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/ccg/ Custom Card General /ccg/

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Thread replies: 318
Thread images: 125

File: Magic Primer (+1).png (2MB, 1401x1800px) Image search: [Google]
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Third post decides the edition edition!

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>46311183
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>>46351220
>>46351251
>>46351504
How about this then?
>>
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Want more feedback on this idea.

>>46351575
Could probably be {W}. Though I think from a flavour perspective, it should be Rare. The name is a downgrade.
>>
Morphlings Edition.
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>>46351827
...Eh, why not?
>>
>>46351874
I say get rid of Prowess and tie the choose one abilities to casting a noncreature spell. But maybe increase the P/T stuff to 2 each way.
>>
>>46351887
Get rid of the watermarks, they make it ugly and hard to read.
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>>46351827
I don't like morphlings in every color. I thought it was a stretch for green when they did it with Thornling and +1/-1 and -1/+1 needs to stay in Red and Blue. They need it.
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I made a custom token to go with Seed Guardian a while back.
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>>46352632
>it don't empty
That's funny. It should be
>Mana doesn't empty from your mana pool as steps and phases end.
>>
>>46351723
Stop capitalizing keywords.
The prowess anthem is odd, doesn't feel ninja-y and has no synergy. Plus, Prowess has no business being on a black hybrid card.
I don't like the nombo between its cost reduction ability and its own ability's cost. It feels bad.
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I'm making a custom set for a cube, the set being a reimagining of the wedges. I started off with new Ultimatums. Thoughts?
>>
>>46353234
doesn't feel blue.
>>
>>46353234
Look at Violent Ultimatum, then tell me yours is fair with a straight face.
>>
>>46353395
Or hell, even cruel ultimatum. Which is generally considered to be the best of the cycle
>>
>>46353395
It's actually not even that good. It does absolutely nothing for you if you're behind on board. The only sort of list it would go into would be a UWR control list, and even there it doesn't outright win you the game. That said, they would never print it in a million years.
>>
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New version, with a less complex ETB ability.
>>
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Goddamnit, I need a nap. And again with a slight tweak.

>>46351723
Also, on my set symbol
https://a.uguu.se/xgtwhk_Samurai.mse-symbol

Too lazy to fix the Planeswalker's hat. Also, trying this out, but honestly I prefer the other way. And finding art is hard. I also keep deleting my posts to avoid reposting the same thing with a slight tweak.
>Surely searching Naruto characters on Gelbooru will provide suitable ninja art
haha, nope. All I wanted was a ninja from far off that looked similar to most Magic character art.

>>46353129
>Stop capitalizing keywords.
NEVER
Also, the "nonbo" doesn't bother me any more than, say, Brighthearth Banneret, or Goblin Warchief.
Prowess is because when you have unblocked attackers is the best time to pump. But honestly I just wanted a nonstandard (i.e. not +1/+1) anthem effect. I'm willing to take suggestions. Making it so that they have Skulk or Menace would be ridiculous, since she's meant to be played with Ninjutsu effects.

>>46353303
Well, >>46353421 >>46353395 it's unfair.

>>46353620
It prevents your opponent from getting any further ahead in a big way, and in all other situations it wins you the game, if only slowly.

>>46353684
>Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
>>
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>>46354131
I hate even looking at that card.
Scrap everything.
>>
>>46354251
Maybe I hate your card :T

But what do you hate in particular.
>>
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>>46354131
Batman doesn't ETB tapped due to Vigilance. Same with the tokens this guy makes when he attacks.
>>
>>46354251
Last ability should be just
>Opponents can't cast spells with the same name as the exiled card.
Also, not sure if this needs Blue. Oh, and if it's just cast restriction, maybe change to nonland card.
>>
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>>46351495
>>46351827
>>
>>46353395
>>46353421
>its okay that my card is not flavorful because other cards are too
>>
>>46355005
First strike and protection are kinda redundant. Not totally, but kinda.
>>
Thinking of dropping the cost and swapping lifelink for doublestrike.
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>>46355224
aaaand no image.
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>>46351495
>>46351827
>>
>>46355224
why not redo the activated abilities as W: ~ gains your choice of X, Y, or Z until end of turn. or however syntax demands it needs to be
>>
>>46354279
And that'd be just fine.

It's a keyword mess, it's got prowess, an aggro mechanic, mixed with a defender mechanic, it wants to attack being unblockable after casting spells while being on a defensive mode, so you can flip it and use it as a planeswalker. Iunno, too much.

Why does it have defender? That would clear a lot of the problems it has.

Why does it have unblockable?

Why does the planeswalker destroy tapped creatures?

The Ult wants to be a sac engine/ninjutsu-dash/cloudstone curio type of combo, yet nothing else on the card has anything to do with that.

The card has no feel to it, other than just mess; the abilities don't tie in between each other.
>>
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>>46354793
orite. Will fix both things.

>What did he tell him?
>>
>>46355436
He said
>Unless you choose more popular creature types, everybody will think your card is unplayable garbage. Why not use the Mercenary effect and have it search for any creature card based on power? Perhaps it could tutor a creature with power less than the greatest power among creatures you control.
>>
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>>46355336
I feel like you misunderstand what I do with custom cards. I like having interesting interactions and mechanics that tell a story.

I would have thought with the card's name, it would be obvious why it works the way that it does.

It's a character who's reluctant to fight (Defender) that can be encouraged to fight by getting stronger (Prowess, or anthems, or Equipment/Auras). When she does, she dashes through the enemy lines and in experiencing combat her Spark ignites.

It destroys tapped creatures as a form of protection, simple as that; I'm not tied to the +1.

The emblem strengthens Ninjutsu. Which the 0 facilitates. She becomes unblockable, then you use the Ninjutsu ability of things in your hand.

I will admit the Planeswalker form doesn't entirely mesh well with the other one. There's a bit of silliness in that she jumps back to your hand when you Ninjutsu another card, then comes back out as her child form instead of the badass ninja planeswalker. But I originally designed it as the Planeswalker only.

It's also a Commander card, so it's meant to be built around. She herself doesn't provide a way to bounce, but the kind of deck she's meant to be in is going to be bounce heavy.
>>
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Slightly different, single sided version.
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>>46354131
>>46355981
>>46356419
This is your entire set.
>>
>>46356419
Why the fuck is it hybrid? Is it alright in mono blue? Is it alright in mono black? No. It is not alright in either color by itself. Read the fucking OP before you shit out anything else.
>>
>>46355981
Flavour isn't enough to justify lumpy cards. That card is a lumpy pile of nigh-random abilities.

>>46356419
This card is somewhat less lumpy. Probably too strong. The +1 is insane (compare to Jace, the Wallet Sculptor's -1) and the -2 gets silly in multiples. Push the loyalty costs less and/or increase the mana cost.
>>
>>46356438

How does someone that powerful see hundreds of friends die right in front of them? Like I could maybe see it happening one or two times, but hundreds? At some point you have to think they didn't really want to keep those friends around in the first place.
>>
>>46356543
Didn't you hear? He's immortal due to his mysterious past. Maybe his friends are dying of old age.
>>
>>46356438
Is it bad that my biggest question is what heroic does?
>>
>>46356616

True, I did consider that after I posted. The implication is that it's a violent end though, if they're just dying at the end of long and fulfilling lives it kind of takes the edge off, y'know?
>>
>>46356543
Maybe he was friends with an entire army, and then the army all got literally nuked at once.
>>
>>46356636
It's an ability word that, of course, does nothing by itself. I guess the creator threw it in for funsies.
>>
>>46351575
Unless it's at the beginning of a sentence, you don't capitalize supertypes (like legendary) or keywords (like indestructible.)

You know what, I'm going to start ignoring cards with capitalization mistakes from now on.

