Biscards. They're basically Rifles with extended range and poor close range. The biggest addition is the Feuerbach and because they loose the Spitfire option, Nesaie becomes more relevant (not that she wasnt before, but the Thorakitai Spitfire option contested Nesaie)

I wouldve been okay paying a little extra to keep Assault Pistol. Losing Frenzy is meaningless to me. I hope these nerfs/buffs dont become the new way CB balances things. I feel the Sekban were solid before HSN3, not they basically blow KTS and Odalisques out of the water.
>>
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I am also working on some models... just before we get semi-nerfed.. So much expensive models on the table... This time, Aleph models, Hector, Dactyl, and naga hacker, and put some custom bases from micoarts, tauceti-ones... Time to mount teucro!
>>
>>46440553
And which one of these were semi-nerfed
>>
Anyone have the HSN3 close-up pics of:
-part of Ariadnan army list with Mormaer/Blackjack/Wulver
-part of Merc army list with McMurrough
-part of Nomad army list with Bran do Castro, Cassandra Kusanagi

I seem to have either missed those or downloaded duplicates.
>>
>>46441107
>>46413425
pretty sure those are all here, I remember the nomad/McMurrogh stuff at least
>>
>>46439912
Can't take Achilles + Pat in vanilla AFAIK, as you can only take Duo links comprising of same units or sectorial specific exceptions.
>>
>>46441259
Achilles and Patroclus are specifically mentioned in the HSN3 Hacking video on BoW. It's also in the book. Patroclus and Achilles V2 only can Duo.
>>
>>46441225
Nope, those specific pics are missing.
>>
>>46441107
>>46441107
>kusanagi
she should be there.not everything got a new profile but i did post all that shit last thread.
>>
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>>46441534
>>
I'm reading that Fireteams no longer break during Long Skills like spec fire and supportware. Is this true??
>>
>>46442094
That's the one, thanks.
>>
>>46442397

Yes. Still no Suppressive Fire though
>>
>>46442579
So if I want to do Supportware with a linked hacker, or Speculative Fire a linked LGL, I can do it without dropping out, the whole link activates but the other guys just do Idle and I don't get any link bonuses for that action (+3 BS to that speculative), right?
>>
>>46436775
If you think like that, wildcat is pretty much situational also. Most of their usefull skill was only v: courage, and their stat makes their d charge not really that usefull except being unopposed. And dont look down on loss of leutenant gringo, that was a thing unexpected in a sectorial that always need decent amount of regular order so its really usefull (after all that surprise drop incident). And de hell, they are only 1 point more expensive than wildcats, so how in seven hell that was was "very overpriced".
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>>46442659
The way I read it that is correct except that you get the +3BS to speculative fire. The 5 man bonus doesn't have the order type restriction that the +1 Burst bonus does.
>>
>>46442094
I think I still prefer Kusanagi's multi-rifle loadout. It's just so flexible, and that +1SWC is just the cherry on top.
Then again, I play Observance, so I am weird anyway.
>>
>>46442837
Wildcats also have Multiterrain, which comes up even less than LoL or Bioimmunity. Not to shit on either. Both are solid units
>>
Anyone got the archive link to the old CB gallery, with unit blurbs and all?
>>
>>46430861
there are like 4 boxes in my lgs with 50% off because nobody here plays it.

i was thinking about it since its 15 euro a box but the miniatures didnt look that great, what are the better looking units ?
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My friend picked up the vanilla Aleph starter and wants to run a Marut with some of the units from the starter. It seems like it would be complicated to assemble and run for a new player, but I'd rather he get the models he wants to enjoy the game (and I want to mow it down with an APHMG/autocannon). He really likes the robots in Aleph so the more he can effectively run the merrier. I think the Marut seems like a huge points sink, but I'd be terrified to have one melting my Kazaks.

Do you guys have any advice for effectively utilizing a Marut?

Also, tips for assembly would be appreciated. I was thinking he should have a company like Blue Table Painting do his Marut since it would be such a big part of his list, but have no experience with miniature painting companies.
>>
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Longtime 40k fan here so pardon my naive question, saw a few Infinity mecha offhand while browsing an old forum and reminded me of the old Appleseed Landmates.
How common are these larger mecha in a typical game? Are they a viable choice to bet on?
Infinity looks like a small scale skirmish game, so I can't imagine there being more than 2 or 3 in a standard match.
>>
>>46443569
Typically you would only see one. It is possible and funny to run more. They are good but some players hate the weaknesses of that unit type
>>
>>46443473
If the minis don't look great, it's probably a few of the much older sets.

If you look at the catalog on the official site, you'll see that most of the fairly recent stuff looks quite excellent, although tastes might differ.
>>
>>46443673
y i think they bought the first 4 starter units and still have them.
>>
>>46443569
Typically, you don't see more than one since they cost a fair chunk of points and offer a tremendous concentration of power in a sturdy and mobile platform.
If supported well, they can play a dominating role on the battlefield.

There are a few lighter TAG models (like the Geckos in use by the Nomads) that can be fielded in greater numbers since they're basically more like (super-)heavy infantry (the dudes in powered armour most factions get) in their battlefield application. Basically the spearhead of your attack.

A typical game of Infinity has about 10-15 minis on the table, maybe up to 20 if you're bringing along more lower-quality troops.
If the game seems interesting to you I'd recommend watching a few video battle reports.
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>>46443569
There are a bunch of smaller TAGs like the Gecko that can be run in teams (now, thanks to a update that was revealed this weekend), but otherwise most lists will never include more than one, if any at all.
In truth, having a TAG basically defines the entire list, which needs to be built around supporting it. And even then you can run into a cheap hacker or a bloke with E/M grenades that basically shut down your TAG on the fly; or any number of other hard or soft counters.
That said, I really want to build a viable list for two big TAGs, the Dragao (biggest gun in the game) and the Tikbalang (mobile firesupport bot), but it's a chore.
>>
>>46440284
>I feel the Sekban were solid before HSN3, not they basically blow KTS and Odalisques out of the water.

I know right, I've never been so happy about internet crybabies, they made a staple unit of my QK stronger by not being able to see the value in them.
>>
Anyone know when the Blackjack model is being released? I was thinking of proxying a 40k dreadnought for it if the release won't be for a while, but I think I'd like it in my vanilla Ariadna army.
>>
>>46443900
Not really, KTS have mimetism, a bunch of weapons to deal with TAGs and HI, and excellent specialist options, Odalisques are essentially cheap HI due to NWI, and 3 of them can act like a 4 member link. Sekban are now equally valid choices imo
>>
>>46443492
300 points? I'd cram as many cheerleaders in as possible (dakini tacbots are good) maybe fill out the points/swc with a good reactive piece like a remote or hacker. Try and make sure the marut fireteam has 10 models
>>
>>46443492
Blue Table Painting? Jesus, why? Did the dude fuck your girlfriend or something?
>>
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>>46443671
>>46443792
>>46443842
Thanks fellas, thought they'd be a battle tank/dreadnaught equivalent due to their size and my knowledge of mecha anime.
Might consider getting a few models anyway just for kicks, build up a SWAT unit or something similar, but I doubt that'll be soon as I don't know anyone who may play down here in Aus.
>>
>>46443492
Standard TAG advice applies. Have a bunch of order monkeys in its combat group, have a hacker and an engineer to keep it in the action and don't overdo the Rambo. Furthermore, smoke tossers for the MSV-equipped Marut to shoot through. It's also not a bad idea to have heavy weapons on the flanks to create ARO deathzones.
Don't bother with painting companies and shit, just have him assemble the bloody thing himself. If he isn't entirely butterfingered he should be able to assemble the kit no problem.
>>
>>46443569
Normallu you'll see only one. And generally they're not common in a lot of Metas because they're definition of all your eggs in one basket, and they're bullet magnets. But generally, they're incredibly powerful, generally high Armor. But like everything else, they can die easily if you're not cautious

The most I've taken was 2, Scarface+Iguana, and they operate more like Heavy Infantry. The most I've seen and faced against was 3, 2 Geckos+Iguana.
>>
>>46443947
"Probably this year."
>>
>>46444133
Infinity has communities all around the globe, so odds are good there's one near you.

The small starting force size is one of the great things about Infinity.
You can get started with just some basic light infantry and one or two more badass but straightforward units (like heavy infantry) per side, then slowly start adding in other units as you grasp the rules and have money available.

In addition, I know that a lot of people have tried out the rules using some 40k minis as proxies; just make sure you use enough terrain on your tables, since cover is life in this game.

Are there any minis in particular that catch your eye?
>>
>>46444123
>>46444140

Yeah I haven't dealt with painting companies before, but I'm glad I haven't used any now lol. He's not very good with the modeling stuff so I assembled his starter for him (didnt want to shoot robots with glue tumors) which is why I was thinking someone else should do it.

Trying to get the magic group to try something new.
>>
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>>46444321
The Nomads from the starter set look pretty sweet I'll admit. They have light mechs now I hear? I'll take a look through the shop once I get my head around the factions and systems.

