>start a game with magical gear, decide that +1 sword is a family heirloom
>fight trolls with it, fight minotaurs with it, even fight a dragon with it
>travel through ice caves, volcanoes, even sailed across an underground sea with it
>wear it at your hip during the paladin's wedding, wear it during the wizard's funeral
>keep it by you while you sleep, always carry it in your dreams
>dove after it when the dragon turtle capsized your ship, swearing that you'd never let it go
>find a +2 sword
this is you. You are a digusting human being. Enjoy your stay.
>playing a game with magic weapons
>not constantly upgrading your sword and armor, so that your equipment grows with you.
Alternatively
>not being a brawler
>not being a soul knife
>>44573325
Use wealth or knowledge gained during your adventure to hire or find magic and blacksmiths masters to reforge and rebind your ancestral sword to greater levels.
>>44573325
>not gifting the blade to a worthy heir
>not understanding that the sword's legend will long outlast you
Why so entitled, OP?
>>44573325
>Decide you've had enough of the adventuring life
>Find a fetching lass to have and to hold
>Firstborn child receives inheritance of two magical swords
Step 1: Sell +2 Sword
Step 2: Pay Wizard with money from selling to upgrade your ancestral sword to +2. (Cost difference between +1 and +2 weapon, 6k/2, 3k. You have 1k leftover)
>>44573388
https://youtu.be/jU-cori12KU
>>44573325
Upgrade ancestral sword or start a legend by passing it down to a newbie adventurer who passes it to a newbie adventurer. Alternatively keep it on your back and the +2 at your hip.
>>44573578
Selling the 8,000 gp +2 sword only nets you 4,000 gp, and a wizard wouldn't upgrade a sword for the cost of creating it since it costs him XP. At best, deducting the 2,000gp from the base +1 weapon from 8,000gp leaves you with a 6,000gp gap, which with the 4,000gp from selling the +2 sword still leaves you with needing to make up a 2,000gp difference.
>>44573325
>find a +2 sword
Well, duh. Dual-wield time, bro.
Problem solved.
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword."
You can turn a +1 sword into a +2 sword for the difference between the cost of making a +2 sword (4,000) and a +1 sword (1,000). In this case that means it costs 3,000 gold pieces, meaning you can sell the +2 sword and use the money to upgrade your existing sword, with a bit of change leftover.
As a GM I've always been pretty lenient about letting my players transfer enhancements as long as they remain on good terms with the local item-wizard and as long as their WBL remains balanced.
>>44573325
Unless your GM strictly enforces encumbrance rules, I don't see a problem there.
If you've slain enough magical things with it i don't see why some of that stuff can't seep into the blade and make it a +2 sword when the time is right.
just ask the dm.
>>44573388
> soulless tool == living breathing soul
Okay there Mr. Psychopath
>>44573958
Then just find an artificer then
>>44573576
This
>>44574344
>just ask the dm.
If ordinary means to convince him don't work, ask him to read Berserk.