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Warhammer Fantasy Battles General WHFB

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Thread replies: 318
Thread images: 86

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Admiring elf butts two: the electric boogaloo yet quality of third party miniatures discussion if fine too edition.

>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Third party Miniature manufactures
http://pastebin.com/CvGaNyrk
http://unsupported-armies.blogspot.com/
>>
>>46158757
>>46158757
>>46158757
Old thread.

Also what the fuck is up with bolt thrower models, even gamezone is charging out the ass for a single one.
3rd party sculpters could have made a killing out of dirt cheap yet presentable warmachines during 6th, 7th and 8th ed
>>
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First for best GW model.
>>
>>46178866
I dislike how well that model could have been done, a greater demon mount shouldn't need to have four heads just to represent the big four.

It also comes off as kinda tacky.
>>
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Posting the actual elf butt picture

because every time I do I think the anon who requested it is forced to jack off
>>
>>46178936
The model has three heads because Drogthar ate three champions of Chaos. The fourth never came because Slaanesh disappeared before could send him.

>>46178866
62%, baby!
>>
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>>46178936
>4 heads

Count again, anon.

Slaanesh is the butt
>>
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>>46178866

indeed
>>
>>46178940
I like your thinking anon.

>the everqueen will never sit on your face
>>
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>>46178995

tho I'm not sure senpai his foot version might be even better
>>
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>>46178991
>>46178989
I'm sure that thing has four heads for each one of the gods.

Slaaneshes head is the penis.
>>
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>>46179004
>you will never even stand in a battle line watching beautiful death dance towards you
>>
>>46179061
>has a picture of herself on her own banner
>that long back miley cyrus ass

Damnit, my with elf boner is gone. How could the CAD designer forget to give his elves that booty?
>>
>>46179216
>How could the CAD designer forget to give his elves that booty?
Becuase GW respect womens rights and says no to sexualisation.
>>
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>>46179291
And now I want nothing more than to make a Witch Elf army with enormous greenstuff asses.
>>
>>46179444
>tfw you have actually started green stuffing witch asses

Really just going to add some volume to them.
>>
>>46179444
Try Ragging Heroes with AoW characters.
>>
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>>46179477
>green stuffing witch asses

That's something different.
>>
>>46179216
It's a tactic they stole from the dwarfs, who used to paint pictures of themselves on their own shields to confuse the greenskins. This backfired when greenskin armies started bringing more boyz to account for these "new" troops.
>>
>>46179061
>has a picture of herself on the banner
Reminds me of that old dwarf king that had his own face on his shield
>>
>>46178076
In the old HE army books there was the Talisman of Loec. It had a few lines of fluff as usual, and iirc it allowed the user to hit first and repeat rolls to hit and to wound during one round of combat at the cost of one wound.
>>
>>46179875
>Needing to trick greenskins
>grimeltharion.gif
>>
>>46180102
You don't have to trick them, but lowering yourself to an orc's level of intelligence out of a sense of fair play is disgusting.
>>
>>46179014
his foot version is one of the lamest models old GW ever produced. on par with old Nagash in my book

just look at those proportions...
>>
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>>46180152
>Artist who drew this is dead.
>>
So, /whfb/ what are you working on?
>>
>>46180152
Know what works best?
Rerolls and fire magic.
>>
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>>46179061
>you will never warm up the Ice Queen
>they didn't even bothered killing her onscreen in EoT
The pain is real
>>
>>46180337

My biggest problem with the End Times, not the ending, but how many forgotten characters or plot lines that weren't included, even ones that were started in the End Times (Skarsnik getting the Skaven bomb at the end of book 4, but then never getting mentioned again, is 1 that comes to mind).
>>
>>46180337
Actually, in the story End Times story she leads a charge against her hated nemesis and his Chaotic host. People thought she died but she actually made it to AoS.

She became the oracle of the people who were strangely very Kislevite (probably their descendants). She committed suicide via Sigmar for reasons that remain her own.
>>
>>46180384
>Skarsnik getting the Skaven bomb at the end of book 4

Actually, that plotline is resolved in the novel.
>>
>>46180395
>interesting character survives the end of the world
>killed off instantly in AoS

Yeah, figures.
>>
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>>46180262
>yfw matt ward still lives

>>46180268
Dark elf army, I still need 40 execs and some bolt throwers, gamezone bolt throwers are catching my eye but are actually more expensive than GWs.
>>
>>46180416

Fair enough, haven't finished that one yet.

Still, lots of other characters or armies barely mentioned again during the End Times.
>>
>>46180440
To be fair, she kinda lives on.

Before she died she imparted some of her icy powers to a Stormcast Eternal who was once her champion before Sigmar took him.
>>
>>46180395
>>46180502
...That does not make it feel much better, but thanks you.
>>
>>46180502
...that's worse than nothing at all.

Fuck Sigmarines.
>>
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So what ever happened to the counterfeit industry?

There were an assload of anons on here importing chinaman products at one point, did GW finally slay the beast?
>>
>>46180657

nah, they just went underground, because literally couldn't handle the demand anymore. I have just ordered a fuckload of Tomb Kings two weeks ago so they are alive and kicking

tells the tale of GW, the only miniature publisher with so ridiculous prices that it is worth recasting their plastic into more expensive resin
>>
>>46180657
No, people just started being smart. Chinaman can't make enough for everyone, especially if you run around spilling his data on message boards for any schmuck who whines for it.

You can still find people here who use import those minis by the bucket, but we just don't talk about it as much. Easier to just point people to legitimate studios for close-enough.
>>
>>46180738
>>46180745
Yeah I never got an email back from them but just assumed I formatted it wrong.

Here's hoping business dies down or he hires some "apprentices" to meet the high demand.
>>
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>>46180790
It's like a job application- they never say no, they'll contact you to say yes.
>>
>>46180574
>>46180616
The End Times short story for anyone interested.

http://www.blacklibrary.com/Warhammer/whfb-qu-re/with-ice-and-sword-ebook.html
>>
anybody got the WFB rulebook? The pastebins only have the RPG books.
>>
>>46181184
Dude none actually plays WHFB, it's dead, fuck off.
>>
>>46181262
I just want to read it fampai

Dont got to be a jerkwad
>>
>>46181262

back to your thread, shitmar scum

>>46181184

https://mega.nz/#!HIBGka6R!YKP2ju_j107yssPIwd8fJldH8rMCpu4YkeojoeXzji8
>>
>>46181287
>I just want to read it fampai
You are in the wrong board faggot, /tg/ supports Age of Sigmar.
>>
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>>46181320
>>
>>46181334
>first AoS touney: 300 players
>9th Age on ETC 2016: 8 games
>b-b-but AoS is dead REEEEE!
>>
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>>46181308
Thank you friendo

>>46181262
>>46181320
>>46181365
WFB-chan is still alive in our hearts
>>
>>46181389
>WFB-chan is still alive in our hearts
Go to whiniseer with your faggotry.
>>
>>46181365
>>first AoS touney: 300 players

dude, I was the one trolling yesterday with the 300 players aos tourney lmfao

did your really fucking believe it haha? especially that I said in the same post that AoS is destroying 40k? man it takes a special kind to be an aosdrone
>>
>>46181451
>did your really fucking believe it haha?
It's still better than WHFB and it's remnants. AoS is popular in UK, WHFB isn't popular everywhere, except small goups of salty grognards like you.
>>
will Skaven be in that Total War thingie?
>>
>>46181669
They should be, skaven are pretty close to GWs flagship video game race right now.

If they're smart they'll spam the fuck out of them.

>tfw no warhammer fantasy warcraft clone
>>
>>46181669
Every single thing in Fantasy will be.

-The Devs
>>
>>46181718
>buy DLC goyim.
>-The Devs
>>
>>46181718
Looking forward to Chaos Dwarves and Fimir.
>>
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>>46178860
Warmachines are difficult and boring to sculpt.

Has to be terribly symmetrically, hard edges only, ect.
>>
>>46181718
In DLC's

-what Devs thought
>>
>>46181732
If you buy any DLC before the Steam holiday all in one bundle, you only have yourself to blame.
>>
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>>46181696
Warcraft would absoultly be more appropriate mechanically for warhammer, wouldn't it.
>>
>I wonder what GW's LotR range is looking like these days
>3 standard infantry figures for £15

Naaaaaaah mate.
>>
phew, just finished assembling my first Doomwheel
totally will be buying a second one, and salvaging half of it for bits
fukken sexy kit
>>
>>46181908
They could be works of art and sell by the tonne if someone had gotten the production costs as low as possible. Gw wants $50 ausbux for a DE bolt thrower and two dudes, aka $200 for the bare minimum needed to play tournies or even casually.
Anyone who can get or could have gotten two warmachines and 4 dudes onto the market for less than $100 has automatic sales.
>>
>>46180453
>>46178860
>>46182122
man, just buy Skycutter bolt throwers on ebay for ~1$ each cut off high elf arms from some (you gotta like it, as a dark elf) and assemble from them any configuration of bolt thrower you wish

with some ingenuity you can get a bolt thrower for $1-5
>>
>>46181952
No.
Warhammer has nothing to do with buildings and resources or buying more troops in a battle.

