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No Codex updates in 2016 edition >Rules databases https

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No Codex updates in 2016 edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
First for best primarch and best legion
>>
>>44534953
Fucking didn't remember the title edition because I'm a faggot sub edition.

It's up to you guys if I should delete it or not.
>>
>>44535001
Well I can find it in the catalog anyways so I guess it's fine.
>>
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>>44534993
>mfw I can't remember any of the Primarchs names or what they did
30k Ork Warbosses when Forgeworld?
>>
>>44535001
Not a big deal, i just skin the catalog for the image.
>>
>>44535001
Leave it, it's not like the picture is different or anything
>>
Hey the battleforces are back up for preorder
>>
Inquisition and deathwatch(space marine veterans) player here. Is there any chance GW might make a legitimate codex(not recycled grey knights inquisition), a data slate, or some new models? If not, at least I am not Sisters of Battle.
>>
>>44535181
I've heard rumors of rumors of Death Watch
Also you're 5 man squads should be power ranger colored
>>
>>44533068

I am guessing you are the anon who helped me make the list because that is exactly what I run with the RW command squad and support squad.

Next time I am going to let it come to the ground before I bother to do anything.
>>
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>>44535066
I hope you at least are well versed in Ork Lore.
>>
>>44535207
Holy shit power ranger deathwatch sounds amazing.
>>
>>44535066
Dude, thats batman
>>
>>44535237
Blue: Smurfs, Crimson Fists or Wolves
Yellow: Imp Fist
Red:Blood Angel
Black: Black Templar, Iron Hands?
Pink:fuck if I know off hand
>>
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Starting a GK force and need some help. Right now, here's what I'm wanting:

Librarian, ML3, halberd, storm bolter, Domina Liber - 165

5-man Terminator squad, psycannon, hammer, halberd on justicar (in case he gets challenged), 2 swords - 197

2x 5-man interceptor squad, 1 hammer, 3 falchion guys, 1 incinerator, teleport homer - 390

Stormraven, TL las cannon, TL multi melta - 200

2x Dreadknights with sword, heavy incinerator, psycannon - 450

Puts me at 1402, and I was shooting for a 1500-1750 point army list. If I go with the Nemesis FOC, I'd have to combine the interceptor squads and lose out on a teleport homer. What's the best place to go from here? Add another terminator squad or Paladin squad? My goal with the interceptor squads is to provide a safe landing spot for the terminators.
>>
>>44535244
Psychopathic Space Batman best Batman
>>
>>44535286
Just found imperial stars, like no fluff on them though.
>>
Anyone else here not buying a start collecting set because they didn't release one for your army, or because the one they released sucks?
>>
>>44535454
both
That Blood Angel one is sickening though and the Space Marine one is why even fucking bother
>>
>>44535225
I am, idk other than Sanguinius and Horus idk what any of the other Primarchs were doing during the crusade/heresy
>>
>>44535386
Oh, the dreadknights also have teleporters, forgot to list that. The cost is the same.
>>
>>44535225
I am, idk other than Sanguinius and Horus idk what any of the other Primarchs were doing during the crusade/heresy

>>44535454
that fucking Ork box, doesn't even come with a formation and they call it a starter set, with no Boyz
>>
>>44535511
Dorn was defending Terra and storming with Emps
Russ was kicking asses but was also manipulated by Horus a bit before his betrayal was revealed
I don't remember the rest off hand and even then I might of gotten some of this wrong too
>>
>>44535454
Is the Dark Eldar bundle worth it? I'm just getting into 40k.
>>
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>>44535386
So anon, how are you planning to convert your Dreadcucks?
>>
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>>44535596
Honestly? I'm not. Their aesthetic doesn't bother me too much, and the effort to convert them to look better would just be too much work to be worth it. Plus they're a really fun kit to paint and build.
>>
>>44535588

Not really, unfortunately. Wracks suck.
>>
>>44535511
>>44535581
Magnus was doing nothing wrong
>>
So these new combo boxes, will they be the full kits? Looking to get into 40K via killteam. The Tau box has FW and crisis suits, two units I was planning on starting my collection with anyway. These boxes have me drooling but im worried that they wont have a full options spread. Other than two force starting boxes, has GW pulled something like this before?
>>
>>44535643
They're full kits, they always include full kits in boxes.
>>
>>44535643
Instead of answering you, let me ask you this. How would GW go about reliably removing options from the sprues without spending money?
>>
Newer player here. I've got Dark Angels.

How the fuck do you deal with Tau?
>>
>>44535454
>>44535486
>>44535555
>>44535588
PROTIP: the "Start Collecting: [army] bundle" (with the codices) are bullshit one-click bundles they made up last minute to fool retards. They offer a whopping ZERO PERCENT savings.

The "Start Collecting! [army]" ones are the actual starter boxes with actual savings, around 20-40% depending on the army.
>>
>>44535638
Doesn't 5 in a Venom with 2 Ossefactors do okay?
>>
>>44535767
Drop 5 deathwing squads in their face and hope for the best.
>>
>>44535783
now you're just making words up
>>
>>44535581
Russ was the most responsible for the Hersey that didn't turn to Chaos.

If he had acted rationally Magnus would have been loyal.
>>
>>44535286
Green: Salamander who shows up now and then to pull their asses out of the fire.
>>
>>44535804
What's that one Fleshbane AP2 Weapon that's assault 1 with a 24" range called then?
>>
>>44535767
What's he running.
>>
>>44535794
That's what I figured. I've got a venerable dread and a drop pod coming. 3 squads of termi's currently and I think I want some knights next. My bikes did dick all against my friends tau gunline.
>>
>>44535894
Knights are fantastic, easily some of the best TEQs in the game. Just remember (especially against tau) you never want to bunch them up if you're expecting s7+ blasts coming at you. The T5 buff does nothing there.

Might be worth bringing an attack squadron still for the summon the deathwing rule and some accurate grav/plasma/melta shots from the bikes and speeder.
>>
>>44535830
The squidinator
>>
>>44534993
That's not Sangüinius.
>>
>>44536069
you're not sanguinius
>>
recently acquired for free some Dark eldar:
2 sail boats
5 mandrakes
1 spikey spooky monster
1 venom
10 kabalite bros
5 harlys

is this a good find? what else do i need to acquire to round this out to 1850 or 2000?

i could use a hand here, i intend to buy a codex tomorrow and have some money to get some models.

any advice?
>>
>>44535640
>>44535816
Russ was right
>>
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>>44536146
Aren't I?
>>
>>44536228
for all the future sight magnus had, he sure got tricked.
>>
>>44536184
Ally with eldar if you want to win, use the mega to check codecies before you spend your dollarydoos.

>Select all squares with Gift Boxes
>>
>>44536263
No, I'm Sanguinius
>>
>>44536228
"Alright the Emperor wants me to detain Magnus and bring him back unharmed. Simple enough."

>Call from Horus
>The Emperor changed his mind and wants you to kill everyone and burn his home planet for reason. K bye.

"Well I'll be damned, sounds cool though so let's genocide a planet!"

Daily reminder Sanguinus, Guilliman, Lion, Dorn, Volcan and Ferrus would have double checked.
>>
>>44536307
>Daily reminder Sanguinus, Guilliman, Lion, Dorn, Volcan and Ferrus would have double checked.

>Corax not listed
Cawcaw confirmed retard
>>
>>44536307
Corax would have already been there double checking
>>
>>44536307
You gotta remember that Mangus is a fucking nerd though. It was only natural of Russ
>>
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>>44536146
I know
>>
>>44536409
>>44536456
why
>>
Wanted to ask peoples opinion on miniature storage cases. Looking at the GW Battle/Crusade case. Ideally I would like to be able to store all of my army in 1 case, currently it consists of 1 Landraider, 1 Rhino, 1 Stormraven, 2 Dreadknights, account for 30-40 infantry. And I have my eyes on an imperial knight in the future.
Is this possible in 1 case? I haven't looked at cases outside of GW due to being in Australia and severely limited in options due to that.
>>
>>44536373
>>44536358
Corax would have had Magnus in custody without Magnus knowing before Horus called.
>>
>>44536307
>>44536358
Daily remainder that the Emperor instructed Horus to give the order to Russ to capture magnus and he change it to kill so Russ and magnus killed each other and denied both to the loyalists.

and magnus had already sold his soul his soul to Tzeench, he and the thousand sons were fucked from the beginning

Russ was right
>>
>>44535816
>loyal Magnus
>able to relieve the burden of the Golden Throne
>Remnants of Thousand Sons cloistered near the throne where the light of the Astronomican keeps their mutagenic genes at bay
>Emperor can focus on recovering post fight instead keeping the Imperium together as a psychic lighthouse
>Iskander Khayon never helps Abaddon rebuild the Black Legion
>Blood Ravens publically acknowledged as Thousand Sons genetic descendants
>Sire several new Chapters of similarly psyker-oriented chapters
>Peaceful Psychic Renaissance in the Imperium
>Galaxy Saved
Thanks Russ.
>>
>>44536624
Mag already sold his soul to Aizen though
also didn't he accidentally the webway?
>>
>>44536587
>>44536673

>doubting the Emperor could wrest his son from the clutches of Tzeentch without even trying

HERESY
E
R
E
S
Y
>>
Is the Tau box set worth it if I already have three squads of fire warriors and 7 crisis suits?
>>
>>44536711
It's a very nice deal, especially since they're the newer versions of the models.
>>
>>44536296
is it not enough to just go fast?
>>
>>44536624
>loyal magnus
>actually possesed by Tzeench because he long time ago forfeited his soul to Tzeench
>all thousand sons souls were already on Tzeench possession
>Tzeench possesed magnus open the gate
>every legion librarian makes pacts with daemons to attain more powers and eventually fall to chaos
>the chaos gate below the throne is opened and sol system is lost
>a new age of darkness and rampant daemons infest the materium
>the galaxy is lost to darkness forever
Thanks magnus

Russ was right
>>
>>44536688
>>44536673
The Emperor already backed out of one deal with Chaos already. He and Magnus can do it again. Then they're down to just doing whatever it is that the Blood Ravens did to survive the flesh change.

