Redirect spells edition!
>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/
>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM
>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE
>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i
>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C
>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7
>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/
>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html
>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
OT: >>46376003
Anyone else here?
>>46390574
Hey Sonia
>>46390574
No.
>>46391954
Art in use. Deathpact Angel token.
This is legendary purely for gameplay reasons, unless someone can come up with a flavor for why it should be.
>>46392313
-5 is literally "Martyr's Bond".
>>46392402
Wording is bad. What exactly do you want it to do?
>>46392604
Why is the wording bad? Is it that with "would", you always use "if" instead of "whenever"?
I want it to deal all the damage any of your spells or creatures would deal. This way, the damage can get around protection, or you could put infect on it and have all damage be infect damage, or other shenanigans.
>>46390195
>>46392758
OK. Let's try
>If another source would deal damage to a permanent or player, ~ deals that much damage to that permanent or player instead.
>>46392786
I'd rather have it be
>Whenever you sacrifice a Clue, you may pay 2. If you do, scry 3.
This way it combos with the Clue's ability. Also, you can only ever sacrifice things you already control.
Strictly worse Invisible Stalker for U. Mostly for flavor.
Edition theme
>>46393262
One of those effects is much stronger than the others.
>>46390195
Redirecting spells is one of my favorite effects in Magic. Nobody expects Red to stop your casting, let alone fling it back at you.
Can I get some critique on this? I'm trying to create a nerfed force of will to nerf linear strategies in modern, that is weak enough to be allowed in a standard legal set.
>>46392433
And original Garruk's ult is literally overrun. Powerful Spells or mutations of them can make good planeswalker ultimates.
>>46393793
Is it the tap 2 creatures one? Could "Draw 2 cards" make it less powerful?
>>46393844
Yeah but it seems kinda lazy to me.Then again this game has several thousands of cards to it so it can be hard to be original.
>>46393884
Planeswalkers are supposed to represent another player working for you, basically, though. It makes sense that they have access to spells not unlike yours.
>>46393862
Arguably even better, especially as it doesn't tap to so so.
Go look at some spells, and then remember that as an activated ability they should be more expensive.
I get you were going for a 2 theme, but it's not lining up cleanly
>>46394071
Think this was the best way i could make it more balanced.
>>46394071
>>46394416
wrong version.
>>46393262
>>46393793
Ish? It's a good effect, but it's a 6 mana 2/2, tricolor card without generic mana.
And the second ability is pretty bad.
>>46393679
Not bad. Can actually be interacted with.
>>46393829
Eh. Who would ever play that?
>>46393914
Ult is a bit boring, really like the rest though.
>>46394416
That is not a human.
Tailif, the Cat Headedoh so he's kind of a human
WUG
Leg Creat - Human Cat (?
2/2
G, T: Target creature gets +2/+2 until eot.
W, T: You gain 2 life.
U, T: Tap or untap another target permanent.
2: Untap ~.
"When you have wealth like me everything seems cheap."
-- Tailif, the Cat Headed
>>46394467
>Eh. Who would ever play that?
Grixis Midrange, Jeskai Control, Delver since it lets you tap out but also counter that crucial threat the opponent plays and also lets you counter their turn 1 play (like slippery bogle or goblin guide) even if you're on the draw
>>46394567
I like it
>>46394567
Great design
>>46394467
Like the design better than what i made.
Didn't notice that he was only Human. Wanted him to be a blend because WUG usually has a lot of Humans and Cats.
>>46394559
Lol; I misread your card greatly. I dig it, I think it's fine as is, regarding balance.
Here, have a snowflakey counterspell.
>pic
>>46394567
That's really good.
>>46394729
You're missing a ", " after each mana cost, before the tap, and quotation marks on the flavour text.
Just keep at it, some stuff you do you'll like more than others.
>>46394951
I really don't think that can get away with being one mana.
>>46395334
>Murder
>>46395357
Under modern design that'd be black and red because of the +/- pump.
How to i phrase it when i want the rule text of something is disabled?
>>46395610
Something like this?
>>46395610
Probably
>Target [thing] loses all abilities.
What do you guys think of brown as a sixth color? It would be the color of the laws of physics and other deterministic laws with the theme of space. The colors game play would be using delayed effects, making suspend a brown mechanic for example, in order to get larger and stronger effects. It uses time as a theme.
>>46395742
>What do you guys think of brown as a sixth color?
I think it accurately reflects what it is: Shit.
>>46395742
>sixth color
NO
>>46395791
Could you explain what you think is wrong it? Does a card like this one look better?
>>46395849
Imagine printing hundreds of brown commons. How is that going to work out?
When a color's identity is nothing more than "complexity" it's shit. It's going to take actual effects, rather than how it goes about doing them, from other colors.