Plus, Warcraft and Starcraft play by hotkeying and spamming abilities shile twitch-moving individuals.
Total War is closer still.
>>
>>46182010
>four commander figures cost £24

Its bloody crazy. Sometimes I think they don't want people to buy what they make.
>>
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>>46182606
I feel like their target audience is currently the children of millionaires or something. It just can't be sustainable.

Pic related is £151 ($250)
>>
Grand Alliance: Order mentions mortal descendants of old world, or something like that, as well as their cannons.
So it seems Empire is safe for the time being. Possibly even Brettonia too!
>>
>>46183142
>safe

Bretonnia and the Empire will never be 'safe', they will either be canned or changed beyond recognition.

>>46183037
Which is even more ridiculous given The Hobbit had nowhere near the fanbase of the first trilogy.
>>
>>46182163
They're not that common, cheap or great for bolt throwers. Also I need crewmen.

Unless anyone has any idea for bad ass conversions I could do with some spare bits and green stuff from a skycutter bolt thrower?

>>46181952
>>46182269
I dunno about that but a base builder game with warhammer units would be fun as fuck.
>yfw no human armies on release
>skaven, lizardmen, dark elves and dorfs
>warrens, spawning pools, garrisons and holds creating el crappo troops with upgrade trees and special units

If only GW wanted money.
>>
>>46182606
>>46183037

Apparently with The Hobbit the rights became even more expensive or some shit. So it's GW being the huge greedy bastards as always but also WB being greedy fucks with the license.
>>
>>46183328
I bought a few for $1 each

you can use regualar DE infantrymen and do some converting
look up High Elves conversions and extrapolate from that
>>
>>46183037
>>46183213
>>46183374
I personally wish GW had just dropped LOTR all together, replaced it with age of sigmar, released stormturds as white dorf list in fantasy and just condensed armies.
>>
>>46181952
>>46183328
well, there are custom maps like that for Warcraft III, but lack of WHFB models, even custom, means the flavour's wildly off.
>>
>>46183422

They would have had more success with using the LOTR rules for AOS
>>
>>46183422
>>46183494
AoS as a skirmish game in the Old World with LOTR rules would have been far better for GW.

It would not have been an outright PR/sales disaster that shattered wargame communities across the world if nothing else.
>>
>>46183142
-> >>46177910
>>
>>46183665
huh?
how is "they are not discountinuing certain whfb minis yet" is irrelevant to us?
maybe you should stop overreacting?
>>
>>46183732
>whfb minis
It's AoS minis.
>>
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Bretonnians didn't even reach the "last chance" section

They didn't stand a chance. Godspeed you frogs, see you in 2 months in glorious digital format
>>
>>46183755
hm, you should really hook up with that anon from two threads back that claimed that non-GW minis have nothing to with WHFB. you'd find much to talk about, being adherents of diametrally opposing PoWs.
>>
>>46183328
I'd rather a Bethesda game.
>>
>>46183785
Dear God, this 3d models looks even worse than WHFB models.
>>
>>46183755
Shut up, Slav.
>>
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>>46183874
>game is suposed to bring +2000 models in battle
>"hey, why are those guys not as detailed as models from solo linear games?"
>>
>>46183924
Down of War managed to have very detailed models for its time, and hundreds upon hundreds of them.
>>
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>>46183924
Blobfish: Chaos Daemons of Nurgle, or Skyre creation gone wrong?
>>
>>46183924
Dude it wasn't about detalisation, it's more about their common view, Med2 knights looks pretty nice and much better than this shit from Source.
>>
>>46183980
do you see it have incisors or rat tail? no? then it's nurgle.
>>
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>>46183967
>
>>
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>>46183636
There's no reason AOS couldn't have been a success set post end times, so long as warhammer 8th ed continued getting support it could have been the mordheim that actually pushed model sales.
>>
>>46184027
I said
>for its time
>>
>>46183988
>fantasy game
>wanting boring common knights from real world

+ Med 2 looked like shit, take off your mods and nostalgia googles
>>
>>46184017
They might have all fallen off, along with the fur, bones, and muscles. If you rub enough things with warpstone, one of them has got to just turn into a big gross blob of a Spawn, right?
>>
>>46184076
except for incisors or tail. otherwise you cannot readily tell it's skaven which means it's not skaven
>>
>>46184064
>>wanting boring common knights from real world
>muh real world design is bad in fantasy
>>
>>46184058
Games in 2004 looked better than DoW.
>>
>>46184118
DoW looks better than vanilla WoW
>>
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>>46184116
>I don't want fantasy design in my fantasy game!

Bretonnia is litteraly the less fantasy faction of the Old World. At least let them have pimp helmets
>>
>>46184052
GW views videogames and smaller scale wargames as competition to its main product instead of a way to recruit more customers with lower entry costs.
>>
>>46184152
>a RTS looks better than MMORPG than can hold thousands of players at the same time

no way!
>>
>>46184167
>I want muh disney knights and space marines
>>
>>46184191
you realize DoW could see literally about a thousand models on the same screen and run smoothly? WoW started having serious problems at, I think, 100-200. you could never have "thousands" in a single zone in WoW. it just didn't support that.
>>
>>46184211
>"Disney" knights

Yeah sure I guess
>>
>>46184211
>>46184167
>there can be only two extremes
jeez, if only there was middle ground...
>>
>>46184267
>4chan
>middle ground...
>>
>>46184267
And it's bretonnia. They are not 100% common knights, nether full fantasy knights with glowing dragon armors or whatever

They are like normal knights, with original helmet inspired by real ones and blessed weapons
>>
>>46184290
indeed, i should've known better
my bad
>>
>>46184303
>They are not 100% common knights
Most of them are common knights, except of pegasus knights.
>>
>>46184058

that's dark crusade, which is the 2006 version. just some games from 2006: Oblivion. Half-Life 2, Medieval 2. dark crusade had shit tier graphics compared to the real games of that era
>>
>>46184058
>>46184365

Black and White 2 came like in 2005 and looks like 10x better than both Rome 2 or DoW
>>
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>>46184334
He's clearly using 'common knights' to refer to actual medieval knights, as opposed to the fantastical Bretonnian knights with wildly impractical armour. 'Common' doesn't mean 'on horseback'.
>>
>>46184365
if you look at model quality, DoW can hold its own against SC2, to be honest. SC2 has better texture and shaders, but polygon-wise they are pretty close, IIRC.
>>
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>>46184401
>that glorious art
>those details
>that aesthetic
>everything died for AoS
>>
>>46183422
Fuck off, we don't want that shit.

The saddest part about LOTR IS the fact that GW totally starved the 2nd hand market as well as independent game ships from miniatures 90% of models can be bought only from them and nobody else has access to them.
>>
>>46184401
>wildly impractical

Its a transitional plate harness with an anachronistic helmet, there is nothing 'wildly impractical' about it.
>>
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>>46184408
I really doubt that. I imagine SC2 is pretty conservative with its poly count because blizzard has always been that way, but there are how many years between them?
>>
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>>46184529
I was referring to stuff like "Everyone has a sculpture on their helmets that they carry into battle" and, like that picture I posted as an example, "Candles mounted everywhere."
>>
>>46184562
>t because blizzard has always been that way,
Because SC2 is competitive game.
>>
>>46184562
SC2 did some pretty neat job with textures. was interested in modding a few years ago, saw a research into it. SC2 doesn't need many polygons because it can emulate shitton of detail with textures and shaders. fantastic stuff.
>>
>>46184579
how are you supposed to fight at night without candles? oil lanterns are fire hazard. can't hold a torch when holding sword/lance and shield.
>>
>>46184239
Not him, but online multiplayer will have more problems because the game is figuring out what 100-200 are doing accurately while sending/recieving data entirely from someone else rather than your own machine just deciding what random animations a thousand are doing when its only a visualization of basic RNG rolls.

Also, mods fix everything. I expect little from release anymore.
>>
>>46184401
Looks like Withcer + stupid candles.
>>
>>46180237
Aside from the knee pads it's alright, isn't it?

>>46181605
Well I'm in the UK and GW had to ask people to come to Nottingham for their AoS tourney because the expected attendance was very low.
This has never happened before.

>>46183422
LotR, of the big three games, is the most balanced one by far. Cheese is actually quite hard come by, and the rules scale well very well no matter if you use 12 or 100 miniatures (more than 120 and it becomes a bit of a nightmare though).
If anything, they should have supported it more.

