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/exg/ Exalted General - This House is Our House Edition

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition
>3E Backer Core https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Character Sheet & Init tracker: https://drive.google.com/open?id=0ByD2BL6J89Nick41YUk0RUt3YlU
>Online charsheet:
http://howsfamily.net/Exalted
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4


Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Which is the best Imperial House and why is it Cynis?
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>>44350674
That is one terrible-ass demotivator, and we ban crossplaying for both sexes. Seriously.
>>
With my supernal, does that '5 essence' apply to upgrades and repurchases of a charm?
Does it apply when a charm says add (essence) etc?
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>>44350743
It applies for purchases/repurchases and upgrades.
It does not apply for (Essence) in the charm text.
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>>44350719
Can I at least be a f2m Dereth?
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>>44351168
The spirit of most houserules against crossplay is to try to prevent people from hypersexualizing their characters and making every single thing their characters do about their gender stereotypes, whether they're acting with or against them. So no, Dereths would probably not be allowed either, for the same reasons.
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>>44350674
I was thinking of playing a military commander with supernal War, but am I reading this wrong or do War charms suck ass?
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>>44351293
I just prefer playing female characters. If I've got a formless concept that doesn't directly relate to gender (e.g. a skald, a vizier, a Galleanist), it's always girl.
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For a Supernal, the best thing to have for straight-up damage with a sword would be Single Point, right?
>>
So, I heard there's been a kickstarter update. Anything good?
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>>44351796
It's cute how they think the game isn't out yet.

Do they have a stretch goal of fixing all those ugly-ass CGI illustrations that look like Wolfjob?
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They mention adding a new story to the anthology. Anything good or more solar dragons?
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>>44351646
With a sword, yeah, probably. It's kinda lacking in defense, though.
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>>44351357
You're reading it wrong. The War Charms kick tremendous amounts of ass.

Winning the stratagem roll is a big fat deal; the Ambush maneuver is as devastating as a normal ambush but lasts twice as long and requires you win half as many rolls.

Elite morale from Tiger Warrior Training is a huge f'ing advantage.

Being able to 'respawn' units via Magnanimity of the Unstoppable Icon or Supremacy of the Divine Army is just insulting anyone who actually managed to put a scratch on your forces.
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>>44352224
ANyone got some pics for 'veteran super-badass DB'?
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I want to use Thunderbolt Attack Prana for an unhorsing gambit. Would you allow this with a stunt?
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>>44352224
I also noticed that any XP you invest in your troops isn't refunded when they die, unlike with familiars or other underlings. Is this going to be a problem, or will the ST probably just say that some of the survivors who routed will be able to train a whole new unit, even if it's almost a thousand new guys? What if it really is something that would kill every single one of them, like if they all took uncountable damage from an effect bigger tan the area they occupy, or if I buy the thing to make them immune to psychology and they still get wiped out, meaning none of them actually surrendered and every one of them died?
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>>44352695
>I also noticed that any XP you invest in your troops isn't refunded when they die, unlike with familiars or other underlings. Is this going to be a problem, or will the ST probably just say that some of the survivors who routed will be able to train a whole new unit, even if it's almost a thousand new guys?
If your ST isn't a fag he'll refund you the XP at the end of the story, just like with a familiar.
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>>44352758
But with a familiar it explicitly says you get the XP back. With combat groups it doesn't, so I can only assume that it requires a special ST fiat.
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>>44352695

You know, the concept of building up an army seems like a better fit for the crafting XP system than crafting.
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>>44352898
Are you suggesting that the designers of Exalted 3e are not competent?
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>>44352925

I'm not saying shit about the designers (please, lets not start that yet again), I'm just saying that some kind of tiered training would work well for building up your ragtag squad of bumpkin farmers to a platoon or division or whatever of actual professional soldiers, and you could spend higher XP on some kind of elite personal guard (good place to shunt those DBs you win over) or specialists like sappers or arty, better comms, logistics staff, whatever the fuck.

Even better, if you're gonna run a country, put some investment into securing your borders and enforcing your laws. I dunno, it's something to do with that system, instead of just leaving it for the crafter.
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>>44353325
On the other hand, I'm playing a War character, one of my circlemates has Craft, and I definitely never want to interact with anything that looks even vaguely like the Craft system, so...
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>>44353346

>one of my circlemates has Craft

Send them my condolences.
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>>44353346

Yeah okay, fair enough.
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>>44350674
Is there any easy way to get an instrumental version of a song, that doesn't have an instrumental version already? I have a song that I think would be really good for a scene with the BBEG, but there's no instrumental version, and the lyrics are way too on the nose.
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>>44353599
Google [song title] instrumental or [song title] karaoke.
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>>44353628
Instrumental turns up nothing, and Karaoke just gives lyrics sights, even "Karaoke version"
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>>44353646
What song do you want?
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>>44353705
"Wanna be God" by Helloween. Pretty simple, heavy backing, that I think would really set the mood. Just came up on shuffle in Pandora, and my response was "Fuck, this is great backing for the BBEG"
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So does an Abyssal who has destroyed his Monstrance still get Resonance?
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>>44353759

Yes, it's inherent to the Black Exaltation.
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Are there any house rules for artifacts around? I just realized that basically any player who isn't retarded should buy artifact equivalents of his armor and weapons because they're worth a bunch of +1/+2/+3s to different bits.
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>>44353832
Ah. So an Abyssal without a Monstrance is free from having to take orders, but the Neverborn can still ruin his or her life at a moment's notice?
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>>44354026

The Neverborn don't randomly do it, though. They do it accordingly to the rules of Resonance. It's very similar to the Infernal Exalted and the Limit they accumulate - Even if they completely reboot their souls, they can't get away from Torment.
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>>44353932
At the cost of 30-60% of his starting Merits. What's better? +1 to hit or 100 loyal ninjas? +2 to soak, or a magic castle? +3 damage, or a Lunar that lets you touch her fluffy tail?


always fluffy tail
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What's better at making Melee feel redundant, War or Archery?
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>>44351357

Nope, they pretty much suck ass.

The reflexive rally ones are ok, until you hit E3 and your Tiger Warriors become unroutable. Everything else pretty much involves the Warfare system rather than battle groups, which is far more niche.
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>>44350674
This is actually wrong.

Purity is a male mindset and a male enforced value tied to male reproductive strategies. Female reproductive strategies frequently cater to the male purity mindset only to thoroughly subvert it on the outside: i.e females are sluts masquerading as pure, because purity is in demand by males, but their own reproductive strategy often demands to sample enough male to make an informed decisions.

That's how a female can seem to be pure and still have 8-9 suitors in her own private orbiting harem.

To the point, from my own experience, females frequently throw the purity out of the window when they play a RPG (it's their own power fantasy, after all). No female characters are more slutty than the female characters played by female players.
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>>44353932

Yeah, exactly. The thing about Exalted is that there are artifact weapons, and there's EVERYTHING ELSE. More, these things stay with you!

As a starting Solar, all you really need are an Oriachulum Daiklaive and a breastplate/buff jacket. You can wear that for your entire career! You might never need anything else.
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>>44354343

This is 100% true. I don't have Exalted-specific stories, but in some campaigns, I have see female players absolutely slut it up like you would not believe.
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>>44354207
What kind of stupid question is this? No-evocation artifacts are flavorless and tasteless.

Yeah, I could spend 9 merit dots on getting three tyrant lizard familiars, instead. But I won't do that unless it fits my character concept (well, actually, I won't do it at all because any reasonable GM would murder me).

Some stupid orichalcum sword without any particular evocations? Even IC, that's not a story or character point. It's a piece of equipment I picked up, like a chain shirt, except objectively better.
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>>44354392

Really? I mean, even back in 2E, I usually began each campaign with looting my own tomb (where possible). I fluffed the low-level artifacts inside as the stuff his very first incarnation carried. He wasn't truly a god-king yet, and I assume he got the Daiklaive of Conquest and power armor later...But these were the very first items he ever took into battle.

It's only appropriate then when a new legend starts, his trusty sword - the one he wielded at the very dawn of his life - is waiting there for him.
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>>44354459
What I mean is...

For example, a barbarian war leader might have a dot or two of Command, Influence, and Resources. Maybe even Allies. That could make six merit points or something.

But the thing is, it doesn't add up fast enough for me not to have a bunch of merit points left lying around, and, oh hey, looks like artifacts are objectively superior on every level and every character who even touches combat should want one. I guess I found an artifact weapon in a dumpster. Or my First Age tomb, or I broke off a thresher from a First Age combine harvester to use as a daiklave. Whatever's most thematic.
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>>44354519

Technically, the moment you kill your first Dragon-blooded, you're set for Artifact equipment. At the very least he's carrying a Daiklaive and wearing artifact armor, and - minor attunement penalty aside - that stuff works for you too.

I think the Bull of the North is still carrying that red jade daiklaive he took off a DB.
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>>44354249
It's literally impossible to make a non-archer competent enough to keep up with an archer. War is useless and Melee is chump bait for people who still think katanas are cool.
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>>44354600
You're joking, right? Melee is easily the best all around combat style in the game, and if you can only get one, it easily blows all the others out of the water in versatility and usefulness. Far better defenses than Brawl, and nearly as good Offense. Can go Alpha almost as hard as Thrown, but still has good tools after(Albeit a shortage of motes), and can even attack at range fairly reliably, though again, mote intensive.
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>>44354736
What does 'ningyo hime' mean?
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>>44354343
Y'know, we could have a reasonable discussion about people bringing their magical realm to the table, but when you kick it off with this fedora-tier anthro/pol/ogist garbage, just no. Just fuck off back to your containment board.


>>44354392
>It's a piece of equipment I picked up, like a chain shirt, except objectively better.

If that's how your game treats 'em, more power to you, but I've never had a game where PCs were allowed to just tack Artifacts onto their sheets without explanation.
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>>44354856
"Mermaid Princess"
No idea what the hell that has to do with that image, though.
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>>44354348

So it's like a good level 1 CoH character design.
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>>44350674
I hope the infernal homebrew( or at least adorjan) gets finished soon. Seems fun as fuck, and I'm hype to use it.
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>>44355566

As the the person writing it.

>I hope the infernal homebrew( or at least adorjan) gets finished soon. Seems fun as fuck, and I'm hype to use it.

Hahahaha...

HAHAHAHAHA!

You're funny. I'm currently doing overtime shifts at retail, in where I scare off idiots who piss on our doors or change clothing in the middle of our store.

Most of my time I come home and want to sleep immediately let alone write.

