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Exalted General

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File: Exalted World Map.jpg (7MB, 2890x1870px) Image search: [Google]
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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition
>3E Backer Core https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Character Sheet & Init tracker: https://drive.google.com/open?id=0ByD2BL6J89Nick41YUk0RUt3YlU
>Just a charsheet w/o permission request shenanigans
https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

/exg/, still not letting these threads die with dignity edition.
>>
>>46157386
To start some discussion, albeit discussion we've already had quite a few times, last thread someone called getting Sorcery a no-brainer for any PC. How true is that in /exg/'s experience? Last game I was in, only one character was a sorcerer, and the other PCs didn't really feel like they were missing out. Sorcery's obviously useful and very versatile, but in my experience and opinion it's not something you'd be a fool to not take.
>>
>>46157435
Only one character has sorcery in my group too. There was some mild interest in having them teach another character, but it didn't really go anywhere.

If I make another character (which is unlikely, having taken Adamant Skin Technique) then I might dabble.
>>
>>46157435
I'm starting with 3 occult and it would be very easy to take sorcery, especially with everything being free and packaged with your control spell. But I have no intention of getting sorcery because it doesn't fit my character, even if it'll be very useful.
Usually I have low standards for what it'd take to be more effective.
>>
If someone met a sidereal and happened to write down their meeting, would arcane fate erase that text or just their memory of the initial incident?
How would someone that forgot the incident react to seeing it detailed in their own hand?
Is this kinda a dr who silence tally mark situation?
>>
for a 5 str, dex, ath solar, what kind of action would it be to pick up a wounded ally?
how many average people could they carry and run away with?
>>
>>46157533
I hope you forgive me for not bothering to check whether I remember correctly, but I'm reasonably sure that records mentioning the Sidereal are also lost or destroyed.
>>
>>46157616
Mentioning them in detail, as sidereals, or would it also erase it if they were just described as some guy?
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>>46157599
>for a 5 str, dex, ath solar, what kind of action would it be to pick up a wounded ally?
Easy enough to not require a roll, unless there are some circumstances complicating things and assuming your ally is a regular, more or less normally-sized human.

>how many average people could they carry and run away with?
Probably no more than two. I mean, he might be able to carry things that weight more than two average people, but he'll have to hold these people somewhere without dropping them, and I don't think he'll be able to do that to very many people.
>>
>>46157599
A Miscellaneous Action. Page 196. One per person, I'd guess You can probably carry about 4 people with a difficulty 4 roll, but after that it gets logistically ridiculous.
>>
So I read in the last thread that apparently 3e might've changed the 25h day into 24h, did it?
What about the rest of the 7day week, 28day month 425day year calendar?
>>
>>46157700
>>46157707
thanks, i was looking for the action type, and assuming roll was easy or unnecessary.
i was imagining grabbing them and tossing 1 onto each shoulder, with 1 in each arm and nothing else carried.
difficulty 4 seems fair for that, the plan is to rescue the party in case we're nearly wiped and i can run away.
>>
>>46157659
1E Sidereal's description of the Arcane Fate just says that "written accounts, diaries and so on will lose themselves just as quickly", after describing how people forget Sidereals. I'd interpret this as loss of written records being as complete as the loss of memories.
>>
>>46157718
Page 73. 24 hour days, 7 day weeks, 4 week months, 15 month years plus a 5 day calibration.
>>
I'm thinking about using Craft as an equivalent to Appearance for written social influence. Should I instead use Linguistics? Should I just abandon the Appearance modifier in this case?
>>
>>46157790
I'd abandon the appearance modifier myself, but if you want to houserule something then that's up to your group.
>>
>>46157790
If you were going for something, it would be craft to make the medium look pretty, just as appearance makes the speaker look nice, but socialise covers their words.
>>
>>46157789
Thank you very much, that means the travel time map works fine and it's easier to convert irl info.
>>
>>46157599
With just 5 STR 5 Athletics? You could lift a mule without even rolling. And an adult mule, assuming an average sized breed, is in the vicinity of six or seven hundred pounds. Get two dots of mighty thews and you're bumped up to lifting a warhorse with no roll, which can be up to 2000 lbs. Get a specialty, and you're into pulling a fully laden wagon or hefting an ox with no roll. The bigger breeds come in at 3000 lbs for Oxen.

So, if your Circle sticks to their diet, you could run away with all of them.
>>
>>46158096
How do you decide the threshold for not rolling?
>>
>>46158129
dicepool/3=no roll required for athletics.
>>
>>46158172
so with a dicepool of 10, difficulty 3 doesn't require a roll, which is lifting a mule.
a mule weighs 900lbs, about the same as 5 average military males, with generous room for gear too.
that checks out, i should be able to grab 4 people in 4 misc actions and get the fuck out of there.

also your dicepool/3 thing seems like a pretty useful shorthand, thanks.
>>
>>46158275
The dicepool/3 means you don't have to roll bit only shows up for athletics, oddly enough. Every single other roll, if there's a chance for interesting failure, makes you roll even if it's just difficulty 1.
>>
>>46158275
I wish the other skills had at least some charted examples for each level, it really gives you some idea of what they're capable of.
Plus a few awareness charms seem to just be made to list those examples.
>>
What do people think of adding a charm that makes strength enhancing charms cost 1 less to activate in combat? As a permanent upgrade to ISE?

Tired of not being able to pull of really cool stuff in combat because of how expensive all the extra dice are.
>>
>>46158768
What about athletics in general for more versatile uses?
>>
>>46158806
Not really interested in versatility, I'd rather add a charm that made ISE a strength based Harmonious Presence Meditation with an option to make it Indefinite.

However, I think Indefinite strength increasing charms are probably out of Solar themes.
>>
>>
>>46157435
Sorcery does have alot of utility but as long as the circle is on good terms with each other only one person needs it for everyone to enjoy the benefits
>>
>>46157435
I wish you could use Sorcery in a much shorter timeframe, like in Jonathan Strange and Mr Norrel or Kill Six Billion Demons.

I understand why you can't, since there's no defence against it, but it's still a shame.
>>
>>46157435
>last thread someone called getting Sorcery a no-brainer for any PC. How true is that in /exg/'s experience?
There's nothing that can compete against it.
>>
>>46160421
What exactly do you mean by compete?
>>
Anyone have a link to the Godbound rules?
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>>46160631
Not that guy, but "compete" is an interesting word choice. Sorcery only costs you three skill points (not bought with BP, just from your general allowance) and one charm, and gives you one of a number of spells and access to the working system. It's essentially in competition with anything else you could get for the same investment. Compare it to the same impact on a non-archer character by spending three points on Archery and buying one charm. Would that character be an Archer as often as TCC lets you be a Sorcerer?It's a character option that's cheap and impactful.
>>
>>46157533

IIRC, the memory of meeting him will fade unless you keep making the roll for it, and the report/text/etc will just get lost somehow.
>>
>>46160421
I don't think that's enough to make sorcery a no-brainer, though. I mean, if you want to play a badass warrior or a suave talker, whether you are also a sorcerer or not is irrelevant to your core specialty. Non-sorcerers are competitive with sorcerers, is what I mean. It's not a situation where sorcerers would wipe the floor with everyone else or make other people's competencies seem less impressive. It's a good investment but hardly something you absolutely have to get.
>>
>>46161207
Why not compare it to Craftsman Needs No Tools or Dipping Swallow Defense? How about Seasoned Criminal Method? Most Dawns will want Tiger's Dread Symmetry rather than bothering with Sorcery, since it has more synergy with their playstyle.

You can't say one thing is more competitive than another if they aren't in direct competition. The comparison doesn't work.
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>>46160421
Im not sure what you mean, but a dedicated guy buying charms to do x will be better than a guy who only has sorcery to do x generally. Like a guy with a bunch of melee and dodge and archery charms is going to beat a sorcerer without any of those in a fight
>>
Why do Marottes hate being summoned?
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>>46161941
Hey if some dude yanked you right out of your seat away from the place you live and said you had to go do some likely dangerous shit for him you'd probably be pretty upset too
>>
>>46161941
Some shitter drags them out to a weird alien world to work their asses off. Why wouldn't they hate it? I mean, some demons find a lot to like about Creation, or at least about not being in Malfeas, but the hopping puppeteers seem like perfectly content hyperactive crafters. Being summoned means they can't just craft whatever according to their whims but will have to focus on whatever their summoner wants them to do. Or maybe there's a less human and understandable reason behind it, who knows.
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>>46161172
https://drive.google.com/file/d/0B4qCWY8UnLrcSUhNYkIwSjZGc00/view
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>>46162179
Thanks anon
>>
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>>
Any spider-totem Lunar waifus? Preferably with a wicked direlance.
>>
How much does the character change when you take Sorcery mid-game?
It's supposed to be personality changing tier bullshit isn't it?
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>>46157790
What? I- what?