>>46184239
You don't have much idea about how games work, do you? That comparison is so dumb it doesn't even deserve correction.
>>
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>>46184579
Someone does not understand chivalry.
>>
>>46185060
the head. it's tiny. legs are disproportionately large even compared against body. hands are too short. I'm not even talking about the way he hold his shield, that's a minor issue.
this model is plain wrong.
>>
>>46185088
helm 25 is actually very effective
>archer takes aim
>notices apple on head
>reflexes take over
>shoots the apple instead of eyeholes
brilliant!
>>
>>46185088
And how much of that is actual battle wear? I bet Kingy on the left is wearing the helmet he would wear into battle, and the one with the big gold lion is a showpiece. Bretonnia has always been about being way more ostentatious than practical, just like every other unit where the people have six skulls nailed to their shields or 19 different necklaces.

>>46185060
>LotR, of the big three games, is the most balanced one by far. Cheese is actually quite hard come by, and the rules scale well very well no matter if you use 12 or 100 miniatures (more than 120 and it becomes a bit of a nightmare though).
>If anything, they should have supported it more.

I think it was Priestly's interview with Unplugged Games where he talks about how LotR was more of an experiment with rules, to come up with something that people could buy and play easily to appeal to the fairweather fans the movies would create. However, when the films stopped coming out sales (which had consumed management at that point) freaked out when they couldn't sell the stockpile of LotR crap they had because they assumed that gravy train would last forever.

It was a good game, it had a good run, and I would have been happy to see the line die/get sidelined while they brought those rules to something more useful, like an updated Warhammer Skirmish.
>>
>>46185060
>expected
Here is the problem, expectation =/= reality
>>
>>46185135
The head is just perfect for true scale. Same for the hands. The legs are just fine, his genitals would be quite low underneath the chainmail between his legs. The legs do not end where the leg armor meets the chest armor, they end way sooner.

If anything, the problem with this model would be being rather truescale in a heroic scale setting. But if you don't mind that and aside the exagerated knee pads, I'd say it's very good.
>>
>>46179291
>Becuase GW respect womens rights and says no to sexualisation.
But they hate men judging by the oiled up AoS beefcakes.
>>
>>46185200
LotR was doing quite well at the time, and EVEN NOW it is performing well enough that they have renewed the license and hired sculptors and game designers specifically for LotR. A GW dude was quoted in the one-ring forum as saying that it was performing above expectations.

It didn't suddenly sink when the movies stopped, it sank when they started to increase proces wildly and released War of the Ring, and sidelined classic lotr for a few years till they realised we didn't want to play with 150 model armies but with 40-60.

Nowadays in the UK you have the Great British Hobbit League, which has quite a following, and LotR has been oncluded in the next huge GW event, which name I forgot.
>>
>>46184579
Impractical doesn't automatically mean it's unrealistic.
Helmet crests are part of heraldry.
They were not worn in combat of course but they existed and came in all shapes and forms.
Same thing goes for the horse hair crests on Space Marine helmets inspired by roman and greek helmets. They were a real thing, but not worn in combat.
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>>46181605
You'd believe any old shit, anon, you probably paid crazy money for shit models to play a WIP game that'll be suffering from rules bloat in less than a year from now.
>>
>>46185060
>If anything, they should have supported it more.
With no movies or extra content they have nothing left to sell, the game could have just been dropped from the major three with ease paving the way for a whacky shenanigans AOS.

What else is there to release or expand upon anyway, isn't there like six frodo models out now?

>>46180237
Gw models are in heroic proportions to keep things readable at a distance, true scale models look like shit if you're more than four inches away from them.
>>
>>46185639
>true scale models look like shit if you're more than four inches away from them.
Nope
>>
>>46185526
Romans actually wore those crests in combat though. They were there to make the officers identifiable.
>>
So I am building a legions of chaos army and I was afvised to get a big bus of warriors of chaos.... How big?

Also what other units should I use? I want the army to be strong, but not cheesy.. anything that won't make me auto lose to Wood Elves or Empire really.
>>
>>46186428

'Big' for WoC is more like medium sized, as they are pretty damn survivable with WS5 T4 4+ and depending on the mark 3+/5++ or a further -1 to hit them...

12 is a low sized unit, 18 the usual combat block, and 24 the large, 6-wide frontage to maximize attacks.

On other units, use whatever. WoC has the best internal balance of all the army books, everything is strong.
>>
>>46183967
>down
>>
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How do I Clan Moulder?
>>
>>46186734

go full with throt + a 18 strong rat ogre horde core (skweel included, praying for regen)

then take some abombs so you don't actually just get tabled
>>
>>46181320
I know you're a troll but, you've got to be a special type of ignorant to belive this. The only time the AOS thread sees activity is when people complain about the setting or how shit the modles in a new release are.
>>
>>46186798
>The only time the AOS thread sees activity is when people complain about the setting or how shit the modles in a new release are
Nice imagination but people really discuss models rules and cannot wait for another fluffbook release, unlike "WHFBcommunity".
>>
>>46186886

This is 1/10 m8
>>
>>46186886
>and cannot wait for another fluffbook release, unlike "WHFBcommunity".
Looool
Yeah, guess why...
rofl
>>
>>46185639
Harad, Umbar, Angmar, the Fiefdoms, Arnor, the Iron Hills, Rhûn, the blue mages that came with Gandalf, Saruman and Radagast, the Grey Ports, Forodwaith...

The films left out a lot from the books, and then we have the Silmarillion and several short stories (Turin Turambar! Fëanor! Morgoth!). The miniatures so far only explore the Third Age, and not even half of it. Then you have the Second Age... There is loads of content to explore.

They explored a few of these places, and Harad is actually a very fleshed out army and one of the fan favorites.

>true scale models look like shit if you're more than four inches away from them.
The whole lotr range, sculpted almost only by the Perrys, begs to differ.

>>46186886
Mate, we've gone through three threads in the time you've filled one. And I daresay that you, slavtard, are the single shitposter in our threads.
>>
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>>46186789
Nice, thanks.
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>>46185639
>>46187247
Pic related. I cannot believe anyone would say that this looks bad. True scale ftw.
>>
How small a scale can you play LOTR at? I like the models but christ GW charges silly prices for them.
>>
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>strong enough to oneshot greater daemons
>spent hundreds of years in the realm of chaos
>ruled a batshit crazy civilization for 6000 years
>Armor immune to pleb weapons, only magical attacks can kill him
>tells the chaos gods "fuck you" right to their faces

Malekith is OP as fuck, its a damn shame he always Jobs and loses. I'd rank him as one of the top 5 most powerful Warhammer characters, Just after Beings like Nagash, Sigmar and the second generation slaan
>>
>>46187962
In one of the novels he uses the words of the Old Ones to unmake reality partially.

Yet...its Age of (some random barbarian).
>>
>>46187538
It actually scales really well. You can have a Captain and 20 guys a side and it will be a really good battle. Get one box of whatever you like and a Captain and go to town.
>>
>>46187538
At 500 points, the usual game (750 is the next step, but not as common) has about 30-40 minis per side. If you are playing Rivendell, you might even have about 24.

The forces are organized in warbands, with one hero leading up to 12 warriors. You can have heroes without troops under their command but not troops without a hero leading them. This is usually just a matter of writing the army list, because in most games you can deploy the minis however you want. And even in the ones that force you to deploy a warband together, once the game starts each mini can do whatever it wants.

A 500 pts army can be extremely cheap (Gondor, Mordor, Isengard, Harad...) but as you start to add less common miniatures the prices go up, and god save you if like me you want a Mahud army.

However, the fact that they are cheap doesn't mean that they are bad, Isengard is very, very cheap and is very forgiving, having great statlines.
>>
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>play cata
>die because the retarded elf decides to run forward alone even though he played decent earlier
>die right before the end
>die right before the end again
>die right before the end because only one of my teammates followed me and the other 2 went elsewhere and everyone died
>almost finish the game but the host ragequits because he died even though we were doing fine otherwise
>almost finish the game but the host's computer exploded (I know him) and he hasn't been online since
>almost finish the game but steam had an internal disconnection and the game ended
>mfw
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>>46187538
A box of troops each and a hero to lead them would do for a decent game (of coarse they used to come in packs of 24 so take that in mind). They had a fair few scenarios in the old books that'd spice things up to.

There's still a fair few going around 2nd hand, so keep an eye out for that if you want to save some dosh.
>>
>>46188375
Reminds me of Left 4 Dead.
Be thankful other players aren't playing the Skaven, because that'd be the only mode anyone decent would play.
>>
>>46188284
>>46188296
>>46188410
Thanks guys, I was getting the Uruk-Hai for Frostgrave anyway but its nice to get more use out of minis.

Will probably just stick to the plastic infantry boxes + heroes though.
>>
>>46188046
Sigmar is a god.

In the end, Malekith is just an elf who cries and fucks his mommy.
>>
>>46188651
For a uruk army, just plastics is great. You even have plastic fanatics (although they don't look as nice as the metal ones). I would however make one exception, get about 6 Uruk Crossbowmen (they ar emetal only), they hit hard and are awesome at area denial.
>>
>>46188046
How much cooler would a world be where Malekith, Settra, and all the other top-end and second-order badasses of the late WHFB Era... hadn't defeated Chaos, but had at least pushed with it to incarnate a new world where mortals could become something capable of challenging gods and daemons rather than (some random barbarian) introducing gold-faced einheijar knockoff "order" and creating a setting where factions were largely distilled to monolithic alliances of ideologies.
>>
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>>46188709
Nah, they retconned what made him an interesting character then made him a god too.

