[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

BFGG - Battlefleet Gothic General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 345
Thread images: 49

File: 56345234.jpg (1MB, 1952x1306px) Image search: [Google]
56345234.jpg
1MB, 1952x1306px
Freudian Slip Edition

Previous Thread:
>>46321696

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech Tactica being uploaded

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion
>>
So how much rage will there be when the Orks get nerfed?
>>
>>46348954
The patch hasn't even been applied yet but the rage would make Khorne proud.
>>
>>46348954
I predict moderate rage. The players that can adapt and continue to win will be even more smug.


On another note, what do people make of escorts? Initially I was fairly put off them but as the game has gone on I've started taking them in place of a light cruiser or 2 to gain some maneuverability and harass enemy carriers.
>>
>>46348996

Depends on the faction. For Orks I absolutely follow a strength in numbers approach where I may have one capital ship and the rest as escorts that can be sacrificed as needed.
>>
>>46349005
What about Imperials? Sufficiently upgraded sword/firestorm squadrons can seriously screw up the plans of a cruiser or even put the enemy on the defensive.
>>
>>46348996
3-4 escorts can easily take out stations in Breaktrought missions while your main fleet distracts theirs.
Otherwise you can get a few in other missions and "split" them from your main fleet to make the enemy chase the wrong one and hit their flank with your actual ships. The escorts will be fast enough to rejoin you and "close" him hitting them in the rear if he's playing like an ass
>>
>>46349005
Do you have problems with insubordination due to losing escorts?
>>
Looking for general tips on playing the game...

Does anon prefer to use action groups to actually group ships together? Or assign each ship to its own group for easy access? Or does anon prefer to click?

I set the preferred battle behaviour of each ship though I don't turn on the automatic behaviour toggle, should I? When is it best to carefully manoeuvre a ship without right clicking the enemy ship?

As soon as I identify a ship I switch on tactical cogitators and pick priorities and target systems, I used to go for engines but more recently I've been hitting reactors, what's best?
>>
>>46349153
That's often how I play, anyway. At the very least, your escorts can be a nice distraction.
>>
>>46349392
Personally I'm a micro maniac. I like to direct everything myself. I never use the auto targeting because I feel like I can do it better myself. I get the most enjoyment out of doing it like that anyway.
>>
>>46349392

Personally I give each cruiser and up their own group for easy access since micro is extremely important to get maximum effectiveness out of them.
Escorts are then tasked into groups of 3-4 and used as "shark packs" to harry, harass, and annoy.

Going for engines is usually best, everything else can be dealt with later but if you knock out their engines at the beginning of a fight then they are seriously crippled in almost all situations.
Gives IN more time to broadside, lets Chaos run in circles around them, and lets Orks chase them down more easily.
>>
>finally have a desktop again
>finally get to try orkz
ERE WE GO ERE WE GO ERE WE GO
>>
I remember seeing a cool quote from a IN admiral some months ago but I can't find it anymore. Tried the wiki with no success.
Anyone could help me?
I think it was about ramming but I'm not sure.
>>
>>46351049
Could you be a bit more vague?
>>
File: preher8.jpg (26KB, 431x407px) Image search: [Google]
preher8.jpg
26KB, 431x407px
Anyone have experience buying the chinaships off ali baba?

how long does it take them ship those?
>>
File: 20160330101330_1.jpg (270KB, 1280x1024px) Image search: [Google]
20160330101330_1.jpg
270KB, 1280x1024px
>>46350851
Well, that was pretty fuckin' neato.
>>
>>46351454
We talk about them in every other thread. They're alright - not perfect, but the originals had major issues too. Shipping ranges from two to several weeks.
>>
Do we know when GW is going to revamp BFG?
>>
>>46348954
I predict tons of rage from non-orks after I kick their asses even after the patch
>>
File: 1302725268061.jpg (15KB, 320x206px)
1302725268061.jpg
15KB, 320x206px
>>46351780
In the far future of humanity.

No, we don't. Next year is the best case, since their first release is rumored to be Blood Bowl later this year.
>>
File: Z_graves_01.jpg (170KB, 940x681px) Image search: [Google]
Z_graves_01.jpg
170KB, 940x681px
>>46351779
thanks
>>
Any news of the Devs adding a way to repair crits? If not it seems silly to pay so much attention to certain aspects of TT but not include a way of repairing damaged systems
>>
>>46352117
hopefully they will, since emergancy repairs is pretty worthless right now.
>>
File: 1436462631559.png (126KB, 352x390px)
1436462631559.png
126KB, 352x390px
>Getting into a good 600 point data recovery, straight off the bat I cripple the engines of the data ship with torpedoes.

>The second the first broadsides are about to go off I get fatal errored
>>
>>46352483
Forgot to soothe the machine-spirits before you booted up, didn't you?
>>
They really need to add different weapon effects for different types of weapons, even if it will only make the game more interesting. A plasma cannon battery should fire different shots than a regular macro cannon. Light/medium/heavy variants should have different effects as well.
>>
File: 1444694038863.jpg (76KB, 400x400px) Image search: [Google]
1444694038863.jpg
76KB, 400x400px
>>46352483
>>46352541
>>
Honestly traktor kannons are the shit.
Throw gits aganist eachoter.
Throw gits on torpedoes volleys.
Throw gits ONTO YOUR OWN PROW WHILE YOU'Z GOING FASTA!
>>
>>46353185
they are da best

>>46348805
Can escort sized ships use warp travel like capital ships can in the fluff?
>>
>>46353795
Yes
>>
I hope we'll get a "Let's show some love to escorts" DLC at some point.
>>
>>46353918
What escorts would you want them to add?
>>
>>46353918
Chances are the Space Marine one ought to help in that regard.

I mean, we've got the Battle-barge (B-B?) in the battleship slot, the strike cruiser (SCC?) for the cruiser slot (duh), and then as well as the rapid strike vessels they use, there's all the destroyers and frigates they have as well.

Hopefully they'll implement them.
>>
>>46353954
It's less about additional ships, and more about implementing stuff like squadrons, or escort specific skills.
>>
The Chaos torpedo Battleship seems utterly shite, am I wrong?
>>
>>46354078

I'd love for you to be able to name squadrons. You choose the squadron name, and as you take more and more escorts the game assigns them a suffix. <Squadron name> Primus, Secundus, Tercius etc
>>
>>46354078

What I said in here links to that.

http://forum.battlefleetgothic-armada.com/viewtopic.php?f=17&t=1601

I would love to see escorts being more than just fodder

This was why I was asking about warping escorts and before you say it yes I hate myself for getting involued with the forums but I had to say something
>>
>>46354238
Allowing squads to coordinate torpedo salvos would be great. Giving them some sort of escort mode to provide cover for larger ships would help as well.
>>
>>46351454
Let me check for you buddy:
Ordered on the 24th, Click says about 6 days left for China to fulfill the order. ETA 15-39 days

Ordered 150 euros worth of ships.
3 iconoclasts
3 infidels
3 swords
3 firestorms
1 desolater
1 retribution
2 imp cruisers
2 chaos cruisers

Shits on like donkey kong, also trying to get some tyranid bits to make a fleet using this video:
https://www.youtube.com/watch?v=n0epmk_4M3s

Goal is to buy the bits for 25 euros or less ;)
>>
>>46354569
>buy a retribution and two dauntless light cruisers on the 24th

It's your fault Irene is taking so long with dispatching my ships
>>
>>46355271
>bought two out of three apocalypse battleships
suckers
>>
File: 1458461442467.jpg (350KB, 1600x1202px) Image search: [Google]
1458461442467.jpg
350KB, 1600x1202px
>>46355271
>>46355297
I am afraid the molds are going to wear out but we will see :)
>>
What are the in-universe colours for Battlefleet Gothic, again?
>>
>>46355508
What does this even mean?
>>
>>46355508
green hulls white prows?

Seems common in the old book

but in general it seems squadrons are only supposed to be similar colored
>>
>>46355641
I could've sworn that all the sector fleets (in the lore) have unique colour schemes.

