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/srg/- Shadowrun General- 70% Chance of Acid Rain This Weekend

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Thread replies: 339
Thread images: 46

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So, /srg/, given how awful and polluted large parts of the globe are, especially whatever sprawl you happen to be running in, how do you keep yourself safe from acid rain and other pollutants? It's not mentioned enough, imo, that the air outside might blister your skin on an off day.

Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
...Biometric Scan Confirmed
Connected to < ERROR: NODE UNKNOWN >


>Pastebin:http://pastebin.com/SsWTY7qr
>Chummer 5:https://github.com/chummer5a/chummer5a/releases
>Issue tracker:https://github.com/chummer5a/chummer5a/issues/
>>
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>>46331056
Last thread >>46309842

Personally, I prefer ponchos; they're cheap and available in a wide variety of patterns from almost anywhere, the plastic keeps the rain off for a few days, they can be disposed of or acquired easily for disguises, and they hide all kinds of goodies beneath the drape.

Plus, you can get a nice upscale one for when you want to be a regular citizen.
>>
>>46331056
skin-tight clothing helps with the acid rain, and works wonders for infected characters with sunlight allergies.
>>
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>>46331103
Yes they're big, compared to humans.

Yes, there is almost certainly a TROLLED host out there.

I doubt they'd have too many growths down there, there's no bone to anchor them, but the skin is probably still pretty rough and thick.

Doubt there would be direct transplants, people can afford cybernetic and bioware-enhanced cocks.
>>
>>46331056
So the DR of an RCC... You split that number for shared autosofts, compatible cybersoftware & noise reduction?

So The Triox UberMensch with a DR of 6 could have 2 shared autosofts linked to slaved drones, 2 programs and a noise reduction of 2?
>>
How important is Astral Perception for an adept? I'm still juggling my infiltrator (physical and social), and was wondering if it's a decent idea to trade some combat prowess for some scouting/investigation. How often does it get used in campaigns in your experience, and when it is used, has it been actually useful or was it just there for flavour?
>>
>>46331500

Astral Perception will let you see magical defenses, which can be pretty handy. It also lets you use Assensing, which is a great way to get a picture of somebody's capabilities (how cybered they are, how magic they are, etc.)

However, if you team has a mage, it's probably going to be more their job. Not that doubling up is a bad idea, just something to keep in mind.
>>
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With rccs and drones, can you buy all the programs/autos you might want/need, then choose which ones to run active? Can a drone have autos on passive, allowing them to benefit from the rcc's sharing when required?
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>>46331695
I don't see why not, the caveat with cyberprograms (not autosofts) is that you can only use one program of EACH type so if you allocated 2 of 6 of your RCC's DR to cyberprograms, you'd be able to use one of the progs under common and one under hacking (limited to the list on 269)

I'd say that there's still an advantage to having software stored on drones locally so that you can use RCC DR slots on noise reduction.
>>
>>46331554

Can't you use astral perception to survey your surroundings to see living things as well? Seems very handy to an infiltrator who is often alone, trying to look a way to get the team in clean&quiet.

And as you said, redundancy is not a bad idea.
>>
>>46331500
Primordial for an infiltrator. Unless you want to enter a room full of guards waiting for you because you couldn't even see the spirit that raised the alarm while you bumbled around.
>>
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>>46331963
That is helpful, but given how much security is mechanical or sensors it's not really a foolproof plan. There could be a dozen drones between you and the target and you'd (almost) never know.
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>>46331963
Astral perception doesn't let you look through walls
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>>46332014

Of course she'd use normal senses as well, and not just rely on astral perception. If you have suggestions on how to help perceive technological threats, I'm all ears.

>>46332010

Yeah, that's kind of what I figured.
>>
>>46332159
>If you have suggestions on how to help perceive technological threats, I'm all ears.

Go to AR, and (ab)use Matrix Perception. Hell, mod your comlink to install an Agent on it that does that for you and reports the location of any device it detects.

This will not work on security systems operating on direct connection, but you can deduce the location of anything connected wirelessly that way.
>>
>>46331773
Huh, I thought the 'one of each' meant you just couldn't run any duplicate programs (ex. 2x sneak, or three copies of armor). Given Shell is cumulative with other programs, I'm inclined to think the restriction only applies to multiple instances of the same program, but I'm still figuring all the matrix stuff out.
>>
>>46332228

Neat. I'm really starting to see why one of the posters in a previous thread said that I should prioritise skills.

A skills
B magic
C attributes
D metatype (elf)
E cash (spend karma to get some spending money)

That about right?
>>
>>46332303
Nope, you're right. Personally I blame the book.

"Like cyberdecks, RCCs cannot run more than one type of program of the same type"
>>
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Hey /srg/, what do you think of my One-Armed gunslinger adept?

http://pastebin.com/KZGGVf19

The jist of the character is that he is roughly sixty, and lost his arm in a car crash in the 2020s.
At the time, his parents were too poor to afford augmentation, so he went about life with one arm. He eventually got very interested in American history in the 5th world, and despite his single arm, revolvers.
Once he awakened as an adept, he made a name for himself in shooting competitions (in that he would just use an old pair of Warhawks with basic irons instead of laser sights and smartlinks), not enough to live in luxury, but combined with working at a local museum he lived an alright life.
Then, when Crash 2.0 hit he lost his SIN, bank account, basically everything, and became SINless. Ever since he's been living in the barrens, mostly just caring for his pistols, reading old history books on his commlink, and surviving.
After experiencing two crashes over the course of his life, he's not exactly up for embracing new technology, and combined with the fact that he would "lose some of who he was", even if he has the nuyen for a cyberarm, he'd opt not to get one.
MO in combat is to use attribute boost the first turn to roll 7 dice and (hopefully) get 2 hits to boost Agi up to augmented maximum, and then use my other action to quickdraw and fire one of the Rugers. Once/if that revolver runs out of ammo, holster it, and quickdraw the other. Hopefully he won't need to fire more than six shots in a round, but once I initiate for the first time I'll probably pick up nimble fingers to make reloading with one arm easier.
>>
How can I make unarmed really good as a human?
>>
>>46332872
Muscle augmentation.
Striking caluses
Bone density augmentation
High unarmed pool
>>
>>46332872
Ware
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>>46332872
Nuyen way: Maxed-out cyberarm, add Cyberspurs, 6 ranks in Unarmed Combat, specialize in Implanted cyberweapons and add a Reflex Recorder (Unarmed Combat)
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>>46332898
Helpful
>>
>>46332643
Ah, nice. The book definitely could use some clarity in sections...
>>
>>46332648
How do you reload with only one arm?
>>
>>46332648
>runner name is 'Old Top'
>not 'One-armed Bandit'
You had one job, anon...
>>
>>46333007
Carefully.

Alternatively, a speedloader.
>>
>>46333007
Method 1) use your holster, insert mag
Method 2) place weapon in between your knees, insert mag
Method 3) kneel, use the kneejoint, insert mag
T. /k/fag
>>
>>46333048
Could you use a gambler's rig with a speed loader for maximum fast-going? Don't even have to let go of your piece.
>>
>>46333007
>Unhinge cylinder
>Remove spent casings
>Place revolver down/brace in armpit/hoslter/etc
>Grab bullets/speedloader
>Place bullets/speedloader in cylinder
>Close cylinder
>Pick up revolver/remove from armpit/brace/etc
Basically reloading is hard as fuck, that's why he carries two fully loaded Rugers at all times.

>>46333026
I can easily change it, Old Top is just a working name.
>>
>>46333048
>>46333084
>>46333118
You know, even though the character only has one arm, you don't actually suffer any mechanical penalties for it (other than what you'd get from distinct style).
For all we know, this one-armed gunslinger could be so skilled at life with one arm that he can perform (most) two-armed tasks just as easily using only one arm.
>>
>>46333118
I didn't realise it was a revolver. Anon, one-armed bloke using a revolver would be dumb as fuck. Mexican reloading makes it acceptable, but he'd be better off using semi-auto pistols in case he DOES run out of rounds.
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>>46333196

That's dumb as fuck, anon. Even if rules don't technically say anything about it.

The slowest cerebral palsy with two arms is better off than a skilled as fuck one-handed ninjamaster.
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>>46333279
Yeah, but this one-armed guy is an adept: he's using the power of qui to one-handed juggle and reload his revolvers.
>>
>>46333196
Oh, no, I want to take massive penalties for doing two-handed actions with the single arm.
The system just doesn't actually have a quality for having no arm (similar to blindness) but I don't mind not having the extra karma.
In fact, I don't think it actually has rules for doing two-handed stuff with one arm, which is odd considering how common chopping your arm off for some chrome is.

