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Pathfinder General /pfg/

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Pathfinder General /pfg/

Lurk Moar edition

Unified /pfg/ link repository: http://pastebin.com/XehJXVjp

Old thread >>46086994
>>
Be real with us, /pfg/! What's your guilty pleasure, the class/feat/ability you hate to love?
>>
Good oracles mysteries pls.
>>
>>46091010
Spellstrike+Spell Combat

I LITERALLY CANNOT STOP PLAYING MAGUS WHY DOES NO OTHER CLASS INTEGRATE MAGIC AND MELEE THIS WELL
>>
>>46091030
Have you had a peek at Spheres' Mageknights?

Mageknights get a nice slew of fancy magic fightan shit they can do.
>>
>>46091047
I would if my GM allowed 3PP, but alas.
>>
Alright, /pfg/

I'm going to be converting some Vigilante archetypes to Spherecasting, and apparently I've got it in my head to actually change things along the way, because just swapping out casting for sphere is kidstuff.

Current thoughts on Magical Girl is that they can pick between what they already get with their pet, or they get an Armorist's Bound Equipment ability.

Pondering a talent to get the other one at half strength or so if you want.

Warlocks, I'm probably gonna tie Mystic Bolts into Destruction blasts. Make it scale off their CL. Say... half CL to calculate damage, but you can iterative with 'em, and make 'em non-touch so you can Deadly Aim.

Thoughts?
>>
Someone was asking a couple threads ago, but I'd already gone to bed, so here's the gamebreaking loophole in Summon Guardian Spirit.

Basics of the feat:
>Select one creature that qualifies to be an improved familiar, and apply the guardian spirit template (see below) to it. That creature is added to either your summon monster III or summon nature’s ally III list as a summonable creature.

And the template:
>“Guardian spirit” is an acquired template that can be added to any fey or outsider that qualifies to become a familiar through the Improved Familiar feat (this template does not make it a familiar, however).

It starts with Cha set to 18, +2 to all ability scores, smite-anything-that-attacked-the-summoner, and some SLAs. Nice feat for flavor, fairly strong with the right baseline, nothing too broken.

Now meet the impundulu, from the long-forgotten age of Serpent's Skull book four.
>http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Impundulu
>A mortal of 7th level or higher with the Improved Familiar feat can summon an impundulu to serve as her familiar; an impundulu familiar appears as a birdlike imp or quasit, has the normal statistics of an imp or quasit, and loses all of its own abilities except its subtypes, alignment, and damage reduction.

An impundulu is an outsider that can be selected as an Improved Familiar, and thus qualifies for Summon Guardian Spirit. Summon Guardian Spirit explicitly does not turn the outsider into an actual familiar, however, and thus the impundulu's normal revert-to-imp/quasit-stats clause doesn't kick in.

Voila: at level 5, for the cost of one feat, you can add a CR 11 South African lightning bird to the SMIII list. Five attacks, lightning rake, it causes bleed and blood drain, it's telepathic and can take human form, it grapples and breathes electricity, it chops, it dices, it slices.
>>
Hey Elric, since you're here, would you be a person to ask about Psi stuff?

It's about Fusing and Graft Armor.

Firstly, is Fusing supposed to make something count as lighter for things other than movement? Because it only says movement, despite Graft Armor's effect being near-identical, but applying to everything except proficiency.

And secondly, why the heckies is the power prerequisite for making Fusing armor FLOAT of all things, and not Graft Armor, the power directly referenced in the description and matching it's effect?
>>
>>46091010
Monk unarmed strike + Guided Hand.

If only there was a way to use it for damage that didn't involve Mythic.
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>>46091145
I am not someone to ask about psi stuff. I'll pass it along though I suspect the answers are "Follow the RAW" and " There was a typo/misprint."
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Does Animus Adept's Mystical Prowess give Mystic's Elemental Glyph new abilities, or only progress already possessed ones?
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>>46091185
So you'd arguably be better off buying an item of 1/day Graft Armour (that's, what, 1,800?) than buying Fused Armour? That seems.. illogical?
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>>46091130
Is it weird that I want to play in an FFVIII game with that and Quezacotl that shit up?
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How do I make Corrin with Paizo only material?
Sorcerer into Dragon Disciple?
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>>46091130
Even better, combine Heighten and a trait that reduces metamagic cost by 1, turning Summon Monster III into a 4th level spell that occupies a third level slot, making it even stronger!
>>
Are there any good Path of War unarmed options if I don't want to be a Warlord or Dex based?
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>>46091297
Don't know the character that well, but a martial focus says Bloodrager into DD to me. Or just straight Bloodrager.

>>46091337
Pretty much any character you want. Brutal Slayer Stalker from PoW:E actually lets you get Str to AC instead of Dex, so that's nice. Warder can go unarmed too.
>>
>>46091229
It progresses the whole of the Glyphs class feature, because it's all one thing with scaling.

>>46091237
If that's what you want to do. Might have something to do with the power requirement being float instead of Graft Armor, eh?

>>46091337
Dervish Defender Warder, Brutal Slayer Stalker, pretty much every PoW and PoW:E class will work fine.
>>
>>46091010
Summoner and Magus
theres just something about being able to cast spells and be a martial at the same time
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>>46091337
Aurora Soul Mystic? Monk of the Silver Fist?
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>>46091424
>Might have something to do with the power requirement being float instead of Graft Armor, eh?

Eeeshhh... I mean... It might? I'm really not sure how "gain a minor bonus on swimming" becomes "graft armour but not quite", but you're the boss
>>
>>46091419
In the game, he can use magic pretty well too.
>>
>>46091490
Actually, Eldritch Scion Magus might be a good call. You get the sword and blasting aspect, and a bloodline to go into DD off of.
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>>46091419
Corrin's basically a magus who can wildshape into a dragon.
>>
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Magical Girl Kitsune Axe Murderer who believes she killed her parent's murderer with his own murder weapon for justice when she in fact wound up killing her own parents. She uses a Sage/Figment Fox familiar who turns into a Sage Beheaded (Floating Skull) at level 3.
>>
>>46091536
I'm sure glad the first Magical Child build we've seen is asian Lizzy Borden.
>>
>>46091582
Iuchi Shahai from L5R
>>
So I'm in a campaign currently using the Automatic Bonus Progression rules, which means all the big magic items like cloaks of resistances, belts of str, etc etc have been removed, so people can actually buy other items.

The question is. what the hell else is there to buy? Character is currently a lvl 7 reach cleric.
>>
>>46091516
never thought of that combo. It might work! thanks!
>>
>>46091668

Eldritch Scion is a terrible trap. Don't fall for it.
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>>46091531
But he has maximum charisma. Everyone begs for his penis.
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>>46091536

>Kitsune Vigilante (Magical Child)/Oracle (Wrecking Mysticism)

Is there anything fluffier?
>>
>>46091665
Eh. Just look through the lists, find something that appeals.

It's all down to personal taste at this point.
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>>46091683
And FE:Fates is a shit game, it's perfect for Corrin.
>>
The talk about Dragon Disciple got me thinking...
Magical Child can take Dragon Disciple right..?

I-it totally not my fetish or anything.
>>
>>46091665
Muleback cords, handy haversack, featherstep slippers / boots of the cat, pearls of power.
https://docs.google.com/document/d/19C20KDWBwsKjlp-ndbkXR4qWcWi8uGVXjLfaHxV-ArY/edit?pref=2&pli=1
>>
>>46091758
Eh, it's pretty fun honestly. There's a delocalization patch.
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>>46091424
>Dervish Defender Warder,
Isn't that made with Dex builds in mind?
>>
>Mystic Artifice:
>If her initiator level does not equal the minimum caster level to make the item, then she cannot create the item.
It is NOT a requirement in normal crafting rules. CL is only used to determine DC. The only thing you need is item creation feat, and in case of spell trigger/completion items something to cast the spell.
>>
>>46091130
I really have to wonder why this exists. "What if we made a familiar that had the same stats as another familiar, except when you die it eats your soul"

And who the hell would bind it?
>>
>>46091105
>>46091536
>>46091582
I've been out of the loop for a while. Vigilante is out?
>>
>>46091888

Yes, and people are going turbo-autism in their hate for the Magical Child because it isn't a wizard.
>>
Alright. So I'm working on a dex/cha Warlord(Steelfist Commando).

What are some feats/equipment I'll really want if I plan to do unarmed as a Steelfist Commando? I've never build a warlord before so any general advice would be nice.
>>
Can I get more details on all the new Inquisitor Archetypes please
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>>46091900

More 'It's like John Wick made a magical girl class'. It's not really LIKE any magical girl and feels a lot like someone saw saw half a series and remembers only half of that.
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>>46091886
Never mind all that shit, what about the sidebar about its fat?

>Weapons dipped in the oil gain the flaming property for 10 minutes; 1 cup of this oil can coat up to five weapons or 50 pieces of ammunition.

>Similarly, the oil dilutes healing potions while maintaining their strength at the original concentration.

>Similarly

>SIMILARLY?

What the HELL does drinking a healing potion do, what does it feel like, what are they MADE of, that "five swords light on fire for ten minutes" is a SIMILAR property?
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>>46091953
Maybe something heals by eating flaming swords, I dunno.
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>>46091846
Yes and no. It's primarily made with dual wielding in mind. That just happens to require DEX to work.
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>>46091888
The leak starts here: >>46044249
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Is there anything that lets you jump further than your base speed in a turn? I'm looking to have a truly silly Acrobatics score and looking to make real use of it.
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>mfw the DM possessed my character after a major battle
>mfw I'm the melee tank in a party of squishy casters

I think the DM panicked when she realized I almost killed our bard and almost got killed by the magus.

