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40k General

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Why the fuck aren't there any 40k general threads when I get on Edition


>Rules databases

https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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I haven't played as GK before, but I'm considering trying it. I worked out a list that's not quite 1750 points, but workable at that level. Is something like the following playable?

HQ (either brother-captain or libby), soul glaive

2x 5 man PAGK squads, razorbacks w/lascannons - 370

5 man interceptor squad, hammer, 3 swords, incinerator, teleport homer - 179
5 man interceptor squad, hammer, 3 swords, incinerator, teleport homer - 179

2x Dreadknights, teleporter, sword/fist, heavy psycannon - 410

Something like 5 paladins, apothecary, 2 halberds, 1 hammer, 1 psycannon/halberd - 333

Thinking about something like keeping the paladins in reserve, rushing the interceptors and dreadknights up the board, then deep striking them in near the interceptors.
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>>44348746
What type of scrath-built terrain do you guys use?

Our group has made a small redoubt with plasticard trenches and four fighting pits with swap-able Heavy Bolter, TL Heavy Stubber, and Autocannon turrets, and a Quad-Gun on top of the central bunker itself.

Mighty Bulwark, AV14 all around, central bunker can hold 20 models, and fighting pits can hold roughly four dudes + turret and model firing it.

I'd post pics, but it's at the store and used as a centerpiece for many games.
>>
When are the thousand sons coming to HH?

Where can I go to find release dates other than /tg?
>>
>>44349269
>When are the thousand sons coming to HH?

Sometime next year, after the one in Feb.
>>
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She needs quite a bit of green stuff work, especially since she doesn't have a neck right now, but my Keeper of Secrets is done as far as plastic goes.
>>
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>>44349332

Alt angle.
>>
>>44349332
Too Xenomorph looking for me.
>>
>>44349637

Yeah, it turned out more that way than I initially intended.

Turns out Wraithlords are very Geigerish in a way I didn't notice until the glue was setting.

Still, she looks pretty cool. My biggest regret is the lower claws aren't as well executed as I was aiming for.
>>
I know I asked for some help in the last thread, but I didn't get much. What should I purchase/look into next based on what we've got so far, also, I'm kind of stuck on list building with the new formations.

I split the army with my 2 friends, one has some older units, Kroot, 2 Ethereals and a Gunship/Devilfish, while between my other friend and I we have: 1 Commander, 1 Ethereal, 1 Stormsurge(Still building, Chinamen Resin is a slight challenge to work with), 1 Ghostkeel(Still WIP), 1 Stealth team, 10 Pathfinders(I have 10 more on the way), 1 Riptide(1 more on the way), 1 Hammerhead, 9 Crisis suits(3 of those are the new ones, not built yet), a Broadside(Other friend has an old Broadside) and like 20 or so Fire Warriors.
>>
>>44349061
aaaaanyone want to throw some advice my way? Seems a bit dead tonight.
>>
>>44349061
Use the special detachment in the codex. Maybe drop the transport on one of the PAGK squads, increase the number of marines in it, and have it deep strike.

Or just drop on PAGK squad, and add another interceptor squad to grab objectives. Now you have 1 razorback squad to stay back and hold your deployment squad, 3 interceptor squads jumping around, and 2 dreadknights in your opponents face
>>
>>44349061
Libby is best GK HQ, level 3 psyker is a must, add a storm bolter since he's the only guy without a shooting attack. If you go for sanctic, take the book for almost all the powers.

>razorbacks
they arent that great, every single army that isnt useless bases itself around S7 shooting, whether they realise it or not. Just go with stock rhinos

Interceptors look good, but take a ten man squad and combat squad them

ALWAYS take two guns on dreadknights, you're wasting their potential otherwise

Paladins are giant distracting point sinks. Troop termies are more useful. Avoid, unless you play against kids who shoot everything at an expensive target who is little better than stock termies and costs twice as much for 3/5s of the models

Consider a flyer-at that point level they're common, and otherwise you'll get butt-devestated by anyone running them

But as it is, it looks workable. Add another gun to the baby carriers, take rhinos instead
>>
>>44350433
I dunno about you but everything I've seen in the months after the tau codex indicate players are leaving 40k in droves. Either for 30k or other systems. My whole gaming group disbanded because 40k was getting so ridiculous.
>>
>>44350824
I think yours may be the outlier. Where I'm at we're only getting more people.
>>
>>44350824
>>44351037
It depends on the make up of your meta. Super casual people like my group are fine with the changes. We just house rule around them, like updating Blood Angels to match the Vannila Dex, changing the Wraith Guard Eldar weapons to their old stats etc.
>>
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Hey guys I'm wanting to put together a 500 point force to represent a rogue traders private army.

What would require the least ammount of infantry models. IG or Inquisition? For IG It's two 10 man vet squads and a 5 man command right?

Not exactly sure how Inquisitor squads work. Would each individual cost more points in general compared to an IG vet?

I'm kind of just kitbashing the guys together out of my bits box and was just wondering how to arm them. I have enough parts on me to do about 10 guys like pic related and I'm planning on picking up more sets to bulk the army out and make it legal/playable.

Also got a hard on for Sentinels but I don't think that the Inquisitor codex has them or anything I can run them as a count as for.
>>
>>44350814
Ok thanks. Just out of curiosity, why take a 10 man interceptor squad and CS them? Cheaper overall?

I'm thinking with taking terminator troops, dropping a PAGK squad, and some other adjustments I should be able to fit in a storm raven. Would give me some anti tank and anti air as well as another option to transport the terminators in.
>>
>>44352362
you don't have to pay another 10 points for the second sergeant. it also gives you more options. Everyone in 1 squad, two 5 man squads with the 2 incinerators in one and the teleport homer in the other, etc.

Terminators are better troops normal PAGK are too expensive for what they do. Might as well pay the extra 5 PPM for purifiers combat squadded in a rhino or ally drop pod
>>
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This thread has now been raided!

For Commorragh!

Oh fuck, they got bolters! RETREAT!
>>
>>44352472
Ah gotcha. Main reason I was considering 2 squads was to maximize the amount of teleport homers for insurance. Can GK get away with just terminator troop squads?

Actually, if I'm taking the strike force detachment I only need one troop anyway.
>>
>>44352594
the main appeal of GK terminatos is relentless psycannons. Now that psycannons are salvo, you want to take them on terminators, not PAGK, to capitalize on the relentless
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>>44349799
The long oblong-ish shape of wraith heads will inevitably lend itself to looking very xenomorphish.

That said, some simple green stuff modeling, like say adding some tentacle-like shapes to the back of the head (maybe raised and curved like a scorpion's tail) will help diminish how round and smooth the wraithlord's head is.

Even so, really cool model. Wraithlords always seem to lend themselves to cool conversions, and since it was the mini that led me into the hobby, I always like seeing people do cool stuff to them (no matter how heretical).
>>
Is Commander Coldstar the Tau's best flyer? Hear me out

He fills an HQ slot, or your second required Commander if you want to bring an Ethereal. With a shield Generator he's 170, which puts him above both flyers, but makes him insanely more durable than the 11/10/10 AV. He has 4 wounds to 3 HP and a 4++ so he never needs to jink. He has a twin linked burst cannon which has the ability to pen most flyers and a missile pod which will easily pen most flyers.

Now the Sunshark bomber has a missile pod (5 pts for twin linked) and the vaunted Interceptor Drones, who honestly just have a twin linked ion Cannon at BS5. Technically the same amount of Dakka as Cold Star but good luck getting all that to land on target. Now the Sunshark has a ML and with the new Hunter contingent everyone can share it, but it's fired at BS3. The drones also have interceptor so you've probably already fired them in a desperate bid to protect your flying piece of glass.

Now the Razorshark has a burst cannon and a quad ion turret. Which is an impressive amount of dakka at 8 shots. However these are all at BS3 with no marker lights. Again good luck getting it all to hit.

To be continued...
>>
Let's take the following from the context of the Hunter Contingent RESTRICTIONS: He is prone to just fucking dying from a stray bolter due to grounding tests, you could add FNP to bring him up to 185 and then you're asking yourself why you didn't bring Shadowsun for 135. However you can't bring an Ageis and the vaulted Quad Gun and Skyfire is expensive at 25 points, and you get barely any markerlight help if you've fit it on a low BS unit like a Riptide or an XV88. There's always the Sky Ray Gunship at 115 with its BS4 and Seeker Missile and TWO networked markerlights. Bring 3 for BS5. It's 13/12/10 with jink as well, only need 15 more points for a nasty 3+ jink. However keep in mind Coldstar fulfills the two Commander requirements and an anti air roll. A single Skyray and a naked Commander is 200 points which is more expensive than a FNP Coldstar.

So if you want to use the Hunter Contingent, bring an Ethereal and have an anti air unit Coldstar is the man. He's the best "flyer" the Tau has. However Tau flyers are garbage so he basically won the special Olympics, so congratulations
>>
>>44352362
10 man squad into two 5 man squads gives you two level 1 brotherhood of psykers-you get double WC, as well as a lot more versatility on the tabletop
>>
>>44349061
Drop the razorbacks and the interceptors, replace with rhinos and purifier squads.
>>
>>44353219
Also, paladins are flat out a waste of points, I wouldn't bother.
>>
>>44353285
>mfw my mass Fusion and Riptide large blast IDs Paladins

:^)
>>
>>44353342
Drunk people don't even type like this. 1/10
>>
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>>44350824
We have more players for malifaux, infinity and warmahordes than 40k since the ttau book hit.

I cant even get excited about kill team.
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>>44348746
Excuse me /tg/. Does the Hatred (and by relation, the Zealot) special rule grant the whole unit re-rolls to hit in the first round of combat or just the model that has it? Is it the same for Preferred Enemy?
>>
>>44353494
Zealot gives it to the unit I know that.
>>
>>44353494
preferred enemy, shrouded, fearless and zealot all apply to the entire unit
>>
>>44353342
Are you okay anon

Do you need a doctor
>>
>>44353494
Please just stop. It's embarrassing to watch.
>>
>>44353550
Fearless does?
>>
>>44353620
yeah if you have, for example, a chaos lord attached to a squad of cultists, you don't have to worry about morale on that unit as long as the Lord is attached to that unit. Also works with zealot.
>>
>>44353620
Yes.
>>
>>44350824
>>44351037

The flgs I play at has been slowly losing 40k players for the past couple years. A big exodus happened when flyers became part of the game. Escalation killed a bunch more. 7th edition brought about half of them back, but then the Necron and Eldar codexes killed what was left of the playerbase.

Now there are maybe half a dozen guys that still play regularly, down from 30+ a four or five years ago when I started playing. Some of the guys still come up to play WM/Hordes and X-Wing mostly. A little bit of Infinity on saturdays..