If Russ doesn't just murder the the 15th legion at Prospero, the loyalists gain two full strength legions. One of which will be imprisoned at Terra when the Heresy begins.
>>
>>44536711
sure

make some breachers and go full infantry tau
>>
>>44536773
Russ was wrong: >>44536778
>>
>>44536688
>consorting with the weak and tainted

HERESY
E
R
E
S
Y

The Emperor knows there can be no redemption to those tainted by chaos, and when he expunged his last weaknesses he destroyed his most beloved son soul because there is no turning back to those deviants
>>
>>44536711
It's new kits for everything in the box (its the new Ethereal from the infiltration box I'm pretty sure) so it's nice if only for that. The new crisis kits are really cool, too, especially if you want to use the Iridium armor pieces to make a special kill team dude.
>>
>>44537004
Do you know if the iridium suit is a whole body section extra, or if its all just bits you put on one of the three in the kit?

I honestly can't identify much from pics of the kit, and the gw sprue pics are of the broadside instead.

What makes a suit iridium in the kit?
>>
>>44536778
>>44536848
The Emperor could back down, because he is more than equal than those false gods, he can't save the weak from their own sins, he couldn't save Magnus, he couldn't save Horus, when he knew this he did the right thing, he destroyed them and leave behind the purest blade and the surest shield against chaos, the GK, to forever hunt those weak and guilty of betrayal.

And Russ knew the sin and weakness of Magnus and his warriors, plain to see for everyone and the error of his ways, ultimately Magnus fall because his own incompetence, he should not play with things he didn't understand, he shouldn't broke the Emperor mandate, if he could for one second stop and hear everyone's warning perhaps only then he would not have fallen, but he didn't.

Russ was right.
>>
>>44536889
>>44537097

Nigga, the entire reason he didn't blam Horus upon sight was because he thought he could turn him.

Magnus was only turned because he thought the Emperor abandoned him and hated him. He could have easily been purified once he saw the Emperor still loved him.

Don't doubt the Emperor's power. Horus was an entirely different matter than Magnus.
>>
>>44536307
He didn't double check because him and the wolfie wolfs had already killed 2 Legions. He's the guy Emps sends to kill other Space Marines.
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>>44537181
That doesn't mean you should take the third one lightly
>>
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Any idea why the Blitz Brigade's page includes the rules that only affect the actual Orks?

Do passengers that wouldn't normally have them gain them if they use the wagons? Or are they just there because ALL the formations have them.
>>
>>44537223
I'm just saying, it didn't surprise him, considering Emps had warned them not to mess with the warp and banned it. He probably thought it was justified and had no reason to doubt his brother.
>>
>>44537176
The Emperor and Horus knew there was no turning back, and the Emperor did what he already knew and decided at the moment he make his attack, he destroyed Horus.

There was no salvation to Magnus either, he knew it, and that knowledge destroyed and splintered his very being at the moment of his ascension, when he saw himself when he breached the Emperor's webway he knew he was lost.
>>
>>44537246
Lazy copy&paste. The wagons have to challenge whenever possible now, great thanks GW.
>>
>>44537072
I'm not sure, but if you look at the pictures on the website (the red one is Iridium) and the pictures of the sprue it looks like it's just the front half of the torso.
>>
>>44537246
It's weird but basically by watching that page I would assume the brigade win only scout and the embarked units the rule that doesn't allow them to assault, that second rule is so un-orkish if you ask me, orkz know no limits.
>>
Would kitbashing pink honors and basic CSM be a good idea? I want my CSM army to look very mutated and such. Does anyone have any pictures of this, or anything like it?
>>
>>44537401
It's just there to prevent turn 1 assaults
Because only shooty units are allowed to kick ass without taking punishment first
>>
>>44537326
If there was no salvation for Magnus, why was the Emperor's order to bring him to Terra? Why not dispatch the Wolves with full sanction?
>>
>>44536483
New GW cases are pretty good but they struggle more with vehicles than with infantry.

You're probably better off getting raster foam aka. pick and pluck, I personally recommend Feldherr as it's been working out for me.
>>
>>44537461
As a non ork player, I firmly believe orks need all the help they can get.
>>
>>44536483
Did you glue the wings onto your stormraven?

It's often a good idea to magentize/pin the wings on flyers because they become 400% harder to transport if they're fully assembled.

Anyway, you would probably be able to fit everything you listed into a crusade case, the only doubtful elements are the land raider/stormraven combo, but you could just carve out the very bottom foam trays and put one in each.
>>
>>44537326
Like I said before Magnus was just pouting because he broke his daddy's favorite toy. Horus did it for entirely different reasons.

There is no reason to think the Big E couldn't explain the situation to his son and bitch slap the fuck out of Tzeentch to get him back. The Emperor was feared by the Chaos God's for a damn good reason, he wasn't a pansy ass bitch that couldn't get his son back.

If the Emperor thought it was too late for Magnus he would have told Russ to kill him. Hell he thought a fucking Daemon Avatar Horus could be saved, there's no doubting he could have easily turned Magnus who was just simply just scared and confused.
>>
>>44537488
Because he didn't knew GW decided Magnus would be a bad guy and didn't mattered what he wanted.

Also it was Magnus inescapable fate, the Emperor tried to save him, Horus and the chaos gods had another plans for him and his legion.
>>
>>44537513
Haven't yet assembled Stormraven, so will keep this in mind when I do so.
How would an Imperial Knight fair in a GW case?

>>44537492
Yeah this is what I feared with the new GW foam design. looks great for infantry but not so much vehicles.
>>
>>44537503
Word. Yannow what would be cool? Give Deffrollas Str D against infantry or something. They still have actually get to you so it would be cool to try to maneuver away from it if it was actually scary.
>>
>>44537521
>There is no reason to think the Big E couldn't explain the situation to his son and bitch slap the fuck out of Tzeentch to get him back. The Emperor was feared by the Chaos God's for a damn good reason, he wasn't a pansy ass bitch that couldn't get his son back.

Let's not kid ourselves, It is too late for anything, there was never a what if scenario since the beginning of the HH, i would have loved the iron warriors remained loyal but everything on HH is already decided, all this is an inescapable fate.

Magnus was dammed, the primarchs couldn't be turned back and Russ was right.
>>
>>44537586
SD would be a bit too much, I'd multiple hits with some sort of AP value that are multiplied if you fail the morale check to get out the way. So 4th ed rules.
>>
>>44537586
I would give them back the old mob rule, both of them the one from 4th and 2nd edition to become fearless and allow running units to join others.

And something for shooting, to always shoot at full bs no matter the situation.

And the old extra armour to improve their armour save by 1 and make big choppas ap3
>>
>>44537669
Bump up to I3 standard too
No reason they should be as slow as Necrons
>>
>>44537669
Also Nobs should be T5 with 2w, they are monstrously big, bigger than marines.
>>
>>44537745
True that, they seem at least as fast as any human.
>>
>>44537669
>>44537745

let them charge and get an init boost, like the old days
big choppas AP4, AP3 on the charge
normal choppas AP 6 AP 5 on the charge
bring back mop-up, which is the unit joining units rule, but still have that unit count as destroyed if they do mop up
bring back the Warboss's "council" of nobs and weirdboyz
bring back cohesive looted vehicle rules, for using vehicles from AM, SM, and tau
bring in klan rules
turn red paint back to what it was
turn deff rollas back to what they were
make gork/morkanauts superheavies, or give them some sort of invul
bring back invuls for orks, or at least make cybork improve FNP from other sources

Allow gorka/morkanauts to count as deffdreads for killa kans coward rule, and make killa kans cheaper again.

This is mostly wishlisting, but a lot of these are just things that wouldn't even be that broken, and maybe make orks a bit more competative.
>>
>>44537745
The difference between I2 and I3 is practically nothing.

You get to hit Tau and Necron before they get to fight back, but they're mostly shooty and relatively durable so the amount of damage you reduce on yourself is negligible. You get to hit simultaneously as Imperial Guard but they aren't very choppy so you won't gain much there either.

I4 and up is when initiative actually starts mattering.
>>
>>44537813
It'd mean Nobz at I4 and Warbosses at I5
>>
>>44537793
What's funny is that even though it's a long wish list it all seems perfectly reasonable. I mean, compare it to the nearly codex-wide power increase Eldar got and it's not even impressive. Goes to show how much help Orks need right now.
>>
>>44537813
Hitting Tau first actually matters now with Ghostkeels running around. A full fire team is actually pretty good at mopping hurt units up in combat. Plus, like, the indignity of not even being quicker in combat than the worst CQC race in the game is just mean.
>>
>>44537854
yeah, there's some more things i wouldn't mind too, like giving stormboys the ability to take 'eavy armor, and letting nobs take big shootas, and boyz take burnas. One thing i would love, is letting you mix and match boys with shootas and sluggas, so you don't have to take a full unit of both.

Also they left in stikkbomm chuckas for vehicles even though all orks now have assault grenades. The only unit in the codex that that upgrade would work for now, is grots.
>>
HQ
Librarian: Level 2, Conversion Field - 110 pts

Troops
10 Tacticals: Plasma Gun, Plasma Cannon, Combi-Plasma - 180 pts
10 Tacticals: Meltagun, Combi-melta, Rhino - 195 pts

Elites
5 Deathwing Terminators: Assault Cannon - 220 pts

Fast Attack
3 Black Knights: Power Sword, Melta Bombs - 137 pts

Heavy Support
7 Devastators: 4 Missile Launchers - 158 pts <-Librarian

Total - 1000 pts

Rhino Tacs drive forward for an objective, plasma Tacs sit on a home objective, Librarian will take divination I guess. What I need help with mostly is the static Tac load out, all that plasma seems REALLY risky, and I think I might have enough plasma from the Knights as is. I have considered putting them in a rhino and giving them a flamer + combi-flamer instead, but my meta is mostly marines with a few tau and a sprinkling of everything else.
>>
>>44537793
>using vehicles from AM, SM, and tau
Or at least make it more survivable not 11 11 10 shit and with more primary and secondary weapon options, I sincerely can't see the use other races tanks back ever again

>Allow gorka/morkanauts to count as deffdreads for killa kans coward rule, and make killa kans cheaper again.
This and to allow the killa kans to add a deff dread to their unit for every 3 kans
>>
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One of you niggers is thunderpsyker. Better fucking finish "The Emperor's finest", I need to have closure. What hast become of Captain Johny.
>>
>>44537927
>I sincerely can't see the use other races tanks back ever again
Which feels daft to me because it really would print money, avoid the whole "no model no rules" IP protection thing and leaves room for an orky vehicle upgrade kit which even after getting the hang of plasticard I'd still buy for wheels and the like. Just add in the caveat that the vehicles need to actually look properly looted and orkified or it cannot be fielded in an ork army as well if they're scared of people using models from their other armies as well.
>>
>>44537927
exactly, orks used to be able to actually take land raiders and chimeras. I mean they were limited to 0-1 or 0-3 of the choices depending on which army/model you took, but still, having a land raider to move your nobs across the field would be real keen.