I thought that the Battlefleet Gothic colours were like a dark green and white highlights.
>>
>>46355641
He means exactly what he means, what colors are the ships usually.

>>46355508
Mainly dark green with gold highlighting and a white prow, just like most of the artwork from the book
>>
>>46355707
Yeah, that's what I was after, thanks.
>>
File: sd_1_1.jpg (29KB, 444x319px)
sd_1_1.jpg
29KB, 444x319px
>>46355716
>>
>>46354569
>>46351454
She took slightly less than a week to ship my stuff earlier this month. I ordered on sunday and it shipped on saturday
>>
Emperor or Retribution?
Despoiler or Desolator?
>>
>>46356582
Emperor
Desolator
>>
>>46356608
>>46356582
With IN BBs its not as clear cut as chaos. If you want to use a BB as a brawler the take a retribution but if you want to use a more supporting ship take an emperor
>>
File: 1429910135683.png (68KB, 462x448px) Image search: [Google]
1429910135683.png
68KB, 462x448px
Planetary Assault when?
>>
>>46357852

Grey Knights, Inquisition and Rogue Traders when?
>>
File: 1456855327730.jpg (181KB, 645x649px) Image search: [Google]
1456855327730.jpg
181KB, 645x649px
>>46357879
A while I think. Maybe 2nd or third DLC after the two free ones if we are lucky
>>
>>46357903

>tfw grey knight strike cruisers are impossible to find

It's not fair

It's just not fair
>>
>>46357879
I hope they save the shit copy&paste tier fleet lists for the last.
>>
>>46357879
admech when
dark eldar when
nids when
etc
>>
>>46357968
>>46357879

Can we all just agree that its going to be SM then Tau/Necrons. After that its will be Necrons/Tau and then Nids or fleet expansions. The after that it will be a free for all if the game is still alive at that point
>>
>>46357950

Well those are just add ons to IN and space marines, not necessarily their own lists.

>>46357968

Yeah nids desu
>>
>>46358006
yea it totally is. nids are probably hard to implement, dark eldar only have like 3 ships so they'd have to make more from scratch
admechs are basically IN but more advanced, and IQ/GK would have to be fleshed out a lot
>>
>>46358398
Nids would also be adding ANOTHER close combat assault faction.
>>
>>46358398

Well Inquisition/GK are literally three extra ships to put into the IN and Space Marine fleets. That's all they need to be.

Nid tentacles would have to have some different mechanics though
>>
>>46358006
The Tau and Crons would be awesome.
A dark eldar expansion for the eldar would be pretty neat. Chaos space Marine would also be a good expansion. Nids would be amazing too.
>>
Hahah, that Z Lethal cunt that was insulting everyone and claiming Orks aren't imbalanced got banned
>>
>>46358504
Don't they play very differently though?

>>46348805
How would you advice I can expand my bits box for BFG and orks in particular . I looked thought the paste bin and found some good stuff but it was very IN/Chaos focused. Properly going to use a set of cheap proxy ships and then ork them up if they turn out to be good sizes
>>
>>46358652

Yes they essentially have to micro their non hive ships otherwise they'll go off and do their own shit
>>
>>46358652
Yeah, maybe on the tabletop. They have to differentiate upgrades and skills more before they will be that different on the vidya
>>
Is it a waste of time to upgrade into lancers for Imperial?
>>
>>46358749
I imagine it will be a lot more hordey than orks with a multitude of escorts and cruisers frantically protecting a hive ship.

Don't know how you balance it with the progression system that is present atm. Maybe you Hive ship starts off small but you can grow it in size(moves up the weight classes at the cost of renown) until its a BB or you have like 3 slots so you can have 2 smaller ones if you want or something like that with all other ships being expendable. I would play the shit out of that.
>>
>>46358849
its good for Gothic and Mars in my experience
>>
>>46358849
Lance upgrades are a must for the Gothic. Most other ships mix armaments a lot more so it depends on how you use them.
>>
File: 2cat.jpg (49KB, 372x325px)
2cat.jpg
49KB, 372x325px
>Imperials still trying to Nova spam

Seriously, what do they hope to accomplish?
>>
Can you blacklist game modes in Skirmish or am I doomed to play the terrible modes?
>>
>>46360495

Still works, just have to wait until the enemy is closer
>>
Maybe a silly question. The Endeavour-class light cruisers have different profiles/appearances in Armada and Bakka pdfs. Does one overwrite the other? The Bakka ones just seem cheaper and slightly better.
>>
>>46360712
No it doesn't, you just have to get closer. You might destroy an escort or two.
>>
>>46360762
You want 2010 Bakka from here:
https://docs.google.com/folderview?id=0Bw_dULEfC3rbYzUyNjQzZTAtMDZiMS00ZjRlLWJjNzMtYTE5YmNjZjdjODQ1&usp=drive_web

The 2010 updates overwrite earlier stats.
>>
>>46360790
>>46360495

I had 2 LCs completely obliterated by 3 novas focusing before it even got close and then he kept stasising me and novaing my larger capital ships after micro jumping back so i was in his range.

It still works you just have to get smart about how to work it

On another note I hate bombs so fucking much
>>
>>46360953
Cheers. They seem powerful at first glance compared to a Dauntless. Though I guess they lack the speed and prow firepower.
>>
>>46348805

Damn, I have to admit I'm a bit pissed that there are knock-offs in the Shapeways store of Ships I designed when I was at GW.
>>
>>46361035
>tfw you suck

Are you not void shield transferring and taunting? Make sure to use stasis bombs on escape routes and torpedo the shit outta them so it breaks up their fleet cohesion
>>
>>46361288
Orks and I taunt one and there are still two more novas waiting so...
>>
>>46361402
>not pushin da big red button

You have no excuse if you are an ork.
>>
What are the uniform colors for the Imperial Navy? I seem to recall they were split by Segmentum and not Sector.

Pacificus: Green and Silver
Obscurus: Black and Gold
Solar: Blue and Gold
Ultima: I think someone said it was maroon.
Tempestus: By process of elimination, it should be White and Gold.
>>
>guy chooses his Emperor as admiral for assassination defense
>surprised that he lost
>against da orkz

I'm surprised he didn't rage quit earlier
>>
File: 20160330200218_1.jpg (266KB, 1920x1080px)
20160330200218_1.jpg
266KB, 1920x1080px
I did it guys. I won a station defense against an ork player.

Bring all your light cruisers and target the shitty escorts that shitty players spam to cause a mass rout.
You guys won't win against an actual good player still.
>>
>anally devastate on an assassination mission
>guy bitches about taunt
>when all he did was try to hide in a cloud while the rest of his fleet was elsewhere as blips
>I used taunt just once after his engines were already destroyed and he was in a stasis field

It's like everyone I play with is absolutely terrible at the game. Are you guys at least good?
>>
Playing data capture missions against Orks as the IN are a nightmare.

The big ships (which are always the ones that start with/grab the data) can soak up fire until the end of time without getting any crits hit, and can always out-pace my ships with the BRB.

What am I doing wrong, guys?
>>
>>46364204
As an ork player, I say just have fun and destroy as many ships as you can until the patch. It's really unfair at the moment, you can hope to outplay them with taunts and stasis fields, but it's unlikely with the shok attaks.

I usually just rush in, whether I'm holding the data or not, and duke it out with the guy. They are so focused on the data that their ships just melt away and their engines get destroyed
>>
Are you able to customize your ship color scheme?
>>
>>46364437
Not yet
>>
>>46364204
Just accept you are going to lose or alt f4 in the fleet selection screen when you see you are playing a data mission against orks.
>>
File: 1459318444290.jpg (1020KB, 1919x1077px)
1459318444290.jpg
1020KB, 1919x1077px
>>46364518
Up the top next to renown. Hopefully they add it for release. Not sure how it will work with favours, maybe just override them.
>>
>>46364190

this is /tg/ and /v/ now, we don't play games and we suck at them
>>
>>46364610
If I wanted quitter talk I'd have gone to the steam forums
>>
File: chaoboo.jpg (13KB, 150x179px)
chaoboo.jpg
13KB, 150x179px
>>46364610
>alt f4
>>
File: 1439783574098.png (145KB, 271x416px)
1439783574098.png
145KB, 271x416px
>>46364190
I thought I was good because I started a new admiral a couple of days ago and easily won my first dozen games but then the six hundred point or more ones started coming in and I realised just how shit I am.
>>
>>46364290
I basically play IN but holy fuck ork vs ork matches can be fun. It's more demolition derby than naval combat.
>>
>>46364518
>>46364612

>>46364612

Fucking A. I'm gonna have to get Steam, I've never fucked with it before.