How often can you get 2nd hand models though? And can you strip them pretty well like you can with 40k models (I imagine this is true since they look like solid metal).
>>
>>46443492
You can't fit Marut and Asura in the same list -- together they can get you up to 9 orders if everything else is Dakinis (some with paramedic to push buttons) and Daleths (Button Pushers, repeaters) Otherwise, you can probably use your starter with Marut: That's a Deva, a Naga, and three Dakinis. Run the Dakinis as paramedics, take the Deva as a hacker, a pair of Rebots (I recommend Daleths) and then 33-39 points of whatever for two orders, some mix of yudbots with a pair of cheap fighters, or a netrod and a competent fighter with or without yudbots.
>>
>>46443492
Blue table painting is shit or worse. He sploits her employee. They have been sued servel times to make shitty jobs. They going to cost a ton of money and the results are mediocre. Ask your local shop, pretty sure will be a guy painting models for 5-10€ a piece.
>>
>>46444472
Personally, I don't buy much second-hand (also to support my FLGS) but I believe there's fairly active selling of second-hand stuff.
All Infinity minis are metal, which means you can use a wide range of stuff to strip the paint off them.

Nomads do indeed have some of those smaller TAGs, the Geckos posted here: >>46443842

The factions aren't terribly complicated: you have PanO, Yu Jing, Haqqislam, Nomads, Ariadna, Aleph, the Combined Army and the Tohaa.
Each of those has several themes within their unit selection: for example, most Nomad units are tied to one of their three motherships (Corregidor, Bakunin and Tunguska).
Several of these themes can be played as a sort of theme forces, trading in the troop options outside their theme for more of the troops within, the ability to form special fireteams and sometimes add some mercenary or out-of-faction units that fit the theme.
>>
>>46444472
>They have light mechs now I hear?
Most factions have access to mechs of some sort, from heavy infantry powered armor up to TAGs. The standard factions (Pan-O, Yu Jing, Nomads, Haqq Islam) also all have a similar assortment of remote-controlled robots, and the other factions have variants on them as well.

Do note, however, that while very tough, TAGs and most everything in the game can go down very, very quickly. There's no 2+ save here; even the lowliest of soldiers can (eventually) crit his way to victory against the mightiest TAG. TAGs in particular are quite vulnerable if not properly supported. Starting with TAGs can be a bit of a learning curve; expect veteran players to destroy it before it gets a chance to do anything.

>How often can you get 2nd hand models though?
Fairly rarely. Individual models are a bit more expensive than for other games (because they're superbly sculpted and made), but because most forces rarely put more than 16 or so models on the table (unless you're Ariadna and sometimes Haqq), it's usually cheaper.

>strip them pretty well
Yup, all metal, all the time.
>>
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>>46444658
>>46444721
Glad to hear every faction has a mix of Mechs (or TAGs as you guys call them) so you're not relegated to infantry all the time.

I'm just a little sick of using 50+ models in my 40k games and was after something a little smaller to collect. I'm hoping to try out the fan-made kill-team rules but barring that, Infinity has caught my eye on more than a few occasions.
I'll look around to see where the closest gaming group is in Melb and work from there. Thanks for the help fellas.
>>
>>46444009
They all perform different missions. KTS as you described, are excellent specialists (and the only place to get a combi-rifle and ADHLs), Odalisques are basically LI meant to act as a tar pit, and Sekbans have fucking Heavy Rockets.
>>
>>46445092
Yeah, if you like robots there's plenty to look for in Infinity.
In fact, the new expansion has added some support options that can potentially make robot-heavy forces even more viable with with the new hacking support buffs for Remotes.

Personally, I mostly play Yu Jing. Getting that many and varied powered armour units , plus a bunch of good robots (Remotes) and two basic but solid piloted 'mechs (TAGs) is what drew me to that particular faction.
That and motorcycles. Gotta go fast.

In fact, I started collecting a small Ariadna (the low-tech faction) force on impulse as a side army and was instantly disappointed when I looked at their "heavy infantry" selection on the army builder.
Then I looked at their arsenal of sneaky assholes with big guns and most of that was immediately forgiven; every faction here has their strong and weak points in terms of unit selection.
>>
>>46445092
If you want, Beasts of War did a Battle Report between two armies using the new expansion book, and another one using the current book.
>>
>>46445368
Thanks for restating my point in a more concise manner
>>
>>46445447
Ah yes Ariadna, their sneaky asshole altitude and /k/ aesthetic makes me want to create STALKER-esque army, i even create some The Zone themed campaign with the others in my lgs, with the anomalies and shite.

To bad their recent female sculpt was kinda shit though, like gunmags supermodel that dont know shit how to handle guns, but heh, atleast 4 man grunt box was better, and we still have our sneaky /k/ scots girl.
>>
Brewing post-HSN3 Aleph. There are a lot of Aleph units I've wanted to use and almost all of them got buffs

Group 1 (8/0/1)
Alke LT.
Atalanta
Penthesilea
Dakini Paramedic
Dakini Paramedic
Dakini Combi
Lamedh Rebot
Netrod

Group 2 (7/0/0)
Posthuman
> Proxy 1 Hacker
> Proxy 4 HMG
> Proxy 5 Marksman
Sophotect, 2 Yudbots
Dakini Paramedic
Daleth Rebot
Daleth Rebot
Netrod
Netrod


Opinions?
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>>46443492
>Blue Table Painting
Just read their reviews. BTP is trash tier. They will literally dry brush over the primer layer and call it a high level painting. He's better off doing it himself. Otherwise search for more reputable services. Here lemme give you one. Local Player here in MD/US, Nick from Swift Brush Studios, does famtastic commission work. He did this piece as prize/sponsorship support for Adepticon. There are much better services than BTP just ask around your FLGS. Dont waste your time, money, and miniatures with them.
>>
>>46446148
Drybrushing EVERYTHING? Doesn't that create a really awkward looking texture?
>>
>>46446249
Sure does. If you watch their "BTP method" videos, all they do is drybrush a few layers, and then wash it. And that was back when they had their best painters(all of whom quit).

I wouldnt have a problem with their method, if they werent trying to pass that shit as high quality. They can look good as tabletop quality, but not at such a high premium price
>>
>>46445941
>gunmags supermodel that dont know shit how to handle guns
She's just annoyed that the Caledonian Volunteer over there is getting all the attention from the guys so she's putting on a show.
>>
>>46440553
Hector looks like a big guy (for me.) Do folks think he's worth the points? My friends have been talking up his Plasma Rifle to me, but he seems pricey for not having an ODD/any kind of defensive gear. Machaon would be nice to heal him since I can't take a Sophotect in Steel Phalanx, & Dactyls don't seem to be worth the trouble/points at first blush. Too bad Acmon can't carry a First Aid kit, they would make a better pair then.
>>
>>46444009
Sure, but what puts them over the KTS is their now BS13, Fireteam Duo, and Hafza linkability. KTS and Odaliques, while both as still good, got nothing or worse(with the KTS losing Hafzas). Sekban were already on par with the rest and really only the Druze needed that buff.
>>
>>46438762

...Jesus Maestro. My Asura lives in fear of that one.

What has that one?
>>
>>46446426
But its cringeworthy, even the volunteer dont gived that much shit.
Isobel is better, atleast for the show.
>>
>>46446665
I think he's a very solid choice especially for Dactyls. Basically Hector will take those Specialist anywhere and back. And while he doesnt have CH or ODD, he's very survivable with 2Ws+NWI. The Plasma Rifle is really the only way to go and it's mostly due to his X-Visor. Also remember that the XVisor helps in Suppression Fire which the Plasma Rifle can do.

My team usually consist of Hector+Acmon+Dactyl Doc+Dactyl Eng. The Dactyls basically keep Hector running as he stomps everything
>>
>>46446737
Actually, the Asura Hacker has it as well. Also all CA KHD is upgraded with Maestro
>>
>>46446879

That's gunna do some serious damage.
>>
Anyone seen which hacker got Exile?

It seems really freaking good.
>>
>>46447079
Ack sorry. Asura has Redrum not Maestro
>>
>>46446879
Asura has Redrum, not Maestro as far as I can see.
>>
>>46447117
>>46447150

Aww, that's unfortunate. I got mighty hopeful.

Not that Redrum is bad. Isn't that the DA one?
>>
>>46444140
a Myrmidon with a Chain Rifle is a nice cheapish smoke 'nader

>>46446845
If Acmon is already an Engineer, why not two Dactyl Doctors instead of 1 of each? For ITS?

Is you're remotely healing someone with a medikit, what are the relevant range mods?

EFFECTS
Used remotely, a MediKit is a piece of Equipment that acts as a Non-Lethal BS Weapon. If the user spends one Short Skill and passes a BS Roll with all applicable MODs (Range, Cover, Camouflage and Hiding, ODD...), the target gets to make just a PH-3 Roll.
>>
>>46447192
DT...same thing but on BTS.

>>46447590
The last Dactyl swap around depending on the mission. 2 docs, to make sure I have at least 1 running to heal the others. Or a second Enginneer with a Flammenspeer.

The Medikit ranges are the same as the Pistol.
>>
Considering splitting that Oceania and Nomad Starter set with a friend, myself taking the Nomads models. How are nomads to play?
>>
>>46448234

They're all-rounders to a degree with a lot of great specialists. Not a whole lot of really heavy models in the mix, but a lot of decent to great mid-range models. Some factions focus on having really great Light Infantry (Haqqislam), some great Heavy Infantry (Yu Jing), but the Nomad focus is on their superb Medium Infantry.

They come with a great selection of Hackers, and easy access to the coveted Hacking Device Plus, and while other factions can do fine without Hackers if they don't need them they're almost always welcome to any Nomad list.

Nomads are also decent at dirty tricks. There's a good number of Camo models with Infiltration and some with Air Drop. They don't have access to every dirty trick and piece of equipment in the game, but they have a good selection of it on some decent platforms.
>>
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This game is supposed to be fun and balanced, right?

