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40k General

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I just want to revive the thread but my perils won't let me edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>/TG/ Argument lore and tactica
https://1d4chan.org/wiki/Butthurt

>Other stuff missing from this possibly out of date copypasta
Will no doubt be posted by angry anons in the first few replies
http://www.mediafire.com/download/3djktqezeav7dsp/DamoclesWarzoneOperationShadowtalonBurningDawn.pdf
>>
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For the Hive Mind!
>>
It actually happened, two people were arguing other the strength of thunder wolf cavalry with thunder hammers at my club.

Are they strength 9 or 10?
>>
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Who /sonsofnostramo/ here?
>>
ORKZ IZ MELEE RACE

WE KRUMP SECOND KUZ IF WE KRUMPED FERST DER WUD BE NO ONEZ TER KRUMP
>>
I regret giving orks a try today and more than that going green tide and managing 100 boyz every turn.
My original plan was to have a squad of 50 conscript allies, story being they were left behind on the planet and painted themselves green and pretended to be orks to avoid being killed. Some of them still died from orks getting bored and fighting.

All that aside it was fun, friend did get more kills this time but he kept rushing the blob of 100 boyz in melee with his berzerkers.
>>
>>46104092

It's still not clear, but I feel the most accurate reading is TWC are S10. Why? Because the Thunderwolf mount which normally gives +1S and makes Thunder Hammers go to S9 is not an upgrade for TWC. It's part of the unit. You can't have a TWC without a Thunderwolf, nor is the Thunderwolf a +1S bonus. The TWC is S5. Period. That's why it's written in the stat profile as S5. Five times two is ten.
>>
>>46104092
Only strength 6 bro, you're forgetting the -4 strength modifier for shit models :^)
>>
>>46104092
Just use ITC ruling
>>
>>46104109
I can't argue with that I suppose.
I better not bring my T7 great unclean one against your S3 boys though, that would be pretty dirty.
>>
>>46104114
i know that feeling, i play daemons. sure 5++ is nice but i usually field lots of infantry running up the field who quickly die and get removed by the handful.
>>
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>>46104187
>-4 strength
>female thunderwolves

I can yiff to that.
>>
>>46104114

You just had a bad matchup.

Also when you hit 75+ models, stop spacing them perfectly and one by one like you normally would and just start shoveling them around the board.
>>
>>46104092
>>46104158
>>46104187
>>46104211
>>46104238
>>46104293
Please, let's not start this shit again.
>>
>>46104114
>>46104276
>here, let me carefully deploy my 200 models
>oh you're playing Tau and got first turn?
>here, let me pick up 100 models
>>
>>46104319
>Curzefag
>telling people not to start shit

Fuck you asshole, it should be a fucking capital punishment to be this much of a hypocrite. Or maybe you're just that fucking oblivious and stupid, which doesn't make it an excuse.
>>
>>46104092
Unfortunately its 9. The mount wargear adds 1 and the hammer wargear doubles. You always multiply first on wargear.
ITC chooses to errata the stat bonus as a non-wargear bonus to get around this.
>>
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>>46104341
i feel the pull towards bringing out the heavy shit all the time now. double keeper of secrets, deep striking a GUO (i was surprised he actually did something in the last game) and running up the bloodthrister of D is fun; but they're not gonna live long. time to break out FMC/fateweaver and the daemon bag of dirty tricks
>>
>>46104365
is it a bonus or an increase? a bonus gets added after the double while an increase affects the base before everything.
>>
>>46104365

Does the 7E codex still have the "The Thunderwolf mount's bonus is included in the stat line" or something to that effect on it?

If they still have it, it should be S9. If they removed it it should be S10.
>>
>>46104434
It's a bonus if a wolf lord takes a thunder wolf, it's not so clear with actual thunder wolf cav.
>>
>>46104476
i mean is it called "bonus" or "increase" because bike toughness is "increase" and affects the base. while a melee weapon or other stuff is a "bonus" and is added last.
>>
I didn't get a chance to say this last thread, but can we just agree that the vehicle damage chart is one of 40ks bullshit legacy issues? The real danger to vehicles is mass str 6-8 shooting and glances.
>>
>>46104424
>ever having a list without Fateweaver

Unless you are playing mono-Khorne or KDK or something since Khorne doesn't tolerate psykers, you're a fool.

>b-b-but I'm playing mono-Nurgle/Slaanesh

SILENCE FOOL
>>
>>46104434
>>46104476
>>46104507

It says increases under the wargear entry, regardless of whether they purchase it separately or have it standard.

>>46104445
It does indeed still say that.
>>
>>46104531
Just to help things along
>>
>>46104508

Who the fuck thinks otherwise?

Besides faglord Tau players and other MC armies who are just scared of having their very-obviously-a-fucking-walker cheese unit being turned into a shitty exploding vehicle?

>The real danger to vehicles is mass str 6-8 shooting and glances.

Not anymore. This was true in 6E to early 7E, especially with armies like Waveserpents and Tau, but now thanks to Knights and superheavies/gargantuans everywhere, melta is spammed out the ass, and melta makes both hull point stripping and penetrations a very serious threat. Even if mid strength glancing was more common, the random penetrating explosion is still a bullshit thing that is likely present in most games.

Even grav is dangerous due to immobilized double stripping. Oh yeah, and being immobilized to begin with. Hey, let's make MCs and FMCs unable to move!
>>
>>46104508
I agree that it's not a positive thing in the game but I don't think it should be completely removed.
>>
>>46104561
>>46104531
yeah i hate wolfcheese but i'm gonna have to reluctantly agree with the s10 for all it's faggotry.
>>
do units in formations count towards the slots in the primary FOC?
>>
>>46104434
>>46104531
>>46104561

Is the "bonus" vs. "increase" thing accurate? If so, it doesn't matter if the Thunderwolf is a wargear bonus because the rules say "increase" right?

I don't know so this is an actual question.
>>
>>46104092
TWC are str 10 because they have str 5 right in the profile. That much should be obvious.

Where it really gets muddy is for Wolf Lords that take mounts. But my meta is full of tournyfag tryhards that have accepted ITC as law so its str 10 for us.
>>
>>46104603
>>46104627
>>46104632
Better question, what actual difference does it make aside from not instant-deathing Toughness 5?
>>
>>46104627
well i'm going off the fact that bikes +1 toughness used to not count for the instant death doubling, but now count for it. then i went to look how they refer to the bike's extra toughness and the core rulebook calls it an "increase" compared to other things being called a "bonus". in fact it's the only mechanical thing called an increase in the core rulebook. which sets an increase apart as a rules concept.
>>
>>46104434
>>46104507
Was "Bonus" and "Increase" in the 6th edition rules? I skipped 6th, but in 7th there is only reference to "Modifiers" and "Multiple Modifiers" and there is no distinction. First two headers under Core Rules.
>>
>>46104704

It has 1 extra S for penning vehicles and those tough MCs/GCs?

Is this a question? S10 is way better than S9.
>>
>>46104619

Formations aren't FOCs. They're their own separate detachment. You can't have a unit slot into two detachments. You either put that Tactical Marine in your CAD FOC troop slot, or you put it in your formation. You can't have one Tactical Marine squad fulfill both requirements. Read your rules.
>>
>>46104158
TWM is a piece of wargear. It's in the TWC wargear list on their profile. Being wargear it must obey the order of operations for wargear with modifiers. It's S9.

>>46104632
>I don't even have the codex but I'm going to spit out bullshit regardless.
>>
>>46104704

Wounds Wraithknights on 2+ instead of 3+.

I mean you've still charged a Wraithknight so it probably won't go that well for you but still.
>>
>>46104782

They have to list them as wargear otherwise you get the old edition errors of Terminators not having Terminator armor.
>>
>>46104804
>I mean you've still charged a Wraithknight so it probably won't go that well for you but still.