And speaking of nobs, a normal nob with a powerklaw should not cost more than a meganob.
>>
>>44537602
Bro, the entire tragedy of the Horus Hersey is that almost everything was preventable if people acted logically.

Almost every event was preventable from the beginning.

If the Emperor was more open with his sons.

If Horus and Magnus understood their fathers secrecy.

If Magnus did not breech the shield.

If the loyalists had sniffed out the drop pod massacre.

If Russ didn't try to kill Magnus.

If Dorn, Sanguinus and Emperor, or even Dorn and Sanguinus confronted Horus together.

If the Emperor didn't give Horus a chance.

And many more opportunities I don't know about.
>>
>>44538219
>even Dorn and Sanguinus confronted Horus together.
Does adorning Horus with two dead primarchs instead of one really make things better?
>>
>>44537813
>The difference between I2 and I3 is practically nothing
What about Initiative tests?
>>
>>44538250

Fighting 1v2 in a completely different situation than fighting 1v1.

You have to fight more reserved and think more tactically. Instead of beating up on a war torn Primarch, he has to face two at the same time.

That's gonna take a lot more time and allow the Emperor to show up.
>>
>>44538280
in the normal game they are so few and far between that it really doesn't matter much. If they used init tests for more things then it would make things a lot more complicated, but as it is now, there's not enough to really worry about that.
>>
>>44538219
Ferrus derping out, dropping his hammer and focusing on trying to break the sword he made instead of, y'know, just winding that mofo up and turning that freak into purple paste. The fuuny thing is the rules even reflect this mistake; without his hammer Ferrus gets danced all over by Fulgrim, but with said hammer the fight is pretty much over the moment he lands a single concussive hit.
>>
>>44538120

>And speaking of nobs, a normal nob with a powerklaw should not cost more than a meganob.

This just goes to show how much of the Ork codex was a lazy copy-paste. MANZ used to be cheaper because Nobz could take a Painboy and Cybork Bodies, thus giving them FNP and a 5++ save. It was a compromise; you got your 2+ save but if you were hit by Ap2 weaponry, you had no saves.

Then the new codex came along and gutted Cybork Body into oblivion because of Iron Hands, and Painboyz became HQ choices. Suddenly the only thing the Nob had going for it over MANZ was the ability to take a WAAAGH banner, and whaddayaknow, one of the new relics turned out to be a really awesome WAAAGH banner, so you could give a squad of MANZ one if you really wanted to.

And thus Nob squads disappeared from the tabletop.

>GW's new "Starter" bundle for Orks isn't even a legal force
>Has fucking Flash Gitz of all things in it
>Their Kult of Speed bundle has Flash Gitz in it

You can keep pushing them as much as you like GW, but unless you change their rules, people aren't going to field them.
>>
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>>44538425
Question, what happened with the iron Hans that resurrected all their dead brothers at istvaan heads?
>yfw they probably switched ferrus heads with another legionary head before the Phoenician took it.
>>
>>44534953
What happened with that mega that had all of those ebooks?
>>
>>44538800
Probably copied it down wrong. I'm on mobile and do t usually create generals.

But goddamn it was taking forever for someone to step up and I need my shit posting.
>>
>>44538800
It died around 7-8 months ago and we lost the STC for it.
>>
why do I suddenly feel like starting a tau army centered around kroot?
>>
>>44538961

KROOT AND TAU STAND AS ONE clickclickgarble

https://www.youtube.com/watch?v=epPUs6RlPnc
>>
>>44538961
Is the old Kroot dex from a few years ago still legal? Space chickens or bust
>>
>>44539024
apparantly the kroot guns are still rapid fire (and not assault) and also no longer give +1 A? why
>>
>>44539146
Because it's the Gunhammer 40/k/ edition and Tau aren't allowed to have any CC units becuase it would mean less shooting
>>
newfag here.
Is it possible to make a tau army that's good but doesn't come off like a no fun allowed asshole?
>>
>>44539243
Dawn Blade Contingent.
>>
>>44537246
>>44537401
Its moot because you already cant assault after scouting anyway
>>
>>44539243

Don't include more than one Riptide. Don't use Stormsurges. Don't make your Ghostkeel 2++. Don't use any formations. Don't take a bunch of cheap skimmers and unload a billion drones. Don't herd enemies in with Piranha squads or get tank shock happy. Don't JSJ around the same line of sight blocking terrain all game long.
>>
>>44539361
You just laid out the guidelines for gun line Tau.
>>
Swarmlord in Tyrannocyte, along with 3 venomthropes in another tyrannoctye

Or

Swarmlord in Tyrannocyte, along with 3 Tyrant Guard in a second one

Or

Swarmlord and Tyrant Guard foot slogging
>>
>>44539357

The unit inside the transport isn't doing the Scout move; the transport is.

Nothing in the Scout rule actually prevents you from charging out of an open-topped Scouting transport on Turn 1. That's why the rule is there. However, the rule merely prevents you from charging on the first player turn, not the first game turn, so you can charge in your first turn if you go second.

Either way, the enemy always has at least one turn to try and pop your transports.
>>
Old Ork mob rule sucks and only benefitted boys, which suck.

New mob rule is far superior it just needs refinement and no fucking d6 strength 4 hits.

If only Nobs were cheaper, miss those little power houses with s6 and s7 on the charge. Big choppas why you suck so hard.
>>
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Tzeentch update when?
I need magic niggers to go with my robot niggers and my drug niggers
>>
Are the formations for the starter set's known?
>>
>>44539420
3rd option with Venomthropes.
>>
>>44539486

not yet
>>
>>44539426
I really want this to be true, like I'd go out and buy 4 battle wagons from GW for this absolutely game breaking formation true. But I can't see anywhere that states the unit embarked isn't considered to also be making the scout move.
>>
>>44539501
Are people assuming that they are just ways to field the models? Or that they might actually be good?
>>
>>44539361
Are markerlights really frowned upon? They seem kinda too good.
>>
>>44539506
Because the unit isn't moving, the transport is
>>
>>44539465
>tfw horde armies all have overpriced units in the codex and elite/non-horde xenos armies keep getting point reductions

Let's see how many Riptides/WKs we can put in a list compared to GorkaMorkanauts.
>>
>>44539420>>44539420
First one, it's expensive but a threat that needs to be dealt with otherwise Swarm Lord fucks shit up. Covers you from ap3 wankery and puts you in prime position for some up close psychic powers and tyrannocyte shooting.
>>
>>44539517

Yes, but you Tau need them so you'll have to take them anyway. Pathfinders are the worst ways to take them and perhaps the most fair way to take them. Marker drones are the best way. Tetras and Skyrays used to be the best way.
>>
>>44539517
Depends. Most Tau models struggle without some sort of markerlight support. The army is designed to use them.

That said, taking a ton of them and ignoring all cover always can be overwhelming for most players and down right broken against others.

Take them in moderation, and if you choose to take a lot of them, try to use the ignores cover as little as possible.
>>
>>44539471
Later this year. There's no way Rubrics get an updated kit without new rules.
>>
>>44539574
>>44539551
How much is considered too much?
>>
>>44539517

Count 6-9 markerlights per 1000 points
>>
>>44539580
Excellent.
Means i've got plenty of time to set up a fund to get a 2k army, even though i'll only buy 500pts worth on D1 unless leaks look good
>>
>>44539517

If you always have enough tokens to ignore cover and get at least +2BS, you have too many markerlights.

But as long as you're not spamming MCs and GCs you should just do whatever you want and it should be fine.
>>
>>44539538
I love doing point comparisons between units and just seeing the sheer amount of lack of thought that has gone into it with no template or design aspect being in place that would help create a standard point table.
>>
>>44539465
The randomness is a huge part of why I hate current mob rule, ESPECIALLY when it wants you to randomly allocate between what could be two over dozen models

How about something like
>If a unit meets any TWO of these criteria...
>-Is locked in combat
>-Has a character
>-Is over 10 models strong
>...Then it is Fearless
>If a unit meets ONE of those criteria, it rerolls failed leadership tests
>If a unit meets NONE of those criteria, it receives no benefit from Mob Rule
>>
>>44539599
Depends on what the source is.
Pathfinders are squishy and immobile; more often than not a squad of them will be dead immediately. I like to run around 3 squads of 6 so that I'm not drowning the opponent in them, but so I can at least have one unit make use of markerlights a turn.
Marker Drones are reasonable tough, mobile and with the new Drone formation they are just strictly better than pathfinders. One time I took one squad of them with a drone controller commander and I was set on markerlights from that squad alone. Use only in games where you need to pull out the stops.

Ultimately, >>44539653 is right. Avoid Stormsurges and Ghostkeels, and limit Riptides to 1. The ignore cover is an aggravating aspect of Tau, but most armies can deal with it. Most armies can't deal with it and also kill mass amounts of MCs.
>>
>>44539653
>>44539705
thanks for the help.
I was expecting to get jumped on for wanting to play tau.
>>
>>44539682
I'd be happy with a semi-fearless state sort of like atsknf.

Ideal chart for me would be 1 pass, you're fearless until the beginning of your next turn also gain fnp 6+.

2-4 do d3 s3 hits on boys if character in the group and pass.

5-6 do d3 s3 hits if 10+ boys and pass.

Nob and character "leadership" is too low to be reliable rerolled, it should be avoided. Getting rid of having to be in combat for one is good, and it also fixes the absolutely piece of shit mob rule +2 in ghaz supplement.