>Playing Nomads
>Deploy first & go first
>Get Intruder w/ HMG deployed on top of building with LOS over all the important parts of the table
>Opponent deploys Aleph rocket launcher guy in a tower in Los of my HMG
>On my turn throw smoke out, shoot the other guy with HMG. He decides to dodge, rolls a four. Awesome
>My shot, roll 4, 3, 3, 2. Miss, guy goes proan so I can't shoot him with anyone
>Bottom of one Intruder dies to single shot, misses all his f2f rolls
>All of my opponent's models have ODD, I'm minus 9 on all of my attacks
>No chance, get rolled after not hitting a single attack all game

You guys keep telling me this game is awesome but I'm not seeing it. I normally wouldn't complain about this kind of thing but this has happened literally every game I played. Last week it was with AROs, this week I tried to be aggressive but when you need 2's to hit that seems impossible.

Oh well, at least my Lt. didn't immediately die like last time
>>
>>46448567
If spics could do math they'd know Aleph was a mistake
>>
>>46448234
They are the jack of all trades army, and one of the best for board control.

However, the best things that come to mind for me are their Hackers and their REMs. Hackers are great because they have a ton of Hacking Support (Repeaters, Pitchers, Fast Pandas). The also have some very solid selection of REMs (ARM3, AD, Etc etc)
>>
>>46448567

So your reasoning is that you roll shit and build lists where the only thing against ODD/Camo in your whole list is one single HMG Intruder? Way to go...
>>
>>46448888
I only have a 150 points, what am I supposed to do? Go fuck yourself. I need to take specialists and regular dudes for smoke and things like that. If you have a better idea I'd love to hear it
>>
>>46448936

r u playing corregidor or vanilla?
>>
>>46448984
Either? I have enough for both but up to this point I've been playing vanilla. Freaking everyone plays Corregidor
>>
>>46448567
If you're playing against Aleph you must be prepared for ODD; there's a few ways around it. First, obviously, your Intruder has MSV2, so you should know that your opponent will want take it out first.

So if you have first turn, absolutely make sure your Intruder is not exposed at the end of your turn. That means remembering to have enough orders to either put it into full cover (break LoF), or put it on suppression with buddies covering him. Keeping the Intruder alive is crucial; he's powerful in active turn, but can be killed if focused.

Secondly, your opponent's ODD. If you're not shelling out for MSV2, remember that direct template weapons auto-hit. Carlotta's got a light flamethrower, as do the Grenzer FO, Wildcats, and Mobile Brigada. There's also boarding shotguns and chain rifles on Hell Cats, Riot Grrls, Bandits, Moran, Spektrs, Zeros, and, of course Jaguars.

Nomads have an enormous variety of ways to deal with ODD, even apart from hacking (which for some ridiculous reason you're group doesn't take)

> I'm minus 9
Stop wasting shots and orders then. Firstly, you should try hard not to be firing at targets in cover. denying enemy cover is very important. Use orders on specialists (though I've a feeling you're not even playing with objectives). Or prep for the following turn; put stuff on suppression. Cautious move so you don't attract AROs.
>>
>>46449055
BAKUNIN STRONK.

DEGENERACY OR DEATH
>>
>>46449055

Vanilla and Corregidor are both played a lot because they have the best looking miniatures. bakunin will get some love later this year though.

If you face a lot of ODD you best bet are fire, close combat, crazykoalas or any direct template weapons. Bot Corregidor and Vanilla have a lot of that.
>>
>>46449168
>>46449055
Also if you're tired of getting fucked by dice rolls template weapons are your best friend. Just expect to lose the guy templating.
>>
>>46449168
Can't wait for Tunguska.
>>
>>46448567
I played steel phalanx for the first time today at adepticon. He was kinda new but it was still a blowout. Heavy flamethrowers and an hmg aquila with first turn wiped most of his stuff.
>>
>>46449220
Not everyone has the privilege of MSV HI
>>
>>46449154
>Use orders on specialists (though I've a feeling you're not even playing with objectives).
See >>46448936
People play without objectives? We were, and I had taken specialists in order to play the objective. That's why I only had one dude with Msv2, he's a third of my list and I had to take other dudes to support him.

I'm also not wasting orders on guys that I'm minus 9 to hit, there's no point. But I also couldn't do anything to deny him cover. Since, you know, I couldn't hit any of his dudes. He'd just shoot me in cover, I'd either dodge or die and then he'd move up. Not much I can do.
>>
>46448936
Not that anon, but I'd point out that 150 is a very small size, and can be quite swingy. Beyond that, there's a lot of units in the game that come with template weapons, melee attacks, high ROF guns, surprise shot bonuses, etc. These are decent units for dealing with odd.
You should also only be at -6 for most of your shots because you were sensible and only shot at stuff that was within your ideal range. Even with a cover bonus, that's -6 against ODD. For instance most of the figures with smoke tend to have chain rifles. A lot of Nomads have flamethrowers or chain colts, and of course close up weapons like shotguns laugh at ODD with their massive close up bonuses. You've also got hacking, mines, and units like Zeros and Spektr that jump out of camo, making THEIR target numbers abysmal as well. If you're worried about the specialist situation, you could try stuff like Tomcats/Carlotta, FO Zeros, FO Moran Masaii, a lot of hacker types like hacker Intruders also tend to be excellent at countering that sort of thing, one way or another. You can also brute force it with TAGs or HI, or at lower points games, Uberfallkommando. Bran's a great, tricky melee type that can easily get into CC with good effect. He might have a harder time against Aleph though, but generally he's a strong contender for anti-camo duties. Lunokhods are also great against camo and ODD figures, with template weapons, shotguns, and killer koalas either ignoring or reducing down bad TNs.

I'd also point out that that range of numbers rolled was pretty flukey. Don't base your assessments on stuff like that, particularly when so much of the game is about having a second option rather than staking everything on a superfigure.

Either way, if you needed 2's to hit you were playing directly into their hands. Bad tactics.
>>
>>46448567
>I'm minus 9 on all of my attacks
If you're -9, then you've clearly fucked up. At worst you should be at -6, because you're firing +3/-3 for range/cover, and then ODD.

Keep in mind range bands. There's precious few ways to increase your BS, but plenty of ways to decrease it. Range bands are essential.
>>
>>46449204

yeah me too but I actually enjoy every Nomad sectorial. Only thing I don't play is vanilla.
>>
>>46449249
please post your full list so we don't have to keep guessing.
>>
>>46448567
>On my turn throw smoke out, shoot the other guy with HMG. He decides to dodge, rolls a four. Awesome
>My shot, roll 4, 3, 3, 2. Miss, guy goes proan so I can't shoot him with anyone

He doesn't get to go prone in that instance, your 4 and his 4 cancel eachother out, meaning neither of you succeed, and since he wasn't forced to make any saves he can't fail a guts check.

>All of my opponent's models have ODD, I'm minus 9 on all of my attacks
>No chance, get rolled after not hitting a single attack all game

It's not that different to dealing with Camo spam you can't always bank on MSV2 being able to deal with all the mods an enemy might put on the board, it doesn't even need to be steel phalanx, Neoterra with a Swiss Guard, a hexa or two, some bulleteers and locusts would have given you the same problems.

This is why we have things like Spec shot and Direct Template Weapons and guided weapons (and methods to target people through walls), and there's more answers too.

If your only answer to Camo/TO/ODD is the one hard counter equipment in the game, you will never be very successful.
>>
>>46448567
Oh, another noobs that get kicked in the ass because of bad roll , shooting mindlessly covered enemy with ODD's and expose his intruder out in open without cover, camo and no prone and getting mad of its death? And bitch about it in internet and says the game is shit because he can't win easily?

great......
>>
>>46449264
>>46449254
Great, another opponent lying to me. I was told multiple times I would be minus nine due to ODD even while in optimum range.

I'm not stupid, apparently just gullible when I ask people how their shit works. I've been lied to every week now.
>>
>>46449234
Sorry I forgot to check my PanO privilege, how about you check your smoke privledge?
>>
>>46449299
Thanks for being helpful? As previously mentioned he was in cover, behind smoke and I put him in suppressing fire. What am I supposed to do? If I go prone he just blasts me with the rocket launcher as soon as I stand up.

Go fuck yourself

>>46449295
>He doesn't get to go prone in that instance, your 4 and his 4 cancel eachother out

Great, more cheating. Fuck this game
>>
>>46449197

Morlocks are for 6 points at AVA Total with Irregular AND Impetuous, Jaguars are 10 points at AVA 4, and that four points extra give you a Regular with a chance to get an extra Impetuous Order if he somehow lives long enough to cause a wound. These units come with Chain Rifles, which are template weapons, and templates don't roll to hit.

Wildcats and Tomcats can call in the Light Flamethrower and burn off their ODD.
>>
>>46449300

Take responsibility and learn the rules yourself. Blaming the lies of other games for your losses certainly won't help you get better at the game.

Next time you could play that Intruder as the Lieutenant version with flamer and grenades. Both very effective against ODD.
>>
>>46449348

There's a lot of rules to learn. Shit, everyone should keep the rules wiki on hand to keep track of everything.

Honestly, it sounds like his meta is either newbies like him who are still learning and getting things wrong, or cancerous.
>>
>>46449342

So you lost your Intruder once due to lucky rolls and probably cheating? Tough luck but that shit happens sometimes.