Even Age of Sigmar Archaon, supreme god of Chaos, Worfs to mighty shadow god Malekith the scalie hermtaur. But I'd bet if Ulthuan still existed he still couldn't take more than a kingdom and a half out of ten.
>>
>>46188709
Malekith is almost a god in his own right in terms of power, one who was that strong while Sigmar was still just a man. The fact that Sigmar managed to attain godhood before Malekith, Morathi, Settra or Nagash is kind of weird actually
>>
>>46178812
>The medieval worldview is a world where things matter. It is a world where everything has meaning. It makes individuals living under that paradigm much more significant and conversely much less self-centered than in our post-modern paradigm that says nothing at all is meaningful except your most immediate feelings and impulses.
>>
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>>46188873
That's my big thing about the retconning of Malekith; if he was as badass and driven as the last bits of Warhammer fluff made him out to be then he should have steamrolled Ulthuan centuries ago. I can understand wanting to make him seem a bit tougher, but they went too far and turned it into a question of how he ever lost.
>>
>>46188940
Sorry rest of pasta
>WFRP's is a more post-modernist, post-hippie and utterly cynical viewpoint that dominates our current paradigm. You could call it 'apocalyptic' but in fact for reasons I will bring up later that'd be totally wrong. It's just nihilistic. It is the view that is left to us when we are taught that nothing is actually true, nothing is actually worthy of being maintained, nothing can be held up and only naive idiots think anything is worth fighting for, except maybe for tearing down and destroying everything. In WFRP you play the 'good guys' but you actually root for the bad guys. The lords of Chaos are the cool ones, as everyone knows, but more importantly they're the ones who are RIGHT. Law is a sucker's bet. It's doomed. And so all the paladins and heroes who fight for law are basically morons, and this is part of the (civilization-hating) joke.

It's not in any way a medieval view. Or early modern, or enlightenment, or victorian. It is a moral paradigm that can only possibly exist in this utterly spoiled generation of self-hating westerners.

The medieval worldview is a world where things matter. It is a world where everything has meaning. It makes individuals living under that paradigm much more significant and conversely much less self-centered than in our post-modern paradigm that says nothing at all is meaningful except your most immediate feelings and impulses.
>>
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/tg/ How do we fix the Endtimes and the AoS that inevitably followed?
>>
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>>46189024
By obeying /wfg/ custom and pretending it didn't happen.
>>
>>46189024
you don't "fix" a smashed egg
>>
>>46188941
Thing is, Malekith lost because he was insane and his people were as backstabby as Skaven.

Five gates into inner Ulthuan, and he picks the single most fortified to attack every time. Five outer kingdoms of coastline, he only attacks the two fortified positions.
His own mother that he fucks is THE fucking Slaanesh worshiper.
Dark Elves are a race without enough population replenishment that kill their babies on holidays.

Making him the sane chosen of Asuryan who actually has control of his people removes the excuse.
>>
>>46189024
>>46189070
>you don't "fix" a smashed egg
>>
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>>46189145
Exactly. All this stuff about him being the True King who has actually been some kind of genius warrior the whole time makes the entire history of the Dark Elves into nonsense. They only work when he is powerful, but not overwhelmingly so (maintaining his position because of his mother's scheming), and a paranoid motherfucker who is mentally 5 courses short of halfling breakfast.

>>46188940
>>46188983
>reading RPGPundit

There's your problem.
>>
>>46188983
I did not get that impression from reading WFRP at all.

Most fans of the Warhammer universe do so BECAUSE things actually matter and because the good guys can hold back the darkness for a while longer.
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Hell isn't the whole basic premise of WFRP2E that Chaos just lost hard but that there is still a lot of work to be done for adventurers?

The world is heavily flawed but there is a lot of opportunity for the players to do something about it if they want. Even if its just taking down a single cult or corrupt noble.
>>
>>46189024
1.) Ignore all of Endtimes. AoS as well, obviously.
2.) Wind back to the Storm of Chaos's ending.

The question is whether we change things so that the conclave of light roflstomped the edgemaster alliance (like happened in the games) or accept the old canon, where Grimgor Ironhide hilariously ganked Fantasy Failbaddon.

We could also have our own canon where Valten and Archaon mutually killed one another.
>>
>>46189451
The guy who wrote both Warhammers said Chaos is inevitable because it doesn't go away. But in Fantasy it can be pushed back every time, in 40k the defeat already occurred because the setting is Paradise Lost. To out it bluntly, 40k IS End Times 40k.
>>
>>46189697
Whatever happens Valten surviving the end of the invasion has a high chance of causing a civil war.

If he dies he is a martyr who can inspire unity but if he lives then lots of people will put their faith before their current Emperor.
>>
>>46189744
Except Huss is dead, and Karl believes in Valten.

He'd pull a Morathi and be his own pope.
>>
>>46188983
Completely wrong.

Nothing matters, nothing can be held up, the darkness advances by inches - and this is WHY everything we do matters.

If the world has no meaning but what we give it, let's give it a glorious one.
>>
>>46189024
By not blowing up the world and turning 9th edition into a post apocalyptic setting. A Mad Max/ Super Mordheim WFB would be cool.
>>
>>46189697
My personal belief is that storm of chaos would be best if valten slew archeon in a duel, dying from his wounds shortly after.
>>
>>46189697
Storm of chaos was trash too, with a bunch of factions left out the main action. The fact that no one important died except valten was ridiculous considering this was the battle to decide the fate of the world.

They should have made the end times into the new Storm of chaos, though much better written and without all the dropped plot lines and missing characters. This could have been spread out over many books over a span of a year or so. In the end, chaos has to lose and get beaten back. Ending is similar to storm of chaos, with everyone decimated but still in good enough shape to rebuild.

After this, they should have set the AoS replacement a few hundred years after the "end times" kind of like how "current" warhammer is set a few centuries after the great war. It would be called Age of Sigmar not because of sigmarines, but because Sigmar is free from the Vortex and actually presiding over the empire pantheon. I would assume this means he can take a more direct hand in helot his empire
>>
>>46189451
They just - literally - said "The lords of Chaos are the ones who are RIGHT". I'd put down the odds somewhere around 50% that either the post is bait or the poster a "2edgy4u" teenager.

Good things clearly do matter in WHFB. Likewise Chaos does suffer setbacks, sometimes major ones at that (the SoC campaign's ending left how many tens of thousands of Chaos Warriors, Marauders, and so-on dead on the field, how many Daemons banished for centuries / millennia once more, and did what to the supposed Lord of End Times' credibility?).

It is improbable that Chaos can ever be snuffed out entirely (what with the Slaan increasingly dying out / fading, the Elves and Dwarves too exhausted against one-another's forces and the collateral suffered in the aftermath, etcetera), but neither impossible nor improbable that something approaching a life worth living could be made for their people or their people's descendants.
>>
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Am I the only one who liked the stagnant plot?

I feel the point of warhammer isn't that the setting as a whole has a plot, but to be the backdrop for little stories and goings on, like the battles of your band of a hundred mercenaries vs an upstart orc lord and the like.
>>
>>46190527
Ok Chaos players all you need to do to win is touch the castle walls just touch them and you win
>>
>>46183980
you may have mixed up skyre for clan moulder yo
>>
>>46186734
well first your gonna need a whole mess of slaves and two piles of warpstone. huff the entire first pile and start stuffing the second pile into wounds and additional arms on said slaves. you'll eventually make a creation so horrible it kills you or sells for top warpcoin. profit
>>
>>46190741

No you are not, that's what a setting is for

This whole 'plot advancement' thing comes from the vidya generation
>>
>>46184152
vanilla wow is designed to run on computers made of dreams and tape
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>>46185200
He would would wear the lion greathelm over his scullcap and coif, you don't wear a greathelm over your bare head. Also all those helms seem to be at least passable, the only that stands out to me as impractical is 27 since it seems to be designed to make sure 100% of the sword blows force is directed into the wearers neck and spine.
>>
>>46190771
If the fluff followed the campaign results we would have seen chaos get spanked in a way it never has before, not even AoS. I think I would have liked that better than the very forced "chaos has to win or we're just going to end it retardedly with grimgor" storyline we got
>>
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Dawi own this thread, Thagorakki and Grobbi please go
>>
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>>46189744
>>46190475
>>46189697
My preferred take.
>>
>>46190527
>After this, they should have set the AoS replacement a few hundred years after the "end times" kind of like how "current" warhammer is set a few centuries after the great war. It would be called Age of Sigmar not because of sigmarines, but because Sigmar is free from the Vortex and actually presiding over the empire pantheon. I would assume this means he can take a more direct hand in helot his empire