Also, provides good chance for something nice to happen on a 1 / risk of something bad happening with wounds.
>>
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>>44539506

If there was a stipulation in the Scout rules, then the special rule for the Formation would be completely superfluous.

Any any case, here's the Scout rule and here's the sections that specifically pertain to the discussion:

>A unit that makes a Scout redeployment cannot charge in the first game turn.

As stated before, the Battlewagon makes the Scout redeployment, not the unit inside.

>If a unit with this special rule is deployed inside a Dedicated Transport, it confers the Scout special rule to the Transport (though a disembarkation cannot be performed as part of the redeployment). Note that a Transport with
this special rule does not lose it if a unit without this special rule is embarked upon it.

There's everything that pertains to transports. Again, nothing there prevents you from charging.

The Transport rules also contain nothing that would indicate that the unit embarked is also making the Scout move.

Having used the Formation myself numerous times, it's also nothing like "absolutely game-breaking". Yes, it lets you almost certainly get your forces into CC after one turn of enemy shooting. However it's 575 points base just for the Battlewagons, which is a lot of your list, and that's with no weapons. The units you're shoving into melee are also Orks, which aren't the strongest contenders this edition. Lastly, plenty of armies can crack open Battlewagons, especially at short range. Last time I played I lost 3 on my first turn to an IG player.
>>
500pt or so list, point costs are from memory since I don't have my codex on hand

>combined arms detachment
>65 vrosh tatertot (warlord)
>166 chosen - 2 extra chosen, 5 flamers, power weapon (for champion)
>35 rhino (chosen DT)
>96 cultists - 11 extra cultists, shotgun
>90 chaos space marines - 2 extra chaos space marines, meltagun
>35 rhino (csm DT)

>total 500 points
>>
>>44539752
As a Tau player, I completely understand the frustration the army causes. I hate the steady stream of buffs we keep getting to the things that aren't bad. I absolutely love the Tau playstyle and look of suits and aliens; markerlights are such a cool concept, I just wish the army didn't have to have such a huge focus on MCs now, and wasn't such a hard counter to cover.
>>
>>44539759
The self-smacks have to go
'Unit eats itself' was a terrible idea for nids and terrible for Orks and slows the game down even more than it already is
>>
>>44539759
>I'd be happy with a semi-fearless state sort of like atsknf.

ATSKNF is not worth it. Look at 30k, they don't have it. In 40K, it's just Fearless/Stubborn with less drawbacks but you get tons of flack for having it, even though your units cost three times as many points and would thus be unplayable if they could be swept by lesser units (see: CSM).

And the pros to having it aren't even that amazing. You can still be pinned, and when do marines ever go to ground? And yet you never see people bitch about Stubborn/Fearless armies, only ATSKNF.
>>
>>44539812
I lost 12 boys yesterday from two sixs rolled on current mob chart. Reminded me why I stopped playing for a year. First I got flamed and lost 14 in a battle wagon, then an explosion killed the other 5 leaving just a Nob.

Sigh.
>>
>>44539465

Mob Rule would work if it went off something other than just the number of models. There is absolutely no reason why Nobz should be more cowardly than Boyz.

Give the following special rule to all 2-wound models:

>'Ard Enuff! When a Squabble! result is rolled on the Mob Rule table, a model with this special rule counts as 5 models.

Give the following special rule to the Warboss:

>'Dead Ard! When a Squabble! result is rolled on the Mob Rule table, a model with this special rule counts as 10 models
>>
How is the new ITC stompa? 500 points for a big mek stompa with force field ain't terrible.
>>
>>44539853
Stompas are terrible in general.
>>
>>44539860
Yeah, they should be 300 points, then they'd be balanced
>>
>>44539840
I think it'd be fair to give mega armour wearing gitz fearless as well. I mean no other ork weaponry other than whatever the meks have cooked up can penetrate your steel plating. You're practically invincible in there!
>>
>>44539891
There is too much fearless in this game already, if it is being throw around so much then it just does not make sense why anything in this universe would feel fear.
>>
>>44539906
Entire armies shouldn't be fearless, but a single elite unit and a few HQs in an entire codex isn't going crazy.
>>
>>44539868
Am I being rused? It does have a stomp. And makes orks fearless, something that is needed dearly.
>>
>>44539853

It's 400. Buzzgob is 100, the upgrade is 300.

>>44539860

Stompas are terrible because they cost too much.

400 points for one is pretty damn good. Sadly the Big Mek Stompa doesn't have much in the way of ranged firepower; the Lifta-Droppa got completely nerfed and the only other weapons it has base are a D klaw, a Heavy 1 weapon and 3 Big Shootas.

>>44539891

With the rule change I suggested, even a minimum size MANZ squad only has a 1/36 chance of running, if they have a Bosspole. The idea of Mob Rule is really fluffy, it's just the implementation is dreadful.

Oh, and it should work on Fear checks too. Orks get royally fucked over by Fear.
>>
>>44539923
It was a comparison to the wraithknight
>>
>>44535386
Ditch interceptors, take purifiers in rhinos.
>>
>>44539933
I forgot about that one codex that got a 6 month update. Thanks for reminding me THAT exists.
>>
>>44539906
The morale system is too swingy, you wouldn't need so much fearless if a failed check wasn't so crippling.
>>
Black library released digital supplements for Imperial guard, flesh tearers, raven guard, white scars and even a mechanicus collection which combines skitarii, cult mechanicus and knights into one book if anyone is interested.
http://www.blacklibrary.com/prod-home/prod-home-whd
>>
>>44539997
forgot image
>>
>>44539792
anyone?

I know anti armor feels really light (1 melta gun and a combi-melta) and I have no great way to deal with fliers or monstrous creatures, but it is really hard to fit everything in a 500 point list!
>>
>>44539243
Stick to CAD and stay away from formations, there's 90% of the problem with Tau gone.
>>
What's the best crisis loadout and how many should one bring?
>>
>>44539920

I would be fine with ATSKNF being reduced to simple sweep immunity. If you get run off the table immediately that's your own fucking fault for humping the table edge and ld8 which can be buffed to ld9 or even 10 is enough to nearly guarantee consistent rallies.

I'd also like nerfs to formations bikes grav psykers and general and centurions along with buffs to units in general so you can actually compete with marines without resorting to stupid ass broken formations or netlists
>>
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Already posted it in /wip/, but thought I might as well post it here too.
Here's a AdMech scheme I'm working on, any critique for me?
>>
>>44540078
there isn't one best loadout

what do you want to do with your crisis suit? gear it up for that

>>44540093
split colors are interesting, but brighten up your colors a bit or they will not stand out much

also consider something more exciting that painting all the metal black. There are many great ways to do metallics these days. Perhaps a polished bronze look to your metallics?
>>
>>44540078
Since 6th allowed them to take 2 of a weapon, they're best used to do so and specialise the unit in targeting one specific prey
Plasma and fusion are best, since the other weapons' output are done better by other units
7th increased the unit size to a max of 10, but they're still unwieldy in anything larger than the trio it used to be
>>
>>44536263
No. You are, if anything, the representation of the noble aspect of Blood Angels due to them being one of the most psychic legions which formed yourself.
>>
>>44540078
used to be missile+burst when volume of fire was king

probably plasma+somethingelse now, since you've got other units for missile spam
>>
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>>44540127
I was a bit leery of going a brass or bronze due to the fact that a metal with colour to it would need to complement both the red and blue, but it seems to work alright, thanks for the idea, it fits with the gun better also.
>>
>>44539839
have u tried painboy and heavy armor?
>>
>>44539705
What if I take 1 Ghostkeel but no Riptides? I was under the impression the Ghostkeel is a more reasonable Riptide.
>>
>>44540060
Anyone wanna be a bit more specific? I've been interested in low model count elite armies, don't give a shit about flavour of the month. I run terminator only forces - specalist underdogs, and I convert alot. Recently been thinking about Tau fully magnetized with a few modifications.

Personally the draw is gonna be min troops/models and I'm brainstorming suits. Nidzilla might be an alternative, but a number of factors are moving towards Tau, mostly bundles, discounts and unified aesthetic.

To run how I want to run my builds, I'm looking at OSC with Retaliation Cadre sub 1500, above that just adding allied Farsight Enclave.

I don't give a shit about waac, and I'm always about both sides getting the most out of games, so what are the formations that are jading current players?
>>
>>44540283
Ghostkeel ain't too ridiculous if it's not in its bullshit I Hit Your Rear Armour Because Reasons formation.
>>
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I dont know whats happened to the z mans email if anyone has his new one please send it to

[email protected]

feel free to send mail regarding the evils of recasts
>>
>>44540311
Will do, GW.
>>
>>44540257
Great, invest loads of points and a HQ slot just to minimise your crippling special rule and protect some 6 points gribblies
>>
>>44540293
Honestly, the Tau are now on a big slippery slope. what you described (formations and suit-heavy) is where the biggest problem lies. There's too many good MCs and the formation rules are simply too good. Take a CAD and limit your big suits. For 1500 don't even think about having more than 2 MCs and don't bring GCs.
>>
>>44540304
Good to know. I'll rarely use that, I just love the model. Riptides are too fucking ugly honestly, same with the Stormsurge.

They're like the two quintessential bad example of people who go to the gym. One does nothing but chest and shoulders so he's got tiny appendages (Riptide) and the other scoffs too much at people who don't train legs, instead overtraining on the squats and waddling like a duck.

Meanwhile the Ghostkeel is doing equal amounts of everything and eating dat lean vehicle armour and fucking all the bitches.
>>
>>44540293
The optimised stealth cadre is considered a pretty WAAC choice, perhaps leave that at home.
>>
>>44540311
Fix Orks GW
>>
Hey I'm just a tourist in this thread. Does 40,000 refer to the year? Thank you.
>>
>>44540362
Yes, sortof. The setting is "stuck" at the cusp of the 41st Millenium but Warhammer 39k sounds silly.
>>
>>44540323
Yep, not really interested in Stormsurge unless moving into the tourney scene, much later on if at all.

So is it mainly Riptide/Goodshit spam with jsj troops that are killing people's smiles!

Not really sure how players are running more than 1-2 riptides outside of tournament settings and thinking it would be a friendly match.