40k is just dying here as a pick up game.
I hope GW improves the quality of the game so people will come back. I cant even play anymore except once every few months in a pre-arranged game. The few guys still playing are Tau x2, Eldar, Mechanicum, Nids, and a couple more Eldar guys. Its all super competitive and only a couple armies are even painted.
>>
>>44353494
hated doesn't, but zealot does.
>>
>>44353488
kill meme is just mordheim but shittier

and look at how mordheim ended up
>>
>>44353737
To sum up your post

>It's dying here, you're going to have to trust me on this, and therefore it's dying everywhere as well, thus the game sucks, objectively
>>
Does anyone have a full version of Visions of Heresy? The torrents are gone and I can only find a pdf of the first book.
>>
>>44353798
You mean the specialist game getting a new release next year?

Wow, things are looking good for Kill Team.
>>
>>44353494
>>44353550

also stealth, slow and purposeful, stubborn, skilled rider, move through cover, night vision, and some others too
>>
>>44353801
That guy never said that the game was dying anywhere other than in his area. Fuck off, shitposter.
>>
>>44353737
Well, near me its picking up for the first time in years, so its almost like natural changes in the playerbase are occuring
>>
>>44353737
I got into the hobby exactly 1 week before 7th edition came out, and now the state of the game really saddens me. There's exactly 3 40k players in my area. Normally I would say 4, but the Eldar player behaves exactly like an eldar fucking would in real life, so he doesn't count.

I've been playing against the same 3 people for a whole year. Of course a month ago I found out that there's like 20 other 40k gamers near NASJAX. BUT THEY ONLY SHOW UP FOR TOURNAMENTS. Which means I only ever get to see them once a year.

I feel your pain man. Jacksonville is fucking dead for 40k
>>
>>44353835
Actually...

>I hope GW improves the quality of the game so people will come back.

This does not imply his area, it also implies that the game is so bad that it needs to be improved so much to improve the situation.

Sorry my view doesn't match yours, doesn't make me a shitposter.
>>
>>44353835
the guy literally say "improve the quality", which is an objective statement, he then goes "for people to come back", therefore, my default, it isn't just about his area.

had he gone "make changes that my group agree with, they might come back", that'd be fine, but he's implying that the "quality" (a relative and stupid term for a GW product) is so bad that players are dropping everywhere, not just where he is

thus he is implying that improves need to be made in order to stop the leaks of players, when this is anecdotal evidence at best and a lie at worst.
>>
>>44352539
It's incredibly sad how that last statement is so truth.
>>
>>44353817
It's strange that AoS stats would be great for killteam and necromunda stile games, but ofcurse without the pre determined hit stats.
>>
>>44354035
Since GW is bringing back all the old specialist games, we'll see.

AoS system is great if you want a game, but it just isn't balanced, yes, it can be more balanced than 40k and WHFB ever was, but that takes effort or agreeing to use some communities point system.

I'm hoping for Necromunda mostly.
>>
I've recently grabbed a box space yiff to start playing. My friends and I are going to start playing with 800pts and expend from there. Mostly I,m looking for advice from /tg/. I should be facing primarily Tau, my friends are big anime fans.

Warriors of the Fang
>Combined Arms Detachment
800pts

=HQ=
Wolf lord
>Runic armour
>Jump pack
>Two wolf claws
170pts

=Troops=
Grey hunters x5
>WGPL, combi-plasma
>plasmagun
>CCWx5
115pts

Grey hunters x5
>WGPL, combi-plasma
>plasmagun
>CCWx5
115pts

Grey hunters x5
>WGPL, combi-melta, melta bombs
>meltagun
>CCWx5
>drop pod
150pts

=Fast attack=
Skyclaws x5
>WGPL, storm shield, melta bombs
110pts

=Heavy support=
Long fangs x5
>missile launcher x3
>lascannon
140pts

Plan is to old obj with plasma squads, Threaten the big suits with melta. Counter assault ds suits with jump packs or tie up range. I'm choosing to pay for CCW to get add that versatility that will allow them to tie up shooty units in cc or get those extra wounds against choppy ones. Good idea? bad? why? how to improve?
>>
>>44354089
I'll wait for 3-4th edition of AoS to see if their rules become decent and not a shopping fest.
>>
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>>44353145
I need pictures of battle reports anon, talk is cheap. Cold hard facts and models on tables.
>>
>>44353145
>it looks cool
Main reason.
>>
>>44354313
At 800 points, objective games are less important, since it's possible to just grab anything on your side and sit on them. This leads to getting shot to shit-against Tau, you're fucked. Against Assaulty armies like orks, you'd have a slightly better chance, but Tau outshoot everything. I don't know what kinda stuff is in the Yiff box, but i do know that some variety of cavalry is your best hope against most varieties of Tau-get some furballs up and in their face, tie up their support units, and try to either psyker or just plain smash face against the big suits. I think you have some HQ variety that can yiff its way up the board on wolfback, try that to smack about some broadsides. It'll be better than a jump pack. Also, learn to format your lists, my eyes are crying
>>
>>44354331
Aye, I'm sure they'll add points at a later date. They did for WHFB.
>>
>>44354606
If they add point values and generally make the game playable without house ruling then I would actually probably pick it up. Some of the Chaos stuff looks fukkin sweet.
>>
>>44354313
>assault against tau
>7ed
You lose.
>>
>>44354417
I'll be sure to record my findings. I'll be using him a lot in my semi diverse meta.

>>44354454
It does look amazing. I'm sure many people will play it Counts As.
>>
>>44354651
Let the boy dream.
>>
>>44354565
>I don't know what kinda stuff is in the Yiff box
1 wolf lord
5 sky claws
5 long fangs
20 blood claws/grey hunters/wolf guard

I got a box of vanilla tactical squad to kitbash more guys and get special weapon bits (wolf packs only have the plasma)

>Also, learn to format your lists, my eyes are crying

what would be a better formatting? you makes me feel like I don't lurk enough
>>
>>44354651
>Anything against Tau
You lose.
>>
>>44354651
Dirge Casters solve this problem wonderfully.
>>
>>44354757
OK, you're gonna get fucked dry by the blue fishface pulse fire almost as bad as by tricksy elfdar D. Get some more mobility, don't try shooting them just get stuck in. As soon as possible get some critters, either wolves or Wolf Cavalry. You will get punished by overwatch, so expect heavy losses-you won't manage to win on objectives unless your friends are drooling retards, Tau are really good atm. Get stuck in ASAP, get some warm, furry bodies on the field, read up on how cavalry works.
>>
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>>44354820
Its 7th ed anon, overwatch is the least of your problems.
>>
>>44354820
>implying chaos can get anywhere near Tau these days
You're adorable.
>>
>>44354632
The Khorne stuff are great Zerker stand ins. The others are cool Khorne Cultists.

The new Varangard seem to be the closest to an Undivided unit I've seen.

It's a fun PUG, but it has no balance. The fact I can wipe the floor with every army bar one with Nagash as Seraphon/Lizardmen by abusing certain units makes it silly.
>>
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>mfw the damn tau beat my cqc army with ws3 flailing around
>>
>>44354965

Immanuel Kant would have a field day with the 40K setting.
>>
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I think it'll be fine against wolfs.

Tau Empire (800/800pt.)
Primary Detachment
Retaliation Cadre

Commander (137pt.)
Crisis battlesuit; Twin-linked missile pod; Drone controller; Marker Drone (x2);

XV8 Crisis Battlesuits (156pt.)
3x - Shas'ui (52pt.); Crisis battlesuit; Plasma rifle (x2);

XV8 Crisis Battlesuits (156pt.)
3x - Shas'ui (52pt.); Crisis battlesuit; Plasma rifle (x2);

XV8 Crisis Battlesuits (66pt.)
1x - Shas'ui (66pt.); Crisis battlesuit; Twin-linked missile pod; Marker Drone (x2);

XV88 Broadside Battlesuits (65pt.)
1x - Broadside Shas'ui (65pt.); Broadside battlesuit; Twin-linked high-yield missile pod; Twin-linked smart missile system;

XV104 Riptide battlesuits (220pt.)
1x - Riptide Shas'vre (220pt.); Riptide battlesuit; Nova reactor; Riptide shield generator; Ion accelerator; Twin-linked plasma rifle; Stimulant injector
>>
>>44354838
So TWC, what about dread with shield? Cav can't be the only good unit in the codex
>>
>>44354946
Tau player could be clinically retarded.

You know, just standing still, forgetting Supporting Fire and other rules...?
>>
>>44354993
His moral stuff would be interesting. Morality of the Imperium especially.

Also, I used to know shit loads about theologians, philosphers and stuff, but head injury made me forget it all. I can't really learn or retain information if it isn't critical.

I remember doing exams without knowing about this long standing brain damage and I was writing shit about morality or something, ended up quoting a line from Father fucking Ted.
>>
>>44355003
Tau excel at popping anything with AV. Leave Bjorn at home.
>>
>>44355003
what >>44355064 said, dreadnoughts are alright but Tau are good against vehicles. Play what you have models for and enjoy it, but be prepared to lose a lot. Wolves will be good to tie up random units and stop them from filling you full of holes until you can get close enough to beat their face in
>>
>>44355003
Dread with Shield is great, it's a Distration Carnifex, but a lot harder to kill. It forces people out of position to kill you.

Long Fangs are great as always.

Their Tacticals are better melee troops in general (+1A even if they're charged due to Counter-Attack +1A base anyway, so 3A when charged each is great, only Blood Angels beat them and that's only if they charge and use a formation, so not great....).

Termy Sergeants for squads.

Their flyers are the best in the game in my eyes. Literally have a S8 weapon which can instant kill MC's and below iirc.
>>
Do you anons have any idea what the 40K scene is like in Albuquerque?
>>
Are space wolves still a decent army?
>>
>>44355180
They're currently Marines+ at this point. Imagine Codex: Space Marines, but played right are 3x as powerful in melee, while still remaining rock solid at shooting.
>>
>>44355180
with TWC spam, they're ok
>>
>>44355180
Better than marines in basic, but no good formations to abuse like marines/crons/tau. Basically, stronger in casual games, weaker in tournies
>>
>>44349182
my flgs has this awesome, modular orky fort
>>
>>44354946
Scout, Noise Marines in Rhinos, and massed cultists are a surprisingly effective thing if you're not playing on a completely open tabletop or you're not an idiot.

For the record, the Tau player isn't an idiot, but he's not great either. He keeps forgetting to watch his flanks and prioritize the targets that are headed right for him instead of the biggest target on the field (which would be my Defiler) and he consistently lets my Cultists get close because "they're not that dangerous."
>>
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>>44352289
hey Anon! I am working on a similar project, actually pretty much the same: a small rogue-trader warband. I decided to take base the army on codex:inquisition, because it's very flexible regarding the individual models.

you can do "naked" acolytes at 4pts/model - up to 64pts/model pseudo-space marines in power armor, storm shield and power-fist... an IG-Vet equivalent (carapace armour + hotshot lasgun) comes at 13 pts/model. In addition, you have access to all those specialists, just take a look at the codex.
>>
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>>44349182
>>44355231
and this is a kitchen table game with my terrain, a decent amount of aquarium scenery is the right scale and a brown/green wash to the fake plants works wonders
>>
>>44355195
That's good I just bought 5 boxes of twc
>>
>>44355098
>Long Fangs are great as always.
Yeah they look great, I'm hoping the load out isn't too retard.

