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/CofD/ Chronicles of Darkness General /wodg/

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Thread replies: 350
Thread images: 62

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How would you handle non-standard WoD settings? What rules tweaks would you make?

How would you handle post-apocalypse?
Fantasy?
Superhero?
Cyberpunk?
Space Opera?

How would you expand on the Mirrors settings, and what Dark Eras would you go for? Which match ups do you think would be best?
Promethean Space Opera? Hunter Cyberpunk?

Previously >>44382062
--------------------------------------------------------
>Changeling: The Dreaming 20th Anniversary Edition Kickstarter
https://www.kickstarter.com/projects/200664283/deluxe-changeling-the-dreaming-20th-anniversary-ed
>The Onyx Path Official Website
http://theonyxpath.com/
>Drive-Thru RPG, for all your legally-obtained book needs
http://www.drivethrurpg.com/
>A Mega bin, for your less legally-obtained book needs
https://mega.nz/#F!wpB0ib4a!EsAU0AE4ihrNlDWzp3-MIw
>The Chronicles of Darkness Core Book(Which isn't in the Mega link)
https://drive.google.com/file/d/0B_Abn1a6PgUCa19KbjdNcmNMWms/view?pli=1MWms/view?pli=1
>>
Early 16th century join British, Dutch colonization of south Afrika as a mage setting. All about the conflict of Anglo's, Dutch and the natives. What does everyone think of it?
>>
"Alternate settings" and "homebrew and houserules" is my way of saying "I can't think of a real topic".

>>44433970
Why Mage?
>>
>>44433912

The Mirrors settings are shit.

I don't know what line it should be for, but please god give me a 1920s/30s Shanghai setting.

>Chinese folklore
>Triads
>British colonial influence
>White Russian refugees
>Japanese military agitators
>glowing neon lights
>basically Las Vegas x10, but Oriental
>>
>>44434182
Because always feel like adventure and the search for information is a key part of NWoD mage. In addition to that the setting could heavily lead to a large mage populace eager to make contact to find new grimwares and hollows. Plus im kinda a Affrikanner-boo
>>
Romance of the Three Kingdoms Changeling.
>>
How close do you have to be for firearms to be affected by defense? Couldn't you always walk your speed at the start of every turn so that you can shoot with no penalty? How small of a room does there have to be where you can't kite people forever?
>>
>>44434316
I never know how much I wanted this until know. You are a true benevolent poster
>>
>>44434352
>benevolent

I'm more ambitious, thank you very much.
>>
I was reading Chris' blog thingy and came across this at the end

>[Stew’s note: we didn’t have space to include Soulless and Enervated in the new edition; they’re part of the Soul Loss mechanics in the Chronicles of Darkness rulebook, also available in the God-Machine Rules Update.]

I'm looking in the CofD book and I don't see anything relating to soul loss mechanics wise. The term "soul loss" doesn't even appear in the book. What gives?
>>
>>44434809

In typical White Wolf/Onyx Path fashion, they forgot to put the rules in the book. Apparently there's quite a few parts of GMC's rules that don't make it into CofD core. Currently, if you want the full 2e baseline ruleset, you need both CofD Core (not the nWoD 1e core, the one actually called Chronicles of Darkness Core Rulebook) and The God-Machine Chronicle Rules update to cover all your bases.
>>
What Arcana do you need to fuck with G-M Angels?

What about qashmallim?
>>
Please dear god above let this be the week Dreams of Avarice comes out.
>>
>>44434868
Well they're Ephemeral entities, but not Spirits...
So probably the best avenue of assault is Mind, or any Arcanum applied with brute force.
>>
>>44434885

Two of my Mummy players have had "has read Dreams of Avarice" in their major backstory for the past two years or so. The entire Meret is on a journey to go make sure copies of it don't fall into the wrong hands. It'll be nice to finally be able to see what's in this damn book.

It better be Testament of Longinus/Book of Nod good, that's all I'm saying.
>>
>>44434848
Don't forget that some of the things are different between games. CofD and Werewolf have different versions of Parkour.

AND both reference 1e mechanics.
>>
>>44434948
>Mummy players

I don't believe you. But hey, maybe we'll get Going Westward if Dreams sells well. Deceived was a fucking masterpiece.
>>
ITS FINALLY HERE
http://theonyxpath.com/the-last-time-this-year-i-talk-about-chronicles-of-darkness-monday-meeting-notes/

MAGE STILL NOT IN LAYOUT

TIP

TOP

FUCKKITY

KEK
>>
>>44435308

Got six of them, even. Still on break because of school and holidays, though.

>>44435443

>Mummy Fiction Anthology still in Redlines

Holy fuck, CAS, what are you doing? It's been a year now! Also I hope Demon Storyteller's gets approved soon.
>>
>>44435443
>dave spends his time posting on Reddit and 4chan instead of ctrl-f-ing Mage for World and replacing with Chronicles

Chris is our new favorite now. Dave can burn in hell with all the other false idols.
>>
>>44435833
>>44435979

I wish CAS and Dansky talked to us.
>>
>>44435979

Dave isn't the one working on this bit; his work's done on 2e. He's already on Signs of Sorcery and almost done his bit on that, too, so he's readying extra content posts for after 2e comes out.

Dave's a cool guy.
>>
>>44436494
Fuck off Dave
>>
>>44434920
I vaguely remember reading once that Forces would work better, given the technological/informational status of the God-Machine and Angels.

>>44435443
God damn it
>>
>>44435443
Hey. At least the art is done...
>>
>>44436494

Hi Dave!
>>
>>44436522
>>44437994
Considering it was posted at like 4 in the morning over there, I don't think that was Dave...
>>
Boy, these starter pics are having less and less to do with the World of Darkness.
>>
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>>44438322
I intentionally don't use WoD art or anything like that when possible. The Dresden Files and Greywalker stuff is the closest I've come to directly obvious WoD inspiration. I picked a fantasy image this time because I try to make the image related to the question.

Plus I basically have to start all over now that the name changed.
>>
>>44438474
Well, they're all pretty bad. Which makes sense, I guess, if there's only one person making them. Maybe we should have an open call.
>>
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>>44438574
Some people like them, and ask where to get the originals. But if you don't, give me more images.

Like I said, they're meant to be related to the theme/question of the thread. Last one was Christmas. This one is alternate settings with the system.

Probably should have used this one, though.
>>
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>>44438629
Ghosts
>>
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>>44438644
More fantasy from the last time I couldn't think of a real topic.
>>
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Batman, from when I think I asked what off-beat inspirations people have.

>>44438664
I suppose technically that's more of a historical.
>>
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This is an aswang. They're pretty cool.
>>
>>44438689
>I suppose technically that's more of a historical.

Considering their clothing and armaments it's quite firmly in the realm of Fantasy rather than History...
>>
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I think these are zombies; I'm not actually sure.
>>
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>>44438574
I used to do the OPs, for a while. mostly used art from Michael MacRae and Daryl Toh, with the filename saying the title and "by (whoever)"

Pic related is an example

Haven't done any OPs in a while, though, although I did do the first one with explanation greentext for each of the OP links(which has just been copy-pasted, since, it looks like)
>>
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A Promethean killed in the middle of Prometheaning.

>>44438764
Eh. Innistrad is meant to be pre-colonial Germanic. Think of those guys as Hunters.

>>44438797
I tend to not keep track of who made the image; I have a hard enough time remembering the name, when I do know them.

Also, yeah, I just copied it. I'm too lazy to make a real Pastebin filled with more resources and people's homebrews and whatnot.
>>
>>44438797
>>44438831
>>44438777
>>44438758
>>44438689
>>44438664
>>44438644
>>44438474

The only true heir to the throne of WoD OP should be the ketchup one.
>>
>>44439160
a) No.
b) It was steak sauce, not ketchup.

It was a dumb pun that doesn't actually work and even if you do get the pun, it's not even a good pun.
>>
>>44438831
>Eh. Innistrad is meant to be pre-colonial Germanic. Think of those guys as Hunters.

Not with the armour of the guy in the middle, or the blade the guy on the right carries. That is purely fantasy.
>>
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>>44439160
>>
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On mobile. Can someone add OP text to this? I'll post a few more images that look good for them.
>>
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>>44439203
I bet you also hate the Hotel Transylvania one. Or the one from "What We Do In The Shadows."
>>
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>>44439406

That's Samael, not Satan.
>>
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>>44439203

That's exactly why it should be the OP. It's not like it's any less meaningful than something someone got from Google Search with a logo for one of the WoD settings slapped on it. If we're going to have thread openers purely for filler, we might as well be silly about instead of just boring.
>>
>>44439478
It's Lucifer. I forgot that Satan is a different being in DC.
>>
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>>44439406
That was actually one of the last ones I did before they changed the name.

>>44439505
We have thread openers as
>a
Images to give inspiration
>b
Let people scrolling through what thread this is

We get it, you don't like Thing. Okay.
>>
>>44439556
Yeah, I posted it again that way we can get updated CofD text on it.
>>
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>>44439598
Good on ya.
I never save the originals, since I'm already bad enough about duplicate files and unused crap on my computer.
>>
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Noticed I had two more
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Another fantasy one, because I like fantasy and want to run a cheesy Castlevania Vigil game. I should have not been lazy and done that over Halloween.
>>
>>44439714
Uh that's a MtG picture. You should not use that or it'll confuse the fuck out of people.
>>
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>>44439782
No one has ever been confused, but several people have said "someone might be confused".

This is MtG as well >>44439681, and this >>44438664, and >>44438644
>>44438474 is Count Chocula.
>>44438689 is Batman.
>>44439406 and >>44439426 are Hellblazer/Lucifer.
Several of the ones I've used are Dresden Files comics, I have a few that are Jessica Jones, and this is the cover of a book called Greywalker.

The point of them is not to be Chronicles of Darkness images. The point of the images is to provide ideas and inspiration for Chronicles of Darkness games. Which usually means something with horror or mystery elements.
>>
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>>44439426
Sorry. It's late and I'm getting lazy.
>>
>>44439531

Lucifer is Samael. When he sits on God's throne to "reclaim his birthright" he announces himself as Samael, son of YHWH.
>>
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>>44440114
He did say "I forgot Satan is a different being".
>>
>>44440161

Is he though? I was just being cheeky.

And that pic looks like James Franco. James Franco as a mage would probably be an Acanthus. Or I guess a Moros swindler might work too.
>>
>>44440195

Moros focused on Matter and gets by through the use of narco-alchemy, if we combine him and all his characters together into one WoD character.
>>
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>>44440195
>Is he, though?
Fuck if I know.

I don't see James Franco. Though he would be an Acanthus.

>>44440225
Nah. He'd know Alchemy, but he'd still be an Acanthus. Probably in the Mysterium. That seems the most "lucky stoner" Mage type.
>>
>>44440287

He is in Marvel.

As for Franco's order, 2e Mysterium is more active, scholar adventurer type so I don't know if it would fit. I see him more as a Silver Ladder who talks big but doesn't actually do anything. The guy taught a film course about how himself, which is how I see Thearchs when they get preachy about the benefits of the Pentacle.
>>
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I think this is a Persona character, but I don't have Persona fonts or any idea what things are like.

>>44440323
Mysterium was active in 1e, too. But they also have that whole "drugs expand your mind" thing.

