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Exalted

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition
>3E Backer Core https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Character Sheet & Init tracker: https://drive.google.com/open?id=0ByD2BL6J89Nick41YUk0RUt3YlU
>Just a charsheet w/o permission request shenanigans
https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Demon addition. How have demons featured in your games. Anyone been to Malfeas?
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>>46397498
>Anyone been to Malfeas?

Not yet. Someday gonna have an arc there, though.
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>>46398107
Any specific plans for that arc?
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I've got a Black Claw stylist whose sifu actually IS Mara, though she doesn't know it yet.
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>>46397498
They're only slightly less ubiquitous than PCs in my games, playing and running.Trips to malfeas are maybe every 3rd campaign. Why?
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>>46398123
Probably a whole lot of bargaining and social maneuvering. Lord knows the Twilight is gonna want some of the reagents that you can only find in the Demon City.
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>>46397498
>How have demons featured in your game?

My Circle's Twilight Sorcerer has an affinity for using them for basically everything. He's got one to assist him with busywork for his Workings, a blood ape to serve as backup beast in case we get a bit overwhelmed in combat, and a scout to help the Night with recon and covert ops stuff. No matter what any individual party member may be up to, we rarely operate alone.

We've been told we should expect enemy sorcerers to make similarly supportive use of demons.
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Well, this thread is going nowhere with demons. How about Crafting? Have any of you tackled it in depth? Have you used any homebrews? What homebrew Artefacts and Evocations have you come up with?
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>>46399599
We're using Sanctaphrax's Craft Homebrew from the OPP forums, but since the original Craft rules scared everyone off it's just me with Craft 1 (Carpentry) so far.
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Which 1CD is best at finding people hiding in a city. What about mountains or farmland? Without killing them.
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>>46399723
A neomah, in a city. Even though they lack tracking dice, they have a decent social pool, and they can disguise themselves as human.
As for the other two, Agata and blood apes have the exact same tracking pool, but arguably being able to climb and penetrate any forest cover would make the blood ape better in the mountains, and agata better for searching a wide open plane from above.

As for not killing them, just order them to not kill the person, or to find them and report back/bring them back.
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>>46399723

Anhules can ensnare people in their webs, and are usually summoned to do so. Decanthropes, because why send in one when you can send in ten? Luminata, good for wilderness, particularly forests.
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Huh there /is/ a thread.
Almost missed it with what no /exg/ or a common pic
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>>46399723
If you order the demon not to kill the target, it won't.

Bisclavarets, the Shadow Eaters are frequently employed as spies, owing to their ability to impersonate people and animals, but they are quite weird in their interactions and better employed as passive observers. Even then, they have urges to prank and torment those, who surround them.

Gallmau, the Hooded Lanterns are also used as trackers - especially in dark and twisted placed, such as underground, the sewers, caves and abandoned ruins.

Gethins, the Harvesters of Rarities, are infiltrators and seekers of things and people. They are probably the best you'll find for tacking and navigating the city, but they'll serve well enough in the wilderness.

And of course, Luminata. the Deer That Hunts Men, bears that name for a reason.

Interestingly enough, both Gethin and Luminata are the creations of Octavian.

Seriously, there are thousands species of demons, some of which could have been created specifically for these purposes. And despite the perception often held by laymen and even sorcerers, they are all individuals, just as mortals are. Who can say, there is not a hard-boiled erymanthoi detective Citizen with centuries of experience at investigative work and some custom Charms or artifacts that let him conceal his nature? Now, to learn of it's existence and track down his name for summoning - another thing entirely.
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>>46400257
Don't be passive-aggressive, Milton.

Also, you can just filter for Exalted. Fun fact, filters apply on every board, so I got a lot of Jukashi thrown at me last time I was on /aco/.
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>>46399599
Despite popular opinion i like it. It fixes my two main gripes i had with 2e crafting. First was how boring it made artifact making feel, since you could just plop down and do it whenever and also since it was nothing but hammering away at it in an extended roll/season. Second being the fact that the time length for rolls was fixed made the timing really weird because i constantly had to come up with things for the circle to do while the crafting guy was making his super sword. Now building up points actually makes the opportunity to make artifacts feel significant, and knowing how long it will take before hand makes handling the story way easier.
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>>46401382
You have actual play experience of the system, then? I haven't had a chance to play 3e yet, but the crafting looks pretty terrifying to me. I like the theme. I tend to grab crafting feats in DnD3e-alikes. (It's a good way to make being well equipped feel like something that you did instead of something the GM did.) But I don't want to sink charms into it without knowing how it would work in play, and I'm probably not going to see that without sinking charms into it.
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>>46401681
In broad terms it works like it did in 2e but better. You still have to invest alot of time into making the artifacts but the pay off is that artifacts can do pretty much anything. Its just that the charm set now has more than 2 charms that actually make crafting charms easier unlike 2e.
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Personally, I took one dot in craft (cooking) for my as of yet unplayed old kung fu master character, because he makes nice rice bowls and shit. I wonder if, through making these, and giving intimacies of "rub a dub dub, thanks for the grub" to people, I'll be able to create first-age levels banquets eventually. All with minimal investment.
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>>46399599
>How about Crafting?

>>46401382
>Despite popular opinion i like it.

I also like it. I played an artist and it was nice to watch my little counters go up, and up, and chaining cute crafting stunts into strong Intimacies for PCs and NPCs. It took me a long time to work up to a real 8-10 Charm craft build, but mostly because it was my character's tertiary focus and also my first character. It was still a lot of fun.

>>46401681
>I tend to grab crafting feats in DnD3e-alikes.

I do too. My issue with those is that Crafting feels like it sacrifices my character to improve others (because I spend XP to make items), whereas in Exalted the crafting system rewards me with Intimacies from other people that I can leverage during social attacks.
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So, how about some art? Anyone have anything they can share or they'd like?
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>>46405365
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>>46405388
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>>46405407
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>>46405420
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So, does anyone know the lore behind Single Point in the Void Style? All I can find is the small description in the 3e book and I'm curious to learn more about it's origins and who practices it.
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>>46405446
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>>46405365
Looking for art that fits a Single Point stylist actually, preferably a guy with some prominent scars. Don't suppose you have anything like that do you?
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>>46405467

There doesn't seem to be anything for it yet.

>>46405472
>>46405505

I'll see what I can dig up. Do you specifically want a guy and not a gal? Do you have any specific dress style, or will this do?
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>>46405619
>>46405505

Also, it's a bit difficult to tell the difference between a daiklave and a reaper daiklaves, so there might be a mix.
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>>46405675
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>>46405700
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>>46405446
I see your solar queen, and raise you another.
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>>46405722
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>>46405749
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>>46405820
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>>46405861
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>>46405902
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>>46405467
>>46405505

The single point shining in the void style strikes me quite clearly as iaijutsu. So here's a few pictures going in that sense. Considering the esthetic of some of it, ties to Lookshy could be a possibility. But it's just to fill in the void (heheh) with some random tidbits here.
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>>46405505
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>>46405967
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>>46405970
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>>46405993
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>>46406001
Seriously, Vergil totally counts
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>>46406043
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>>46406022

I think that's it from me.
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>>46406094
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>>46406126
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>>46398107
I had my players stuck in Hell after they chased an Infernal through a gate. The plan was for them to find a way back to Creation from Malfeas.

Instead they just waited patiently where they arrived so the Twilight on the other side could open the gate for them.

The cowards.
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>>46405970
>The single point shining in the void style strikes me quite clearly as iaijutsu.
Yeah, same here. Sad there's apparently no more lore about the style, was it just introduced in 3e?

And thanks to all the anima that are posting art, I appreciate it.
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>>46406755

Yes, it's new to 3e.
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>>46406387
That is players for you. Won't risk anything when there is an assured lazy way out.
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>>46406387
>run through obvious trap set by GM
>or sit there and wait for an assured exit with no muss no fuss

This is even a choice?
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>>46407097
Have adventure or waste time on one's ass?

We know the choice of gamers...
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>>46407564
>players aren't retarded enough to go running into mortal danger when patience will save them far more reliably
>a bad thing
Congratulations, your players are intelligent.
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>>46401382

Really? Because when I used it the PC basically made breakfast every morning with craft cooking, had a mind bending amount of craft points, an amount of dice that was simply out of control, and more than enough craft points to simply do what he wanted.

I can understand the point, but the craft points failed what they tried to do.
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>>46405970

>The single point shining in the void style strikes me quite clearly as iaijutsu

It ain't Iaijutsu according to hatewheel.
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>>46408553
Then whoever wrote it really fucked up.
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>>46405740
That's not a solar queen. This is a solar queen.
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>>46408553
because obviously this hatewheel knows not what they speak of.
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>>46409660
Hatewheel is a liar.
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>>46409404
Fucking orichalcum light chain shirts.
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>>46409777
There is no such thing as too much orichalcum.

Pictured left: armor for war. Right: relaxed armor for parties and looking down on peasants.
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>>46408553

The descriptive paragraph describes it as iajutsu. "Students learn to draw their blade as though it were an extension of their own body."