How are armies apart from eldar/necrons dealing with tau MC/GC spam? (or at least trying)
>>
>>44540376
Wait no, my bad. Warhammer 41k sounds silly.
>>
>>44540387
>Warhammer 401K
>>
>>44540352
Is that only with 3 Ghostkeels? Is a 1 Ghostkeel 2x3 Stealthsuits a bit more acceptable?

I really like the models, and would be pretty happy running the minimum setup.
>>
Can crisis suits take missile drones now?
>>
>>44540359
I wish i was gw so i could make $60 off 5 bits of plastic

>>44540320
I thought the point of orks was to be a joke who cares who wins as long as something dies
>>
>>44540412
No, only broadsides
>>
>>44540412
No.
>>
>>44540381
Well as a Chaos player, I'm kinda fucked against MCs. I use Meltabikers and 2 Forgefiends with the Hades autocannons. It's a chore and that's with fighting just 1 single regular-power MC, nothing with a bullshit good invuln or cover save.

Essentially you have to get a feel for your local meta. Find out what the other players field, what's their attitude, what kind of lists do they field and then you modify your list as you go.

But yes, generally avoid more than 1 Riptide and 1 Ghostkeel for 1500. Also don't field a shitload of Marker drones with a Commander, up to 6 or so is fine and be careful with spamming Crisis and Broadsides. even 1 Broadside can prove to be a pain in the dick, that's how good Tau are nowadays. Avoid any formations unless it's one without rules that lets you field something without it taking up a slot.

It's less the tactics and more the units.
>>
>>44540430
>>44540432
But it clearly states in my 6th edition book that I can. Unless GW has an errata?
>>
>>44540443
They did, yes.
>>
>>44540443
It's fixed in the 7th.
>>
>>44540443

It was errata.
>>
>>44540451
>>44540447
>>44540450
GW doesn't have errata for 7th though. How is that possible?
>>
>>44540458
It was broke in the 6th ed codex, errated in 6th, and then fixed in the 7th edition codex, removing the need for the errata.
>>
>>44540478
Why would they take shooting options away from a shooting army?
>>
>>44540437
Thanks anon, really appreciate the perspective.
>>
>>44540498
Because they didn't want Crisis suits to have that many missiles. They want Crisis suits to fulfill the role of midrange shooting, with limited long distance weaponry. Broadsides are the long range fire support.
>>
>>44540406
It's the Wall of Mirrors rule that gets people upset, +1BS AND Ignores Cover AND hitting rear armour even from the front is pretty silly.
>>
>>44540322

It sounds weird I know, but running big mobs of 'Ard Shoota Boyz with a Painboy is surprisingly effective.

I ran a list with two 30 strong 'Ard Shoota Boyz on the weekend against an Eldar list that fielded a Wraithknight and a unit of Wrathguard. I pulled off a fairly solid victory.

Ironically stuff that fewer people take, like stock-standard Leman Russes, are what really screw you over. Basilisks too.

And it's not just for making Mob Rule hurt less. You're surprisingly durable against stuff that isn't Str 8+ and Ap4 or better. Gone are the days of Boyz before Toyz. Unsupported Boyz just don't survive in today's 40K;. Either sink points into them or run a Green Tide if you want to take them.
>>
>>44540515
No problem, and I say that as a Tau player as well.

It's frustrating honestly, because playing Tau as a non WAAC-minded player nowadays is like trying to play a videogame on Normal with a hacked character. 99 of every item, so strong you one-hit kill everything and so on. And you're desperately trying to unhack yourself, seeing everything as a potential OP thing, gimping everything, playing with one hand, taking off all armour, fighting barehanded.

The result is to get any semblance of balance and fair play, you end up not using the vast majority of the fun shit that makes the game what it is, a game.
>>
>>44540539
I'm a big advocate of 'eavy army boys, but there is no way I'd take two 30 strong groups, it is just too slow.

Plus, those extra 10 boys with shoots and 'eavy practically pay for a Battlewagon anyway.
>>
>>44536483
The new foam "cubes" come with two levels. What I do with IG veichles is leaving the top layer at home, use the bottom one for infantry and place the veichles in the empty slot. The use some spare squares of foam from older sponges to "hold" them in place, together with the weight of the block that'd going above them
>>
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>Orks are a melee race!
>I2
>>
>>44540536
Yeah it seems pretty powerful, most of what I've seen on forums is people talking about how to maximise the formation with other combos/tweaks or complaining about other stuff.
This is the first time I'm hearing hate for OSC specifically, so I'm interested in as much info about what people find shit about facing waac tau, and trying to determine if it's just particular formation rules or just people cheesing with combinations and maxxing out on the op shit - so every bit of info is appreciated.
>>
>>44540565

Eh, I run this one when I don't want to do my Battlewagon Blitz. Both work, just in different ways.

Personally I've had more luck with just footslogging it since my Battlewagons seem to explode when a light breeze brushes them but that's just me.

Currently I'm working on getting a 12 man Biker squad finished up so I might consider swapping one mob out for that.
>>
>>44540560
I've been thinking of stuff like points handicaps, objectives that lower tau bs while capped by the opponent, and cover saves never being reduced past 6+...
>>
>Mistakes you make that you didn't realise were mistakes

I...I thought you could take Battlewagons as dedicated transport for Boys.
>>
>>44540560
I wouldn't say Tau are that unbalanced that they warrant your description...

Tau were a mid tier army until this update, and in this update they changed virtually nothing, while adding formations, stormsurges and ghostkeels.

People have discovered Stormsurges are too strong, ghostkeels are too strong in their formations, and everything else wasn't a big deal. Without the formations and the new units, Tau are the same old Tau.
>>
>>44540560
Honestly, I've always felt like that in particular situations across games and editions from gw. When your friends cannon misfires and explodes the first time they ever fire it on their first game, or wiping out prized units and something gives them no chance to save them.. definately not a new thing and I even still pull punches in stuff like AoS..

Not because I'm good, but watching someone's face drop from playing out unavoidable obliteration isn't always fun.
>>
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>>44540572
>Orks think they got dakka
>BS2
>>
>>44540626
In the Ghostkeel formations you've seen in action, has a single Ghostkeel been ok (in osc)? Has it always been a maxed out Ghostkeel formation that layers on the cheese?
>>
>>44540661
I've tried with a single and it was still pretty strong. The problem is the formation's rules makes the ghostkeel and the stealth suits able to kill things they have no right to kill that easily. Popping a Lemans Russ, front eh front, through cover, with reasonable BS is stupidlying strong.
>>
How long should I leave models in the freezer to break super glue?
>>
>>44540626
I know, don't get me wrong, that's a big part of why they are strong but even things like artifacts are pretty strong on units that already existed.

Not saying I want things like drone controllers to go back to having no effect besides making you able to take drones but even as a guy who field mostly foot infantry, I have to be careful to give the enemy a breather sometimes due to my stealthsuits and JSJ shenanigans.
>>
>>44540520
if 36 isn't mid range I don't know what is.
>>
I think I've finally worked out what the fuck the 4 in a Riptide's 104 designation is: Defensive role.

Particularly when shield drones are MV4 and Shielded Missile Drones are MV84.

Makes a lot of sense: High durability, can redeploy quickly if needed somewhere, very attention grabbing so it can attract incoming fire, and firepower that works best when well supported by markerlights.

Compare to the other two variants as well: Both of them have two main guns, whilst the Riptide has one main gun and a prominent shield on the opposite arm.
>>
>>44540914
Except Riptides are mainly used as a heavy assaulters, not defensive roles.
>>
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I'm new to the hobby and I'm a little confused by something.

When I give chaos cultists mark of nurgle do they become plague zombies, or is that something alltogether different?
Also does anybody know where I can find models for MoN cultists, or a different mini set I can cross over with cultists to nurgle-ify them?
>>
>>44540927
lol

upvoted this guy knows riptide tactics
>>
>>44540927

Nah, they're held quite far back normally, Y'vahras are the shock assault variant.
>>
>>44540937
Nah, plague zombies are a special thing Typhus can give you.

Fantasy zombies maybe?
>>
>>44540951

There's also that everything about Tau warfare is mobility, without static elements. Even Broadsides are both a: Small enough to redeploy quickly and b: Traditionally were able to buy advanced stabilisers to move and shoot until the 6th Codex inexplicably removed that option.

"Defence" in the Tau mindset could well mean flashy durable attention grabbing suits designed to tank for the army whilst still neutralising threats.
>>
>models can literally fail a 1 inch charge on double 1's

Hahahaha, this fucking game.
>>
>>44541034
No, that's bullshit that for some reason it's often waved around as truth.

Tau warfare has always been gunlines. Always. The so famous "tau mobility" is only in a strategic sense, it has never been in a tactical sense.

That means that they are very good at redeploying their gunline before and after the battle. But the battle itself is still a static gunline. Even their famous two way of warfare are built around a gunline.

>Kayoun
>Set bait in range of gunline.
>Enemy bite bait.
>Gunline his ass

>Mont'ka
>Look at enemy weak point
>Deploy gunline
>Gunline enemy ass.
>>
>>44541084
Yes? 1's are always a fail. Don't like it? Homerule or play Warmahordes/Infinity or something.
>>
>>44541084

Things that should be fixed value:

Charge ranges,
Warlord Traits,
Psychic powers (Actual powers rebalanced before someone yells about "lol pick invisibility" again)
Daemon wargear.
Other shit I'm forgetting.
>>
This bundle is more than buying them all seperate
>>
>>44535386

Ally in ordo malleus inquisitor with terminator armor, psycannon, hammer, and 3 servoskulls. Skulls make your deepstrikes accurate and it will take you around 1500 points.
>>
>>44541129

Fucking C'tan powers.

Who the fuck thought "This unit refuses to be cooperative even to preserve their own life" was a fun mechanic? They even wrote that into the fucking fluff for the unit.
>>
>>44541129

Greenwich mean time.

Bloody colonials need to use real time instead of picking some random "zone" to measure their clock numbers off.
>>
>>44540437
>It's less the tactics and more the units.
Then how come I can't win with tau when taking the top units?
>>
>>44537551
I've magnetized all my Knights so they can be split between their legs and torso, the arms don't even need magnets, you can just twist them off and on.