>>46333225
I'll admit the revolver is a completely stylistic choice and yes, it would be objectively better for him to use something like an Ares Pred. V with an armslide for reloading, but people generally aren't reasonable, and his love of history coupled with his generally embittered view towards technology after living through two crashes (and already being experienced with revolvers) led him to stick with them when they aren't the best choice.
He doesn't trust a gun that has a computer in it, or could be hacked, or fail, or whatever, and prefers the simple reliable nature (yes, I know revolvers have just as many or more moving parts than automatics, but a lot of people don't) of revolvers to the newest fancy-schmancy automatic laser pistol with facebook integration.
>>
Can you not initiate at chargen? Where is this said?
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>>46333332
Are there rules for hacked/broken cyberlimbs? maybe use those, or something.
also, consider carrying more than 2 revolvers
I'd go with 6 or 7
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>>46333372

No, you can't. But I don't have the page number for you.
>>
>>46333372
Chummer, you are not the first person to ask that question, and you certainly won't be the last.
There are no rules specifically allowing or disallowing initiation during char-gen: it's entirely up to the DM (most let you initiate).
>>
I'm GMing a game. A PC asks an NPC a question. The PC is not intimidating nor is he trying to trick the NPC. Should I have him roll negotiation? I wish persuasion was a skill.
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>>46333332
>off by one

>>46333399
I might be able to do three or four if I put leftover karma into nuyen, so I could do a setup like
>One right side hip holster
>One left side armpit holster
>Two chest holsters
but after that, it might get a bit ridiculous, having 24 rounds of 10/-6AP before needing to reload seems a lot better than having 12, considering how long reloading will take for him.
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>>46333482
Is the NPC unwilling to answer?
If so, roll negotiation if the PC is trying to persuade, con if the PC is trying to trick the person into divulging the info.
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>>46333488

How much spare karma do you have? You could pick up Brand Loyalty for his revolvers, and get an extra +1, and get a -1 for all those newfangled computer-guns with facebook integration.
>>
>>46333528
The pastebin is linked here >>46332648

http://pastebin.com/KZGGVf19

I've got 3 karma left over, and I've already spent 5 karma on nuyen (for an extra 10k)
Dicepools I'm not super concerned with, since base I roll AGI 7 + Skill 6 + Spec 2 + Improve Ability 3 = 18 dice, and if I get an attribute boost in I roll 20 with the +2 to AGI. Combined with the fact I don't need to worry about recoil (because lolsingleshot) I'll probably hit most of the time.

Brand loyalty would make sense (in that the "brand loyalty" is to that specific type of revolver) as would Gear Attachment (but that doesn't work for multiple items, sadly)
>>
>>46333007
Run & Gun has those ammo sliders that reload weapons for you. If it works for dual wielders, it probably works for one-armed dudes.
>>
Idea:
Tired of the cops getting pissed at you for loading APDS?
Load the first one (or two if the mag is doublestack) with standard ammo, then once combat starts, just have your smartlink eject the first (or first two) round(s) from the magazine.
Every checkpoint/cop doesn't have the time or autism to unload every bullet and check it.
>>
>>46333685
Those are only for magazine based firearms, anon is using revolvers which complicates things.
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>>46333688
What kind of cop checks what kind of bullets you have in your gun?
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>>46333723
One who is having a bad day, or is searching you and looking at your magazines (presumably you're carrying more than just one mag, right chummer?)
>>
We love kink bombs. But sometimes we need an effective fuck you so why people start installing cranials with a sufficient dose of k-10 or some drug that turns their victims into rage zombies?
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>>46333843
Autoinjector Killswitches say hello.
>>
>>46333843
>>
>>46332648
i understand it may not match the fluff for your gunslinger, but there are cheap reloading drones.
the drone could be fluff'd as a dog that's missing one of it's limbs, took a liking to Old Top and won't leave him alone.
>>
>>46333916
Hm, I'm not sure about the reloading drone, but I like the idea of an old three-legged stray that he took in and takes care of in sort of a "You're just like me, we ought to stick together" way.
>>
>>46334010
come to think of it, i don't think i've ever seen costs for animals or pets. here's hoping that the new critter book is on the level

>"You're just like me, we ought to stick together"
the gunslinger with a heart of gold.
>>
So I may have fucked up. How should I kill Lofwyr?
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>>46334077
I think in general he'd be pretty bitter (losing his arm in a car crash, then losing his entire lively hood in Crash 2.0, now he's trying to survive in a world moving too fast for him to keep up) but would have a soft spot for people he sees as similar to him.
>>
>>46334119
Pro tip: you can't.
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>>46334119
Place an Ares Alpha under your chin and depress the trigger on full auto.
Trust me, it's best this way.
>>
>>46334119
>trying to kill Lofwyr
Wow, good luck.
>>
>>46334119

Step 1: make him loose all his edge, preferably by trying to ram him over and over again with freighter jets modded for speed
Step 2: dunno, ram him again

It's THAT simple.
>>
>>46334152
Surely there's SOME WAY. Dunklezahn got blown the fuck up/out.
>>
So /srg/, what happened to the corporate rating system?
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>>46334119

My team tried it, we blew ourselves up while trying to bomb his lair.
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>>46334208
Yeah, GMC banshees modded for max speed would probably do it.
You'd have to do it 11 times though.

>>46334216
Big D went out on his own terms.
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>>46334119

With all the might of the Luftwaffe!
>>
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>>46334119
>PC's taking out a great dragon
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>>46334119
Go in front of the S-K HQ and demand a righteous duel.
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>>46334295
Vauclair was such a good villain.
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>>46334358

> villain
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>>46334367
You shut your mouth, Firewing is best girl.
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>>46334396
Feuerschwinge was indeed pretty qt.
>tfw she only wanted to protect the green
;_;
>>
who /killedAPEXVauclairandFirewing/ here
>>
>>46334396

> girl
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>>46334435
She was just a wee bit confused after waking up is all.
>>46334451
Man, I WISH I killed Apex.
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>>46334470
>ever not killing Apex
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>>46331186
Let's reverse this, how much would you be able to fit inside a troll vagina?
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>>46334451

Killed Apex
Persuaded Vauclair
Saved Firey

Master race present and accounted for.
>>
>>46334537

How much of what? Paint grenades filled with industrial lubricant?

I'M-M-M COM-M-MING!
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>>46334451
I killed APEX, persuaded Vauclair and then killed Firewing.
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>>46334575
If only there was a way to turn Apex good...
>>
I'm curious was it required to have the right etiquette to get Vaulcair to stand down? Or could you convince him otherwise?
I remember it was the only one I was missing, so I was curious.
I really liked how you could actually go "Yo nigga actually you're right" and betray your team members and it gave you a unique epilogue.
>>
>>46333685
Where is this? I don't see mention of it, but I may just be dumb
>>
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>>46334077
There's this from 4e, not sure how much will stick with the 5e book.
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>>46334847
thanks, at least it's somewhere to start.
>>
>>46334217

So the Renraku can make the best computers but has shitty matrix security? MCT doesnt fuck around
>>
>>46333372
The closest you'll get is that initiation isn't listed in the Additional Purchases and Restrictions table on page 98 of the core book.
>>46334730
He's talking about the ones in Hard Targets, page 187.
>>
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>>46334208
>Step 1: make him loose all his edge, preferably by trying to ram him over and over again with freighter jets modded for speed

Please anon, this isn't Cthulhu, Lofwyr is actually a threat smarter than an eggplant.
>>
>>46335362
Yeah, he can dodge the planes.
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>>46335441
then hit him with a metaplane
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>>46335468
He can dodge those too, probably.
>>
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>>46334119
here's an idea of what you're up against.
glhf
>>
>>46335773
Hey if you manage to crash seven GMC Banshee fighters into her maybe
>>
I'm theoretically running in Buffalo, NY. Any information on the place from any of the books?
>>
Has there ever been a storytime for Shadowrun anywhere near 2D level quality

Also does anyone know how i could get in touch with him
>>
>>46335842
you'll need to get past those spirits first, chummer.
>>
>>46335951
I'm not your chummer, omae.
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>>46336052
i'm not your omae, guy.
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>>46336088
I'm not your guy, chummer
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>>46336088
>>46336293

C-Can I be your chummer?
>>
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>>46336312
No. Fuck off back to Miracle Shooter, normie.
>>
>>46334119

Mechanically, a dozen military jets will do it - or enough ramming attacks. Lasers and railguns.

But, he has a lot of bound spirits and edge. He'll have divination running all the time, and he's tough and smart.

I'd say a tactical nuke, or a Thor Shot or two - and honestly, with his spirit backup, he might be capable of surviving several.