I'd probably make some jot notes for charm ideas, but don't expect any progress until after new years,
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>>44354633
Inapplicability remains a persistent 0-mote perfect defense, though, doesn't it? If you take a yeddim mount (that Defend Other ability) and some Ride Charms, you're an armored tank with Revolving Bow Discipline and Finishing Snipe to straight-murder anyone trying to climb up and stab you. Melee can burn motes on a few ranged returns, sure, but...I guess I don't really see how anything changed in that regard. Unless they have more Rush Charms than you have Disengage Charms - and neither of you have Athletics or Dodge Supernal - I don't see how the Melee guy is supposed to really fight back.
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>>44355566
It's okay, Anon, I'll write you a better one. What do you like about his?
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>>44355681
You're still a saint, Anon. Thank you so much for doing this.

I'm off of college and still technically employed by a computer shop and they might wanna give me shifts. I'm hoping they don't because lately customers have been so fucking garbage I don't wanna go back. Keep strong anon.
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>>44354936
I'm sorry if the truth hurts you anon. That is usually what happen with the truth.

Have you spoken to any girl about her sexual strategy? For real? I mean, not your right hand, or in your head, but to a real girl? About what she likes, dislikes, and what turns her on? If you're a 20 years old virgin fedoratard, you'd be surprised.

You're really no different than the Tumblr crowd that doesn't want to admit that men are attracted to young, healthy, big breasted girls, because they are unhealthy landwhales themselves. Protip: even if you cry a river, men are attracted to young, slim girls. As a statistic rule. That is evolution to you.

Women are as governed by evolution as men, though in different ways. You can hide your head in the sand, cry a river, and rage about the unfairness of it all, and really wish things were different, but that won't help you in the long run. Or you can try to understand what they like, talk to them, and become a better man.
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>>44356127
This is the last time I start the thread with a funny picture. If this is the kind of shit it's gonna bring in, from now on it's landscapes all the way down.

Unless someone else starts the thread. Which is statistically highly likely.

We could have had a nice thread about HERE WE ARE, BORN TO BE KINGS, WE'RE THE PRINCES OF THE UNIVERSE, and instead you're wasting our time with talk about evolution and how women are or are not in real life. In a thread about playing pretend.

Damn you to hell. Go choke on a dick.
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>>44355477

Basically, yeah! More, artifact weapons and armor are effectively indestructible. Every Charm or weapon-destroying effect I've ever read in 2E simply disarms you when it comes to artifact weapons.

You could wield the same daiklaive up until the day you die. It's the same as every other daiklaive you'll ever find, after all.
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>>44356127
Why would any girl ever lower her chances of having the next ideal superhuman baby by not slutting around to find the perfect Chad?

Why does anyone eat at McDonalds, go to war voluntarily, or waste their fucking life roleplaying Exalted when they could be working out for cardiovascular health and pursuing geriatric research to live as long as possible?

We're all just mindless apes, aren't we? Biology is an absolute behavioral determinant and universally informs preferences, doesn't it? That's why no one lives a life that couldn't be predicted by a first-year sociology student who read a second-year sociology dropout's blog on evopsych and hasn't figured out yet that her major is a fucking liberal art in the wrong building.

I don't honestly understand how you can be this much of an invalid. If you EVER leave your house, you will see everyone fucking and not fucking according to every kind of rating criteria, including the purely cognitive, because just like in every other aspect of life there's a difference between "I'm kinda biologically driven to be a perfected survivor ape focused on genetic transferral" and "My biological drives are sufficient to predict my behavior over the long-term."

You literally can't even predict that people will TRY TO KEEP THEMSELVES ALIVE. You know how many girls routinely and consistently overcome something as basic as HUNGER by conscious choice? Some people choose to get fat, some people choose to be sluts, and some people don't recognize that the most important kind of virginity you can possibly lose is the hymen on your critical thinking. Fucking hell, anon.
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>>44351456
I do have to say, that's pretty weird, definitely something to talk to your shrink about. You should probably feel more comfortable with your own gender.
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>>44356806

You know, I actually agree. I can't help but think that people like that are always kind of creepy in a certain sense. It's pretty uncomfortable if you try to think about it - Implying a lot of things, none of them wholesome.
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>>44356872
Not ncessarily it's just...

Look, one of the best things RPGs allow me to do is subversion. Turning expectations around is great fun. And Exalted is an established setting, so disregarding minor changes any GM does to their world, people come in expecting certain things.

Now there are two modes that can exist for any give fictional universe- either a gender of the character in question matters or it doesn't. In most settings it will matter to a certain degree, because that's just how we're wired, we bring our biases to fictional worlds we create. Although I will give all of us despicable shitlords the benefit of the doubt and assume that we want to and are trying to build settings where it doesn't matter.

So let's take Exalted, it's a setting where the gender of a character can either matter or not. Like, that's one of the flexible parts of the setting, you can make it matter, there is stuff for you to chew on to make it matter, but it doesn't have to.

When you are making a charatcer you should be making a character that a) will be a good-fit for the story and b) you're comfortable roleplaying. Now I'm not a psychologist but I have to assume you're obviously going to be mroe comfortable playing a character of your own gender.

So now there are two reasons you wouldn't. One, you have a cool idea for the story that requires that character to be a certain gender, you want to spin it around somehow into a narrative, that gender happens to be opposite to yours. That fine. That's great even, that mean you're probably gonna give it your best playing that character, I throw in an XP bonus on top of that and the only thing that can come about is a glorious story. Oooor, option two, it's a wish-fullfilment. A fantasy born of escapism.You want to play a character of an opposite gender for kicks, whatever that means and I just can't condone that because the story will hurt as a result.
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>>44356975
Yeah, we can't have escapism and wish fulfilment in the game about turning golden and beating up all the bullies who made fun of you in high school, no sir.
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BACK ON TOPIC: ELFGAMES, GRECOROMANOID SUMERIA FLAVOR

The Essence 1 Thrown Charms are basically tailor-made for picking up Thrown as a sidegame alongside your Supernal combat tactic. Also, they're really strong even if you're not a Dawn and aren't Supernalling anything combat-related. But they do invoke some questions, because NATURAL! LANGUAGE!

Precision of the Striking Raptor, one of three Thrown entry Charms, allows you to treat any attack as close range for accuracy purposes. Angle-Tracing Edge, which has Precision as a prerequisite, lets you attack an opponent even if he's in full cover, but it counts as long range.

Combine them. What happens?

Are the attacks granted by Swarm-Culling Instinct reflexive? Yes, right? If you've bought all the basic Thrown Charms and Swarm-Culling Instinct, and mastered Single Point Shining Into the Void Style, can you...

1) Join Battle with Flashing Draw Mastery and Swarm-Culling Instinct, and then make (Dexterity) withering attacks.
2) Combine Steel Storm Descending and Cascade of Cutting Terror for a reflexive Decisive attack with your hideous Initiative that also has hideous accuracy and that also does not reset you to base Initiative if Thrown is Supernal or you're Essence 3.
3) Enter Single Point Form.
4) Supplement your sword's Join Battle with Flashing Draw Mastery and Swarm-Culling Instinct (if "your sword" is you enough to benefit from any Join Battle Charms, and it seems like it is, it's eligible ) and make another (Dexterity) withering attacks.
5) If your sword beat all opponents as well, use the Dawn anima to force a reset of Cascade of Cutting Terror and pop it again with Steel Storm Descending with the Initiative from ten withering attacks, and then don't reset.
6) If you and your sword are both ahead of the game, activate Blinding Nova Flare.
7) Find a new group.
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>>44356975

God knows that creepy weirdo Miyazaki who was obsessed with little girls never made anything worthwhile in his career.
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>>44356999
Mate, I'm not your tehrapist, I'm a storyteller. I'm not here to make you feel better, I'm here to tell a god-damn story. You can help with that or fuck right off.

Like, maybe I could ignore it if escapism was actually beneficial to the games or at the very elast neutral, but time and time again it's demonstably detrimental.
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>>44357025
You can't combine Martial Arts and other charms in the same action.
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>>44357031
The only good thing he made was Porco Rosso and he outright ruined Lupin III.
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>>44357033
You're not my goddamn therapist, and you don't have a damn psychology degree, so don't pretend you know exactly what I'm thinking and what all of my psychological problems are when I sit down with a character sheet, yeah?
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>>44357025
You can also force extra Join Battle rolls with Stealth Charm, and reset it when you kill people.

But I feel like Single Point Shining into the Void Form is the best way to get that one-round wow factor across, as non-repeatable as I suspect your ST will make that particular success.

>>44357050
Swarm-Culling Instinct and Flashing Draw Mastery are explicitly permitted to supplement Join Battle rolls alongside Abilities that aren't Archery, Melee, or Brawl. Like Martial Arts.

The ten withering and two decisive attacks you make are all at reflexive speed, the withering attacks as part of a Join Battle action and the decisive attacks as reflexive actions immediately afterwards.
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How would you describe an Jet fighter to a Twilight Caste Craftsman? I'm asking because Top Gun.
https://www.youtube.com/watch?v=yK0P1Bk8Cx4
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>>44357025
holy shit.

i didn't realize thrown can fucking do the first part of that let alone the second. this is why you still get soak guys

and make goddamn sure your friends have soak too

>>44357050
he doesn't actually touch nova flare, just the join battle for the sword, which is explicitly a join battle and those charms explicitly can touch it. i...think that's all legal.

the only thing he's fucking up is steel storm descending is just keeping you from resetting, it isn't adding accuracy because cascade of cutting terror is already full accuracy and you can't convert a withering to a decisive to get the accuracy there because you (IMHO, it's not actually clear) should only be getting one steel storm descending per JB.
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>>44357107
"I want a bird made out of metal that can fly faster than the premonition of its coming, and I want it to lay eggs of world-cleansing fire as it flies, and mount some firedust-powered crossbows on the front too."
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>>44357142
That's actually quite cool.
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>>44357025

>Combine them. What happens?
Fuck if I know. It's so stupid that they didn't address that given that they're X -> Y in the fucking tree. I kinda want to say you have to use long range because it seems unlikely that they wouldn't note that...unless they expected it to be obvious, like the relationship between Steel Storm Descending and Flashing Draw Mastery.

>can you...
You need to be fighting at least five people, or maybe a battlegroup, and you've got a really wide spread and you can't do it from Essence 1 - 2 at the earliest if you don't actually care about Blinding Nova Flare, you can make the tenth withering attack decisive and then just let Cascade reset you, but yeah, that works. Thrown's scary.
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>>44357025
So, this works because your sword is a thing that can legitimately beat all the other Join Battle rolls and thus activate the blah blah blah. What about Shadow Victor's Repose? You're not really rolling against anyone. Can you "win" that roll for the purpose of Steel Storm Descending? It means beating everyone else's rolls, so it seems like yes, because it doesn't care when those rolls happened.
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>>44357025
It actually works.