Thanks.
>>
File: [purges].jpg (45KB, 498x558px)
[purges].jpg
45KB, 498x558px
Too many victories tonight. Everyone post their fleets. I've already posted mine too much, I wanna see some /tg/ fleet action.
>>
>>46364290
Apparently Shok attacks can't hit through shields anymore.

The biggest thing now though is that taunt got a range nerf, so Orks can't just taunt spam the data carrier into oblivion as easily. A lot of Ork players like to bunch up their fleet at the start too, so slap the data onto a light cruiser and fly off into the sunset because the orks aren't going to catch a light cruiser with the speed upgrade, especially if it's chaos.
>>
>>46365906
>aren't going to catch a light cruiser with a speed upgrade
Says you.
And Shok attacks are gonna not steal data anymore, they should still be able to go through shields. I still think taunts are gonna be really effective if you lay your trap right, the best thing this patch will do is get rid of the skrub orks who win every match and think they are good.
>>
>>46365770
Not near my computer but currently running.

BB: Emperor
BC: Overlord
BC: Mars: Squadron reload
CA: Dominator: AP Macros, Engine Speed
CA: Gothic: Lance range, Disruption Lances
CA: Gothic: Lance range, Disruption Lances
CL: 2 x Torpedo Dauntless, Additional Shields, Inquisition favour
CL: 2 x Lance Dauntless, Additional Shields, Inquisition favour

Cobra: Additional Shields, Additional Hull, Scanner Range
Firestorm: Additional Shields, Lance Range, Anti-Shield Lances
Sword: Additional Shields, AP Macros, Engine Speed

Skills are all over the place, no real plan just testing things out.
Still no favours on most ships, just Inquisition on the Dauntless for intelligence.
Only play AI skirmish though too many crashes in multi. Once release hits I'll jump to multi.
>>
I know that when Nova Kannons misfire they destroy all the prow weapons, but do the Mega Zzap Kannons do as well?
>>
Does the campaign work in the beta?
>>
>>46366358
Only the first few levels and there's no save option. Personally I'm just going to wait for release before touching the campaign.
>>
>>46364612
Post-launch DLC.
>>
>>46366310
No

>>46366358
Only three training missions

>>46366306
Have you been having crashes after the ork release patch? Because mine crashed constantly and now it rarely deos
>>
>>46366384
But free.
>>
>>46366414
It's never free. You'll be able to select from pre-made paint schemes for different sector fleets.
>>
>>46365770
Gimme a while so I can get to my PC and youse can see how awfully I've been managing things.
>>
>>46366425
>It's never free
>what is space marine fleet DLC
Like, you have to buy the game, but come on
>>
>>46366394
Do you play multi? I only play AI skirmish at the moment and I've only had 1 crash in skirmish so far (space station attacker crash).
>>
>>46366451
Pretty much only multiplayer. Getting good now so I speed through the campaign and get back to destroying multiplayer.
>>
>>46366489
I tried multi but the crashing drove me mental so I just stick to skirmish (which probably defeats the purpose of a MP beta a bit but whatever).
>>
>>46366507
But what I'm asking is have you tried it since ork release?
>>
What do Ork Kustom Points do in Armada?
>>
>>46366548
Let you chose the weapons on your new ships
>>
>>46366548
When you buy the ork ship, instead of being offered multiple classes you're shown one ship and you can toggle on different weapon load outs.
That's what you use the Kustom Points for.
>>
>>46366538
Yeah I played last night no problems.
>>
File: NotTerminusEst.jpg (382KB, 1920x1080px)
NotTerminusEst.jpg
382KB, 1920x1080px
>>
>>46366992

Terminus Non Est
>>
>>46358856
for nids you could have them be escort only like the vanguard fleet list at low teirs. As they level up they get the smaller 10 hp 4 shield Hiveship as a BC, with their BB being the 14 hp 6 shield monstrosity you can do with the upgrades on the TT.
Instinctive behavior replaces insubordination, setting all their abilities too autocast and overriding their auto engage settings. All you can do is steer them around at that point (because losing all control would just be too unfun)
>>
>>46366559
>>46366558
Woah, what? How do I do that?
>>
>>46367411
When you buy/replace ships.
>>
>>46367411
Clicking, usually.
Really, it's when you select the ship to fill the ship slot. Where you'd be choosing between classes for other factions, you spend your kustom points.
>>
>>46367431
>>46367427
Well shit, that's not clear at all on the screen. I haven't noticed it for any of the cruisers.
>>
>>46367455
Took me like four games to notice it. I had to sell one of my light cruisers to try it out.
>>
>>46351049
Full speed ahead and damn the torpedoes?

Which itself references Admiral Farragut.

Otherwise it might be "ram those cocks into my mouth" which has been attributed to OPs for generations.
>>
>>46351049
Additionally, do please be less vague in future.

Especially if you're that guy that asked me to measure an Imperial Cruiser in cm.

Either way, apologies I'm not a nice person before my first cup of tea.

Unrelated to this...
>>46348805
Let us assume I am retarded. Which I likely am. Do we know if SM are a "full" faction? By which I mean will I see them as a full opponent for my IN fleet? Are they instead an ally faction or bonus? Will chaos get them if so? (With appropriate spiky bits)
>>
File: eldar.jpg (474KB, 1920x1080px) Image search: [Google]
eldar.jpg
474KB, 1920x1080px
>>46368024
Space Marines don't seem like they have enough ships for the fleet slots in BFG:A.
>>
File: Lew.jpg (277KB, 446x400px)
Lew.jpg
277KB, 446x400px
>decide to check out the forums
>dev post about incoming taunt nerf
>pages and pages of ork players crying
>>
File: 1403334046753.jpg (20KB, 292x384px)
1403334046753.jpg
20KB, 292x384px
>>46368206
>>
>>46368206

Bah, any Kaptain complaining about these completely justified rebalances ain't a real Ork.
Anyone who's played Orks in any 40k medium for an extended amount of time learns that you gotta roll with the punches, same as always.

Now whether or not this is too big of a swing in the other direction we shall see in time when the patch comes.
Not that most people will stop complaining anyway but whatever.
>>
>>46368561
>Now whether or not this is too big of a swing in the other direction we shall see in time when the patch comes.
>Not that most people will stop complaining anyway but whatever.
It is a lot of nerfs in one go. Still like you said we can't judge anything until the patch actually goes live.
>>
File: 1458779105773.jpg (17KB, 323x297px)
1458779105773.jpg
17KB, 323x297px
What's the range on fighters intercepting torps or bombers from their carrier?
>>
>>46354569
>>46355271
Haha what a coincidence I also ordered on the 24th.
namely an Emperor class BB
two pairs of Imperial Cruisers
and three firestorms

also mine is still awaiting shipment
>>
File: RamTheFucker.jpg (52KB, 1122x174px)
RamTheFucker.jpg
52KB, 1122x174px
>>46351049
>>
This general's favorite cake.
>>
>>46366992

Source on pic?
>>
>>46369032
Just a Nurgle mark Despoiler from Armada. Some guy on Steam posted it.
>>
>>46369069

Ah, ok.