If you were playing with broken things, he'd just use the Slow spell... but you could counter with Bloodzilla.
>>
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>the perfect cover, they'll never see us coming
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>>46336052
How do you pronounce that, is it oh-may or oh-mah-eh?
>>
>>46335773

>Aspected Mana Static

For fuck's sake. That was only in the German edition, as far as I knew.

Aspected Mana Static, as the name suggests works like regular Mana Static - in that it fucks over mages - but boosts your magic by as much as it decreases theirs.

It's a spell that probably shouldn't have been printed.

Then again, the entire street legends series was a dumb idea, when we could have been getting High Magic instead.
>>
>>46336560
depends on your accent - i've used both and i have no shame.
>>
>>46336560
I think it's Japanese, so oh-mah-eh
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>>46336619
>Aspected Mana Static
would that boost the caster's spirits as well?
>>
>>46336560
It's Japanese for a second-person pronoun. It's sort of in between oh-mah-eh and oh-my.
>>
>>46335951
Nothing 20 GMC Banshees at max speed can't solve.
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>>46336700

I don't have the spell to hand, but I think it would - they'd need to stay within the AoE though.

You could theoretically make an Extended Aspected Mana Static, that would hit a Force*10m radius. The drain code would be heavy, but it's perfect for using edge if you really wanted to fuck up a magical deathsquad or dispel a horde of spirits.
>>
>>46336560
お前
>>
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>>46336560
https://www.howtopronounce.com/omae/
http://forvo.com/word/omae/

4 different audio clips, 4 different pronunciations. Say it however you want, chummer.
>>
>>46336560
I always pronounced it oh-may.
>>
>>46336828
>>46336560
oh-may sounds the best to me, it's short and simple and flows well.
>>
>>46334119
become an insect shaman and work towards summoning the insects and calling the horrors from beyond.
I mean, if the world ends, I'm pretty sure that'll kill Lofwyr, right? Right!?
>>
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>>46336860
Considering that the last time the world ended he just went home and took a nap for a few thousand years until things got better, I'd say that's a low-percentage chance.
>>
>>46336806
I can't be arsed to listen to those sound clips on my phone, but there is only one way to pronounce お前。
>>
>>46336828
>>46336852
Wrong
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>>46336956
Stay mad faggot, it wouldn't survive contact with the variety of American dialects anyways
>>
>>46336560
I awlasy pronounced it oh-mee: I thought it was a bastardized version of 'homie'
>>
>>46337003

Maybe they aren't playing in Clapistania? 6th world is large, you know.
>>
>>46336905
Did the world actually end during Earthdawn? I thought they beat the horrors back then.
>>
>>46336860

The Invae aren't exactly friends of the Horrors, and you'd have to deal with Dunkelzahn if you tried building another metaplanar bridge.

But a big enough infestation - probably seeded in the most remote locations you can find, and built up over years - might actually be enough... but then the entire world would unite against it.

If you're bringing insect/horror apocalypses into the game, you've got a lot more problems than just Lofwyr.
>>
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>>46337019
That's an origin I hadn't heard anyone thinking about before. Wrong but interesting.

>>46337050
>>46336806 is a demonstration that people don't pronounce it the same way now when there's only a hundred million Japanese speakers. No way there's a 'real' way to pronounce it in the 2080's when there's people speaking Japanese with a Nigerian accent as their first language.
>>
>>46337019
nah, that's homae
>>
>>46337069

Oh gods no.

They went full Fantasy Fallout - sealed themselves in dwarf-build magical kaers and hid for hundreds of years underground until the horrors ran out of things to torment and the mana levels dropped enough to force them out.
>>
>>46333688
Guess what, in 5e you can't mix different types of ammo.
>>
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>>46334367

He's a villain as in if you let him get his way the world gets raped earlier than expected by the Horrors.
>>
>>46334514
It was useful, though. No, I don't really care about this stupid decker, she got what she deserves.
>>
>>46337145
Fantasy fallout.

Oh shit why are wheels turning in my brain anon what have you done
>>
>>46337674

To be fair, mixing ammo like that is a good way to cause feeding issues.
>>
>>46337907

Haha - it gets better, it has a really interesting approach to magic where everyone is a mystic adept, and as you gain karma - your personal Legend - you tie it to new abilities that become part of your metaphysical story, or use it to attune magic items/unlock the legends of existing items.

One of those oddball settings that is still pretty neat despite lots of imitators.

http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Earthdawn
>>
>>46337128
How many people mispronounce it is irrelevant, there is only one correct pronunciation. Americans butcher German (Heckler und Cock) all the time, but that doesn't make it correct.
>>
So, I've accidentally promised to run a game. What are the minimum books I should allow, to avoid the feared 3.5 D&D syndrome?
>>
>>46337674
You can if you use a weapon with a drum mag or a cylinder at least, otherwise there'd be no point of the ammo skip system in Hard Targets.
>>
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>>46338250
The fact that you're sitting there bitching about it, but you can't produce a single demonstration or source that says that X is the right way to say it, proves you know you have exactly jack shit to back you up, but you're too stubborn to admit that you're wrong.

P.S. People with different accents pronounce Heckler & Koch differently, because that's how accents work. Go ask a Bavarian and a Berliner to say it and they might not even stress the same syllables.
>>
>>46332228

Sorry, but could someone give me the specifics on this? It's hard to find the relevant rules in a sea of fluff.
>>
>>46338310
the core rule book, run and gun, run faster, chrome flesh
if you have any deckers/hackers; add data trails
if you have any mages; add street grimorie
if you have any riggers; add rigger 5.0
>>
>>46338226
Oh no I know earthdawn I meant like a fantasy post nuclear apocalypse type thing

Like fallout shadowrun
>>
>>46338559
Thanks chummer. Can anyone direct me to the actual rules for Karmagen, since I want to use that instead of Priority.

Though I understand Lifepaths makes more well rounded characters?
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>>46338226
>Creative Sterility: An effect of Horror corruption, and why most of the people in Barsaive take up the arts as a hobby ("I'm not corrupted! Take a look at this beautiful cross-stitch! Could I do that if the Horrors had me?").
some interesting takes on horrors from beyond.
>>
>>46338310
5e or 4e?

5e, you want the core rulebook (duh), Run Faster, and Run & Gun at minimum, since they're all useful for everyone. RF has a bunch of character creation options and quirks to flesh out characters more, while R&G has a shitload of guns, armor, and other fun stuff. The only thing you may want to do is limit the metavariants and outright ban metasapients (unless you're fine with nagas, pixies, and centaurs as characters) from run and gun.

Data Trails, Rigger 5.0, Chrome Flesh, and Street Grimoire give more options to deckers, riggers, augmentation users, and magic users respectively. They're nice, but not required, and none break the game.

Then you have a bunch of smaller supplementary books that add a bit of crunch, which you can probably look at if someone's really interested in a character archetype they fit. Otherwise feel free to ignore them.
>>
>>46338645
Karmagen rules are in Run Faster. Sum-To-Ten is there, too
>>
>>46338645
>Karmagen
run faster, p62
>>
>>46338577

Ah gotcha.

I ran a brief post-apoc Shadowrun using an adaptation of this setting outline (would have used GURPS because that's what it's for, but the players knew Shadowrun so there was no point).

Worked out pretty well, died to exams. I think if I did it again I'd do it more Morrow Project style - cryopreserved shadowrun characters emerge into a magical or horror-blasted wasteland.
>>
>>46338008
No it's not. My friend's a LEO and he says some guys mix AP and JSP in case they run into someone wearing plates.

Good firearms with good magazines don't fail to feed just because some bullets have different dimensions.
>>
I am a GM and I can use some help.

I have decided to create a few unarmed melee weapons for a player. Most of the unarmed weapons in the game suck. And I think the reason for that is because unarmed is a "wide but short" skill. Meaning that it is useful in a long of instances but not great in any of them.

Anyway, I want to create some unarmed weapons that are about as strong as some of the blades. What should I do?
>>
>>46338693
>>46338703
>>46338707
Thanks all. I might storytime it, but then I might not. Depends how well it goes.
>>
>>46338817
>Depends how well it goes.
either way, all storytiem is welcome
>>
>>46337145
Yeah, but that's just the begining of the Earthdawn setting. They all got out of their not!vaults, and then you built your character.
Ergo, Lofwyr was probably still up and about during the majority of the 4th world, and without dwarf not!vaults in the 6th world, he could still be vulnerable to full-scale insect invasion.
>>
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>>46338793
here's a list of improvised melee weapons that may be able to help
>>
>>46338413

Different dialogues do exist, but they still follow basic grammar rules of the language in question. Since you obviously lack linguistic experience, think of different English accents - there are obvious differences, but there is only one correct way to pronounce most words. Yes, I say most, because English pronunciation rules are nonexistant!, whereas Japanese and German follow strict rules.
>>
>>46338874
Nice, very helpful. I think It'll be something like (STR+4)P with no reach and -4AP. It'll basically be a weaker combat axe.
>>
>>46338987
there's also a list of new melee weapons in run and gun
>>
>>46339020
Yeah, but I'm looking for ones that use unarmed+AGI only. I think there are like, two.
>>
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Why aren't there power gloves? I wanna power slam goons in the throat!
>>
Are drone spam builds more viable in 5e then 4e?