"Space" isn't a theme that can be or even wants to be in every mtg setting.
It's garbage.
>>46395742
Such abasic , practical color in terms of flavor would align more closely with colorless.
That aside, if they were to make a sixth color it should be Purple, but even in that case there isn't really enough space for a new color without creating entirely new design space.
>>46395957
>without creating entirely new design space
Or by narrowing down some colors and stealing from them.
>>46395742
Well they would probably stick to the color spectrum.
Like the color you get if you blend green and red Or blue and red.
>>46396012
But then those two colors don't feel like themselves, and this new color just feels like a multicolor mix.
Unless you steal really narrow and obscure effects, it won't feel distinct.
>>46396076
They've already phased effects from one color to another, though.
I'm not saying it's a good idea. I hate sixth color and think snow mana and colorless mana requirements are the closest thing mtg should get to a sixth color.
I'm also convinced anyone who wants a sixth color is just too obsessed with novelty and isn't thinking about the actual health or good parts of the game.
>>46396406
You ignored everyone who replied to you with advice on your question you idiot. Fuck off.
This stupid skin makes my inline image expansion break REEEEEEEEE
I hate the internet on April 1st.
>>46396450
what?
>>46396508
>I hate the internet on April 1st.
Me too.
Is this still worth playing after the mulligan rules change? Kinda stole the card's thunder I feel.
>>46396508
The card draw on this is unneeded and way too much at that cost.
>>46396551
You asked how to do this and then ignored every response. Which were way more on point than "rules does not apply." Why even ask?
>>46396677
well sorry i guess. i went away to make some food after posting that and when i came back this website skin fucking things up it didn't show any replies to my post so i thought no one had replied.
>>46397027
I like it. Would be fun to jump through the hoops in deckbuilding to make the "random" only able to select emrakul or something.
>>46397027
This needs to be changed so you can't cheat it. Your opponents have no way of knowing if you have more than one creature card in your hand.
I asked about this card in a previous thread. Is there any way other than making it legendary to bring the potential power level down?
>>46393829
Similar to this, I'm trying to create good "answer" cards for modern that would see competitive play and become staples but not be totally OP.
>>46397685
I think something like this is much more fair. Doesn't etb tapped, but you need to lose mana on the turn you make the stored mana. It's still pretty powerful I think.
>>46398315
And should probably add colorless mana on the tap, whoops.
>>46398315
I like this land :)
Does this card seem any good? Does giving a card every single mechanic with few exceptions seem like a good idea?
>>46399377
No?
>>46399416
Why not?
>>46399377
stop that
Gods of my set - based on finnish mythology. Just throwing around ideas at the moment
>>46400290
what in dispose is mono white?
i was about to correct you on refracting runes and then i realized what you were doing with that. might be too strong for common or at that cmc but not sure.
conceptualize might be op.
>>46400435
For dispose:
Fixed the art.
Well there are two mono white cards in standard that both have "Destroy target tapped creature."
For Conceptualize:
In blue it's unplayable, the danger is in red.
>>46400435
>what in dispose is mono white?
White has been getting assassinate effects since Portal.
>>46400290
Venmous Allure could grant some toughness. It's so much worse than Deadly Allure.
Conceptualize is an easier to cast Ideas Unbound.
The others are alright.
>>46400844
>In blue it's unplayable, the danger is in red.
Make the discard random. It makes it more red (other than Faithless Looting, every instance of red draw-then-discard has the discard be random) and less like Ideas Unbound.
>>46401861
Destroy target creature whose power and toughness aren't equal. See Gilt-Leaf Winnower.
>>46402033
You should reread the card. Winnower is the not the effect she wanted.
>>46402285
Oh right. That doesn't work because base power and toughness only apply to effects that set a creature's p/t to a set value.
>>46401827
too complicated for common, and it feels more rw than w.
Color horses, YAY!
>illegal planewalking
>>46404250
Stop Capitalizing Every Word.
>Capital
Oh....
>>46404250
You Son Of A Bitch.
It is time.
To show off my first ever custom card.
>>46404727
>mixing regular and hybrid mana
>green lifelink
Nope.
>>46404784
Dayum.
>>46404784
How bout this then?
>>46404861
Trample isn't really blue except on large leviathans and such, but since evolve gives it the potential to become a big creature, it miiiiiight be okay?
>>46404913
Yeah, I thought being partly green would let it happen, but maybe a cost change to (G)(G) would be more sensible?
Okay I tried to fix Balloon Crab.
Is this fair and balanced?
>>46410279
kek, I understand that reference
>>46410127
holy fucking shit the broken
>>46410408
this is not red
>>46410404
Pro enchantments seems to be at odds with his tap ability.
I think haste would be pushing things but I'm not sure.
>>46412822
oh. battlefield. would "in play" work?