So they fit in cases just fine.
>>
>>44541220
Is that a ball joint? How'd you magnetize that?
>>
>>44541204

You suck?
>>
>>44541245

If it's anything like a riptide, the top and bottom go together without needing a magnet. Locator peg plus recessed ball contact point,
>>
>>44541251
Then it's not just about fucking units over tactics is it retard?
>>
new nid box seems to be a pretty good deal
>>
>>44541400
Just free warriors
>>
What deals are worth it with the new get started?

I'm leaning towards Necrons / Space Marines / Tau being the most bang for their buck.
>>
>>44541428
You think there should be more?
>>
>>44541448
It's a walkrant and some harpies, it is a shit box. And warriors are even shitter, so it isn't worth anything.
>>
>>44541301
You need to be a special kind of retard to lose against CSM using Tau top units.

If we exclude the "too dumb to know how to roll dices" cases while good tactics can help it's basically impossible for them to close the gaps by themselves.
>>
http://www.ebay.co.uk/itm/13-Space-wolves-terminators-/221978964856?hash=item33aefa3378:g:7WUAAOSwUdlWf-ho

13 Termies ending in 5 minutes, UK.
>>
>>44541301

Tactics is approach.

You're thinking of skill. They're interlinked, but you can fuck up pretty straightforward tactics with no skill, and conversely play by ear rather than using concrete tactics and still do okay with good skill.
>>
>>44541458
I think it contains the flyrant/swarmlord kit. The basic Walkrant kit is no longer sold by GW.
>>
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>>44541475

>old termies
>>
>>44541475
midget metal ones
>>
>>44541492
Flyrant is just the walkrant with wings, they're all the same kit
>>
>>44541475
You know advertising is against the rules right?
>>
>>44541471
Guess I'm a blithering retard cause khorne daemonkin pushed my shit in even using three missilesides and a riptide...
>>
Purgation squad, 5 t4 models in power armour at 150 points
heavy 24 strength 4 ap- shots at bs4
can force for instant death

Good deal or bad deal?
>>
>>44541526

did the guy shove 60 flesh hounds down your throat or something
>>
>>44541573
Nope
Pretty much just two maulerfiends tore everything up
>>
There's a Daemon player in my area who thinks I'm a WAAC faggot and refuses to play me because I beat his terrible flying circus tournament list over a year ago with a themed unbound list just after unbound became a thing.

Buddy if you never land your four Daemon Princes they're not going to do any damage. All their stats are CC oriented. Of course it didn't take me long to clear your ground prescence when all your points are in the air.

And invisibility on a Keeper of Secrets does jack shit to stop hammer of wrath. Hitting on sixes is a bitch, sure, but not so bad when I only need to score one more wound.
>>
>>44541590
Smash them with a riptide or a ghostkeel or something.
>>
>>44534993
>Best Primarch
Captain emo? Really?
>>
>>44535066
>30k Ork Warbosses when Forgeworld?
This. Warboss the size of a dreadnought is what we want!
>>
Hey guys, Tau player here. Let's say that I'm running a formation detatchment with a hunter cadre. If a commander with a MSS and the CaC is in a unit that is firing with 2 other units, do all units benefit from the CnC and the MSS as long the commander itself isn't firing? The rule from the detatchment roster says treat all units fring this way as if they are from a single unit, includes markerlight abilities.
>>
>>44541669

And thus you restart the flamewar between people who figure spelling out markerlights means spelling out markerlights, and people who'll scream exact RAW no matter what counterargument is given.
>>
So everyone else auto-turns down pickup games if someone says "I brought a 1850 list", right?
>>
>>44541705
Yeah I don't play above 1500.
>>
>>44541698
But my question isn't about marklerlight abilities, really. But since they can use markerlight abilities, i thought all units could benefit from the CaC and the MSS. Also, does Fireblades volleyfire work this way too?
>>
Does anyone know how long the new box sets are going to stick around? Do I have to get them immediately or can I wait a couple months?
>>
>>44541746
No clue. I know tau are getting some new boxes. So I would figure at least a little bit, but don't quote me.
>>
>>44541669
It's a touchy topic with much debate about it. It would really depend on whether your opponent is ok with your interpretation of give the buffs to every unit that combines
>>
>>44541746

On the one hand, my local GW manager says they're new starter sets around permanently.

On the other hand, he's a notorious bullshitter who says the Prime Minister used to come in to his shop all the time when he ran a branch down south.

Hint: Tony Blair is not a 40k player.
>>
>>44541141
It's Dark Angels, of course you're getting fucked in the arse
>>
>>44535636

Glorious
>>
>>44541780
Maybe he means Cameron. Posh Prick might play pure Forgeworld Eldar/Corsairs and gets someone else to paint and roll dice for him.
>>
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>>44535636

REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>44541816

He did say Blair though.

And generally, you can google the few Warhammer playing celebrities and get confirmation pretty quick. Robin Williams played Eldar for example.
>>
>>44541869
You forgot the right arm.
>>
>>44541869

Oh like failing to give it a real cockpit isn't the real offence.
>>
>>44541869

What's the problem?
>>
>>44541870
Fair enough. I wonder what list Robin Williams ran. Did he try to play casual or was teabagging someone mercilessly with Wraithspam and Starcannonbukkake the only pleasure he got in his last years?

And how many other celebs play and don't bring it up due to image? You'd be surprised of the shit people keep secret just because of that.
>>
>>44541890
Mould lines
>>
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>>44541890
>GK players
>>
>>44536736

Do a test with cardboard cutouts as your models with other cardboard cutouts representing space marines and others or just use tabletop sim or another peripheral.

You'll notice other armies' normal units have a better chance of anally shattering your units before your bitch-ass poisoned 4+ weapons can deal something that can be considered threatening.

Your vehicles with a cute 10-11 armour are lucky to not be a fiery heap of slag after turn 1.

Dark Eldar infantry are the army equivalent of tissue paper on turns 1 to 3.

Then the rape begins thanks to Power from Pain. Keep your harlequins, incubi and trueborn alive up to this then proceed to dish out punishment.

Does Assault 3 mean each unit gets 3 shots normally and during assaults?
>>
>>44541766
Really? New boxes wut?
>>
>>44541892

GOOOOOOOOOOOOOD MOOOOOORRRRNIIIIINGGGGG BIEL-TAN!
>>
>>44541909

Eh, nobody removes those, they don't really effect the look of the model.
>>
>>44541942
His worst movie.
>>
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>>44541949
>>
>>44541471
Pure CSM maybe (atlhough I did once draw a game against a pure Nurgle CSM list with ym Tau; I had to spend most of my firepower to deal with his biker lord and spawn before they got to melee, leaving his plague marines alone on objectives for most of the game and he got very lucky with the maelstom objectives).
But CSM+Daemons can do pretty well against Tau. Tau tend to fold in melee so they hate fast moving and durable melee units. In one game I got completely tabled because the opponent had 3 full Fleshound units that scouted and then moved right into my face, leaving me with one turn of shooting to deal with them (it was the long table edge deployment an dhe got the first turn). I completely wiped out one of the units, but the remaining ones killed a riptide and a broadside unit, and behind them came three maulerfiends that got into combat the next turn while I was trying to get away from the hounds which were still tearing up my broadsides (which aren't exactly known for being able to rapidly redploy themselves).
>>
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>>44541949
>>
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>>44541949
>>
>>44541955

Popeye.
Night at the Museum series.
Fern Gully.
A.I. Artificial Intelligence.
Bicentennial Man.
>>
>>44541942
Main dude from The Fault in our Stars collects too, and is vocal. Went on Conan and mentioned it.

>“Let’s say you’re dating,” Conan asks. “Are you up-front about the miniature figurines? Do you come out with that right away?” Elgort answers, “Yeah — it’s like the first thing I say. ‘Want to come back to my house and see my miniatures? Because if they don’t like my miniatures, it’s not going to work.”
Seems like a chill lad.
>>
>>44541971
>>44541991
>>44541993

I'm not the Grey Knight guy actually, I just have the common sense not to waste time on that shit. Clip, file off the sprue contact points, you have a totally fine component to work with.
>>
>>44540572
>>44540647

No one ever said the average Ork is the best at melee or shooting. They just have a fuckton of both and win from the sheer number.
>>
Anyone got any friendly chinese guy knock off links? I've just bought an air brush and need something to practice on before splurging on an actual forge world kit. Tried Ali Express but looks like all the sellers got their shit pushed in for IP infractions.
>>
>>44542376
Sure thing, GW.
>>
>>44542084
>and win from the sheer number.
I agree with you except for this part.
>>
>>44540937
I bought a box of Warhammer Fantasy Zombies and a box of Catachans + a few Catachan bitz I got from a mate.

Turned out pretty well and the Zombie heads worked well on converting loyalist terminators to death guard.

This was years ago mind you, when the new plastic Space Marine terminator kit first dropped
>>
>>44542376
It's taboo to rat out people in the community who are doing what they can to help the fans enjoy the hobby and game.

GW still doesn't realize that if a product is made cheaper, people will buy more kits. Why does Chinaman make the profits he does? because he's cheaper! Now give the same prices with the quality control and trustworthiness of a legit company and you got a recipe for a Scrooge McDuck Moneypit.
>>
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>>44542468

Yeah, Chinaman is doing it for love of the game and its community. kek

Also does Chinaman release annual financial reports?
>>
>>44542514
Intentions come a distant second to results. I'm sure GW inspires brand loyalty when they keep upping prices and alienating fans by turning the tabletops into either entry-level casual garbage or Pay-to-Win.
>>
>>44542514
>Yeah, Chinaman is doing it for love of the game and its community.
Are you serious? Do you have a shred of proof this is the case?
>>
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>>44542543
>>
Any advice for doing an allied Orks/Dark Eldar list?
>>
>>44542604
Cry.
>>
Is that a giant triple barelled melta on the Mastodon's nose?

Also those giant gates on the front are begging for an "ARBEIT MACT FREI" banner.
>>
>>44542604

You'll want as many Witches and Flash Gitz as you can fit in the list.
>>
>>44542625

I think you meant Lasciate Ogne Speranza.

Arbeit Mact Frei is the nazi gate.
>>
>>44542660
Flashgitz could have been so fucking good man!