And if so what equipment would an AI rigger need to do so well, I want to play up the whole "are we playing command and conquer" angle if possible.
>>
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>>46335773
>>46334119
Why not just post Lofwy'rs block?
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>>46339071
there are, but they're real power gloves.
>>
>>46339129
i didn't have it, but i do now.
thanks anon.
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Question related to OP, anons: How do I grow flowers?

I want to grow some flowers in my windowbox, but I don't know what to grow. I can't get special gene-treated plants on a Low lifestyle, is there something in nature that is resistant to smog and other urban ills, but still grows well and looks nice?
>>
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>>46339129
>spells: detect elves
pic very related
>>
I am a GM.

How often do people get their SINs checked?

If you buy a coffee at the C-store. Are they gonna check your SIN? Maybe the cops random ask to check your SIN on the street?
>>
>>46339149
Should I make the power glove a thing a lot of hackers have access to, or the central object of a heist where the runners are trying to steal the "ultimate decking prototype"?
>>
>>46339379

Imagine it as the same time you'd get ID'd with the same levels of scrutiny.

Just using a cred stick? A glance.

Door at a bar? A little bit more of a check

Pulled over by a police officer? Well, that would be testing it.
>>
>>46335773
>>46339129
Never forget: those are 4th ed stats. So, on a skill range from 1 to 7 a dragon has "Sorcery group 12" - that would translate to 24 in 5th ed.
>>
>>46339379
In most places, you have to be broadcasting your SIN, and if you're not and get noticed, cops would show up and start asking questions.

OTherwise it'd be like >>46339417 said.

So in general they'll be left alone about your SIN 'cause, in general, you'r eleft alone about your ID.
>>
>>46339416
It's just custom form-factor.
>>
>>46339322
There's something in Dunkelzahn's will about cheap, smog-resistent plants, so maybe there's an option in that direction.
Alternatively, there's probably something you can do with nature spirits that'll get you magic flowers.

>>46339379
any time you'd need Photo-ID, basically
>>
>>46339474
that does not properly represent how bad the power glove truly is.
>>
>>46339464
broadcasting as it you SIN is freely available on the matrix? So anyone with an AR can read your SIN?
>>
>>46339123
Bump
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>>46339495
I'm trying to avoid the magic angle; my character is the kind of girl who'd take pride in creating and sustaining something natural with her own hands. I just didn't know if there were any gardeners in /srg/ who knew of a real plant I could plausibly use.
>>
>>46339646
from what I understand, the smog in shadowrun is so toxic that new plant life will have evolved to match it.

Like the completely black radiation eating chernobyl mushrooms.
>>
>>46339379

Think of your SIN as apple/google pay on steroids.

Basically anytime you do a transaction or get online your SIN is getting checked.

Most things won't trigger an alert though because your stuffer shack generally doesn't run an extensive background check when you buy a Nuke-It Brand Burrito.

It's like a simple check to see if you have sufficient funds in your back account.
>>
>>46339798
Adding to this, if you have a physical cred-stick and you slot it at the actual location, you probably won't be SIN checked for most things.
>>
>>46339876
Yeah, I think of physical cred stick as cash. And transfering money through the matrix is like your debit card.
>>
>>46339562

Yes actually but it's not like you are just telling people your entire identity.

You are constantly broadcasting the public part of your SIN which is probably some public key.

The Stuffer Shack that you just bought a Soycaf from has a subscription to the Big 10s version of a credit reporting company. When you bring your soycaf to the register it scans the RFID on the cup and your commlink deducts 5 nuyen from your account.

At the same time the Stuffer Shack host knows that the last 3 times you came it you bought some Nicozoom brand Caffeine + Nicotene study aids (because sometimes you gotta stake out the target) so it says that you can buy a 5pak for 25% off today.

You walk outside and check your commlink logs onto ARESnet (because your SIN has an entitlement to use ARESnet) and your AR overlay brings up the local Urban Brawl playoff scores because ARESnet shows that you spend an average of 25 minutes a day watching Urban Brawl highlights. It also has a reciprocal relationship with Horizon so you also log-in to your Social Media profile on Horizon and it shows that you have 3 messages and 25 likes of some link you put up about a show you went to at Club Penumbra last night.

You commlink is handling hundreds of these types of transactions per hour. Most of the time you don't even have to take direct action because your Commlink is filtering out most of the Advertising Spam with your copy of AdBlock2075.

Having a False SIN is pretty much the same thing it's just that you are transmitting fake info about who you really are. 99% of the transactions are probably the equivalent of a Rating 0 SIN reader don't bother checking because the systems assume that you are legit (or they are programmed to not look too deeply).

It's only when you do bigger transactions, or go places you shouldn't, or have a security officer running a deeper check that your Fake SIN is going to be checked Hopefully you have a Fake SIN 4 + all the necessary licenses at Rating 4.
>>
>>46340156
>Hopefully you have a Fake SIN 4 + all the necessary licenses at Rating 4.
Why is rating 4 the gold standard on SINs?
>>
>>46339876
>>46340100

Certified Cred Sticks are basically pre-paid Visa Check Cards and shit like that.

SINless and people who want to stay off the grid generally get paid with loading nuyen on a Credstick which they then use to buy goods and services. Hell some people even pay their rent using credsticks. They also use the Public Grid or they load up their Metalink with a month of pre-paid access to a decent grid.

In these cases you still get spammed with shit because even SINless are consumers but the hosts are assigning a temporary value based upon your Commlink's Grid ID.

You also probably get spammed with a bunch more shit because using the public grid probably comes with a default EULA that bypasses your spam filter.
>>
>>46340264
Best you can get at charecter creation.
>>
>>46340264

Rating 4 equipment is more or less high level security devices which is better or equal to everything but Corp Zero Zones security systems.

The Cop Squad Car probably has a Rating 2 SIN check terminal.

The Front Desk of a Corporate High-Rise is probably linked to a Rating 3 system.

The Security Systems at a Corporate Research Park are probably Rating 4.

Basically you want to have a Fake SIN that is at least Rating 4 as your primary SIN and a couple of burner fake SIN 2s.
>>
>>46340264
The availability of a fake SIN is 3*rating. Max availability at chargen is 12. It is the best you can do at the start of the game without dipping into Restricted Gear.

People will give you different advice for how many of which kind of SINs to maintain, but I like having a Rating 4 as my primary SIN, a Rating 3 as my SIN for criminal work, and a Rating 2 as my "gotta skip town on no notice" SIN. At the very least, you should have a high-rating SIN that you don't touch with criminal activity (beyond what would be expected for the SIN. It's not weird for a grey hat hacker who gets paid to do pen tests on corporate security systems to have a suite of hacked or home-made hacking programs so long as they have the license to use them) and a SIN you exclusively use on the job.
>>
>>46340958

The other thing is that even rating 4 SINs are extremely pricey and you typically have to load most of your fake licenses on there as well so that adds to the cost.

For Samurai and Deckers and Riggers you probably have the resources necessary to buy a decent Fake SIN but you also have to keep in mind that spending 10-15k on a SIN means that you often are going without on some other part of your build.

Awakened are almost always dirt poor and typically burning 10 karma to get 20k worth of gear and a single rating 4 SIN basically nukes your budget.

So really you have infiltrator and face types that are constantly having to deal with security types during the planning phase that need multiple SINs and even then they are going to want to keep their expensive SINs more or less clean because burning a SIN or two can eat through your budget fast unless you have a Monty Haul GM
>>
>>46340264
Generally Characters get rating 4 fakes at chargen (rating 12F, max you can go without getting black market connection or restricted gear), and fakes generally spiral into over budget territory at rating 5 or 6. If you have the means and the connections to get a rating 6 SIN (you are not getting rating 6 SIN's on the cheap from a new source, right chummer?) by all means go ahead and pick it up for yourself and your friends

Just make sure
1. You log SOME activity on all your fakes, a totally blank SIN is suspicious no matter what the rating
2. You have at least 1 rating 1 or 2 backup for casing your target / as a spare throwaway
3. Don't have more than 1 SIN slotted into your commlink at once, it would invoke scrutiny from a cop / guard for them to see 5 ID's that all look like you when they scan your commlink
4. Generally a contact (fake ID maker/ fixer) can get you some fakes for under the going rate cleanly, or get the local organized gang to get you some (generally they consort less with cops than the independent garage forgers)
5. NEVER ask Mr. Johnson for a fake SIN, that's just asking to be tracked by whoever he works for as long as you use the SIN
>>
>>46340390
>Rating 4 equipment is more or less high level security devices which is better or equal to everything but Corp Zero Zones security systems.