>>46412822
>>46412931
Just cut it out entirely.
>Each instant and sorcery card you own has madness. [...]
>>46413000
Going off of the new soi card
>>46413552
Yes, I know. But there's a big difference between creatures and instants and sorceries. I guess if you NEED it to work like the Gorger, you could say
>that isn't on the stack
But I don't see any reason for you to do so.
I think designs with tension are fun.
>>46414468
that's dirty. Would play.
>>46414696
Name taken.
Think the p/t could be pushed?
>>46415228
Are you joking? A spellshaper, and you didn't just copy the text of the card it's copying? Jesus... Here's the original text
>Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
As for the P/T, I have no idea. I'd probably try to play it safe at 1/3 or 2/2.
>>46404250
>>46417938
I think this can get away with being mono black. At the very least, it doesn't need to be double blue. Probably should be four mana though.
>>46414696
>>46414980
are you dorks shitting me
>>46418188
Perhaps call it Beacon Stag? Glowpoint Stag? Lanternhorn?
Time Spiral type alternate history Higure, the Still Wind
I haven't posted in a while, but here are some new and some reworked cards.
>>46395379
That can`t be instant, but as a sorcery taht's a really insteresting card actually.
>>46394465
What cant use abilities while tapped?
>>46405926
Make it mana of any color so that you can use it to pay for elder dragons or other creatures' upkeeps.
>>46420222
Why don't you think it can be instant?
>>46415228
I'd stick with 1/3. Maybe 1/4.
Here's a batch of commons from the set I'm working on. Going for a more futuristic block in general, and Blue/Black/Red is going to be focused largely on spells as sort of psychic abilities.
I haven't gotten around to selecting fitting creature types for most of these, as I'm unsure whether adding a new type for Psions would be wise.
Outside of that, the main thing I'm worried about is the costing on Cipher abilities.
>>46422875
>Ego Imposition
A lot worse than hidden strings for only being one mana cheaper. Barely worth a card.
>Barrier Kinetic
this can be a 1/3
>Spacial Distortion
>2 damage to that permanent's owner
While owner is correct here, I'd prefer if it did damage to that card's controller. Makes it feel better as a Brand type of card when you use it like that, and makes it play smoother by a little bit.
>Novice Kinetic
I could be wrong here but this feels more like an uncommon to me.
>Levitation Specialist
This has no real reason to be black. I dislike it.
>Absorbing Mentalist
>~ deals 1 damage to target creature.
This is uncommon.
>Thought Twister
The repeated scry seems too cheap to me. I'd make it uncommon or make the scry a bit more expensive.
will continue
>>46422875
I don't like Dark Recollection.
It doesn't feel like a very black effect, and potentially forcing a player to shuffle their library every turn is pretty annoying. You should try to avoid shuffling whenever possible.
>>46399377
>Echo
>Fading AND vanishing
>Phasing
>>46417938
>Still doesn't stop Jace, Telepath Unbound
>>46422875
>Unseen Savant
Again, this feels like a design that could easily be booted up to uncommon.
>Soulblade Cutter
uncommon
>Biomorph Brute
More just a nitpick, but I'd rather it be a symmetrical base because of the +1/+1 counters on it.
>Pyretic Wanderer
I dunno, this is funky. I don't like the burn being attached to a 1/1 for 1. Maybe make it a squire?
>Furious Shriek
On the flip side, I'm trying to think of some way to make this card more powerful. It seems like too much antisynergy with how cipher triggers.
>Energy Amp
This should be an uncommon. I like it a lot though. There, it could maybe be 1R too.
>>46423127
>>46423893
I'm not sure how to fix Ego Imposition
Barrier Kinetic was meant to be a mirror of Blade Kinetic, as how Levitation Specialist was meant to line up with Fear Inducer.
Other than that, I'm not sure if I agree with you on some of these needing to be uncommon.
That said, I do appreciate the advice. I'll try and tweak some of those you mentioned.
>>46423245
I see what you mean. While I do feel like it would work in black, I can see how that much shuffling would get annoying.
I'll probably just throw it out and add in something else.
>>46425643
You don't need to reveal it if it's going to the battlefield.
>>46424143
>While I do feel like it would work in black
Shuffling cards into library has historically been green or blue.
You can also just put the card on the bottom of the library, which is functionally similar.
>I'm not sure how to fix Ego Imposition
My guess would be 'does not untap during next untap step' which would synergize well with the cipher mechanic.
>>46425876
Fair enough. I'll replace that with something better then.
As for your suggestion for Ego Imposition, that seems rather similar to Hands of Binding, which was 1 mana more. That does fit rather well though, so I might just change it to be an effective reprint of that. Maybe make it an Instant so it's a bit better on the initial cast.
Is this too OP for an uncommon land series?