>Termy Sergeants for squads.
I can't wait to get my hand on a bax of terminator to upgrade the list.
>>
Why the fuck is this thread dead.
>>
>>44355538
because it's 2AM on christmas eve?
>>
>>44355613
What the fuck does Christmas eve have to do with anything.
>>
>>44355636

People visiting family with no easy access to /tg/? Going into food comas from all the ham/turkey/fruitcake/stuffing/etc.?
>>
>>44355677
I'll give you the first one, however I doubt we are the only two people with wifi/data in the entire US considering its fucking everywhere. And that doesn't explain the lack of our buddies across the pond.

Who eats that shit the day before Christmas Eve
>>
>>44355729
It's just not time for "talking bout plastic men" on the internet, it's "come sit with granny and talk to her about work/whatever". Watching TV and shit.

Not me thou. ;_;
>>
>>44355729

Man, I've got 3 different Christmas things to attend. I did one tonight, one Christmas Day early, and one Christmas Day late. Extended family makes the holidays a chore. But I did get a Betrayal at Calth box set so I'm still peachy.
>>
>>44355770
>extended family

Uhg don't remind me. Mine make the Primarchs look sane.

>>44355763
It's OK anon. You have us.
>>
>>44355830
Thanks anon :3

I have people, it's just... difficult being a bed ridden fuck who has to live in as cold as room as possible to stop me overheating.. and lots of other sheeeet.

Either way, talking bout plastic men will be all the better when you open your prezzies to see a brand new whatever.

Also, isn't Corax suppose to be out tomorrow?
>>
>>44355843
It seems Nurgle has blessed you.

I'm either getting Farsight or The Swarmlord and maybe some other filler units.
>>
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>>44349182
Rest of picture
>>
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>>44355867
Nurgle can suck a dick, he favours myself and my mother too much. Mother has had so much bad shit happen to her I'm actually worried Nurgle does exist.

Swarmlord is boss, shame he's meh. Still kills Mephy in CQC.

>giving your Chief Librarian no Iron Halo and no Terminator Armour

Still makes me cry.

This is the thing, we all know it's Corax, looks like it won't be out till like... 27?
>>
>>44355935
I preferred the original when it went

>My penis destroys everything I love
>>
>>44355937
Oh new Primarchs. My Blood Angels friend is going to be ass mad.

The Swarmlord is good, but he needs his expensive ass Tyrant Guard and you'll kit them out with crushing claws and all.

Farsight can pretty much act on his own. Give him a whipping boy and Brightsword and he becomes a rape train. And if he dies Oh well, he's only a 165 point model.
>>
>>44356008
Why would he be ass mad? Sanguinius will get his rules and model soon enough. Next book will give Blood Angels special units (which, if I remember, use the same unique weaponry as Salamanders, THANKS FORGEWORLD!) and rules, but no unique characters.

That'll be at a later date. Sanguinius will be out for Signus Prime, which... err.... Is that before or after Burning of Prospero? I assume it'll be the start of the 3rd trilogy of books, or in there somewhere.

You know what he'll be, WS8 with some shitty sword and all his points wasted on making him flying like Corax. If he doesn't have ML2 I'm going to rage.
>>
Are the 6 Ork clans the only clans in existence?
By this I mean, are they the equivalent of the Legions or can I make my own?
I like fluff, I guess.
>>
>>44356081
>Next book will give Blood Angels special units

No, only legion rules/RoW

>(which, if I remember, use the same unique weaponry as Salamanders, THANKS FORGEWORLD!)

What? This is b8 right? You got me you stupid faggot, gr8/b8.
>>
>>44356081
>Sanguinius will get his rules and model soon enough
>implying he wont just be the base for an updated horus model
>>
>>44355937
Corax? Why not Sanguinus?
>>
>>44356173
those aren't angel wings
>>
>>44356164
Too soon, heretic. Too soon.
>>
>>44356099
There are tons of different ork clans, those are just the biggest and/or most well known. Fluff away
>>
>>44356190
Thanks, boss.
>>
>>44356173

Because he has a Raven Guard symbol on his armor and mechanical wings you fucking DIPSHIT I'LL FUCKING KILL YOU
>>
Will we ever see another Xenos faction?
Rak'Gol?
Hrud?
Not-shitty dwarven adaptions?
>>
>>44356099
Yes, they're the only clans that the orks have. If you want to do something unique you can go the freeboota route, which lets you do pretty much anything you want, or go into a clans "subclans" which pop in up in the fluff and in homebrews a lot.

For example you could have a speed freakz warboss with no legs after his warbike blew up on him when he fed it some dodgy fuel and now no longer trusts meks, so he cuts about on a giant boar and forces his followers to do the same. Or search up ard biters on the archive, they're death skull lootas that dress up as arbites and konfiskate stuff from the other gitz in their camp.
>>
>>44356248
The resin wing tips are from mechanical wings? Well, if you say so.
>>
>>44356277

They don't even have feathers you moron, they're literally metal blades arranged in a wing pattern.
>>
>>44356277
>>44356307
>>
>>by taking a librarius white scars detatchment and adding it to dark angels or thunderwolves these lists become 10x buillshittier.

Why the fuck is this allowed. IoM combinations are getting rediculus?
>>
>>44356379
Gotta keep up with the meta, son :^) otherwise those filthy xenos will win :^) not geedubses fault if you need to buy three whole armies to be competitive :^)
>>
So I can slot in cool detachments like that? Like taking a knights baron court and adding in the raven guard scouts and vanguard deep-strike-the-turn-they-show-up formation? Because if so....That's gorgeous.

>>44356379
>>
>>44356628
Sure, its gorgeous, but unless you play against people who also use those detachments, you will quickly find games becoming rarer and rarer
>>
>>44356379
Honestly, IoM needs an updated allies matrix is all. Dangles shouldn't be above Allies of Convenience with anyone but other Dangles.
>>
>>44356672
Not only does that not fix any of the issues when it comes to imperial allies, but it doesn't even make sense fluff wise. DA are always fighting alongside other marines, guardsmen and SoB at least once (3rd war for armageddon). The codex does not represent the other unforgiven well enough to warrant including those in the discussion either.

The chapters that do have difficulties with other marines have that represented in their rules anyway.
>>
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>>44356354
Nah man it's clearly Sanguinius!
>>
>>44356750

Generally considered a melee combatant, and yet is now the 2nd Primarch to actually be using a gun
>>
>>44356750
That fucking Fulgrim hair is back.
>>
>>44356786
>>44356789
At least the dynamic entry pose is cool.
>>
>>44356838

Yeah, I do like that, especially the detail with the crumbling ground under his feet.

With B@C, Corax, and Mor Deythan released looks like I can finally do 30k, just need Dark Shrikes now
>>
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>>44352539

>tau city in the background
>captives onboard are blonde bombshells
>>
>>44354965

what army do you play?
>>
>>44356786
What's wrong with a melee unit having some sort of a firearm?

I like his claws. Don't get why more models don't have regular sides hands with their lighting claws. The power fist sized things seem a bit of a waste on most. On something like cataphractii and chaos terminator/raptor style finger claws the larger hands are fine, but if you can have the claws the wrist, then just an enlarged vambrace should do fine.
>>
>>44356883
>he doesnt know archons bring slaves with them on raids to maintain a perpetual atmosphere of being a bad motherfucker
>>
>>44356883
That's clearly capsule corp city.
>>
>>44356883
Since they have Tau and Kroot heads on the pikes, maybe they attacked the city and kidnapped the gue'la residents
>>
>>44354765

haughtyfemaleeldarlaughingintothebackofherhand.jpg
>>
>>44356909
>>44356903
both likely
>>
>>44356750

Pistols aren't specialist weapons, dumbass. You face up rout second tinge ing closing for not g.
>>
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>>44357161

The fuck you say about our face up rout?
>>
>HQ
Dakka Flyrant with dual brainleech devourers
Walkrant with Lash&Sword+brainleech devourers in a Tyrannocyte
>Troops
2x min Genestealers with Broodlords
Warriors with Venom cannon
30 Hormagaunts
>Elite
2 Zoanthropes
>Heavy
Carnifex with Crushing Claws

1250 points
This is a list im making for what models i have available, i just ordered the Tyrannocytes and Flyrant. Thoughts for a first-time list?
>>
>>44356164
>Implying Horus and Sanguinius won't be the base for a big E model
>>
>>44357300
>9999 points
>Psyker level 99
>S:D
>T:10
>W:1
>>
>>44357300
>All stats 10
>psyker level 10
>knows all powers from Core rule book
>burning blade
>2+/3++
>Primarch rule
>18'': PE, hatred, rage, rampage, counter attack, FnP, outflank, acute senses, hit and run, adamantium will, relentless, fearless bubble
>some other stuff because fuck your im the emperor
>>
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>>44357331
>>44357397

>people thinking da emp will have stats that will make him unbeatable when in reality he was nearly killed by Horus
>>
>>44357435
>horus with all four chaos gods using him as a conduit/puppet
unless black library changed that too since i last checked
>>
Are all the members of a Hive Fleet the same color? I mean does can I fluff my future Tyranids with my color scheme as members of a known fleet or I have to invent a new one?
>>
>>44352539
Bolters? They have a flamer!
Eagle down, bail out!
>>
>>44357627
You could always fluff them as a splinter fleet from one of the main fleets that changed colouring to adapt in some way.
>>
>>44357627
Can't remember specifically, but in either their 4th or 5th edition codex the painting section contained numerous variant schemes for each of the big 3 hive fleets.

Plus the Nid's whole shtick is hyper-adaptability, so it's pretty easy to think of reasons why they'd be a different color scheme.
>>
>>44357627
>>44357784

4th Ed Codex iirc, had 2 variants for the 3 main Hive Fleets.

3rd Ed Codex had a whole heap of other colour schemes as well, including things like camo colours, purple + green, bright colours, dark colours, all sorts of things.

Could probably take a photo if anyone wants.
>>
>>44358056
Sure, thanks
>>
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So, what are the official codex rankings? I know Necrons, Eldar, and Tau are the top dogs, and Orks, CSM, and Nids are at the bottom, but I dunno about the in-between.
>>
>>44358215
That pretty much is the power rankings, high tier, mid tier and low tier. People argue about this and that trying to rate them based on this and that but no one can agree on anything.
>>
>>44358215
Could someone explain to me why CSM are so awful?
Every time I read the codex, I see really good units like all their HQs, Cultists, Plague marines, Noise Marines, Helturkeys, Nurgle Bikers, Chaos Spawn, etc.
I know they don't have a gimmick like orders for IG or Chapter tactics for SM, but does that take them to the bottom of the list?
>>
>>44358215
Top:
Eldar, Necrons, Tau, Space Marines, Ravenwing, WarConvo, 5 Knights, Summoning Spam

Mid: Tyranids, Dark Angels, SkitMech, Space Wolves, KDK, Daemons, IG

Bottom: CSM, Dark Eldar, Blood Angels, SoB, Orks, Grey Knights
>>
>>44358462
Way overcosted units is a big part of it. Paying more but getting less than what Space Marines get.
No Grav
No Centurions
No formations
No tactics
No ATSKNF
No internal or external balance.