>Factions. TLDR: Everybody, plus Kislev and Chaos Dwarfs.
>Empire of Sigmar. One of two factions spawned from old Empire. Keep the tech but lose the detachment system in favor of prayers/miracles and are overall more elite and WAY more religious
>Kislev. Breakaway state from the new empire that absorbed a lot of its non-sigmarites. Very russian, picked up the few low-end troops Empire lost as well as detachments. Supplement their top end with bear cav and some icy and/or russian flavored spirits and monsters, possibly sharing a couple units like Yhetee with OK
>Brets. Mostly unchanged, but pick up some spirit stuff
>Dwarfs. Unchanged, as dwarfs ever are.
>Chaos Dwarfs. Imported from Forge World as a legit army
>High/Dark/Wood Elves. Keep separate armies because otherwise their force would be a nightmare, but Wood pushes a greater focus on forest spirits.
>Tomb Kings. Unchanged because Settra Does Not Serve, Settra Rules.
> Vampire Counts, probably renamed because Nagash is kicking around as their top dog, not any vampire
>O&G, unchanged
>Ogre Kingdoms, unchanged
>Lizardmen... man, all these guys that can keep doing what they're doing.
>Skaven mayor may not get Great Horned Rat in Slaanesh's chair, if they do they get some daemon-y stuff
>DoC, still in the Warp
>WoC... loses a lot of the Daemony stuff for more focus on the mortal barbarians, since Chaos got punked. Still has it, but it's rarer.
>Beastmen. Still Exist
>Maybe pull in a Cathay/Nippon army later on to drum up excitement over a new line.
>>
>>46190886
Not really. Battletech had plot advancement.

Your mileage may vary on that being good or bad.
>>
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>>46192943
>>Brets. Mostly unchanged, but pick up some spirit stuff

We don't need no poncy spirits, we've good steel. Honestly, leave Bretonnia alone on the magic front, they don't need any changes.
>>
>>46192945
Hell, Traveller had a metaplot. Fucking RIFTS had a metaplot. That anon has literally zero idea what's going on.

'Plot advancement' is not a bad thing; it gives you a chance to switch out characters, maybe bring in new units and see how it goes. The problem is GW was terrified of actually making things different, so they abandoned everything before it had any momentum.

SoC is a perfect example of an event that could have totally changed the rules of the game, but everyone survived save the character they introduced for that campaign, and they ignored what happened until they could retcon it away. After all, why set up an apocalyptic scenario, railroad it 90% to completion, see it fail after devastating half the Empire, then try and tell a new story based on that? That's crazy talk.
>>
Can someone point me to a digital copy of First Edition Necromunda please? The 40K krewe isn't sharing.
>>
>>46191341
Anyone ever try writefagging it?
>>
>>46193109

He is actually right. This whole crying for plot advancement thing came like 10-15 years ago, before that noone cared. There were games that were doing it (L5R did the whole thing 20 years ago), but it wasn't something people cared for.

I'm not sure about the correlation with the video game generation, but generally that time was the start where that industry started to build sequels and franchises. I mean there plot advancement served a purpose, as they could make warcraft 3 and diablo 2. But really there is no need to advance a plot in an RPG setting, you can easily introduce new characters without that. You'd be surprised how many new characters came to the tabletop as well from 5th to 6th without any plot advancement whatsoever. They even had like half their world unexplored.

Well, Fantasy got their plot advancement, see how people liked it. Age of Sigmar has nothing going for it but the plot advancement, however it is pretty moot when you don't actually have a setting behind it just a piece of badly thought out mish-mash.
>>
>>46187438
And the best things that LoTR looks better in any scales, as massive battles and single models.
>>
>>46192990
Tell me you'd actually mind a rare unit of Spirit Knights that function like a 0-1 unit version of Green Knight.
>>
>>46192943
Cathay or ind or araby would actually be pretty fucking cool from what little we know of them
>>
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>>46193328
>>46193109
>>46190886
>>46190741
It wasn't a stagnant plot, it was a timeless setting.
Also I have never seen someone complain about the "plot" who was under 40, it's always grognards who whined about the plot not advancing, lazer guided cannons and how unrealistic it was that only the first rank of a bow unit could fire.
>mfw they never just deployed their archers as two smaller units right next to each other.
>>
>>46190741
>>46190886
>>46192945
>>46193109
>>46193328
>>46193524

If they wanted the plot to advance at all, it should have happened in real time. 1 Year here is 1 year in the setting. Could have things like Karl Franz getting older and needing a new Emperor to lead the Empire. Having the older heroes die off slowly and introducing new ones for their new models. The global campaigns of old could come back and influence later ones, like the hunt for a magical item ends up with like the Dwarfs getting some ancient thing that in a later campaign maybe they lose a battle to the Orcs who loot it and so the magic item moves around the army lists.

Also opens up the possibility of current games, historical games, and even current vs historical. Current would obviously be whatever is happening now, historical could be like 10 years from now Karl Franz is no longer the Emperor but in a historical game he still has rules, is the Emperor and available for use. And then current vs historical could have the current Emperor whomever vs the historical Emperor Karl Franz.
>>
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Trying to get into the deeper lore, are there any notable Chaos Dwarf anecdotes? I love the look but there's a distinct lack of character besides "bulls", "evil", and "cool hats". Something like a noteworthy campaign or a funny character moment, just something to differentiate them from standard Dwarfs.
>>
>>46190527
In the new setting, I say limit all the typical "bad guy" factions. The Skaven are in the midst of a civil war, the chaos gods are at each others throats in a massive war that rages on in the immaterial and the chaos wastes, and the Greenskins are still being dragged into the centuries long conflict with the chaos dwarf empire ignited by the Legendary Grimgor Ironhide almost 300 years prior. The vampire counts are in hiding, and Malekith was slain/banished in the last war, leaving the dark elves in disarray. The Empire has grown strong, as have their allies in the worlds edge mountains. Bretonnia has prospered too, and relations between the old world and Ulthuan has increased over the years.
It is in this setting that we finally Put Settra Front and Center as the antagonist as he Finally embarks on his great Purge. Age of Sigmar? No, this is the Age of Settra
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>>46194286
Chaos dwarves got precious little in the way of lore unfortunately.
>>
So at 38 points a model, Grail knights are overpriced for what you're getting.

0-1 Rare
Minimum 3 max 12 models
WS5 BS3 S4 T3 W1 I5 A2 LD8
Living Saints (each model acts as the champion)
Grail Vow (immune to psychology, attacks count as magical)
Ladys Blessing (6+ Ward, 5+ Ward vs S5 or higher)
Lance Formation

I was thinking maybe they should be a unit of mini-heroes. So increase toughness to 4 and Wounds to 2, keep the 8 leadership but make them Stubborn so they're similar to Greatswords as an elite unit.

Is that too much for 38 points? Thoughts?
>>
>>46194840
I should also mention, this would be for 6th/7th edition, not 8th (though I guess it could work for 8th).
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>>46194840
By the Lady's watery tits, nigger, do you even realize what you're saying? T4 W2 models that are Immune to Psych would basically never, ever leave a combat, so on top of being basically murder machines on the charge (oh, geez, ONLY 14 attacks from a 9 man lance at WS5 S6, what a WASTE), you want them to be unkillable too? Grail Knights have always been incredibly good. If you want to adjust any unit, maybe look at Questing Knights as needing a bit of help.
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>>46194656
Seems like it was a feedback loop really. Writers didn't write lore because they didn't know what to do with them, and people didn't know what to do with them because there wasn't any lore. Which is a shame, because they're written into the backstory of several different races/factions. They just lack the sort of "gimmick" that makes stuff flow naturally for other factions, like Dwarfs and Grudges...

Did a writeup of Man O War where they had some fluff, and enjoyed the image of a dwarf pulling at his beard over a resilient Elven Fort. Maybe you could rework C.Dwarfs to be about "Curses"? It's something at least. Instead of the Book of Grudges go whole hog on the Babylonian/Mesopotamia stuff and give them the "Curse of Zag-Urabi", a scroll the size of a hay bale that contains an uninterrupted string of hexes, swears, oaths, and foul language uttered by the Priest Kings. Have the recurring theme of the Chaos Dwarfs be that gods and demons have cursed the shit out of them over millennia but the stubborn determination of dwarfs has them curse them right back. Dwarfs aren't supposed to leave the World's Edge Mountains so the C.D.s get cursed to be vulnerable to magic. C.Ds write down "fuck you grungir" and do it anyway. Sorcerers are cursed to turn to stone, so they chant "fucking cocksuckers" and get minions to lug them around. Daemonsmiths are cursed not to touch iron or steel so they chop off their hands, tie hammers and tongs to the stumps and carve "suck it chucklefucks" into their axes.