Yeah, I'm hoping they make the Terminus Est look a bit more power level than that. I think in the fluff it's entirely covered in rotting biomatter.
>>
>>46369018
>droolinghivefleet.jpg
>>
>>46369018

What does it taste like?
>>
>>46369086
Not exactly, in the fluff it looks like a hulk, more or less. A floating wreckage that constantly shed parts and leak all manners of unpleasantness. The guns have been turned into some kind of organic weapon tho, that vomits out some unnaturally nasty (and apparently infectious/disease spreading) acid. But the ship itself isnt entirely biological...just partly...Like a daemonic parasite living symbiotically with the vessel
>>
What would a Vespid warship look like?
>>
>>46369161
Depends wether you ram it in your mouth or not.
>>
>>46369424
No idea, I think GW discontinued BFG before the Vespid actually came out.
>>
>>46369424

Neutron Torpedoes.
>>
>>46369439
no. vespid where in 40k for a while before BFG got dropped. they just didn't get added too BFG. There's no fluff at all on what their space ships are like, or if they even have any.
>>
>>46368888
Let's get in contact obviously it is meant to be so. Shoot me a mail at [email protected]
>>
>>46368761
6K and 12K I think
>>
>>46368888
Irene has probably retired after all money we've sent him
>>
Are escorts incapable of warp-jump in the fluff/the tabletop like in Armada? How many escorts can you deploy per cruiser?
>>
>>46369488
I doubt they have any. From what little fluff we have, it seems they were confined to their own planet (a gas giant with landmasses made from floating rocks; probably not the best place to built a spacecraft) before the Tau showed up and uplifted them.
>>
>>46369675
Warp jump as in capable of warp travel? Yes, everyone but the Tau's
Jump as in the Picard maneuvers you see in the game? No, fluffwise things like that is downright impossible and or suicidal.

As for how many, your average imperial cruiser costs around 180 pts with the average imperial escort ticking in at 35.
(light cruisers are between 90 and 120 normally)
>>
>>46369675
yeah escorts are warp capable.
On TT escorts are for the most part unlimited, it's just generally not a good idea too only take escorts.
>>
>>46369675
Nah, usually Escorts are capable of doing warp jumps on their own, and most factions can just bring as many escorts as they like and have the points for. System ships that can't leave their system are listed separately.

The one exception are Tau, who can't into warp travel properly. They need to bring in their escorts attached to gravitic hooks on their capital ships, which limits them to usually 2-3 escorts per cruiser or thereabouts.
>>
>>46369675
Most races escorts can warp. The Tau have some small escorts that are towed by their capital ships (I think they still have FTL drives, because even the Manta is supposed to have one, but they're too small to let the cross any but the shortest interstellar distances).

Non-warp capable Imperial ships tend to be orders of magnitude smaller than even the smallest escorts, as the warp drives are huge machines that thake up enormous amounts of space.
>>
>>46368206
I'm not sure how we can deal with chaos or Eldar forever dancing away with the taunt nerf.

Still orks neva lose, we just wants a good scrap like
>>
>>46369778
Stasis bombs, regular bombs, torpedoes, assault boats, lightning strikes (reminder that Eldar have no shields and can be LS'd at will), terrain, shock kannon, traktor kannon, etc.

The main thing is that no ship can fire backwards. So while those other factions can outrun you in a straight line, sooner or later they'll have to turn to be able to actually shoot at you (particularly Eldar, being short-ranged and forwards-firing). That's when you use all kinds of exploding things to constrain their movement and go right at them.
>>
>>46369778
In small point matches I imagine it will be an absolute bitch but I've found the map seems a lot smaller the more ships are present. I guess when using orks people will have to get good at boxing their opponents into the corner.
When playing chaos against orks at the moment I often find myself very nearly stuck in the corner as I'm trying to keep all of my ships out of range but also within the firing arcs. I'm pretty certain that against someone who was actively trying to push me into those corners I would be annihilated.
>>
>>46369778
I still think taunt will be an effective strategy, you'll jut have to push the big red button more. With upgraded engines and combustion, you'll catch up to Chaos in the long run, especially if you are constantly using area of denial torpedoes and bombs.

I know for a fact this works because I usually blow my taunts to make sure one ship stays dead and then I destroy the fleet before the cooldown ends.
>>
>>46351849
Necron planet killer?
>>
>>46366384
Why everyone call content patchs/patchs DLC now?

DLC are always paid.
>>
>>46369806
>Stasis bombs being a threat

You wat m8

Leaving aside the range issues with them there's the firing delay and fact they are easy spotted and avoided
>>
>>46348805
Is Armada worth purchasing? Seeing as how the DLC will be included free of charge after the launch I don't really see a reason to take the risk of pre-purchasing into the beta (I got burned by Space Hulk and Warmachine: Tactics)

The game does look awesome though, and I haven't heard anything bad about it thus far.
>>
>>46370387
There's plenty bad, such as the atrocious spelling and grammar (because of French people), but ...

I'm having a blast, and there's a great attention to details. The voice acting from what I've seen so far is good and very atmospheric, and it hits my personal spot.
I do not regret buying it, even though it still needs work until it comes out in late April.

Of course I wish for a few more features, but so far I'm impressed.
>>
>>46370387
It's buggy (beta), and like the other anon said the spelling, grammar needs another pass (the tooltips i particular can be hard to decipher), but the core game is pretty fun.
>>
>>46370364
>using stasis bombs as direct assault weapons

You're using them wrong. Cut off escape routes, force the enemy to maneuver and reveal himself, make him waste his micro warp jump, etc....
>>
>>46369018
I want one of those.
>>
>>46370364
Like all bombs as well as torpedoes, the point of it is not necessarily to actually hit the enemy with them (though you can engineer situations where that's unavoidable). The point is you put it somewhere, and suddenly there's a pretty huge area that the enemy can't go into, which is obviously pretty great to have when trying to catch up with a faster enemy.

Say you're up against Chaos and you're currently crossing their T, trying to get closer. You put a bomb and/or some torpedoes in their current path, and set a stasis bomb on their far side. In that situation their only options are to either burn retros, to take the hit, or to turn towards you to evade, any of which works out in your favour.
>>
>>46371417
>Say you're up against Chaos and you're currently crossing their T,
Whoops, that was supposed to read "they're crossing your T". As in, they're in front of you, you off to their broadside.
>>
File: image.jpg (2MB, 2448x2448px) Image search: [Google]
image.jpg
2MB, 2448x2448px
>>46370500

What the fuck are these?
>>
>>46371519
Fugly.
>>
I took a comparably long break from the game and only saw yesterday we had Orkz now.

I played them.

Holy shit they're so much fun, at least in AI skirmishes. Spamming boarding torpedoes and boarding actions, then ramming the motherfuckers to the depth of the Warp and back is so absurdly satisfying. I actually managed to ram a highly damaged ship into an asteroid field and I think they were even trying to teleport. I nearly came from the experience of seeing a ship trying to escape then being hurled into certain death.

They voice acting on "Orkz is best" always gets me, as well. He says it with such a certainty that it goes into the complete opposite of the typical comic OVEREXCITEMENT that the orkz usually have that it's even more funny.
>>
>>46371717

The voice acting is great, the actors really convey a sort of determined concentration from the ork captains
>>
>>46368888
>quality picture related
>>
>>46371960
40k really does have the best/coolest looking spaceships ever.
>>
>>46371519
Sorylian ships from Firestorm Aramda, I believe. Frigates or escorts.
>>
Hey guys, anyone looked at the achievements on the steam page?

"Purge the Unclean: Get rid of the heresy in a most definitive manner", "Burn the Heretic: Right your wrongs", "Fighting the Death Guard: Destroy the Terminus Est", "Herald of Pleasure: Destroy the Torment", "Hoarder: Do not let the enemy acquire the Artifacts" and finally "Machine Spirit: Win an alliance mission with the Adeptus Mechanicus".

What do you think of that, then?
>>
>>46373061
The last one ties in with that interview where they said the SP campaign would have you fighting cooperative battles together with Marines and Mechanicus. I guess if the mechanicus gets their own ships, that might also make them a contender with that additional free faction they've promised to make up for the delayed release.
>>
>>46373246
I really don't mind giving these guys my money. That's pretty rare at this point.
>>
>>46371417
Using stasis bombs against Chaos Isn't really the best way of going about things unless you're able to dump plasma bombs on the ship once it hits stasis.