Terrible. Heldrakes, Spawn, Cultists, Lords, and Sorcerers are the only units in that book that arent straight up bad, overcosted, or both.
>>
>>44358462
Their stat line isn't actually bad the problem is they pay like double the points for things that other armies get with free add-ons.
>>
>>44358469
>Tyranids mid tier
>>
>>44357435
He couldn't bring his full force on Horus because he still loved Horus.
>>
>>44358511
>flyrant spam
Otherwise they would be low tier.
>>
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How bad is the Space Hulk videogame from Steam?
>>
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>>44358118
>>
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>>44358537
>>
>>44358530
It's stat-for-stat the tabletop game. If you like that you'll like the game. Spess wolf missions are pretty cool as well, you can pretty much take on a genestealer and have a 50/50 chance of winning.
>>
>>44358492
It's not like they could ever get Centurions, from a fluff perspective. Kinda the same thing for Grav.
>>
>>44358551

Pictures are pretty large because I took photos straight off my phone, and I'm only just realising now that I have Mantic Points in 1 photo in a GW thread lol
>>
>>44358563

>What are renegade chapters
>>
If a founding chapter died out, would a successor take on the name?
>>
>>44358590
For Renegades you'd use the Marine codex, not CSM.
>>
>>44358597
Yes, according to "I am slaughter".
>>
>>44358537
>>44358551
Thank you very much, will definitely use it as an help while choosing my scheme
>>
>>44358602

>What are Crimson Slaughter

>What are marks and mutation

>What are battle bros Daemon allies
>>
Ork psychic powers y/n?
>>
>>44358562
Well, right now it's less then 3€ (even with the SW DLC), so I suppose I may try it anyway.
Thanks
>>
>>44358611

No worries. Just shows why I decided to keep this 12 year old Codex, just for these pages alone basically
>>
>>44358616
But none of that is Renegades. Daemons and Marks are Chaos. You can't have it both ways.
>>
>>44358215
Heres a tierlist from September.

1. Eldar – All strong choices, most access to D weapons, excellent formations & psychics.

2. Daemons – Free unit generation, strong psychics, 2++ saves without psychics!

3. Crons – Super durable, excellent formations.

4. DA/SM – Gladius formation is very strong, many free units, grav & psychers are potent.

5. SW/Codex Thunder Wolf – Thunderwolves and Runepriests make deathstars happen.

6. IK – Very strong counters to other top armies + stomp Stomp STOMP!

7. KDK – MSU (many small units) combines with unstoppable free units, Blood Tithe is potent.

8. Tau – Can still draw excellent matchups with very powerful shooting. Markerlights are still a thing.

9. Nids – Heavy flyrant builds are still difficult for many armies to deal with – but sadly hamstrung by weak troops.

10. Skitarri/Mechanicus – Strong initial army core is hampered by need for allies to provide mobility. War Convocation formation can bump then up to top 5.

11. AM – Lots of bodies can’t make up for lack of formations and slightly overcosted units.

12. BA/GK – The Blood Angels are outdated Marines without any of the grav and recent updates. Grey Knights are overcosted and need allies to excel.

13. SoB– Ignore cover IS good, but the lady’s hand me down codex can’t cut the mustard versus the modern plastic armies.

14. Harlies/DEldar – No longer(DE) or never(Harleys) viable as stand alone armies – both of these now exist to ally with their Craftworld cousins.

15. Orks – Mob checks are now hampering the already brittle unreliable army that will routinely run off the table. Morkanaut need an overhaul.

16. CSM – When a codex is taken solely for acess to allies, FW and the absolute cheapest token troops, you have serious problems.
>>
>>44358602
>>44358616
>Units from the CSM codex can choose to use the chapter tactics from the SM codex to represent the founding chapters of the renegade chapters
Y/N?
>>
>>44358642

Army Tier Notes:
1-3 Top Tier: All these armies come to the table with all their tools in their own codex. Any Ally adds more to them but they don’t need them.

4-6 2nd Tier: These armies have tools all in their own books – but get much stronger with Allies/Formations/Friends.

7-9 3rd Tier: These armies need to use their own books or a close ally/formations. They can beat the top ones but have issues with other lists. Still strong for an event and can win.

10-14 – 4th Tier: These armies either NEED to have allies or some kind of combo formation. They find it a lot harder to win as their tools within their codex are either not as good or they need specific ally tools to win (drop pods etc).

15-16 – 5th Tier: These unfortunate books needs to get rebuilt, they either don’t have enough tools to compete versus everything or face too many hard counters.
>>
>>44358640

You're not very smart, are you?

There are chaos chapters who went renegade after the inital legions.
>>
>>44358617
As a psyker fanatic I would give them a solid 5/10
They fulfill their purpose adequately without being exceptional but are marked down for having a completely useless power you could end up rolling.

If you have a weird boy it may be better to go sanctic daemonology for cheesy combos.
>>
>>44358660
This is indeed true, I hadn't thought of that. So would the recent/old difference be a rules thing, or just leave it up to the players?
>>
"Well lads, we're going heretic. Pack up all the drop pods, land speeders, whirlwinds, grav weapons and scouts and sent them back to our progenitor chapter, because we won't be needing them."
>>
>>44358694
well the fluff reason is it's easier to use old legion equipment (not that 30k stuff silly) because newer equipment needs more to maintain and marines are already using scraps of everything in hell. they're kinda like orks in that respect but instead of rust and checker patterns everywhere it's spiky bits, daemons, and 8 pointed stars
>>
>>44358694
Don't forget the apothecaries.
>>
>>44358717

No, Chaos are allowed one Apothecary. If you can beat Fabulous Bill in single combat, you can be the Apothecary.
>>
>>44358492
Noise Marines and Plague Marines are pretty good, too.
>>
>>44358527
You put 5 Knights in top tier, put flyrant spam in "mid" and tyranids codex where it belongs lol
>>
>>44354035
There is nothing wrong in pre determined hit stats. They simply shifted defense from being half from being hard to hit/wound and half from being durable to entirely based on being durable.

And before "skaven can wound dragons on a 3+" yes but if the dragon has a fuckload of wounds, they can easily hurt him but they do way less damage than before.
>>
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>>44358694
>be a chaos marine
>gotta go to the iron warriors planet to repair my trust bolter and equipment
>have to brave the fields of iron
>the trenches of paper work
>lose and arm to a daemon
>finally get to the weapons department
>have to beat the clerk marine by armed combat with wrenches
>have to file the paperwork in triplicate
>finally get new bolter
>it's chipped
>>
>>44358837
Easier to just kill a loyalist.
>>
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>>44358469
>People still think Sisters are a bottom tier army
>People still judge Sisters without actually having experienced them
>People think Exorcists are the only good unit they have
>mfw people play my Sisters for the first time and expect an easy victory
>>
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>>44358469
>tau
>most units bs3
>most units t3/4
>5/5 rifles
>no good flyers
>no psykers
>no sD
>no cc units
>no mass high ap shooting
>top-tier
>>
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>>44350230

This guy or a Y'havara Riptide
>>
>>44353737

That's probably why GW are starting 'Battle Brothers'

Introduce a new player and get some money
>>
>>44358893

Here's your reply.
>>
>>44358715

Horus and the primachs didn't think their hersey through did they...
>>
>>44358857
They are decent.
They are just starved of long range capability, plasma equivalents and air-control.
>>
>>44358969
Horus thought he was stronk enough to win, and he was pretty stronk and love was holding Emps back. If it wasn't for the Custode that was also an Imperial Fist terminator and Imperial Army troop, Emps wouldn't have killed Horus.
>>
>>44358893
>No cc units
I thought Crisis suits could take lightsabers?
>>
Now this is a story all about how my life got flip turned upside down, and if you'd like to take a minute just sit down there, I'll tell you how I became the God Emperor of Mankind.
>>
>>44358563
Grav exists in 30k, traitors can take it. Why did that change in 40k?
>>
>>44359041
It's a relic that takes the place of two fusion blasters and risks burning out loosing both ranged and melee profiles for the game.
>>
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>>44358893
never gets old huh?
>>
>>44359070
Supply likely.

Same reason they use the low maintenance easily replaced autocannons over assault cannons.
>>
>>44359101
Dark Mechanicum, raiding a Forge world, etc, etc, etc....

It could just as easily be explained how they got Grav, as it is to explain why they dont have Grav. Just another example of GW pissing on CSM.
>>
>>44359070
The Eye of Terror. Living in the Eye, hating each other, daemons wanting you to suffer because making people suffer is fun, and poor maintenance.
>>
>>44359118
Would be if grav was atound when the csm dex was released
>>
>>44359118
chaos isn't getting grav any time soon, but i could see ectoplasma with longer range and s8 ap1 becoming a thing
>>
>>44359125
>grasping at fluff straws to explain GW's shortcomings in design + balance

I get it. "x" is why they dont have Grav.
Could they perhaps get a weapon that fills that role then?
>>
I don't see why it matters they don't get grav. Just play Apoc and throw some spikey bits on an Imperial Devistator squad.
>>
>>44359316
You would think if the dark mechanicum is pushing the boundaries of science.
I bet they're too busy giving their daemon waifus robot bodies.
>>
>>44359125
So you're saying Obliterators should get them, since upkeep doesn't mean SHIT to them?
>>
>>44359351
Because 4chan hates Apoc and anything involving 'make it work'.
>>
>>44359392
Admittedly, it's wishy-washy and stability and clarity is always preferred... But damn man, stop being a bitch nigga.
>>
>>44359378
Oblits need all range weapons and can fire two, three if it didn't move.
>>
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R8 MUH Skitarii plz 650

I'm not really used to the puny imperium's method of war let alone mars worshipping weirdos.

Here's my current List:
Skitarii Maniple:
10 Skitarii Vanguard: 3x Plasma Carbines, Taser Goad, Omnispex
10 Skitarii Vanguard: 3x Arc Rifles, Omnispex
10 Skitarii Rangers: 3x Transuranic arquebus
1 Ironstrider Ballistarii: Twing Linked Lascannon

Plan is, Hunker down in terrains until enemies come for me, then, DAKKA DAKKA DAKKA everything.

thoughts?
>>
>>44359592
Personally I'd stick with the Cognis Autocannon over the Lascannon on the Ballistarii. Being able to Snap Fire at BS2 twin-linked gives you a small amount of AA if you run into anyone who brought a Flyer or FMC to such a small game. It's also slightly cheaper, so you can drop another Omnispex into the Rangers. That leaves you with another 10 points, which you can put into making your Warlord (I assume it's the Alpha in the Plasma Cavalier squad) a bit nastier. Grab a Phosphor Blast pistol and replace the Taser Goad with a Power Sword.
>>
So for Christmas tomorrow I am preparing for a paddling against my cousins IG tank list. He runes a Pask Punisher and two executioners, twenty Vets in Chimeras, two artillery (wyvern or basilisk?) some scions in a Taurox Prime.