And the capstone Charm is literally the finishing move Kenshin uses to beat Shishio at (what should've been) the end of Rurouni Kenshin.

But while I don't know much about the folks who make Exalted, I wouldn't be surprised if one of them were misinformed/misspoke/is a drooling retard.
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>>46408553
>>46409372
No they didn't. It's not Iaijustu.

Iaijutsu is predated on the idea that you only use it once at the start of a fight, converting what would otherwise be the moment you're most exposed into a deadly attack, then switch to good ol' Kenjutsu. It's absolutely not used the way Single Point does, sheathing and unsheathing repeatedly.
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>>46409870
It's the same thing?
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>>46409989
Single Point is what weeaboos and animu *think* iaijutsu is, in other words.
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>>46410111
In the same way that a weaboo might "think" a daiklave is a real sword.

In that they comprehend that it's a fantastical reimagining of the thing, and can discern fantasy from reality, but choose to play a fantasy game in which the unrealistic version is viable, because not everything in Exalted has to be one-to-one with reality.
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>>46410244
The thing is, nobody's trying to draw real world parallels for any other Exalted Martial Art. There is no point in calling Single Point "Iaijutsu" because it's, as you said, a fictional Martial Art that does away with the realistic constraints that limit things like Iaijutsu in our world.

It's just as inappropriate as calling Righteous Devil "Gun Fu" or equating any of the Animal Styles to real-world Kung Fu styles. Exalted's Martial Arts stand on their own.
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>>46406387

>Not just turning around and walking five days in the other direction
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>>46410474
>Exalted's Martial Arts stand on their own.

No. There is meaning to be found while seeking inspirations for Exalted's Martial Arts. They weren't created from nothing, and they were certainly not created as new items, without any counterpoint to real life. Most of them have very simple and strong inspirations. The Crane Style, by instance, is the Crane Style as found in countless fantasy settings. Saying "oh it's called Crane Style but it's totally its own thing without being inspired by any Crane Style in pop-culture" is post-modern revisionism. You can try your best semantically arguing that the sky is not blue because nobody ever defined blue and sky correctly, and the sky is a physical object that can't be a colour, it is still bullshit of the highest order.

>nobody's trying to draw real world parallels for any other Exalted Martial Art.
Bullshit of the highest order.

>There is no point in calling Single Point "Iaijutsu" because it's, as you said, a fictional Martial Art that does away with the realistic constraints that limit things like Iaijutsu in our world.
Slightly less bullshit, middle order bullshit.
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>>46410696
Anon, I am pretty sure that the point was not that there are no real world or pop-culture inspirations behind Exalted's Martial Arts, but that, for all their inspirations, Exalted's Martial Arts generally aren't just Exalted versions of martial arts from real world or other media. Single Point obviously borrows a lot from iaijutsu, but it fundamentally isn't Exalted iaijutsu. It doesn't work like iaijutsu, it doesn't feel like iaijutsu, it doesn't really even look like iaijutsu. It's its own think, albeit one influenced by iaijutsu.
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Some martial arts are created because they're a reference to some iconic martial art, fictional or real. Some are utilitarian in essence, and slapped a name and a theme on thereafter. Then we make what we want of these in our games because that's what roleplaying games are for.
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>>46410735
This Anon gets it.

I'm not sure what Exalted Iaijutsu would look like, but I'm fairly sure Single Point is not that.
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>>46410811
I vaguely remember Holden mentioning some other martial art he had in mind that allegedly would fit the idea rather better. I don't remember what he called it.
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>>46410811
There's talk about making it actually, with Wind Cutting Blade style. I kind of want to see it soon, but I'm guessing a lot of people would think it's too similar to Single Point.
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>>46409920
You're actually the drooling retard in this instance. Kenshin is not a fucking documentary. Iajutsu is one thing, the drawing-slice technique you use at the start of a fight, and then that's it. It's not a whole martial art any more than a left hook is a martial art.

Single Point Shining into the Void is an entire style based around an aesthetic of inhuman speed and high-octane offense-is-the-best-defense stratagems. It can INCLUDE iajutsu by ending a fight in a single strike, but the actual core of the style is the double-attack you get from the Form.
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>>46410811
In the 3E combat system, I think it'd be easy to make real Exalted iaijutsu either overpowered - if an effective decisive attack right at the beginning of the combat would be it's core trick - or kind of useless - if it only enhanced the Join Battle roll and the first attack without making lethal alpha strikes easy to pull off. Well, in the latter case it wouldn't be useless, really, but it would require another Martial Art or plain old Melee to carry the combatant through the rest of the fight. This would obviously be completely appropriate for an iaijutsu-like style, but I could see an MA that doesn't really stand on its own feeling kind of unsatisfying.
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>>46406387
So what, they chased them through a gate but decided not to chase them into the Demon City? Why the hell then did they go through the gate in the first place? How retarded are they? Honestly, the Twilight was the only forward-thinking person in that situation.
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>>46410850
You could base it around Aim actions like Archery, or the Hold At Bay mechanic.
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>>46411022
I like the aim idea. Possibly with things like total defense and counterattacks to people you have not attacked yet also having a role.
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>tfw no game
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>>46411110
become ST, then you are the game
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>>46411121
Okay. Let me clarify
>tfw no game as a player and STing 3 games
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>>46411132
ultimatum - one of you take over or I'm dropping the game
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>>46411135
I don't think taking over one of my games is the best or easiest option here.
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>>46411110
I actually could have something for you Anon. We've been preparing a game since one of the people we gathered caved in and decided to ST. Things were looking cool, but one of the guys that brought some others started going full sperg and so, his position looks... Compromised to say the least.

Email ranakeleregnor at gmail dot com, say hi, and I'll hook you up.
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>>46411187
Sent. Hopefully.
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>>46410829

Wind Cutting Blade Style. A style Holden wrote that never saw print, it gives different benefits depending on who's using it.

http://web.archive.org/web/20120725121427/http://wiki.white-wolf.com/exalted/index.php?title=Wind-Cutting_Blade_Style

And here's that list of MA Styles that may or may not make it to Ex3.

https://forum.rpg.net/showthread.php?753409-Exalted-Ask-the-Devs-pt3-Merged-x3/page192
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How would you stat F/SN Lancer's Gae Bolg? What Evocations would it have? For those who don't know what it does:

>Once GĂ¡e Bolg's name has been called, the cursed spear reverses the nature of causality, the meaning of "cause and effect" in the order of things, to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. It determines the opponent's fate simply through its use, an always fatal move that pierces the heart with one thrust.
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>>46411611
I'd have one evocation that does nothing, just like Gae Bolg.
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>>46411611
Why does nobody ever ask this shit about good anime?
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>>46411611
Oh, it's an undodgeable attack. Exalted has ton of those.
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>>46411901
How would you stat the hammer of Koto?
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>>46412031
You gimme Cardaptor Sakura's staff and I'll reciprocate
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Humor me anons, but wath is the difference between zenith and eclipse solars?
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>>46412125
Priest-kings vs. Diplomats.
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Is magical Jade a metal?
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>>46412185
Why would it be? Regular jade is either an amphibole or a pyroxene, depending on the exact sort.
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>>46412035
Ok.

SPIRIT TRAPPING STAFF
Artifact *****
This pink, unassuming staff is an artifact created by a legendary first age solar zorcerer named Clow Reed. Like so many first age artifacts, it has been lost during the usurpation.
Anyone so willing can attune this staff for 8 motes. This is not a staff used for fighting, and indeed provide no bonus if used this way. Instead, this staff is able to bind spirits, gods and ghosts inside cards, not unlike Yasal Crystals trap spirits. Unlike Yasal Crystals, though, there is no limit of Essence for beings that can be imprisoned. If one could catch and win a struggle against the mighty will the Unconquered Sun, the staff would bind it the same than any minor god of rivers.
To imprison a spirit, the user must touch the spirit with the head of the staff, spend a point of Willpower, then make a contested Willpower roll against it. Success bind the spirit in the form of a card sporting a stylised representation of said spirit.

Once bound in a card, the spirit can communicate with anyone who touches the card, but they cannot escape on their own or use any of their Charms. Instead, the staff can be used to release part of the spirit power, if the holder of the card has the spirit permission. To obtain this permission, the holder must usually bargain with the spirit, though there is a number of so-called Clow Cards containing spirits that were bound age ago to obey the holder of the staff.
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>>46412006
More importantly it's a badly written undodgeable attack. Probably unblockable as well. I'd recommend Heavenly Guardian Defense, but "The Solar may strike aside even the falling sky" is far too concise to defend against all that greentext rubbish. Maybe the Abyssal Mirror has enough pointless verbage to block it, if Abyssal Mirrors are still a thing in 3e.

>>46412125
Zenith get Integrity and Eclipse get Socialize. That's a big thematic divide.

A Zenith says "fuck subtlety; I'm here, I'm right, and you're doing it my way".

An Eclipse says "I understand what you all want, and if we do things this way then you all get it, no conflict necessary".