And here is something more for you- Cascade of Cutting Terror is compatible with every weapon with a Thrown tag. You can reset it by stunting a recovery of your last projectile. A spear and it's artifact equivalent have a Thrown tag. Call the Blade works with spears.

Throw your spear, gain a bonus 10 dice on an attack, stunt Call the Blade, rince and repeat until your ST cries.

Thrown is fucking broken. And that's before you start messing around with shit like Stealth and it's Blinding Battle Feint and Perfect Shadow Stillness and Single Point style. The only thing keeping it in check is that it's a niche thing people rarely use.
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>>44351897
>solar dragons
I don't want to know but tell me anyway
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>>44354600
Throw/Stealth Night?
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>>44357025
>Precision of the Striking Raptor, one of three Thrown entry Charms, allows you to treat any attack as close range for accuracy purposes. Angle-Tracing Edge, which has Precision as a prerequisite, lets you attack an opponent even if he's in full cover, but it counts as long range.
>Combine them. What happens?
ORBITAL BOMBARDMENT
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>>44354583
I thought 3e removed the wrong-material attunement penalties?
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>>44357353
I mean, you do run out of Willpower, and Cascade of Cutting Terror resets you on anything not being supplemented by Steel Storm Descending, which is one attack.

But the Single Point stuff is nuts because it lets you ignore what the game thinks you're going to do - power Swarm-Culling Instinct with Shadow Victor's Repose - and one-round murder anything by simple dint of the Single Point Form happening to use a Join Battle roll.

I'm sure the Stealth/Thrown interactions are all intentional, they pretty much say TAKE STEALTH WITH THIS in half the Thrown Charms. I don't think the Single Point thing is.

Unrelated question: is it better to go for medium armor and stack Invulnerable Skin of Bronze, or - assuming you're MA-agnostic and using Melee/Archery/Thrown/Brawl - to go for Incomparable Body Arsenal? Incomparable Body Arsenal is great - 8m for an artifact weapon isn't so bad when the armor is already free AND gives you an automatic success AND keeps people from ganking you with those fucking Mists of Eventide - but it seems like a bitch to get it active when you need it by any other means than the Scarred shaping ritual that lets you gather sorcerous motes from stunts and save them all towards the end of the day. And that doesn't much help if you get jumped in the morning.

I guess there's...nothing stopping you from wearing regular armor and carrying a regular weapon as a stopgap, but you're gonna sink Evocations into Incomparable Body Arsenal, and that makes me nervous if it's going to consistently be a struggle to use.

What do you guys think about it? Any actual play experience? Also, distortion: assuming there is in fact a hostile sorcerer who does in fact want to ruin your whole day, in your experience, how easy is it to pull off a distortion under combat conditions? Has that come up in your games much? Mitigating factors, exacerbating factors?
>>
>>44357507
It did. Also, since attunement benefits can be so FUCKING strong (the things you get just for attuning the artifact - look at the sample weapons) just grabbing random gear isn't all that attractive.

Evocations are kinda meh, I'm finding. Martial Arts are more expensive - the buy-in is huge if you don't start with the Merit and the Ability for at least one style - but so much stronger. Evocations are like "here's some tricks you might like to play with after you've gotten basically everything else you want."

I don't understand why they're 10xp when spells and MA are 8xp. I feel like they should be 8xp, or fucking 7 to offset that they're just not that strong. Spring Razor is probably the best overall, and poison is pretty unreliable against undead, Wood Castes, Lunars, or people with the self-armoring sorcery spells.
>>
>>44357534

>I'm sure the Stealth/Thrown interactions are all intentional, they pretty much say TAKE STEALTH WITH THIS in half the Thrown Charms

That does annoy me. Thrown should be able to work to it's full extent without relying on another skill.

It would be like if you needed to max out Awareness to use Archery properly.
>>
>>44357447
In the last anthology they had someone who Exalted as a DB, and then she exalted as a Solar for some reason.
>>
>>44357568

I don't really like Evocations, myself. It sounds like they're going to have a lot of problems with bookkeeping. I did think the sword-waifu was kind of cute, however.

I do have a problem with the new Martial Arts styles. They're all exceptions to the rule, in that they all have a unique gimmick that might hard to remember. Sort of like the Steel Devil left hand/right hand one, the White Reaper halos, and so on. Shit's complicated! (I really like Single Point, though.)

>>44357613

Whatttttt. I always thought you only had 'space' for one Exaltation. Shit's crazy if you can Exalt twice. I mean, something like that woman who never Exalted as a Dragon-blooded, but became a Zenith Caste in response to a Fair Folk invasion, was great. This is bullshit.
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>>44357656
>Whatttttt. I always thought you only had 'space' for one Exaltation. Shit's crazy if you can Exalt twice. I mean, something like that woman who never Exalted as a Dragon-blooded, but became a Zenith Caste in response to a Fair Folk invasion, was great. This is bullshit.
It's what you get when you make use of writers who know fuckall about the setting.
>>
>>44357586
It also means that you feel a little silly if you try and make an assassin that doesn't use throwing weapons.

Not much, it's easy to stunt a silent kill with a neck snap or a quick stab for example, but all those JB enhancers man.
>>
>>44357586
>That does annoy me. Thrown should be able to work to it's full extent without relying on another skill.

It can. It's the same thing with Archery and Dodge and Atheltics or Ride. Can you take only Archery? Sure. But with the added mobility of other abilities you become untouchable.

I actually like the push for synergy between abilities. It actually provides an incentive to combine them instead of taking just one ability and be done with it and it solves the Dawn problem (that is alrerady solved by broader skill selection).
>>
>>44357586

Well, you kind of do, as you can't attack things you can't resolve visually, and archery has unlimited-range charms.
>>
>>44357613
Is that the same anthology that had the stupid university thing where you could learn 'the Twilight Charms' and had the pettiest bitch to ever be a petty bitch?
>>
>>44357729
I think so.
>>
>>44357694

I've done a Cathak child who never Exalted, and whose fiancee - the girl he really cared for - was meant to marry his brother instead. He decided to duel his brother anyway, even though he had no hope of winning. He Exalted when the fight started, because that's a moment of balls-to-the-wall, "I know I'm going to die, but I'm going to do it anyway" heroism.

If DB can re-exalt as Solars, the setting is badly off-balance. It's stated in one book that lesser Gods show more respect to a beggar child than the DBs, because the lowliest beggar - Someday, through improbable circumstances - might Exalt as a Solar. A DB never will. Metaphysically, he's stuck.
>>
>>44355761
Not Melee, but Ascendant Battle Visage lets a Brawler clash an Archer and instantly flash to their position to punch their smug faces in.
>>
>>44357033
>I'm here to tell a god-damn story
Fuck, it's Mortal13 again.
>>
>>44357656
>It sounds like they're going to have a lot of problems with bookkeeping.
You won't. They're short and niche. Zero memory problems. They're just not that powerful, which is weird because Solars are pretty heavily tied to them as a concept.

>Martial Arts
Yes, they have always been pretty explicit about forming exceptions to rules. For example, Solars can't have Charms themed around being a tiger, or a prostitute. Martial Arts provide exceptional options.

Steel Devil does not have a left hand/right hand anything you need to worry about. "Off-Hand Charge" is a phrase that might as well be "Charge" because where it is doesn't matter and it never comes up. See also the dual wielding rules, which say that you don't need to distinguish anything, you have access to all traits and properties of your weapons as you choose no matter how you stunt your attack.

It's possible from this and your previous complaint that you're just retarded. Shit's not that complicated, just buy a notepad and a pen like everyone has been doing for everything forever because what kind of animal continually erases the same sheet to keep track of Health anyway.

>Whatttttttttttttttttttttttttttttttttt
You can only Exalt once. The anthology is full of random shit because there was very little oversight and many of the writers were just enthusiastic rather than Exalted fans who knew what the fuck they were doing. It all comes from a place of love, like the virginal groping of an autist pawing away a young lady's heterosexuality. Just don't read it if it bothers you. Some of it's kinda fun, and some of it is actually good, written by people who know the setting perfectly well.
>>
>>44357353
If you're using a charm to make it come back, that's not using a stunt to make it come back. That's just the charm doing what it normally does. Even if the player started waxing poetic about how pretty it looks, the ST wouldn't have to allow it even once if it was clear that the player was just trying to set up a repeatable broken interaction.
>>
Are dice gained through spells considered non-Charm dice?
>>
>>44358004
I'd err on the side of 'not', if you didn't get the dice from something mundane, and it isn't specified as 'non-charm' I'd guess it counts towards the cap.
>>
>>44357744
>It's stated in one book that lesser Gods show more respect to a beggar child than the DBs, because the lowliest beggar - Someday, through improbable circumstances - might Exalt as a Solar.
That's some dumb shit written by stupid fucks. It's about as reasonable as saying "modern Americans have more respect for a native born junkie prostitute than an immigrant Senator because the former might, maybe, one day, become POTUS." It's not how people actually think, and it's massive, massive Solar wank.
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>>44358170
Also it fails to take into account that most Gods are gonna consider a Solar Anathema anyways.
>>
>>44358170

You know, I never got the issue with 'Solar wank'. Aren't the Solars genuinely supposed to be the best thing ever? Even in 1E, when they were a lot less powerful, all the stories depicted them mowing their way through their enemies (A newly-Exalted Solar with Tiger Style kills two Dragon-blooded before escaping from the Blessed Island) and they're indeed the most powerful of the Exalted.

More, all the spin-offs (Infernals, Abyssals) are made from corrupted or modified Solar Essences. No one even bothers with anything else! I'll add that the First Age was the First Age mainly because of the Solars, and everything went to shit after the Usurpation...Which, let's not forget, required all the other Exalted to team up to sucker-punch them, and even then it was a close-run thing.

It's like how only Solars can cast Solar Circle sorcery. Exalted as a setting doesn't work if the Solars (Who, I might add, are meant to be the PCs) weren't insanely mighty.
>>
>>44358228
Just because they're mighty doesn't mean everything should swoon over them. The oppositein fact. The majority of the world has to actively work against them so that their stories have any suspence at all.

Case in points- the Yozis. Possibly the most powerful being in the setting and somehow everybody hates them and nobody in the setting actually swoons over them. You'll also have to work rather hard to find any wank over them in the fluff.
>>
>>44358228
>You know, I never got the issue with 'Solar wank'. Aren't the Solars genuinely supposed to be the best thing ever?
You know, I never got the issue with 'nuke wank'. Aren't nuclear bombs genuinely supposed to be the best weapon ever?