Instead of blaming the game you could try it again and maybe alter you tactics according to previously made experiences. THen try again. After some games you will be able to decide for yourself if you are getting better in using a specific unit or if you were just not made for each other. Maybe your meta is especially toxic for some types of troops. Try something else. Maybe it works better.

Try. Observe. Learn. Adjust. Try again.
>>
>>46449348
I had no idea ODD existed before today. Sorry I haven't read and memorized the entire freaking rule book and trusting veteran players to not lie to me
>>
So I've been thinking about the new NCA post HSN3, and I've come up with this:

5 fusiliers, 2 missiles

2 locust, 1 drop bears 1 hacker

1 black friar multi rifle

2 FO auxilia

Group 2

Engineer palbot

Doc palbot

Garuda tacbot boarding shotgun

HEXA sniper

TR bot


Not sure if I should use the EVO hacker since apparently it's staple? Also not sure how I'll be without HI or remotes, this list is more "get really excited about HSN3"
>>
>>46449406

Veteran assholes if they have to rely on lying to new players to win. Maybe change you LGS or something...
>>
>>46449396
I wouldn't even be made if this hadn't happened literally every game I've played for the last month. Then every time I come and ask how to deal with something I find out people have cheated in my game.

What the hell am I supposed to do? I can't be expected to learn every nuance of this crap a month in and I can't get advice from anyone. This is really freaking lame because the game looks cool but everyone I've played has tried to subvert the rules by cheating or just trying to curbstomp the new guys
>>
>>46449406
I find it amazing that you're complaining about a game that you don't even know the rules of. How can you possibly expect to do well, much less win, if you don't know what things in the book do? There's really only ~80 pages of rules.

Listen to all the suggestions in the thread; there's plenty. Stop complaining and learn.
>>
>>46449406
Read the rulebook. Then read it again, then 1 more time. I've read it probably 4 times over and I'm just finally feeling like I'm applying every option available in my games, infinity isn't simple but if you don't know what a rule is I'd look it up, playing with another new player helps with this too. It's really shitty people in your area need to cheat to beat a newer player..
>>
>>46449406
>>46449465

So these are veteran assholes doing this to you? Oh my god.

Seriously, what the fuck. You might just have a trash meta on your hands, here. A bunch of "veterans" abusing rules to score wins on a newbie is a shit thing to do in any game.

>>46449470

Shut the fuck up. Guy's learning shit but it seems like his meta's the problem here.
>>
>>46449406

Wait a minute... so you were confronted with something completely new today which you couldn't have known how to handle and the first impulse is to get on the internet and bitch about the game itself instead of just realizing that you maybe lost but learned an important lesson (what is ODD, what doesn't work against ODD)?
>>
>>46449465
Read the rulebook man, asking why without even try to solve it never makes you any good, and also learn to synergise your unit after that. Everybody in here also get their butt kicked like that before, not just you.

Also, stop being a lazy bastard, that only makes you hit the floor even harder. Even Gods or whatever you believe cannot help you if you not even trying and just bitch everyday.
>>
There is also the infinity wiki where you have literally every single rule at your fingertips. Next time there is even the slightest doubt about a rule just look it up. Takes like 30 seconds and you learn the rules automatically.
>>
>>46449465

So can you post an armylist and the miniatures you own? Would be very helpful if you want any kind of advice.
>>
>>46449204
>>46449234
Speaking of Tunguska, there's still a chance on getting Kriza Boracs which were originally seen with Camo/TO:Camo HI. Potentially with MSV.

>>46448936
150pts of Nomads you say? ODD got you down you say? Can't hit better than a 2 you say?

Hmm...

try >pic related
>>
>>46449507
Awwww so the mommy came and save Timmy's ass for the day.

Jeeze i think this whole bitch is just a ruse, even newbie in my lgs not this stupid.
>>
I want to field this:
https://youtu.be/6Viwwetf0gU

>>46449577

http://wiki.infinitythegame.com/en/ODD:_Optical_Disruption_Device

Imposes -6 BS mod. Gets broke and turns into -3 when it gets hit with fire.
>>
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>>46449611
Mother Effort! Here's pic.
>>
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>>46449516
My complaint was based off incomplete info. I just found out I was lied to? What am I supposed to do, seriously? All I can do is ask other players how someones stuff works. I asked how odd works and they lied, I had no choice but to trust them.

>>46449577
No internet in the LGS so that's out. It takes to long to find random stuff

>>46449620
Not making it up. I had no reason to not believe my opponent. Now I just don't want to play any more. There's no where else to play this game and people keep cheating
>>
>>46449623
Not even -3, it's a flat 0 because it's not a CH Skill.
>>
>>46449611

I'm pretty sure we'll get the Boracs eventually and TO/camo with MSV is totally within the possibilities for Tunguska. I guess they want each sectorial to have at least one HI and there is also the Black Hand which would definitely have some use for a TO/camo HI.

Still, it's a long wait till Acherons Fall...
>>
>>46448567
First rule about Intruders is that they are active turn models. An intruder left in LOS of an opponent is going to get chopped because of how dangerous is in the active. Only really leave him out on the last turn where discouraging your opponent from doing something dumb becomes more important.

Save enough orders to go prone. A dolphin diving Intruder is one that stays alive. Even better if you've got enough to camo back up.

As >>46449295 points out, if rolling numbers is a bad idea, then don't. Bring those chain rifles, flame throwers, mines, and koalas. A lot of those tools are great for preventing air droppers or other single wound rambos that can cut through your lines so bringing them tends to be useful tends to be a good idea on general purpose.

Steel Phalanx tends to run a heavy skew, but a few mines tends to ruin their day.

But always remember the mission. If you aren't doing a kill related mission, focus on the objectives. You may lose a lot of guys, but if you're got more objective points, you've won.

As for leaving pieces out there to ARO, it's a delicate balance between conserving your resources and making your opponent waste their's. The highest quality best ones have a large modifier penalty and/or a mean ARO whether it's high burst, has a high chance of hitting, forces multiple armor/BTS saves, and/or just plain debilitating (isolation, blind, immobilize 2, etc). But sometimes having a bunch of cheap guys that you can afford to lose is just as good as that multisniper with TO or marksmanship level 2 TR bot. You want to have enough to keep your opponents from running rampant, but not enough that your opponent only needs to burn a few trivial orders. Learning this balance is difficult and only experience can really teach you.
>>
>>46449623
>turns into -3

nope, just gone
>>
>>46449678
If you dont want to be cheated, you mist outcheat them. By what? By studiying the rules of course.

And also, other anon already generously helping you, so pay attention.

Jeeze, if you keeping like this you don't even last 2 swcond in a court
>>
>>46449678

Ok no internet is tough even though I find that hard to believe with how easy it is to set up a WLAN hotspot.

You can still look up the rules in the rulebook. Takes time but beeing lied to regularily is a good reason to be conscious.
>>
>>46448567
1. On a ftf where you both roll 4, neither effect happens.
2. Stop complaining about rolling badly.
3. Use mines. Steel phalanx hates mines.
4. You had 4 straight 12s against his dodge at 10. Dice happen.
5. At 150, Phoenix was his lieutenant. If you bonked him it would have been gg right there.
6. If you aren't having fun, don't play the game. This game doesn't need your secondhand warhammer refugee attitude.
>>
>>46449683
>>46449722

Ah, I mixed that up. Camo gets reduced to Mimetism, anything not a CH skill that's Fire Sensitive is usually shut down completely, so that would kill ODD completely.
>>
>>46449773

Wait... do you know whiny anon in rl?
>>
>>46449813
No, I just know how Steel Phalanx works.
>>
>>46449693
Yeah, funny how CB flipped and decided to update everything to 3rd edition first. Oh well. I am just hoping that they use this time to really flesh out those new sectorials.
>>
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>>46449842

It's true, the only model with both ODD and a Rocket Launcher, Heavy or otherwise, in ALEPH is Phoenix. It's likely his Lt., but it's possible it was just Phoenix.
>>
>>46449856
Maybe because everyone really needs update anon, if you give new shit to early before cleaning the existing shit, it will be alot of mess hapended
>>
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Christ people, I need help but you're all giving me shit for this. Is everyone who as Infinity just an asshole

>>46449773
>This game doesn't need your secondhand warhammer refugee attitude.
I haven't played Warhammer in... Seven years? Sorry, that's not the case. I'm seriously just tired of people lying to me about their stuff now. It fucking sucks and isn't any fun

>>46449640
Thanks. I'm not totally sold Tomcats but they look awesome. This was my list
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)

2.5 SWC | 149 Points

I know you don't normally need that many specialists but I had some extra points. I guess the correct thing to have done was to take another Jaguar.
>>
>>46449902

Also it would be nice to see the whole range of models brought up to the CAD sculpting standards of OP:IS.
>>
>>46449884
That's the guy. He never moved but he rocketed a ton of my dudes off the table. At least now I know he couldn't have dodged
>>
>>46449884
At 150, your lieutenant options are very limited and mostly very pricy. The 3 man Phoenix team runs you 77/2. If you want another lieutenant, that's 38 for machaon iirc, 4x for eudoros, 35 for an officer, or 35/1 for a CoC officer. Chances are good that he dumped points into orders so he couldn't afford another lieutenant.
>>
>>46449923
I'd prefer the other list. I just luv the Lunokhod and Tomcats are like goddamn parachuting swiss army knifes!
>>
>>46449923
>I'm seriously just tired of people lying to me
The solution to this is knowledge. It protects you from both active liars and people who just might get the rules wrong or forget occasionally. If you're new it's especially important that you get the rules right.