Chaos can usually turn having ships stasis'd into a good thing, to the point where using stasis bombs on their own ships is frequently a viable tactic. On top of that, stasis bombs work so well with Chaos that unless proven otherwise, you should assume that any given fleet can out-stasis bomb you if you try something like that.
>>
>>46373284

Buy the game twice then. Lord knows, this is a niche title, they need it.
>>
>>46373374
>Chaos can usually turn having ships stasis'd into a good thing

You're kinda gonna have to elaborate on that. Besides, having Ork ships managing to close in on you will generally outweigh whatever advantage you might get out of it.
>>
>>46373246
If I had to guess, I'd say Mechanicus ships are just going to be Imperial Navy ships with the Adeptus Mechanicus favour on all of them.
>>
>>46373503
Fingers crossed that's not true. These devs haven't let me down so far, I'd hate for them to start with my favourite faction.
>>
>>46370145
Just some fan creation, nothing to take seriously.
>>
>>46373490
Stops charges towards you and gives time to.jump away. Meanwhile those lances keep on firing
>>
>>46373490
>Unless there's a big tier difference, Chaos ships can outrun Ork ships even after they use the red button
>The rest of the chaos fleet can fire through the stasis at whatever is muckin about waiting for stasis to drop
>Unless the ship got caught on the edge of the stasis bomb, a chaos ship can out maneuver an Ork ship HARD with even a small amount of space between them
>Chaos fleets usually have at least one ship with ordinance bays if torpedoes are presenting an actual threat to the ship
>Ships are more often then not safe while stasis is still up unless the opponent is Chaos
>To add to the above points, Chaos fleets should be tripping over all the stasis bombs they have, and can reapply stasis to their own ship if enemy ships are focusing on it
>Not a universal issue, but Chaos ships can have ridiculous boarding resistance if they want to. If the fleet has any, they will be trying to ensure these are the ships playing stasis tag with you.

Chaos fleets can make trying to take advantage of ships of theirs in stasis a bad idea. Of course, I'm not saying Chaos is the one true master of the stasis and you should never try to use any against them, but it is worth noting that Chaos more then other factions can end up being the ones taking advantage of you when you use stasis bombs.
>>
>>46372291


Are these the old, old ones? They look vaguely Sorylian but not even like the old metal ones I have
>>
>>46370314
It won't be free.
>>
>>46353185
I had a lot of incidents of friendly fire when I first played orks. I just went torpedo/ram crazy.

Went back to playing imperial though, I like the flexebility.
>>
File: SPGFASC06.jpg (22KB, 300x214px) Image search: [Google]
SPGFASC06.jpg
22KB, 300x214px
>>46375986
I know they're old, at the very least, but not sure when they were released.

Probably my least favorite Sorylian model, as an aside.
>>
>>46358849
I got the bonus critical for lances and AP for the macros on my retribution with top speed and armor upgrades. I also got the astartes favor for it.
>>
I wish I knew someone who played :( still got my 1st edition, Chaos fleet, Blackstone Fortress... sigh. Haven't played since 2001.
>>
>>46377970
Least you've played at all.
>>
>>46364204
Comboing stasis and disruptors works for me. After that we just play tag until the cooldown wears off. You'd be surprised how players leave their ships vaulnerable to ramming when you have the data and start watping out. Also almost all my ships have micro warp jumps
>>
>>46373558
well that's pretty much what they are on the TT so I wouldn't be too surprised.
>>
>>46378015
Forgot to mention, I play IN
>>
>>46369018
Its saging like the original metal casts
>>
>>46378213
But much more tasty.
>>
>>46377998

Hey, at least the vidja looks good! Glad it's taken til now to do so it looks and plays decently. Would've been nice to see it on the Homeworld engine though.
>>
>>46378303
>BFG
>Homeworld

My boner could not be contained, if that were to come to pass. I remember there being some old HW2 mods being kicked around about it, and never coming to fruition. Also for Sins of a Solar Empire as well, but again nothing really came of them.
>>
>>46378303
Never played that (yet another thing on the list that makes me wonder if I have a place with the gamers of yesteryear), though I heard someone mention it a few threads ago.

Said something about it having all three dimensions?
>>
>>46378403

Yeah, Homeworld has vertical movement but people hardly ever used it in multiplayer to a really great extent. The main reason you'd actually go up or down was for collecting resources on the map, not for any grand strategy.

It mostly just extended time-to-kill. You'd travel up, move across the map, then travel down to brilliantly attack your enemy! Except because the game is so slow-paced, it took forever to get there and now your enemy has out-competed you in the arms race.

Not worth it in Homeworld, to be honest, and verticality would contribute next to nothing to BFG, since BFG is all about broadsides.
>>
>>46378661

Oh and I can't forget ramming. BFG is about broadsides and ramming.
>>
>>46378680
I pulled off a good one of those against an Ork ship yesterday. He was trying to ram a weapons platform, but I did a micro-warp jump to right in front of him, and just as my ship was about to jump, hit All Ahead Full.

Hit him right amidships at a perfect 90 degree angle. Shunted him out of the way of the platform, but barely did any damage to him at all.
>>
>>46378661

I should add, though, that vetical positioning in Homeworld was important with regards to ship formations (which don't exist in BFG: A). You could set up your escorts into sphere formations and have these floating murderballs that would destroy anything that came near them.

BFG already has positioning as an important gameplay element, but only on a 2D plane, because we're basically playing a Napoleonic Age of Sail game with a space skin applied to it.

If BFG was not a faithful RTS adaptation of a tabletop game, and say was instead a Fractured Space clone, then verticality would be a great tool to have, but it wouldn't be particularly faithful to the tabletop, which was the dev team's main goal.
>>
>>46378791

He'd probably already clicked Brace for Impact in preparation for his own ramming attack
>>
>>46378841
I've seen loads of people talking about how impressed they are by the vidya's gameplay and all that, and I'm curious sometimes as to how much of that is a result of just being based off of one of gee-dubs (in my experience) better rulesets.
>>
>>46378875
That'd explain it.
>>
>>46378925

I am completely and totally biased because of my history with BFG. I am not going to lie about that. But I've also been playing Homeworld since around the same time I started tabletop BFG, and I am very happy to keep the two gameplay styles very separate from each other.

If I try really hard to distance myself, then I'd have to admit the game probably doesn't have enough meat on its bones to satisfy every different RTS gamer out there. It is definitely satisfying to play, especially for RTS players who love micro. It just remains to be seen if the devs can polish up the last couple of quirks here and there, and in future support the game with more content.

I certainly wouldn't recommend this game to everyone. Just 40K fans, because it is probably the most enjoyable 40K game since Relic stopped making Dawn of War.
>>
Can someone kindly point me in the way of a resource for advice on building Ork ships in the vidya? I'm not sure how to best use my kustom points and it's driving me nuts.
>>
>>46381206
There's a steam page thing devoted to strategy and beginners tips. They have nice, juicy sections for each of the factions. It's probably on the first page if you click on the community thing.
>>
>>46378875
Do you know if armour works the same against ramming damage as other damage? So a side ram against an Imperial ship would have a 50% chance to do damage (30% if braced, assuming the brace bonus is simple additive).
>>
>>46381712
The damage calculation seems to be more complicated than that, taking ship class, speed, angle of impact, and armor into account.

Ramming seems to always do some damage, but it gets reduced by armor, instead of rolling to be negated entirely.
>>
>>46378403
>>46378661
>>46378378

There's a game called Star Rule by an indie studio called Blind Mind Studios that you guys might be interested in. Not meaning to shrill for them but I really do love this game. It's old (2010) and has a few essential mods for it (Galactic Armory; the game was designed to be modded). Full 3D combat (that can be turned off) and full ship customization. As in, everything from bulkheads to engines to power systems to weapons.