Both get what they want by convincing people to do things their way, but they're polar opposites when it comes to compromising.
>>
>>46412228
It's an unblockable undodgeable attack that never lands, I think Heavenly Guardian Defense is fine.
>>
>>46412141
>>46412228
Ah. Thanks for the explanations. I thought that one of them was kind of redundant but that cleared it up.
>>
>>46412185
No, I'm pretty sure it's still a mineral, like real-life jade.
But one doesn't typically make artifacts or other sizable items from pure Magical Material - only of alloys with it. "Jade" daiklave is mostly steel.
>>
>>46412185

Presumably. It doesn't seem to be explicitly stated, not where it would be obvious to do so at least. But it's a known fact that Jade is mined, and that it's also used as coinage, and I don't think that it's practical to use stone for currency.
>>
IS IT OUT?
>>
>>46412526
It's slightly more out than Unknown Armies 3e.
>>
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>>46412526
>It ever coming out
>>
>>46412526
>IS IT OUT?
What I imagine Yozis constantly pester the Creation occultists about the "Broken-Winged Crane".
...Bloody hell - Ex3 -is- the "Broken-Winged Crane". A book so terrible and twisted, that only imperfect copies of yet unwritten original would ever project themselves into the past.
>>
>>46410832
Kazenagi aww yiss
>>
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>>46411611
Fuck gaybulge, but I remember Flying Swallow Strike or w/e was decently-ish statted
Something like 2a, 5i, 10m, undodgeable, unblockable, undodgeable and unblockable.
Whichever attack hit ate all the initiative so rest did nothing.
Or something like that?
Whatever.
>>
>>46412217
Huh, there's more to CCS than the porn.
>>
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>>46413112
After the least bad version accidentally missed the shitfest that went something along the lines of "something something attacks come at the same time something though first parts are dodgeable/blockable can't disengage before all three are done because attacks come at the same time"
Eugh.

it was me
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>>46413171
>>
Can you social-fu Cece into letting you go in/out of Malfeas in less than 5 days?
>>
>>46413280
No.
>>
>>46413280
Unacceptable order
>>
>>46412125
Direct vs. Indirect, potential response speed and viability of control at a distance mostly
Zeniths run their town by virtue of being big and right here and terribly compelling. Their ability to get Supernal Performance makes them amazing at giving big, crowd swaying speeches, and while they can't take Socialize at supernal, they can still favor it and invest enough to get a lot out of it. Basically, the Zenith is probably going to win in a 'making people listen to & love me' competition so long as he's present to compete.

Eclipses are much more diplomats, but I've found their best strength is their capacity to operate from a distance (more so than most others). An Eclipse isn't likely going to be as good at garnering the love and adoration of an entire kingdom as the Zenith. However, between Linguistics, Bureaucracy, and the ability to leave behind sanctified oaths on key figures and allies,they can get significant influence over a smaller number of very influential figures, and then leave behind bureaucracies which can serve the Eclipses' interest autonomously, which due to sanctified oaths might suddenly become massively incompetent if they are subverted or turned against the Eclipse while she's away. Additionally the bureaucracy's standing orders can be updated from a distance via linguistics-empowered missives while the Eclipse is a thousand miles away brokering a deal with the Fae or some such. The major limiting factor os how long it takes a letter to arrive.
Basically, 'Leader' vs. 'Diplomat' or even 'King' vs 'Merchant-Prince' work well. Zeniths will have the advantage, with the masses and anyone they spend time with, but the Eclipse has a longer 'reach' so to speak, and if doing thing furtively, can be LOT harder to pin down as the guy responsible for all this.

tl;dr - Zeniths for demigogues, orators and other public figures, Eclipses for those invested in intrigue or needing to operate their social empire while very far away.
>>
>>46413781
Although because they have Survival, Lore, Resistance and Integrity, they actually make decent weird old hermits too
>>
>>46413860

What would a non-social Zenith be like? Survival, Lore, Resistance, Athletics, and War is an unusual combination. Though I suppose Lore and War keep the leader theme, while Survival and Resistance allow the hermit angle.
>>
>>46413860
Yeah, but at that point...weird old hermit is seldom also a massive-scale social combatant, which is sort of the cross-section they have with Eclipses. Maybe a few seekers after wisdom looking for the wise man on the mountain top but...

Eclipses also have another path of taking Supernal Sail (which I am pleased to note has surprisingly decent non-boat-related applications), Larceny, maybe some occult, a social skill of choice, favoring some basic combat options and then swashbuckling their way over the horizon, as Captain of the Demon Pirate crew.

Still fun, but again, not much cross-sectional intersect with Zeniths.
>>
>>46413894

>ENDURE ENDURE ENDURE ENDURE! BE STRONG! BE HARD! RESIST TEMPTATION! LOOK STRAIGHT AHEAD! BE HARD! STRONG!

they'd be the world's hardest information-gleaning torture subject, that's for sure.
>>
>>46413894
Well War and Lore are good at training others, survival and surprisingly Integrity are really good at keeping you alive in the wilds, albeit through the opposing means of making sure you can feed yourself from survival and meditating the hunger/thirst away with Integrity. Athletics...kind of fits with living out in the wilds?

It speaks to me of a prophet or possibly some kind of exiled tactician or otherwise reclusive master. Not a bad concept, but not one I'd know how to really advance as a PC. It's more the sort of NPC the players seek out to train their armies than anything.
>>
>>46413280
I'm pretty sure Cecelyne is incapable of letting you cross her in any shorter time even if she wanted to, and probably disinclined to ever wanting that in the first place. Not everything about the Yozis is something they can intentionally change or decide.
>>
>>46413894
Cranky old hermit leading battlegroups of animals.
>>
>>46414161
Ash Ketchum's retirement
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>>46397498
Which house is the best house for the classic "exalted as a Solar instead of a Dragonblood" character concept? Ten to choose from, and personally I think picking one that doesn't really care about the Immaculate Way is a bit of a cop-out; waking up one day to realize you're Satan is a good source of roleplay fodder.

Also, why does House Nellens have an anathema symbol as their Mon? How is that not HERESY?
>>
>>46414983
>Ten
Apparently I can't count. Either that or I subconsciously REALLY don't like that Mon.
>>
>>46414983

Personally, I can't help but think that Cathak would be the most dramatic one. Lots of brother-versus-brother stuff, and the contrast between the glorious hero of the sun and the elemental dragons. You have fire too, but it's a DIFFERENT kind of fire!
>>
>>46414983
>Also, why does House Nellens have an anathema symbol as their Mon? How is that not HERESY?

Because the DB's are hypocrites to the extreme. Everything is bad unless they say it's good.

And any House works as long as they're not on the Isle when they Exalt, because then they're probably gonna get fucked thanks to uncontrollable anima flareups in the first few days/weeks of Exaltion.
>>
>>46414983
All of the House care about the Immaculate way - not necessarily to the same extent, not necessarily fanatically, but they do care, and Exalting as a filthy evil Anathema would be a shock to any Dynast, not to mention his relatives. That said, I'd pick either Mnemon or Tepet. Mnemon because having Mnemon herself have a reason to pay personal attention to your character if and when she learns about his Exaltation might work as a nice plothook. Tepet because the scion of a House in dire straits, a House kind of betrayed by the empire, Exalting as a Solar could also offer interesting story opportunities.
>>
>>46414983

Nellens are the most likely to become Celestails simply because they've the most mortals. All houses present interesting roleplaying scenarios, though.
>>
>>46415024
Definitely a good one for a Dawn caste, given how extremely fighty they are as a house. And they invented "that game that isn't chess but is treated like chess" which appears in every fantasy setting (it's called Gateway here), so you get to have tense staring contests and subtext.

(You're probably either imagining that one chess game from Sherlock Holmes or that one chess game from Code Geass with all the ludicrous fansubbing.)

>>46415073
>Mnemon
I do really like that these characters are still around. Someone mentioned the weirdness of the DBs not really aging in one of these threads. If you're a member of a great house and you don't exalt, you're going to end up looking and feeling older than your grandparents in short order.

Also, yes, pick an underdog House like Tepet or V'neef if you want stories about religious flexibility from your family.
>>
>>46415353
>Granny bangs 20-something's brains out at the cynis orgies
>you stopped being invited once your hip started giving you trouble

Man, that would be depressing.
>>
>>46415353

>If you're a member of a great house and you don't exalt, you're going to end up looking and feeling older than your grandparents in short order.

That's happened to one of the canon Zeniths. Born a Dynast, exalted when middle aged, looks older than her parents.
>>
>>46415406
Pretty sure she was a scion of one of the Lookshy Gens, not a Great House. Karal I think it was.
>>
>>46415486
Yeah, that was Fire Orchid and her mama Linwei.
>>
>>46414983
>best house

Best as in "best to be accepted in", or best as in "best character concept"?

For the first probably V'Neef. They are the most open of any house and the more likely to entertain the thought that you are not a heretical demon sent to eat their soul.

