What do high level fantasy cities look like? How are they different from other cities
This.
You can go home now, folks.
>>44688891
I thought Sigil was in a cloudy void. What setting does it float out the tip of some giant spire?
>>44688891
Are there suburbs of sigil? Like certain doors which consistently open to the same place, so mid level wizards take up residence there to avoid the commute and also being horribly murdered?
>>44688913
The spire is what provides the lack of divine magic. It's also the lady of pains dead husband
Though I agree that the ground shouldn't be visible
>>44688959
Divine magic still works in the Sig.
>>44688891
http://www.kickstarter.com/projects/Jagash/sig-the-city-between/description
Daily reminder that someone Kickstarted a pastiche of Sigil called "Sig."
>>44688974
Right, but not godly energy and the closer you get to the spire the less magic works.
>>44688959
>>44688891
So is it possible to get to the ground?
What is it like.
I know little of this setting.
>>44688913
In Planescape, Sigil floats atop an infinitely tall spire. In some other cosmologies, like 4e's Dawn War, it's a separate realm unto itself.
>>44689033
The spire is infinitely tall, you'd be falling forever.
>>44689033
No, the only way in or out of the city is through portals. And it's a rather dangerous places since there are portals to pretty much every plane of existence. So angels and devils walking the streets, factions vying for power and just about anything else you can imagine.
>>44689033
If I recall, the ground at the base of the spire is a place you can go (it's the true neutral afterlife or something? ) but not by physically descending from sigil, no.