Got some clutch Will saves though, that +9 really carried me.
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>>46092041
>tfw no squishy has sleep prepared to deal with a dominated frontliner
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>>46092041
>melee tank
Either you're a warder or you're retarded. Which?
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>>46092258

They tried that, I passed the saves.

>>46092313

He's a Slayer. I do a pretty great job at killing things, directing attention towards him (It's all about placement) and making sure he doesn't take that much damage while in combat.

He's absolutely a melee tank.
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>>46092334
KEK
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>>46091886
Well, if you're a witch, you're getting a whole extra patron out of it, and imps/quasits were already the best familiars anyway.

And I mean, it eats your soul, sure, but people will worship the Great Old Ones just to get Dreamed Secrets, or take soul-condemning damnation feats just to intimidate better. PCs have never been very cautious about that stuff when UNLIMITED POWER is on the line.
>>
>>46092041
>>46092334
Do you even protection from evil?
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>>46092357

The little shits cast Protection from Evil on themselves but not on me at the start of that battle.

>>46092347

I don't get it.
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>>46090979
>this guy doesn't know every member of this general's circlejerk clique, look at him and laugh!

You should fuck off to the Paizo forums if you care about identity so much.
>>
>>46092431
Yelling at someone else to 'lurk moar' in a way that obviously reveals you as someone who has not, in fact, lurked enough makes you look like a chump.

It was funny for the rest of us, anon.
>>
>>46092461
Unrelated, but who was it? I don't bother with the IRC so I don't know the posting style.
>>
Starting a new campaign for my group soon-ish, and I'm thinking about using Automatic Bonus Progression from Unchained. Is this an unwise idea? Is there anything I need to pay attention to or make sure I know if I'm going to us ABP instead of standard WPL?
>>
>>46091847

CL is a prerequisite for magic weapons and armor (based on enhancement bonus), scrolls, and wands.

Otherwise, it's just shorthand.
>>
>>46092502
it's fine, just make sure you're throwing more interesting magic items at them to supplement the numeric bonuses they're already getting because some builds are dependent on magical items, namely thrown weapon builds and blinkback cords or gloves of hurling or whatever they're called, str to hit with thrown weapons.

In addition some shekels here or there to add additional weapon properties that I don't think you can get by RAW.
>>
>>46091030
On the bright side, Magus has a bunch of pretty unique and somewhat-to-very playable archetypes that let you play Magi all day and never have to feel like you're doing the same thing twice. I mean, there are a few stinker archetypes too, but overall I think the Magus has one of the best selections of archetypes to choose from.
>>
>>46092487
That's QANON, the one who brings us books.

It's trickier to tell when she's not in CRUISE CONTROL.
>>
>>46092461
I'm still pretty sure that anon wasn't Gareth. Gareth doesn't post in that cutesy of a fashion, and is at least smart enough to know (now) not to use emoticons
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>>46092686
OR AM I :V

I'm sorry I couldn't resist.
>>
>>46092705
Swoon
Gareth-senpai, take me now
>>
>>46092719
I saw him first, you hussy!
>>
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http://www.dnd-wiki.org/wiki/Eloquent_Speech_%283.5e_Martial_Discipline%29

How broken would this be as on a PoW character with a tradition or Unorthodox Method?
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>>46092719
>>46092749
>>
>>46092719
>>46092749
>this shit again
Kill yourselves or take your open masturbation to somewhere more private like IRC or Skype.
>>
>>46092760
>dnd wiki
>trashman.png
>>
>>46092808
Sure, I'll just leave you to post about kitsune and how Greta is your waifu.
>>
>>46092948
I don't do either of those and disapprove of both, but ok, nice ad hominem there bro.
>>
>>46092675
What, is she a 14-year-old girl on a sugar rush?

...Why is Qanon building a Magical Girl? Especially a strength-based one? I always thought she was smarter than that.
>>
Elric, PRC tables in pow:e say "level" instead of "stances".
Is there space for sidebar saying PRCs and archetypes from pow should use pow:e maneuvers progression?
>>
>>46092963
Was it an unfair assumption to make in this thread, though?

>>46092965
Because she thinks it's cute, I think.
>>
>>46092965
>this is a real bood it exists
Post it m8
>you can buy it
no
>>
>>46092502
Wasn't there some system an anon came up with (I think he called it CAPS) that was basically a better version of automatic bonus progression? You might be better off with that, although I don't have a link to it to give you.
>>
>>46092985
Eh, I'm pretty sure the waifuposting is a small group of eight or so autists out of the 30-50 people who post here. Maybe not the exact number, but point is they're an extremely vocal minority too socially dysfunctional to shut up. Or at least I want to believe it badly enough that I've convinced myself.
>>
>>46092965
>...Why is Qanon building a Magical Girl? Especially a strength-based one? I always thought she was smarter than that.

Because it's fun?

Seriously you guys are getting insufferable with the way y'all bitch and moan about people playing the "wrong" way.
>>
>>46093007
I hope so too, anon. I hope so too. Considering they're basically a constant presence, though...
>>
>>46092861
dnd-wiki.org is different from dandwiki.com
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>>46093035
No it isn't, it's still full of shitty homebrew.
>>
>>46092986
"You can buy it" as in "they expect you to give them money for this" not "go buy it because I'm a goddamn shill like half this thread is"

I don't own it, but you know what, fuck it, it's $4, give me like five minutes and we can share in this little nightmare together.
>>
>>46091130
>Summon Guardian Spirit explicitly does not turn the outsider into an actual familiar, however, and thus the impundulu's normal revert-to-imp/quasit-stats clause doesn't kick in.
You realize most DM's arent going to let that shit fly right?
>>
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So STR-based magical child into Dragon Disciple? Would it be fun?
>>
>>46093078
Just be a bloodrager.
>>
>>46093078
Anon, didn't you hear? Here on /pfg/, Magical Child is banned, strength ones are double-banned, and fun is triple-banned. Sorry!
>>
>>46093059
yeah, that's what I meant, I was saying no one should ever give them money for it, didn't think you were a shill. Or that anyone would actually shill for that book.

let's see how bad it can get I guess, thanks for contributing to the trove
>>
>>46093078
I guess? Just grab the more combat based talents, summon a monster, and be Flanking Buddies while your Familiar acts like a snarky asshole
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>>46093104
>Here on /pfg/, Magical Child is banned, strength ones are double-banned, and fun is triple-banned. Sorry!

I never understood why /pfg/ doesn't just suggest wizard or cleric for everything.
>>
>>46093078
Honestly? Probably, although literally everything the magical child gives you can be done by very cheap magic items and classes that give you more options in gameplay. There's not really much of a reason to play Magical Child as far as I'm concerned, because it's not the only way to be a magical girl and the other ways give you so much more than Vigilante does.

Play it if you're really set on it, but I think you could get the exact same concept and enjoy yourself more with other classes and the Sleeves of Many Garments.
>>
>>46093105
>Warning!

>The following book contains strong language and descriptions of fantasy violence and drug use. If the following sentence offends you, this isn't the book for you:

>“A fool thinks himself to be wise but a wise man knows himself to be a fool; ain't that some motherfucking bullshit?”

Shit dude, I'm so glad this book had a trigger warning on it, now I know it's too much for me. The gangsta in a breastplate with akimbo crossbows didn't forewarn me that there would be violence and drugs.

Honestly kind of impressed though, I figured this was a short little PF or D&D splatbook, but no, it's a 100+ page standalone ruleset for a gangsta-themed system set in... the Kingdom of Comptonia. That's so awful I almost enjoy it.
>>
>>46093164
hahaha oh jesus who the fuck wrote this?
>>
>>46093144
Because Psychic and Arcanist also exist, of course!
>>
>>46093148
Sleeves of many garments is an illusion anon. It would take at least standard action to activate them (and your party member you activate them too, if they knew the key word, so be prepare for lewd scenario).

It also only change appearance, so you can't actually feels pretty in it.
>>
>>46093164
You know I'd play a PF game in a setting with a sorta pseudo hip-hop thing going on like Afro Samurai or Samurai Champloo.
>>
>>46093178
>Writer / Designer
>Ron Leota

>Project Manager
>Will Carson

>Editor
>Queenie Thayer

Them, I guess.

>Now it's time for you to go forth! Cry, "thug life!" and let slip the gats of war; just don't be caught trippin'.
>>
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>>46093199

>Key word
>Not "Safe word"

C'mon, anon.
>>
>>46093180
>Psychic
Didn't that get debunked as not being the ultimate t0 /pfg/ worried it was? It's still about t2, iirc.

>>46093199
Fair point, although I think some people still argue that point. You could also get an at-will item of ghost sound and dancing lights and slap the Sleeves onto it for a total of 2,800 gp. Less than 3k for a customizable transformation sequence, even if it's a standard. And it doesn't actually need to have a command word, it can be keyed to you.

Still, even if you really want that transformation thing, a 1-level dip is all you need.

>>46093233
Not what it's called, even if you feel like shoehorning in your fetish, anon.
>>
>>46093211
I am legit warming to this book as I read it, it's so over the top I can't help it.

>WHAT YOU NEED

>MATERIALS
>All you bitches need is: 2 sweet ass normal dice (that's six sided dice for all you nerdy motherfuckers), a rap sheet for each of the OGs, and somethin' to scribble shit down.

>THE BIG PIMP (BP)
>The Big Pimp is in charge. They tell you what the fucks up and beats yo ass with some monsters and bandits and shit. The Big Pimp decides what's going on and what phat loot you get. Don't front, or you might get big pimp slapped!