I could also see him as a Thearch. He does sort of seem like a rich layabout.
>>
>>44439714
How would the Belmonts and their allies even work in a Hunter game? Compact? a Conspiracy?
>>
>>44440428
Iunno. I've really only played one Castlevania game, and Soma's power would be a better version of the Feast of Shulpae. Or maybe Lucifuge.

I guess I did play some Symphony of the Night.
>>
>>44440428

Depends on the era. The Belmonts were more of a cell throughout history but by 1999 they had connections around the world. Still, those are allies rather than members of their organization.
>>
>>44435443

Don't know why that's not updated, but Mike's had the layout files for over a week.

But please! Continue melting down.
>>
>>44440924
>But please! Continue melting down.

Thank you, I think I will.

FOR FUCKS SAKE DAVE WHERE THE FUCK IS MY FUCKING BOOK!!!!!!!!
>>
>>44433970

The Dark Eras Companion has an early 16th Century Mage setting in it about the Portuguese colonization of Mozambique, if that would help.
>>
>>44434213
Changeling.
>>
>>44440934

In your butt, and around the corner.

No seriously, Mages'll hide shit in the weirdest places. There's no DC 80 checks with these guys.
>>
>>44440924
So how long does it normally take to file?
>>
>>44439406
i think i have a few pics to add to the pile
>>
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>>44441348
Whoops.
>>
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>>44434213
That would be pretty awesome for a Dark Era, that's for sure. I'd play the shit out of early 20th century Shanghai. You could have it focus on Vampires, maybe show us the Jiangshi on their home turf. It'd be a fascinating setting for Geist too.

I still want 1950's Vegas. The explosion of a little desert resort town into a mob-controlled Mecca for vice, all set to the backdrop of atomic bomb testing going off on the horizon while gamblers drink and watch from balconies.
>>
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>>44441309
>>
Anyone think a blue-book line on crime would be useful? Things like how criminal organizations are often set up, what the justice system and prisons are like, and how to run a heist/con story as an ST.
>>
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>>44441355
yea i love this on I'm in a hunter game and i can see this happening
>>
>>44441380
well shit.
>>
>>44441348
Who has a fire axe in their house?
>>
>>44441394
She's a slasher, obviously.
>>
>>44441394
that's hunter
>>
>>44440381
Nah, that's Keanu Constantine.
>>
I've been unable to post anything to this thread all day - wonder if it's working now!
>>
It's working again!

>>44440924
Yeah, not everything seems to have been updated. I'm fairly sure that The Pack has gone to editing, for example.
>>
It's a long shot, but can someone explain something to me?

In the Revised edition of Vampire, Assamites had already rid themselves of the Tremere curse that prevented them from committing diablerie and their weakness was instead that addiction thing. In V20, they're still afflicted by it. What happened? Did they retcon assamites having broken the curse?
>>
>>44434809
Sorry, missed this earlier. So Stew and I assumed the Soul Loss rules would be in the new CofD core and it looks like they may not be after all.

If I get a chance to muck about with soul loss in a future werewolf product I'll try and get the Conditions included in it there.
>>
>>44441379
Call it "CofD: Wages of Sin"
>>
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>>44441356
>>
Hickory Dickory Dock:The mouse ran up the clock
The clock struck one: The mouse ran down
Hickory Dickory Dock: Tick tock

A spider

Hickory Dickory Dock: The spider ran up the clock
The clock struck 2: The flies were caught
Hickory Dickory Dock: tick tock

Somethings not right

Hickory Dickory Dock :The goo ran down the clock
The clock struck three :The hands do bleed
Hickory Dickory Dock: what next tick tock

A mortal

Hickory Dickory Dock: They investigated the clock
The clock struck 4 : They're seen never more
Hickory Dickory Dock: tick tock

A demiurge

Hickory Dickory Dock : The madman used the clock
The clock struck five: They were 'alive'
Hickory Dickory Dock : Tick tock

A group of bats

Hickory Dickory Dock:The bats flew up the clock
The clock struck six: 'Its just a vampire trick!"
Hickory trickory Dock

Ahh what are those

Hickory Dickory Dock: whats coming out the clock
the clock struck seven: there fangs armed with weapons
Are you kidding me?: Hickory Dickory Dock

An Arisen

Hickory Dickory Dock: The peasants built round the clock
The clock struck eight: The eye did awake
Get me out of here please: Hickory Dickory Dock

The angel

Hickory Dickory Dock: The angel lifted the clock
The clock struck nine: Fire entwined
Hickory Dickory Dock: please save us

The lich

Hickory Dickory Dock: The lich had spotted The clock
The clock struck 10: Its starting again
Hickory Dickory Dock!

Ten thousand cultist!: Ten thousand?

Hickory Dickory Dock: The cultist all bowed to The clock
The clock struck 11: Something blasted the heavens
Hickory Dickory Dock!

The end...

Hickory Dickory Dock: The shadow grew over The clock
The clock struck twelve: Time will tell
Hickory Dickory Dock
>>
For those who are interested in the larp books, By Night Studios came out with the latest playtest for Werewolf.

https://www.dropbox.com/s/zgmc1ful3vbo3c2/BNS_METWTA_GammaPlaytest_Final.pdf?dl=0
>>
So, is Mummy any good? How does it play compared to stuff like Mortals?
>>
http://theonyxpath.com/hurt-locker-more-templates/

Surprised no one posted this yet. It looks like CofD Hurt Locker and Changeling the List 2e are on their way to final editing.
>>
>>44444999

It's a good game, though it's a bit clunker than the other 1e era games in terms of rules. Compared to Mortals, it plays at a much, much higher power level, since starting character Mummies are encouraged to have a lot of power through their cults and have access to a lot of dramatic powers from the get go. I wouldn't suggest jumping right into it if someone's new to WoD, but it's worth a play.
>>
>>44445032
Just skimming before I go shower:
>Creepy super pacifists
Neat...?
>>
>>44445273

They're pretty neat, I think. The Plain are an Amish offshoot that practices Radical Pacifism to the point of being actual martyrs. For whatever reason, mysterious powers are forming around their belief, especially around performing acts of martyrdom, which they can use to survive hideous violence or even convert combatants to their faith.
>>
>>44435053
>both reference 1e mechanics.
This is completely unacceptable in a corebook for a new edition.
>>
>>44446401
Well, it is a sad truth, but the CofD core was a serious scattershot, even by OPP standards.

Sure, creating a 2e core when you kind of have already done that two years before is an odd job, but the new core seems pushed out without any love or care.
>>
>>44446520
The sad part is, it seems like they do care. There's new information there, and they're at least trying to treat it as a "sorry for the God-machine Chronicle, here's what we really wanted to do", but... it's so mishandled.

>>44446401
I don't mean it references "go see the first core", I mean that Parkour uses a mechanic that no longer exists (and was poorly described to begin with), namely that you can only mitigate a certain amount of damage, determined by the ST, when you roll to avoid falling damage.

One dot of Parkour adds your Parkour to the amount of damage you can avoid, but... even in 1e there isn't exactly a chart for suggestions.
>>
So how does the multiple twilights work?

Can spirits and ghosts in Twilight see each other
Can an angel grab my twilight familiar?
Would Reaching allow them to interact with one another?
>>
>>44446638
>Can spirits and ghosts in Twilight see each other

No.

>Can an angel grab my twilight familiar?

No.

>Would Reaching allow them to interact with one another?

No.
>>
>>44440944
You made my day with that.
>>
>>44446722
Thanks.

I don't why though, why was this a necessary addition?
>>
>>44446817
Versimilitude. When you consider all possible Twilight powers that have been added over the course of 1e, Twilight would get seriously fucking crowded if it was all the same "place".

Your Auspex-projecting Mekhet hanging out with spirits and ghosts, while avoiding getting bumrushed by a Quashmal passing by. Every werewolf would need to be able to handle ghosts too (or avoid them) and vice-versa for Sin-Eaters and spirits.
>>
>>44446638
>>44446817
I think it's technically always worked like that. But if not, it's mostly because "twilight" isn't actually a realm, just a state.
Technically *we* are in Twilight.

Does Reaching even affect things that aren't on the other side of the Gauntlet?
>>
>>44446916
>crowded
Not really. I mean, Geist assumes there are a lot of ghosts, while Werewolf assumes there are a lot of spirits in Twilight, but no other setting seems to feel the same way.

It's sort of like how Torchwood never mentions any of the Doctor Who or Sarah Jane Adventures events, and Doctor Who doesn't really care about either of them.
Or sort of like how in the Marvel movies every problem isn't just solved by "Let's call Tony".
>>
>>44446917
>Does Reaching even affect things that aren't on the other side of the Gauntlet?
All Reaching does is give the ability to use Numina and Influences across the Gauntlet, it does nothing special against targets on the same side of the Gauntlet.
>>
>>44446916
Twilight is supposed to be crowded, it's a supernatural refugee camp
>>
>>44447005
Hey Chris, if a werewolf has the Defensive Training Merit for Brawl and is in a werewolf form that lets them use their Defense against bullets, does that mean they can stop bullets with their claws?
>>
>>44447112
I guess it does!
>>
>>44447082
>it's a supernatural refugee camp
Werewolf: The Volunteers somehow sounds a lot less glorified.

>>44446615
>>44446520
>>44446401
Here is hoping the crowdsourced feedback achieves something. I wouldn't say I wasted the money on the PDF, but... well. I can certainly understand why someone would be try before you by in this case.
>>
>>44447237
>Here is hoping the crowdsourced feedback achieves something.
Honestly? I doubt it. It could be terrible and there's zero chance they'll take it back and redo it completely.
>>
>>44447379
Beast left a hefty chunk of its problems when it finally got a rewrite, and that was almost a complete lore overhaul. I'm not optimistic about CofD core.
>>
>>44447749
What the fuck is wrong with your name field.

Also, Beast took out most of it's problems. Not much you can do about the lack of focus.

CofD doesn't require a lot of reworking, but it probably requires a lot more than they care to do at this stage.
>>
>>44447830
Of course, if this is supposed to be the new face of the game line and setting (which, Paradox willing might make it into stores) that is a really ... uncomely face.
>>
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What do you CtL players think of custom kiths? I had an idea for a trickster/rogue/thief-ish kind of archetype, a sort of combination of the Coyote and Gameplayer kiths, but where the Coyote's trickery is typically social-based and the Gameplayer is about winning through mental cunning, my idea was sleight of hand and parlor tricks. Physical trickery instead of social or mental. The Blessing would be something like "spend a glamour to cause a distraction" with the mechanical effect of bonus dice to sleight of hand-type rolls (shoplifting, switching the shell in a shell game.) Is it stupid? Needs work? Thematically it's nothing that couldn't be accomplished with a specific build or dual-kith, but I thought it could work as a custom kith as well.
>>
How influenced do you guys believe Consilium policy would have been by the native culture?

I'm still planning my historical game, and I'm trying to determine how heated the conflict should be between those who err on the side of the "good christian values" of the mid 1800's, and those who have been more "enlightened" by the mysteries, using Magic to mess around with gender, the mind and souls and coming to certain realizations from this.

I mean, those who awaken most recently would likely follow the popular values of the time, but I'm trying to figure out how much the higher ups would try and enforce their views.