What?
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>>46163901
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>>46163854
Hello empress
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>>46163924

Sorcerers "changed" in 2e in the sense that that had to undergo some form of character development in the form of the Five Trials. In Ex3, the only changes are the ones brought about by Control Spell effects and Sorcerous Workings.
>>
>>46164108
>implying Shaping Rituals don't change the characters
It's in the fucking name
>>
>>46164108
>In Ex3, the only changes are the ones brought about by Control Spell effects and Sorcerous Workings.

Yeah man, I'm sure being traumatized by the Wyld so hard you get superpowers won't have ANY effects on the Sorcerer.

The initiations are still character-transforming; faggots will still ignore that. Life goes on.
>>
>>46159721
>as long as the circle is on good terms with each other only one person needs [sorcery] for everyone to enjoy the benefits

Uh, depends. Your local Twilight probably isn't keen to spend 3 Solar XP to give you the Unusual Hide and Subtle mutations; he's got shit that he wants to buy/do. Plus having sorcerers of the same circle around gives an extra means for a Working, so he's incentivized to make you get it because then you can help him pull off the really hard stuff, even if your Int+Occult pool is terribad.
>>
>>46164135

Still, there doesn't seem to be anything that makes great changes to your personality, which is what anon was worried about. You are right though.
>>
>>46164217

Well, there'll be changes in how people treat you once they realize the fire's trying to leap out of the hearth so it can tentacle-sex you. Then *that*'s going to have an impact on your life, since you've got to deal with an inanimate object's many-tendriled love and the shocked revulsion of everyone around you.

Magma Kraken still worth it. 11/10 would bargain with Ifrit Lord again.
>>
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>>46163901
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>>46160421
Other then a sword though the Guts. Sorcery is powerful but it tends to take quite a while to get a good working off and even summoned demons will tend to get the beat down with enough melee charms alone.

That and if I remember right that was part of what the original writer of exalted wanted. He basically said if you decide you think that summoning demons and sorcery is immoral it should cost you to not to use it. Otherwise it's a meaningless idea.
>>
>>46164214
>3 Solar XP to give you the Unusual Hide and Subtle mutations

Especially when you consider how damn useful that is for the twilight himself. You don't even know. My circles Twilight has Unusual Hide 5 with subtle fluffed as a Steven Armstrong like hardening of the flesh when it is attacked.

Bastard has amazing durability just with Stamina 2+Heavy armor+unusual hide 5.
>>
>>46164217
That's more due to the designers wanting to give some leeway on how much you let sorcery become a part of your PCs personality.

Realisticly having a deal with a demon, Having a chunk of the wyld shoved in your mind giving you a maddess, and doing ritualistic meditation is going to have quite an effect.

Let alone the weirdness when you start looking for extra means for your workings. "Oh hey cousin your and your fiancée is a virgin right? Well I'll pay you a few Talons if you let me be in the room over your first time..For mystical resonance of course."
>>
>>46158881

It really depends on the GM. Some groups and GM's are perfectly fine with it, others are not.

Hell, our current game at ESS 4 the Solar Zenith Athletics monkey has a charm that keeps ISE active at all times for 5m (1m per STR dot) that ONLY applies to Feats of Strength purposes.

Again, no fucks given by our group.
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>>46165280
>"Oh hey cousin your and your fiancée is a virgin right? Well I'll pay you a few Talons if you let me be in the room over your first time..For mystical resonance of course."
>>
>Ghost-Eating Technique: ...the pattern of its Essence is subsumed by the Solar’s
anima
So, is that anything similar to Twilight's Anima thing?
>• For 10 motes, the Twilight may touch an Essence 1-3 elemental or a demon of the first circle, conjoining its Essence to her anima. Roll Intelligence + Occult against the creature’s Resolve. If successful, this creates a pact that changes the spirit into her familiar, allowing her to target it with applicable Survival Charms. In addition, the Twilight can reflexively summon the spirit instantly for three motes, drawing it through the Essence of the world to appear beside her. She may banish the creature again, reflexively, for free, returning it to the tides of Essence that suffuse Creation until needed. The Twilight may have up to (Essence) spirit familiars bound in this fashion at once.
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>>46165951
>stroking a lunars ears is now a sorcerers means

After seeing this picture this is now a houserule of mine
>>
>>46166100

It's "similar" in that the spirit isn't there anymore, but in Ghost-Eating Technique's case it's because the spirit isn't anywhere anymore. It's dead, munched into motes, do not pass go, do not reform in your sanctum.
>>
>>46166574
but a copy of it is in the anima?
>>
>>46166593

No, it's just dead. Gone.

Use some context, dude; this is "but you called it 'eating,' why are you just licking her pussy?!"-tier.
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>>46166593
I'm actually pretty sure there is a charm later on that does something like that. Ghost eating technique isn't that charm. Ghosting eating just rapes their soul until its ripped apart.
>>
>>46166593
>>46166621

That said, it would be neat for a Solar's anima to contain some symbol or mark of all the significant creatures they've killed, if they view themselves as a slayer of monsters.
>>
>>46157790
>
I'm thinking about using Craft as an equivalent to Appearance for written social influence. Should I instead use Linguistics? Should I just abandon the Appearance modifier in this case?
For 2e, Linguistics already functions as Appearance. For 3e, Linguistics is used for the roll directly and there is no Appearance modifier.
>>
>>46166721

Could be a suit of armour that modifies your anima, or simply has the pictures/names of your notable kills.
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>>46166721

Could just have an anima by default that is a warrior with a bunch of trophies hanging off him/floating around him/etc.
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>Ex 3 core book – From RichT: Looks like the Index is coming in this week and work will move forward on the printer files for both the Deluxes and the PoD versions.
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>>46163901
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>>46163901

And a scorpion-totem Lunar waifu, just because.
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>>46169424

Got any spiders or scorpions that aren't driders?
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>>46169510

I have this. No idea if I'm helping or not.
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>>46170225

Not really a fan of the "top-half-human/bottom-half-other" I'm afraid. I'mlooking for a Beastman/Warform type image.

In the interest of creating discussion, what does everyone want to see in Sidereals? How should the "They always must favour MA" problem be handled? Should Astrology just be folded into their regular charmset? What would you guys like to see from SMA?
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>>46170429

Automatic MA Supernal, SMA doesn't exist other than being MA styles anyone can learn (but the current teachers are all Sids, so good luck), it was always a terrible idea by Borgstrom that was made even worse in 2e.

Astrology should be just Charms, the freeform pick and choose shit was terrible and imbalanced. No more set Charms shit everything should be in line with Lunars in terms of power level and allow them their customs with the removal of set Charms.

Also "top half mostly normal" is what you usually get with a lot of pics that aren't blatantly porn, almost all of the porn, and most of the other shit is borderline furry.
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>>46169510
That's a badass warform right there.
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>>46169510

Will an ant do?
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>>46170814

I'll take any insect you have.

> SMA doesn't exist other than being MA styles anyone can learn

This one you'll have to explain to me. Why give SMA to everyone?
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>>46170886
Maybe they're just esoteric high-level martial arts now.
>>
>>46170886

SMA isn't given to everyone; the only teachers of SMA Sids, therefore other splats don't get them (although they potentially could, if they can break the Sid monopoly on style teachers).

Just because you chose to ignore the second half of his sentence doesn't mean it wasn't actually there.
>>
>>46170968

What I understood from your post is that only Sidereals and Solars can learn SMA, and that's bad. Did you mean that Solars should be able to learn it without the help of Sidereals?
>>
>>46171042

Not by post, dude.

What the other guy was saying is that there's no metaphysical distinction between "Martial Arts" and "Sidereal Martial Arts" anymore; Sidereal MA are just regular MA that have been kept secret by the Sids.
>>
>>
>>46171087

Bingo, this guy gets it. SMA as a seperate power level of Solar-Tier Charms that Sids get, like other editions, don't exist. The shit was ridiculously poorly balanced (ie: Not at all) and was basically a grab bag of NPC powers.

Now, they just get MA styles. They just happen to know a bunch no one else does because no one's been teaching them to non-Sids.