WHY would a god care? There are like a billion people in all of Creation, and only 300 Solars (and, prior to the Jade Prison being broken, even fewer). This retarded feral child is probably not going to even be a Solar, this Dragon-Blooded definitely is going to be a Dragon-Blooded, as he is already one.

There is a difference between establishing Solars as the "most important" Exalt (to whatever extent that is a coherent thing to establish), and jerking them off. Solars warp the setting around them, because they have enormous physical, social, and intellectual power the likes of which literally hasn't been seen in a millennium.

They should not warp the setting around them because they're ~so kewl~ and the Usurpation was done by teh ebul Sidereals and all the other Exalts and all the mortals are completely irrelevant because they're the strongest no matter what and are way stronger than the lame old Lunars and Sidereals and definitely the Dragon-Blooded.

If Solars (and Solaroids) are all that matter, then the setting doesn't matter. Nothing about it matters except as it affects Solars (and generally, it affects Solars in such a way as to reaffirm that Solars are great, the Realm is stinky, the Sidereals are retarded, etc). Which makes it flat, boring, and uninteresting.
>>
>>44358316

But aren't the Solars supposed to be great AND terrible? The point of the Prophecy was that shit could go either way. If someone didn't rein the Solars in, there was a really, really good chance they would end the world.

Conversely, if the Sidereals managed to keep them in check, everything would be amazing forever.
>>
>>44358327
Dude. The point isn't that they aren't great and terrible. It's that people, EVEN INFORMED PEOPLE, in the setting have a) other concerns besides the Solars, like the raksha and the Realm and the shadowlands and the Lunars, and b) have a much more realistic view of how likely a person is to Exalt. The odds of a random person Exalting as a Solar are only marginally higher the odds of a random American becoming President of the United States.

A god of music out in the Scavenger Lands is going to be far more worried about Immaculate monks than Solars, because there are a lot more Immaculate monks than there are Solars. He might worry about a *specific* Solar, but not Solars in general.

Solars are important, Solars are powerful. But they're extraordinarily rare, and have been largely forgotten in the past thousand years or so because they were completely irrelevant to everything.
>>
So how do familiars work in combat? Are they controlled by the ST or by the player? Also, a question about Familiar-Honing Instruction: if I have supernal survival am I elligable for the Essence 3+ requirement at Essence 1 or do I have to wait?
>>
Flat XP House Rules: (version 3)
Character creation follows all the normal rules, except the BP stage. Instead of starting with BP, players start with a pool of 60 Solar XP, which works as defined in the book. All rules, except XP costs for advancement and certain other things (see below), work the same.

The following are the new, flattened, XP costs. They are used both for character creation and advancement:
Attribute: 10 XP per dot
Ability: 5 XP per dot (4 XP if ability is Caste/Favored, and/or the dot purchased is 1-3)
Specialty: 3 XP
Merit: 3 XP per dot
Willpower: 8 XP
Solar Charm: 10 XP (8 XP if Caste/Favored, and/or the Charm is Essence 1)
Martial Arts Charm: 10 XP (8 XP if Brawl is Caste/Favored, and/or the Charm is Essence 1)
Spell: 10 XP (8 XP if Occult is Caste/Favored, and/or the spell is Terrestrial Circle)
New Evocation: 10 XP (8 XP if Essence 1)

Any XP not spent at the end of this phase is kept to be spent later. You can only buy story merits at chargen.

There are numerous small rules that can create XP disparities between a character who arrives at a certain end point one way and a character who arrives at the same end point another way. An example would be free activations of Evocations a character could buy out of his starting Charm pool. It is not possible to fit a complete listing of these in the margins of this post.

For these issues, consider whether the XP that the character has spent (or will spend) is indefinitely increasing the capabilities of the character or the things under their influence, or if the XP is simply lost to no long-term net benefit. In the former case (e.g. Wyld-Called Weapon or a Sorcerous Working), keep the XP spent until/unless the benefit is lost. In the latter case (e.g. Soul Reprisal), the XP is not spent, or is returned at the end of the story in which a short-term benefit ends (analogous to the way that a familiar refunds the XP spent on it when it dies).
>>
Would Grey Fox be more a Liminal or an Abyssal?
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>>44358801
Alchemical, duh
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>>44358316
>>44358327
>>44358472
I'm always annoyed how much people underplay the Great Curse. It's called great for a reason. It's supposed to be so bad that it made the greatest and wisest people in Creation and made them literally insufferable. The incredible benefits they provided to society could not make up for the negative consequences of their mood swings and unbridled hubris. If a story arc goes by and nobody limit breaks, or if someone limit breaks and it passes uneventfully, something's wrong. The Solars' greatest enemies should be themselves.
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>>44359024
>wisest
Being wise was never a requirement for exaltion and was not in any way boosted by it, either
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>>44359059
I don't know why people keep forgetting that. Do they really think RPGs expect them to be able to roleplay wisdom?
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>>44359059
>>44359075
Having all the best mental stats is approximately equal to wisdom. Whatever you think wisdom entails, the First Age Solars would have been the best at it because they were the best at basically everything.
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>>44359117
>Having all the best mental stats is approximately equal to wisdom
no, it does not. Not even in the slightest. Being smart is not being wise. Being perceptive isn't being wise. Being witty isn't being wise.
There is no 'moral' stat, there is no 'ruling just' prana and there is no wisdom stat, those are the core principles of the game.
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>>44359117
So they were the best at being wise because the Exaltation made them the most wise? This is your response to 'Exaltation doesn't make you more wise'?
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What kind of a Working would it be to bottle Northern Lights and then make them into jewelry?
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>>44359262
Just a little of them, a la Galadriel's phial containing an insignificant amount of one star's light? Terrestrial 1. All of them, so there's no more northern light anymore? Probably not even Solar 3.
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>>44359146

There's a Charm that keeps your kingdom ticking along like clockwork in DotFA, though.
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>>44359024

The problem is that not all Limit Breaks are equal. The ones where you break down crying and have an emo fit aren't remotely as dangerous as the ones where you decide to kill everything for not being pure enough. Or the one where you go "SLAVERY MUST END. NOW." then you lead a slave revolt that very afternoon.
>>
>>44359297
Dreams of the First Age was retarded garbage that also happened to have really stupid charms, many of which lacked the (very important to such a book) "Usurpation-OK" keyword.
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>>44359319
Which is why I like that Solars no longer have one single limit break associated with each of them. The ST gets to decide what would be most appropriate, or rather what wold be most inappropriate. Sometimes breaking down into emotional seizures would ruin everything more than being impatiently moved to immediate action. Sometimes it's the other way around. Limit break should be whatever the circle would most want the Solar to not do right now.
>>
>>44359024
I'm >>44358316 and >>44358472, not sure how your post connects to mine. Could you clarify?
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>>44358801
Sidereal.

Have YOU heard about the Grey Fox?
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>>44357870

>You won't. They're short and niche. Zero memory problems. They're just not that powerful, which is weird because Solars are pretty heavily tied to them as a concept.

Black Wind's capstone is nuts. In both execution and resetting the damn thing.

I do like the leak's evocations more honestly. Self-contained battle styles in a single weapon, just needed some fat trimmed (Dragon Tongue Retrieval was stupid, but so incredibly niche. Making a fire lance back to your character would work infinitely more in a thrown melee weapon).

They mainly kept it short for a few reasons:

1) Making 4-5 charms per weapon is easier than making 9-12 per weapon based on an entire book for them.
2) Unless you're a freak like me, a lot of people don't know how to make charms worth a damn in the first place.

Some people like the shorter trees, saying you take the most thematic things and put them in there. That's nice, but for me I adored the idea that you could have an entire battle style in a second weapon compared to "candy" options that you probably only activate once or twice per battle.
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>>44359691
Yes.
A cornered fox is more dangerous than a jackal.
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>>44358801
Infernal

The fight in the minefield was the defining moment and a solar shard was flying by. Snake, as the winner, recieved the Solar exaltation, while Grey Fox, defeated but alive, was taken to Malfeas after accepting the deal of a shapeshifting demon wearing Naomi's face.
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>>44359153
It totally does, though. Things like Lore and Bureaucracy are absolutely essential to ruling wisely. If you don't have the facts relevant to the issue or don't know how to implement them, you can't make good judgments.
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>>44359459
An ST who implements limit correctly will make Solars feel appropriately terrible and dangerous. The tragedy inherent in Solars is that wiping them out probably really was the best course of action, and the Great Curse is a big part of the reason why.
>>
>>44360562
>If you don't have the facts relevant to the issue or don't know how to implement them, you can't make good judgments.
A wise man with all the facts will judge wisely. An unwise man with all the facts will not. The facts do not in themselves confer wisdom, though they might help those who have it.
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>>44360587
That's not related to Solar wank at all, though. Solar wank isn't about ignoring the Great Curse, it's about ignoring the agency of the one billion other people in Creation who don't happen to be Solaroids.
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>>44360827
I guess there are different kinds of solarwank. Treating them as the only important people is just as bad as treating them as perfect in every way.
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>>44360662
Facts do more than possibly help; they are absolutely necessary. What do you think wisdom even is? If it's something supernatural that makes all your decisions correct even when you're completely uninformed or misinformed, there are actually some Solar charms for that, too.
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>>44361316
>What do you think wisdom even is?

Something that only exists in the past, and only by the values of the viewer.

If a man spreads his bets out and some of them go bad, he is wise, for he didn't put all his eggs in one basket. If a man puts it all on one and that bet pays off, he is wise, for he saw opportunity and took it.

The Wise Man isn't a thing that exists in the present, only in the past, when you've seen how all his actions played out, and can compare the results to your own ethical and moral stances.

That's why the Exaltation cannot bestow wisdom, because NOTHING can.
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>>44360086
>>
>>44361316
>What do you think wisdom even is?
wisdom
1. The quality of having experience, knowledge, and good judgement; the quality of being wise

2. The fact of being based on sensible or wise thinking

3. The body of knowledge and experience that develops within a specified society or period
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>>44361415
Wrong.
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>>44361316
Maybe facts are necessary, but they sure as hell aren't sufficient for wisdom. I mean, people in this discussion haven't even argued that wisdom is independent of factual knowledge, merely that factual knowledge or the kinds of capabilities Solar have aren't enough to make you wise. Your entire post is kind of besides the point, as it doesn't really address any argument actually made in this thread.
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>>44361491
Two of those definitions are self-referential and the third one is just int+lore.
>>
I'm reading through an Exalted thread on another forum and it's really fucking funny to read them talking about Doombot Magic Prana.

>It's a leak! It's a playtest! They've probably already been told it's retarded!
>It's still retarded. I can't believe they thought it was okay for even a second.
>It'll probably be removed. Hell, maybe it already HAS been removed. Calm down.