Also, are you still playing with no hacking rules? Because that's ridiculous with the list you have there. With 2 FO Alguacil's and repeaters and a HD+, it should be a death trap of hacking absolutely everywhere
>>
>>46449693
>Boracs
Rumor is they have auto cannons
>>
>>46449842

goddamn I didn't make the HRL - ODD connection...
>>
>>46450007

Yeah I REALLY don't think so. Especially if they get MSV and camo on one model. Autocannons are not the Nomads schtick.
>>
>>46449923
>Christ people, I need help but you're all giving me shit for this. Is everyone who as Infinity just an asshole
Haven't posted yet, but it just sounds like you have a toxic playing group on top of being a new player. I often hear that you'll lose your first fifteen games, even with people that aren't trying to defeat you at all costs despite being a newbie.

Blaming the game for toxic players is kind of silly. Also read up on the rules, if at all possible. That will help.
>>
>>46450007
Honestly I'd be nice if they just took that weapon out of the game
>>
>>46449923

I might be talking out of my ass here, but why did you need two Hackers at 150 points? The Zero might have been better as a Minelayer, and though you have enough Specialists I'm skeptical of having all those cheerleaders be them. Those points might have gotten you another man on the field.

Is there a lot to Hack in your meta? Seems like you might be better off with a Custodier. Though she's pricey she can hold her own better in a fight with an ODD of her own.
>>
>>46449923
Hey HEY, most of people here are triying to help anon giving tips and shit.

You just want to be spoonfeded much and panicked like crazy, just calm down a bit and learn, thats the way of true commander.

And also thats too much of specialist, replace ZERO Hacker with BS to surprise blast the ODD's scum and remove one of the Jaguar and give one of the aguaciles ML, that will be the most helpfull agains links.
>>
>>46450031

Rumor was Tunguska was getting some kind of Autocannon, but with Tunguska far over the horizon it's all just speculation at this point.
>>
>>46449923
Okay yeah maybe I was being unfair. Sorry.
I didn't read the bit where he lied to you about modifiers.
That sucks and I've never seen shit like that happen. Everyone around these parts who plays are relatively veteran players who have seen the worst the hobby has to offer and just don't cheat. People who know the point is to have fun.
It's possible if nobody around there plays nomads that the guy just forgot that intruders have msv. It's an easy mistake, because there's like one other model period with both camo and a visor. If you don't know the guy, cut him some slack. It can get kinda hard to keep track of everything in eight very different factions.
>>
>>46450060
>>46450000
>Hackers
I was told. I can play hackers now and I figured two would be cool since everyone would be playing them and heavy infantry is fairly common in the store. A minelayer would have been better in retrospect
>>
>>46449902
Was the HSN3 update really necessary though? At release, the only real issues with it out of the box was what it did to Fireteams. Some other nice quality of life things were added in HSN3, sure. If CB knew they would have to push back Acheron Falls, this is the logical thing to do and I am ok with this. I just thought it was funny. The updates are appreciated, but they didn't have to happen.

>>46449923
Tomcats are the bees knees my man. They do it all. You don't even have to use their AD:2. With Climbing+, their solid stats, and their flamethrower they certainly are the specialist that every faction dreams of. Their only real obvious weakness is that one damned wound.

>Jaguars
Sweet! Now we're in business.

Lunokhods will go a long way for you my friend, trust me on that. Tough bots with the perfect board control/harassment kit.

>Your list
You definitely have one more order than me, but I have a little more board control, especially with the ARO piece that is the Intruder MSR.

You could drop the Tomcat for a Massai Hunter if you have the points and upgrade it to an FO if you don't mind shuffling some points around. Probably make the Zero a Minelayer or just an FO.

The only thing my list lacks that I made was a high burst beatstick unit. Of those, you have the Brigada HMG, Riot Grrrl Spitfire, Prowler Spitfire, and the Tsyklon Spitfire.

Of those, the Riot Grrrl is my personal pick. MSV1, Hyperdynamics, and HI status for under 40pts is awesome. Just be careful, the turn after she blaps something, she will go apeshit and lose the benefits of cover.

You'll be fine, bud. Just hit them rulebooks. Wait until you go up a points bracket and the new Taskmaster drops. Oh it's gonna be a good day.

Kind of wish Nomads got a Starlord style character. >pic related
>>
>>46450145
But in 150 you only need one. Also the Repeater already solve your range problems.

If you expect HI's, they will not bring lots of them in your level, maybe just 1 or 2, since it needed to continuously supported and eat alot of points. Denial like mines, templates also hi-rate weaponry are your stchick now.
>>
>>46450315
>Was the HSN3 update really necessary though? At release, the only real issues with it out of the box was what it did to Fireteams. Some other nice quality of life things were added in HSN3, sure. If CB knew they would have to push back Acheron Falls, this is the logical thing to do and I am ok with this. I just thought it was funny. The updates are appreciated, but they didn't have to happen.
I agree with this. However, there were some units that were kinda shit, still are some, but I think HSN3 was a way to buy themselves some more time to further balance the game and units. A lot of stuff at the beginning of N3 felt like copy-paste from N2. I got the same feeling, in a way, as a YJ ISS player, I appreciate and am happy for them, but would have been happier with a new expansion with the HS updates through a pdf file.
>>
>>46449884
Shiit, that's the thing my MB lieutenant kill yesterday, just one hit and he cannot even take cover properly, another hit and he's dead fo sure.

Just one more robohomo to my counter.
>>
>>46450430
>Some units that were kind of shit, still are some...
Oh lord. I am still bitching about Raktoraks man. The update to me still leaves a little salt in the wound. Especially with how good Onyx has it.

>HSN3 was a way to buy themselves time
It definitely was, that was my point too. I'm glad they did it rather than just say, "Oh hey, Acheron Falls is not where we want it to be and we have a lot of rules to rebalance and new units that we want to test, so expect a 2017 release." All in a Galician accent obviously with broken words... alright I was paraphrasing.

Anyways, they definitely did the fans right in doing it this way, I still just keep laughing to myself at it.

Fucking Raktoraks.

The new ISS stuff has me in tears, makes me want to rebuild my force. All of mine are in pieces from being stripped. With the new Su Jian, I might not bother with the older guy. The new starter is giving me boner powers I never knew I had, and the new Wu Ming concept art just got me so damn hard. SMG and Chain Rifle with a Zhanying handler in a Haris group is gonna be fun as shit.
>>
>>46450396

Maneuvering and placement are also going to be staples. Even if he's built the best he can against his opponent with every countermeasure at his disposal, he can still be outplayed.

But some quality time with the wiki might help out. Read up on everything you bring to the table, read up on everything in your sectorial, then faction, and then read up on every faction your meta tends to throw your way.

>>46450430

Consider that, with all the HSN3 stuff we got, they wouldn't want to clutter Acheron with a bunch of updates. By releasing HSN3, we have a whole bunch of updates to existing profiles that they won't have to worry about introducing ahead of time.

>>46450513

Isn't that when he causes a wound, not when he takes one? Also, does it turn off ODD? There's a lot listed under what's lost when he goes Impetuous, but I think ODD is equipment, not a Special Skill:
>When a trooper with Frenzy becomes Impetuous, it loses the advantages provided by Special Skills like CH: Camouflage, CH: TO Camouflage (both are reduced to CH: Mimetism), Impersonation, Holoprojector (see Infinity. Human Sphere), etc.
>>
>>46450584
Fury/Frenzy/whatever started when he makes/take wound. I know it because a also play domaru's

Also tomcats burnt his ODD away, so he's kinda shitted after that
>>
>>46450569
Yeah, and who knows they might even change more stuff in Aceron Falls. I saw the IS stuff at adepticon and it made me mad I had IS painted. I'm gonna buy this shit, then I'm not gonna use my old IS shit that I worked hard on.
>>
>>46450145
I can't claim to be a vet (just getting back in I last played in n2), but yea you have an interventor and those guys are Ace hackers, rather than bringing a second hacker I'd just bring a repeater so you can extend the range of your already great hacker.

mines are good, last I remembered emaulers made people cry (although I suppose killing folks is better)

I can't recomend giving the equipment sections of the rule book a quick read, you don't have to read every singe entry, just enough that when someone says "I have I-khol on this unit" you know that's some melee thing (for example). Chances are you'll still lose when someone brings something new and game changing, but then you go look it up between games and try and adjust your list to take it into account next time.
>>
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>>46450695

Rules wiki seems to say it's only when the Frenzy model causes a wound to an enemy model. Nowhere do I see it mentioned that taking a wound also activates Frenzy.

Though good use of Tomcat to burn off the ODD. Got to remember that while a Tomcat Engineer or Doctor can be right where you want them, they can also be right where the enemy doesn't want them to throw around some light flame templates.
>>
>>46450702
But, anon... It's all so pretty tough. How long do you think you can be mad?
>>
>>46450820
Really, fug, so i've been wrong this whole time...

Its not a clean kill, but fuck it, he double cross me once.
>>
>>46450584
No, ODD is not turned off when frenzy kicks in. I believe that was specifically given to them instead of TO because of that.

Shock ammo would have killed him dead (shuts down NWI), and Fire is also good since he's got relatively low armor anyways.

>>46450315
Those were some pretty extensive revamps though. Bakunin for example is on a completely different scale than it was before HSN3.