Looking at device ratings for that? I wouldn't - those ratings are for gear that doesn't otherwise include a rating in the item entry.

Average lifestyle of a neighbourhood can roughly translate into the fake SIN rating you can feel safe-ish relying on. (Street=1, Luxury=7) Z-zones usually sit on 0, which means you only have to worry about the fuckers who live there.
>>
I can't think of a plot for my campaign. FUCK
>>
What book are AI in again?
>>
>>46341179
>Luxury=7
Too bad rating 7 SINs don't exist
>>
>>46341294
More importantly, why are you translating Street (AKA SINless and homeless) to being representable by a rating 1 fake SIN.
>>
>>46341294
That's doesn't really matter if you're following the game rules.

If you're are at a rating 7 place. They will roll DP14 and the threshold is your SIN's rating. So technically they could still fail.
>>
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>>46341197
Megacorp is doing something evil. They've offered you a lot of money to help. Y/N?
>>
>>46341213
Data Trails

>>46341197
Some faggot stole a bunch of money from your PCs. Track him across the world, going to different exotic locations each time you get a clue, ending with a pitched climactic battle at the faggot's hidden lair.
>>
>>46341197
Attempt to do runs during an outbreak of bugspirits or CFD or something, fight more and more desperately for your pocketbook and survival until you can get an extract from the quarantine area.
>>
>>46341179

Nope, security is cool and all but who the fuck is going to want to deal with a full biometric scanner check just to get into their apartment each day.

Basically unless you are living at High or Luxury most apartment complexes are going to be reliant on the type of scanners present at Rating 3.

It's basically the following:

Do you have a valid SIN? Yes
Do you have an apartment in this building? Yes
Do you have access to this floor? Yes
Is this your apartment? Yes
Is your rent paid? Yes

Basically your commlink is verifying that with the building security system. Because you don't want some street punk stealing your shit you probably have to put your thumb on the screen when you go to the front door as a verification of your identity vs the thumb print on record with your SIN.

Yadda, yadda. The doorman at a nice building is probably got an AR imagelink on his glasses which is showing him a your photo ID and some basic information as you enter the building.

Facial recognition software is probably verifying your identity as you wait for the elevator, etc.

All easily doable at SIN 3
>>
>>46341458
The contact who helps you track said faggot is a prematurely balding, energetic Caucasian man in a bright blue suit and loud tie, known by the street name 'Rockapella'.
>>
>>46341341

He's doing head canon obviously.

Street is SINless, Squatter is probably SINless as well.

Hell even SINless can probably maintain a low lifestyle they just gotta pay for everything in certified credsticks which gets because you are probably working the shadow economy and aren't getting paid in Nuyen.

Medium is probably where you even begin to have reliable security on housing. Low and Squatter likely depends on paying the local gang or syndicate protection money so that they don't break in and steal all your shit everytime you leave the house.
>>
>>46341601
I don't get the refference
>>
>>46341120
Another good reason to keep your pricey SIN crime-free is that, despite the fact that Shadowrun is a game about professional criminals, the majority of your time is going to spent doing perfectly legal if not entirely socially acceptable stuff. Asking around about a gun-show vendor, running matrix searches, talking people up at a bar, and taking secret pictures of people in public places aren't illegal. Some of those things make people uncomfortable, but none of them involve breaking the law. Sometimes you have to go into an airport for reasons other than smuggling. Sometimes there is a perfectly good reason for Matrix security contractor Masaru Toujou to be in a highly-classified corporate research lab. Did Toujou make a big show of doing a shitty botnet hack against that lab last night and then hack the head of security's commlink to make him the go-to security audit guy? Absolutely. Is Toujou just casing the lab so he and his friends can do a run on it with fake SINS? You know it. But at that moment, Rating 4 fake SIN Masaru Toujou has a perfectly legal reason to be at that lab, and it kind of behooves the guy for that fake SIN to hold up to scrutiny.
>>
I like starting out pretty street level.

Local Property Management company just got bought out by a A corp and this corp wants to improve profits by increasing rents at underperforming assets like a local Apartment complex that mainly caters to Low lifestyle renters.

If the Middle Manager in charge of this property can get out all the poor residents (many of whom are orks) he can earn a nice bonus. He's been able to get out some of the residents using legitimate tactics but some of the residents are working together to form a renters association to complain about shit like no trash pick-up for weeks on end and it's looking like his bonus is going down the tubes, or he might even be fired.

So he "contracts" with a local gang through a Company Man at his job and this gang has been harassing the residents. Extortion, etc trying to get the residents to vacate. It has been working for the most part but the last few hold-outs get in touch with a Fixer that one of them know and offer a job to get rid of the gang.

Mr Johnson is one of the renters and he wants the gang chased off and evidence of who hired them.

This can basically turn into a 3 session mini-arc.

Session 1- Find out about the gang and deal with the lieutenant and the gangers harassing the residents

Session 2- Gang escalates and the PCs have to deal with the gang on their home turf. Find out that corporation is involved.

Session 3- Run on property management company to find out who is the "bad guy" and maybe get evidence to a local pirate trideo channel. Fight with security guards, etc, Matrix run to uncover evidence, etc.

Manager get fired, residents get to stay in the apartment complex, etc.
>>
Does anyone have that recommended payment for runs or whatever chart laying around?
>>
>>46341918

It's on page 376 of the 5e corebook bro
>>
>>46342274
And is hilariously underpaying the runners.

They can make more money by stealing cars and selling them
>>
>>46342349
Even for rookie runners? Are you sure? An average of 3,000Y-6,000Y seems like good cash.
>>
So how many GMs go with a real city as home base or a Night City/Roanapur so that they don't have to deal with real world bullshit?
>>
>>46342397
I've always wanted to run a game in Night City, but I'm pretty sure the players would kill me.
>>
So, how wrong am I playing shadowrun?

I'm making a character that isn't a decker or adept, not a mage, with no augments.

I'm basically making a normal human trying to push the limits of humanity, using only external technology.
>>
>>46342372
Even for rookie runners. The least expensive car IS 3,000nY

With the base fencing price of 25% of actual price, an Ares Roadmaster nets a team of runners each 3,250nY, and this is before the Face rolls and, hopefully, gets you more money.

Nick a couple cars and sell them around and you're making more money than you would make risking your life
>>
>>46342522
Doing what? It's entirely possible to do it as a Face, rigger, infiltrator, bounty hunter, etc.
>>
>>46342540
>Ares Roadmaster
Isn't that a fucking APC? Just where are a bunch of punks going to nick an APC?
>>
>>46342522
>using only external technology.
Everyone can do that. And has something more. You don't have something more. You are liability.
>>
>>46342585
Ask the face, it's got an Avail of 8 so it's not hard to get your hands on in the first place.
>>
>>46342349

Honestly depends on how many runs that you can make in a given month. I typically assume 1 per week.

If you can average 5k-6k nuyen a week you are paying for your lifestyle in week 1, paying for consumables (reagents, street doc bills, ammo, bribes) in week 2, week 3 is upgrades week, and week 4 is saving for retirement.

Assuming that each run is netting you about 6-7 karma that works out to be a decent return.

Stealing cars isn't as profitable as you would imagine because running a chop shop requires a syndicates resources (or at least a large gang). These guys don't want competition so you can't just show up with an americar and expect a big cash infusion.

If you have a syndicate contact you can probably steal cars as part of your "day job" but it's basically on commission so you are probably earning 5k a week boosting cars but let's be honest it's a easy job so you really aren't earning karma.

But it's a nice secondary gig if you don't want to run a fast paced game. Basically assume that you have 1 large job a month (that gets paid about 5k a week but takes 2 weeks to finish so 10k) and the rest of the time you are fucking around boosting cars, selling shitty paydata to data brokers, setting up magical wards, etc.

Makes for a slower paced game with less karma advancement but still plenty of nuyen for getting shit done,
>>
>>46342610
That's not jacking one, that's purchasing one. Stealing an Ares Roadmaster entails a struggle with whoever the hell owns the thing.
>>
>>46342571
Doing infiltration and combat mainly. I didn't feel like playing an adept again but also adept is really the only thing I like to play.
>>
>>46342459
>>46342397
My shadowrun campaign is going to basically be set in casino zone.
I am not sure how to do this tastefully.
>>
>>46342593
No, that doesn't make me a liability

The Renraku SIN does
>>
>>46342610

>Nick a roadmaster
>likely has 8-10 HTR guys inside of it
>kill the HTR team and then drive it to a chop shop and hope that the Mafia guys don't kill you.