Really funny in retrospect, as that retarded fucking Charm is still in the book.
>>
>>44357033
Actually, you're here to provide amusement for 3 to 5 other people. Want to be a story-teller? get your ass on Amazon with some stories, instead of playing make-believe.
>>
>>44362121

I think that my favourite thing about it is just how salty it makes everyone about. Couldn't an ST just go "No, there's no plausible way you could've done that" at a dramatically appropriate moment, like the charm says?
>>
>>44362185
It undermines a core theme of Exalted's setting, which is that it doesn't matter that you're an immortal divinely appointed god-king. Somebody can (and very likely will) stab you in the face. Not only is it unbalanced, it's inimical to the setting, because it lets you just retroactively avoid death.
>>
What kind of a Working would it be to give yourself a replenishing Sorcerous mote pool?
>>
>>44362230
>immortal
no

The only ones who are in any way inherently age-immortal are Abyssals(and maybe Liminals). Solars and Lunars die without any sort of magic to keep them alive, Sids die period after 5000 years, DBs live a few hundred years, at most, and 2e Infernals are mandated to die at like 150 years old if they don't raise their Essence to 6(and even that just pushes the mandate forward; the only way to NOT die of old age is to go Devil-Tiger or become a yozi-clone.
>>
>>44362185
Because that's not what the charm fucking says.

With this Charm, the Solar’s player may retroactively describe
the process by which the Lawgiver created a perfect
simulacrum of herself through an elaborate sorcerous
project. This description occurs the moment the Solar’s
incapacitated health level is checked off; instead of dying,
the slain character is revealed to be a perfect double of the
Solar. The real Solar may then be located anywhere the
player chooses, so long as the Storyteller deems it plausible.

The charm works, THEN the ST can tell you if where you are NOW is allowed or not.

It beats every possible charm that could prevent it, like eyes.

And what's worse, is the theme complications.

YOU JUST BUILT A ROBOT THAT HAS ALL THE POWERS OF A SOLAR. Otherwise it wouldn't be able to pose as you. Jayus.
>>
>>44362291
>no
Anagathics, sorcerous workings, etc. Solars could absolutely live indefinitely during the First Age, and I can only assume that most of them did. Then all the Dragon-Blooded got together for a HUGE party and then there were no more Solars.

Primordials were also immortal divinely-appointed god-kings. One could squint and say so was the Scarlet Empress.
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>>44362362
Most of them did not.

One solar dropped dead of old age, and the rest collectively shit their pants. They didn't even know it was a problem until that moment.
>>
>>44362287

N/A, just like a Working to set your Strength to 10: it technically falls within the power of Workings, but isn't something that should be allowed because it's 1) boring and 2) warps the game's expectations.

The closest you'd probably come is a Working to grant you another Shaping Ritual, and that would be subject to ST approval (as are all Shaping Rituals beyond your normal allotment).
>>
>>44362384
Well, sure, first guy dies, we all go "oh shit," then the 299 smartest people in Creation all put their heads together to figure out how to not die. I can't imagine that they *failed*.
>>
>>44362396
Sometimes, there just is not solution to a problem.

If they can't fail, then the setting's fucking stupid and boring. More solar wank.

Also, no, they aren't going to be the smartest, you idiot. Not all solars are going to be smart. Smash-Rock Thog sure ain't going to be helping out there.
>>
>>44362395
Even like, 3-7 pool?
>>
>>44362436
>Sometimes, there just is not solution to a problem.
Dude, my Time of Tumult Solar can make a sorcerous working that makes him immortal. It's right in the book. First Age decadent god-kings absolutely could, and would.

See page 486:
>• Immortality Has A Catch: Sorcery can make a character immortal, but never in an unconditional, guaranteed fashion. There may be periodic rituals needed to renew a character’s immortality, certain conditions under which he can die, a regional restriction he cannot travel outside of without risking his immortality, or similar. This does not mean that immortality is a trap or a waste of effort— instead, the purpose of this is to preserve the relevance and power of death as a dramatic element within the game, even if the players do bestow immortality to all their friends, allies, and family
>>
>>44362458

Yes, unless you added enough texture and uniqueness to it that you've just created a Shaping Ritual anyway, and called it something else.

There's a reason the example Workings are things like "turning your blood into scorpions" instead of "a generic force-field that deals damage to people who attack me."
>>
>>44362483
Right, but most Solars aren't sorcerers. Sorcery is hard to learn. It's explicitly stated to be difficult to learn. Players can just decide that their characters have qualities and attitude that make them able to learn sorcery. Characters in the setting can't decide to just have these attributes, however. Most people just aren't cut out to be sorcerers, and there's no rel reason to assume that sorcerers were all that common among the First Age Solars.
>>
>>44362541
If I am a five thousand year old Solar and the 20-30 Solar sorcerers capable of such refuse to hand out immortality to the other Solars (which, they probably wouldn't because it's doubtful it would end well for them), what do you think is going to happen, exactly? The other Solars will go, "oh, okay I guess I'll just die"?
>>
>>44362570
No, they'll go "...what's your game, motherfucker."

The first age was rife with paranoia, it's how the Userptation happened.
>>
>>44362320
Even better: it's a magitech robot.
>>
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So, what Exaltation does Doom have?
>>
>>44363094
Solar, literally the iconic Twilight complete with a charm for Doombots.
>>
>>44363094
With the disclaimer that I'm not actual that familiar with the comics, he seems like a pretty good Solar, specifically a Twilight, to me.
>>
>>44363107
No way, Zenith eith Craft
>>
>>44363107
>>44363125
I'd say Purple Man was a Siddie, wouldn't you?
>>
>>44363165
>2nd most powerful sorcerer in marvel
>Genius scientist
>His backstory involves his quarrel with Reed Richards over their intellegience
>"Zenith with Craft"

Are you high?
>>
>>44358524
Controlled by the player, and yes, you're eligible at Essence 1.

You count as Essence 5 for purchase, repurchase, and upgrades. You count as your actual Essence for use of Essence in a calculation, IE, if a Brawl Charm says you add (Essence) dice and you're Essence 1 and Brawl Supernal, you only add one die.
>>
>>44363256
Science is what he does. Ruler and wannabe supreme being is who he is.
>>
>>44363427
>wannabe
He was sent back to the dawn of mankind and he waited for his time to come, the LONG way.
>>
>>44363240
From 1e Sidereals:
>The Lovers is the constellation of physical lust, carnal indulgence and uneven relationships. In its ascending aspects, it symbolizes relationships that are symbolically or situationally uneven, like a sex act. In its descending aspects, it is symbolic of sexual depravity and sexual or social rape of the helpless or entrapped. It is the sign of the fixed-price prostitute, the slave, the debtor, the beggar, the pedophile and all individuals engaging in sex acts. This college is also the sign of vermin and rodents and of ravagers and other victims of the Fair Folk.
>Sidereals generally take this constellation to explain a great deal about the outlook of the Maidens and the general nature of the destiny they weave.
>[...]
>Correlations: Service, submission, slaves, vermin, Ravagers, lust, the sex act, rape, abuse
>[...]
>Handsome Boy Eyes, 1 effect point: The Sidereal's player can attempt a seduction roll without the Exalt actually seducing or even speaking to the target - the character need only see him from across the room. Apply the result of the roll if the Sidereal actually attempts to seduce the target.

Looks like it.

Also, Jesus that's dark.
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>>44354026
People should really use the Alt resonance rules in Shards, which functions more like Infernals' limit mechanics.
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>>44363479
>Also, Jesus that's dark.
You mean the Lovers? Yeah, the proper, natural, Fate-ordained functioning of the Creation includes some creepy, unpleasant shit. The thing to remember, though, is that the constellation in question is just one aspect of Fate, not all there is to it.
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>>44363665
No, I mean, I like it, it's really good at doing what it means to do. Just, y'know, yeesh.
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>>44362157
This mindset is why there are so few Storytellers/DMs/whatever. Their purpose is not to provide amusement, they are not a game console. Their purpose is to have fun with the players. If either side of the Storyteller-Players equation is not enjoying themselves, then they shouldn't be playing. The Storyteller needs to run the game in a way that they can enjoy it, but must also have players that enjoy his methods. Otherwise you get all the horror stories posted on here.
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How much essence would have Boros?
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>>44364320
what?
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>>44363833
>Their purpose is to have fun with the players.
This is true. Still, telling a story also shouldn't be what a GM is for. Stories in role-playing games have value insofar as they contribute to the enjoyment of the people taking part in the game, that's all.
>>
>>44364320
Now that you mention it, I don't think I ever really have been far even as decided to use even go want to do look more like?
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>>44364529
Anon, the difference between "How much essence would have Boros?" and "How much essence would Boros have?" isn't exactly huge. The sentence is grammatically incorrect but perfectly comprehensible. ¨

>>44364320
To answer the actual question, you can't really translate characters from other settings directly into Exalted's mechanics. The question isn't really answerable, though obviously Boros-like character in Exalted would have high Essence.
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>>44364616
>The question isn't really answerable, though obviously Boros-like character in Exalted would have high Essence.
And a Saitama-like character would rely on things that increased his initiative to something ridiculous before delivering stupidly powerful punches.
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>>44364690
I'd say that a truly Saitama-like character couldn't really exist in Exalted. Saitama's thing is basically being strong enough to find any battle boring and unsatisfying. That's not something that can be represented with mechanics that have any business existing, or that's how I see it, at any rate.
>>
Where do I find travel speeds? Or, at least, what is the base ground travel speed for somebody on foot?
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>>44364690
Really, if you wanted to play Saitama, you would just fluff your withering attacks as just standing there biding your time.
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>>44364985
No, Saitama's easy. He's got Zeal.
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>>44365150
I'll retract my statement about how Saitama couldn't exist in Exalted, but stand firmly behind the statement about how he can't be represented with mechanics that have any business existing,
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>>44365084

Something like that would be great for a King analogue. His withering attacks will just be him standing there looking menacing while the King Engine resounds. Occasionally he'll speak or do something that everyone interprets as major or threatening, and opponents lose initiative by over-reacting and getting increasingly shaken until they make enough mistakes to throw themselves into crash.
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>>44359445

I suppose watching the Hulk TV series is a good primer to what makes for good Limit Break timing.
>>
>>44365150
Zeal requires a very significant emotional effort that can't be used too frequently, though.
>>
>>44365451
Doesn't Nightengale style basically do that? I kinda skimmed over it, but there was something about running on kiais as unarmed strikes.
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>>44365891
Dude only throws one punch a fight. I'd say he's pacing himself effectively.
>>
Are there any charms in specific you don't like (Don't say something like 'all of craft', been done to death, mainly single specific things).