I have Orks....

I don't play much these days but since he has a fresh army and a table near his place we thought we would get a game in.

I have a green tide (with 10 PK nobs and big boss warboss) and a normal CAD of a painboy, two gretchin, and two small units of Lootas.

This is how I usually run my Orks at 1500 (or trukk boyz) but I am gonna throw out a list of unused models and someone tell me if I should swap stuff out:

KFF Big Mek
2 Weird Boy
2 Battle Wagon
7 Warbikers
9 Deff Koptas
3 Kans
8 Tank Bustas
25 Burnas
6 Trukks
3 Mek Gun
20 StormBoyz and Vulcha
BurnaBomba
9 MegaNobs


As I said we are playing at 1500, he is definitely expecting a Green Tide.
>>
>>44359704
Well I'd go as mekanized as possible if he's expecting a horde. Both battlewagons are going to be really useful when he has very few things (for guard anyway) that can touch their front armour. Outlflanking deffkoptaz will be useful as well for back armour harassment or tying up vet squads.
>>
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>>44359704

>Ork Player
>"Well I have all the good ork units at my disposal, or I can ensure each movement phase lasts an hour"
>>
>>44359704
Get everyone inside something, and pray he gets the most unlucky Wyvern rolling in history
>>
>>44359734

So minimal boy squads in trukk, the meganobs in the wagon with the cannon and the bustas in the other?

Wouldn't the bikes be better for flanking then Koptas? or just because rokkits?

Still run my Warboss as HQ or switch to KFF Big Mek and have him ride with my Megas and give KFF to the wagon?
>>
I guess that the Plasma Rifle is the only real choice for secondary Riptide weapon then?

Single shot at a longer range than the fusion blaster, better overwatch if that ever comes up, and there's no way I want to get within 9 inches of something intentionally.
>>
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>>44359744
Because measuring the front 10-20 guys then quickly placing all the others behind them takes an hour
>>
>>44359316
Yeah damn GW for not using their secret time machine to add grav the codex in the past.
>>
>>44359704
Sounds like you need to bring ranged anti-armor. That Pask Punisher + double executioner will absolutely destroy a Green Tide if it isnt dealt with swiftly.
If he's also running 2 Wyverns on top of that, he is pretty much running a rock hard counter to you.
>>
>>44359780
Keep the Warboss the HQ for Waaagh, if you can fit it I like Ghaz for running with the Meganobz. I might try keeping the KFF as close to the vehicles but outside of them (I hate wasting the inv bubble)
>>
>>44359784

Yeah, you shouldn't be shooting anything 5/5 helps with, so take your occasional single S6 potshot and like it.
>>
>>44359780
Footslogging won't work at all against wyverns or the BRRRT russ so trukks are near mandatory. Yeah, rokkitz and possibly a power klaw or two if you have the points will work wonders or force him to drag back the vets to protect them. Win/win.

KFF shouldn't be necessary just to give a battlewagon a 5++. A warboss will be more killy for cheaper.
>>
Why is the small one the Wraithlord and the huge one the Wraithknight?

Lords outrank Knights.
>>
>>44359812
Snark on Christmas eve? Anon....

I understand the timeline of CSM codex, and Grav being introduced. I also understand that there have been 2 CSM supplements and half a dozen dataslates for CSM since Grav came out. If GW wanted CSM to be playable they could have shoehorned something (formation)in until they update the book.

Now it appears the CSM codex isnt even getting updated until 2017 or later. If 100% accuracy rating rumor mongers are to be believed.

Oh well, 40k is not about Chaos vs. the Imperium anymore. Its about Xenos.
>>
>>44359704
Honestly wish I could give better advice but I get smashed by guard everytime I play. That punisher is going to eat your trukks alive, so you're kinda fucked either way if it is Wyverns

Why the hell don't Orks have Roks as drop pods, or any reliable deep striking, at all
>>
>>44359784
Riptide is far more mobile than one would think, and being close to vehicles isn't a problem, so fusion is a real option.
>>
Is it good idea to run airborne scions formation and 1 imperial knight at 1500pts ?
>>
>>44350824
Butthurt WAAC faggots who are sad that they picked a wrong faction, and can't reroll without wasting a ton of money.

That is the only kind of players I've seen go. We still get new people in, and we have fun playing games. I am sorry if you and your local group is full of NO-FUN-ALLOWED tournament faggots who are sad that their army can't auto-stomp casuals, but this game is not intended for tournament play, and those who do, houserules it so heavily that you can't really claim to be playing the actual game anymore. Warhammer fantasy was the same deal pre-AoS, and I am honestly of the belief that the horrific change in the rules was to hammer home that point. This is not a try-hard game. Enjoy the models, enjoy the fluff, and have some fun battles with your friends, and stop being this autistic about "muh competitive scene"
>>
>>44358694
Why would CSM have Scouts? It's not like they could give them the Black Carapace.
>>
>>44360009

Leftover organisation and tactical approaches from going renegade.
>>
>>44360030
I dunno, I feel that most Chapters would just cut the dead weight. Scouts are Space Marines in training, they're no use of they can't become full Marines.
>>
>>44360113
>Almost Space Marine
>Dead weight
>no use
I disagree with the entire premise of your assertion.
>>
>>44359820

So I should keep my Lootas, right? I have Twenty.

I know he doesn't run two of the same. They are different artillery .

>a rock hard counter to you.

Yeah found that out when I faced him at 1250 two weeks ago. He took 60 orks in a turn and I conceded.

>>44359823

I have a Ghaz but I never use him, so little so that I forgot to list him in my available models.

Maybe I should put a KFF big mek with my Lootas to keep a save for them?

>>44359833

Thank you.

>>44359920

>That punisher is going to eat your trukks alive

Yeah thats why I gave up on trukk boyz and tried the greentide last time we played. Neither have worked.
>>
>>44360146
Well, they could just take some actual Marines, and make them go full cheeki breeki, a la Night Lords/Raven Guard.
They get Sam Fisher, and they don't have to drag around a bunch of Scouts. But, this is just my opinion about the fictional organization of a fictional group.
>>
>>44360161
>trukk boyz
if they are all in trukks then he can only pop so much at a time. it relay has to be all or nothing, and all trukk seams to go better from what I've seen.
>>
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>>44360161

>Your face when your cousin surprises you with an IG tide and Valkyrie spam
>>
>>44360178
>Well, they could just take some actual Marines
limited resources, if they had access to unlimited free marines then yeah you'd be all of the right, but I see no reason to discard perfectly good super-soldiers.
>>
>>44360223
Eh, fair enough, I guess. Wouldn't Power Armor-less marines be a liability in the Warp?
>>
>>44360237
cultists are hardier then we give them credit
>>
>>44360237
Couldn't you just give them power armor?
>>
>>44360313
yes, they just wouldn't be good scouts without a black carapace installed.
>>
>>44360313
They need the Black Carapace, an implant that lets them interface with the armor. And stuff like that is a bit beyond most Warbands.

>>44360261
Cultists die in droves, Chaos Marines just keep several closets full of them.
>>
>>44356709
>Not only does that not fix any of the issues when it comes to imperial allies
It does though, dumbass. Transport, deployment, and OEO changes would fix most Imp ally shenanagins. It also totally makes sense fluffwise, read the fucking Dark Angels codex.
>>
>>44360343
shh anon, we can't be letting the cannon fodder know they're cannon fodder
>>
>>44360161
Same thing happened to me last weekend 800 points on turn 1 before I even moved, I conceded since 400 of the other 1k was in reserve, I think guard are just one of those hard counter armies for us
>>
>>44360374
Cannon fodder? I think you mean the noble warriors of Chaos, hand picked by the Dark Gods themselves.
>>
>>44360343
You can use Power Armour without the carapace, other Imp factions use it all the time, just to far less effect.
>>
>>44360404
Is it SM Power Armor? I was under the impression that non-SM used a different type.
>>
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I want to squeeze in the Emperor's Wrath formation with Punisher Pask, an Exterminator and a couple Vet squads in Chimeras at 1500 points. Good or bad idea?

I just want to have 2 Wyverns, 3 Basilisks and a Deathstrike drown my opponent in blasts. Only concerns are I don't know if Pask+Exterminator can double as anti-air and if my lack of infantry isn't an issue after turn 2's barrage.
>>
>>44360352
>Transport, deployment, and OEO changes would fix most Imp ally shenanagins.
and DA take part in that where?

>read the fucking Dark Angels codex
Point me to where it says no one else in the imperium trusts them.
>>
>>44360424
>those Guardsmen right next to the Basilisk barrel

[EEEEEE intensifies]
>>
>>44359954
>Butthurt WAAC faggots who are sad that they picked a wrong faction

Wrong faction? Sounds like you're a waac player yourself, but on the good end of things.

Every faction should be able to compete. The way it is now, the power gaps between some armies makes the game unplayable for a lot of people.

I think the Ork or CSM or Blood Angel players who have spent years collecting, customizing, and painting - have a right to be upset. Put yourself in their shoes for a moment. I dont blame people one bit for leaving 40k over rules and balance.
>>
>>44359877
My character archetype IS the deadpan snarker.

And I've had to listen to a grown man bitch and whine and grunt and complain like a 90 year old woman for 3 days as he eats and drinks his way deeper into diabeetus.

Good will and peace towards men reserves at 2%.
>>
>>44360424
Do you want to have friends...
>>
How's your Christmas presents looking? I got just about 2000 points worth of marines coming - figured I'd use Christmas as an excuse to have a non-xeno army

My question regarding them is which chapter shall I make? I thought salamanders but I don't really want a themed army (flamers and shit) and my friend has imperial fists already
Then I thought maybe celestial lions but I think I'll settle on death spectres

Is there much reading out there for them? I know they're in deathwatch and I thought, also, about making a deathwatch army but £40 for TEN pads and bolters from GW? That's absurd

Can you have a full deathwatch army? How can I get cheaper shoulder pads and for the chapter pad.. Do I just use the same 5 or 6 with the actual motif pads or go for transfers?
>>
>>44360421
same armour, automatic vs standard kind of thing. sisters and inquistors get the protection but not the ability buffs since they don't have the black carapace

>>44360392
speaking of those noble warriors, i got a few that started glowing. time for promotions. this time i'm thinking about cutting out all the pomp and just giving them all the operation at once. tried the blood ocean triathlon but only 10 made it out alive.