I'd say yes it was necessary to bring everything inline without having to trudge through god knows how many PDFs. Getting things inline and reworking things that didn't work is a great way to prep for the next set.
>>
>>46451091
How is Bakunin on a different scale? All I saw was them getting Taskmasters, and access to KHDs which everyone is getting.
>>
>>46450911
We'll see. New IS box hits this month so I think about 30 days?
>>
>>46451151

Riot Grrls getting HRL and both Riot Grrls and Custodiers getting Haris.

Bakunin got the option for a few small Fireteams to milk Orders for all their worth, and got a heavy weapon of which they were sorely lacking. Taskmasters look neat, too, as they provide board control and a heavy model which Bakunin really lacked outside of a lackluster vanilla TAG.
>>
>>46451151
A lot of guys whose only job was to rambo enemy lines (Kusanagi, Riot GRRRLS, Bran, Prowler) emerged with specialist profiles.

Riot GRRRLs got general stat bonuses and new toys. Bran got a cheaper shotgun option to really milk that superior infiltration, camo, superjump, and climbing plus for all it's worth. Kusanagi also got a midranged weapon that could compensate for her sluggish foot speed and let her leverage her elite grade gunfighting skills more easily.

The new fireteam choices also opened up list building options.

Overall, they went from soft countering your opponent's strengths to being able to more aggressively set the pace with well geared models that could complete objectives.
>>
>>46451371

Prowlers got a Specialist profile. Can you believe them apples? Before they were strictly worse than Spektrs since Spektrs could take an FO and infiltrate up to take an objective, and now near every Infiltrating model in Nomads has a Specialist to maximize their utility to the team.
>>
>>46451401
that's not surprising, considering dao fei can be specialists it's be pretty scandalous of prowlers couldn't be
>>
>>46449884
>the only model with both ODD and a Rocket Launcher, Heavy or otherwise, in ALEPH is Phoenix.
OT, but this isn't true. Thrasymedes too has an option to wield lrl and has an ODD.
>>
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So Link Teams seem really freaking broken. What's the downside? Why don't people just run them all the time?
>>
>>46441451
If you read >>46438050, it clearly says only same units can link, "or those units indicated on the Sectorial Army List." I'm not sure what the intention was, but RAW says they can't link in vanilla. Bostria often remembers things wrongly.
>>
>>46452230
That *is* kind of a problem for me, if I'm honest. Link teams seem to be always my first consideration when listbuilding, to the point that I haven't played a non-sectorial force in forever.
Ideally, the bigger selection of stuff in the faction army would compensate for the lack of Linkable, but that's not really the case anymore.
>>
>>46452230
if you a scrub who can't into positioning you bunch your link up and some asshole tankhunter with a rocket launcher and cunt hat pops out of camo and scores a MONSTER KILL Unreal Tournament style

Also you know what feels good? Machaon punching an Ectros' heart out Mortal Kombat style with a melee crit.
>>
>>46452366
This was unintelligible and unhelpful. Thanks for trying I guess?
>>
Do we have a scan of all the fireteam bonuses?
>>
>>46452230
Wider selection of units provide more applications to units in addition to variety. For example, Hardcase is okay in USAdriana, but one can use cheap camomarkers it provide far better in vanilla. The enemy simply can't ignore camomarker in ARO position, as it could be Tankhunter Autocannon, Spetznatz HMG or something other nasty. The worst surprise USAdriana can offer is a Foxtrot.
>>
>>46452292
And if you read >>46428115 and >>46428154 Achilles V2's profile specifically states Patroclus for Duo. And Patroclus has 2 options with Duo with Achilles.
>>
>>46452230
They're really not. For a start, you're taking between 3 to 5 figures that you almost certainly wouldn't have if you couldn't count on the link bonuses. You're putting a bunch of figures very close together, leaving them very vunerable to AOE weapons like kamikaze warbands, minds, speculative grenades, etc. They're STILL at a disadvantage in the reactive turn against strong attackers, and they lose a lot of utility if they lose members. Killing the leader also disbands them, and on top of all that, it tends to reduce your strategic flexibility because you've got half of your points stick within 8 inches of one another on just one bit of the board.

Plus they mean running a sectorial, which tends to mean you lose 60% of the cool stuff in your faction, at the advantage (primarily) of getting links, and possibly some neat mercenaries.
>>
>>46452466
Yes, I've familiar with those, but the rule itself in (yet again) >>46438050 don't agree, as it gives two options for possible link (same units/combinations indicated on Sectorial Army List), no mentions of exceptions indicated in profile. I think we can agree that Mexican rules writing still has holes in it.
>>
>>46452627
Yet clearly the profiles themselves make that exception. Also Fireteam Duo isnt even written for Vanilla armies. EVO Hackers make that exception for 2 turns, and Team Pro states "Players may only apply this advantage to those units possessing an option with the Fireteam Duo special skill on their Troop Profile"
>>
>>46452408
Almost same as before. The +3 discover has move to 5 core team. The other is the same...
>>
Is the Mobile Brigada link a viable option in ITS? Trying to include the full five-strong team along with reasonable specialists seems to eliminate the ability to have a decent amount of orders; at least in my experience.
>>
>>46453612
It can be done and a full Brigada link can rape armies all by itself, but if you want a decent number of good specialists and a full combat group you may have to take drastic measures. Like not fielding an Intruder.
>>
>>46453749
Heh, oddly enough that was kind of the tipping factor. Not taking an Intruder sounds questionable.
>>
>>46452408
>>46453408
It's mostly the same:

>No extra bonuses for 2 men.
>+1 burst for 3+ members
>Sixth Sense L2 for 4+ members (pretty damn good)
>+3 BS and +3 WIP on Discover rolls for 5 members.

In melee, only one link member (the leader in the active turn, leader or someone else if the leader's not engaged in ARO) can swing, but he gets +1 Burst and +1 to PH for damage per other link member engaging his target.
This is how synchronised models work as well in melee.
>>
>>46454026
do the melee rules also work that way in the reactive turn?
>>
>>46454003
It's not the only way to deal with camo, and that SS2 on the Brigada link can bitchslap enemy smoke combos. To fight camo I'd recommend Semplers with Transductors for sensor, as well as Lunokhods, Tomcats and Morans for their flamethrowers/crazykoalas. Tomcats and Morans have the added bonus of being good specialist options, and a Tomcat doctor can even patch up your Brigada link.
>>
>>46454078
Yeah, but only one member of the link team can swing in ARO; the others provide that buff to him/her.
>>
>>46454102
mmmmm, Makauls just became very attractive
>>
>>46454287
>implying they weren't always attractive
>>
Just brainstorming some corregidor lists. How would you guys outfit an aguaciles team?

I think I want 2 special weapons in there, I was thinking something like:

Hacker, FO, HMG, ML, Combi. For a total of 3SWC and 73 points.

I was thinking about replacing the ML with a sniper because the model is sweet. Thoughts?
>>
>>46454660
It's probably more efficient to only include a single SWC weapon in a link. Only one of them will be firing at once, so you wouldn't really be getting your point's/SWC's worth. It'd probably be better to invest them in something else, especially on the SWC front, what with HSN3 adding a shitload of new hacking stuff.
>>
>>46454736
Also I might be wrong on this but while hacking no longer breaks a link, I think FO might?
>>
>>46454736
For my Keisotsu links, including both a HMG for active-turn murder and a Missile Launcher as a serious ARO threat has always worked well.

>>46454750
FO is also a Support Skill, so can be done as part of a link without any issues.
>>
>>46454660
The only hackers you should link are assault hackers. Normal hackers function better unlinked. I'd replace it with either another combi or another FO. ML and sniper are both good ARO weapons, but the missile launcher is probably better in a link. 2 EXP templates is not something anyone wants do deal with.
>>
>>46454736
>>46454776

I suppose it does really depend on how many SWC you have available. I guess I cant really include 2 SW in the link if I also want to have a Moran, Intruder, and an AHD. If I was to take a single special weapon I am between an HMG, SNiper, or ML.

ML is best in ARO, HMG is best in active, and Sniper is middling. WHat doi you guys think complements their role?
>>
>>46454885
Depends on list contents, playstyle, and personal preference.
>>
retoasting the AVA lists for the lazy

http://pastebin.com/raw/k4Q3Zb9X
>>
>>46454885
That all depends on what you give your Rudy. If he's got a HMG, then it's probably best to make your link a defensive one. If he's a sniper, then you probably need to make your link an active turn threat (unless you've got a Gecko or Iggy as your main offensive unit)
>>
>>46454968
That needs some editing. Magisters can link with Santiago Knights the same way they can with Hospitallers
>>
>>46455045

Great advice actually. HMG makes more sense in this context. But I suppose that begs the question, since most link team bonuses are for ARO if I should even bother doing a sectorial if I am gearing them for the active turn. I suppose it does net my specialists in the link some more mobility.
>>
>>46455181
SS2 is purely for reactive turn, but everything else works great on the active turn too. A burst 5 HMG firing at BS14 is a force to be reckoned with, even if it's attached to some line troop chucklefuck who doesn't have power to the max.
>>
>>46451276
Riot Grrrls getting an HRL and those small Fireteam changes I was not aware of. Might have to get Kusanagi. Always liked her models, but she was always too expensive. One specialist Prowler profile is welcomed.

I know I'll be experimenting with those new mixed Haris teams in addition to Core and Duo.
>>
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Would anyone be interested in tornament reports from adepticon? I didn't take any pics but they were pretty good games and I got most of my opponents lists.