...eh, needs work.
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>>46180502
>To be fair, she kinda lives on.
> interesting woman replaced by boring man that is given her powers

Couldn't even make this shit up.
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>>46195232
Oh, and one last thought before bed. The Ziggurat of Zharr-Naggrund is essentially the Tower of Babel, where the Chaos Dwarfs build it to someday march into the heavens and kill the Gods for being such assholes. The reason it's a pyramid is because that's the only shape that the gods can't knock over (after toppling the last 34).
>>
>>46195144
2 wounds might be too much, I agree, this is why I'm throwing the idea out there to be discussed.

I still think toughness 4 (to represent being tougher thanks to drinking from the grail) and stubborn (because they're elite as fuck) is good though. Thoughts?
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>>46195859
Stubborn calvary are a pain in the ass.

Grail knights are also pretty good at the moment anyway.
>>
>>46195280
What fluff is this from?
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>>46195859
T4 is something that I would say alone would give them a definite, visible boost and if your group is okay with it, run it. For sure, 38 points in 6th certainly didn't get you what you got for the same amount by the end of 7th Edition. Don't forget, though that the next closest equivalent in Blood Knights is 55 points a model for:
M7 (-1 for barding) WS5 S5 T4 W1 I4 A2 Ld7
Granted, Blood Knights have Frenzy and can gain models back with magic, but they're slower, have only one higher strength, and lower initiative. No ward save, no magic attacks, no ward save, no nothing. Grail Knights are positively amazing; being that 6th was fairly balanced compared to late 7th and pretty much all of 8th, it also meant that they still would die if they received a charge.
HAHAHAHAHA OH GOD, GRAIL KNIGHTS NOT GETTING THE CHARGE, THAT'S A GOOD ONE!
>>
>>46188873
Archaon lost a single battle to Malerion in the Clandestine War. Archaon won the entire war and forced Malerion into hiding.
>>
>>46196078
Follow the links.
>>
>>46189609
Yup. Post storm of chaos. There are still wandering chaos and orc warbands, tons of displaced refugees, surviving places that have had manipulative and vicious douchebags take control, and tons of people trying to make their way and fortune through it.
>>
>>46195998
It's a fluff thing, it's strange to me that something so obviously elite like the Grail Knights wouldn't be stubborn while Greatswords are.

>>46196166
I've always viewed them as the "good" counterpart to Chaos Knights, especially when their points costs per model are so close but the Chaos Knights are clearly better.
6th Chaos Knights - Core 33points/model
M7 WS5 BS3 S5 T4 W1 I5 A1 LD8
Upgraded for +12 points/model gives Chaos Armour (total of 1+ save) and +1 attack
Mark of Undivided (re-roll failed psychology tests) can be traded for one of the following:
+50 points Mark of Nurgle (cause fear)
+45 points Mark of Khorne (frenzy and +1 dispel dice for the pool)
+20 points Mark of Slaanesh (immune to psychology)
+20 points Mark of Tzeentch (+1 power dice for the pool)

7th Chaos Knights - Special 40points/model
M7 WS5 BS3 S4 T4 W1 I5 A2 LD8
Have ensorcelled weapons for +1 Strength (so they're S5, also counts as magical)
Cause Fear
Re-roll panic tests
+5points/model for ensorcelled lances (+1 Strength, +3 on charge)
Can take the mark of:
+20 points Tzeentch (6+ ward)
+30 points Nurgle (units suffer -1 to hit in shooting and CC against them)
+30 points Khorne (frenzy)
+40 points Slaanesh (immune to psychology)
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>>46195280
Interesting Catherine The Great replaced by a golden Cyberman you mean.

No, seriously. The Ground Marines are totes fucking Cybermen.
>>
>>46196170
Its his first ever defeat in canon.

That's Worfing, or as close as GW will allow their Sue to be.
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>>46196539
I think your post demonstrates though precisely how 7th Edition army books really introduced a kind of bloat that was disproportionate loads of abilities for the same cost as older armies' less effective units. The 6th Ed. Chaos Knights definitely fit quite nicely next to Grail Knights, with some adjustment here and there accounted for by the fact that other units in each respective army also take on or relieve the burden of the points system. (See: Knights of the Realm vs. Knightly Orders; one has a ward save you have to basically forfeit and the other does not, but they cost the same)

For example, while I think that Questing Knights are one of the weakest options in Bretonnian armies, I don't think they are by any means bad. I love the army book, and I have at least one unit of every model in their range, including Mounted Yeomen (whom are hideously underrated) and a hefty Grail Reliquae, and there is literally not a single unit I would say "never take". I can't say the same for The Empire or Orcs & Goblins, 6th OR 7th Ed! One of the things that was a huge appeal about Bretonnia from a gaming point of view was that despite some units looking lousy on paper, they prettty much never seem to underperform. Maybe I was lucky back in my day, but I definitely went out of my way to make fluffy, sub-optimal lists. Grail Knights are fantastic, so much so that I'd often eschewed them to avoid min/maxing. Pegasus Knights always filled the "tough bruiser" staying power knights for me anyway; Grail Knights are there to punch hole in your enemy's line so hard that there is no Death Star unit hard enough to take it. In my experience, none ever could.

Having Grail Knights lead units in Errantry War lists was just too god damn fun to begrudge them anything anyway.
>>
>>46196795
>Its his first ever defeat in canon.

nah, It'stated that it was among his rare defeats.

Archaon may lose battles but he never lost a war. Because he is a good guy, and good guys never truly lose.
>>
>>46196841
Entry war list, best list. It's what I normally played as Bretonnia.

And while I agree with you, I still feel the Grail Knights were a bit lacking for that point cost. Maybe increasing their points slightly to 40 or 42 points/model might help sell the toughness 4, stubborn thing better.

Questing Knights were another I felt always lacked a little, but at 28 points/model it wasn't a big deal.
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>>46180268
planning some Glade Guard conversions and what bits I'll need for them.
was a fool, assembled them all from regular bits in regular way, so they now all look bland and boring. gotta add some personality and fantasy stuff now.
>>
>>46178940
Is there a non edited version hanging about somewhere?
>>
>>46195232
>>46195457
Damn my nigga this is sweet.
However as far as I know Chaos Dwarf society resembles the battle between Assyria and Babylon, the prior being a Warrior Society (Overlords) whilst the latter being ruled by Priest Kings (Daemonsmiths).
>>
Is Age of Shitmar popular? Do you think it will have staying power?

Why the fuck do people like it?
>>
>>46197323
>first question
no idea, why would I care?
>second question
no idea, why would I care?
>third question
no idea, why would I care?
>>
>>46195457
real reason behind building tallest ziggurat in the world
>"Who's short NOW?"
>>
>>46192639
we'll take this thread from beard-things like we took almost everything else from them. yes-yes.
>>
>>46188809
you know, if they were called Einheijar and had at least some of that nordic/germanic vibe, it wouldn't be so bad. well, still would be bad, but a bit less bad than it's currently is.
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Do graveguard count as skeletons? Can you raise them beyond their initial numbers with master of the dead?
>>
>>46197514
obviously not
>>
thsi thread is so dead it's holding one of Nagash's books on his mini
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>>46197459
>eye level is a big thing between castes of CDs
>you literally have to look down on your inferiors while speaking.
>this is why bull centaurs are so privileged.
>CDs will actually build platforms to stand on before negotiating with Warriors of Chaos or Ogres.

>>46197314
The idea is less about rewriting CD fluff as it stands and more about finding a common thread on top of it all to help characterize both race and individual. Which in this case is "CDs always make terrible terrible decisions they are punished for, but are so fucking stubborn they make things work anyway. The #1 way to make sure a CD does something is to say they can't do it. They'll cuss and swear the entire time, but by Hashut and all his minions they'll prove it can be done or die trying."
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>>46196841
>>46196979
>Errantry war list

Are these negative modifiers to Impetuous tests cumulative?

All charges all the time id so.
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>>46197923
Yes they are, only way to pass them sometimes is to roll that double 1.
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>>46197923
You better believe it. Fighting undead? Welcome to needing snake eyes to not charge!
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>>46198141
>>46198120
>>46197923
>not charging at every opportunity
do even errant?
>>
>>46198171
I was just clarifying, you damn well know I charge at every opportunity, to hell with the odds, full speed ahead!
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>>46183785

for fucks's sake man....Brettonia is gloriously alive and better than ever in 9th
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>>46198171
Yes, and it can lead to sad, sad days. Many years ago...

"Errantry War, eh?"
"Yup!"
"And that unit right there has your general?"
"That's the one."
"Let me just put these wraiths riiight abooout here."