The sequel looks like shit though, haven't played it.
>>
File: image.jpg (276KB, 1555x1475px) Image search: [Google]
image.jpg
276KB, 1555x1475px
>Ork ship with half a bar of health tries to ram my ass
>blows himself up on contact

Dark-gods I love this game
>>
>>46381247
Unfortunately, it's rather lacking on Ork stuff.
>>
"WAAA -"
BUMP!
"What the zog wuz dat?!"
>>
>>46370314
Downloadable content. All it means is that it's distributed digitally.
>>
>>46381206
MOAR DAKKA
>>
File: 20160331222621_1.jpg (401KB, 1280x1024px)
20160331222621_1.jpg
401KB, 1280x1024px
So, I just got called a bitch for not manfighting orks.

At least he warped out rather than alt+f4.
What do you do with excess crew points carriers? Do servitors reduce the time on strikecraft launches?
>>
>$35 for a game that's not even out yet
Uh
>>
>>46387416
>35$ for a game you can play right now and feels better than most 60$ games and is the best 40k game in a long time
>>
>>46387480
How's the singleplayer AI? Is the campaign well-written?
>>
>>46387488
campaign isn't out yet but the singleplayer ai is pretty alright.
>>
>>46387416
>>46387480
It's anti-consumer behavior. And you're self-hating consumers for prebuying it.
>>
>>46387536
alright man, go back to /v/.
>>
>>46387414
No.
>>
>>46387414
>those graphics
Is it 2016 or 2006 right now?
>>
>>46387414
I wonder if you fought ork rage anon from this thread. Though he said he alt-f4s.

Slaves/servitors are good since they reduce cooldown on skills/favour power, though they don't reduce cooldown on ordnance. Do they affect special orders/e. repairs? I don't remember.

Navigator might be good if you want to make a assassination/data carrier ship.
>>
File: Emperor.jpg (166KB, 1578x887px)
Emperor.jpg
166KB, 1578x887px
>>46387589
>What are low settings.
Still it's not a super impressive game even on higher settings.
>>
File: 1301754277398.png (347KB, 600x434px) Image search: [Google]
1301754277398.png
347KB, 600x434px
>>46387589
It's a free computer. Hard to knock it.

>>46387620
Thanks, anon. I'll see what I can do. Might try cultists, to boost boarding pod effectiveness? Not certain.

I should turn a cruiser into a dedicated get-out-of-dodge ship though. I've broadly ignored navigators until now, but it seems like it'd be useful a significant part of the time.
>>
>>46387414

I hope you fought and enraged that chucklefuck from last thread.

>kaos is fgt 4 no orks
>but chaos isn't orks
>fug u i alt-f4 XD
>>
>>46387536
Your a dick
>>
>>46387683
>Might try cultists, to boost boarding pod effectiveness? Not certain.
Cultists only affect your resistance to assault (getting lightning striked or boarded), doesn't improve your chances on the attack. You need Khorne/Space Marine favour or additional teleportorium for attack.

Man the tooltips suck for this game.

Obviously for the bigger carriers the gunnery crew can be good and bigger ships have more skills so slaves become really useful. I never both with the insubordination upgrade and I've never had too much trouble with insubordination.
>>
File: 1301041701536.jpg (573KB, 600x1039px) Image search: [Google]
1301041701536.jpg
573KB, 600x1039px
>>46387747
Do they really? I thought they all keyed off of troop value.
>>
Which Battlecruiser should I grab /tg/? I really cannot decide.
>>
>>46388017
Mars for ordinance support. People will bitch about the Nova Cannon and assume you are a filthy casual spammer even if you just have one.

It's won me many a fight when they rush forward to "counter" it
>>
>>46387903
Troop values are like armour, a percentage chance to block. In this case they block assault actions rather than attacks. All the assault upgrades (Khorne, SM, tellyportas etc.) just give you more rolls to beat the troop value.

Nurgle ships with high cultist crew levels are nearly impossible to board.
>>
I just realised you get an additional upgrade AND skill slot with the Admech favour. Why wouldnt you get this on basically all your ships?

Also is the Inquisition Emperors Tarot ability fucked or am I not doin it right?
>>
>>46388069
I like Inquisition on carriers since you get the extra crew point on squadrons as well (especially Emperor since Admech favour is bugged on BBs). The Inquisition skill however is bugged. Still works in auto-use mode.
>>
>>46388069
>free upgrade
Did they change that? It was only a skill before.
>>
>>46388127
Also, it was upgrades and repairs are 50% cheaper
>>
>>46388127
They switched the cheaper repairs/upgrade to a additional upgrade slot.
>>
>>46388035
thank you for the advice anon.
>>
Could someone explain how the insubordination works? I can't tell if I'm retarded or if its a bug that loses me my entire fleet every third or so game.
>one ship begins warping out at about 3/4 health
>hit the blue button to cancel it
>the prompt immediately changes to mutiny
>clicking like a motherfucker on that blue button now but nothing is happening and the opposing fleet is getting really fucking close
>after thirty seconds of of not making the slightest movement the ship is destroyed
>this then triggers the same to happen to another ship in and endless cycle.
I just lost a battlecruiser and two cruisers to this in one match
>>
>>46388496
There's a bug that kicks in when you execute the captain to stop warp jumps, makes your ships stand there like lemons
>>
>>46369018
>the eagle has googly eyes
>>
File: 1458371305860.jpg (70KB, 490x575px)
1458371305860.jpg
70KB, 490x575px
>>46358652
>How would you advice I can expand my bits box for BFG and orks in particular . I looked thought the paste bin and found some good stuff but it was very IN/Chaos focused. Properly going to use a set of cheap proxy ships and then ork them up if they turn out to be good sizes
I'm still looking for other bits, I'll slap them in the next thread alonf with what I've found rummaging through the Evergreen Plastics catalogue.
One good one I've found is the 2e-era Imperial Servitor #2, with the long "jaw" arm, makes for great parts for an Ork escort. There's also the guy who did the Skrap-fleet; the ex multi-melta and rhino hatch/searchlight ones on the bottom here look really good.
>>
File: Demiurg Escort - Unseelied.jpg (63KB, 800x600px) Image search: [Google]
Demiurg Escort - Unseelied.jpg
63KB, 800x600px
>>46360762
>Maybe a silly question. The Endeavour-class light cruisers have different profiles/appearances in Armada and Bakka pdfs. Does one overwrite the other? The Bakka ones just seem cheaper and slightly better.
Points cost on all of them got adjusted beck in '07, and carried through to '10. The Bakka ones are a "retcon" to a Mars/Cypra Mundi pattern from the original Voss-pattern designs. Notably, they also made the number of Endurances and Defiants points-based rather than "must buy Endeavours", which led to some very silly fleets at one point.

>>46361072
>They seem powerful at first glance compared to a Dauntless. Though I guess they lack the speed and prow firepower.
They're meant to be escort cruisers for your line ships, rather than hunter-killers like the Dauntless and Siluria. They add beef to your line and give you a way to reliably scratch escorts without "wasting" a full Cruiser's firepower. With the prow armor upgrade they get pretty darned nasty in that role.

>>46361270
Be complimented that people like your designs, even if GW are complete fucktards about marketing?
yeah, I know, no consolation at all. Although, depending on >which< ships, if you designed your own totally unrelated no I swear line of space ships there might be some interested bodies here..
>>
>>46388710
So the Bakka ones are the 'correct' prices/statline. Cheers.
>>
>>46388740
>So the Bakka ones are the 'correct' prices/statline. Cheers.
Not quite. Bakka pays a slight premium
>For every reference in the Rulebook and Armada, the correct price for the Endeavor and Endurance light cruisers are 110 points each. The Defiant light cruiser is 120 points.

>The Endeavor, Endurance and Defiant light cruisers on pp.18-19 of Armada may increase their prow armor to 6+ for no additional cost. However, if this option is taken, the turning radius of these vessels is reduced to 45 degrees.
>The fleet restrictions for Endurance and Defiant light cruisers on p.27 of Armada are entirely replaced by the following: no more than two of these vessels may be taken for every 500 points (or portion thereof) in the fleet. This is no more than two in total, meaning not two each of the Endurance and the Defiant.
-2010 FAQ

Bakka has the Endeavour and Endurance both at 115pt, in much the same way it costs extra for a Rogue Trader fleet to use Lance Dauntlesses compared to torpedo boats. Likewise, the AdMech pay a premium for the automatic Tech upgrade, turret boost, and for the option to swap the torps for a lance for "free"
>>
>>46388807
Cheers, the FAQ pdf I have doesn't have those pages, I'll have to redownload it.
>>
File: BFG_FAQ_2010.pdf (1B, 486x500px)
BFG_FAQ_2010.pdf
1B, 486x500px
>>46388848
here
>>
>>46379149

I wouldn't call the Dawn of War games 40K games, they're typical Relic RTSs with a WH40k skin.