Better me charging him than him charging me, so long as I don't get wiped out in one round.
>>
>>46104847

Well that all depends if he rolls 6's on those Stomps.
>>
Does anyone know how the a storm raven with CH extension kit stacks up size-wise with the FW flyers?
>>
>>46104824
That doesn't make them exempt from the core rules. They're still wargear in the wargear section.
>>
>>46104619
No
They are their own FOC
>read the rules
>>
>>46104921

Actually, it would. If TWC did not have "Thunderwolf Mount" in its wargear list, this situation would be entirely different, although the unit itself would work exactly as it does now (S9 vs. S10 argument aside). It would also be S10 for sure.

I don't think any of the bonuses in the TWM wargear need to be explicitly listed on a unit that has it by default, because it can just be rolled into the unit. TWC could simply be a base Cavalry S5 T5 W2 Beast, etc.
>>
So here's a question.

Soon after starting 40k, I recieved a Knight Warden kit as a gift. Knowing it was a challenge model to paint, I kept it in the box and played without it for almost half a year, while practicing on my other models.

Recently, however, I finally thought myself up to the challenge and magnetized, then painted the knight. It took two months, but it came out BEAUTIFULLY.

And now I've actually played with it and discovered that not only is it an amazing model, it's an absolute powerhouse of a unit, as well. I have to fight the temptation not to include it in every army I play!

What's my cutoff, /40k/? When do I need to bring out my Knight?
>>
>>46105045

One Knight isn't really a big deal, and I'm saying that as an Ork player.

It's when you bust out more than 1 that people get pissed off, and rightly so. Most armies simply aren't equipped to deal with much more than 1 super-heavy.
>>
>>46105045
1000 point or higher games. Maybe leave it out against some weaker armies.
>>
>>46105045

1 knight is normal and about average for 40k these days. Basically anything that can't handle a random army + 1 knight is in the "underpowered/super casual" zone.

So if you know your opponent really likes to make fun lists and doesn't try to make good lists at all, don't take the knight. Otherwise 1 knight is always okay to take. They should have enough melta or high strength to either take care of it, and if not, it's just one knight and skillful play/list will be able to outmaneuver/last it.
>>
I still need to finish painting my Guards but I already want to get a "bad guy" (non imperium technically considering everybody's sort of bad) army, because I think nobody should be forced to have non fluffy games.

What's a fun one to go for that is fun for people to play against? I've still got a lot of time to think about this because if I went and bought another army now I would have to not eat for a while.
>>
>>46105045
Tbh people who bitch about knights don't enjoy being challenged as players. I can understand not wanting to fight them every game, but as a once in a while thing a knight list is fine. Also you could play an ITC mission if they're really salty about it since killing any superheavy according to that ruleset gives you 2 maelstrom points for free, thus kinda evening it out.
>>
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>>46104510
>SILENCE FOOL

IMPOSSIBLE
>>
>>46105181
Dark Eldar are fun. Fun as in Saturday Morning Cartoon Villain fun and tabletop fun. They're also not easy to win with so if you want to throw a game, play the DEldarmy.
>>
>>46105181
Well, you should probably go for a secondary army that you actually enjoy.

As for recommendations, I'd suggest Dark Eldar. They're very mobile and have a nice variety of units, which leads to games being more dynamic.
>>
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>>46105261
>Filename
You clever shit, you covered yourself.

SHOO SHOO SPOOKY D GHOST
>>
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>>46105188
Couldn't Predator tanks replace their autocannons with blastmasters?
>>
>>46104105
god they are so bad. what a faggot legion in a bottom of the barrel codex with horrendous models and even worse lore
>>
>>46105283
Yep. All you need is a time machine and the 3.5e rulebook.
>>
>>46105181

Chaos Guard.
>>
>>46105227
>>46105258
Not the guy asking, but I started reading up on DEldar and God damn if I wasn't green as hell in all things 40k I'd give up on my wolves for them.
>>
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>>46105304
>implying you wouldn't ruin the timeline
>implying you wouldn't make it where 3.5 never existed
>>
>>46105188
THINGS SHALL GET LOUD NOW
>>
>>46105314
They were my first army. I lose 9 games out of 10 but by god do I love playing people with them.

Funny thing about playing bad armies, and Dark Eldar in particular, is it makes you a better player. You lose a lot, so you learn to have fun with the game anyway and not take it personally. Your army doesn't have a WAAC option so you're always playing to the objectives and trying to stay one step ahead of the opponent. The downside of course is if you just want to chuck dudes at one another you're always gonna lose :<
>>
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>>46105373
Shame they didn't get the guitars in that game.
>>
>>46104318
>You just had a bad matchup.
But I won

>Also when you hit 75+ models, stop spacing them perfectly and one by one like you normally would and just start shoveling them around the board.
That's basically what I did, I just measured where it mattered most and shoveled the rest about.
>>
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>>46105181
>>46105227
>>46105314
>>46105376
>>
>>46104704
>>46104704
Not much, though my Slaanesh Bikers/Necron Wraiths could at least get a FnP/4+ Reanimation against S9 instead of just plowing through my ass/settling for a 5+ Reanimation
>>
>>46105376
Yeah. But when you do manage to pull out that win, if feels amazing.
Makes up for the other 9 curb stompings.
>>
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>>46105399
Eh. I'm a huge Slaanesh fan, and run Noise Marines as much as I can, but I think the guitars were just a tad too much. I much prefer the ad-hoc, unfathomable and demonic-looking Sonic Weapons over the guitars, and think it fits the whole "Pursuit of Perfection and Excess to the absolute extreme" theme much better. After all, what they're into is far, far removed from what we mortals would consider to be sound or stimulation, so they should appear to reflect that.

But hey, that's just my opinion.
>>
>>46105564
I can appreciate guitars, but at the same time there's something nice about it being a maw disgorging sound onto the battlefield.
>>
>>46105513
>instead of settling for a 5+ Reanimation
>settling for

OH YEAH BECAUSE EVERYONE ELSE JUST DOESN'T GET A SAVE AT ALL AFTER BEING DOUBLE OUT

FUCK YOU NECRONS
>>
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>>46105564
>think the guitars were just a tad too much.
It's silly but the good kind.
> After all, what they're into is far, far removed from what we mortals would consider to be sound or stimulation, so they should appear to reflect that
You have a point there.
>>
>>46105376
I wanna learn the game, but DElder are my next army after wolves. But at the rate I'm painting, that will be awhile
>>
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>>46105617
>>46105645

Yeah. I totally understand the appeal of them, but I feel like they're just a bit TOO immersion breaking for me. Other people are free to like them and play them if they want (and I might even get a few and paint them up just for kicks) but I like my Noise Marines to look as insane as they actually are.
>>
>>46104510
eh, i minmax undivided daemons but i'm taking your advice (or another anon's advice the other day) and working on my fateweaver conversion
>>
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>>46105802
I understand, Anon. It doesn't really matter. As long as the offending quite is gone I'm sure the Noise Marines don't mind.
>>
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>>46104359
>>
>>46105186
*Except Ork, Nid, CSM, & Blood Angels players, who have already elected to play every game in hard mode by army choice.
>>
>>46106207
it's kind of hilarious how blood angels keep getting their update right before a buff to vanilla marines that makes them sub-par compared to them.
>>
>>46106207
I played an all knight army with normal CAD orks, it was a slaughter and I won't be playing that game again.
That being said, I'd like a rematch with an unbound list of mek guns+KFFs+a shit load of boys proxied as tankbustas in trucks
>>
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>Got into Fantasy Orcs when I was younger
>Liked building and painting
>never really enjoy playing
>too much smashing mega-huge blocks of units into each other
>stopped playing because I kept getting bodied by archers and wizards
>still have an old toolbox full of Orc models
>now age of sigmar is a thing
>"guess I better move to 40k then"
>want to move to a new type of army
>feel kinda shitty about having all these orc models with no use
>but also feel excited to be moving onto something new
it's a weird feel, /tg/

I might start collecting DElder, since they're pretty different and have cool look to them, but I feel bad leaving my Orcs behind.
>>
>>46106555
nice fucking blog post, retard
>>
>>46106555
Don't feel bad, Edgedar are the shit mang
>>
>>46106555
Just play 40K orks and join that subgroup so you can feel GW ignore you and give no shits about you there too.
>>
>>46106555
I run an Orkphanage, send your unwanted to me
>>
>>46106555
If you have boars, kit bash them into bikers, bonus for being one of the few good ork units.
>>
Have you appeased the machine spirits, /tg/?
>>
>>46104021
So I'm looking over the vehicle upgrades for Chaos and for ten points it says I can take a combi-flamer, combi-melta, or combi-plasma. How does that work? Do I just glue a flamer on somewhere?
>>
I'm thinking of adding an allied detachment to my force of necrons. who should my group of slaves be?
>>
>>46106721
Ha! Ain't that the truth. Still, I have fond memories of chewing through units with Grimgor. Maybe there would be a way to incorporate him into Orks?