Yes you can spend all day stealing jackrabbits but that's what you did before you became a runner and even then you were paid for shit and lived in a shitty apartment and ate shitty food.

It's not like car thieves or repo men make a fuck ton of money in real life because for the most part you aren't just stealing every honda you see.
>>
>>46342397
Gearing up to run my second session of a story set in Miami. It's pretty cool, to get around RWB I just use the classic "it's the future so ..." to fluff my total lack of knowledge on how Miami looks.
>>
>>46342593
>>46342660
To be fair, if you aren't going 'ware or magic you can just go A attributes A Skills C metatype and play a 7 edge super-competent dude.
>>
>>46342585
You're thinking of the CityMaster. RoadMasters are armoured vans, CityMasters are ARMED armoured vans.
>>
>>46342731
I did that, exept I did B skills.
>>
>>46342725

Miami is kinda fun, I typically assume that in 2050-2075 it's not completely underwater and it's basically a mix of Scarface + Black Lagoon + Burn Notice.

I also like using Havana because I can do the same thing.

Lots of Cartelbros
Some Vory for scary paramilitary shit
Some old school Mafia types
Rasta-orks using cigarette boats to smuggle shit
Lots of Celebs especially BTL porn stars
Ex- Cuban Military types
Spooks
Voodoo shit

Shit's crazy
>>
>>46334295
Alas, but with the fall of the FRG and the rise of the AGS, the mighty Luftwaffe is no more. you might try next door with the Red Air Force or the Armee de l'Air, who have, you know, full sized nations funding them.
>>
>>46342742

Yeah, Roadmasters are still specialty vehicles.

City/Mobmasters are the up armored APC variants that look like the APC in Aliens. Many of which are going to be in the possession of a squad of Knight Errant or Docwagon personnel.

And even if you steal one you gotta disable all the transponders before driving it back to the chop shop or else KE will kick down the doors and shoot your ass for stealing Ares property.
>>
>>46342843
I've got a big Cuban gang running here, along with a load of Greeks and the "local" gang who are basically a west side story gang for the shigs.
This session I'm bringing in the whole celeb factor, with temptation to bring back my old Keanu Reeves the immortal, and bringing up a lot of the ol' fun that is corruption in politics.

For world setting currently Miami is a freehold within Florida, after Florida left to become a member of the Caribbean League. Miami Beach itself is the HQ of a shit tonne of the high up organised crime, while in the more barrens/sprawl areas we've got the Vory moving in after the demise of the old Russian gang.

Fun times in Miami, really.
>>
>>46339669
Or the mostly black fungus found near old world distilleries. It lives on tree trunks and eats airborne alcohol.
>>
>>46343065
fungus is really goddamn fast at developing into terraforming devices.
Take note, shadowrun runners- MUSHROOMS. The face of nature retaking industry.
>>
>>46342843
The good news is that it isn't completely underwater because magic (all by itself) is cooling the poles and keeping the water locked up in ice. In Shadowrun the Arctic and Antarctic are as cool as they were before the 1700s.
>>
>>46342983

Yeah sounds fun.

I typically assume Miami is a freehold as well with the AAAs being moderately hands off as long as nuyen flows.

Government is moderately corrupt with lots of factions at play.

Lone Star has the Police Services Contract
Knight Errant handles a ton of local security
Evo does a lot of Biomedical shit and tends to run most of the hospitals
Neonet runs the local grid
Horizon is big into the local entertainment scene with lots of smaller studios located in Miami
Aztechnology handles a lot of local business but also runs the local prison system

Mob runs a lot of clubs and small hotels
Cartels dominate drug trade but rely on redneck bker gangs and rastaorks to do the transport and distribution
Vory is involved in prostitution and human trafficking

Yaks and Triads are present but tend to be mainly present at MCT and Wuxing compounds.

I'd probably do a Wilson Fisk type kingpin character if I really developed Miami
>>
>>46343255
That sounds pretty damn cool.

I've got Horizon working the mass consumed media too, a big part being the news (thought they're not above a bribe to alter it all)

The local gang do a lot of gun and drug running, with a lot of shipments coming in from Cuba/the rest of the Caribbean and from CAS (mainly the rest of Florida and what was Louisiana.

Having just finished Daredevil S2 having a Wilson Fisk type as a potential employer-come-foe would make for some pretty nice story and game.
>>
Going to reask agian.

Is drone spam more viable in 5E then it was with 4E?
>>
>>46343459

You have to spam the same drones with the same loadouts and it works due to autosofts being on the RCC

But you get a shit ton of things throwing decent dice for cheap

I think, anyway
>>
>>46342540
You're forgetting the nuyen penalties for stolen, damaged, involved-in-crime, etc etc, as well as the situational game changer that is established car thieves and chop shops realising you're muscling in on their meagre profits and getting law enforcement to crack down on them.

No matter how good you are, they can throw more cheap punks worth automatics your way, and there is a quantifiable number of bullets to stop any PC dodging.
>>
>>46343433

Yeah, if I was running a 2075 game I'd probably have Horizon working with a media-savvy AI ala Max Headroom.

Hell I'd even put something like that into a 2050 era game with Headroom being a psuedo AI / matrix ghost that is protecting a resonance pool present in a massive Horizon datafarm.

Horizon would probably run the biggest Media outlet in Miami kinda like the Tribune in Chicago with Trideo/Sports/Music/Simsense, etc.
>>
Is it just me, or should campaigns turn street level for a few sessions when PCs go into hiding?
>>
Speaking of downtime activities, would it be feasible to be a freelance thief? You'd have to know a fence, and probably a fixer if someone wants something specific stolen, but you could pocket all the credsticks you find.
>>
>>46343718
Sounds like a good way to attract extra heat on your ass, and also bore rest of the guys in a group to death.
>>
>>46344306

Well of course my character would only go do side jobs if the run went cleanly and there is no need to go underground. And people are already used to the group being split since eveybody runs around on their own doing legwork phase.
>>
>>46344385
The extra heat would be from the side jobs, not from runs themselves.
>>
How much should a clinic offer on a service where they will pay you if you place a RFID on any recently dead body?

I'm coming up with some ideas for things players can do to accumulate more cash at the expense of possibly leaving a trail other than just stealing things mid-run. Also, ideas towards this end are appreciated.
>>
>>46345305
look around for outstanding bounties and the such.
If youre raiding an Ares compound, look for someone who wants recording of Ares security getting its ass handed to it. If youre stealing a cutting edge prototype, see if someone else wants the inventor or any of his staff dead. Always, always look for someone who wants the exact same (task) job done, and charge them while doing the same heist.
All of these would likely increase notoriety, too. but hey, pay!
>>
>>46342912
Ares Roadmasters are commercially sold to civillians
>>
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Is there such a thing as group-hacking?
>>
>>46334367
Considering his plan:
1) Ends up destroying the world due to insufficient testing if you let him go through with it
2) Involves unnecessary collateral damage for no reason
3) Actually can be perfected if you let APEX work out the kinks
I'd say he's a villain alright. He's in the same vein as the Master from Fallout. A dude who might've had a point if his plan wasn't so poorly thought out and involved so many unnecessarily cruel steps.
>>
>>46334451
Fuck that noise. I set APEX free and handed over Feuerschwinge to it. Turns out that shit saved the Flux State when the corps came knocking, is implied to have taken out Dunkelzahn, and checked dragon power across the world.

Because seriously, fuck dragons.
>>
>>46334690
Nah, man. You just need to watch all the DVDs and read the computers in Harfeld. At that point you can use his dead brother and his oversights when it comes to safety to convince him his plan might be flawed. Which it actually is.
>>
>>46346797
Non-canon
>>
>>46346797
>Because seriously, fuck dragons.

Wrong way around, omae. Dragons fuck you.
>>
>>46346924
Of course it is. Still doesn't change the fact that it seems to end up being a pretty goddamn good decision in that non-canon universe. The corps get rekt, dragons get fucked, and the Flux State gets a power that is on par with one of the Big Ten without the corporate bullshit that comes with it.
>>
/srg/ I have a problem.
How do you make your eyes glow without also blinding yourself because of how eyes work?
>>
>>46347049
Ware. You'd be surprised how easy it is to do shit like that when you don't have to worry about such pesky things as biology.
>>
>>46347013
>>46347013
Tell that to the three dragons that ended up geeked as a direct result of my actions. Even Lofwyr was impressed.
>>
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>>46347049
Eye Light System from 4E.
>>
>>46347049
The obvious fix is to mount the pupil and the lights so there is no LOS between the two, so the glow dosen't get into the eye in the first place. It will only then cause problems when an object very nearby is being liuminated by the eye-light, or if the light is strong enough, when the user looks at a mirror.