Also, just have it exile instead of mucking with regen. It's doubly narrow enough as is.

>>46351874
Prowess feels tacked on, given that it already has a smorgasbord of great keywords it can gain. Plus it competes with the activated ability (you'd want to spend your mana flowstoning rather than casting spells).

>>46354251
It's a neat enough effect. You could cut the blue if you wanted to.

>>46355005
Meh.

>>46355241
Double strike and evasion is a bit much. Lifelink would be better.
>>
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>>46356543
Hey, even Superman can't save everyone.

>>46356509
The first effect is straight from a Blue card from New Phyrexia.
The second effect creates a small, evasive blocker, something both Blue and Black are fond of.
The third causes loss of life while interacting well with a lot of very Blue effects, like Cloudstone Curio (and Ninjutsu).

>>46356522
They're not random at all, though. And I like lumpy. This is for Commander. Commander is a lumpy format.
Jace's bounce also isn't what makes him powerful. Here's another version, which is essentially me giving up on a protection ability.

>>46356438
Okay.

>>46356676
I feel like it probably came before Heroic.

>>46356882
>You know what, I'm going to start ignoring cards with capitalization mistakes from now on.
Look, I don't know about that guy, but I blame C.S. Lewis.
>>
>>46356949
>The first effect is straight from a Blue card from New Phyrexia.
A CARD FROM A CYCLE IN WHICH EVERY COLOR CAUSES LIFE LOSS DOES NOT JUSTIFY LIFE LOSS IN EVERY COLOR
WE HAVE EXPLAINED THIS TO YOU, BUT YOUR SKULL WAS TOO THICK FOR REASON TO SINK IN
>>
>>46355981
The second half of that card is completely pointless. 'unless you control a ninja' doesn't matter, since the enchantment itself is a Ninja. It's literally useless text.

Even if it could trigger, it's still rather dumb. You're paying 4 mana and whatever equip costs in order to fling them at things. Personally, I'd go for sacrificing the equipment instead if you want to get that flavor of throwing it.

Hell, why not just have it give all equipment Throwing Knife's effect?
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>>46356949
>>The second effect creates a small, evasive blocker, something both Blue and Black are fond of.
Do you know how many black creatures in Magic: The Gathering can't be blocked by anything? One. Tormented Soul. That's it. That's not a precedent any more than Drop Of Honey means green should have untargeted creature removal.
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Is at least the wording i use ok?
>>
>>46351874
Prowess and the ability to manually pump power or toughness seems redundant together.
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>>46357215
No.
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>>46351887
I'd change the name since there's a card called Hunting Grounds.
>>
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>>46357032
Or, alternately, I'm willing to stretch the colour pie, much as New Phyrexia did. Everyone else seems to be wanting to make cubes, but I want to make EDH cards.

>>46357038
It's actually meant to be Shuriken's effect. I was going to have it play off of the Equip cost, but then Equip reducing effects like Puresteel Paladin would make them all do 0 damage. I mean, Nahiri's Stoneforge Blade does 0 damage, but eh. Can't win 'em all.

Try this wording.

>>46357188
Well there's also Creeping Tar-Pit, and all the things with fear and now skulk. Either way, I changed it.
>>
>>46357252
It's not a stretch, it's a break.
Creeping tar pit is blue. Fear and skulk are not unblockable.
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>>46357252
Converted mana cost.
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>>46351874

Shroud shouldn't be one of the abilities it can gain for that cheap.
>>
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>>46357289
It's something that has happened before. That means that theoretically it could happen again. Creeping Tar-Pit is blue/black. Either way, I changed it.

>>46357305
Close enough.
>>
>>46357334
I actually really like this one. It's a neat effect, but not something insurmountable. It fits well with the latest Eldrazi stuff.
>>
>>46357368
Creeping Tar Pit cannot be activated without blue mana you goddamn fucking retard. Please use a trip so I can filter you.
>>
>>46357368
It's not close enough, converted mana cost gives it the numerical value it needs to deal damage.
>>
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>>46352286
I feel like you might be able to get away with a (2/U) on the activated ability. Not really necessary, but more aesthetically pleasing I think.
>>
>>46357252
It still feels really wordy. I'm not even sure if it's necessary to have them gain control of it. Having it simply sacrifice equipment seems like much more of an elegant solution.

Referencing Shuriken is neat, but then again, it's Rain of DAGGERS, so something is lost there.
>>
>>46355586
Kek.

My set is full of Mercenary, Rogues, and Pirates. That card didn't make the cut for many reasons, if it brings quietude to your mind. Just wanted a flavourtext, no need to be an ass. :c

>>46355981
An EDH card to build around is Animar, Zur, Arcum, etc. Snowflakyness by itself is not a good enough reason to do whatever you want.

I'll give you the most basic guideline I can give you. If /I/ tell you your card is your mess, that's a red light right there.

Keep it simple, contained and elegant, don't make one card combos. If you want to write a novel, write it, don't make an MTG card.

>>46356882
Second one telling me that. I'll cut it out. I just thought it might be too hosing for a dual color deck.

>>46357059
Hey. That's pretty good.

>>46357313
Kek. That would see some play on red EDH decks.

>>46357355
Ehhhh. I don't like the effect :( The idea, and art are good.
>>
>>46357252
Adding onto >>46357445

Shuriken worked because if you threw it, your opponent could equip it and throw it back, and the equipment couldn't be used for much else.

With this, you can't really just fling anything you please, since your opponent might use it. They don't have any way of throwing it back at you either, so that sort of counterplay is lost.
>>
>>46351495
I'm looking to make a more old-school Magic set, with stronger spells and a bit of a mono-color focus since there's been so much multicolor lately. I need an idea for the setting/lore of the set though. Any ideas? Anywhere you've really wanted to see a set take place?
>>
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>>46355436
>"And so I told him..."
Looks a lot better than that funk you have going on. Anyways, I think this should cost 2B. 2 CMC seems a bit much.
>>
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>>46355241
You need to put "until end of turn" on the last sentence.
>>
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>>46357519
Equilor
>>
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>>46357059

I kinda want this to be made into a legendary land because in multiples it could get stupid.
>>
>>46357519
Well, whatever you go for, it should be somewhere that the various colors can remain very distinct from eachother, possibly by using multiple continents or regions. There should be clear lines drawn without much mingling between them.

Leaving out humans or at least limiting them to a single color might be a good idea, as it helps explain why no multicolor human factions have sprung up.
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>>46357396
I'm not even sure what the fuck you're arguing about at this point.

>>46357398
I meant "I'm not going to bother reuploading it over a minor wording tweak".

>>46357445
>>46357507
You make a good point. Although that just makes me want to make it ALL equipment.
But even as an EDH fan that would be too damned confusing.

>>46357490
>An EDH card to build around is Animar, Zur, Arcum, etc. Snowflakyness by itself is not a good enough reason to do whatever you want.
How isn't that a build-around card? It literally gives one of the abilities of the flagship creature of the Ninja Planechase deck, and facilitates Ninjutsu. The whole reason for [the planeswalker side] was an effect I wanted to see on a Ninja Commander.

>>46357532
As an example of my kind of shenanigans:
>{1}{B}: Each player draws a card and Dolores, Blood Prophet deals 1 damage to each player.
>>
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>>46357334

I'd say drop the middle ability and make it "Whenever ~ enters the battlefield or attacks" instead on the last one.

Should probably be an Eldrazi Giant too?
>>
>>46357722
Use a trip so I can filter you.
>>
>>46357756
>monowhite vampire token
No sir I don't like it.
>>
>>46357722
>As an example of my kind of shenanigans

I remember being like you. At some point you got to step back and think about actually PLAYING with the cards though. Cards that are wonderful for designers can easily end up being shitty cards for anything that actually matters.
>>
>>46357722
That card seems just fine as mono-black. Ninjitsu doesn't really fit in White. Yes, White enjoys returning its own creatures to the hand, but that's to save them from stuff. It's not about attacking unopposed to sneak in threats and get effects off.