>>46106712
Yeah, I remember seeing their 5th edition updating and really liking their look! Especially the Beastmasters and Scourges! Plus, fast as fuck jetbikes
>>
>>46107072
Blood Angels
>>
Whats better? Melee jump pack sterngaurd? or the bolter ones?

What upgrades do you think work the best for both or the one you think it better?
>>
>>46107051
The rhino kits come with a pintle mount for a combi-weapon
It's like an awkward hybrid of a melta and a flamer that you glue to half of a storm bolter
>>
>>46107084
>Still, I have fond memories of chewing through units with Grimgor. Maybe there would be a way to incorporate him into Orks?

I'm sure it'd be fairly simple to convert him into your 40K Warboss if you want.
>>
>>46107084

Just run him as your warboss, say his battle axe uses the power klaw rules.
>>
>>46107116
It also has a bayonet, for reasons.
>>
>>46107116
So can I not actually use them on a Land Raider? Or can I attach one to the heavy bolter?
>>
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>>46106858
>I found out my friend who plays BA didn't know what the mechanicus was and told him about how awesome they are.
>tfw he's loves the fluff and is going to start an admech army now
>tfw I play orks and am starting tau to play against higher power level armys
>>
>>46107165
You can you just put on one of the hatches
It adds the combi as an extra gun it doesn't replace anything
>>
>>46107158
>Drive me closer! I want to hit them with my sword!
>>
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>>46107158

>putting a bayonet on a vehicle's defensive machine gun

Does being in the warp for 10,000 years really make you that retarded?
>>
>>46107186
Oh, cool. Thanks!
>>
>>46107217
>The Imperium doesn't have retarded and impractical stuff on their everything
>>
>>46107126
>>46107135
Good idea! Thank you!
>>
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>>46107217
why are you trying to make sense of what chaos marines are doing? someone shoot this guardsmen under suspicion of being tainted
>>
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>>46107217
Games Workshop seems to think so.

I don't even know how you could hit somebody with this unless they just jumped straight onto it.
>>
>>46107265

AMAMAMA
>>
>>46106437
I spent some time bid sniping Tankbustas & "Rokkit Boyz" & such on eBay until I had more of them than I'll ever need; plus I have roughly 10-15 more I could kitbashjust in time to have the last hope for my army thoroughly crushed by Wulfen & Ork Overcosturion :< .
>>
>>46106294
Blood angels were fantastic in 5th though, even after the ultramarine codex came out and Matt Ward brought in some cool retro stuff that has never made an appearance again, such as auxiliary grenade launchers.
>>
>>46107217
No, the Rhino went completely insane and decided to grow a bayonet on its pintle mount because Daemons think that's cool.
>>
>>46107267
Considering it's pretty much impossible for that marine to actually get inside the rhino, maybe it's so if they do get overran he can pull the bolter off the mount and die heroically?
>>
>>46107225
One of the few advantages Chaos has over Loyalist is the ability to take three additional weapons at the same time - a Combi-Bolter, a Combi-Weapon, and a Havoc Launcher - and put them on our vehicles. You can, RAW, take a Defiler with two Havoc Launchers, a Rhino with a Havoc Launcher and Combi-Melta, Land Raider with a Havoc Launcher, etc.

Havoc Launchers are probably not worth their points costs if we were to mathhammer it out, but they do suddenly make Rhinos a threat at less than 24" to infantry and light vehicles alike, and people who play/are used to playing Space Marines don't expect them to be able to do that.
>>
>>46107580
The main thing it does is make Chaos Rhinos into Chaos Razorbacks. Still just as fragile, but stick that many guns on a box and a few guys inside to shoot out, and it's gonna put out a lot of dakka.
>>
>>46107580
a hilarious build for a defiler is the battle octopus. just replace as many weapons with melee weapons as you can and laugh about how many attacks you get
>>
>>46107580
>>46107615

Havoc Launchers are 48" range, not 24"

Still only a single Strength 5 blast, but it's also only 12 points.
>>
>>46107651
I looked it up and you're right. I typically get my Rhinos in as quick as possible, so most of my army is shooting within 24" or less.

They are also S5 AP5 Blast and Twin-Linked, which ain't bad at all, especially for 12pts. I take them on all my Rhinos, and they typically make sure my opponent keeps his backfield units in very heavy cover.
>>
>>46107651
>>46107737
The amount of extra utility you get with chaos rhinos is actually really nice, only issue in inflating the cost of what are very temporary tin cans really.

Overall the added benefits of taking a special weapon on the transport or even a deffrolla rip-off could really help the squad inside out.
>>
>>46107805
Yeah, taking one that suits the squad is good. Loading up a Rhino with a bunch of different ones is probably just going to result in wasted points.
>>
>>46104092
It should be 9, because Strength 10 should be rare, seen on Super-Heavies, single shot vehicle weapons, Smash attacks, and the like.
But fuck balance, I guess, because they're Strength 10 RaW and strength 9 RaW on independent characters.
>>
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So I'm thinking of starting a sisters army, what are some things I should know about them as of know beyond immolator and dominion spam?
>>
>>46108510
You're going to have to take out a loan
>>
>>46108510
20 blob of sisters with uriah jacobus is fun.
£110 for that single unit, that's how much I spent on my 1500pt DA army.
>>
>>46108510
Exorcist spam
>>
>>46104109
kek
>>
>>46108510
Spare a single heavy support slot for a pair of Penitent Engines. They're wonderful backfield babysitters and will earn their points if someone decides to slap a drop pod on an objective in your deployment zone.
>>
>>46108550

MY BANK WOULDN'T FINANCE MY EXORCIST TANKS

PLS HELP
>>
>>46108659

That's terrible advice. Not only are Penitent Engines not that great, but they're walkers which is even worse. At least they're not as expensive as other shitty walkers, but you get what you pay for.

And you're going to pay points for these units to not even do anything? What if the opponent never goes near them? You wasted that slot and all those points on a job a single SoB could have done.

The worst part is you gave up an Exorcist slot for that garbage.
>>
>>46108804
Get good son, I pull this maneuver with my Talos all the time. 160 points to sit on an objective in the backfield and do nothing all game may seem like a waste but you're not seeing the bigger picture. Those 2 Penitent engines are throwing down 4 heavy flamer templates and boasting strength 10 attacks at initiative. Just sitting them there means your opponent *won't* drop pod behind your lines, which means you don't have to pry your advancing forces away to deal with people who've surrounded you or could threaten your Exorcists. Speaking of which, if your Penitent Engines are in your backfield, guess what enemy anti-armor will have to deal with if they try to go for them? Just because your guard dog has never bitten an intruder doesn't mean it hasn't done its job.
>>
>>46107217

>Practical argument

Marines can carry heavy bolters and in the event that the Rhino is disabled the Marine can rip the bolter off and charge into combat with it.

>Aesthetic argument

Fits with the look and theme of Chaos. Warp-infused mutant monsters don't need to tick every box of logic.

>Rule of Cool argument

METAL AS FUCK
>>
So, is original genestealers reproducing cycle retconned? In GS cult rules in WD it's implied that ovipositored people change into hybrids, instead of having hybrid children. Am I understanding it correct?
>>
>My brain when people tell me Chaos is cool
>>
>>46108967
>DE player
>160 points to sit on an objective in the backfield and do nothing all game may seem like a waste but you're not seeing the bigger picture
>thinks 4 HF is impressive
>doesn't realize every single C:SM walker has S10 and still nobody takes the majority of them
>Get good son

Lol you're so bad.
>>
>>46108967

You can just shoot at them with a gun and they'll die. It's fucking AV11 open topped that's beyond trash. Literally worse than a Rhino which are free.
>>
>>46105564
i 100% agree with you anon , the guitars are to much
>>
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>>46104021
>Orks use teleporters far more than humans
>Personal force fields
>I2
>implying
>>
>>46109553
what about the personal shield priests have in their medallion thingy ?

or is that a " lel echlisiarchy" wildcard?
>>
>>46104114
You aware that was a canon lore thing once?
Look up digga nobz.
>>
>>46104603
>>46104627
Dunno guys.