I'm also trying to wrap my head around how repressed Thyrsus Ecstatics would likely be during Victorian England. 64 years of unending thirst.
>>
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Is the CofD/WoD logo guy still around?
>>
>>44448231
>custom kiths
I generally like to come up with how your kith emerged from your Durance, before coming up with mechanics.
>>
>>44448231
Well, I do think the best way to do it is just refluff an existing kith. I had a player who wanted to be plant-based, but focused on grasping vines. We took the Sandharrowed kith, which gives a bonus to grappling, and simply changed the details.

If not that, I would look for a kith that is similar to what you want, save for one mechanical detail, and change that. Like, change the skill bonus it provides.

Only after exhausting both of those options would I design a new kith. Because it's not easy to find that sweet spot.

https://1d4chan.org/wiki/Changeling_Homebrew_Kiths

http://forum.rpg.net/showthread.php?675415-Changeling-the-Lost-Homebrew-Kiths

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/changeling-the-lost/178995-what-s-your-custom-kiths
>>
>>44448371
The idea that thrysii ecstatics would be repressed predicates on a few things

1. that victorians ACTUALLY practiced what they preached behind closed doors, which they didn't. They were absolutely freaky in the sack, precisely because of the idea that they were repressing themselves

2. that mages care about keeping up that kind of repression. Keep in mind that marginal and fringe groups almost never adhere to normative society, that mages ARE a fringe group which keeps themselves secret as a matter of course, and that they operate aside from and above most sleeper moral codes. There's just no reason to repress themselves, unless it actually aids their magic.

So there's not gonna be a lot of repression going on among mages as a standard of behavior. Expect the same for gender norms. That isn't to say that all mages are free from prejudice, but the focus of their society renders that kind of stuff notable rather than normative.
>>
>>44448798
The thing is though, Mages aren't people who hunt down secret societies because they're so into them and totally up for putting on nipple tasles and rubbing themselves down with honey.

They're normal people who have experienced a moment of true Supernal enlightenment, and then were inducted into one of the super secret societies as a result of that.

They're people dumped into a fringe group, they didn't seek it out on their own, and for a massive period of their lives they had been taught to repress their feelings. Something that this new group of strangers may or may not immediately tell them is stupid and wrong.

Moreover even just from a RP perspective, I feel saying "oh, you can be as progressive and normal as you like" to people playing in a historical game is somewhat of a shitty copout.
>>
>>44448798
Victorian Mages would probably consider massive societal represign of the Exarchs' control, if anything. Convincing people that their natural urges are evil and shameful and keeping them frustrated and bitter?
>>
>>44449081
That's actually a pretty good idea.
Some think it's Exarch control, some think it's just normal.
Both sides have proponents, from ecstatic hellraisers, to those who would put the Mormons to shame.
>>
>>44449183
>>44449081

I think you can play around a lot with that, even outside of the sexual liberation aspect.

At what point do the "native" Truths of the Supernal Realms end and the Exarch's Truths start? Does it even matter?

Some mages might argue that repressing your "natural urges" is rebellion against the Raptor. Harmony and peace are cool, but you cannot really have these when 1/5th of the Supernal is Pandemonium. Eternal struggle and conflict ... or the Unity? Some would call that a rock and a hard place.
>>
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>>44448399
I'm always around and also this is an image board, so your image would be around when I come back.
Also, I tried to find a bigger version of that and Google gave me this:
>Best guess for this image: arthur dayne vs ned stark
I know enough about GoT to know that's hilarious.

>>44448543
I did something similar for a kitsune kith for a Directional Courtier. Fairest Mirrorskin, although I think it was only turning into one person's dream person, and there was a -3 Perception roll to see flickers of a tail.

My main problem with people designing their own kiths is that so many people don't understand mechanics.
>>
>>44449478
>My main problem with people designing their own kiths is that so many people don't understand mechanics.
Thankfully the book that had the dual kith merit has a guide to making your own.
>>
>>44449478
>arthur dayne vs ned stark
mysides.png
>>
>>44449713
Does it? What did it say?

I may or may not get my information from websites that collect all the mechanics as opposed to the actual books.
>>
>>44449764
Mostly it talks about the relative power of kith benefits, and what rough power the one you make should have.
>>
>>44448945
>Moreover even just from a RP perspective, I feel saying "oh, you can be as progressive and normal as you like" to people playing in a historical game is somewhat of a shitty copout.

You're misunderstanding what I'm saying. It's not a copout because they're not divorced from their setting, but their views are complicated by the fringe nature of their society.

It's actually an invitation to be LESS lazy than just "oh, all the mages in victorian london hate women" because THAT itself is boring, revisionist and uncreative. Rather, think about how the Silver Ladder might re-interpret British imperialism under the concept of the Awakened Nation. They've been talking to Mages from the colonies for centuries via the Astral and Space magic, so they're not so fucking moronic as to assume racial hegemony is the order of the day, but a British Silver Ladder and an Indian Silver Ladder could conceivably come into conflict over the role that the British (or possibly, a cryptopoly within a certain element of British society) might play a role in creating the Awakened Nation, and the consequences it has for the sleepers caught in-between these things.

That's way more interesting than just having your haughty aristocratic silver ladder who is racist. That's lame and stupid. The racism of his cultural upbringing quite possibly informs his perception of the Awakened Nation to be, but making it the cornerstone of his character is babby's attempt at historical fiction.
>>
>>44448945
>Moreover even just from a RP perspective, I feel saying "oh, you can be as progressive and normal as you like" to people playing in a historical game is somewhat of a shitty copout.
Dark Eras actually suggests just that.

"This is meant to be fun, not historically accurate".
>>
>>44450022
>>44449764
>>44449713
Its really not much. A couple paragraphs on general guidelines, Winter Masques Page 61. There aren't real rules for it. Mechanics aren't hard to get right if you've actually played a variety of other seemings and kiths, its the fluff that gives me trouble (which is why I fleshed out the blessing before the background)
>>
>>44447830

>Also, Beast took out most of it's problems. Not much you can do about the lack of focus.

Nah, Beast still has plenty of problems in the revised version. Family Dinner busts the entire game wide open in terms of themes, and unlike other WoD games, it doesn't have "it's not necessarily part of a greater world" to fall back on.
>>
>>44450529
The problems they wanted to fix weren't the mechanical ones. If I recall, Matt actually said he wasn't changing any of the mechanics, not even the part where you're rewarded for ignoring the ostensible "point" of the game (since killing gives bonuses to the Feeding roll). Because Matt doesn't understand why games with mechanics that reinforce the theme are good.
>>
>>44433912
Vampire Hunter D has the best setting for vampire anything.
>>
>>44450277
Well obviously they would.
I can only imagine the kind of shit they'd get if they advised people to play racist, sexist characters.
>>
Can a Strix tell the difference between a Vampire in Torpor and one faking it?
>>
>>44451058
Strix know everything, they're awesome like that
>>
>>44450788
I mean, they mention that for many of these settings, that can be a component of them, they just say it's up to you how comfortable your group is incorporating these elements in play

it's quite possibly the least judgemental and least assburgers way of discussing the topic
>>
>>44451227
>it's quite possibly the least judgemental and least assburgers way of discussing the topic
Much better than the "niggers and trannies get KOS" view that most people on /tg/ seem to have about the past.

Meanwhile in actual history "being the only black guy in Japan" could make you a Samurai.
>>
>>44451058
Strix in CoDa are like True Faith in WoD; If the question is "Can X do Y" the answer is usually yes.
>>44448371
>>44448945
>>44449280
This is a very compelling conflict right there. The Supernal is a perfectly objective realm (AFAIR Dave said you have a hard time lying in High Speech) perceived completely subjectively, so there's a tonne of milleage to get out of this type of experience.

Personally I'd suggest taking both incarnations of Vampire as a template for this. There should DEFINITELY be Mages who strongly cleave to the faiths of their Sleeper lives and see their Awakening as just another step on their spiritual journey.

I challenge you to make a Christian Thyrsus legacy.
>>44447379
>Honestly? I doubt it. It could be terrible and there's zero chance they'll take it back and redo it completely.
I really hope they see this as a chance to properly reestablish themselves before Paradox marketing power (inadvertently[?]) steamrolls everything.
>>44447749
They didn't fix them. They cut it up to be less jarring.
>>
>>44450788

I feel like historical gaming should be approached with a level of nuance and player openness that might be more than most groups are used to. While it's a bit silly to essemtially play modern day morality characters in re-enactor costumes, so many people have games that end up feeling just as hokey in the name of "But people really were this way!/It's realistic!" I think a whole lot of ST and player research beyond the setting would do a whole lot of good in preventing both sides of the spectrum.

Ultimately, though, if folks are happy at their table, I've got no place to judge.
>>
Hey anons, just a heads up, the Minus character portrait gallery http://gangrel.minus.com/uploads will be going through some changes this week.

Or to put it simply: I will be wiping everything and making new folders because I feel like when I first started this, my sorting strategy was not that good.

The changes I will be making:
- As requested, make 2 folders for dark skinned characters, male and female, since I don't have that many and searching for them in the sea of all the portraits is time-consuming
- Create 2 "Children" folders, male and female
- Dump all androgynous characters into one folder since there aren't not that many of them
- Possibly create a "Bloodlines" folder, just one, into which all bloodlines with unique appearance will go (again, there isn't that much art that each bloodline would need a separate folder)
- Creating a "Cities" folder with high-res city pictures (I use them as backgrounds for roll20, so thought they could be useful)
- Possibly making a "Disfigured" folder, since I have a small number of character portraits with unique scars or other injuries/wounds.

I am not sure what to do with the "Portraits from the past" folders. On one hand, it ended up being a mess of all sorts of time periods. On the other hand, creating a folder for each couple of centuries would just clog up the gallery since Minus does not allow for a "folder within a folder" layout.

Any suggestions with regards to folders are welcome, especially for folders that I am not sure I should be creating.
>>
>>44451467
I assumed that was dead. I was planning to do an Imgur gallery of it.
>>
How do me make oWoD not suck shit?
>>
>>44451557
Nah, it's just that life got in the way and I couldn't update it as often as I wanted. I am not the biggest fan of imgur layout though

>>44451571
by gitting gud
>>
>>44451571

By living a life focused on stuff you like. Ignore bad things, enjoy good things.
>>
>>44451606
I mean that most of the links were broken.
>>
>>44451571
Apply new system, ignore irritating elements.
>>44451467
Cheers!
-Subterranean locations
-Labs
-Ritual sites
-Machinery/Factories
-SWAT teams/military/gendarmes
-Cemeteries

Thank you for you work.
>>
>>44451571

What's wrong with it? List problems, then come up with solution to each problem. Too many problems for you? Play other game.
>>
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>>44451725
...shit you're right

Does anyone know if Minus has some sort of expiry date for pictures?

>>44451738
I'm afraid I mostly specialize in characters and not locations. I never did collect anything other than cities, so that would most likely be the only folder in the Minus. Unless at some point in the future I will get a separate account for environments only, but thanks for suggestions
>>
>>44450529
>>44450586
It actually does make sense if you look at it from the perspective that teaching lessons is either a myth created to justify existing and/or Beasts are trying to pull double duty since whatever makes Heroes broke. Family Dinner and Kinship Nightmares are mechanical incentives to pal around with other monsters.
>>
>>44451467
hasn't minus been fucked up for a while now, though?
>>
>>44451847
Will be honest, have not been to the gallery in months, so did not immediately notice that a lot of links were broken.