BS3 Assualt 3 24 inch Ap 3.5(average) strength 5 on a 2 wound model with a 4+ save....It could have been everything we needed.
>>
>>44541458
>It's a walkrant and some harpies
Wrong on many levels
>>
So can /tg/ give me an impression on how cheese a Yvarna is compared to a regular riptide? It appears to do less for more points, any my main opponents are SM and Crons. Case and point, would this guy bring less hate than a normal riptide assuming no one gives any fucks about FW.
>>
>>44541590
AV 12 shouldn't be an issue. Especially if you have missilesides. Sounds like you just got outplayed.

>>44541627 is a good way to lose your suits.
>>
>Ghazgkull
>Prophet of the WAAAGHHH!!!!!
>Undeniable supremacy and leadership over every Ork in the galaxy
>LD9

Hahahahaha.
>>
>>44541949
It started as a meme which some weirdos latched onto unironically.
>>
>>44542836
>It appears to do less for more points

Yeah no, it has massively more dakka, and can point-eliminate both elite infantry and tanks. Two templates and three shots isn't bad at hordes either.

The one downside is it being in a more comfortable range to counter.
>>
>Want to commission a 1500pt army
>Not sure who to do it with
Anyone done it before and have some input?
>>
>>44542898
Not Bluetablepainting, that's for sure. Otherwise no idea.
>>
>>44542872
Clarifying:
It appears to be a more fragile unit that requires some forethought to get effectiveness out of, with less versatility overall.
all reasons aside, I'm here to get a sense of people's blind hat. So, less than a normal 'tide but not by much, seam accurate hate-wise?
>>
>>44536778
>Then they're down to just doing whatever it is that the Blood Ravens did to survive the flesh change.
It's called tinkering with geneseed.
>>
>>44542839
Powerfists fuck up Maulerfiends something fierce. Presumably smash would at least do Some damage to them.

Actually, can't Tau get a powerfist equivilent, or something as a relic?
>>
>>44542949
yeah, but it's one hit at initiative S10.
>>
>>44542936
Why do I want to avoid them?

They notoriously bad?
>>
>>44542949
Smash is unlikely to do anything. It got nerfed hard. Maulerfiends instant death ghostkeels. Melee is not the way for Tau to deal with dreadnought equivalents
>>
>>44542468
I remember from an economics class that I took that there's this special price range that maximizes profit, but keeps things cheap. Supply and demand stuff.

The cheaper something is, the more it will sell. Ensure that the demand doesn't exceed the supply and you're basically doing max profit.
>>
>>44543023
> Melee is not the way for Tau to deal with dreadnought equivalents
Its amusing that this even needs to be mentioned
>>
>>44540134
Actually they're max 9 suits now.
But holy shit I didn't notice that, that's pretty cool
>>
>>44543031
Exactly. Now imagine if say... they slashed their prices in half. They'll end up probably getting MORE profits. Think of how many people get funny list ideas, like making a CSM list that spammed spawn. A big zerg rush of maddened lumps of chaotic flesh. Lots of people would go "Nah, it's shit" so why waste the 12.50 GBP per model? Now if they were 6 pounds, a lot more people would be buying them. For listbuilding, modelling aspects, scenery and dioramas or even just shits and giggles.

And then there's uptight jewish fucks like me who simply can't justify any purchase without weighing the pros and cons. With a dramatic price reduction, people would be more willing to blow off some cash to start a basic army for little to no reason.
>>
>>44542977
There's been some people that have had bad experiences, yes. Basically they paid a huge amount for the highest level of painting BTP provide and got back a load of lazily airbrushed models.
>>
>>44543203
Hell, as someone who suffered from making multiple alts in WoW, I'd be all over models if they were half price. Just the ability to buy more models and experiment with them, maybe even start new armies.
>>
>>44543023
>>44543167
EMP grenades.

I'd love to see a funlist of Jihadi Fire Warriors of both flavours and Pathfinders bumrushing and/or coverstalk-ambushing a vehicle army with EMP grenades.
>>
>>44543222
Tried it once on a landraider SM guy, worked once and only once.
>>
>>44543207
Ah, I'll make sure to avoid them then.

I'd paint them myself but

>Shaky as fuck hands
>Poor eyesight
>>
>>44543203

Yeah, I've seen gw scenery with warp spider modeled into its wall. It was a cool little detail. We'd probably see more like it if prices were cheaper.
>>
>>44543203
>Now imagine if say... they slashed their prices in half. They'll end up probably getting MORE profits.
I'm not sure it automatically works like that, mainly because you still have to build and paint all those miniatures. A lot of people already reach a state of having a large backlog and deciding not to buy any more until they've got what they already own done. So, you don't automatically get double sales with halved prices (and you need more than double to make up for the reduced profit-per-unit).

tl;dr business is weird sometimes. Is GW doing perfectly? No. Are they still making a profit? Yes. This probably puts the people in charge of GW ahead of the majority of internet analysts.
>>
>>44543216
En't it, though? Imagine all the people who would start another army at the drop of a hat if that change would happen. I myself got a "wishlist" of models I'd order right now if such a change was made.

They say Premium price for premium quality but they refuse to see a basic human aspect: People don't really give two shits about brand loyalty unless they have a deep personal investment. For a vocal few, it's "I bought a lot off GW so they own my soul now" but most I've seen do everything they can to skiv off a few pounds by converting, counting-as and even recasting.

That's why chinaman gets business. That's all lost business for GW due to their stubbornness. The shareholders probably think if they made them cheaper, the perceived "collector's value" they're trying so hard to push will deteriorate. These things ain't fuckin' limited edition comics or action figures from the 20s for fuck sake..
>>
>>44543259
Sorry I can't give any recommendations of good painting companies, just wanted to warn you off one I'd heard (from a few sources) as being bad.
>>
>>44543287
It does actually work like that, if we assume GW's price is above the intersection of the supply and demand lines. Sure, some people won't buy more, but more people will, assuming all other things are equal.
>>
>>44543305
I'm sure I'll find one eventually.

Maybe find someone around here that is willing to do it.
>>
>>44543287
You're right but then explain Steam Sale Syndrome?

>Nah man too many vidya I haven't beaten, backlog is already 1000 strong
>SUMMER STEAM SALE
>Well, fuck

Happens each and everytime with anything. If something has a "value" of some sort and you offer it at an attractive price, people will want to buy it even if it's the stupidest thing to do. They want to because "It's a sale, I must take advantage of this. I'll use it, surely? And if I don't get it now, who knows when this offer will return?"
>>
>>44543287
I'd say that their profits would increase either way. Of course you're going to have those people who are already in the hobby who have models and don't want to buy anymore until they get everything they have painted. But there's also those people who are in the hobby already and just like to have models for creative purposes.

It would also remove one of the biggest issues with this hobby, and that's starting fees. To start an army that's around if not more than say, 1000 points, let alone 1850, you would have to pay upwards of $300-400. But if you cut the prices in half, then it wouldn't be nearly as daunting, and you would have the people who wanted to get into the hobby, but didn't because of the prices, actually coming in.

So then it's two-fold in getting newbloods into the hobby, and allowing people already in the hobby to explore the hobby more easily.
>>
>>44543345
pesonal note:
>friend wants to join 40k
>loves zerg, ergo nids player
>looks at price of decent army
>never even buys the codex because fuck that noise
at half cost he'd defiantly have gone for it, just an anecdote but this has happened, in varying extents, a lot.
>>
>>44543339
>"It's a sale, I must take advantage of this. I'll use it, surely? And if I don't get it now, who knows when this offer will return?"
You literally just described me when I returned from boot camp
>>
>>44543397
I'm sure /tg/ has a fair few stories like that. I do too with 2 people. One would also play nids but finds the prices bullshit and other would play whatever (he's into more the social aspect) but refuses to buy into it. He's from a ridiculously rich family, owning hotels and beach resorts kinda deal, but he thinks 40k is overpriced pay-to-win shit and he simply refuses to support those vibes with his coin.

So the price being too high for regular income joes isn't only the case, there's the moral aspect as well.
>>
So for my pure Ravenwing Dark Angel's list I was really thinking that 500 points of Deathwing could pay off against the tougher targets and give my Ravenwing more options to ride around and be shooty.
>>
Lower prices also decreases the barrier of entry into their product. IE, it's easier for new customers to get into the game, with all the cocaine money that entails.
>>
>>44543432
It happens to everybody bro, it's a shitty feeling but it's a human thing. People love deals, they like the freedom that comes with having what money they make count for a lot.
>>
>>44543445
Yeah, but again they probably think that reducing their price will wreck the "premium collector's product" shtick they're pushing. I can't guarantee it won't, mind you but they only seem to care about profits so why not maximize them?

Get that cunt Tom Kirby a fourth yacht.
>>
>>44543496
Kevin Rountree is the current CEO though, aint he?
>>
>>44543397
I wish our playgroup did that.

>buy several armies for various systems
>get asked if they want to play a game
>"nah man. this hobby is too expensive."
>"...but you have the armies already. it's even painted and good to go"
>"it's too expensive though lol"
>>
>>44542839
I thought tau were too broken to get outplayed :^)
>>
>>44543818
A clause about not being an imbecile was added. You still have to roll dice and shoot things
>>
>>44543496
My point is they'd make a higher profit with lower prices, because they'd sell enough units to make up for the dip in marginal revenue.
>>
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From where you calculate how much Tidewall Shieldline moves? Also do you get a free card when it comes to rotating? Can you rotate the Shieldline from the centre or any place?
>>
>>44543707
Yeah he is, but cancer ain't that easily beaten, Anon. It's tendrils reach far, wide and very deep.

>>44543923
Yeah I know, I agreed. I just can't come up with a reason they wouldn't other than that.

I wish someone here actually knew (with proof) some of the GW higherups. I'd love to know what the fuck goes on in their heads. Are they really this thick or do they have Tzeentch-tier convoluted plans?
>>
>>44543925

>Standing that close to Breachers with a waist high wall to hop over before you can bum rush them

It's like you're actively trying to create the only situation where they might be useful guys.
>>
>>44542468
A lot of retail execs love selling high markup stuff
1) captive audience means you can make 5 year plan and guarantee boost in profits leading to bonus schemes
2) when chin wagging with fellow execs at paedophile rape orgies they don't like to be seen as the cheap level guys
>>
>>44544034
Well, since the sergeant was stupid enough to use bolter rounds with his plasma pistol, I suppose that's the least of their problems
>>
>>44544065
This. Retail Execs are not necessarily smart people, or even all that good at business/economics.
>>
>>44544065
>>44544243

Though desu I bet they know their economics and are doing this intentionally. They probably figure that they can make the same amount of money from a smaller, cornered market with higher prices as they could with a much larger consumer base and lower prices.