For me it has to be Eyes of the Unconquered Sun. I really don't like how it can get rid of shapeshifting aside from a fuckoff difficult way to avoid it. Shit like this is why the shaping keyword should exist.
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>>44366839
>The Entire rest of that post
Mmmh, yeah, works for-

>Shit like this is why the shaping keyword should exist.
Opinion discarded.
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>>44366839
Dual Magnus Prana, for several of the reasons argued about above(I'm none of those people, though)
Majestic Radiant Presence, because as much as I could see it being useful on a Solar NPC, as the ST it basically feels like they gave the player a 'NUH UHHHHHHH' button that can only be avoided by saying the npc speaking/acting against them spent a wp
Fatal Stroke Flash, because combined with Single Point Form it let one of my players knock a Sidereal NPC into crash, then double his decisive damage pool to 52 for an attack on the very next turn(before the Sid could act again)
>>
>>44367233
>52 on an attack
>Meaning he had 26 before

Look, I don't think the Sid was gonna have a particularly good time either ay.
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>>44367262
No, but 26 dice has a way lower chance of rolling more than 10 successes than 57 dice(he also used the SP charm that lets him add his dex to his raw damage), on which he rolled 26 successes

It's funny because I realize now, 2 weeks later, that he could have survived it, if I'd looked at the Antagonists chapter and seen their charms before the fight instead of relying on myself to come up with Sidereal-level bullshit
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>>44367227

I'm fine with it undoing transformations and such, but to rip away things like shapeshifting involving Lunars or Shintais to Infernals seems like a punch in a dick to me.

I'd like to see another method aside from the fuckoff high difficulty. Shaping affects mind, body, and traits in 2.Xe, and while it was dumb that it covered everything from your hair changing colour to you turning into a lump of flesh with no internal organs and dying, I mainly considered it too broad myself.

Drop the same charm in 2.Xe with it still being keywordless, people would've raged. Hell they raged over that one solar charm that blew off form-type charms.
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>>44367321
Eyes of the UNconqured Sun is a shitty charm, but the problem with the shaping keyword was that it basically amounted to "Slap this on any charm we don't want to affect anyone important in any way", since everyone and their mother had a way of shutting down shaping effects.
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>>44367312
It does have a way lower chance, but 10 successes is around the average number of successes for 26 decisive damage dice. And if he could've already added five more damage dice to it, that's 31 already.

>It's funny because I realize now, 2 weeks later, that he could have survived it
It's sounding less and less like the problem with what happened is the Charm, you realize.
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>>44366044

True. They did say you could somewhat refluff the style for things like instruments or writing poetry.
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>>44367481
>It's sounding less and less like the problem with what happened is the Charm, you realize.

I'm less upset with what happened, more with the sheer number of dice he had.

Hell, even *with* the charms from the Antags section, the Sid would have been knocked the fuck out; the player was using a blunt wooden sword, so he did 26 bashing damage/13 lethal.
If I'd looked at the sidereal charms, he would have only had 12 bashing/8 bashing and 2 lethal. Sid still would have been knocked tf out, but unlike what actually happened his saving grace wouldn't have been the player saying "I don't want him to die"


Like I said, I'm not upset about the charm because of what happened; just because of the sheer number of dice the player had for the damage roll.
>>
>>44367481
>>44367635

I do think damage rolls being excepted from dice caps is one of the bigger flaws in the system as-is. Not a massive dealbreaker, but it's weird that of EVERYTHING in the system, this is the one thing where you can pump to infinity?

(Str + Ability) as a damage dice-cap would punch ninjas in the dick firmly; (Str + Damage) would give Heavy weapons more incentive (not much, but some), but would also mean your weapon matters for a decisive attack, which it's largely not supposed to. Additionally you'd have to come up with something for Sids, since their Excellency's actual "dice" cap (Essence) would completely cripple them in this regard.
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>>44367699
>I do think damage rolls being excepted from dice caps is one of the bigger flaws in the system as-is. Not a massive dealbreaker, but it's weird that of EVERYTHING in the system, this is the one thing where you can pump to infinity?

Not really? Seems about fair that you can it really, really hard if you manage to roll hard enough. Like, hell. You're literally the only person I have ever met who has had that complaint.
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>>44367755
>Not really? Seems about fair that you can it really, really hard if you manage to roll hard enough.

That's the thing, though, it's rarely ever actually rolling hard that gets you there. It's "hitting, at all" and then your Charms rocket your damage off to the stratosphere.

If it was restricted to the rare mega-roll on accuracy, I wouldn't care as much.

There's nothing else in the system that behaves like this, save maybe Craft Charms with their recursive self-improvement.
>>
Could a demon hold a pure Solar Exaltation for a moment, like they do with GSP Exaltations?
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>>44369808
Nah.
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>>44369808

No. The UCS would not use demons to deliver Exaltations.
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>>44369845
But isn't Sol already a demon?
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>>44371019
What?
>>
>>44371041
>>44371019
I am also interested in seeing the moon logic that led to this conclusion. Especially since I am certain it is just flat wrong.
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>>44371588
Sol is the 3rd circle soul of a primordial, which is the same a a Yozi, thrrefore he is effectively a demon, perhaps even Gaia's fetich.

Note: I didn't post it, I'm merely speculating.
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>>44371630

>Sol is the 3rd circle soul of a primordial

No he is not. Why the fuck would you even think that?
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>>44371651
I don't, note the last line of my post
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>>44371630
>Sol is the 3rd circle soul of a primordial
How would someone even come to this conclusion?
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>>44371677
Must be one of those guys who think Creation is Gaia's body or something.

Gaia is not Creation, guys. She's just the last member of the dev team who isn't dead or comatose and who hasn't been blackballed for playing x-box all day and leaving their shit out in the kitchen.
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>>44371677

Probably by being raised on late-2E lore, where if it wasn't made by a Primordial or part of a Primordial, it was a pawn in a Primordial's schemes.
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>>44371667

So... 'random bullshit speculation' for 500, Alex.
>>
TG, am I wrong in assuming that buying Cult at character creation is in every way superior to buying Willpower? You're literally getting a point for half the price. What's up with that?
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>>44372033
Nobody can murder your permanent willpower and spread it'as mutilated remains along the road as a warning to all anathema-worshiping cults.

Also you don't need to make occasional visits to check up on and bless it's kids.
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>>44372046
Story oportunities count as a downside?
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>>44372033

You don't need to DO anything to have permanent Willpower. A cult asks shit from you.

Actually, while we're at it, I'm personally wondering how Ghosts could have cults in 2E. Like, Ghosts aren't really very powerful. There's very little you can do with that.

I mean, that's the big problem with the Underworld in general. Sure, it's fascinating and all that, but there's NO REASON TO EVER GO THERE. There's nothing one of the Exalted will ever need! Even for the Abyssals, all of the interesting shit is in Creation. (The same could be said for Malfeas, actually.)

More, if you're dead, you're dead! You're not going anywhere except Lethe.
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>>44372031
Stop being so bitchy, it's Christmas.
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>>44372100
Ghosts get different benefits from Cult than humans do
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>>44372100
You can always go to retrieve the soul of a loved one, that's a classic story.

Also, everything that held value to someone reappears in the Undrworld even if the original no longer exists in Creation. For items that's not that important, you can't smuggle those out of the Underworld for long anyway as they quickly fade away under Sol's light.

But more intangible things can be used. Secrets lost to ages and not known by anyone alive, vast libraries of ancient knowledge either burried or burned down in Creation proper etc.

There is lots of reasons to go to the Underworld. It's the cost-benefits ratio that scares people away.
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>>44372079
To some people, yeah, if they lose something. Not me, but I've played with people who ragequit over extremely trivial bullshit that, if they'd just fucking stayed and actually tried to fix it, or actually grow as a character, they'd come out the other end with more than they started.
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>>44367233
>Majestic Radiant Presence, because as much as I could see it being useful on a Solar NPC, as the ST it basically feels like they gave the player a 'NUH UHHHHHHH' button that can only be avoided by saying the npc speaking/acting against them spent a wp
So are you just having every NPC spend willpower to negate the effects? Why not ban the charm entirely if you do that anyway? Saves you the hassle and the player some experience.
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I have come up with the perfect weapon to stop the Kulkan, I call it

>THE DRAGONATOR!

It has a core of Moonsilver, wrapped in 5 great spears of Jade, holding these in place is a pair of Orichalcum Brackets, the whole thing is coated in Starmetal, with a 'handle' of Soulsteel and a tip of pure Adamant.

Did I forget to mention this is the size of a city?
>>
2E Alchy question. Essence capacitors can supply motes like an equivalent dot hearthstone for 25 hours before shutting off. They need one hour of charging for every two they spend respiring, but since tri-socket adapters for 100% uptime are a thing, it feels like it should be two hours charging for every one running. Is this right? Did it get errata'd somewhere?
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>>44357056
Wow, your opinion is completely wrong and you should feel bad for having it.
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>>44371041
>>44371588
>>44371630
That's just Metal Gear Solid 5 meme. Where were you when Phantom Pain released its trailers?

>>44372100
Hopefuly devs will improve Underworld and makepeople interested in it. Staying away from apocalypse plots concerning solely Creation and excessively over-the-top madnesss deemphasizing local, personal stories should help with that.
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>>44372393
Well, no matter how you look at it, it's a downside. "Story opportunities" are awesome but just be blunt; you can fuck up your social merits and your social merits have the cost of making you RP your character in ways that you need to work to maintain them.

I look at the benefit of having say, Command 5 or Fleet of Foot. "Do I want one thousand soldiers or the ability to run faster innately"

Well, 1000 soldiers is going to be a bitch of a time to manage in terms of keeping morale up, making sure everyone's fed, having the Resources to pay them (or if they're working because they worship you, they're also a Cult and now you've got to deal with Wyld Hunts), it's impossible to be stealthy with an army, every where you take them local rulers are going to get very antsy about the man just roaming around with 1000 soldiers armed to the teeth, etc.