Just look at Prowl and Cipher and you see the common theme Blue/Black has going.

It's not even like the card needs Ninjitsu to work in a Ninja deck. Any Ninja works because they can all trigger the ability.
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>>46357813
:(
Seriously though, tribes get color bleeding all the time depending on the plane. Mono red vampires for Innistrad, mono white merfolk in Lorwyn, y'know.
>>
>>46357490
Oh. Sorry, man, wasn't trying to be cruel. I did give ideas to improve on it though.
>>
>>46357532
Mhmm, my set is actually functional. I don't post much of it here; will do when I'm done, which should be soon.

I like the cycling/denying thing your card has going on. I'd lose the LL though, 2 mana, 1 life, draw a card is good enough by itself.
>>
>>46357963
It's one thing to bleed into an ally color on a plane where that's established. It's another thing to bleed into an enemy color in a vacuum.
>>
>>46357963
Panic isn't so powerful that it needs to be downgraded to sorcery and given a targeting restriction to have its cantrip made proper.
>>
>>46357963
OK, pop quiz: were there mono-Red Vampire tokens in Innistrad, or mono-White Merfolk tokens in Lorwyn? Do you see why that anon doesn't like that token yet?
>>
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>>46357999
But anon, custom card threads should never be constrained by that pesky color pie! /s
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>>46358037
No, because they're silly legendary creature tokens that are only ever going to show up on that one card.

>>46357999
The fact that it's in a vacuum makes it even more irrelevant. If I were to ever include it in a set, obviously there'd be context. Again, it's specifically a legendary creature so it's, at worst, going to be a single exception to a rule.
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>>46358067
While I do believe there is some wiggle room, you have to lay out all your cards on the table and firmly establish what you're trying to do, and do it in a way that feels right.

You can't just plop down a random legend that makes off-color tokens.
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>>46357979
Oh okay ;-; I do like your idea, but I ended up scrapping that card some time ago, and reworked it into /pic/; I wanted a lord, and needed a high-power Contract ability.

He's a bit pushed, but it should be fine.
Also need a flavor text for him. ;_;
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>>46358030
>downgraded to sorcery

You understand that panic is basically a sorcery already with its timing restriction, right?
>>
>>46358068
Y'know, my memory told me that every spell with Entwine says "choose both" rather than "all" -- and that is true -- but when I checked the rules, it turns out they do say all. I learned something today. Thanks, anon.
>>
>>46358224
>P1: I go to attacks.
>P2: Okay, I Bolt your guy.
>P1: (Guess I won't cast Panic, then.)
vs.
>P1: I cast Sorcery-Panic, then go to attacks.
>P2: I bolt your guy.
>P1: (Dammit, I wasted a Panic.)
>>
>>46358286
>P1 I attack with dude and cast Panic before blockers
>P2 I bolt your dude.

The only time instant speed panic is useful is when a blocker gets flashed in after attacks.
>>
>>46358286

That's fair, but still incredibly narrow. Especially since the instant speed timing thing on panic is incredibly ugly and based on nightbird's clutches and other things that ability is really at home on a sorcery.
>>
>>46356419
All I have to say is print out copies of this card, give them to a friend and ask them to put it in a deck. Play a game against them.
>>
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>>46358191

I'm getting flashbacks of a shitshow here about mono white warriors.
You know that creature type is, like, the least important and most easily twisted thing in the color pie, right? You're also acting like it's tokens, plural, when it's a single token that only exists for that card.
>>
>>46358357
While that is also a situation that can happen, it doesn't invalidate scenario 1's existence.
And plus, having your guy get bolted can be a case for Panic being better anyway, as you can panic your own guy in response to the bolt just to cycle it when the opponent has no creatures.

>>46358360
Honestly, Panic itself is incredibly narrow, or rather, incredibly weak. It doesn't need to be weaker.
As for the timing restriction, early Magic loved doing dumb stuff like that, but the card plays perfectly fine without it. That's no reason against having the effect at instant speed.
>>
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>>46358188

My only complaint is that "acolyte" is a strange word to use when it's a rare with a strong ability like that.
>>
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>>46358201
Man, you came to the wrong fucking anon for flavor text. Sorry, man, I got nothing.
>>
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>>46358538
I believe that the card is probably some under powered.
However, I actually disagree on a fundamental level about their being no reason not to have the effect at instant speed. I think instant speed is something that needs to be justified and shouldn't be thrown about willy-nilly. If something can be a sorcery, I usually tend to lead to it being a sorcery. Instant speed being either an upside, or something I card needs or wants to function.
>>
>>46358462
The fact that you've done nothing but say 'it doesn't matter' rather than explaining why you chose that in the first place is why it's an issue. If there was a reason you couldn't change it or that token needed to be white, there would be less issue.
>>
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>>46358693

It's white because WB vampires have been a thing for quite awhile now, and a single WB legendary that represents two vampires, which then part instead of dying, aught to make a B half and a W half.
If it made two B vampires or two WB vampires I'd sooner scrap the card.
Honestly I'm a little surprised it's such a huge deal since it's not a standardized token and I imagine the intent of the card is pretty clear.
>>
>>46358667
Yeah, we definitely disagree there. I'm of the mind that red and blue spells should be instants by default, and that sorcery speed should primarily be used on them as a development tool. Vice versa for green (sorcery is default), while white and black should get a good mix, with their removal spells being slanted toward instant a bit.

The stack is Magic's most important feature. It's a huge part of what makes Magic superior to nearly every other card game. It's wasteful to not make use of it.
>>
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>>46358778
>The stack is Magic's most important feature. It's a huge part of what makes Magic superior to nearly every other card game. It's wasteful to not make use of it.

That's a good point. Though, at the same time, certain colors having a monopoly on that feature isn't the best place to be either, I feel.

I do wish creatures would be reeled in a little bit. Funnily enough, them going off the deep end with them is making things harder on green. Having the identity of "the creature color" doesn't mean as much when every single color needs to have huge and awesome creatures because that's the name of the game now. Then red and blue being "the spell colors" would be more meaningful, as well.
>>
>>46358778
>I'm of the mind that red and blue spells should be instants by default
You can have that opinion, but that's not the one that R&D holds. While blue and red are the noncreature colors, blue is the instant color and red is the sorcery color. Red is all about doing things NOW, not waiting for the optimal moment. If anything, white usually gets more instants than red.
>>
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>>46358589
>>
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>>46358902
>blue is the instant color and red is the sorcery color.

That's actually incredibly outdated. They dropped the instant/sorcery split between those two colors quite a while ago.
>>
>>46359068
It really should have been the other way 'round anyway. Red is impulsive, so it gets instants, and blue is calculating, so it gets sorceries. Red being ponderous is sort of silly. I get blue getting instants is supposed to represent its dominance of magic, but you can really do that by limiting its instants to countermagic then making it the color of sorceries and enchantments instead. It'd make more sense.

You'll want to make your lands produce anus mana unless you don't have the symbol, in which case, that's fine. The blue one is pretty crap compared to the rest, which is probably fine in the long run.
>>
>>46359068
I think the Blue one should do 2 or 3 cards instead of just 1, especially as you're paying 2 or 3 mana for it.

They're a pretty neat cycle though.
>>
>>46359068
Costs which contain both hybrid and non-hybrid mana make my eyes cry.
>>
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>>46358926
Nah. Tried it before, but the feedback I kept getting was that it was way too parasitic, so I just ditched it.
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Another world, where every color interacted with the stack and colors got fitting counterspells.