>PLAYAS
>Don't hate the playas, they just playing the game. Any motherfucker at the table that isn't the BP is a Playa; or your irritating ass little brother, or moms or some shit... I don't know, I ain't your motherfucking biographer!

>ORIGINAL GANGSTAS (OGS)
>It's an OG's job to kill shit and gain experience and straight up loot the bodies for some blinged out gear. No matter how hard you think you are, the Big Pimp is the boss and there ain't no one harder than the Big Pimp. Like Superman wearing Wolverine's skeleton, or some nerdy shit.
>>
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>>46093164
>the Kingdom of Comptonia.
Originally hailing from the Kingdom of Comptonia,
Though I have dwelled within these lands for many a year
>>
>>46093211
I wouldn't, Fuu getting kidnapped can only entertain for so long (3 sessions)
>>
>>46093252
>Still, even if you really want that transformation thing
Are these the same people who think that only fighter can fight and only monk can punch things with bare hands?
>>
So I'm the guy from last night who was posting the supposed Save or Die encounter with the Gelatinous Cube, Mud Elemental, and Mimic.

I noticed that the Mimic is immune to the Cube's acid, but not it's paralysis. This way, I can do what >>46090169 said, and make it a stepwise encounter.

I also had the idea to make the encounter take place in a narrow hallway in which the Cube would advance on the PCs toward a grated storm drain in the floor, and that they will be safe if they stand on or behind it. When the Cube reaches the grate it will fall through, leaving behind the Mimic and any treasure that was trapped within its body.

The mud elemental will chase the PCs more quickly than the Cube, trying to entrap them, but I've decided that it would make sense for the mud that entraps them to grant acid immunity while they're entrapped, since it's pretty much just a coating of the Elemental's body. This way it becomes less Save or Die and more Save or don't participate until the Cube dies.

Once the Cube and Elemental are taken care of, the party will have no trouble with a disoriented, just recently not paralyzed Mimic that can only Swallow Whole a single small creature and has a 2 round life expectancy according to my party's average damage output.

What do you think, /pfg/? Is it a decent encounter now?
>>
>>46090979
If that Elric/Eric Terrible with names, sorry if I grt it wrong guy's still here, the Chimera Soul discipline looks pretty solid. I haven't had a chance to try it out (yet, hopefully), but it all seems pretty good so far. He has a lot of natural attacks with the Werewolf's bite added in, but that's natural attack machines for you. The Roar of the Wild maneuver has to be my favorite so far, since it can add a bit of utility
>>
>>46093252
it's standard action for each magic in the item (similar to +1 frost flaming longsword, but those thing last the whole day) according to our esteemed SKR.
>>
>>46093274
Alright, dropping it like it's hot, here you fags go, don't say I never did anything for you. Could've bought a fucking McFlurry with that money.
>>
>>46093345
thx senpai, we'll honor McFlurryAnon's sacrifice
>>
>>46091758
It's a terrible localization, but a solid game
>>46091825
Where and how do I download it?
>>
>>46093358
Fucking hell, don't taint it with your circlejerk bullshit. Anon is anon. That's the goddamn point. You people need to remember that.
>>
>>46093387
No.
>>
>>46093399
And from that day forth, any excessively hostile anon in the thread was assumed to be McFlurrynon, back from the dank nugg mines of Comptonia.
>>
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>>46093345
What the fuck am I reading
>>
>>46093433
So it shall always be.

What part of Golarion is most like Comptonia? Absalom's slums?
>>
>>46093458
DnDizzle: Dragons in the Hood. It's right on the cover, anon!
>>
>>46093484
>What part of Golarion is most like Comptonia

Augustana's slums.

Also known as the land where things are actually a lot better for you than most places in the world, but you're still going to treat it like you're a poor Slip in Cheliax.
>>
How small is 'small' sized creature? I mean, I'm not sure in terms of measurement (height, weight, etc), in about what range they are in before they go tiny and medium.
>>
>>46093769
2-4 ft, 8-60 lbs is the Small range. Tiny is 1-2 ft, Medium is 4-8.
>>
>>46093769
http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates

Check typical height/length.
>>
So is there anything actually good in Ultimate Intrigue?

I was all excited for a LE Antipaladin only to find out it is exactly that, a LE Antipaladin. They are mechanically the exact same except one has to be LE and the other CE. This is lazy as fuck.
>>
>>46093822
>They are mechanically the exact same except one has to be LE and the other CE.
You get to fuck erinyes instead of succubus.
>>
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>>46093822
Hey, you can fuck right off. Whoever wrote Tyrant deserves a drink for the fight they must've been in to make the ONE SINGLE CHANGE that everyone asked for and not shredding the rest of the class into unrecognizable bullshit.

Tyrant is the best designed thing in UI, I'll take one of it over a dozen Gray Paladins or Insinuators any day.
>>
>>46093868
You know, I don't mind the insinuator, I'd personally prefer it if making a friend with a devil or demon gave you some perks, ala Atlan Devil Binder from secrets of pact magic, but it is cool.
>>
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If you can take Quick Change only at level 7, doesn't that mean a Magical Child has to use 5 rounds to transform from levels 1-6, so she needs to basically adventure while in magical vigilante mode all the time?

Isn't that completely backwards?
>>
>>46093868

But it's... nothing.

All it is is a houserule tons of people have been doing for ages already.
>>
>>46093943
Let me try to explain:
>Magical Child
>good
>>
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>>46093918
It'd be fine if it weren't for all the unnecessary bullshit.

But noooo, they can't just make an alignment-unlocked archetype, they had to tear out spellcasting and replace it with bonus feats. And on what fucking grounds? How is being a big stupid martial making you a better infiltrator?
>>
>>46093952
Yes. Which is better than changing a bunch of things that then results in destroying the class.

Remember: Paizo can ALWAYS make something worse.
>>
>>46094000
I don't know that I would've liked fullcasting as it isn't pledged to a god, but some kind of outsider. But for fuck's sake, give me Su or Sp abilities.
>>
>>46093943
Yes. The Vigilante was designed for adventures that don't exist: 90% social shenanigans that suddenly turn into combat encounters, but give you multiple rounds to prepare for them, anyway.

I'm still going to make one, because that talk of a full plate magical girl upthread sounds fun.

>>46093952
Tyrant is lazy, but it works. Grey Paladin is less lazy, but is worthless. We know how inept Paizo is, we're better off with them taking the lazy route that works than the ambitious route that fails spectacularly.

Leave actual change to 3pp companies that aren't retarded.
>>
>>46094057
Er, not full casting. I meant to say something more along the lines of full on spell casting.
>>
>>46094058
>full plate magical girl
aegis
>>
>>46093952
The thing to remember is that Paizo is lazy, and they won't approve redundant archetypes. Insinuator very nearly poisoned the well; we were only ever going to get ONE more shot at a non-CE antipaladin, and so it's a very good feeling to have the simple-but-clean version locked in instead of getting some no-casting or basic-features-don't-work nightmare like Insinuator or Fearmonger.
>>
>>46094099

What's wrong with Insinuator?
>>
>>46094150
See >>46094000. It replaces spellcasting with bonus feats, and it halves your smite damage against most targets, which together is enough to sink the archetype into T5. Classic example of Paizo thinking that removing RP restrictions is some kind of gift from god that merits nerfing an already middling class.
>>
Vicious

Worthwhile weapon enchantment?
>>
>>46094283
No
>>
>>46094283
Only if you have a method of unlimited healing.
>>
>>46094283
Nope, not unless you're an eiremian. I guess if you have unlimited out of combat healing from boots of the earth it isn't bad either.
>>
>>46094283
It's the only damage enhancement that outperforms a plain +1, but you want to have plentiful healing to make up for the effective resource drain. Great for anyone that has fast healing, in particular.
>>
>>46094317
>>46094316
>>46094315

I'm playing a cleric and I'm loaded up on infernal healings etc so out of combat healing is no issue. Seemed like a solid way of getting some extra damage in when I do hit.
>>
>>46094317
>outperforms a plain +1
>being so stupid you think +1 to hit is worse damage than 2d6
Never change
>>
>>46094366
Go do some math, boyo. Unless you've got truly massive static damage already, 2d6 is in fact enough to outpace +1 attack and damage.
>>
>>46094396
>Unless you've got truly massive static damage
Who the fuck doesn't?
>>
What are some interesting things to do with the Warlock Vigilante's magical blasts? They count as one-handed light weapons, can be used for TWF and full attacks, buffed by anything that doesn't target specific weapons (Arcane Strike, for example), and can be used for melee and ranged out to 30 feet.
>>
>>46094440

They deal 1d6+1 per 4 levels. They are absolutely terrible.
>>
>>46094454
But they used to deal 1d6+1/level which wasn't awful.
>>
>>46094440
Play a different class instead, tbqh. Or use them for combat maneuvers so their below-shit-tier damage doesn't hurt so much.

>>46094467
Yes it was, laddiwad.
>>
>>46094475
>Yes it was, laddiwad.
Not being great isn't the same thing as being awful.
>>
>>46094486
I don't see your point. When I can easily choose to be great, anything that isn't great is awful.
>>
>>46094501
Sometimes people want to play something other than T1 characters. Shocking, I know.
>>
>>46094475
With 2 weapon fightan, itteratives, dadly aim and rapid shit it's solid damage for any PFS tier game.
>>
>>46094454
Given that you attack with them "as though they were light one-handed weapons", is there a way to add Str or Dex damage to them as with a normal weapon?
>>
>>46094515
>PFS tier game
I'll admit that's a shorter way to say below-shit-tier, thanks for the suggestion.
>>
>>46094080
Like the person upthread, I don't particularly care if there's a better way to go about it.