For the second, I'd say Mnemon. Pissing off big mama Mnemon is priceless. A Solar Exalt from her house would be a so big political shitstorm she would probably have a heart attack on the spot, and then try to kill you by all mean possible. On the other hand, she has mama issues, I think you can play them if you are good enough.
>>
>>46416770
>V'Neef
Meant Nellens.
>>
>>46414983

Presumably the dot-in-circle symbol has more applications than just the Eclipse caste mark. Like how seeing a pair of crossed swords on a flag probably means pirates, not an Infernal Slayer.
>>
How do I make Crane Style not suck? I'm buying up Resistance Charms to make getting my ass kicked less problematic, but I still don't seem to be much of a threat.
>>
>>46417304

By ignoring it and using Solar Melee, the reigning king of everything since 1e?

It's always been like this. If you want to win, you go Melee. If you want anything else, well, thats your choice.
>>
>>46417362
And the way Martial Arts cost merit dots just reinforces that. It's pretty disappointing.
>>
>>46417428

Yep. That sums up MA since 1e as well, too.

Of course, theres always a few standout Charms in other abilities, but nothing is an all-in-one package like Melee is.
>>
>>46417362
Melee's not THAT good. And it actually functions similarily to the basic tactic behind Crane style. Melee's big shtick is basically being able to kill things without actually ever using your Iniative for decisive attacks in order to keep it either for defense via Heavenly Guardian or just "in case". The two big guns in Melee are actually Blazing Solar Bolt and Flashing edge of Dawn as they will kill your oponent without you using up any Initiative in the process.

But if you actually compare it to, say, Single Point Style or Thrown, there is abolutely no question about which is more destructive- Melee laggs behind every time.

You want to be a threat anon? You take Single Point. You want to kill things before fights start? You take Thrown.

Melee and Crane is what you take to survive fights and win by attricion.
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>>46417634
>Melee's not THAT good.

It really is that good. You get everything in one package, one Supernal. Your Single Point'er is gonna get his shit wrecked with no defense and all offense, or with just E1 defenses.

It evens out more later as Essence rises, but the thing is, you're still just invested in ONE thing to be that good for Melee. Anything you get on top of that is just gravy, whereas for other fighting styles, you're getting stuff you've needed for a while.
>>
tg, I have a question concerning the "Supernatural Powers" you can get via Celestial Workings. How the fuck are you supposed to balance these? Can they have drawbacks, or should they be more charm-like? What powerlevel should they have? Celestial Charm level? But DBs can get them fairly easily, too.
>>
>>46417702
Yes but the point wasn't how good it is overall, it was how much of a threat are you. And I can tell you after playing a Dawn with Supernal Melee, it's honestly not that threatening. Most of the time my buddy with Stealth was more threatening.

Admittedly that MAY be because I didn't bother with multi-attack charms as I'd be able to make a total of two attacks with them due to my Attributes spread, but even if I could make 5, I'd actually have to use Initiative for something.

And honestlym Hungry Tiger? Fire and Stones? They're not in the same UNIVERSE as Falling Icicle or Blindning Nova.

Sure, in the long run Melee wins. But it's not threatening. Not really. It favours a very deffensive and steady fighting style.
>>
>>46417939
>Workings
>balance

The limits of C2 are anything more tan a mutation and less than a 2nd circle demon
>>
>>46417939
>Can they have drawbacks, or should they be more charm-like?
That's up to the Finesse, usually, and the drawbacks inherent to the ability. If a Sorcerer enchants himself to have blood that turns into scorpions when spilled, that's awesome, but makes swearing a blood-brother oath a little tricky.

>What powerlevel should they have? Celestial Charm level? But DBs can get them fairly easily, too.
Don't see why that's a problem; DBs can get Celestial-level Charms in other areas too (MA being the obvious one so far).
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>>46417304
Is Crane Style not as kickass as I thought it was, then? What're your stats and Charms?
>>
Hordefag back again.

So, after three fucking massive wave assaults, enemy reinforcements, special troops and all manner of horrors, my experiment in running massive sieges in Ex3 is concluded.

It is, in short, doable. There's perhaps far too much sitting rolling dice for massive units beating the snot out of each other, but players can make a big difference whether with Order rolls or via outright massacring the fuck out of whole units.

Strategy rolls kept getting forgotten, which was a shame. The real turnabout was actually the Eclipse persuading the local Fair Folk court to intervene, so overall everyone played a part. Our Twilight showed a jabit of coming up with extremely clever Gambits; I found myself wishing there was a mechanic for building up Initiative via being very clever so he could implement these Gambits without needing to punch things first.

Also, Brawl in mass combat is all the funny.
>>
>>46418055
I'm not sure Terrestrials being able to use Celestial Martial Arts after learning a specific (Celestial-made) initiation quite equates to being able to learn and create Celestial-tier not-Charms that aren't tied to that specific ability more-or-less freely.
>>
Are Abyssals celestial or Terrestrials?
Do Deathlords cry?
Do Deathlords sleep?
>>
>>46418479
Celestial (after a fashion)
Only the bitch niggas
Only the pussies
>>
>>46418479
>Are Abyssals celestial or Terrestrials?
Celestial, of the Solar-tier.

>Do Deathlords cry?
Don't see why not.

>Do Deathlords sleep?
Generally not.
>>
>>46412526
there was that really encouraging email

followed by the usual empty feeling

soundofsilence.mp3
>>
>>46418413
Thank you hordefag, /exg/ really needs some life breathed into it from stories like yours, care elaborate more on what went down, interesting highlights?
>>
>>46418465
Celestial Workings aren't *that* easy for DBs to pull off, and sorcerers aren't that common in setting. I honestly don't see this as a huge problem. That said, I would personally be comfortable with having the strength of the powers you can get through Workings vary depending on who gets them. This would seem like the easiest though no necessarily the most interesting way of balancing things somewhat.
>>
>>46418413
>I found myself wishing there was a mechanic for building up Initiative via being very clever so he could implement these Gambits without needing to punch things first.
Why not make a Charm for it?
>>
>>46418736
Worst idea ever. Right next to giving Sidereal Solar level sorcery. You don't want NPCs able to sit in the background and build up initiative while your party, which should usually be outnumbered wait for the deathhammer to fall. Because any charm you have, the enemy can have something similar. Best to force the hordes of enemies your heroes should be facing to have to FACE them. Not sit in the background like a ticking timebomb that then instagibs a PC.
>>
>>46418736
>>46418879
How about War-leadership based initiative, or just take dodge to gain it without hitting back?
Also they should make use of stunt bonuses if their ideas are so clever and fun.
>>
>>46418879
First of all, 'being very clever' does not imply you have to or can just sit there with a smug expression gathering Initiative without doing anything. Secondly, and more importantly, >>46418413 specifically wished for a way to gather Initiative for Gambits. A Charm that lets you do things other than hitting people to gather Initiative that can only be used for Gambits wouldn't really mess up the dynamics of the combat system. Especially if you make this Initiative sort of 'not real', like it doesn't add to your actual Initiative score and thus doesn't let you act any sooner or help you avoid getting Crashed.
>>
>>46419040
Maybe a charm that you spend to initiate it at the start, and over time it builds up a gambit-only initiative pool, for people that bide their time and look for the moment to hit with the exact right maneuver.
>>
>>46419040
Yes. It would. And the fact that you can't see it, shows your complete lack of tactical insight in combat mechanics for games. Learn. Then speak.

Really simply, for the retards that like the idea, a charm or anything that allows you to gather initiative while basically doing nothing in the background will just set you up to be sniped, when the opponents get the same ability. You get your awesome cool pc to fighting, and BLAM, your head comes off because you can't tell that the guy in the back wasn't prepping sorcery like you thought, he was gathering a pool of 20 initiative over 4 rounds of combat. Instagib comes back into the combat system. That fucking fast.

2e combat was redone, so that you didn't HAVE situations where instagib was the rule, not the exception.
>>
>>46418413
>Our Twilight showed a jabit of coming up with extremely clever Gambits; I found myself wishing there was a mechanic for building up Initiative via being very clever so he could implement these Gambits without needing to punch things first.
That's what Battle Hymn of the Solar Exalted is for. +1i per turn and +(essence) to the attacks of allied battle groups. Extremely potent in a prolonged or mass combat situation.
>>
>>46417939
>>46418682
Someone gave an example of the sorcerer giving themselves Unusual Hide ••••• (with Subtlety). That's permanent +5 natural soak for 4 xp (Ambition 2).
Taking a look at Resistance charms, that...is efficient, but doesn't actually look that unreasonable.
But that's a purely mechanical and unimaginative example.

What about a working giving yourself a "Final Form" beyond even Battle Fury Focus, Bloodthirsty Sword-Dancer Spirit and Incomparable Body Arsenal? Or straight up Shintai? Or is that more of a Third Circle Spell?
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>>46419344
>while basically doing nothing
Do you have problems with understanding written language? The point is not to gather Initiative by doing anything, it's to gather Initiative by doing something else than punching things.