>>46426964
It's interesting. I think it might be better as Rare, but that's mostly because it easily solves color issues.
Being an enchantment does make it rather vulnerable though, and entering tapped sets it behind. Being a basic land is also a nice upside though.
Also, I'm pretty sure that art is already being used for an Island.
>>46426964
I think I would make the cycle rare just because of how they would play in draft. Also, you should put in italics, above the other abilities, the intrinsic ability that the land gets for being an Island.
>>46426964
Take away the island subtype and I think it might be alright.
I feel like the main effect may just be outright too powerful for anything below a rare, though.
That said, rarity of mana fixing varies so heavily by how multicolor heavy a set is, that it's almost pointless to comment.
Nonbasic lands below rare are usually pretty garbage though.
>>46426964
Maybe compare it to Urborg, and the cycle of artifact lands. Enchantment hate can deal with a cycle of these, however, and they might not be as busted as the artifact lands. I feel like you should remove the basic land type just because I think the design would look cleaner without it, but mechanically it might be fine. If you keep it, maybe try changing the ability to "Other lands you control have […]". But fetching even a single one of these means you don't need any other single dual/tri/pain land in a deck full of basics to make it a multicolor deck. And enchantment searching can pick these up too. White/Other decks would be happy.
No idea if this is any good or not.
>>46428341
Don't use colons in card names, colons are for activated abilities.
>>46428377
>>46428478
You'll notice those don't use their own names in their abilities, so the colon doesn't show up in the text.
kek
>>46429323
This should be U+U at best.
>>46429323
I like it.
Also, fuck the reserved list
I try to create a new keyword for my set.
Any opinions (keyword or card)?
>>46422875
>future sight borders
>>46433423
Not a fan of the keyword, I feel like this could get out of hand quickly. Also, I think it should be either
>Sacrifice N creatures: Cast this spell without paying its mana cost. Activate this ability only any time you could cast a sorcery.
or
>You may sacrifice two creatures rather than pay this spell's mana cost.
I have to say though, I like the card's effect itself.
>>46434078
Hey DC-anon you're still here?
remember me?
>>46434413
Uh... Sorry, not really. If you're the one who asked for the MSE file, I'm still working on it.
>Flash
Which one? And why is he uncommon and not rare?
>>46434525
Ok never mind.
>Which one? And why is he uncommon and not rare?
A non specific one. I also made a rare one (Barry Allen) and a mythic rare (Barry Allen from Flashpoint Paradox) but i can't find them at the moment. I made this one uncommon because he is weaker then both of the others.
>>46434623
and here we have the mythic rare one.
i could need a little help at the wording i think...
>>46400899
Any body else interested in a platypus tribe?
>>46436974
you sir got a crazy sense of humor.
ok out of my upcoming edh, just for you!
>>46404959
With hybrid mana you have to give it abilities that work in both green AND blue, not just in one or the other.
Read the OP image.
>>46433423
The name seems too similar to the current Offering from Kamigawa, which requires sacrificing a specific creature type and functions off of mana costs.
I actually think the current Offering that already exists might work better, though only if you're doing a Tribal block. I think just sacrificing any 2 creatures might get out of hand.
>>46434021
Well, I was going for a futuristic theme, so I figured it'd be fitting.
>>46437201
The activated ability to get trample wasn't hybrid and required green, doofus.
>>46437260
Oh that's probably fine then now that I think about it.
>>46437116
>>46437366
>What is the color pie
>>46429323
kek'd heartily
>>46437399
Red adds red, blue adds blue... i can't see any mistake here
>>46437366
>>46437664
Do plataypi even build dams?
>>46437685
wait for the castle!
>>46437685
nope sorry they dont, they build burrow's. this is an old version of the cards, i have an updates version named Platypus Reserve. Sorry for uploading the old one.
>>46437399
Whats wrong? if its about the ability to generate mana i only can agree with >>46437517
How would you do a hybrid block and make it distinct from shadowmoor/eventide?
>>46437664
last one for today i think. if you are still interested in my platypus edh i may continue tomorrow
>>46438194
Shadowmoor was really focused on Color as a mechanic. There were a lot of cards that triggered when you cast spells of a certain color, which meant picking hybrid cards was more in-depth.
For example, if you were playing R/W, you'd go with a lot of R/W hybrid cards for some consistency. However, you might also pick up some W/G cards with effects when you cast a White or Green spell, which means you might also be tempted to pick up some R/G cards to combo with it, even if you're not including any Green at all.
To make it distinct, you'll want to somehow avoid encouraging this sort of overlap, or at least not focus on colors. Going for +1/+1 counters over -1/-1 will also help.
>>46438194
do fate reforge style hybrid
>>46438194
You could probably accomplish it by just making it only ally or enemy colored. All other uses of hybrid have been in blocks that use both, so just using one might be enough to make it different.