Their upside should be they all get MA Supernal. Thats it. Oh, and uncapped Charm trees with Charms rebalanced appropriately to fit their power level.

tl;dr Borgstrom fucked up the original Sid book hard, retards C+P'd it to 2e pretty much whole cloth, and 3e should fix it and make Sids mesh with everyone elses appropriate power levels.
>>
>>46171976


Still more than our Zenith wore.
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>>46172978
Why it is that Zenith's tend to be the most promiscuous and under dressed solar caste?
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>>46173343
Winning hearts and minds.
Enter their covenant.
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>>46173343

Because real politicians know nothing beats a good cocksucker when it comes to getting your way.
>>
>>46173343

Because up until 3e they were the only functional social caste - Eclipses had a hodgepodge of Caste Abilities no one else wanted.

Now in 3e with Supernal they're the only ones who can start with Appearance 7 and trading blowjobs for loyalty.
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>>46174904
But Eclipses can start with appearance 7 too.
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From that other thread.
>>
I just noticed this song really suits solar anathema.
https://www.youtube.com/watch?v=KckCsw_JyJI
>>
Can a bonfire flaring Night caste use stealth, or are they an incredibly obvious but obfuscated blur?
>>
>>46175688
>cuter
My flaming sword can't possibly be this cute!
>>
>>46176176
>cute sword
That's Beloved Adorei, you baka.
>>
>>46176131
Yes.
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>>46176289
Fine then.
When a Night caste is flaring at the bonfire level, is stealth possible?
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>>46176483
Do animas go through solid objects?
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>>46176547
They do. They're not tattoos or a gas, they're soul energy.

>>46176483
Yes. This is even literally explicitly said.
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>>46175688
I used the same filename when I saved that webm, but I've never posted it before. Maybe the hivemind is real.
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>>46176638
Where's it stated please?
So when I hit bonfire in full view, I would be an obvious glowy super saiyan, but people would be unable to discern my appearance right?
I could then roll stealth at no penalty to conceal myself in shadows or light cover and people wouldn't know where I was from the giant anima display?
>>
>>46176683
>Where's it stated please?
Shockingly, in the anima banner rules.

>Burning: he character’s anima blazes brightly, [...] Stealth becomes impossible.
>Bonfire: This level of display illuminates the area around the Solar out to short range, banishing shadows. His Caste Mark behaves as in the previous progression, and the iconic display may also reappear at dramatic moments.

>So when I hit bonfire in full view, I would be an obvious glowy super saiyan, but people would be unable to discern my appearance right?
Correct. They know that SOMEONE is here fucking their shit up, but it's impossible to discern who (other than "a Solar," if they happen to know something about Solars, but the vast majority do not).

>I could then roll stealth at no penalty to conceal myself in shadows or light cover and people wouldn't know where I was from the giant anima display?
No, on account of the "stealth is impossible" and "there are no shadows to conceal yourself in" part.

Though hiding yourself by dispersing your anima over a larger area seems like a legit Charm, maybe building off the one that lets you swallow your anima and spit it.
>>
>>46176736
> but it's impossible to discern who
Why is this?

>>46176638 said that stealth was possible while at bonfire level. Just a heads up.
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>>46176736
I misunderstand, you said "Yes" to it being possible to stealth.
Makes much more sense, but I feel like Night bonfire is a lot weaker than the other castes', they all get to do something cool, Nights basically wear a mask, which is useless if someone saw them before they flared.
>>
>>46176776
Their anima being shadow instead of light would better reflect them representing the absence of the glorious sun, but you have that conflict with them being the sun's chosen.
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>>46176771
>>46176776

Whoops, I misparsed "possible" as "impossible," my bad. Stealth is IMpossible.

>>46176771
>Why is this?
Because the Night caste anima power makes it impossible to discern who you are once you go bonfire.

>>46176776
You're forgetting the other 2 abilities, but yes, the Night caste anima could use some tuning up in general; it's very Stealth-centric. The peripheral-as-personal power is fine, as ever, but the other two need some mooshing around.

I think the intended usage for the bonfire power is that the Night is in disguise/stealth, and only breaks it to make a massive alpha strike (physical or social).
>>
>>46176843
>Because the Night caste anima power makes it impossible to discern who you are once you go bonfire.
Oh, right.
>>
>>46176843
Yeah, their first ability is solid, second is meh, and third seems largely useless unless you're wanting to be unseen before that alpha strike and have an escape planned.
All in, seems a bit less useful than the 3 from each caste.
>>
>>46175925
>Don't see eye to eye.
>We fight when you start talking.
>Running around trying to fit in, Wanting to be loved. It doesn't take much. For someone to shut you down.
>We are not your kind of people. Won't be cast as demons, Creatures you despise. We are extraordinary people.

huh, yeah, it fits pretty well
>>
What is the Shining Answer and whydo the Yozis look for it?
>>
>>46177212
Nobody knows.
>>
>>46176843

Yeah. Night Anima is problematic as it assumes you'll take Stealth.

I mean, Stealth is pretty Iconic but it's not REQUIRED any more and there are plenty of Night concepts that don't use it. A Master of Disguise or a Prince of Persia style acrobat or a nightwatchman who sees all from his post.
>>
>>46177247
Yeah, there's all the thematic athletics, awareness, dodge and larceny options for them to go with.
Plus some other anima powers aren't directly about a caste ability and quite interesting concepts.
>>
Do you guys make your characters around cool charm combinations. interesting backstories, stuff you've seen somewhere or something else? What's your process?
>>
>>46177939
I generally write my characters around the single, awesome thing they did to earn Exaltation. My Twilight killed a guild factor and the Fair Folk court he was selling people to by getting the demanse they were camped on to blow up.
>>
>>46177939
I tend to usually come up with ideas either spontaneously, or from looking at character art. Sometimes charms factor into what I want to do, but more often than not it's some neat idea I think up, or sometimes I see done.
>>
>>46176897
>third seems largely useless unless you're wanting to be unseen before that alpha strike and have an escape planned

Actually I see a whole bunch of typical Night-related situations where that's exactly what happens. Nights are also masters at escaping, and I tend to see this exact modus operandi happen a whole lot in game.
>>
>>46178190
If they were planning that, a simple disguise could easily replace a 3rd tier bonfire anima power, they're not really getting anything useful from it.
>>
Is Jukashi still alive?
>>
>>46178377
Jukashi is, Lunar Quest and KoC aren't.
>>
>>46178231
The anima banner disguise is 100% impenetrable to any attempts to discern their identity. Not even eyes of the unconquered sun breaks through it. Thats a lot better than a simple disguise.
>>
>>46177939

Not so much charm combinations, but single charms - or charmsets, in the case of Martial Arts. Or sometimes Merits.

One of my characters was inspired by reading about Prosthesis of Clockwork Elegance in 2E. And I'm sure everyone who read Black Claw Style, immediately started building a character for it in their head.
>>
>>46177247

The Night anima is generally considered to be one of the best animas in our playgroup - mostly for the anima suppression. If you ever end up playing on the Blessed Isle, that stuff's gold.
>>
>>46178485
Also you can put it on instantly as you're doing something else.

Get spotted somewhere you're not supposed to be, but it's too soon for you to blow your cover? Insta-gib the annoying git so he can't describe you, become irrecognizable in the process because Alpha-Strike = Anima burst, dash out through the window and disappear over the horizon. Sure half the castle's alerted to the presence of a crazy shiny person that shivs guards, but your cover is safe and you can keep operating in the open there.
>>
What's the most unusual [attribute]+[ability] combination you've seen used in a game and what was it for?
>>
>>46170225
>Hand on top of coals/bowl
>Do you even hookah?

I kid. Beautiful picture, though.
>>
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>>46180372

Yeah, it's one of my favorites.

Also holy shit my character art file is getting up there. Almost 900 pics now.
>>
>>46180854
You would actually use the picture you just posted as character art? What kind of games do you actually play?
>>
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>>46180918

Yes I would, because I go for whatever fits the character and personality. A light and bubbly Moth totem for that one is what comes to mind. Never know what you're gonna need, after all.