I have two Aegii I'm playing already. I want something different.
>>
With the release of PoW:E I've updated the excel sheet listing all the maneuvers that nobody knows about since it's perpetually hidden in the pastebin
https://docs.google.com/spreadsheets/d/1hYrnghrSe7kMOko-aNiS0HTVlSJnUBkvHD2dmg0omGY/edit#gid=2068497833

Smalltext only, though the fulltext for anything completely new has been posted in earlier threads.
>>
>>46094501

Do you get a smug look whenever someone plays a barbarian or slayer at your table, anon? Knowing they did not choose an Arcanist or Wizard?
>>
>>46094654
No, I get smug that they didn't choose warlord or stalker.
>>
>>46094574
(To the guy going through and commenting on a bunch of maneuvers with inaccurate smalltext: thanks a bunch, you're a great help. Barely anyone did that when I posted this in GiTP way back, except for one also cool guy on the class disciplines list.)
>>
>Level 9
>Gestalt
>DM is cool with PoW and PoW:E
>32 PB

Sweet Jesus, where should I start?
>>
>>46094689
Any idea what the rest of the party looks like?

What's the setting?

What will the campaign be centered around?
>>
>>46094689

Oh, and the plot is effectively one of courtly intrigue and politics. We start as minor nobility and are expected to either work the system for wealth or social advancement.

Duels will be a major thing, apparently.
>>
>>46094283
>>46094317
Worked fine for my Invulnerable Rager barbarian. No, your DR doesn't work against the recoil from the weapon, but in my experience I had so much HP and DR (which still softened normal attacks just fine) that things were dead before it mattered. Combine with Raging Brutality for maximum pasting of your enemies.
>>
>>46094699

See >>46094714

The setting is a custom one set in what I can only surmise is the fantasy version of 16th century France during the 30 Years War.

Current party already has an Oracle/Sorcerer and Slayer/Investigator, playing the roles of Party Face (suave courtly blueblood) and Skill Monkey/Ranged (he's some sort of yokel).

I'm thinking a stylish swordsman, but don't know where to start.
>>
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I'm bored and in the mood to be bullied for my shit opinions, time to post my terrible Promethean alchemist homebrew discoveries!

>Homunculus gains martial weapon and light armor proficiency
>Homunculus gains a bonus feat, this discovery may only be taken once after Alchemist level 6, and a second time at Alchemist level 12
>Homunculus gains a scaling INT bonus equal to her STR/DEX bonus, requires Alchemist level 6
>Homunculus gains the Able Assistant Valet Familiar ability, and adds Spellcraft to her list of class skills. If spellcraft is already a class skill, add a +2 racial bonus instead.

And since I'm already poking the subject anyway consider this alternative trade of abilities

>Instead of dropping throw anything, the Promethean Alchemist loses Brew potion and their first disxovery, in order to gain Craft Construct at level 1
>the Alchemist trades all poison related abilities, mutagen, persistent mutagen, and their discovery at level 4 in order to have their Homunculus Companion
>The Alchemist may not take the Mutagen, Cognatogen, or Tumor Familiar discoveries, and may not obtain a mutagen familiar from any other source
>This archetype may stack with vivisectionist because that Paizo ruling that would make in unable to is dumb as fuck and fuck anyone who takes it seriously

Preservationist memes not welcome here.
>>
>>46094714
>>46094772
A couple of vague ideas:

Magus//Warlord. Use Mithral Current as much as possible and be like a lightning-powered iaido knight.

Synthesist Summoner//Aegis. "Hi, my name is Stony Tark."

Dhampir Crimson Count Harbinger//Dread with Unquiet Grave. Go for maximum courtly vampire.

Inquisitor//Bard. Be Judge Frollo.

Magician Bard//Witch. Be like half of Disney's cast.
>>
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Soooo I was going over Tyrant Antipaladin options, and I couldn't help but notice that it's actually compatible with Rough Rampager, the Rovagugi antipaladin archetype.

Obviously LE Rovagug worship is out of the question, but I think it'd work nicely for an asura-aligned antipaladin. A ring of summoning affinity solves the issue of asuras not being on the summon monster list.

Only question is what to do with the core build. The auras it swaps in are all about making shit bleed to death, but I'm not really familiar with what can be done to maximize the effect of bleed. Any suggestions?
>>
>>46094887
Unquiet grave discipline.
>>
>>46094772
For swordsman in particular, you can't really go wrong with Warlord//anything. Magus or Arcane Duelist Bard if you want spellcasting, Slayer or Stalker to put some Assassin's Creed secret assassin flavor in there, living legend soulknife if you want to kill people with brainswords...
>>
>>46094937
Is that workable with just Martial Training? I'm not sure whether DSP has touched antipaladin given it was always super niche.
>>
>>46091010
Mesmerists.

I just feel so skeevy, ya know?
>>
>>46094954
Martial Training isn't that bad, really - the feat chain actually gives you a fair number of maneuvers and stances, the main trouble is that you don't get any good recovery method.
>>
>>46094945
>>46094823

I'm digging the idea of Warlord/Slayer, that Studied Target plus Scarlet Throne will mean the character's guaranteed to hit their turn during a duel.

I remember reading in these generals about a way to make a swordsman with ZS, is that still not as good as Warlord?
>>
>>46092410

That's ridiculous. Put the "Don't get taken over" buff on your martial, every time. Protection From Evil's benefits are minor at best for most casters but they are the difference between victory and TPK for a party with a strong martial.
>>
>>46094689
Dervish Defender Warder/Counterfeit Blood Beguiler

The Warder takes care of combat, the Beguiler takes care of intrigue.
>>
>>46095061
Depends if you are okay with your swordsman wearing heavy armor and wielding 2H sword.
>>
Do we have any idea about the state or placement of industry in Golarion?

Like, where is a good place to invest in a glass industry? Where is Mithral found, and how is it mined? Where is cotton grown, does Avistan have silk?

Are there alloys of Mithral or Adamantine? Where do you quarry for marble? And, the one tickling me right now; if a character were to create a unique alloy (say, orichalcum) what do we do to determine properties?
>>
So is the correct way to magical girl to take two levels of fighter (Eldritch Gaurdian) 2, first so you and your companion share all combat feats?
>>
>>46095300
The correct way to magical girl is whatever you want to do.

However I'm personally partial to Aegis/Knight-Chandler/Chosen One
>>
>>46095296
Nex and the Mana Wastes.
>>
Tempest Gale and Piercing Thunder actually did get a fairly minor buff that reduces the thrown weapon problems.

"In addition, while you maintain a Tempest Gale stance,
you can retrieve unattended weapons as a free action,
provided you are adjacent to the weapon at some point
during turn (including as part of a move action)."

Piercing Thunder gets the same thing.
>>
Yo, is there anything in Pathfinder that lets me use my own bone structure as weapons similar to the dude in this image?
>>
>Fey Trickster Mesmerist

What did I miss and when did PF become C:tL?

In vague relation to this, what's the cheapest way to wreck equal-CR Fey faces at low-levels? Anything below level 6, really.
>>
>>46095436
Unarmed strike lets you attack with ANY part of your body, RAW.
>>
>>46095250

Scarlet Throne Style is a 3rd level feat that allows you to treat a one-handed weapon as two-handed for the purposes of class abilities, maneuvers, or feats.

This means a Zweihander Sentinel can use armament shield and punishing defense with a one-handed longsword, as well as get their +3 from Power Attack.

Only thing it doesn't give is the 1.5x STR bonus, but it also gives Scarlet Dignity, which is a free Iron Shell as long as you've got a maneuver to burn.
>>
>>46095448
you can literally fuck people to death
>>
>>46095436
Abberant Aegis is the closest you can get
>>
>>46095436
Refluffed Hamatula Strike and Hamatula Grasp feats.
>>
>>46091167
Get an amulet of mighty fists, put Guided enchantment on it. WIS to hit and to damage.

Everything is solvable with money.
>>
>>46091098
Get a better GM.
>>
>>46095501

If everyone can be solved with money than why do we never see a campaign where the primary goal is to make fat loads of money?
>>
>>46095541
Because that is the implicit goal of all campaigns.
>>
>>46095541
Because you're not paying attention, that exact campaign has launched twice in the last six months from /pfg/ alone.
>>
>>46095616

Which ones would that be? I thought the LotLK campaign was about becoming a Linnorm King.
>>
>>46095458
The issue is ZS is better with reach weapon than without reach weapon. Not much if you don't focus on, well, reach, but still better.
>>
>>46095580
Exactly.
>>
>>46095644
>Linnorm King
Which implies getting money.
Though money for the sake of having money is only good if you are a dragon. If you are PC, it's much better to spend money on something useful or cool.
>>
>>46095644
LotLK is actually about how much fluffy tail you can pack into a party before things start to get cute.
>>
>>46095541
>why do we never see a campaign where the primary goal is to make fat loads of money?

Consider the wealth by level table. A medium to high level character is packing magic items literally worth the GDP of a small country.
>>
>>46095749
Isn't that Fluffy Tails?
>>
>>46095771
>A medium to high level character is packing magic items literally worth the GDP of a small country.
Really? I remember simple non-magical warship costing about 25 to 50k gold.
>>
>>46095784

LotLK is going to have approximately 11 fluffy tails by the mid-game.
>>
>>46095804

Really? A palace as nice as Versailles only costs like 18k.
>>
I have some questions about things from PF unchained.

>Automatic Bonus Progression: Is it any good? It seems like a decent way to cut back on gold as a seperate EXP track, but have no experience with it.
>Wound Thresholds: Do they make HP damage an actually interesting part of combat or just create a horrifying death spiral that adds to rocket tag?
>Unchained alternate magic systems: do ANY of them assist in limiting shenanigans?
>Which unchained subsystems have you found to improve the game the most, and which improve the game the least?
>>
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I have posted here before. I am writing a adventure path using Paizo and DSP content. I now need to begin play testing of book 1. Anyone who is interested please use the attached character guide to create a character.