I'm a veteran yiffer of 15 years and I would really say it's S9 because of the clause on the wargear.
The bit where they say the bonus is included in the statline is them saying "We're being convenient for you"
>>
>>46105045
Very cool someone gifted it to you, and jealous. Great kit at a high cost.

needs more church
>>
>>46109611
You mean pure faith and devotion to the emperor?

Yeah they're personal forcefields. In the lore there's all sorts of different kinds, some even teleport you out of harms way (Up until the last codex there DA could take this) and others are so advanced that they take energy projectiles and use them as an energy source, thus keeping the shield up for longer.
>>
>>46109553
>Orks use force fields way more than anyone!
>most imperial HQ units come with a 5++\4++ force field save while orks get fuck all
>>
>>46106858
Bitch, I work as an IT desktop support engineer.
We even have an aura.

1/3 of things we fix is acheived by walking up to the broken laptop and it starts working after multiple days of giving the user problems, just because of our presence.

Cheeky cunt asks if I have appeased the machine spririts... /tg/ man.
>>
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>>46109553
>Cybork Body gives a +1 to FnP rolls, making it 6 at all times, 5 points for Nobz and Mekz and 10 per HQ
>Tuff Field gives a model a 5+ invulnerable save, 8 points per Nob or Mek and 15 per HQ, cannot be taken with KFF
>Big Choppas get Rending, up to 8 per Nob, or 15 for the Warboss

ORK CARACHERZS
FIX'D UP GUD, BOSS
>>
>>46107267
>Drive me closer, I want to hit them with my sword

Why are we having this discussion?
>>
>>46109173
Off to /d/ with you.
>>
>>46109194
Huh, we had a copy of Primal Rage when I was a kid, and I've never seen that victory animation. Is that from the PS port?
>>
>>46109842
I think it was a finishing move in every version except for the SNES version.
>>
>>46108510
Z sells basic sisters for $1 a model
>>
>>46110244
>models so ugly even chinaman prices don't seem worth it
>>
Has anyone got dreadnoughts from Z? I wanna know if they came out okay and were alright to work with.

Thinking about ordering the brethren of the fell handed from him.
>>
>>46107267
With all the random shit haphazardly glued onto imperial and chaos vehicles, why is everyone now so focused on that one little pointy bit of metal?

Maybe it's just decorative? Maybe mr turret gunner welded a knife to his bolter as a joke. come on guys.
>>
>>46110244
Z?
>>
>>46110326
Chinease caster that peasants use to get their cheap knockoffs.
>>
>>46110269
>buying resin recasts of plastic kits

Gross.
>>
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>>46110265
sisters have some of the best model lines though
>>
>>46110273

They added it there for scale.
>>
>>46110337
He's pretty much mandatory for a sisters army since it's the only way to get your hands on Seraphim, Immolators and heavy weapons without paying out the ass on ebay or $25 per model from GW
>>
>>46110343

Celestine is such a butterface.
>>
>>46110343
Ecstasy of Saint Teresa face aside eh, at least they didn't get the tomb king treatment. yet.
>>
>>46110337
And I suppose it would be asking to much for a link?
>>
>>46110396
yes, he hides behind a whole lot of bullshit so GW don't sue him

do a bit of searching on /r/yoyhammer and you can find his contact details
>>
>>46110396

Lurk more faggot. What kind of newfag continues asking to be spoonshoveled into his fagface after already getting spoonfed once?
>>
>>46110432
Calm your ass. He's just asking a question.
>>
Am I the only one in these threads who genuinely prefers buying from local game stores and frowns upon getting cheap knockoffs? I sometimes feel like most of you guys do this and it sort of worries me, I guess Im just too much of a goody two shoes.
>>
>>46110525
as I said here >>46110360 it's necessary for a sisters army

barely any local stores sell any of the, about a third of the line is out of production and what's there is ridiculously expensive and GW direct
>>
>>46110525
my method is to buy plastic stuff from local stores and forge world/finecrap from recasters
>>
>>46110525
really depends. i'll pick up small stuff locally from time to time but i get most of my stuff from ebay. i did just drop a hundred or so on tabletop stuff when i was visiting a friend, but they were on clearance for 60%
>>
>>46110525
I try to buy most things legit, but living in Australia I have to pay the Australia tax (if you don't know what that is, look at the price for models in any other country, use google to convert it into aussie dollars, then look at the actual listed australia price and notice the substantial bump up over what it should be). it costs me almost $1 per in game point for an army.

Want to start a new army? Cool, I'm looking at $1,000 for a moderate sized force.

God forbid if I should want special characters with a jump pack or bike or something, which means I need to buy an entire other kit just to get a jump pack in addition to the $60 character itself.

I can get this stuff for about 1/3 of the price as recasts, so I try to buy legit as often as I can, but it's sometimes just not feasible.

Maybe if GW dropped their ridiculous Australia tax it would be easier.
>>
>>46110546
the lord commissar i bought a while ago is actually pretty fucking neat though
and cheaper than the imo worse looking plastic commissar
>>
>>46108510
Just buy this guy's army. Is only 6 mortgage payments.

http://www.thediceabide.com/2016/02/lvo-2016-obis-award-winning-army/
>>
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>>46110432
BE EXCELLENT TO EAC....

Aw fuck it. All of you go to hell.
>>
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>>46110525
nah - I'm with you. I play in the damn place once a week - feels strange not to support them by making purchases. You're really not saving that much money on ebay.
>>
>>46110525
I generally buy plastics from local store, but forgeworld is only online and that's around 70% of my purchases so yeah. Also if I need to buy more than two of a thing (sometimes with infantry) I usually have to go online. But whenever I am able to I buy locally.
>>
>>46110525

I don't frown on people buying knockoffs unless they are poor.

Which makes no sense since the poor people need the cheaper stuff the most, but FUCK THE POOR
>>
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Titsout has released the flamer car. The door doubles as a shield.
>>
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I bought a Stompa and 2 Trukks for $150 AUD today
>>
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>>46110975
>>
>>46110396
Yes, shills/reddit is giving him trouble so he doesn't want his info shared
>>
>>46110986
>>46110975
now buy a a better camera
>>
>>46110396
Someone spoke his true name in the last thread, causing lots of people to throw their spaghetti out the pram. Go have a look.
>>
>>46111085

Hopefully not the new email

People are fucking retarded. The guy's breaking the law doing this shit and Games Workshop are more than aware of his existence. If he tells you not to share his email, then don't fucking share it.
>>
>>46111095
Nah, they just said the word "zanchui".

OOPS.
>>
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>>46111103
that's hardly a secret, dunno why people got so obsessed then
>>
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Which green looks better as base on salamanders?

Warpstone green or caliban green?
>>
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>>46111111
CHEKT DEM SECTS
>>
>>46111104
Rumored to contain CSM updates.
>>
>>46111114
Warpstone green. It's a nice rich colour, and sallies look better with a rich green. If you want a dark green play dangels.
>>
>>46111104
>Imperial buildings
>on Fenris
GW doesn't know its own fluff
>>
>>46111111

Because newfags gonna newfag

Stop spoonfeeding the newfags
>>
>>46111114

I like Elysian and Castellan Salamanders.
>>
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>>46111104
>that art

What happened to the old artists they had? Fuck, Warhammer used to have the best drawings
>>
>>46110963

They need to release more boob bitches on bikes. I like their current bike but it's too SoB and the smokestacks are too upright.
>>
>>46111158

Well Wayne England just died last month...
>>
what is best hive fleet
>>
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>>46111169
Fuck, really?
>>
>>46111180
Jormungandr.
>Black and yellow
>All the tunnels
>All the sneks
>>
>>46107267
The reason theres a knife on that stormbolter, is because stormbolters can be fucking detatched.