I always liked clashing the styles of several things together as well.
>>
>>46180983
That shit right there is why I only play with friends.
>>
>>46180918
Not him but since you're probably not a drawfag you work with what is approximately the closest you have in mind, so what picture you use really doesn't fucking matter. Not to mention its not the picture thats important but how you act in game.
>>
>>46181376
You say that, but that's a picture of a preteen girl flashing her underwear. That's a pretty big red-flag.
>>
>>46181422

I would've blocked it for looking like animu bullshit.
>>
>>46181480
What a strange thing to take umbrage to.
>>
I'm curious, has anyone here ever run/played in a highschool setting? Either DBs at an actual realm school or the 'everyone is a student, scarlett is the queen bee etc.' version of the setting alluded to in some of the storyteller chapters?
>>
>>46181422
Who gives a shit? The point is mothgirl not panties.
>>
>>46181564
I don't like to play with paedophiles.
>>
>>46181614
She doesn't look /that/ young, it's just the artstyle
>>
>>46181658
That is a picture of a child, dude.
>>
>>46181679
It's a picture of a Lunar. A shapechanging nightmare monster. It's about ten seconds from turning into a moth the size of a skyscraper and destroying downtown Tokyo.
>>
>>46181709
Yeah, that makes it okay for your character art to be a loli pantyshot. That's the 'she's a 9,000 year old demon' argument and it's dumb.
>>
>>46181709
It's a picture of a preteen monstergirl.
>>
>>46181422
>>>/tumblr/
>>
>>46181824
Hahaha, right. It's only people on tumblr blogs who think sexualised adolescents are creepy. Go share it with your parents, see if they have a tumblr.
>>
>>46181763
Nobody cares about the pantyshot that much but you and the artist, anon. Hell, I didn't even notice it until you started sperging out about it. It's a good picture for a moth totem Lunar with the Child Flaw, the only remotely decent one I've seen.
>>
>>46181614
>>46181679
>>46181763
Fuck off back to your tumblr hugbox if it triggers you so much. Or better yet, kill yourself.
>>
>>46181935
>>46181857
>>
>>46181935
Don't reply to bait.
>>
>>46181972
>>46181935
>>46181824
Sorry if I triggered you in your safe space guys.
>>
>>46181780

That is showing her panties, which was a deliberate attempt at sexualization from the artist.

I don't care what excuse you make, it's pedophilia picture that not only remains within lines of the law, but looks over the fine red line and spits over it.
>>
>>46182123
>it's pedophilia picture that not only remains within lines of the law, but looks over the fine red line and spits over it.
okay, now you're definitely trolling
>>
>>46182189
He's not actually the same guy. He's probably trolling though.
>>
>>46181614
You must really hate yourself.
>>
>>46181763
>and it's dumb.

Its perfectly valid unless you're a hypocrite by the way.
>>
>>46182365
Why on earth would I hate myself? Do you assume everyone you talk to is a paedophile, or did you just not think all the way through that quip?
>>
>>46182381
>Its perfectly valid unless you're a hypocrite by the way.
By what conceivable logic? Is this some bizarre form of counter-trolling?
>>
>>46176638
>They do.
Windows maybe, not walls
>>
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>>46181116

As if it's any worse than the actual art in Exalted. And I do generally only play with friends. Most of my collected art is for NPC's.

It's all standard stuff. It's not like I'm doing ERP shit or anything.
>>
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>>46181553

I have.

It basically turned into "Who can throw the most students off a cliff to their deaths without getting in trouble for it".
>>
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>>46181480
>I have never actually looked at any Exalted art or inspirations for the material in my life and/or are trolling
>>
>>46182403
The issue is that character is young? Then if they're canonically not young then its fine. Unless your actual issue is lack of tits (which isn't always a given) or lack of height.

You have nothing else to go by since you're arguing for the sexual rights of fictional beings/drawings.
>>
>>46178726
>The Night anima is generally considered to be one of the best animas in our playgroup - mostly for the anima suppression.
That's the only Night anima worth using
>>
>>46182477
I don't give a shit about fictional rights, I'm just creeped out by people with pictures of sexualised children. The context to the picture matter as much as the rights, which is not at all.
>>
>>46182475

I have looked at art for inspirations you idiot.

I just avoid anime like the shit that it actually is.
>>
>>46182455
>"Who can throw the most students off a cliff to their deaths without getting in trouble for it".
storytimes, pls
>>
>>46182501
>pictures of sexualised children

Which in the case of 5000 year old vampire lolis are not children, so if you continue to say that you are a hypocrite.
>>
>>46182455
>It basically turned into "Who can throw the most students off a cliff to their deaths without getting in trouble for it".
...do you work in Rooster Teeth?
>>
>>46182503
Nice opinion while on an anime/japanese site, in a thread about an anime/manga inspired roleplaying game.
>>
>>46182475
Is that you, Ligier?
>>
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>>46182503

So then you don't actually play Exalted? Because you avoid anime stuff.

>>46182504

Theres nothing to storytime. Just your standard Realm "purge the guys you don't like".

>>46182556

Dunno who/what that is.
>>
>>46182546
That's ridiculous though, because she's not a real person. It's a picture of a child being called something else.
>>
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>this fucking thread
>>
>>46182580
>Just your standard Realm "purge the guys you don't like".
I'm fairly sure realm schools aren't that assassination-heavy
>>
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>>46182580
>Dunno who/what that is.
Makers of RWBY.
Starts off with the students thrown off a cliff into a monster filled forest by the faculty.
>>
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>>46182641
Its not a picture of a child, its a drawing of a character. You can't cherry pick facts you like.

If you consider a drawing to be a picture of a child but dismiss the fact that the 'child' in question is a multi millennia old adult vampire then you're being a hypocrite.

If you consider an animu drawing of a monstergirl a child you're a retard, since you don't even know her age in the first place. And you're also a faggot because it has no age because its not real, so by default it cannot be a child at all in the first place.

Its all in your head anon.
>>
>>46182571

>Thinking Exalted is about anime
>When there are tons of references on it that aren't about anime

wew lad

>>46182580

No, I play because I love the tragedy stories of old and like how it explores themes of power more than most other Western comics do.
>>
>>46182702
I'm not cherry picking facts at all, friend. I'm calling the image what it is. You can call a picture a tree a 9,000 year old vampire too, but it's still a picture of a tree. People aren't going to look at it and think 'nice 9,000 year old vampire'. If I called you a shit-for-brains retard and told you it was a compliment would you believe that too?
>>
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>>46182680

Have you read how Realm schooling works?

It's basically Game of Thrones except with more teenage hormones, which is impressive because everyone in GoT is like 16 years old anyway.

>>46182705

The most direct influence on Exalted was Final Fantasy of all things. It's so balls deep into anime it might as well have a completely gibberish subtitle attached to every book.
>>
>>46182705
>When there are tons of references on it that aren't about anime

There are tons of references in anime that isn't about animes either.

But Exalted was always a hyperasian anime and manga inspired game about being ultimately seinen characters. Its right there in the inspiration segment of the book too, and every single segment of the books too. Neon Genesis Evangelion was a cites as a major source of inspiration for warstriders and behemoths. Inuyasha has been constantly cited as a source in every edition.

You think you're playing the Odyssey: The Game but thats as true as Inuyasha is reverse Journey to the West.
>>
>>46182641
>she's not a real person. It's a picture of a child
And this is where your logic breaks.

It's not a picture of a child, Anon. You said it yourself, she's not real. It's a drawing. Either you consider it under the context of what it represents ("It's a child") in which case you can't cherry-pick ("-like being that is actually 5000 years old"), or you don't, and then it's not even a child, it's a set of lines and stains on a blank canvas.
>>
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>>46182687

Also don't know what that is. But no, we weren't chucking them into forests, where they'd live. Only survivor was an Air Caste who Exalted mid-"flight" down into the sharp pointy rocks below.

tl;dr It ended badly for everyone.
>>
>>46182800
This is the worst attempt at sophistry I've ever seen. I said it's a picture of a child, not that it's a child. It is a stylised representation of a preteen girl.

Seriously, you're arguing like you've witnessed logic only from afar.
>>
>>46182764
>but it's still a picture of a tree

Its not a picture of a child either since its just a drawing of a moth person.

Besides the question is not how people look at it but if you are a hypocrite or not, which you are judging by how far you're carry that goalpost.
>>
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>>46182800

I think the worst part is the troll is calling it a child when it has a line at the side showing curvature for breasts, shading for tits beneath, and the shape of the fluff over the chest is curved like she probably has big tits under the fluff.
>>
>>46182845
>sophistry

Basic logic.
>>
>>46182778
>Have you read how Realm schooling works?
I don't know, have you? There's, you know, teachers around that won't let you get away with murder or /they/ will get murdered by the kid's family

I mean, you totally can murder people if you're smart about it, but not, IMO, in huge numbers
>>
>>46182867
The goalpost hasn't budged an inch.
>>46181422
>You say that, but that's a picture of a preteen girl flashing her underwear. That's a pretty big red-flag.
Was my first post on the matter in which I said the same thing.

>>46182886
>Basic logic.
Well as long as you're redefining things, why not?
>>
>>46182800

>"or you don't, and then it's not even a child, it's a set of lines and stains on a blank canvas.