And because there's still those people out there who make frequent purchases from GW rather than sporadic ones, then they'll stick to that economic model.
>>
>>44544282
So basically the only way they might adopt a "cheaper but more plentiful" approach is if overtime it got so ridiculously expensive that their supply exceeds the demands and profit goes down the loo.

Let's just hope that by the time that happens, people aren't used to ridiculous prices in general. If a box of Marines went for 50 GBP in the future and with their "new approach" made them 30 GBP, that would still be daylight robbery regardless if it was technically a discount or not.
>>
>>44543847
Is there some kind of guide to not be an imbecile with this game?
>>
>>44543925
The movement rules say no part of it's base may be more than 6" from where it started, but I think the tidewall doesn't have a base, does it? So I'd interpret that as meaning no part of the tidewall can be 6" from where that particular part was at the start.

Pivoting is...curious. The rules say any model can pivot and this counts as not moving, but by RAW that means that all buildings can actually pivot. I'd be inclined to say it can't pivot without moving as the tidewall's special rule allows it to move but says nothing about pivoting. If the tidewall can spin 90 degrees without "moving" because any model can, then so can a fortress of redemption and that seems silly.
>>
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>>44544395
Now I'm imagining a Fortress of Redemption on wooden wheels like the castle from Robin Hood: Men in Tights.
>>
>>44544338
The new starter boxes might be their way of trying to test it out. If these do well, I'd expect to see more bundles with savings in the future.

It'll probably still be mostly for basic troops and common units, so power units will still end up more expensive, but it does mean starting up or filling in a casual army would be much easier.
>>
File: Great unclean one2.jpg (73KB, 800x600px) Image search: [Google]
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Hey /tg/, tau are pretty ignorant on the setting on 40k but recent fluff really goes to great efforts to show they're learning quickly and are very curious.
That makes me wonder, how would they react to daemons? What if a daemons showed up perhaps to manipulate or try converting them?

Lets say hypothetically some out of the way tau planet is under attack by a splinter force of tyranids or orks and things are looking grim when suddenly they're is a blinding flash as warp rift is cut in the seams of reality and out steps a great unclean one and his daemonic cohorts.

They place themselves in between the tau and their enemy, protecting them. wave after wave of daemons clash head on with the invaders until they are broken and driven from the planet.
Seeing their first task complete the giant rotting daemon approaches the tau and politely introduces itself as a collector of knowledge and is offering to give them an unbias education on chaos, historic events that shaped chaos and it's interaction with other races (Horus heresy, the fall of the eldar) in exchange for knowledge about the tau.

How would the tau react?
>>
>>44544509
It is a good step in the right direction but it is far too obvious it is just trying to push underused units.

Ebay will still be cheaper, only thing I'm curios about is the formations.
>>
>>44540804
36" is beyond the range of almost every army's basic troop weapons, retard

Midrange is 12-24"
>>
>>44544573
I'm really excited for the Admech formation. The techpriest is one of the few models I liked from the Cult half, and being able to take it with all the cool Skitarii stuff would be sweet.
>>
>>44544602
>72" board
>half of this is 36"
>ergo mid range is 36"
>>
>>44544616
I'm looking forward to the Ork one, oh wait.
>>
>>44544621
>>72" board
Who the fuck plays on a 72" board.
>>
>>44544671
6x4 is 72" x 48"

Who the fuck doesn't play on that?
>>
>>44544561
The Tau have met/fought Daemons before. They still don't really 'get' the concept of them, but they do recognize them as 'those hostile aliens that show up alongside those spikey Gue'la'.

For your example, Daemons aren't usually very good about the whole 'patient explaining' thing. If they did, it'd probably be a Herald of Tzeentch as part of a larger scheme.

In that case, the Tau would cautiously accept, probably listen patiently, and then dismiss most of what they're saying as a bit ridiculous. The take-away would be 'there's some strange sub-dimension full of bizarre aliens, and that's how our FTL works since time flows differently'.

They probably wouldn't buy in to the whole reflected emotions or chaos gods thing.
>>
>>44544621
Don't be an arse, it's based on average weapon range, 76" range guns aren't exactly commonplace whilst 12-24 is as other anon said the mid-range as it's the range of most infantry weapons.
>>
>>44544671
I'm almost positive 72"x48" is the standard
>>
>>44544621
So now pulse rifles are short range weapons?
>>
>>44544716
Yeah but unless you are a filthy palm rubbing Tau you're going to be playing width ways, so it's extremely unlikely that a 76" range would be required.
>>
So did Dorn have a mustache or not?
>>
>>44544621
>ignoring dawn of war deployment
>ignoring that no man's land is 24" regardless of deployment type

Tau sympathizers should be shot
>>
>>44544641
I'm sure you'll get one eventually. I think they just released a first wave of sorts. I'm eager to see the CSM one, though. That said there are more boxes for CSM so it'd have to be different.
>>
>>44544747
According to FW book no pornstache unfortunately
>>
>0"-20" is short range
>20"-40" is mid range
>40" or more is long range
>>
>>44544737
>24" short
24-36" mid
48"+ long
>>
>>44544561

An Ethereal would tell him to fuck off then gesture to open fire, and Farsight'd stab him in the dick.

Neither the Ethereals of Farsight are experts in Daemon Lore, but they both know enough to know contamination is a concern.
>>
Bye bye 40k General. Hope you respawn in the warp.
>>
>>44544752
>ignoring the value of shooting from one end to the other when you are on either end of the board holding objectives
regardless of shortest distance to a model, distance to a specific model can easily exceed 48"
>>
>>44538800
I'm trying to recreate it.

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>>
>>44543992
So Kirby is a Genestealer Patriarch or a daemon?
>>
>>44544698
>>44544716
At my club we always play 36"x36", I can't imagine how the hell you would ever be able to get stuff like line breaker on a larger board when infantry move 6" a turn.
>>
>>44544840

He's your waifu.
>>
>>44544860
>Vehicles
>Deep-striking
>Outflank
>Infiltrate
>Jump Infantry
>Jet Pack Infantry
>Beasts
>Bikes

It's a mystery.
>>
>>44544740
>I only play Dawn of War with 3 objectives
I bet you only have sex in the missionary position with the lights off, only for purposes of procreation
>>
>>44544860

And this is why no one takes /tg/ 40K advice seriously, half of you aren't even playing the game properly.
>>
>>44544860
>At my club we always play 36"x36"

How do you have room to move your models when they fill the entire board base to base though?
>>
>>44544833
No man's land and common weapon ranges are a lot more important than potential max range when it comes to determining average range zones.

Very few armies have the ability to deploy far back, stand still and still be in range with everything. Almost everyone have to either move up the board or wait for the opponent to move up the board. The rest should be considered long range armies.
>>
>>44544860
Do you exclusively play 500 points or lower? I can't imagine it's very fun to have a Missileside team that can blow up anything on the table without ever having to move.
>>
>>44544860
That actually sounds like the most boring fucking games ever
>>
>>44544860

What is this, a board for ants?

Fuck you must get turn one charges happening every game what the christ
>>
>>44544922
>The rest should be considered long range armies.
so 48" + would be long range, cudos on not having a contradicting logic, but acting like you do.
>>
>>44544902
I chortled.
>>
>>44544860
So you have what, 6" left for deploying? How the fuck do you even manage to put you pieces on the table? Do you all play GK or similar? I can't image how is possible for the one who start first to not rape everything with blasts.
>>
>>44544914
>>44544927
You can play 1500 easy but you will have put some units in reserve so plan your army around first wave of units second wave.

>>44544939
Yeah but it does mean the ork players stomp all over eldar and tau.
>>
>>44544968
That's not what I said at all. I know reading comprehension is heard for you, but at least try next time.
>>
>>44545031
>not what I want my logic to mean
if the min distance of deployment is considered the uper end of short range or even mid range, than 36 wouldn't be long range, but mid or uper mid, your own preferred factors don't alow for your preferred result.
>>
...Actually a board that forces only a 12 inch no man's land could result in an interesting dynamic.

36*36 is stupid as fuck, but something like 36*100 could lead to very different games.
>>
>>44544911
Where does it say in the rulebook what size table you should use?
>>
For fuck's sake.
>Short range: Can shoot it with pistols/rapidfire it with your troops' main guns
>Medium range: Can shoot it with your troops' main guns (ignoring special/heavy weapon options)
>Long range: Beyond that
Sorted.
>>
>>44545083
I didn't know they allowed phones while riding on the short bus but I'll be courteous and spell it out for you:
0-12 is short (pistols, rapid fire)
12-24 is medium (basic weaponry)
24-48 is long (special weaponry, short artillery)
48-inf is very long (fuck you i'll hide on the other side of the board weaponry, proper artillery)
>>
>>44545125
>I'll state an already stated opinion that people have already disagreed with, but this time as fact and that will sort anything.
>>
>>44544902
>>44544911
>>44544914
>>44544927
>>44544936
>>44544939
>>44545010
lol I was only pretending to be retarded ;^)
>>
>>44545186
>people have already disagreed with

Tau players are not people.
And not even retards are.
>>
>>44545172
>still not reading the fucking post
>still insulting rather than responding
Having bloters as the begining of long range is just silly, extending short to 18" and medium to 36" would be far more reflective of how things play. separating 48" and more than that is mostly pointless so just 48 + as long.
>>
File: 01f.jpg (335KB, 676x485px) Image search: [Google]
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335KB, 676x485px
>>44545193
>"Now we know who the real retards are!"
>>
>>44545234
>I know I'll talk like a faggot, what a great defense of my statement.
>>
When I were a lad, and we only painted our models in black and white, the profile of each weapon told you what was short range and what was long range. Kids these days, not just relying on being able to look everything up. Wait no, that's not right...
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