One combat against ethereal, great weapon wielding monstrosities later and they were gone, with my General in tow. Hilariously, a block of Men-at-Arms stayed, with a Damsel who survived multiple(!) turns of a challenge against a Vampire, but it availed me nothing.
>>
>>46184444

everything is alive anon friend. Just play 9th.
>>
>>46189697

with you all the way good sir.
>>
>>46198250
>>46198271

>>>46177910
>>
>>46198294
hey, Slav, still around?
>>
>>46198250
>better than ever

Then why can they not pray to the lady?
>>
>>46198311
we all must lose something to gain something

my Skaven warpfire thrower can no longer run into my own unit before exploding, and Doomwheel no longer uncontrollably shoot at whoever is nearest, but I'm not compaining.
>>
>>46198351
>my Skaven warpfire thrower can no longer run into my own unit before exploding, and Doomwheel no longer uncontrollably shoot at whoever is nearest, but I'm not compaining.
>literally taking the random fun away from skaven

I'll stick with 6/7th, thanks.
>>
>>46198257
One time my Damsel jumped off a tower and survived a S10 hit, then charged a Chaos Sorcerer the next turn and clubbed him to death. Funny how dice works sometimes.
>>
>>46198383
well, it still explodes. just less spectacularly

on the plus side, I can now place BSB in the middle of the unit where he cannot be attacked (and cannot be challenged, because skaven), which is awesomely skaven feature.
>>
>>46198351
>we all must lose something to gain something

Defeatist bullshit. That is like saying O&G players should be okay with losing animosity.

If flavour will be sacrificed for balance then you might as well play KoW.
>>
>>46198582
ahem, didn't O&G players HAAAATE animosity? they whined, they cried, they hated it, but it's bad it's gone?

>If flavour will be sacrificed for balance then you might as well play KoW.
there can only be two extr... oh fuck it, /tg/
>>
>>46198685
No, most of the ones I spoke to liked it.

And yes actually, I am not okay with a game claiming to be the unofficial successor to Warhammer sacrificing any of the flavour WHFB had at all. They should be making the rules MORE fluffy while balancing them, not less.
>>
>>46198582
Agreed. WHFB ought to have some fun special rules. Not Age of Sigmar "Benefits and penalties on out of game factors" Stupidity, but some flavorful drawbacks, side-grades, or sources of randomness that determine the character of the army, like Brets choosing to spend the first turn kneeling down in prayer to get their blessing, or everything Skaven build being capable of going wildly out of control. Or Animosity. These things aren't impossible to balance with, and the effort is worth it.
>>
>>46198714
>everything Skaven build being capable of going wildly out of control
well, it does all explode and stuff. it just doesn't run into random direction sometimes.
>>
>>46198582
>>46198685
>>46198707
Animosity is dumb. The chance that your unit will literally sit there and fight amongst themselves when the enemy is clearly in front of them is something they would not do, and I can't find a single instance of it in the fluff either. Off the battlefield, before or after a battle? Yep, plenty of animosity, but not during the battle.

A different rule needs to be in place to give the Orcs and Goblins an unruly mob feeling, similar to the Impetuous test that Knights Errant have in an Errantry War list. Needing to take a leadership test to restrain themselves from going after the nearest enemy is far more Orcy, but it doesn't really do a good justice to Goblins.
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>>46198908
>Needing to take a leadership test to restrain themselves from going straight away from the nearest enemy
how about that for gobbos?
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>>46198908
Animosity was one of the many problems with Gorbad's assault on Altdorf before his wound pained him too much to continue.
>>
Call me too optimistic, but I believe 9th Age team will add flavour in later revisions. What they need now is to set down stable and balanced rule framework and earn reputation as the balanced and the tournament system.
After that they can inject flavoury RNG where needed, once they have enough experience with how their system ticks.
>>
>>46198994
Took me a second to realize you switched it around to have them move away rather than towards.

I think it could work. I don't know if walking 2 inches or marching 4 would be better (I'm just using the move cost for turning 180, moving, then turning 180 again to face the enemy because having them face away would at the end of the move would be pretty shitty).
>>
>>46199058
>9th Age
Dude it's dead already, no signs of their activity since ETC and no signs of 9th Age popularity.
>>
>>46199062
make it so
>Over 12" from nearest enemy
move as normal
>Within 12"-6"
must pass a Ld test or cannot end their move any closer to the enemy unit
>Within 6"
must pass a Ld test or can only backpedal with regular speed penalty
>>
>>46199079
did Pathfinder immediately start popular?

here in Soviet Union we have a saying. "Moscow wasn't built instantly."
>>
>>46199038
I guess that's open to interpretation a bit, but I see that as the remaining Ocs (the ones who hadn't yet attempted to cross the marshes) fighting among themselves over which way to try, and not actively fighting in the midst of the battle in the marshes.
>>
>>46199098
>did Pathfinder immediately start popular?
Pathfinder didn't died after few months.
>>
>>46199101
It's possible, but since it mentions Gorbad calling off the 'attack' then I'd think a few mobs didn't get to the walls because they couldn't agree on which route to take to get there so they didn't get a soaker. Gorbad, seeing that a certain amount of his troops weren't fighting, calls to retreat until order can be restored.
>>
>>46199090
>Within 12"-6"
>must pass a Ld test or cannot end their move any closer to the enemy unit
Just to clarify, failing this LD test would mean they cannot move closer to the enemy, but are otherwise free to move normally?

And this:
>Within 6"
>must pass a Ld test or can only backpedal with regular speed penalty
Regular speed being 2 inches?
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>>46199113
9th Age is still in beta. too early to say. it needs publicity and stuff. proper armybooks, like they made for Tomb Kings, stuff like that.

>>46199132
yes and yes
>>
>>46181669
"Eventually."
-Creative Assembly

Honestly a big part of that is going to be figuring out how you control the Skaven UnderEmpire without breaking the strategic layer over your knee by turn 5.
>>
>>46199113
>>46199171
also 9th Age didn't even release their minis yet. when they do, they'll get a spike in popularity.
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>>46199098
>>46199113
Pathfinder was also done by Paizo, who had a track record with taking over both Dungeon magazine and Dragon magazine for half a decade before they did their own thing. 9th Age is done online by a community with no central organization, no money, and basically as a ditch effort to collectively save peoples' investment (including their own) in Warhammer miniatures. Say what you will about Pathfinder, but it was a product of a business that had practice publishing, distributing, and promoting their shit.

I am not trying to disparage the quality of 9th Age or say its adherents are having badwrong fun, but it is a bit naive to say that 9th Age is going to just chug ahead at full steam when there are plenty of other game publishers (and manufacturers) with more resources and experience looking to get a piece of that pie GW dropped before the five second rule expires.
>>
>>46199267
>9th Age is done online by a community with no central organization,

ETC and swedish definitely had a central organization. The problem is they dicked around and let the community have an input, if people who had been developing tourney comps for such a long time had been left alone they could have come up with something amazing.
>>
>>46199300
I think they needed some input though, as designing a successor game to WHFB is a much broader challenge than designing a comp. Missing the flavor rules like praying for blessing is something people are already complaining about, and something I think a comp-maker would be likely to fall prey to along with other forms of excessive uniformity.

But they should have brought in a few extra hands with different perspectives, not every chufflefuck with an opinion.
>>
>>46199267
>but it is a bit naive to say that 9th Age is going to just chug ahead at full steam
I'm not saying it is.
but it has best chances, and it looks better than most competitors. KoW is bland and boring, and it's biggest competitor. others are barely known. AoW system is basically dead (which is a shame, it's cool), Confrontation is remembered by few ancientfags, Reaper Warlord is skirmish, AFAIK, stuff like Hobgolin or whatever it's called, is ain't worth mentioning.
Right now, 9th Age's biggest competition are people clinging to older WHFB editions. But many of them will eventually tire of an unsupported game and they will, at soem point, give 9th Age a try, and many will stay.

9th Age has ETC's reputation behind them, so they'll at least be known to current WHFB tournament community.

>>46199300
They couldn't... yet. You can't introduce substantial changes when you're basically filing serial numbers off. Look - even minor things cause outcry "It's not muh WHFB anymoar."
They will have to copy WHFB for a while and introduce changes slowly and sneakily.

Problem is people want everything here and now. Stuff takes time to happen.
>>
>>46199171
>9th Age is still in beta.
And that's why 9th Age is dead, they should finish work with rules before ETC, now nobody don't care about them already. same problem with AoS, developers just don't fix game when it was needed.
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>>46199344
>and something I think a comp-maker would be likely to fall prey to along with other forms of excessive uniformity.

I think that's a strange point to insist upon, nothing from the swedish or etc teams showed us that they didn't understand flavorsome rules.
>>
>>46199349
>>KoW is bland and boring

I know that this thread is /whfbg/, but I'm really not sure what this apples and oranges shit is that everyone gets into about these games. Alessio Cavatore is one of the guys who penned Mordheim, arguably the most fluffy RNGtastic thing to come out of Games Workshop in the past two decades. While KoW and WHFB are both regiment games, KoW isn't really trying to be flavourful, it's trying to be the thing that WHFB hasn't been for the better part of two editions now: balanced. These are the exact same hurdles that the 9th Age team is grappling with right now, and it's precisely these sorts of things that people are complaining about: the loss of rules that are fun*. Warhammer circa 8th Edition was quickly becoming Talisman levels of "whatthefuckever". That's easy to understand as counterproductive when player agency is taking a hit for Rule of Cool. You cannot have your cake and eat it too. One of the reasons that 6th Edition is seen as a sort of halcyon period for Warhammer is because it was pretty severely "back to basics" compared to the disastrous bloat that led to 5th Edition, both rewarding good play on a strategic level while maintaining a lot of special rules that, while fluffy and interesting, really weren't going to swing games by themselves. Praying to the Lady or Animosity are things that can affect a game, but rarely will they be the sole arbiter to the outcome of a match. Lots of special rules, the expansion of the magic phase, and a return to Herohammer style play (this time with overpowered warmachines and monsters, but heroes too) circa late 7th and all of 8th was precisely the opposite, where no amount of strategic play could save you from the sheer tilt that could occur because of them.