>>46359161
>>46359227

Thanks. Seems I might've missed the mark on the blue one. I was pretty cautious because they're commons. And for the blue one in particular, limited has 40 card decks, and self mill can also be a card advantage ability.
I'll see about having it mill 2.
>>
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>>46359295
I'm sorry to hurt you.
>>
>>46359340
>colors got fitting counterspells.

Thing is, each color already has fitting counterspells.

Blue has outright cancel effects. White sometimes gets taxation effects and protection to prevent people from touching its stuff. Green has a few Instant-speed hexproof effects to protect its creatures. Red has redirect effects like Shunt to bounce spells back.

The main one lacking is Black, although it has discard on its side.
>>
>>46359335
How to make it non parasitic then?
>>
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>>46359422
Well, yeah. That's why at the end of the day I'm still using planar chaos format.
>>
>>46359340
Those aren't really color fitting counterspells. Green specifically hates artifacts and enchantments, not all noncreatures. A green counterspell would be something like Spell Rupture, where your creature is "fighting" a spell. Black would counter something unless its controller pays life or sacs a creature, like it's Time Spiral counterspells.
>>
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>>46359340
>Planar Chaos Counters
Always a fan.

>>46359452
What part of
>I just ditched it
Do you not understand? I couldn't think of a way to NOT make it parasitic, so I gave up. Sorry if that disappoints you.
>>
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>>46359335
Why can't you do something like this? Some innistrad artifacts do it with humans too I think.
>>
>>46359340
Even in such a world, I'm not fond of those. Remove soul becomes a lot less interesting of a card when it's so similar to doom blade, and green going toe-to-toe with blue on the stack is too bizarro for me.
>>
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>>46359340
>>46359482
One more.

>>46359493
Kryptonite does nothing to non-Kryptonians. Right? Wait, didn't Lex get cancer because of Kryptonite? Eh, I guess I could make a Tragic Slip sort of thing then.
>>
>>46359466

Well, you don't cast lands. The only other thing I can think of is Planeswalkers, and green can totally murder them with Bramblecrush. Cuz green definitely also hates on instants and sorceries.

And I do agree that spell rupture is a pretty green card for being blue. I remember mentioning that a while ago in one of these threads.
>>
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Would anyone use this card?
>>
>>46359551
Not surprising seeing as it's a simic aligned card.
>>
>>46359598
Sure. I'd play it in EDH or Tiny Leaders.
>>
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>>46359684
Probably should cost more. 2 1/1 tokens with haste alone is pretty good for 2, even if they drop off later.
>>
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>>46359684
This seems pretty fair.
>>
>>46359724
I think it compares fine to Dragon Fodder.
>>
>>46358589
'Tis awkway ;_;

>>46358875
That art looks funny. Card is good but has a meh feel to it.

>>46358926
>>46359335
>>46359659
That could probably cost 0, and have a cost on the activated ability. Or even better, make it a rock with a similar effect, and it becomes playable at 2-3 cmc.

>>46359598
>Unwinding whaa.
Been maining a Daretti EDH deck for a few months, just removed a card for Tamiyo's Journal; I'd remove Journal for yours any day.

>>46359748
I have a hard time assessing power with your card. It reminisces of Intuition, a lot. Can probably be played really effectively in some decks; I'm far from knowledgeable at T1/1.5, but I think you might break an Eternal format with Brainstorm/Emrakul/Unbottle.

Could you post the art? c:
>>
>>46359766
Dragon fodder gives you two 1/1 tokens that sit around for a turn.

This give you two tokens with haste that are 1/1 on the turn you play them thanks to also being a buff to all your other kobolds.

Unless you're expecting those two tokens to live and attack multiple times, the Kobold version is much better.
>>
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>>46359900

Yeah, I'm actually thinking of pushing it to 5 mostly for emrakul shenanigans. Since 5 and up is where I tend to not mind those kinds of silly things existing.
>>
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>>46360304
how is this functionally different than "target player counters a spell they control?"
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>>46358589
>no artist credit
>>
>>46360409
it bypasses "~ can't be countered"
>>
>>46360409
dont be a fuckface. there's plenty of dumb shit thats functionally the same that are in different colors because of flavor reasons.

see: bump in the night and lava spike
>>
>>46360438
shouldn't superman be bant instead of jeskai?
>>
>>46360304
I kind of like it. I think its neat that they get to choose which spell gets countered, although it still doesn't feel overly black to me.
>>
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>>46360438
Meh. I need to find better art for it anyway.
>>
>>46358201
Will you do Rha's al Ghul?
>>
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>>46360601
Wrong link? And yes, I will. This is an old version of the character. The next time I take on the card, it'll probably be quite different.
>>
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>>46360496
It's an illustrative parody about stuffing all of a fictional character's abilities into one card (in this case Superman's heat vision, which would break pie without red ability cost). I'm just chirping the /co/mrade for not crediting Alex Ross.
>>
>>46357536
>Outnumbered the fight continued.
>tho
>in vein

You have to be 18 or older to post on 4chan.
>>
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>>46360705
>chirping
Pfft, what is this, tweeing for 4chan?
>>
>>46360789
sry hombre. mi language maino es not engles senior.
>>
>>46360670
Probably should have Regenerate.
>>
>>46360409
It goes over uncounterable spells I suppose. Other than that it is quite heavily costed and gives the opponent the option to choose which spell, should there be more than one spell on the stack.
>>
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>>46360821
Again, it will be changed in the future.
>>
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>>46360804
"Chirping" is a slang term for trash talk.
>>
>>46360789
how is it fixed then?
>>
>>46360886
Almost Telekinesis?
>>
>>46360601
I can, but that's not my ballpark.

>>46360670
I feel like he should be a Balance/Tragic Arrogance/Ward of Bones kind of thing. But it's kinda wordy for a creature.
>>
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>>46360978
It WAS Telekinesis on a spellshaper, but Telekinesis itself has memory issues so I shortened it to one untap step.
>>
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>>46361030
...Not that I don't appreciate the suggestion, but why? Personally, I'd expect the character to be more Overwhelming Forces than Wrath of God. Which is something I might do if I get around to doing a "signature card" with him, a concept I'm currently obsessed with, the idea of a card that works with a character both in lore and mechanics. Like this for Oracle, who basically gives your cards Transmute UB. Though I'm not sure about the balance of this exact card right now.
>>
>>46361143
Because AFAIK, Ra's doesn't want total annihilation, he just wants a reuced, contained, and well functioning society.
>>
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>>46361687
Yes. But with the caveat being that the only people fit to survive in his perfect world would be the people he's chosen. Which is why I read him as "destroy everything else" instead of "destroy everything equally".
>>
>>46361687
>>46361765
Wait, or maybe he just destroys the weak with -N/-N effects? Meh, confusing. I'll have to work on this later.
>>
>>46360907
Do you really not know basic spelling and punctuation?
>>
>>46361905
NIGGA WOULD I BE ASKING IF I KNEW THAT? ENGLISH IS NOT MY MAIN LANGUAGE!!!!
>>
>>46361940
Not any of the anons who responded before, but I find this funny, so I'll help. The proper text should read
>Target creature gains first strike until end of turn and can block any number of creatures this turn.
>>
>>46361765
That's a given; but morality aside, do you think that Ra's Al Ghul would be a bad ruler? That being, would you say he would rather be a Tyrant, than known for being a renowned, proud ruler?
>>
>>46362044
>do you think that Ra's Al Ghul would be a bad ruler?
Yes, he's a complete tyrant. Maybe I'm misreading his character, never really liked him much, but as I understand it, his entire thought process goes
>I am the greatest leader and I have the greatest ideas. I want to build a great world filled with great people. I will determine who will join me in this new world, which can only be made after I get rid of the current world. If anyone gets in my way, I will destroy them.
His idea of a better world is so outside the norm it would likely be hell to most people. I can imagine the same would be said for Lex Luthor.
>>
>>46362044
>>46362128
>Lex Luthor
Shit, now I have to make a card for him.
>>
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>>46355005
>>46356882
Better?
>>
>>46362438
>not -1/+1 & +1/-1
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>>46362475
Protection more or less makes it unblockable so I didn't want it to be trucking in for 5 damage every turn. Besides, white doesn't really do much toughness reduction. Red and Blue always have, Thornling was kinda wrong to ever include it because green rarely does that, but white definitely doesnt do that with any regularity.
>>
>>46361940
>Outnumbered, he continued the fight, even though it was in vain.
>>
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Balanced?
>>
>>46362918
Riot Spikes with Menace, and the Shade ability when you trigger Helbent. Seems perfectly fine.
>>
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>>46362033
>>46361905
>>46362886
Thanks for the grammar lesson guys.
>>
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>>46362995
Remove "Choose a creature." I didn't think I actually needed to tell you to remove that. Also, you can change the cost. Maybe... WW
>>
>>46363084
>Until your next turn, if a player would draw a card, that player skips that draw instead.
>>
>>46363276
I don't actually believe that to be the correct writing of the ability. Any cards have precedence>?
>>
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>>46363409
Plagiarize.
>>
>>46363409
>Any cards have precedence>?
Can't say for certain. I'm too lazy to use one of a number of Magic search engines, like Gatherer or MagicCards, to find out. I mean, it wouldn't be hard, and it certainly wouldn't take long. Sorry, I'm sure you don't know what that's like.
>>
>>46363467
???
>>
>>46353234