My skype is: Slowcogs (the cartoon one)

If you wish to play please send me a proposed character. If it is obvious you didn't read the character guide from your sheet I am just going to deny you on the spot.

The game will either be on Tuesday or Wednesday evening PST. Exact scheduling will be dependent on group. It will be played by text and live.

Reply to this post with questions.

At the moment there are EIGHT applicants. This means I have two solid groups of four. I can fit more individuals in, and possibly recruit a second GM for the play testing. GM play testing is very important
>>
>>46095749
>yfw an entire party of kitsune oracles with wrecking mysticism

Actually, how practical would a party of just oracles be? It seems like they can fit all the major roles pretty easily, given the range of mysteries/revelations.
>>
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>>46095860
Here is a map of the Steaming Sea and it's surroundings, the kingdoms of Norine.
>>
>>46095831
Yup. http://www.d20pfsrd.com/equipment---final/goods-and-services/ue-more-gear-4#table-sea-transportation
>>
>>46095843
I personally have a love for the Background Skills and Profession Unchained stuff.
>>
>>46095843
ABP: I personally like the idea but the execution was too simplistic. Some builds really suffer from the reduction in flexibility that offers you.

Wound Thresholds and alt magic systems: I never see anyone ever talking about them so I assume nobody likes them.

The only things from Unchained I see mentioned are the Unchained Monk/Rogue (Essential), the ABP system (Sometimes), the Background Skills system (every now and then) and variant multiclassing (which everyone things is AWFUL for 80% of classes)
>>
>>46095843
Automatic Bonus Progression is useful. Though, keep in mind that it only covers numerical bonus type stuff, not all the the other things magic items do, like give immunity to specific SoD types or flight or whatever. That's why it recommends still having 1/2 WBL, you just can't spend it on stuff that only gives numbers.
>>
>>46095889
>>46095831
My best guess is that the economy is essentially based around adventurers.

More adventurers are going to buy warships over the other 'downtime' structures like a 4.8k Cathedral, because otherwise this cost isn't reflective of hard it is to make each.
>>
>>46095943
I know I've seen a comic, though I can't remember it now, of a town hearing that adventurers are visiting and everyone hurriedly putting up signs of "X gp" instead of "X cp" on all the shops.
>>
>>46095436
Psychic Armory, I suppose. You can make your panoply of blades bones.
>>
>>46095843
I love ABP. It's not as flexible as it could be, but it alleviates a hella lot of analysis paralysis.
>>
>>46095943
>More adventurers are going to buy warships over the other 'downtime' structures like a 4.8k Cathedral, because otherwise this cost isn't reflective of hard it is to make each.

God, the cheap costs of buildings is what makes me adore Downtime so damn much.

Nowhere else can I own my own cathedral by level 7, and pretty it up to be as nice as Notre Dame by level 10.
>>
>>46095974
Order of the Stick, yeah, one of the earlier ones.
>>
>>46095997
>Nowhere else can I own my own cathedral by level 7, and pretty it up to be as nice as Notre Dame by level 10.
Most people who play PF don't understand how high-power it is. Take you favorite book/comic/anime/whatever and imagine what, say, level 10 wizard could do to it. The level 10 magus or psywar. Then level 15 or 20.
>>
>>46091010

d i r t y t r i c k
>>
>>46096081
Level 6 is Navy SEALS, after all.
>>
>>46096081
>>46095997

Why would someone want to own a Cathedral, anyway? Imagine wasting 6k gold on a fancy building when that could've gone towards Gardens or a useful item.
>>
>>46095860
>GM play testing is very important
This is really true if you're writing your own Adventure Path; just because you, the writer, know what's happening, doesn't mean that anyone who picks up your book and wants to run it will. For people interested in this guy's stuff, consider being a GM Playtester, see what works and what doesn't.
>>
>>46096119
A Paladin of Iomedae would absolutely love a Cathedral. They'd also love a full-scale brass band to play the trumpets whenever they arrive back in town.
>>
>>46095438
>Fey Trickster

So has anyone made a lipstick magic item yet?
>>
>>46095458
Hmmm. Could a Fiendbound Marauder take Scarlet Throne Style and technically bludgeon folks to death with his Fiend's Grips as if they were 2h weapons?
>>
>>46096151
>>
>>46095997
Yeah, at this point I can casually toss a magic item we find and build a Cathedral/Hospital/Barracks for my character to administrate when I'm out of town.

>>46095974
Pretty entertaining, and for somethings that might be true, though I can't imagine an economy actually functioning when some towns are getting 100x the payment for virtually random causes.

>>46096119
Character reasons?

Maybe it's what the town really needs? Maybe they're a holy class and want to improve worship of their deity as a part of their service/want to earn favour.

Never underestimate how powerful making your God happy can be in a game with a flexible GM.
>>
>>46096160

Can't attack with the other hand, so I doubt it.
>>
>>46096196
Well, what if I'm not TWFing? I can't spare the Dex for that feat chain, so I was just going to rely on strikes to bludgeon things about the face and maybe use some Grappling stuff every now and then.
>>
>>46096119

Well, some say the the soul of the city's the toll of the bells.

The bells of Notre Dam...
>>
>>46096270

*Dame. Stupid keyboard.
>>
>>46096270
WHAT MAKES A MONSTER, AND WHAT MAKES A MAN?
>>
>>46095943
>>46095997

Looking over the downtime structures
>All the huge buildings like cathedral and barracks that list only 1 lavatory
>All those other buildings that -don't- list a lavatory
>>
>>46096460
Pooping is only for evil doers.
>>
So what are interesting mesmerist builds like?
>>
>>46091010
Exploiter Wizard/Magical Negro Arcanist or Lore Spirit Shaman. Being a filthy Tier 1 caster with all the best shit feels so moon.
>>
>>46092675
Contributions don't excuse shitposting.
>>
>>46096650
I want her here more than I want you here, anon.
>>
How should I go about building a character for the express purpose of shutting down enemy arcane casters?

I understand I need to be a full caster myself to do this, but i really want to be able to just shut down opposing casters to let the rest of the party (all martial or semi-casters) do the killing
>>
>>46096711

Arcanist focused in counterspelling, I'd imagine.
>>
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>>46096778
>counterspelling
Just fuck my action economy up, senpai
>>
>>46096711

Play Mythic and/or with house rules
>>
>>46096789

Arcanists can counterspell as an immediate action, iirc.
>>
Crossposting this here since it's relevant to some of the feedback I've gotten from anon thus far (and my many thanks to the folks that have given me a read and stopped to comment): http://www.giantitp.com/forums/showthread.php?481538-Dreamscarred-Press-Lords-of-the-Mists-The-Midway-Faire&p=20557409&viewfull=1#post20557409
>>
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>>46096711
Probably abjuration wizard or necromancer depending on how you want to shut them down, with either those protection spells making their attacks do nothing or debuffs that fuck up their shitty physical stats, or casting stats.

that or go protection domain cleric, go full anti-magic with those sweet domain spells like spell immunity and resistance, or my fav antimagic sphere.
>>
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>>46094802
BONUS DISCOVERY ROUND, BOMBS AND SNEAK ATTACK EDITION: http://pastebin.com/YMZSnRB4
Now in pastebin form because I realized that nobody actually gives a shit but me, and I don't feel like having all this fuckhuge eyesore posts taking up people's screen space. Copypasted the original shitpost's stuff into the pastebin and made a few minor changes as well.

What the fuck am I even doing, I am far too obsessed with this archetype, as well as with any and all possible variations and attempts to fix it.
>>
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>>46096870
>>
>>46096912
Metamorph Alchemist actually suffers from the same problems as Tempest Gale:
It's not bad in and off itself but it's a strict downgrade compared to what you would usually do.

Metamorph is decent in itself but an awful alchemist.
Tempest Gale is cool but worse than ranged full attacks.

Piercing Thunder will always be bland though
>>
>>46096912
Is that actually what metamorph does? Fuck me that is bad if so.
>>
>>46094802
>>46096870
The only thing worse than being bullied is being ignored, isn't it?
>>
>>46096990

They lose all that stuff but keep their mutagens in return for being able to have much longer lasting monstrous physique and similar shape changing spells.
>>
>>46097018
"Wow it's fucking nothing"- the archetype?
>>
>>46096812
Yep, Counterspell exploit. 1 arcane reservoir point to turn a spell slot into a counterspell Dispel Magic as an immediate action.

Combine with Potent Magic to get +2 CL on the Dispel Magic for 1 more point.

At level 11 you can pick up Counter Drain and get some arcane reservoir points back when you counterspell any spells of level 3+.
>>
>>46096173

Well shit, this explains why my DM loves giving me plot attention.

Because I always make it a point to buy property or suggest plot hooks through interaction or name drops, rather than "I go to sleep in tavern an wake up, cue next dungeon."
>>
>>46097089
Christ arcanist sounds broken as fuck, and I say this as a person who plays lid of wizards.
>>
>>46097162

The Arcanist is probably the most pushed class Paizo's released, in my estimation. Reading the things they come up with for it really makes it sound like someone in the development cycle is trying to see how much they can get away with before the others call shenanigans and NOBODY DOES.
>>
>>46096813
Neat.