Doesn't fly where I'm from. Being caught with such things is considered child pornography.

And as I said before, while it doesn't cross the line into child porn, it sure does spit over that side of the line.
>>
>>46182904
>Well as long as you're redefining things, why not?

You're the one calling linear thinking as sophistry anon, thats an ironic statement.
>>
>>46182919
>Doesn't fly where I'm from. Being caught with such things is considered child pornography.

If you live in a place where a big breasted brown mothgirl is considered child porn then you should find the nearest tall building and walk off it to free you from the suffering that is your life.
>>
>>46182925
You outright misrepresented my straightforward argument, that isn't linear thinking.
>>
>>46182946
What if it was hardcore sex? Would the 'it's just lines' argument work there?
>>
>>46182946

That mothgirl picture wouldn't be child porn, as I said its just legal enough so that you couldn't get sued, but the fact that adults would get enjoyment out of shows moral degency.
>>
The worst part about this stupid trolling is that the girl doesn't even look underaged unless you're really looking for something to be offended by.
>>
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>>46182903

I never said it was a lot. It ended up being a lot, though.

Tragic rockslides can be tragic.
>>
>>46183023
>This is your brain on moe
>>
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Just a remind this is from an anime where the bottom two girls are highschoolers.

It airs on US TV almost unedited (mostly for language).

Also had a player try to wear Senkets (I probably mispelled that) as a peronnel (also probably miseplled that too). Or rather, tried to say their peronnel was styled after Senkets.
>>
>>46182981
Of course since its still just a drawing of a big breasted brown mothgirl. Dicks involved doesn't make it any less of a fictional drawing.
>>
>>46182991
>That mothgirl picture wouldn't be child porn

Nice to see you retract your previous statement, hypocrite.
>>
>>46183121

If your player tried to do the same thing to me, I wouldn't just ban him, I'd *strongly* suggest for him to seek help.
>>
>>46183121
There is a first circle demon that does that incidentally.
>>
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>>46183186

Oh, I didn't allow it. If you're going to steal from anime, you don't steal from the main fucking character of a wildly popular and hugely successful one.

Might as well name your character Dr. Goku Alucard Who at that fucking point.
>>
>>46183201
I mean act as living clothes and armor while providing powers and drinking your blood.
>>
>>46183201
Oh?
>>
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>>46183219
>>46183186

I mean, it's bad enough 3e has fucking Fireseal as a 5 dot artifact.
>>
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>>46183201
>>46183249

Yeah, I know. But swiping whole cloth from anime without a change for your character is just too unimaginitive.

I chalk that up to be as bad as people using pictures of IRL movie stars or models for their fucking characters on all those shitty RP sites and MUSH's and shit out there.
>>
>>46183257
PERRONELES, THE LIVING ARMORS
DEMONS OF THE FIRST CIRCLE,
PROGENY OF THE GUARDIAN OF SLEEP

So says copypasta. Its artifact tier armour that is almost invisible and full of translucent spots.

Charms:
Essence Plethora (x2)—20 extra motes
Materialize—Costs 45 motes
Measure the Wind—The demon can gauge the danger
others pose to its host
Shapechange—Allows the perronele to cover its host
and form mouths and sensory organs as needed
Sheathing the Material Form—May add up to 5L/10B
soak, with Hardness: 5L/5B
Spice of Custodial Delectation—The living armor gains
a mote of Essence at the end of any scene it has kept
its target safe from actual physical harm
Wine of Infinite Heartbreak—The relationship between
the demon and its host is a symbiotic one
First (Ability) Excellency—Linguistics
Second (Ability) Excellency—Resistance
Third (Ability) Excellency—Awareness, Linguistics

It has linguistics 5 for some reason.
>>
>>46183267
>I mean, it's bad enough 3e has fucking Fireseal as a 5 dot artifact.
What?
>>
>>46183330
Sol Badguy's weapon from Guilty Gear.

Dunno why people are surprised anyone familiar (obsessively) with manga realizes that 40% of the book's art is traced manga covers. 20% is vidya trace and the rest is original and poser art.
>>
>>46183394
Yeah, but how is it the same?
>>
>>46183414
Very. Powers and thematic wise. Shit pretty sure Order Sol has a move called Vulcano Cutter too. And his version of the weapon looks similar too.
>>
>>46183498
I don't see it all, honestly.
>>
>>46182903
>I don't know, have you? There's, you know, teachers around that won't let you get away with murder or /they/ will get murdered by the kid's family
>I mean, you totally can murder people if you're smart about it, but not, IMO, in huge numbers
Aside from that there just isn't that much incentive to murder other students. Like, what would you gain from that?
>>
>>46183880
Working components.
>>
>>46183880

Less rivals later on, both in and out of your family.
>>
>>46184050
>Less rivals later on, both in and out of your family.
lol
What, are you going to murder every other DB to get rid of rivals? That's fucking retarded
>>
>>46184050

You know what also reduces rivals, just as effectively, with a profit?

Making allies.

The Houses aren't backstabbing anarchos, dawg, they basically all agree on the important stuff, it's just a question of who gets to wear the biggest hat (or thinks they're wearing the biggest hat) at the end of the day.

As they say: cooperation is where both parties walk away thinking they pulled one over on the other.
>>
>>46184050
No, it won't mean less rivals. It'll mean more outright enemies, because even people who could've otherwise been allies or connections will most likely find it in their best interests to get rid of a bloodthirsty sociopath, especially if that sociopath has already killed one of their friends, relatives or just people useful to them. The Dynastic society is ruthless, and assassinations are one of the tools used in the politics of the Dynasty, but even if a not-quite-natural death every now and then is an accepted part of the way the world works, going on a killing spree is something completely different. Not to mention that Dynasts are people, not heartless killing machines, and while people may be able to convince themselves of the necessity and justification of killing someone when clear, significant benefit can be achieved by doing that, most people will still have some respect for the lives of their peers.
>>
>>46184050
Yeah, sounds like a good way to get sent far, faaar away by your family because you're a crazy murderer, if they don't assassinate you.
>>
>>46184322
That can backfire. See: Peleps Deled
>>
>>46184617
Peleps Deled is definitely a lesser problem where he is than he would be in the Blessed Isle, so I don't really see how that backfired.
>>
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Uhhh, is combat in Exalted suppose to be really quick and deadly in 3e?

I have sent what made sense for the setting at the party and sometimes, even the non combatants don't get to do anything during the duration. And the party isn't obvious about their Exalted origins; so... I dunno. Seems kinda weird.
>>
>>46185782
Sorry, what's your issue precisely?
>>
>>46185782
In my experience, the system isn't particularly quick and deadly at all. Except for a few outlying situations.

One, you've got a Single Point stylist in the party.

Two, the GM isn't using battle groups properly. As in, they're representing each individual enemy of the party as its own block of stats, which can swing the action economy way in favor of the opposition. Thirty demons is sooo much more deadly than a single battle group of thirty demons.

Three, the group is using the full combat rules in situations where it's inappropriate. i.e. A combat-focused Solar versus any amount of mortals. Don't even waste your time rolling. The Dawn's going to win. Only break that shit out for the big stuff.
>>
>>46186294
>A combat-focused Solar versus any amount of mortals. Don't even waste your time rolling. The Dawn's going to win. Only break that shit out for the big stuff.

Counterpoint: "the Dawn's going to win" isn't really the point of those fights.

If it's "the Dawn's going to win and there's no fights for the next several days," then yeah, skip it.

But if it's a choice between "going light on them because they're mortals to save motes and WP, risking a good hit" and "going hard to ensure victory but leaving my resources for a later fight in question," roll it out.
>>
>>46186294
>One, you've got a Single Point stylist in the party.
Or someone with Awareness and Thrown. Or Heaven Thunder Hammer.
>>
>>46183121
There's a silent/implied u at the end of his name. Otherwise you spelled it correctly.
>>
>>46185887
>>46186294

Sorry. The problem i'm running into the most common adversity for them to face (mortals as far as I understand by the book) they tend to die in the doves. As in to the point I felt I wasted the time of all the other non combatants. It doesn't even get pass round 3 most of the time. Even heroic mortals get kicked around.

Yet, i'm not sure if i'm suppose to throw gods and dragonbloods as a means to challenge them, even if they do not make sense. I was just confuse if it was standard for it to be that fast against mortal combats. I haven't sent anything above size 2 at the party; however, that wouldn't make sense unless they angered an army.
>>
>>46186624
If you want to challenge them then you'll need to invent a reason. Mortals are only dangerous when they have an overwhelming numerical advantage, preferably a Battlegroup with a commander.
>>
>>46186624
Sounds like you need to get the party motivated towards a suitably large goal. Things like conquering a small country or knocking over a local god aren't meant to be challenges for a party of Solars. That's what they do on Tuesday. That's the part of the game where you ask the 'why' and 'how' and make moral developments about the characters.