I would play 7th Ed with 6th Ed books for the rest of my life if I could.

*Fun is not universal and may be subjective to the tastes and experiences of each individual player and even each individual game of Warhammer played.
>>
>>46199516
oh, right. because it's the last ETC ever. no more ETCs and people will lose the interest in new systems forever, never again looking at another system that they didn't try last year. got it.


sheesh, why people always act like NOW is the end of the world? it's like people in WoW when I played it "Oh, this expansion sucks." - so what, there'll be another expansion in a couple of years, no big deal.


>>46199540
>KoW isn't really trying to be flavourful
that's exactly what I said, but if you care about nice wording so much, you can stick by your version. different words, same meaning.

>*Fun is not universal and may be subjective to the tastes and experiences of each individual player and even each individual game of Warhammer played.
yeah, sadly
>>
>>46199539

There job was and had been to take the difference out of things. I'm not saying that all of them "didn't understand" but that they're coming in from a perspective that WANTS to minimize the impact and wants to make things equal and/or uniform. The ideal game, among other traits, doesn't NEED A comp system. It comes pre-comped, or "balanced" as some like to say, and when your background is comps and tournament balance you'll probably be focusing on that aspect, asking "how can I make this balanced?". And you need some of that. You're not going to end up with a balanced game otherwise. When you have not just one person but a team working on creating something, though, it's important to get people in who have different perspectives in on it, because what appeals to one clique might fall flat outside of it. You compartmentalize, though, or get a few people with varying backgrounds and you can be on the road to success, because then some people will be asking different questions and coming up with different answers and the two can feed on one another. It stops being "how can I make balance?" and more "How do I balance this?" and "How do I fluff this?".
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>>46199584
Right, so where is the part where 9th Age is the better game despite having less clean rules while being equally less flavourful? Mind you, I don't mean better successor to Warhammer 8th, because my point was that 8th forfeited all merit that 6th/7th built.
>>
>>46199584
>sheesh, why people always act like NOW is the end of the world?
Because it's how industry works, if multiplayer game will be released with a lot of bugs and developers didn't fix them soon the game will be out of interest of players and even if devs fix all bugs and glitches later it will not return people attention to their game.
>>
>tfw third party model companies put up the shittiest sneak peak pictures known to man

>>46199606
>There job was and had been to take the difference out of things.

There job was to make different things mechanically competitive, lists made under swedish and atc were more diverse than anything you'd find in the average FLGS.

>the rest
That's entirely theoretical, in reality the swedes were creative as fuck.
>>
>>46199349
>so they'll at least be known to current WHFB tournament community
And only 16 WHFB players bring their armies on current ETC, 9th Age is pretty alive sure.
>>
>>46199664
>being equally less flavourful
it is miles more flavourful than KoW. Wood Elves got their Aspects and Kindreds back, and can make full Forest Spirit armies, Vampires got bloodlines back (if some got slightly changed, but that's arguable), Skaven stuff still explodes and they even get an item which allows a character move away from first rank, and they can shoot into combat now, Tomb Kings got options to represent barrow legions, etc.
Dwarfs got carried over without losing anything, so did many other factions.
Beastmen got that "ferocious primal rampagers" vibe they always had in fluff but never had in rules, WoC got Chaos Undivided back...


But yeah, Bretonnia losing Prayer (okay, that one hurt, I'll give you that) and O&G losing Animosity (which never made sense in the first place, see dicussion above) sure makes whole game equal to KoW in terms of blandness. Sure.


>>46199737
Read my replies above, I already addressed that.
If they made old WHFB tournament there'd be more players, sure. Players are reluctant to move on, that's natural. But they gotta look into the future, no?
Alive =/= instant success
>>
>>46196979
Okay, its the first time he's ever been shown lose a battle. Same fucking thing.

Point is, GW's god mode cheat character was only allowed to be shown lose to Malekith.
>>
How exactly did the High/Dark Elf exodus to Athel Loren work at the individual level? I can't imagine a Wood Elf would be happy having to share a bunk with Tradition McGriffon and Stabby O'Murderstab.

Not to mention the High and Dark Elves now having to work together after millennia of warfare. Would hostilities remain at passive-agressive levels in the face of The End(tm) or would literal backstabbings and score settling be commonplace?
>>
>>46199834
Also image for illustrative purposes.
>>
>>46199038
The way animosity is depicted in the lore is as something greenskins descend into pretty much instantly upon not having anything to fight, like a horrific swamp march or gorbad's siege. I don't think there are any nonretarded depictations of a bunch of orcs some 60 feet from a bunch of empire soldiers marching towards them and then...they just start beating each other up.
>>
>>46199777
>But they gotta look into the future, no?
Nope, 9th Age lost it's future.
>>
>>46199834
The dark elves were the ones who had chosen malakeith over khaines avater, the high elves were the ones who had rejected a king who betrayed their entire race to draw the warp sword.
The wood elves understood that the entire world was going to shit and that they needed to rally behind a bad ass like malakeith.

Wood elves were already on friendly terms with high elves and appreciated the dark elves tenacity towards exterminating beastmen, since they're very good at it.
>>
>>46199834
I like to think that High Elves and Dark Elves are more similar than either of them would like to admit. Still, it seems strange that they could put aside all their feuds at such short notice.

Wood Elves are weird in that they seem to be the most alien of the three, but they separated a good thousand years after the sundering.
Still, they're all about preserving the land, and that land is shortly going to be toast, so they might as well throw up their hands in exasperation and get on with it.
>>
>>46199834
If it made sense, the High/Dark elves would establish ethnic enclaves in Athel Loren, whether their own settlements or districts within the settlements of the wood elves. In the military, since they're coming from different training backgrounds, Tradition McGriffon, Stabby O'Murderstab, and Hippy VonTreehugger are probably in separate squads even if they get fielded on the same battlefield. Fights are common in public areas where members of the different squads mingle or where integration is forced, but otherwise they keep to their own cliques.

This being the End Times writing, that's probably the one sequence of events that DIDN'T happen.
>>
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Didn't ninth literally just come out with a huge update?
>>
>>46199951
>Tradition McGriffon calls O'Murderstab a treacherous, ruthless, coldhearted sunnavubitch who'd sell out his own mother for a bigger paycheck
>O'Murderstab thanks him for the compliment
>>
>>46199968
just a few clarifications
huge update was on 8th of March

>>46199924
*sigh*
you literally type same things reworded without reading my replies, do you? why do I even bother?
>>
how bad are Longbreads? the models look metal, but that MSPain dorf guide, which is hard to disobey, says they suck...
it's for 500pts force, by the way, so just a small unit.
>>
>>46199834
It was only for like two months before the world ended.
That's like five awkward minutes in their reckoning of time.
>>
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Animosity Azhag.png
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>>46199101
>>46198908
>>46199880
For more on Animosity, from the 6e O&G book.

There's plenty of cases where Orcs get into disagreements and, due to being Orcs, these disagreements are physical confrontations until someone forces the others back into line with violence.
>>
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>>46200220
The problem is Longbreads are all carbohydrates, which should only be about 20% of your army if you want them to sufficiently undergo ketosis. Out of a standard 2000 point list, you might go for the traditional dietary 55%, but it will be at a serious loss if you don't choose healthy Greyfats or make the majority of the rest of the army Ironproteins. At 500 points, you're definitely going to be hard pressed to not have your Longbreads oversized, as even a small unit of them will easily go over 100pts of carbs. Rethink your options for sure.
>>
>>46198385
I thought that's just how damsels normally operate.
>>
>>46200556
Well they ARE Bret nobles, even if they aren't knights.
>>
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>>46178866
>>
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>>46200886
Hummers are still too reserved. Also, make one for the Sturr Dregurrn.
>>
>>46199540
>You cannot have your cake and eat it
It's eat your cake and have it too, not the other way around.
>>
>>46201574
No, the other anon is right.
>>
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How badly did i fuck this up?
>>
>>46200886
>when someone posts your fresh oc
>>
>>46202070
10 warrior units probobly should probobly not have shields

Wars should be 12 or 18 with halberds or 20 or so with shields
>>
>>46201675
If you have a cake you can then proceeded to eat it. If you eat your cake it is no longer possible to have it because it no longer exists.
>>
thew nread

>>46202387
>>46202387
>>46202387
Thread posts: 318
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