Also won these which is myour first ever MDF terrain piece, they went together so well I totally understand why people love them
>>
Didn't see Blackjacks in the scans. Are they getting released later or what's going on?
>>
Working on a QK list for non-competitive play. Thoughts?
>>
>>46455509
Blackjacks have their profiles out. They're discount AP HMG Azrails with a T2 sniper option.
>>
>>
>>46455540
>non-competitive play
What, you want us to tell you whether you'll have fun? You'll know that better than us.
>>
>>46455427
Sounds interesting.
>>
>>46455570
kek
just wanted to see what people thought of it as a list. gonna have fun either way though.
>>
>>46455427

What was the turnout like, and how many of each faction/sectorial got played?
>>
So how exactly is the Achilles / Patroclus Duo with Holoprojector Lvl 3 supposed to work?

Carlos made it seem like you could deploy 4 Achilles on the table to shell game the opponent. Surely though 2 of them are still going to appear as holoechoes so you can guarantee those aren't Achilles. One of the miniatures will need the link leader marker too, either giving away which holo is Patroclus and then betraying who is Achilles, or being placed on Achilles himself.
>>
I know about Coup de Grace, but can you shoot at an unconscious person?
>>
>>46455782
Yes. They're a popular target if there's a camo around that you want to shoot with the same template.
>>
>>46455540
That engineer has no purpose. You should probably use a Ghulam doctor instead. I'd maybe put one of the snipers into the second group so it has more than 2 orders to play around with. Other than that, it's okay.

>>46455782
Yes. You can also shoot them with impact template weapons and wipe out half of the link team they were attached to.
>>
>>46452230
>What's the downside?
No access to Nisse w/ Croc Man or Grenzer w/ Spektr in my case.
Links are cool and all, but having a Moran position himself so that Custodier can drop White Noise from him to cover the Spektr so can move around uninterrupted is a big plus for me.
>>
>>46455556
I must know, which episode is this from?
>>
>>46455868
This Bat Rep
https://www.youtube.com/watch?v=svVHviNfCpU
>>
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>>46455900
Thank you kind sir, have some funny comics.
>>
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>>46455970
>>
>>46455970
You're welcome.
Uh, I've made those comics, but thanks!
>>
>>46455970
>>46455995
>>46456023
made me snigger,
>>
>>46456023
Really? Great job!
>>
>>46455842
>>46455856
I'm sure it's at least against the Concilium Convention
>>
>>46450145
Back on the cheating thing.
He told you, you're on -9 when he is in cover with ODD which is correct.
ODD -6 and cover -3 are his modifiers.
However that is before your modifiers come in.
So if you're in your +3 range it would only make it into -6.
>>
>>46449923
This.>>46456357 I was thinking it over last night. Your opponent correctly told you that modifiers to hit his Phoenix were -6 due to ODD and -3 due to cover for a total of -9. It's your responsibility to check the range of the weapon you're firing at, in addition to any other modifiers you may have.

That's not his fault, it's yours.
>>
>>46456452
He told me it was minis nine after my modifier, which was plus three for range band. I made the mistake of believing him since I had no reason to distrust this specific player before that game

Like I said, I'm not stupid, just gullible apparently
>>
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>>46456634
In what age and day are you living that you have no device that can either display a .pdf or has mobile internet?
Seriously, before I had my smartphone I just took my laptop with me to check on the rules. Because even now after 3 years there are always some specific questions coming up during a game.
And take your time to read every rule that is new to you. Wiki is king for that.
>>
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With the recent success of the USAriadna army pack and the upcoming FCOF army pack for the Combined Army. I took it upon myself to do something similar with the Imperial Service.

-New Imperial Service Starter
-New Su Jian
-New Kanren
-Kuang Shi

The totals for these boxes runs about $1 more than the FCOF Army Pack. So they are all in the same spirit.

The benefits?

These army packs happen to work very well for Sectorials, but have options that could still work in a Vanilla list, albeit with more limited AVA.

My point being is due to their awesome price point, the theme, and the overall convenience of the bundle itself we get a great starting point for any player or and considering how new some of the models are great point for veteran players to augment their existing force.

There is also a centralized theme to the force too, due mostly that it's a Sectorial. The other benefit is the access to extras like the themed terrain, dice, and back stories.

The only real con I can see with this stuff is how everyone buying that force pretty much has the same models no matter what. Which is why I kind of wanted to propose variant packs that usually just swap out a box or two to make things different and for those with a different play style. So, maybe the Su Jian is dropped for the attack REMS of Yu Jing, the Yaoxie. Still stays well within the price range, but changes up the force by adding in an MSV2 REM with Spitfire or a ubiquitous Lu Dian with its HFT, Holo 2 for survivability, and it's Mk12 for raw damage (not forgetting its MSV1).

What you guys think? Should we do one for every Sectorial? Are these Army Packs the way of the future? Obviously the Starter packs are still one of the better deals out there.
>>
>>46456634

Well one surefire cure to gullibility is being lied to and having it shown you've been lied to.

Though if he did cause a wound by killing your Intruder, he would have gone into Frenzy and would not have been able to benefit from partial cover at all, so he should have been -6 the rest of the time, plus whatever your range band eats into it.

As another anon pointed out, there's two models in ALEPH with Light Rocket Launchers, but I'm pretty sure all of those models with any kind of Rocket Launchers are Frenzy, so they cause one wound and they lose their Partial Cover privileges.
>>
>>46456754
I don't expect you to read the whole thread, but I had already mentioned there was no internet in the game store. It takes too long to pull up specific rules or the whole rulebook in that place.

I should be able to ask someone how their stuff works and not worry about them lying to me. That's like the most basic social contract we have. I'm new, I haven't been able to memorize the entire book and it's many, many special rules

>>46456797
The model was Phoenix. If he was supposed to frenzy that was another thing my opponent neglected to do. Fantastic
>>
>>46456797
>>46456990
If he was in a link team he would have ignored frenzy.
>>
>>46457067

Okay, that's true, but it sounded like he was going lone wolf.

Still, that's another thing, Link Teams turn off Impetuous and Frenzy if the model is in a Link.
>>
>>46457067
No link team, just hanging out by himself in a tower. Not sure why my opponent put him up there but clearly it worked out for him
>>
>>46456990
Definitely would have to recommend printing out your relevant army and the reference sheets with the latter laminated at your local print shop or even at a friends graphic design shop.

I laminated the reference pages and it was a godsend. Printing out the whole Yu Jing profile section also makes things easier. Asking that of your opponent may be a bit much, but if they don't want to have their stuff on hand, they better have a printed army list and able to show the profiles if you need to know. All abilities, gear, and stats are supposed to be public knowledge aside from those that don't deploy normally (AD and C&H).
>>
>>46457102

Jamming someone up in a place with good visibility and some hiding spots is a good strategy. Still, how'd he get up there? Did he climb or was it in his deployment zone? You shouldn't be jamming perfect sniping positions right in your deployment zone.
>>
>>46456797
>>46456990
>>46457067
>>46457093
>>46457102
To be fair, Frenzy doesn't actually kick in until the controlling player's next active turn.

But yeah, these opponents Anon has seem to be assholes.
>>
>>46456990
Yeah, it seems like you've got a terminal case of a shit meta, or at least a shit opponent.

150 point games suck anyway, 200-300 is the optimal range.
>>
>>46457148
It was in his deployment zone for some reason. I didn't set up the tables

>>46457137
I will do this, thank you for the advice.

>>46457148
What I mean is it was an odd thing to do. He knows I'm playing Nomads with camo tokens and smoke grenades. That dude should have died and then he would have been fucked

>>46457197
We are moving to 200 points and TAGs next week. So yay? I'll have to memorize all the tag rules since I just ow everyone is going to bring them
>>
>>46457102
>>46457157
Some of it just sounds like rules errors rather than cheating. Phoenix going prone after the cancelled dodge is an understandable mistake, the dodge was good enough to cancel all hits so it's easy to overlook that it was still a failure. Frenzy is easy to forget too.

Of course; given what he also claimed about the ODD it's also likely he was exploiting your newness and inability to look up the rules directly by wilfully forgetting to apply them and waiting for you to remind him.

Definitely sounds like a shitty player in either case. Was anyone else there backing up what he was saying, or who could have called him out but didn't?
>>
>>46457351

That's something to focus on. Also make note of Engineers and Hackers, as anyone who brings a TAG is probably going to be packing an Engineer and a Hacker to support it.

Good way to fuck over a TAG is either chipping at it with AP or hitting it with EXP. Hacking can also do bad things to a TAG, but a Hacker on their team is a big defensive advantage. ADHL can work by turning the TAG into a costly paperweight, but an Engineer can ungue it, so kill the Engineer either before he can fix the TAG.

And if someone's bringing PanO, some asshole is going to be bringing a Cutter. It's a TO Camo TAG, but if you hit it with flame it loses that TO and you can chip away at it with just a -3 instead of -6 or from under Camo marker. Also note an Engineer can fix this so keep in mind that the Engineer is on the priority list among all your others.
>>
>>46457351
It's a nice quality of life thing. As for your jump to 200pts. Don't be afraid to bring your own T.A.G. if you have one.

Otherwise, start stacking the ARO pieces like a Reaktion Zond, sturdy ML profile like the MB, etc,.
>>
>>46457492
>And if someone's bringing PanO, some asshole is going to be bringing a Cutter
All of our PanO players have already announced their plans to bring one. I figure hackers and Intruders are really my only option to deal with this.

>>46457517
I have an Iguana but he apparently sucks at killing other tags since he only has the HMG. It might work but that's a third my list and he's just going to die to whatever bullshit my opponents feel like pulling
>>
>>46457517
>Reaktion Zond
Isn't that kinda fragile? How does it compare to a sin-eater HMG?