>>46429643
I disagree, being able to pay a little bit of mana many times is very powerful, especially in draw-go. UU for "Investigate, then investigate" at instant speed is definitely undercosted compared to the investigate cards we've seen so far, and U+U is significantly better than even that
Which one of these work better?
>>46440017
Neither, you can't choose targets after resolution.
>>46440941
Should probably be 1RB rather than hybrid.
>>46437260
Hey now, don't call him a doofus, you dingus.
>>46392988
I need this in my life
#makeralgreatagain
>>46441675
O_o
>>46441675
You can't sacrifice counters.
Anudduh kwab
Made some alterations to a couple cards. Hopefully the Blue one works better power-wise and the Black one fits better color-wise.
>>46441821
Reach feels a bit odd on a Crab, but the card itself seems solid.
>>46441821
>>46442384
>>46442384
I had spider crabs on my mind.
Working on a cycle of enemy-color "if X was spent to cast it" commons.
>>46442580
I had a design similar to that first one once. Except it was green-black, made 0/1 plants, and the black gave them +1/+0 and deathtouch until end of turn. And it cost XGGB instead of having an "if B was spent to cast" rider.
So not particularly alike when you get down to it, but feel free to use a modified version or something similar if you need one for green-black.
Any way to print your own cards?
Good companies?
>>46443259
You're probably best off printing them on normal paper and sticking them in a sleeve in front of a land to proxy them.
>>46392402
>EDH
It's time to shit.
>>46445191
These cards are weird. You're weird.
Thoughts on these cards? Do these mechanics seem any good?
>>46445766
this is legitimately painful, please stop.
>>46445767
"Four" should be a word, not a digit.
>>46445817
Could you explain what you don't like about them? I don't see any problems with them.
>>46445766
>>46446160
I like this
>>46446160
"wastes" should be "Wastes"
>>46446160
>>46446324
Wastes isn't a land type.
Would having a creature with
"CREATURE can not be destroyed by damage"
Work the way I think it works?
>>46446387
Which is the inherent flaw with Wizard's deign.
>>46446460
It's not like it's a big deal to not have a sixth basic land type.
>>46446453
Pretty sure it goes wonky, you'd need to have it ignore the state based check or it goes into a loop. Easier to just prevent damage or have indestructible
>>46446453
Better to say 'Prevent all damage that would be dealt to ~' Has the same general effect.
>>46446160
>>46446685
I like this. Should also remove all land types, if only because I'm not certain how intrinsic is the ability to say tap a Mountain for R.
>>46434882
Out of curiosity, is there any reason not to make most superhero cards, like this, be transform cards? Transform is deciduous so it can be used in any set where it fits, and even if it weren't if there were going to be a superhero set it seems like it'd make sense to bring back transform in it.
>>46446576
>>46446684
ahh k thanks.
>>46446685
>Add one mana of any color
>>46447243
Should probably be WU rather than hybrid. Scry and Flash are both very Blue.
Okay guys, expand your minds and release all previous notions you held of the color pie
1 R/B R/B
Sorcery
Destroy target enchantment. Loss life equal to it's converted mana cost
>>46447520
HOW DO I BURN AN ENCHANTMENT
>>46447330
Trying to avoid nonhybrid multicolor.
>>46447520
Ignoring the color pie mechanically, it still doesn't feel very Red. That sort of thing fits better in mono-black, as black is more prone to paying life for an effect like that.
It'd fit R/B better if it was discarding a card.
That said, what are you trying to do with that?
>>46447604
Fair enough. I think it could still work, as White does get Scry and Flash occasionally.
>>46447555
That's the beauty of red. Say you've been enchanted; this specific vex causes you to be completely pacified. But you get this itch, this base feeling that something's off. You can't make logic of it, you can't put it in words, but you feel it. Like a smell you can't recall but remember so fondly.
The faint scent of rage.
Through sheer stubbornness a redmage pushes aside all notion of placidity and clings on to a spark of her identidy, and rages against the dying of the light.
See: Hulk vs mind control powers.
>>46447520
pfffft that's nothing
R R R
Creature - Faggot
Defender, Lifelink
1/4
>>46447785
In that case though, wouldn't it make more sense to nullify the effects of the Enchantment for as long as you pump mana into it, or something similar?
I agree that Red and Black need more counterplay against Enchantments, but I think just giving them straight up 'destroy target enchantment' is lazy.
>>46447604
>Trying to avoid nonhybrid multicolor.
In that case you should abandon the card, or make it G/U hybrid. Green has the only existing case of granting flash to other enchantments.
>>46446931
Because that would be really fucking boring. Seriously, think about it. If I did that, a vast majority of cards would have nearly the same front side with an arbitrary trigger before they could transform into the cards people actually want to use. But I am more than happy to use Transform for cards where there's a great transformation in the character actually taking place.