Should be RWB. How about only destroying nonbasics? Still busted, but not as much for cube.
>>
>>46357419
Make the ability blue, and force a creature to attack this turn...and maybe add 1 to the CMC. More flavorful.
>>
>>46362995
You need to work on the flavor text more.

What's outnumbered? Not the fight, the person doing the defending is the one outnumbered.
>>
>>46358068
This is cool. I eagerly await more cards like this.
>>
>>46359598
Yes. This is broken in control or ramp decks.
>>
>>46360496
RWU cuz america? Also, his abilities are literally saving someone, freeze breath or heat vision. Jeskai's fine.
>>
>>46360496
>Superman
>anything but 'MERICA
>>
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Some white commons from a set I'm working on. How do i stop putting too much text on cards, I can't resist having everything having at least a sentence of rules on it.
>>
>>46364912
First card, coin flips are almost entirely Red, due to being chaotic. Either give him lifelink or just have him gain 2 when he deals it to a player.

Second seems fine, if a bit wordy.

Third confused me for a bit since the person was centered on it, despite it referring to the bird. No real way to trim that down, although I am a bit confused what the flavor is trying to convery.

Last card, again, Coin flips and Chaos are Red more than White.
>>
>>46362505
Not bad, but seems really slow. I think you can cut the counter removal bit.
>>
>>46365051
coin flips are a core mechanic that I'm giving to all colors, sorry about that, should have clarified. It's more common in red though.
>>
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>>46365083
Yeah, here's a second version.
>>
>>46365091
*** all colors in small amounts. More of a bleed kind of thing. Do you think that's inappropriate?
>>
>>46365091
>>46365123
It's fair enough if it's planned for the set as a theme. In that case, I think the first one is actually overcosted. It evens out to double-lifelink, but it doesn't scale up with combat boosts, and it only triggers half the time. On average it'll be much worse off than a 1/2 with Lifelink.

The last one might actually get a bit out of hand, since multiple coin flips in a single turn could quickly crank him up to 6 or 8 power without much issue.

Maybe dial him back to be +1/+0, or change him to ~ gets +2/+0 if you've won a coin flip this turn (not sure if that parses properly in rules, but you get the idea).
>>
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>>46365180
I think I can agree this seems better. I think I'm gonna keep the two drop as-is because bad commons are a part of magic to some extent.
>>
>>46364912
>Whenever ~ deals combat damage, flip a coin. If you win the flip, you gain 2 life.
>W: All combat damage that would be dealt to another target creature this turn is dealt to ~ instead.
>Whenever you win a coin flip, ~ gets +2/+0 until end of turn.
>>
>>46365289
I don't think you need to say 'another card's effect', since he can't really cause one himself, so it'll always be another card.
>>
>>46357815
I fail to see how a more flavourful way of "each player loses 1 life and you gain 1 life" is shitty to play.

>>46357909
I want to spread Ninjutsu into all five colours, since that's the idea for the 'set'. Although I might avoid it in white, since W, or possibly a very un-Abzn W/B/G, is going to be the colours of the Samurai. Or W/B for the villains and some Ronin that are primarily in G.

>>46357999
>>46358067
>>46358191
Almost every card in here is either in a vacuum or looks like it's in a vacuum. The people in this thread are the most stickler motherfuckers I've ever seen trying to make a custom card. It's like obsessing over fanfiction and getting upset because the characters don't act the right way.

Where you freaking out this much when Vish Kal was revealed? What about Tithe Drinker and Blood Baron of Vizkopa? Did the W vampires in BfZ make you angry, or were you used to them by then? Did you cry foul when Vela, the Night-Clad or Spectral Rider had blue or white creatures with Intimidate? What about M13 and all of the black Exalted creatures? That was never a black ability! There are actual Wizards of the Coast design choices where you'd bitch if they were on custom cards.
I feel like none of you want to actually experiment with concepts. No one is judging you but yourselves.

By the way, you want to know when a Mono-White vampire was printed? Odyssey. But I know, I know. Precedence means you look to the more recent sets. Except when they're "weird" sets, then it doesn't count at all.

>>46358201
What does Contract as an Abilityword mean? An Abilityword thematically ties together a specific ability. Usually, it's about gaining a new Ability whenever some condition is met, like Metalcraft, Threshold, or Delirium. I'd suggest something like [Rogue]craft. You only get the Contract if you control X of those creature types, or dealt damage this turn, or your opponent controls X creatures.
>>
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>>46365294
thanks!
>>46365319
yeah I've changed it for the final revision

Now some black shenanigans. One common for each ally color is probably the most I'm gonna go down that path, though I haven't decided what I'm doing for multicolors for the set yet.
>>
>>46365394
ack. Performer is a 2/2
>>
>>46365327
Just to clarify, the issue isn't a White vampire. The Issue is a mono-White vampire.

All of the current White vampires are White/Black. Black there justifies the Vampire part.

Granted, I don't really want to waste time debating the color pie with you, since you've shown in past threads that you don't really get it.
>>
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>>46365327
Contract is a keyword ability, that's italiced because of baggage since, at some point, it was an Abilityword.

I'm really happy with the mechanic as is; it fits in the set, and works in the set. The fluff is, instead of getting new manpower, you give your guys a new deal.

Have another one. Probably my favourite contract guy on the set.
>>
>>46365394
Necromancer's familiar could probably be +1/+1 instead, though it seems fine.

Performer looks okay. 3 mana for a repeatable conditional shock.

Returned Company seems a bit odd, if only because you're paying 5 for a 3/4, then another 2 to make it a 4/5 with menace. I'm not certain, but the costing feels off to me. I'd say to shave off a mana from the normal cost and add it to the return cost, but I'm not sure.

Soldier of Fortune could probably stick with any coin flips rather than specifying. Possibly up the life cost to compensate, but really, what does instant sorcery or ability not cover?