> and BLAM, your head comes off
Oh, you can do that with a Gambit? I totally didn't know that you can kill people by doing something that doesn't inflict damage.

>because you can't tell that the guy in the back wasn't prepping sorcery like you thought, he was gathering a pool of 20 initiative over 4 rounds of combat
Again, anon, Initiative for Gambits is the goal here. For Gambits, not for dealing damage. Aside from that, the book explicitly tells you to tell your players what the enemies are up to, or at least the leak did, so the players absolutely would know that the guy in the back wasn't prepping sorcery.
>>
>>46419430

Being able to transform on a whim isn't really within Solar themes outside of thing like Incomparable Body Arsenal or Invoking the Chimera's Coils, both of which are splat agnostic.
>>
Would it be unreasonable to have an evocation for a sword be based around kicking the shit out of people, taking their swords, then storing them in elsewhere through the artifact and using them in a style not unlike Gilgamesh's gate of babylon from fate stay night?
>>
I know most people dislike the "Sids kill gods to get starmetal" thing, but I was wondering if the following would be a neat idea for a plotpoint:

A powerful sorcerer is working on a really impactful working (High Clestial/Solar), and in the process has deliberately ended a destiny to cause a particular star to fall. He needs the actual, physical star as a component to complete his (probably worldshaking) working, as the destiny of the star was related to what he's trying to change.
>>
>>46419464
Went over the combat section again, and I could find NO place where it said that anyone has to be given the information on what NPCs are doing. PCs are not entitled to information that their character have no way of knowing. Therefore I will require page and paragraph cited to take any comments seriously on that note.

As far as Gambits, I was responding to a person that said perhaps a charm that allowed you to gain initiative without attacking. I said it was stupid and pointed out why. You try to make that apply to gambits, because you can't read. Learn.

As far as a Gambit that allowed you to gain initiative, that is foolish as well, because of technicalities. A Gambit is an attack that replaces doing damage as a decisive attack. Decisive attacks to not allow you to gain initiative. They allow you to spend it. Allow something that replaces that to gain initiative and you have all sorts of rule fuckery as you spend initiative to gain it (Since Gambits require you to spend initiative). Just dumb.
>>
>>46421296

Starmetal has been changed to being "refined from the ore found in fallen stars" (Ex3, p613). Does it have to be a specific star? Won't people, namely Sidereals try to stop him mucking with Fate? It'd be a good way to kick off a story at least.
>>
>>46421360
no one said to make a gambit which gave initiative, they're suggesting ways of getting initiative just for gambits
>>
>>46421296
Could be a interesting antagonist plot. Especially interesting would be if the plot was actually not that bad of a thing. Just the cost was unpleasant. Really nice simple morally questionable story for a circle of Sidereals placed up against it. Would be even more intriguing if done a few stories after the Sids did something similar for more selfish reasons. Like a new starmetal weapon or armor for a party member.
>>
>>46421421
>Does it have to be a specific star?
I'm planning to, at least. That way there's an excuse for people searching far and wide for that particular, fallen star, trying to beat sid retrival squads etc.
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>>46421426
And then you have multiple resources, called the same thing, that STs have to track to make sure players don't use the "Gambit" initiative for damage a few turns down the road. And if it's not watched, very carefully, you can have people gaining initiative to blow other peoples heads off. As I stated above.

Please, keep up. My opinion of the intelligence of /tg/ is already low as is. Please don't make it worse.

You can, if you really want, needlessly complicate a system to make sure you can fuck it over in the cracks. Or you can work within the system and try to make simplicity work for your story and enjoy the ride.

Stop trying to be that guy. The system is brand new.
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>>46421360
>Went over the combat section again, and I could find NO place where it said that anyone has to be given the information on what NPCs are doing.
There is a section titled 'Transparency* positioned in the social section but apparently applying to the game as a whole, which states that "By default, Exalted assumes system transparency—players know what kind of
dice pools they’re facing, when their enemy has used a Charm, and so forth, and
this applies to social influence as well".

>You try to make that apply to gambits, because you can't read. Learn.
I try to make it apply to Gambits because this entire discussion has been about Gambits since the beginning.

>As far as a Gambit that allowed you to gain initiative, that is foolish as well, because of technicalities. A Gambit is an attack that replaces doing damage as a decisive attack. Decisive attacks to not allow you to gain initiative. They allow you to spend it. Allow something that replaces that to gain initiative and you have all sorts of rule fuckery as you spend initiative to gain it (Since Gambits require you to spend initiative). Just dumb.
It would be dumb indeed, but since nobody has suggested anything remotely like that, I don't see how it's relevant.
>>
>>46421626
>Please, keep up. My opinion of the intelligence of /tg/ is already low as is.
It must be if you think that something like "*Kay, so you gain 5 Initiative that can only be used on Gambits, mark it down separately" is an overwhelmingly complicated feat of bookkeeping for us.
>>
>>46421626
hordefag wished there was a way for a particular non-combatant to make gambits easier because that player had clever ideas, we suggested some good and bad ideas for how to implement that, and you inferred some bullshit
it's pretty easy for 1 character, in 1 campaign, to have a little gambit meter to track, and it's worth it for that player to feel engaged, no heads exploding

also dude you're coming off as incredibly smug and rude
>>
>>46418611
Siege of Tusk. Walker In Darkness using Tear Eaters and a metric fuckload of zombies to try to get access to the Mammoth Graveyard.

About 8000 zombies and 3000 Tear Eaters plus lots of additional special troops, all led by War Ghosts and an Abyssal Circle (that weren't really working together). Matched against about 600 Fyrd with crossbows, a bunch of militia, and around a thousand Icewalkers that were in the city at the time it was attacked. Plus walls, ballistae emplacements and some catapults taken from iceships and given firepots.

The peaks of the battle were mostly down to one of the party's two dawns, who is seventy-something, Melee Supernal, uses a greataxe in combat, and is affectionately referred to as Battle Granny. She manged to take out, amongst numerous other things, a bunch of massive ushabti-dolls-only-full-size. And threw herself face-first into a Gorestrider.

The other Dawn is an archer with Moonlit Huntress, which turned out to be hilariously broken it not for the once-a-day limit (which I ruled is not subject to Dawn Super Reset). He actually murderised the Daybreak piloting the Gorestrider, then got horribly screwed by mass missile fire in the next wave, prompting the use of the "take horrible maiming injury rather than dying" rule. Now he no longer has a larynx.

That's a particular note - mass missile fire is monstrous. Massed crossbows were stunning - Powerful and Piercing are both great. But just dropping a size 5 bow attack was devastating as hell, and with orders it gets terrifying. A serious threat to early-game Solars, given the lack of easy cheap perfects. Might is much more powerful than it used to be, too; a unit of 2 dozen Cataphracts used to be an irritation, whereas now it's throwing around more dice than the Celestials are. (Zombies are scarier now too - 21 dice of damage on a hit for a size 5? Yowzer.)
>>
>>46421751
No-one in my group has Sorcery, MA, or anything else particularly interesting so I'm giving them a chance to gen new characters for the next Story. Certainly given the Influence they now have in the League, this would seem a good time to try out the Projects system.
>>
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Tell me of the most glorious feats your Zenith caste characters have achieved by utilizing their gifts of charisma and leadership. Tell me stories of the nations they've created, of the enemies they've destroyed, of the wars they've fought, of the heights they've reached.

Other-caste rabble need not apply.
>>
>>46421792
Based on character creation cliches, 90% of them will be pre-occupied with eliminating slavery. Which, of course, is better left to the Twilights and their cliche, restoration of First Age technology (specifically the magical version of the industrial revolution).

Checkmate, Zenith; you can't beat the Awesome Caste.
>>
>>46421626
>that STs have to track to make sure players don't use the "Gambit" initiative for damage a few turns down the road.
If you need to keep tabs on your pcs in order to make sure they dont cheat you shouldnt be playing with them. Having no game is better than having a bad game
>>
You are now reminded that after 4 years of this shit you still have nothing physicla to show for it
You are now reminded that Holden calls his own fanbase everything from useless to ignorant to retarded
You are now reminded that didn't stop him and Morke from asking you to pay for Morke's cancer
You are now reminded that the 160-page shopping list design of Charms is as much of an anachronism in the RPG industry as it gets
You are now reminded that Exalted Third is nothing like what we have been promised back in 2012
You are now reminded that Holden, Morke and Rich are liars
>>
>>46419654
Workings don't have to be in-theme. Sorcery never has to. A Solar could give himself a fire-breathing gizzard and six skeleton arms and scaly skin with Workings.
>>
>>46424360
You are now reminded of the soft, hairy feel of my nuts on your face.
>>
>>46424360
>You are now reminded that the 160-page shopping list design of Charms is as much of an anachronism in the RPG industry as it gets
Opinion discarded
>>
>>46421792
Built some churches where slaves were brought for free training, anyone else had to pay a fee.

The goal was to raise the general competence of peoples throughout Creation, making life better.