Magic is also an acceptable solution, as is having a computer digitally remove the glow between the eye taking in the image and it reaching the wetware.
>>
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I am sure this question comes up a lot in this general and sorry if I'm annoying you. As you may expect I've only just "found" this vg as a source for anything Shadowrun-related despite visiting 4chan for a few years now. Stupid me.

How come nobody anywhere on the entire internet uploaded the 5E books Bodyshop and Parabotany 2075 in German, let alone in English? Are there any sources I'm missing in my research so far?
And how valid is it to supplement these with the 4E books Augmentation and Parabotany?

Thanks in advance.

Picture semi-related. It's the inspiration for one of the first "bosses" I'll be throwing at my players. SL here.
>>
>>46347427
"vg", my god. Beg my pardon. Genuinely ashamed now.
>>
>>46347367
Or 5e. Likely also 3e and earlier.
>>
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>>46347097
Yes, of course. Very impressive! *Sips Martini*
>>
>Have amazing run planned
>New player is joining that session
>Can't use that run because it has those "once per 20 jobs" things like the Johnson betraying the party, and it would set a bad precedent if the very first session had that stuff
>Need to use some mediocre run instead, making this the fourth non-story job in a row

;-;
>>
>>46347808
how about you just lock them in a horror scenario for their first run?
That should be fun, and won't leave a BAD precadent exactly.
>>
>>46347427
In the OP you'll find a Pastebin link. The english Bodyshop (under it's original title is Chrome Flesh) is in the Mediafire folder.

AFAIK there is no 5th ed version of Parabotany aside from the version in the german Schattenhandbuch.
>>
>Johnson has set up a meeting at a night club
>Have chromed-out troll with full-blown cyberpsychosis in party
>Tell people he's the hired muscle and don't have him speak
>He's left outside on guard duty while the rest of the party have the meeting with Mr. Johnson
>Some drunk thug troll tries to strike up a conversation with what he sees as a pimp-ass troll gangsta from the hood
>Please leave me alone.
>C'mon, omae! Where you from? How many trogs you geek?
>Sir, please, I have a job to do.
>Yo, I got this novahot Warhawk tricked out with gold plating, custom grip, all the hottest drek!
>Attempt to get rid of him with a social test
>Cyber-troll glitches
>FUKKEN BEEP BOOP MUTHAFUCKAS!
>Hey, what's your problem?
>40-GODDAMN-4 ANSWER NOT FOUND!
>Yo, omae, why you gotta be like this?
>YOU HAVE TEN SECONDS TO COMPLY, DREK-HEAD!
>That don't even make no sense!
>INITIATING THREAT RESPONSE PROTOCOL! USE OF LETHAL FORCE GRANTED, BITCHES!
>An augmented fist more deadly than a goddamn point blank shotgun slug pulps troll thug's head
>His gang members jump cyber-troll
>Bouncers try to break up the fight
>Lone Star gets called in
And this, kids, is why you don't bother strange trolls.
>>
>>46348063
Ah, I see. And as far as I can tell nobody bothered to scan the Schattenhandbuch yet, am I right?
>>
>>46348771
i haven't see it around either - i'd assume it hasn't been scanned yet
>>
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>>46348794
Okay, thank you very much!
>>
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>>46348255
>>Cyber-troll glitches
these words fill me with terror.
glitches make the game so much fun
>>
>>46348844
That or when the dice just say
>You know, I'm going to get 0 hits.
>On 17 dice.
>For a defense test.
>>
>>46348771
I think someone ripped the game info from it and it's currently on a sub-paste on the Pastebin. Not 100%, though, as I was only given it as "German stuff"
>>
>>46348928
And that is why you always, always, ALWAYS wear armor, trogga.
>>
>>46347049

It's a fairly standard feature of cybereyes that you can just have those kinds of purely cosmetic effects.
>>
i can use the spell "shape (air)" to remove air from all around the target's body. then there is no atmospheric pressure on his body and since all pressure moves from a higher pressure to a lower pressure this spell would effectively pull the targets blood out of his body, pop his eyeballs and so on and so forth.
how could this be crunched up? i think i've seen rules for suffocation before, but this is a little more than suffocation.

https://www.youtube.com/watch?v=86scPKqWFvc
>>
>>46349658
Not QUITE how uncontrolled decompression works, but you've sort of got the idea. Hypoxia and near-instant unconciousness would be the main symptons, as the human body is resilient enough to withstand a drop or raise of one atmosphere of pressure.
>>
>>46349724
when i thought up that use of the spell i was thinking it would take several mins (60 combat rounds or whatever), so it would be more useful as a torture spell (kinda like an air-version of waterboarding), but would it really be near-instant unconsciousness?

>the human body is resilient enough to withstand a drop or raise of one atmosphere of pressure.
what about if i used a pin to prick several dozen small holes in the target's skin, then cast the spell? i assume the skin is the main reason why humans are able to endure pressure changes at all.
>>
Does it make more sense to have the arm with your dominant hand replaced with a prosthetic, or your non-dominant hand? Lightly augmented that aside, just enough to use a smart weapon.
>>
>>46349858
Dominant arm. With the sole exception of being Ambidextrous, always dominant arm.
>>
I want to make a 'feel my hate' mage. Any advice?
>>
Hey how do you but specialization at character creation? Is it free or does it cost one skip point each?
>>
>>46350187
Costs one skill point in Sum to ten/Priority, and 7 Karma in Karma.
>>
>>46350187
A specialization costs one skill point at chargen.
>>
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>>46341640
https://www.youtube.com/watch?v=s1EIUP8tvbE
>>
>>46350232
and I can only specialize in one thing for one skill?
>>
>>46350257
oh god the memories
>>
What kind of handgun would a Red Samurai carry as a backup piece?
>>
>>46350257
I'm too millennial for this to mean anything to me.
>>
>>46350280
At character gen you can only specialize in one thing per skill, IIRC after chargen you can have as many specializations as you want (you obviously have to pay for each).
>>
>>46350298
Semi automatic heavy pistol of some kind, presumably a Renraku clone of the Predator or Ultra-Power.
>>
Anyone got some good SWAT doctor art?
>>
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>>46349805
We're not balloons, omae. Poking a few holes in a guy is just going to hurt him a bit, not make him vulnerable to implosion. Webm not really related but still neat.
>>
>>46350456
Remind me to keep these feet safely on terra firma.
>>
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>>46350494
You think that will keep you safe, omae?
>>
>>46350456
>implosion
i'm not looking for an implosion, if anything it would be an explosion. the higher pressure (relative to the lack of pressure anywhere on the body due to the spell) in the body would push outward in all directions, not inward.
pressure moves high to low, not low to high like you imply.
the idea behind the pinpricks was to damage the major organ (skin) that protects from external changes in pressure.
>>
>>46350318
You've got all the clues: a song, a picture, a name, and a description of a man. Put them together, Inspector.
>>
>>46350318
>Still can't find sauce when it's handed to him on a silver platter
>>
>>46350567
>>46350608
No, I know what it is, it's just that it doesn't mean anything to me.
>>
>>46350549
>the idea behind the pinpricks was to damage the major organ (skin) that protects from external changes in pressure.

That's not how skin works. It's still not going to rip the guy apart. At best the air is going to get sucked out of his lungs, and he's going to go unconscious from hypoxia (if you keep denying him air he'll die of organ failure, but they're not going to get ripped out of his body). You're severely underestimating how dense and fluid-filled the body is. You could skin this poor bastard alive and it still won't pull his eyes out of their sockets, they're too well situated.
>>
>>46350549
There's a lot more holding us together than just our skin. Even with a major compromise to the skin (certainly more than just a few pinpricks) there's still a whole lot of connective tissue tying our muscles together, and holding said muscles to the bone below.
>>
>>46350655
>>46350714
fair enough points, but i don't know if that science would hold up in a vacuum, which was the original idea i posited in >>46349658
>>
as a gm. Am I supposed to show my players my dice rolls and tell them what the threshold of tests are before they roll?
>>
>>46351381
>Am I supposed to show my players my dice rolls
Up to you personally

tell them what the threshold of tests are before they roll?
I wouldn't ever, maybe tell them afterwards.
>>
>>46351381
>Am I supposed to show my players my dice rolls
For things they know about (for example, a security guard shooting at them) yes.
For things they don't (for example, a security guard making a perception check), no.
>and tell them what the threshold of tests are before they roll
No, but give them an indication of how difficult the task they are doing. (For example, you could describe a wall as slick with rain, without many footholds to describe a difficult to climb wall)
>>
>>46351381
It does facilitate the flow of the game if you do both, but it is entirely up to you.
>>
Is Assensing a living being's aura noticeable by the assensed ? DIfferences between mundanes/Awakaned/Dual-natured ?
There is a rule somewhere that even mundanes can feel an astral being "touching" their aura but I don't know if it applies to "reading" auras.
>>
>>46351531
>Is Assensing a living being's aura noticeable by the assensed?
No.