>>46447622
How about reworded so the spell deals damage to you, instead of a life cost?
Why make this?
Same reason any card exists that says "destroy enchantment". To kill enchantments. Unfortunately red and black can't do this, at all. If they pay 3x the mana and take a bunch of damage in the process I think it can be something that red and black are capable of doing.
A red one could be Stubborn Will and the black one could be Abyssal Intervention
>>46447951
Alternatively, you can splash green or white if you really need to destroy an enchantment. Or play Spine of Ish Sah.
Black/Red anti-enchantment should be in the form of Aura Barbs, where they punish the player for having them.
>>46447951
Blue also can't destroy Enchantments. Does that mean they should get cards to do so?
I'd argue no. Blue has ways to deal with them using bounces, counterspells, and gaining control of things. They have tools to play around enchantments without outright destroying them.
I think the same thing should be done with Red and Black. Give them tools to deal with them in a way that fits their color, rather than just color-shifting and up-charging White and Green effects.
>>46399377
>"Judge"
>>46448036
Blue is the only color with maindeck enchantment hate (aside from BG destroy spells). Blue has it easy man. You can't often deal with enchantments regularily.
While it could in the form of non-destruction, it needs to functionally remove it from the boardstate. A deck built around an enchantment cannot be dealt with by red.
>>46448294
play Aura Barbs and kill them before their enchantments matter.
>>46448294
How does that change what I said? Blue still isn't destroying Enchantments. It's doing Blue things to deal with them.
Similarly, Red should deal with Enchantments in a Red way. Not in a White way or a Green way.
>>46448350
But it is red.
You could do something flavorful and cute like a cumulative upkeep, but that fact of the matter is red can't interact with enchantment spells at all.
Blue has enough interaction to not warrent a cause for blue enchantment destroy. Sending something to the top of their library is far enough from the board, and a counter's a counter.
What is an alternative to destruction that red (and black) could use?
>>46448447
>red can't interact with enchantment spells at all
Hence why we're discussing giving them something?
Just using existing cards though, Red already has Aura Barbs for the very obvious solution against Enchantment-heavy decks. There's also Shunt to 'steal' your enemies Auras as they cast them.
Instead of just being lazy and giving Red naturalize, why not just make more of these otherwise one-off cards? Then they'll be the way Red deals with Enchantments.
>>46448592
>There's also Shunt to 'steal' your enemies Auras as they cast them.
Wow, did not even realize that. I knew it could be a counter, but stealing auras too? Nice.
>>46448705
The only downside to redirect effects in Red is that they're usually Rare and they don't show up very often.
It's such a great way to give Red more versatility though.
>>46446685
>>46446931
>>46446753
>>46393218
>If another source would deal damage to a permanent or player, prevent that damage and ~ deals that much damage to that permanent or player instead.
now you can double your damage with cards that nullify damage prevention!
>>46448747
More treason effects that hit something other than creatures would be nice as well.
>>46449448
The problem with this is that non-creature permanents just aren't direct threats as creatures are, and their effects tend to be incremental. So having them for just one turn doesn't really do much.
Shit name, but I think you get my point.
>>46449598
Should probably trigger off of combat damage rather than just being when it attacks, in order to key off of its evasion.
>>46397420
I would recommend revealing your hand as part of the ability.
Waaaaay more balanced than last time.
>>46449503
That's fine imo, it helps red deal with prison effects which are usually what it has most trouble with.
>>46447886
To me, this is like saying werewolves were pointless because the front sides are generally boring, and worse versions of the back. It's true but they can still have mechanical differences. Maybe Clark Kent is a vanilla because that's his gimmick, but flavor wise, I could see, for example, Bruce Wayne having some flavorful ability of a rich person or playboy besides the transformation trigger.
>>46449448
>>46449503
Gave me an idea. Maybe it could activate enchantments too? Dunno. I was gonna make it way cheaper then make you pay the cost to activate the ability by making a "may" but that seemed really, really weak since you can't reliably use it to activate colored ability costs outside red. Maybe it actually was better that way though?
>>46450472
Makes it easier to use Door to Nothingness. You should make the mana cost higher to compensate.
>>46450058
White one should only search for Plains or basic Plains.
Blue one makes for a poor leyline - it's terrible early but great late.
Green is very narrow, and should at least apply to all permanents you control.
>>46450472
Change it to a "you may" then cost it down and make it so you still have to pay the activation costs. Cuz otherwise this is OP with door to nothingness. Alternatively you could make it only work on permanents you dont control, but then it's really silly with planeswalkers unless the cost still has to be paid.
>>46450598
Sorry, I forgot to remove the life loss rule for Blue. I was told it made a great engine card.
Tell me, how broken is this?