BFG:A is a 40k game, you can feel the TT ruleset seeping through.
>>
>>46389033
Well they're not based on the ruleset, but they're still 40K games. Much like Space Marine, the Deathwatch game that's coming up, Eternal Crusade and all that.
>>
File: dididungoodtg.jpg (311KB, 1524x963px) Image search: [Google]
dididungoodtg.jpg
311KB, 1524x963px
In addition to my China order i managed to find a decent deal for a tyranid fleet.. pic related

16 gaunts
3 warriors
bits.. including dem juicy devourers
>>
>>46361270
Which ships?
>>
>>46389096
well that's youbset for nids. Just need too figure out something for hiveships. unless you plan too combine the warriors into a hivehsip instead of using them as cruisers.
>>
>>46389388
actually looking at all the bits you could do a biocannon-voltron hiveship
>>
>>46389388

Not the same anon, but the past coupla weeks I've been thinking about this as a Hiveship, just can't find any info about the scale of the mini. Probably the length of a Leman Russ, so way too big.

https://www.reapermini.com/Miniatures/kraken/latest/77291
>>
>>46389586

Poor phrasing on my part. I meant no info on the dimensions. The scale is clearly marked there are 25mm heroic.
>>
>>46389586
if it's about the length of a russ it's about spot on for size then. That would put it at about 12 cm, my imperial BB is 13cm.
>>
>>46389680

I was thinking if just the body is the length of a Russ, and then you have to add the tentacles on, wouldn't that be way too big?
>>
>>46389729
eh. the tentacles are very long but thin. it would only be an issue because you'll probably find yourself taking the mini off the base to stop it getting in the way of close up manouvers.
But really all the rules only interact with the base, as long as thats right (60mm circle for a hiveship) use what ever mini you want.
>>
rate my list.
got my first game of BFG in a while coming up and finally taking my Imperial Bastion fleet too the table.
2 lunars 360
2 dictators 440
2 vengeance 460
1 retribution 345
1 defiant 120
5 cobras 150
1 admiral 100
1 extra rerolls 25

Plan was to have the Vengeances, lunars and retribution form the mainline of battle and trying too manouver and using their torps to encourage my opponents fleet too crash headon into mine for some delicious broadside action.
The dictators and defiant following in a second line providing fighter cover and using their torps to discourage my opponent locking on, as well as opertunistic bombers to finish of crippled ships once broadsides have been exchanged.
Cobras are to be a rapid reaction force to add support where i need it and put more pressure on my opponents fighters with their torpedos.

does that seem a sensible way to go about things?
>>
Patch is here
>>
>>46389388
>>46389446
>>46389586
Thanks for the responses. I have never done any green stuff work, but this seems like the perfect moment to start. I will start with the devourers bits using:
https://www.youtube.com/watch?v=n0epmk_4M3s
>>
>>46390009
The Vengance's dont really fit into your overall strategy. Their big advantage is the fact that they are long range broadside support. You would be better off with just about any other GC, altho Avengers would offer more firepower for a double-broadside breakthrough turn then Vengance's.
>>
test
>>
>>46390125
double test (do we keep names?)
>>
>>46390119
Sorry, mean exorcist rather then the last vengance instance
>>
these changes are so good
>crazy space station buffs
>assassination is 600 points for defender
>have to kill more transports to win
>celestial body 'stations' that block torpedoes, macro weapons, and lances
>taunt nerf
>nurgle buff
>ork nerf, but not too hard
>>
>>46390138
[spoilers]No, on 4chan using a name is typically seen as trying to draw attention to yourself. Usually the only people to do so are self-aggrandizing assholes and users who have become interesting or important enough for others to request that they use names, and never their real names.[/spoilers]
>>
>>46390345
What the fuck? Why are we getting random names added to our posts? I'm posting this from my phone to check to see if it will be the same.
>>
>>46390385
its april fools, dingdong.
>>
>what new layout
>so confused
April fucking fools. Totally forgot
>>
>>46390268
I just had a read of the patch notes and I concur with your assessment.
>>
>>46390119
I kinda went for the Vengeances because sure they lose out on raw firepower, but in practice that'll just be a couple less dice most of the time. But I still have the 2 lance shots as well and the long range available to me if I need it.
>>
>>46390268
>reinforcement cobras now inherit upgrades
time to try full navy for maximum cobraspam
>>
>>46390268
I actually like the look of the patch notes. Nothing jumped out at me as a clear issue
>>
>>46390345
That's what a Muriel would say.
>>
>all weapon range goes up in increments of 3000
>all vision and passive auras go up in increments of 2.5k
>no option to set engagement range less than 3k to best use nurgle auras or macro cannon armour ignore penalty

is this intentional?
>>
>>46390628
yep
fucking Monica
>>
File: 1444392782591.jpg (563KB, 1920x1080px) Image search: [Google]
1444392782591.jpg
563KB, 1920x1080px
>>
I threw the refined lenses upgrade on my gothic and in every match the ui still shows a range of 6k for the lances in both the tool tip and the highlighted arc of fire. Is there any chance that this is just a visual bug and the lances are still working at 9k or do I just scrap it?
>>
>>46390727

Are you sure they have enough places of worship on that station?
>>
>>46390727
This is what happens when the Imperium tries to adapt this newfangled "Rok" technology.
>>
Since they changed the warp speed increase to warp engine security team i cant uninstall warp speed upgrade leaving me and upgrade slot short on all of my important ships.

Damm this game but at least its only a beta so i cant complain too much
>>
File: 20160401140009_1.jpg (521KB, 1920x1080px) Image search: [Google]
20160401140009_1.jpg
521KB, 1920x1080px
Post venerable ships i.e. the golden oldies of your fleets
>>
File: 20160401_150955.jpg (1MB, 3264x1836px) Image search: [Google]
20160401_150955.jpg
1MB, 3264x1836px
Scratch built Schyte Harvester, r8
>>
>>46390961
Looks good, 40k necron bits and plasticard?

Also it makes a funny looking Awing,
>>
For the anon hosting the BFG:A campaign have a look at this:
http://www.okb-14.com/background/hekaton-sector/
>>
>>46391227
Yep, just some necron bits and some plasticard to make the wings, also is it fine playing with square bases like the one from X-Wing i have? Because i'm really tempted to print the firing arcs of the ship on some paper and just put it on the base.
>>
>>46391323
>also is it fine playing with square bases like the one from X-Wing i have?
Not really no. Like in x-wing all your movement and shooting is measured too/from the base, so the base shape being different affects the game.
Getting correctly sized bases is easy though, they're 32mm and 60mm circles (GWS small and large flying bases). Pretty much everything is on the small. The large base is for ships with 10+ hits (for necrons thats only your battleship class)
>>
>>46391659
its stem to stem mate to compensate for ship shapes and sizes
>>
File: 1421111649717s.jpg (3KB, 118x125px) Image search: [Google]
1421111649717s.jpg
3KB, 118x125px
>>46391748
>>46391659
So.. is it fine or not?
>>
File: 2301309123.jpg (24KB, 216x282px) Image search: [Google]
2301309123.jpg
24KB, 216x282px
>Space stations now spawn escorts
>Orks get free Brutes

FROM NOWHERE COMES THE RAM SHIP
PREPARE THY ANUS

I'm a fan of these changes though, especially since Zzap guns are no longer unstable. Really appreciate that change. Also holy shit"
>In Space Station Assault Mission, the Defender can now place 10 Minefields where he wants in the Station’s Detection range.
>>
>>46391748
Right true, but the whole base still matters for boarding/ramming, ordnance, celestial phenomena, massing turrets, combining salvos and some of the superweapons.
>>
>>46391809
the base doesnt matter so you are good

>>46391824
technically yes but the firing arcs template should be fine if its superimposed on the base being used as Leroy Vincent said
>>
>>46391809
not.
see >>46391824

What you could actually do is print an appropriately sized circle on the paper insert you put on the xwing base, referencing that as if it was the base.
>>
>>46387376
Well, obviously. But the question is what flavour of MOAR DAKKA.
>>
>>46390549
oh shit really? you sure they do?
>>
WAAAGH
>>
>>46391963
WAAAAGH
>>
File: 1456516493609.jpg (34KB, 381x319px)
1456516493609.jpg
34KB, 381x319px
>>46391963
>>46391980
>>
>>46391278
Interesting thanks. While it not quite being what what I was after in terms of campaign level mechanics it has given me some food for thought.
>>
File: 3763465.jpg (227KB, 1088x1155px) Image search: [Google]
3763465.jpg
227KB, 1088x1155px
Also, ordered pic related today. Should really add some flair to the new flagship of my Mechanicus fleet.
>>
>>46391872
>the base doesnt matter so you are good
>>46391873
>not.