This means if the rhino gets el'fucked, and the chaos marines ends up getting out in time, he can detatch it and end up running around blasting fully automatic storm fire at enemies, and stabbing a bitch or two.

That's why.
>>
>>46111181

All of the old guard will be dead long before we take our dirt nap.
>>
>>46111197
I'd just like to interject for a moment. What you're referring to as a stormbolter, is in fact, a combi-bolter, or as I've taken to calling it, a twin linked bolter. Stormbolters aren't separate systems unto themselves, but rather fully functional double barrelled systems made useful by the single trigger, magazine, and vital machine spirit system components comprising a full weapon system as defined by the adeptus mechanicus.

Many heretics run a modified version of the bolter system every day, without realizing it. Through a peculiar turn of events, that version of bolter widely used today when glued to another is often called a "stormbolter", and many of its users are not aware that it is basically the combi-bolter system, developed by the emperor during the thunder warrior project. There really are just regular bolters, and these heretics are using them, but it is just a part of the system they also use.
>>
>>46111197
>stormbolter
>LaughingLoyalist.jpg
>>
>>46111289
But can you combi- a stormbolter?

>"Select all the food"
>Click on grass without thinking
What the fuck just happened.
>>
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>>46110975
>>46110986
>buy pre-painted models
>>
>>46111385
>fucboi can't remove paint
>post anime reaction picture
fucking figures
>>
>>46111385
>what is paint stripping?
>>
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I'm thinking about trying to make a chaos lord on a steed of Slaanesh, and I think I found the perfect steed to hold up a chaos lord (pic related). Do you guys think it would work and how would you go about doing it
>>
There's nothing stopping blast weapons from firing out of fire points, right? For some reason, chucking grenades out of chimera drive-by's sounds absurdly pleasing to me with a surprise demo charge that will probably hit my own chimera once I reach a high profile target.
>>
>>46111449
Nothing stopping it at all, go nuts
>>
>>46111435
The mount is good but try to place someone that's actually from chaos on top of it. Otherwise you'd have to grind away all the hammers'n'shit and that could ruin it.
>>
>>46111435
also do you reckon it will be a terminator body or a regular chaos marines body that will fit on the model
>>
>>46111385
dumb weebposter
>>
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>>46111525
I was thinking, by looking at the parts of the models themselves that I could maybe try and fit a chaos lords main body or a noise marine upgrade pact (torso) as the body. see >>46111529
>>
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>>46104021
>Space Marine Day 16th April
>Doors Open at 10am
>Give away for the first 15 people in the cue.

>10.15‐1pm Movie Marines Tournament

>1pm Space Marine Painting competition.
>Categories: Hero, Formation, Under 16's.
>Chapter Master painting competition. Get your free space Marine model, invent a chapter and bring him back painted.

>Exclusive Space Marine model to buy, only available in store on the day. Free gift bag for your first purchase over £50.

>2‐6 Space Marine Mega Battle, The fall of the Remnants. >Bring what ever Space Marines you want, in this fast paced game of shifting alliances. Timed turns limit your tactical options.

>We will also be running some party games, Pin the purity seal on the Space Marine and Marneus Calgary Master of Macragge.

Mite b kewl.
>>
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>>46105283
You are you doing this? [cry]
>>
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>>46105564
>God of Excess
>something is too much
>>
>>46104092
We had this argument in a thread a while ago and no Space Wolves player was able to argue against the fact that a thunderwolf is a modifier like no other and as such it's S9.

The only half hearted attempt to do so was
>it's says increase by 1, not +1, those are completely different things!

As far as /40kg/ is concerned they are S9.
>>
Yo 40k veterans, I was thinking about getting into this and was wondering if you had any advice for a completely new player. Other than the whole get ready to throw money thing
>>
>>46111729
Shoot the choppy and chop the shooty.
>>
>>46107737
surely if you get your rhinos in as quickly a possible you are moving 12" in which case you can't even fire the havoc launcher most turns?
>>
>>46111729
Visit your local store and check out the meta

Learn who the WAACfags are
>>
>>46111435
would look shite.

Steed of Slaanesh don't make you any tougher like the other daemonic mounts so having a huge one would look out of place.
>>
>>46110020
Can confirm, had a genesis and pissed on all my friends
>>
>>46110975
would be great if stompas weren't the shittest unit in the game.
>>
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>>46105564
>After all, what they're into is far, far removed from what we mortals would consider to be sound or stimulation, so they should appear to reflect that.

Funny I always figured they'd just use Harsh Noise music and since it had been weaponized and genetically enhanced super warriors with amazing hearing were making it that the genre just really took off among noise marine artists. The first noise marine did just use a corrupted instrument as opposed to any specialist equipment too, and guitars are rad as fuck symbolically.
>>
>>46110244
I think the more important thing to note is that he sell Repressors!

So you can actually have an awesome looking transport for sisters.
>>
>>46111729
buy models from 3rd party's for 25% off everything, or possibly even more.

My first foray into the hobby was like £100 direct from GW.

I got all the tools I needed but the only models I got were DV + a daemon prince.

Buy pretty much everything 3rd party now and you get £10 off most kits which saves a lot over all.
>>
>>46111729
Collect the models you love, not the rules you love, or you'll be selling your half-painted minis in a year's time as you realise they're not what you really wanted.

Go lurk the work in progress (WIP) thread before putting paint on anything, there's some noob mistakes that are easy to make and tricky to undo (once you have too-thick paint on a model it's basically impossible to sort out short of stripping the thing).
>>
>>46111729
water down your fucking paints
>>
>>46111104
>>
>>46111897
Good day to hang the washing out then.
>>
R8 my Dread mobb list - 1500 points

Big Mek, 'eavy Armour, Big Choppa, Da Fixer Upperz - 60 points

Painboy - 50 points

3 x 3 Killa Kanz, Rokkit Launchers, extra armour - 540 points

3 Deff Dreads, Big Shootas, Extra armour - 270 points

2 Morkanoughts, KFF, extra armour - 580 points

Lots of walkers, and they all can get a save fairly easily due to the size of the morkanaught base.

Large blast vs 60mm base on everything means that they will only ever hit 1 vehicle most of the time unless terrain forces me to bunch together.

Extra armour on everything so they will never stop moving and I can always account for KFF range.

Only thing to look out for are blasts bigger than 5" which I don't think will be likely in a 1500 point game.
>>
>>46111114


I'm new to this hobby so I got a question.

When talking about base color, do people mean the first color after priming or the color at the "end"?

As in, you prime, base, layer 1 and maybe layer 2, highlight
>>
>>46112041
Skorchas on your deff dreads, you lack anti horde.

Wouldn't go full extra armour on the kans and would prefer grot riggers for the orkanauts.

Not much else to suggest.
>>
>>46112041
Nice painboy, nerd.
>>
>>46112041

Kans are sadly Grotzookas or go home. Rokkits just aren't very good these days. Tankbustas work well with Rokkits because they have Melta-Bombs to back them up. Buggies work with Rokkits because they're dirt cheap, fast, and can outflank. Somewhat the same applies for Koptas (but I'm not a fan of koptas nowdays). Kans are expensive and slow.

>Extra armour on everything so they will never stop moving

Extra armour does not stop Immobilized, and when Grav is a popular thing, believe me when I say that it can shut down your big stuff stupidly easily. Personally I find Extra Armour a waste of points; in my experience Crew Stunned rarely comes up.

>Only thing to look out for are blasts bigger than 5" which I don't think will be likely in a 1500 point game.

Blasts are not your problem. I've played Dread Mob quite a bit and here's my list of biggest fears.

1. Melta. Typically delivered via drop-pod on Turn 1.

2. Grav. Either it outright kills you or it immobilizes you, which is pretty much the same.

3. Haywire. This would be higher if it were more common. If you find yourself against an Ad Mech player, shake his hand warmly and congratulate him on his victory.

4. Super-heavy Walkers/Gargantuans. The list has quite literally no answer for either. A single Knight is a major threat.