Well, it's cheap at least.
>>
>>46457351
200pts is a bit tight for a TAG, unless it's a Gecko.
I'd stay with an Intruder, take a ML Brigada to hunt enemy TAG if you can't hack it, support with the smaller guys.
>>
>>46457583
As the other anon said, Mobile Brigada are probably a solid option. Missile launcher for a scary ARO, The multi rifle profile isn't bad either, AP ammo will be very useful and the LFT to burn camo shenanigans.

Look into assault hackers too.
>>
>>46457614
A Sin-Eater has better BS, but a TR Remote has 360 vison, protecting your front and your rear at the same time.
As for being fragile: put it in cover (preferably low cover rather than corner) and enjoy having 4 shots in ARO.
>>
>>46457702
Sin Eater also has mimetism.
>>
>>46457583

>All of our PanO players have already announced their plans to bring one

HOOO-boy... You'll need to position your dudes to make sure they can cover each other, and make sure he doesn't get off a surprise round completely uncontested. Hacking I think might be an okay way to go, just know the guy can Reset and you want that TAG glued or trashed before he can fix it. Just get the thing Discovered so it isn't cloaked and try to burn off the TO if you can. AHD will help and KHD might discourage or kill any Hackers he brings to try and counter you.

>I have an Iguana but he apparently sucks at killing other tags since he only has the HMG

That Heavy Flamethrower it's packing could burn off that TO. Honestly, flame is going to be your friend if you can get flame where they need to go.

Anyway, if he's bringing an Engineer this is literally PanO's only option. He might not even bother so ADHL is a good way to go, but if he does then he'll probably have Palbots to work in the line of fire instead. They're short REMs that have Mimetism, watch for those.
>>
>>46457775

And I forget my pic.
>>
>>46457583
Killing it's orders will be easier, it's 115 points plus 15 for engineer so they'll probably have like 7 orders with NOTHING else. Kill the fusiliers or other order monkeys and cap objectives while he has a 3 or 4 order cutter not doing much. All it has is the multi hmg. I also wouldn't bring an iguana as it'll probably die right away.
>>
>>46457837

Yeah, Iguana would eat it in a straight up fight against a MULTI HMG.
>>
>>46435041
I think ZEN terrain was up to something with modular interal corridor system.

>>46455427
Hey Anon! Would you mind filling out your email and responding to this post?
>>
>>46457583
>>46457775
One interesting option when trying to hack it is to Isolate it as well.

Do that, and it can no longer receive orders from other troops.

Keep in mind that if they want to use it as their Lt to use that order for extra Rambo, it will need to be either revealed (in ARO) or on-table as a 55mm base TO Camo marker by the start of their first turn or they'll start their turn in Loss of Lieutenant.
I've seen that one misplayed a ton of times, in both casual games and video battle reports.
>>
>>46456782
It'd be nice, but I suspect it won't happen
>>
>>46457775
>>46457667
>>46457642
>>46457837
This was my terrible plan for next week.
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
MOBILE BRIGADA Missile Launcher / Pistol, Knife. (2 | 40)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)

4 SWC | 198 Points

I'm not sure if an Intruder with an HMG or Sniper is better at killing tags but I figure I need to have someone with MSV. I took the Brigada since he's awesome

Feel free to tear it apart
>>
>>46457837
>>46457902

Good things to keep in mind. Isolating that TAG seems like a good play, and in any case they still need that Engineer to fix it. Isolate, glue, kill the orders out from under it... There's some strategy here for undercutting the Cutter without taking it head on, where the Cutter wants you. Still going to have to play it out, though.

Wondering if this might be a good choice to bring to the party. AHD and ADHL on a 28 point 0.5 SWC Irregular model with Camo and Infiltration
>>
>>46457973
The Multi-Sniper has the AP stat. Just keep inside your +3 and outside his +3.
>>
Does anyone have a source/scan of the new rules for what links with what in Caledonia?
Arguing with a friend about whether Issy Wallace Grey HMG +2 volunteers is a legit link and we want to use the actual wording to help settle.
>>
>>46456990
Oh, I've read the whole thread.
Did you read my small post? No need for internet. Also what about mobile internet?
People can just to stupid to understand so always make sure to read the rules to be sure.
Actually the new rules pdf is quite easy to navigate. Just turn on your device and have it ready. If your antagonist gets impatient while you check on his errors then don't play with him.
>>
>>46457986
Spektr in hidden deployment with an AHD might also be nice if you can fit it in.
>>
>>46457614
Sin Eater can not do much at all in the Active Turn, so it's a bit less flexible in that regard.

The Reaktion Zond can be given Marksmanship L2 so it fires Shock ammunition that ignores the -3 BS from cover. Not very useful against T.A.G.s maybe, but with those abilities, 6-4 MOV, and the ability to be repaired by Engineers by having 2 Unconscious states, I feel that makes up for the lack of Mimetism and a point of BS.

The Reaktion Zond can be a great ARO piece and hunter. Serving up some HMG death to his backline troopers and cheerleaders.

The Iguana doesn't have to necessarily use its HMG vs. the enemy T.A.G. Don't forget you can use Total Cover and your high burst to get close to the enemy T.A.G and shut it down with some hacking programs with its Repeater. Further, the HMG toting HI inside is capable of offing his backline guys should you take two wounds trying to sneak around his backside.

That's one thing the Nomads have going for them: Plenty of flamethrowers, repeaters, and E/Maulers. Don't be afraid to use them.

If you like Riot GRRLs, any profile with a Blitzen can go your way if you are smart about it. A Coordinated order with one of these guys firing a B1 Blitzen can start making your opponent sweat as they have to choose where their ARO goes. Requires a bit of practice and planning, but an MSR, Blitzen, and a half burst Spitfire is scary for any troop to ARO against.
>>
>>46458000
This was my thinking. I just wasn't sure if AP shots would be better than HMG shots. I figure that thing is going to always be in cover anyway and a pain to kill

>>46457986
>>46458047
So I have both the Spektr and the Bandit. I want to run them but I don't think I have enough points for one of them, a Brigada w/ Rocket Launcher, an Intruder, and an Interventor
>>
>>46458099

Small points means tough decisions. Honestly, I'd consider trading the Intervenor for something more survivable and consider downgrading those Alguaciles to basic mooks, or giving one a Missile Launcher if you have the SWC to spare.

With TO, a Cutter isn't going to be easy to spot and shoot at, and he'll reveal himself in the active phase when he'll try and kill a lot of your dudes. You want to survive at least the initial attack and make sure you still have a means of dealing with it.

Facing it head on is going to be tough, as that's its strength, but if you can infiltrate some dudes into the rear and start gutting the Orders he'll be using to fuel the Cutter you've got a strategy. If you manage to Isolate the TAG with E/M or Hack it into Isolation, it means he'll have one order to spend on it, or two if he's made it the Lt., and while it's still dangerous it can't do as much.

TAGs are a threat on their Active Turn, but your best chance to deal with it is on your own Active Turn either by killing those who give it order, killing its ability to receive those orders, or killing its support and leaving it glued on the field.
>>
>>46458099
I'd go with Spektr, either AHD or Deployable Repeater. Hidden Deployment adds some mind games to your advantage. If he moves his TAG unknowing there's a Spektr nearby, reveal it when it has it's back turned, deploy repeater and/or hack away. Bandit is a bit more obvious and his advantage is Martial Arts; he's better at taking apart enemy infiltrators than TAGs.
Also Jaguars can do more than smoke up for your Intruder. Those guys can tie up a Cutter in melee and hack it to pieces with their DA CCW, or if you take a Shotgun one, disable it with E/M CCW. Just smoke your way in front of the TAG and let your crazy Mexicans get close. Remember that TO Camo/ODD does not give you negatives in melee.
>>
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>>46458099
Something similar to this? Gives you a bit of everything.
>>
>>46457973
>I'm not sure if an Intruder with an HMG or Sniper is better at killing tags
Do the math. Firstly, note that the Cutter has TO, so it'll be off-board; since your Intruder has MSV2, you'll want to make sure it stays in camo and not be baited to use it unless absolutely necessary.

The Cutter has a Multi-HMG and is BS 15, ARM 8, 115 points. Assuming both of you are +3/-3 for range/cover (16-32 inches for HMG), an Intruder has a 50% chance of hitting. The Cutter shooting back is at -6 and has a 45% chance of hitting (with explosive ammo). Now if he has a HMG and is in the active turn, that translates to 2 hits at damage 15. With 8+3 armor, he needs to roll 5+ to save (he has a 75% chance to save each wound). Remember that the Cutter has 3 STR, so if you use a HMG Intruder you have a ~44% chance to cause at least one wound.

With a MSR you can extend your +3 range to 48 inches (which will be hard against TO units). Using AP ammo, again in +3/-3 and in your active turn, you have a 50% chance to hit, so 1 hit at dmg 15 AP; the cutter will save at 4+3, rolling 8+, so you have a 60% chance of causing 1 wound here.

tl;dr: 45% chance versus 60%. In either case the Intruder will probably be killed by the returning fire.

The BETTER solution is to kill off its cheerleaders or hack it to death. Without a solid order pool, the Cutter can't get much done and it has Pan-O terrible WP of 12.
>>
>>46458220
I always forget the cutter doesn't have a HFT, that could work quite well.
>>
>>46458501
Yup, it's the poster child of getting swamped in melee.
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