GOD DAMNIT WHY DO YOU HAVE TO TELL ME DIFFERENT ANSWERS I DON'T KNOW WHO TO BELIEVE ANYMORE
>>
>>46392471
All measurements are made from the stem, but base sizes are standardized based on ship size.

You should be fine.
>>
File: 1453871633883.jpg (101KB, 500x418px) Image search: [Google]
1453871633883.jpg
101KB, 500x418px
>>46392471
I admit poor clarity on my part.

If you superimpose a firing arc template on the base as you suggested you were going to do anyway THEN IT IS FINE AND YOU WILL HAVE NO ISSUES PLAYING WITH 99% OF PEOPLE.
>>
>>46391809

Its not unless they're the same size. If they're smaller they will avoid blast templates and be easier to move around/through terrain.
>>
>>46392503
Only shooting and moving measurements are done from the stem.
All direct interactions with other ships, tokens and terrain occur on base contact. so the size and shape of the base matters.
>>
>>46392471

The people who are saying it is fine don't remember their rules. They are forgetting that the edge of the base is used for coming into contact with blast templates, stellar phenomena and is important for a bunch of other rules. A smaller base will give you an unfair advantage in several cases.

It is not fine. Ignore the people saying it is.

If you are dead-set, follow this advice >>46392524 but just know that the little printed firing arc inserts will not fit into the X-wing bases flush like the official ones do, since you will have to adapt the inserts to represent the correct BFG base size.
>>
>>46392524
Ok now i got it, thank you
>>
>>46390009

You've got three lines because of the lunars. They're going to have to close a lot more than the vengeances+retribution. This might lead to the lunars getting picked off/isolated.

I've found Dictators are better for running attack craft defence. The spread and several ld checks to reload are going to make the concentration of bombers less consistent and more spread out. You could swap the retribtuion+dictators for an emperor+2cruisers like gothics to back the lunars. Keeps the amount of torps about the same, gives you more close firepower for when the lunars get there so they aren't so anaemic.
>>
>>46392641

David, do not listen to Laurel. They are wrong insistent about being wrong.

>>46392524
Laurel, get your shit together.
>>
>>46392973
Fuck you Francisca you psychotic bitch. There is nothing wrong with what I said. I guess you are part of the 1% of BFG players that are complete assholes.
>>
>>46393051

>99% will be fine
>everyone disagrees
>N-no! You are all the wrong not me!
>>
File: anon tries to help others.gif (1007KB, 240x240px) Image search: [Google]
anon tries to help others.gif
1007KB, 240x240px
>>46392609
I phrased my post incorrectly. I meant that, as long as he adheres to the standardized base sizes for whichever ship class he was using, he would be fine.

Shouldn't post before coffee.
>>
>>46393099
Damm it Fred I thought you were sensible.

Seriously though, I dont see the issue as long as the arc template is sized correctly for the ship size
>>
>>46393153

Because the size of the base is used for targeting with templates, ramming, boarding and maneuvering through terrain. If you are using sizes that are different than your opponent, it is not longer a fair game. If your base is too large, you are easier to hit with nova cannon, if its smaller, you are harder to hit. If you are smaller, measuring fire from the stem but ramming from the edge gives you an advantage, etc.
>>
>>46393212
but the arc template acts for all intents and purposes as the base ingame. It saves the anon having to get correctly sized bases but still retains the base sizes for game purposes
>>
>>46393268

You got two different sized arc templates for big ships and everyone else it should be alright. Didn't sound like that was the case.
>>
>>46393309
I say about using the correct template sizes for the ship base it is on here>>46393153
>>
>>46392220
Do the helios guns fit in standard imperial cruisers?
>>
>>46393344

Sorry betsy, didn't see that. Yeah, should be fine then.
>>
>>46393350
I asked the guy myself, they fit all standard BFG Imperial weapons bays.
>>
File: bfg_arachnia-hinterhalt.jpg (310KB, 800x442px) Image search: [Google]
bfg_arachnia-hinterhalt.jpg
310KB, 800x442px
Adrian, Matt, Arthur i am sick of you lot moaning about fire arcs. Just play the game with a bit of sportsmanship. just joking, just trying to simulate a heated debate between a group of friends.. /r9k/

Ivan..
>>46392220
Cool to see you finally ordered that cruisers. Be sure to post pics when you get it!

I have found 2 amazing threads w. BFG stuff:
http://www.resinaddict.com/forum/viewtopic.php?f=16&t=1001
http://www.forum.specialist-arms.com/index.php?topic=5345.0
>>
>>46393268

I haven't seen anyone actually use the arc template, and I don't see how you'd use it to replace base sizes. We usually just paint notches on the flying bases (since they're painted black anyway) at NW, NE, SE, and SW positions to show the arcs. It's not like 45 degrees is difficult to visualize.

imo, slight variation in base size isn't significant enough to care about. But if someone shows up with a boarding- or ramming-based fleet, and all his escorts are on large flying bases, I get annoyed and accuse him of powergaming unless I had a lot of ordnance that would balance it out.
>>
>New update
>Ork Kannons range halved, 0 accuracy above 6k

Fuck me that's harsh, I play full dakla with orks, that's a huge nerf for me
>>
>>46393939
THAT'S WHY YOU'Z GOTTA GET STUCK IN, BOYZ
>>
>>46393416
Its alright Edith. Bridge later?
>>
>>46393939
Yeha, you gotta adjust a bit. More torps and normal Gunz. Also, Mega Zzaps can be kinda funny now that they're not unstable anymore. I tried a joke build on a battlecruiser: Two prow-mounted zzaps, all zzap/lance upgrades and three points into Master Gunners. Once you're past the shields, you can Lock On! and holy shit do your critchances go through the roof. Pretty funny when you want to snipe some gits' engines out so your fleet can close the distance and krump his boat.

I love how normal Ork Gunz now just throw out ludicrous amounts of Dakka. It's actually kind of a buff because the accuracy and damage RNG gets evened out more and they're better at ripping down shields.

Also, the range increase on Traktor Kannonz makes them even more hilarious. Throwing enemy cruisers into their own escorts all day.
>>
>>46351049
"Admiral, do you see this enemy fleet?"
"Yes sir,"
"Make it disappear."
"At once, sir."

I mean I guess that's what you're looking for.
fucking faggot
>>
>>46393153
>put Ork ramming/boarding ships on 500mm wide bases so that they can get into base contact super easily
>put anything else on 5mm wide bases and place counterweights in the ships to prevent them from falling over so that they'll avoid nova cannons, blast markers, terrain, ramming, boarding etc. super easily

I don't see what the problem is either :^)
>>
NEW THREAD YA GITZ
>>46394571
>>
File: 20160402024034_1.jpg (254KB, 1280x800px) Image search: [Google]
20160402024034_1.jpg
254KB, 1280x800px
Just wanted to get some comments and suggestions on my fleet
Thread posts: 345
Thread images: 49


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.