If there is an alternative to that, I will gladly switch
>>
>>44451467

Dark Ages/Renaissance and Victorian might cover the nonmodern stuff pretty well.
>>
>>44451307
>I challenge you to make a Christian Thyrsus legacy.
Not that guy, but maybe a Legacy dedicated to removing Original Sin and achieving the perfection of pre-fall humanity.
>>
>>44451893
But I also have portraits that obviously predate that, so that would already be 3 folders.

Seeing as Minus is breaking down, maybe there's another good gallery that also has folder within folder options?
>>
>>44451890

http://booru.org/top

Booru?

>>44451927

That's a good point. Well if you use booru then it's more about tags... which might work better. Otherwise, find something that has better sorting?
>>
>>44451905
>Satan was an agent of the Abyss tricking humanity into creating the Celestial Ladder in order to Be As Gods
>>
>>44451943
Hm, looking into that right now. Tags might not be too bad.

Do you know the limit for tags and images? And for how long will they stay there?
>>
>>44451809
Cheers!
>>44451905
>Not that guy, but maybe a Legacy dedicated to removing Original Sin and achieving the perfection of pre-fall humanity.
Damn, I absolutely love it. What'd their Attainments - if any - focus on?
>>44451943
For Booru you'd want to use both tags and pools.
>>44451997
>Do you know the limit for tags and images? And for how long will they stay there?
Indefinitely as far as anyone knows.
>>
>>44452017
>For Booru you'd want to use both tags and pools
pools?
>>
>>44452048
>pools?
User-curated folders, essentially.
>>
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>>44451997
>>44451943
Already getting started on it.
http://urbfan.booru.org/
>>
What do you think from Battle System of cofd?
>>
>>44452133

Nice. Glad I could help. I'll add whatever I've got once it's ready.
>>
>>44452017
>Damn, I absolutely love it. What'd their Attainments - if any - focus on?
I don't know, maybe trying to achieve physical perfection while gaining the clarity of purpose of a spirit? Maybe something that allows them to communicate and exist peacefully with animals and easily receive the bounty of the Earth, which would essentially allow the to return to the Garden of Eden.

The first idea makes me think of what we know about Pangaeans so far from the Neolithic Dark Era.
>>
>>44452142

It's a little bit more fiddly than 1e to me, but that might just be because I was playing 1e for so long. It's OK.
>>
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So for this thing what kind of tagging should I have?

I'm tempted to just port over some of Gelbooru/Danbooru's tags, like "1girl" and "1boy", but sometimes I find that kind of unwieldy. I do want to use a lot of tagging, because I feel that most of the smaller boorus use shitty tagging.

Also, post stuff to upload.
>>
>>44452571
>portrait
>female
>colour
>weapon
>adult
>white_skin
>>44452250
Enhanced senses and cognition, animal empathy alongside strong immunity to poisons? Seems quite thematic. I'll need to sleep now but this is definetely going into my notes somewhere. Thanks, anon.
>>
>>44452571

qt.pie
>>
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>>44452693
I meant tagging in general, but that's helpful, too.
>>
I am torn about Booru. Don't see the option for these pools/folders in the gallery right now after uploading a couple of images unless I am retarded.

The tags are nice but also headache-inducing as I will have to tag every single image. Furthermore, if someone wants a female changeling but doesn't care about female vampires, this will make things- wait nevermind, I see you can filter the tags, so that's good.

I can see that mass upload is only a thing if you go to git hub but I have no idea how to install this script onto Booru

Gonna go to sleep now and see if I can figure it out tomorrow. I might just create both Minus and Booru in the end since I'll be honest, just dumping everything into a folder without any tags is easier to do than tagging each pic
>>
http://urbfan.booru.org/index.php?page=forum&s=view&id=1#1

>>44452879
Searching by tags is super useful. I get most of my art from Danbooru as is.
>>
>>44452693

I think tags just come as they are needed naturally but female, male, group, scenery, modern, medieval, etc are all pretty standard. Presumably if you upload a pic that's REALLY virtual-adepty you can tag it as such and eventually we might see all clans/tribes/traditions represented, but there's no need to generate all the tags now.
>>
>>44452763

Agh, the '3guys' '1girl' shit is irritating af. Can't we just have male, female, group? Group can be tagged with whichever genders the group has. Nobody is looking for 'pictures which contain 3 men.'
>>
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>>44454036
I guess.
>>
http://urbfan.booru.org/

Look at those little catgirls go. Up to 40 posts now.

I should figure out how to change the numbers. At least make those catgirls look a little more urban fantasy.
>>
>>44456707
>Getting it wrong
Wait, is this thing not a bot?
>>
>>44456818
Nah. Just a spammy idiot.
>>
>>44457194
And I don't get WHY he'd spam it in our general. We're pretty open minded, I think.
>>
>>44457546
Hence, idiot.
>>
>>44457654
Yuuuup.
>>
>>44457546

It gets spammed in every thread they can because the whole point is to make people hostile to that specific kind of thought. It's the usual tactic of getting people to circle the wagons.

Anyways, I have my next WoD campaign idea: https://www.youtube.com/watch?v=pHwKPErsSt8
>>
Is Bloodline overrated or nostalgia goggled, or is my computer just that much a piece of shit? Actually, I don't think my computer can take all of the blame.

The combat is floaty as hell. There's no lock on, but you're using the mouse to attack and every swing makes your character jump five feet.
Dialogue is a crapshoot. Highlighting different colours or fonts for what different choices mean is nice, but so many dialogue options end up starting combat.

I tried to tell Heather that I'm a vampire. You know, the sensible thing that any vampire is supposed to do when they ghoul someone. No chance to calm her down, the game spawns a cop right behind me. A few other dialogue options basically do the same thing. Meanwhile I can bribe half the people I come across and they won't call the cops on me (and apparently bribery doesn't mean a damn thing when you're Humanity 10).

I keep ending up having to reload because I end up with criminal or masquerade violations because the game isn't clear that I'm about to do something stupid.

Although I will admit I keep hitting the wrong buttons, and that's on me, not the game.

>>44457546
Basically what >>44458093 said. They spam it so that we hate that way of thinking, and start hating progressivism.

Also >>44458093
wut
>Human evolution is over. The cleanse has begun!
>>
>>44458259

Maybe videogames aren't for you
>>
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>>44458435
I'm fine with games. This one just hasn't aged well.
>>
>>44458259
Are you playing it Vanilla, or with the patch?
>>
>>44458453
>>44458259

I think you're just encountering the jank that the game's always had and thinking that means it hasn't aged well. Even in 2004, people knew that the game's mechanics were super wonky, most likely because it was one of the first games in Source.

That said, I'm honestly pretty shocked at how bad of a time you're having at it. I'm garbage at video games and I can hit people in Bloodlines. You don't really need to lock on to anyone, it's just a matter of aiming. Also Bloodlines is a game where it's not going to warn you that you're doing something stupid, because you can game yourself out of most of the consequences, like criminal and masquerade violations. They aren't really failure states, just reactive challenges.
>>
>>44458852
Maybe his computer is shit? I could see that accounting for problems with hitting people
>>
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>>44458852
I have played it on two vastly different computers and I had plenty of enjoyment out of it. I think the biggest problem is the one in the seat and how he approaches the game. It is vastly different in the level of hand holding that most newer gamer's get now from today's games.
>>
A bit old, but I saw in the reddit ama, DaveB spoiled a feature of Matter armor, one I hadn't seen.
>The ten Mage Armors all do different things - most have a trick you can spend Mana on. To take two examples, Matter Armor adds your Matter as straight-up general Armor Rating and makes you immune to Armor Piercing. Time Armor adds to your Defense, allows you to use Defense against Firearms, and if you successfully Dodge an attack you can spend a Mana to lower your attacker's initiative.
Do wish I could know Life Armor and it's attainments, favorite arcana spurned!
>>
So I am working on a oWoD Mortals camp, and for my idea to work I want "blank" character sheets.
I could make my own, but I am hoping this resource exists already.

Detail:
No nameplate at the top stating the system.
Blank plates for the Abilities.
But mainly, a lack of BGs/Advantages/etc.

I'm doing this not so much to do something about min-maxing, but to have things more story driven.
I guess "faiting" is the right term to use?
>>
>>44458767
Patch.

>>44458871
It's very shit, but I remember having trouble hitting shit the last time I played. I swing and end up behind my target.
>Also Bloodlines is a game where it's not going to warn you that you're doing something stupid, because you can game yourself out of most of the consequences, like criminal and masquerade violations. They aren't really failure states, just reactive challenges.
If it spawns a cop behind me when I say the wrong thing, there isn't much I can do about that with my talky sneaky character.

>>44459906
I like the game, I just can definitely see how far we've come. The problem isn't hand holding, it's...
Actually, it's the same thing I complained about to the GM in the last game I was in: "You're my eyes, ears, nose, and mouth, things only exist if you tell me they exist".
I can't know "I'm a vampire" is going to freak out my newly turned ghoul so much that it's going to spawn a hostile cop right behind me before I can say or do anything.

What is it that makes everyone jump to "you must be a dumb babby who needs handholding" whenever someone complains about an older game? It's not like I'm complaining about people going hostile at me for pickpocketing in Fallout 1; I'm getting frustrated that people are getting hostile at me for choosing the wrong vague dialogue option.

>>44458852
It's not like I'm finding it unplayable. I've played it like twice since I bought it and I've still got five hours already. It just kind of ruins my roleplaying experience when I'm this badass vampire socialed out the ass and I become five star in GTA because what I assumed was a neutral dialogue option turned out to be a threat on the president.
Fallout 1 did the same thing, with people who'd get instantly hostile as well. I'm guessing it was mostly a result of not being able to handle neutral responses.
>>
>>44458259
>I tried to tell Heather that I'm a vampire. You know, the sensible thing that any vampire is supposed to do when they ghoul someone.
>I broke the masquerade, the sensible thing to do

No, the sensible thing to do was to let her die.
>>
>>44460815
>If it spawns a cop behind me when I say the wrong thing, there isn't much I can do about that with my talky sneaky character.

Yes there is. Run away. You're a vampire, hide in the shadows. Alternatively just bite him.
>>
>>44460815
>What is it that makes everyone jump to "you must be a dumb babby who needs handholding" whenever someone complains about an older game? It's not like I'm complaining about people going hostile at me for pickpocketing in Fallout 1; I'm getting frustrated that people are getting hostile at me for choosing the wrong vague dialogue option.

But you are acting exactly like a dumb babby who whines whenever anything bad happens. If a cop spawns after you, your response shouldn't be "i should reload, this is unfair" it should be "oh shit, how do i deal with my bad decision?" If you're a stealthy character then run. Modern games have taught you that any problem should be solved by combat or avoided altogether.

Heather's situation is a moral choice that you fucked up. You have three options, either leave her to die, ghoul her, or break the masquerade. You chose to break the masquerade and got punished for it. And its not like you were killed either, you can just run away and wait for the heat to die down. That isn't bad game design, that is you being upset that the game puts you in situations you weren't expecting.