Yes, if you spin it right this makes for a more interesting game due to the inherent difficulties of managing that kind of shit, but it IS a downside nonetheless.
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>>44373111
Cult has a benefit of giving the ST ability to simply ignore it without straining suspention of disbelief at least. It's literally impossible to just ignore a character's Command beyond 2, or high Followers. A Cult can very well exist in the background and become relevant when the ST actually has an idea for it.
>>
A dot of wp can be spent several times, cult is once per story.
Cult also won't help you when you have to use your willpower rating, like some spells or mind-affecting effects ask you to
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>>44373111
No, no, fuck you. Fleet of foot and a number of other merits are obseanly over-costed.
>>
Jesus Christ. Holden really needs to hire a fucking PR guy. He's so fucking *bad* at it, it's insane.
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>>44374249

What's he done this time?
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>>44374314
I was just reading through old posts. It's nothing new.
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>>44374314
I think the better question is, what HASN'T he done.
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>>44374189
>>44374189
Fleet of foot is no Giant
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>>44363094
That was totally a doombot
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>>44374393
>And a number of other
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>>44374189
I agree that the physical merits have a tiny fraction of the impact that the social merits have. Against that, consider the cost of acquiring them in play. You might very easily acquire an army through roleplaying, but if you want to improve your movement speed then you need to spend XP.
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>>44374675
Yes, and you are GOUGED for it. GOUGED. The costs are just flat out retarded.
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>>44374997
They stack with EVERYTHING and can be taken by mortals or people that are already 5+5+speciality+15 charms in a given thing. They are expensive, yes, but if you want to optimize and get every dot you can you will take them either way.
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>>44374997
I wouldn't describe it as gouging, because it's pretty clear that you can play a big guy without taking Giant. You don't need that trait to fulfil your concept. And again, they're expensive at character creation but they're also expensive during play, while the more powerful social merits are expensive in character creation and entirely free in play.

Personally, I'm OK with the fact that you don't need any of those traits. If any of the physical traits were actually that good, then they'd be obligatory for certain builds, and that doesn't seem like something that Exalted should really do.
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>>44375592
To be honest, I'd kind of prefer it if innate, physical Merits were things like..."You have keen eyes so treat your Perception as being 5 for vision-based rolls", and so on. Not ways of pushing your dice pools beyond their default limits, but ways of representing a guy who's particularly adept at one aspect of a particular Attribute. I think I'd also like it if Specialties worked like that, and if Attribute 5, Ability 5 was as good as a human is ever going to get.
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>>44372185
There are no events on the Immaculate Calendar scheduled for the 25th of Ascending Air.
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>>44375592
>You don't need that trait to fulfil your concept.
When you make a given merit, it implies that you can't do merit-related things without the merit. Like, that's the entire problem of Ambidextrous, for example.
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>>44372895
Strangely enough, I neither frequent /v/ nor go out of my way to watch trailers for game franchises I have never played, nor do I expect others to have detailed knowledge of my off-topic hobbies.
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>>44375915
don't be a passive aggressive cunt.
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>>44375954
He asked where I was when something I don't care about happened. There's nothing passive aggressive about giving him an answer.
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>>44375915
You don't need to frequent /v/ (I sure as hell don't), the "I am already a demon" thing was pretty popular.
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>>44375592
Giant (••••)—Innate
Prerequisite: Stamina •••
The character is enormous, standing somewhere between
seven and a half to ten feet in height.

No. No, if you are between seven and a half to ten, you are required to take the fucking merit. You are literally fucking retarded. Why the fuck should it be gouged both ways, but social gets a free pass? Make physicals cheap, but you can get socials free, if you are going to do shit like that.
>>
So, what would /exg/ say about an Evocation that lets the wielder heal themselves of an equal or lesser amount of damage after a decisive attack?
It's on a 3-dot artifact, and I'm trying to decide if I should make it E1 or 2, more than anything.

As is, I've got it stated that you can't use it to heal bashing damage when dealing lethal, or vice versa(unless attacking a CoD), and it can't heal Agg period. Got it at a cost of 5m1wp, based on a glance at Medicine charms more than anything.
For some extra info, the prereq evocation for it lets the wielder stay conscious until the end of the scene as long as he has the sword in his hands if he goes into Incap; as soon as he gets disarmed, he goes down
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>>44376914

That is definitely Essence 3 at the minimum, and the cost should scale; 2 or 3 motes per HL healed at the very least, unless there is a very punishing reset condition you didn't tell us about.
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>>44376914

Model it after Snow Follows Winter. A healing charm that has a similar effect.
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>>44377070
>>44377456
How about if I add "Once per day, reset by falling into Incap"?

Or should I just worry, for now, about an Evocation that builds off his first one(the spoiler in >>44376914) instead?
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>>44363094
Infernal, Sovereign caste with Theion's infrastructure charms and ALL OF THE CONVICTION. Minor in SWLiHN for the super-science.
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>>44376597
>No, if you are between seven and a half to ten, you are required to take the fucking merit.
What if I have a Stamina of 2? What if I am both tall and fat? Checkmate, oddly aggressive anon.

More sincerely, I honestly don't understand why people take a specific aspect of the rules like that and assert "This is how it works, and I hate it!" when the interpretation of the rules that actually matters is the one that gets used at the table. Is the assumption that all GMs are strangers that actively hate their players? I can't remember the last time I GMed for someone I didn't know, but if a player in my games got tantrum-angry over a minor rule like that that doesn't interact with anything else in the game I'd probably just change it.

>>44375888
That one I agree with, though. Ambidextrous should be the norm. I like the idea of "I am not left handed" having some rules backing, but in a game where you get points for making up flashy descriptions for your actions, simultaneously penalizing actions if they involve your off hand seems like it doesn't fit.

Personally, I'd remove the penalty and point players who really want to stress that their character can do lots of things at once toward the Extra Limbs trait. Possibly even let them take the flurry benefit of that trait for three dots, with subtlety built in but without actually having extra limbs to hold stuff. No triple-wielding for you. No, not even you, theoretical One Piece fan.
>>
>>44377808
Well... I think that if you're getting damaged into Incapacitated more than once a day, you've got problems way above the tactical level.
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>>44379096
Fair enough.
Trying to figure out something that builds off his first evocation, instead, right now.
Said first evo lets him ignore wound penalties and stay conscious until the end of the scene whenever he hits Incap, as long as the Incap damage was dealt by a CoD, once per story(reset by defeating a CoD with an Essence at least 2 dots above his). Disarming him while he's in non-incap rage mode ends it prematurely.

I honestly can't think of anything that builds off of it beyond just being 'you get bonus dice to do a thing but only as long as the prereq is active'
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>>44379221
What are the general themes of the Artifact? Would turning wound penalties into bonuses when the prereq Evocation has kicked in be appropriate? Maybe only against CoDs, if that's part of the Artifact's thing? Scene-long boost would be pretty powerful, but probably not overly so if you only get that boost when you've already taken a shitload of damage.
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>>44378819
>More sincerely, I honestly don't understand why people take a specific aspect of the rules like that and assert "This is how it works, and I hate it!" when the interpretation of the rules that actually matters is the one that gets used at the table

Ask that the people who still get angry over how XP/BP thing favours the 5 & 1 splits.
>>
>>44379303
>Would turning wound penalties into bonuses when the prereq Evocation has kicked in be appropriate? Maybe only against CoDs, if that's part of the Artifact's thing?
That is actually perfectly in-theme for it. Thanks.

How about wound bonus for the rest of the scene as a 5m1wp thing, but anybody not fighting against him(that includes the rest of the circle) has to roll WP against (his essence+wound bonus) or run in terror because his wound bonus shit is coming from his spilled blood flying around and enhancing his attacks?
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>>44379651
>Ask that the people who still get angry over how XP/BP thing favours the 5 & 1 splits.
It is emblematic of how bad a designer Holden is.
>>
>>44379720
I'd probably roll that against their resolve instead, modified by appropriate intimacies, but probably wouldn't make them actually run away from the place, that's just annoying. I'd say a fear-based penalty if they fail the roll and then stay within close range of your character.
>>
>>44378819
>What if I have a Stamina of 2? What if I am both tall and fat? Checkmate, oddly aggressive anon.
THEN YOU CAN'T BE THAT.

You stupidass motherfucker, what's so fucking hard to understand about this? If you don't have that merit, you explictly can't be that, and you get gouged like a motherfucker, because not only does it have a massive cost, it also has a pretty fat downside.

Why the flying fuck are you so instant that physical merits should be such horrific point sinks, but social gets free go?
>>
>>44379726
Sure the design is objectively bad, but when it comes to the attribute arrays themselves it's literally just a matter of persepctive and presentation.

There are good things to get angry about (like for example Craft making no god-damn sense to this day) and then there's being an angry moron.
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>>44380233
BP/XP is really obnoxious and if I was asked to play in a game with it I would probably just opt out.
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>>44380129
>If you don't have that merit, you explictly can't be that
That's not actually true. "You're fuckhuge if you take this Merit" is not the same as "You can only be fuckhuge if you take this Merit". There nothing whatsoever in the rules as written forbidding you from playing a huge character without taking the Giant Merit. I mean, that might not be sensible, it might not be what's intended, but it certainly isn't explicitly forbidden.
>>
>>44375915
>>44376033

I tried browsing /v/ last night. Fucking hell. Never again.

>>44379720

Depends on the theme of the artifact, like >>44379303 was saying. Is it a holy weapon that strikes fear into CoD? Is it a vampiric blight on life, potentially more malevolent than the monsters it was made to destroy?
>>
>>44380264
just like you can play the best swordsman in the world with no points in melee or MA
>>
>>44380370
Or how you can have a loyal friend without buying them as an Ally.
>>
>>44380370
No, anon, the importance of the Melee Ability for swinging a sword actually is clearly established in the rules. The importance of the Giant Merit if you want to be one large motherfucker but don't really care about getting any mechanical benefit out of it isn't.
>>
I'm toying with some ideas for an alternate Artifact system that's intended to shift away from the contradictory status quo of "artifacts are special, rare, specially attuned items" and "any PC who can (most of them) should be carrying an artifact weapon and wearing artifact armor."

There are basically two directions I feel like one could go with this, and I'm curious what other people feel would be better.

1) "Artifacts" without evocations are just really nice weapons with the chunky bonuses that are uncommon but not rare. Mortals can wield these with no problems. You can find people with these no matter where you go. They're good, they're status symbols, they're worth quite a bit in cash, but they're something it's reasonable to expect a PC to have gotten their hands on somehow.

2) Artifacts don't give you the chunky bonuses, ever. The only kind of artifact you really want is one with evocations, because those are pseudo-Charms and are balanced with Charms. A direlash with evocations is the Whip of the Forgotten Maiden. A direlash without evocations is just a whip.

I don't know. I'm spitballing here. Thoughts? Has somebody else already done something to this effect?
>>
>>44380370
Same guy here and my post got me thinking of an interesting character concept.

A guy who calls himself the best swordsman in the world and carries a sword, but tells enemies they aren't worthy of his blade and instead uses brawling and the sword's pommel as an improvised weapon.
Cool or lame?
>>
>>44380264
Nothing outside the Ambidexterity merit says you're punished for wielding a weapon in your off hand, either.
>>
>>44380370
I woudl say you sure can, if you really want to make a point of how fate keeps conspiring against this "aweosme swoardsman" so that he wlays ends up being beaten at the one thing he's the best at.