>>44360455
now that i think about it, don't the basilisks come with crew? and that doesn't look like good enough bubble wrapping
>>
>>44360455
In the grim darkness of the far future, there is only tinnitus
>>
>>44360521
You could always make your own chapter
>>
>>44360521
Ultramarines are the only real codex-based non themed army, the rest all encourage you to play a certain way. Imperial fists with bolters, Salamanders with flamers, Iron Hands with vehicles and Dreadnoughts etc etc.
>>
>>44360521
I got socks and a 25 dollar giftcard coming my way. Thats 25 more dollars then last year.
>>
>>44360521
>£40 for TEN pads and bolters from GW? That's absurd
That is absurd, I checked it out and they're selling them for £15.50 though. Still absurd but nowhere near as much as that. If you get one set then use greenstuff to copy them you'll have as many as you need.

Thing is there's no rules for the deathwatch so you'll need to use some other chapter tactics. Imperial fists or ultramarines would be a good bet.
>>
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>>44360521
>I got just about 2000 points worth of marines coming

From fucking who? Your parents?
>>
>>44360566
https://1d4chan.org/wiki/Space_Marine_Chapter_Creation_Tables
>>
>>44360566
True but I wouldn't know where to start with a colour scheme or name

>>44360576
I see, if I did start a salamanders army for example, could I field them as a 'regular' army without all the flamers and their rules?
>>
>>44359784
All are viable IMO. If you can't see anything a ripple-fired SMS has its uses
>>
>>44360639
Oh ok, where did you see them for that price? That's not so bad
I'm really interested in making a green stuff mould too but I have no idea where to start, I don't suppose you have any tips or a link?
>>
>>44360644
Parents and the missus mostly but brothers and extended family have got me small bits - it's the only time of year I get new stuff really
>>
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>>44360521
>xmas gifts

well i got myself a keeper of secrets, my car payments for my car start tomorrow, and khorne juggernaut heads. i'm getting stocking stuffers i bet

>>44360657
picking color schemes is easy; find something you like and go from there
>>
>>44360657
Why would you ever not field salamanders without flame weapons coming out of literally everything? Yea, you could field Chapter Tactics Salamanders without flamers and meltas, but there's no point to doing that. You might as well not be playing with any chapter tactics at all.
>>
>>44360678
http://www.games-workshop.com/en-GB/Deathwatch-Kill-Team-Conversion-Kit

https://www.youtube.com/watch?v=3wjpJTDuMUQ

There's also blue stuff and oyumaru which do the same thing and are reusable, but I've never used them before so I can't vouch for how simple to use they are.
>>
>>44360733
Oh wow thanks!
>>
>>44359134
I love that. It drives home how fucking old the Codex is and how badly we need an update.

When the Chaos dex dropped, not every army had a Flyer, no one had GCs, and grav didnt exist.

When our Codex dropped, lots of armies were still using their 5th edition books.
>>
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>>44360504
I don't know if its that bad, unless I'm facing a horde army I imagine it isn't the nicest thing to get hit by that many blasts per turn. I had a couple lists in mind, one with Pask+Executioner and 2 Basilisks, then the one I mentioned earlier being 3 Basilisks. I like tanks (started with armoured fists + tanks) and artillery, and the latter sounds nice to ally when I build a new army someday.

http://pastebin.com/G5zzHVrr
>>
>>44360861
Actually, all armies were using the 5th edition codices, since the CSM one was the very first one to be published
>>
welp i have terrible time management but here's a thing. maybe i'll be able to finish it after work but no promises
>>
>>44360925
And it's looking like the Codex will be pushing the five year mark before it gets updated again.

Has any other faction (Baring SoB) had a 5 year wait consistently between every codex, and not had a decent codex for upwards of ten years?
>>
>>44356134
Read it. The two unique gear of Salamanders are Prototype Storm Shields and Rotor Cannons. It says that the BA also can have Rotor Cannons.

I advise you to read shit instead of going "hur dur b8xDDD" to people.
>>
>>44360967
dark eldar, bretonnia, harlequins. though the last 2 probably don't count
>>
>>44359070
>Grav exists in 30k
no it doesn't you're thinking of Graviton which neither the loyalists or chaos gets
>>
>>44360967
Orks and dark eldar only get codices when they're remembered to exist. It's weird because orks have a fairly decent following compared to DE as well.
>>
>>44360967
Well, the SW were 2 or 3 months from the 5 years mark before receiving their 7th edition codex
>>
>>44360972
BA and IF share the proto assault cannon
>>
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>>44360861
Or a better one
>notsaltyatall.jpg
>>
>>44360960
Your doing god's work, anon. I wish I couls have done the christmas edition but my computer is still fucked.
>>
>>44360886
My friend plays with a 5 large blast, 2 wyvern, psychic scream, mech guard list. I usually no Squads on foot, no Trukks, and it is that bad. Getting 800-1k points taken off the board turn 1 before you move really makes you not want to play
>>
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>>44360960
Good job so far, keep up the good work!
>>
>>44361127
The fact that the setting's antagonists (CSM, Orks, Deldar to a lesser degree) are treated like such shit is infuriating.
>>
>>44360960
It's great so far.
>>
>>44361227
I just wish I could keep up with the 6th edition codexs, let alone the 7th ones
>>
People with business/Legal sense: How much money would it take to get a 50% share in GW? How much control would having that share give you over the company?
>>
>>44361127
>>44361227
I often think about special ways ways to improve factions like this.

It's weird that orks don't get special rules that the bigger ones have less trouble with bigger weapons to give to nobs, warbosses and big meks.

Large Frame: An ork with this special rule is so large he can shoot two weapons, one in each of his giant hands, as well as assault after firing a rapid fire, salvo or heavy weapon.

Imagine if you could have a nob with a twinlinked big shooter slung over each arm, it would also make nob squads insanely customisable as they would have the rule.
>>
>>44361350

Ah yes, the old "Can we just like, kickstart buying out GW? Can we do that?" Question.
>>
>>44361350
>how much money

too much to be worth it
>>
>>44361350
Goto
>>>>>>>>>>>>/biz<<<<<<<
>>
Are Skittari fun? I have always loved the tech preists and thought the idea of the mars tech stuff was cool, but I havn't played since 3rd. I'm coming back in and looking for a new army.
>>
>>44361192
I had the same problem but with three wyverns. Take the Ork Warband formation.
I made my boss hard with his megaarmor and manz.
Chant as your eternal WAAAGH! runs across the table.
>>
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>>44361442
In both painting and playing? Yes!

Gw rumors show new "Get started collecting" starter boxes for alot of the faction and Skitarii was one. It would be a good time to get into them.
>>
>>44361392
Imagine if my Nobz had leadership 8... or didn't cost more than Meganobz
>>
>>44360429

They have quit the field multiple times and left their allies to die when recalled on a hunt.

They have killed IoM allies to hide the hunt.

They refuse to work alongside abhumans and dislike working along other forces, and when they do, it's with total autonomy rather than submitting to command.

They are still marines, but it's fear and respect more than trust.
>>
>>44361525
Heard they killed off Templars because they had a fallen. He got away.
>>
>>44361580
Yeah, they blew up a Black Templar ship because Cypher was captured and on board.

They and the Space Wolves do more to hurt the Imperium than help it it seems.
>>
>>44361515
Chaika, front page!
>>
>>44361615
What shit has the wolves done? Besides mucking about on Armaggedon after the first war.
>>
>>44361580

The Ophidian Gulf Incident; The BT captured Cypher, and the Fallen Dark Angels fooled the templar into believing they were loyalist, demanding his release, and teleporting away.

The BT ship was not seen or heard from again.
>>
when did you guys realize the tau called themselves so after the initial denomination by the mechanicus during the first contact because they are sapient being with a warp signature of level tau?
>>
>>44361650
>trying to stop the purging of innocent civilians
What a bunch of scum bags...
>>
>>44361671
Your syntax is painful.
>>
>>44361671
Thought it was just the name of the planet. Like tyranids.
>>
>>44361650
>>44361689
Killing Grey Knights to try and stop the purge of innocent civilians when the Inquisition was, let's be honest, probably right. Also routinely killing other chaptor's champions in friendly duels because they're a step and a half up from the World Eaters when it comes to berserkers.

Dark Angels teamkill intentionally. Space Yiffs do it because they're uncontrollable and think they know best out of the entire Imperium.
>>
>>44361723
>Also routinely killing other chaptor's champions in friendly duels
Source?
>>
>>44361350

You dont need a 50% share to get control. You also dont just get handed the crown and automatically get to decide everything yourself. There will be other shareholders, and a board that represents them. There are also regulations governeming how many shares an individual may purchase and own. This is if you can even get 50% of the company at its current value.
>>
>>44361709
pain is the new pleasure
>>
>>44361723
I thought they only retaliated. It said they didn't even fire back when they were escorting ships.

At least Dark Angles and Wolves fight each other because it's friendly "rivalry."
>>
>>44361350

Well there are 32,104,670 shares, and each share gets one vote, roughly valued at $32,104,670.07 in USD, You would need to spend about 16.5 million dollars to "buy them out".
>>
>>44356134
The HH book Christmas 2016 will have Blood Angel Special Units; or a few entries of some sort at least.
>>
>>44361671
Do they actually say "Tau" in their own language?

Or is it just that when translated into English/Imperial language Tau is the term. Like, Germans don't call themselves Germans or their country Germany.
>>
>>44361671

Aren't Tau vehicle names just imperial designations?
>>
>>44361841
Bare minimum.

GW would never allow it to happen though.
>>
>>44361671
Holy run on sentence, Batman!
>>
>>44361876

Right, and they are privately held stock, so to really get a controlling interest would probably more in the 30 million mark. Seems like a waste of money.

They are doing some things right though; The campaign sets and starter boxes, great models.

Fuck paying 32 dollars for one dude though. I would buy more if I didn't feel like I'm being raped. I buy mostly secondhand these days.
>>
>>44348746
Would army wide hatred and preferred enemy Necrons make a huge difference to my marines?
>>
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okay here's the real version, can anyone spot all the details? hint, the grey knight isn't altered on purpose
>>
>>44362007
.... yeah if you were facing Necrons....

Are you dumb?
>>
>>44362007
Only if you're fighting necrons.
>>
>>44362007

Play an all drop pod army with star phantoms; twinlinked shooting on the turn you arrive

Run a Skyhammer Annihilation force and a Battle Company all in pods, then fuck up everything.
>>
>>44361940
I'm convinced there are multiple factions within GW and that's why we get amazing shit and shit shit. It should never get better or worse, just this weird Rollercoaster.
>>
>>44361782
This exactly, they never fired back. They just didn't agree with the killing of civilians
>>44361723
Killing Grey Knights and other chapter champions? Would love source on that, unless you're just bandwagon hating on them
>>
>>44362048
>>44362062
I meant would it actually make a huge difference or are Necrons just too tough?
>>
>>44361723
I never got why the Yiffs objected to the execution of the Guardsmen. Surely they understood the dangers of Chaos?
>>
>>44362066
They are a one trick pony. Plus doctrines largely make them redundant.
>>
>>44362024
The Sister has glasses on so is she suppose to be Mrs. Claus? DEldar has a candy cane and spike on his hat. Scions have red noses, but the murder clown has horns to go with his. But why isn't the GK altered?
>>
>>44362102
Ok I don't know anybody who doesn't know about the space wolves vs Grey Knights. It happened after the first war of Armageddon.