And no, you can't know exactly what is going to happen when you say something, just like real life. This is a really strange complaint to be having. Its not like the game instantly killed you for your choice, it just put a roadblock in your way. You shouldn't know before you make a choice how people will react to your responses. But even then, telling someone you're a vampire out of the blue is never a good idea.
>>
>>44452250
Mages using a Legacy to accidentally pseudo-Pangaeans is pretty much as brilliant as trying to weaponise Hosts, I thoroughly approve.

>>44460568
I really like the various Mage Armor attainments in the new system. I expect plentiful arguments over which Arcana are best for it when 2e hits.
>>
>>44458259
>So bad sales

You could think a The Masquerade Game would sell better.
>>
>>44451837

I'm sure that's the case given that quote from a mummy. Beasts apparently weren't as horrid back in the old days. I guess they've had to get more monstrous to stay relevant in a world where humanity has stopped jumping at every shadow.
>>
>>44460964
It's weird to me when people get this "you can't know what will happen, just like real life!" attitude. In real life you've got things like control over what you're saying.
Plus in real life you can't hide from the cops for a few minutes and lose your criminal record.

>>44461382
Did you mean to quote >>44458453 ?
Also, even at it's height, Masquerade didn't have nearly as much brand name recognition as D&D, and Valve intentionally shot VtMB in the foot so it wouldn't compete with Half-Life 2.
>>
>>44461434
>In real life you've got things like control over what you're saying.
Yes, but you don't have control over how people react to it.
>>
So I'm going back through the Sin-eater stuff after almost a month. I'm taking some notes on what each of the Keys should represent thematically and what each of the Manifestations should do mechanically. (Working on paper at the moment, so no updates)

I'm thinking the way I'll handle Manifestations is that each of them need to be activated in the scene first, but most of the time your Unlocks will come along for the ride, usually by spending Plasm during the activation. I might have them all free and unrolled to "turn on". Alternately, it's free unless you want to do it Reflexively.
Either way, I'm making it more clear that you have to turn your power on first, then you can use it.

Some things to note:

-- Stygian Key is going to be part of the ones I figure out; it's also going to have a bit of healing as it's purview.
-- Elemental Keys are going to be just one Key
-- The Stigmata, Stillness, and Stygian Key have a lot of overlap in terms of ghosts/dead stuff/corpses that I'm working out
-- The Boneyard is going to be more of a support ability now, allowing you to give allies bonuses, maybe even just outright "if you can use it on yourself you can do it on an ally".
-- I'm not sure what to do with the Curse; I don't particularly like that it stays "open" longer than a scene.
-- Marionette manipulates the Key's purview in a more reasonable way, as opposed to just weird random shit you get better at
-- Oracle gives specific information about the Key; think of it like Mage Sight or Auspex
-- The Caul gives benefits and does a bit of shapeshifting; it does NOT give any defensive abilities
-- Those are all for Shroud; in 1e half the Manifestations added to Defense or Armour
-- Rage I'm iffy on at the moment. Core idea is that it does something with the Keystone to make it more weapon worthy as the default.
-- Each Manifestation will probably give some "plain" benefit that gets better with a Key.
-- Keys are going to be Ranked, Manifestations are not.
>>
>>44462408
...alright then?
>>
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Are there any /o/tists here? I need your help picking a car that's going to be a large part of a character, and for the life of me I can't stick to a choice to save my life.
>>
>>44463150
I also can't stop from using redundant phrases to save my life either.
>>
>>44461450
But you can have more control over what is actually going to come out of your mouth and thus are better able to predict actual consequences.

I mean, if you're not a complete fucking autist who'd rather be an elitist asshole sneering "git gud babby xD" than show some empathy.
>>
>>44463297

Is it really sneering "git gud" when people say that video games aren't real life? Like, the gane's obviously a game, there's only going to be a couple of consequences to consider. Bloodlines puts its major consequences up front, as opposed to something like Alpha Protocol.

>>44460619

Have you tried Mr. Gone's site? There should almost certainly be a blank oWoD sheet there.
>>
>>44462757
I figured people might like to have some insight, maybe even input. I'm talking about the Sin-eater 2e homebrew.
https://docs.google.com/document/d/1SMgt9996QXnCahP_B6acce9_vZuj5myu_3RC7JYygpw/edit

>>44463150
Black '67 Chevy Impala.

>>44464968
But they were saying that it *was* like real life that you don't know what will happen.
>>
>>44461332
>I expect plentiful arguments over which Arcana are best for it when 2e hits.
I kind of hate the idea of certain Paths having flat-out better or worse versions of Mage Armor than other Paths, so I don't think I like the sound of this.
>>
>>44466077
why? cause you're a bitch?

some kindred have celerity, others have resilience

some mages have straight up armor from Matter, others downgrade mundane lethal to bashing with Death

it's an interesting world with no place for mealy-mouthed faggots who want everything to be the same for some lame ass idea like symmetrical balance

or fine, be a boring fuckwad
>>
>>44458259
>I tried to tell Heather that I'm a vampire. You know, the sensible thing that any vampire is supposed to do when they ghoul someone. No chance to calm her down, the game spawns a cop right behind me.
As someone who loved Bloodlines and has played through it several times, I also thought this part was bullshit.

Ghouling someone, not telling them what just happened, and then fucking off with a free ghoul now on the loose is not what you're supposed to do in Masquerade. When you make a ghoul you take responsibility for that ghoul.
>>
>>44466116
>some mages have straight up armor from Matter, others downgrade mundane lethal to bashing with Death
And some Mages do both, which I have absolutely no problem with as it is awesome.
>HENSHIN!
>>
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>>44463150
What you need is a 1974 Dodge Monaco sedan that used to be a police car.

"It's got a cop motor, a 440-cubic-inch plant. It's got cop tires, cop suspension, cop shocks. It's a model made before catalytic converters so it'll run good on regular gas."

It will also survive anything you throw at it.
>>
>>44466116
>some mages have straight up armor from Matter, others downgrade mundane lethal to bashing with Death
Those are the same type of Mage, you retard. Moros get Matter and Death. And being able to subtract successes and downgrade damage is a hell of a lot better than, say, a Mage Armor that adds a bonus to Dodge actions, because the benefit from that one only comes up when you blow your entire turn Dodging, whereas the Moros is free to cast or attack or whatever while still enjoying the full benefits of his Mage Armor.
>>
Give me your biggest OH SHIT CoD event.
>>
>>44466143
That's what I'm saying! You can't just have ghouls running around.

>>44466297
"I never told you what path I was"
(It was Acanthus, and I put his head in, but I'm pretty sure he technically won)
>>
>>44466189
Except you can only have one armor on at a time. As mentioned by dave.
>>
Can I get some information on the composition of Hunter parties in your games?

In my current campaign we have Lucifuge, Knights of Saint George, Null Mysteries and some who're not yet decided. It's interesting.
>>44465583
>>44462408
1) Why do you want activation to be done without a roll?
2) Curse could be dependent on actions. If you don't use it or make a roll involving one of the Finesse attributes it stays "on", otherwise it switches off independently of whether the/a target was affected or not.
>>44466297
A Saboteur (thinks it) found a way to call True Fae down on Infrastructure by using a Fetchspawn it captured as "beacon". Needless to say whoever wins, everyone loses.
>>44466077
>I kind of hate the idea of certain Paths having flat-out better or worse versions of Mage Armor than other Paths, so I don't think I like the sound of this.
I find that interesting, actually. It makes for a situation where the tools available need to be used creatively, and to hear Dave tell it Mage is all ABOUT creativity. Also paranoia.
>>
>>44466297
We played GMC mortals and within a session we were stuck in an insane concrete city in the middle of nowhere that was completely abandoned except for faceless mannequin-looking multi-armed creatures that would put back anything we disturbed back into the exact place it was before.
>>
>>44466715
>1) Why do you want activation to be done without a roll?
I feel that for most of them, turning the power on isn't really important enough to have a roll. As is, only the Curse seems like it would need it. Most of the powers I've got aren't better or worse depending on how well you roll, and most of them aren't going to be resisted, at least not for the basic activation.

Actually, it might do to have everything be different powers. But I still kind of want to go with that whole "one power that you get better at" thing that 1e Geist had.
>>
>>44466715
Two Lucifuge, a Loyalist and a Net0.
>>
>>44466715
Johnny "Jungle Genocide Kikongo" Jackson The Liberian former child solider turned refugee

Mercy "He has no face but I must blow him" CornishThe uni stundent who fell in love with a daemon and is the party's moral compass.

Ralf "Wing Runner Pro" the college football pro whos crazy ex is going to skin him

Gaberial "I kill children for fun" Soth former solider who struggles with PTSD and the local government a la Rambo first blood

Vincent "Don't ask me what my job is (I kill people for pesos) Riggs the hit man with a heat of gold.
>>
>>44467074
And that with no conspiracy's or compacts
>>
>>44466674
Okay. Being able to subtract successes OR downgrade damage is a hell of a lot better than a Mage Armor that adds a bonus to Dodge actions for the same reasons. Likewise, Mage Armor that adds Armor (and therefore subtracts successes) is flat-out better than Mage Armor that adds Defense (and therefore subtracts dice).
>>
>>44467982
Yeah, but the dodge action one ALSO gives you Defence against firearms.

For a defence build, Time armour is the better one.
>>
http://theonyxpath.com/hunter-2e-open-dev-tier-two-compacts-and-globalization/

Ugh. I seriously hope they won't try to use the US version of unions as the framework for the Union globally.
>>
>>44462408
So why are you combining the elementals?
>>
>>44467208
>>44467074
Roughly accurate.
>>
Well, Minus seems to be dead. Just tried to repost some of the pics, they just don't load and I get broken links for majority of them. Will be moving stuff to booru but this will be done very slowly and I will only share the link when I'm fully done
>>
>>44468269

I cannot see The Union working in a global context. It's just too tied into how US unions work. The Compacts of 1e are far too regional to expand to a worldwide scale. I'd prefer new Compacts from other parts of the world, myself, even if it meant we had to put some 1e Compacts in a future sourcebook or blog post to make space.
>>
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>>44466188
That is actually the problem. I'm making Elwood out of a cop that the Fae grabbed in the early 80s, and I can't pin down which car he should have. Obviously it's a Chrysler C-Body, but which one? I can't decide between a 1975 Monaco, a 1977 Royal Monaco (like the Chicago PD and Illinois State Police drove in the movie), or a 1976 Plymouth Gran Fury (like the NYPD drove), or a 1974 Plymouth Fury (like the Bluesmobile was in Dan Ackroyd's original draft of the script. The reason I'm not rolling with a 74 Monaco is because they went out of service faster for some reason.

It might just seem like pointless detail autism, but this is going to be his Bluesmobile. It'll help me pin down what city he was from before his Durance (Either Chicago or NYC, which is important for a game set in NYC), and it'll help set down just how much shit he got from his Keeper for his patrol car being "NOT RIGHT!" and how much he bonded with the car over being forced into its role when it did not belong.
>>
>>44469144
You're several weeks, if not months, late. Someone's already beat you to the punch, on booru.
http://urbfan.booru.org/
>>
>>44469292
Yeah I've seen it, but I have a slightly different taste in portraits so we can coexist pretty peacefully
>>
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>>44469278
To be specific, he doesn't like what he's turned into. He'll still be one of the best drivers in New York with magical powers behind the wheel, he'll still listen to R&B when driving to help him concentrate and to relax, and he'll even play the blues harmonica in clubs to gather Glamour. But he hates it. He hates that this is life now and how his appreciation for literally all other forms of music was taken from him. So a car not being correct and being pressed into service as the Bluesmobile would fit his character.
>>
is M20 How Do You DO That? Worth a buy?
>>
>>44469245
What sort of international compacts would you want to see? The problem with striking out into other parts of the world is that you risk treading into oWoD territory where you're just creating a non-US group based on cultural stereotypes.
>>
>>44433912
I'd do a mundane mercenary setting, dealing with the "Heart of Darkness" in man... very gritty, very bloody, no redeeming qualities.