Last one should specify until end of turn.
>>
>>46365394
>Whenever a player discards a card, you may pay 2R. If you do, ~ deals 2 damage to target creature.
You don't need two "mays", unless you have a powerful desire to allow players to spend 2R to do nothing.
>When ~ dies, if it had no +1/+1 counters on it, you may pay 1B. If you do, return it to the battlefield with a +1/+1 counter on it.
>~ has menace as long as it has a +1/+1 counter on it.
>Whenever you flip a coin, you may pay 1 life. If you do, put a +1/+1 counter on ~.
Also "Soldier of Fortune" is taken.
>2U: ~ gains skulk until end of turn.
>>
>>46365327
I can't wait until you get fed up with these threads and just leave. And mark my words, one day, it's going to happen. You just watch.
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>>46365501
I'm inclined to agree about the costing, but once more it was on a common so i felt that it wasnt bat to cost it conservatively. But i like the mana suggestion so I think I'll make that change.

>>46365519
Skulk isn't evergreen is it? This should work
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>>46365667
also, Knight of Fortune (tm) is an uncommon, how did he get in there??? I think this is better now though, if not a tad expensive.
>>
>>46365667
>Skulk isn't evergreen is it?
No. But personally, I think it will be. Maro's been talking for ages that he wants an evergreen keyword for each two-color combination, and UB is the only one that doesn't have one yet. (If you're curious, the one before this was UR before it got Prowess.)
>>
>>46365667
>>46365744
Oh, and for the record, I'm not that anon.
>>
>>46365667
>>46365706
You need to pay attention to the details of wording.

"Can't", not "cannot". Magic doesn't use "cannot".
>It can't be blocked by creatures with greater power.
Don't use the passive voice. Coins aren't flipped, players flip coins.
>Whenever a player flips a coin, [things].

Also, quotes in flavor text need sources, unless the person in the card (like Knight of Fortune) is the one saying the quote. Presumably Mr. Crab Horror isn't talking about himself, so that quote needs a source. Who is saying those mean things about Mr. Crabs?
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>>46365762
That only served to confused me as I thought I was talking to two people. I'm just gonna keep responding to whoever gives feedback if its helpful.

ON TO RED COMMONS

>>46365851
Didn't know the passive voice thing to be honest, I'll revise some things. Also the flavor sources are WIP until i figure out some character names, generally is the hard part for me.
>>
>>46365327
To weigh in on the Black Exalted thing, that's a difference in scale and flavor that they pulled off very well.

To explain, in Bant, Exalted was everywhere. Lots of creatures had it. It was to represent building up that massive army of Exalted creatures, and supporting their lone champion as they crashed into the enemy line, leaving the others untapped and available to Block. The mechanics of the block set it up as very White. Strength in numbers, ability to defend.

Conversely, Exalted in Black had a small handful of creatures, only 5 in total. Some of these represented servants, giving their power to a greater master, the Demon with it being said master. Duskmantle Prowler was a standout, as it was actually emphasizing attacking alone, rather than the other mechanics of Exalted. In the end, the result isn't focusing on the large armies of white, but a select handful of followers, to steal the power of, with one creature using it for their own gain.

In this case, it's using a mechanic that represented something in one color, and changing it to mean something else in another. This is tricky to do though, and it works better with some mechanics than others.

In this case, 'attacking alone' is a pretty standard thing. Every color attacks alone at some point, and every color can buff things.

Sometimes though the flavor or mechanics of a keyword don't match fluff. Sometimes the name might need to be changed to better fit, or the underlying assumptions about how the group with those mechanics will operate might need to be altered.

If spreading Ninjutsu to all 5 colors is your goal, then you can't just have all of them doing the U/B Ninja thing of trying to sneak past an opponent's defenses.

For example, White could be using Ninjutsu to be saving creatures, sort of tagging out with them in order to get them back to your hand. This could remove debilitating auras, dodge spells, or let you re-use ETB effects.

Same mechanic, different method
>>
>>46365880
Forgemaster is really cheap for a battlefield tutor.
>>
>>46365744
I've been expecting that as well. Skulk is simple, generic, and fitting. It might not be the perfect evergreen keyword for U/B, but it's solid enough that I can see them using it.
>>
>>46358410
That's what I plan on doing. I'm not trying to print a busted card, just an interesting one. I plan on having them play it against me and against each other without me around, if I go through with making enough cards for a Ninja EDH deck.

Although I don't like that version.

>>46359295
Plenty of real cards have generic mana and hybrid mana.

>>46359335
Mechanics are allowed to be parasitic. Just because you want to avoid something being parasitic doesn't mean you should never allow it at all.

>>46359460
>Manaless cards
I like it.

>>46359748
Neat concept. Does seem like--especially at 5cmc--that it's another of those fun Red spells that never gets played because you're paying 5 mana and three cards to whiff.

>>46360304
That is a pretty neato way of "Counter target spell" in black. Though if you're trying for "if black had counterspells", you should involve lose of life, which is the usual way black counters things.

>>46361765
You really should give Catwoman something like Thada Adel's ability. I feel like she should care about artifacts, not anything.

>>46358771
>>46358114
No. These threads must adhere strictly to the colour pie, even if Wizards wouldn't. These are the last bastion of reason in a world gone mad.

>>46365425
You don't get it. No colour inherently justifies a creature type, certain creatures are just more likely to be in certain colours. Nothing prevents a Mono-White Vampire. Again, one already exists. It was done for a flavourful reason. The poster doesn't have an Uncharted Realms column, but there's clearly a thematic reason for it. You just don't accept that.

>>46365486
But it's not a Keyword. A Keyword is a specific effect. I hadn't noticed that all the Contract cards were "Discard a creature card", though.

>>46365595
Probably. I'll get fed up with poor feedback and stupid arguments.

>>46365667
It's evergreen in our hearts. And probably will be in our futures.
>>
>>46365940
I thought that to hand with the coin flip putting attaching it directly would be too dramatic. I suppose hand, then if you win to battlefield would be more appropriate?
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>>46365986
Fuck it, updated for balance and me forgetting that people will cheat in Magic if they don't have to reveal things.
>>
>>46365880
3/2 with first strike for RR is a steal, even if it only happens 50% of the time. It's a very swingy card, and I'm not sure how best to fix that.

Forgemaster dropping the equipment onto the field is already strong, but attaching it to something is overkill. I think he should search it to your hand instead, though that raises the question of what to do with the coin flip.

Redtop Runner seems solid, though I think it's costed fairly. Love the art as well, though it might be a bit out of place.

Sunrise Reverler is solid and interesting. I really like it.
>>
>>46364912
Who's the artist for Departing Soldier?
>>
>>46365978
>You don't get it

Right, clearly it's me.

Look, sometimes, there's flexibility with creature types. You can pitch Goblins as beastly savages to make them Green, or stick Lions in White because they live in Savannahs. Vampires are a bit different though, since Vampires by their very nature of being parasitic lifeforms, lean heavily towards Black. Sometimes they show up in Red as well without Black, but they're still murdering and drinking blood.

You're trying to justify sticking a largely R/B tribe into an enemy color because. Either you can justify it well, and people will accept it, or you won't justify it well and people won't accept it. Some people won't accept it anyway.

>Nothing prevents a Mono-White Vampire. Again, one already exists.

No, there are no Mono-white Vampires in the game. You can claim it's flavorful all you want, but at least stop lying about what exists.
>>
>>46366039
swingy red cards are inevitably a part of coin flipping, but I could consider bumping the rarity to prevent a the prevalence of said swinging.

>>46366076
http://blutschwerter.de/thema/degenesis-%E2%80%93-the-cycle.88379/ Is the best I can do for you
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>>46366076
Original art, to help you look around.
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>>46357188
Just off the top of my head, this exists, so while the creature isn't monoblack, it can be cast for BB, so...
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>>46366290
>No one can navigate the dank maze
>the dank maze
>dank
>>
>>46366023
The coin flip should be done at the reveal, not after its gone into the hand.
>>
>>46357358
Mmm exploitable
>>
>>46360804
>Destoyer
>>
>>46357313
This somehow feels pushed but man Id love to play it.
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>>46355253
>>
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>>46366348
like so?
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>>46358038
This is weird but completely on point
>>
>>46366458
>You do realize that there are only three non-White lions, right?