Are you planning to do anything about the fact the main thing turning people off the Bean Sidhe is how their Inspire Competence becomes much more situational?
>>
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>>46096997
I'm used to it. Usually if I want to try homebrewing, it's something that's extremely niche and nobody else really cares about it, so I just kind of toss ideas at the wall by myself until I get bored. This is why I try to give feedback to homebrew that other people post, even if it's just to show interest.
>>
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>>46097226
I think that if I ever play a full spellcaster, it'll probably be an Arcanist. I will take as many of the group buffing and battlefield control options on top of the counterspelling stuff, and proceed to act like a senile grandpa who's just looking out for the safety of his grandkids (ie: the party members).

>>46097018
>>46097068
I got so hype when I saw it originally, because I've been chomping at the bit for a shapeshifting character that isn't LOL UR A DRUID Y R U NO SPELLCASTAN but the complete loss of both Extracts AND Bombs with almost nothing of value to replace them is a fucking travesty.

I should have known better before getting hype, but I am apparently a moron.
>>
>>46097226

>James Jacobs: "well, this is powerful, but they can only do it 20 times per day. All right, it's a go!"
>Troll Designer: ............
>>
>>46097303

I still think that they should have made a Druid/Monk in the ACG that was all about being a shapeshifting martial artist with no caster level. It would've been more original than the fucking warpriest.
>>
>>46097282
...Do you mean their Inspire Courage here (the primary complaint thus far) or am I misunderstanding something?
>>
>>46097303

Being a four-armed gargoyle for the entire day is pretty nice though.
>>
>>46097366
Honestly, I like the Warpriest, and the concept of a Holy Warrior that isn't locked to LG BETTER THAN THE GARBAGE GREY PALADIN, AT THE VERY LEAST but I can't fucking agree with you enough, friend.
>>
What feats do casters take that aren't metamagic feats? Do they all just load down on metamagics?
>>
>>46097374
Whoops, yes.
Inspire Courage.
>>
Question for you, /pfg/: would it break anything too badly if I allowed an Alchemist's extracts count as arcane spellcasting?
>>
>>46097442
Item crafting, Improved Initiative...
>>
>>46097423

I really do have to wonder, with their massive throbbing boner for CG, why Paizo made the Gray Paladin instead of a Paladin of Freedom archetype first.
>>
>>46097442
3/4s casters or full casters? 'Cause that makes a difference. Full casters don't have business running around with Arcane Strike and other martial feats.
>>
>>46097471
It would open the door to:
Metamagic applying to extracts (Shaky)
Easier magic crafting for alchemists (Likely fine)
Arcane spell failure applying to extracts (Probably unintended and I expect you to waive this)

For the purposes of qualifying for feats I don't think there's any problem - the Mystic gets that and I don't think it broke anything.
>>
>>46097487

>Paladin of Freedom

You mean Eagle Knights?
>>
>>46097442
>>46097473
Spell Focus/Greater, Arcane Discoveries/Extra Exploits, Spell Penetration/Greater, Item creation, and in some instances Martial Training I through V to grab the 5th level Sleeping Goddess stance to allow Enchantments/Illusions to work on everything.
>>
>>46097442
Honestly depends on what kind you are, spell focus/greater, spell mastery, spell specialization, are a few good ones for any wizard, master necromancer, skeleton summoner for a necromancer, he'll just look at the spell focus feat tree
>>
>>46097471
Not even a bit.

>>46097303
Arcanist suffers from having a spontaneous caster's progression, aka unlocking spells at even levels starting at 4, instead of odd levels starting at 3. In actual play, it's only been comparable to/stronger than wizard about half of the time. Especially since the wizard in question made use of a valet familiar and Craft Scroll to have more situational spells "prepared".

That said, if you just want to focus on one school of magic and boost the DCs rather than try to have as many answers as possible, then the arcanist is better for that purpose.
>>
>>46097471
There's nothing broken the Alchemist can do with that, that the Wizard can't do better and earlier.
>>
>>46097374
Yeah. I am not that anon, but I agree. A situational inspire courage turns me off from the archetype.
>>
I think I have most of the stuff that we got leaked, but just in case, did whoever the kind soul leaking stuff was happen to leak the zeitgeist binder?
>>
>>46097544
Amer- Andoran! Fuck yeah!
>>
>>46097487
Because autism and ineptitude in varying amounts.

I'm sure Cayden, at the least, has Paladins, anyway. Somebody has to make sure breweries are following the proper laws and procedures, to ensure the cleanest facilities that can produce the tastiest refreshments.

>>46097564
Considering 99% of the time I play characters that have 6th level casting AT BEST, I'm not super worried. I don't really understand the concept of "omgz slower full caster progression ruins everything" when you can do just fine without any casting at all (assuming PoW is in play, at least).

How often do you really need to be able to solve every problem by yourself? I think that shit's lame and unfun. That's why I have a party of friends, and am not soloing dungeons and shit, or whatever it is Schroedinger's Wizard is supposed to be doing.
>>
>>46097564

Yeah, I've found the wizard has more ridiculous versatility, but the Arcanist is still very versatile with its own trick being "DC: GO FUCK YOURSELF."

And stealing the Sorcerer's nice thing. Goddamn Blood Arcanist.
>>
>>46097618
Yep, pretty much, the versatility thing really only applies to theoretical discussions. In actual play, they're both baller, especially if you don't try to solo the campaign. Personally, having to wait for the next level up for a few really nice spells does kind of suck. I usually start at levels 4 or 5, so for me it's usually haste being all-around great or fireball for my plebbish blaster builds that I end up missing.
>>
>>46097618
>not playing in a party of four Schroedinger's Wizards
>>
>>46097628
The Arcanist's steals EVERYONE's nice thing. It can't steal my precious thing, though.
>>
>>46097695
You mean Arcanists?
>>
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>>46097445
>>46097593
From my end of things, I felt that the universal bonus to saves would make Prophetic Wail attractive on its own; it replaces Inspire Courage partially because banshees don't really inspire courage in people but mostly because it's the baseline for "your songs to prophetic shit" for the archetype.

I feel - and keep in mind that this is a feeling, not something I'm stating as hard fact and certainly not a hill I'm about to die on - that part of the pushback on the Inspire Courage replacement comes from its usual place as being the only bardic performance worth using that isn't a masterwork. That in mind, my stacking-tiny-bonuses-into-huge-modifiers skills aren't the sharpest; can I get you to expand on how much the bard loses from those attack/damage bonuses becoming situational? How much do they gain, defense-wise, by the save bonuses /not/ being that way?

I know in internal there'd been concern about not getting access to I.Courage-based options, but PF seems to be extremely short on those in comparison to 3.5, and there's some handy shit for the caster-bard build encouraged by Bean Sidhe hanging around.

TL;DR I'm still examining it and would appreciate further data.
>>
>>46097721

You don't have a precious thing, you're as boring and white bread as they come.
>>
>>46097721
Naw man there's an archetype for that, don't worry.
>>
My party has a new player who has picked rogue, and wants to poison stuff when he gets enough money to do so. We've warned him that it might not work as well as he hopes.

I'm playing wizard, how do I help him feel useful?
>>
>>46097668
Honestly, I don't think it'll matter too much to me. I'd have to try it to find out, I guess.

>>46097695
>not playing in a party of four Initiators with no spellcasting
MAN'S WORLD
>>
>>46097733
No, I mean Instructor Wizards.
>>
>>46097821
Use Minor Creation to make poisons like Black Lotus Extract for him to use, so that at least it doesn't turn into a huge money sink for the rogue.
>>
So after our party nearly got our shit kicked in by Lady Andaisin in book 2 of CotCT I am now really interested in a cleric or inquisitor of Urgathoa.

Any advice on this? If I go inquisitor then it'd be a Sanctified Slayer as it fits my playstyle much more than dealing with per day mechanics like judgments.
>>
>>46097695
>not playing in a party with three mesmerists and one fighter with a poor will save
>>
>>46096160
>>46096266
Welp, looks like it wouldn't work like I would want it to, anyway.

>SCARLET THRONE STYLE (COMBAT, STYLE)
>Your skill with a single blade allows you to strike with the same force as those much stronger than you.
>Prerequisites: Sense Motive 3 ranks, one Scarlet Throne stance known.
>Benefit: As long as you only attack with a single weapon wielded in one hand during a round, you treat that weapon as if you were wielding it in two hands for the purposes of feats and abilities that would benefit from this change. This does not increase your Strength bonus to damage with the weapon.
>This does not increase your Strength bonus to damage with the weapon.
Oh well, I guess I'll just have to take my 1d8+Str+Bonuses and like it.
>>
>>46097887
>sharing JJ's fetish
Absolute bottom tier.
>>
>>46097835

>Instructor wizard

>Train your pupil to be an instructor wizard.
>Upon reacing level 3, he becomes a level 1 instructor wizard, with his own magically adept commoner cohort.
>Upon reaching level 5, your level 3 cohort's cohort becomes a level 1 instructor wizard, with his own level 1 cohort.

All aboard the wizard training wizard train!
>>
Of all the buildings available for purchase, which to you (as a DM) has the highest potential for future plot hooks or sessions dedicated towards?
>>
>>46097830
>MAN'S WORLD
We did that once. Ended up working out only because the GM was nice about status effects and shit with ability damage. Silver Crane combined with high defenses and counters all around kept us from dying of hitpoint loss.
>>
>>46097919
I've always loved how they thought to exclude item creation feats, but not, I don't know, the exact archetype that's the reason they excluded item creation feats??
>>
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>>46097919
DOUBLE WIZARD GET OUT REEEEEEEEEEEEEEEEEEEEEEEEE

>>46097945
Sounds fun.
>>
>>46097919
>every wizard also has a familiar and the animal companion-granting feats
>all the familiars are valet familiars
>all the wizards have collaborative thaumaturgy prepared
>>
>>46097960
It was a lot of fucking fun. It required the GM to think outside the box for encounter design, but it was worth it.
>>
>>46097919
>not prestiging into noble scion
cuckish tbqh
>>
>>46097944
Whorehouse.
>>
>>46097914
Also I have another Fiendbound Marauder question.