Hey, if you actually play a character with supernal Melee, 0 dots in it and insist on using swords all the time and ending up getting your ass handed to you ever time, propos to you.

It's not really good, but it's sure comedy gold.
>>
>>44380466
>2) Artifacts don't give you the chunky bonuses, ever. The only kind of artifact you really want is one with evocations, because those are pseudo-Charms and are balanced with Charms. A direlash with evocations is the Whip of the Forgotten Maiden. A direlash without evocations is just a whip.

If you're going to go through with this at all, this is the one to do.

With the new Evocations paradigm, only having a few per artifact, it's possible to do EVERY artifact with Evocations, no innate powers whatsoever. Even a hearthstone amulet is going to have a unique way of interacting with hearthstones, represented as an Evoke.
>>
>>44380466
I prefer the latter quite a bit. I like my Artifacts to be truly rare and wondrous items, and I don't really like anything that encourages people to view or use them as just somewhat better versions of mundane equipment.
>>
>>44380489
I think that'd be pretty funny. Especially if it's an artifact sword that has brawl evocations.
>>
>>44380466

I think >>44380521 is right, go with the second one. I thought this was how new artifacts were going to work in 3E when I first heard about evocations.
>>
>>44380452
>The character is enormous, standing somewhere between
seven and a half to ten feet in height. Her great size grants
an extra -0 health level. This Merit may also be gained as
a result of Wyld mutation.
Not the perk the SIZE
>>
>>44380489

Lame if without a really good reason or actually having the Melee scores and charms to back it up (and yet still almost never using them). Might be cool if he's a conman so good he can outright bluff acts of sword mastery every once in a while.

Personally, I'd take the 'accidental reputation' angle. He's in no way a dedicated swordsman, but is recognized to have beat one of the best masters in a 'sword duel' and eyewitness accounts mutated the whole story. Swordsmen keep coming to challenge him and he keeps beating them up with pommel and fists(because that's the best way he knows to fight), fueling the myth. Every so often he'll try beat people with something completely outlandish like a radish just so nobody seeing him will associate him with a sword, but they do anyway and go 'SHIT, THIS GUY CAN USE ANYTHING LIKE A SWORD'.
>>
>>44380299
>Is it a holy weapon that strikes fear into CoD? Is it a vampiric blight on life, potentially more malevolent than the monsters it was made to destroy?
It's a sword that Sol gave to a Zenith in the First Age who exalted for being the only fuck in his village brave enough to actually stand up and fight the demons who kept attacking their village every year, with wings on the hilt, named Seraph(Savior by the guy who owned it before the PC). So far, it's about saying 'fuck you' to CoDs and fighting past what would otherwise be possible

I gave the Evocation to the player to look at, though, and he seems fine with it

>Blood-Fueled Vigor Technique
>Cost: 5m,1wp; Mins: Essence 1
>Type: Reflexive
>Keywords: None
>Duration: One Scene
>Prerequisites: Relentless Fury Prana
>Combined with Carwyn’s fighting spirit, Seraph pushes him to greater heights where others would fall. When already pushed on by Relentless Fury Prana, Carwyn may activate this Evocation to gain a number of non-charm bonus dice for the rest of the scene equal to whatever wound penalties he would ordinarily suffer.
>When this Evocation is activated, however, Carwyn must also roll his (Essence+Wound Bonus) against the Resolve of anybody not engaged in combat against him, including allies, as the blood spilled from his wound lashes around and reinforces his limbs, the driving force behind his boosted strength. Anybody with a lower Resolve than the successes rolled suffers his Wound Bonus as a fear penalty to their actions while within short range and are unable to form positive intimacies towards him for the rest of the scene.
>>
>>44380525
How about an artifact sword that stores some kind of counters in combat as long as it isn't drawn from it's sheath and then release all of the for a decisive when drawn. So the char would still finish worthy people with the blade despite having no melee
>>
>>44380808

I would've objected to something that makes his allies flee, but that's actually pretty good, I like that.
>>
>>44380833
Ah from the context I had read into it sounded like he had melee 0. If he actually IS a master swordsman then yeah that sounds interesting.
>>
>>44381040
yes he does have melee 0. He uses brawl in combat to charge the sword and then finishes people of with the sword but that's because the evocation, not because he is good at using swords.
>>
>>44381096
Hmmm, not a bad idea. Definitely an interesting concept. Anime as fuck though, some ST's might not like it. I am not such an ST.
>>
Since we're on the topic of Artifacts, how would you all do the Lunar Tattoo Artifacts in 3e?
>>
>>44380808
OH NO NOT HIM
>>
>>44381408
It's ok, man, we came to an agreement and I'm happy with his sword as it is, now.
>>
>>44381533
i assure you, you'll find another reason to want him gone
>>
Any ideas for the mechanical effects of a serrated blade? Like a sort of saw sword.
>>
>>44383241
some kind of bleed effect? Or just some damage boost if you want to be boring
>>
>can't think of a good exaltation moment for my Zenith
>literally just made it that scene of Lion King where Simba decides to go back home
I don't know whether to feel better or worse that no one called me out on it
>>
>>44383273
A bleeding effect sounds like it could be pretty scary. Maybe a lethal dot if the weapon does more decisive damage than the target's stamina in a single attack?
>>
>>44383241

I think the leak had a bow that could cause wounds to instantly get infected, even in beings that are usually immune to that shit. You could try doing some thing based off of that.
>>
I'm thinking of an artifact which is specifically made to spare foes. Not letting bashing damage spill over into lethal, stunning enemies, eroding violent intimacies or those that are hateful toward the wielder and so could cause conflict with them. But I'm not sure about the material, currently I'm thinking white jade, mostly, but I'm not convinced. Should I focus on the exotic components?
>>
>>44384693
there was one like that in 2e, a reaver daiklave where a ghost jumped out and punched them for you. it was delightfully weird. anyway, i think you can probably fluff that kind of effect into a lot of magical materials -- as an ST, i'd accept white jade, orichalcum, moonsilver, starmetal, blue jade, green jade... could sell it for any of those desu. honestly, only stuff like red jade and soulsteel would require a big hoop to jump through, i think.
>>
>>44362320
>YOU JUST BUILT A ROBOT THAT HAS ALL THE POWERS OF A SOLAR.

No. You built a mystic golem through which you could channel your Solar Essence at a distance.

Why opt for the interpretation that puts sand up your ass?
>>
>>44384905
Because that's just as stupid. It's seriously, seriously fucking retarded.

Because if that was a thing, the Ursptation never would have fucking happened, because damn near every Solar would have done that.
>>
>>44385249
>damn near every Solar would have

"Essence 5 and master craftsman" has not described "damn near every Solar" at any point in history, so already you've narrowed it down to a small fraction (those who were master Craftsmen), and of those, only ones paranoid enough to send their doombots to a feast, as opposed to drunk on hubris and self-perfection, further chopping down the number of Solars.

I wouldn't be suprised if there was at least one Magnus at the feast who had to be hunted down later, but more than two or three? Nah. Same reason there was, y'know, ONE Shrike, not 300.

And secondly, the Usurpation was an apocalyptic event comparable to the slaying of a Titan. If at least 30 different things impossible in the game mechanics didn't go down, it'd be a disappointment.
>>
>>44384693
For those interested, the sword ended up being made of a combination of blue jade and starmetal. The starmetal's made from a goddess related to concepts of harmony and peace, who turned herself in for execution despite being innocent to save the lives of others. When it's used in combat the sword sings a peaceful tune that calm's people and dulls their will to fight. It's called Peaceful Blue Songstress, both for the jade and the color that represents Venus.
>>
>>44372033
>per story
That's why. You burn through your per-stories and you're done, whereas actual Willpower regenerates whenever you have time no matter how long the story takes.
>>
>>44354207
Depends on if you have a shit gm.
>>
Has anyone got some homebrew or suggested 5 essence stealth charms?
>>
>>44372192
That said, what DO humans get from cult? I mean normal plain old humans.
>>
>>44388130
An ego boost?
>>
Why does the Realm not use crossbows?
>>
>>44388428
Also, on the same subject, why does the Realm apparently still use triremes in spite of some of its satrapies being 3000+ miles away?
>>
>>44388428
because their legions are heavy infantry and their ranged fighters are auxiliaries from satrapies.
>>
>>44383308
Were you guided by your baboon-totem No Moon Lunar mate?
>>
>>44388471
What would that make the Hyenas? Beastmen?
https://www.youtube.com/watch?v=vHP4VbhtGJ4
>>
>>44388130
Essence pool and powers based on the size of their cult, and dependent on them keeping it.
>>
>>44388428

When your great grandpappy says they suck and he's a famous war hero and you're a nobody, then he'd best be right
>>
>>44388459
Crossbows are cheap and easy to make and perfect for schlubby fucktards like that to use, though.

>>44389158
Well, he isn't.
>>
What's up with 3e Thaumaturgy being insanely lame and worthless and stupid?

I mean, Jesus.
>>
>>44389178
>Crossbows are cheap and easy to make and perfect for schlubby fucktards like that to use, though.
The satrapies that pay their tribute in soldiers pay in professional soldiers, not useless chaff, though. I was under the impression that a well-trained archer is still superior to a random villager with some crossbow training (see english longbowmen etc.)
>>
>>44388130
Presumably the same thing Exalts do? At least in 3e. Willpower isn't Exalted-specific resource.
>>
>>44389272
It's more of a niche thing that enables there to be mortal NPCs with a single interesting magic trick. It's for the GM, really, not the PCs.

"Mortal Thaumaturge" used to be the category of mortals that could actually do worthwhile things. The Perfect of Paragon was a mortal thaumaturge who mastered the Scepter of Peace and Order. The Haslanti Air Fleet hired mortal thaumaturges to captain their essence-powered airships when they didn't have enough Exalts. In 3e, all those characters would be better described as Mortal Sorcerers, since that's a thing and the Sorcerous Workings rules actually provide a framework for the stuff I just said.
>>
>>44389602
>It's more of a niche thing that enables there to be mortal NPCs with a single interesting magic trick.
The stupid "only one in a thousand people can even learn these" thing ruins it, though. Like, a mortal oracle who really can read tea leaves, that's cool as a little thing to have happen in a story with some mechanical justification. But when you turn it from, "this is a complex and sophisticated skill of limited utility" to "literally only one in a thousand people can do this," it becomes lame as hell. It makes tea reading a marvel mutant power.
>>
>When finishing your project upholds, furthers, or protects one of your character’s Intimacies, you gain crafting experience.
I love crafting shit. Bam.
>>
>>44390985
Congratulations, you just found the least of the problems with crafting as it is!
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