Game died early though.
>>
>>46424360
There are no anachronisms in the RPG industry, since progress isn't a straight line. Additionally, people offered to pay for Morke's treatment when they found out that he'd stopped going to the hospital to work on the book - they put the GoFundMe up afterwards.
>>
>>46417952

I usually find they're in the same universe when you multi-attack with Fire and Stones, but I do find you need attributes very high for that to work.
>>
>>46424426

Yes, but a working that simply allows you to transform from human to what you described doesn't seem to be a thing. I wouldn't allow it, two way transformations only.
>>
>>46424445

He's right.

There's no reason for it in this day and age. These days people want light, fluffy systems. Exalted is fluffy, but as far as light as light can go.

I wanted a *reduction* from the amount of charms in 2e. Not with the expansions, a reduction of charms from the amount the 2e core had, then followed with instructions of how one can make their own charms easily

Instead we have this... frankenstien mess of a system.
>>
>>46424987
>These days people want light, fluffy systems.
look at all these opinions

>I wanted a *reduction* from the amount of charms in 2e.
newsflash, retard: What you want isn't what everyone else wants.
>>
>>46425056
Then try introducing a troupe of younger players to Exalted. "And here's how you build your Melee character, you have these 40 powers to choose from, this one adds some dice, this one adds some dice, this one adds some dice to a differnt part of the roll, this one rerolls 10, this one adds some dice and rerolls 9, this one CASCADE rerolls 10..."

Maybe the greatest offence about the Ex3 Charm systems: a metric ton of Charms that interact with the system on a levle completely disconnected from the narrative. If I had to describe the powers of a 1st level wizard, I would say "I can shoot energy bolts from my hands, put a group of enemies to sleep and surround myself with protective magic". Starting Charms for a Melee character in Exalted are all described with some variation of "I roll better".
>>
>>46425195
Wow, you're just trolling now, right? Because nothing you say is even remotely true.
>>
>>46425195
It's interesting that you were incapable of making your point by referring to charms that exist, it's pretty telling. I think most of the people who complain about charm bloat hate system complexity and don't really read the charms.
>>
>>46424987
>These days people want light, fluffy systems.
DnD is the highest selling table top game there is
>>
>>46424360
>You are now reminded that Holden calls his own fanbase everything from useless to ignorant to retarded
Is he wrong?
>>
>>46426762
Not him, but DnD is pretty light.
>>
>>46426842

Any RPG with 300 pages of rules is not "light."
>>
To stop the thread from death, would Snek style help with Crane's damage/soak issues? As it seems to me it'd really, really help it.
>>
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>>46428940

Resist could probably help with any soak issues.
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Bored and it's late. Anyone want any art while I'm watching Toonami?
>>
>>46429427
Any noblewoman art you could provide would be much appreciated.
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>>46429456

Sure
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>>46429508
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>>46429546
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>>46429456
Seconding this request, with preference for chinese style dress, even better if said dress is red.
>>
>>46429427
Got any dragonblooded waifus?
>>
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>>46429612
>>46429599

What kind of chinese dress?

>>46429611

Sure, let me see.
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>>46426842
D&D 3.5 and Pathfinder, arguably the most popular D&D nowadays, are a rule-heavy abomination that take a good mental hoping to even begin to understand. D&D 4 and 5 were both tentative to reign a little on the stupidity, and they both succeeded, though only D&D 5 can be called a D&D.
>>
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>>46426762
DnD sells on brand recognition. You tell someone you play "tabletop RPGs" they won't know what the fuck you're saying. You tell them you play "Dungeons and Dragons" they know exactly what you mean.
>>
>>46429825
So? That has absolutely no relevance to the point being made, which is that crunchy games still sell.
>>
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>>46429825
>>46429825
>You tell them you play "Dungeons and Dragons" they know exactly what you mean.

"You play that faggot game for nerds about Satan, right?"
>>
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>>46429845
>>
>>46429845
Were the fuck have you been bro. The Big Bang Theory made D&D socially acceptable
>>
So how does /tg/ feel about Godbound, then?
Exalted, but with sandboxing? That's like a direct toolbox for our Exalted campaigns, right?
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>>46429885

All I ever can think of when hearing that name is "I once put a laugh track on a show with no jokes in it" from Futurama.

How that shit got past the pilot, let alone became a success, I'll never know. It's disgustingly bad.
>>
>>
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Also for the guy who asked for DB pics, I just generally use anyone in fancy clothes as a DB. So theres a lot of crossover between them and nobles for me.
>>
>>46429885
>The Big Bang Theory made D&D socially acceptable
It didn't. This slew of "nerd" shit made it socially acceptable to PRETEND to be a nerd (specially if you're a girl) but actually being a nerd and showing it will still get you scorn.

>>46429913
>How that shit got past the pilot, let alone became a success, I'll never know. It's disgustingly bad.
Normalfags have shit taste. Simple as that.
>>
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Plus most of my waifu pics wouldn't be DB's usually.
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>>46429942
DBs have the fanciest clothes. After all, they are divinely appointed to be as fashionable as possible.
>>
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>>46430008

Yeah, thats why they crossover a lot for me.
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>>46430025
It's even worse. In most place of creation, nobles have cool clothes that are unfortunately constrained by what it is possible to wear, the weather, or cost (even a queen will not have a dress made of pure jade, by instance).

A DB has no such constraint. They are superhumans. They can wear back-breaking dresses all day, be almost naked in -20°c, and sport the annual GDP of a threshold state in their person.
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>>46430131

I save a lot of my crazy stuff for Solars. Can't beat the 1st age for fun shit.
>>
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>>46430161
"First Age? Ah you mean the era of darkness which my ancestors ended by slaying the accursed anathema tyrants and took this is his trophy off after the Immaculate Dragons purged it of it's unholy essence. Yes, quite a nice hat isn't it"
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>>46424987
I'll second this.

Or like...

You know, I would have been totally down for a book with more Charms... if so many of them hadn't been Goddamn dice tricks. You know what I mean?
>>
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>>46430191
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>>46430226

They'd fix a lot of the system if they just generic'd a lot of the charm effects and combined shit rather than split it apart. What was one Charm in 2e is now 3 or 4 in 3e, and thats fucking retarded.
>>
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>>46430161
Solar fashion is rougher in my mind. This is a good example of Solar fashion: >>46429982

Golden, spiky, imposing, unsubtle as fuck. Warrior queen and all that. This is the fashion for most of the first age.

The really, really overblown dresses are late first age, and they tend to be made of light, dreams, essence and memories. I don't have many examples of absolutely overblown fashion though. I'd like some more if you have.
>>
>>46429888

I felt like when he was talking about using SRD in the book it was like a sword through my heart.

Still looks amazing though.
>>
>>46430261
Yeah, exactly.

I would be fine with a book with a bajillion Charms, if they were a bajillion Charms that were actually individually interesting.
>>
>>46430292
I would give cash money for a version of Godbound that just totally scrubbed the last remnants of D&D/the d20 system, got rid of the weird psuedo-d20 saving roll math, etc.
>>
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>>46430290

It would depend wholly on the Solar.
>>
>>46430305
Also if they didn't use formatting that wastes like six lines of text over and over for every single Charm.

Even Pathfinder does better - when they print I through IX spells they skip the repeated stat content.
>>
>>46430318

I didn't like is that they didn't even ditch the levelling system.

M&M ditched it and was all the better for it. I find it supremely confusing a game such as Godbound uses levels.
>>
>>46430356
>Also if they didn't use formatting that wastes like six lines of text over and over for every single Charm.

NATURAL LANGUAGE
>>
>>46430368
>M&M ditched it and was all the better for it.
I'll take "what are PLs?" for half a million.
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>>46430344
Of course, but first age Solar society is as a slave to trends as anything else.

I like to think that trends and fashion followed the transformations between heroic age (early first age) to civilized age (late first age). An expert could accurately tell when a dress has been made only by looking at it.

"Hmm, yes, those spikes of villainy are so early second reform Deliberative, circa 400~ first age."
>>
>>46430412
PLs and levels aren't at all the same thing, though. For one, you're not expected to actually gain PLs unless the GM intentionally wants a shift in game tone.
>>
>>46430417
Silly elaborate fashion trends amuse me.
>>
>>46430461
Where her arms at?
>>
>>46430467
Fully delitized.
>>
>>46430467
In an extremely uncomfortable reverse prayer position behind her back, encased by the dress.
>>
>>46430461
I am big on BDSM and forniphilia, and even I am hard pressed to find that sexy or titillating.
>>
>>46428940
>To stop the thread from death, would Snek style help with Crane's damage/soak issues? As it seems to me it'd really, really help it.
Despite the shared form weapon, they don't actually combine all that well as a whole. If you are having problems doing more than minimum damage, grabbing Snake Strikes the Heel is a relatively affordable choice. Armor-Penetrating Fang Strike is also quite nice, but rather expensive.

If you have high strength, Celestial Tiger Hide is quite powerful but exorbitantly expensive.

Don't forget the universal damage boosters in athletics: Increasing Strength Exercise and Leaping TIger Attack.
>>
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>>46430131
>sport the annual GDP of a threshold state in their person

On the one hand, it's likely a typo.