5. Other walkers. SM Dreads, Soulgrinders; they hit before you and you have to be supremely lucky to take them down at range.
>>
>>46110525
I try to buy from local stores when i'm buying just straight up GW product usually, and I buy all my paints/supplies/terrain there as well.

However, I will NOT support Forgeworld prices but I still love the models, so I buy recast FW. The only exception was Samus because..well, idk, I wanted him right away so I pre-ordered him, and when I FINALLY get Zarakynel I'll get her legit too.

One of my friends has experience as both a GW employee and someone who makes his own models and he says that FW literally has zero logistical reason for the prices, its simply the 'brand'. If you observe their website, you can see FW prices just getting higher, and higher, and HIGHER, which is ridiculous considering they were already asking 100$+ Canadian for ten marines :/.
>>
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>>46104021
Can blood angels use drop pods in their very first turn?

i played a match this week where a guy had like 3 drop pods he deployed on his first move, i was basically tabled by like the end of the 2nd turn?
>>
>>46112291
Half (rounded up) of somoene's drop pods come turn one.
The other half rolls for reserves as usual from turn 2.
This is excluding formations/special detachments
>>
>>46112291
Yeah, but he could only have done that if he had 5+ pods overall.
>>
>>46112291
Yes, half of all drop pods can come in turn one (so he should have had at least 5 drop pods in his list to do that).
>>
>>46112330
>>46112331
>>46112343
he had 3 total, so i got bamboozled
>>
>>46110244
Z hasn't responded to my email from 2 months ago, and I'm a regular customer.
Is Z kill?
>>
>>46112431
I got a reply today after two months of silence, he's still working through his chinese new year backlog right now
>>
>>46110525
I play
A) Sisters of Battle
B) Vostroyan firstborn

I feel I'm well within my rights to get my hands on my OOP minis.
>>
>>46112461
>I play
>A) Sisters of Battle
>B) Vostroyan firstborn

That's literally me too
>>
>>46112061

yeah,as i understand it, it's the first color after priming
>>
>>46112061
Lots of people confuse priming with base color. Don't be like them. Your final example is correct.
>>
I posted yesterday pretty much before the thread died.. I'm going to be painting my first minis soon. Any specially good resources / PDFs that may come in handy?
(I saw the 2 replies yesterday and I'm looking into those atm)

Thanks!
>>
>>46112589
see >>46085788
>>
>>46112589
>Any specially good resources / PDFs that may come in handy?
https://www.youtube.com/playlist?list=PLEaPE4sLDA7s-26V0v6SepDFiznb3y6hx

even if you don't need to paint the models in question, these videos are a good resource
>>
>>46105299
You sound like a fun guy to hang around with. Lots of friends I assume?
>>
>>46105564
I get it, but somewhere at the core of 40k, there are electric guitars riffing heavy metal.
>>
>>46111104
CSM are going to get rules, right? Daemons and Space Wolves are all formationed out, and they wouldn't do an entire book of nothing by random Imperial factions.
>>
Whats the best way to equip Foot bolter Sterngaurd and jump pack assault Sterngaurd?
>>
>>46112951
>projecting: the post
>>
>>46113032
combi weapons

mix of generic dudes/power weapons/storm shielsd+ one or two hammers. Or just melta-bombs if you're pinching pennies.
>>
>>46113032
Sternguard? With combi-weapons and a Drop Pod.

Vanguard Veterans? As part of a deep strike assault formation, or the formation that gives them free bling.
>>
>>46113047
>>46113066
I know I should give them combi weapons but i mean is it better for them to have all the same one? for example all combi plas or all combi melta?

As for the jump infantry I was thinking a squad of 5, two with hammer shield, two with claws, Sarge with relic blade. sound good?
>>
Is DEldar raider spam as fun to play, as it looks on paper?
>>
>>46113097
As long as your opponent doesn't play Tau, and you deep strike in using common sense, then yes.
>>
Is it even worth it to get back into the hobby at this point? It has been ten years and I kind of want to play again but it seems like the game is on it's way out.
>>
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Do you guys think i got everything for painting salamanders?

Also which primer colour would you recommend?
>>
>>46113085
Yes, all the same combi. They won't live to fire again if they have unfired combi-weapons. Just make use of those sexy, sexy specialist bolt rounds.

That Vanguard squad is way too expensive, even if it's getting a deep strike assault.
>>
>>46113129
Go to /wip/.

White primer. You can put anything on white. Black basically locks you out of lighter colors.
>>
>>46113129
amy painter black is fine

I'd suggest getting a citadel base paint (Waaagh Flesh) to make getting an even coat easier on yourself.
>>
>>46113129
>štětec
>modelelářská sada
netrol 4chan, na tohle máme vlastní fóra, pyčo
>>
>>46113171
Nigger, if I was forced to live in Shitty Germany, I sure as shit wouldn't stay there when I went online.
>>
Mardi-Gras Calgar.
>>
>>46113153
>>46113165

Well, i'll try white. Or better, posting in /wip/ thanks

>>46113171
Haha, i was wondering if someone catches on.
Most of the Czech internet is cancer tho. But i guess i'll eventually venture there.

>>46113194
>Shitty germany
u wot m8
>>
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How do you pronounce the name in the red circle? Why are so many chapters using the word Night?
>>
>>46113165

waaagh flesh is not available here, guess i'll get caliban green instead
>>
So let's talk knights. I've magnetized mine, and I've painted most of the bits. Still unpainted: the chainsword, thermal cannon, and thunderstrike gauntlet. Probably gonna paint the gauntlet next.

But Is it a good idea? If I were to, say, run a Knight Warden (the one with the gatling cannon, which is undoubtedly the strongest weapon at range) is it worth it to sacrifice my I4 for that throw ability?
>>
>>46113197

Lemon Risk.
>>
>>46113302

Not really, but it earns cool points.
>>
>>46113111
Thanks m8. The buddy I play the most is a tau-fag. I might just grab some for the models, since i've got some conversion ideas I want to try out and start from there.
>>
>>46113302
>is it worth it to sacrifice my I4 for that throw ability?
No
>>
>>46104105
>Morrigan Aensland wannabes

Not me
>>
>>46113097

Those little boats are actually a bitch to shift without ignores cover or catching them in Melee... And if you're forced to deal with them in Melee, the contents can spill out and counter assault.

The big issue is A: The aforementioned ignores cover issue, and B: Jinking may well frustrate the shit out of your opponent, but it'll turn your shooting to shit too that turn.

On the plus side, this is why Witches aren't quite as bad as people say they are: The boat can get them close, and then their 4+ invulnerable means they can tarpit like nuts charging the right foe.

Now to actually be a -good- assault unit they'd need to do more damage by some means... But they sure can stand next to something being annoying little bitches if nothing else.
>>
>>46113302
depends who you go up against.

In a super-heavy fight - fuck no, you pay points to be strictly worse.

Against anything that isn't competent at killing knights in melee it's great though or against mechanized lists.
>>
>>46113131
Good to know. thanks!
>>
>>46113330
Just remember all it takes is 2 marklights to remove the saves on them.
>>
>>46112130
>>46112174
Crew stunned, if it came up though, could fuck up being able to give most of my units a 5++ as they can't just abandon the vehicle.

It is quite expensive though. One thing I might consider is taking extra armour off the Deff Dreads and taking 2 meks to put into the second Morkanaut

Means there is a fairly good chance of both nauts recovering from immobilized and Deff Dreads aren't like Kanz in that if 1 of them get stunned if fucks the others over.
>>
>>46113408
10pts a model is a bit steep for a tar pit unit.
What DEldar units actually pack a punch in assault incubuses? Archon's Court? Harlequin?
>>
Anyone might have the exact rules for the Battlegroup Hammerblow, the box that includes Baneblade, leman russes, infantry platoon, CCS, scout sentinels, valkyrie and a squad of scions? Kinda need the dataslate to be able to run that in the tournament
>>
>>46113257
>Most of the Czech internet is cancer tho. But i guess i'll eventually venture there.
That much is true. Fortunately most of Czech internet is busy with mainstream topics of the day. Inner circle of hobbyists are generally cool people. But if you're foreigner living here I hope you're not very tanned.
>>
>>46113711

>But if you're foreigner living here I hope you're not very tanned.