I would have gone with Foxes in green, but the point I was trying to get across with that is that all those various animals don't usually have much justification as to why they're a particular color, aside from living in a place.
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>>46365920
I'm aware of the differences. I think that Exalted in Black was handled very well. Mechanically, most of them could be colour-shifted white and nothing would change beyond colour (and creature type). Duty-Bound Dead especially has a very "praise this fine skeleton, who refuses to give up!" feel to it.

That was more an example of people complaining about a monoWhite vampire token, as opposed to any of my stuff, though.

In thinking about it, I agree that White probably shouldn't get Ninjutsu, or at least not on a common, which is what the Doctor had been intended to be (hence why it's so boring). I'll stick to more interesting EDH fodder.

>>46366133
>or stick Lions in White
You do realize that there are only three non-White lions, right?
You're conflating "hasn't happened and likely won't happen" with "can't happen". Except that, as I said, yes, it has happened. It happened in Odyssey block with a creature that was a reference to Angel (and another was a reference to Buffy).

The card I posted here is a real card. I'm just putting it in the new frame to see if I trigger someone.

Your entire argument was "I personally do not feel you could ever have a monoWhite vampire, no matter what sort of justification you have".

>>46366231
>>46366076
It's from Degenesis.

>>46366290
There's also Ghastlord of the Fugue, things like Duskmantle Rogue (only blocked by Rogues) and Ogre Marauder (has "Can't be blocked" unless defender sacs), Rime Transfusion (can't be blocked except by Snow creatures). In addition to the more typical Fear/Intimidate.
>>
>>46366442
Yep, although should be separate sentences. 'search your library for an Equipment card and reveal it. Flip a coin. If you win the flip...'
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>>46366586
cast this on your own spell, profit???
>>
>>46366534
I was too slow.

Either way, there are three non-Kitsune Foxes in Modern and one of them is Green. Foxes don't even live in the Plains to begin with. The only pre-Kamigawa fox was probably White because it was specifically an *Arctic* Fox. Foxes are basically white because of fur colour.
>>
>>46366635

but then its just a two color fork at best, not exactly gaming the system
>>
>>46366654
fair enough.
>>
>>46366645
My point exactly. For animals, I agree with you. Color is often a weak justification.

For more humanoid or supernatural creatures that often have more complex reasons for being a certain color? Harder to justify.

Consider that your only example is from ages ago, and is mono-White in pretty much the same way the new Avacyn is mono-Red. Mechanically, she is, at least after fulfilling a condition, but everyone is calling her R/W anyway for convenience.
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>>46362438

absolute draft powerhouse

not a criticism btw, its still quite balanced

im just saying id love to snatch this first pick
>>
>>46366773
I think you need to say Printed rather than Base. Other than that, it does completely shut down a wide range of pump spells for pretty cheap.
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>>46366716
Everyone is calling her R/W because physically she's a red card and a white card.

Actually, that gives me an idea...
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Here's something I've been mulling over. Probably not the most interesting card, but I'm trying to find a good central mechanic for a set.
>>
>>46367947
That card is adorable, though Monstrosity really should be paired with a triggered ability.

As for using it as a central mechanic... I'm not a fan of it. As I've mentioned before, I'm an EDH player, so there are confusing board states. How do you really tell a card is Monstrous? What if it gets +1/+1 counters from Graft? What if it gets hit with that many -1/-1 counters? It's not an anthem effect or something with identifiers, like Metalcraft or Delirium.

I should see MaRo's state of design for that year, to see if other people felt the same way...
>>
>>46368109
Well, I liked the idea of Monstrosity as a sort of halfway level-up mechanic. You can use it once, the creature gets bigger, and it might get some new abilities.

I can see where there might be some confusion with it though.
>>
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Another try at a two drop Commander Planeswalker.
I was tempted to make it Hybrid to trigger people
>>
>>46368671
Pretty dull, as it only does one thing. Being able to hang onto counters is also of limited usefulness as it only matters if they downfall it.
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>>46368719
True. But I figure it's just 2 mana, so it's either going to be useful but weak, or bad (Tibalt).
I figure the counter thing would be useful because it's EDH, where Hero's Downfall and Dreadbore and Apex Hunter and Ruinous Path and Silumgar's Command and all sorts of "destroy target permanent" effects are common.

I was originally going to do Abrupt Decay, but I'm not sure that repeatable is good.

When do state based action get checked for Planeswalkers? Does this work?
>>
>>46368671
>Whenever aland or creature you control is put into your graveyard from the battlefield, put a loyalty counter on ~
>-X if X is greater than the sum life total of all opponents, you win the game
>>
>>46368865
It'll die before it gets loyalty counters.
>>
>>46368865
Lands don't have a converted mana cost.
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>>46368893
Yeah, I thought it might work like that. Although...
If it has that first ability, counters would be put on it in the graveyard (or Command zone), yes? Or would I require more text for that?

>>46368884
That does seem fun...
But would be pretty impossible in EDH, outside of super heavy shenanigans due to high life totals... or would probably be win-more.

>>46368904
An oversight.

Also, does anyone else have a weird problem with MSE when doing Planeswalkers? The ~ keeps going grey, and things have way too much spaces, and the cursor isn't lining up right.
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(Formatting)

>>46368980
That one is boring. A different approach.
Although it's not really Skullbriar based anymore...
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More offcolour ninjas. I have no idea how to cost this effect. Most every other instance of an ETB destroy a flyer is like 4 or 5 mana.
>>
>>46368904
Yes, they do. It's 0.
>202.3a The converted mana cost of an object with no mana cost is 0.
>>
>>46368980
It'd be a different object, so it wouldn't get the counters.

>>46369242
That was what I meant I just phrased it badly.
>>
>>46369053
Broken as hell by the way. A nature's spiral every turn, plus an unanswerable emblem that scales for only 2 mana is bonkers.
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>>46369527
How about >>46368671
>0: Put a loyalty counter on ~ for each permanent of a chosen type in target player's graveyard
>-4: You get an emblem with "Whenever a creature you control dies, you may pay {X}. If you do, return target permanent with converted mana cost X or less from a graveyard to the battlefield" and "X cost {1} less for each emblem you control"
Or maybe I should have it do something Golgari. Sac a creature and if you do, put saprolings into play equal to it's CMC?
>>
>>46359385
Personally I think blue should be in the cost and green prevents skipping untap
>>
>>46368109
>I'm an EDH player
Don't you need to 18 to post here?
>>
>>46365978
>Probably. I'll get fed up with poor feedback and stupid arguments.
I believe what you meant to say is that you'll get fed up of people not kowtowing to you and stroking your ego, but keep pointing out how your cards are out of color and poorly designed. I've met people like you before, anon. You're no different from them.
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Still working out the kinks in these ones, but I like a bit of colour bleed and some interactivity with control.
>>
>>46369976
Your custom keywords follow a theme of
>Your opponents can bend you over the table at any time
>>
>>46369976
Spell Hook is ridiculously broken.
Opponent casts a spell and has one mana left open for Spell Hook. You cast it in response. Even if you do, Spell Hook has no other legal targets other than the spell you just cast. Spells can't target themselves on the stack either.

You just made a situational 1 mana counterspell. Lolno.
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>>46370027
More trying to go for this sort of thing, where counters are more interactive rather than just a set of blue cards whose only response is the same set of blue cards.
>>
>>46370070
I should change it so that you can pick the "draw a card" option instead then, what wording would you suggest?