On the other hand, Heavenly Ecstasy Aids are a thing...
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>>46421792
I absolutely loves the idea of giving powers to mortals to help them fight against the monsters of the world. It is a recurring theme of all my characters since 2e. I try to tone it down, but I have a huge boner for the kind of stories it allows.

My last Zenith was heavily into the buff part of Presence, with minors in Lore and War, and created squads of supernaturally gifted (by him) mortals that went to become the best mortal army of Creation. It is far more difficult in 3e than in 2e, and in fact this Zenith was frequently empty of juices and xp, but it was good to roleplay a character that can say 'You Can Be More' and suddenly you are.
>>
>>46430318
I gave cash money and I'm reading through the Beta PDF and honestly, I just skip anything to do with D20 and keep all the rest. And right now, that's quite a lot! A Court generator, Ruins generator, Words of power, even the first domain which allows the Godbound to be worshipped... and I'm barely started reading!
Looks like a lot of useful stuff.
But yeah, that fucking D20 system...
>>
>>46431398

Taking a page from D:tD 40K I wondered how difficult it'd be to convert it into a Roll and Keep system myself, but I'd rather not start a full conversion until the entire book is out.
>>
>>46431398
Reading it right now.

Godbound is basically an overpowered Pathfinder class, the kind of there is literally hundred in Paizo's shop. Not even the most interesting Pathfinder class available, the Masquerade Reveler is a better one-time classic, by instance.

How did he get so much money to make a Pathfinder class? Kudos to him, though. He sells it magnificently.
>>
>>46431514
Because the generators for sandbox play are super interesting! And it's not just the "class", you get rules for changing the world, you get rules for having your own cult, etc.
Stuff that I wish had been in Exalted, for instance. You got the power to change the world, but not a trace of how to actually manage that as a GM.
REIGN and its companies system had all that for example. But the players themselves didn't really have the power level, I feel.
Godbound seems to add another layer in between, from what I can see so far.

I also like that the author, early on, says explicitly that with their power level, it's silly to try and make the characters fit in classic D&D style adventures. That they can and should play on a higher scale. Something that Exalted promised but in practice doesn't really give rules to achieve (at least that's my experience. Maybe it's changed since?)
>>
>>46431584
Speaking of which, does anyone here have ideas or subsystems we can use to help run the bigger scope impact that Exalted has?
Tools for the players to interact with nations and kingdoms, instead of putting it entirely up to hardworked ST fiat.
>>
>>46431584
>Because the generators for sandbox
>you get rules for changing the world,
Okay, so Godbound is only good because it add rules as to how make impact to the game world? Why not. Lot of dosh for those rules, though.

>I also like that the author, early on, says explicitly that with their power level, it's silly to try and make the characters fit in classic D&D style adventures.
The Godbound is mechanically braindead as a Pathfinder class. It is only powerful because all its powers are save-or-suck, with no saves available to class that aren't Godbound or God-monster (not 'Worthy Foes'). At this rate, you better play Pathfinder's Mythic. It's exactly like Godbound, mechanically as well as thematically, but it's canon Pathfinder.

In fact, Godbound is Mythic, renamed, retooled, and somewhat worse. And believe me: I hate Mythic. It pains me to no end that somebody took Mythic as an inspiration.
>>
>>46431666
ACKS might have something.
>>
>>46431715
I mean using Exalted, 1e-3e is fine.
>>
i am interested about this game and reading some fluff about it.
i have only played D&D/PF in my life.

how does this game perform compared with PF/D&D 3.5 in the following areas( does it do those things more or less than PF/D&D?)?

-built for roleplayed vs having mechanical features that restrict storytelling and roleplay[for example in D&D number of daily spell slot obliged DM to build stories where parties are forced to fight 5 times each day to be balanced]
-crappy alignement system getting in the way of everything
-providing plenty of options to build any mechanical character
-power level ( it sounds like you are expected to be godlike-tier instead of a commoner/adventurer)
-balance between classes/options/roles
-does the one who start first get an enormous advantage?
-amount of rules you have to look up
-how many viable effective things can the most simple character builds do instead of just shouting "complete attack" every turn?
-how lethal is it?
>>
>>46431748
Haha. Copypasta saved.
>>
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So if I'm reading this correctly, if a Meleeist combines Flashing Edge of Dawn with the effects of Immortal Blade Triumphant, does this just turn into one of the deadliest combos ever?

Assuming an essence 5 solar here. If they use FEoD against someone, and hit, they calculate their damage total. With IBT up, 5 of those dice are converted to auto sux, ensuring those 5 dice at the very least are converted into Decisive damage dice to roll against the enemy health track. With IBT still up, those 5 decisive damage dice are then also converted into automatic successes, doing 5 health levels of damage.

So with these two charms together, assuming you hit with the counterattack, a high essence solar with a good Overwhelming weapon can easily and reliably do a great chunk of damage to their enemy every turn, just by using these two charms. Thats crazy strong.
>>
>>46425195
>Then try introducing a troupe of younger players to Exalted. "And here's how you build your Melee character, you have these 40 powers to choose from, this one adds some dice, this one adds some dice, this one adds some dice to a differnt part of the roll, this one rerolls 10, this one adds some dice and rerolls 9, this one CASCADE rerolls 10..."
I have introduced 3 new players in their 20s to Exalted with 3E. The number of Charms was not a problem for any of them. Neither was the nature of Charms, nor any other aspect of the system, really, though admittedly we didn't really have much Crafting in the game so I don't know how they would've felt about that subsystem. Regardless, according to my experience new, young players can get and enjoy Ex3 just fine. Whether you want a fluffy or crunchy system, whether you wan't the number of Charms reduced or not, these are purely subjective opinions and nothing else.
>>
>>46431119
>If you have high strength, Celestial Tiger Hide is quite powerful but exorbitantly expensive.

Expensive? For a scene-long soak booster? That's cheap as chips. Compared to say, Spirit Strengthens Skin, there's no competition.
>>
>>46431748
>built for roleplayed vs having mechanical features that restrict storytelling
It's very fluffy and crunchy, story-focused but not freeform, mechanical features are used to support story elements and the game's themes.
>crappy alignement system
No alignments, grey morality with various factions believing they're doing what's right, and the power for you to tell people what you think is right.
>providing plenty of options to build any mechanical character
Using the 25 abilities with a total of 900 charms for just 1 splat in the corebook, you're free to make nearly any character concept work. If you include the other splats, and the encouraged custom made charms, the sky's the limit.
>power level
You're expected to be a demigod causing a stir and making big waves, though it's through various means; combat, warfare, diplomacy, assassination, intrigue, exploring, study, magic, politics, inspiring followers and masses to your cause, building great wonders.
>balance between classes/options/roles
There are soft classes called castes, which are just a few xp deductions and thematic boosts for their wide archetypes.
>does the one who start first get an enormous advantage?
Initiative is now much more important because of the unique combat system having a flowing advantage gauging who's winning the fight before mortal blows are struck. But starting first is no guarantee and you need to keep that advantage going to win out. It's not rocket tag.

[cont]
>>
>>46431748
>>46432063

[cont]
>amount of rules you have to look up
Not sure how to answer this, combat and social moves much more smoothly, but you'll need rules for the usual stuff like environmental damage or grappling.
>how many viable effective things can the most simple character builds do instead of just shouting "complete attack" every turn?
There's the standard steal advantage attack, the spend advantage to hurt them attack, gambits are any type of odd case maneuver like grappling, tripping, feinting, targeted shot etc.
The huge choice of options are charms really, you have so many on your sheet you can use and choose which is best suited or worth the risk/reward, some with some really interesting flavour for what you pull off.
There're some combat spells, there are social actions which affect morale and can convince people to stop, stealth can be deadly, you can command a small squad or army unit, you can use mobility to help you, plus a lot more stuff.
>how lethal is it?
2e was incredibly lethal, death is permanent still, but it's a lot harder to instagib, combat has a flow to it and you have ways of getting the fuck out when you're gonna die.


You can ask the others about good fluff recommendations in any edition, if you're interested read the 3e Core for the best mechanical version.
>>
>>46431761
Good. Everything at Essence 5 should be.

I do like Flashing Edge of Dawn as a move that can potentially nullify (or at least weaken) a Decisive attack that you can use in crash. I prefer Invincibility as a fantasy to destroying everything, so I like the defensive charms, especially when they might catch an opponent off guard.
>>
>>46431761
>So with these two charms together, assuming you hit with the counterattack, a high essence solar with a good Overwhelming weapon can easily and reliably do a great chunk of damage to their enemy every turn, just by using these two charms

At a cost of 14 motes, 2wp a turn, plus whatever he needs to spend to make sure the initial attack connects. Yeah, the effect is great, but the cost is also high. A miss is a great deal of resources wasted.
>>
>>46431694
Gee Anon, you make me glad I never played Pathfinder or any D20, coz you sure sound dead inside. I hope Exalted makes you happier though!