The part of the Solar story where you actually challenge them is when their earlier decisions get them in trouble with an entire Wyld Hunt, a Deathlord, a court of Raksha, an entire local pantheon, or something like that.

What are the party's ambitions and why aren't they big enough?
>>
>>46186624

Yeah, mortals are going to eat it VS combat capable Exalt's. Thats normal, don't worry about it.

You just need to work on the reactions by the closest parties who can reasonably hear of whats been going on.

Were these mortals bandits? Perhaps they were terrorizing the lands of a particularly benevolent God/dess who can point them at something else thats strangling their domain.

Were they some princelings entourage? Daddy might not like that, and Daddy might be a Dragonblooded, Godblooded, God, etc.

Just tailor an appropriate response based on what could concievably hold sway in the region, and then send out a measured response. Don't go full retard, it'd probably be an inquiry/scouting/fact finding mission for them at first, since any idiot can claim anathema was around, and it could've really been anything from a Godblooded, to a fae, God, rogue spirit, Dragonblooded, etc.
>>
>>46186684
>>46186914
>>46187405

Okay, so it sounds like it'll scale later on if given time. As for the anathema thing, no one has really had to show any if their powers in an obvious way. I mean other than the feats that they've performed I guess. Fighting off multiple people at one time is entirely possible as far as I understand and the mechanics imply for a mortal.
>>
>>46186624
Size 5 army can kick a dawn around to next week. Let alone something like tiger warriors or something on that scale.

A limited amount of humans though will have issues.
>>
>>46188448
A size 5 army is formidable, sure, but are they average soldiers? Or elite? Does your army have people ACTUALLY leading it or is it just a size 5 battlegroup? It really depends what your dawn is rocking for stats too. A dex 5 melee 5 specialty 1 dawn with a Melee weapon will have parry DV 7. Add in the 1 for a stunt and that's 8. I guarantee they'll throw up Fivefold Bulwark stance. If they spend 2m they're gaining 1 init if they parry and will have a DV of 9. A group of average soldiers will have 12 dice to attack, sure, but that's still not exactly favorable odds. If they're Tiger Warriors? Yeah, that'll be a problem. If they have a leader? Yeah, they'll be able to hit if they get command actions. But alone? Nah, they're gonna have trouble hitting the dawn, let alone getting them into crash if they decide not to decisive.
>>
>>46188597
A size 5 battlegroup should always have a leader. They probably didn't decide to fight as one man without organisation.
>>
>>46188663

Unless they're a zombie plague.

Sure, there's probably a necromancer behind it, but he'd be an idiot to take the field if it's not necessary.
>>
>>46188597

To say nothing about a Dawn who has mastered White Reaper Style. That shit just tears Battlegroups up.
>>
>>46188663
True enough. Though as >>46188691 Mentioned, there are some situations which warrant it. The anon didn't specify so I was just curious. If they have a leader it makes a big difference in their ability to hit.

>>46188756
Also this.
>>
>>46188597
Yeah I'm just assuming a single averagely built dawn. A maxed out dawn like that will tend to do very well against average units.

The absolute strongest combat group I've seen was a size 5 group of tiger warriors with that perfect morale boost along with might 1 due to the sorcerer dropping a working for mutations on them. I consider that the very highest end though.

Leader was Int 5+war 5+specialty against exalted. That Blob could punk out most foes we fought.

On the lower end though even a average size 5 with a 8 or command will tend to do pretty well against most essence 1-2 dawns. A 5+5+1 dawn though is the greatest mortal swordsmen on the planet pretty much so will tend to skew things.
>>
>>46188663
I could see it personally. Like there has been riots of that scale before that could be statted as a size 5 low morale mass.

There is also situations like your commander has been assassinated use your best judgement from here on out type situations they likely won't be nearly as effective but if you are in like a phalanx and kicking ass just walking forward there isn't much more thought needed.
>>
>>46188837
Yeah, I see your point. I guess i'm disillusioned. My usual players don't hand in sheets with less than 5 dex 5 (weaponskill) +specialty characters. Heh...
>>
>>46188902
Isn't how that always goes? Then again I can't say anything because I tend to do about the same.
>>
>>46188902
>>46189018

I switched to a "dots bought after chargen" XP pricing scheme, so while I still see some 5/5s, it's out of people who actually want to be The Best Swordsman and not out of obedience to the bean-counting spiders in their brain.
>>
>>46189018
I've been TRYING to weem myself off of immediately being the peak of perfection in multiple attributes unless my character concept explicitly justifies such scores. But it's hard. Exalted really rewards that kind of stuff from the hop, even though we're using flat XP, the training times can put players off. So I opted to allow Flowing Mind Prana and Tiger Warrior Training Technique to have alternate sets of rules. For the same cost of 10m, 1wp for both of them, I allow my players to train their ratings up by 1 dot per 5 hours and use of the charm. TWTT covers Physical, FMP covers mental. They can also use these to train up their party members to a cap of the users ratings as well. This has HELPED, but most players still prefer to max their attributes as much as they can.
>>
>>46189171
I should clarify these are in addition to the usual rules. I realized that 'alternate rules' might be misleading.
>>
>>46189171
That's not too bad of an idea honestly. Speeding things up tends to work wonders.
>>
>>46189171

Eh, it's Exalted. I don't see a reason to NOT have a few things are 5 if you're a Solar. They were supposed to be some of the best even before they got juiced up on God-roids.
>>
>>46189720
Having abilities at 5 I don't mind, it's kind of par for the course and many charms require 4 and 5 ratings in abilities. It's seeing the 5/5/1 5/3/1 and 5/1/1 that bothers me. How is your character THIS above the median at all these things but so below the line at others.

>>46189661
It has most definitely helped somewhat. We'll see if it goes any further.
>>
>>46189772

Yeah, imbalanced stats like that I'd probably ask for a good explanation for, but stuff like seeing a 3/5/2 (or whatever) Str/Dex/Sta is usually par for the course.
>>
>>46189855
Yeah, see, a distribution like that i'm fine with. Especially when it's your primary attribute, like you can't really get much more even with that, beyond going 4/4/3 or something. The thing is I usually see the 5/5/1 5/3/1 and 5/1/1 Hehehe.
>>
>>46189018
>Isn't how that always goes?
I'm playing a 5/4/5 Dawn. Don't have any easily applicable specialities either.
>>
>>46189855
One character I remember had STR1/DEX5/STA1. Dude fluffed it by basically saying he could barely walk before he exalted but he was fast as hell in what little time he could move.

He needed drugs and shit in order to function. Was pretty hilarious having some random solar who would fight for two minutes then start huffing due to being tired.
>>
>>46189171
Do the majority of charms in 3e still demand maxed-out ratings?

Or are you talking specifically about Attributes and not Abilities?
>>
>>46190593

>Do the majority of charms in 3e still demand maxed-out ratings?

Not that guy, but this is an amount of charms per ability dot. It's heavily skewed towards maxed out ratings.

Archery: 0-1-3-4-17
Athletics: 1-2-7-4-17
Awareness: 0-1-7-5-9
Brawl: 1-0-6-8-28
Bureaucracy: 2-1-3-2-16
Craft: 1-2-4-2-34
Dodge: 0-1-4-5-16
Integrity: 2-1-3-2-5
Investigation: 1-1-1-3-12
Larceny: 1-3-5-8-11
Linguistics: 1-0-5-4-17
Lore: 1-2-2-2-39
Medicine: 2-0-3-2-15
Melee: 2-2-6-6-21
Occult: 1-3-7-7-18
Performance: 0-1-6-11-18
Presence: 0-1-2-4-17
Resistance: 1-3-5-5-10
Ride: 1-2-7-5-20
Sail: 0-0-5-4-30
Socialize: 0-0-4-3-39
Stealth: 0-1-4-5-12
Survival: 1-2-4-4-14
Thrown: 1-1-3-5-14
War: 1-3-3-4-5

I think that's from before the leak BTW, so Integrity is probably different.
>>
What would happen if a little empire (six or seven united city states) wants to get rid of a local god? Could they orchestrate some sort of rebellion against him?
>>
>>46191282
Depends on the god I guess and what they have. In general it is a bitch to do this because they are right at impossible to kill.
>>
>>46190758
>Socialize
>0 charms before Socialize 3
>7 charms between 3 and 4
>39 charms at Socialize 5
Christ.
>>
>>46191407
They took the "Solars are based on ability excellence" thing pretty far. I honestly like it way more than the previous stance on it, to be honest, though I hope that's mainly going to be a Solar/Lunar (with Attributes) thing and not universal.
>>
>>46191407

It's sad, because you look at War in comparison. I kind of makes sense if it's true that only Solars are going to get Supernal abilities, but I fear that the other Exalts' charmsets will get the same treatment.