>>46450597
>>46450625
Good point. I'll adjust it. I think, honestly, if you have to pay the cost for what you're activating, then just R should be fine?
>>46450738
Probably. I'm sure there are some insane shinanigans with it, but R sounds right. Often times you're just going to force your opponent to activate the ability in response.
>>46450728
It's messy because you can Adhere several things to one thing. Waveproof is anti-fun (and i'm not sure it does what you want it to do anyway), and this is way too complex for a common. It's just a busy card in general.
>>46450879
Yeah, I thought so. I'll probably change it to hexproof and make it adhere to unpaired creatures only.
>>46450728
Waveproof is a neat concept, but I don't think this parses the way you want it to. Adhere might have some weird interaction with Soulbond, but that could actually be interesting.
It doesn't seem too broken, since it's basically spending 6 mana to make another creature immune to wraths.
The main thing is just how convoluted that card is. You've got 4 keywords on that card, 2 of which are new, and 3 of which have reminder text. I'd consider bumping it up to an uncommon at least just for that reason alone.
Alternatively, taking a key from other similar mechanics, you shouldn't grant Islandwallk from Adhere from this. Giving an ability that the creature doesn't have feels off, and just giving Waveproof would be fine.
>>46450625
Pretty sure you still would have to pay costs with that wording.
>>46450974
Yes, but it's unclear.
>>46450728
Assuming waveproof does what I think you want it to (preventing it from getting hit by spells and abilities that don't target it) I'd be really against putting it in Blue.
Flavor-wise it's basically an inverse hexproof, so it fits, but that feels like it could get really annoying. Blue has plenty of ways to give things hexproof, make them unblockable, and even has a few mass-bounce effects that this could capitalize on. With the right mix of stuff you could make something literally untouchable using that.
I think Green would be a better fit, since it also has hexproof, so it'd fit flavor-wise, but it doesn't have any board-wipe effects to capitalize on that immunity without dipping into other colors. It also gets across Green's wishes for people not touching its stuff and tanking through anything.
>>46451191
Okay, this is definitely not the picture I posted. Are the moderators having a giggle?
I'm pretty sure someone else can think of a better name for this card.
>>46451223
Image swap is a thing that happens.
Since Bismuth is now associated with the Eldrazi, what would be the best gemstone to use for this?
>>46451651
>>46451300
I know that this is a play on 'firebreathing' that red has, but black has a flavor/theme for this ability. this sort of ability is associated with the shade creature type.
I've got a conundrum. I'm trying to think of the best way to word a red Leonin Arbiter style screwover card, that lets you swap out whatever cards they search out with cards YOU pick on the same criteria. All I've got is something like "Whenever an opponent would search their library, YOU search their library instead" but that fails on grounds of the not finding rule bit, where you don't have to find things when searching.
Also some random shit.
Hot Link 1R
Sorcery
~ deals 3 damage to target creature or player.
If that player has played a spell this turn, ~ deals 3 damage to that player and target creature that player controls.
Rig R
Instant
The next time target player would name a card, name a card instead.
Draw a card.
Focus Ward WU
Enchantment- Aura
Enchant creature
When ~ enters the battlefield, enchanted creature becomes the color of your choice.
Enchanted creature gets +2/+2 and has protection from its colors. This effect doesn't remove ~.
Soulflame RRRR
Sorcery
~ deals X damage to target creature, where X is your life total.
Just for fun.
>>46451847
this makes more sense in red than black (really, it should be green.)
Should I make this 2W instead of 3W?
What do you think of those mechanics /tg/ ? I'm still working on them and can't think of something for U/B or U/G.
Lancelot raider's ability gives him +2/+1, I picked the wrong version.
>>46452054
Too many memory issues and counters.
>>46452072
memory issues? You mean for opulence or rivalry? For the counters, I know, but I'm still trying to make them a bit more original, the brewing is going strong.
>>46452108
Rivalry and augment
This might be too good for a common?
>>46452054
Orbital needs to be an actual keyword
>>46452159
It's pretty bad honestly.
>>46452054
Rivalry seems similar to Soulbond, though I'd remove the ability for it to switch to a new target. That just makes it hard to keep track of, and prevents any real counterplay.
Surplus is rather bland, but is otherwise okay.
Opulance took me a second to parse through, since it said 'this creature'. I'm not quite sure what it is, but assuming it's just a gain 3 life as a trigger, it seems okay, if a bit tricky to trigger.
I'd suggest wording Salvage as Devour, being that you can sacrifice multiple artifacts for multiple counters. Gives it a bit more depth.
Squadron is really wordy. I can see what you're going for, but It's tricky to account for and cost. You'd probably be better off having it creature more generic tokens, though I'm not sure how to go about that better.