But seriously, though, why did I never find anything like it in Exalted? Closest I can think of was some underwhelming rules for battles and that's about it.

In the meantime, REIGN had the Company rules, dK (a French game) had similar rules a few years later, and now we have Godbound.

Did I miss an Exalted supplement about all this? Or is that gonna be in 3e? Because it sure fucking sounds like it should be in the basic rules.
>>
>>46432063
>>46432079

thanks anon... i'll definitely check the 3e. Sounds like it might be the next thing in my gaming group.
>>
>>46432831
>you make me glad I never played Pathfinder or any D20,

And that's exactly why you like Godblound, because you literally have not the background necessary to understand why, exactly, it's shit. You never played D20 and it shows. I'm not saying you need to have a Phd to understand Godblound, but you need to be at least somewhat familiar with the rules, and you clearly are not.

I'm not dead inside. I just have more experience than you and I can see the mechanics behind Godblound for what they are. An abortion.

>dK
My god, it sounds retarded. I sure hope it's less retarded than what the grog article implies.

>Did I miss an Exalted supplement about all this?
Yes. It was poorly received at time, but you had all the rules needed to manage your kingdom.

>Because it sure fucking sounds like it should be in the basic rules
3e already has rules to manage any bureaucracy and any structure. They are not specifically made to manage kingdom, but is good enough. Anything else would be in a supplement anyway.
>>
>>46426841
>Is he wrong?
Yes.

The problem is not the fans here. I mean I realize it's got to be pretty demoralizing for them to watch people ask for refunds and walk away, but nobody reasonable would say that their work ethic has been acceptable here.
>>
>>46433675
If you want to argue against the fanbase being retarded then look at the homebrew folder in the OP and think again.
>>
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>>46397498
One last question before this thread hits auto-sage:

What are your favourite Supernal picks? I'm not just asking about the abilities you go for, I'm asking about the charm branch you dive straight to the bottom of in chargen, taking full advantage of the Supernal rule.

A good example would be Resistance: Aegis of Invincible Might. I'm also quite fond of Occult: Spirit-Drawing Oculus, although I don't think it's as powerful as the NANOMACHINES, SON charm.

Anyone got any recommendations for something from Presence? I'm trying to make a full social-fu Eclipse and I'm looking for something meaty rules-wise.
>>
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>>46433723
Well, I hope whoever was talking about how tall Bayonetta is enjoys my gif of Raiden punching.
>>
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>>46431748
>built for roleplay vs having mechanical features that restrict storytelling and roleplay
Probably worse than DnD3x because all social interaction is forced through mechanics for the purposes of social combat. Experienced Storytellers can avoid this, however.

>crappy alignement system getting in the way of everything
Non-issue. Intimacies are more suggestions than requirements.

>providing plenty of options to build any mechanical character
Probably far more limited than 3.5 but as fantasy games on the market today go, relatively robust.

>power level
Uncertain at this juncture, we only know that Solars can pull off some silly stuff.

>balance between classes/options/roles
Balance isn't part of the game, per the developers. It's up to your Storyteller to help players spotlight their characters.

>does the one who start first get an enormous advantage?
Yes.

>amount of rules you have to look up
Far too often even after almost six months of play.

>how many viable effective things can the most simple character builds do instead of just shouting "complete attack" every turn?
This is actually the only place Exalted really shines. There are usually dozens of combat options for any given character.

>how lethal is it?
Depends on the Storyteller and how they're building QCs and how players are building characters. But it ranges from "not at all" to "people explode after punching."
>>
>>46433723
Is Bayonetta really 8'2.5"?
>>
>>46433697
Nope. Bad homebrew is not unique to Exalted nor is it even, in perspective, worse than the bad homebrew for any other game.

It's somewhat exacerbated by the bad game design of Exalted, though, so there is that.
>>
>>46424360
Also worth noting Morke didn't actually have cancer!
>>
>>46433781
It's all in the legs, but yes. Look at those legs. If her legs were half of her total height, like most people, then she'd "only" be six foot something.

Seriously, look at those fucking legs.
>>
>>46433798
He couldn't afford to have it diagnosed because lolamerica.
>>
>>46433764
>Probably worse than DnD3x because all social interaction is forced through mechanics for the purposes of social combat. Experienced Storytellers can avoid this, however.
3E social influence isn't really like 2E's social combat, and in my experience doesn't really detract from rolelaying.
>>
>>46433815
Then why is she merely half a head taller than the shadowy humans she walks through when she leaves the train?
Or better yet, how does she possibly stand upright in the train?
>>
Could I make an infinite resplendence amulet in 3e, and just have it do the clothes thing?

It's my favorite artifact and the clothes swapping thing is my favored part of the whole thing.
>>
>>46434918

If it's "just a clothes thing" with none of the mechanical benefits, that's just a 2-dot artefact. Buddy up with a craftsnerd or mug a noble.
>>
So I've been getting into Exalted second edition, and plan on including a lot of gods and demons into the campaign. One thing is worrying me though. Do gods and demons have no perfect defenses, apart from what their possible martial arts grant them?
>>
>>46434970
>I've been getting into Exalted second edition
>>
>>46434970
>So I've been getting into Exalted second edition
anon, third edition is coming out in like a week max, don't inflict second edition on yourself or your group
>>
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>>46434970
>second edition
>>
3 edition - If I put a dot in brawl I autmatically have a dot in a martial arts, right? Or do I have to buy the merit first?
>>
>>46435027
stop
you're making me want to recreate gilgamesh in 3e
>>
>>46435017
That's like six months too late to let me know now. Does explain why half the group just dropped off though, leaving only us super autists.

Seriously though, perfect defenses. Do I need to house rule something, because regular dodges only get you so far and armor is a joke, as if anyone would even wear it?
>>
>>46435054
You need to buy the merit and you also need to separately buy dots in the particular martial art you want. The brawl dot is a prerequisite not actually any kind of benefit.
>>
>>46435112
So that´s how it is. Thanks.
>>
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>>46434970

>I've been getting into Exalted second edition
>mfw

>Do gods and demons have no perfect defenses, apart from what their possible martial arts grant them?

This is correct. Also, gods can only learn Celestial Martial Arts if they're Essence 6 or higher. The exception to this is the four virtue styles, which they can learn from Essence 3. (Roll of Glorious Divinity, p 17). Demons don't seem to have this restriction, but I don't know where Elementals stand.
>>
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>>46435058
It's as easy as making a Zenith who doesn't care about the fucking slaves.
>>
>>46434970
>>46435136
>This is correct.
WRONG!

Divine (Ability) Subordination, when taken for an ability that allows calculating a DV value, can be used as a Perfect Defence with one of the four normal (Solar) flaws of Invulnerability.
>>
>>46435178
I was already planning on having some slaves. Going to be a Dawn though.

Now I gotta try and sneak in Gate of Babylon somehow
>>
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>>46435232

My mistake. I don't know much about spirit charms anyway. Still, though, the Martial Arts thing still stands.
>>
>>46435255
Carry around piles of artifact weapons and throw them at your enemies. They're heavy as shit so it should be deadly.
>>
>>46435280
I was thinking of an evocation tree, the weapon is a key to a pocket elsewhere dimension and then build off there to launch stored weapons as thrown attacks
>>
>>46435255

Try launching a bunch of medium/heavy throwing weapons using Incomparable Body Arsenal.
>>
>>46435278
>I don't know much about spirit charms anyway
You're not the only one, spirit mechanics in e2 were bland as fuck, so many people don't know that Spirits have access to perfect effects/attacks/defences
>>
>>46435301
The key isn't really a weapon, it's just a magical item. Ea is Gilgamesh's 5-dot (or more) artifact weapon, the rest he just took from other people and shoved it into his vault.
>>
>>46435331
I know, but I'm trying to make things work without ripping it off completely. Also the main concept was a guy who goes around taking people weapons after beating them, I though having a weapon that thrives off that would be fitting.
>>
>>46431970
>Expensive? For a scene-long soak booster? That's cheap as chips. Compared to say, Spirit Strengthens Skin, there's no competition.
Expensive to purchase (for a Crane Stylist). If you have a high strength then it's fairly mote-efficient in play, especially for a reflexive charm.Doubly so if you're using Increasing Strength Exercise.
>>
If you were to go about making Wind-Cutting Blade Style compatible with Ex3, how would you go about it?
Adaptive clearly has to go, due to lack of information about other splats, but could it be built into the style itself instead?
>>
>>46436670
Start from base principles.
>>
>>46432573
Immortal Blade Triumphant is a scene long effect, so you're only paying the 4m, 1wp for FEoD each turn if you use it. Still kind've costly, but not as bad as you're saying.
>>
>>46433723
>NANOMACHINES, SON charm.

Wait, which one is that?
>>
>>46431743

I think he meant the leadership system in Exalted 3e being shit.

Even FATE Core has a better resolution system than that shit.

I'm peeved as, once again, we're having bureaucracy charms in vapor, and any homebrew to make a new bureaucracy system means the bureaucracy charms need to be changed.
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