>>46191282

Depends. Fighting the god itself is next to useless because it can dematerialize. The best plot would be to encroach on it's domain. Pollute the river gods river, scorch the harvest gods field, an so on.
>>
>>46158172
Do feats of strength not exist anymore?
>>
>>46191643
They do. They're just a roll now instead of a static rating.
>>
>>46191643

...yes?

The "if the difficulty for a feat of strength is less than one third your dicepool, you don't need to roll" rule referenced in that post would be very confusing if they didn't.
>>
>>46158881
>However, I think Indefinite strength increasing charms are probably out of Solar themes.
No, they're not.
>>
>>46176817
Sun casts shadows. Thematic problems solved.
>>
>>46191837
Then isn't their absence conspicuous?
>>
>>46191837
Pretty sure the sidebar about Solar themes rules it out, but I don't have the book on me.
>>
>>46182705
>Western comics
Are you serious?
>>
>>46192044
It does? Apologies if it is.

>>46192025
I dunno. I figured since Ex3 encourages homebrewing, it wouldn't cover every possible interpretation of a theme.
>>
>>46192269
I think it basically says that doing things manually is in theme but it should always look to have some kind of effort.

Like a solar can lift up a house but they'll be showing human effort while doing so. Not really a casual supernatural effect like one hand tossing up a house with no effort.
>>
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>>46170744
>by Borgstrom

GCG was the one who told her what to write, though, and he could have intervened at any point.
>>
Is there any real way to deal with a Black Claw Stylist that isn't 'Just don't fight them.' ?
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>>46195605

"Be a Dawn, skullfuck them with your superior Melee tree" is usually the answer to everything.
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>>46191282
>What would happen if a little empire wants to get rid of a local god?

Depends on the spirit, but the usual first step is hiring someone who can actually kill it - another spirit, an Exalt, or just a particularly skillful sorcerer (preferably a demon summoner, since demons can chase down dematerialized spirits).

Then you start by torching the spirit's temples and cult. Without worshippers, the spirit's effectively blind to what's going on in its territory and can't spend nearly as much Willpower on combat or other engagements. Force it out into the open to face your spirit-killer for hire and you have a decent shot at murdering it.

Even if you fail, the spirit might choose to depart the area rather than risk a second attempt on its eternal life, given that an empire of several city-states is difficult for most spirits to measurably affect, let alone defeat.

The caveat, of course, is that you have to be reasonably sure that the spirit you're targeting is someone Heaven doesn't give a crap about (which is the case for basically all small Terrestrial spirits) as you will get your ass handed to you by a large number of vindictive spirits unless you are (or surrender your empire to) a Solar Circle.
>>
>>46196229

As a counter to that, IIRC (it's been a while, correct me if I'm wrong) Solars can possibly claim the spirit was overstepping it's bounds and they had to whip it's ass. Creation Ruling Mandate, and all that.
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>>46196296


Yeah, but then you're a Solar, so the question is trivially answered with Ghost-Eating Technique and a good dice pool.
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>>46186399
>Heaven Thunder Hammer
>mfw
they just keep
flying off the handle
>>
Do Dragonblood get bonuses from Cult?
>>
>>46195605
A large number of opponents can take down just about anyone. Black Claw defenses are very, very good (if Doe Eyes Defense doesn't get nerfed I'll eat my hat), but expensive! Black Claw is especially vulnerable to onslaught, compared to Reaper or Single Point, and it has issues with offense. It's very good at eliminating battle groups quickly (via its counterattack which deals Manipulation withering points), and very bad at dealing with individuals quickly (lacks a good, quick decisive booster). Two size two battle groups and two commanders will take out your average Black Claw Stylist. Just... don't go alone, and remember, they need to play off of a Major intimacy to build a Minor into Major. It should be difficult for them to worm their way all the way up in combat.

Alternatively: take the Experienced Dragon-Blood from the back of the book. Make him a sorcerer, and give one or two hundred blood apes. Problem solved! Lots of problems solved!
>>
>>46196229
Heaven does not ride to the rescue of Creation. That applies to both you and your enemies. Now, if you make trouble in Yu Shan itself, there might be some hard boiled celestial lions who take an interest. But in Creation, all you have to worry about is your spirit foes ratting you out to the friendly neighborhood Wyld Hunt! No big deal!
>>
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>>46196927

Here "Heaven" is shorthand for any reasonably tough spirit court. You don't need the actual god of vengeance to show up for your murdered buddy when six storm mothers and a nymph sorceress can Work the offending city-state into being eternally shrouded by fog. There are ways for a large group of mortals to deal with a spirit; there are remarkably fewer ways for a large group of mortals to deal with a large group of spirits.
>>
>>46197020
>the offending city-state into being eternally shrouded by fog.
I smell a tourism opportunity.
>>
Do dice from artifacts count as non-charm dice?
What about the Belt of Shadow Walking specifically?
>>
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>>46197038
>I smell a tourism opportunity.

You also have been to San Francisco, I see.

>>46197180
>Do dice from artifacts count as non-charm dice?

Yes, they're equipment bonuses, so they are non-charm dice. E.g., a daiklave's +(lots) to Accuracy doesn't reduce the number of dice you can buy with the Excellency.

>What about the Belt of Shadow Walking specifically?

Same as above. Also Bracers of Universal Crafting.
>>
>>46197264
Thanks, that clears up a lot.
>>
If you're within close range to an enemy you don't know is there, during combat, do you have to disengage to move away?
Are stealthed characters unable to 'threaten' the area or does challenging their exit cause them to exit stealth?
Is there no way to challenge a disengage without revealing yourself?
Can you choose not to challenge a disengage and let someone leave freely?
>>
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>>46190758
I had all the charms listed anyway, so this chart was easy to make, hope it helps you guys.
Not including evocations, spells or the 26 ability excellencies.
>>
>>
>>46197180
>>46197264
>>46197303
Actually, page 601, under Additional Artifacts, says
>Unless otherwise specified, any bonuses granted by the following artifacts count as dice added by a Charm.
So you're fucked.
>>
>>46191407

To be honest, I rarely look at attribute minimums. Attribute dots just aren't that hard to come by. You start play with 28+ of them. I usually have more abilities at 5 than I do abilities with charms in them. It's rare that I've bought a charm in an ability rated at 5.
>>
>>46196548
Yes. Any being with awakened Essence gets benefit.
>>
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>>46200152
Since it doesn't grant essence, mortals can probably benefit from Cult now too.
>>
Hey, I need some help. In 3e, would an essence 1 or 2 solar feel as if they're having an even battle or an outclassed battle with an essence 5 or 6 dragon blood in an one versus one battle? I'm talking Dawn vs whatever. I feel like in 2e that coulda been the case, sorta.
>>
>>46202457
If it's a Dawn with heavy investment in a Supernal combat Ability, he shouldn't be outclassed but should rather outclass his enemy. It should still be a fight rather than a one-sided beatdown, though - a fight the Dawn's almost certainly going to win, but not without putting in some genuine effort. I mean, it's hard to sya how such a fight would actually go since we haven't seen the 3E Dragon-Blooded Charmset yet, but that's how I think it would go.
>>
>>46202457
E1 or E2 should feel outclassed more because the older Exalt has a more diverse charmset. Yes, the Solar can start with 15 melee charms and have 5 - attack flurries and other bullshit, but the E5 elder will have 15 melee charms. And 5 resistance charms. And 5 athletics charms. And 5 awareness charms. Etc.

Supernal lets you start on equal or superior footing to elders in one ability, but you won't have the library of charms they will.

By late E2 and E3 the solar should start feeling like the stronger of the two.
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>>46202457

We don't know what the DB Charms will look like yet, but given the emphasis placed on Supernals and Solars actually being the best at shit they focus on, I'd say the Solar should be able to bring them down with a modest expenditure of resources/effort, assuming nothing out of the ordinary happens (no super lucky rolls on either side, no fighting that Water DB underwater in full plate, etc).