Augment feels surprisingly solid, although I can see how there would be some difficulty with memory issues in remembering its an artifact. I would suggest having it return with a +1/+1 counter, but that could be tricky as well, since then you're basically doing Undying again.
What I'd actually suggest instead would be making Augment an alternate casting cost that puts a +1/+1 counter on it when it enters the battlefield, similar to unleash. Then it's an option between casting it normally an unaugmented, or casting it more expensively with a counter and possibly extra effects.
Assuming again that Orbital is trying to tap the creature you dealt damage to, it seems alright. It's really similar to Forecast, but doesn't have as strong theming or as many limitations. Something else is that such an effect isn't very Red, as Red doesn't want to hold cards in hand for small effects. It wants to burn cards in order to get power now.
In addition, that card is also poor from that standpoint, as there's little reason to ever cast it. Forecast had small effects on the reveal tied to bigger ones to encourage actually playing them.
Also, that cost should be 1RW rather than hybrid.
>>46452118
I should find a way to remind players when the augment creature is an artifact and which creature is the rival of which? I could by making more counters... Eh, any other idea?
>>46452054
To add on to >>46452201
This is a lot of mechanics for one set, or even a block. Are you going for a Ravnica thing with 10 multi-color factions? Because that's tricky to do.
>>46452201
Thanks or the feedback anon! I'm changing a lot of things based on what you wrote.
>Rivalry:
Yeah, I don't even know why there's still the switching ability. I'm cutting it.
>Surplus:
Pretty unoriginal I agree, but it works well for what I tested so far.
>Opulance
Woopsie, it's opulence in my language but opulance in english, my bad.
>Salvage:
The format will rely on a lot of artifacts and devour seems a bit too strong with it. And the "sacrifice only one" clause is for flavor reason, for scavengers scrapping what little they could find. Is it underpowered?
>Squadron:
Yeah, I don't really like squadron like that for the complexity of it. I'll find something else
>Augment:
The purpose of augment is to show the organic beings dieing then augmented and given a new "life" as cyborg, so an extra casting cost would not represent it well. I'll try to make it clearer tho.
>Orbital:
I loved Forecast and wanted to make something in the same idea, but with a sci-fi twist to it. I'll see what I can do.
Thanks again for the input.
>>46452239
I'm making a lot of mechanics for a block, but I don't know what I'll use precisely and what I'll cut off. But they will still be used later, I like the idea of a mechanic by "guild". I consider it more like a training in design.
>>46452318
>Woopsie, it's opulence in my language but opulance in english, my bad.
I wasn't talking about the spelling. I just don't understand what the mechanic is actually supposed to be.
>Is it underpowered?
Not really, but being able to scrap multiple artifacts would give it more depth. Being able to Devour multiple creatures is arguably easier than artifacts, unless you plan on making it really easy to get a large number of artifact tokens. As for flavor reasons, would scavengers really be leaving artifacts like that?
>Agument
I had a feeling that's what you were going for, though it's mainly just very long reminder text due to that. I'd still suggest looking at Unleash though for one thing. Making it so that it's an artifact so long as it has a +1/+1 counter on it makes it easier to remember and keep track of, and also means it can be 'augmented' without it dying if you have a way to put counters on it.
Really, you might be able to just take the wording of Undying wholesale and add that clause for being an artifact while it has the counter. The main thing you'd need to do is alter the initial casting cost to account for the revival being free.
>>46452177
Orbital is an actual keyword. It's called forecast.
>>46452397
That's my point, you'll notice that forecast doesn't use italics.
>>46438250
hey guys i'm back!
>>46452054
I love all of this.
>can't think of something for U/B or U/G.
UG: Something with genetic engineering. "Transgenic" maybe. Maybe something where you get a "choose one of the following abilities" when they come into play, making them very versatile creatures.
UB: Some kind of data-control mafia. Like, if the NSA and Google where just one big thing. Maybe deck manipulation mechanics or something.
>>46452224
On some of may cards I use the following, which I think is a good idea.
If a creature has a TYPE counter, it is a TYPE. So a card that would change a creature into an illusion or into an artifact or anything else would unstead add an "illusion counter" or "artifact counter" instead.
Similarly, a creature with an ABILITY counter has ABILITY. So if a creature has a "defender counter" they have defender. (Pic related)
There are people who give me some crap about it from time to time, but I think it's a reasonably elegant way to do things.
New thread please?
>>46445191
>"W, T: You gain 1 life. Activate this ability only if you control two or more creatures named Meat Dog."
>>46451651
I think this restriction would make it less broken in EDH. But as for vintage and legacy, affinity would have a field day with another powerful 0-drop mana rock.
Silver border anyone?
http://whymtgcardsmith.tumblr.com/post/142090875923/you-expected-an-april-fools-joke-but-it-was-me
Damn jojofags. I know my image makes me a hypocrite, but I don't care.