Almost like Black Lagoon...
>>
>>44469488

Give me a group with roots in the British intelligence community and another in repressed Chinese tradition.
>>
>>44469540

Black Lagoon was like that? It was just tits for me
>>
should i buy m20 or that ascension 2e bundle?
>>
>>44469853
M20 is one of the best books Onyx path have ever written I'd go for it lad.
>>
>>44469853

Neither, wait for Awakening
>>
>>44469703
Nah, Black Lagoon is totally Noir, with no limits to content. It's dark, gritty, violent. It's Grindhouse without a ratings restriction.
>>
>>44469971
I don't really want to wait until March.

>>44469935

from what i've gathered M20 is really divisive. I've heard people complain that due to it being written majorly by one writer it became some kind of political manifesto.
>>
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So, 4chan, I have decided to run that set-in-Bloodlines universe game that I posted about a couple of threads ago. I am now looking for 5 players, who are interested in...
1. Having a game run by an experienced WoD Storyteller.
2. Interested in exploring what Los Angeles has become in the 12 years intervening since the ending of Bloodlines in 2004.
3. Willing to use Roll20 and text-only (I don't like, and don't enjoy doing, voice chat over the internet).
4. Willing to use V20 core with the potential for House Rules if something becomes cray (I haven't run V20, I have run Revised a lot though and I'm interested in running V20)
5. Play Vampires who have been established for 20+ years, and as such will know about Vampire society, etc.

On my end...
1. I am developing things right now and with my holiday workload, we won't be starting for a month or so. Probably beginning of February.
2. We would be running on Eastern time in the evening, likely either on a Sunday evening or a Thursday evening from 7-11ish. Likely weekly, but might start out bi-weekly.
3. I plan to build the world outside of Los Angeles too; things in the writeups will include things characters would know from other cities and world events as members of the Camarilla or loose Independents. There will also be allowances for some non-Cam Clans to be played, but that's a discussion to have as a group and with players interested in those Antitribu (primarily Lasombra and Old Clan Tzimisce version).
4. I plan to build the game with a gamut of play options and styles, with a focus on mystery investigation and vampire politics and backstabbing, with combat coming as necessary to the plot or the push of the players.

If you find this interesting, email me at [email protected]
>>
>>44469488

I think, despite past failures, it's a risk worth taking. As for specific examples, I'm not entirely sure. Maybe a compact that banishes ephemeral beings with the power of song? Maybe based around gamelan beleganjur or something.
>>
>>44470126
>1. Having a game run by an experienced WoD Storyteller.
Oh that might be hit or miss
>2. Interested in exploring what Los Angeles has become in the 12 years intervening since the ending of Bloodlines in 2004.
Oh that sounds neat
>3. Willing to use Roll20 and text-only (I don't like, and don't enjoy doing, voice chat over the internet).
And immediately lost all interest.
>>
>>44470126
>5. Play Vampires who have been established for 20+ years, and as such will know about Vampire society, etc.
I feel like I'm too new to VtM for this.
>>
>>44470113
>I don't really want to wait until March.
Optimist.
>>
>>44470126
>no voice
for what purpose
>>
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>>44470215
Back in September I joked about Mage coming out in February. I never thought it would actually happen.
>>
>>44470233
>>44470213
I don't like doing voice, but could swing that way if absolutely necessary. Mostly it's an issue of actually enjoying text-based narrative on my end. It's something I'm open to discussing at least.

>>44470214
When I say this, I mean I don't enjoy running bog-new Baby Vampire Neonates who really shouldn't be running around outside the education and hands-reach of their sires. The setup for Bloodlines with a dude Embraced the night before is difficult to make work in a TT setup. Knowing EVERYTHING about Kindred society wouldn't be necessary, but knowing enough to get past your accounting (do's, don'ts, Traditions, etc.) is more what I'm looking at.
>>
>>44470233
Pandora, are you still in Japan?
>>
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>>44470126
>So, 4chan, I have decided to run that set-in-Bloodlines universe

So, the normal oWoD universe?
>>
>>44470391

Werewolf came out around that time...either this year or last, so it'd make sense that Mage also comes out around that time.
>>
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>>44470454
Haha. I meant set in Los Angeles and following up on the setup/arrangement in Bloodlines as far as that city's Kindred society and afterward.
>>
>>44470506
Requiem 2e came out in the beginning of the year too.
>>
>>44470400
To me it's not really about doing voices, as it is about feeling involved with the world plus the time efficiency. I don't really do voices either since I'm not that good at it but I feel that it is quicker and more personal to actually talk to the players. Though of course, that's just like, my opinion, man.

>>44470424
Nah, came back last year since I only had one year as part of my study. Back in UK now.
>>
>>44470896
Oh wait, you didn't mean doing voices, you meant doing voice in general
disregard that, I suck cocks

Also, for how long do you plan 1 session to last in hours? And also, what do you plan to be the length of the game?
>>
>>44470213
Text for IC, voice for OOC is how i've done all my games in roll20, including the current VtR one i'm running.

It's always worked incredibly well for me.
>>
>>44466715
Here's my old group
https://warosu.org/tg/thread/27808543#p27809898
There's a couple others linked down the list, they wouldn't all fit in one post. Most are Ashwood Abbey.
>>
Has anyone noticed that the Long Night compact is basically ISIS but for monsters instead of heathens?

The end of the world is nigh, it's time to prepare the world for the rapture by killing THEM.
>>
>>44466077
The arguments will be on account of there not being a clearly best one - if there was, there'd be nothing to argue about!
>>
>>44470972
No worries. I was making dinner and when I came back, you'd caught it. :) I guess my enjoyment for text narrative comes from my history of doing iRC and other text-based games; I'm a fast typist and find I can flow scenes and descriptives faster in text than I can in voice. Not that I can't do it in voice (running TTs for years on and off) but if I can do text, I'd like to.

And no, you don't suck cocks.

Each session would ideally last for about 3-4 hours; I am looking at blocking off time on Thursday or Sunday evenings from about 7 to 11 or 12, give or take, Eastern US Time.

>>44471024
Cool.
>>
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I generally try to avoid homebrewing as much as possible with CofD because I've made some dumb ideas in the past that were easily resolved when GMC came out.

I generally remove Integrity rolls for more action oriented games.

-Cyberpunk I use the plugins system from Mirrors: Bleeding Edge, I maintain integrity rolls only for excessive violence/installing cyberware and I had a Commlink system for entering/hacking "the matrix" (pic related)

-Fantasy is generally the same, but for CofD I stick to low fantasy settings. I made a Mass combat system stealing the Intelligence battle system from Danse Macabre, but i'm not sure if its any fun yet (as our party never engaged in siege warfare)

-SuperHero seems out of place for WoD so I just stick to M&M for that.
>>
>>44471296
I'm thinking of maybe incorporating the CofD chase rules for 1v1 duels, and maybe Cyberpunk hacking if I played that again.

here's the Mass combat sheet.
>>
>>44470233
>>44470400
I hear you. I ran a game where half the players were teleconferenced in, and we used an IM service for secret messages.

I found the text-based communication to be WAY more convenient. Mostly for optimizing my word choices, and partly so I didn't have to worry about fucking up the mood with "Erm"s, "Uhhh"s and general awkward pauses.
>>
>>44471258
Good luck with game, hope you find players. I wish I could but I am in the GMT zone, which fucks things up significantly and irrevocably (7pm for you is midnight for me). And what I meant is, do you know for how long the game will last? A couple of months? A year?

>not knowing the "disregard that I suck cocks meme
let's see if I still remember how to spoil

>>44471386
I never had pure text-based games, always voice plus text when one character wants to do something without the knowledge of the rest of the party and pms the GM
>>
>>44471135
>The one and only Hunter group with a published subfaction focused on mercy and redemption for monsters
>Basically ISIS
>>
>>44471813
Most of them are die hard killers, like ISIS
>>
So apparently i missed two whole hunter devs somehow. Guess its time to track down the date they were posted and the corresponding threads in the archive.
Generally thoughts on how 2e is going so far?
>>
>>44471699
Thanks. I'm going to monitor the thread for a while; I've got some writing to do on the two Anarch Baronies and the Camarilla Domain and finish up the Primogen and such.
>>
>>44471875
>Generally thoughts on how 2e is going so far?
Looks good on the surface, but the moment one takes a closer check, it's junk.
>>
>>44472108

I wouldn't go that far, but 2e has certainly lost its luster for a lot of people. There's really no major benefit to switching to it, and people should probably stick with 1e for now. It's easy enough to convert the improvements back to 1e if you wanted to.
>>
>>44472108
>>44472314

you people are such queens

they're two dev posts, there isn't even an outline left, what the fuck are you even talking about?
>>
>>44472486

I thought we were talking about the general state of nWoD 2e/CofD. In which case, it's more of a lateral move than a general improvement of the system, and most people playing 1e are better off sticking to that until the edition comes into its own.
>>
>>44472486
Oh, yeah. Talking about Hunter? Yeah. That MIGHT still turn out well. The rest of it? Is bad. The future looks worse.
>>
As someone who hasn't played any made at all, and can never quite tell what the theme, I'm just edited for it to come out so we can start hearing about Deviant.
>>
>>44472749

Even Werewolf 2e? That one's an improvement across the board, save for some mechanical and layout missteps.
>>
>>44472108
i'm playing in two separate 2E campaigns(Werewolf and Hunter using Mortal Remains) and there's very little in it that i honestly have trouble with or have found is worse than 1E, besides keeping track of conditions and that Integrity needs more severe consequences for being low.
>>
>>44472998
And broken mechanics (instant-kill merits, inherent aggravated damage capabilities...)
>>
>>44473068
>the guys good at killing are good at killing!

Cry more, leech.
>>
>>44471024
>Text for IC, voice for OOC
literally disgusting.
>>
oWoD sucks
nWoD is great
nWoD 2 sucks

Vampire the Masquerade 4th edition may be pretty good then
>>
>>44473094
I am a Werewolf fan. But overpowered mechanics are no fun at all.
>>
>>44469292
>You're several weeks, if not months, late.
... It hasn't even been 24 hours.

>>44468269
It's a US based Compact, so...

>>44468325
Honestly? There are too many to deal with and half the Elemental things are stupid. I had to go off-book for the first draft as is because things like the Elemental Marionette were just plain dumb.

>>44469458
>>44469278
Don't go with the same car. That's a little too on the nose. Go with another reference if you must (I jokingly suggested The Impala from Supernatural) but don't JUST be Elwood from Blues Brothers.

>>44469366
You can still post your stuff to the booru. I mean, I encourage it. Hell, I actually have your Minus gallery up from where I was going to start plundering the images and adding them. There aren't some criteria that you need to meet.
I just ask that people tag their stuff well.