They'd probably not want to fight two of them in a row though, or together. I'd expect them to come out with a few HL's lost and about half their motes or maybe more gone.
>>
>>46202594
>>46202647
>>46202712

So at least one of you think it should be an outclass, but the rest feel that victory should be assured but it would be an actual fight or suck to deal with. This is assuming of course, they're combat supernal and maxed on it.
>>
>>46202940
If you really want to make the Solar fight for it give the DB an Artifact with some decent Evocations, maybe some Artifact armor too.
>>
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>>46202940
>but it would be an actual fight

This pretty much. It'd actually probably end with the DB running the fuck away unless they're suicidal or something, because if it's a newer Solar they might not be able to catch them.

It really should only turn against the Solar if they really fuck up somewhere or the dice just plain fuck them at every turn.
>>
>>46177212
Up to you. But given there are only a few things in the setting considered 'shining', and it's generally related to Solars, it's likely the answer to their oaths of exile, or a means of destroying the Solar Exalts forever.
>>
>>46202457
Relating to this, how hard would an E1-2 Night get shafted by an E4-7 DB and/or by an E4 Abyssal Dusk focused on War and with a Size 2 Elite Battlegroup?
>>
>>46203208

Zen Mu and the shining answer are set before the creation of Exalts, IIRC. It's just a bit of in setting pre-history to explore the personalities of the Primordials.
>>
>>46202940
Pretty much. This is assuming an honest one-on-one duel, obviously. If that old, experienced Dragon-Blooded knew who and what he was going to fight and had time to prepare, he should be able to even the odds somewhat, by making use of his resources as well the broad, versatile skillset he has presumably acquired over the course of his life. I mean stuff like arranging to have the fight in a place with uncertain footing, obstacles, natural hazards and poor visibility, for instance, in order to make Abilities like Awareness, Athletics, Resistance and Survival important as well - all areas where the Dragon-Blooded might be superior to the combat-focused Solar.
>>
>>46203435
Slaughtered it gory bits unless he's running and/or hiding
>>
>>46197353
Any help guys?
>>
>>46197353
>does challenging their exit cause them to exit stealth?
Yes
>Is there no way to challenge a disengage without revealing yourself?
No
>Can you choose not to challenge a disengage and let someone leave freely?
Yes
>>46203659
>Any help guys?
No
>>
>>46203687
Thanks, that was very helpful.
>>46203687
Unhelpful dipshit.
>>
>>46197581
Man, some of those abilities are hella skewed, and a bunch don't seem to have many ess 4 or 5 charms, supernal would be mostly wasted after ess3.
>>
Anyone remember which book had those dragonblooded touched by the underworld?
>>
>>46204133
Black and White Treasises, under the Who can learn necromancy part
>>
>>46204133
Black Treatise.
>>
>>46204168
>>46204176
Thank you.
>>
>>46204026
>supernal would be mostly wasted after ess3
The real benny of Supernal is actually access to Ess3 charms, because that's where the meat of the charmset is located power-wise. Ess4 and Ess5 charms are nice cherries on top but not having them in a tree certainly doesn't disqualify that tree from being a good Supernal choice.

There's also the fact that Supernal is derived from character concept. It's irrelevant to a Solar General wether or not War doesn't have Ess5 charms : if you want to play the Greatest General Ever from the word go, picking Supernal War will always convey a better portrayal of the character than picking Supernal Melee or Resistance would.
>>
I'd just like to point out, that for the more bloated charm trees, you're going to be almost Ess 5 before you ever finish the damn thing.

Even if you take all of your starting charms from Socialize, finishing the tree will cost you 304 XP, which is juuuust enough to push you over into Ess 5. Craft is even worse, at 376xp.

There's far too many damn filler charms.
>>
>>46204190
That's why I said after ess3.
Also War is weak for its overall small number of charms for them to even pick from or invest in as their supernal.
>>
>>46204285
While there really are too many Charms that feel like filler, there's no particular reason why you should take every Charm. Two experienced characters focusing on the same Ability not necessarily having more or less identical sets of Charms sounds like a good thing to me. There should be room for different specializations within Abilities.
>>
>>46204285
>There's far too many damn filler charms.
What? In Craft, sure, but where else? Not being able to finish an entire tree before Essence 5 is a good thing. It means you can have two swordsman in your group with completely different fighting styles, even if they both take 80% of their charms from Melee.
>>
>>46204285
According to this chart >>46197581 MAs have 10 charms each on average, and the other abilities have 31 charms each.
So Brawl, Craft, Lore, and Socialise have way too many charms to consider finishing the tree.
You shouldn't need to finish a tree to be damn great at it, you can specialise within a tree instead of grabbing any piece of crap with your ability tagged on it.
Then we have Investigation and War, which are pretty neglected with slim pickings if you did want to focus on it.
>>
>>46202457
An essence 5 dragon blooded is the top of the heap from what I remember. Essence 5 is very rare and most die during the 2-3 range. Dragon blooded are designed to work together though so assuming no tricks and just a straight brawl I would think the dawn would be really deadly.
>>
>>46204285
I honestly wouldn't suggest trying to fill out an entire tree. I tend to make custom charms and use the starting book charms as a spring board into concepts. Going for all the charms will just send you all over the place.
>>
>>46204797
In 1E DBs were soft-caped at Essence 6 and hard-caped at Essence 7 (after acceding to Celestial MA). I thought it was a really, really, really good idea.

All caps were thrown to the trash in 2E though, and I still think it's a shame.
>>
>>46202457
An essence 1 solar has 2 weeks of fighting experience.

An essence 6 DB has 3/4 centuries of fighting experience.

Even assuming a stupidly overpowered brawl supernal Solar, that Solar would still struggle. With good reason. Everybody who say otherwise has lost his mind, his wise, and should be send to the asylum for correction.
>>
>>46204285
I seem to recall Charmtrees in Ex3 are explicitely not designed with the assumption that you will want to "complete" them.
>>
>>46205394
This edition of Exalted is hell for autists.
>>
>>46205394

Kind of? They're clearly designed in such a way that you're to complete a branch of it. Crafts efficiency, power and momentum; Melees multiattacks and defence suite.
>>
How politically advanced would a city or a kingdom be? Would they just have a "king" or maybe more like a constitutional monarchy, with a written constitution and stuff like that?
>>
>>46206146
Depends, are your Directions just endless elementally-themed plains with city-states dotted around as needed, or do you have actual countries with multiple cities, infrastructure, etc.
>>
>>46206189
I thought city states were the norm and set in stone?
If not, then I'll see about putting a couple of nations.
>>
>>46170744
Fuck you, SMA is both iconic and awesome. That said, 3e so far is shit enough that I can't even pick it up.

Did they fix the problem where a Twilight can't make two identical artifact things ever; and has to forge like five bajillion mundane items to have enough crafting exp to make a daiklaive?

Seriously, a friend of mine just said that if that system is still in place, he'd just forge fifty daggers, melt them, forge them again and ad infinitum.

THIS ISN'T GOOD DESIGN AND I AM NOT EVEN A 2e SHILL

I never got the hang of 2e because of 3e being announced and now feel like all the fluff I read is out the window and the mechanics are just urgh.
>>
>>46206223
>SMA is both iconic and awesome
If by that you mean broken and terrible.
>>
>>46206223
>Did they fix the problem where a Twilight can't make two identical artifact things ever;
That was never the rule.
1) You can't forge two identical artifact arms/armor, because they express Evocations, not generic powers, and Evocations are always unique to the wielder+weapon combo. Even if you did forge two identical daiklaves with the same purposes, ingredients, history, and destinies, they would immediately express two different powers when you handed them to different wielders.

> and has to forge like five bajillion mundane items to have enough crafting exp to make a daiklaive?
If you're using the system as intended (ie crafting on-screen and doing things that matter), you'll basically never be short craft points.

>Seriously, a friend of mine just said that if that system is still in place, he'd just forge fifty daggers, melt them, forge them again and ad infinitum.
That isn't how it works. He would get 0 craft points for that.
>>
>>46206223
>>46206287

Sorry, addendum
2) And the rule has always been that if you FAIL to craft a particular Evocation-bearing artifact, you can't craft that artifact.

Artifacts like Belts of Shadow or Bracers of Universal Crafting you can make more than one of, whether you fail or not.
>>
>>46206223
>Seriously, a friend of mine just said that if that system is still in place, he'd just forge fifty daggers, melt them, forge them again and ad infinitum.
Is your friend that guy that said he could break the game by making his own blood apes attack him?

Because that's the level of retardation he's spewing.
>>
>>46206223
>Fuck you, SMA is both iconic

Iconic in how shittily designed it's always been, maybe.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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