The other event happened in the newest Ragnar Blackmane novel.
>>
>>44362024
Why is the Necron yellow?
>>
>>44362152

Still, with a White Scars librarius, I could see this being pretty annoying.

If it's the same guy from earlier he said he didn't want to play Ultras/Salamanders.

Imperial Fists would be my first choice considering all the buffs they get.
>>
>>44362224
Ah different dood.
>>
>>44362127
preferred enemy means you reroll all to hit and wound rolls of 1 which is HUGE. It's even better with weapons that do something good on a 6 or bad on a 1 E.G. Plasma, snipers and rending.

Hatred only effects combat which I suspect you will just be bashing each other in the face but is also amazing at getting enemies to run for it, necrons are not immune to getting swept so a team of assaulting bikers could really mess up some petty infantry.
>>
>>44362102
Logan Grimnar (I believe?) teleported onto a Grey Knight strike cruiser and killed a Grand Master during the tiff over killing civilians at Armageddon.

Ragnarr Blackmane (Again, I think) has one of their standard Honor Duels with the Dark Angels, and proceeds to kill the DA champion after he loses.

I'd provide more detailed sources but my wiki trawling has thus far not turned anything up. Maybe some other Anon will know what I'm talking about. Or I'm talking out of my ass.
>>
>>44361525
>They have quit the field multiple times and left their allies to die when recalled on a hunt.
It's a successor chapter known for that. The IoM clearly does have a trust issue with them, not the progenitor.

>They have killed IoM allies to hide the hunt.
In the same way grey knights have, very few know about the fact. You're thinking from an outsiders perspective.

>They refuse to work alongside abhumans and dislike working along other forces, and when they do, it's with total autonomy rather than submitting to command.
This is simply not true when there's no fallen involved. That's the red scorpions thing. The deathwing do just turn up, do something, then fuck off again without saying a word to anyone but that's just their thing.
>>
>>44362242
>Ragnarr Blackmane (Again, I think) has one of their standard Honor Duels with the Dark Angels, and proceeds to kill the DA champion after he loses.
Isn't this story also ADB?
>>
>>44360429
>and DA take part in that where?
They will ALWAYS suffer from OEO dipshit.
>>
>>44362248
Bit of a difference between GK and the DA, the GK have the Imperium's blessing to kill people if necessary, to protect the methods of the Knights. The Dark Angels don't, they're just covering their asses.
>>
>>44362248
Grey Knights do it out of necessity to be fair.

The DA generally do it because they are assholes.
>>
>>44362130
>valiantly defend a planet from chaos
>"here's your reward" *BLAM*
I don't understand how someone could watch that honestly
>>
>>44362248

Been playing them since the Angels of Death codex and read all the books that have been put out for them, including the Siege of Vraks, Piscina IV, and others.

They are at best seen as aloof and cold.

DA Should not use allies. Mine don't.

>>44362297
DA Are IoM on ally matrix, so they don't have issues in game.

>>44362308
It's essentially for the same reason. IoM is aware of some of the shit they have done, but they are too valuable to call on it. We are getting pretty close to Legion Strength and have one of the strongest fleets. Not to mention a living Primarch whose model I can't wait for...
>>
>>44362354
But what if some daemon or a heretic found out how the Grey Knights do things from one of those Guardsmen, or some of them started hearing whispers? Letting them live is far too dangerous. Is it a shitty thing to do? Yes. Is it necessary? Absolutely.
>>
>>44362242
I have never heard of either of those, is that black library writing?
>>
>>44362359
But it's not for the same reason. The GK do it so they can continue to be effective against daemons. The DA do it to keep their rep.
>>
>>44362354
Because the alternative is leaving them be and having chaos cults and defectors popping up months later.
>>
>>44362299
>>44362308
Yeah I'm not defending it, I'm just saying it's done in the same way. No one finds out except that one time.

Sure they aren't the most friendly of chapters, but the rest of the imperium by and large have no reason to doubt their loyalty. They work together when the need arises.
>>
>>44362402

"Exposure to corruption", especially as guardsmen are expendable, especially whatever remnants are left behind after a campaign.

Just as the emperor did to his Thunder Warriors.
>>
>>44362359
Grey Knights killing so the forces of Chaos doesn't find out their methods and adapt to their ways, staving off the darkness for another day, is not the same as insane paranoia and "sins of the father" cover ups.

Not trying to be nasty in case I come across as such.
>>
>>44362463
>Grey Knights killing so the forces of Chaos doesn't find out their methods and adapt to their ways
But they fight daemons who are sent back to the warp when "destroyed", not killed. Every daemon they have dealt with and not locked up can tell everyone what their methods and ways are so all their efforts are pointless if that's the excuse.
>>
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Do you think cover legion-building policies will pay off in the coming apocalypse or it will backfire horribly?
>>
>>44362545
Daemons have been aware of the Grey Knights since near their inception.

Everyone else hasn't.
>>
>>44362545
But they will never know Brother Kent is the secret identity of the Grey who banishes them.
>>
>>44362545
The daemons who are "killed" are most likely going to get absorbed by their God for failure. Those who aren't don't come back for a thousand years. CASm and Chaos cults don't know though. Plus, the general public can't know about the Chapter that doesn't exist, made to fight monsters that don't exist.
>>
>>44362354
They are executed with full honors painlessly and with gratitude from the Emperor.

Honestly considering the culture of the Imperium in 40K what more could a Guardsmen want?
>>
>>44362645
>The daemons who are "killed" are most likely going to get absorbed by their God for failure.
Doesn't that make it even worse then?
>>
>>44362669
No...
>>
>>44362669
Well, the Dark Gods are too busy with the Great Game to give a fuck about how Daemon #12345654 died, so they just absorb him/it/xir.
>>
>>44362645
>The daemons who are "killed" are most likely going to get absorbed by their God for failure.
Really? From what I read it seemed to imply that was a very rare form of punishment for daemons that showed independence.

There were a few lines saying stuff like it was common for random common daemons to join opposing parties of daemons on raids to get revenge on the decendents of some guardsman that shot them 1000 years before.
Or that plague drones are transformed beasts of Nurgle that are filled with hatred and frustration at being continuously killed by their "play-mates"
>>
>>44362724
I'm probably wrong, because I'm not much of a Daemon expert. Purging them, that I can handle.
>>
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>$30 for Path to Glory rules for 40k

has anyone tried that shit out?
>>
>>44362756
It's apparently supposed to be really fun if you've got another Chaos player to play with.
>>
>>44362546
It'll pay off. Some less known chapters probably have been preparing for the end, and have started legion building for it.
>>
>>44362665
>Painless

Thats not one of the traits of consecrated prometheum.

The soul destroying sword arent really humane treatment either.

Or did you think they asked the regiment to line up nicely and then walk around shooting them one at a time?
>>
How to play a kill team match
>>
>>44362772
The fluff mentions a ceremony and how everything is pretty consensual considering the situation.
>>
>>44362789
Find an opponent, follow the rules.
>>
>>44362772
I'm sure the soul destroying sword is reserved for daemons.
>>
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Any word on how good these are yet for their cost?

I'm thinking of getting one to form the spearhead for my dreadnought heavy Space Wolves army.
>>
>>44362881

based forge world making the best 40k models ever
>>
>>44362897
They are 30k too actually.
>>
>>44362881
They fuck up knights pretty well.
>>
>>44362881
>>44362897
>>44362913
rules say that they can be used in pretty much any space marine army but with that special relic of the armory rule tagged on
>>
>Word Bearers (Me) vs Dark Angels
>Running Nurgle Black Mace Prince, Plasma PE Chosen, Slaanesh Possessed + Possessed Dark Apostle, 20 man fearless CSM blob
>He's playing Ravenwing Support squadron + the Ravenwing Detatchment

>He gets first turn
>Scouts everything to 3 inches away from all of my stuff
>Shoots my Daemon Prince off the board turn one
>I shoot + assault his Land Speeders, manage to actually kill them all with the possessed.
>Kill a couple of Ravenwing bikers with a tank shock and plasma volley.

>Turn 2
>He kills the plasma chosen squad, drops the fearless blob to four guys + kills the icon, charges my possessed, challenges out the Apostle and drops them to 3 dudes

>Mfw my turn two I have 3 possessed, a rhino, and ten cultists left
>Mfw I have no face

He's said he's going to try building greenwing to come down to everyone else's power level a bit more (It's a group of as CSM/Probably Daemons eventually, a 'Nid player, an Ork who doesn't really know what he's doing, and a DEldar player who may or may not actually play one day) but still, what could I actually do against a ravenwing list as CSM?
>>
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>>44362939
Do you really need to ask?
>>
>>44362974
I mean, sure, it'd help kill the damn bikers, but he still would've shot most of my army off the board by the time the Heldrake arrived if I had brought one.
>>
>>44362939
>what can I do...as CSM?
Spam Forgeworld flyers, counts-as a loyalist codex of your choice, or get used to getting your shit pushed in.
>>
>>44362939

Ravenwing player here; sounds like he wasn't even that good to be honest. You probably wouldn't have even gotten that many kills against my army;

Ignores cover and blob squads scare me.

Take a big blob of cultists and get a lord into close combat with those bikes; don't bother shooting at landspeeders; with the darkshroud they get a rerollable 2+ save.

Instead, assault them, with nurgle bikers preferrably rocking a power fist.

The black knights are sick but lack staying power. Shoot them to force the jink, then try to box them in so they can't hit and run. Power fists and AP3 do work here.
>>
>>44362711
Are you implying Papa nurgle secretly neglects his/get/it's/xir's children?
>>
>>44362939

I'm actually building a terrible greenwing battle company list just to use vs. Orks, CSM, and Nids myself haha.

Veteran Sargeants with Power Swords and Combi-Plasmas, Plasma Pistols Everywhere, good times.
>>
>>44362939
Maybe more spawn and maybe drop the prince for a Great Unclean One?
>>
>>44362939

Post your list. Post his list.
>>
>>44363030
Is a great unclean one really going to be that much more survivable? The Prince had a 2+ jink save. Not to mention the black mace.
>>
>>44363069

Higher toughness helps a bit, Meltas/Plasma are the only way to reliably wound it (and my black knight/IC on bike/Techmarine on bike deathstar would eat it)
>>
>>44363069
Well most of his shit is wounding on sixes and if you got Iron Arm his Bolters couldn't even wound attracting all of his heavy weapons away from your more fragile shit. Doesn't nurgles shit gain shrouded as well meaning the GUO would have a 2+ cover (in ruins or Ageis) AND wounding 6s with most stuff. That would certainly pull his heavy weapons over away from your other shit.