>>44469488
nWoD has mostly avoided that sort of thing. I'll admit when reading the Iraq and Belfast settings I had to stop myself and go "wait, these are modern places, not fantasy sheep herding shitholes".
>>
>>44473340
They're not really overpowered. Outside of humans, the things they're meant to be fighting are usually more powerful than them. It just takes a rank 2 spirit to have instant-kill capability on a werewolf.
>>
>>44473174

VtM4 is going to be good, because it has to be. White Wolf is putting all their chips down on this One World of Darkness and for their sake, it better not fail.
>>
>>44473515
Plus it's being made by a raving fanboy/LARPer, how could it not be good?
>>
>>44473430
>It's a US based Compact, so...

That's my point. The blog post is (partially) about how they could apply to any other nation with strong worker unions. That shit is US unions only.
>>
>>44473591
>The blog post is (partially) about how they could apply to any other nation with strong worker unions. That shit is US unions only.
The blog post is about how its history is based in US labor unions, this is why she asked people's opinions on changing the history of compacts, which people are crybabying over.

The books already have examples of Russian Union, as it's just laborers and blue collar folks, not tied to actual labor unions at all except in name.

learn to read
>>
>>44473558

A European fanboy LARPer whose obsessed with the idea of creating alternate worlds through gaming. One World of Darkness will either be amazing or the wankiest thing possible, and there is no in-between. It will probably be the latter and the fans will be insufferable, even if the actual game itself is good.

>>44473591

I hope that whoever is in charge of expanding The Union worldwide, if that happens, does their homework, because the world of collective bargaining is a complex one, even if someone's just using it as an aesthetic for monster hunting.
>>
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>>44470126
I'd be tempted to play, but I don't like your stipulations. I also still haven't beaten Bloodlines yet.

I want to give V20 a try, but I don't know enough about the setting to play someone who's "been established 20+ years".

>>44470213
>>44470233
>>44470896
>>44471024
You people are weird. I can never do voice. Maybe I'm too transy, but I hate my voice and don't like talking to people, and I live with so many people who ask me who I'm talking to every time I get on VOIP.
Plus I'm poor and have no headphones.

>>44471813
There are others that are merciful.
>>44471135
That's how the Tribulation works. Long Night really feels one compound short of Waco.

>>44471296
>I generally try to avoid homebrewing as much as possible with CofD because I've made some dumb ideas in the past that were easily resolved when GMC came out.
Nah, do homebrew, just try to learn from your mistake. I've been happy with most of my past homebrews.
That said, I never really approve of people trying to take out Integrity for "more action oriented games" or anything. I mean, you can almost see Integrity get rolled in movies like The Departed or Snatch or some of those movies.

Superhero probably works as-is for most splats. Just ratchet up the Masquerade and need for a costume and bam. I've played a Proximus that was a masked vigilante, though that didn't last as long as I'd have liked before he got pulled into Mage Shit™. Hunters with Mage Rotes would probably be good for that. M&M is good, but I want WoD for something like the Netflix Daredevil.

I don't like the Plugins from Bleeding Edge, but I did recently see a cyberpunk game and I'm thinking of super stealing their ideas: Augmentation is just equipment at one dot of cost higher. I'm thinking maybe a cost in merits might be worth it, though.
I do like the idea of using Spirit rules for The Matrix. Dunno if I'd use the same names, but that's good thinking.
>>
>>44473484
I am talking about the "killing blow against unaware targets" merit.
>>
>>44473767

Alternate worlds through gaming?
>>
>>44473808
As I said upthread, someone who knows how to vampire without fucking up, but doesn't need to know the intricacies of Ventrue dignitas, the constant war of Helena and Menele and such is fine. I just don't think I could run a game full of brand-new, just-embraced baby vampires. If you have a character concept and idea, hit me up.

Also ,you don't have to have finished bloodlines; I'll be picking up from one of the particular endings (so that may be a bit spoilery), but ultimately I'll be using LA as presented there, rather than the (somewhat more boring) LA by Night version.
>>
>>44473872
He talked about how he likes the concept of gaming as an alternate way to work through problems and scenarios about the world.

I think it'll be okay, but I'm curious what they'll do. They tweeted something that essentially reads like they're going to ignore everything from 2001-onward in WW publication history for V4.

I personally don't like the idea of having 'official LARPs' that will define the course of the metaplot.
>>
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>>44471357
I did my own fantasy stuff (that I haven't used yet) that used Hunter as a base. I also tried a bigger thing that didn't get very far. It was going to be an entire template for a fantasy setting. It would have X splats (Callings, or maybe Constellations) and Y splats (Guilds) and maybe Z splats, as well as a power stat (Arete) and a downside (Hamartia).

It was basically Elder Scrolls meets Ravnica. The idea was that you'd be someone who had an Exalted still "did something impressive" moment that got one of the five aspects to recognize you and give you the call to adventure.

>>44471875
>>44472108
I like it, but the editing is still horrible and there are leftovers.

>>44472314
>>44472749
>lost its luster for a lot of people
There were a ton of people who complained that 2e was the death of WoD (technically true), but from what I can tell most people have switched away because 2e's rules are a lot smoother.
And for the actual games, almost everyone seems to prefer the 2e versions of everything except Changeling.

>>44473068
>>44473340
What inherent aggravated damage? I don't have that in my notes anywhere...
So far the only problem I've come across is the fucking atrocious layout.
Also, most people seem to prefer this "overpowered" to werewolves being useless.
>>
>>44473872

He's very much into Alternate Reality Games, Virtual Reality, and Augmented Reality. He's written multiple papers and given talks at length about the importance of gaming and play. At the WoD panel, his big idea is that games are the only thing that can save the world, because they're the only thing that can create empathy in the most lasting way: by having people experience the lives of others through active participation. He has a degree in gaming, even.

What I am saying is, Dracula is very powerful. It's scary.
>>
>>44473825
>I am talking about the "killing blow against unaware targets" merit.
You mean the one that only works on living targets with discernible weak points and completely lacking in Defense.
>>
>>44474021
>What inherent aggravated damage? I don't have that in my notes anywhere...

They can devour flesh/soul. Eating their enemies for Aggravated damage. Under the header of "Cannibalism" on page 285
>>
>>44473941
>>44474088

Sounds awful
>>
>>44474088
>What I am saying is, Dracula is very powerful. It's scary.

I spit my drink dude, your phrasing here is A+
>>
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>>44473767
>One World of Darkness will either be amazing or the wankiest thing possible
>Or
Honestly if it's amazing it's also going to have to be the wankiest thing possible.

>>44473591
>>44473767
>>44473719
What I mean is that no matter what as long as it has the same origin, it's going to be based in US labor unions no matter what, even if it moves to a country that has no unions.

>>44473825
I don't really see a problem. Don't have your "final boss" be talking on the phone with his back turned to the door.

>>44473901
>the constant war of Helena and Menele and such is fine.
See, I don't even know what that means. I can know the info from the books and that's about as good as you'd get.
Also, no concept. Although I do kinda want to play a Dark Ages V20 version of a Kiasyd. I like their core concept (if not the execution, but I don't know much about it) so much that I started trying the same thing in VtR2e.

>>44474120
Oh. You mean the thing that they can do, but it's explicitly forbidden for them to do. I doubt I'll even run into that from the player characters, to be honest.

>>44474140
Sounds like exactly the headspace you want a game designer to have. I don't want someone who thinks games are lame baby things. I want someone who thinks they're the greatest invention of mankind. That's the person who'll innovate and make fun.
>>
Does anyone have the Beast Backer PDF? I'm not asking for a copy, I just want to know what the final version of the mythos looks like. Are Beasts...

1) Born or made?
2) Sefl-gratifying or "teachers?"
3) Still schizophrenic where every Legend is "poor noble misunderstood Beasts" and every Hunger section starts off with "here is how you are driven to perform Evil on a regular basis?" Specifically, did they keep the line in Hunger for Punishment that regardless of how guilty your target may be, your Beast always demands cruel and disproportionate retribution?
5. Still capable of the god-tier Makara Double Grapple?
>>
>>44474183
>What I mean is that no matter what as long as it has the same origin, it's going to be based in US labor unions no matter what, even if it moves to a country that has no unions.
It's not going to be based in US labor unions, you can cease your worrying
>>
>>44474183
... I totally typoed the fuck out of that. I meant 'a vampire who knows how to vampire is fine, they don't need to know all the crazy intricate backstory; stuff you know from the V20 core about 'being a vampire' and not being a baby neonate gong 'how do I not break Masquerade by existing' is fine.
>>
>>44474183
>Oh. You mean the thing that they can do, but it's explicitly forbidden for them to do. I doubt I'll even run into that from the player characters, to be honest.

Yeah. Lucky players don't ever commit Diablerie when playing Vampire either.
>>
>>44473430
>... It hasn't even been 24 hours.
On Minus being dead? It's been dead for a LONG damn time. The booru is less than 24 hours old, though, yes.
>>
>>44474326
I'm not worried. I don't particularly care either way.
Although I'm not sure you're right; seems like she's trying to find out if people are okay with changes to the backgrounds. People argued over The Abbey last week.

>>44474371
I could do that. I'd mostly want to play just to give VtM a chance. I kinda hate it, but I'd want to at least give it a chance. I actually had an old VtM character rolled up, but it was a Malkavian pimpstitute who protected a herd of prostitutes and local hobos. I like the whole "Vampire who is defensive of their herd but also still parasitic" concept, but even if you ignore that no one has come down to stake her for claiming her own neighborhood domain... Location based characters and "I'll defend this spot" don't really work for RPGs, which are often about moving around.

>>44474522
I do unfortunately have people in my potential player group who'd try that, despite the fact that it's relatively difficult to even pull off.
>>
>>44474579
Honestly, depending on what his/her derangement is, that's a really fine concept for Masquerade. I could see the Malkavian having something like Megalomania or an Obsession The defense of territory can be worked into interesting and fun plots (particularly going the way of 'legally' obtaining the domain, y'know)?
>>
>>44471875
It's fucking great, ignore the naysayers. They're just baby grognards. They fixed SO MANY fucking problems. The social influence system is great, both at actually being a system and at getting players to engage in an intrigue in ways other than brute intimidation and mind control (those still work, but for a long time I know there was a stigma that social skills weren't very useful because they were heavily redundant and they only did whatever the particular ST for a game thought they did).

The Merit and combat shift was desperately needed. Anyone who tells you otherwise has never really engaged the combat system. Less insane flurry abilities just begging for abuse, more inherent toughness to supernatural combatants, and the tradeoff between Damage and Initiative is really good to have in a system that's so lethal. On the one hand you want to put the other guy down fast; on the other hand, you REALLY want your shot at it to be first.

People are complaining that werewolves are too good at killing things now. I don't...really know what to say to those people. In 1E you can get jumped by a low-rank Spirit that happens to have Harrow. The most effective weapon for werewolves versus both spirits and each other was shotguns.

No part of Vampire was not improved, I think we can call that pretty much across the board. Every Discipline is powerful, useful, and worth focus, the Covenants got a nice facelift and some clarification to their approaches, Predator's Taint is more fun and less fucking retarded, good stuff.