>DIfferences between mundanes/Awakaned/Dual-natured ?
Awakened/Dual-natured beings can assense back. Mundanes are blind to the astral. (Unless they hit the Deepweed, but that's another story...)
>>
>>46350009
Asking this again. Any advice for a combat-oriented 'feel my hate' mage?
>>
>>46351768
Pump up your soak stats, get direct damage spells
Other than that I don't know what to tell you.
>>
>>46351812
no obscure specialty gear or qualites or something? just that simple?
>>
>>46351836
Boost combat sorcery dice pool with Foci and Specialization
Take Witness My Hate
Then feel bad if you actually play them.
>>
A PC gets a free movement every initiative pass as long as it's within the walking rate. Right?
>>
>>46351854
>then feel bad
do they suck, or something?
>>
>>46351861
Yep. Then running takes a free action, and sprinting is a complex action I believe.
>>
>>46351861
No, movement is for the whole combat turn.
You can move up to your walking rate with no penalties, after that you are considered running and need to use your free action for "running"
Example:
I've got 4 Agi, my walk speed is 8m and my runspeed is 16m I have three passes
On the first pass, I move 5m into cover, take aim at a guard and fire a single shot (two simple actions) and then drop the gun because it's empty (free action)
The next pass, someone got knocked into overflow, so I move to give them some medical aid, they're 5m away from me, so my total movement is over my walking speed (5+5 = 10 > 8), so I am now considered running. This means any skill checks I make are at -2, and any attempts to hit me are at -2 as well because I'm running.
I arrive at my teammate and (let's assume I had my medkit in my off hand) use a complex action to apply first aid (complex action), since I already spent my free action on running, my pass is over.
On my third pass, someone has thrown a grenade at us and I decide to GTFO, but since I've already used 10m of my max 16m movement, I can only move 6m away and still take a hefty amount of damage from the grenade.
When we reroll initiative, I'm no longer running and my movement is reset to 0/16m.
>>
>>46351861

Not exactly. Your movement rate is per Combat Turn which is made up of Initiative passes.

You can spend all your movement for the turn on your first pass, but you won't be able to move further in later passes that turn without Sprinting. You're considered running (meaning you need to spend a free action and take a -2 to skill tests) for rest of the Combat Turn as soon as you exceed your walking rate that turn.
>>
>>46351897
In 5e Direct Damage spells aren't very strong.
6 MAG + 6 Spellcasting + 2 Specialization + 4 Foci = 18 Dice (You can get higher if you minmax a bit more).

18 Dice/3 = 6 Hits, Force 6 Manabolt/Stunbolt = 3 Drain
6 Hits versus 3 WIL = 5 net hits on average, 5 physical/stun

or

Force 6 Lightning Bolt
18 dice vs 6 dodge pool = 4 net hits, 10 DP with -6 AP. Average guy rolls 3 BOD + 12 Armored Jacket for 15-6 = 9 Soak Pool for 3 damage removed. Ends with 6 physical.

You have the advantage of always being able to hit the fucker, and having amazing AoE capability (Stunballing a group of guys for 5 stun is great). However, you lose out on elemental damage and actual overcasting potential.
>>
>>46352007
You also have the advantage on fucking up armoured mooks.
When the GM throws in the requisite "troll with 36+ armour" encounter, you can just go "nah" with manabolt.
>>
>>46352039
Shit of course, I forgot something so core.
>>
>>46351897
It's great to have manabolt/stunbolt as a "just in case" thing, but they aren't that great outside of "fighting a brick shithouse" scenario.
Basically, indirect spells are your standard ammo while direct spells are super-APDS.
>>
>>46352007
10 DP ain't bad, Omae; That's the DP of many assault rifles. Its especially good when you remember that elemental damage is good against armor.

Plus, in a pinch, you can always bump that force up to 12...
>>
>>46352405
He's saying that indirect (such as lightening bolt) are better than direct (such as manabolt) most of the time.
Also, elemental damage isn't really any better than normal damage against armour (unless we're talking cold damage but even then cold damage sucks hard)
>>
>>46352477
Looking it over, I only now realize that witness my hate only affects direct damage combat spells, not combat spells in general.
Shit. There goes that plan.

Speaking of plans and stupid mage builds, how much time does it take to summon a spirit? Could I do it in the middle of combat?
>>
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>>46334628
Firewing was a stupid troublemaker, but it was mostly just confused. It had suffered enough for its mistake. I think it's almost more cruel to tell it, "You fucking moron, there are plenty of trees, did you even look?" and then cut it loose like some dumb animal caught in a snare.

APEX was the bad kind of synthetic consciousness. It was born to wreck shit, and giving it a political agenda didn't change that aspect of its personality.

The best part of that game though was that Vauclair's plan would have worked, in the sense that it would have screwed the dragons. Take that you smug lizards and your smug minions. Not so insignificant now. Well, not compared to them, at least.
>>
>>46352514
>how much time does it take to summon a spirit?
Complex action. Simple action if you rush it.

It's Binding one that takes a lot of time.
>>
>>46352533
>Not so insignificant now

Well I mean, I'm not incredibly well versed in my Shadowrun lore but judging by the outcome in the ending where Vauclair wins, apparently they were keeping Horrors at bay.

So, still really significant.
>>
>>46352539
Binding spirits is inefficient, a waste of resources, and generally not worth it, especially if you're gonna use your spirits in combat.
There's no reason to bind your spirits when summoning them works just fine.
>>
>>46352625
You might need to throw more than one spirit into the fray in a tight situation. Having a couple in reserve for when the fecal matter really hits the spinning air circulation device can and will save your life.
>>
>>46352597
From what I assumed, dragons aren't actively keeping them at bay (aside form the big D)
It's just that dragons have a fuckton of magic in them, so when you suddenly kill them you do what amounts to squeezing out a sponge into a bucket. That, in combination with the fact that the virus that Vauclair unleashed was magical in nature, and since most of the metahuman race would be infected as carriers, filled that bucket to overflowing, which is when the horrors made a big splash.
>That one description of an early horror that was covered in nothing but mouths and laughed as it slaughtered the majority of a security team
>>
>>46352684
Yeah, that's still not enough to convince me to actually put points into Binding. If shit hits the fan, I'll simple-action summon a new spirit, and spend edge to boost the roll.
>>
>>46352746
need to be binded to have more than one at a time. think the same thing applies to sprites as well.
Bound spirits also can use their abilities in a non-combat scenario, iirc.
same might apply to sprites and registering, too.
>>
>>46352746
Suit yourself, omae. Your choice, your funeral if it ever proves insufficient.
>>
>>46352597
>So, still really significant.
I didn't mean the dragons weren't significant.

I meant the dragons look down on everyone else as insignificant and wholly beneath them as they play their grand game, hoarding their influence and their golds. Even in the ending, Lofwyr's agent basically says that metahumanity are like bugs scurrying about. Always so smug and superior.

Well I would hope that after what Vauclair almost pulled off, the dragons remember that bugs shouldn't be underestimated, is all. Because for better or worse Vauclair came this close to executing them over a grudge.

And anyway I don't see why people HAVE to lose against the horrors. SRHK seemed to demonstrate that there are ways around them, too.
>>
>>46341197
I'm running one based on the Suicide Squad. Everyone starts with criminal SINs, and a cortex bomb in their head. They're being dropped in to contain an insect hive so hopefully Ares doesn't have to nuke the facility and lose the research data.
>>
>>46352832
Yama Kings are not horrors.
Yama Kings are tricksters you can outsmart, Horrors are lovecraftian beings beyond human comprehension who feed off of despair and torment.
>>
>>46352832
Speaking of Shadowrun Hong Kong, I was really disappointed with the main villain in that one. Not the Yama King, but the evil CEO lady who drove the plot.

Hong Kong was probably my favorite game overall, but after all the effort that went into giving Vauclair a strong motivation and reasonable goals making the main bad guy of Hong Kong's motive building a machine to LITERALLY steal good luck from poor people felt cartoonishly one dimensional in comparison.
>>
>>46352835
AYO HOL' UP OMAE
*smacks junkyard jaw*
>>
>>46352933
Vauclair was definitely the best villain of the series because he falls into "is doing what he thinks is right and, arguably with the information he has, is" territory, wheras the CEO lady is just "doing bad stuff because it benefits her" tier.
>>
>>46352169
>APDS
Armour Penetrating Direct Spell?
>>
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New Thread is up, chummers. See you on the other side.
>>46354286
Thread posts: 339
Thread images: 46


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