I'm certainly not a Daemon player, I'm just spit balling here.
>>
Take an allied detachment with Necrosius in a blob of 50 zombies.
>>
>>44361723
Executioners and I'm sure more than a few other chapters engage in friendly duels to the death
>>
>>44363127
I wouldn't have had the chance to get Iron Arm off- He went first, and dropped enough shooting to kill the Daemon Prince turn one. Plasma/Grav. The grav admittedly wouldn't have helped against the GUO, but the Plasma def would.

>>44363058
CAD Crimson Slaughter 1122 points
HQ
Dark Apostle - 160
Prophet of the Voices, Mark of Slaanesh, Gift of Mutation
Elites
Chosen- 225
6 Chosen
5 Plasma Guns
Draznicht's Ravagers
Combi-Plasma
Rhino- 52
Dozer Blades
Havoc Launcher

Troops
CSM- 333
20 CSM
19 CCWs
Icon of Vengence

Possessed- 374
10 Possessed
Mark of Slaanesh
Icon of Drugs
2x Gifts of Mutation


Allied Detachment, CSM 377 points

HQ
Daemon Prince - 315
2x Mastery Levels
Daemon of Nurgle
Power Armor
Wings
The Black Mace

Troops
Cultists- 62
13 Cultists

1499/1500

I'll get his list in detail when he gets home, but it was the Ravenwing unique detachment w/Support Squad formation.

Ravenwing Command Squad, Chaplain/Librarian on Bikes, Champion, Apothecary

3 Ravenwing Bikes Squads, one attack bike each, one squad with flamers/heavy bolter, one with plasma/multimelta, one with grav/heavy bolter.

Support Squadron was three speeders, one Dark Shroud. Two speeders had cyclone missle launchers, one had an assault cannon.
>>
>>44363290
I just meant the T7 and shrouded would have a better chance than a DP.

Sometimes the dice just roll how they do, but making it less likely would be better.
>>
How would you equip Skitarii rangers and vanguards to make them the most versatile possibile?
>>
>>44363024
He's fickle just like the other three. He's more likely to corrupt a hobo eating a ham sandwitch on a hive world than show any true affection to you.
>>
>>44362939
>what could I actually do against a ravenwing list as CSM


The only thing you can do with the CSM codex is spam its best units. Unfortunately Spawn and Heldrakes are the two best units, and both are Fast Attack.
>>
>>44363290

Big squads draw too much fire. Run Plague Marines in Rhinos with 2 x Meltaguns or Plasma Guns each.

Possessed are too expensive and too slow to do much.

Chosen are really expensive.

Take more cultists and a heldrake too. Make his speeders jink if you can, and remember he can't fire flamers or other templates if he jinks.
>>
>>44363028
You're a saint, I don't want to tell my bud to stop bringing some of his vehicles just to give my Orks a chance, but I would not complain if he did haha
>>
>>44363484

Ask him to play the Battle for Piscina form the Dark Angels white Dwarf Launch; He gets a Fortress of Redemption and a battle company; all your boyz teleport in via deep strike and destroyed boys go back into ongoing reserve.

You need to capture the entire fortress to win, by killing them to a man.
>>
>>44363546
Should have specified, he plays guard, so it's like telling him to not play his army. He never fields an army without 2-4 leman, 3-4 chimeras, 2 Wyverns, 0-2 Basilisk, psychic scream, and flamers everywhere EVERYWHERE
>>
>>44363593
And 1-3 Vendettas with heavy weapon melta boys
>>
Eldrad v. Sanguinus

Is this a contest? I don't really know Eldrads power level.
>>
>>44363617

Run 100+ green tide with pain boy, warboss, nobs with klawz, and multi-charge his entire army on the waaagh
>>
>>44363344

What the fuck do you mean?

Rangers are long range units. You either take them in a large group because of their sweet troop weapon, or you take them in 5 to hold an objective. With five I give them two snipers to hold a spot, but fuck if they ever do anything.

Vanguard are good at one thing - Kicking ass. Their main weapon is amazing. You want ten guys to put out the hurt. Any less and they will do fuck all. Want more damage, plasma. Want more anti-vehicle, haywire. I run them since I play War Convocation, but holy shit when they are in a drop pod or transport.
>>
>>44363667
Everyone suggests this but I'm incredibly sure I would not make it even close, and hI ding the Klawz in the back so they don't get wiped off means they don't hit the tanks
>>
>>44363753

Not the first turn but the second and third you should.

He can't have that many bodies with the points he's racking up in tanks.
>>
>>44363629
1v1? Sanguinius. He can fly, is stronger, faster, tougher and has his own psyker shit.
>>
>>44363952
Sanguinus is like ML1 Precognition.
>>
>>44363825
This brings up something with Assault on vehicles, the way I understand it is you don't get the additional attack from charging but special rules still applying like Furious Charge
>>
>>44363127
anon, if you park your GUO in the ruins its going to stay there all game, infantry are slow enough. Infanry with slow and purposeful are mcfuckingkillyourself tier
>>
>>44364061
Do it until you get Iron Arm off. T10 is a bitch.
>>
>>44364086
holy shit we're almost at 420 post make a new thread
>>
>>44364103
I'm on mobile. I don't have the template.
>>
>>44364103
no u
>>
>>44363969
He has no rules, so we don't know.

I don't know where you're asserting this stat from.
>>
>>44363969
he doesn't even have rules m8, you got a source, you know, from the hh series?

if not, the top psyker was Magnus, Sanguinius had such a psychic connection with his sons it fucked them up forever, so he will probably be ML2

unless, of course, u got the hh rules from a book that will likely won't be out till 2017
>>
>>44364132
The Lore.

His psychic stuff generated from being able to see the future. He wasn't like Mephiston or Farseer level good.
>>
>>44358837
In the grim darkness of the far future CIF still sucks
>>
>>44364161
See, that's the thing. I think he'll be ML2, not ML1. Sure, it isn't great, but it's still decent.

Look at Logar who was ML1 until he got 'freed' by Chaos and went up to ML2. Sanguinius was better than him. Sanguinius was the jack of all trades.

So I assume he's ML2 at least. Remember, when 500 of his dudes got killed on Signus Prime in 10 seconds, he got KO'd from the psychic backlash. So he MUST have a decent psyker powers.

Remember his death then also causes every single Blood Angel to be afflicted with shit. So he must be psychic enough to afflict them.

Magnus didn't die and was powerful enough to control when Prospero burned. Sanguinius was meh.

So, I think he'll be WS8 Flying ML2 with an AP2 +2 Sword.

Oh and maybe that Grail thing giving FnP to Blood Angels within 18" or something.
>>
>>44364329
Holy fuck why are you double spacing so much?
>>
So, new path to glory has been placed, and I think me and few peeps are gonna have a bash at it. I chose to go for Word Bearers legion.
question: What kinda god would I best affiliate to? Khorne? Tzeentch?
>>
>>44364425
Is there not an Undivided option?
>>
>>44364442
yes there is, but I'm thinking of integrating this with an escalation league I'm running in for the new years as well, and I prefer to go for fluff ball.
>>
>>44364329
He should be WS10. He exceeded every Primarch in pure skill.
>>
>>44364329
And we already have the stats of his sword. It's just +1 AP2.
>>
>>44364411
Not this shitty meme again.

1. Look up MLA format
2. Not everybody stretches their quick reply box so they can see exactly how long the reply is before they post. When in the box, a single sentence is 3 lines long, it isn't.

Why didn't you reply to >>44364159 >>44363699 >>44363422 >>44363290>>44363006>>44362939 >>44362772


And so on?
>>
>>44364425
Any chance you'd be willing to share the Path to Glory info for 40k? Black Library won't accept my credit card for some reason.
>>
>>44364554
Where is the stats for his sword located? It isn't in any of the HH books.
>>
>>44364621
None of those posts are breaking up paragraphs like you are. Calling it a meme implies you've been questioned about this before as well.
>>
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Are Khorne Daemonkin competitive? If so, what build?

I assumed they were trash, but have no idea.
>>
>>44364638
The Codex: Blood Angels. His sword is still in the Blood Angels armory 10K years later.
>>
>>44364678
Nope, I've seen it questioned before. It was a meme for a few weeks. Good to see you trying to bring unknown ones back. And they do, good job for not actually looking at them.

See>>44362359>>44362224>>44361940>>44361525>>44361392

Etc.

https://owl.english.purdue.edu/owl/resource/747/01/

And that's learning about MLA format.
>>
>>44364626
Too much noob to upload anything online :(
>>
>>44364722
What, 7th? There is no mention of a sword bar the AP2 sword which is 20 points in the Relic and I don't think that is Sanguinius's sword.
>>
Assault on vehicles, the way I understand it is you don't get the additional attack from charging but special rules still applying like Furious Charge.
Is that the way it works?
>>
>>44364748
>nuh uh this is how pros post
Looks like you're just defending your inability to type like normal.
>>
>>44364713
More so than Khorne Daemons or CSM. Mid-ish tier- The Codex gives some cool rules/tactics/formations for a bit of character, but the units retain all the same problems they have in the parent 'dexes.

Slaughtercult, with a Gorepack (Bikes + Flesh Hounds, Hounds get HoW, Bikes get shred on HoW) seems a good start. Bloodletter troops, Chaos Lord on a bike with the Axe of Ruin and no other upgrades. Run him up the board alone, laugh as your opponent has to pick between killing him and giving you a free bloodthirster or letting him reach melee. Maulerfiends and Soul Grinders both work well for additional pressure.
>>
>>44364783
Yet you don't do it to those other people, who are also posting like this. Good show, old bean. You must enjoy these (You)'s, like a good little boy, eh? :) Here's another one friend! Oh, and just because you were ignorant on MLA formatting, maybe cause you didn't go to college or you're 14 years old or something, doesn't mean others are.

The Final (You) for You :3
>>
>>44364767
That is his sword, or one of them anyways. He also had the Blade Encarmine.

Don't know which blade they'll choose.
>>
>>44364442
In the new GW path to glory?

No.
>>
>>44364917
It's not his. He made it. But he didn't weird it. Read the fluff again.
>>
>>44364917
Oh right, yeah. I thought you meant it was the Blade Encarmine. Which was his main sword, I believe. He also had that spear.

Well, the Not!LightSaber the Blood Angels have is, as their Dark Age of Technology weapon, is;

>AP2 melee SoulBlaze, Fleshbane, Blind, Fear

Which is pretty neat. Does Blind force them to make Snap Shots? And Fear makes them WS1 on Failed Ld. SoulBlaze, I can't remember and Fleshbane is useful. World Eaters is great against buildings/fortifications. Death Guard was -1T for models within 6" I think.
>>
>>44365011
Never remember soul blaze. It's useless.

Blind makes them WS and BS 1 on a failed I test
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