(The intent is that both players start tapping mana until one player throws in the towel)
>>
>>46370074
Yeah, you're right. If only Wizards made cards that couldn't be countered. Now, that would be cool, and in color for Red and Green, instead of just giving them something that usually doesn't happen in their colors. Or, better yet, a card that made your spells uncounterable! Probably won't happen though.
>>
>>46369976
Flux, Unjust Means, and Bloodbond are all the exact same ability.
>>
>>46370116
I just want some variety to the removal game rather than simply countering if you're blue, or being unable to counter if your opponend has hexproof or similar. Certainly blue should be the best at counters, but some more bleed would be nice.

>>46370541
Different costs, unless you know a better way to represent that
>>
>>46370116
>What is Guttural Response?
>>
>>46370737
Ability [cost] ([cost]: Gain control of this spell. You may choose new targets for it. Any player may activate this ability.)
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bump
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How's this as a fun EDH card?
>>
>>46373918
...It's not. It does nothing by itself, except for sometimes dealing 2 damage.
>>
>>46373918
>"her"
Plainswalkers cant deal combat damage. That whole line of text needs to be part of the 0 ability for it to work.
It cant attack the turn it's played because no haste, and it's not in haste colors.
Just give it unblockable and shroud instead of indestructable and skulk. it just makes more sense flavorwise and mechanicwise.
>>
>>46373918
Seems really slow. Its gonna die if they have any consistent way to ping it, and even if everything goes right, you're dealing 1 extra damage whenever you lose dudes.

Personally, I would suggest making the minus ability a good repeatable effect, like drawing cards or something. Then you want to swing in with her, get that damage, then use her effect, and alternate between them.
>>
>>46373989
Indestructible, IIRC, is necessary for planeswalkers-turning-creatures to prevent rules fuckery with the way damage and loyalty counters interact, or something.
>>
>>46373989
Black does get haste sometimes, so it could be added.

The indestructible thing I think is taking a note from other planeswalkers who swing in like that, though I'm nor sure why they have it either.
>>
>>46373989
>Plainswalkers
Not how you spell that.
>cant deal combat damage.
Except when it turns into a creature.
>not in haste colors.
Haste is Black. And it can be justified if it's a bugfix, like it would be here, and Ghost Council.
>unblockable and shroud
The first isn't a keyword anymore, the second is outdated.

You have some balls to give advice this uninformed.
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Why do EDHfags make the worst custom cards?
>>
>>46374342
Sorry, I just had to do this.
>All the holiness of a preacher, with none of the pedophilia.
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>>46373953
>It does nothing by itself
Neither does Savra, but she's certainly fun as hell to play.

The idea is that if nothing else she's a small evasive creature that enables Ninjutsu. Her -3 then gives an emblem that benefits from Ninjutsu. I'm actually hesitant to make her come into play with more Loyalty, or for her creature ability to give any.

>>46373989
Check Chandra, Fire of Kaladesh and the other flipwalkers; they use gendered pronouns, on the front face, at least. So does Sarkhan the Dragonspeaker, though only in reminder text (which I'm leaving out here for space).
Planeswalkers can deal combat damage if they become creatures.
Black also is haste, but I'm not too worried about that. Shroud isn't going to happen because it's obsoleted. Planeswalker-creatures also all get Indestructible.

>>46374001
Slow is something I'm not bothered by, although it's also for enabling deck-building.
It only dies if they hit it with a minus effect; You retain priority when you play a Planeswalker, so you can turn it into a creature, which means it's indestructible.
The emblem is actually a stackable version of Vela, the Night-Clad's ability. It's meant to enable Ninjutsu. In fact, Reiko is intended to be a Ninja themed Commander.

>>46374017
>>46374024
As far as I can tell, Planeswalkers just become Indestructible for flavour. At least, Gideon does. It's flavour, since you already prevent all damage to him. In the incredibly rare fringe case where Gideon actually *does* have damage marked on him--through Combust, maybe--he'll still lose Loyalty.
Sarkhan, the Dragonspeaker on the other hand just flat out doesn't lose Loyalty while he's not a Planeswalker, so his card doesn't prevent damage.

>>46374135
To be fair, doing it this way would be viable. It's just a mess of text and smaller, due to the way planeswalker cards are formatted. It also means that if shenanigans happened and she became a creature (Liquimetal Coating+March of the Machines) she wouldn't gain loyalty
>>
>>46374373
...You're joking, right? It's Robowater. Though it does give me inspiration for a card.
>>
>>46374407
>Neither does Savra
Is Savra a planeswalker?
>>
>>46374342
Make it a hatebear instead.

>>46374308
>"Why would you want to... oooh"
I like it. Could be an Uncommon.
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>>46374418
I know exactly what I'm posting. My image was unrelated to the question of why EDHfags make the worst custom cards.
>>
>>46374441
Only in my dreams, anon.
But what I meant is that she's intended for the build-around format, not something that would exist in a vacuum in, say, draft.

>>46374476
Because they're not for you, and you don't like that.
>>
>>46374511
>>Because they're not for you, and you don't like that.
They're shitty, parasitic designs that don't belong in any format.
>>
>>46374476
Oh. Uh, probably because designing regular Magic cards is hard enough, and designing a card to specifically take advantage of the Commander format is even harder.

>>46374511
Yes, but Planeswalkers are always able to do something to affect the battle. Fuck, even TIBALT does more than your walker does now.
>>
File: Strike of the Silent-Blade.jpg (46KB, 375x523px) Image search: [Google]
Strike of the Silent-Blade.jpg
46KB, 375x523px
>>46374476
Give us a more recent robowater card. I want to see if he's getting smarter.
>>
>>46374659
Can't post any examples, but he is getting a lot better. His cards are actually phrased correctly, though he's still working on costs and colors.
>>
File: Reiko of the Shadows1.png (871KB, 1125x1046px) Image search: [Google]
Reiko of the Shadows1.png
871KB, 1125x1046px
>>46374526
So because they're not for you and you don't like that.

>>46374558
Well, what would you suggest, then? I don't want to make it too powerful because it's a repeatable effect. Even if she does get hit while Leyline of Punishment is out, she can be cast again for {2}{U}{B}, which is why I'm hesitant to give her more ability to immediately affect the field. Having played with Vela before, I know in the right deck the emblem effect can be *really* good, but stacking it would likely get ridiculous if it isn't kept in check.

Iunno. Here's some minor tweaks.
>>
File: Sultai Ultimatum.jpg (48KB, 375x523px) Image search: [Google]
Sultai Ultimatum.jpg
48KB, 375x523px
Shit name, I know.

>>46374906
>Well, what would you suggest, then?
First, raise the CMC to at least 3.
>>
>>46374978
But I want to try a 2CMC planeswalker. If I can't make it work, though, I'll increase it.
>>
>>46375262
Look, you can try, but it probably won't work well. You just can't get abilities that are actually useful with just 2 CMC.
>>
>>46375317
I think it's useful as is, it's just not impressive.
>>
>>46375400
I agree. I think it works, but the thing is its behaving more like a 2 drop creature with a mana sink on it rather than a planeswalker. Typically, you'll drop her turn 2, swing with a 2/2 that'll probably get past their stuff, and keep doing that until you have a turn where you can trigger the effect for more than just the 2 damage.

Not to mention she's great at enabling Ninjutsu, as most people won't bother to block her a lot of the time.

But again, this is all stuff a 2 drop legendary could be doing.
>>
File: COFM3YAUAAAW9xS.jpg (43KB, 375x523px) Image search: [Google]
COFM3YAUAAAW9xS.jpg
43KB, 375x523px
>>46374659
>>
NT: >>46376003
NT: >>46376003
NT: >>46376003
NT: >>46376003
NT: >>46376003
>>
>>46369647

Without the untap and without the combat step it's an Explore, is the idea.
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