Kek, no. I'm a native.

Which czech 40k forums do you know / has the most people?

Hofyland?
>>
>>46113766
>Hofyland?
Yeah. HL is the hub. The thing about it is that community assembled before Facebook really became a thing in the country. So the core stayed true and never really branched off too far anywhere else. We got people in their 30's who are with the hobby for over a decade.
There was couple attempts to put together something else such as ThereIsOnlyWar.cz, various FB groups or forums attached to various stores, but that never really stick. HL should be all you need.

Just note that it works differently than 4chan does - with threads being permanent and no anonymity.
>>
Hay I wanted to make a terminator Captain with a shield and hammer. I was thinking of buying lysander and removing the fist icons to fit my chapter. How would i go about doing that? or is there a better way of making said captain?
>>
>>46113918
Take normal hammernator and slap some bling on it. Swap head or something.
>>
>>46113918
>How would i go about doing that?
If you get a finecast one it's pretty easy to remove the stuff carefully with a sharp knife and some files. If it's metal you'll probably need something like a dremel

>is there a better way of making said captain?
There are a million different bits out there so it's just a matter of pick and mixing what you like. my wolf lord is made from Njall stormcallers body, Arjac's hammer, a third party shield and some decorations from some WHFB dorf kit
>>
>>46104424
I feel so sorry for guardsmen...
If only the models looked cooler.
Or that the Scions were a better.
>>
>>46113996
>>46113940
Thats true, I guess I will look to see if someone is selling a single hammernator and just use my bits
>>
>>46113914

>Just note that it works differently than 4chan does - with threads being permanent and no anonymity.

Yeah i'm aware, and the whole page is quite a mess, something to get used to
>>
>>46109816
> Supa Cybork Body gives +2 FnP rolls, Relentless, Eternal Warrior, and a 4+ Invuln... For 45 points.
> Big Choppas become S+1 AP3 Rending, for 10 points.
>>
>>46104105
holy fucking shit kill yourself tripfag
>>
>>46113918
ebay the deathstorm captain and give him a regular terminator storm shield

plastic all day baybee
>>
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>>46111180
Niddhogr
https://1d4chan.org/wiki/Hive_Fleet_Nidhoggr
> Fucking Lava Tyranids
> Dripping lava saliva from all the giant monsters
> Smokestack carapaces
>>
>>46114019

Guardsmen have nothing to worry about. The Guard solution to big enemies is, and you may be suprised to hear this, not always tanks.

Sometimes it's Lascannon spam. that 300 point LoW your enemy just fielded can but you a pair of lascannon teams and a CCS to order them to ignore cover/tank-and-monster-hunt. Your opponent won't be laughing as hard when he has to eat 6 S9AP2 shots a turn with only an invuln/FNP save from across the board.

Sometimes it's artillery. The new artillery rules gave a MASSIVE buff to the FW Heavy Artillery carriage (which you can proxy with a $5 8-inch howitzer in 1:32 scale, pic related). Combine with a CCS and a Primaris psyker and your enemy LoW is eating 3 S9AP3 twin-linked, cover-ignoring/tank-n-monster-hunting 5" barrage blasts from a T7 unit that can take cover like infantry and has 32 wounds. Again, around 300 points, and they can shoot across the board. Even in apoc games.

Sometimes it's just more men. For 325 points, your enemy LoW finds himself bogged down by a Fearless 41-wound mob that throws 4 Meltabombs or 12 power weapon attacks at him every assault phase.

And all three of these tactics aren't just good against Lords of War. Guard don't respond to escalation of battle the same way other armies do. They CAN bring bigger stuff, sure, but they can also bring more men. And more gun. A LOT more men...and a LOT more gun.
>>
>>46114235
>$5 8-inch howitzer in 1:32 scale,
Yeah... nah. Show me where the thell you can get artillery that cheap

>MFW I already own 9 FW Earthshakers and 6 FW Medusas from chinaman
>>
>>46114139
>>46113996
>>46113940
By the way while we are on the subject whats better for a terminator captain if hes doing a challenge? Sword or hammer?
>>
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>>46114235
>pic related
Derp. I went and posted a guardsman. THIS is what I'm talking about.
>>
What is the objectively most fun army to play? Let's assume for arguments sake that having fun does not necessarily equal winning
>>
>>46114265
Oh, I'm sorry. It's $6, not $5.

http://www.ww2toys.net/WWII-M115-8-Inch-Howitzer-132-Scale-Model-V54650.htm
>>
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>>46105373
>Filename.
>>
>>46114272
Depends on the enemy, duh.
>>
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>>46114235
>mfw no one remembers that demo veterans all have melta bombs
Best 90 points. No one expects anything from the basic mooks with lasguns.

I'll have to grab a russ so I can ally them in with a tank commander in my other armies.
>>
>>46114272
Would depend on the enemy, but the majority of the time I'd say hammer. Yes it reduces you to I1, but the double str and Ap2 are worth it
>>
>>46113129
GW shades are better than Vallejo washes, don't waste your money
>>
>>46114272
Thunderhammer/Storm shield. or take the Shield eternal if you can afford it. striking last doesn't matter if you won't die to his attacks

A power sword isn't even that helpful it only ignores 3+ but your S4 doesn't improve so you want the S8 a hammer provides
>>
>>46114303
>demovets
Oh yeah, they're hilarious when they work. Key word there: WHEN they work.

There's two problems. First, they're a (relatively) low-wound unit So they evaporate in shooting and melee against high-attack units, and second, the meltabombs make them hit at Init 1, which means against everything except vehicles and buildings they have to survive a beating from the enemy first. If he's not a single model, you're mulch, and if he IS a single model, he stomps you and you're STILL mulch, but at least you got the melta attacks off, right?

>YFW you sneak your demovet team into melee against a Transcendent C'tan
>YFW he gets 8 attacks in melee and wipes out 2/3 of the squad before they can get their attacks off, then saves through the remaining 3 melta attacks with his 4++

And remember that Guard have no assault transports, so they're either footslogging or hiding in an allied transport (which is most likely a multi-hundred point Land Raider).
>>
>>46114119
There's no trip though.
>>
>>46114395
thats what I was thinking, I was debating speed vs killing. I guess if you make the terminator captain tanky enough the I1 wont matter as much.
>>
I made up a Black Legion list with two squads of Chosen.
Most of the people I fight are space marines, one guard, and one nid guy so I opted to take a flamer, melta, and a power axe in both.
The axe is to help fight any terminators that try and assault me and vise versa.
Would it be better to have a dark apostle or a sorcerer for magic fuckery and daemons?
>>
>>46114416
This.

Never put much faith into the demo-vet, feel it's way too overhyped when they realistically can't deal with much and have no assault transport

If the enemy just feeds you his non-walker vehicle and lets you bomb his rear armour that doesn't make them good, mean's his being very foolish. Not saying they are shit, just very easy to counter.

Not to mention i roll camo doctrine all the time, that 1+ cover and snare mines for dirt cheap is 2based2pass
>>
>>46114487
apostles don't really bring much to the table. Bring a Lord for combat or a Sorc for non-combat fuckery.
>>
>>46114416
>Key word there: WHEN they work.
Yeah, but it's just a 90 point throwaway unit. I don't give mine special weapons so I don't feel too bad when they get vaporized.
>>
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Did he knock up Isha?
>>
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Finally painting my Necrons that have been sprayed silver for far too long. Unfortunately I am a terrible painter and my camera is even worse.