Since the Fiend's Grip has the grab special feature, does that mean I get the bonus to grapple attacks even if the creature is too large to use the grab on?

Example: Say I walk up to a Large-sized ogre, can I still use the +4 bonus from grab when attempting to initiate a grapple, even though I wouldn't be able to get a free grapple check from hitting him normally?

>>46097993
That sounds super hype. I can only hope the DM of the game I just got into is half as creative as yours.
>>
>>46097945
As someone who's going to be running a MAN'S WORLD campaign, would it be best I suggest to a player that they take silver crane? Or can heal potions work just as well?
>>
>>46098026

Brothels do not exist in Downtime, they were replaced with Dancing Halls (where attractive men and women of all social strata can intermingle.)
>>
>>46098066
I always put air quotes around 'dancehall' when I read that.
>>
>>46098060
>heal potions
If you want items, use wands of CLW or Boots of the Earth.
>>
>>46096870
Bookmarked to read and consider later. Fuck my schedule, always dealing with rl when people post stuff of potential interest

>>46097294
Will try to provide feedback later
>>
So, just using 1PP what all feats would I need to make a dual-wielding Bastard Sword Fighter work?
>>
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>>46098066

fucking fantastic.
>>
>>46098060
UMD and wands of celestial/infernal healing should cover out of combat healing fine. Just make sure there's at least one mystic or harbinger with interest in Spellcraft and UMD.

Or, give the party a set of Healing Belts from the 3.5 Magic Item Compendium.
>>
>>46098138
Titan Fighter + TWF feats should work. Toss one of those thingies that make 1h weapons count as Light weapons (fuck, what was it called again?) on your offhand sword and you'll be legit.

I mean, it's not GOOD, but if that's what you want to do, that's how.
>>
>>46098138
EWP (Bastard Sword) and some sort of feat that makes you not be an idiot who chooses to play a Fighter.
>>
>>46098145
>wands of celestial/infernal healing

Isn't a wand of celestial healing literally just a wand of "cure 1 hp" unless you buy it at a really high caster level?

Shit's Fast Healing 1, duration 1 round per 2 levels.
>>
>>46098138

I assume you're going Two-Weapon Warrior for the ability to wield non-light weapons normally?

You're gonna want Exotic Weapon Prof as a feat tax to make them one-handed weapons, the TWF line...probably Lunge so you can actually hit something a decent distance away.

Unfortunately Two Weapon Warrior doesn't get Weapon Training, which is one of the only reasons to play a fighter. Advanced Weapon Training is hard to give up.
>>
>>46098190
>>46098138
Oops, I meant Titan Mauler Barbarian. Titan Fighter doesn't get to 1h weapons larger than he normally does... but I guess you don't need to, as long as you have EWP: Bastard Sword and the magic item. EFFORTLESS LACE, THAT'S IT! Fuck, why couldn't I remember that?
>>
>>46098190
Effortless Lace.
>>
>>46098208
Honestly, what it should have been is 5+(1/2 CL) rounds, capped at 5+5 rounds. That would have made a wand still be useful while leaving Infernal Healing as having "better" healing.
>>
>>46098208
>evil healing is way better than good healing

So do cultists work for devils because they get great health plans?
>>
>>46098244
I remembered >>46098233
but thanks bruv.

>>46098261
Probably a pretty harmless homebrew thing. We can't expect Paizo to be reasonable about things like this, of course.

>>46098269
Makes sense. Asmodeus, at least, is all about keeping his followers alive so they can do his fel deeds.
>>
Are there any familiars or other class-granted companions that can change shape into humanoids?
>>
>>46098269

Dental too. If you make good use of your demonic health benefits, you can have SO MANY teeth.
>>
>>46098336

depends on what your definition of "humanoid" is
>>
>>46098336

Alter Self should work on wizard familiars by the text of "share spells".
>>
>>46098336
Like cute little retards to fool the commonfolk, or fully intelligent humanoids?
>>
DSP guys,
DK you know off-hand if the Ultimate Psionics books sold to distributors have the same MSRP as the price on your website?
>>
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>>46098135
Nice. I'll probably be here by the time you actually look it over, so there's no rush.

I fully expect it to get called hot garbage, especially the rogue-and-a-half part.
>>
>>46098218
Is Double Slice worth picking up or nah? Also I expected EWP and TWF. Lunge looks like it would definitely help.
>>46098233

Also what the other anon said, I can just do Effortless Lace.
>>
>>46098423
That's only 1 minute/level, though.
>>
Why did Crystal use a schoolyard-tier pun for the Homolog version of Asmodeus?

She turned Asmodeus into a LN woman and named her the "cunning linguist."

Also why are the Mediterranean/Arabic people of Golarion always described as being the best at scholarly pursuits or trade or simply being better at everything, while the white people are either regional, decaying or have weird physical quirks, and the proper black folk are *literally gorillas?*
>>
I'm messing around with some house rules to make Pathfinder a little simpler and was wondering if standardizing BAB and save progression sounds feasible.

The idea was to make BAB = CL and have extra attacks a function of class, as well as giving saves a binary tag like Star Wars SAGA or PF skills, so if you start out with a good save you keep the good progression. Double dipping the same save would allow a free choice of save to be proficient in.
>>
>>46098512
>literally gorillas

Wait what? I thought they were the uber-wizards.
>>
>>46098454
Either way.

I just want to figure out how to have maximum kitsunes
>>
>>46098563
>BAB = CL

Huh?
>>
>>46098512
The pun is her trying to be clever.

Honestly I could see the Arabic scholar stuff because of algebra, and other things Arabs invented, white people because you gotta punch up, and the gorillas because political correctness is for genders and orientations anon.
>>
>>46098468
Double Slice is pretty mediocre until you have a SHITTON of Str, or if you have exactly no more feats you can use to boost damage or do something interesting.

>>46098512
Asmodeus' LN self is known as the "Wily Linguist" you brain-damaged cockstain. Please stop trying to start shit when there's no reason to.
>>
I want to build a character, he's a bard and he has verbose and fantastical stories of adventuring and amazing shit he's done.

Trouble is he's not done any of it and is lying through his teeth but he's in too deep now and he's gotta keep going.

Was thinking of putting everything I can into Bluff and just roleplaying my way out of situations, if I'm forced into combat I'll use a dirty trick and leg it.

I want the stories and "Oh, well, I couldn't possibly step on your toes you certainly seem to have this situation handled" to be inspire competence and other performance stuff.

Is making this character viable in Pathfinder? I'm not asking if he'll be good, god knows he probably won't but it'd be a barrel of laughs, but I can't seem to find much that really boosts the bluff stat and that seems pretty paramount to the character.
>>
>>46098467
Had a glance and I at least like the idea of stacking it with vivisectionist. Could even build the homunculus as an anatomy mannequin with all the removable sections.
>>
>>46098646
>bard
>can't boost bluff

Glibness. +20 to bluff for 10 minutes/level.
>>
>>46098745
Thanks I think I'm going blind, had a cursory look through and didn't see it
>>
>>46098465
Yeah. We're required to sell it at that MSRP on our website, outside of promotions. Amazon gets it cheaper by ordering through distribution.
>>
>>46097762
>part of the pushback on the Inspire Courage replacement comes from its usual place as being the only bardic performance worth using that isn't a masterwork

I think that's true, but even on the Bean Sidhe I expect it will be the performance used most often, as the others are fairly situational.

Inspire Courage in general depends a lot on your party, of course, and scales based on the average number of attacks they make each round. But unless you're an entire party of casters, it's a very reliable benefit.
You're always going to be attacking every round in battle, and so you 'feel' the use of the buff.

In contrast, Prophetic Wail is very situational - PCs themselves barely ever control when they have to make saving throws, and it depends on what the GM sends your way.
I've played a Warlord before in a short combat focused campaign and only had the opportunity to use Unbreakable Gambit to resist a fort/will save in battle all of exactly one time.
It's not a benefit people feel is 'active'.
And in a similar vein you're kind of awful if the GM doesn't like undead or outsiders and never sends them your way, so the value of the archetype varies a bit too much depending on campaign setting.

In terms of fluff I think a constant attack/damage boost can still be justified - a prophetic song that foretells the doom of opponents.
>>
>>46098233
HOLY SHIT I DIDN'T KNOW ABOUT EFFORTLESS LACE. CRIT FISHING SLASHING GRACE DEX BUILD WITH A FALCATA HERE I COME.
>>
>>46098583
Decoy-archetyped Familiars.
>>
>>46098060
I would suggest someone take Silver Crane. It lets them fuck up ghosts and other random shit that you might wanna use as the DM to make interesting plots. It has good in combat healing and even some tanking stuff.
>>
>>46098774
Thanks, I wanted to know cause my friend who owns a game store has been trying to get it for me through his distributors and I was gonna buy a copy and then put a bit of money into buying a couple copies at distributor price so he could run a deal. Is there a chance in the future for the price to go down? I take it depends on sales.
>>
>>46098866
Go forth and conquer, my Taldan brother.

>>46098896
Also you get to fly.