Chronicles of Darkness preview has zero editing and people are predictably acting like that's really bad and not, you know, what it fucking says on the tin. Putting that aside, investigation rules are *THE BEST*, chases are okay (I don't think this is going to come up as much as the authors seem to expect), crafting is okay, Horrors are so fucking great and exactly what the blue book has always needed. Fiction did take a hit, though.
>>
>>44474522
Diablerie gives you a fuckton of permanent XP-free bonuses and the downside is you'll have to diablerize more people, usually Mekhets, and let's be fucking honest: nobody wants anybody with Auspex in their business, diablerist or no. It's a big risk with a big reward.

Breaking werewolf taboos is usually a bad choice. You don't get much from it and you really don't want to get nailed on it. Filling someone's track with lethal is usually good enough and easy enough by itself, and then you can wrap around and agg their unconscious body into death without an issue. Versus other werewolves, yes, it's worth considering, just like silver weapons, but ultimately it's a big risk for a small reward unless that reward is something you absolutely NEED.
>>
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>>44474271
also curious about Beast, and about what kind of invalid numbers like that
>>
>>44474847
>Breaking werewolf taboos is usually a bad choice. You don't get much from it and you really don't want to get nailed on it. Filling someone's track with lethal is usually good enough and easy enough by itself, and then you can wrap around and agg their unconscious body into death without an issue. Versus other werewolves, yes, it's worth considering, just like silver weapons, but ultimately it's a big risk for a small reward unless that reward is something you absolutely NEED.

Like when you need Essence badly. And you are facing a raging Predator King, for instance?
>>
>>44474718
It was Sanguinary Animism. Liked having the voices of the girls in their head, and would talk to them all the time. Honestly in retrospect it would be interesting if they weren't all that protective pre-Embrace. I had this whole thing where they basically controlled the prostitutes and would take all their money and only give them little rations, mostly so they wouldn't buy drugs. Half brothel, half half-way house. (Basically it was a VtM Malkavian made like a VtR Shepherd).

But like I said, the main issue is one of "I won't leave my house because I need to protect it".

I'm tempted to shoot you an email, but I worry that I'd forget about the game entirely and never show up and be a flake. Or that I'd just not be interested a few sessions in and be a flake. I'm still worried I'll do that with my Werewolf game that got on hiatus before it started due to the holly jolly season.

>>44474747
I agree with you other than the last bit. This isn't supposed to have ZERO editing. It's supposed to be the final draft for crowdsourced editing. It shouldn't have problems like it does, with certain things missing. Everything else is accurate.

>>44474847
The downside to Diablerie is that it's a crime that puts invisible marker of "I'M THE KILLER" on you, when the world is filled with blacklights.
>>
>>44474747

>Chronicles of Darkness preview has zero editing and people are predictably acting like that's really bad and not, you know, what it fucking says on the tin.

Needing typos and errata is one thing, and it's fine. When a book takes its sweet time coming out and not only has an entire set of rules missing but continually references a mechanic that no longer even exists, that's something else entirely. The things CofD core adds are great, but these are some major problems that even one more reading sweep would have solved. I'm not gonna go full "2e sucks, ignore it forever", but that's just really careless. It'll get solved, I'm sure, but that's really something that a paid editor is supposed to cover.
>>
>>44475174
Honestly? I love 2e, that's why the poor handling of CofD core hurts me so much. I was hoping I'd be able to buy it and play with JUST THAT BOOK with my friends who've never played WoD.
>>
>>44473430
But it's not the same car. That would be a 1974 Monaco.
>>
>>44475037
>Like when you need Essence badly. And you are facing a raging Predator King, for instance?
Predator Kings can eat flesh for essence too, and don't have as much of a taboo about it.

The problem with eating werewolf flesh is that it triggers death rage (taking agg damage does) which triggers death rage in other werewolves around you, and death rage makes you not attack other death raging werewolves
>>
>>44475268
Oh, then I misunderstood.
>>
>>44475266

Me too. After all the Chronicles back door 2e stuff, CofD needs a solid corebook to center on to carry on as an edition, and the current book is almost, almost there. It's very frustrating that it's not.
>>
>>44475281
Yeah. Which is stupid. Now one can't even do the desperate gamble of going into Death Rage to hold off an enemy pack. Now you might even JOIN them.

A Uratha in Kuruth ought to go after either the most dangerous, or weakest, target.
>>
>>44470126
Instead of trying to coordinate everything by email, make a Whenisgood and link that. Ask everyone who signs up to give you their email and a concept and use that to decide who you want to play. Make sure to enable time zones.
You can also say what you want to say about the setting.
http://whenisgood.net
>>
>>44473068
Inherent agg works on a grand total of two things: Humans and wolves.

They can also do agg to spirits two full Ranks below their honorary Rank level.

They have NO way of bringing Agg to bear against anything else, which is a step down from every 1e and 2e Gangrel.
>>
>>44474183
>You mean the thing that they can do, but it's explicitly forbidden for them to do. I doubt I'll even run into that from the player characters, to be honest.
You almost certainly will, if only because it's one of the only reliable ways to get your Harmony lower, and you start with a Harmony score that's too high.

Your primary defense against that is going to be your players wondering "How the fuck am I going to justify my newly-changed werewolf being willing to eat another human being alive?"
>>
>>44474747
>The social influence system is great

>The social influence system is great
>One roll per week
>>
>>44474747
>Fiction did take a hit, though.
If anything deserves to take a hit it's the fiction. We're STILL missing rules that the book itself references, apparently, and the soul loss mechanics from GMC are gone.

I'd rather have all the mechanics in the book than lengthy fiction in between each chapter.
>>
>>44476695
>not getting impression this badly
>not reading the book
>>
>>44476651
>You almost certainly will, if only because it's one of the only reliable ways to get your Harmony lower, and you start with a Harmony score that's too high.
There are actually personalized Harmony breaking points, and the things in the book are (as always) just suggestions.

>>44476695
Social Manipulation is long term shit, like trying to get laid. You can't just go up to someone, roll Presence + Subterfuge, and then start banging instantly and have them accept your marriage proposal.
If you want something faster, use Pursuit rules.

>>44476724
>>44474747
How did the fiction take a hit? We're actually getting fiction books again.
Admittedly, they're anthologies instead of chapbooks.
>>
What's your favorite obscure group from CofD?
>>
>>44476833
I dunno about obscure, but Knights of Saint Adrian are fuckin great. Easily my favorite new faction
>>
>>44475266
I mean...you can. Even with the preview. It's 100% playable, and while the hitches are annoying, they're in no way stopping you from running full games with the rules as-is. The kerfluffles are small and specific.

>>44475037
No, not like then. >>44475281
covers it basically. The best way to handle other werewolves actually is the nonlethal methods you're "supposed" to follow, grapple them down and drug them senseless or tie them up or whatever, just make sure you're calibrating for werewolf strength and resilience (make friends with the local zookeepers and then steal all their stuff).

THEN you can Down and Dirty headshot them.
>>
>>44476912
Why so? I feel like they're basically a good idea that falls flat.

I don't like that they work for the God-Machine, and I don't like that the write up feels split on whether they live up to the "Knight" name or if they're just mercs gettin' paid.

>>44476979
>I mean...you can. Even with the preview. It's 100% playable, and while the hitches are annoying, they're in no way stopping you from running full games with the rules as-is. The kerfluffles are small and specific.
I feel like the hitches are enough that my friends would lose interest. I've already got experienced people familiar with WoD who like it complaining about the layout of Werewolf and the CofD core, and the fact that they still need GMC for so much.

You CAN run it, sure, but it's not easy.

It's also not a preview, stop calling it that. It's a product that's been released, and many people have paid for it. They plan for it to be patched, but just about every WoD book needs a lot more than little patches. I can accept asking for the fans to look for typos; the studio is small. But shit like old rules leaking in? That's something that really shouldn't have gotten to this point.

It really sits badly that they have such poor coordination and oversight when it comes to things like this. They have a style guide, but they need a layout guide and better versioning so that each corebook doesn't have slightly different rules and "Fate" mechanics don't keep showing up.
>>
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New thread

>>44477116
>>44477116
>>44477116
>>
>>44476979
>THEN you can Down and Dirty headshot them.

Down and Dirty with Uratha? I thought that only was for when one faced lesser foes...

Speaking of Down and Dirty? How should that be handled when facing groups? Teamwork? Or..?
>>
>>44476791
>Fiction
I just mean that I vastly prefer the material in the original blue book to the new stories for Chronicles of Darkness. The original fiction was fantastic if you were new to the WoD: now I can look back at what's-her-face's story and say, oh yeah, Nosferatu, Acanthus, Clever Tim's a fucking Beshilu or close to it, but with no idea what I was reading about it just sold the fuck out of the story to me, this spiralling view of secret horror. And then that cascade of crazy-person columns and short stories, the priest and the killer-in-winter, the original God-Machine story. The Mothman guy's line, "each shadow conceals only more shadows," would have been a phenomenal tagline for the entire World of Darkness and I always made sure new players read that story. The idea of a collision of inhuman conspiracies opening the door to his bizarre "catalogue" of winged humanoids spoke to me, I guess, because it was a straight kick to the idea of cliche. Here was someone approaching a mystery the way I imagined I would as a player, and finding out that rather than resolving neatly into "here's the ghost, here's its motive, the circumstances of its murder, the weapon that'll banish it" everything just completely unraveled instead.

I did appreciate the Mysterious Places/Ghost Stories references in the Horror section (there's a Watering Hole reference in Beast, too). I fucking loved those books. I understand why they didn't sell, but honestly, I have no regrets about purchasing them. Really great, evocative stuff.

Chronicles of Darkness isn't BAD, but it didn't make me sit the fuck up the way the original did. Also the opening fiction is kind of cringe until halfway in.

REALLY feeling the loss of those little skill-stories they had. The skill-stories themselves were just random crap, but as an introduction to roleplaying games as a first-time player they were hugely valuable in how they helped me finally understand what the game would look like in motion.
>>
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>>44477154
I'm too lazy to look it up, but don't you just add everyone's shit together and roll that? I just know the impression I got for Down and Dirty is basically pic related

>>44477186
Oh, you meant the corebook's fiction.
Iunno, from the sound of it, it's more that you know too much at this point to feel the same.
I barely read the fiction-fiction ever, just the setting stuff
>>
>>44474271
I do

>1) Born or made?
Usually made, but sometimes people get spontaneously Devoured.

>2) Sefl-gratifying or "teachers?"
Most of them try to teach lessons, but some fluff heavily implies that it's just self-justification.

>3) Still schizophrenic where every Legend is "poor noble misunderstood Beasts" and every Hunger section starts off with "here is how you are driven to perform Evil on a regular basis?" Specifically, did they keep the line in Hunger for Punishment that regardless of how guilty your target may be, your Beast always demands cruel and disproportionate retribution?
Beasts' aren't really like that so much anymore, but the text kind of flip-flops on it. As far as I can tell, the section you refer to in the Hunger for Punishment section has been removed. Some examples are better, some aren't, most of them are are pretty awful.

>5. Still capable of the god-tier Makara Double Grapple?
I don't know what that combo is, but I'm gonna hazard a guess and say the answer us "yes." The powers still aren't very well balanced. Matt may think game balance is a myth, but that doesn't mean you can have stuff that breaks the system.
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