I am doing a Guilliman Blue over a Platemail prime. Warplock Bronze and Gehenna Gold for the armor and Teclis Blue.
>>
>>46114509
Well the lord is a terminator lord, he's shacking up with the terminator squad I'll deep strike in.
>>
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post bits of fluff that you love

>The Machine Spirits of these vehicles are renowned for their malicious nature, as they actively seek the most tightly-packed or vulnerable grouping of infantry and strain to target them, sometimes even overriding the commands of their crews.
>a tank so angry it wants to shell the shit out of as many things as possible
it's like an angry marine in vehicle form
>>
>>46114550
yeah, get a sorcerer to open portals for you then
>>
>>46114567
Are Slaanesh possessed a good idea as well?
>>
>>46114557
Before that faggot ADB ruined it with his fanwank
>>
>>46114557
Not sure if this is true but I read some time ago that its shells are made to have shrapnels with the shape of the aquila.
>>
>>46114585
possessed are mediocre as fuck in general

They can get work done, but they just aren't that good.
>>
>>46114611
Alright, I'll drop them for the sorcerer. Rest of the list has a standard helbrute and obliterators along with 2 squads of 10 shooty cultists.
>>
>>46114544
WOOPS MEANT TO POST IN WIP!

My bad!
>>
>>46114633
play around with both and see what works. How good they are really depends on what kinds of army lists you see and the terrain you usually play on.
>>
>>46114529
No. Khaine tied up her tubes when he got to torture her.
>>
>>46114371

They cost about 5 bucks more over here, you sure they're worth that?
>>
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>>46114603
>>
>>46114805
>>46114603
aaaand it got better
>>
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>>46114557
Based Lion.
>>46114805
I love Imperial Justice.
>>
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>>46114557
Shame I've no use for a hunter. Love this fluff.
>>
>>46114934
The corpse missle strikes again.
>>
>>46114528
For 90 points, just give them 3 meltaguns and plop them in a Valkyrie, or if you want a Vendetta instead, for the same price you can buy a Special Weapons squad with 3 demolition charges. 3 S8AP2 large blasts is fewer attacks, yes, but you're more likely to damage everything except a vehicle.

OR You can up the point cost to 100 and buy a CCS with 4 meltaguns. Drop the CCS next to your target, then have the commander issue the appropriate order. Your target eats 3 melta hits that either re-roll armor pen, re-roll to-wound, or ignore cover.

It's a shooty edition and guard are a shooty army.
>>
Which of the three dreadnoughts would you say is best for CC in a drop pod if you where to use it? what upgrades would you give it?
>>
>>46115239
yeah but ten meltabombs are what I want
>>
>>46115261

Then buy 2 50-man blobs and give the sergeants meltabombs. the rest of the platoon attacks as normal, eats a pile of wounds from the enemy's attacks/stomps, and then the sergeants pile in on step 1 and do the actual damage. With power axes, they're a serious threat to TEQ as well.

Combine with Ministorum priest for re-rolling those to-hits/to-wounds for extra power.
>>
>>46115313
You just don't understand.
>>
>>46115313
> ministorum priests being used for anything other than giving Smashfucker/Lysander a rerollable 2+/3++
>>
>>46114235
>pair of lascannon teams
No. That three model T3, Leadership 7 squad is going to die. Real fast.
>>
>>46114235
> Lascannon spam
> BS3 Guard
Battle Company Space marines says Hi. Rerolling-all/ones BS4 devastators can do it infinitely better.
>>
>>46115430
Yeah, heavy weapon teams are sort of a trap. like 95pts for 3 BS3 lascannons on some of the squishiest models available.
>>
>>46114054
With the amount of tripfags here and the number of generals I don't see the difference.
>>
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>>46115430
>>46115409
>>46115660

If they're not behind an Aegis line and enjoying a 2+ GtG save, and shooting from their maximum range of FOUR FEET, you're doing it very, very wrong.

They're GUARDSMEN, of course they die easily and are lousy shots. That's why you toss out SIX shots (that's 3 hits, and they're lascannons; they're GONNA hurt something) and babysit them with a CCS so being pinned/GtG'd/falling back is no trouble to them.

>Devastators
It's a shame you always have to put your long range AT in the Heavy Support Slot, isn't it? Meanwhile, I put ACTUAL TANKS in mine.

>muh ld7/low wounds
Fine, make a 30 man blob with your lascannons. A commissar keeps them ALL from running, and there's 24 wounds with lasguns standing between your lascannons and anything that wants to hurt them. And you STILL get 2+ on GtG. Did I mention the whole thing is less than 250 points?
>>
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This is obviously a sign from GW, but what could it mean? A formation needing the Avatar and Fire Prisms? How would it go?
>>
>>46116490
The fire prisims shoot their lasers at the avatar, he amplifies and fires out an apocalypse size d plate anywhere on the table, ignores cover.
>>
>>46114934
What makes a chapter serf "distinguished"? For sweeping the hallways extra well you get to be put in a missile?
>>
>>46116608
Eldar already have that, but with haywire and fleshbane as well. It's called eldritch storm.
>>
>>46116627
It's basically grant a wish to a dying child but ran by Spess Marheens. For long years of dedicated service you can become a missile. Also serfs do other things like maintaining gear, and acting like secretaries.
>>
>>46116627
>distinguished
50+ years of service.
>>
>>46116648
>acting like secretaries
Must...not...go there...
>>
>>46116627
I would say someone who's older, as well as takes proper care of equipment. Can't have tech priests everywhere so they probably help maintain, and dress the Space Marines when the time comes.
Service like that and you get to be the weapon for the Emperor you never could.
>>
>>46116672
Why?
>>
>>46116647
But it can't be denied when someone else rolls more sixes than you.
>>
>>46116672
>It appears, loyal serf, that I dropped my pencil.
>Would you mind picking it up?
>>46116675
Not going to lie, being turned into a missile sounds like a pretty awesome retirement plan.
>>
>>46115259
Also I almost forgot to ask. The books says "May take weapons from the dreadnought weapon list" But is that in the space marine book or the rule book? cant seam to find it
>>
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>>46116688
No reason. No reason at all.
>>
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>>46116734
Now I get it.
>>46116716
>>It appears, loyal serf, that I dropped my pencil.
>>Would you mind picking it up?
Maybe only SW serfs get that.
>>
>>46116749
Explains why most of them are strangely bow legged.
>>
>>46116769
The booze and not having deal with Fernisian wildlife must make up for it.
>>
Has TG any ideas for Janissary style IG conversions?
>>
>>46116786
I dunno, they still gotta deal with wolves.
>>
>>46116822
http://www.warlordgames.com/new-ottoman-janissaries/

+lasguns
>>
>>46116854
HOLY SHIT YES.
>>
>>46116841
But they don't have to deal with raging tribals, and I think Yetis if I'm not mistaken.
>>
>>46116854
>>46116863
faces are a bit shitty but eh
>>
>>46116863
Good luck m8. You've got you work cut out for you.
>>46116930
That's my experience with most metal minis.
>>
>>46116627
Chapter serfs include all the non SM support staff so they will include things like naval armsmen on strike cruisers and shit
>>
>>46116627
chapter serfs are significantly better trained and equipped than the average guardsman, and make up the crews of space marine ships and fortresses

it's part of why marines have such badass boarding values in BFG
>>
>>46117010
Isn't everyone significantly better trained and equipped than the average guardsman?
>>
>>46117040
Maybe. There is no confirmation that hobos are better equipped.
>>
>>46117040
cultists
the entire ork race
>>
>>46117093
cultists are actually trained. chapter serfs also have washed out marines, ya know the ones who weren't horribly disfigured or turned into wolves or what have you
>>
>>46117148
>cultists are actually trained
right, but less than guardsman, who at least get basic maintenance training
>>
>>46117200
they're both bs3 which is saying something more about the cultist who went to some basic rabble rouser training then ran out the door in spikes and an old rifle
>>
>>46117294
That's just 40k's silly abstractions at play. Need I remind you eldar guardians were BS3 until very recently, and marine scouts have danced back and forth between BS3-4.

I mean, it's like plasma guns. They don't actually blow up 1/6 times. They only over heat if you run them on high power and start gambling with sustained fire.
>>
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>>46111722
Don't lie anon, there's no final verdict on that matter, and most anon agreed that they were strength 10 because the TWM is a straight up stat modifier and not a bonification like furious charge and weapon rules like the power axes.
>>
>>46117338
then your backwater conscript isn't better then my corrupted farmhand, a highly trained fishman in a gundam suit, or a daemon worried about turning blue yet again for the 3rd tuesday this decade
>>
>>46117431
>conscript
BS3 conscripts when
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