It's a shame that the BS flight stance is just WAY better than the SC one, but I guess that's what you get for it coming as a 6th level stance, instead of a 5th level one.
>>
>>46098868
Still just 1 minute/level, though.
>>
>>46098646
With Versatile Performance you can use Acting in place of bluff for example. Which is pretty fun.
>>
>>46099035
Yes. Why shouldn't they have durations? It's a familiar, not a real person.
>>
>>46098692
As long as your GM is flexible, the homunculus could probably be refluffed into anything you damn well please. Stacking with vivesectionist does just feel "right", though I'm not sure how big of a leap in power it becomes.
>>
>>46099067
But I want to make a party of kitsune instructor wizards with kitsune wizard cohorts and all of them have familiars that turn into kitsunes.
>>
>>46098921
At the distributor level, no. There may be sales on our site, but we can't precisely go full Amazon on it. That said, you/your friend may want to check with ACD and/or Alliance, or you could possibly order directly from Studio 2 Publishing.

I...I really hope I'm being helpful here. I'm kinda playing telephone and hoping nothing is getting lost in the translation.
>>
>>46098774
>We're required to sell it at that MSRP on our website
Wat. Did you guys move to USSR or something?
>>
Would you let a homunculus familiar or construct familiar be upgraded with golds as per the improved construct rules?
>>
>>46099192
I believe it's contractual. I'm fuzzy on the details; it happened way before my time, and Bossman: Freedomvania Edition handles the money. It's from the dark days of the Kickstarter.
>>
>>46097762
Personally I really like to-hit bonuses so maybe I'm a bit biased, but I think of it this way:
Imagine a level 5~10 bard, common campaign range.
Inspire courage is +2/+2 to hit/damage.
If you've got a monk or a ranged full attacker or similar who make 4~5 attacks per round, those +2 damages will really add up, but otherwise, eh, +2 damage per hit isn't that much.

+2 to attack rolls though is important.
Unless an enemy's AC is lower than your damage dealers' attack bonus, +2 is is a 10% increased chance of hitting. This benefits everyone - the initiators or casters that have a higher chance of landing that single-roll big effect, or the rapid hitters who have a better chance of landing each attack. I'm not sure exactly how this affects the expected DPR - I don't think(?) it's as big as a 10% increase in average damage, probably depends on enemy AC again, but it's consistently useful and hard to argue against.


Saves, again, depend entirely on what the GM throws at you. A 10% extra chance on making a save is good, no doubt, but maybe the way to think about it is how many more attack rolls than saves a party will be making every fight, and the weighed benefit of getting the bonus to /all/ those rolls vs the bonus to the smaller number of saves. Failing a save-of-suck hurts, but I don't think the frequency balances out.
>>
>>46098603
Effective Character Level. Forgot the E.
>>
>>46097762
>>46099262
I haven't actually looked at whatever this thing is, so I might be talking totally out of my ass, but what about getting the choice between boosting attack/damage or saves/whatever else it boosts when you start a performance, but it functions as some number of levels lesser? So you gain the flexibility of being able to choose to boost whatever you feel will be more useful to the situation, but in exchange don't boost quite as well as a regular bard who is always locked into boosting only attack/damage?
>>
>>46099119
Vivi offers all day sneak attack. Harder to set up and can't nova like bombs, but you won't run out. Haven't looked in any more detail, would homunculus get SA too?
>>
>>46099127
Dude, just fap to kitsune harem hentai.
>>
>>46099219
I do at my table.
>>
>>46099262
>Unless an enemy's AC is lower than your damage dealers' attack bonus, +2 is is a 10% increased chance of hitting.
It's actually much more. If you hit on 10, +2 tohit is +20% chance to hit on that attack. If you hit on 5 it's 13% and if you only hit on 15 it's whooping 40%.
>>
>>46099503
...You are completely right and I didn't think my statistics through enough.

Gareth take note of >>46099147
>>
>>46099147
Alright, My friend used to go through Alliance but replaced them with other distributors, I personally think he should get contacts with ACD cause they're stationed in our state, but we'll see.

Your answers are appreciated, thanks for the quick response.
>>
>>46099119
Weren't some nerds going to stat out a fully functioning lore friendly dollunculus? what happened to that?
>>
>>46099551
Um, take note of the above post, not your own.
you know what I meant ;_;
>>
>>46099375
ECL doesn't exist in Pathfinder.
>>
>>46099573
Interesting. Can you share any details about the idea?
>>
>>46099503
>>46099551

And in light of that, +2 to saves is a much more important boost statistically to poor saves than good saves.

I'm not sure what that means for its value but it's something to take note of.
>>
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>>46099396
It would take a discovery or two but yea, the homunculus could get sneak attack dice with this variation. With both discoveries, you'd have an alchemist at 10d6 sneak attack, and a homunculus at 6d6 sneak attack at level 20. Granted, you've invested a fuckton of resources into it, but it's still two motherfuckers with SA dice.

>>46099573
>Weren't some nerds going to stat out a fully functioning lore friendly dollunculus? what happened to that?

Was that the soulbound doll alternative to the homunculus? That might have been me talking about wanting to write up alternative "companion constructs" for Promethean, but I'm a lazy motherfucker and probably didn't have time to figure out a good alternate set of stat blocks.
Off the top of my head, I'd have to replace the natural attack(s) and poison with something, and then figure out what to do with the size, since regular soulbound dolls are tiny.
>>
>>46099411

Got any suggestions?
>>
>>46099262
>Saves, again, depend entirely on what the GM throws at you. A 10% extra chance on making a save is good, no doubt, but maybe the way to think about it is how many more attack rolls than saves a party will be making every fight, and the weighed benefit of getting the bonus to /all/ those rolls vs the bonus to the smaller number of saves. Failing a save-of-suck hurts, but I don't think the frequency balances out.

It's more complex than that. Unless it's the difference between killing monster in 2 rounds or killing it in 3(for example), any single attack roll by themselves is completely meaningless, since dealing HP damage is completely binary: It either removes the monster from the fight or it does not. Meanwhile, failing a save can very often make a BIG difference.
>>
Veiled Moon "Brilliant Moon" ignores Natural Amor too, or only Armor?
>>
>>46099775
Strings (Ex)

The Alchemist and his doll cannot move more than 5 feet away from one another, but may occupy the same square without penalty. Consequently, they gain the Shield Ally class ability and benefit from it at all times.
>>
>>46098819
>>46099262
>>46099377
>>46099551
Thank you for clarifying; this helped. I'm going to talk this over with internal after we're done being distracted by the shiny thing we just started working on, though I will say that my perspective on the matter - as a player, mind - tends to resemble that of >>46099973.

I appreciate you taking the time to offer your feedback!
>>
File: metamight2.jpg (245KB, 846x716px) Image search: [Google]
metamight2.jpg
245KB, 846x716px
House rule ideas, r8 pls

Players receive the following benefits for free:

>BAB +1: Vital Strike (2x weapon dice)
>BAB +6: Improved Vital Strike (3x weapon dice)
>BAB +11: Greater Vital Strike (4x weapon dice)
>Bab +16: Greater+ Vital Strike (5x weapon dice)
>Bab +20: Greater++ Vital Strike (6x weapon dice)

You can also trade 1x weapon dice modifier for a free combat maneuver, to reroll your attack roll, to reroll any miss chance, etc.
>>
>>46099973
A single attack roll is often more important for initiators, which get a lot out of rider effects, and spellcasters, who want their expended spell slot ranged touch attack to land.

And in general, people just kind of like offense over defense more.
>>
What are fun things to do with a wyrwood character?
>>
>>46100109
If you're going to do this, just go all the way and include Mythic Vital Strike and Two-Weapon Vital Strike in it and then remove full attacks.
>>
>>46100109
The problem with Vital Strike is that it isn't universally useful, your character has to built to use it.
>>
>>46099775
>soulbound homunculus
Sounds interesting. There's also a Soulbinder wizard archetype that gets a familiar with the soul of a loved one inside, might be worth taking a look at for inspiration.
>>
>>46100111
>A single attack roll is often more important for initiators, which get a lot out of rider effects, and spellcasters, who want their expended spell slot ranged touch attack to land.

Initiators use their full BAB with strikes, and touch attacks target, well, touch AC. They may not ONLY miss on a natural 1, but after early levels they get fairly close in most situations.
>>
>>46100176

The problem with Vital Strike is you have to spend feats on something that's generally worse than a full attack
>>
>>46099634
The character's level, in toto, at the point of the game they're playing. Which is what ECL was.

Holy crackers, this isn't a difficult thing to grasp. Your BAB depends on the character level you are and not your class levels.
>>
What'd you recommend for an autismo who's never played any d20 RPGs? PF or DnD 5e? Also why, please!
>>
>>46100283

5e, because it's a better game and because building Pathfinder characters would ruin an autist's life
>>
Seems like Occult's been introducing new rule changes to non-occult stuff like archetype rule changes and confused condition being a emotion-affecting condition and thus mind-affecting amongst other shit. Any place I can get to see these rules easy to access?
>>
New thread:
>>46100372
>>46100372
>>46100372
>>46100372
>>46100372
>>
>>46100109
What's the goal here? At early levels it's mostly just a flat damage boost that effectively penalizes anyone who gets multiple attacks(and an unnecessary one, at that: the problem with competently built martials is NOT that they can't do enough damage). At later levels, it sorta incentives standard action attacks, but doesn't go anywhere near far enough if it's meant to offer an alternative to full attacking.
>>
>>46100277
No, man. ECL was a thing back in 3.5, in PF it's not called ECL. There aren't even level adjustments in Pathfinder.
>>
>>46100109
You sure made one weapon style better! Good job.
>>
>>46100087
>Vox
REEEEEEEEEEEEEEEEE YOU FILTHY HARLOT WHAT HAVE YOU DONE TO OUR HUSBANDO

Enjoying the quest, Gareth?
>>
>>46100238
What about Stalkers?
Thread posts: 402
Thread images: 39


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